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Rena Walkthrough (JP) by IKelley

Version: 1.1 | Updated: 05/19/99

###############################################################################

                               Star Ocean: 
                            The Second Story 
                              Walkthrough

                             Rena's Scenario
                          Version 1.1 (5/19/99)

###############################################################################


By Ian Kelley: email ikelley@mail.sas.upenn.edu

The most recent version of this Walkthrough can be found at:

http://www.sas.upenn.edu/~ikelley/SFC.html
http://www.gamefaqs.com/

CONTENTS:
=========

NOTES
TERMINOLOGY
THE GAME
Chapter 1: The beginning
Chapter 2: The Treasure Hunter, Celine
Chapter 3: The Fate of Clik
Chapter 4: Dias and the Kidnapping
Chapter 5: The Unlucky Warrior
Chapter 6: Racool's Tournament
Chapter 7: Opera
Chapter 8: Keith, the Translator
Chapter 9: The Energy Stone
Chapter 10: Invasion
Chapter 11: The Ten Sages
Chapter 12: NedŽ
Chapter 13: Catching a Sainard
Chapter 14: The Field of Knowledge
Chapter 15: The Field of Power
Chapter 16: The Field of Courage
Chapter 17: The Field of Love
Chapter 18: Confrontation
Chapter 19: The Monsho Weapon Research Facility
Chapter 20: The Sages' Counterattack
Chapter 21: The Final Battle
Chapter 22: The Trial Cavern
                           IMPORTANT NOTES: READ THIS!!!
###############################################################################
First and most importantly, the content of this walkthrough is ONLY a 
walkthrough of the story. No game system or mechanics of the game are covered in 
this walkthrough. For such information, read my Star Ocean: The Second Story FAQ 
at http://www.sas.upenn.edu/~ikelley/SFC.html. So as not to make this FAQ 200+ 
pages long I have separated the two. *MAKE SURE TO GET THIS FAQ IN ADDITION TO 
THIS WALKTHROUGH!* I will not answer any questions mailed to me about the game 
system that are covered in the FAQ, so if you only have this walkthrough and 
have questions about the game system, get the FAQ and check there first before 
emailing me.

Second, like the other FAQs I've written, I've included detailed story 
information within this walkthrough to aid those that may not understand 
Japanese yet still have the game. If you DO understand Japanese, I apologize for 
all the inbetween plot summaries, but then again you probably won't need this 
walkthrough anyway. :) Similarly, I have primarily used the original Japanese 
terminology within the game. I have also provided English translations where 
necessary (or possible) the first time each term appears in this walkthrough to 
aid those that want to know what they've picked up.

The Pickpocketing information in this walkthrough is by no means complete. 
Because of the constantly changing makeup of the towns (especially Racool) the 
items available to Pickpocket will similarly change. I also haven't included any 
Private Action Pickpocket information from your own characters. Also, there are 
some items that are only pickpocketable in Rena's Scenario and vice versa; the 
items listed here are a combination of both. Basically, if I stole anything at 
any time in a certain town, I grouped it all together in one list. Making a list 
of what items are stealable from whom at what time would be a separate FAQ in 
itself so I'm not going to even try. Sorry. :)

While the content of each scenario is enough to warrant a separate FAQ, you may 
note that a lot of the content here is the same as the Rena walkthrough. I 
actually wrote both walkthroughs side-by-side but I wrote the Rena one first so 
a lot of text here is cut-and-pasted. I edited most of it to fit Crawd's 
scenario, but there may be a couple of places I missed, where Rena says 
something that Crawd really said and vice versa. Other than that there should be 
no problems.

Also note that all Private Actions are listed at the end of the walkthrough, 
since they vary too much to put in the main bulk of the text. I *highly* 
recommend you take time to use the Private Action guide at the end of this 
walkthrough periodically as you do the Private Actions in the game. Do not 
ignore Private Actions; while optional they are an integral part of the game, 
and there are many events, items, and party members you will never see without 
doing them. 

And I know that this going to make some people angry, but...(deep breath)
It has come to my attention that Star Ocean: The Second Story will be released
in the US. I am just going to note here that I have no intention of making a 
separate walkthrough for that version at this time. This is primarily because my 
PSX does not play US games, and I don't want to invest the money it would cost 
me to alter my PSX/get a new one, plus get the US version. Not to mention that 
I'd have to play through the US version six times like it took me to do this 
FAQ. And, for obvious reasons, I don't want anyone to go in and alter this FAQ 
for me to fit the US version. I am trying to figure out a way to get around 
this. Most likely it will be in the form of a "terminology differences" FAQ. 
Through buying any "official SO2 guides" whenever they come out, and emails from 
those who wish to contribute, I will try to compile a list of differences to 
help those playing the US version of this game.

                                   TERMINOLOGY
###############################################################################

Here is a list of common abbreviations and terms used in this FAQ:

Aijodo/AJD: "Love feeling Level" The variable that measures a character's 
romantic feelings toward another character. Determines pairings of opposite-sex 
characters in endings.

Kanjodo/KJD: "Emotional Level" The variables that store each character's 
attitude toward the others in his/her party.  Encompasses Aijodo and Yujodo.

Zokusei: The type of attack/defense an item/equipment/spell has, ie Fire, Water, 
Earth, Electricity, etc.

Hissatsuwaza/Waza: "Certain Kill Technique, lit."  Refers to a special technique 
in a specific fighting style.  "Moves" in fighting games are examples of 
Hissatsuwaza. These are the fighter-character's equivalent of "spells" in this 
game. "Waza" (technique) for short.

Monsho: This is the equivalent of magic in the Star Ocean world. It literally 
means something like "Crest" but is used in the sense of "Magic Power" in the 
game.

Yujodo/YJD: "Camaraderie Level" The variable that determines how good a friend 
one character is with another.  Determines pairings of same-sex characters in 
endings.

                                    THE GAME:
###############################################################################


                                   Chapter 1
                                 The beginning

After the intro FMV Rena is seen leaving her house. Her mother tells her to 
wait, and tells her not to go to the "Shingo no Mori."  (Forest of Divine 
Protection) Rena says that when she goes there she feels at ease.  Her mother 
still says that she can't go there, because strange things have been happening 
since the "Sorcery Globe" fell. Rena goes anyway though.

Items in Arlia: 
Resurrect Bottle, 200V, Leather Armor, Ichigo Jam, (Strawberry Jam) Blueberry, 
Rose Hip, Blackberry

Pickpocket Items: 
Blackberry,10V, Rainbow Diamond, Sour Syrup, 100V, Blueberry, 24V, Ishikoro 
(stone), Ichigo Jam Ressurect Bottle, MedamaYaki (Fried Eggs), Yasai 
(Vegetables), Necklace, 100V, Silver Cross, 120V, Idaten Ship, Gold Ring, Santa 
Boots.


Not much is going on here, but there is are a few important things to note. 
First, there is talk of the "Sorcery Globe," a meteorite that landed; strange 
things have supposedly happened since it's falling. Also, the town priest talks 
about a Legendary Hero that will come in time of trouble, wearing foreign 
clothes and wielding a "sword of light." 

Anyhow, head south to the Shingo no Mori. In the center grove, Rena relaxes for 
a bit. A monster then runs up behind her, and somebody calls out "Look out, 
behind you!" The monster starts to approach, and a man tells you to run away. He 
then runs up and kills the monster with his light beam.

After killing the monster, Rena notices his odd clothes and the light beam he 
used to kill the monster. The man asks if she is OK, and starts to approach. 
Rena runs. After a bit, she changes her mind, stops and waits for him. The man 
comes up and Rena apologizes, saying she was just surprised. Rena introduces 
herself, and the man then introduces himself as " C. Kenny." then asks her where 
this is. Rena is confused.

On the way back to the town, Rena asks if is a traveler, and he says "sort of." 
Rena asks where he's from and he says "Earth." Rena asks where that is. just 
says it's very far away. After entering the town, mentions that it is very 
pretty. Then he asks you to guide him around the town.

Now when you enter each building in the town, you will describe who lives 
there/what kind of shop it is, etc. to. Nothing really special happens, but 
seems to be ignorant about a lot of stuff, like he doesn't know what a medical 
herb is. Anyhow, head back to Rena's house. Rena tells to wait outside for a 
bit. Inside Rena runs up to her mother and tells her excitedly that the 
"legendary Hero" has appeared. Westa (Rena's Mother) asks her if she's sure, and 
Rena says that he was wearing strange clothes and had a "Sword of Light" so it 
had to be him. then comes in, and Rena tells him it'll be a bit longer, so takes 
a walk around the town. After a bit more talking, Westa tells Rena to go get. Go 
talk to enough people in the town and will appear wandering around near the 
entrance to the church. Talk to him and tell him to come with you. Then go back 
to Rena's house. Westa will have prepared a huge meal.

After dinner, Rena talks to about how her mother served too much, then goes 
downstairs to help with the cleaning. When you go there, Westa will tell you to 
go get the town elder, Regis. Go to his house (it's closest to Rena's) and Rena 
will tell the story to him. Bring him back to Rena's house. Westa is very upset, 
because she accidentally talked about "the hero" to. Regis tells Westa to calm 
down. comes downstairs, and Regis talks to and Rena at the table. Regis asks 
where he's heading in his journey. doesn't say anything, and Regis says he's an 
"unusual" traveler not to know where he's going. Regis suggests that is lying, 
that he is not really a traveler, but the Legendary Hero from another world, 
just posing as one. is very surprised, and asks how he reached that conclusion, 
and Regis recounts the legend of the hero, and mentions that he is wearing 
foreign clothes and has the Sword of Light. insists that he doesn't have 
anything like that, and Rena mentions the weapon that used to kill the troll 
that attacked her. says that he does have a weapon like that, but it's not a 
sword of light, and says that he thinks that this is a misunderstanding. insists 
that he's not a hero and doesn't even have a clue what's going on. Regis then 
goes on to explain that three months earlier, a large meteorite hit down on the 
continent of Ell to the northeast, and since it hit, strange things started 
happening; monsters started to appear like never before and earthquakes came. He 
says that it isn't a normal meteorite, but a magical rock, and thus became known 
as the "Sorcery Globe." He says that due to Crawd's timing, he thought that it 
would be only natural for to be the Hero. still insists that he isn't, and says 
there's no way he could stop something like that. Regis asks where he's going 
then. says he can't explain well, but can only really say that he didn't come 
here of his own will, but came here by accident, and only wants to return to 
where he came from. Regis says that if denies it so strongly, that he really 
isn't the Hero. apologizes for breaking their expectations, and the others say 
it isn't hisÊ fault. Rena leaves, very disappointed.

The next day, leave Rena's house and walk to the Shingo no Mori. Rena has a 
flashback about the time that her father died. She overhears a conversation 
between Westa and Regis downstairs. Westa is distraught over her husband's death 
and Regis is telling her to calm down for Rena's sake too. Westa says that if 
her husband isn't with her, then she'll have to tell Rena that she's not her 
real daughter by herself. She says that she wish she threw Rena's pendant away, 
because without that she would have no evidence of NOT being her real daughter. 
While Rena is wondering about who her real parents are, comes up and Rena 
apologizes for starting the trouble the day before, and apologizes for not being 
the Hero. Rena says it's all right and says that she hopes can return to where 
he was before soon. Then she asks to leave her alone for a while. leaves.

Return home, and Rena's friend from Salba, Allen, is standing in the road. Rena 
greets him, and Allen says that he's "finally prepared." Rena asks what he's 
talking about, and Allen says he's finished building the stage for their 
wedding. Three soldiers appear, and Rena tells Allen that she won't marry him. 
Allen says that she'll soon see how powerful he is. Rena asks Allen what's 
happened to him, and Allen orders the soldiers to take Rena away. Westa, Regis, 
and some other villagers try to stop Allen. Allen knocks Westa aside, and Rena 
tells the villagers to stay out of his way, and that she's all right. The 
villagers move.

Allen takes Rena to his house, and tells her to stay in her room and not try to 
escape. Try to leave by the front door, and you'll find it's locked. Go into the 
room by the stairs, and you will notice a statue by the wall glimmering. Pull it 
and the bookcase will slide open revealing a hidden staircase. Go downstairs and 
Rena will find a wounded person by the side of the corridor. She will recognize 
him as Bossman, a villager from Arlia. Rena will try to help him, but he says 
that he's all right, and asks why she's here. Rena explains the situation, and 
Bossman says that he was paid to build a strange room with an altar for Allen. 
Bossman says that Allen got a strange stone, and it has seemed to have some 
strange influence on him, and when he tried to escape but got beaten up by 
Allen. He tells Rena to escape, and Rena says she won't leave him. Bossman says 
he's just going to rest a bit and then hide in Allen's mansion so not to worry. 
He tells Rena that this corridor links up to Salba mine, and she can escape 
through there. Go into the mine.

Items in Salba Mine:
Rose Hip, Blackberry, 2xBlueberry, Silver, Iron, 2xGold, Spectacles

Since Rena is not that great a fighter, surviving alone in Salba Mine can be 
tough, especially if you are playing on Galaxy or Universe difficulty levels. 
Mainly look out for the Lizard Axes. If you start to get beaten badly, run off 
into a corner and cast Heal on yourself. This isn't too long a dungeon so it 
shouldn't be so bad. When you reach the inner sanctum, Rena will try to run away 
from Allen, but will be caught by several soldiers and be tied to the altar. 
Allen talks about how he became so much more powerful through the power of the 
stone he found. He starts the ceremony, and comes in. He tries to help her, but 
Allen tells him not to come any closer. tells Allen to let her go, but Allen 
says he's in the middle of the ceremony and refuses. Rena asks to help her. 
tells Allen that weddings that only one side wants aren't real. (or something 
like that, kinda tough to translate without making it sound stupid) Allen hears 
this and starts to act strangely. frees Rena, and Allen sends out a shockwave, 
knocking them back. His stone transforms him into a monster, and you have to 
fight him.

BOSS: Allen Tacks
HP 400
Strong to Darkness, Weak to Light

Allen is an easy fight, even on higher difficulty levels. If you sandwich him 
between and Rena with both attacking, you will kill him very quickly. If he 
manages to get in a few good hits and danger one of your characters, have Rena 
cast Heal to heal him/her.


After defeating Allen asks if Rena's OK, and she says yes. asks what happened to 
Allen, and Rena says that she doesn't know, that he was just acting as if he was 
obsessed with something. wonders how a human could take the form that Allen did. 
Rena is sad and says that Allen was a kind person. But then they realize that 
Allen is still breathing; Rena casts a heal spell on him and Allen wakes up. 
Allen has no idea what is going on, and says his head hurts and it's been like 
he's been watching a long dream. says that it's probably because the stone got 
destroyed. The three of them then return to Salba. After explaining what 
happened, Allen can't believe what he did, but can't remember anything. He asks 
about how the altar was made and Bossman says that he built it at Allen's 
request two weeks ago. Allen says all he remembers is that as soon as he saw the 
stone it gave him a rush and a feeling that he couldn't do anything wrong, and 
after that instant can't remember anything. Allen apologizes profusely, and + 
Rena return to Arlia.

Back at his house, Regis thanks again, and asks what was behind Allen's 
activity. explains about the rock. Rena notes that the stone is much like the 
Sorcery Globe in that it runs people/animals into monsters. Regis mentions that 
Salba is in an uproar, both about Allen and about "the hero." apologizes for 
using the Phase Gun, and Regis says it's OK, but it spread the rumor even more. 
Regis then asks if he will go and investigate the Sorcery Globe. is surprised, 
but Regis says that he thinks that would be best to investigate it since he was 
able to help Allen. says he will, but still insists he's not the hero and says 
that investigating the Globe might provide some clues to his problem as well, so 
it would kill two birds with stone for him to go. Rena then asks if will take 
her as well, because she could guide him around the continent since he doesn't 
know about it. is opposed to the idea, and asks Regis to back him up, but Regis 
thinks it would be a good idea to take her. says OK, but says that he will only 
take Rena along with him if her mother thinks it's all right. Rena agrees, and 
then goes home.

Climb the stairs in Rena's house, and Rena will ask Westa if it's OK to go with. 
Westa is not pleased but Rena explains about how doesn't know where he's going. 
Then Regis comes in to talk to Westa. Rena leaves. Go over the bridge by the 
church and keep walking south till it's out of the screen, then go back and will 
be standing there. Rena walks up to him, and after an exchange of explaining 
what they're doing out this late, Rena tells about her mother's reaction. asks 
if she said it wasn't OK, and Rena explains about Regis coming in. Rena then 
tells that she has another reason for wanting to go with him; she explains about 
how her mother isn't her real mother, and how she wants to find her real mother. 
says "what about Westa" and Rena says that in her mind Westa is her "real" 
mother, but she still wants to know where she came from, why she can use healing 
magic, etc. which is why she wants to find her real mother. Rena then goes home.

The next day, before leaving, Regis says that and Rena should go meet the king 
of Cross, so they can get a letter of permission to go to Ell and get the most 
recent information. Leave the town and go north. Before you can get to the 
castle though you'll have to stop off at Salba though, and you can equip 
yourselves there as well.


SALBA

Items in Salba:
Shozoga B, (Portrait B) Heavy Ring.
Pickpocket Items: 
Spectacles, Pet no Esa (Pet Food), Resurrect Bottle, Dummy Doll, Gold Idol, 24V, 
Sanbai-zojo-sake (Triple overfermented sake), Liquor Bottle, Gold, Ruby, Magical 
Clay, 5V, 12V, Ringo Jam (Apple Jam), Mental Pot, Iron Greave, Silver Idol, 
500V, Pinboke Shasshin (Blurry photo), Wine, Artemis Leaf, Silver, Trikabut, 
Resurrect Bottle, Urachobo (Falsified Account book), Paralyze Check, Idaten 
Ship, Crystal

Go to talk to Allen. Rena will tell him about going to investigate the Sorcery 
Globe. Talk to him again, and he will give you a Shiawase no Yubiwa. (Happiness 
Ring) Other than that there's not much to do here, so head north to Cross.



                                  Chapter 2
                          The Treasure Hunter, Celine

Once you arrive at Cross, it will be reasonably late. Rena recommends you go to 
the inn to rest before going to the castle the next day. Go to the inn; it is on 
the first screen in town to the northwest. When you enter, the innkeeper Rachel 
will greet Rena and ask how she is doing. She notices and asks if he's her 
boyfriend. Rena gets upset and vehemently denies it. is somewhat insulted. 
Rachel says that she has a room open and as a favor will let you stay there 
free. Rena asks if it's OK, and Rachel says it's so they can have "a great night 
together." Rena gets angry again and is insulted again. On your way to the room, 
Rachel mentions that two weeks ago, "Flac" stopped by. Rena is surprised and 
asks about him. Rachel says he left soon after stopping, and Rena seems slightly 
disappointed. Once inside, asks Rena who "Flac" is, and Rena tells him that Dias 
Flac was someone who used to live in Arlia, but after a traumatic experience 
left the village. says he won't pry any deeper. Then he asks if Rena would 
address him less formally than she is at the time. (language nuance) She agrees.

The next day you can travel around Cross more freely. 

Items in Cross town and Castle:
Wood Shield, Leather Helm, 500V 
Pickpocket Items:
Paralyze Oil, 20V, Hosomi no Tsurugi, Orihalcon, Iron, Pet no Esa, Hen na 
Katamari (Weird Lump), Spectacles, Cure Poison, Aquaberry, Leather Armor, Vol Up 
Card, Specatcles, Hakkiyoke, 200V, Osashimi, Youri no Comporte (Pear Comporte), 
Long Sword, Blueberry, Kokuryuu "Sekidenya", 50V, Pinboke Shasshin, Paralyze
Oil, Leather Helm, Leather Greave, Magical Film, Sweet Syrup, 200V, 200V, 
Anklet, Kudamono (Fruit), Cure Paralyze, 50V, Hen na Ningyo, 500V, Silk Robe, 
100V, 80V, Banded Mail, 200V, Stink Gel, Hane Pen, Aloe Jam, Beer, Blackberry, 
Banded Helm, Magical Camera


What's going on in Cross: There are 4 topics of information that are useful to 
know that the townspeople tell you: first, that the King is looking for 
adventurers to investigate the Sorcery Globe. Second, it is rumored the prince 
has run away from the castle. Third, there is a palace on top of a mountain 
nearby that can only be entered with the King's permission. Lastly, there is 
talk of a demon bird that lives on top of the mountain west of the castle.

Go to the castle and register your name for an audience at the receptionist's 
desk. The receptionist will tell you to explore the castle while you wait your 
turn. You can talk to the people in the castle, who don't say anything 
interesting except rumors about the prince running away from the castle. Talking 
to enough people, then to one of the soldiers guarding the king's chamber will 
trigger the guards downstairs to letting you in to see the king. After 
exchanging a few pleasantries, the king will ask what your business is, and Rena 
will talk about your trip to investigate the Sorcery Globe, and asks the king 
will ask you what you'd like to know. You get 3 choices:
A) Ask about the strange changes that are occurring
B) Ask about the status of the country of Ell
C) Ask what the Sorcery Globe is.

A) The king will tell you that the changes include erupting volcanoes, 
earthquakes, and similar natural disasters. He says that there's no proof that 
it's because of the Sorcery Globe but it shouldn't be ruled out.
B) The king tells you that Ell is in the middle of battle with monsters, but 
details on the status or range of casualties is not known. Rena asks if ships 
are going to Ell, and the king says they're being limited.
C) The king basically says that "we know nothing" and mentions that none of the 
teams sent out to investigate have returned.

Once you ask all three, the king tells you that the country is deciding to hire 
adventurers to investigate the Globe. The king recommends you to think about not 
going, but Rena says that it's OK since is coming. The king says you should be 
better equipped, so gives you a pass and a stipend of 600 Vol for the trip. The 
king tells you that if you're going to Ell, you should go via boat at Clik. and 
Rena leave the audience hall.

When you return to center square, you will find a crowd gathering around a fight 
brewing in the park in the middle of town between a man and a woman in mage 
robes. They are fighting over a map that the woman bought in an auction; the man 
is accusing her of using dirty handed tactics to get it. The man threatens to 
kill her, and Rena runs in to try to break up the fight. The man gets angry and 
starts to advance on her, and the mage woman tells him to pick on someone his 
own size. The man jumps back and starts to gather a magic bolt to fire at the 
woman, but she casts a fire spell that causes his spell to blow up in his face. 
The man runs away. After he runs, the woman compliments you for trying to break 
up the fight. Then she asks if you were the ones having an audience with the 
king. Rena asks how she knew about that and the woman says that she heard a 
rumor at the castle about a pair of people who got their audience especially 
advanced. Rena asks how she knew that they were the pair in question, and the 
woman says that she was actually watching them during their audience. makes a 
sarcastic remark. The woman talks about the map she bought at the auction which 
supposedly leads to hidden treasure, and asks if you will come with her to 
search for it. says that you don't have the time to go off on a treasure hunt, 
and the woman suggests that you might find a hint that will help you as well. 
You then have a choice:

A) Sure, let's investigate
B) No, it's OK.

It doesn't matter what you say here; if you say no the woman will pretend not to 
have heard you. Once you agree she thanks you and introduces herself as Celine 
Jules. She shows the map to you and says that the treasure is nearby in Cross 
Cave. Rena asks if she's talking about the famous natural cavern, and Celine 
says yes. Rena says that she thought it had been thoroughly explored. Celine 
says that the map provides additional new information on the cave that indicates 
a section that hasn't been found. After briefing you and, Celine picks up the 
map, and makes a comment about how she seems suspicious, but she doesn't hear.

Now that Celine is in your party, head over to Cross Cavern.


CROSS CAVE:

Items in Cross Cave: Blueberry, Sweet Syrup x 2, Artemis Leaf, Cure Poison x 2, 
Lavender x 2, ?Mineral (Ishikoro, Rock), ?Jewelry (Reverse Doll), Stink Gel, 
Hane Pen (Feather Pen), 600V, Resurrect mist, ?Item (Aquaberry), Blackberry x 2, 
Tri-ball, Magic Canvas, Iron, Green Beryl, 700V, Kokoro no Shoheki, (Limits of 
the Mind) Kobunsho (ancient volume)

In terms of enemy strength Cross Cave is pretty easy. Unless you have Celine 
and/or Rena actively participating in the battle you're unlikely to see anyone 
die. The only things to be careful of here are that you don't get lost and that 
Celine/Rena don't waste their MP. There are also a few hidden passageways and 
chests so check thoroughly. 

At the northeast end of the cave, it's a dead end. Celine says that it's odd 
because the map shows an extra room off the dead end you're at. suggests the map 
is a fake. Celine asks Rena about her healing magic, and says that there are no 
healing Monsho to use for Monshojutsu. asks to look at the map, and notices some 
very faint lettering. They are instructions on how to get into the room. Celine 
tests it out, and opens a door to the right with more treasure. One of the boxes 
has the Kobunsho in it. However, it is written in another language and nobody 
can read it. suggests taking it to a translator. 

The top box contains the "boss" to the cave. They'll only attack if you open it, 
so you don't have to fight them.

BOSS: 2 Gargoyles
HP 1500 each
Strong to Darkness, Weak to Light.

If one of the Gargoyles latches onto you and starts biting you, it will hit 
multiple times and drain your HP very quickly. Since neither Rena nor Celine 
will be good enough in hand-to-hand, you'll have to fight in close with. Just be 
careful not to be trapped between both of them, and have Rena heal when 
necessary. Ryuseisho is a good technique to use. Also, since they are weak to 
light, Celine's Ray spell works very well against them.

On your way out of the cave, Celine will thank you for your help and start to 
leave. will mention not finding any hints on the Sorcery Globe, and Celine asks 
if that is where you are going. You'll ask Celine if she wants to come, and 
Celine asks if it's OK. You then have two choices:
a) Please come with us
b) On second thought, let's not.

Pick a) and Celine will join you permanently. Pick b) and she will leave 
permanently. Basically, if you want Celine in your party for good, this is your 
choice to keep her or not. I suggest you take her with you, because unless you 
are planning to have both Opera and Ernest join you, you will not be able to 
fill up your party to a full 8 members if you don't. Whether or not Celine joins 
you, your next destination will be the town of Clik, at the north end of the 
continent.


                                 Chapter 3
                                Clik's fate

CLIK

Items in Clik:
Lyre, Gyokarui (fish products), Kokumotsu (grain), YasaiÊ
Pickpocket Items:
800V, 500V, Soyokaze no Pierce (Breeze Earrings), Kyo no Ippin, (Today's Menu) 
Flash Pot, Aquaberry, Graneshezo, Artemis Leaf, 100V, Dummy Doll, Gatagata 
Knuckle, (Wrecked Knuckle) Beer, Yasai, Hotcake, Extend Card, Discovery Card, 
Feat Symbol, Kokuryu "Ishidaya", Herbal Oil, Senchuyasaku, Berserk Ring, Ringo 
no Crepe (Apple Crepe), 50V, Silver Cross, Ruby, Orange Sherbet, Silver Charm, 
Batlayer Ring, Tamago Sand (Egg Sandwich), 500V, Kimyo na Fuku (Weird Clothing), 
Robe, Magical Clay, Mandrake, Sapphire, Anklet, Iron, Mannenpitsu (Fountain Pen)

What's going on in Clik:
As the largest port town in Cross, Clik is a very active city. A lot of people 
here talk about the ships leaving for Tenew, the port city on Ell. Not many 
hints are given by the people here though.

I highly suggest you do a Private Action in Clik *before* you explore the town 
as a group; there is an important Private Action you will want to see. Note that 
you can steal some really good items from the people here; if you want to steal 
any of them, you have to steal them now. Normally, you won't have the Pickpocket 
tokugi or the Tozoku Tebukuro (Thief Gloves) yet, but if you have the patience 
to build your Vol to 41,800, you can buy the gloves and the skill at Harley, the 
town furthest to the east. It's definitely not necessary though.

Anyhow, head to the captain of the ship. You will give him the pass the King 
gave you, and he will be impressed that you know the king. He says that as soon 
as all the freight is loaded the ship will leave, and tell you to wander around 
town until it's time, so do so.

Upon entering center square, Rena decides to sit on a bench, and gets knocked 
over by a child. After she gets her bearings, she realizes that the child 
pickpocketed her. didn't get a good look at him so asks the others what he 
looked at; they tell him that he had blue hair. So search the town for him. If 
you talk to the children on the dock, they will tell you that the pickpocket is 
by the bar.

At the bar, walks up to the child and grabs him. The kid tells him to let go, 
and says "not until you give us our wallet back first." The child plays dumb, 
and gets angry. Rena talks to the boy and asks if he's seen it, since they can't 
continue their journey without money. The boy says "You were on a journey with 
just that!?" He realizes his slip-up and gets really angry. Rena tells him to 
calm down and asks what he wanted with your money. The boy says that if he 
wanted anything, his parents would buy it for him, and that he just wanted to 
show everyone that he's not just a spoiled rich kid and can be bad too. That way 
the other kids will play with him. He gives back his wallet, and says he'll 
forgive him if he gives the party a tour of Clik. He agrees, and introduces 
himself as Ketil.

You can have Ketil show you around the town now, and there are several events 
you can see:
1) Enter Ketil's house and he will try to sneak up on the servant. (and fail) 
Ketil will introduce you, and his mother comes in. She suspects you are trying 
to kidnap Ketil since there is "no other reason to be with her child." Another 
servant comes in and tells her that preparations to leave are done, and she 
leaves, telling Ketil not to do anything to tarnish the family name.
2) After feeling a slight rumble, Ketil asks you if you know that you are by the 
fountain square. You can either say yes or fake that you don't know. If you fake 
that you don't know, Ketil will tell you about all the stores on the square.
3) Inside the restaurant, the cook allows you to try a sample for free. You can 
try either Tomuyankun, Kusaya, or Natto.Ê(all 3 are Japanese dishes not well 
translatable)
4) At the ice cream shop or the crepe shop, you can buy Ketil an orange sherbet 
or a banana crepe.
5) At the boutique, Ketil will ask one of your characters to try on some 
clothes. (you pick which one) No matter who you choose, they look silly and all 
the other characters laugh at him/her.

Once you're done touring, go and talk to the children on the dock. Ketil will 
run away, but Rena calls him back and asks the children if they will play with 
him. They don't want to since he's a rich kid and their parents told them not to 
play with him. Eventually talks them into letting Ketil play with them. He 
thanks you, and they all run off. Go back and check with the captain now.

The captain will tell you that he's ready to set sail, but has to load one more 
thing on and tells you to make a last-minute check to buy the things you need. 
Once you enter the center square, a huge earthquake hits the town. The party 
retreats to higher ground. Once on the peninsula to the north of town, talk to 
the captain. He says the rest of the crew died except for the Monshotsukai first 
mate. He tells you that even though his ship got destroyed, you can get to Ell 
by traveling to Racool continent and then catching a ship from there to Ell. He 
gives you back the pass and tells you to go to Harley, the town at the east end 
of Cross Continent. He tells you that since you can't stay at Clik any more, you 
should rest at Mars, a village on the way there. 

Climb the stairs to the end of the peninsula, and you will see a tidal wave 
coming. It hits Clik and levels what was left of the town. Go up to the top and 
you will find that Ketil is safe. Rena asks if his mother is all right, and 
their servant says that she was leaving Clik before the earthquake hit so should 
be all right. You can talk to the rest of the survivors, but now that there's 
nothing left of the town, head to Mars.



                                  Chapter 4
                           Dias and The Kidnapping

Head East to Mars.

MARS

Items in Mars: Silk Robe, Sour Syrup, Purple Mist, Silence Card
Pickpocket Data: Robe, 120V, 200V, Kanashimi no Yubiwa (Ring of Sorrow), Boots, 
Fairy Glass, Ruby Wand, Magic Rock, Kokumotsu, Silence Card, Motogyunyu (Rotten 
Milk), Tamatebako [a box from legend], Rose Hip, Wine, Tenshi no Zo (Angel 
Satue), Silk Robe, Herbal Oil, Magical Hat

Enter the house to the northeast, and Celine's mother, RabŽ, will notice her. 
(If Celine's not in your party, she will already be in the room) Celine asks 
what's going on, and tells and Rena that Mars is her home town. The party goes 
over and sits down. Celine asks the elder what is going on. Celine's father, 
Egras, explains that the night before, all the children of the town disappeared. 
When they started to search for them, a Monshotsukai from the Monsho Forest came 
with a message. The Monshotsukai tells you that he was training in the Monsho 
Forest when some bandits appeared. They told him that they were holding the 
children for ransom, and that they wanted 50,000V and the town's "Mitsuin no 
Sho." (Book of Secret Seal) asks what that is, andÊthe elder says that it is a 
book of spells that is never supposed to leave the town. Egras says that it was 
a shock that the bandits were able to enter the forest, since it was protected 
by a magic barrier; if they could break that barrier then they must be very 
strong. They tell you that the bandits are holding the children hostage in the 
Monsho Forest, and that as it's the training ground for Monshotsukai, it is like 
a natural fortress. The townspeople think they can defeat the bandits, but are 
afraid to try because they fear for the children. They know where the hideout 
is, so what they want is someone strong to save the children; therefore they 
asked a traveling swordsman stopping by to save them. Rena looks at the 
swordsman and asks "Dias?"  Egras is surprised she knows him, and says that he 
is a famous swordsman so they can rely on him. Rena says that Dias is better 
than anybody, so he can easily free the children. Egras says that Dias agreed to 
take on the job since he is training for the Racool Bugu Taikai, (Weapons & 
Armor Tournament) but the Monshotsukai is opposed to letting Dias do the job 
since they don't know how good he is. Rena insists Dias is the best but he is 
not convinced. Egras feels bad about asking an outsider to do it, so Celine 
suggests that you do it. Dias says that if you take the job that he's going to 
leave, and "if this arrogant bitch screws up don't blame me." Celine gets really 
angry, and Dias says that she's the one being rude since she just came in and 
changed the plan. He leaves and returns to the inn, stopping by Rena to say a 
"long time, no see."

After leaving the elder's house, Rena goes to talk to Dias, bringing a message 
from the elder asking Dias to save the children. Dias asks if that's all, and 
Rena asks him to fight with you. Dias asked if the others begged to get him to 
join, and Rena has a quick flashback where she says she is going to go see Dias, 
and is very surprised. Rena tells Dias she knows he's strong, and Dias says 
"then there's no reason for me to join you." Rena calls him weak for always 
pushing others away, and Dias says "well, I suppose I ought to do a favor for my 
'other sister.'" He goes on to say that if the others slow him down he will 
leave them behind though. Rena thanks him and leaves, telling him that "Cecil 
thanks you too." Dias says "Heaven's awfully far, I couldn't hear anything."

Go back and talk to the party. Rena asks the others to let Dias join. She 
explains about how she got him to promise to join you, and pleads with the 
others to let him join, saying he is a top-notch swordsman and could really 
help. Celine asks what he thinks, and says "He said he'd do it by himself, so 
there's no need for us to go with him." Rena gets angry and asks why would say 
that. says "I'm not lying; besides, we don't need him anyway." Rena then says 
that she will go with Dias and not with, saying "You may not need him, but I 
do," and runs away. Upon returning, Dias notes that it must not have gone as 
well as Rena thought it would. Rena explains how she wants to go with Dias, 
saying that her healing magic will come in handy. Dias says that since you will 
probably come anyway even if he says "no", he might as well let you come. He 
then tells you to reequip yourself and come back. Go do so if you haven't 
already, and when you're done, return and talk to Dias.

You leave really early the next morning. Dias says he got the "Dorokutsu" (mud 
boots) from the elder, and says that they are necessary to cross the swamps in 
the forest. Rena tells Dias it reminds her of the time he gave her shoes made 
out of grass, but Dias ignores her. Go to forest now; you should save your game 
at the save spot.

Items in the forest:
?Herb (Rose Hip), Amber Robe, Kitsuke Kusuri (Wakeup Medicine), Dummy Doll, 
Flame Blade, Mandrake

Early into the forest, you will run a band of the bandits and will have to fight 
them. They would normally be tough, but with Dias (who is at level 35) they 
should be no problem at all; you shouldn't even get hurt. After the fight, Rena 
remarks that they were tough, and worries about and Celine. Dias says "That's 
not something for us to worry about."

There are several more bands of bandits you will have to deal with, but they 
should be as equally easy. There are also random fights, but as long as you keep 
the enemies away from Rena they should also be no problem. This is actually a 
good place to build levels for Rena since Dias is so much more powerful than the 
enemies here.

Eventually, a young girl will run up and ask you to help her. Rena asks if she's 
one of the children from Mars, and the girl says yes. A guard tries to stop her, 
so kill him. Dias asks the girl if she ran away from her captors. Rena asks if 
she will show you to their hideout. The girl asks you if you are going to save 
everyone. Dias says "It's our job", and the girl thanks you. Dias says "I said 
it's just our job." The girl identifies herself as Cecil and says she's still 
happy. Dias starts at the name. Dias says "Only the name is the same. She 
doesn't look like my sister." Cecil leads you to a small cabin. There are no 
guards, and Dias is very suspicious. He notes that there were many guards on the 
way, so it doesn't make sense that there is nobody actually guarding the 
children. Rena asks Dias what he means, and Dias says that the whole thing seems 
fake; the true goal of the kidnapping lies elsewhere.  A voice tells Dias that 
he's right. A knight, Azamugil, comes up and says "You figured it out, but 
you're deep in the forest. You wouldn't make it back in time." Dias realizes the 
true target was the village. Rena asks what he means, Dias tells Rena that the 
kidnapping was a decoy; by sending the fighters into the forest, the town is 
weakened, making it a target for the bandits to loot it. Azamugil says "The 
power of the Monshotsukai was worrying the boss." Rena asks "aren't you the 
boss?" Azamugil says "What difference does that make? You're going to die here 
anyway."

BOSS: 
Azamugil: HP 2000, no strengths or weaknesses.
4 Shielders: HP 1400, no strengths or weaknesses.

These enemies can hurt Dias, but still the damage they inflict will be 
inconsequential. However, they will kill Rena in one or two hits, so for this 
fight I suggest you control Rena and concentrate on running away, healing Dias 
if necessary or countering with the occasional Ray spell; Dias will most likely 
kill all the enemies on his own. Oboro is probably the technique I find the most 
useful in this fight.

Once you kill Azamugil and his guards, you will get the key to the cabin. Go up 
to the cabin and the other children, Butz and Colin, will run out. Dias notes 
that it's not over yet since the town is still in danger. Rena says that is 
still there, and Dias says "If he didn't get killed on the way, that is." Rena 
says that if fights all-out, he as about as powerful as Dias, so he shouldn't be 
insulting him. Dias says "If that's true, I want to fight him and see for 
myself." 

Leave the area, and you will find (and Celine too if she's a party member) 
standing over the body of a big monster. Rena asks what it is, and says it's the 
true form of the Monshotsukai that was at the elder's house. Rena realizes that 
he must have been the boss. asks why Rena is there, and Rena tells him that you 
saved the children. Dias asks if he defeated the monster, and he says yes. Dias 
says "Then I guess what Rena was saying might have been true." is confused, and 
Dias goes on to say that the day where the two will fight against each other may 
be soon. He then leaves.

When you return to the town, Egras is wounded heavily, but Rena is able to heal 
him with her magic. Leave and talk to the elder. Rena tells him that Egras is 
fine and just needs some rest. The Elder leaves to go see for himself. Rena 
tells she was surprised that the Monshotsukai was behind the plan all along. 
says that it was tough to tell, seeing as how he changed himself into what 
seemed to be a victim. Rena says it was amazing how was able to defeat the boss 
all by himself. says that he wasn't alone and that Celine was with him. (I dunno 
what happens if Celine *isn't* with you.) Rena goes on to say that it was a big 
deal to be congratulated by Dias as well. says that Dias must be really skilled; 
for him to congratulate him like that he must be much better. He goes on to say 
he sees why Rena likes him. Rena tells him not to get the wrong idea and that 
Dias is like a brother to her. starts to tell Rena something about the stone 
that Allen had, then stops and tells her he hopes she finds her mother.

Leave the town, and Celine will chase after you. Rena suggests it might be 
better for her to stay with her father, and Celine says that he'll be all right. 
Celine asks you to stay at her house in thanks. Rena asks if it's OK, and Celine 
says that you are the heroes of the hour and deserve it. Rena asks if Dias said 
where he was going, and Celine says no, but that you'll probably meet him again.

Inside Celine's house, Egras talks to you and mentions that you are on your way 
to Harley, and Rena explains about how you are headed to Ell. asks Egras what he 
thinks about the Sorcery Globe, and he says that although it's only mere 
speculation, he thinks it's some kind of energy that has an effect on all life 
around it, changing everything into monsters. Egras says it's either that, or 
just a normal meteorite, though that wouldn't explain what's going on. He says 
that he can't support your going straight to Ell as well. Celine comes in and 
asks why, and Egras says that you don't have enough information. He tells you to 
gather more information first, and that there's a fine line between courage and 
recklessness.

On the way out the next day, Rena asks where you should go first at Racool. 
Egras tells you to go to the castle town, since the newest information and 
weapons should be there. Celine adds that you should stop by Ringa to try and 
get the book you found translated. You ask what Ringa is and Celine tells you 
that it is a town famous for its scholars. Egras tells you to go to Racool 
castle first.

Leave, and head east to Harley.



                                 Chapter 5
                            The Unlucky Warrior

If you want Opera to join your party, or don't want Ashton to join your party, 
then once you reach Harley go straight to Racool by boat and skip this chapter, 
or at least only go as far as when you meet Ashton. Otherwise, read on.

When you enter Hilton, talk to the two men right by the entrance. They will tell 
you that a two-headed dragon has shown up at Salba. They say there was a rumor 
about it for a while, but it turned out to be true. Rena asks "After Allen, what 
next?" Celine (if she's with you) asks who Allen is. asks the men for more 
details, and they tell you that Salba is looking for people to defeat the 
dragon, but several warriors have already gone so it might already be taken care 
of. They tell you to stay away from Salba Mine. Don't though; go back to Salba.

When you return to the mine, a soldier tells you the mine is off limits. says 
you're here to defeat the dragon, and although the soldier doesn't think you can 
handle it, lets you enter. He tells you that another warrior already went in, 
and tells you not to get in his way. Rena wonders if it's Dias that entered.

You can now enter the section of the mine you couldn't formerly. The monsters 
are tougher, so be careful.

Items in the new section of the mine:
Maple Syrup, Brigandy, Iron, Aquaberry, Gold Pierce, Cinderella Glass, Diamond, 
Star Ruby.

Upon going further into the mine, you will see rather lost man in a dark blue 
robe. Rena asks who it is and says it must be the warrior. Rena notes that the 
guard told you to help him, so follow him. When you get further into the cave, 
you will find the man fighting the dragon. ask if there's any way you should 
help him. Rena says the passage is to skinny for everyone to fight, so you sit 
and cheer him on. The man turns around, and asks you to be a little quieter.  
With his back turned the dragon sneaks up on him and there is a huge flash of 
light. When the light clears, the man is nowhere to be seen. He comes running 
in, but with the two dragons attached to his back! He looks around, saying 
"Where's the dragon?" He asks you if you know, and you tell him they're on his 
back. The dragons make noise, and the man notices them. says "It's good, you're 
OK." The man says "It's NOT good, what's with these dragons!?" He realizes 
they're grafted into his back, and blames you since you made him turn around. He 
tells you to take responsibility for the dragons. Rena asks what you can do, and 
the man tells you to come with him toÊsearch for a way to get the dragons off. 
You then have a choice to a) Take responsibility, or b) don't. If you want 
Ashton to join your party, select A. Otherwise select B.


A) The man is surprised and thanks you for understanding. He introduces himself 
as Ashton Anchors, and joins your party.

