What do you need help on? Cancel X

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

Claude Walkthrough by Exdeath

Version: 2.0 |

Star Ocean: The Second Story Claude Walkthrough
Sony PlayStation
North American Version
Version 2.0
Made by Exdeath
E-Mail: db3f@uwrf.edu
Page: http://www.uwrf.edu/~db3f

 Exdeath's Star Ocean: The Second Story Claude Strategy Guide

This is the Star Ocean: The Second Story Claude Strategy Guide. 
This copyright belongs to me and may not reproduced in any way 
without consent of me. This is freely distributed as long as the 
copyright remains. You may use this Strategy Guide only in its 
entirety, but give me full credit where it is due. 

This Strategy Guide refers to the North American version of the 
game. I also made a Star Ocean: The Second Story FAQ for both 
the Japanese and North American version of the game as well.

This FAQ is not yet totally complete. If you have something to 
contribute, please mail me at <db3f@uwrf.edu>.


Version Info
Star Ocean: The Second Story Glossary
  Chapter 1: The Beginning of a Journey
  Chapter 2: The Treasure Hunt
  Chapter 3: The Fate of Clik
  Chapter 4: Abduction at Mars
  Chapter 5: Ashton
  Chapter 6: Ashton's Subquest
  Chapter 7: Lacour's Tournament
  Chapter 8: Opera's Subquest
  Chapter 9: Linga
  Chapter 10: The Energy Stone
  Chapter 11: Front Line Fort
  Chapter 12: Ten Wise Men
Private Action List

Version Info:

-Version 2.0 (8/2/99)
   *Walkthrough completed through disc 1
   *Made conversions to suit English version
   *Edited various translations and items 
   *Thanks section edited

-Version 1.0 (5/10/99)
   *First walkthrough for the English version
   *Made conversions to suit English version
   *Started Claude's walkthrough
   *Private Action List started
   *Claude's walkthrough complete through Linga

-Coming in next version:
   *Completed walkthrough of the game
   *Complete coverage of the bonus dungeon
   *More items added


Notes for version 2.0:

Welcome to my updated FAQ. I'm sorry this version has taken so 
much time to write up, but I've been involved with many other 
personal things, and I've been doing other things. Writing FAQs 
like this take a lot of time to do, and take a lot of my free 

On Tuesday, August 3, I head off to college to set up in my dorm. 
This will take a lot of time to do, and until I get situated and 
acquainted with the area, I won't have much time to update this 
FAQ. I'm sorry about this, but I need to find a job and become 
situated in my new home. This walkthrough will go on hiatus for 
this time, but don't worry, I will finish it!

Also, I have been getting a lot of e-mail recently from people 
that ask questions that have been already answered in my Star 
Ocean: The Second Story FAQ and Star Ocean: The Second Story 
Walkthroughs (both Claude and Rena). If you have a question, 
please make sure to check through my FAQs to see if the answer 
is already there. I really don't want to answer questions that 
have already been answered here, because my mail gets flooded 
each day.

Notes for version 1.0:

This is the preliminary version of my Star Ocean: The Second Story 
Claude's Scenario Walkthrough for the North American version of the 
game. This version covers the entire North American version of the 
game, and everything should be correctly translated. Make sure to 
let me know if anything is translated incorrectly for the English 
version of the game.

I have written an entire FAQ for Star Ocean: The Second Story in 
addition to this walkthrough. Make sure to get the FAQ along 
with this walkthrough, as it covers all of the things that are 
needed to know about the game, including Item Creation data, and 
such. I have translated my FAQ from the FAQ I originally made 
for the Japanese version of the game, so some things could still 
be translated incorrectly. I want to be as exact as possible, so 
contact me if I have made any mistakes. 

Also, I made both the Claude and Rena scenario strategy guides at 
the same time, so a lot of information is copy and pasted from 
here to there, as I made the walkthrough for Claude's scenario 
first. Since the game is very similar besides a few plot twists, 
there is a fair ammount of differences, but not too many. If you 
want to correct any false information I have given, please tell 
me as soon as possible.

I have made my Star Ocean: The Second Story FAQ to accompany this 
walkthrough. You can get my Star Ocean: The Second Story FAQ from 
one of two locations:


Many of the sections here are not complete yet, so I'm expecting 
having to update this guide very often, as I plan to make the 
most complete guide for this game on the internet. I welcome 
submissions to this guide, and if you would be kind enough to 
give me information that you have and I don't.

