What do you need help on? Cancel X
Claude Walkthrough by Kiko-kun
Version: 1.3 | Updated: 09/11/99
Star Ocean: The Second Story for the Sony Playstation (English) Claude Kenni - Walkthrough ver 1.3 Copyright 1999 Michael C. Francisco <firstname.lastname@example.org> Date first written: July 6, 1999 Date first submitted: July 11, 1999 (GMT+800) Last updated: September 11, 1999 (GMT+800) Update (ver 1.3): - Revised TOC - Added sections on Claude Kenni Disc 2 walkthrough Legal stuff, blah blah: - This FAQ/walkthrough is for the reader's personal use, provided that you do not modify the content in any way, except for MINOR MINOR formatting. Use of this guide for commercial purposes is ILLEGAL. - These are the only sites which officially carry this FAQ: <http://www.gamefaqs.com> - Game FAQS <http://www.rpgfan.com> - RPG Fan <http://www.rpg-vortex.com> - RPG vortex <http://jump.to/project_k> - Project-K (still under construction) For those who e-mailed me for request to post my FAQ whose site(s) didn't appear in the above list, pls. send me the URL of your list via e-mail so I can add it in my next update. If you want to make this guide available on your website, you may do so provided you e-mail me for notification purposes. Reply on my part is not necessary so long as you just let me know that you're hosting the guide on your site, it's ok. - Any errors (except for typos) ? Pls. mail me about'em and I'll check and revise (if need be). It goes to show that this thing's being read. For comments, critics (constructive only, I beg you), mail them to <email@example.com> - Table of Contents: - A. Game controls/other info B. Disc 1 Walkthrough 1. Landing in Miliconia 2. Village of Arlia 3. Town of Salva 4. Abduction of Rena 4.1 Return to Arlia and Salva 4.2 Salva Drift 4.3 Return to Arlia 5. Town of Cross 6. Cross Cave 7. Port of Clik 8. Town of Mars 9. Mars Forest 10. Port of Herlie 11. Port of Hilton 12. Town of Lacour 13. Town of Linga 13.1 First visit 13.2 Linga Sanctuary 13.3 Return to Lacour 14. Hoffman Ruins 14.1 Refugees at Lacour Castle 14.2 Hoffman Ruins - get the energy stone 15. Lacour Front Line 15.1 Return to Lacour Castle 15.2 Lacour Front Line 16. Eluria Siege 17. Eluria Colony 18. Eluria Tower C. Disc 1 Specials (Private Action) D. Disc 2 Walkthrough (Still under construction) 19. Central Nede 20. North City 21. Noel's house (1) 22. Red Crystal Cave / Endangered Species Preserve 23. Field of Intelligence 24. Field of Power 25. Field of Courage 26. Field of Love E. Disc 2 Specials (Private Action) - under construction F. Other pending updates / Acknowledgements A. - - - - - - - - GAME CONTROLS/OTHER INFO - - - - - - - - - What is Star Ocean: The Second Story ? Star Ocean: TSS is an innovative RPG produced by Enix, Tri-Ace and Links Japan. It has graphics and story comparative to Final Fantasy VII (previously released on PlayStation). This guide is about the first of the two characters that you can choose to play - Claude Kenni. How to Play: Legend: D-pad = directional pad L1, R1 = toggle-camera view L2, R2 = no use X = X button O = O button Tri = Triangle button Squ = Square button Sel = Select button Str = Start button Game screen (non-battle) D-pad - move around (walk) X - action button (open chests, talk) O - press with D-pad to run Squ - private action (when close to a town) Tri/Sel - Toggle camp screen L1/R1 - camera angle switch Game screen (battle) D-pad (+ squ) - move your chosen character around - switch through characters (when paused) - scroll through action to perform (in action menu) O - Pause X - select action to perform/accept (when paused) - selects target to attack (when pressed once) then attacks the target (when pressed a second time) Tri - bring up action menu (also pauses game) Squ - pressed together with D-pad to move L1/R1 - scroll further up/down in item/spell/menu (paused) - killer move execute (for non-spell casting chars only) L2/R2 - switch from auto->manual control/vice-versa Camp screen D-pad - scroll through menus X - select/accept O - cancel/return to game screen Tri - Toggle talent/skills of current character Squ - Toggle Descriptions L1/R1 - scroll further up/down L2/R2 - switch to/from character Battle Tips: - Attack from behind whenever you can. This way, you minimize the chance of getting hit while still clobbering your opponent. - Plan your tactics If the enemy party consists of a a mage and a fighter, take out the mage first (with your own mages or just run up to the mage) since the mage can damage you even when afar while the enemy fighter still has to move closer to you or your other parties to inflict damage. - Use your killer moves in a combo-like manner to prevent your enemy from attacking with his/her own moves. Notations used: To make your reading a little easier (for those who just want to skim through, and for those only after tips), the following nota- tions have been made. > - main objective - - narrative * - playing tips, hints, stgy, etc. ~ - item/shop/boss information ! - extras + - additional info. B. - - - - - - - - - CLAUDE KENNI DISC 1 WALKTHROUGH - - - - - - 1. Landing in Miliconia > Find the control panel to the door on the left. - The game starts with you, Ronnixis and some science officers exploring the entrance of a cavern. Ronnixis will give you a Phase Gun, your most powerful weapon during the start of the game. Inspect the panel at the left of the entrance. A science officer will take it from there and open the door. You and the others enter. Ronnixis will order everybody to scout the area, so walk around and talk to the other officers exploring. There is a save point on the southwest part of the screen if you want to save the game now. Continue walking north until you see a strange device near the north wall. Inspect it and Ronnixis will order you to stop and look elsewhere. Unfortunately, you accidentally activate the device and in the next instant, you disappear from the group. When you wake up, you find yourself in Shingo Forest (somewhere far off from Miliconia) in a planet you don't know yet. Run south to find a girl being chased by a monster. Your first battle starts (Claude vs. this monster). * This is a good opportunity to get the hang of your phase gun. After defeating the monster, you'll catch up with the girl you just saved. You find out that her name is Rena and she takes you on a tour of her town - the village of Arlia. 2. Village of Arlia ~ Items: 200 FOL, Leather Armor, Resurrection Bottle Strawberry Jam -> Carpenter's house Rose Hips, Blueberry -> Newly Wed Couple's house Blackberry -> Rena's room > Go to Rena's house (southewest part of east Arlia) > Go to the town of Salva ~ --- Hearn's General Store --- Sandals 10 Rose Hips 230 Lavender 490 Aquaberry 105 Blackberry 200 Blueberry 60 Spectacles 8 - When you reach Arlia, Rena will tell you to look around while she goes home first. Talk to the people in the village to learn about the recent earthquakes and other natural disturbances. * Just look around the village and get information. Don't buy anything yet. Go to Rena's house - it's on the southwest corner of the east part of Arlia village. Here, you meet Westa, Rena's mom and she offers you to stay for dinner. After dinner, she offers you to rest for the night before continuing on your journey. Upstairs, she'll mention about the warrior of legend, thinking that it might be Claude. When she realizes this, she goes downstairs to apologize to Rena for mentioning to Claude about the warrior. You go down to see Regis, the mayor of Arlia with Rena and Wes- ta. Regis explains to you about the Sorcery Globe and the pro- phecy about the 'warrior'. You politely clarify things, telling him that you are not the foretold 'warrior' and that you just got to Arlia by accident. Regis offers you to rest at his place before resuming on your journey. The