B) Rena says she thinks it's not your fault, since it was the man who turned 
around. He asks "so you think it's all my fault?" says "Well, possibly..." The 
dragons start fighting, and says "Let's run for it, Rena!" You run away, and 
afterwards feels slightly bad for the man. Rena mentions that you don't have the 
time to help him with his dragons. Now leave the mine. If you go back, the man 
will introduce himself as Ashton and forcibly join your party. (Of course, if 
you've changed your mind and want him in your party, then you might want to go 
back)

Assuming he joined you, once you leave the town, asks Ashton how you'd figure 
out a way to get rid of the dragons. Ashton says he doesn't know. One of the 
dragons makes a noise, and says "What?" Ashton says the dragon is saying "You're 
too dumb to figure out how!" gets angry, but Rena says that the dragons are kind 
of cute. Rena says that the red one's eyes are "Gyoro" and the blue one's eyes 
are "Uru-uru" and cute. (These are adjectives describing the way that the eyes 
move/stare which has no English equivalent really) mentions that that's not 
what's important here, and Rena asks if she can name the dragons. She names the 
blue one Ururun and the red one Gyoro after their eyes. Ashton asks again what 
you should do, and Rena suggests you look it up in a book. She says that there 
are a lot of books in the Elder's house in Mars and there might be some hint 
there.

At this point, you can either go straight to Racool and continue your quest or 
do some side quests to try to find a way to remove Ashton's dragons. The side 
quests are completely optional, but you can find several useful items and fight 
special enemies if you go on them. If you decide to go on the quests, go to 
Mars.

When you investigate the Elder's books, you will find three books: "The Source 
of Monshojutsu," "Mars' folk tales," and "Book of detachment." You want to look 
at the last one. It is a book on detaching foreign objects fused to one's body. 
reads it. It says that the methods differ depending on the type of demon fused, 
so reads the section on "Mamonoryu." (Monster Dragon) It says that in order to 
detach dragons, you need to have a "tear of the flying King" in the "holy silver 
goblet." reads that the Silver Goblet sleeps near the face of water inside the 
body of a mother. Ashton says maybe that means the ocean or a lake. Celine 
suggests that it might be Coll Lake at the northwest end of Cross. On the 
"inside the body of the mother" part, Rena suggests that it might refer to the 
Mountain Palace by the lake. reads on to say that to get the "King's Tear" you 
need to climb a mountain and face a duel. He suggests maybe it's referring to a 
bird that lives on top of a mountain. Celine says that it is said a demon bird 
lives on top of Lasgus mountain west of Cross Castle. continues, saying that 
once you have the tear, you just have to recite the incantation listed in the 
book. Ashton is happy to hear it's possible, and reads on to say that when the 
incantation is finished, the dragons will be "cleansed off the face of the 
earth." Celine asks if it's necessary to go as far as to kill Gyoro and Ururun. 
and Rena agree with her, and Ashton is not pleased. He insists on continuing the 
plan, so suggests you go to the Mountain Palace.

The Mountain Palace is just south of where Clik was. Climb up the mountain, and 
be careful of boulders if you get into a battle. Once you get to the Mountain 
Palace, there is a guard standing there who will not let anyone in without 
permission of the King. So return to Cross Castle. Talk to the king and explain 
the situation, and he will give you permission and 3000V. Return to the Mountain 
Palace and you will be able to enter.


Items in the Mountain Palace:
Lunar Tablet, Crystal, ?HERB (Artemis Leaf), ?JEWELRY (Kaygayaki no Pierce, 
Shining Earring), Resurrect bottle, Cure Stone, Sweet Syrup, Crest Rod, Amber 
Robe, ?MINERAL (Damascus), Trikabut, Fairy Toilette, Damascus, Emerald Ring, 
Yosei no Zo (Fairy Statue), Cestas, ?MINERAL (Orihalcon)

The monsters here are reasonably tough, but you can always go back to the guard 
and talk to him to rest like you were at an inn. The Slime Pools are especially 
hardy, but Crawd's close-up Ryuseisho works great against them. Be careful 
against them too--they can paralyze you, and it's unlikely that you'll have a 
lot of Liquor Bottles or Cure Paralyzes at this point in the game. The Archers 
have a tendency to attack you from behind so be careful.

Once you find the Silver Cup, Ashton says "One more step to my freedom." Gyoro 
and Ururun are not happy, and the rest of the party chastises Ashton for saying 
that in front of them. At this point, a demon drops down and attacks you.

BOSS: Nightmare
HP 9000, 
No strengths or weaknesses

The Nightmare is fast, powerful, and will cast Tetanus Wind if you give it the 
chance, so don't let up in your attack. Ashton's Leaf Slash is a good technique 
to use early on because it will bring him right up to the Nightmare before she 
gets a chance to cast Tetanus Wind. Since she is very fast, try to keep her from 
running by sandwiching her between Ashton and. Once you do this, Crawd's 
Ryuseisho and Ashton's Cross slash/Twin Stab should make fairly short work of 
her.

After defeating the boss, Rena asks Gyoro and Ururun if they hold a grudge 
against you for trying to find a way to get them off. Ashton says that they say 
that they don't really know, but they are understand how Ashton is in an awkward 
position. remarks that they understand pretty well. Once you leave, the party 
discusses places that the King of the Air could be. It comes to general 
consensus that it must be Lasgus Mountain west of Cross, so go there.

Lasgus Mountain is a short dungeon but the battles are difficult. The 
Pylesherries can cast Blood Scylla so you should kill them first. Also be 
careful of the Shouts; they can't hurt you but will drain your MP, and you will 
probably need it for the upcoming fight.

Climb to the top of the mountain and you will find a huge nest. Nothing is there 
though. Ashton says "There should be someone with the King's Tear here 
somewhere..." At this point, the owner of the nest, a gigantic demon-bird, will 
fly on screen. Ashton steps forward and says "Long time no see, JinŽ." The party 
is confused as to how Ashton knows the bird. JinŽ says "Since when have you 
fallen to being stuck onto the back of this human? What happened to your old 
magnificent form?" Ashton says that times have changed and that in order to 
survive he had to do what was needed. At this point, the party realizes that 
it's not Ashton that is speaking, but Gyoro and Ururun who are talking through 
him. JinŽ tells Gyoro and Ururun that they can't bring out their true power 
while attached to Ashton, then goes on to say even if they could they still 
couldn't beat him. Ashton challenges JinŽ, and JinŽ laughs but accepts the 
challenge.

BOSS: JinŽ
HP 20000
Strong to fire and wind

JinŽ is a very difficult boss. If you are playing on Galaxy or Universe, you are 
going to have to be a pretty high level to even think about beating him. If you 
don't have Cure All yet for Rena, don't even attempt to fight him. He can cast 
Light Cross, which will do significant damage to your party, but his biggest 
threat is in his Master Attack, a charge that will heavily damage any character 
that gets hit if not kill them outright. If you see JinŽ gather wind under him 
with his wings either get out of the way or hit him quickly because that is a 
sign he is going to use his Master Attack. The technique of choice for is 
definitely Kabutowari, but he will run out of MP long before JinŽ is defeated. 
The fact that he's a flying enemy will make hitting him difficult so have Celine 
cast Energy Arrow on him. Also have her cast Reflection on everybody, Ashton and 
first. Most importantly, make sure that Rena's MP stay high. If you de-equipped 
the Mind Ring off of Dias when he was in your party, equip it on Rena so that 
her MP regenerates. Use Blackberries on her when her MP runs out.

After JinŽ is defeated, he berates Gyoro and Ururun for fusing with Ashton. They 
reply (through Ashton) by saying that they were always alone before, but for the 
first time they know what it is like to have a friend. JinŽ says he is wishes he 
could be like them, but it is impossible for him to be in the same position they 
are. He flies away, dropping the Matori no Namida. (Demon-Bird's Tear) At this 
point Ashton "comes to" and asks the rest of the party where the bird went. The 
rest of the party huddles, and says that JinŽ must have been jealous of Gyoro 
and Ururun, and that the tear he dropped may have been a real one. Ashton is 
confused. Rena asks Ashton if he really intends to get rid of Gyoro and Ururun, 
and Ashton responds "yes" hesitantly. So you tell him that you have to return to 
Salba mine, since the ceremony can only be held where the fusion was done in the 
first place.

Return to where Ashton joined you. You tell him that all he needs to do now is 
chant the incantation. Ashton hesitantly starts, and Ururun starts to make 
noise. Celine or Rena tells him to be quiet. Ashton continues the incantation, 
and this time Gyoro starts making noise. tells him to be quiet. Ashton recites 
another line, and this time both dragons complain. All of your party members 
tell them to be quiet. Then Ashton stops the chant, and says that he can't do 
it. He says he doesn't have the heart to get rid of Gyoro and Ururun, but 
removing them was the only excuse he had to travel with you. He says that the 
dragons didn't want to leave the party either. Ashton says that he was worried 
you wouldn't want to travel with him, and Celine (probably someone else if she's 
not there) points out there were many points that you could have just left him 
behind. tells Ashton to come along with you, and he joins you for good.

Now that this subquest is done, head to Harley and catch a ship to Racool 
continent.



                                   Chapter 6
                              Racool's Tournament

Once you're ready, head to Harley.

HARLEY
Items in Harley: Ring Mail, Sinclair, 1200V, Leather Boots
Pickpocket Info:
Rose Hip, Nikuman, Silence Guard, Bijobu "Usunigori," 200V, Kokuryu "Ishidaya," 
Senchuyasaku, 120V, Shozoga B, Round Shield, Silk Robe, Coconut Milk, Mix Syrup, 
Care Tablet, Mekkin Tebukuro (Sanitized Gloves), Kanashimi no Yubiwa, Sanbai-
zojo-sake, Toro, Nisesatsu (Counterfeit Money),ÊGizo Kogitte (Fake Check), Moto 
GyunyuÊ(Ex-milk), Suede Boots, Buckler, Tozoku Tebukuro, Mannenpitsu, Seimei 
Hoken (Life Insurance), Shiawase no Yubiwa, Purple Mist, Ruby Pierce, Umeboshi 
(Dried Plum), Tokkoyaku (Special Medicine), Idaten, Kawa no Muchi (Leather 
Whip), Twin Sword, Ebi Gratin (Shrimp Gratin)

What's going on in Harley:
Nothing of any particular interest to your quest. There is talk of the local 
crime boss Sand, and a lot of his underlings hanging around. Also there are a 
large number of refugees from Clik here, but other than that not much is going 
on here.

Once you've finished your shopping at Harley, get on a boat and cross over to 
Hilton on Racool Continent.

HILTON
Pickpocket Data:
Yasai, Umeboshi, 500V, Tozoku Tebukuro, Silver Idol, 25V, Idaten, Sweet Syrup, 
Kudamono (Fruit), Magical Clay, Smoke Mist, Tamago/Nyuseihin (Eggs/Dairy 
Products), Spectacles, Magic Canvas, 150V, Super Ball, Hyper Ball, 200V, Beer, 
Sanbai-jozo-sake, Ebi Shumai (Shrimp Shumai), Senkiyoke, Paralyze Check, 
Gyokarui, Leather Boots, Blackberry, Lavender, Pretty Idol, Hane Pen (Feather 
Pen) Plate Mail, Plate Greave, Buckler, Plate Helm, Idaten Ship.

What's going on in Hilton: Most of the talk here is about the up-and-coming 
Racool Bugu Taikai, (Weapons and Armor Tournament) and a lot of warriors are 
assembled to participate. A few are worried though, because it is rumored that 
Dias is going to enter the competition.

While you're here, stop at the inn. You will see cut-scene where goes outside in 
the middle of the night. Rena will follow him, and see him pull out a 
transceiver, which says "Out of range" when he tries to use it. looks up at the 
stars and wonders if one of them is Earth, then says even if he knew, he 
couldn't communicate. He wonders what his parents are doing, and starts to 
return. Rena runs inside and hides, then waits for to leave before returning.

Finish whatever shopping you need to do, then head over to Racool Castle. There, 
either Rena or Celine will suggest going to the castle, and suggests you go on 
to your next destination quickly. Everyone will be surprised, and says "Never 
mind." 

RACOOL:
Items in Racool: Star Ruby
Pickpocket Data: 
Extend Card, Kamikuzu, Bile Tear, Tonyu (Soybean Milk), Orangeade, 500V, Fairy 
Tear, Aqua ring, Rasberry Jam, Blueberry, Yasai, Silver Ring, Carrot Juice, 
Aquaberry, 600V, 555V, Cure Paralyze, 500V, Attack Pierce, Gold Ring, Sandal, 
20V, Lavender, First Pierce, 120V, Blackberry, Cinderella Glass, 12V, Kokumotsu, 
Kudamono, Green Beryl, Crystal, 100V, Aquaberry, Smith Hammer, Damascus, 
Rakugaki (Scribble), Nikurui, Oriental Blade, Sinclair, Cestas, Bows Shaver, 
500V, Dulfolbiban, Yaegaki "Mu" Shizuku Shibori, Beer, Blueberry, 200V, Beer, 
Blackberry, 100V, Gold, Iron, Baselard, Herohero SwordÊ(Broken Sword), Flame 
Blade, Hard Knuckle, Trikabut, Shokuzai Erabi (Picking ingredients), 
Tamago/Nyuseihin, Magical Clay, Magic Canvas, Magical Film, Leather Greave, 
500V, 300V, Kudamono, Ushihireniku no Steak (Cow filet Steak), Magical Clay, 
Hamburger, Anman, Round SHield, Banded Mail, Blueberry, Sinclair, Princess Ring, 
Anklet, Cestas, 50V, Gyokarui, Daifuku, Poison Check, Boots, Buckler, Cure 
Poison, Spectacles, 100V, Tozoku Tebukuro, Shikibo, Vanilla Ice, Joshitsugami 
(Top Quality Paper), Cinderella Glass, Blueberry, Heppo na Kazari (Tacky 
Adornment), 400V, Hosomi no Ken, (Thin Sword), 150V, Hen na katamari (Weird 
Lump), Hosomi no Ken, Blueberry, Long Sword, Crown, Omotai Yubiwa (Heavy Ring), 
Twin Edge, Ruby, 150V, 500V, Iron, Pet no Esa, Orihalcon, Smith Hammer, Ichigo 
Jam (Strawberry Jam), Mannenpitsu, Mannenpitsu, Mortarial Card, Pictorial Card, 
Paralyze Check, Blackberry, 800V, Aquaberry, Blueberry, 70V, Maple Syrup, Sour 
Syrup, Joshitsugami, Hane Pen, Reverse Doll, Sapphire, Silver Baretta, 50V, 
Silver, Blackberry, Care Tablet, Fresh Syrup, Silver, Care Tablet, Fresh Syrup, 
Sour Syrup, Triakbut, Mandrake, Crown, Sankaku Furasuko (Triangle Flask), 
Mandrake, Trikabut, Resurrect Bottle, Blueberry, 200V, Boots, Leather Helm, 
Kamikuzu, Blackberry, Mannenpitsu, Twin Sword, Rot Bracelet, 300V, Blueberry, 
Wood Shield, Hosomi no Ken, Cinderella Glass, Leather Armor, Cinderella Glass, 
Hane Pen, 600V, Gold Ring, Harmonica, Shikkoku no Pierce (Pitch-black Earrings), 
Round Shiled, 600V, Cure Poison, Kaeru (Frog), Necklace, Heppo na Kazari, 150V, 
200V, 50V, High Heel, Artemis Leaf, Tama no Hikari "Yukiyocho", Orangeade, 
Blackberry, 200V, Choco Crepe, Long Sword, Aquaberry, Nigai Juice (Bitter 
Juice), Carrot Juice, Hakuto no Ice (White Peach Ice Cream), Mannenpitsu, Fruit 
Gyunyu (Fruit Milk), Ringo no Crepe (Apple Crepe), Maple Syrup, Joshitsugami, 
Hakuto no Ice, Banana no Crepe (Banana Crepe), Ringo no Crepe, Carrot Juice, 
Senkiyoke, Umeboshi, Choco Crepe, Vegetable Juice, Baselard, Orange Sherbet, 
Beer, Orangeade, Wine, Banana no Crepe, Beer, Dulfolbiban, Yamukei "Mu" Shizuku 
Shibori, 150V, Wine, Magic Rock.

What's going on in Racool:
Almost everybody here is talking about the upcoming Racool Bugu Taikai (Weapons 
and Armor tournament.) In the tournament, those who enter get sponsored by a 
weapon shop and enter the fight equipping that shop's weapons and armor. 
Likewise, none of the weapon shops will sell you anything because during the 
tournament they only show their wares to those actually competing. There are 
rumors about development of a special Monsho weapon in the castle. At the 
castle, there are some scientists not talking about the Taikai that complain 
about having to take orders from a child. You can actually meet the child in 
charge of research at Racool, who will rudely tell you to get out of his lab.

Go to the bottom receptionist of the castle. Rena will ask for an audience but 
the receptionist will tell you that no audiences are accepted until several days 
after the tournament. Rena asks if it's possible to see him earlier, and the 
receptionist will tell you that the winner of the tournament meets the king to 
get congratulated, but that is the only way to see him until after the 
tournament. Leave the castle, and Rena asks what you should do. suggests that 
you could go to Ringa to get the ancient scroll translated. Rena asks if there's 
something else he's thinking about. asks Rena if she'd be surprised if he wanted 
to enter the tournament. suggests that the tournament that Dias was talking 
about at Mars was the one going on in Racool. Rena agrees. says that if he 
entering the tournament means he might be able to go up against Dias, he wants 
to enter. Rena asks if wants to fight Dias, and says that he knows that Dias is 
good so he wants to try and fight him. Another party member (if you have any 
besides Rena) suggests that might not be able to fight him, and replies that 
he'll have to make it to the last fight to find out. Another party member notes 
that if you win, you can meet the king. apologizes and asks if it's all right, 
and Celine (if she's with you) says it's fine, as long as he wins and brings 
back the reward. So go back to the to receptionist and register for the fight.

The receptionist will confirm Crawd's registration, and tells him to find a 
weapon shop to sponsor him before the tournament. Rena tells she'll root for 
him. Leave the castle, and Rena will note you'll have to spend several days at 
the castle before the tournament. apologizes, and another party member will tell 
him that it's OK because if you win, you'll get the reward money and items, plus 
will be able to meet the king so it's not a waste of time. says he'll have to 
win the tournament then, and the others note that you have to find a shop to 
sponsor you first.

These are the shops that you can register at:

"Counterpunch"
Dagol: bald man standing outside by the cannons
Equipment: Sinclair, Brigandy, Buckler, Plate Helm, Silver Greaves.
Items: Sweet Syrup, Mixed Syrup, Blackberry
Total Attack: 100 Total Defense: 99 Total Evade: 30

"Knockout"
Folrong: Man with cloth hat standing outside next to the red arrow sign
Equipment: Long Edge, Leather Armor, Wood Shield, Leather Helm, Leather Greaves.
Items: Sweet Syrup, Mixed Syrup, Blackberry
Total Attack: 285 Total Defense: 16 Total Evade: 50

"Straight"
Fastred: Man with blue hat standing outside in front of the mural of the woman 
in armor
Equipment: GusgwinŽ, Banded Mail, Knight Shield, Banded Helm, Plate Greaves.
Items: Sweet Syrup, Mixed Syrup, Blackberry
Total Attack: 250 Total Defense: 46 Total Evade: 60

"Slayer"
Edda: Woman inside the store the red arrow sign points to
Equipment: Warune Sword, Ring Mail, Round Shield, Iron Helm, Iron Greaves.
Items: Fruit Syrup, Fresh Syrup, Attack Bottle, Violence Pill
Total Attack: 240 Total Defense: 59 Total Evade: 60


One thing to keep in mind is that if you make it to the championship match, 
whatever store sponsored you will give you a set of items identical to those 
that you went into the tournament equipping, regardless of whether or not you 
win the match. For this reason, economically Knockout is the best to pick since 
the Long Edge is much more expensive and powerful than anything else being 
offered; while the armor he gives you is really bad, you will probably have the 
best armor you can buy in this city (or close to it) when you first arrive. The 
down side is that in Rena's scenario, you cannot actually control in battle 
during the tournament so despite his added power with the Long Edge he is more 
likely to get killed. Similarly, since you cannot use any of the items since 
will be controlled by the computer, the better items provided by the Slayer are 
meaningless. (although Slayer is overall the most well-balanced shop) For Rena's 
scenario, I would pick Counterpunch or Slayer if was a low level, and Knockout 
if was a higher level. (or wanted to take the risk) Of course, since they give 
an extra chance even if he loses his first fight at the tournament in Rena's 
scenario, you have to worry less on that note.
 
Whatever shop you choose will give you the Bugu Taikai Sanka Badge. (Weapons & 
Armor Tournament Entrant Badge) Once you leave the weapon store area, the party 
splits up and talks about what to do until the day of the tournament. Since it 
is like a festival for those non-fighters, it is decided that you will just 
enjoy the town. When you are ready, you can go to the Racool inn and rest there 
in preparation for the tournament. Despite your characters' warning, you can 
leave the town and build levels if you like; the tournament will not start 
without you. Once you save or whatever you feel like doing, go to the inn and 
rest.

Inside your room, your party talks about the tournament; Ashton regrets not 
being able to enter due to Gyoro and Ururun, and they get mad at him. Rena 
wonders if Dias really is going to come since she never saw him. She starts 
pacing, and Celine (if she's with you) asks her why she's so uptight, since is 
the one fighting. Rena decides to go on a walk, saying that if she's there 
everyone else won't be able to calm down.

Go to the house that the child Sufia was formerly guarding, (it's at the west 
end of town) and you will see her there asking a warrior to use her 
grandfather's special sword in the tournament. The soldier asks where the store 
is, and she points out the house behind her. The soldier only sees a run-down 
house so refuses and leaves. Rena will go up to Sufia and ask what's wrong. She 
will ask Rena if she knows anyone entering the tournament; her grandfather 
finally finished a special sword for the tournament but nobody will use it. Rena 
tells Sufia she'll ask if he wants to use it, but upon hearing that he had 
already decided on a shop, Sufia says it won't work since once you decide you 
can't change shops. Rena apologizes, and offers to search for someone to use it. 
Sufia asks where, and Rena says the bar would probably be the best place to go. 
Sufia doesn't want to go, but Rena insists it will be safe.

Go to the bar and talk to all the fighters. Everyone has either already decided 
or will not use the sword. Then try to leave the bar, and Dias will come in. 
After confirming that he is here for the tournament, Dias will ask if she had a 
fight with again since she is alone in the bar. Rena explains about helping 
Sufia. Dias is surprised, and at this point, some of the warriors are ganging up 
on Sufia for bothering them. One of them says that an old man's sword will never 
work, and Dias says "how do you know if you've never used it?" They get angry, 
and Dias goes up and talks about how Racool is supposed to have the best swords 
in the world. "Oh, you think so too?" one of the fighters asks, and Dias 
comments that lately they have been getting to be really bad quality. The men 
are surprised and Dias says that he went to all the weapon shops and couldn't 
find a single sword he liked. The fighters just comment that Dias doesn't know a 
good sword when he sees one. Dias tells them to wait till the tournament since 
the swords they picked will not be able to beat him. The fighters get angry and 
Dias leaves. Rena and Sufia follow. Dias calls Sufia an idiot for trying to 
harass drunken fighters after he leaves. Sufia gets angry, and then Dias asks 
about her grandfather's sword. She says that "Gyamji's swords are the best in 
the world" (Gyamji is her grandfather) and Dias starts at the name. Then he 
tells Rena to stay away from him. Rena asks why, and Dias says that he doesn't 
want to make "that guy (ie) have a temper tantrum." He tells Rena that he is 
going to go check out Gyamji's sword and that he doesn't need Rena to be with 
him. He then asks her if "that guy" will be in the tournament. Rena says yes, 
and Dias tells her to tell him to "last until the final round."  He then leaves. 
Return to the inn.

You see a message about how Rena didn't tell anyone about her meeting with Dias, 
and then Rena narrates about how lots of people came to watch the tournament. 
Inside the inn, everyone wakes up and gets ready to leave for the tournament. Go 
to the castle.

At the counter at the arena, registers to fight. The soldier takes all your 
weapons and armor and gives his equipment. The receptionist then tells you to 
wait in the waiting room until the match starts. At this point, Dias comes in, 
and asks the receptionist if his equipment has arrived yet. The soldier tells 
him that it hasn't yet, and Dias asks if it's too late to register. The 
receptionist tells him that since it's a special case, he can register as late 
as his first match. He asks Dias to go back and check the store. Dias starts to 
leave, and Rena calls out to him. Dias asks what she wants, and Rena asks if 
"Gyamji's stuff hasn't come yet." Dias says that it's none of her business. Rena 
says "It is my business since I was the one that introduced you to him!" comes 
forward and asks what she means about introducing Dias to his sponsor. Dias 
tells him it was a coincidence and not to be jealous. He goes on to say not to 
worry since this is his problem and leaves. Rena apologizes and says she is 
going with him. is surprised, and Rena tells him that like this Dias won't be 
able to participate and fight. tells her that if Dias is more important to go 
ahead and help him. Rena asks him what's with his tone of voice, and says 
"Didn't you get him his weapons? Which one do you want to win here anyway!?" 
Rena asks why he would say something like that, and replies "It's your fault." 
Rena runs out of the room.

After catching up with Dias, Rena asks to go with him, and Dias agrees to let 
her come. Leave the castle and look for Gyamji. Return to his house, and only is 
Sufia is there, very worried. Dias asked what happened, and she mumbles 
something about her grandfather. Rena tells Dias to not speak so violently and 
asks Sufia what happened to her grandfather. Sufia says that some men stole his 
sword on his way to the castle. Sufia says he went after them but doesn't know 
what happened after that. Dias says that there was no group of men with anything 
like Gyamji's sword on the way to the castle or at the tournament, so they might 
be at the bar. Go there. On your way in, the three men that Dias picked a fight 
with before leave, and Dias tells them to return the sword. They play dumb, but 
Dias points out that they're carrying the sword with them. They attack. Kill 
them, and you will get the Sharpness sword. Rena said that they were supposed to 
settle it with Dias at the tournament, and Dias says that they must have either 
heard his name or heard about Gyamji being a famous sword smith and decided that 
they wouldn't be able to win otherwise. Rena says that's not the way to fight. 
Dias says "Some people fight like that, other fools always attack head-on." Rena 
asks who he's referring to, and Dias says "I wonder..."

Enter the bar now. Gyamji will be there, and he will apologize for losing the 
sword. Dias says he already got it back so it's all right. Dias tells Gyamji not 
to make Sufia worry, and Gyamji apologizes. Rena tells Dias the way that he said 
it makes it seem like nobody is worrying about him, and Dias says "who is then?" 
Rena says that she does, then Dias says you should hurry to the arena. Go there, 
and Dias will register just in time for his match. He runs to his fight, 
stopping to thank Rena for helping him.

Go to the stands and find your party. Talk to them, and someone will tell Rena 
that won his first fight.  Rena says that if she had known that was fighting 
first she would have stayed to watch before helping Dias. asks Rena if she's 
angry at him, but before she can answer Dias comes out to fight. He wins his 
fight. After the fight Rena breathes a sigh of relief that he made it on time. 
asked what happened with Dias, and Rena tells him about the people who stole his 
sword so he couldn't compete. At this point, a soldier comes out and calls to 
his next fight. The party wishes him luck and he leaves to start the fight.

At this point, Rena wonders if Gyamji made it to the fight, then sees him 
directly across from her. Go and talk to him. Rena tells him to cheer Dias on 
because she "has to cheer on somebody else." Gyamji says he'll cheer for Rena.

Return to your seat, and will start his fight. You can't actually control in 
this fight, but he can lose if he's not strong enough. (Even if he loses though 
he'll enter a "battle of the losers" and "regain" the chance to compete) After 
he wins, the game will just say that he "won the next to last fight" (since he 
probably would lose with the computer controlling him) and will advance to the 
final round. Before the final round, he will return to the stands and ask if 
Dias is still in the running. At this point you will see Dias fight Grond Lorus; 
the winner of this fight advances to the final battle.

One interesting note here is that on Universe mode (perhaps Galaxy too) the 
monsters are made so tough that Dias can actually get killed in this fight. Even 
if he loses though the game will proceed as if he had won. notes that Dias won 
and says he can tell that he's really strong. Ashton or Celine will ask if he 
had given up from the start.  says no, just that he wants to fight at full 
strength against an opponent like Dias. At this point a soldier comes in and 
tells to return to the ready room. As he leaves, the party calls him, saying 
"Fight!" 

I'm not sure what the trigger is to advance the story here, but run around 
talking to people, then return to your seat. When you return, will fight Dias. 
Dias cuts him down almost immediately. Dias will be announced as the winner, and 
Rena will run to find. The rest of the party will pursue shortly after.

Inside the waiting room, eventually wakes up, and asks what happened in the 
battle. Rena says the tournament is over. is confused and asks what happened to 
him. Ashton or Celine will tell him that he lost. says he has no memory of the 
fight. At this point, Dias comes in. "Dias!" says. Dias makes a snide comment 
about not remembering to let address him so informally, and asks him what he 
wants. Dias says he came to thank. is confused. Dias says that was better than 
he expected and "it's been a long time since I fought for real." He tells not to 
get the wrong idea and that he is not complimenting him; he just thought this 
was a good opportunity to "put him in his place." Rena gets slightly angry, and 
Dias starts to leave. asks Dias if they will ever meet again, and Dias says "If 
the time comes." He leaves. suggests you leave, and a party member asks if he's 
all right. says "I must have slept a long time, no? I feel awfully light too." 
Ashton or Celine tells him that's because Rena was constantly casting healing 
spells on him. asks Rena if that's true and she says yes. thanks her and says 
you should get going. Rena tells him your next stop should be Ringa to get the 
scroll translated. If made it to the last fight (it may not be possible for him 
NOT to in Rena's scenario, I dunno) Rena says you should pick up the second-
place prizes first. asks "Does second place get prizes too?" 

Head out to whomever sponsored you, and they will congratulate you on making it 
to second place and give you whatever that shop's prize was. Before you leave 
though, pay a visit to Gyamji. will ask who they are, and Rena will tell him 
that he is the one who made Dias' weapon. Gyamji tells that Dias praised his 
skill before leaving, and asked Gyamji to "leave this for you." He gives the 
Sharp Edge, another sword he made besides the Sharpness Sword that Dias used. 
wonders if Dias is recognizing as his rival. Whatever you do, DO NOT GET RID OF 
THIS SWORD! You will find swords more powerful very soon (In fact, the Long Edge 
for sale in Racool is stronger) but you will eventually be able to make the most 
powerful sword in the game out of it.

Once you've gotten your prize and talked to Gyamji, head out to the next stop on 
your quest.



                                    Chapter 7
                                      Opera

If Ashton is in your party, or you do not want Opera to join you, skip this 
chapter and go straight to the next one. If you do want Opera in your party, 
read on.

Note that for any of this chapter to occur, you MUST have seen the Private 
Action back in Cross with the three-eyed man. (Check the PA Appendix) If you 
haven't seen it, skip this chapter because it's unfortunately too late to go 
back and see it.

Don't go to Ringa; instead, go back to Hilton. Enter the bar and a man there 
will slump over from having drunk too much. The woman next to him says "I win, 
answer my question." You learn she had entered a drinking contest with the man 
and if she won he would have to answer any question. She asks the man if she 
knows anything about a man named Ernest, a man with three eyes like her. The man 
says he doesn't know anything and falls asleep. The woman leaves, but on her way 
out asks you if you've seen a man with three eyes. "Yes, I have." Rena answers. 
"I see...I guess I can't find him that easily..." the woman says. Then she 
realizes that you said you DID see a three-eyed man. Rena says she doesn't know 
if his name was Ernest though. The woman asks you where and when you saw him. 
You tell her about the run-in at Cross. The woman starts to leave, then 
introduces herself as Opera Vectra. Rena introduces herself. Opera thanks you 
and says she's going to head for Cross. You should follow her; hop a boat and 
return to Cross continent, and head for Cross Castle.

Go and talk to the king. Now, in addition to the normal three choices about the 
state of the world, you can also ask about Opera. The king says that she came 
and had an audience with him to ask about the three-eyed man that had an 
audience with the king several days earlier. The man asked for permission to 
enter the Mountain Palace. asks about the palace, and the king says it is a 
cavern palace by lake Coll. The king says that Opera probably headed there, 
since he also gave her permission to enter. Rena asks for permission to enter 
too, and the king says he doesn't mind, but tells you to be careful because 
strong monsters live there. You can ask more questions, and when you're done, 
the king will give you 10,000 Vol. Now head over to the Mountain Palace.

Items in the Mountain Palace:
Lunar Tablet, Crystal, ?HERB (Artemis Leaf), ?JEWELRY (Kaygayaki no Pierce, 
Shining Earring), Resurrect bottle, Cure Stone, Sweet Syrup, Crest Rod, Amber 
Robe, ?MINERAL (Damascus), Trikabut, Fairy Toilette, Damascus, Emerald Ring, 
Yosei no Zo (Fairy Statue), Cestas, ?MINERAL (Orihalcon)

The monsters that show up in the Mountain Palace are basically the same as those 
that show up around Racool and Hilton, so if you weren't having trouble on 
Racool continent you shouldn't have too much trouble here. If you are equipping 
the best armor/weapons you can buy in Racool castle town, you shouldn't have too 
much trouble. Look out for the Petro Gerells and Slime Pools though; they can 
petrify and paralyze you respectively, so unless you have a lot of Cure 
Paralyze/Stones or Dispel for Rena (unlikely) then be careful.

Proceed far enough into the palace and you will find Opera fuming about how dank 
the place is. Rena says "Isn't that because it's a cave?" Opera says "Good 
point" then realizes your presence and pulls out a huge bazooka, turns around 
and points it at you before realizing who you are. Opera asks you what you want, 
and asks to talk to her alone. You don't get to see anything about what he says, 
and you come forward and ask what they're talking about.  starts sweating, and 
Opera laughs. Opera says "It's not like what you think. Besides, I've already 
decided on someone." She says her boyfriend Ernest is an archaeologist, and ran 
away all of a sudden to conduct research. She is trying to find him. asks if 
Ernest is further in the cave. Opera says "Probably." She points to the wall 
nearby and says that it was destroyed recently. She says that it's tough to 
proceed alone though, and asks if you'll come with her to the end of the cave. 
asks you what you think. You can say:

1) Ok, let's go together
2) I refuse

If you pick 2, Opera will go on alone. Pick 1 if you want her to join you. Rena 
will ask the rest of your party if it's OK, and they all agree. Opera then joins 
your party.

A little further into the cave, you will come across two giant lizards on the 
ground. and Opera walk forward and Opera says Ernest must have killed them, with 
an AP-3 Plasma Launcher nicknamed "Firefly." says that it's an impressive 
weapon. Rena asks what they're talking about, and Opera says they're just 
checking the cause of death. One of the lizards move and says "They're still 
alive!" 

BOSS: 2 Flare Lizards
5000 HP
Weak to ice, strong to fire and electricity

This is a tough boss. Attacking the Flare Lizards head-on will not work unless 
your levels are high because they will either block the attack or counter before 
you can hit them. Whatever you do, don't attack them from the front; if they 
breathe fire and you get caught in it it will hit you multiple times, which will 
usually kill that character outright. The waza of choice for Crawd is definitely 
Kabutowari; the lizards are slow and big targets so are easy to hit, and 
Kabutowari will do a lot of damage. Opera's best bet is to lob Flame Launchers 
at a distance at them, but as they are strong to fire, it won't do much damage. 
(I don't think Photon Prison will work against them; if it did it would be nice) 
Once one lizard is dead, sandwich the remaining one between Crawd and Opera and 
have them both do normal attacks.

After you kill the Flare Lizards for good, Rena notes that they probably lived 
here for a long time and apologizes to them since they were only trying to 
protect their home. Opera tells her she's not going to get too far if she 
sympathizes with every monster she has to kill. Rena says that Opera is strong, 
and she says it's because she's motivated. Proceed on further into the cave.

When you reach the furthest room, it will be empty. Celine wonders what a room 
is doing at the bottom of the cave. Opera says it's a hidden room for 
experiments. Crawd asks if the place was built with a purpose. Opera says 
"Probably. Doesn't it look like a place where a king would have lived?" Rena 
notes that Ernest must have already left. Opera wonders what she should do, and 
Rena asks her if she'd like to join you. Opera says she's run out of leads, so 
that might be a good idea. Rena says if you all search together it will probably 
help find Ernest faster. 

Leave the cave now and head on to Ringa. Before you go there, though, you might 
want to do the mini-quest of helping the traveler Radol. To start with, you'll 
find him in Salba. He'll ask you where Harley is. Tell him it's north. Next go 
to Mars. You'll find him there again, and he'll be lost. You can tell him that 
it's further east (do) or that it's actually south of Salba (don't.)  Next, take 
a ship back to Hilton. You'll find Radol there, and once again he'll ask you how 
to get to Harley, telling you he got here by boat. You can tell him to go back 
by ship to Harley, or tell him to go south. Tell him the former. Then go back to 
Harley and he'll finally be there. In thanks, he'll give you the Chinke Slayer. 
This weapon will be totally useless to you until you're well into the bonus 
dungeon; it only has a power of 1, but will kill monsters with "Chinke" in their 
name in one hit.

Once you're done your business on Cross, go to Ringa.



                                   Chapter 8
                             Keith, the Translator

As soon as you enter Ringa, you hear a voice screaming "Wait!" A girl runs in, 
chasing a robot. The townspeople see the robot and scream, not knowing what it 
is. She chases it off screen. The robot reenters and heads north. Crawd (and 
Opera if she's with you) get very surprised to see a machine. Rena asks "What's 
a machine?" Crawd runs over to the girl. The rest of the party soon follows.

The girl gets up off the ground, muttering something about how her father is 
going to make fun of her. Crawd asks the girl if she's OK. After a pause, she 
starts sweating and says she's OK, saying this is daily routine for her. She 
asks you if you've seen "Mujin-kun." Rena asks who Mujin-kun is, and the girl 
says that it was the thing running in front of her. One of your party members 
will point out to her that it went north. She runs off. Crawd calls her, but she 
just turns around and says "thanks for worrying about me" then leaves. One of 
your party will say that she's "like a storm." If Ashton is in your party, he'll 
say "But she was pretty cute." Rena says "Oh, so you like that type?" Ashton 
turns red and says that's not how he meant it.

RINGA:

Pickpocket Info:
200V, Renki no Sho (Book of Renki), Gyakushu no Sho (Book of Counterattacks), 
Karai Cake (Spicy Cake), Kokumotsu, Mannenpitsu, Pet no Esa, Attack Bottle, 
Iron, Iron, 1500V, Promised Ring, Artemis Leaf, Trikabut, Magical Drop, 
Spectacles, KougakuronÊ(Engineering Theory), Daichi no Himitsu (Secret of the 
Earth), 300V, Paralyze Oil, Bitter Lotion, Energy Tonic, Shock Oil, Smoke Oil, 
Mori no Nakamatachi (Friends of the Forest), Sosa Manual (Operation Manual), 
Fairy Toilette, Mannenpitsu, Hermes no Riron (Hermes Theory), Mad Mist


What's going on in Ringa: Having the only college on the continent, Ringa is the 
intellectual center of Racool. Most of the people at college are talking about 
"college things" (finishing reports, etc.) Several people mention an eccentric 
pair of father & child that lives in isolation creating strange inventions. In 
response to your questions about getting your writings translated, most people 
tell you that the translator Keith Crasna is the person to go to.

Enter the translator's house (it's right north of where you talked to the girl) 
and his helper will stop you and ask what you want. Rena says you've come 
looking for a translator. The helper will ask if you have an appointment. He 
says that since the translator is so busy he only meets people by appointment. 
Rena asks to make an appointment, and the helper tells her that he'll see her in 
a month. He tells you to come back in a month and kicks you out. Outside, the 
party comes to consensus that a month is too long to wait. Rena suggests you try 
to find an acquaintance of the translator who might be able to meet with him 
earlier. Crawd suggests you talk to the people in the town.

Go enter the store "Jean Medicine Home." It's right across the river from the 
college. Talk to the proprietor, Bowman. He asks you if you have a fever and 
need medicine. Rena says no, and asks him if he knows the translator. "If you 
mean Keith, yes" he says. One of your party members asks him if there's a way to 
see him without making an appointment. Bowman shakes his head and says he's been 
into translating ancient scripts so much that without a good reason, he wouldn't 
see anyone. Crawd says you've come to ask him to decipher the ancient script you 
found in Cross Cave, and asks if that would be enough reason. Bowman is 
surprised and says if it's something from Cross Cave it might be a different 
story. Rena says you can't wait for a month and asks if he could do something 
since he knows him. Bowman nods, and asks if you really made it to the inner 
sanctum of Cross Cave, since it's supposed to be dangerous there. Celine gets 
angry and says you have the script as proof. Bowman shakes his head and says 
that anyone can ready a book so it can't be real proof. Crawd asks him what you 
need to do so that he will believe you. Bowman says that if you really could 
make it that deep into Cross cave, you should also be able to make it in Ringa 
Seichi. (The Holy ground of Ringa, lit.) Crawd asks what that is, and Bowman 
says that it's a holy place nearby where you can get all kinds of ingredients 
for medicines. He says that since it hasn't been completely explored so there 
are still lots of plants that have yet to be discovered there. Crawd asks Bowman 
if he's telling you to go there, and he tells you not to go there light-
heartedly because it is rumored that in the depths of the cave there is a portal 
to a sub-world there that many monsters come through. Rena asks Bowman if he 
will help you if you bring him a plant from there. Bowman says if you really 
made it to the inner chamber of Cross Cave, you should be able to bring him an 
undiscovered plant. Crawd is surprised and asks him if he's serious. Bowman says 
he is. So head to Ringa Seichi.

Items in Ringa Seichi:
Ruby, Might Chain, Mix Syrup, Rainbow Diamond, Poison Check, Straight Punch, 
Twin Edge, ?GUARD (Rune Buckler), Cinderella Glass, Liquor Bottle, Bubble Lotion 
Lavender x 4, Rose Hip x 2, Aseras x 2, Mandrake x , Artemis leaf x , Trikabut

If you went on neither the Ashton nor the Opera quests this dungeon will be 
fairly difficult and you will want to do it in several trips, returning to 
Ringa's inn periodically. Also, if you have her in your party, this will be 
Precis' first quest (unless you did Opera's quest and got Precis beforehand) so 
you will need to protect her until she gains enough levels to make it on her 
own. Other than that, this dungeon will not be too difficult. The Mandrakes and 
Oozes can paralyze/petrify you, but you should get Dispel for Rena at around 
this point in the game so it shouldn't be a problem unless Rena is the one to 
get paralyzed or Petrified. In this case, you should bring a few items to heal 
her. One thing you will notice about this dungeon is that if you look at it 
screen by screen it is not very long, but it is VERY easy to get lost with all 
the twists, turns, and branches. For this reason, it will probably take you a 
significant amount of time and number of battles to finish this dungeon, and if 
you want to clear it out you are going to be here a while. By this point in the 
game you will probably be relying on your spells and waza a lot, so you will 
note that your MP goes down very fast in this cave, and you will be running out 
of Blackberries to refill it quite often, so you may need to go back to town a 
couple of times or summon Familiars to buy for you.

There are two different types of plants here that Bowman will accept. One is the 
Clarisage, and the other is the Dilwhip. You can only pick up one; if you pick 
up a Clarisage you won't find a Dilwhip, and vice versa. There is a difference 
though; the Dilwhip you can't find until you're very deep inside the cave, 
whereas you can find the Clarisage earlier. Similarly, only the Dilwhip is an 
undiscovered plant; while Bowman will accept the Clarisage, he'll already have 
known it and will be disappointed. I don't know if this has any impact on the 
game, but if you want to please Bowman, don't pick up any plants until you're 
about as far as you can go and you'll be safe and find the Dilwhip.

When you get far enough into the cave, you'll note all the monster skeletons. 
Inside the deepest chamber, Crawd will wonder if the place is a monster grave. 
At this point, three monsters will crawl out from one of the skeletons and 
attack you.