For any submissions you wish to make, be sure to mail me at 

-There are many Pickpocket items that haven't been translated. It's 
very harde to find all of the items that can be pickpocketed, and 
until I pick up the official guide, I won't be able to translate 
them myself, because I don't have any idea what some of the items 
will be translated as. If you know what the proper translations are 
for any of the items I don't have the proper name for, please mail 
me. I appreciate any help I can get with this.

-I have started what will become a very large Private Actions List. 
I intend on finding all of the unique Private Actions in the game, 
and recording them here. If you have any *unique* Private Actions 
(ones that can only be done in certain parts of the game), please 
submit them to me. It is pretty small so far, but I have a lot of 
the more important Private Actions. Help on this section would be 
really great.


Star Ocean: The Second Story is a unique Role Playing Game for the 
Sony PlayStation console. Star Ocean: The Second Story is unique 
in its combat system, skills system, emotional system, and story. 

Star Ocean: The Second Story is actually the second Star Ocean 
game, the original Star Ocean was released on the Super Famicom 
in Japan in 1996. The original Star Ocean was a 48 megabyte cart, 
and used the full abilities of the Super Famicom. Star Ocean was 
made by Tri-Ace, and published by Enix (who is famed for many 
popular games including the tremendously popular Dragon Quest 
series of games). 

Star Ocean was one of the unique games, simply because it was so 
original for a Role Playing Game. Almost every Role Playing Game 
to date has used a turn-based type of system in combat, but Star 
Ocean came through to create a very unique active-time system in 
which everyone attacks and uses their abilities at the same time, 
making strategy in location a big aspect in battles.

Star Ocean: The Second Story begins 30 years after the original 
Star Ocean left off, when Ratix and his friends destroyed Jie 
Revors and restored peace to the world, and cured the Roakians 
of the stone disease. Claude is the son of Ronixis, who was made 
a hero by the Federation for his work with Ratix in destroying 
Jie Revors. The story begins when Ratix is on his father's ship, 
and later on an away team.

Star Ocean: The Second Story was made by Tri-Ace. Tri-Ace has 
made other great games like Tales of Phantasia. Tri-Ace has a 
great page that gives a lot of information about their games. 
Check their page out:


Also, please note that Claude's name in the Japanese version of 
the game is Crawd. This is a translation I really don't agree 
on, but if I make any mistakes through this walkthrough and call 
him Crawd, please tell me. The reason I think this is a stupid
translation since at the end of the Japanese game in the credits 
it actually says his name is "Crawd" in English, so I don't really 
know what Sony was thinking when they made his name "Claude".

Star Ocean: The Second Story Glossary:

Star Ocean: The Second Story contains many Japanese terms that 
could confuse the player. Star Ocean: The Second Story is a big 
game, and you'll probably need to know most of these terms for 
the game, especially if you care about your character's ratings 
toward the other characters.

Aijodo (Love Level): The variable that measures a character's 
love toward another character. This value is used to determine 
pairings of opposite-sexed characters in the many endings.

Kanjodo (Emotion Level): The variable that measure's a character's 
feelings toward the other characters in the group. Encompasses 
Aijodo and Yujodo.

Kobutsu (Favorite): Favorite food or drink. The special foods 
and drinks can be used on the characters, and if it's their 
favorite, it will usually heal them to full HP every time.

Hissatsuwaza (Killer Moves): Refers to a special technique in a 
specific fighting style. They are gained through level-ups. Only 
the fighting-type characters can use Hissatsuwaza.

Item Creation: Star Ocean boasts a unique system of making your 
own items by mixing or customizing different other items. There are 
many different kinds of Item Creations, check the "Item Creation" 
section for more info.

Jukurendo (Proficiency): The level of each Hissatsuwaza and 
spell. Each time you use a Hissatsuwaza or spell, this number 
goes up by one, excluding the spells that don't increase at all.

Jumon: An individual spell. Pretty much the same as Monshojutsu.

Monshojutsu (Crest Skill): This is what magic is called in Star 
Ocean: The Second Story. The magic of the Star Ocean world. 

Private Action: A special part of the game in which characters 
split up and move into towns on their own, so you can associate 
with your own characters.

Skill Points: Points that each character gains after gaining a 
level. You can distribute these points on skills. Sometimes 
referred to as SP. 

Super Tokugi (Super Specialty): A skill that characters possesses, 
Super Specialties are different because every party member helps 
to contribute to each individual use of a Super Specialty.

Tokugi (Specialty): A single skill a character possesses.

Zokusei: The type of attack/defense an item/weapon/armor/spell has, 
like Fire or Ice. 

Yujodo (Camaraderie Level): The variable that determines how 
friendly characters are toward each other. This also has effect on 
the endings, it determines pairings of same-sex characters at the 


Here is the complete walkthrough for the North American version 
of Star Ocean: The Second Story. This is obviously going to be 
the biggest section of this guide, and it should tell you all 
of the information you need to know about beating the game.