following day, Regis sends you off to the town of Salva, where you might get information. * Don't waste money buying anything for now. Buy blueberries in the meantime since you can easily return to and from Regis' place to rest. This is also a good time to level up a bit since your phase gun inflicts way too much damage for enemies in the area and you won't be able to use it pretty soon. 3. Town of Salva > Ask for information about Alen, Salva Drift and the Sorcery Gb. ~ Items: Portrait B -> Alen's room in Alen's mansion (2F) ~ --- Dolphin Kick Jam Store --- Strawberry Jam 50 Raspberry Jam 60 Apple Jam 70 ~ --- Fergusson's Weapon Shop --- Long Sword 200 Both Shaver 850 Knuckles 110 Leather Helm 50 Leather Armor 300 Sandals 10 Leather Gloves 50 ~ --- Fairy Tear Jewelry Store --- Necklace 1200 Ruby Earing 6000 Silver Barette 1300 Iron 200 Silver 200 Gold 300 Rose Hips 230 Aceras 660 Aquaberry 105 Blackberry 200 Blueberry 60 Spectacles 8 - To the north of Arlia is Salva. It's visible from Arlia, so you won't get lost on the way. Visit the bar and talk to the people on the street to learn about the Salva drift, Barnes - mayor of Salva and his son, Alen-Tax. Return to the village of Arlia af- ter acquiring information. * Still don't buy anything aside from blueberry (and blackberry) since you'll need to save up on cash if you want to buy tougher weapons and armor later. 4. Abduction of Rena 4.1 Return to Arlia and Salva > Return to Arlia to find Rena kidnapped > Return to Salva and go to Alen's mansion to uncover secret passage to Salva Drift. - Upon your return to Arlia, you find Regis, Westa and the Priest by the entrance of the town. They tell you that Rena has been abducted by Alen-Tax, the son of Salva's mayor. You volunteer to rescue Rena. Return to Salva again. Head for Alen's mansion on the southeast corner of the northern part of Salva. Go to east room of the first floor and look for Rena's hairpin on the floor. Then, Claude will notice a glowing statue on the upper- right corner of the room. Touch it to uncover a secret passage leading to.. 4.2 Salva Drift > Explore Salva Drift and rescue Rena Items: Rose Hips, Blackberry, Blueberry(2), Silver, Iron, Gold(2) Spectacles * Salva drift contains a lot of iron and other minerals, so be sure to get them before meeting the boss. - The caverns of Salva drift aren't very confusing, so you should not be having any problems exploring it. There are 2 save pts., 1 at the secret entrance, and another before the first boss. You won't be able to cross the "Dragon's Nest" section, so just leave that alone for now. It's on the southwest part of the ca- vern. The boss room is in the Northeast part of the mine just beside the save point. You'll find Rena strapped to a table and Alen-Tax. Alen will turn into a monster and you'll do battle with him. ~ Boss: Alen-Tax (HP: 400) * This boss is too easy. Slash away with your sword and dodge as he attacks you. He'll be done in about 10-12 regular attacks. 4.3 Return to Arlia > Learn more about Rena and the Sorcery Globe > Go to town of Cross - After defeating Alen, he'll return to his normal self. He says that he doesn't remember anything aside from the strange rock he had found in the mine. You become interested in the "Sorcery Globe" even more after hearing this. You return to Arlia with Rena, and Regis thanks you once again. He asks you to investi- gate the Sorcery Globe. Rena announces that she wants to join you, and Regis sends her home for the night to get her mother's permission. Regis requests to talk to you some more after Rena leaves. You learn that Westa is not Rena's real mother and that she has mysterious healing powers. After Regis leads you to the upstairs room to rest, Rena gets your attention by throwing a stone at the Balcony. She asks you to go down and talk with her for a while. When you get out of Regis' house, she is nowhere to be found. She's at the bridge just near the north entrance. She'll tell you that she knows that she's only an adopted child which is one of the reasons as to why she wanted to go with you on your investigation. * If you go solo to Salva for a 2nd time (after the flashback you have when you talk with Rena by the house), you'll see a little girl by the house where you saw Rena. Talk to her and you'll be given 3 choices. Select 'Maybe' (3rd) and she'll give you a har monica. This will work only if you pick the 1st ("So, you are a girl.." or 3rd ("I also want to get married in a place") answer when you talk to Rena in the Cross cathedral (private action). 5. Town of Cross > Have an audience with the King > Ask all the questions presented; get passport and money > Meet Celine and have her join your party; go to cross cave ~ --- Royal Hunt Weapon Shop --- Broad Sword 400 Smaller 2000 Rod 10 Leather Helm 50 Banded Helm 120 Banded Mail 600 Robe 10 Wooden Shield 120 Boots 40 Iron Greaves 110 ~ --- Royal Hunt Weapon Shop --- Broad Sword 400 Smaller 2000 Rod 10 Leather Helm 50 Banded Helm 120 Banded Mail 600 Robe 10 Wooden Shield 120 Boots 40 Iron Greaves 110 ~ --- Skillie Skill Guild --- Knowledge 1 300 Sensibility 1 400 Technique 1 400 ~ --- Forum Restaurant --- Seafood 500 Fruit 80 Grain 145 Meat 300 vegetables 30 Egg/Dairy Products 10 ~ --- Budabing Budaboom Tool Shop --- Aquaberry 105 Blackberry 200 Blueberry 60 Cure Paralysis 180 Resurrection Bottle 3600 Rose Hips 230 Spectacles 8 Cure Stone 450 - The following morning, Regis informs you that you should start your journey by going to the town of Cross to have an audience with the king and obtain any new information about the sorcery globe. Cross is further north of Salva. Just follow the pathway and check the map if you get lost. You'll come across an inter- section before reaching Cross. You can tell by the big castle looming in the distance. Rena will persuade you to rest at the in first since it got dark on your way to Cross. Rena's aunt owns the inn there so she'll let you stay for free for once. In the morning, head for the castle and talk to the receptionist in charge of royal audiences. She'll ask you look around for a while. After talking to people in the castle, talk to the recep tionist again or to the guards blocking the stairs leading up. They'll say that it's your turn to have an audience with the king and let you pass. Ask the king all the questions shown in the menu to proceed further in the game. He'll give you a pass- port and money to be able to travel to the continent of El. - When you reach central Cross, you'll find 2 people arguing. You will side with the lady. When the other person leaves, she says that she overheard your audience with the king and invites you to go with her to cross cave to search for treasure since you might find something related to the Sor Globe there. Regardless of what choice is presented in the menu, you'll be forced to agree on her plan anyway. She'll introduce hersef as Celine. * At the first time you rest at the inn, Rena will talk about Di- as Flac, one of the best swordsmen in Arlia. You'll get to meet him later. * Now would be a good time to stock up on berries, weapons and ar mor since it will be a while until you get to buy better wea- pons. 6. Cross Cave > Get the ancient writings - Cross cave is southeast of cross. From cross intersection, go east (coming from Salva). You'll see a signboard not so far frm the town. Cross cave is southeast of it. There are a lot of i- tem chests to be found as well as monsters to fight, so do take your time there. From the entrance of the cave keep going north then some rooms to the right. You'll come across a room with a big rock with glowing lights around it and a save point near- by. Claude will ask Celine to look at the map again and she'll notice that a spell must be cast in order to continue past the rock. A passage will open leading to a room with star-shaped rock in the center. The ancient writings are in the upper left box. Exit the cave after finding the writings. * You have the option to fight a group of gargoyles by opening the upper right item box. It is recommended that you take them on to gain more exp, FOL and skill points. 