BOSS: 3 Vissayers
HP 10,000
Weak to light and lightning, strong to Mu

The Vissayers are most annoying in that they can "kill" you in one hit; they 
will swallow a character whole, removing him/her from the battle. If all your 
characters get swallowed, the game is over. In addition, when and if they spit 
you out you will usually take several hundred points of damage. For this reason 
you want to stay as far away from them as possible. Use long-range techniques 
like Crawd's Kuhazan, Ashton's Piercing Swords, Opera's Alpha on One, or Precis' 
Ei! Ya!! on them to keep them away. Being weak to lightning, Celine's Thunder 
Storm, if you have it yet, will do significant damage to them. If a character 
gets swallowed, focus your attacks on the Vissayer that swallowed him or her, 
and it will spit your character out. Attacking Vissayers with party members 
inside can hurt them as well, but better to have them participating in the 
battle than swallowed. The Vissayers are slow, so if you use the item "Idaten 
Ship" on a character to speed them up, you can run away from them easily and use 
a "stick and move" strategy. Attack items like bombs or Magic Rocks are useful 
too.

After defeating the monsters, Rena wonders if this is the place that is called 
the "gate to the sub-world." Crawd suggests it's more like a grave, and wonders 
if it's normal for so many monsters to be there. 

Once you're finished getting the plant/cleaning out the dungeon, return to 
Ringa. Whatever you brought, show it to Bowman. If you bring him the Clarisage 
he'll say that it's not an undiscovered plant and he's seen it before, but it's 
evidence that you went pretty far into the cave. If you bring the Dilwhip, he 
will be very surprised and says he never saw it before, and asks you just how 
far you went into the cave. In either case, he'll let you meet Keith. If you 
brought him the Dilwhip he'll be annoyed about how little you care about your 
great discovery though. He joins you and asks you to take him to Keith's place.

Bowman doesn't even go inside, he just calls Keith over and over again. 
Eventually one of Keith's helpers comes out annoyed and tells you to be quiet. 
"Sorry for being loud, it's me" Bowman says sarcastically. The helper starts 
sweating and becomes polite again. Bowman asks the helper if Keith is there, and 
the helper lets you in. Go upstairs and talk to Keith. Keith wonders what Bowman 
is doing bringing all these people upstairs. Bowman asks Keith if he's still 
translating. Keith is confused, and Bowman explains how you were getting kicked 
out by his helpers. Keith says that he was asked to translate a meaningless 
script by the king so he had his helpers kick all obstacles out. Rena is angry 
at being called an obstacle and Bowman tells her to calm down and explain the 
situation. Crawd explains about how you got the script from Cross cave. Keith is 
surprised and says it sounds a lot more interesting than the boring thing he 
translating for the government. He asks you to show the script to him and Rena 
gives it to him. Keith looks at it and tells you it could be a historical find. 
Keith says the letters look like ancient Rabanne letters but are arranged 
differently than usual. A party member asks if he can manage it, and he tells 
you that it will take some time so asks you if you can leave it with him so he 
can take a good look. You say you will. Keith thanks Bowman for bringing you to 
him and giving him such a good find. Bowman says "Oh my god, he's thanking me! 
Hell's frozen over!" (or the Japanese equivalent thereof)

That evening you stay the night at Bowman's house. Go upstairs and talk to 
Bowman:

If Precis is with you, he will be finishing making your beds. Rena thanks him 
for introducing you to Keith. Bowman says it's OK and asks if you're heading off 
to Ell Continent. You say yes, and Bowman asks if you know how dangerous it is 
to investigate the Sorcery Globe. Rena says it's OK since Crawd is with you. 
"That's what worries me the most" Bowman says. Rena is confused, and Bowman says 
that he thinks that Rena would be more dependable than Crawd. He says that since 
Crawd likes her he's more likely to get emotional which could be dangerous. Rena 
is very surprised and Bowman asks her if she didn't realize it at all. 

If Precis is not with you, he will be in his bedroom; Rena thanks him for 
introducing you to Keith. Bowman says that it looks like you all are getting 
into something interesting. He says he was surprised to hear that you are going 
to investigate the Sorcery Globe, and going to Ell Continent. Bowman asks if you 
thought he'd just leave such an interesting journey alone. Rena is confused, and 
Bowman suggests you might need someone with a lot of knowledge and experience on 
your trip. Bowman asks you to let him join you. You can say:
1) Please do join us
2) No, we can't worry NinŽ like that.
If you want Bowman to join you select 1. Otherwise select 2.

The next day,
If Bowman is with you: Bowman gets ready to go. One of your party members 
suggests he should says some sort of goodbye to NinŽ. He asks if you think he's 
going to be all melodramatic in front of everyone. NinŽ laughs. Bowman makes a 
comment abut how young people always expect dramatics, then says "See you later, 
NinŽ." Bowman then tells you you should head to Racool castle, because the king 
will probably arrange a boat to Ell for you when he sees your pass from the king 
of Cross.

If Bowman is not with you: He tells you to try and keep yourselves out of 
danger. Crawd says you'll be fine because your friends' lives are on the line. 
Bowman tells Rena to watch Crawd closely, because he gets the sense that he will 
do something stupid. Rena says she will, and Crawd says "Why me?" Bowman tells 
him not to think too much about it, since it's not likely that "he will not 
understand himself." Crawd gets very confused. Rena says that you should head to 
Racool castle next. Bowman says that with the King of Cross' letter of 
permission, you should be able to get a boat from the king of Racool. Bowman 
tells you to be careful and bring yourselves safely back as a souvenir. 

Now that this part of the story is done, go back to Racool Castle


                                 Chapter 9 
                              The Energy Stone

When you enter Racool, a soldier will be waiting outside. He'll ask you if 
you've come to take refuge in Racool. Rena is confused, and the soldier tells 
you that monsters on Ell completely destroyed the government and are now heading 
to Racool continent. He says that the fort at the front lines will hold off the 
monsters but the people in northern Racool are taking refuge in the castle 
because north Racool is likely to turn into a battlefield. Rena says you will 
fight too, and the soldier tells you not to be ridiculous and to go to the 
castle.

When you get to the castle, the receptionist asks you to record the name of your 
representative. Rena gives her name and the receptionist asks her place of 
origin; she says Arlia. "Wow, that's a long way away" the soldier says. He lets 
you enter. Once inside, talk to Gyamji and he will give you a suite of Plate 
Mail. Then go to the research center downstairs.

In the research center, Rena hears voices and goes to investigate. Two people 
are talking about completion of a weapon. A young boy talks about there is a 
problem that there's no substance that could fuel it. The other person (off 
screen) says "Well then we can't use it!!" The boy says that the substance 
necessary is in the Ho??n ruins. The other person asks him if it's true, and 
identifies him as Leon. Upon closer approach, you can see that Leon is talking 
to the king. Leon tells the king that he could bring back the substance in two 
days. At this point, Rena makes a sound and gets caught by the guard. Rena tries 
to convince him they're not anyone to be worried about. At this point:

If Bowman is in your party:
Bowman comes forward and tells the guard to calm down. The guard snaps back at 
him. Then the king says "Is that you, Bowman?" Both Rena and the guard are 
surprised. Bowman comes forward and greets the king, noting that the research 
facility has changed a lot. Leon gets angry and tells Bowman that even if he is 
friends with the king he is the head of the laboratory and tells Bowman to 
address him first. Bowman says "Oh, you must be Floris and Murdock's son, I 
haven't seen you since you were 3." Leon demands to know who Bowman is, and 
Murdock tells him that Bowman used to work in the pharmacological department of 
the laboratory, and that as soon as he left that department went down the tubes. 
Leon asks his father if Bowman is the "loser" he's always talking about. Murdock 
yells at him, and Bowman says that he is, though he's "just running a pharmacy 
now, KID." Leon tells him not to call him a kid. The king asks Bowman what he's 
up to, and Bowman explains how he joined you to investigate the Sorcery Globe 
and ended up refugees in the castle. He says that he remembered about the 
"Racool Hope" so decided to take you down here. Rena asks what the Racool Hope 
is, and Bowman says it's a powerful Monsho Weapon that could destroy a small 
island. Leon demands to know how Bowman knew about that, and Bowman says that 
the study to develop it started when he was working in the lab. Bowman asks if 
it is completed, and the king says it's not. Leon says as soon as the final 
ingredient is taken from the Hoffman Ruins the weapon will be done. Bowman is 
surprised and asks who is going to go somewhere as dangerous as that. Leon says 
he'll go, and Bowman asks who permitted him to do so. Leon says that everyone 
did. Bowman says to Murdock that even though he may have a capable son, but 
"there's a line between the possible and the impossible." Murdock tells Bowman 
that since all the soldiers are being sent to the Front Line Base and so none 
can accompany Leon to the ruins. Bowman asks the king for permission to go to 
the Hoffman Ruins to get the stone. Rena is surprised, and Bowman tells her it's 
better than sitting on your hands in the castle. The king asks him if he's 
serious, and Leon protests loudly, saying that you will slow him down. Bowman 
says that you won't slow him down, since is the "Hero of Light." Leon berates 
Bowman for believing that legend, but tells the king that if you insist it would 
be all right for you to go. The king asks you to go with Leon. The king tells 
you to go to Hilton and catch a ship to the Hoffman Ruins. Leon gives you a Link 
Combo before joining you. Leave the town now and head to Hilton, and from there 
catch a boat to the island the Hoffman Ruins are on.


If Bowman is not in your party:
One of the scientists, Floris, recognizes as second place in the Bugu Taikai. (I 
have no idea what happens if he wasn't 2nd place) She says to Leon "You saw it 
too, right?" Leon says he wasn't interested in the tournament so doesn't 
remember. The king, on the other hand, does remember. He asks him what he's 
doing here. says he was just taking a walk around. Leon says that he's surely 
lying and is really a spy to steal the secret of the Racool Hope. Neither nor 
Rena knows what the Racool Hope is. Leon tells you to stop playing dumb and says 
it's the most powerful version of the Monsho Weapon they're developing, which 
could destroy a small island with no problem. "YOU'RE developing it?" asks. Leon 
realizes you didn't know about it after all. Rena tells the king she is only 
looking for a boat to go to Ell to investigate the Sorcery Globe under authority 
of the King of Cross. asks for permission to leave the town. The king says it's 
all right, but Leon insists on throwing you in the dungeon because you know 
about the Racool Hope. points out that it was Leon who told them about it in the 
first place. Leon changes the subject and asks for permission to go to the 
Hoffman Ruins. asks what the Hoffman Ruins are, and Leon says that the materials 
to complete the Racool Hope are there. The king tells him that he has to send 
all the soldiers to the Front Line Base and can't send soldiers to accompany 
Leon. At this point offers to accompany Leon. The king asks if it's OK, since 
the Hoffman Ruins are a dangerous place. Leon complains and says you will only 
slow him down. Rena tells him that you won't slow him down and it's better than 
going alone. Leon realizes she is right and says that you should come. The king 
tells you to go to Hilton and catch a ship to the Hoffman Ruins. Leon gives you 
a Link Combo before joining you. Leave the town now and head to Hilton, and from 
there catch a boat to the island the Hoffman Ruins are on.

Once you enter the Hoffman Ruins, you will find it's a dead end. Leon says you 
may think it's a dead end, but he will be able to open it in 2 seconds. He says 
all you need to do is press the big circle and it will open. It doesn't do 
anything. Leon tries the other, it doesn't work either. Rena remarks that Leon 
is not doing to well on figuring it out, and he claims it's because he's not 
feeling well. Eventually he figures you have to hit both at the same time; the 
door opens and Leon brags about how smart he is.

Items in the Hoffman Ruins:
Cure Stone, Recoil Bracelet, Angel Hair, Light Box, Aquaberry, Jisho 
(Dictionary), Cure Paralyze, Holy Mist, Green Beryl x 2, Cure Paralyze, Soyokaze 
no Pierce, Orihalcon, 1up Pudding, Gold, Hyper Ball, Diamond, Liquor Bottle, 
Fruit Syrup, Material Kit, Pikopiyo Bomb, Hot Syrup, Piyohan, Blackberry, 
Hexagram Card, Paralyze Check, Sour Syrup, ?HERB (Artemis Leaf), Kaiga "Haru" 
(Painting "Spring"), Shutrum Ring

This is your first dungeon with Leon, but don't let him enter a single battle. 
Since this is Rena's scenario, you can't get Leon as a permanent character, so 
his being in battle just wastes EXP that other characters could be getting. 
There are several switches in this dungeon that will set off charges and blow up 
the surrounding area if you hit them. These explosions will damage your party 
significantly, so don't press them in general. The only switch you should push 
is in front of a pile of yellow and red kegs--pulling this switch will open a 
hole in the wall, behind which are several useful treasures. The rest will only 
hurt you and/or scorch the wall. This dungeon is very easy to get lost in 
because of all its twists and turns. You might want to draw a map, but it helps 
to think of the mine shaft as a large circle. The entrance to the dungeon would 
be at about 300 degrees, and the end of the dungeon at about 180 degrees, so you 
know where to head if you're lost. In terms of enemies, the only ones that 
really deserve great caution are the Salamanders; unlucky characters caught in 
their breath are likely to die. If that wasn't bad enough, they can also 
paralyze you. And stay away from the track in the center of the battlefield; 
getting run over by mine carts is irritating and damaging.

At the center of the mine you will find the Energy Stones. Leon will talk about 
how great it is that he found it. points out to him that you all worked together 
to get there. Rena's pendant starts to glow. A party member suggests it's a 
reflection off of the glowing stones here. Leon turns around and asks you to 
help him mine some of the stones, and a monster jumps out behind him.

BOSS
2: Harphynxes
HP 36700, Strong to Fire, Wind, Star, Fu, and Mu, Weak to Lightning, Light, and 
Dark

The Harphynxes' best offense is an incredibly strong defense. They can raise 
barriers to block attacks, and will often hit your characters in the middle of a 
normal attack. For this reason, projectile attacks or drop-down attacks like 
Crawd's Kabutowari or Bowman's Kubikaze work best as they avoid head-on 
confrontation. If Celine is in your party, you will definitely want her in this 
battle; the Harphynxes are weak to lightning, so Celine can cast Thunder Storm 
to damage them, and her Forget spell is also lightning-based, so it will work 
almost every time and prevent them from casting their own damaging attack 
spells.

After the fight, Rena asks if everyone is OK. notices that Leon is nowhere to be 
seen. He comes out from behind a rock. Someone asks him what's wrong, and he 
says he never saw the monsters you just fought in any of his books. remarks that 
Leon is afraid of things that he's not heard of, and Leon gets mad. then breaks 
a piece of the Energy Stone off to bring back with you. asks if there's still 
any problem with Rena's pendant, and she says it's not glowing any more. Someone 
suggests that it's the rock that caused the glow. gives the Energy Stone to 
Leon. Now you can leave the mine.

If you have seen the event with Opera's ship, when you leave the mine, Opera 
will notice something and run away. You pursue her and you find her talking to 
Ernest, who is off in the corner. Ernest turns around and tells Opera he's glad 
she followed him and that he loves her. Opera says nothing and tells him that 
he's acting strange. At this point Rena comes up and asks if that's Ernest. 
Opera says it's not the Ernest she knows. Ernest tells Opera to come closer but 
she refuses. At this point Ernest notices that Leon has the Energy Stone. He 
says that the stone is his and Leon shouldn't have it. Opera asks Ernest what's 
the matter with him; he approaches her and tells her to give him the stone. She 
tells him if he gets any closer she'll shoot him. He does, Opera shoots him, 
then runs over to help him. Ernest gets up and grabs Opera. He shows his true 
form as a Ghost possessing Ernest, and attacks you.

Ghost: HP 8600
Weak to Light

The Ghost shouldn't take any special patterns to beat; he will be far too weak 
for you at this point.

After defeating the ghost, Rena casts a healing spell on Ernest. He wakes up and 
apologizes to Opera for running off on his own. He then introduces himself to 
the party, saying he's a famous architect on States. (presumably his planet's 
name) He thanks you and talks about how he got trapped when researching Monsho 
Technology. Opera is troubled, saying that since she's found Ernest she no 
longer has reason to travel with you any more. You can say:

1) Why don't you travel with us a little longer?
2) I guess this is goodbye then.

1) After a bit of convincing, Opera agrees to come with you, and Ernest offers 
to come too. Rena welcomes him, and he joins your party.

2) Opera says she wanted to travel with you more but guesses she has no choice. 
"Me too..." Rena says. Ernest asks if it's necessary for her to leave just 
because she found him, but Opera insists. asks Ernest if he will return to his 
planet, and Ernest says he will when he was done his research. asks him if he 
will send a distress call for him when he does. Ernest says he will and that 
he'll ask Opera for the details. Rena asks what he's talking about, and Opera 
says she doesn't know. Ernest and Opera then leave.

Whether or not the Ernest event occurs, you should head back to Racool castle. 
Go to the castle and everyone will greet Leon. Rena notes that everywhere he 
goes everyone always calls him "Professor Leon." The King asks if you got the 
Energy Stone, and Leon gives it to him. The king asks Floris and Murdock to use 
the stone to finish the Racool Hope. Leon looks to his parents for praise for 
getting the stone but they just tell him to act like an adult in front of the 
king. Murdock asks if Leon can work on the Racool Hope as well and the king 
tells him to go. "Now, to take care of you..." the king says. "What do you mean 
'take care of'" Rena asks. (The way he phrases it suggests that he will 'take 
care of them' by killing/imprisoning them.) The king tells you to calm down and 
he tells you he had you checked out and found that you were under authority of 
the king of Cross to investigate the Globe. Someone in your party notes that the 
king apparently didn't trust you at first. The king says that he does trust you 
now and acknowledges you as strong allies. asks what the king if there is 
anything you can do for him. The king is surprised at your being so considerate, 
and says that judging by your power, he would like you to assist the defense of 
the Front Line Fort, to help hold off the monsters until the Racool Hope is 
finished and you can arm a boat with it to cross to Ell safely. Rena agrees to 
help him, and the king asks you to go to the Front Line Fort.

When you're ready, head to the Front Line Fort. Go north from Hilton to get 
there.



                                  Chapter 10
                                   Invasion

The path to Front Line Fort is north of Hilton. Make whatever preparations you 
need, and then go there.

FRONT LINE FORT
Pickpocket Data:
Cure Poison, Cure Paralyze, Fairy Toilette, Blackberry, Blueberry, Aquaberry, 
Blueberry, Lavender, Paralyze Check, Magic Rock, Round Shield, Rose Hip,   
Blackberry, Cure Poison, Brigandy, Kizuke Kusuri, High Heel, Hard Pierce, 
Anklet, 500V, Ring Mail, Longsword, Rose Hip, Iron Greave, Steel Armor, Hard 
Ring, Pinboke Shasshin, Sweet Syrup, Recure Bottle, Silver Fang, Broadsword


What's going on in Front Line Fort:
People here are readying for battle. There are large numbers of wounded, and the 
soldiers are trying to get help from as many people as possible. They are glad 
for the help from the various wandering fighters and mercenaries assisting, but 
are not happy about their uncontrollability. The battle is overall not going 
well.

Enter the general's office; he is briefing warriors that enlisted. Rena notices 
that Dias is among them. The general thanks you for coming. He says that more 
fighters are coming from the capital, and asks you to help fight the monster 
army. Dias asks if the battle is not faring well. The general asks why Dias 
asks, and Dias says that he had never heard before of Racool hiring mercenaries. 
The general says hesitantly that that is not the problem and that they just want 
to completely destroy the army which is why they need the extra help. "Let's 
just leave it at that then" Dias says.  The general says that the briefing is 
over for today and tells you to move on your own until tomorrow morning, when 
you must get up early.

Once you leave, Rena will ask if he saw Dias, and will say he did. Rena notes 
that doesn't seem too happy about it. says he is glad, but at the same time 
feels sort of angry at the same time and can't explain it. He apologizes for 
"saying something strange" and Rena says it's all right since she feels similar; 
she is angry at Dias for abandoning the people of Arlia but is happy to see him. 
asks Rena if he can ask her something. Rena says it's all right, and asks her 
why Dias left Arlia. Rena starts to talk, when a voice says "You want to know?" 
Dias comes in from outside. He starts to say "Long time no see" to but then 
notes that he just saw you at the tournament. notes that they run into each 
other a lot. "Do we meet on our own, or is a certain somebody making us meet?" 
Dias says. He looks at Rena and she says "What, me!?" Dias says it makes no 
difference; he is here because it is most natural for him to be in battle, and 
asks if you have a different reason for being here. starts to say something, and 
Dias interrupts him, saying that since investigating the Sorcery Globe puts him 
in the heat of battle, he wishes would stop saying "I don't like to fight." He 
leaves. "If I wasn't teleported to this planet I wouldn't be." says. Rena asks 
what he's talking about, but before he can give an answer, tells him that she is 
going to go find Dias and talk to him because she has never seen him talk like 
that. asks what she means. Rena says that is making Dias "aware of something" 
and wants to find out what. asks what she's talking about, and Rena tells him 
that "I'm Dias' 'sister,' leave it to me!"

Go to the walkway between the base and the armory and talk to Dias. Dias asks 
Rena if she has something to say to him. Dias says that it's strange in that 
unlike before hearing that doesn't bother him. Rena asks if that's because of. 
Dias says that tries to make himself look good in front of him and Rena, but 
sometimes seems even more isolated than he is; he says that seems like a child 
that was suddenly taken away from his home. Rena is confused; Dias says he 
doesn't know why, but seems more alone than anyone else like as if he has been 
taken away from everything he's ever known. Rena asks "Even though we're with 
him is he alone?" Rena asks if Dias dislikes. Dias says he doesn't know; he 
certainly doesn't like him but doesn't dislike him either. He goes on to say 
that while is weak and alone, he fights fiercely to defend his friends, which is 
something that he (Dias) cannot do. Dias says he would abandon his friends if 
necessary, whereas wouldn't be able to do that and would protect Rena even if it 
hurt himself. Rena is surprised, and Dias says "Stay around; it's your choice, 
but you will be a lot safer if you were with me." He starts to leave, and Rena 
stops him. He asks what she wants. You get two choices:
 1) Let's fight together!
 2) Never mind...

If you pick 2, Dias will leave. 

If you pick 1:
Rena says if she can't leave all alone, she also can't leave Dias all alone. 
Dias says that probably wouldn't be all right with him joining the party. Rena 
says that both accepts and admires Dias' strength. Dias makes a sarcastic 
comment, and Rena says he's not as powerless as he was two years ago and tells 
him to stop being so hard on himself. Dias has a flashback to two years ago 
where his parents and his sister Cecil were killed by some bandits. Rena says 
the fact that Dias survived that incident has some meaning, and tells him to use 
his power for something more constructive. Dias asks Rena if she's saying that 
the fact that he's always in battle is a product of his attacking himself. Rena 
says that she has seen the way he acts ever since she was little and is as much 
his sister as Cecil was. Dias says he wishes Rena was his sister. Rena is 
confused, but Dias doesn't elaborate; he just says "What a pain. And I usually 
hate working in groups, too..." He tells Rena that he will join, but if he 
changes his mind he will leave at any time. Rena says it's OK and thanks Dias. 
Dias joins your party.

Go to the outside guard post. If Dias is with you, will ask what he's doing with 
you. Rena tells that he joined the party. is surprised, and Dias tells Rena 
quietly that looks shocked. gets really excited and enthusiastically welcomes 
Dias into the party. Dias is surprised and asks if he's serious. Rena says "See, 
I told you so." tells Dias not to get surprised at his improving swordsmanship. 
Dias says if he has time he will "thoroughly educate". If Dias is not with you, 
Rena will relate the story of his family getting killed to.

The next day, "make the rounds" and talk to at least three people (it doesn't 
matter who), and as you enter the main hallway of the base the alarm that 
monsters are attacking will be sounded. When you enter the outside guard post, a 
demon, Sin, will be waiting and will attack you.

Sin: HP 21000
Strong to everything

Sin is undefeatable, but if all your characters die the game ends. You have to 
survive this battle for one minute to "win." If you manage to survive, the 
battle will end automatically. Basically the safest way to beat Sin is to have 
your characters not attack him; the more offensive you are, the more likely you 
are to take damage. Having Rena in the battle to heal your characters is a must. 
If you are playing on normal level, it will generally take two hits to kill each 
character. On Galaxy and Universe, Sin will often kill you outright in one 
attack, so you will want to have at least one character (preferably Rena since 
she can heal herself) run around and try to dodge his attacks, using an Idaten 
Ship if you have one.

After the fight with you, Sin retreats, saying the next time he comes back he 
won't hold back. The second-in-command of the base comes up and thanks you, 
saying that Sin was surprised at how strong you were. Rena asks if they'll come 
back. The second-in-command says that all you can do is wait until they attack 
again. At this point, a soldier comes in and tells the second-in-command that a 
message from Racool Castle came saying that the Energy Stone has been completed. 
The soldier says the stone will be delivered soon so all you can do is wait.

Several days later, the Energy Stone still has not been delivered yet. The 
number of wounded soldiers grows, and the base weakens even more. Talk to more 
people (I think the number is 10 or so) and rest in the infirmary. When you 
leave, a soldier will come in and say that the monsters are attacking again. 
Rena asks if everyone has gone to fight them, and the soldier comes in saying 
that all those who could have gone to the front lines and he asks for anyone who 
can fight to come assist. Go outside to the front lines. asks where the monsters 
are, and Dias says they'll arrive in under 10 minutes. A huge flock of monsters 
appears, and Rena says there are too many of them for you to win. Dias tells her 
that you have to do all you can. says "I guess in the end we end up as mere bait 
to buy time." At this point, Leon comes in with the Energy Stone and says 
there's no need for you to fight. If Precis is in your party, Leon will give her 
a Thunder Punch he made, saying he was slightly interested in her mecha. Leon 
runs up to the Racool Hope and fuels it with the energy stone.

After the FMV, one of the soldiers says "What WAS that?" Leon boasts to everyone 
and asks what they thought of the power of the Racool Hope. All the soldiers get 
really excited at their new chance to win. Dias asks Leon if he made the Racool 
Hope. Leon says "Yeah, but it would only take me about 2 days to make a weapon 
of that power." Rena notes that as usual, Leon is full of confidence. "But it's 
the truth!" Leon says. He then tells you that his parents want to talk to you. 
Leave and they will great you. Floris says that the king of Racool wants to go 
straight to Ell with his new weapon, and wants you to assist in the effort. Rena 
asks if you're going to attack the enemy's base, and Murdock says with the 
Racool Hope it should be easy. He goes on to say that he wants you to come with 
him to Racool Castle to help formulate a plan. One of your party members asks if 
the base will be all right, and Floris says that until you return they will have 
a Racool Hope there, and that the monster army is not likely to attack again so 
soon after getting wiped out in their last attack. 

In the castle, the king basically tells you that he wants to strike back now 
before the monsters get a chance to regroup. A ship at Hilton has been readied 
for you to go to Ell at any time. The king tells you that the ultimate target 
will be the town of Elria. The ship will stop to the northwest of Elria, and 
fire the Racool Hope and burn the town down. Rena asks what will happen to the 
people already on Ell. The king tells you the Racool Hope won't be fired 
immediately; he wants you to ascertain the status of the people of Ell, and 
evacuate any survivors to a safe place. Once that has been done, then the Racool 
Hope will be fired on Elria. The general tells you that they would like you to 
investigate the Sorcery Globe after the battle with the monsters is over. Rena 
agrees.

Before you leave, Dias says that there's a lot of people for the launch, and 
Leon says it's just because people want to be careful about mounting the Racool 
Hope to the ship. "You saw how powerful it was, right?" he says. Dias says "If 
it's so important to be careful about it, should the person in charge be 
chatting here?" Leon leaves to help. Dias asks what he thinks about the battle. 
He says that on the note of weapon power, you have the advantage, but he doubts 
the enemy will just surrender. agrees and says that although you've defeated all 
the monsters so far, you have no idea how powerful their boss is. Dias says he 
feels the same way as, saying if that all the monsters you've been fighting so 
far are the weak ones, then assurance of victory is not so sound. He says that 
in order to assure victory, you'll have to kill their boss and make sure that 
they can't rise up again. If Dias is in your party at this point, you go 
straight to the ship. If Dias hasn't joined your party, tells him he hopes they 
can meet again with messages of victory. Dias says he'll be waiting but won't 
expect anything. gets irritated and Dias tells him if he keeps that energy he'll 
be fine, and that he will do his best at the Front Line Fort. He leaves. Rena 
says that she gets the feeling that this will be the last time she sees him. 
says Dias will surely be fine. At this point, the ship will be declared ready 
for castoff.

You come close to the continent, and Murdock says that the Racool Hope is fully 
charged and can be fired at any time. The second-in-command says that there has 
been no trace of monsters so far, and the captain of the ship says that it won't 
be long before you cross into their sphere of protection. At this point, a 
soldier spots some monsters. The captain orders the firing of the Racool Hope. 
They fire at the monsters, and there's a short FMV movie.

Leon is shocked that the Racool Hope didn't work against the monsters, and the 
monsters that Sin orders to descend attack your party. After you kill them, Sin 
attacks the party himself.

Sin: HP 21000
Strong to everything

This time Sin is still undefeatable. The only difference is that this time you 
don't have a time limit; you just have to let yourselves get beaten.

Sin knocks your defeated party into the water. Sin laughs at the remaining 
people on the ship for thinking that a single weapon could stop them. Everyone 
on board jumps ship. Sin tells the Stone Statues to ignore you since you won't 
live anyway. They report that they have destroyed the rest of the ships. Sin 
destroys the Racool Hope and takes the Energy Stone.

You wake up on the beach. All of your party members are with you except. Rena 
asks where you are, and someone tells her that you've made it to Ell. Rena asks 
where is, and the others say that he didn't make it. Someone says that since you 
haven't found a body there's no saying for sure that he's dead. S/he goes on to 
say that you've been washed ashore in enemy territory and you should confirm 
your surroundings before trying to look for; you should try and help whatever 
survivors there are on the continent. Someone consoles Rena and tells her that 
is surely safe. Head north and enter the town that is nearby.

When you enter the town, a woman comes up to you and asks where you evacuated 
from. Rena tells her about falling off the boat and washing ashore. A man comes 
up and says you're unlucky because you landed on Ell. The man tells you that you 
are in a village that refugees from Ell continent made, and tells you that it's 
safe here. The woman tells you to just wait for assistance from Racool. Rena 
asks if anyone else washed ashore. The man and woman say they don't know of any. 
They tell you to go to the elder since you just got here. Rena says she wants to 
wait and see if anyone else comes, and the man tells you to wait a while but if 
nobody comes to go see the elder yourself. He goes to tell the elder of your 
arrival, and one of your party members tells you not to worry because is surely 
OK. Rena says she's not worried and starts to walk away. At this point comes in. 
Rena runs up and hugs him. Someone asks if he's OK. asks if everyone else is OK. 
They say they are. Someone makes a sarcastic remark and Rena stops hugging. 
Someone asks if he was alone when he washed ashore. He says he was. Rena says 
she is glad he is all right. Someone makes another sarcastic remark, and Rena 
"wakes up," saying that you should go talk to the elder. Go enter the northeast 
house.

The Elder asks if you are all right and says you can talk later if you need to 
rest. A woman inside asks you if you came from Racool. says yes. The woman gets 
excited and asks if you came to save her, and asks where the boat is. The young 
man inside tells the woman that how you ended up in this village should explain 
that. apologizes, and the woman asks what you're talking about. The elder tells 
her that Racool must have fallen to the monsters. Rena says "Yes, probably." The 
elder says there's nothing you can do, since the monsters are too strong since 
the Sorcery Globe fell. asks what it's like where the Globe fell. The Elder says 
at first it was just a normal meteorite, but then it started to seem like the 
Globe itself was creating the monsters. He says that the meteorite hit the town 
of Elria and destroyed half the village, creating a crater. The rest was taken 
over by monsters and became their base. asks if it's their main base, and the 
elder asks if you intend to go there. says that that's the reason you came, and 
that you can't just sit still doing nothing. The elder asks if he knows what 
he's saying. says that you came to find out what the source of the problem is, 
and if it's the Sorcery Globe, to destroy it. The woman tells you you'd never be 
able to do it, and the elder says there may be no other way. He tells you that 
he is has some weapons in storage and tells you to take whatever you need. Rena 
thanks him, and asks if anyone besides you washed ashore. The elder says that no 
information about that has come. tells Rena not to feel bad because you did the 
best you could. Rena says that Leon is surely still alive. Go to the storage 
shed.

Items in the storage shed:
Plate Mail x 2, Rune Cap, Giant Fist, Metal Fang, Silver Robe x 2, Shield Sword, 
Bale Piercer, Silver Greave x 2, Fine Shield

Pickpocket info for the town:
Kanashimi no Yubiwa, Rot Bracelet, Paralyze Check, Piyohan, Melty Lotion, Holy 
Mist, Sandal, Star Ruby, Glass no Kutsu (Glass Shoes)

Buy whatever you need, and when you leave, the man in the storage shed tells you 
that he found something while fleeing Elria and asks if you know what it is. 
Rena has no idea. says that it's an ID card, created with rather advanced 
technology. Rena asks what he means. tells her to not to worry about it. The man 
gives you the card.

Head to Elria Tower. It is to the east.



                                  Chapter 11 
                                 The Ten Sages

As soon as you reach Elria Tower, one of your party members notes that it 
doesn't look much like a town any more. Rena's pendant glows, and wonders if it 
is reacting to the Sorcery Globe. The door tells you to insert your ID card; 
Rena puts it in and the doors open.

Items in Elria Tower:
Meteo Ring, Steel Helm, Stone Check, Holy Mist, X-Box, Crestia Guardx2, 
Trickster, Music Tool, Cure Paralyze, Sapphire, Aquaberry, Cure Stone, Star 
Ruby, Crystal, Ultra Punch, Fresh Syrup, ?GUARD (Core Plate), Gale Pierce, 
Shisento "Murasame", Giant Fist, Liquor Bottle, Splinter


The battles here will be rough for any character under their high 30s in terms 
of levels. Ernest in particular will have trouble here because this will be his 
first real dungeon (unless you built him up a lot previously) and he will be 
very weak. The two monsters to keep an eye out for are the Great Magius and the 
Cold Lizards and Elder Magiuses. The Cold Lizards are like the Salamanders, only 
tougher and they petrify you with their breath. The Elder Magiuses can cast 
Thunder Clouds. (The Goat Heads here do too, but with less frequency) Also, the 
room with the Trickster is easy to miss; the doorway to it looks like a wall if 
you don't look closely.

You will find various glass statues here with single characters etched into 
them. On the highest level you can reach at this point, a glass statue that 
tells you to tell him the password; you can form the password by looking at what 
is etched on the other glass statues in the tower. (The code is "mokushiroku" 
[apocalypse] for those that don't want to go through the trouble of checking the 
statues) Once you enter the password you will get the Card Key. With the Card 
Key you can open the red barriers on the 5th floor.

Open the left red barrier and enter what appears to be a dead end. There are two 
stone heads, and asks Rena if her pendant is glowing. She says it isn't. At this 
point a strange voice is heard. It is broken and says that "this is Calnus" and 
says something about. The voice becomes clearer and says "Target Confirmed. 
Transport in 10..9...8" is shocked and a party member asks what's the matter. 
runs away from the party, and tells everyone to stay back or they'll get "sucked 
in." says he'll be back as he is enveloped in light and disappears.

An hour later, is still not back. Rena insists on staying. At this point the 
light comes back and reappears in the room. A party member asks where he went. 
apologizes for worrying everyone, and tells everyone to get away as fast as 
possible. Rena is confused, and says there's no time to explain. Everyone leaves 
and puts something on the floor. Rena asks what it is. says it's a transceiver, 
but he doesn't need it any more. As you leave the light comes back and the 
transceiver disappears.

On the next floor, you will run into Sin again. He is surprised to see you 
alive. He attacks again.

BOSS:
Sin: HP 21,000, Strong to everything
3 Stone Statues: HP 2200, Weak to Light, Strong to Dark

This time Sin is killable. Fortunately I've found he flies closer to the ground 
in this fight than before so it is easier to hit him. Good techniques to use 
here are Crawd's Sohazan or Bakuretsuha and Dias' Oboro seem to be especially 
effective. If he comes close to the ground, try and keep him there; this way he 
won't throw his weapon at you, which is his most damaging attack. Also be aware 
that in this fight Sin's attacks can paralyze and poison you, so be sure to have 
Rena in the battle. I find that if your level is high enough, if you have three 
fighter characters gang up on him there's not much he can do.

After you kill Sin, go up two floors, and you will find the Sorcery Globe. 
Rena's pendant gives off a huge flash of light. A man appears and tells you in a 
robotic voice not to move an inch.  Another man in a black robe appears behind 
him and says "Why does that woman have a Quadratic Key? I thoughtÊwe only had 
crystallized one." Rena steps forward and asks who they are. The robotic-talking 
man fires a laser at her and blocks it. Rena heals. A third man with a mask on 
is shocked to see her power and says "Are you a NedŽian!?" demands they say who 
they are and tell you what they are talking about. A young man with blue hair 
says "People from undeveloped planets are so uncouth."  An old man appears next 
to him and says "No, that man's not from Expel, he's probably an earthling." The 
entire party is shocked, and the blue-haired man wonders why an earthling would 
be on a far-off planet like Expel. If Opera and/or Ernest are with you, a man 
with a sword and armor appears and says "There are even Tetragenises here too." 
Rena asks what they are talking about. The old man tells Rena that is not from 
Expel but is from another planet. Rena is confused, and the old man tells her 
that many other planets house life. He goes on to tell her that she is a NedŽian 
like they are. tells Rena not to listen to what they are saying. He demands to 
know their objective and asked if they are the ones that destroyed Elria. The 
man with the armor tells it's none of his business. The man with the mask 
reappears and says that he's too late anyway because Expel is already on a 
collision course with NedŽ. Rena asks what that means, and says "Is your 
objective to destroy this planet!?" A man in a black cloak appears and starts 
laughing at, saying he is so small-minded to think that would be their objective 
and says "What would we gain by this planet being destroyed? We are doing this 
so we can return to NedŽ and make this galaxy ours." A rumbling starts and a 
final man with red hair appears and says "It's time. This planet will soon 
impact NedŽ." asks why they picked Expel. The red-haired man says that Expel's 
orbit was closest to NedŽ. The old man reappears and says that the Quadratic 
Sphere (which is the Sorcery Globe, he explains) was used to alter the planet's 
orbit so it could impact NedŽ. The man in armor says that since there were 
Quadratic Keys on the planet it sped up their plans greatly. Rena asks what the 
Quadratic Key is. The blue haired man says that it's the crystallized form of 
the Energy Stone, and that Rena's pendant is also a Quadratic Key. Rena is 
confused as to why she would have one, and the man in the black robe says that 
since only NedŽians can make Quadratic Keys, it's not surprising to see that 
Rena has one since she is a NedŽian.

 runs forward and says that you will defeat them and stop their plans. The red-
haired man tells him that even if you managed to defeat them it wouldn't stop 
Expel's orbit. says "We'll have to see about that" and the man with the gray 
hair and black cloak tells his subordinates to kill you. The robotic-speaking 
man comes forward, but the man in armor comes forward and says he will be enough 
to defeat you. He introduces himself as Metatron, one of the "Ten Sages" and 
attacks you.

Boss:
Metatron
HP 100,000
No strengths or weaknesses

This is another unwinnable battle. You must survive the battle for one minute 
before it will end. If you set all your fighter characters' AI to "Teki kara 
Hanare yo!" all your characters will avoid Metatron and he won't be able to 
decide who to attack; he will take enough pot shots to kill maybe a character or 
two but you will survive the battle.

Once the battle ends, Metatron compliments you on your skill and says that he no 
longer can play with you. The man with red hair says that from here they can 
teleport to NedŽ with their own power and bids you farewell. 

After the FMV, the scene changes to the bridge of a starship nearby Expel as it 
collided into the energy field. The captain, Ronixis, says "I've failed a 
billion people and my own son..." An officer says that it was just a natural 
phenomenon and there was nothing he could have done. The first officer Cartsman 
tells Ronixis that returned to Expel of his own will so he had already chosen to 
die, and that there was no way for them to have changed the planet's orbit. 
"Science is so powerless..." Ronixis says. 



                                Chapter 12
                                   NedŽ

The Ten Sages are having a conversation. They successfully made it to NedŽ. One 
of them say that "those bugs were teleported too." Another says that since they 
were close by there's nothing they could do. One asks if they should kill you, 
since they were far away. Someone else says "Leave them alone. They can't do 
anything anyway." Another voice says "Yeah, they'll die sooner or later." 
Another asks why a Nedeian would be on another planet, since it's impossible for 
NedŽians to leave Nede. They say that no matter what, it's only one girl, and 
they basically conclude that things are going as planned, but are going to be 
careful at the same time.

Rena hears a voice calling her, telling her to wake up. She wakes up and is 
there, asking if she's all right. Rena asks if he was the one calling her, and 
he says he was. Rena says "No, I have the feeling it was someone else." At this 
point, the other party members walk in. Someone asks where you are. says he 
doesn't really know. Rena says that you are in NedŽ's "Paradise beyond the 
wall." Rena suddenly falls to the ground. A party member asks if she's all 
right. Rena says "Let's go this way" and starts to walk away. asks what's going 
on, and Rena says that she has the sense that this is the way you should go. 
Someone mentions "Maybe you know because you're a NedŽian?" Rena says that she's 
not sure about that, but knows that she feels strangely at ease here as if she 
was there when she was young. If Ernest or Opera is in your party, they ask why 
he went to Expel; otherwise another character mentions that the Ten Sages said 
that he wasn't from Expel. says he got caught in an accident on another planet 
and got teleported to Expel and woke up in the Shingo Forest. "So that's how it 
was" Rena says. Another party member says "Well, what difference does that 
make...even if he's not from Expel, is." The party leaves.

One of the party members mentions on the way "I wonder what everyone is doing 
back on Expel?" thinks to himself that they're probably all dead because Expel 
crashed into another planet. Rena says that they're probably all fine and are 
waiting for your return. "Yeah, but we'd better confirm our surroundings first." 
says. At the end of the path they find some kind of stone structure. Rena 
wonders what it is, and a voice calls out, telling you to enter between the 
three pillars. "Who's there!?" calls. The voice tells you not to be afraid and 
to step into the transport and you'll understand everything. Somebody wonders 
where the transport will take you. Rena says that she gets the feeling that you 
can trust whoever's speaking so you enter the transport.

Leave the room you teleport into, and a man will be waiting for you. He comes 
forward and greets you; he was the one speaking before. He identifies himself as 
Narl, the mayor of Central City, the town you are in. Rena asks if you're on 
NedŽ, and Narl says that you are. Narl asks you if you know how you got to NedŽ. 
A party member relates what happened in Elria. Narl says that you were probably 
caught in the spell that the men cast to take them to NedŽ. asks who they were. 
Narl says that they are the "Ten Sages of God" and tells you the background of a 
bit of NedŽ's history:

Narl says that 3.7 billion years ago, Nede was a single planet. Rena asks if 
it's not a planet now. Narl says "This isn't a planet. It's an artificial world 
surrounded by a field of high energy, called 'Energy Nede.'" realizes that must 
have been the energy field that Ronixis was talking about. Narl says that 3.7 
billion years ago before expel existed, NedŽ's magic technology was incredibly 
powerful and advanced. NedŽ was so advanced that many planets and people wanted 
to form an alliance with the NedŽians. The alliance was willing and not gained 
through force so everyone was happy. Narl says that although there was some 
peace, the "Ten Sages of God" did not want to join the rest of the NedŽians and 
wanted to conquer the galaxy instead of living in peace. He says that they tried 
to start by conquering NedŽ, and started destroying its towns one by one, 
killing anyone who opposed them no matter who they were. NedŽ's army tried to 
fight back but was eventually wiped out. Eventually the NedŽians used their last 
resort, and managed to seal off the Sages in a place called an Eternity Space. 
But after defeating the Sages, the NedŽians realized just how powerful they 
were; they realized that their science and technology could be used to conquer 
the entire universe, and if someone like the Sages appeared again, they would be 
caught up in another extremely violent battle. There was one doctor named Rantis 
who thought up a way to solve the problem: sealing off the NedŽians' evolution 
and technology. The NedŽians destroyed their own planet and created "Energy 
NedŽ" to live in. The energy field that surrounds Energy NedŽ was used to seal 
off the world from the rest of the universe.

Narl tells you that he doesn't know how the Ten Sages managed to escape the 
Eternity Space and end up on Expel. He says that now that they have returned to 
NedŽ they will probably continue their plan to conquer the galaxy.ÊNarl says 
that their leader Gabriel is incredibly powerful and works together with the 
second-in-command Lucifer, who is very intelligent. The next in command is 
Michael, and the other 7 also go in descending rank. He tells you that you can 
learn more details in the database in the library. Rena asks if the NedŽians 
didn't realize that they were coming back. Narl says that until Expel's orbit 
changed they had no way of knowing and by then it was too late. asks why Narl 
summoned them. Narl says that "Because with you it's possible." Rena asks what 
he means, and Narl says that while the Ten Sages are probably readying Energy 
NedŽ to launch an attack on the rest of the galaxy, the NedŽians no longer have 
the power necessary to stop them. A party member asks "So you want us to help?" 
Narl says that the NedŽians and the Ten Sages have the same type of power, so in 
the end the stronger, IOW the Sages, would win. He says what is necessary to 
defeat them is a different type of power, which you have as outsiders. "So what 
do you think?" asks. Rena says that since you're here, there's not much else you 
can do, and since the Sages want to conquer the galaxy they will eventually 
target Expel as well. It comes to a consensus in the party that you will help, 
and Narl thanks you. Narl tells you that the first thing you should do is 
procure a means of transportation around NedŽ. asks if you can use the 
transports, and Narl says they are only placed in the most important locations, 
and for most traveling you would travel on a flying animal called a Sainard. 
Narl says that if you go north of Central City, you will find North City. There, 
you can find the breeding grounds for the Sainards. He also says that in North 
City you can find the library and database he was talking about. The party 
starts to leave, and Narl calls Rena. Rena asks him how he knew her name. Narl 
says that he wants to talk to her alone.

Rena asks Narl if she is a NedŽian, and Narl says that there is no mistake about 
it. Rena goes on to ask him if he knows her parents; since he knew her name he 
must also know who she is and who her parents are. Narl doesn't answer and says 
that Rena needs to find the answer to that herself. Rena is confused, and Narl 
says that he can't really explain and apologizes for not being able to tell her 
more. Rena says it's all right, and returns to the party.

CENTRAL CITY
Pickpocket Information:
Sweet Syrup, Magical Clay, Shortcake, 500V, Survival Kit, Sankaku Frasco, Magic 
Canvas, Gold Bracelet, Nikurui, Rakugaki, Medical Rinse, Succubus Cologne, 10V 
Stun Gun, Joshitsugami, Spectacles,  Chie no Kagami (Mirror of Knowledge), 720V, 
Gale Pierce, Kamikuzu, Kitsukekusuri, Dojin, Motogyunyu, 500V, Star Pierce, 
800V, Senmonsho (Specialist Book), Beer, Graphics Tool, Ruby, Mekkin Tebukuro, 
5000V, Kousagi no Rizotto (Young Rabbit Rizotto), French Toast, Hanepen, Pretty 
Idol, Music School, Wordprosoft, Resurrect Mist, Mortarial Card

What's going on in Central City:
As the center of commerce in NedŽ, Central City is very active. On the other 
hand, nobody has any information that will particularly come in handy, other 
than mentioning a few of the towns on NedŽ.

A few points of interest:
On the fourth floor of City Hall, there's a publishing company; here you can 
sell the books you create through Shuppan. Once you sell a book, you can come 
back occasionally and receive royalties. There's a newspaper company on the 
third floor too; while not important now it will be later. In the store "Reverse 
Edge", you can buy the helmet "Bere-bo;" characters wearing it increase the 
success rate of their Item Creations.

Before you leave town, be sure to enter the west side of the city. There, you 
will find someone who is watching you; upon being noticed, she runs away. This 
event is not essential to the story, but if you want Chisato to join your party 
you have to see it. Once you are ready though, leave town and head north to 
North City.



                                  Chapter 13
                              Catching a Sainard

North City is just north of Central City; it is within visual distance on the 
map from it.

NORTH CITY
Pickpocket info:
Ninjin no Ice (Carrot Ice Cream), Lunar Tablet, Trikabut, Cure Poison, Fruit 
Syrup, Violin, Mannenpitsu, Kokoro no Shoeki (Limits of the Mind),  Flash Pot, 
Kyo ni Ippin (Today's Menu), Ochakumi no Aima, Nightmare Pot, Danger Pot, Mad 
Mist, 400V, Sard, Music School, Anzen Kutsu (Safe Shoes), Hen na Ningyo, Kabuken 
(Stock Certificate)


What's going on in North City:
Perhaps because of the library here, a lot more people here know about the Ten 
Sages than in Central City. Here, you can learn that the Ten Sages have taken 
over and made their base in the city of Feenal, in the northeast of Energy NedŽ.

Inside North City, as you approach the store, you will see the same woman who 
was following you before if you saw the event in Central City. She says "You're 
sharp!" and runs away clumsily. "Could she be a stalker?" Rena wonders.

You can gain a lot of interesting background information here if you read the 
data in the database here. Because there's so much of it, I put it in an extra 
appendix to this FAQ, check it out there if you can't read Japanese. Between 
here and Central City, you can buy all the Item Creation ingredients you will 
need. In addition, you can buy enough instruments here to successfully use the 
Orchestra Super Tokugi; this skill is essential for Item Creations. The enemies 
get much harder more rapidly on NedŽ, so usually when I reach this point in the 
game I start doing some serious Item Creation to create better equipment for my 
characters. I *always* make Crawd's Eternal Sphere at this point; if you got the 
Trickster in Elria tower you can get the two Mithrils necessary by equipping it 
and walking around.

Once you think you have enough items and equipment to survive, go to the 
northeast end of town to talk about picking up a Sainard. Talk to the 
receptionist and she will direct you to talk to the manager of the Sainard farm. 
When you enter his office, he will introduce himself as Artis, and will tell you 
he heard your story from Narl. He introduces you to one of his employees and 
says that he will make a Sainard for you. One of your party members asks what he 
means by "making" a Sainard. Artis says that Sainards are animals, but in order 
to make themÊobedient, they program their master's data into them before 
releasing them. "The poor things" says. The employee says that since the 
Sainards are artificially bred from the start, it doesn't make that much of a 
difference. The employee leads you to a room and asks you to wait outside while 
they prepare the room. You overhear them worrying that inscribing Monsho for 
someone over a NedŽian into a Sainard won't work. While waiting, Rena asks if 
there's any way to tell the people back on Expel that you are in Energy NedŽ so 
they won't worry. starts to say something about Expel and then stops as the 
researchers call you inside.

The researcher says that first he will input Crawd's data, and asks him to step 
inside a small room behind a screen. The researcher presses a few buttons and 
tells it's OK to step back. is surprised it ended so quickly. Next, the employee 
calls Rena, and collects some of her personal data. He starts to call the next 
person, and another researcher runs in and says the Sainard he just inputted 
data into broke loose and is on a rampage. You run outside to try and stop it 
and it attacks you.

BOSS: Sainard
HP 43000
Weak to Lightning

The most important thing about fighting the Sainard is to run to its rear and 
attack it from behind. Its breath will do lots of damage and will possibly kill 
any characters it connects outright. As he is weak to Lightning, Celine's 
Thunder Storm will come in handy. In terms of techniques, I find that Crawd's 
Sohazan or Bakuretsuha work best because the Sainard flies. Dias' Oboro and 
Ashton's Leaf Slash work well too.

After killing the Sainard, Artis is shocked that something like this would 
happen, and one of his employees angrily tells him it's no wonder the Sainard 
went on a rampage since they inscribed data from someone other than a NedŽian 
into it. The employees are angry at having lost a Sainard and storm out. 
apologizes, and Artis says it's the Sainard's fault for not taking in the data. 
Rena says it's sad though that the Sainard had to die even though it didn't have 
to. Artis says that it would be too dangerous to try and input your data into a 
Sainard any more. Rena asks how you will obtain a method of transportation in 
NedŽ, and Artis tells you to come to his office and talk about it. At this 
point, the woman who has been chasing you before comes out and is disappointed 
that she couldn't catch the battle.

Artis tells you in his office to enter the transport adjacent to his room, 
saying he will remove the lock. Rena asks what he wants, and Artis says that 
someone will explain to you once you teleport, and says that Narl probably 
wouldn't mind. asks if what you're going to do is bad, and Artis says that if 
you're going to save the world there are going to have to be some sacrifices. On 
the way out, Rena asks Artis whose data caused the Sainard to go on a rampage. 
"I don't need to answer that" Artis says. Enter the transport.

You will end up in somebody's house. He will come in and ask what you're doing 
there. apologizes and says you were sent by Artis. "Artis?" the man asks. Rena 
explains that you were sent here to get a Sainard. explains how the Sainard went 
wild, and the man asks you if Artis explained what you were sent her to do. 
Somebody asks where you are anyway. The man says that he is Noel Chandler, and 
you areÊin the Area for the Protection of Endangered Species. He asks if you 
came for a wild Sainard. "Wild?" someone asks. Noel says that Sainards were 
originally wild animals, and the NedŽians genetically altered them to serve as 
transport. asks if there are still any wild ones, and Noel says that there's 
only one left, and that in order to get it to obey you you will have to defeat 
it. He starts to leave, and says he will guide you to where the Sainard is. Rena 
protests saying that it's the last one, and Noel says that if you don't train it 
then it's going to die anyway. Leave Noel's house and go to the cave on the same 
island.

Items in Noel's House:
Daishizen no Seimei, Pet no Esa, 50,000V

Once you enter the Red Crystal Cave, Noel says that there's something not right 
about it and that there's a funny feeling in the air. Rena asks what's wrong, 
and Noel says he can feel the "killing instinct" (tough to translate) in the 
animals in the cave. He says they must be being manipulated by someone. Rena 
suggests the Ten Sages, and Noel says that it's a possibility. He says that 
usually other animals don't come in the cave because they can smell the Sainard. 
realizes that if the crazed animals run into the Sainard it could be in trouble.

Items in the Red Crystal Cave:
Dream Bracelet, Monshojutsu Riron (Monshojutsu Theory), ?MINERAL (Moonite), 
Resurrect Bottle, Cinderella Glass, Taka no Hagoromo (Robe of Hawk Feathers), 
Fruit Syrup, ?MINERAL (Meteorite)

One thing you'll notice on entering this dungeon is that the monsters are 
extremely tough and hit hard. The ones to keep the closest eye out for are the 
Peryutons. In addition to doing lots of damage, they can petrify characters and 
their feather bomb spread has a very wide range. The Hell Hounds also are strong 
enemies will breathe fire after glowing, so avoid them once they start to flash. 
Also, you'll note that the stalagmite in the battlefield here will get in your 
way a lot if you've got a bad formation. Tri-Shift 2, Free Fight, and Escape 
Shift I find to be the three most useful formations in this dungeon.

On the way to pick up the treasure chest with the Taka no Hagoromo in it, the 
woman who has been chasing you runs by and falls over. She drops something, and 
when you go to pick it up you will find it is a business card that says "NedŽ 
Newspaper editorial department, Chisato Madison."

When you reach the Sainard, it is being attacked by two monsters.

Boss: 2 Archemenes
HP 40,000 
Weak to Lightning

The primary strength of the Archemenes is their excellent ability to block 
frontal attacks. So the best way to defeat them is to hit them from behind. 
Aerial projectile attacks like Opera's Spread Ray or Precis' Barrier tend to 
work well too. Make sure that you keep at least one fighter character close to 
your spellcasters; the Archemenes can teleport across the battlefield so if you 
have your spellcasters isolated and an Archemene teleports nearby them they may 
be dead by the time your fighters can get there to assist.

Once the Archemenes are dead, realizes the Sainard is hurt from their attack and 
asks if you still have to fight it in order to control it. Rena says that you 
can't hurt it, and Noel agrees. The Sainard falls over, and two baby Sainards it 
was protecting come out from under its wings. puts his sword away and says that 
he can't take the baby Sainards' mother away from them. Rena heals the Sainard 
with her magic, and suggests you return to Central City to field ideas from Narl 
on a way to get around. As you leave, Noel stops you, saying there's something 
strange about the Sainard. Rena asks the Sainard if it will help her. It gets 
up, taking the baby Sainards with it, and you get on. Rena thanks Noel for his 
help and tells him you are going to go defeat the Ten Sages. Noel tells you to 
wait and asks if you will take him with you, saying he wants to strike at the 
Sages himself for making the animals violent. You can say:
1) All right, come with us.
2) Stay here and protect the animals.

If you pick 1, Noel will join your party permanently. Otherwise he will stay 
behind. Whichever you choose, now that you have the Sainard, return to Central 
City.



                                 Chapter 14 
                           The Field of Knowledge

Before going to talk to Narl, head to the newspaper room and talk to Chisato. 
She asks who you are. says "You're Chisato Madison, right?" Chisato says she is 
and asks how you knew her name. Rena tells her that you picked up her business 
card in the Red Crystal Cave. asks her why she's following you, and she says 
that she wants to get the story about the people fighting the Ten Sages. notes 
that she was able to make it through the cave and Chisato says that she's an 
initiate of the Jingu-ryu martial arts so she is all right, and that she will 
need it to keep a tail on you. asks if she still intends to follow you around. 
"Of course" Chisato says. Rena says it's too dangerous for her to follow you 
alone, and Chisato says it's all right. If you have an extra space in your 
party, you can ask:
 1) Then why don't you travel with us?
 2) Don't follow us around.

If you select 1 Chisato will join your party. (And you should, since this is the 
last time you will have the option to take another character with you) If you 
select 2 or have a full party Rena will tell Chisato not to keep following you 
around. She still insists until eventually her editor forbids her to follow you.

Return to Narl, and he will tell you that now that you have the Sainard you 
should go and get the powers of NedŽ so you can fight the Sages. asks what he's 
talking about.ÊNarl says that in order to defeat the Sages you will need to 
combine your powers with NedŽ's powers. asks what exactly you will need to do, 
and Narl tells you to go to the four Fields around Central City. He says that 
each Field has various trials that you need to pass to be able to proceed. A 
party member asks what the trials will be like, and Narl says they differ from 
person to person so he doesn't know. He lays out the location of the four 
fields; the Field of Knowledge to the north, the Field of Power to the 
northwest, the Field of Courage to the southeast, and the Field of Love which is 
floating in midair to the northeast. Narl gives you the Rune Code. Rena asks 
what it is, and Narl tells you that the four fields are sealed so that nobody 
can use them for ill and that the Rune Code is needed to break the seals. He 
then tells you that you should go to the Field of Knowledge first since it is 
the least difficult of the four trials; it is located on a pentagonal island to 
the north. He also tells you that the Field of Love has the strongest defenses 
so you should not go there until you're powerful. As you start to leave, he 
tells you that the NedŽian Defense Force is located in Raqua to the northeast in 
case you need their assistance. He then gives you a Link Combo before you leave.

At this point in the game, you can go anywhere in the world. You need to clear 
all four Fields, and you can finish them in any order. You can also visit any 
cities or towns you want to. I'm going to cover the four Fields from the easiest 
to the most difficult; that is, in order, the Fields of Knowledge, Power, 
Courage, and Love. I'm also inserting information on the various in somewhat 
arbitrary order; I'm including one for each Field; Givaway, Raqua, Fun City, and 
Armlock in that order.

GIVAWAY
Items in Givaway:
Fairy Glass

Pickpocket info:
Misty Symbol, Cinderella Glass, Super Ball, Dojin..., Nectar, 5000V, Rakugaki, 
Yarma Shokuzai Set (Yarma Ingredients Set), Artemis Leaf, Glass no Kutsu, 
Piyohan, Dasadasa Pierce (Tacky Earrings), Chie no Kagami, Kamikuzu, Yaso no 
Subete (All about Herbal Medicines), Yasou no Subete, Mannenpitsu, Star Pierce, 
500V, Mannenpitsu, Hermes no Riron, Joshitsugami, 500V, Genso bunsekiki (Element 
Analyzer), 10000V, Rune Metal

What's going on in Givaway:
Most of the people here either talk about things that are going on at the 
university or talk about the definition of "truth." In terms of helpful 
information, there isn't much here. However, if you talk to the head of the 
university, Barel, he will tell you that Rayfus is doing some "suspicious 
research." After hearing this, talk to Rayfus and he will tell you that he is 
trying to hack into the library at North City and investigate some suspicious 
files there. He says though that he can't get in and wishes he had some 
connections with someone with lots of info so he can get in. While this is 
completely inconsequential to the plot, it is a step to being able to access the 
Secret Information in the North City Database.

The Field of Knowledge is located on an island in the middle of the north Sea.

Items in the Field of Knowledge:
Janne Helm, Alpha Box, Chie no Kagami (Mirror of Wisdom), Rune Metal, Fruit 
Syrup, Great Punch, Fairy Glass,

In terms of enemies here, only the Wizards will be a very large nuisance; they 
can cast spells, petrify you with their energy bolts, and are invincible when 
they are moving. I've found the best way of dealing with them is to fight fire 
with fire and use attack magic against them; fighting characters will have 
trouble hitting them with the way they blink in and out.

In order to reach the inner sanctum of the Field of Knowledge, you have to turn 
on the six gyros around the central mirror. By stepping on the yellow squares, 
or pressing O in front of the various mirrors, you can teleport around the 
Field.

At the end of the Field, you'll find a floating red sphere. Someone will notice 
that there are two machines on the back wall; just as you do, the guard system 
activates and attacks you.

BOSS:
1 Magic Hand: HP 60,000, Strong to Earth, Water, Fire, Lightning, Star, and Fu
2 Magic Boxes HP 30,000, Strong to Fire, Lightning, and Star
1 Work Box: HP 30,000, Strong to Fire, Lightning, and Star
1 Guard Box: HP 30,000 Strong to Fire, Lightning, and Star

The Magic Hand by itself cannot do anything. It is "fed" programs by the four 
Boxes, which tell it what to do. The Magic Boxes make the Hand shoot a spread 
flame blast or a large laser respectively. The Guard box and Work box defend and 
heal the Hand. Therefore, there are two ways to handle this fight; to target the 
Boxes first and cripple the Hand's abilities, or to destroy the Hand first and
then destroy the Boxes. I suggest you destroy the Guard and Work box first, then 
destroy the Magic Hand, and finally the two Magic Boxes. The reason for this is 
that both Magic Boxes are directly in front of the Magic Hand's line of fire. 
Characters attacking the Work or Guard Boxes can be hit by the Hand's 
flamethrower, but not by the laser, which is most important; characters caught 
in the laser will basically die immediately. (For this reason, move all your 
characters out of its line of fire as soon as the battle starts) Taking out the 
Work/Guard boxes first will reduce the time needed to stand in the laser's range 
and to destroy the Hand. This is a battle where attack magicians are especially 
useful; Celine's Lunar Light is especially effective.

Once the defense system has been destroyed, Rena and step into the light under 
the sphere to "receive" the power of the Field of Knowledge, and they get struck 
by a strange force.

Rena is watching a scene of her as a child, crying. Rena wonders why her younger 
form is crying. Westa comes in, who was looking for Rena. She asks young Rena 
what the problem is; she responds by saying that "Chibi stopped moving." Westa 
asks if "Chibi" refers to the dog nearby. Young Rena says that Chibi is a friend 
of hers. Westa looks at the dog and tells young Rena that "Chibi has to go far 
away." Young Rena asks why, since he was always around before; she asks if he 
doesn't like her any more. Westa tells young Rena that "Chibi is tired from 
playing with you, and needs to rest." Young Rena tells Chibi "good night." Westa 
tells her to stop crying, because if she does then Chibi won't be able to sleep 
well. Young Rena agrees to stop crying.

Rena comes to and wonders what the flashback she just saw was. asks her what she 
saw, and Rena explains that she saw herself a long time ago. says "Me too.." You 
get the Chie no Hoshu (Gem of Wisdom).



                                Chapter 15 
                            The Field of Power

The base of Raqua is one island east of the Field of Knowledge.

RAQUA:

Pickpocket info: Piyonon, 3000V, Rune Metal, Recoil Bracelet, Magic Cross, 
Infinity Ring, Mithril, Resurrect Mist, Resurrect Bottle, Idaten, Magic Mist, 
Meteorite, Isis Tiara

What's going on in Raqua:
Not much. Raqua is where the NedŽian army is stationed while the Ten Sages are 
on Energy NedŽ. There's an aquarium in the basement but most of it is off-
limits. You can rest here for free though, and you can talk to Marianna, the 
commander-in-chief. Other than that there's not much to do here, although you 
can steal some pretty good items from the people here. (However, since you can't 
do a Private Action here you can't avoid any KJD losses from doing so)

The Field of Power is located on the snowy mountain near Givaway.

Items in the Field of Power: Rune Full Moon, Assault Bomb, Melty Lotion, Janne 
Armor, Marvel Sword, Blackberry, ?GUARD (Mithril Helm), Atlas Ring,


This is a long dungeon. If you want to clear out the mountain of all of its 
treasures, you are going to be here a while. What makes that difficult is that 
you'll probably notice that the enemies here do a lot of damage. While you won't 
have to deal with any annoying spellcasters or status ailments (outside of the 
occasional paralysis by a Ghast) the knight-type enemies here have lots of HP 
and do lots of damage. Buying the best armor available on NedŽ will still not 
protect you well enough; in order to be really safe here you'll have to make 
your own armor via Blacksmith, and powerful armor at that. If you have Magical-
Rasp assisted Blacksmith armor you should be all right. Also, while fighting in 
the caves, be careful not to let your fighter characters get too far away from 
your spellcasters; the battlefield is very large so unless you have really fast 
characters you may not have enough time to rush back and save any trapped 
spellcasters.

One thing to note about the Field of Power is that there are several places 
where you will have to fight groups of guardian Yetis. The thing about these 
battles that is difficult is that not only do you have to kill the Yetis, but 
you have to prevent them from getting to the switch located on the right edge of 
the screen; if they reach the switch they will pull it and cave in the part of 
the cave they are guarding. This not only blocks your way, but cuts you off from 
some of the treasure here as well, so you may have to change your strategy when 
fighting them to make sure this doesn't happen. Using items to increase your 
characters' running speed will help a lot, as will placing spellcasters right in 
front of the switches to block them. If it looks hopeless that a Yeti will make 
it to the switch, have one of your characters with the Chohatsu skill taunt them 
using the select button, and hope they forget about the switch and attack 
him/her instead.

There is one ledge on the mountain that overlooks some really nice scenery; walk 
out onto it, and you will be given the option to call down into the valley. If 
you do yell, then your voice echoes and starts an avalanche. You will have a few 
seconds to run into a nearby cave; if you fail and get caught in the avalanche 
you will be sent all the way back to the beginning of the dungeon. So unless you 
want to climb up the mountain all over again, don't call into the valley. On the 
other hand, when you're leaving the mountain, calling and deliberately getting 
caught in the avalanche will save you a lot of time on your way out.

Halfway across the bridge at the top of the mountain, you will catch sight of 
some ruins. A large golem appears and congratulates you for making it to the top 
of the mountain. Someone asks who he is, and the golem says he is the Guardian 
of the Field of Power and has been watching you fight your way up the top and 
says you are strong fighters. A party member asks if you pass then, and the 
Guardian says that he will test your power and if you defeat him then he will 
let you pass.

BOSS: Guardian
HP 130,000
Strong to Earth, Water, and Fire, weak to Dark

The battle against the Guardian is going to be long and drawn-out, and odds are 
your fighter-characters are probably going to run out of MP before the battle is 
over. The Guardian's best offense is a strong defense; most of your attacks will 
do very little damage, and some will do none at all. If he hits your characters 
they will be knocked way back, so direct hand-to-hand combat is often 
ineffective. Once you do enough damage to him, you will knock the Guardian's 
hands off and he will attack you with the shock balls that are left, doing more 
damage and creating electric fields. After even more damage he will be reduced 
to his torso alone, and will fire powerful lasers at you. The best way to take 
on the Guardian is to use multi-hit distance hissatswaza. The one I've found to 
be most effective is Opera's Hyper Launcher, although Chisato's Flame Launcher, 
Bowman's Senpusho, and Crawd's Koryuha are also very useful. In terms of 
spellcasters, you'll want Rena in this battle for sure, and Noel as well for 
extra healing if your levels are low. 

Once you defeat the Guardian, he will praise you and tell you to go to the altar 
ahead.

 notes that there is nothing at the altar. Suddenly there is a flash of light, 
and Rena sees a flashback of her as a child. Young Rena is in her house when all 
of a sudden Westa falls over. Rena says that she is watching the time when her 
healing power first awakened, and that she was really scared at that time. The 
scene changes to Westa's room upstairs; the doctor tells young Rena that if she 
gives her mother medicine she'll get better. Young Rena goes to get water. After 
she leaves, she hears the doctor say that Westa won't make it through the night. 
Rena remembers that at that time she wanted enough power to help her mother, and 
then it awakened.

The scene returns to normal and Rena says that since she was able to face her 
fear at the time she was able to save her mother. says "Running won't change 
anything..." Rena asks what he is talking about and just says "I was just 
running away then. What would have happened if I had stood up for myself?" Rena 
is confused, and tells her to never mind. Rena notices a gem is now on the altar 
and picks it up. You get the Chikara no Hoshu. (Gem of Power)


                                    Chapter 16
                               The Field of Courage

Fun City is located on the east edge of NedŽ. It will cost you 75V/character to 
enter. You can do Private Actions there too, but they won't start immediately; 
you have to buy your tickets first.

Pickpocket info: 
Kimyo na Boshi (Odd Hat), Kimyo na fuku (Odd Clothes), Dulfol, Megami no zo 
(Goddess Statue), Orange Sherbet, Orangeade, Kamikuzu, Vanilla Ice, Beer, Banana 
Crepe, Gold Idol, Silver Idol, Pretty Idol, Natural High, Rot Bracelet, High 
Heel, 1000V, Blueberry, Succubus Cologne, Kagayaki no Pierce (Shining Earring), 
Ochakumi no Aima, Superball, Orangeade, Beijing Duck, Dasadasa Pierce, 800V, 
Namakura SwordÊ(Bent Sword), Aroe Jam (Aloe Jam), Ninjin no Ice, Mannenpitsu, 
Necklace, Cure Stone, 500V, Might Chain, Tokkoyaku, Kizunda Sashimi (Damaged 
Sashimi), Discovery Card, Idaten Ship, Knuckle, Bikkuribako (Surprise Box), 
Rakugaki, Carrot Juice, Natural High, Pictorial Card, Wine, Ninjin no Ice, Pixie 
Cologne, Kaiga "Haru" (Painting "Spring), Vol Up Card, Goshintai, 400V, 
Superball, Dojin!, Lunatic Ring, Pretty Idol, Fairies' Card, Goshintai, 
Tamatebako, Necklace, Blueberry, Lavender, Crystal, Hexagram Card, Motogyunyu, 
Nectar, Kamikuzu, Mannenpitsu, Insane Ring, Promised Ring, Pin Heel, Bunny 
Shoes, Urachoubou, Karai Cake, 600V, 500V, Fairies' Card.

What's going on in Fun City:
People are enjoying themselves in general, but none of them provide much 
information toward your quest.

Fun City has lots of attractions where you can enter contests to try and win 
items or gold to make your party more powerful. The various attractions in Fun 
City include:

The Bunny Races:
At the north end of town, in this contest you use tickets to bet on races to try 
and win items. If you've ever played Dragon Quest 5, the format is similar to 
the Slime Races; for more detailed information check out the Star Ocean 2nd FAQ.

The Cooking Master Competition:
Located at the east end of town, this is a competition where characters can use 
their Ryori Item Creation Tokugi to cook as much food as possible and compete 
against a computer opponent. You can win ingredients available nowhere else 
here. For more detailed information, check out the Star Ocean 2nd FAQ.

The Fortune Teller:
Located above the Cooking Master Competition, there are three fortune tellers 
here, but you can only "use" the middle and right fortune teller. The middle 
fortune teller will charge you 300V to "look at your past." You can choose to 
look at:
1) Percentage of treasure chests in the game opened
2) Percentage of Item Creation successes,
3) Percentage of successful Pickpocketing
4) Times you saved the game
5) Total number of battles
6) Number of times you ran from battles
7) Number of monsters defeated
8) Highest number of consecutive Battle Skills scored
The right fortune is a "love" fortune teller; pay 350V and she will tell you 
your "chances" with the male members of your party. You can only have your 
compatibility checked when Rena is alone. (ie during a Private Action) The 
fortune teller will give an overall evaluation of the AJD and YJD levels between 
Rena and each of the male characters in your party. No concrete levels will be 
given, just a "good" or "bad" evaluation.

The Battle Stadium:
Located on the west end of town, the Battle Stadium is a place where you can 
enter your characters in various battle contests to try and win items, money, or 
skill points, depending on which contest you enter. The format is essentially 
the same as the arena from the first Star Ocean, with a few changes; check out 
the Star Ocean 2nd FAQ for more detail.

The Dojinshi store:
Located above the Battle stadium, this is a store that sells "otaku" type goods 
like posters, figurines, and Dojinshi. (publications kind of like fan 
magazines/stories/manga) You can buy different types of Dojinshi here, which 
apparently have no practical use in the game at all...

Apart from the primary attractions, Fun City has a good store with lots of 
valuable items for item creations, and many types of healing items. Also there 
are plenty of people to pickpocket here, some of whom have excellent items. You 
can steal a pair of Bunny Shoes, quite arguably one of, if not the most, useful 
items in the game from the bunny by the entrance to the Bunny Races.

The Field of Courage is located on an island on the central south edge of the 
map.

Items in the Field of Courage:
Sour Syrup, Stone Check, Mithril Greave, Janne Shield, Sizer, Liquor Bottle.

In terms of enemies, the Field of Courage is only a little more difficult than 
the Field of Power. There's an occasional Surround Attack by eight Dark 
Kelseiders that can be difficult, the Otifs can petrify you, and the Fenrir 
Beasts are rather difficult like most lizard-monsters are, but other than that 
it shouldn't be too difficult for characters that can handle the Field of Power.

The block at the entrance of the cave says "Push on ahead." This is a hint as to 
how you can reach your first destination. Whatever direction you go, you have to 
continue in the direction that is "forward," or else you will get stuck in an 
endless loop and have to start over. If you backtrack you'll also have to start 
over. It's not too difficult to find your way to the place you're trying to 
find, but if you are having trouble, the fastest way to get there is, starting 
from the entrance, to go N (left side), NW, N, W. Note that while there is more 
than one way to reach the final destination, none of the routes will take you by 
all the treasure chests in the cave so you will have to do some exploring to get 
them all. Once you reach your destination, a small altar, you will find the 
Yusha no Zo. (Hero Statue)

With the statue, go to the elevator in the southeast corner of the dungeon and 
ride it to the second floor altar. When you reach the altar, will suggest that 
the altar originally had something on it, and Rena says that the statue you just 
found might be what goes there. You will have a choice to put the statue on the 
altar; when you do so the ceiling will cave in and the Guardian of the Field 
will fall through the ceiling. It tells you that courage without power is 
recklessness, and challenges you in battle to "prove your courage."

BOSS: Guardian
HP 130,000
Strong to Earth, Water, Fire, weak to Dark.

This Guardian is essentially the same as the Guardian of the Field of Power. The 
only difference between the two is that instead of punching you in its initial 
form, this Guardian will fire missiles at you.

Once you defeat the Guardian, it congratulates you and tells you to take the 
Power of Courage.

Rena is sitting down in a dark space and hear a voice calling her name. She and 
asks who is calling her. The voice asks her if she has the courage to throw away 
everything as a NedŽian. Rena is confused, and the voice tells her that NedŽ has 
been around for too long and is reaching its limit. Rena asks the voice what it 
is talking about, and it tells her that she was born on NedŽ long in the past. 
Rena asks the voice again to identify itself again, but it ignores her and tells 
her to "see it with her own eyes later" and to decide for herself. Rena calls 
again, but the voice says nothing and disappears.

When the scene returns to normal, Rena is confused and asks her what she saw. 
Rena explains how she didn't see anything and how the voice told her to "throw 
away everything." Rena asks what it could mean, and tells her he's not sure. 
goes on to explain that his "vision" told him that everyone has to face up to 
something in their life so it's not something special to be courageous when the 
time requires it. Rena turns around to see that on the altar is the Yuki no 
Hoshu (Gem of Courage) and goes to pick it up.


                                 Chapter 17
                             The Field of Love

The town of Armlock is located on the far southeast corner of the map.

ARMLOCK:
Pickpocket info:
Sour Syrup, Cinderella Glass, Kaiga "Saigo no Banshoku" (Painting "Last 
Supper"), Secret Boots, Hen na Katamari, Mekkin Tebukuro, Magician Hand, Mithril 
Dress, Music School, Force Sword, Joshitsugami, 1500V, Kokumotsu, Ochakumi no 
Aima ni, Smith Hammer, Yori no Compote (Pear Compote), Moon Pierce, Yamueki "Mu"
Shizuku Shibori, 150V, Wine, Magic Rock, Tri-Emplem, 5000V, Herbal Oil


What's going on in Armlock:
Armlock is the only place on NedŽ where weapons are allowed to be made. However, 
their usage is also forbidden. Similarly, you can buy the best weapons for sale 
in the game here. Also, there is talk of a "fuuin no Tobira" (Sealed Door) by 
the back of the town that has been sealed off for a long time, and nobody knows 
what's behind it. Also there is talk of a strange secret store called the "Fake 
Gallery." 

The Field of Love is located smack in the middle of the map. It's floating high 
in the air, so you'll need to land there with your Sainard.

Items in the Field of Love:
Serpent Tooth, Holy Rod, Resurrect Mist, Hot Syrup,

The Field of Love is by far the smallest of the Fields. On the other hand, the 
monsters here are quite tough, so be forewarned. The Breakwings and Master 
Wizards are the two most annoying monsters since they can cast powerful spells 
like Shadow Flare. The Gelatin Blocks that show up here are also extremely 
difficult to hurt and do lots of damage, but if you manage to kill them they 
will give you tons of experience, so keep an eye out for them.

Reaching the end of this Field requires no real special tricks; just touch the 
red spheres in the center of various blocks to rotate them so you can proceed. 
You'll have to rotate both in order to make it to the end.

When you reach the end of the Field, a woman will appear and say that she is the 
fairy of the spring you are at, and tells you to come forward. The party does, 
and at this point one of your characters will be paralyzed and teleported in 
front of the fairy. She laughs and says that she already killed the real 
protector of the spring. She tells you her name is Lavar, and that she's the 
first disciple of the Ten Sages. Rena runs forward, and Lavar warns her not to 
move or else she'll kill whatever character she has taken hostage. She demands 
that you give her the Rune Code and tells you she'll kill her hostage if you 
don't give it to her. Whoever is captive tells you not to listen to her, but 
Rena gives her the Rune Code anyway. Lavar demands that the rest of the party 
step back, and they do. Then she attacks you.

BOSS: 
Lavar: HP 60,000, Weak to Light
2 Breakwings

Even on Universe, I've always found Lavar to be a pushover. In fact, I usually 
find that the Breakwings with her give me more trouble than she does. In terms 
of fighting power, Lavar is very weak; her defense is extremely low and her 
physical attacks are weak too. If you give her an opening, she can cast spells 
to heal herself or hit you with a multi-attack beam, but if you have someone 
constantly attacking her she will usually die without a fight.

Once you defeat Lavar, Rena will ask the former hostage if s/he's all right, who 
says that they're fine. Upon waiting, nothing appears on the platform. and Rena 
climb on, and suggests that maybe the spirit really was killed by the Ten Sages' 
minions. Before Rena can respond the room starts to glow and there is a large 
flash of light.

Rena finds herself looking over somewhere she doesn't recognize. She sees 
someone there and wonders who it is. She feels a strange warm pulsation and 
feels at ease all of a sudden.

When Rena comes to, says he saw himself now and in the past. Rena is just 
confused about what her vision meant, and asks if she's all right. Rena says she 
is, and when she turns around finds that the Ai no Hoshu (Gem of Love) is behind 
her; she picks it up.



                                     Chapter 18
                                    Confrontation

With all four Fields cleared, return to Central City and talk to Narl. He will 
note that you have received the power of all four fields, and Rena will tell him 
that she doesn't feel any more powerful. Narl tells you that even if you don't 
realize it, you are much stronger and are probably better than any NedŽian. At 
this point, Marianna comes out of the side room and tells Narl that the defense 
force in Raqua is ready. Narl tells her that you are ready as well, and suggests 
starting the plan to invade Feenal immediately. If you have never met Marianna 
before, Narl will introduce her as the head of the Raqua Defense force. She then 
leaves. Narl tells you the plan to invade Feenal will begin at noon the next 
day, and asks you to help. Rena is surprised that the plan will begin so soon, 
and Narl says that the more time you waste, the worse off you are.

At this point, one of the party members asks if there is any way to contact the 
others on Expel to let them know where you are. Narl,, Opera, and Ernest (if 
they're with you) are suddenly silent. The party member asks if it's not 
possible, and Narl tells you that "Expel no longer exists." Somebody asks Narl 
to explain what he's talking about. Narl says that Expel collided into Energy 
NedŽ and was atomized, and everyone on the planet was killed. Someone gets 
angry, saying that there's no point in defeating the Sages if Expel won't come 
back. Narl says that there is a way to restore Expel to its previous state. asks 
what he means, and Narl says that by using the Time-Space Transport shield that 
surrounds NedŽ, it is possible to transport Expel back to the state it was in 
just before it collided with NedŽ. asks if that's really possible. Narl says 
that theoretically it is, but in order to control the Time-Space Transport 
Shield the energy from all the cities on NedŽ has to be used, and since Feenal 
is currently under control of the Sages they have to be defeated first. Everyone 
comes to the conclusion that you should fight the Sages now so that you can get 
Expel back. Then the party goes to rest for the upcoming battle.

The next day, the party uses the Transport to teleport to Raqua. Noel and 
Chisato (if they're with you) will say something about "it should be done" and 
"NedŽ has been around long enough anyway." In Raqua, Narl tells you that the 
Sages have put an energy field around Feenal so that you can't use a Sainard to 
make it there, and that the people of Feenal destroyed the transport there so 
that the Sages couldn't use it. Rena asks how you'll get there then, and Narl 
says that the field only extends to about 100 meters below sea level, so by 
traveling underwater you can go under the field. asks how you'll do that, and 
Narl says thatÊyou can ride in the pouch of an aquatic animal called a Herash, 
which is why you came to Raqua.

In the next room, you'll find the Herash; Narl says it may look fierce but is 
actually quite tame. Narl, Marianna, and the soldiers get on the Herash, and the 
party follows. You'll travel to a dock near Feenal; it's only a short walk from 
the dock to the town.

Upon entering Feenal, Narl and Marianna say that there's something strange about 
the place, and then two of the Sages teleport in. The sage with the gray hair 
and black cloak greets you and says that he's been waiting for you for quite a 
while. Rena asks what he's talking about, and he says that their final goal has 
come one more step to becoming completed and wanted to make an announcement to 
you. The red-haired Sage says that they have completed a system to move NedŽ 
through the universe and an anti-starship weapon, and are close to finishing a 
weapon that can destroy a planet., Opera, or Ernest will say that the Earth 
Federation is not going to sit for that. Another sage appears and says that the 
Federation's positron cannons cannot even scratch NedŽ's shield, and their 
shields would crumble under their antiproton cannons.

On the screen above, a starship appears. Rena asks what it is, and says "It's 
Calnus." If Opera or Ernest is with you, they'll ask "THE Calnus?" otherwise 
someone will ask what Calnus is. says that it's his father's ship. One of the 
Sages orders firing their weapon at 10% power. On Calnus, one of the ship's 
officers tells Ronixis that an energy cannon is going to be fired from the 
energy field, and Ronixis says "From the middle of a supernova!?" The Operator 
says that there might be something inside of it, and Ronixis orders the crew to 
send friendly messages on all channels and to raise the shields just in case. 
Their messages are ignored, and Ronixis tells the crew to prepare for impact. 

After the first bolt is fired, the shields drop to 72% power. The gray-haired 
Sage is surprised how good Calnus' shields are, and the red-haired Sage orders 
him to raise the power to 30%. On board Calnus they detect the new beam forming 
and Ronixis orders all auxiliary power to the shields.

After the second bolt's impact, the shields drop to 22%, and the Operator tells 
Ronixis the shields won't be able to withstand the next shot. Ronixis orders a 
counterattack with the ship's positron cannons. An officer asks where to aim on 
such a huge energy field, and Ronixis tells him to pinpoint where the first two 
shots came from and shoot there.

The beam does nothing to NedŽ's shield, and the red-haired Sage orders the power 
raised again. tries to plead with them not to fire again, but they prepare to 
shoot anyway. On board Calnus Ronixis asks if their shot did anything, and the 
operator says that she can't tell. One of the officers detects the third shot, 
but it fires before Ronixis can do anything.

After seeing the destruction of the Calnus, gets really angry and says he's 
going to kill all of the Sages. Another Sage appears and asks the red-haired 
Sage, who he identifies as Gabriel, to leave dealing with you to him. Gabriel 
gives him permission and the gray-haired Sage tells Zaphikel (the Sage that just 
appeared) to "go easy" on you. The other three sages disappear, and Zaphikel 
tells you that no matter what it was you did at the four Fields, you can't stand 
up to him and summons some robots to surround you. Marianna orders everyone to 
attack.

Fight:
Takikodus: HP 25,500, Strong to Water, Wind, Fu, and Light.
1 Mi-Il 64: HP 18,000, Weak to Lightening and Star

The toughest monster in this fight is the Takikodus, who is very fast and can do 
lots of damage with its "Multiple Terror" machinegun. You can pretty much ignore 
the Mi-Il; concentrate on surrounding the Takikodus. You might want to use some 
Idaten Ships or Idaten Nankos to be able to catch up with it.

After defeating the first wave, Zaphikel says "There's more where that came 
from" and summons another Takikodus and Mi-Il to fight you. Once you defeat 
them, Zaphikel summons yet another wave, and Narl says "It's hopeless...there 
are too many of them." attacks Zaphikel

BOSS: Zaphikel
HP 150,000
Strong to Earth, Fire, Lightning, and Dark

Outside of cheating, this is an unwinnable fight, so don't waste your time 
trying to. (or at least don't waste any items in the battle trying to) Just let 
Zaphikel kill you.

Zaphikel laughs at how weak you are, and a party member notes that you can't 
even hurt him. Marianna says she never thought that they'd be this much more 
powerful than you. Narl suggests you retreat. Zaphikel says he won't let you 
escape, and Marianna tells you to run while she holds him off. Rena is opposed 
to the idea, but Marianna tells you you have no other choice. You and Narl run 
away. Zaphikel tells Marianna she is admirable for sacrificing herself to save 
you. Marianna tells him she has no intention of losing and attacks him.

The next day, Narl asks you if you slept well. The entire party is silent. Rena 
tells Narl that you can't defeat the sages, and Narl responds by saying you 
fought well. One of your party members says it's a miracle you're still alive. 
Narl says "But you couldn't stand a chance against the enemy. Why do you think 
that is?" Rena suggests it's just that you're too weak. Narl says that the 
problem is not that you are weak, but that you don't have correspondingly 
powerful weapons. "Weapons?" Rena asks. Narl says that originally the weapons 
you should use were not supposed to ever be used but that there is no longer any 
choice. asks Narl what he means, and Narl says that he will take you to the 
Monsho Weapon Research Facility. The reason that he says that there is no longer 
any choice was because of the emblem that was behind the Ten Sages at Feenal. 
Rena says "Wasn't that just decoration?" and Narl says that it was actually the 
ultimate Monsho: the Destruction Monsho whose effect is the destruction of the 
entire universe. asks "Wasn't their objective to conquer the universe?" Narl 
says he has no idea what they are thinking, since if destroying the universe was 
their goal they wouldn't have had to return to NedŽ. Rena asks if there is a way 
to stop the Monsho even if you defeat the Sages. Narl tells you just to worry 
about defeating the Sages and that he will try and figure out something to do 
about the Monsho. Narl tells you to go to the city of Armlock and that he will 
meet you there shortly. Head to Armlock.