7. Port of Clik ~ Items found: Lyre -> The House on the Hill Vegetables, Grain, Seafood -> Big Potato Restaurant ~ --- Milly's Antique shop --- Aquaberry 105 Blackberry 200 Blueberry 60 Anklet 400 Mandrake 150 Wolfsbane 360 Resurrection Bottle 3600 Gold 300 Harmonica 500 Magic Canvas 1000 Magic Clay 600 ~ --- International Trading Weapon shop --- Sinclair Sabre 860 Hard Knuckles 300 Rod 10 Banded Mail 600 Robe 10 Wooden Shield 120 Round Shield 500 Boots 40 Secret Boots 80 Iron Greaves 110 ~ --- Crepe store --- Banana Crepes 90 Chocolate Crepes 115 ~ --- Ice Cream stand --- Orange Sherbet 16 Vanila ice cream 30 ~ --- The Clik Bakery --- Pancakes 340 Egg Sandwich 250 Grain 145 Vegetables 30 Egg/Dairy Products 10 ~ --- Clik Skills Skill Guild --- Knowledge 1 300 Sensibility 1 400 Tecnhique 1 400 Combat 1 400 > Go to the port; talk to captain > Ketil steals your wallet; find him > Talk to the kids at the pier to ask where the kid is > Head for the old warehouse just after bridge connecting east and central Clik to find Ketil. > After getting your money back, have him give you a tour of Clik > Talk with the kids playing at the pier to have Ketil join them > Talk to the captain again to learn that preparations for sail are almost ready. Go to central Clik > After an earthquake and tsunami, the Clik is destroyed; get back your passport from the captain and leave for Mars (town) - The town of Clik is further north of cross. From the sign on the road, head north. Youi'll come across coastline with a city at the end of it - you've made it to Clik. The town may be huge, but the only thing you really have to do is to talk to captain at the port. He'll ask for identification and Claude'll give him the passport. The captain will ask you to wait a while since supplies are still being loaded, and that you should look around the city. As you return to central Clik, a boy will run and knock you off your feet. When you get to your feet, you'll realize that the kid stole your money. Search for him by tal- king to the people nearby and at the entrance of Clik. One will say that he often plays near the old warehouse. It's the buil- ding after the bridge you came across when you first entered Clik. After talking to Ketil (the boy who stole your money) you ask him to show you around Clik. After touring the town, talk children playing at the pier to let Ketil play with them. Then, talk to the captain again. He'll say that last minute prepara- tions are being made. He'll ask you return to central Clik for one last time. An earthquake will ensue and you'll have a FMV scene of all of Clik crumbling. You'll end up at the bayside of Clik. Talk to the people and you'll have a FMV of a tsunami this time. Talk to the captain and he'll give you back your passport. He'll advise you to go to the Hilton Port to get to the town of Lacour; and that you pass by the town of Mars on the way there. 8. Town of Mars ~ Items: Silk Robe -> Celine's Room in Celine's House > Go to the Elder's house (first house on left); talk to Celine (if you decided not to let her join you after Cross cave) and the elder; meet Dias > Journey to the Mars forest and defeat the leader of the Bandits - The town of Mars is just after the bridge you crossed on your way to Clik. You'll learn that the children of the village have been kidnapped and want money and a secret book kept by the vil lage for ransom. The elder has called on Dias Flac, the swords- man Rena was talking about back in Cross, to help. Celine in- sists that they be the ones who check out the forest instead of Dias. Dias leaves and Claude talks to the elder and Eglas, Ce- line's father. When you leave the house, Rena decides to go with Dias to the forest. Go back into the house and talk to the elder for some last instructions and mud boots so allow you to pass the thick marshes of the forest. Then, you are led to the forest. 9. Mars Forest > Defeat the bandits' leader - The forest is not confusing as there is only one path to follow except for dead ends which lead to items. You'll come across groups of thieves who will mistake you for Dias and Rena. When you reach the end of the forest, you'll find out that the ban- dits' leader is actually one of the people at the elder's house who disguised himself as one of the victims. The real target was Eglas, Celine's father and that the kidnapping was just a distraction. * It is best to get the toughest weapons and armor since the ban- dits here inflict a lot of damage attack rather quickly. By this time, you should have learned the Headsplitter killermove, which attacks with a downthrust of your sword. Use Celine's ma- gic to make short work of the mages and flying opponents. Use Headsplitter on the boss as well since attacking it directly is quite risky. - After you defeat the bandit leader, you'll end up with Rena and Dias. You also find out that they saved the children, so you all return to the Eglas' house to check on his injuries. Rena uses her healing spells to speed up Eglas' recovery. As you and Rena leave town for Hilton port, Celine stops you and asks you to stay for the night as guest at her place. When you leave for Hilton the next day, she joins your party again. 10. Port of Herlie > Board the ship to Hilton + Get Opera or Ashton to join you (only one of them) ~ --- Red Dragon Manor Delicatessen --- Seltzer var Seafood 500 Fruit 80 Grain 145 Meat 300 Vegetables 30 Egg/Dairy Products 10 Sweet Dumpling 140 Potstickers 280 Shu-mai 280 Toro Tuna 2000 Sashimi 2800 ~ --- Premia Weapon shop --- Ruby Wand 600 Silk Robe 1800 Knight's Shield 1000 Secret Boots 80 Plate Greaves 800 Brigadine 3500 ~ --- The Grasping Hand Antique Shop --- Aquaberry 105 Blackberry 200 Blueberry 60 Magic Canvas 1000 Magical Clay 600 Bandit's Gloves 40000 Anklet 400 Spectacles 8 Cure Paralysis 180 Cure Stone 450 ~ --- Giono Vallon Skill Guild --- Knowledge 2 1500 Sensibility 2 1600 Technique 1 400 Combat 1 400 - Herlie Port is east of Mars. There isn't much to do in this area aside from talking to some people. Just board the ship for Lacour. You'll arrive at the other Hilton port near Lacour. * Talk to the person who mentions something about a Dragon in the Salva drift. Talk to him again if you want him to join your party. If you want to get Opera to join, use private action. 11. Hilton Port > Stock up and head for Lacour ~ --- Skill Power Skill Guild --- Knowledge 2 1500 Sensibility 2 1600 Technique 2 1600 Combat 2 1600 ~ --- Munchies Food Store --- Seltzer var Meat Dumpling 360 Sweet Dumpling 140 Chicken Skewers 500 Seafood 500 Fruit 80 Grain 145 Meat 300 Vegetables 30 Egg/Dairy Products 10 Root Beer 300 ~ --- Gerencer Weapon Shop --- Smaller 2000 Cestus 1400 Splinter 1300 Iron Helm 1200 Ringed Mail 1200 Silk Robe 1800 Round Shield 500 Leather Boots 105 High Heels 120 Brigandine 3500 ~ --- Seaside Music Shop --- Harmonica 500 Cembalo 8000 Feather Pen 20 Conductor's Baton 85 ~ --- Rosso's Tool Shop --- Aquaberry 105 Blackberry 200 Blueberry 60 Iron 200 Silver 200 Gold 300 Ruby 400 Sapphire 800 Green Beryl 500 Feather Pen 20 Bandit's Gloves 40000 Spectacles 8 Mandrake 150 Rose Hips 230 Artemis Leaf 720 Wolfbane 360 Lavender 490 Aceras 660 Resurrection Bottle 3600 Cure Poison 140 Cure Paralysis 180 Cure Stone 450 - When you get off at Hilton, you're just a short distance from the town of Lacour. This is the only town which sells the best musical instruments. So buy some instruments if you had any of your characters improve in their music talent. 12. Town of Lacour ~ Item: Star Ruby -> Princess' Chambers > Join the Tournament of arms ~ --- Lacour Skill Skill Guild --- Sensibility 3 2700 Combat 1 400 Combat 2 1600 Combat 3 4500 ~ --- Pellen Nor Tool shop --- Aquaberry 105 Blackberry 200 Blueberry 60 Poison Check 5000 Fountain Pen 460 Mandrake 150 Rose Hips 230 Artemis Leaf 720 Wolfsbane 360 Lavender 490 Aceras 660 Attack Vial 230 Cure Paralysis 180 Pet Food 10 Smith's Hammer 250 Cure Stone 450 - In Lacour, you hear of the great Tournament of Arms and you de- cide to join in hopes to get an audience with the king. The wea pon shops are prohibited to sell any weapons before the tourna- ment, while the other shops are running business as usual. Go to the castle (north Lacour) and sign up for the tournament w/ the 2nd receptionist. She'll tell you to find a weapon shop to sponsor you. You have 4 choices of weapon shops to choose from- the Counterpunch, Knockout, Slayer and Straight weapon shops. * Don't forget to purchase the Sensibility 3 skill set since this is the only town in Disc 1 where you'll be able to acquire such skills. There is a skill in the set - Effort, which will lower the required experience points to level up. Learning the Effort skill will also earn you the "Practice" talent. * The choice of weapon shop sponsor is up to you. It does not af- fect the game ending, just affects your stats during the tour- nament. If you want to go heavy on defense go for Counterpunch. If you're hot on attacking go for Slayer. Knockout and Straight are fair on both attack and defense. * After getting your sponsor is your last chance to level up be- fore the tournament. - Go to the inn at central Lacour once you're ready for the tour- nament. When you wake up the next day, head for the collisseum in the castle (it's on the left past the receptionists, then go one floor up). You'll get your weapons with the receptionist stationed there. Then suddenly Dias will show up and ask if his weapon has arrived. Rena talks to Dias about the weapon but he says that it has not arrived yet. Rena goes with Dias. Claude picks on Rena because of Dias and she runs off to catch up with Dias. Go to the waiting room on left and talk with any 4 figh- ters there. After talking to the 4th figther, a guard will ann- ounce the first match - it's you vs. a figther from other wea- pon shops which you didn't pick. Win 2 matches in a row and you will fight Dias in the championship match. * It doesn't matter whether you win or lose in the tournament. I made it up to figthing Dias but he's too strong or my level was not high enough to beat him. It's rather difficult to connect a Headsplitter attack or a knuckle attack, since his Air Slash move creates a projectile wave and he blocks most of your nor- mal attacks. Depending on your place, you'll get prize money and the equipment that you used in the tournament. - After the tournament, your party decides to have the ancient writing you found in Cross Cave. Head for the town of Linga. 13. Town of Linga 13.1 First visit > Go to Keith Klanser's house (east Linga) > Go to Jean Medicine Home Pharmacy and talk to Bowman > Go to Linga Sanctuary, get the Clarisage > Show Clarisage to Bowman, talk to Klanser + have Bowman join your party + have Prceis join your party ~ --- Le Skill Skill Guild --- Knowledge 1 300 Knowledge 2 1500 Knowledge 3 2700 Technique 3 3600 ~ --- Academy Co-op --- Material Kit 1200 Reference Book 2300 Amber Robe 4000 Magic Canvas 1000 Magical Clay 600 Feather Pen 20 Magical Camera 9800 Magical Film 900 Spectacles 8 Foutain Pen 460 Pet Food 10 Bandit's Gloves 40000 Smith's Hammer 250 Resurrection Bottle 3600 Aquaberry 105 Blackberry 200 Blueberry 60 Vellum Paper 150 ~ --- Jean Medicine Home Pharmacy --- Mandrake 150 Rose Hips 230 Artemis Leaf 720 Wolfsbane 360 Lavender 490 Aceras 660 Cure Poison 140 Cure Paralysis 180 Cure Stone 450 Attack Vial 230 ~ --- Tsuyoshi Takemoto Pharmacy --- Apple Jam 70 Aloe Jam 80 Aquaberry 105 Blackberry 200 Blueberry 60 - When you first arrive at Linga, you'll bump into Precis chasing her bobot around. After some chat, she'll leave and chase her bobot again. Go to Keith Klanser's place (the linguist) beside the Academy co-op shop. His assistant will say that he's too busy and that you'll have to make an appointment. Talk to the around town and you'll find out that there's a pharmacist named Bowman at Jean's Medicine Home who offers solutions to problems other than prescriptions. His shop is the west two-story house in North Linga. When you first talk to him, he'll ask you to prove yourselves by getting him a rare herb in the Linga Sanc- tuary just outside Linga. After stocking up on berries, proceed to Linga Sanctuary opposite Linga. * You have the choice to ask Precis to join your party now. If you decide to do this, you'll lose your chance to have Bowman join your party. To have Precis join, enter Linga via private action and go to Bowman's place. You'll find Precis and her bo- bot in front of the house. Talk to her and you'll end up as a guest in her house. You'll meet Precis' dad and Rena there, and Precis will ask you to take her with you on your journey. This is your last chance to change your mind about getting Precis if you want Bowman. If you don't get Precis, you can still get Bow man later. Bowman although slower has stronger physical attacks while Precis moves faster but does less damage. This should somewhat help in your decision on who to pick. * If you've got enough cash, buy a reference book to be used by a new ally later so that you'll save time returning to Linga. 13.2 Linga Sanctuary > Get the Clarisage > Return to Linga and show it to Bowman ~ Items: Might Chain, Aceras(2), Lavender (2), Ruby, Wolfsbane, Mandrake, Rainbow Diamond, Clarisage, Mixed Syrup, Bubble Lo- tion, Straight Punch, Poison check, Rose Hips, Twin-edge - The Linga Sanctuary is a good place to level up, as the mons- ters are beatable yet leave a fair amount of EXP and FOL. You don't have to go the end of the Sanctuary to find the Clari- sage, it's down in the middle section of the cavern. After defeating a good number of monsters, go back to Linga to show the Clarisage to Bowman. 13.3 Return to Lacour > Show the Clarisage to Bowman > Talk to Keith Klanser + have Bowman join your party > Go to Lacour - Go back to the Jean Medicine Home Pharmacy and show the Clari sage to Bowman. He'll agree to help you to see Keith. You go to Keith's place and show him the ancient writings. He says that it's going to take time for the writings to be decrypted so you'll have to come back again. Bowman offers you to stay at his place for the night. The following morning, you return to Lacour. * If you haven't picked Precis to join you, you'll find Bowman at his room on the 2nd floor. He'll ask you if you would want to take him as part of your party. His knowledge of herbal medicine is a versatile tool in your travels. At high levels, he can transform herbs into more expensive and useful items, such as Resurrection Bottles, Smelling Salts, just from Rose Hips mixed with some other herb. * If you have Precis in your party already, you'll find Bowman in the guest room (where there are 4 beds - one for you, Rena and Celine plus Precis). Bowman will just bid you goodnight, and see you off the following morning. 