                                    Chapter 19
                      The Monsho Weapon Research Facility

  As soon as you reach Armlock, someone will be waiting for you to tell you that 
Narl is waiting for you at the Sealed Door. Head there and Rena will ask Narl 
what the Sealed Door is. Narl explains that it is a door that was made to seal 
off a certain place, and that only a few people know the code to open it. He 
says that he just unlocked it so you can enter. Upon entry, you will see a 
Transporter. Rena asks why it is so securely protected, and Narl says when you 
get there you'll find out.

The Transporter takes you to a place that looks like a forest, and Rena asks 
where you are. Narl says that you are in the ruins of the Monsho Weapon Research 
Facility. He leaves the party, telling you that he is going to go ahead and asks 
you to take a walk around if you want. He starts to say something to Rena, but 
then decides not to and leaves. The party splits up and looks around. Rena says 
that she gets the feeling that she's been here before.

Item in the Research Facility:
Mind Ring

Upon entering the inner chamber, Narl greets you. He explains that the room that 
you are in contains all the records of the facility, and that everything that 
happened here before the facility was destroyed was recorded. He goes on to say 
that he would like you to watch the recording of when the facility was destroyed 
because there should be a hint on how to defeat the Sages there. Rena says she 
feels somehow afraid. Narl starts the video, saying that he's never seen it 
before himself.

A message goes on saying that the facility is going to be destroyed in 5 minutes 
and asks all employees to head to the shelter. The head of the facility, Reema, 
enters the room with an employee; the employee asks her to escape to the 
shelter. Reema tells him that with the uncontrollable Creation Energy the 
shelter will offer no protection, but that it's all right because the 
destructive wave of energy will be teleported to another dimension via the Time-
Space Shield and the Eternity Field surrounding the field. The employee says 
there's no time to escape to the outside of the facility, and Reema says "I 
know. We're finished." Reema says that there's something she wants to test, and 
the employee asks what it is. "I want to put Rena in the container I'm 
developing" Reema says. She tells the employee to go get her child Rena, and he 
does. Rena is upset but Reema tells her that she will save her. The employee 
says that the container is not made to put living matter into, and Reema says 
that if Rena's going to die anyway she might as well try, since no adult would 
fit inside. Reema apologizes to Rena for not being able to spend more time with 
her and gives her a pendant as an early birthday present. She gives the employee 
the access code to the data bank and the video ends.

 asks who the Rena in the video was, and Narl says that she was the daughter of 
the head of the Research Facility, Reema. Rena says "That's me, wasn't it?" She 
says that although she doesn't remember the experience her "body remembers it." 
She asks Narl how long ago the accident at the facility takes place. Narl says 
"This may be hard to take, but it happened 700 million years ago." is very 
surprised, and Narl explains that while the Time-Space Shield absorbed all the 
energy from the explosion, the box that Rena was put in was made so it could 
survive the shield and be teleported through space and time, so it was absorbed 
along with all the energy, and that most likely it was teleported to Expel far 
in the future. Rena realizes that her mother's not around any more and that she 
died 700 million years ago, then says for some reason it doesn't bother her. 
Narl says that now that he has the access code to the database, he can search it 
for any information to help you and leaves. Rena also runs out of the room.

Return to the entrance to the Facility and Rena will walk into the forest. She 
looks at a large tree and says "It must have been here for a long time." Noting 
that she feels calm here for some reason, she wonders if she remembers the place 
from the past. At this point, comes in. Rena apologizes for running away. She 
tells that she sort of remembersÊit and that it feels "natsukashii." ("the 
positive feeling experienced when exposed to something nostalgic," lit.) Rena 
says that the tree in front of her is probably one or two thousand years old so 
she is much much older than it. She asks if he thinks that her mother loved her; 
since she was always researching it looks like that she chose her research over 
her daughter. says that long before his mother got married she was an officer of 
the Federation, and right after he was born she returned to her work as a 
scientist, specializing in "Monsho Science." He goes on to say that at the same 
time she didn't ignore and couldn't give up either. turns around and says that 
Rena's mother was probably the same; she loved both Rena and her research so 
couldn't give up on either. Rena nods, and tells her that if she feels bad she 
doesn't have to hold it in because the rest of the party is there to help. Rena 
hugs, then says that "this place is like the Shingo Forest" and that she 
probably liked the Shingo Forest so much because it was like the place she knew 
as a toddler.

After however long they wait there, asks Rena if she feels better. Rena 
apologizes for having toÊsubmit to all that at the same time he is having to 
deal with the death of his father. says that it's OK and that he's all right, 
because he's "sure his father wouldn't want me to be sad." He then tells Rena 
that you should go since the rest of the party is waiting.

Back at the central information center, Rena apologizes for running off, and 
Narl apologizes for showing her her mother's death on tape. Rena says that 
although she'd be lying to say that it wasn't a shock, it was something she 
wanted to know in the first place so she's glad she saw it. Narl tells her that 
he's finished collecting the data and tells you to return to Armlock.

On return to Armlock, you ask Narl if there was any hint on how to defeat the 
Sages on the data chip he got. Narl says that all he found was some sort of 
blueprint but he's not sure what it's for. He goes on to say that there's a 
genius in the town that will be able to decipher it so there's nothing to worry 
about. Go to the house in the center of Armlock with smoke coming out of its 
chimney. Inside a woman is working at a desk; Narl introduces her as Professor 
Mirage. Mirage asks what it is that Narl wants, and Narl explains about the disk 
with the weapon blueprint. Mirage asks if he's serious about having her make a 
weapon with past technology like that, since use of weapons in a real battle is 
forbidden. Narl explains about the Destruction Monsho, and upon hearing this 
Mirage agrees to the task.

Inside Mirage's workshop, it takes very little time for her to decipher the 
blueprint; she says is really impressed with the weapon, saying that it could 
destroy a small planet. asks what kind of weapon it is, and she says "Can't you 
tell? It's right on the screen." says "Isn't that just a sword?" Mirage says it 
looks just like a sword, but it actually uses antiproton material. "What's an 
antiproton?" Rena asks. says "But isn't it impossible to keep antiprotons within 
a fixed area?" Mirage makes a comment about how knows a lot, then goes on to say 
that the device in the plans makes it possible to control them. Narl says 
thatÊfortunately the Sages knew of neither the Research Facility nor the 
existence of Antiproton Weapons, so they should be able to penetrate the defense 
shields the Sages surround themselves with. Mirage says "But we don't 
haveÊmaterials;Êwe need Rare Metal to stabilize the antiproton matter." Rena 
asks what Rare Metal is, and Narl says that Rare Metal can only be found in the 
mine transported from when NedŽ was a planet, Minay Cave. suggests you go there 
to mine the Rare Metal, and Mirage says "It won't be that easy." Rena is 
confused, and Narl says that Minay Cave wasÊoriginally transplanted from another 
planet, Vark. Mirage says that the life forms on Vark were silicon-based and 
that to put it simply, the Varkians' bodies are Rare Metal. Narl says that the 
more pure the Rare Metal, the more powerful the Varkian. A party member says 
"Then we can't get the Metal without defeating a Varkian?" Mirage says that the 
weapon in the plan requiresÊextremely pure Rare Metal, to such a level that any 
Varkian that would suffice might be even more powerful than the Sages. Rena says 
that you don't have any choice and asks where the Cave is. Narl says that it's 
located on an island to the west of Armlock. He gives you the key to the cave so 
that you can enter. Head there.

Items in Minay Cave:
Fruit Syrup, ?MINERAL (Damascus), Fresh Syrup, Tokkoyaku, Meteorite, Lightning 
Gun, Kizuke Kusuri, Mithril Mesh, Liquor Bottle, Smith Hammer, Aseras,

The only new enemies in Minay Cave of any import are the Evil Waters, which can 
paralyze you but otherwise are not much to worry about. Most of the fights here 
will be against groups of Breakwings, which will take a long time to kill but 
otherwise should not be too much trouble if you are wearing the best equipment 
you can make.

At the end of the dungeon, you will come upon a huge Varkian, who will attack 
you.

Boss: Vark
HP 150,000
No strengths or Weaknesses

The Vark only has a single attack, the "Lose Patience," and only attacks 
occasionally. On the other hand, the "Lose Patience" attack is VERY powerful, 
and will do several thousand points of damage to your entire party, possibly 
killing them outright if you are playing on Galaxy or Universe. Therefore, I 
suggest you take three fighter characters into the battle and Rena. Equip your 
fighters with multi-hit waza and have them try to kill the Vark as quickly as 
possible while Rena heals the party after the Vark casts Lose Patience. Rena is 
a necessity in this battle; without her it will be very difficult to win.

Once the Vark dies, Rena says the area seems quieter. Someone says that the Vark 
you just defeated was probably the strongest, and now that you've killed it all 
the others have lost their aggression. Similarly, once the Vark is dead no 
random battles will occur inside the cave. Leave and return to Armlock.

Once you give the Rare Metal to Mirage, she will tell you that she'll start 
right on developing the weapon. Rena asks where Narl is, and Mirage says that he 
returned saying he had something he needed to do, and left a present for you on 
his way out. asks what it is, and Mirage says it's an N.P.I.D, a free pass into 
Fun City. Rena asks what Fun City is and Mirage explains that it's an amusement 
park, "NedŽ Play Station" that was converted into a town. She says that it will 
take her three days to make the weapons and asks you to go there. says you 
shouldn't be playing right before facing off against the Ten Sages, and Mirage 
says that Narl ordered it, and that the "amusement" there is different than 
"playing." 



                                    Chapter 20
                             The Sages' Counterattack

Enter Fun City, and an employee will greet you and guide you to the arena there. 
Rena asks him what you're supposed to do there. He tells you that they have made 
a simulation where you can fight the Ten Sages. "Simulation?" Rena asks. The 
employee tells her that the arena creates "virtual monsters" for people to fight 
and they have recently added a "Ten Sages" program. The announcer starts the 
program and the party fights the simulated Sages.

Three days later, the party has all but mastered the simulator. At this point 
Mirage comes in and comments on how well you're doing. Crawd asks Mirage if the 
reason she came was that she had finished the weapon. Mirage says she's done, 
and gives Crawd an Antiproton Sword, the Sacred Tear. Then she gives Rena an 
Anitproton Knuckle, the Fallen Hope.ÊAfter giving Rena her weapon, Mirage gives 
you the Void Matter which will resonate with your other weapons and surround 
them with antiproton fields. Mirage tells you she's going to go home to finish a 
thesis, and wishes you luck. Rena thanks her and Mirage says it was fun for to 
make the weapons in the first place.

Crawd asks what you should do now that you have the new weapons, and Rena 
suggests you stay a little longer in Fun City, as you have yet to hear from 
Narl. Crawd says you should train some more while you're here. Talk to the 
tender of the arena and you will have three choices:

A) Train
B) Rest
C) Go see Narl

You can train as long as you want; when you're ready to leave select C. Rena 
will suggest you return to Central City to find Narl. Crawd doesn't want to 
leave yet and suggests you fight the Ten Sages simulation one last time. Rena 
agrees and the program starts. Before anyone starts fighting, a voice sounds: 
"If you want, how about if I help participate in your training?" Zaphikel, 
Metatron, and the robotic-talking Sage appear in the arena. Metatron greets you 
and says that "Master Raphael's information was right about your misbehaving." 
The robotic-talking Sage introduces himself as Jophiel. Crawd asks what they're 
doing in the arena, and Zaphikel tells him that after hearing about you training 
to defeat them they thought they'd come and "assist." Zaphikel teleports into 
the ring and says that he will take care of you since your fight before was "so 
rudely interrupted." Metatron says that he'll go after "that woman here earlier" 
and disappears. Jophiel says "I'll just kill whoever I feel like" and similarly 
leaves. Zaphikel destroys the simulated sage and tells you not to get 
overconfident for being able to defeat a mere model. He attacks.

BOSS: Zaphikel
HP 150,000
Strong to Earth, Fire, Lightning, and Dark

Zaphikel is a master of close combat and has two multi-hit techniques, the 
Initial Slay and the Cruelly Rush. If a character gets hit by one of these they 
will take a lot of damage. For this reason, long-range techniques work the best; 
keeping Zaphikel away from you should be your primary concern. Multi-hit 
techniques like Opera's Hyper Launcher or Chisato's Tear Gas work well. Another 
useful strategy is to use a fast-moving character like Chisato to use the "play 
chicken strategy" to make him use his techniques (especially Cruelly Rush) and 
step out of the way, then attack him from the rear while he is executing the 
technique. You will definitely want Rena and Noel in this fight as well to heal 
any wounded allies. Zaphikel is very fast so unless you have hyper speed (either 
through a pair of Bunny Shoes or the Idaten items) trying to run away from 
Zaphikel will probably not work.

Zaphikel is shocked that he lost and congratulates you heartily before dying. 
The entire party is also similarly surprised that they actually killed one of 
the Sages. Rena "snaps out of it" and realizes that you have to go chase after 
the other two, and you leave the arena.

On leaving the Battle stadium, several lasers fire out from behind you. A crowd 
of people run out of the stadium calling for help. You hear Jophiel laughing as 
he incinerates several people trying to escape. Then he appears in front of you, 
and surprised, he asks what happened to Zaphikel. One of your party members tell 
him that you already killed him. Jophiel is very surprised, but before he can do 
anything, the party attacks.

BOSS: Jophiel
HP 160,000
No strengths or weaknesses

Speed is of the essence in this battle. Jophiel has only one real technique, the 
"Imprisonment" which drops fire from the sky on top of all party members, and 
this fire is difficult to avoid. Other than that Jophiel doesn't do very much 
and takes a while to prepare an attack, but is very fast. He likes to run away 
from the party then fire at them from long range, and is so fast that catching 
up to hit him is very difficult. For this reason, you will want as many party 
members as possible wearing Bunny Shoes or using Idaten items so you can keep up 
with Jophiel. In terms of techniques, I've found Ashton's Dead Triangle and 
Opera's Alpha On One to be the two most useful techniques in this battle. While 
connecting with a Dead Triangle will be extremely difficult doe to the slow 
speed of the technique, if you do you will freeze Jophiel's movement giving your 
fighter characters enough leeway to reach and hit him. Opera's Alpha On One 
bolts are guided so they will chase Jophiel as he runs away. If you do manage to 
corner him, use techniques that will go up into the air, like Crawd's 
Bakuretsuha or Ernest's Broken Heart, because the fact that Jophiel floats means 
that you may have to do jump attacks on him if you attack normally, which will 
make holding your position difficult.

After the battle Jophiel is really surprised, and can't understand how you beat 
him. He dies, and Crawd wonders where Metatron could have gone. Another party 
member mentioned that he said something about "going after that woman." A third 
party member suggests that the woman he was referring to was probably Mirage. It 
is decided that you should go to Armlock to try and get to her first.

On the way out, one of the gate tenders asks Crawd what the fuss inside is 
about, and Crawd tells him about how the three Sages broke in. The gate tenders 
rushes to the information booth to send a message to Central City. Head to 
Armlock.ÊWhen you arrive there, there will be a crowd outside Mirage's house and 
Crawd will ask what's going on. The people assembled outside say that somebody 
descended from the sky and entered Mirage's house. At this point, Mirage gets 
knocked through the door, and Metatron comes out. Crawd tells him that his 
actions are unforgivable, and Metatron asks "How about you? You've taken a lot 
of lives yourself up till now." Crawd says that you only did that because of the 
Sages' actions in the first place. Metatron says "You can only see things from 
your point of view..." and attacks.

Boss: Metatron
HP 170,000
Strong to everything

Because Metatron is strong to everything, attack mages will be essentially 
useless in this battle. You might want Noel for backup healing,  but usually I 
bring in three fighter characters and Rena. Metatron basically attacks the same 
way he did when you fought him at the top of Elria Tower. His only special 
attack is the Meta-Cancel, a very quick double-slash. He usually uses it when 
you're in the middle of another attack so it is difficult to avoid. Metatron's 
other technique, the Meta-Guard, is more formidable; he puts up an energy field, 
and while this energy field is up you cannot hurt him at all. With his Meta-
Guard, you should switch your fighter characters' AI to "Teki kara hanare yo!" 
otherwise they will continue to attack him. Instead, have a fast character act 
as a decoy to draw away his attack and then dodge it while the barrier is up. 
When his barrier goes back down, change your characters' AI back and attack him 
again. In terms of what techniques are good, I find that using multi-hit 
techniques are best; if you manage to hit him fast like this you can keep him 
from bringing his shield back up. I find that Ashton's Dragon Breath and 
Chisato's Tear Gas, are the most useful. Opera's Hyper Launcher works well too, 
only I've noticed that it does less damage.

After Metatron dies, the party talks to Mirage, who was only injured from his 
attack. The party is surprised to see that she's all right, and Mirage says that 
she just faked being killed to buy time. She is annoyed that Narl ignored the 
fact that she would be in danger, and a party member tells her that aid from 
Central City should arrive soon. She congratulates you on killing three of the 
Sages and says that they are probably regretting giving you time to prepare 
yourselves. Leave the town now. As you leave one of Narl's assistants comes 
after hearing that the Sages were after Mirage, and Rena tells him there is no 
more problem. He is glad and conveys a message from Narl to come to Raqua as 
soon as you are ready.

When you enter Raqua, Rena will ask the guards at the gate where Narl is; they 
tell you he is in the infirmary. Go to the infirmary and he will be there and 
will ask you if you are ready for the final battle. Once you say you are, you 
will change rooms to the briefing room. Narl will tell you that although you've 
already defeated three of the Sages, you should not get overconfident because 
the ones you defeated were the weakest, low-grade Sages and the seven that 
remain are incomparably more powerful. Crawd starts sweating and asks Narl not 
to threaten you like that. Narl apologizes for scaring you but notes that what 
he says is the truth. Rena tells Narl to believe in you. Narl agrees and says 
that you will invade Feenal at daybreak.

At this point, you will see the famed "kokuhaku event" by the shore near Raqua 
at night. The game will tabulate Rena's AJD levels with the male characters' AJD 
levels for him, and the YJD levels for the other female characters. Whichever 
character has the highest resulting value will be Rena's partner in this event. 
The content of the event differs from character to character, but in general 
male characters will "confess their love" for Rena, and female characters will 
have a "female bonding event" where they assure each other that they'll be able 
to defeat the Sages. Basically, this event is a good indication of who Rena is 
going to be paired with for the ending.

The next day, before leaving, Narl gives you the "Kekkai no Monsho." (Barrier  
Monsho) Rena asks what it's for, and Narl reminds you about the Destruction 
Monsho. One of your characters remembers that its purpose is to destroy the 
universe. Narl says that if the Sages activate the Destruction Monsho, you 
should put the Barrier Monsho onto it to redirect its target. Crawd asks what he 
means, and Mirage comes in and says that it will stop the destruction of the 
universe by redirecting the Destruction Monsho's power to make it destroy 
something else. After everyone notices her presence, Mirage goes on to say that 
once you defeat the Sages the energy field surrounding NedŽ will disappear and 
you can use that energy to revert the space where Expel was into a past state, 
thus reviving it. Narl tells you that as soon as the energy field dissipates, he 
will come to Feenal as well. The party gets on the Herash and goes to the dock 
by Feenal. The soldier by the dock tells you to talk to him if you want to 
return to Raqua. Double-check to make sure you've got all the items you need, 
and then head to Feenal.


                                      Chapter 21
                                   The Final Battle

Make sure you've got all the equipment and items you need when you enter Feenal 
because you will need it; it is a very long dungeon.

As soon as you enter Feenal, three of the sages will be waiting for you. The 
young blue-haired Sage greets you. He says it would be sad for you to be killed 
by someone without even knowing their name, so he introduces himself as Zadkiel. 
The robed Sage simply says "Raphael..." and the old Sage introduces himself as 
Kamael. Then they attack.

BOSS:
Zadkiel: HP 105800, no strengths or weaknesses
Raphael: HP 85200, no strengths or weaknesses
Kamael: HP 45500, Weak to Earth, Fire, Lightning, and Dark

This is one of the toughest fights in the game. While all three sages have 
significantly fewer HP than the ones you've fought before, they are all 
extremely powerful. Zadkiel's primary means of attack are two very powerful 
multi-hit beams, one shot from his tuning-fork like weapon and one thrown. He 
can also cast Lost Mental, and can teleport around the battlefield. Raphael also 
can teleport, and does so more than Zadkiel. His three primary attacks are to 
cast Thunder Cloud, cause an explosion around him to do multi-hit damage to all 
characters, and to suck characters into his cloak. Characters sucked into his 
cloak are essentially in the same state as characters that got swallowed by the 
Vissayers back in Ringa Seichi were; they are considered "dead," but if you 
attack Raphael he will release them. (NOTE: Unlike the Vissayer-type enemies, 
Raphael will NOT spit out absorbed characters on his own; you have to attack him 
to free them) Kamael has two multi-hit beam attacks which do little damage but 
inflict all status ailments on the target, and can also cast Delay or Noa. As 
soon as this battle starts, IMMEDIATELY have Crawd use a Kabutowari on Raphael. 
The second the battle starts Raphael will usually teleport right in front of you 
then use his explosion attack, which if you're unlucky will take out 2 or 3 
characters right there; Crawd's Kabutowari will prevent him from using it. In 
this battle, using an Idaten Nanko to speed all characters up to max is an 
absolute must; with Zadkiel and Raphael teleporting around the battlefield you 
will be at a very large disadvantage if you can't reach them in a short amount 
of time. Focus your energies on Zadkiel and Raphael first, since Kamael is 
relatively weak you can save him for last. If you bring Celine into the battle, 
having her cast Southern Cross or Explode will kill Kamael very quickly. 
Bringing Rena into this battle is a necessity because you are likely have 
wounded/dead characters very quickly and you will need her healing power. Bring 
Crawd in with the Eternal Sphere and have him keep striking Zadkiel or Raphael 
with normall attacks or Koryuhas; with luck and good Battle Skills you will be 
able to keep them dizzy. Opera is also an excellent character to bring into this 
battle because of all of her long-range waza. In general, you should try to hit 
these Sages from far away because up close you will be vulnerable to the full 
brunt of their multi-hit attacks.


After the three Sages are dead, you can enter Feenal.

Items in Feenal:
Spark Whip, Monshogaku Daijiten (Great Dictionary of Monsho Studies), Mithril 
Shield, Left Cross, Nuclear Bomb, Resurrect Mist, ?ITEM, Pet no Esa, Beta Box, 
Lotus Eater, Atomic Punch, Mithril, Titan Fist, Sylvan Boots, Rune Shoes, 
Shisento "Koro," Fresh Syrup, Liquor Bottle, Spark, Clap Rod, Duel Helm, Kenja 
no Ishi (Sage Stone).

On the fifth floor, you will enter a room and two sages will appear. One of them 
says "Hey Haniel, we've got guests!" Haniel gets angry that you have come in to 
intrude and gets ready to attack, but other Sage, Michael, stops him, noting 
that you must have killed the other Sages. "It's your turn now" Rena says. 
Michael starts laughing, and the two attack you.

BOSS:
Haniel: HP 160,000, no strengths or weaknesses
Michael: HP 180,000, Weak to Water, strong to everything else

Haniel's primary attacks are throwing bombs or firing a multi-hit beam. He can 
also cast Tractor Beam, and a very powerful Lost Mental or Blood Scylla. His 
most powerful attack however is the Mind Blast, a massive energy beam that can 
do several thousand points of damage, petrify and/or poison its target, and 
never misses. Michael attacks entirely using flame attacks. His normal attacks 
are flame punches, and he can cast Eruption, and (very rarely) Explode. His 
primary attack though is the flame dive attack Spicule. While it is rather 
amusing to hear him yelling after burning himself while he is using this attack, 
the damage it does is not; it does upwards of 3000+ damage to every character in 
the party. For this reason, the key to winning this battle is to prevent Michael 
from using Spicule. Since this is Rena's scenario, it's best to bring three 
fighters and Rena into this fight, since Celine and Noel's spells won't do much 
against either Sage.  The best three fighters against Michael are Crawd, Opera, 
and Ashton. Crawd is probably the most useful because both his normal attack 
with the Eternal Sphere and his Kyomensetsu both have great dizzy rates. Opera's 
Cold Wind does lots of damage too. Ashton's Northern Cross also works well, and 
Dragon Breath as well if you're lucky. (Gyoro's fire breath will heal Michael, 
but Ururun's breath does LOTS of damage against him) Using an Idaten Nanko at 
the beginning of the fight is an absolute necessity because if you don't there's 
a good chance you will die before even reaching Michael; to be safe equip a pair 
of Bunny Shoes on whatever fighter you will be controlling. Rena's Anti spell 
will help a lot in reducing Michael's fire damage; equipping Star Rubies on your 
characters before the fight will help in that aspect too. You should basically 
ignore Haniel until Michael is dead; his Lost Mental can be extremely annoying 
since it drains 300+ MP, but other than that he shouldn't be too much of a 
problem since Rena can cure your status ailments. Haniel by himself is a 
pushover; he's fast so he can escape your attacks pretty well, but if you use 
the Idaten Nanko that shouldn't be a problem.


Once the two Sages are dead, you can proceed up to the 6th floor. The 6th floor 
is a maze-like series of 16 rooms. Here is a map:

 ------------- ------------- ------X------ -------------
|             |             |             |             |
|             |             |             |             |
|      P      |      S      Y             |    ITEMS    |
|             |             |             |             |
|             |             |             |             |
 ------B------ ------R------ ------------- ------#------
|             |             |             |             |
|             |             |             |             |
|             B      S      R             |             |
|             |             |             |             |
|             |             |             |             |
 ------------- ------------- ------R------ ------B------
|             |             |             |             |
|             |             |             |             |
|      G      Y             Y      S      Y      S      |
|             |             |             |             |
|             |             |             |             |
 ------Y------ ------------- ------R------ -----OGP-----
|             |             |             |             |
|             |             |             |             |
|      O     R,B     S      R             |      *      |
|             |             |             |             |
|             |             |             |             |
 ------------- -----P,Y----- ------------- -------------

Key:
S=Red/Yellow/Blue switch
R=Doors that open with the Red switch on
Y=Doors that open with the Yellow switch on
B=Doors that open with the Blue switch on
O,G,P=Orange, Green, Purple switches
*=Exit switch
X=Exit
#=Sealed door

When you first enter this series of rooms, the "#" door is open. As soon as you 
hit either the Orange, Green, or Purple switches, this door seals and can never 
be opened again. So if you want the items inside, go there before changing any 
of the switches. The door marked "OGP" will only open after you have hit the 
Orange, Green, and Purple Switches, and gives you access to the Scarlet Switch 
that opens the exit door. This puzzle is actually fairly easy to figure out on 
your own; the only tricky part is not missing the items in the upper-right hand 
room.

On the seventh floor, you will find the gray-haired black-robed mage standing 
alone in a single room. As soon as you enter, he says "The fact that you made it 
here must mean the only two of the Ten Sages left are me and Gabriel in the far 
room..." Crawd tells him he's right and tells him to surrender. "I see...they're 
dead" the Sage says. He starts laughing and says how everything is going to plan 
and that splitting up the Ten Sages to destroy them worked perfectly. One of 
your party members asks what he's talking about, and the Sage ignores him/her 
and continues laughing, saying "Now if I just kill Gabriel, the universe is 
mine." (and identifies himself as Lucifer at the same time) One of your party 
members says "You deliberately killed your allies!?" Lucifer turns around and 
says yes, then notes that you are still alive.ÊHe steps forward and thanks you 
for your hard work, then asks you what you want in return. He offers money and 
land, but after seeing that the party is not interested decides to "give you 
death" instead.

BOSS: Lucifer
HP 300,000
Strong to Earth, Water, Wind, Lightning, Star, Fu, Light, Darkness, and Mu.

Lucifer can teleport, fire out forcefields around him to hit you, call lightning 
down to strike individual characters (no dodging possible) and cast Demon's Gate 
or Word of Death. However, his primary form of attack is the Horobi no 
Kaze,Ê(Wind of Death/Ruin) a massive blast of wind that will do upwards of 5000 
points of damage to the entire party. This unfortunately is the attack that he 
does most often, and with 5900 MP he is not going to run out of the MP to use 
it. If that wasn't bad enough, in the two seconds or so it takes Lucifer to cast 
it, he is invincible to both physical and magical attacks. However, there is one 
piece of equipment that will give you a great advantage: the Rune Shoes. (You 
can make the Rune Shoes out of Rune Metal so long as you don't have the Magical 
Rasp using the Blacksmith Super Tokugi) The good thing about Rune Shoes is that 
characters wearing them will be immune to Lucifer's Horobi no Kaze. The down 
side is that only spellcasters can equip them. Still, without his Horobi no Kaze
Lucifer is no problem at all; Rena wearing a pair of Rune shoes could easily 
kill him all by herself. If you have all your spellcasters participating in the 
battle equip Rune Shoes all you need to worry about is preventing your fighters 
from dying, and even then you can revive them with Resurrect Potions with little 
trouble. Still, it would be a good idea to equip your fighters with multiple 
pieces of equipment with Wind protection (the Green Beryl does and can be 
equipped by anyone) and cast Anti when the battle starts. Also use an Idaten 
Nanko or equip your fighters with Bunny Shoes or else they will probably die 
before even reaching Lucifer. Also, while Lucifer is impervious to 
physical/magical attack when preparing to cast Horobi no Kaze, he is still 
susceptible to attacks via items; if you catch him in time and attack him with 
an item he will take damage and stop casting. Usually he will immediately start 
casting Horobi no Kaze again, but in the quarter-second or after getting damaged 
by the item you can hit him with a physical attack and temporarily get him out 
of the casting cycle. Because of Lucifer's high HP and defense level this battle 
will take a VERY long time, so it is a good opportunity to raise your 
characters' waza levels, especially Dias' Engetsuzan and Mugen.

Once Lucifer is dead, you can proceed onwards. At one point, when you're on the 
9th floor, the path will go back down to the 8th floor, but don't worry about 
having gone the wrong way; the path will start going up again until you get to 
the 10th floor.

When you reach the top of Feenal you will find Gabriel all alone in front of the 
Destruction Monsho. Rena tells him his days of trying to conquer the universe 
are over. Without turning around, Gabriel compliments her on her will but tells 
her she's too late and that he as already finished the Destruction Monsho. Crawd 
tells him to stopÊcausing trouble since he's the only one left. Gabriel turns 
around and says that it doesn't make any difference since he alone is enough to 
complete his plan. He then says "Let's enjoy this, Philia" and attacks you.

This is the last fight in the game, but the powers of the boss actually differ 
depending on your actions in the game. Gabriel has what's called a "Limiter," a 
program within him that limits his power output. If you have seen a certain 
Private Action Gabriel's Limiter will be removed and he will become vastly more 
powerful. Odds are you'll first fight him with his Limiter off, since you have 
to save at the Save Point right before Gabriel then go all the way back to the 
towns to see the PA necessary to remove his Limiter.


BOSS: Gabriel (Limiter ON)
HP: 500,000
No strengths or weaknesses:

At the start of the fight, Gabriel isn't so bad. At this stage, his two primary 
attacks are psychic bolts and Divine Wave. Divine Wind is a multi-hitting energy 
beam that does lots of damage; characters close to the source of the beam are 
likely to get killed outright. Divine Wave is like Raphael's explosion attack; 
it sends out a wave of damaging energy around Gabriel in a circle and can damage 
characters caught in it several times. He also casts several spells (Star Flare 
the most at this point, I think) which do much more damage than they would do 
when cast by anyone else. He is also very fast and will be able to outrun your 
characters fairly easy. Still, at this point he's not all that much harder than 
some of the other Sage fights. However, once you reduce his HP far enough, he 
will cast "Time of Truth" and summon Philia to support him. Once he fuses with 
Philia, he becomes VERY fast and will fly all over the battlefield slightly 
above ground at speeds so fast that even characters wearing Bunny Shoes will 
have trouble keeping up. Also his spells' power gets a huge boost and he can 
cast them while moving. He also starts casting really powerful spells like 
Southern Cross and Explode as well. What's worse, at this point he can cast his 
ultimate spell, "Shinkyoku" (Divine Song) which can do as much as 6000-8000 
points of damage on your entire party. Needless to say, he is very difficult to 
defeat normally. Having all your characters running at Bunny Shoes-speed is 
absolutely essential in this fight, so bring plenty of Idaten Nankos and Idaten 
Ships into the battle to boost your characters' speed. If your characters are 
not moving at this speed it will be next to impossible to even catch up to 
Gabriel to hit him. Basically, multi-hit attacks are the way to go for this 
fight; if you manage to pull them off successively you can keep Gabriel stunned 
long enough to prevent him from casting his spells. You won't be able to stop 
him from using his Divine Wave and normal attack unless he's REALLY dizzy (ie 
with stars around his head) nor can you stop him from casting "Time of Truth" 
(he becomes invincible when he starts casting it) but since the bulk of his 
power comes from his magic keeping him stunned helps a lot. This is the last 
fight, so don't worry about saving any items. Here are some strategies for each 
character:
Crawd: Equip Crawd with the Eternal Sphere, an Atlas Ring, and a Paras Atene is 
a great combination; the Atlas Ring will boost his damage way up, the Paras 
Atene will negate the bad effects of the Atlas Ring, and the Eternal Sphere will 
increase his number of hits greatly. Kyomensetsu and Kabutowari are the 
techniques of choice here.
Rena: Bringing her into the fight is an absolute necessity. Cast Fairy light 
often, and Anti as soon as you enter the battle. If you have time between 
healing spells, cast Angel Feather and other power-up spells on your party 
members.
Celine: Cast Angel Feather and Anti at the beginning of the fight. Explode and 
Southern Cross work well; basically cast her most powerful spells. If Gabriel 
casts Angel Feather on himself, immediately cast Curse on him.
Ashton: Do NOT enter the battle equipping the Gemini or Melfar unless you are 
equipping positive fire/ice respective equipment; his Explode/Noa respectively 
will do 9999 damage on Ashton if he's not. Sword Dance is a great move to use, 
as well as Dragon Breath.
Opera: Alpha on One and Hyper Launcher are the two best techniques to use. Equip 
the Seventh Ray in the battle for extra defense against Gabriel's spells. Opera 
is a useful character to use because her Alpha on One will chase Gabriel as he 
constantly runs away.
Precis: Barrier, Ei! Ya!, Bloody Mary, and Holoholograph are all good techniques 
to use. If you want to get in close, Pop Step is a good technique to use.
Bowman: If you can pull it off right, a Senpusho/Okarengeki combo works well; 
after getting lifted into the air via Senpusho, Bowman will hit Gabriel on the 
way down with Okarengeki.
Ernest: Thousand Whip and Broken Heart work best. Since he can use Broken Heart 
from any distance, it's an especially effective technique
Dias: A powered-up Mugen works best here. Cross Slash is effective as well, and 
Dias' fast Kuhazan can often stop a fleeing Gabriel quite well.
Noel: Not all that effective, but good for backup healing in case Rena gets 
killed, and can cast Curse to negate Gabriel's Angel Feather spells.
Chisato: Tear Gas, low-powered Flamethrower, and high powered Tsumujikaze are 
all very effective techniques to dizzy Gabriel.

BOSS: Gabriel (Limiter OFF)
HP: 1,500,000
No strengths or weaknesses

(See above for Gabriel's attack patterns)
All I can say is good luck. Gabriel without his Limiter gets my vote for the 
most difficult boss ever. Many of his spells will do 9999 damage to all members 
of the party (IOW instant death) and Shinkyoku apparently does 9999 damage to 
all members of the party no matter what they're equipping and what resistances 
they have. Basically, if you are going to fight Gabriel with his Limiter off and 
not cheat, you can't let him get off a single attack. Equip Crawd with the 
Eternal Sphere, a powerful fighter character like Ashton with the Koyoku no 
Udewa, and try to pin him between those two fighters, and hope the stars 
produced with their normal attacks keep him stunned throughout the entire fight. 
Multi-hit waza are the way to go when fighting Gabriel with his Limiter Off. 
Crawd's Kyomensetsu, Dias' Mugen, and Opera's Alpha on One are good techniques 
to use. If you can get the timing down right, doing a Hurricane Slash/Sword 
Dance combo with Ashton can be VERY effective. The hurricane will knock Gabriel 
into the air where he can't attack, and then he will be caught in the Sword 
Dance when he lands. Repeat, and if you can hit him with another hurricane while 
he is getting knocked back from the Sword Dash, you can juggle him like that. 
Other than that, you'll have to leave it to high levels and good luck. As a 
point of reference, the only person I have talked to that managed to kill 
Gabriel with his Limiter off without some form of cheating had all characters 
around 220 in terms of levels. (I managed to do it at a lower level, but I had 
to use the Save Swap technique to get 8 Koyoku no Udewas first) I've never 
played Gabriel with his Limiter off on Galaxy or Universe, but I imagine he must 
be next to impossible to kill there, even when cheating. Good luck!


Ending Translation:

(Begin translation)

Gabriel: What a waste of effort....the universe is going to be destroyed 
anyway...if I die, the Destruction Monsho will activate.
Rena: That's your goal!? How can you conquer something you're going to destroy!
Gabriel: Conquer? I don't need to destroy anything. If I can't conquer, then I 
can destroy everything.
Crawd: Why would you do such a thing though?
Gabriel: You'd never understand...that was our mission and our reason for 
existence. We were made for just that purpose...
Crawd: Wh, what the-!?
Gabriel: It would seem the Destruction Monsho has been activated with the 
deterioration of our life signs. Now no matter what means are taken the 
destruction cannot be stopped.
Narl: Rena, quickly, put the Barrier Monsho above the Destruction Monsho!
Mirage: What are you doing!? If you don't hurry up you'll be too late!
Gabriel: I, it can't be...
Rena: What!? But how?
Mirage: Looks like it's started.
Rena: What do you mean! Wasn't the Barrier Monsho supposed to stop the 
destruction of the universe?
Narl: Yes, we have stopped the destruction of the universe with the power of the 
Barrier Monsho.
Crawd: Then what's this shaking? Maybe it's just me, but it seems a lot stronger 
than before.
Mirage: We told you that the Barrier Monsho can only redirect the target of the 
destruction...Nothing can stop the energy it would take to destroy the universe.
*Character*: Then where is that energy going?
Narl: Through the power of the Barrier Monsho, all of that energy will be taken 
by Energy NedŽ.
*Character*: But if that happens, then Energy NedŽ will be...
Narl: Most likely be annihilated without a trace.
Rena: I can't believe it...
Mirage: Don't worry. We can teleport you with the power generated by the 
destruction. And at the same time we can call back Expel from the past. If we do 
that then we can achieve your objective.
*Character*: That's beside the point!
Mirage: It's better than the universe getting destroyed, isn't it? The 
Destruction Monsho is something we NedŽians made a mistake by creating. We don't 
need to take you along with us when our world gets destroyed.
Narl: And NedŽ has been around for a long, long time. If we wanted to, we could 
destroy the universe. No technology this advanced exists anywhere else.ÊIt's 
time for NedŽ's life to come to a close.
Rena: Why didn't you tell us before...If I had known that you and Energy NedŽ 
would have to be sacrificed, I would have...
Mirage: You guys are too kind; we knew if we told you you'd hesitate.
Narl: Therefore, we asked Professor Noel and/or Chisato to help. [depending on 
party makeup]
Noel/Chisato: Sorry for not saying anything.
Rena: That's it! If we bring the people of Energy NedŽ along with us...
Narl: No, when NedŽ dies, so will we. We realize that creatures that have 
stopped evolving have no reason to exist.
Narl: Rena, Noel, Chisato...as the last NedŽians, live to your fullest.
Rena: Everyone...
Noel/Chisato: We'll do our best...
Narl: Well then, it's time to say goodbye.
Rena: Narl, I...
Narl: It's all right. We're not afraid. That's probably because our hearts will 
go out with you.
Mirage: See ya, take care of our hearts now, you hear?

Crawd: Come on, let's go back to Expel!
Rena: Right!

And time passed...
(End translations)

Now you'll see the main bulk of the ending. There are 86 of them so I can 
neither translate or describe them all because I've seen nowhere near all of 
them. A lot of them are pretty funny, so try to get all sorts of different 
combinations of characters. If you sabotage your characters' AJD and YJD using 
Shuppan books right before fighting Gabriel you can see multiple sets of endings 
without having to play through the game all over again.

Once the ending combinations are over, sit back and enjoy the end credits CGI 
sequence! It's got great music too. :)



                                   Chapter 22 
                               The Trial Cavern

To get into the bonus dungeon in Star Ocean: The Second Story, you don't 
actually have to finish the game. All you have to do is save at the save point 
before Gabriel. So leave Feenal and return to Fun City. At Fun City, go to the 
Battle Stadium and talk to an old man dressed in green standing at the back of 
the arena. He will tell you he can "bring your memories back to life." He'll ask 
you if you want to try it. He'll ask you twice; say yes both times. He will tell 
you to close your eyes, and when you open them you will find yourself back in 
Arlia. There will be a penguin "Penpen" behind you. If you talk to him, he will 
say something intelligible, and you can say 1) "I don't understand" or 2) 
"Stupid Penpen!" If you say 2), Penpen will kick you back into the arena. In 
this way, you can travel to and from Arlia and NedŽ.

However, once you leave Arlia, you will find a Sainard waiting for you! Ride on 
the Sainard and travel to the continent in the southwest end of the map you 
formerly couldn't reach. There you can find the entrance to the Trial Cavern.


                 LEVEL ONE: MONSHO NO ISEKI (THE MONSHO RUINS)

Items: 
Nectar, Link Stock, Nuclear Bomb, Tri-Emplem, Tokkoyaku, Juicy Beef, Blueberry

Monsters to look out for: 
None really; the monsters here are not too much more powerful than those in 
Feenal. If anyone, you should look out for the Warlocks because they can cast 
high-level Southern Cross spells. Reaching them in time before they can get 
their spells off can be tough.

By this point in the game, you'll have probably realized that the key to winning 
really tough battles is running speed, and this holds especially true in the 
bonus dungeon, where on the lower levels you fight boss-class monsters in random 
fights. And unless you bring massive quantities of Idaten Nankos, which is 
basically impossible since you can hold at most 20, you are going to want to 
equip as many characters as possible with Bunny Shoes here. Make sure to steal 
the pair from the bunny in Fun City; there are also several places in the bonus 
dungeon you can pick them up. Other than that and resorting to cheating and the 
save-swap technique, the only place you can get Bunny Shoes is at the Bunny 
Races in Fun City. It may be a pain, but you might want to keep betting on the 
Bunny Shoes until you get a pair or two; they often mean the difference betwen 
life and death in this dungeon. As long as you have enough Bunny Shoes to swap 
among your fighter characters, you should be OK.

Level features/puzzles: 
None, really. Make sure you get the Link Stock, which you can steal from for 
Link Combos instead of another character. Also, note the room with the red floor 
tiles. If you notice the tiles with light coming up from under them, this is a 
trap door down to the 9th level of the dungeon. Later in the dungeon this will 
be very useful to skip down to the hard levels, but if you are coming here for 
the first time, you will want to avoid this, because if you fall into the 9th 
level with levels any less than 150 (and even that's pushing it) it will became 
a slaughterfest for the monsters down there quite quickly. The exit to this 
level is on the south end.

At the end of the level, the Dark Feathered Waiting for you greets you and 
welcomes you to the Trial Cavern. She tells you that further onward are various 
tests to try your fitness and courage. She says that as your first test, you 
must defeat her.

BOSS:
Dark Feathered: HP 160,000, no strengths or weaknesses
2 Weird Knights: HP 23,000 Strong to Fire and Darkness

The Weird Knights are powerful and do lots of damage, but they are of lesser 
significance; you should focus on the Dark Feathered because she is far more 
dangerous; she casts powerful spells, travels very quickly, and can petrify you. 
Multi-hit long-range waza work best, making Opera or Chisato excellent choices 
for this fight. I've also been able to air-juggle her fairly effectively with 
Ashton's Sword Dance.

After defeating the Dark Feathered, she congratulates you and allows you to 
proceed to the next level.