14. Hoffman Ruins 14.1 Refugees at Lacour Castle ~ Items: Plate Mail -> Gamgee Link Combo -> from Leon > Go to Lacour Castle > Go to the basement and overhear King's conversation > Go to Hoffman Ruins via Hilton Port - When you return to Lacour, you'll find all the people gone, except for the guards. Monsters from El have invaded town so most of the people have taken refuge in the castle. Go to Lacour Castle, then to the basement where Leon, Florice, Mur doch and the king are. The guard catches you eavesdropping and the Leon accuses you of being spies. TO prove your inno- cence (this will depend on who you picked to join your party before going to Lacour), you are sent to help Leon get the Energy Stone from the Hoffman Ruins, a remote island near Hilton. Leon joins your party. Go to Hilton and board the boat for Hoffman Ruins. * If you bought the Reference book in Linga, equip it on Leon. 14.2 Hoffman Ruins > Get the energy stone ~ Items: Cure Stone, Recoil Bracelet, Lightbox, Green Beryl(2) Angel Hair, Holy Mist, Blackberry, Cure Paralysis(2), Aquaberry, Hexagram Card, Hyperball, Paralysuis check Fruit Syrup, Sour Syrup, ? HERB, Spring, Sturm Ring, Spring water, Diamond, Energy Stone - When you reach the ruins, go up the long flight of stairs. Then go inside and straight ahead. There are several doors with item chests to collect loot from. Then go back to the entrance then go east where there is a save point and an e- levator leading downstairs to the ruins. * If you want to get the energy stone pronto and forget about leveling up, just go straight down (south) the first path you find. Then go east and then up one screen when you reach a dead end in going south (you must pass a rail bridge). IT IS HIGHLY RECOMMENDED that you get the Hexagram card, since you'll find it very difficult to defeat the next boss w/o it in your inventory. You'll find a room with a huge green rock in it. Leon will walk toward it and try to get a sample of the energy stone, then suddenly a monster will appear from behind Leon and attack. ~ Boss: Harfainx HP 36700/36700 MP 100/100 They come in pairs and both can cast highly damaging thunder storm spells (which pack about 1400+ damage per character). If you have a Hexagram card or a silence card, use it imme- diately on them since there is a high probability that their spell casting will be blocked by any of these two items. If you don't have these items (or want to save them for later), you can also have Rena cast Silence and Celine cast Forget or Mind Absorber. Magic isn't their only strength. They also attack fast and tend to corner a character, so avoid being cornered. Recommended Killer moves for Claude are the shoo- ting star and the Head Slash or Burst Knuckle. Corner one of them and use Shooting Stars to inflict multiple damage in 1 shot of S. Stars. If you get cornered or need to dash to an enemy attacking your party member, use Head Slash. If you've also attained high levels in combat skill such as Parry and Counterattack, you won't have any problems taking hits since Rena will heal you when your HP is low and you'll block 9/10 of their attacks (depending on your skill level). Have Leon cast Shadow Flare (if you've learned it already - his major damaging spell - about 3500+ HP), while have Celine Mind ab- sorb, then cast Thunderstorm attacks of her own ( if you've learned that spell too). After defeating them, return to the boat waiting by the shore and back to Lacour. 15. Lacour Front Line 15.1 Return to Lacour Castle > Go to the throne room in the castle > Talk to the king and get sent to Lacour Front - When you reach Lacour, head for the throne room (straight up the castle floor) and you'll be asked by the king to help fight the monsters attacking at the Lacour Front. Proceed to the Lacour front while Leon works on the Lacour Hope. * In 15.2 make sure you get the most powerful weapons for your party since you won't be able to buy any more powerful wea- pons in the meantime. 15.2 Lacour Front Line > Go to the commander's office for the briefing > Talk to Rena about Dias > Encounter Shin ~ --- Weapons Arsenal --- Long Edge 12300 Crest Rod 1200 Plate Helm 7000 Brigandine 3500 Knight's Shield 1000 Buckler 650 Silver Greaves 5200 Plate Mail 13400 Fine Shield 6800 Resurrection Bottle 3600 ~ --- Lacour Store --- Walloon Sword 3900 Gusguine 4500 Bagh Nakh 1400 Hard Whip 3000 Aquaberry 105 Blackberry 200 Blueberry 60 Spectacles 8 Resurrection Bottle 3600 Pet Food 10 Crystal 500 Green Beryl 500 Sapphire 800 Ruby 400 - First thing to do is to go to the commander's office for the briefing. You'll meet up with Dias since he was also asked to help fight off the monsters. After the briefing, you'll ask Re- na why Dias treats her as his sister. You learn about Dias' past and understand why he acts that way toward him and Rena. Go back to the Weapon Arsenal weapon shop (not the gen. store, since the weapons sold at the arsenal are more powerful than the ones at the gen. store). Buy only items at the gen. store. Return to the front line bridgeway (past the infirmary) where a monster is threatening to attack. You'll have a battle with Shin (a flying beast). You won't be able to damage it this bat- tle, so just use your items recovering your party's HP. The ob- ject of the scene is to stay alive until the time runs out. The moment this happens, the battle will end and Shin will leave. You'll end up in the bridgeway beside the weapons arsenal. Talk to the left guard beside you to be informed that you're needed at the Front line. Make your way to the infirmary and you'll be informed that all remaining soldiers are to proceed to the line since a huge horde of monsters are on their way to attack. Just in the nick of time, Leon arrives with the Lacour Hope comple- ted. He destroys the attacking monsters with one shot and the incoming siege comes to an end. 16. Eluria Siege - You're back in Lacour - The king decides that the time has come to be on the offensive and launch an attack on Eluria. You have been chosen as the commando team to land on Eluria for recon. You journey with Florence, Murdoch and Leon with the Lacour Hope on board a ship. Then, Shin and two other monsters attack. Leon fires the Lacour Hope but the beam doesn't even scratch Shin. You'll fight Shin again and you won't be able to damage him in the previous fight. This time, don't waste your items or MP on healing. Just let your party get beaten ( the game won't end, don't worry ). Shin will throw all of you overboard. 17. Eluria Colony > Talk to the elder > Talk to the man at the item shop to get the ID card > Head for Eluria tower ~ Items: ID Card. Metal Fangs, Silver Robe(2), Giant Fists, Silver Greaves(2), Rune Cap, Plate Mail(2), Shield Sword Veil Piercer, Fine Shield, ~ --- Eluria Arsenal --- Aquaberry 105 Blackberry 200 Blueberry 60 Spectacles 8 Resurrection Bottle 3600 Cure Paralysis 180 cure Stone 450 Pet Food 10 Seafood 500 Fruit 80 Grain 145 Meat 300 Vegetables 30 Egg/Dairy Products 10 - You regain consciousness at the shore of Eluria. You find Leon shortly. Head for the Eluria colony (it's the dot in the forest from your map). You'll meet Rena and the others there. Talk to everybody there, then to the elder of the village. His house is on the top-right area of the scree. You have a choice to have Leon wait with the elder or not. It's better to take him with you since you really could use all the help you could get. Go the item shop and talk to the vendor. He'll give you an ID which will gain you access to Eluria Tower. After stocking up on berries and other items, you're now ready for Eluria Tower. 