First level Treasure: A pair of Bunny Shoes

              LEVEL 2: RENBO NO FUKUROKOJI (THE BLIND ALLEY OF LOVE)

Items: Pure Leaf, Resurrect Mist, Reflex, Link Combo

Monsters to look out for:
None in particular; most of the monsters here are just powerful versions of 
monsters you've fought before. The sole exception might be the Cave Stings; I 
believe they are the first flying ray monster that can fire projectiles at you. 
And while not particularly special in their patterns, the Giants deserve a note 
of caution as their attacks can do 2000-3000 points of damage to low-level 
characters.

Level features/puzzles: 
A stone tablet by the entrance to the level reads:
"The love confession of the young woman Millene: That was the start of her story 
of love with Luke. Felia tired to break up their love. Roid's feelings went out 
to a solitary girl. Yufi secretly loved the young man Roid. Sharon was afflicted 
with a forbidden love. Sistina stood and watched the sky alone." 
You will also find statues scattered about the level with the names of the 
people on the tablet that you can turn in various directions. Also note that the 
Link Combo is tough to find; it is located on the floor smack between the 
Milenne and Luke statues.

Solution:
You have to turn each statue toward the statue of the person they like. 
Therefore, Millene faces Luke, Luke faces Millene, Felia faces Luke, Roid faces 
Sistina, Yufi faces Roid, Sharon faces Yufi (her "forbidden love" is for another 
woman) and Sistina faces nobody.

BOSS:
Blood Gerell: HP 60,000, No strengths or weaknesses
5 Hunting Gels: HP 20,000

This is overall not that difficult a battle. Your only real danger is in the 
number of enemies you're fighting. All the monsters, including the Blood Gerell, 
can split and divide into more enemies, and you can easily end up in the middle 
of a hoarde of slimes. For this reason, techniques and spells that hit all the 
enemies at once are the best way to beat this fight.

After defeating the Blood Gerell, it will congratulate you and grant you passage 
to the next level.

Second Level Treasure: Seraphic Garb

                   LEVEL 3: IPPOMICHI NO DOKUTSU (ONE-WAY CAVE)

Items: Nectar, Juicy Beef, Dream Crown, Tokkoyaku, Sylvan Mail, Slayer Ring, 
Nectar.

Monsters to look out for:
The Weird Goats are the ones to look out for here. They can only cast Fire Bolt, 
so it may seem silly to cast Silence on them, but I suggest you do anyway; the 
bolts take no time to cast and are more powerful than they should be, plus the 
Goats are smart and will immediately cast it on anyone that is casting a spell.
Also, note that the boss of the last level appears here as a normal enemy....

Level features/puzzles: 
Note the yellow tiles on the floor when you first enter the level. Each one of 
these stands for a room in the dungeon. As soon as you enter a room, the 
corresponding tile will turn red. What you have to do is turn all the tiles to 
red. The one catch is that if you enter a room that's already "red," the tile 
will revert to yellow. Therefore, you basically have to travel on a path that 
travels to each room once and only once, and that ends in the same room you 
started in. There are actually several different paths you can take; a map below 
is provided for you to figure out which one you'd like to choose. (As a point of 
reference, I've labeled one path through with the numbers 1-16 in succeeding 
order)

 -------------------------------------------------------
|             |             |             |             |
|             |             |             |             |
|     11             10            7             6      |
|             |             |             |             |
|             |             |             |             |
|-----   -----+-----   -----+-----   -----+-----   -----|
|             |             |             |             |
|             |             |             |             |
|      12     |      9             8             5      |
|             |             |             |             |
|             |             |             |             |
|-----   -----+-----   -----+-----   -----+-----   -----|
|             | DOWN        |             |             |
|             |         UP  |             |             |
|      13           16             1             4      |
|             |             |             |             |
|             |             |             |             |
|-----   -----+-----   -----+-----   -----+-----   -----|
|             |             |             |             |
|             |             |             |             |
|      14           15             2             3      |
|             |             |             |             |
|             |             |             |             |
 -------------------------------------------------------

After you open the door, the Dream Shade behind it congratulates you on solving 
the puzzle, and gives you your "last test."

BOSS:
3 Dream Shades
35,000 HP
No strengths or Weaknesses

Overall, the Dream Shades aren't too difficult, especially considering some of 
the other monsters that have been showing up in the dungeon. They do have one 
strength though: the ability to stop time. If you see a clock appear on one of 
the Shades, hit it immediately; if they stop time they will be able to attack 
you without you providing any defense, and can kill you right then and there 
quite often.

After beating the Dream Shades, they congratulate you and teleport away.

Third level treasure: Magical Drop

         LEVEL 4:ÊBUSHIN NO SAIDAN (ALTAR OF THE GOD OF DANCING)

Items: 
Nectar, Shikkoku no Pierce, Piyonon, Resurrect Mist, Pure Leaf, Seraphic Garb

Monsters to look out for:
The Punkponks are the most annoying monsters here, not only because of the high 
damage they deal, but because they knock your characters back very far when they 
hit them. If your characters are not running at Bunny-Shoes speeds, it will make 
things very difficult for you.

Level features/puzzles: The main feature of this level is that some of the walls 
can be walked through. This is how you can get the chests at the beginning of 
the level and through the wall to fight the boss. Note that you won't be able to 
open one box; that is because Leon's spell Extinction is inside it, and he can't 
be in your party in Rena's scenario.

A "Mistaken Soldier" says that "Supposedly there is a terrible Bushin (war god) 
on this level." (note this is a bad pun, as the "bushin" on this level is 
"dancing god"--but same pronunciation)

The main trick here is in a room to the northeast end of the level; walk through 
the left-hand wall there and you will find a switch. Pull that switch to open 
the sealed door in the center of the level.

Enter the sealed door, and Bushin, the Dance Goddess, willÊbe there. She says 
that she is the "ruler of music" and tells you to play aÊfamous piece to calm 
the heart. Pick a character with a high Ongaku (music) level with both Rythm-kan 
and On-kan and s/he will play for the goddess. If s/he succeeds in pleasing 
Bushin, she will compliment you and tell you "you should be able to use this 
instrument with your skill" and will give you the level treasure, the Maboroshi 
no Shamisen, and disappear.

When you enter the secret door at the northwest end of the level, a robot will 
be waiting there: It scans you, does not find you in its database of "allies," 
determines you to be an enemy, and attacks.

BOSS: Mi-il 37
HP 190,000, Strong to everything

This boss is a lot tougher than it appears. Apparently its only attack is its 
laser beams, but they will do 2000-3000 damage plus poison to a character with a 
700 defense rating. It also runs extremely fast. Your one advantage over it is 
that it needs to be a slight distance away from your character to fire. For this 
reason, the best way to defeat it is to stay close to it and use multi-hit 
juggle attacks to keep it from running away. For this reason, characters 
specializing in long-range attacks like Opera or Ernest will be less useful. I 
find that Crawd's regular attack with the Eternity Sphere works best, followed 
by his Kyomensetsu and Ashton's Sword Dance.


After the battle, the Mi-il will say "Entry Conditions Fulfilled: Permission 
granted to advance"Êand disappear.

           LEVEL 5: ONNA NO GYAKUSHU (A WOMAN'S COUNTERATTACK)

Items:
Fresh Syrup, Slayer Ring, Juicy Beef, Nectar, Fairy Ring, Tokkoyaku, Seraphic 
Garb

Monsters to look out for:
A really sadistic monster here is the Dragon Axe. If a character runs out of HP 
in the battle, they will sit and wait by their bodies, so if the character gets 
revived, they can immediately kill him/her again. For this reason, it is often 
safer to use a Resurrect Mist rather than a Raise Dead spell or Resurrect 
Potion, because then when the character is revived they will have full HP to 
survive the Dragon Axe's attack. Also, the Greater Goats will cast Silence, 
which can make things extremely difficult for you if they silence your healer, 
not to mention that they also cast Earthquake...

Level features/puzzles:
As you're entering a doorway in the first room, a voice calls out: "You've 
finally come. Time to pay you back for that stunt two years ago! (?)"  You will 
see a girl. Rena will say: "Ah!! you're..." You get three choices:
1) Puffy
2) Pahi
3) Bunny
  1) You're right; the girl is surprised and asks if she's ever met you. 
    "No, but I just sort of guessed..." Rena says. 
  2) The girl falls over and says "What's with that 'Hi!?' Do you not have front
     teeth or something!? I'm PuFFY!"
  3) The girl gets very angry and says "Don't associate me with that bitch! I'm
     PUFFY!"

Then Puffy will ask: "What would go well with a lady like me?" You can answer:
1) Nikibi (Pimple)
2) Noroi (Curse)
3) Yaju (Wild animal)
  1) Puffy will say "If you're indirectly trying to compliment me on my youth,
     there are better ways to do it."
  2) Puffy gets mad, and says "Wrong 'Tsukimono!'" (this is a pun, Puffy
     asked what "tsukimono," which means accompianment or accessory, would go
     well with her, and another type of "tsukimono" means "a possession" or some
     sort of black magic cast on someone.)
  3) "Ah, you got it!" Puffy says. "A beautiful girl, and a ferocious beast."

Puffy then shows you the "true answer" by summoning a huge monster, who she 
orders to attack you.

BOSS: Weird Beast
HP 811200

The Weird Beast is completely immune to magic, and all physical attacks will do 
only 1 point of damage. So unless you cheat or spend the rest of your natural 
life fighting it, (at the fastest rates I could get with several characters 
using their best multi-hit waza, I calculated the battle would take over 30 
hours to finish) run from this battle. On the other hand, because the Beast 
itself is rather weak, this is an excellent place to build up your waza skill 
levels.

If you DO beat it, Puffy will be shocked, yells "You'll pay for this!" and runs 
away. You'll get the Guren no Hoshu. (Lotus Jewel)

If you run away, Puffy laughs and says she'll give you a break, and tells you 
that she has the key to the lower level, then leaves with the Beast.

Later on in the level, you will find Puffy being attacked by some hourglass 
monster. After running up to her, Crawd will mention "I've seen this situation 
before somewhere..." You'll get the option to save Puffy; you will be attacked 
by three Dream Shades (same as the boss fight for level 2) After you kill the 
Dream Shades, Puffy gets mad and says "Are you trying to buy my favor or 
something?" and runs away. She will trip and drop an item on the way out; pick 
it up, it is the Weird Slayer. In addition to being powerful, this weapon heals 
the weilder with each use, and kills any monster with "Weird" in its name in one 
hit. Note, however, that only Precis, Chisato, Rena, or Bowman can equip it.

Continue to the locked door at the southeast end of the level. Puffy will be 
there; talk to her and you'll ask where the monster she had with her went. Puffy 
says it went off on its own and wonders if it's wild. You'll ask if she wasn't 
controlling it. Puffy tells you to shut up, and you'll ask her for the key. 
Puffy will tell you the monster went off with it.

Now you have to find the Weird Beast and fight it again. (I believe its position 
changes from game to game; it hangs out in one of the small side rooms in the 
level) Only this time, have someone enter the fight with the Weird Slayer 
equipped; hit it once with this character and the Weird Beast will die 
immediately. Or, you can have fighter characters enter the battle, continually 
attack with their special attacks, run when they run out of MP, use 
food/Familiar skill to get Blackberries, and return to fight again; it's a great 
way to raise Jukurendo fast. Once it's dead, the Weird Beast will drop the Guren 
no Hoshu (Lotus Jewel) which is the key to open the door down to the next level.

              LEVEL 6: TOZOKU NO SOKUTSU (THE DEN OF THIEVES)

Items:
Cure Poison, Dream Crown

Monsters to look out for:
None, really. Aside from the occasional Dragon Axe, Dream Shade, or Punkponk, 
the only enemies that will show up here are Chinke Thieves and Metal Chinkes, 
neither of which will pose any threat to you. The Metal Chinkes are impervious 
to most attacks (1 hp damage/attack) and have 200 HP, plus they run away 
reasonably quickly, so killing them is reasonably difficult. If you have someone 
equip the "Chinke Slayer" you can get from Radol in the earlier event in the 
game (I suggest a spellcaster since it's such a weak weapon), you can kill them 
in one hit. They don't give you much more experience than the other monsters in 
the bonus dungeon, but considering the ease with which you can kill them they 
are easy EXP.

Level features/puzzles:
No real puzzles here, this is a short level. In order to get the door to the 
next level open, examine the bottom-right Chinke Thief statue in the hall with 
all the thief statues; it has a switch you can use to open the door.

Although it's extremely rare, sometimes the Merchant Santa will appear in the 
statue room. Like in the first Star Ocean, you can buy Tri-Emblems, (the real 
thing, not the Tri-Emplems) Santa Boots, andÊKaeru no Kisekis, (Pun: means "Frog 
gem" and "Frog Miracle" at the same time) stones that will teleport you out of 
the dungeon, from him. You can also buy all the rare ores in the game from him. 
Note that you'll have to empty your wallet to get anything though.

When you go through the formerly locked door, there will be a single thief 
waiting for you, the Chinke Thief LV 99. It just says "Steal!" and attacks.

BOSS:
1 Dream Shade: HP 35,000, no strengths or weaknesses
3 Chinke Thieves: HP 3, no strengths or weaknesses
1 Chinke Thief LV 99: HP 40,000, no strengths or weaknesses

Do not be fooled by the enemies you're fighting in this battle; they're HARD. 
The enemy to look out for is the Chinke Thief LV 99. In addition to doing 
thousands of points of damage each hit, he runs at Bunny-shoes speed, which 
means that no matter what you do you won't be able to escape or outrun him. The 
easiest way to finish this battle is to have somebody equip the Chinke Slayer 
before it starts, because it will kill the Chinke Thief LV 99 in one hit, and 
with the most powerful enemy out of the way the only enemy that will take any 
time to beat is the Dream Shade. If you don't have it or don't want to use it, 
focus on trying to kill the Dream Shade first in this battle; its stopping time 
in tandem with the Chinke Thief LV 99's power is a deadly combination. Since 
this battle starts out as a Raid Attack, have your spellcasters run away from 
the center of the battle immediately. When you've got the battle down to the 
Chinke Thief LV 99, you should be able to defeat him with relative ease if you 
get your fighters to team up on him. (Make sure you've got a healer with you 
though)

Sixth level treasure: Chinke Slayer

                 LEVEL SEVEN: MEGAMI NO SAIDAN (THE GODDESS' ALTAR)

Items:
Tri-Emplem, Fresh Syrup, Resurrect Mist, Ganze, Bibiwareta Hoshu (Cracked Gem), 
Pure Leaf, Piyonon, Weird Slayer, Bunny Shoes, Tama no Hikari "Yukiyocho," 
Kokuryu "Sekidaya"

Enemies to look out for:
None really; most of the enemies here are just really powerful normal-type 
enemies. One thing to note though is that the Chinke Thief LV 99 is a normal 
enemy here! Bring someone in with a Chinke Slayer to make those fights easier.

Level features/puzzles:
The altar you will find in the middle of the level has a plaque next to it which 
reads "Through the power of the gem the Door will open; offer it to the altar." 

In order to solve the puzzle of this level, you need to use your Item Creation 
skills to get through. If you use your Saiku Item Creation on the Bibiwareta 
Hoshu you can fix its crack, and then place it on the altar to open the door.

When you enter the last room you will be met by a huge monster, the Mithril 
Eater. It attacks you.

BOSS: Mithril Eater
HP: 600,000
No strengths or weaknesses

This is going to be a LONG fight. The Mithril Eater has tons of HP, a high 
defense level, and can block attacks with annoying frequency. In terms of 
patterns, the Mithril Eater is exactly the same as the Vark you fought earlier, 
except it is much more powerful; when it uses its "Lose Patience" attack it 
usually does more than 8000 damage to everybody.

Once you defeat the Mithril Eater, itÊ"Opens the Gates to Hell" as it puts it 
and you can proceed to the next level.


Level 7 Treasure: Seiju Million Terror (Holy Staff Million Terror)

                       LEVEL 8: SHOKUJIN (THE FOOD GOD)

Items:
Lavender, Chinke Slayer, Seraphic Garb, Amoeba Soup, Ooze Cocktail, Seiju 
Million Terror, Slime Jelly, Fresh Syrup, Ganze, Tokkoyaku, Maboroshi no O-toro, 
(Phantom O-toro--a kind of sashimi) Piyonon.

Enemies to look out for:
The Weird Devils are probably the most annoying monsters here because not only 
do they do lots of damage with their attacks, but with their "Spoil" attack they 
drain your MP as well. Bring someone with a Weird Slayer into the battle and 
they will be able to make short work of them. In addition, the Star Guarders 
here have really strong defenses, but they will be killed immediately if they 
are hit with a star that is produced from weapons and armor that give them off 
during use. (e.g. the Star Guard) Bring Crawd here with his Eternal Sphere and 
they will be no match for you.

Level features/puzzles:

Toward the north end of the level you will find the Shokujin, who will ask you 
to give him delicious food. Keep feeding him food (the cheaper, the better) 
until he says "You're not giving me anything good." Then you have the option to 
start feeding him failed Chori items like Bitter Juice or Damaged Sashimi. At 
this point, keep feeding him the nastiest stuff you have and you will eventually 
make him sick. At this point, Puffy will fall out from behind the Shokujin 
statue--she was really the one eating the food. "I'll get you someday!" she 
says.  The door to the next level then opens.

Before you can go down to the next level, you'll have to fight the boss though.

BOSS: Erishin Beast
HP 450,000
Strong to Earth, Water, Fire, Wind, Lightning, Star, Fu, and Mu

The Erishin Beast is the nastiest of all the enemies that can swallow you. If it 
swallows a character, the odds are that it will not spit that character out 
until the end of the fight no matter how much damage you do. And in the rare 
case that it does spit someone out, they will be spat out dead. For this reason 
it is an extremely bad idea to take the Erishin Beast on head-on. Since it's 
fairly slow, it's not too hard to catch it from behind. Use multiple-hit and 
long-range waza to kill it.

Level 8 treasure: Gelatin Steak

                       LEVEL 9: FUIN NOÊKAN (THE SEALED COFFIN)


Items:
Artemis Leaf, Valiant Boots, Resurrect Mist, Tokkoyaku

Enemies to look out for:
The nastiest monsters here are the Weird Mollusks. Like the Erishin Beast of 
level 8, they also refuse to spit swallowed characters out, and any characters 
swallowed will furthermore be petrified. However, you can kill them in one hit 
with the Weird Slayer.

Level features/puzzles:
At first glance, this level appears to have nothing special on it and you can 
proceed as normally to the next level. However, once you clear the 12th level of 
the dungeon, you'll need to come back here.

Once you've cleared level 12 and gotten Seiken Farwell, go up to the coffin, 
which will now be open. You'll notice that Seiken Farwell gives off a bright 
light, and the Wise Sorsaria will appear. He attacks you.

Boss:
1 Wise Sorsaria: HP 700,000, strong to Earth, Fire, Star, and Mu.
1 Dream Shade: HP 35,000, no strengths or weaknesses

This fight is a lot tougher than it looks, especially considering what an early 
level of the dugeon this is. (On the other hand, you do have to complete LV 12 
first to fight him...) Within the Wise Sorsaria's repertoire of spells is a Word 
of Death that rarely fails, and a Shadow Flare that does 9999 points of damage 
to all characters. (Basically this spell means instant death for all characters 
without Dark resistance) In addition, the energy bolts he fires as a physical 
attack usually average about 6500 HP/attack. He also travels at greater-than-
bunny-shoes speeds, and circles around characters to hit them from beind 
extremely quickly. Basically, he is very deadly if he gets a chance to attack, 
so winning this battle means not letting him do so. For this reason, the 
beginning of the fight is toughest; with the Dream Shades there to stop time, 
you are reasonably easy pickings for him. Therefore, when the battle starts, you 
should have your player-controlled character focus on the Wise Sorsaria and 
keeping him from attacking, and your other characters focus on killing the Dream 
Shades by assigning them the Bunsan Shite Kogeki se yo! (Disperse and attack!) 
type AI. Once all the Dream Shades are dead, it is not too hard to kill the Wise 
Sorsaria despite his high HP; as powerful as he is he is not much of a match for 
you if you have multiple characters gang up on him.

Once you defeat the Wise Sorsaria, he congratulates you and asks what you are 
seeking. He tells you that the Land Of God is not far, but it is also hellish. 
You then get the Maken Levantein, a sword that does ungodly amounts of damage 
and is probably the only one in the game worth considering substituting for your 
Eternal Sphere.

Ninth Level Treasure: Maken Levantein (Demon Sword Levantein)


                LEVEL 10: EIDAN NO TOKI (THE TIME OF DECISIVE JUDGMENT)

Items:
Fresh Syrup, Valiant Boots, Valkyrie Boots x 2, Rainbow Diamond, Kenja no Ishi, 
Chinke Slayer, Bunny shoes, Pure Leaf, Tri-Ace, Seiju Million Terror, Meteo 
Swarm

Enemies to look out for:
This level is when things start to get ridiculously hard in this dungeon so be 
forewarned. First, there are the Mind Flayers. The damage they do is barely 
negligible, but when they attack, they will drain your MP. (sometimes upwards of 
300+ points/attack) There are also the Live Flayers, which look exactly like the 
Mind Flayers, only run much faster. They don't drain your MP, but do massive 
amounts of damage with their guns. In fact, they're so powerful if you encounter 
them you may want to use an Idaten to teleport your party out of the battle; 
even with four characters with 9999 HP and 1000+ defense points, the Live 
Flayers will kill your party in no time flat. There's one fight here where the 
computer plays VERY cheap here; this is with one Dream Shade and four Gastric 
Gels. The Dream Shade will stop time, and with your party frozen, the Gastric 
Gels will eat your characters without you being able to do anything about it. 
Also note that from this point on in the dungeon, enemies will Super Block; if 
they block a physical attack they will "hold" the attacking character for a 
second or so in the block, during which time they are helpless. This can get 
extremely irritating when you use multi-hit waza, so be forewarned...

Level features/puzzles:
You'll note the 4-by-4 grid in the first room. It corresponds to the layout of 
the level. When you stand on a square, it will light up in either red, yellow, 
or green. Similarly, you will gain access to whatever corresponding room you 
"light up." The entrance to the level is in the bottom-left corner, and the exit 
is in the upper-right corner. Also, you can only light up five squares, so you 
can't explore the entire level in one trip. If you want to reset the squares, 
simply go back up to level 9.

Here's a map of each color and each room (R=Red, Y=Yellow, G=Green):

 ---------------
| R | G | G | G |
|---+---+---+---|
| Y | G | R | R |
|---+---+---+---|
| G | G | Y | Y |
|---+---+---+---|
| G | Y | R | R |
 ---------------

The important thing to note about this level is that the only rooms that can be 
traversed safely are the green ones; your HP and MP will drain when you're in 
the yellow and red ones. The red rooms drain your HP/MP especially quickly. 
(Unfortunately all the juicy items are in the red rooms) So you need to be extra 
careful when entering them.

As soon as you try to descend the stairs, a huge robot, the Geo Guardian, drops 
out of the sky and goes on about how he is the most powerful in the world, and 
attacks.

BOSS: Geo Guardian
HP 400,000
No strengths or weaknesses

The Geo Guardian is very much like the Guardians you fought in the Fields. It 
starts attacks with his fists. A normal punch does around 3000-4000 damage, and 
its "Smash-Crash" does around 5000-6000 damage per punch. Once you knock his 
arms off, his shock-attack does around 7000 points of damage, but if you enter 
the battle with enough Lightning protection, it won't do any damage at all. In 
its final form, I've found it to  be significantly easier than its other forms; 
it can use its "Exterminate" attack, but it never has done nearly as much damage 
as the attacks of its earlier forms. Basically, the way to beat the Geo Guardian 
is to come into the battle with lots of lightning-protective equipment and never 
give it a chance to attack. Sandwiching it between two characters with multi-hit 
techniques works best; I found alternating a Kyomensetsu (Crawd) with a Sword 
Dance (Ashton) with one character on each side to work quite well.

After you beat the Geo Guardian, it compliments you and says "I am the SECOND 
strongest in the world", then explodes.

Level 10 Treasure: Valiant Guard

            LEVEL 11: TEIRYU NO JUSHO (THE LAIR OF THE DRAGON EMPEROR)

Items:
None

Enemies to look out for:
Probably the toughest new enemy to kill on this level is the Owlbear. It's 
basically a Guardian-type enemy. It does only a moderate amount of damage, but 
it has an extremely high defense rating and 300,000 HP, so fighting it is 
basically a question of who can hold out longer. It's basically a random-battle 
boss fight. However, seeing as how it gives you 240,000 EXP, taking the time to 
kill it can be worth it.  Also, the Weird Mages here cast Explode. (need I say 
more) Because they usually show up with Dream Shades, they are especially 
dangerous. Bring someone in with the Weird Slayer to take them out.

Level features/puzzles:
When you go up to the door down to the next level, it will tell you to go away 
and that you don't have what it takes to pass through the door. No matter how 
many times you come down here, the door will always be shut. However, if you 
teleport back to the first level of the dungeon on the pentagram behind you and 
leave the dungeon, the next time you enter you will have the option of entering 
with only two characters. The only way you can get through this door is to reach 
it with a two-character party, so you'll have to make your way back down here 
with only two characters and beat the rest of the dungeon with them. Note that 
if you solve the puzzle on level 9 of this dungeon, you can come here with your 
entire party and still get through the door.

In the second room, you'll find a dragon waiting for you. It congratulates you 
for making it this far, and says that it will not let you go any farther until 
it tests your strength.

BOSS: Dragon Tyrant
HP 550,000
No strengths or weaknesses

The Dragon Tyrant is a sadistically difficult boss; it can block virtually 
anything (even bomb-type attacks that fall from the sky) and is a flying enemy 
so is extremely difficult to hit with your fighters. Combined with an extremely 
high defense rating and a breath weapon that will kill any character caught in 
it outright regardless of their levels/stats, it is one of the toughest monsters 
in the game. Most fighter characters will have a very difficult time hitting it, 
so I've found that the spellcasters do a better job of killing it. A strategy 
I've found to work quite well (although time-consuming) is to have one character 
act as a decoy and play "chicken" with the Dragon, running and dodging its 
breath weapon and attacks. Then, at the far end of the battlefield I spread out 
three spellcasters or fighter characters with long range waza that can be fired 
without moving (Ashton's Tri-Ace and Chisato's Preparation or Flamethrower are 
the only ones that work very well) as far as possible away from each other. Then 
while controlling the decoy character, have the AI attack the Dragon all-out 
with attack spells and long-range-no-motion waza. In the case that the decoy 
gets killed (it probably will happen several times) the Dragon can at best kill 
one more character before you can revive him/her, (it probably goes without 
saying that Rena is absolutely necessary in this fight) as the three offensive 
characters are spread out. Needless to say, this fight will take an extremely 
long time to win.

Once you defeat it, Dragon Tyrant tells you that "power can be your greatest 
weakness sometimes" and lets you pass.

Level 11 treasure: "Float" skill


                    LEVEL 12: YUSHA NO TENDO (THE HERO'S PALACE)

Items:
Battle Suit x 2, Bunny Shoes, Valkyrie Guard

Enemies to look out for:
None, really; as far as I've seen the monsters here are the same as level 11. 
Thankfully, they tend to come in smaller groups than on level 11, which is good 
considering that you'll only have two characters to fight them the first time 
you come here. Do note that the Mind Flayers show up a lot here so you'll want 
to bring lots of Blackberries with you to refill lost MP.

Level features/puzzles:
Two main features to take note of. First. the boss will never die; no matter how 
many times you enter its room it will be there to fight you, until you kill the 
boss of the dungeon. 

Second is the door to the end of the level. In front of it is a sign that says 
"Light and Darkness, Saint and Demon, Bring the two opposites together and the 
door to the Holy Cavern will open." The "two halves" in this riddle are the 
Seiken Farwell, and the Maken Levantein. You need both these swords to open the 
door.

The first time you fight the boss it will claim to want to "test you to see if 
you are fit to wield the Holy Sword."

BOSS: Phoenix
HP: 350,000
Strong to Fire and Wind

The Phoenix casts several different spells, including Blood Scylla and Magnum 
Tornado. And, like all the demon-bird bosses, has its Master Attack charge 
attack. If it hits a character with a Master Attack, that character will usually 
die immediately. However, for a bonus dungeon boss, he is relatively weak, 
possibly because you will only have two characters to defeat him with the first 
time you fight him. I've found that if you continuously throw Crawd's Koryuha at 
him, he basically will be trapped. He won't be able to cast a spell, and the 
Koryuha will be able to cancel out his Master Attack. Note that running out of 
MP can be a problem; use Rena to refill his MP with Blackberries. If you took 
another character besides Crawd, killing the Phoenix will be considerably more 
difficult. You could probably use Opera's Alpha on One much the same way as a 
Koryuha, but without using some sort of fast aerial projectile attack I imagine 
the Phoenix would be rather hard to defeat, as he is a flying enemy. But the 
Koryuha technique will work very well, and if you give Crawd an Atlas ring the 
Phoenix will die relatively fast. Basically it's tougher to make it to him with 
two characters than it is to kill him with two characters.

After you defeat the Phoenix, it will note that you "slice darkness with a power 
like light" and tells you that with the Holy Sword you should be able to open 
the Sealed Coffin. It flies away and you get the Holy Sword.

Level 12 Treasure: Seiken Farwell


   LEVEL 13: KOYOKU TENSHI NO SEIKUTSU (HOLY CAVERN OF THE WINGED ANGEL)


Items: Valiant Mail, Valiant Guard, Koyoku Tenshi no Udewa (Armband of the 
Winged Angel)

Enemies to look out for:
The Soul Masters here, who are the most common monster, should be countered with 
attack magicians. The phase in, attack and then phase out, leaving them only 
vulnerable to magic. Several boss-class monsters appear here as well. The Rock 
Demons can do as much as 9999 damage/character with its Lose Patience attack, 
but it also can't move, so you will probably be able to run before it can use 
it. If you do try to take it on, move your fighter characters behind and pummel 
it to death with multi-hit waza. (It has 550,000 HP so it will take a while 
though) And although it's (fortunately) very rare, the Hell Servant also appears 
here as a random battle. If you've gotten to the last fight in the arena you 
should be familiar with him. He's extremely tough and is probably more trouble 
than it's worth to fight him, but if you do, try to stop his Master Attacks with 
Crawd's Koryuha. 

Level features/puzzles:
No real puzzles here. You just need to flip two levers, one on each side of the 
level, before you can open the door to the boss.

When you reach the inner sanctum of the cavern, an angel, Gabrie Celesta, is 
there. She is surprised to see people down this deep. Crawd asks her how long 
she's been down here. She responds "Counting time is something only those with 
limited lifespans do." Then she stops, and says "You will not surpass me!" and 
attacks


BOSS: Gabrie Celesta

HP: 1,000,000
Strong to Star and Light

Those who have played the first Star Ocean will recognize Gabrie Celesta 
immediately as the Gabriel, the Violin 2 fight and toughest monster in the first 
game. She is also probably the most powerful boss in SO2 game as well. All of 
her attacks can do well over 5000 points of damage/hit.  While she only has 
three spells as far as I've seen, Noa, Star Flare, and Phane, all will do 9999 
damage to all characters without resistance, usually around 8000-9000 to those 
with. Most dangerous is her "wheel of death" attack, where she spins around the 
room at speeds significantly faster than Bunny-Shoes running, damaging anything. 
She is also immune to damage, both magical and physical, in this state. The key 
to defeating Gabrie Celesta is attack magic. Even Noel's attack magic will be 
more favorable than fighter characters. Normal attacks by fighter characters 
will usually do 0 damage even if they connect, and even the most powerful waza 
will tend to do less than 1000 points of damage without a critical hit. Magic 
spells are the only way you can consistently do a decent amount of damage to 
her. Assistance spells are a must, especially Anti in case she gets to cast a 
spell. Basically it is smartest to use one or two fighter characters as decoys 
to keep her busy while your magic users are casting spells. I usually have Crawd 
as a decoy with the Eternal Sphere normally attacking; while it won't do any 
damage, the multi-hits the stars provide will stun Gabrie Celesta long enough to 
keep her from changing targets to a spellcaster. You'll have to do plenty of 
reviving and use lots of MP recharging items to finish this fight. Be ready for 
a long, drawn-out battle though; it has taken me as many as 45 minutes to beat 
her.

After you defeat Gabrie Celesta, she thanks you, and says "Take this instrument. 
With it, you should be able to summon my other half. Please free her soul by 
killing her...." Then she dies, and the Star Ocean theme plays for the dungeon 
when you reenter it. This is the end of the bons dungeon, but if you want a 
greater challenge, try taking on the Iseria Queen, the new monster you can 
summon with your Trumpet. She's even tougher than Gabrie Celeste!

Level 13 Treasure: Hakugin no Trumpet

                    APPENDIX A: NORTH CITY DATABASE CONTENT
###############################################################################
These are some translations of the information that is in the North City 
Database. There's a lot of useful background information for the game that you 
can find here, so it would be worth it to take a look at.

Data bank Content:

1) About the Ten Sages of God
  a) The time of Peace
  b) The treachery of the Ten Sages
  c) The fate of the Ten Sages
2) About Energy NedŽ
  a) Abandonment of Power
  b) The Birth of Energy NedŽ
  c) Energy NedŽ Today
3) About Monsho
  a) The Source of Monshojutsu
  b) The Power of Monsho
  c) Explanation of Monshojutsu
4) About Monsho Stones
  a) What is a Quadratic Sphere?
  b) What is a Quadratic Key?
  c) About the Resonation Effect
5) About the Destruction Monsho
  a) What is the Destruction Monsho?
  b) Big Crunch
  c) Controlling the Destruction Monsho
6) About the Monsho Weapon Research Facility
  a) What is the Monsho Weapon Research Facility?
  b) Content of the research
  c) The shutdown of the Monsho Weapon Research Facility
7) Report on the Monsho Weapon Research Facility
  a) Stabilizing antimatter via Rare Metal
  b) Time-Space transition shields and their application
  c) Devices to incite Creation Energy
8) Secret Information
  a) Proposal Draft
  b) Research Report
  c) Conclusion
  d) Post-facto Report

Note: The Secret Information 


ABOUT THE TEN SAGES OF GOD
A) The time of Peace
[The Time of Peace]
3.7 billion NedŽ years ago. The mastery of Monsho Science on Planet NedŽ caused 
us NedŽians to have the most advanced technology in the galaxy. With this power 
the NedŽians governed almost all planets in the galaxy. The NedŽians taught 
their knowledge to the people of these planets and guided their progress, 
coexisting with them peacefully.

B) The treachery of the Ten Sages
[The treachery of the Ten Sages]
However, at one point, the people known as the Ten Sages of God were enchanted 
by the vast power they controlled and decided to conquer the entire universe 
using this power. Naturally, the other NedŽians at the time opposed them. 
However, the Ten Sages started to forcefully exact their power against others. 
Therefore, the other NedŽians had no choice but to oppose them with their own 
use of force. At the end of a harsh war, the NedŽians successfully managed to 
trap the Ten Sages.

C) The fate of the Ten Sages
[The treachery of the Ten Sages]
After trapping the Ten Sages, our ancestors decided under NedŽian law to 
imprison them forever. This was done by sealing off criminals in a place called 
an "Eternity Space," a dimensional void in which time does not advance. As 
execution of criminals was forbidden on NedŽ, this was their highest form of 
punishment. In this way were the evil Sages sealed off from the rest of the 
universe. As punishment for their crimes, they are doomed to wander the empty 
subspace for all eternity.

ABOUT ENERGY NEDE
A) Abandonment of Power
[Abandonment of Power]
The Ten Sages Incident had a huge impact on the NedŽians. Our ancestors suddenly 
realized just how powerful they had become. With their power, it would be no 
trouble to conquer the entire galaxy. So they decided to seal off their power.

B) The Birth of Energy NedŽ
[The Birth of Energy NedŽ]
Through the genius of Professor Rantis, our ancestors decided to destroy planet 
NedŽ and move to another small planet. And then, through surrounding it with a 
powerful class 9 energy field, they quarantined themselves from the rest of the 
universe. That small planet that our ancestors moved to is Energy NedŽ.

C) Energy NedŽ Today
[Energy NedŽ Today]
Because of what happened in the past, today on Energy NedŽ any more research on 
Monshojutsu that is necessary and construction of weapons is forbidden. On 
Energy NedŽ today, the only place where Monshojutsu is allowed to be researched 
is at the university at Givaway, and only a few people in the town of Armlock 
are permitted to make weapons.


ABOUT MONSHO
A) The Source of Monshojutsu
Eons ago, what several women with runes engraved in a special pattern on their 
bodies discovered while praying to the creator god Tria what was the beginning 
of Monshojutsu. Because the power demonstrated in this event differed upon the 
kinds of runes engraved onto the body, this unknown power came to be known as 
Monshojutsu.

B) The Power of Monsho
Through the pattern of runes engraved on the surface of the body, the user can 
change his or her mental power into Monsho power on a higher level of 
concentration than usual. After the discovery of this fact, various patterns of 
runes were been researched, and many types of Monshojutsu were born.

C) Explanation of Monshojutsu
As Monshojutsu theory was developed, more and more people began to be able to 
use powerful spells without the aid of the runes. Because of this, very few 
people on Energy NedŽ today have runes engraved on their bodies. Today, the only 
things that actually use the runes are the Transports, power plants, and other 
sorts of large-scale facilities.


ABOUT MONSHO STONES
A) What is a Quadratic Sphere?
[hat is a Quadratic Sphere?]
A Quadratic Sphere is crystallized raw Monsho Power. The amount of power stored 
within the Quadratic Sphere is proportional to its physical size. In other 
words, the larger a Quadratic Sphere is, the more power it contains.

B) What is a Quadratic Key?
[What is a Quadratic Key?]
A Quadratic Key is a special kind of mineral that functions as a trigger of a 
Quadratic Sphere's activity. The Quadratic Key itself possesses a special kind 
of Monsho power, but when paired with a Quadratic Sphere, it creates a level of 
power vastly greater than the two each possess individually. With the energy 
created through this pairing, the two become an object powerful enough to even 
change an entire planet's orbit.

C) About the Resonation Effect
[About the Resonation Effect]
When a Quadratic Sphere comes within close proximity of a Quadratic Key, the 
Quadratic Key will sometimes emit a powerful flash of light. This is the 
Quadratic Key absorbing and amplifying the energy waves the Quadratic Sphere 
gives off. In other words, when a Quadratic Key gives off a flash of light, it 
means that it is close to a Quadratic Sphere.


ABOUT THE DESTRUCTION MONSHO
A) What is the Destruction Monsho?
[What is the Destruction Monsho?]
Through the creation of a Destruction Monsho, a huge mass can be created from a 
single point in space. If one links this Monsho to a Quadratic Sphere and 
increase its power, the mass' size can be increased to an unlimited size. The 
huge size of this mass would stop the expansion of the universe, and will 
eventually trigger a Big Crunch. For this reason, this type of Monsho is 
strictly forbidden, and the method in which to write it has been deleted from 
all records forever.

B) Big Crunch
[Big Crunch]
Since the Big Bang, our universe has been continually expanding. However, once 
the speed of its expansion is overpowered by the gravity generated by its entire 
mass, the universe will start to contract. At the end everything will be reduced 
to zero, and the universe will cease to exist. This end of a universe is called 
a Big Crunch.

C) Controlling the Destruction Monsho
[Controlling the Destruction Monsho]
There is no way to stop a Destruction Monsho once it has been activated. All one 
can do is rewrite the meaning of the Monsho and redirect it. All one can do is 
pray that such a Monsho like the Destruction Monsho is never used.


ABOUT THE MONSHO WEAPON RESEARCH FACILITY
A) What is the Monsho Weapon Research Facility?
[What is the Monsho Weapon Research Facility?]
This research facility exists on an unpopulated planet in Sector Beta, and is 
surrounded by a Time-Space Transition shield so that nobody can get near it. The 
only way to get there was through a Transport that was located in Armlock.

B) Content of the research
[Content of the research]
The main three types of research that took place in the Monsho Weapon Research 
Facility were:
"Stabilizing Antimatter to a Three-Dimensional-SpaceÊvia Rare Metal"
"Travelling through space and time via a Time-Space Transition Shield"
"Devices to incite Creation Energy."

C) The shutdown of the Monsho Weapon Research Facility
[The shutdown of the Monsho Weapon Research Facility]
700 million years ago, the Research Facility was destroyed by a device to incite 
Creation Energy that went out of control. Since then it has been shut down, and 
the Transport in Armlock to it has been sealed off.


REPORT ON THE MONSHO RESEARCH FACILITY
A) Stabilizing antimatter via Rare Metal
[Stabilizing antimatter via Rare Metal]
Varkians are known as one of the few silicon-based life forms in the universe. 
These Varkians can purify and recrystallize an ore called Rare Metal inside 
their bodies. Rare Metal has the extremely special quality of being able to 
absorb and emit antiprotons after being subjected to special types of 
vibrations. Varkians use this Rare Metal to manipulate antimatter to maintain 
vital functions. Through the discovery of this Rare Metal, control of 
antiprotons within a three-dimensional space has become possible.

B) Time-Space transition shields and their application
[Time-Space transition shields and their application]
Time-Space Transition Shields create an area of massive gravity and open a hole 
in space and time, intercepting and transferring all types of energy into a 
different point in space and time. Creation of these shields was made possible 
by Madam Reema 700 million years ago. Through the application of the system of 
Time-Space Transition Shields, one can theoretically control the flow of time 
within a predefined area of space. However, in order to do so, one would have to 
be able to control materials vastly more massive than that of a Black Hole, and 
has not yet been accomplished to date.

C) Devices to incite Creation Energy
[Devices to incite Creation Energy]
A system to draw energy from complex-number dimension and create a small-scale 
Big Bang was researched for a long period of time as a new type of energy that 
surpasses even a Quadratic Sphere. However, controlling the distortion in the 
dimensional balance that is created when opening holes in a complex-number 
dimension is extremely difficult, and because in a worst-case-scenario there is 
a possibility of causing a destruction of space and time, a practical 
application for it was never discovered.


SECRET INFORMATION:

Note: Gaining access to the Secret Information is one of the toughest things to 
do in Star Ocean: The Second story. In order to do so, you have to complete the 
following steps:

  1) Read ALL the datafiles in the North City database. Try to gain access to 
the Secret Information and the operator will tell you that it has been protected 
by a password since before he came there so he can't gain access to the files.
  2) Talk to Barel in Givaway's university, and he will tell you about Professor 
Rayfus' suspicious research
  3) Talk to Rayfus and he will tell you that he is trying to hack into the 
North System Database but has no connections to get anywhere.
  4) Return to Central City and talk to Chisato. (using a Private Action if 
she's in your party) See the Private Actions for details on their content.
  5) Leave Central City and then reenter. (doing another Private Action if 
Chisato is in your party) She will have found the password and will give it to 
you.
  6) Return to the North City Library. The operator will try the password you 
give him and gain access to the files. However, while you can see the titles of 
the files, your access level is too low to actually read them.
  7) After you have visited the Monsho Weapon Research Facility, return to talk 
to Rayfus. He will talk about hearing about people who entered the Facility. You 
then have the choice of telling Rayfus that you were the ones that entered. If 
you do, Rayfus will ask if you were able to access the databank there. and asks 
you to tell him the access code there, saying it could provide a hint to gaining 
access to the files. Then you'll have the choice to tell him the code. Crawd 
won't remember, but Rena will have. Using the code, Rayfus will do some hacking 
and you can read the first two categories of the Data. After you read all the 
categories, he will gain access to the last two, but if you try to read them, 
the computer will realize he's hacking in from a remote location and cuts off 
all access to the files. He tells you that before he was locked out, he was able 
to download the files, but they are encrypted so they are unreadable.
  8) Go back and talk to Barel. He will be angry at Rayfus' hacking, but is also 
interested in the content of the files, and gives you the Pandora Box to help 
you decode it.
  9) Give the Pandora Box to Rayfus. He will start working on decoding the 
files, but says it will take time so asks you to come back later.
 10) Come back later (I think you have to do a Private Action somewhere first--I 
don't think it matters where) and Rayfus will have decoded the files. You will 
then get access to all the Secret Information.

SECRET INFORMATION: FIRST DEFENSE SAGE PROJECT

PROPOSAL DRAFT:
A) File 1
On 24 planets in a remote region, a rebellion against Planet NedŽ has broken 
out. Considering that some of Planet NedŽ's technology hasÊbeen acquired byÊthe 
army of an undeveloped planet, it is possible that the rebel army has NedŽian 
allies.ÊWe urgently wish to develop a weapon to subjugate the rebel army.

B) File 2
Through the research of Professor Rantis,Êwe have discovered a way to create a 
living weapon with vastly greater Monsho power than normal by applying Monsho 
Science Technology to improve human DNA.

C) File 3
Through a meeting of the top officials in the army, we have decided to enact the 
plan of creating a living weapon to defend and control the remote planets. The 
name of the project has been decided as "The First Ten Sage Defense Plan." Under 
direction of Professor Ratis, we have started to create ten living weapons. 
Depending on the result of the plan, we plan to create second, third, or even 
more sets of weapons.

RESEARCH REPORT:
A) File 1
We have completed three weapons: Close-combat Weapon "Zaphikel," Long-range 
firing Weapon "Jophiel," and Special Base Defense Weapon "Metatron." We are now 
developing a Tactical Weapon "Michael" to control these three weapons.

B) File 2
We have completed two more weapons: "Zadkiel" and "Kamael," Data CollectionÊand 
Usage units. With the data analysis unit we previously developed, "Raphael," 
these three will be controlled under Populace Unification Unit "Haniel." Also, 
at the same time, we will develop Ten Sage Surveillance Unit "Lucifer."

B) File 3
The Professor's only relative, his daughter Philia, was claimed as a victim of 
terrorists of the rebel army opposing the Ten Sage Defense Plan. However, the 
army is regulating the flow of information, and until the Final Destruction 
Weapon "Gabriel" is completed, we have decided to keep this information from the 
Professor.

CONCLUSION:
A) File 1
All of a sudden, Professor Ratis activated all the defense mechanisms in the lab 
and completely sealed off the inner area of the lab. Apparently he found out 
about the terrorist attack while testing out Data Collection Units "Sadikel" and 
"Kamael." It would appear that he has sealed himself in the lab and is making 
improvements to the Ten Sage Units. If approved by the army, we will probably 
break into the lab and restrain him.

B) File 2
After coming out of the inner area of the lab, the Ten Sages have been 
indiscriminately attacking all the facilities in the area. Apparently Professor 
Rantis has rewritten their mission from "Managing the Remote Planets" to 
"Destruction of the Universe." A unit of riot troops sent into the lab was 
completely wiped out. In order to destroy the out-of-control Ten Sages, we 
request the mobilization of Planet NedŽ's garrison forces.

C) File 3
After a massive battle, we were able to drive the Ten Sages back into the center 
of the lab. When we chased in after them, the lab was completely empty. 
Apparently the Professor enlcosed them into an Eternity Space and fired it off 
into space. We weren't able to completely destroy the Ten Sages, but since the 
only way to release the Eternity Spave is to use a lockout password from the 
outside, there shouldn't be any problem. The Ten Sages will most likely be 
trapped in space for all eternity.


POST-FACTO REPORT

A) File 1
It has been confirmed that the person who committed suicide in the lab was 
undoubtedly Professor Rantis. Now this event will finally come to a close. The 
only thing that requires attention is that the thought routines of Professor 
Rantis and his daughter were left behind within the computer. It could be that 
Rantis programmed his consciousness into the as-of-yet unfinished Gabriel.

B) File 2
Through the events surrounding the Ten Sage Project, 80% of NedŽ's military has 
been wiped out. As if in synchrony, all the remote planets simultaneously 
started insurrections. In this state, surpressing the Rebel army will be 
extremely difficult. After looking at the situation, a conference of the top 
leaders of Planet NedŽ was held and through this meeting it was decided that the 
entire population of the planet would be transferred to an artificial planet.

C) File 3
We have named the artificial planet "Energy NedŽ," and surrounded it with a 
Class Nine Super-Energy Field. This field should stop the advance of the rebel 
army. But through this development, we NedŽians will never be able to interfere 
with the outer world again. Along with our transferral to Energy NedŽ, we also 
have decided to regulate the flow of information concerning this incident. The 
truth about the Ten Sage Defense Project will not be recorded in history.

                      APPENDIX B: ONE-TIME PRIVATE ACTIONS
###############################################################################
This is a list of the special Private Actions in the game. These special Private 
Actions occur will only occur once in the game, and while most have multiple 
outcomes, you can see only one of them each game. The format in which I listed 
these Private Actions are:

[Name]: Name of the character or townsperson the Private Action occurs with
Location: Where inside the town the Private Action takes place.
Requirements: Requirements within the game that you must fulfill for these 
Private Actions to take place.
Content: The Content of the private actions. Selections you can make in the PA 
are indicated by series of letters (A,B,C) or numbers, (1,2,3) with the results 
of each choice under each.
Character-->Character (Change): Indicates how that charater's KJD level changes. 
A "-->" indicates a one-way change, and a "<-->" indicates a mutual change.

Note that these are by no means the only Private Actions in the game. Some are 
very hard to find or require specific combinations of characters, so I'm sure 
there are a few that I haven't found yet.
--------------------------------------ARLIA-------------------------------------
CRAWD:
1) Location: Behind the church
Requirements: Must be done before completing the Cave quest (I think)
Content: Crawd is talking to himself, going on about how he can't get back to 
Earth. He talks about the feeling of "walking on earth with his feet" and how 
that "Calnus only has Holography nature." Rena doesn't understand. Crawd says 
that "The people here seem happier than earth, this is a good way to live." Rena 
still doesn't understand. Crawd goes on about how "this must have been what 
Earth used to be like" and Rena eventually gives up eavesdropping and leaves.

2) Location: South of the church
Requirements: Must be done after staying the night in Cross and before doing the 
quest at Mars
Content: Crawd is playing with a dog. He says "Dogs are here too" and Rena asks 
what he means. Crawd avoids the question and the dog comes up to Rena. Crawd 
asks Rena if she's ever had any pets. You get three choices:
 A) How about you?
 B) Hmm....no, not really.
 C) If you go to the forest there are lots of friends there.
   A) Crawd said he had a dog a long time ago. He says it was always wagging its
      tail and was very cute. Rena asks what his name was, and Crawd says
      "Rati." Rena says that's an odd name, and Crawd says that his father named
      it that because of his constantly wagging tail. Rena asks what happened to
      him and Crawd says that Rati was killed when he got hit by a car. Crawd
      says they brought him to a vet immediately but it was too late. "Poor
      Rati..." says Rena. Crawd apologizes for drawling on and Rena says that
      it's OK, and that he should "live for Rati's sake." (this is tough to
      translate effectively) If you talk to Crawd again, Rena will ask him what
      a "car" and a "vet" is, and Crawd will start sweating.
      Rena<-->Crawd AJD+1, YJD+1
   B) Crawd says "If you have a pet, you'll eventually have to see it die" and
      goes on to say that seeing a pet or anyone/thing else you care about die
      is sad.
   C) Crawd says that where he's from didn't have any forests nearby, and Rena
      notes that he must have lived in a very big city. Crawd says he did, and
      that all the forests nearby had been destroyed by the people living there.
      Rena says she can't imagine life without forests, and Crawd says that
      something must have gone wrong.
      Crawd-->Rena YJD-1

CELINE:
1) Location: By the stream near Rena's house
Requirements: Can't have gone to Mars yet
Content: Celine says that Arlia resembles her home town. She says the atmosphere 
was very different but that it was similar in that it was a small isolated town. 
Rena asks Celine if she's homesick and Celine denies it. She says that she 
wouldn't want to go home unless she had a reason to, because she would have to 
put up with Omiais (meeting with people your parents set you up with to marry) 
and similar things. Rena says that it must be tough being a lady, and Celine 
says that Rena is going to put up with it too. Rena says she thinks she won't, 
and Celine says "I doubt that...then again, have you already been proposed to? 
Or have you already decided on a partner?" Rena vehemently denies it, and Celine 
says she doesn't have to be so loud about it.
Celine-->Rena YJD+1

ASHTON:
1) Location: In the Item Shop
Requirements: You have to have more than 2000V (when starting the PA)
Content: Gyoro and Ururun are fighting. Ashton asks Rena to help him. Rena asks 
what the matter is. Ashton says the dragons want him to buy a ragged helmet for 
them. They make some noise, and Rena asks what they said. Ashton says they said 
that "It's not just a useful item for us, but for you too." Rena asks how much 
the helmet is. Ashton tells you how much it is. (The price will vary; it will 
always be 75% of the total amount of money you have) Rena hesitantly says she 
has enough for it, and you get two choices:
 A) OK, I'll buy it!
 B) No way, it's a bit too expensive.
   A) Ashton is very surprised and asks if it's really OK. Rena says that if it
      wasn't for the others, he wouldn't be stuck with the dragons and then this
      problem so she really should buy it. Also she says that "we're always
      buying stuff for ourselves--we should buy some stuff for Gyoro and Ururun
      occasionally too." Gyoro says "All right! I'm moved!" Rena tells him it's
      OK. You get a "Salamand-met" and lose 75% of your money.
      Ashton-->Rena YJD+1
   B) "I told you so!" Ashton tells Gyoro and Ururun. They say something, and
      Rena asks Ashton to translate. He says they said "You're really stingy!
      You're always buying stuff for yourself, why can't you buy something for
      us occasionally?" Rena notes that normal shops don't sell stuff that
      Gyoro and Ururun could use. 

OPERA:
Location: In the store
Requirements:
Content: Rena asks Opera what she's doing. Opera says she is looking at 
accessories and notes that there are not many. Rena says that a larger town like 
Cross would have more. Opera says that even so, all the products are handmade so 
it's good in that sense. Rena asks how you make something without using your 
hands. Opera starts sweating and says "Good point...." She changes the subject 
and asks Rena if she likes accessories. You can say:
 A) Yes, I like them a lot
 B) Not really....
   A) Opera says that's not surprising since she's a girl. Rena says she doesn't
      have a lot of money so she doesn't have many. Opera says that a girl as
      cute as Rena should be able to get guys to buy lots for her. "Really?"
      Rena asks. Opera says that Rena must have never had one bought for her.
      Rena says nothing, and Opera says that she should fawn on a guy she likes
      to get him to buy something for her. She suggests to try it on Crawd,  
      since he'll surely give in and buy something. Rena is surprised at the
      idea. You can say:
       1) Well, that would be nice
       2) If that happened would be troublesome!
       3) Th, that'd never happen
         1) Rena says she'd be happy if somebody bought something for her.
            Opera giggles and makes a comment about how "young love is cute"
            and Rena says "You're only 23." "I'm already 23" Opera says.
            Rena asks if Opera always thinks like that, and she replies that
            when you get older things get in the way and you can't easily
            express your emotions. Opera tells Rena to "put spit on Crawd"
            (I have NO CLUE what this idiom means) while she still can,
            because "he has the potential to become a man." Rena says "Who
            knows?" Opera says that she should just wait; eventually by being
            with him she can "refine"  him. She says "Even a 100-karat diamond
            is just a rock if it's not polished." Rena says "That's one hell of
            an example." Opera tells her to take her advice as her elder, and
            Rena says she will.
            Rena<-->Opera YJD+1
         2) Opera asks if it really would trouble her. Rena says it would.
            "You'd be happy." Rena admanantly says she wouldn't. She says "If
            Crawd gave me something it would only trouble me!" At this point
            Crawd comes in. Opera starts to say something to Crawd, and Crawd
            says "Sorry, it looks like I interrupted something." Rena asks if
            he could hear her. Crawd says "Well, I've got something to do.." and
            leaves. Rena calls to him and says "Wait, Crawd, it's not like
            that!" Opera says "Looks like he heard you."
            Crawd-->Rena AJD-1, YJD-1
         3) Rena says that she never even thought about doing so. "Not even
            once?" Opera asks. Rena says that Crawd would never buy something
            for her. Opera says it doesn't matter what Crawd thinks of Rena, and
            that what's important is what she thinks of him. Rena says she's not
            sure what she thinks. Opera says that that's "the best answer" and
            tells her not to worry about it and just to wait. At this point
            Crawd comes in and notices Opera and Rena. He asks if they're both
            shopping. Opera says they're just looking. Rena giggles. Crawd asks
            what's so funny. Rena says "nothing" and Opera backs her up. "You
            two are weird" Crawd says.
            Rena<-->Opera YJD+1
   B) Opera wonders if Rena is too young to get interested yet. Rena says that's
      not it, but that there's no real reason to wear them. Opera says that once
      she finds someone she likes, she'll want them to look good in front of
      him. Opera says "It all starts here." Rena says "You think?" Opera says it
      does since Rena's already interested in someone. "Who!?" Rena says.
            
2) Location: On the balcony of the Elder's house
Requirements: None (This is not a 1-time PA)
Content: Opera says that from the balcony, you can see the south forest where 
she made an emergency landing. Once you see this PA, end the PA and go as a 
group back to the Shingo Forest. Off in a corner you will see something. Opera 
will walk up to it; it is a crashed ship. Opera says that she ran out of fuel 
and crash-landed. The ship got damaged in the crash so that she can't go 
anywhere. Crawd says "So you're in a similar position to me." Opera asks if 
Crawd was stranded too, and gets disappointed because she thought Crawd had a 
help her go home. Crawd apologizes, and Opera says he doesn't need to. At this 
point Rena asks what you're talking about. Crawd just stalls.
NOTE: YOU MUST SEE THIS EVENT TO GET ERNEST TO JOIN YOUR PARTY

PRECIS:
Location: On the second floor of Regis' house.
Requirements: None
Content: Rena asks Precis what she's doing. Precis says she was looking at the 
painting. Precis says that its title is "Loon." Rena says that Precis is awfully 
knowledgeable. Precis asks Rena if she knows about the "Creator God Tria." Rena 
says "Isn't Tria the god that created this world?" Precis says that there is an 
art gallery in Tria's palace. Rena says there's no way there'd be an art gallery 
in a god's palace. Precis gets mad and says she's not lying. Precis says that 
the painting she is looking at is one of the paitings that is in that art 
gallery. She says that the one here is probably a replica. Rena says "You like 
paintings, don't you?"
(Side note: This "Palace of Tria" is actually Tri-Ace's home page; if you go 
there there is a section with fan art and sketches of characters in design. I 
didn't realize it until I saw this PA, but the painting Precis is looking at in 
the game is actually a replica of someone's fan art that's posted there. Just a 
bit of interesting trivia)
Rena-->Precis YJD+1

BOWMAN:
1) Location: Inside the newlywed's house
Requirements: None
Content: Bowman asks Rena what she's doing in a place like this. Elmia gets 
angry and tells Lew to get mad at Bowman. Lew laughs and says Bowman didn't mean 
it in a bad way, and "even a place like this is heaven with you here." Bowman 
notes that they've completely lost sense of their surroundings. You can say:
 A) By the way, what exactly are you doing here anyway?
 B) Is it like this with your wife too?
   A) Bowman says he was just doing a medical examination, and tells Rena not
      to worry because he has medical credentials. Rena looks at the two and
      says that neither of them looks sick. Bowman says that sometimes a doctor
      is needed even when the patient's not sick. Elmia gets embarrased, and Lew
      lets on (extremely cornily) that she is pregnant. Rena congratulates the
      two. Bowman says "Come on, let's get out of here..." Outside Rena says
      the two seemed happy, and Bowman says that seeing his patients happy is
      why he got into his line of work.
      Rena-->Bowman YJD+1
   B) "Don't be ridiculous, I'm the master of the house. Don't group me with
      this type." Crawd starts to sweat and says they'll hear him. Rena goes
      on to say she can't imagine that Bowman is master of the house, and Bowman
      says that NinŽ "always walks three steps behind him." As Bowman leaves,
      Rena says "Then next time I go to Ringa I'll ask NinŽ." Bowman starts to
      sweat. Outside, Bowman is still sweating and extols the virtues of NinŽ.
      "I'm still asking her" Rena says.
      Rena-->Crawd YJD-1


--------------------------------------SALBA-------------------------------------
CRAWD:
1) Location: By the north exit
Requirements: None
Content: Rena asks Crawd what he's doing. Crawd says he was just watching the 
sky. Then he asks Rena what she thinks is "beyond the sky." Rena is slightly 
confused, but you get three choices:
 A) There's nothing beyond there, don't you think?
 B) It would be great if there was some sort of other world there.
 C) Hmm....I don't know.
   A) Crawd mentions that you can see lots of stars at night, and Rena suggests
      they're just light. Crawd suggests that they're something incredible more
      than just light, and that there might be some that disappear the closer   
      you get to them. Rena is kind of confused, and Crawd apologizes for
      bringing up a weird topic, and says that he used to like to look at the
      stars ever since he was a child. Then you hear him thinking about how the      
      stars here are completely different than those on Earth.
      Crawd-->Rena AJD-1
   B) Crawd asks what she means. Rena says what she's thinking may be strange,
      but she has the sense that there's some other world beyond the sky. Crawd
      is interested and asks why she thinks so. Rena says "Well, there's another
      world beyond the ocean, so it wouldn't be strange for there to be one
      beyond the sky as well." She asks if that's a strange idea. Crawd says he
      thinks it's a good one, and suggests that "the answer to that question
      lies within your own thoughts."
      Crawd-->Rena YJD+1, Rena-->Crawd YJD+1
   C) Crawd asks if it's a tough question. Rena just says she'd never thought of
      it before. Crawd apologizes for asking a strange question.
      Crawd-->Rena AJD-1 YJD-1, Rena-->Crawd YJD-1

CELINE:
Location: Jam Shop
Requirements: None (?)
Content: Celine is annoyed, and Rena comes up and asks her what's wrong. Celine 
says she came to buy jam, but the store tender is not there. You get two 
choices:
 A) I'll go look for her
 B) Why not come back later?
  A) Celine thanks you. Now you have to go look for the shoptender, Yuki. Once
     you find her, she will be singing alone. After prodding her a couple of 
     times and asking her if she's the tender of the Jam Shop, Yuki notices 
     Reba. She says she is, and Rena asks what she was doing. She says she was
     practicing her singing. She says that ever since she was a little girl, she
     wanted to be a singer, so she sings in the bathroom and when on walks for
     practice. She says that she's thinking of givingÊup the dream though
     because she has freckles and famous singers don't. You get two choices:
      1) Don't give up on your dreams so easily
      2) Dreams are dreams, you're living in reality.
        1) Rena says that "if you try to live your dreams they will surely come
           true." Yuki says that Rena's right, thanks her, and says she
           will continue singing. Then she realizes that she should be at the
           shop and runs off. If you return to the shop she thanks you again.
           Celine-->Rena YJD+2, All other party members-->Rena YJD+1 
        2) Rena says that if you chase dreams too much, sometimes you lose a
           grip of reality. Yuki says "I guess it's impossible then" and leaves.
           Celine-->Rena YJD+1
  B) Celine says that's probably a good idea, but she wants to buy jam so she
     will wait a little longer.
     Celine-->Rena YJD-1 

OPERA:
1) Location: In front of the Weapon Store
Requirements:
Content: Rena asks what Opera's doing. Opera says she's just wandering around. 
She asks Rena if she wants to bet on something. She says that it's on nothing 
big; just bet on whether the next person out of the shop will be a man or a 
woman. Opera says if you win, you can ask her to do anything. You can say:
 A) Sounds fun
 B) Nah, I'd rather not.
   A) Opera tells you that you get to choose which gender will come out. You can
      either say:
     1) It'll probably be a man
     2) It'll surely be a woman.
       1) Opera says "You sure?" Rena says it's OK. After waiting a bit, a woman
          comes out. "I win!" Opera says. Opera says that she saw that only a
          woman had entered either door. Rena says "Then you knew already!"
          Opera says that's why she let you choose. "Good point" Rena says.
          Opera goes on to say that even if you picked "woman" she'd have fixed
          it so that she would win.
          Rena<-->Opera YJD+1       
       2) Opera says "You sure?" Rena says it's OK. Opera calls "Hey, Crawd!"
          Crawd comes out of the store and asks her what she wants. "I win!"
          Opera says. "That's cheating!" Rena says. Opera says there was no rule
          about not saying anything. Opera tells Rena, "The best gamblers only
          bet only when they know for sure that they will win. Rena complains,
          and Opera says "Face it, I win."
          Rena-->Opera YJD-1
       NOTE: It's completely random, but there's a small chance that when you
          pick a choice, a dog will come outside instead of a person. In this
          case, Rena will say "Which one is that?" Opera will say "I guess it's
          a draw." (Also note you can steal a Kenja no Ishi from the dog)
   B) "That's too bad" Opera says. Rena says she doesn't like betting. 
      Rena<-->Opera YJD-1

PRECIS:
Location: In the Jam Shop
Requirements:
Content: Precis is doing a taste test of new jams in the store. Yuki, the 
shopowner, asks Rena if she'd like to try it out too. Rena asks what the new 
types of jam are. Yuki tells her the three types are "Banana," "Yogurt," and 
"Pudding." Precis asks you which you want to try. You can say:
 A) I suppose I'll have some of the "Banana"
 B) "Yogurt" sounds good
 C) I guess I'll try "Pudding" then
   A) Precis says she tried that too. Rena asks if it was good. "Taste it and
      find out." Precis says. Rena tries it and Yuki asks how it is. Rena says
      it has the texture of mousse and tastes really good. Yuki asks Precis what
      she thought. Precis says she thinks it tastes boring, that it should have
      "a taste that would want to make your eyeballs pop out." "Who would eat
      a jam like that!?" Rena asks.
      Rena<-->Precis YJD+1 
   B) Precis says she tried that too. Rena asks if it was good. Precis says it
      tasted incredible. Rena asks her to be more specific. "Taste it and find
      out" Precis says. Rena tries it and Yuki asks what she thought. Rena asks
      if Yuki stewed yogurt into the jam. "Yes, that's what jam is." Rena
      suggests that leaving the yogurt the way it normally is would be better.
      "You really think so?" Yuki asks. Yuki says that she was wondering if 
      people would like the taste of stewed yogurt. Rena says "Probably not."
      Precis says she thought it had an interesting taste.
      Rena<-->Precis YJD+1
   C) Precis says she tried that too. Rena asks how many Precis tried. Precis
      says she tried them all. Rena tries the yogurt. Yuki asks how it is. "It's
      sweet!" Rena says. Rena asks if she put sugar in it. "You put sugar in
      jam" Yuki says. Rena says that pudding is sweet to start with so making it
      sweeter might be overdoing it. "Oh..." Yuki says. Rena says that if you
      eat something like that, you'd get fat in no time. Precis says she thinks
      it is a "smiley taste."
      Rena<-->Precis YJD+1

BOWMAN:
Location: At the Accessories counter
Requirements: None
Content: Bowman is looking over the various gems that they have at the 
accessories counter, trying to find a gift for NinŽ. He says he doesn't know 
what would be good to get her, and asks Rena to choose for him. Rena is 
surprised, and Bowman says that he doesn't know about these sorts of things so 
asks again. You can say:
 A) How about an Aquamarine, it has an sense of purity
 B) How about an arduous ruby?
 C) How about a Topaz, it has a sophisticated shine
   A) "Pure?" Bowman asks. Rena says that it would be good on NinŽ. "NinŽ pure?
      Hmm..." Bowman says. "Isn't she?" Rena asks. Bowman says "Well, maybe I'm
      better off not knowing..." Rena threatens to tell NinŽ he said so, and
      Bowman agrees with Rena, saying NinŽ is pure and buys the Aquamarine. He
      thanks Rena.
      Rena<-->Bowman YJD+1
   B) Bowman seems less than pleased about the "arduous" comment. Rena says that
      a ruby would match a formal black dress well. Bowman says "Good point." He
      says that NinŽ's a bit too much of an "old maid" to be arduous though.
      Rena says she'll tell NinŽ he said that. Bowman starts sweating, takes 
      back what he said and buys the Ruby, thanking her afterward.
      Rena<-->Bowman YJD+1
   C) "Sophisticated?" Bowman asks. Rena says that a topaz would look good on
      NinŽ. Bowman asks if something as dull as a topaz would be good and says
      he thinks something more flashy would be better. Rena says that a topaz
      could be fitting for a long time. Bowman says that you must be right, so
      buys the Topaz, thanking you afterward.

CELINE AND ASHTON:
Location: At the Accessories counter
Requirements:
Content: Celine and Ashton are picking out accessories. Rena asks what they're 
looking at. Celine says they're looking at gems; Salba has lots of gems because 
of the nearby mine. Rena notes that the both of them like gems a lot. Ashton 
asks if Rena doesn't like them. Celine says that's unlikely since Rena is a 
girl. You can say:
 A) I like them too
 B) I'm not really interested in them.
   A) Ashton suggests that sapphires might go well with Rena to match her hair
      color. Celine suggests an emerald since that's Rena's birthstone. Ashton
      also thinks that a diamond might go well with Rena's skin color. Celine
      offers to buy you one. Rena says it's OK, but Celine insists. You can then
      say:
       1) Well then, I guess I'll take a sapphire...
       2) If you insist, I suppose an emerald would be good as my birthstone...
       3) A diamond would be good I guess...
         1) Ashton says that since Rena's hair is also blue it should look good.
            Celine buys a sapphire, and Rena asks if it's really OK. Celine says
            it is. Ashton asks Celine if she will buy him something, and Celine
            says "I don't think so." You get an Aqua Ring.
            Rena<-->Celine YJD+2, Rena<-->Ashton YJD+1, Celine<-->Ashton YJD+1
         2) Celine asks if Rena's sure. Ashton says that you should have at
            least one birthstone with you. Celine buys an Emerald, and Rena asks
            if it's really OK; Celine tells her not to worry about it. Ashton
            asks Celine if she will buy him a gem too, and Celine says "I don't
            think so." You get an Emerald Ring.
            Rena<-->Celine YJD+2, Rena<-->Ashton YJD+1, Celine<-->Ashton YJD+1
         3) Ashton says that a diamond will go well with Rena's clothes. Celine
            buys a diamond. Rena asks if it's all right to take it and Celine
            says yes. Ashton asks Celine if she will buy him something too, and
            she says "I don't think so." You get a First Pierce.
            Rena-->Celine YJD+2, Celine-->Rena YJD+1, Rena<-->Ashton YJD+1,
            Celine<-->Ashton YJD+1
   B) Celine says that's too bad. Ashton says that he never gets bored of them.
      They return to their windowshopping.



--------------------------------------CROSS-------------------------------------
SPECIAL:
Location: On the way to the castle
Requirements: Haven't gone to Racool continent yet
Content: On your way to the castle, a man with three eyes runs by and apologizes 
for getting in your way. Rena apologizes back and the man continues off the 
screen. Rena is surprised to see someone has 3 eyes.
YOU MUST SEE THIS PA TO GET OPERA OR ERNEST TO JOIN YOU

CRAWD:
Location: On the way to the castle
Requirements: Must be done before going to Mars
Content: Rena asks what Crawd's doing. Crawd says he was just getting a feel for 
the town, and noticed that it's a bustling city. You get 3 choices of things to 
say:
 A) That's true. It's because it's a castle town.
 B) Oh, so Arlia's just the sticks, huh?
 C) Really? Isn't it just noisy?
   A) Rena asks if Crawd likes the atmosphere in the town. Crawd says he doesn't
      dislike it because it seems energetic, but not hurried. Rena says everyone
      lives at their own pace. Crawd says "I envy a world like this." Rena asks
      what he means, and Crawd avoids answering. Then Crawd asks Rena if she's
      living at her own pace. Rena says yes, and Crawd says "I envy you, being
      able to say that sincerely." Rena asks if Crawd isn't the same, and Crawd 
      says he doesn't know. "You're OK" Rena says and Crawd thanks her.
      Rena<-->Crawd YJD+2
   B) Crawd apologizes and says that's not what he meant. Rena asks what he did
      mean then. Crawd says he just thought that wherever you go, everyone's
      really active. "That's it?" Rena asks. Crawd says yes. Rena says that
      everyone in Arlia was active too.  Crawd says "That's true, it must be
      like that everywhere here." Rena is confused.
      Rena-->Crawd YJD-1
   C) Crawd says "Yeah, I guess it's that too." Rena says that Arlia's a lot
      more quiet. Crawd says that that's true, but tells Rena not to compare 
      Cross to Arlia. He says that both Arlia and Cross have their own good
      points. Crawd says that Cross isn't a savage town so it's good. Rena asks
      why that's unusal. Crawd says that Rena may not understand, but that's a
      new thing to him. He goes on to point that it's sad for those who do see a
      town's safety as a new thing. Rena is even more confused.

CELINE:
1) Location: Outside the Tea Shop
Requirements: Have not yet gone to Racool
Content: Celine is bored and asks if you want to get tea with her. You get two 
choices:
 A) OK, let's go
 B) Sorry, I'd like to walk around on my own a little bit more.
   A) You enter the shop. Inside the Chef is furious at a man who ate food there
      without having any money. The man says that he didn't know he had to pay
      money to eat there. The chef tells asks him if he expects that excuse to
      work. You get two choices:
       i) I'll pay his bill
       ii) Looks like this is no time to be getting tea.
         i) Rena stops the chef and says she'll pay for the bill. The Chef asks
            if she's serious; he says she shouldn't have to do that for "someone 
            like this." Celine says that if they just leave without doing
            anything they'll feel guilty. Celine pays the 10V and the Chef tells
            the man to thank you. Rena asks the man if he's OK. He apologizes,
            and Celine tells Rena it would probably better to postpone their
            tea. After leaving, the man thanks you and Celine introduces herself
            and then Rena. Celine asks what his name is, and he stalls and
            eventually says "Chris." Celine tells Chris to be careful from now
            on, and that she won't come in and help him twice. Chris leaves.
         ii) Rena and Celine leave. The chef goes outside the back way to pick a 
            fight with the man. Outside Celine asks Rena if maybe some other
            time they can do lunch.
   B) Celine says "Oh, OK, then let's do it some other time."

2) Location: Outside of the pub
Requirements: A, and then 2, were selected in the above PA
Content: Rena sees Celine come out of the bar. Celine sees Chris wandering 
around nearby. Chris comes up to her and says "hi, what a coincidence!" Celine 
remarks that the way he seemed to be waiting around didn't seem very 
coincidental. Chris gets slightly nervous, and Celine asks him what he's doing 
there. He said that he thought he'd meet her if he hung around, and was glad he 
was in time. Celine asks what he means, and Chris says it's nothing. She asks 
what he needs from her, and he says he wanted to treat her as thanks for the 
help before. Celine says that she should find Rena first then, and Chris asks if 
it's a problem if she's not there. He then asks her to follow him, and she 
follows him off the screen. Once you leave the town, Celine is very nervous.

3) Location: In the East alley
Requirements: The above PA has to have occured.
Content: Rena catches glimpse of Chris and Celine, and hides. Chris hits on 
Celine a bit and after trying to decide for awhile Celine eventually warms up to 
him. Rena tries to slip away but catches them getting cozy and starts to sweat 
since there's no way to escape. All of a sudden a bell rings, and Chris says 
"It's the bell that signals the end of the dream." He ignores it though, and 
three soldiers enter. "We've been searching for you, Prince!" one of them says. 
Celine is very surprised. The soldiers ask Chris to come with them since 
Princess Rosalia is waiting. Celine asks Chris what's going on, and after enough 
prodding, Chris apologizes. Celine says "you tricked me" and Chris says he 
didn't intend to hide the fact that he was the prince, he just couldn't say it. 
One of the soldiers comes forward and says that Chris is not "Chris" but is 
Prince Crowser T. Cross. Crowser then tells Celine to still call him Chris. One 
of the soldiers tells Crowser that he can't skip out on Rosalia on his own 
wedding day, and says that she's been very worried about him. Celine walks away, 
and the three soldiers drag Chris off. Rena then comes forward and asks Celine 
if she's really going to just let him go, and tells her to go stop the wedding. 
Celine refuses and says she's afraid. You get two choices:
 A) Even if I have to drag you along, we're going to find Chris!
 B) To hell with it! Do whatever you want.
   A) Rena drags Celine off to the church. The guards won't let Rena and Celine
      in so they force their way inside. The guards rush in and try to stop them
      and grab Rena. Rena calls out to Chris, but he can't hear her. Celine goes
      closer and calls to Chris and he leaves the altar. Rosalia confronts Chris
      and asks him to explain himself. Chris says he can't go through with a
      marriage simply to link the countries of Cross and Racool. Rosalia says
      "Buy a nice wedding dress for her" and leaves. Back in the castle, Chris
      proposes to Celine, but she turns him down, saying that she promised to go
      on a journey with Rena and Crawd first. Rena tells Celine that it's OK for
      her to stay, but Celine insists. At this point, you go straight to Private
      Action end. Crawd is completely in the dark about what went on.
      Celine<-->Rena YJD + 4. Also a special ending flag goes on; unless
      Celine's Kanjodo for another character is over 26 at the end of the game
      she cannot be paired with them in the ending. (IOW, if you want to pair
      Celine with another party member, it would be in your best interests not
      to pick this. On the other hand, if you do, you can see a special story-
      ending)
   B) Rena leaves, and Celine just stays there.

CRAWD AND BOWMAN:
Location: In front of the church
Requirements: None
Content: Bowman and Crawd are talking together. Rena approaches, curious as to 
what they are saying. Crawd says "Hmm, maybe 60 points?" Bowman responds. 
"That's an awfully harsh, I'd say more like 80 points." They turn and look at a 
girl coming out of the inn. Crawd remarks that she looks like NinŽ. Bowman says 
"Then she would have to be a full 100 points." Bowman points out another girl 
and asks how many points Crawd would give her. Crawd suggests 80, Bowman says 
she'd only be 60 points. Rena is shocked at what the two are doing. You can say:
 A) So how many points would I be?
 B) You sure are being rude.
 C) If you ask me, you both would be 0 points.
   A) Bowman and Crawd suddenly notice Rena's presence and ask what she's doing
      there. Rena says she'd like to join in the game and asks them how they
      would rank her. They both start sweating and Crawd says she'd be a full 
      100 points; Bowman says that no girl is as cute as Rena. Rena walks closer
      and berates the two.
      Rena-->Crawd + Bowman YJD-1, AJD-1
   B) The two are very surprised to see Rena; she asks "Just what do you think
      girls are? You two are awful." Crawd says she's misunderstanding. Rena 
      asks how. "Well, you know," Crawd says. "I don't" Rena says. Bowman says
      that girls are always working hard to maintain their good looks, and
      suggests that their effort would go to waste if nobody evaluated them. He
      goes on to say that by evaluating them they are dutifully to putting their
      effort in as well. Rena sarcastically tells him that's a good excuse. She
      asks if they have anything else to say, and they both apologize in unison.
      Rena-->Crawd + Bowman YJD-1, AJD-1
   C) Crawd turns and says "Hi, Rena." Rena asks him "Just what do you think
      you're doing?" Bowman interrupts and says that as his senior he was merely
      trying to "cultivate Crawd's eye for beauty." Rena asks if that's why he
      had him evaluate random people walking by. Bowman says "Well, yes..." Rena
      walks up to him and says "You're awful!" Crawd tells Rena that Bowman
      didn't intend any harm; she replies by telling Crawd he's just as bad.
      Rena walks away angrily. As she leaves, Bowman says "Wow, I really pity
      whoever ends up with her." Rena turns around and asks if he said
      something. He denies it.
      Rena-->Crawd + Bowman YJD-1, AJD-1


--------------------------------------CLIK--------------------------------------

PHILIA:
Location: North of the Fountain
Requirements: None
Content: Standing by the fountain is a girl, Philia, who is pleading with the 
townspeople to leave the town. Rena asks what's going on, and Crawd says that 
the girl is telling the townspeople to evacuate the town because it will be 
destroyed in the near future. Everyone leaves, calling her insane.
NOTE: You can steal the very useful item "Mischief" from Philia with the 
Pickpocket Skill.



--------------------------------------MARS--------------------------------------

CRAWD:
1) Location: On the bench next to the entry to the forest
Requirements: Bugu Taikai not yet finished, Salba Crawd PA #1 seen
Content: Rena asks what Crawd is doing. He says he's looking at the sky. Rena 
says "again?" Crawd says that the sky has lots of "faces," cloudy, clear, etc. 
so it's alwasy interesting. He asks you what kind of sky you like the best. She 
is confused, and Crawd says "you know, like nighttime or sunset." 
Your three choices:
 A) When it's blue, as if you could go right through, I suppose?
 B) I like the red sunset
 C) I like the sparkling nighttime sky
   A) Rena says that it seems like you can almost fly through the blue air, but
      then says "I don't have wings though, so I suppose that's not possible."
      Crawd says, "If you don't have wings, then swim, there must be some way to
      fly through it like swimming." Rena agrees, and calls Crawd a romanticist.
      Crawd<-->Rena AJD +1, Rena-->Crawd YJD +1
   B) Rena says the sunset is like a "brilliant red painting on a canvas." Crawd
      calls Rena a romanticist, and Rena gets slightly embarrased. Crawd says
      when he sees the sunset he can feel the "pulse of the planet," as if the
      planet is alive. He says that lately though, it's beginning to remind him
      of the "warmth of the blood flowing in our veins." He says that "Perhaps
      it's because I've been in the sky?" (Although he says "sky", the furigana
      is over the characters for "space" so he is talking about being in space) 
      Rena is confused, and Crawd stalls. Rena wonders what "in the sky" means.
      Crawd-->Rena YJD+1
   C) Rena says the night sky "feels like it would suck you in, and stars would
      fall." Crawd says "Maybe we can look at the night sky together some time?"
      Rena says "Sure."
      Crawd<-->Rena AJD+2

PRECIS:
Location: In the weapons/items store. 
Requirements: Racool Castle not yet visited
Content: Precis is bored and wants to leave. Rena says that Mars is a good place 
to relax. Precis says there's nothing there and it's boring. Precis suggests you 
play hide-and-go-seek with her. Rena says "No way." Precis bothers her ands asks 
to play it just once. You get two choices:
 A) Some other time then, I promise.
 B) I can't do something childish like that.
   A) Precis says "Really? Remember, you promised!" Rena says she will. Precis
      says "Yay! Hide-and-go-seek, Hide-and-go seek!" Rena says to herself
      "Well, she'll have forgotten by tomorrow."
      Precis-->Rena YJD +1 
   B) Precis gets angry and calls Rena stingy.
      Precis-->Rena YJD-1



--------------------------------------HARLEY------------------------------------

ASHTON
1) Location: Outside of a house by the steps
Requirements: None
Content: Ashton finds a hankerchief on the ground and goes inside the nearest 
house to see if he can find the owner. Go inside and you will find Ashton asking
the sick little girl inside if it's hers. The girl says she thought she lost it. 
She says "Thanks, wierd man. I'm Elanore." Ashton laughs and introduces himself, 
then tells her not to lose the hankerchief again. Ashton starts to leave, and 
Elanore asks him if he's a traveller. Ashton says he is, and Elanore asks if 
it's fun to travel. Ashton says there are fun times, but it's not all great. He 
tells her that the fact he ended up with two dragons sticking out of his back is 
due to his travels. Ashton asks why she asked, and Elanore says she's been weak 
since birth and can't go outside, and only can look out the window, so she likes 
to ask people about the outside world. Elanore asks Ashton if she will tell him 
some stories of his travels. Ashton says she will, and Elanore thanks him. Go 
talk to Ashton now, and he will tell you that he was about to go search for you. 
You apologize and tell him about overhearing the conversation. Ashton asks Rena 
if she might be able to heal Elanore's sickness with her magic. Rena casts a 
spell but her magic doesn't do any good. Ashton is disappointed and Rena 
apologizes. Ashton says it's not her fault, and then apologizes to Elanore for 
not being able to heal her. Elanore says it's OK because she's already given up, 
since lots of doctors have tried to help her and failed. She says that she is 
more interested in hearing Ashton's tales though.

2) Location: In Elanore's house
Requirements: Ashton 1) has been seen.
Content: Ashton comes rushing down the stairs, talking frantically about 
Elanore. Rena tells him to calm down and asks what's wrong. Ashton says she 
buckled over in pain all of a sudden. Rena says that she will try to heal her 
even though it's not likely to do anything. She tells him to go call a doctor, 
and he does. Later, the doctor tells Ashton, Rena, and Elanore's mother that 
there is nothing he can do and she is not going to live much longer. Her mother 
is shocked and Ashton asks if there's anything he can do. The doctor says that 
there's not much chance left to save her. Rena says "much?" and the doctor says 
yes. Ashton butts in and says that what the doctor said seems to indicate that 
it's not totally hopeless. The doctor says that it's impossible for the way to 
heal her to work, and Ashton orders him to tell it, since Elanore's life is on 
the line. The doctor says that there is a legend on Expel of an herb called 
"Metox" that can heal any illness. Rena asks if he would be able to heal Elanore 
if you get the Metox plant. The doctor tells her that it's only heard of in 
legend so he doesn't even know if it exists. Ashton asks what would happen if 
you didn't find it, and the doctor says it would only be a matter of time before 
Elanore would die. At this point, Elanore wakes up. She asks Ashton where she 
is, and asks why everything is dark. Ashton goes over to her and says that it's 
OK. Elanore says that Ashton's voice is weird, it sounds like he's crying. 
Ashton says it's nothing. Elanore says it must have been her imagination, and 
asks Ashton if he will come see her again. Ashton says of course, then asks her 
why she asked. She says she had a nightmare where everyone was gone and she was 
all by herself in the darkness. Ashton assures her that wouldn't happen. Elanore 
says she feels better, and has gotten a bit tired. Ashton tells her to sleep a 
bit. She goes to sleep and Ashton asks the doctor where the Metox plant is 
supposed to grow. The doctor tells him that all he knows is that it is supposed 
to grow on a mountain where an immortal bird breathes on it. Ashton wonders if 
that could be the mountain where the demon bird was. Rena says that even though 
it's only a small chance, you should go search for the Metox Plant.

3) Location: Elanore's House
Requirements: Ashton #2 seen, Metox Plant found
NOTE: If you meet the requirements, this PA will start automatically
Content: Ashton and Rena bring the Metox plant to Elanore's house. The doctor 
asks if you found the Metox plant, and Rena says yes. The doctor is very 
surprised, and Ashton gives him the plant. Later, Ashton is pacing back and 
forth downstairs while you wait to hear the results. Rena asks him to calm down, 
and Ashton tells her he can't. Rena says you've done all that you can, and that 
you should leave the rest to the doctor. At this point, the doctor comes 
downstairs, and Rena asks what the prognosis is. The doctor says it's a miracle, 
and that there should be no problem. Ashton starts crying and asks if she's 
really OK. Rena asks him why he's crying, and Ashton says something just got in 
his eye. He goes upstairs. The doctor comes with him. At this point, Elanore is 
completely healed.
Rena<-->Ashton YJD+4 Also, a special ending flag goes on; unless Ashton's KJD 
for another party member exceeds 20 at the end of the game, he will not be 
paired with anyone in the ending and you will see a special Ashton story ending.

OPERA:
1) Location: Outside of house by steps
Requirements: Do not have the weapon "Seventh Ray"
Content: Opera finds a hankerchief on the ground by a house, so picks it up and 
goes inside to see if the owner is inside. Inside, Opera gives the hankerchief 
to the sick girl upstairs. She introduces herself as Elanore. Opera introduces 
herself and tells Elanore not to lose the hankerchief again. Opera starts to 
leave,and Elanore asks her if she's a traveller. Opera says she is, and Elanore 
asks if travelling is fun. Opera says there are good points and bad points. She 
says she didn't start travelling because she wanted to. Opera asks why Elanore 
asks, and she says that she's been weak since she was born, and can only see the 
world from her window, so she likes to hear about the outside world. Elanore 
asks Opera to tell her about her travels. Opera says she will, and Elanore 
thanks her. Elanore then asks her if she's ever seen a rainbow. Opera says she 
has. Elanore asked if it was pretty, and says she'd like to see one some time. 
When you go talk to Opera, she'll ask you if you might be able to heal Elanore 
with healing magic. Rena tries, but it doesn't work. Rena apologizes and Opera 
says it's not her fault. Opera then apologizes to Elanore, who says it's all 
right, because she's given up already; lots of doctors have tried to help her 
and failed. She says that she's more interested in hearing about Opera's 
travels.