18. Eluria Tower > Make your way up the tower ~ Items: Sapphire, Cure Paralysis, Aquaberry, Crestier Guard(2), X-box, Holy Mist, Stone Check, Steel Helm, Ultra Punch, Cure Stone, Star Ruby, Crystal, Fresh Syrup, Trickster, Musical Software, Emerald Ring, Murasame Sword, Giant Fists, Gale Earring, Splinter, Spring Water ~ Enemies: Goathead, Coldlizard, Timekeeper, Defender, Eldermagius - Make your way up to Eluria Tower by getting the codes listed on the glass statues on you come across. Once you deactivate the barriers blocking the remaining paths, proceed to the left side first. You'll leave your party for a while and get teleported back to your ship. After a short reunion with Ronnixis, Claude will request to be beamed back down to Exel. Claude will leave his communicator behind and stay with his friends. Now proceed to the transport tube on the right, you'll find a save point before a narrow passageway. It's recommended that you save be- fore taking on.. ~ Boss: Shin (HP: 40000) * Shin casts group damaging spells so make sure you have Rena or Celine 'silence' or 'mind absorb' him so he won't be able to cast spells. He can also absorb a part of a characters HP and MP, so be sure to use the MP of your physical-attacking charac- ters, instead of just having their MP stolen. Claude's head- slash is the most effective air assault since he lands on the monster's head instead of just executing a regular jump attack. - After defeating Shin, continue through the passageway. You'll find a transporter leading to 3 doors. The left and the right door leads to items while the center leads to another 2 doors. The left door just connect the room an item from the left door you first encountered while the right door leads to another transporter which marks the end of Disc 1. You will learn about the existence of the Ten Wise Men and Rena being a Nedian (person from the planet Nede). One of them, Ber- le fights you (but you are unable to harm him at this time, so don't bother putting up a fight - just stay alive). They tell that Expel is on a collission course with Nede and the truth about the Sorcery Globe. Then they teleport and you are left behind. You'll see a short scene with Ronnixis on his ship and this ends Disc 1. C. - - - - - - - - - - Disc 1 Specials (Private Action): - - - - - - ! --- AFTER CROSS CAVE --- Before you leave the Cross cave after you find the writings, Celine will leave your group. You've got the option to let her join or not. If you let her leave: If you select solo action and go to the Cross Cathedral, you will find Rena there. Talk to her and you'll get 3 choices of what to say. 1. So you are a girl after all 2. What ? I thought you had your wedding already ? 3. I'd like to marry someone in a place like this too. If you select 1 or 3 When you return to Salva for a first time. You'll meet a little girl by the closed house just after the bridge. She will ask you if you're the warrior or not. 3 choices: 1. Yes I am 2. No I'm not 3. Maybe If you select 3, she'll give you a harmonica. The others don't get you anything. When you return to Salva from Arlia, you'll find Rena in the Fairy Jewelry Store. She'll eye an emerald. 3 choices: 1. Wow, it's pretty 2. I don't know much about jewelry 3. Let me buy it for you (spend 200 FOL) If you (3) buy her the pendant, she'll give you a leaf pendant (Luck +10). Options 1 & 2 won't get you anything ! --- TOWN OF CROSS --- If you ask Celine to join: If you return to Cross and select private action. Go to the east alley of Cross. You'll find Rena and Celine having an argument. Three choices: 1. But in Celine and Rena will stop their conversation and say that they're only talking about girl stuff. If you return to Salva, you'll find Celine in the Jam store with the shopkeeper missing. Talk to Celine and you can either: 1. Look for the shopkeeper You'll find her at the entrance to Salva Drift practicing her singing. 2. Leave Celine alone Nothing happens. 2. Eavesdrop If you eavesdrop on them, you'll hear Celine talk about you being incapable of leading the group all the time. 3. Leave them alone Nothing happens. You just walk away. ! --- TOWN OF LACOUR --- There are 2 scenes that you can get (random occurence). If you want both scenes, return a second time. Mole the old woman - at the top-right corner of west Lacour, talk to an old woman who will you to run an errand for her. You have 2 choices. 1. yes If you do the errand for her, she'll reward you with a Star Ruby and a Rainbow Diamond. 2. no Return to Lacour a second time. You'll meet a little girl in the east part of Lacour. She'll think you're there to kidnap her (she's the paranoid type). After explaining things, you have 2 choices: 1. Leave her alone 2. We can't leave her here If you try to help her, she'll run away. Nothing happens if you leave her be. ! --- Herlie Port --- Go to the house where the girl with an incurable disease lives. You'll follow Bowman and overhear a conversation with the girl's mother and Bowman. It seems that he has volunteered to find a cure to the girl's sickness but still has found none. ! --- Hilton Port --- Go to the Hilton Island Inn. You'll overhear Celine talking about her weight. You'll trip and she'll ask if you overheard her talking. 2 choices: 1. No. What was that you were talking about ? 2. You don't really have to concern yourself with your weight.. If you answer (2), she'll give you a kiss. If you answer (1), she'll tell you to keep quiet and threaten you if you say a thing. D. - - - - - CLAUDE KENNI DISC 2 WALKTHROUGH - - - - - - - - - - - - - - STILL UNDER CONSTRUCTION- - - - - 19. Central Nede > Talk to the Mayor > Head for North City * By the ~ --- Weight Lawyer Restaurant --- Searfood 500 Fruit 80 Grain 145 Meat 300 Vegetables 30 Egg/Dairy Products 10 Steak 600 Berry Juice 200 ~ --- Reverse Edge Tool shop --- Lezard Flask 120000 Aquaberry 105 Blackberry 200 Blueberry 60 Mandrake 150 Rose Hips 230 Artemis Leaf 720 Wolfsbane 360 Lavender 490 Aceras 660 Resurrection Bottle 3600 Magic Canvas 1000 Magical Clay 600 Fountain Pen 460 Beret 40000 Spectacles 8 Poison Check 5000 Cure Paralysis 180 Cure Stone 450 Vellum Paper 150 Bandit's Gloves 40000 Pet Food 10 Conductor's Baton 85 Magical Film 900 ~ --- Skill Guild --- Knowledge 1 300 Knowledge 2 1500 Sensibility 1 400 Technique 1 400 ~ --- Hyper-on-Hyper weapon shop --- Ignite Sword 17000 Scyther 18000 Pain Cestus 15000 Hecatoncheire 16200 Silver Rod 9800 Great Punch 14000 Light Whip 14000 Heraldry 7000 Electro Gun 15000 Steel Helm 16000 Silver Robe 10000 Plate Mail 13400 Fine Shield 6800 Silver Greaves 5200 - Once you regain consciousness, Rena realizes that you are now on the planet Nede. After some discussion, you further the path that leads to a transporter. Get in the transporter and you'll be transported to the mayor's office in Central Nede. He'll in- troduce himself as Narl. He will tell you about the history of Nede and how the 10 wise men came to be. He'll also ask you to stop them since you are their only hope. 20. North City > Go to the Synard plant > Talk to Artis, the director ~ --- Smiley's Grocery --- Searfood 500 Fruit 80 Grain 145 Meat 300 Vegetables 30 Egg/Dairy Products 10 Aquaberry 105 Blackberry 200 Blueberry 60 ~ --- Account Weapon Store --- Eagle's Claws 20000 Pain Cestus 15000 Hecatoncheire 16200 Light Whip 14000 Steel Helm 16000 Jeanne's Helm 8600 Mithrill Coat 15000 Steel Armor 52000 Crestier Guard 36600 High-laced shoes 4100 Silver Greaves 5200 Steel-toed Boots 3200 ~ --- Blue Flask Tool shop --- Lezard Flask 120000 Mandrake 150 Rose Hips 230 Artemis Leaf 720 Wolfsbane 360 Lavender 490 Aceras 660 Attack Vial 230 Cembalo 8000 Harmonica 500 Organ 12000 Piano 30000 Lyre 5000 Violin 21000 Feather Pen 20 Conductor's Baton 85 Spectacles 8 Material Kit 1200 Seltzer var Smith's Hammer 250 Iron 200 Gold 300 Silver 200 Green Beryl 500 Sapphire 800 Ruby 400 Crystal 500 Diamond 9000 - North City is the place where you'll find most of the items you buy for item creation, so you'll be visiting this city often. The places of real interest however are the Synard plant and the Library. When you reach the stairway before turning right on your way to the library, you'll find a red-haired girl snoo- ping on you; the girl will run away (you'll meet her later). Visit the library to gain information all about Nede. After all your information browsing, head for the Synard plant on the far northeast part of North City. There are members of the North City skill guild there so you might want to purchase skills w/c you still haven't acquired. Talk to the receptionist and she'll inform you to see Artis, the Synard plant's director. Synards are flying creatures which are on the brink of extinc- tion. However, they are your only means of travel in Nede. The director will reluctantly let you get a Synard by having the assistants read your data for input in the Synard. Suddenly the Synard rejects Claude's data and becomes violent. You'll have to kill the Synard. ~ Boss: Synard (25000/25000) * You'll need more muscle than magic to win this battle. Set an air-to-ground killer move for Claude together with Dragon Howl or Shooting Stars to hit the Synard repeatedly when it's cor- nered. Have the Heraldic users spell cast healing and attack spells. No need for any spellblocking. - Now that you've killed the Synard you're supposed to have, the director gives you one last alternative. He opens up a trans- porter beside his office and tells you to go through. You're on way to.. 21. Noel's house (1) > Meet Noel and head for the endangered species preserve. ~ Items: Nature's life force, 50 thousand FOL, Pet Food - When you get out of the room with the transporter that you just came from, you find yourself in a house with 3 item chests. As you go downwards, the curator of the endangered species pre- serve will introduce himself as Noel Chandler and will tell you that he would take you to the endangered species preserve even if there is only one wild synard left. The endangered species preserve is also known as the Red Crystal cave west of Noel's place. As this point, Noel temporarily joins your party. * It's a good idea to go back and forth Noel's house and the cave if you want to level up since you can rest up for free. 22. Red Crystal Cave / Endangered Species Preserve ~ Items: Resurrection Bottle, Dream bracelet, Heraldry, ? Mineral(2), Cinderella Glass, Flying Hawk Robes, Fruit Syrup, Chisato's ID. ~ Enemies: Helhound, Raystinger, Bang, Otif, Dteriton - Once you enter the Red Crystal cave, Noel will sense that the atmosphere in the cave has changed and that someting is wrong. Proceed through the cave with caution even though the cave is only 3 levels down. Once down in the 3rd level, you'll encoun- ter the red-haired girl who ran away from you back in North Ci- ty. She'll drop her ID. Pick it up on your way out or before proceeding further in the cave. Once you go past the screen where encounter the girl, you'll see the Synard at the other end of the path you're travelling at. Go further through the path down to the pink muck. There's a save point just before the path (going up) which leads to the Synard. You'll find the Synard with two creatures trying to capture it. * Once you've found the red-haired girl's press ID, you can go back to the Nede Chronicle on the 3rd floor of Central Nede Ci- ty Hall and give the ID to the red-haired girl. She'll intro- duce herself as Chisato - a reporter for the Nede Chronicle and tell you that she's been following you around to write about your quest to stop the 10 wise men. Talk to her a second time to invite her to join your party. Her Jujitsu-martial art is a big help for fighting off enemies (both physical and mage-type) so you'd might want to take her in your party. She's even bet- ter than Bowman in physical attacks and she's a journalist, so copying (item duplication) and authoring are her primary stren- gths. ~ Boss: Arcmene (40000/40000) * This multi-legged pair is a combination of speed & spells, like the boss pair in the Hoffman ruins. Have someone drain their MP while keep on wearing down their defenses with Shooting Stars and Head Splitter. Dragon Howl can also be used for cornering them since it scores multiple hits in one shot, but also uses a lot of MP. When Claude gets cornered have him use Head Splitter and aim it at the farther Arcmene to jump away to safety. - After defeating the Arcmene pair, Rena will communicate with the Synard and say that the Synard is willing to take you where you want to go. Also, Noel will ask you if you want to take him permanently along as one of your party members. He doesn't do much physical damage but his spells make him worth having in your party. 23. Field of Intelligence > Get the Jewel of Intelligence ~ Items: Jeanne's Helm, Alpha Box, Mirror of Wisdom, Rune Metal Fruit Syrup, Great Punch, Fairy Glass, Rare Gauntlets, Cinderella Glass, Jewel of Intelligence - The Field of Intelligence is located on an island near North City. It's the island with only one square stone structure. Land your Synard and enter. The Field of Intelligence is divided in 3 dimensions connected via mirrors and green and red areas on the floor. The room lea- ding to the Jewel of Intelligence is invisible until you acti- vate all the panels in the sub-dimensions of the FOI. Upon en- tering, you'll come across 3 mirrors. The one in the center is where you'll go when you're about to take the Intelligence Jewel. The one on the right leads to some of the panels that you have to activate. This area is also easy to navigate so you would have no trouble activating the ~ Enemies: Wizard, Rict, Controller ~ Boss: Magic Hand - (HP - 60000/60000, MP - 100/100) Work Box (HP - 30000/30000, MP - 100/100) Guard Box (HP - 30000/30000, MP - 100/100) Magic Box (2) (HP - 30000/30000, MP - 100/100) * Although the boss in this area may be easy, don't get careless. The Magic hand occasionally shoots a light ray which instantly kills anything it hits, so avoid it as much as possible. Unlike any of the previous bosses, they don't run after any of your characters. Just set the physical-attackers to manual and have the magic-users cast spells a some place far from the enemy's reach and use Claude or Chisato to bust the Work, Guard and Ma- gic Boxes. You'll be able to destroy the Magic Hand after you destroy all the other boxes. Once you have defeated the guar- dians of the Jewel of Intelligence Claude will have a flash- back of his childhood. Then it's off to the Field of Power. 24. Field of Power > Get the Jewel of Power ~ Enemies: Darkcrusader, Atulatul, Insaneload, Ghast, Yety ~ Items: Marvel Sword, Blackberry, Melting Lotion, Jeanne's Armor, Rune Full Moon, ? Guard, Atlas Ring, Jewel of Power - The Field of Power is on a mountain range a short distance from North city. Land the Synard at the shore and make your way up the mountains. You'll come across a fork which leads northeast, north and east. The east path leads to items. The northeast way leads to a save point and is one of the ways to reach the top of the mountain. The north path is an alternative path to the mountain top. Most of the paths are blocked by Yetys (big tough furry creatures). To proceed further, you'll have to fight them and defeat them. * When fighting Yetys your party will always be at the right pro- tecting a switch, while the Yetys will be at the left marching towards you. They generally won't attack you and will just go for the swtich. You have to make sure that none of them touches the switch for if they do, the battle ends and you end up tele- ported to a random location in the mountain range. - Once you've made your way to the summit, save your game ( there is a save point nearby ) before crossing the bridge. Once you reach the other end of a bridge, a guardian will appear to test you before you can get the Jewel of Power. ~ Boss: Guardian (100000/100000) * The Guardian of power packs strong blows but only attacks a few times when it does attack. You can either avoid the attacks or make sure you've got a high parry skill level so you won't take so many hits if it catches you. Suggested killer moves for Claude are Shooting Stars and Dragon Howl. Use shooting stars more often since it uses less MP and the guardian can't block all of them. And if it does hit, the attack will inflict multi- ple hits on the guardian. - Once defeated, the guardian will let you have the Jewel of Po- wer. You'll have another flashback - during Claude's first days as a space cadet. You're now on your way to the