YULE:
1) Location: On exiting PA
Requirements:
Content: Outside of the warehouse, you hear several of the local crime boss 
Sand's henchmen arguing. The someone is provoking the henchmen quite seriously. 
You get two choices:
 A) Oh no! I've got to stop them
 B) It's kind of scary, I'll leave them be.
   A) Rena goes inside and threatens to call for help. Sand's henchman note her,
      tell the kid they're beating up on he's lucky, telling him they won't go
      so easy on him next time. Rena asks the boy if he's OK, and he swears at
      her for not minding her own business. Rena asks if that's a proper way to
      be talking to someone who just saved him. He tells her "If they start
      going after you for associating with me, that's not my fault." and starts
      to leave. He says "Thanks anyway, my name's Yule" before leaving.
   B) Rena leaves, and the PA ends.

2) Location: The item shop
Requirements: Yule 1 seen
Content: Yule says hi and asks how Rena is doing. Rena asks if he's all right, 
and Yule says he's doing great. He asks what her name is, and Rena tells him. 
Rena then asks why he was fighting with those three men before. Yule shrugs off 
the question and Rena gets angry, saying that it's that attitude which gets him 
into fights. Yule says he's already "graduated" from fighting. Rena is confused, 
and Yule says he just became an apprentice sailor. He said that they wouldn't 
accept him before but after promising not to make any more trouble they finally 
let him become one. Rena congratulates him.
When you end the private action, you will be approached by three of Sand's 
henchman. They ask Rena if she's "Yule's woman" and she says she's just a 
friend. They say it doesn't matter what Rena thinks of Yule, but more 
importantly how he thinks of her. Rena asks what they want, and they say that if 
she doesn't resist they're not going to do anything awful, then knock her out.
When Rena comes to, she will be in Sand's mansion. She realizes that Sand's 
henchmen are using her as a decoy to lure Yule in. Go search for him. You'll 
find him injured on the ground by Sand. Rena asks why he came since he wanted to 
be a sailor, and Yule tells her that it's OK since he didn't fight back. Sand 
starts a little speech about how the weak must be subjugated by the strong, and 
Rena gets mad and attacks him.
Sand: HP 6000, No strengths or weaknesses
How difficult Sand is depends a lot on what level you are when you do this PA. 
If your level is high enough Sand is a pushover. If your level is low, however, 
he can be difficult. He can cast Deep Freeze, and use a Kuhazan that will 
probably kill you in one hit. If he doesn't use it though, he's not that tough; 
you can win fairly easily by beating up on him constantly, occasionally running 
away and healing yourself. It will just take a while. If your level is low, it's 
a good idea to try and make him dizzy with Pikopiyo Bombs or Fixed Cloud. Using 
items in general is a good idea if you're low level.
  A) If you win:
  Yule is really surprised at Rena's strength and notes there was no need for 
  him to come and save you. Rena heals his wounds, and Yule apologizes for
  getting her in trouble and thanks her for saving him. Rena says that she
  was the one that got Yule beaten up by Sand in the first place, and Yule
  points out that she wouldn't have been abducted if it wasn't for him. He asks
  her if she would like to live with him in the town. Rena is surprised, and
  Yule says he will surely become a great sailor and asks her to wait for when
  he does. Rena starts stammering, and Yule tells her he was only joking. Before
  he leaves though, he asks her to pay him a visit if she ever is in town again.
  Rena-->All male characters AJD-3
  B) If you lose:
  Crawd wakes up Rena, who is lying outside Sand's mansion, and asks if she's
  all right. Crawd says he was surprised to find her unconscious there but is
  glad she's OK. Rena asks Crawd what happened to Yule. Crawd says he doesn't
  know, that only she was there.
  Rena-->Crawd YJD+1. Also you can't ever go back inside Sand's mansion.



--------------------------------------HILTON------------------------------------

CELINE:
Location: By the boat in the marketplace.
Requirements: None (?)
Content: Celine says that the port is a place for "meetings and farewells." Rena 
asks what Celine means, and she just says she was remembering something. At this 
point, a woman comes up and says "Aren't you Celine?" Celine asks who she is, 
and she identifies herself as a childhood friend, Almana. They talk about the 
last time they saw each other (when Celine was 18) and Rena asks who Almana is. 
Celine says that she is a "tomboy from Mars." Almana gets angry and says that 
Celine was more of a tomboy. Almana says that Celine hasn't changed and she 
recognized her immediately. Celine says that Almana looks a lot different. 
Almana says it's possibly because she had a child. Celine is surprised; Almana 
says s/he is 3 months old. Almana notes that Celine doesn't look married, and 
asks if she has a boyfriend. You can say:
 A) I didn't think there was anyone in particular
 B) She's going out with somebody
   A) Almana says that being a lone wolf was Celine's trademark. At this point,
      Almana's husband comes in. Almana tells Celine that her view of the world
      will change once she has experienced love, then leaves. What Celine says
      is different here depending on whether or not Celine is hooked up with
      Chris (see Cross PA) If:
       i) they are not hooked up, then Celine says that men are deceptive with
          the way that they act. Celine goes on about wondering who she will
          find.
          Rena<-->Celine YJD+2
       ii) they are hooked up, then Celine will thank Rena for keeping her
          secret about Chris.
          Rena<-->Celine YJD+2
   B) The outcome of this depends on whether or not Celine hooked up with Chris
      (see Cross PA) If:
       i) they are not hooked up, Almana will be surprised, and Celine looks at
          Rena confused. Rena says "It's OK, Celine" and Almana asks Celine if
          she is telling the truth. Celine will say "yeah" and Almana asks who
          it is. Celine says "I'll introduce you later." At this point, Almana's
          husband comes in and Almana asks Celine to introduce her boyfriend the
          next time they meet. After she leaves, Celine asks Rena why she lied,
          and she says she didn't know, but was just kind of angry. Celine says
          that to tell the truth, she was a bit too.
          Rena<-->Celine YJD+2
       ii) Celine will start to sweat and Almana asks who her boyfriend is.
          Celine refuses to tell her despite her prodding. At this point
          Almana's husband comes in and Almana leaves, asking Celine to
          introduce her boyfriend to her the next time they meet. After she
          leaves, Celine gets mad at Rena, telling her that Chris was supposed
          to be a secret.
          Rnea<-->Celine YJD-1

2) Location: In the hall of the inn
Requirements: 
Content: You overhear Celine talking to herself, wondering "whether or not 
everyone has noticed it yet." At this point, you can leave or you can approach. 
If you approach, Rena trips and falls over. You hear Celine saying that if she 
gets any fatter she won't fit into her clothes. At this point she overhears Rena 
falling and comes outside. Celine asks what Rena is doing there. Rena stalls and 
Celine asks if she heard what she was saying. You can say:
 A) Wh, what are you talking about?
 B) You shouldn't worry about your weight
   A) Celine says "Then never mind." and leaves.
      Rena-->Celine YJD+2, Celine-->Rena YJD+4 
   B) "You did hear..." Celine says. Rena nods and Celine says it's OK and asks
      her not to tell anybody. Rena agrees. Celine goes back into her room.
      Rena<-->Celine YJD-1

LITTLE GIRL:
Location: By the Skill guild
Requirements: None (?)
Content: Rena talks to a little girl that looks worried. The girl says that she 
is lost and can't find her mother. She starts crying, and Rena asks where she 
split up with her mother. The girl says she doesn't know. You get two choices:
 A) Help her find her mother
 B) Leave
   A) The little girl starts to follow you. Rena asks her name and she says it's
      Nonno. Now WALK around to try and find her mother. You can talk to your
      party members but they won't have seen Nonno's mother. Once you find her,
      her mother will thank you and say you're a kind person.
      All party members you ask-->Rena YJD+2. If you talk to Ashton, you will
      also get Ashton-->Rena AJD+2, Rena-->Ashton YJD+2 
   B) Rena tells the girl she hopes she finds her mother. The little girl runs
      away crying for her mother.
      All party members-->Rena YJD-1



-------------------------------------RACOOL-------------------------------------

CELINE AND PRECIS:
Location: By a tower covered with vines on west end of town
Requirements:
Content: Rena asks what the two are talking about. Precis tells Rena they're 
talking about Crawd's clothes. Celine says that Crawd dresses differently than 
everyone else, and wonders where he bought his clothes. Precis says they're kind 
of strange and asks Rena what she thinks. You can say:
 A) You think so? I think he looks kind of cool.
 B) They are kind of tacky.
 C) Would you want people to be saying that about you?
   A) Precis says she thinks they don't look cool. Celine thinks they're too
      simple. Precis thinks Crawd should be more flashy. "Hmm..." Rena says.
      Celine says that if he's the hero he should have "a legendary sword and
      suit of armor or something." They all picture it, and Precis says that
      it wouldn't suit Crawd. "Don't you think he's best the way he is now?" 
      Rena says. Celine suggests he might look good in a skirt. Precis thinks
      an extra-long skirt would be good. They picture Crawd in a dress. "That's
      gross" Precis says. Celine asks Precis if she's trying to make them laugh
      to death. Precis and Celine come to the conclusion that Crawd looks best
      the way he is.
      Rena<-->Celine YJD+2, Rena<-->Precis YJD+2, Celine<-->Precis YJD+2
   B) Precis says she wouldn't say it's that bad. Celine just says his clothing
      is too simple. Precis thinks Crawd should be more flashy. Celine says that
      if he's the Hero he should have "a lengendary sword and suit of armor or
      something." They all picture it, and Precis says it wouldn't suit Crawd.
      Rena suggests something wild, with his chest showing. Precis says that
      might be good since Crawd is unusually muscular. They picture it, and 
      Celine says it looks idiotic. Precis suggests nothing would work, and Rena
      feels sorry for Crawd. Celine suggests that maybe he looks best as he is.
      Precis says trying to force him to change maybe isn't a good idea.
      Rena<-->Celine YJD+2, Rena<-->Precis YJD+2, Celine<-->Precis YJD+2
   C) "What does that mean!?" Precis says. Celine agrees and says that she can't
      ignore that comment. Rena starts to sweat. "So that's what you thought of
      us" Precis says. Celine says "That's rude, Rena." Precis tells her to go
      away, and Celine seconds the thought. Rena walks away and wonders if the
      two never thought of themselves looking strange.
      Rena<-->Celine YJD-1, Rena<-->Precis YJD-1, Celine<-->Precis YJD+2

OLD WOMAN:
Location: By the large crate one screen west of the entry to the town
Requirements: Before Ringa Quest done
Content: An old woman says that when she reaches her age, she can't walk well 
and can't buy what she needs. She asks you if you will pick up something for 
her. You can say:
 A) Sure, I don't mind
 B) I'm kind of in a hurry now
   A) The woman thanks you, and asks you to go to the shop called "Peren Knoll" 
      saying she sent you, and they'll know what to do. Peren Knoll is by the
      bookstore on the east end of town. At first he won't know what you are
      talking about but will eventually realize that it was "Mole" that sent
      you. He gives you a piece of Gold. Bring it back to the woman and she
      will say "I wish I had a granddaughter like you." She gives you a Star
      Ruby and Rainbow Diamond in thanks. Rena doesn't want to accept it, but
      the woman tells you she doesn't need it and that "money isn't something
      someone should hoard." She thanks you again and leaves. Rena is surprised
      to see she can walk well after all.
   B) The woman says it's OK.



--------------------------------------RINGA-------------------------------------

GRAFT:
Location: Outside his house at south end of town
Requirements: Bowman not in party
Content: Rena stops in front of the house where the strange person is supposed 
to live. A man will come out and ask if he can help you with anything. Rena 
stutters and talks about seeing his inventions. The man is surprised, saying 
most people either make fun of him from the start or don't pay any attention to 
him. Rena sweats and says that's not true, and that making new things is a great 
thing to do. The inventor says that he agrees, but that most people are afraid 
of what they haven't learned yet and deny the existance of anything they don't 
know about. Rena thinks about how that applies to Crawd's "sword of light." The 
inventor says that he was about to have tea and asks if Rena would like to have 
some too. Rena agrees and the inventor, Graft, shows him in. Inside there are a 
lot of machines, and he says that stuff like this is what labels him the 
"weirdo" of the town. He says it doesn't bother him, but he's worried about his 
daughter. Rena is surprised to hear he has a daughter. Graft says her name is 
Precis, and like him is always making weird things, perhaps because of her 
surroundings. He goes on to say that she doesn't have any friends because of it. 
While having tea, Graft asks Rena if she'll be his daughter's friend. At this 
point, Precis comes in with Crawd. Crawd is surprised to see Rena and vice 
versa. Precis tells Graft to tell her in advance if he's going to have a date 
over. Graft gets angry and tells her if she's going to bring guys home to do it 
in a way so that he won't find out. Later, Precis asks Rena if she was 
interested in Mujin-kun. She says she was. Graft says "you see, people will 
eventually understand a true genius." "Usually not until long after they're dead 
though" Precis says. Graft gets angry. Crawd calms him down and asks him why he 
makes these kinds of things. Graft just says he just does it because it comes 
naturally. Crawd is slightly disappointed. Graft notes that Crawd's clothes are 
different from others'. Crawd nervously laughs and says "they're just normal 
clothes you can buy in some places." At this point, Rena nudges Crawd, and he 
tells Graft that the others are waiting so they have to go. They thank Graft for 
the tea and leave.
As you leave, Precis runs outside, and tells Crawd that Graft was lying when he 
said making things came naturally. Crawd is confused, and Precis says that a 
long time ago her father found a strange glowing lump of metal that fell from 
the sky. Rena asks if it was like the Sorcery Globe. Precis says "probably." She 
steps closer to Crawd and starts to continue, but Rena butts in front of her. 
Precis asks Rena if she's being jealous. She says "I'm OK with having a rival." 
Rena starts sweating and says that Precis has the wrong idea. "So nothing should 
be the matter." Precis says. "Or do you have something going with Crawd?" Rena 
says "Of course not." Rena says, and Precis says "Then there's no problem." 
"There's a huge problem!" Rena says. Precis asks why. Rena stalls and Precis 
keeps bugging her. After a bit more stalling, she makes an exucse, telling 
Precis that since you're going to investigate the Sorcery Globe, you don't have 
time to be bothering with her. Precis asks if you're going to see the Globe, and 
Crawd says yes. Precis asks to come too. Rena says you can't take her, and 
Precis says "Why not, I'm one of your group, right?" Crawd says "Since when did 
you join us?" Precis says that's what she intended from the start, and asks if 
she's not good enough. Crawd says that's not the problem, and Precis asks again, 
saying that she might be able to make even better things after seeing the Globe. 
She goes on to say that you were the only people to treat her like a normal 
person too. You can say:
 A) OK. Let's go together.
 B) No, we're not going to play here.
   A) Precis asks if it's really OK.  Rena nods. Precis gets excited and says
      she's going to get her things together and that she'll catch up with you
      when you leave town. Once you leave, Precis catches up with you, and she
      introduces herself to the rest of the party.
      All male characters<-->all female characters AJD+1
      All same-sex characters<-->all same-sex characters YJD+1
   B) Precis says she understands that. Crawd says that since you're on a trip
      where your lives are in danger, you can't bring someone who would take it
      like a tour. Rena says that if Precis left, her father would worry. Precis
      says "Forget it!" and runs inside.

PRECIS:
Location: In her house
Requirements: After getting the Energy Stone but before delivering it.
Content: Precis is running about wildly. She asks Rena if she saw her father 
anywhere. Rena asks Precis if her father is out. Precis says yes, and Rena asks 
if he left a message. Precis says her father would never think to do that. 
Precis gets angry wondering where he could be. Rena offers to ask around town. 
Precis says she'll come too. The two of you split up and start searching. The 
only person who will know anything is a researcher in the college, who will tell 
you he went to the astronomy department to ask about shooting stars. Try to 
leave the town and you will run into Graft. Precis gets angry and asks where he 
was, and he says he went to the mountain to look for meteorites. He says there 
was a recent meteor shower so he went to see if he could find anything, and 
brought home a big haul. Precis tells him that's not the point, and that he 
shouldn't have gone off to a dangerous place by himself. She says him doing that 
was the reason her mother left him. Precis keeps scolding him, and Graft 
apologizes and tries to give her something, but she pushes him away. She runs 
away, and you get a Meteorite.
Rena<-->Precis YJD+2

BOWMAN:
Location: Inside the library
Requirements: None
Content: Rena asks if Bowman should be ignoring his wife in your break at Ringa; 
Bowman says he already went to see her. Rena asks what he's doing. Bowman says 
he's looking for something that might help him in developing a new medicine. 
Rena  says "You sure are studious." Bowman says that studying is something that 
he enjoys. Bowman asks if Rena's the same, suggesting she must have come to the 
library since there's something she wanted to study. Rena says she does, and 
Bowman suggests that if she really wants to study for real, she should board at 
his house and attend the college. You can say:
 A) Really!? That would be great.
 B) No, I don't think I could do it.
 C) I don't want to get between you and NinŽ.
   A) "I thought you'd say that" Bowman says. Rena says she's always wanted to
      study and go to college. Bowman says that it's unfortunately not a place
      you can just sign up and go to; you need money and a certain degree of
      connections as well. "Really?" Rena asks. Bowman says it's really a pain
      in that aspect, but by having connections with him Rena wouldn't have too
      much trouble getting in. Rena suggests that that's a bit unfair, and
      Bowman says it's not unfair since the place is not fair to begin with;
      it should be a place where social and financial status isn't an issue
      but it's not. He says that he's only giving Rena a chance; if she doesn't
      work hard she won't be able to make it there.
      Rena<-->Bowman YJD+2
   B) Bowman says that Rena shouldn't be so modest. Rena says she's not that
      smart so she doesn't think she could do well. Bowman says that whether or
      not she is smart is secondary; what's most important is if there's
      something she wants to find out about, since study is a way to enjoy
      yourself. Rena asks "A way to enjoy yourself?" Bowman says that learning
      something you want to find out is fun. Bowman says that there's no need
      for reply immediately and she can to decide to go whenever she wants.
   C) Bowman asks why Rena is bringing NinŽ into the picture. Rena suggests that
      she would be a problem by being there. Bowman says it wouldn't be a
      problem and tells Rena not to worry about it, saying that NinŽ would
      welcome her. Rena says that NinŽ might allow it but if she doesn't want
      to get in their way any more, since NinŽ's probably already lonely with
      Bowman away and in the party.
      Rena-->Bowman YJD+2, Bowman-->Rena YJD-1

2) Location: Inside his house
Requirements: Bowman's Salba Private Action seen
Content: Bowman gives whatever gem you had him buy back in Salba to NinŽ as a 
birthday present, using whatever reason Rena gave him for buying whatever he 
bought. (ie because it will last a long time as a Topaz, etc.) Rena realizes she 
is interrupting and leaves.
Bowman-->Rena YJD+2, AJD-1

3) Location: Inside his store (talk to NinŽ)
Requirements: Bowman PA #1 in Arlia B) picked
Contents: NinŽ asks Rena what kind of medicine ahe'd like to buy. Rena says ahe 
didn't come to buy anything. NinŽ asks if you have any business with Bowman. 
Rena says she actually has something she wants to ask her. She asks her if it's 
really true that there's a "master of the house" situation. "With whom and 
whom?" NinŽ asks. Rena says between Bowman and her. "Who told you that?" NinŽ 
asks. Rena tells NinŽ about Bowman telling her that she was "three steps behind" 
him. "Oh, is that so..." NinŽ says. At this point Bowman runs in sweating, and 
starts making excuses. "What are you saying?" NinŽ asks. Bowman just stammers a 
couple of words. NinŽ says "Spit it out. You're master of the house, so if you 
can't hang in there we're in trouble." Bowman says "Oh, yeah, yeah that's 
right."

SUSPICIOUS VENDOR
Location: Outside the college
Requirements: None
Content: A street vendor is selling a book he claims will make you smarter. All 
the students around are suspicious that he's just selling junk. One student asks 
a friend to buy it, and he declines. You can choose:
 A) I'll buy it
 B) I'm not interested.
   A) The book will cost you 1980V. The vendor tells you you've made a good
      purchase. The book you buy will be one to increase a Skill Level. What
      book it is differs from game to game.
   B) Rena walks off screen. If you come back, the vendor and the crowd will
      have disappeared.


----------------------------------CENTRAL CITY----------------------------------
CRAWD:
Location: In a cornder by Center Square
Requirements: Feenal already visited
Content: Crawd is standing all by himself in a corner. You can:
 A) Leave him alone
 B) Call him
 C) Watch him
   A) Rena just leaves him alone, wondering if he's all right.
   B) Crawd doesn't notice Rena. She calls him again, and he says "I hear you,
      Rena." Rena doesn't know what to say to him. Crawd tells Rena that he's
      all right and that "this can't phase the Hero of Light." Crawd says he
      can't wait any longer and says that you should go defeat the Ten Sages so
      no more people can be made sad. Rena agrees.
      Rena-->Crawd AJD+2
   C) Crawd starts talking to himself; he says "I so much to say but never
      could, and now that he's dead it's too late." He punches the wall and says
      he'll kill the Ten Sages for his father, and that will be his way of
      atoning.
      Rena-->Crawd AJD+2

NOEL:
Location: On the 5th floor of the inn
Requirements: None
Content: Noel asks Rena if she's heard any insects chirping in Central City. 
"Not really" Rena says. Noel says the town isn't normal because nothing besides 
people could live in it. You can choose:
 A) But a town is a place for people to live, isn't it?
 B) Don't you think that's a little bit of an exaggeration?
 C) What's wrong with a place with only people?
   A) Noel agrees, but says that people are just one part of nature and it seems
      problematic for people to be able to live somewhere that other animals
      can't. Rena says she doesn't really understand what he means and Noel says
      "Well that's good then."
      Rena<-->Noel AJD+2
   B) Noel says it isn't and although Rena may not understand having been raised
      on Expel, that she should remember that people are just one part of nature
      and are not intrinsically special.
      Rena<-->Noel AJD+2
   C) Rena says that in her town people were attacked by animals every year and
      were injured and that some even died, so having a place where only humans
      could live might be a good thing. Noel says "Oh, is that so..." and
      apologizes.
      Rena<-->Noel YJD-1

CHISATO:
Location: In the grocery market
Requirements: None
Content: Chisato calls Rena to come over. Rena asks what Chisato is doing and 
she says she's buying food for dinner. She gives Rena a basket full of eggs. 
Rena asks what they are. "Can't you tell? They're eggs." Chisato says. Rena says 
she can tell that much. Chisato says that there's a half-price sale on eggs with 
a one-basket limit per person and wants Rena to buy one of the baskets for her. 
Rena says she doesn't mind but asks what Chisato is going to do with so many 
eggs. "Eat them, of course" Chisato says. You can ask:
 A) Boiled or raw?
 B) Can you cook?
 C) This is a bit too many though, don't you think?
   A) Chisato asks Rena why she thinks in such a limited way and remarks that 
      there are many ways to cook an egg. "Like fried eggs or hot spring eggs?"
      Rena asks. (note: I have no clue what a hot spring egg is)ÊChisato calls
      Rena rude and says that she can cook them up in a cake or in an omelette
      if she wants. Rena says "Wow" and Chisato asks what the big deal is. Rena
      just says that being a cook doesn't match Chisato's image. Chisato says
      nothing but thanks Rena for her help.
      Rena-->Chisato YJD+2, AJD+2, Chisato-->Rena YJD-1, AJD-1
   B) Chisato says she can, and Rena says "Wow, that's impressive." Chisato asks
      what's wrong and Rena says "Nothing." Rena goes on to tell Chisato it's no
      problem to help her out. Chisato thanks her.
      Rena<-->Chisato YJD+2
   C) Chisato says when they're cheap she buys a lot, but wonders if maybe she
      bought too many. Chisato then asks Rena to come to her house and she will
      make her some food. Chisato brings Rena to her job and Rena says "Isn't
      this the newspaper office!?" Chisato says it's like her home to her. Rena
      sits and waits, and after a while Chisato brings her some food. Chisato
      asks Rena to try out her original recipe and Rena says "Wow, it's good!"
      Chisato says that she has confidence in her cooking although it doesn't
      look good. After finishing Rena thanks Chisato for the meal and she says
      that if she feels like it maybe she'll cook again.
      Rena<-->Chisato YJD+4

PHILIA:
Location: On the first floor of City Hall
Requirements: Philia PA in Clik done, saved at Save Point in front of Gabriel
Content: Rena sees a woman and walks over to her. A child nearby asks the woman 
what the matter is. She says "Nothing, you're OK on your own now. Go upstairs 
and find your mom." The child thanks her for helping her out, then runs 
upstairs. She then turns to Rena and says "You're Rena, aren't you." Rena says 
she is, and asks who the woman is. The woman says her name is Philia, and she 
came to this town seeking you out to ask a request. Rena asks her what her 
request is. "Kill me." Philia says. Rena is confused, and Philia tells her that 
she wants Crawd to kill her "before her father can completely absorb my 
consciousness." Rena asks what she means. Philia asks Rena if she's forgotten 
meeting her at Clik. Rena recalls the event, and Philia tells him that her 
father's name is Rantis, and that he was a leader in the field of Monsho Science 
Technology, and the creator of the Ten Sages. There is a large flash of light. 
Rena asks what's going on, and Philia says her father has awoken, and that she 
has been programmed so that she cannot kill herself. She asks Rena again to kill 
her while there's still time. Rena stalls, and Philia disappears, leaving behind 
the Israphil Tear. 
NOTE: After you see this Private Action, Gabriel's Limiter is turned off.



------------------------------------NORTH CITY----------------------------------
PRECIS:
Location: Center square
Requirements Rena<-->Precis' YJD³8
Rena asks Precis what she's doing. Precis says that she was thinking about how 
it would have been nice to have a brother or sister, since she was always just 
alone with her father. Rena says "Oh that's right, you are an only child." 
Precis asks Rena if she had ever thought about that herself. Rena says she had 
childhood friends like Dias and Cecil as surrogate siblings so she didn't really 
have to worry much. Precis remarks that she didn't have friends like that so 
always wanted an older brother and sister when she was younger. You can say:
 A) Do you still want an older brother or sister now?
 B) Should I be your surrogate older sister then?
 C) What about Crawd?
   A) Precis says that since she started journeying with the party that she
      really enjoyed it and thought that this is what it is like to have
      siblings, so no longer worries about it.
      Rena<-->Precis YJD+4, AJD+2
   B) Precis said "It would be nice if you really were my sister." Precis asks
      Rena if she could call her "Sister." Rena laughs and says "Sure." Precis
      says "How about Older Sister?" (In a much more formal voice--impossible to
      explain in English) Rena says "Uh...let's not." Precis says she was only
      joking and gives Rena a hug. Rena tells her to cut it out and she laughs
      and thanks her.
      Rena<-->Precis YJD+2, AJD+4
   C) Precis says it would be nice if Crawd was really her brother. Rena says
      that you might not be able to count on him. "That's true, he is kind of
      careless" Precis says. Rena agrees. "And your brother can't be your
      boyfriend either." Precis says.
      Rena<-->Precis YJD+4, AJD+2

CRAWD AND OPERA
Location: In front of "Hone."
Requirements: Ernest is not in the party
Content: Rena sees Crawd and Opera sitting together under a tree. She wonders 
what they are talking about. You get two choices:
 A) Sorry for the two of them, but eavesdrop.
 B) I don't think I should bother them
   A) Opera says something about how she wishes she had "stopped to smell the 
      roses" in her life. Crawd tells her she's all right and that "she can get
      back what she lost before." Opera tells Crawd he's strong, and Crawd is
      confused. Opera says she hadn't even thought of the possibility, since she
      was afraid of losing "it" again. Rena realizes she's eavesdropping at a
      possibly "crucial moment." Crawd tells Opera that "another day when she
      can look up at a starry sky will come, and that instead of him, Ernest
      will be next to her." Opera thanks Crawd, and tells him that if that
      happens, it may be him instead of Ernest that's next to her. Crawd is very
      surprised, and Opera leaves.
      Rena-->Crawd AJD-2, Rena-->Opera YJD-2, AJD-2, Crawd-->Opera AJD+4, 
      Opera-->Crawd YJD+4, AJD+4
   B) Opera and Crawd leave. Afterwards, Opera comes back, and notes the
      distressed look on Rena's face. She starts laughing and tells Rena not to
      worry, since she is dedicated to Ernest. Rena turns red and starts
      sweating. "Good luck" Opera tells her.
      Rena-->Crawd AJD+4, Rena-->Opera YJD+4, AJD+4, Crawd-->Opera YJD+2, AJD+4
      Opera-->Rena YJD+4, Opera-->Crawd YJD+2, AJD+2



ERNEST AND NOEL
Location: In front of "Home."
Requirements: None
Content: Rena asks what Ernest and Noel are doing together. Noel says that they 
were talking about him. Rena asks how, and Noel says about how he's different 
from everyone else on Energy NedŽ, and how he was wondering why he was the only 
one. He goes on to say that it's not as if it bothered him. Ernest says that he 
thought that Noel might be more like the way the ancestors of the NedŽians looks 
like and asks what Rena thinks.
 A)ÊMaybe a genetic mutant escaped?
 B) Perhaps he's the product of a cat and a human or something?
 C) That's just what his race is like.
   A) Rena says maybe it's like "A genetic mutation escaped from the lab."
      Ernest asks what she means. Rena says that often in B-class stories (like
      B-films) they often have things like a kind mutant creature is created
      through Monshojutsu genetic engineering and makes friends with the hero.
      Noel says that on NedŽ genetic engineering on people is forbidden. Rena
      says that just because it's forbidden doesn't mean someone won't do it,
      and that some people would want to simply because it *is* forbidden.
      Ernest says that considering what they can do with the Sainards that it's
      technologically possible. Noel wonders if that's really the case, and
      Ernest says it's just a possibility and not to think of it so seriously.
      Rena says "Noel is Noel, that's all that's important."
      Rena<-->Ernest AJD+2 Noel-->Rena & Ernest AJD-1, YJD-2
   B) Rena starts to postulate a story about how a human and a cat or some
      other animal could have had a child, and Ernest stops her to say that a
      human and a cat's genes are made differently and so the two species
      couldn't produce children. Rena apologizes, and Noel laughs and tells her
      she doesn't need to and that it was an interesting opinion. Ernest thinks
      Noel may be a case of atavism, but that there's no way to nail down a
      really good hypothesis. He suggests that maybe Noel is like the Felpools
      who evolved from cats. "Felpool?" Rena asks. Ernest says it's a race that
      lives on a planet called Roak, and that there are all sorts of similar
      cases on various different planets.
      Rena<-->Ernest AJD+2 Noel-->Rena AJD-1, YJD-2, Noel-->Ernest AJD-1, YJD-1
   C) Rena says that when you come down to it, she, Crawd, and Opera all have
      their differences in that sense. "Good point, let's leave it at that."
      Ernest says. Noel apologizes for bringing up the question, and Ernest and
      Rena tell him there's no need for him to apologize.
      Rena<-->Ernest AJD+2, Noel-->Rena & Ernest YJD+4, AJD+2

------------------------------------GIVEAWAY------------------------------------

CRAWD:
Location: Inside the college
Requirements: Rena<-->Crawd AJD³10, Crawd's AJD for Rena higher than any other 
female party member.
Content: Rena asks what Crawd is doing alone in the university. Crawd says 
"Nothing" then says "There's something I've been meaning to ask you, Rena..." 
You can say:
 A) What, Crawd?
 B) .............
   A) Crawd asks Rena if she wants to return to Arlia after the journey ends or
      if she wants to live on Energy NedŽ instead. Rena says she hadn't thought
      about it and asks Crawd if he wants to return to Earth. Crawd says at
      first he did, but he now thinks he might rather live on Expel with
      everyone else. Rena is surprised, and Crawd says that Earth is too busy
      and is a lonely place. Rena suggests Crawd come to Arlia instead then. 
      Crawd wonders whether or not the others would accept him, and Rena
      guaratees they would.
      Rena<-->Crawd YJD+1, Crawd-->Rena AJD-1
   B) Crawd says nothing then apologizes for bothering Rena and leaves.
      "Idiot..." Rena says.
      Crawd-->Rena AJD-1
      Note: If you talk to Crawd again, he will ask if Rena will hear him out
      once everything is done and she agrees; there is a Crawd<-->Rena AJD+3
      change in this case.

ASHTON:
Location: On the top floor of the inn
Requirements: None
Content: Ashton asks Rena if she knows a lot about fortune-telling. You can say:
 A) Yes, sort of.
 B) No, I don't.
   A) Ashton says "That's good" and Rena asks why he asked. Ashton says that 
      Gyoro and Ururun don't know their birthdays so he's trying to figure out
      what his birthday would be now that he is fused with the dragons.ÊYou can
      say:
       1) Just use your own birthday
       2) You should take Gyoro and Ururun into account
       3) I guess your birthday is gone
         1) Rena says that Gyoro and Ururun's birthdays aren't important and 
            that he should just stick with his own birthday. Ashton is slightly
            doubtful but supposes Rena is right and thanks her.
         2) "I thought so" Ashton says, and asks Rena how she could find Gyoro
            and Ururun's birthday. Rena suggests that maybe there's some
            scientific way on NedŽ to figure it out. Ashton thinks that wouldn't
            work, and Rena tells him that Gyoro and Ururun's birthdays aren't
            important. Ashton is confused, and Rena says that Ashton should only 
            rely on fortune-telling at appropriate times and it's a question of 
            how he feels. Ashton concurs.
            Rena<-->Ashton AJD+1
         3) Ashton wonders if it's really that way, and Rena says that since
            "all three of him" are one person there's no way to pin down a
             single birthday. Ashton says that if his birthday is gone then 
             fortune-telling wouldn't work, and asks "will I never get older 
             then?"
             Rena-->Ashton YJD+1, Ashton-->Rena YJD-1, AJD-1
    B) "I see..." Ashton says. Rena asks what the matter is, and Ashton explains
       that he was trying to divine a single birthday for him and his dragons
       now that they are fused. Rena says "Good point, I wonder when it would
       be..." Ashton apologizes for bothering her, and Rena tells Ashton to
       "watch the constellations" to try to find out, but not to put too much 
       weight into whatever he finds.
       Rena<-->Ashton YJD+1

PRECIS:
Location: Various Places
Requirements: Precis' Mars PA A) Picked
If you promised to play Hide-and-go-seek with Precis in Mars, here you keep that 
promise and play with her. She hides in various different places, and you have 
to find her. Once you find her enough times, you will get a Nuclear Bomb.

NOEL:
Location: In his house
Requirements: None
Content: Rena enters Noel's house, and a woman there asks who she is. Rena asks 
if this is Noel's house. The woman says it is and asks who Rena is. Rena 
identifies herself and says she came to see Noel. "Are you that Rena?" the woman 
asks. "Probably..." Rena says. The woman identifies herself as Kelme and says 
that she has known Noel since she was a student. She goes and calls Noel, then 
comes out and asks Rena to come inside. When Rena comes up Noel greets her and 
tells her to make herself at home, saying that he will get tea for her. He asks 
Kelme to make some tea, and she agrees and leaves. After she "leaves," Rena says 
"I feel like I'm being watched..." She then asks Noel who Kelme was. Noel says 
that Kelme is an old student of his and that she stops by every once in a while 
now that Noel is traveling around the world. He goes on to say that she has 
helped him a lot, but thinks that she ought to settle down. Noel says that when 
he mentioned it to her she laughed and changed the subject. Rena asks Noel if he 
really asked her that, and Noel says "Yes, why?" Rena says "Never mind..." If 
you talk to Noel again, he will ask Rena if she might be able to fix Kelme up 
with somebody. "Are you serious?" Rena says. Noel says he is and asks why. 
"Never mind..." Rena says. At this point there is a Rena-->Noel YJD-1 change

Location: In the college library
Requirements: Before clearing all four Fields
Content: Rena asks Chisato what she's doing. Chisato says she is studying Energy 
NedŽ's history. Chisato says she doesn't distrust what Narl says, but hearing 
the history of NedŽ from only one person's point of view isn't enough to get a 
full picture. She goes on to say that everything in the library is written from 
the NedŽian perspective so it's difficult to find anything. Rena asks Chisato if 
she found anything. Chisato says that everything she's found indicated that long 
ago the galaxy was united under NedŽÊwillingly. Chisato goes on to say that 
until you find out the opinion of somebody who under NedŽ's power there's no 
telling for sure, and that she found out something problematic. Rena asks what 
it is, and Chisato recants the story of how the Ten Sages rose up against the 
NedŽians 3.7 billion years ago and how they got thrown into a prison where time 
does not advance. "Just like Narl said" Rena says. Chisato says that what's 
interesting is that other than that, nothing about the Ten Sages is written at 
all. Rena asks what she means. Chisato says that all books have basically the 
same information: "The Evil Ten Sages tried to conquer the galaxy. But they were 
defeated and were thrown into a time prison." and nothing else. Rena suggests 
that's a little unnatural. Chisato says she thinks it's very strange and that it 
sounds like a single person's interpretation, as if someone was trying to 
conceal or rewrite the truth. She says that there must be some other side to the 
story. Rena asks if Narl was deceiving you. Chisato says that since it's such an 
old story that probably Narl was telling you everything he knew without any 
other knowledge of the incident. She goes on to say that without any resources 
though there's no way to investigate further.

------------------------------------ARMLOCK-------------------------------------
Location: In Mirage's workshop
Requirements: After visiting the Monsho Weapon Research Facility, before going 
to Fun City for training
Content: Precis is playing with a machine that shoots up bursts of water. She is 
totally engrossed in it and doesn't even notice Rena's presence despite her 
calling. Rena gives up, seeing that Precis is not listening.

------------------------------------FUN CITY------------------------------------
CELINE:
Location: In front of Battle Stadium
Requirements: Celine has Chogo skill, Rena-->Crawd YJD³8
Content: Celine comes rushing out of the Battle Stadium and Rena asks what the 
matter is. Celine apologizes and says she doesn't have time to talk. She runs 
away, and a crowd of people runs after her from the Battle Stadium calling "I 
love you!!" You can:
 A) Chase after Celine
 B) Pay no attention
   A) You have to search the town and find Celine. Once you find her hiding 
      spot, she grabs Rena and pulls her aside, telling her to be quiet. Rena
      asks Celine what happened. Celine says that "It's probably because of
      the medicine." Rena asks what she means, and Celine says that she just
      tried out a medicine that she just mixed and afterwards had everyone
      chase after her. Rena asks what kind of medicineÊshe made, and Celine
      says it's essentially an aphrodesiac that multipliesÊa person's charm when 
      put on the body. She says that apparently she made it a bit too strong 
      because it affected people of both genders. Rena says it's more than "a 
      bit" too strong and asks what Celine intends to do about the mess she
      created. Celine says that she's not sure since she can't even leave the
      room. At this point the medicine starts to affect Rena as well. At this
      point the medicine starts to wear off. Celine says she's glad that it
      wore off when it did because Rena was about to assault her.
      Rena-->Celine YJD+1, AJD+4, Celine-->Rena YJD+2, AJD+4
   B) Rena sees a bottle of cologne on the ground nearby and picks it up. She
      realizes Celine dropped it. You get three choices:
       1) Find Celine and return it to her
       2) I guess I'll use a bit myself
       3) I have a bad feeling about this; I'll throw it out.
         1) You have to search the town and find Celine. Once you find her       
            hidingspot, she grabs Rena and pulls her aside, telling her to be
            quiet. Rena asks Celine what happened. Celine says that "It's
            probably because of the medicine." Rena asks what she means, and
            Celine says that she just tried out a medicine that she just mixed
            and afterwards had everyone chase after her. Rena asks what kind of
            medicineÊshe made, and Celine says it's essentially an aphrodesiac
            that multipliesÊa person's charm when put on the body. "Is this it?"
            Rena asks, giving it to Celine. Celine says it is and is glad you
            found it; she was worried what might happen if someone found it.
            Rena says that's not the problem and asks what Celine intends to do
            about the mess she created. Celine says that she's not sure since
            she can't even leave the room. At this point the medicine starts to
            affect Rena as well. At this point the medicine starts to wear off.
            Celine says she's glad that it wore off when it did because Rena was
            about to assault her.
            Rena-->Celine AJD+4, Celine-->Rena AJD+4, YJD+2
         2) Rena puts a bit of the cologne on and is suddenly surrounded by a
            crowd of people who scream "I love you!!" Rena runs away and the 
            crowd chases her. Rena darts into the shop and pushes Crawd aside.
            Crawd asks her what's going on, and Rena tells him that the cause is
            the cologne she put on. She explains about how Celine dropped it and
            how she picked it up. At this point, the cologne starts to affect
            Crawd and he starts to make a move on Rena; Rena responds by beating
            him up. When Crawd wakes up, he is dazed and unsure of his
            surroundings. He has no memory of what happened and asks Rena what
            he did and why his head hurts. "You didn't do anything!" Rena says
            and storms out.
            Rena-->Crawd AJD+4
         3) Rena throws the cologne away. There are no changes in any variables, 
            but if you find Celine before leaving town the PA proceeds as if
            you had picked A), with the same YJD/AJD changes.

ASHTON AND PRECIS:
Location: In the Battle Stadium
Requirements: Ashton<-->Precis YJD³8, Ashton has "Sword Dance" Hissatsuwaza
Content: Precis is telling Ashton that she doesn't get it and to "do it again." 
Ashton shows Precis his Sword Dance. Precis tells him to do it again. "What!? 
Again! I'm getting tired!" Ashton says. Precis tells him this is the last time 
and Ashton does the Sword dance again. "I've got it" Precis says. Ashton asks 
what she's talking about. Rena asks what's going on and Precis says she's 
learning his move. Rena asks if she's serious, and Precis tells the two to hold 
on. She goes into another room and worksÊon something, then comes out to 
demonstrate, and transforms Mujin-kun into an Ashton replica. Precis learns the 
hissatsuwaza "Holoholograph."

################################################################################
                                     DISCLAIMER
################################################################################
This FAQ is ©1999 Ian Kelley. Please do not use this walkthrough on your 
website without asking me for permission first. (I guarantee I'll grant it, but 
please do so anyway) I do not want this walkthrough altered in ANY way, and it 
must remain in its original form on any websites. This walkthrough MAY NOT BE 
USED FOR ANY COMMERCIAL PURPOSE. This includes importers selling/giving this 
walkthrough away to people that buy the game, printing it in a magazine, putting 
it on a commercial web site, publishing it or incorporating it in a publication, 
or anything else. YOU KNOW WHAT THIS MEANS. 

I apologize if this sounds strict, but recently there have been unfortunate 
occurances of certain unscrupulous individuals using FAQs written by other 
people to sell games for their own profit, and even publishing such FAQs as 
"unofficial" guides, making money off of somebody else's work. This walkthrough 
is meant to be free and I want it to stay that way.

################################################################################
                                CREDITS AND THANKS
################################################################################
Thanks to:
Takahiko Naito, for tons of little details, easter eggs, and info here and 
there, basically all the details on Opera and Ernest, and for giving me the URLs 
of lots of SO2nd BBS sites.
TAKESHI (http://www.infoeddy.ne.jp/~takeshi/), for information on some of the 
skills and pointing out that you don't need Chisato in your party to find the 
Secret Information.
MAKISHI (http://www4.osk.3web.ne.jp/~makishi/), for information on specific KJD 
changes in the Private Actions.
Tri-Ace (http://www.tri-ace.com/) and Enix (http://www.enix.co.jp/) for 
releasing what could very well be the best console RPG ever!

Other useful Star Ocean: The Second Story pages, BBSes, and resources for 
additional game info (a lot of the info in this walkthrough came from individual 
posts on these BBSes):
Star Ocean: The Second Story Database: http://tariki.nu/sc2/index.html
Master Star Ocean Second Story!: http://www.fsinet.or.jp/~renzoku/Stocean.html
Star Ocean: The Distant Sea: http://www.jade.dti.ne.jp/~higo/SO2/
Star Ocean Info Warehouse: http://www4.osk.3web.ne.jp/~makishi/so2/so2.html

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