Field of Cou- rage. 25. Field of Courage > Get the Warrior Statue > Get the Jewel of Courage ~ Items: Sour Syrup, Spring Wate, Stone Check, Mithril Greaves, Scyther, Warrior Statue, Jeanne's Shield, Protection Ring, Jewel of Courage ~ Enemies: Otif, Rikilo, Peril Beast - The Field of Courage is located on another remote island close to North City. This time, the entrance to the Field is moun- tain cavern. Upon entering, there are 4 paths to choose from. You can only take the 2 paths leading upward and path to the right to proceed further since the left path will just keep on repeating unless you return to the starting point (right). The first thing to do is to go to the northwest part of the cavern and get the Warrior Statue. You'll need it to get the Jewel of Courage later. You also might want to get the items in the bo- xes lying around. Proceed to the east part of the cavern where you will see an elevator. You'll find a save point after exi- ting the elevator and an altar on the right. After saving, walk up to the altar and prepare for another battle. The guardian of courage will appear and challenge you. ~ Boss: Guardian (100000/100000) * This guardian looks pretty much the same as the guardian of po- wer. Use Shooting Stars to inflict multiple hits on the guar- dian. Stay clear of its killer moves and gang up on it. You'll be awarded the Jewel of Courage after defeating the guardian. Claude will have another flashback. 26. Field of Love > Get the Jewel of Love ~ Enemies: Rikiha, Masterwizard, Reflectguard, Controller, NiquaHG ~ Items: Serpent's Tooth, Resurrection Mist, Holy Rod, Hot Syrup - Unlike the Field of Intelligence, Power and Courage, the Field of Love is on a floating island which is also near North City. Once you approach the island, the synard will land automatical- ly. Follow the path directed by the arrow after getting the i- tems you find on your way. The enemies in this field are defi- nitely tougher than the ones in the previous 3 fields so make sure that you've brought enough black and blue berries and pet food. At the end of the field, you'll meet Lover, pretending to be the spirit of the fountain (the room you're in) and kidnap one of your party members. She'll ask you for the Rune Codes in exchange for the kidnapped member's life. You'll end up challe- nging her and her guardians. ~ Boss: Breakwing x 2 (30000/30000) Lover (60000/60000) * Lover's guardians, a pair of goathead-mummies are just like the ones in Hoffman ruins and in Eluria tower. They also cast party damaging spells so make sure you have Rena cast Silence or use any MP absorbing items on them. They are the real threat, since Lover just walks around and slashes any party member she comes across. Suggested killer moves for Claude are Dragon Howl and Mirror Slice. Once you defeat Lover, you'll get the Jewel of Love. Claud will also have another (sort of) flashback. - - OTHER TOWNS - - Armlock ~ --- Travelling Salesnman Tool Shop --- Aquaberry 105 Blackberry 200 Blueberry 60 Spectacles 8 Smith's Hammer 250 Material Kit 1200 Iron 200 Silver 200 Gold 300 Ruby 400 Sapphire 800 Green Beryl 500 Crystal 500 Diamond 9000 Magic Canvas 1000 Magic Clay 600 Bandit's Gloves 40000 Fountain Pen 460 Pet Food 10 Lilith Tonic 150 ~ --- Milword's Weapons and Tool Shop --- Force Sword 50000 Ruin's Fate 190000 Lotus Eater 188000 Rune Full Moon 50000 Grizzly Claps 140000 Ruby Rod 80000 Atomic Punch 170000 Spark Whip 160000 Encyclopedia 50000 Lightning Gun 158000 Alpha Box 139900 ~ --- Skill World Skill Guild --- Combat 1 400 Combat 2 1600 Combat 3 4500 Sensibility 3 2700 ~ --- Yamato-ya Restaurant --- Seafood 500 Fruit 80 Grain 145 Meat 300 Vegetables 30 Egg/Dairy Products 10 Fun City ~ --- Gift Box Souvenir Shop --- All-purpose knife 12000 Feather Pen 20 Fountain Pen 460 Magical Camera 9800 Magical Film 900 Vellum Paper 150 Material Kit 1200 Conductor's Baton 85 Beret 40000 Aquaberry 105 Blackberry 200 Blueberry 60 Crown 1600 Harmonica 500 Spectacles 8 Evening Dress 5000 Pin Heels 300 Cure Poison 140 Cure Paralysis 180 Cure Stone 450 Strawberry Jam 50 Raspberry Jam 60 Apple Jam 70 Aloe Jam 80 ~ --- Light Step Restaurant --- Seltzer var Chicken Doria 520 Orangeade 110 Apple Crepes 200 Pancakes 340 Chicken Skewers 500 Fried Rice 300 Potstickers 280 Strawberri Mochi 2250 Root Beer 300 ~ --- Fanzine Spot Sale --- Fanzine 800 Fanzine (music note) 3000 Fanzine (exclamation pt) 10000 Fanzine (female symbol) 10000 Giveaway ~ --- Rokumondo's Secondhand Shop --- Cure Poison 140 Cure Paralysis 180 Cure Stone 450 Resurrection Bottle 3600 Fairy's Statue 400 Mirror of Wisdom 1200 Poison Check 5000 Paralysis Check 6000 Stone Check 7000 Pet Food 10 ~ --- Fresh Meat Dining Hall --- Seafood 500 Meat 300 Egg/Dairy Products 10 Hamburger 200 Beef Croquettes 420 Steak 600 ~ --- Salesman in the Snow --- Dictionary 20000 Holy Cloak 30000 Beret 40000 Aquaberry 105 Blackberry 200 Blueberry 60 Magic Canvas 1000 Magic Clay 600 Feathered Pen 20 Conductor's Baton 85 Magical Camera 9800 Magical Film 900 Spectacles 8 Fountain Pen 460 Pet Food 10 Bandit's Gloves 40000 Smith's Hammer 250 Iron 200 Vellum Paper 150 Material Kit 1200 Hard Ring 800 ~ --- Giveaway University Items: Fairy Glass E. - - - - - - - - - - Disc 2 Specials (Private Action): - - - - - - ! --- North City --- * This happens after you've passed the Field of Courage. - When you already have Chisato in your party, go to the Blue Flask Tool Shop (which is actually Chisato's place). When you enter the shop with the owner (Chisato's mom) gone, go upstairs to Chisato's room. You'll find Chisato and her mo- ther talking about something. Chisato tells her mother to keep quiet but you inquire about they were just talking about. You can say any of these 3 things: 1. What in the world are you talking about ? 2. Ah, I don't need to know about it anyway.. 3. I'm sorry to have intruded. If you say #1 Chisato will refuse to tell you what she and her mom are talking about. But her mother will hint that it is about you. Saying #2 will make Chisato's mother tease Claude and Chisa- to. Her mom will mention that Chie was talking about Claude. Chisato's mom will go downstairs and you and Chisato will be stammering at each other. Go back down to the shop, talk to Chisato's mother and she'll ask you if Chisato still has a chance at being Claude's (your) girlfriend. Saying #3 will make Claude apologize and go downstairs. Chi- sato's mother comments on how nice Claude is and Chisato af- firms it. ! --- Town of Giveaway --- - Go to Noel's house and you'll meet Chermes, a student of Noel. Noel will offer you tea, which Chermes will offer to make. She goes downstairs and Noel will talk to you about her. ! --- Town of Armlock --- - Go to Mirage's House and talk to Leon. He'll mutter about how how far you have all been travelling. You can say one of three things: 1. Are you homesick 2. I know what you mean, I can't believe it myself. 3. Well, lots of things have happened. Answering #1 will make Leon admit that he's homesick and you will give Leon words of encouragement. Answering #2 will have Leon say that he wished that they could finally return to Expel and that it's his first time to ever been in an advanced civilization. Answering #3 will make Leon think that you're aloof of the adventures that you've had. F. - - - - - OTHER PENDING UPDATES / INFO - - - - - - I plan to have the ff. added when I get the time to work on this thing again. - Mixing Guide (to Item Creation, Minearology, Alchemy, Music, Survival) - Short, short, short character info sheet - Claude Kenni Disc 2 Walkthrough - Rena Walkthrough (that would probably be another file already) Acknowledgements: - to whoever's reading this - Thanks for d/l / reading this guide. Hope you enjoy reading it as I did typing it. This is my first-ever FAQ ! - To Enix/Tri-Ace and Links for this great game.