         --Chapter 1: The Beginning of a Journey--

"The vast expanse of the universe caught the imagination of 10 
billion people, and presented an unlimited number of possibilities 
to them. From these were born an uncountable number of dreams and 
aspirations. Of course, some of them are evil. That fact was confirmed 
in Sector Gamma when intelligent life forms from Planet Rezonia 
started a war with the Earth Federation and drew them into a violent 
series of battles. Universal Year 342. In that year, a man on the 
battleship Calnus led the way to victory against the Rezonia forces.
In Universal Year 342, he went to the undeveloped planet Roak, solved 
an incident involving a mysterious virus, and stopped the leader of 
Planet Fargett, Jie Revorse, who was controlling Rezonia behind the 
scenes. In reward for his merits, at the young age of 38, he was 
promoted to Admiral. I respected my father for that more than anybody. 
I grew up believing that being an officer of the Federation was a 
wonderful thing to do. But I am myself. I am not just a puppet of the 
Federation as the son of Admiral Ronixis J. Kenni. But, here I am 

After watching the opening cut scene and spoken text, the game opens 
with Ronixis, Claude, and other crew members investigating a newly 
found planet, Mirokinia. The crew finds that there is a very large 
energy field on the planet. The crew's ship, the Calnus, fires many 
rays at the planet, but it is absorbing them all. Ronixis talks to 
Claude about what is happening and gives you a Phase Gun Killer Move. 
Ronixis and Claude decide to take an away party and beam down to the 
planet to investigate. The away team beams down to the planet, and 
Ronixis decides that the crew should take a look at a large dome.

When upon reaching the dome, the party splits up and attempts to look 
for a way to open the door. Walk to the control panel and press the 
action button. Claude calls Ronixis about it, and the officers attempt 
to work on opening the dome. The crew eventually is able to open the 
huge dome, and steps inside. Walk towards the dome. Ronixis warns 
Claude to not go any farther, but Claude goes ahead anyway. Claude 
finds a pod of some sort. The pod emits a bunch of coordinates and 
says "Opening gate". Claude gets sucked into the pod and is taken 
from the planet. Ronixis and the chief science officer run up to the 
place Claude was, and Ronixis blames himself.

Claude finds himself in a forest. Claude calls around, but none of 
the others are there. Claude even attempts to contact the ship from 
his communicator, to no avail. Claude realizes that he is in trouble, 
and that he needs to figure out where he is. Claude believes that 
this planet is fairly a non-technological planet, because of all of 
his surroundings. Claude just beings to walk out of the forest area 
when he spots a girl with blue hair, and he sees that a gorilla is 
about to attack the girl from behind. Claude runs forward and engages 
in attack with the gorilla.

Boss: Gark
HP: 2,000
No strengths or weaknesses

This isn't really a boss, but you cannot damage Gark with your normal 
attack. Just use the Phase Gun Killer Move that Ronixis gave you on 
the Calnus. Just keep shooting the Phase Gun until Gark is gone, as 
it will only take about three shots.

After slaying Gark, Claude realizes that he used his Phase Gun and 
begins to worry that he has broken the "Underdeveloped Planet 
Protection Treaty". Claude asks if the girl is alright, and the 
girl eventually becomes scared and runs away. Go to the next screen, 
and the girl apologizes to Claude for running away, and tells Claude 
that she was just very scared. The girl introduces herself as Rena 
Lanford, and Claude introduces himself to her. Claude asks where he 
is, and the girl is very confused. 

The two start walking about to town. On the way back, Rena asks where 
Claude is from, and Claude says that he is from Earth. Rena asks what 
he is talking about, and Claude tells her not to mind, and just says 
that it is in a far off land. When the two enter the town, Rena tells 
Claude that this is her hometown, Arlia. Rena tells that she is going 
back to her house, and tells you to visit around the town and get to 
know the place that she lives in.

*Items in Arlia: 
Rose Hips, Leather Armor, 200 Fol, Resurrection Bottle, Strawberry 
Jam, Blackberry

*Pickpocket Data: 
Blackberry, 10 Fol, Rainbow Diamond, Sour Syrup, 100V, Blueberry, 
24 Fol, Stone, Ichigo Jam Resurrect Bottle, Fried Eggs, Vegetables, 
Necklace, 100 Fol, Silver Cross, 120 Fol, Idaten Ship.

*Village Information:
Arlia is a pretty average town, and no one in the village knows 
anything about anything that Claude has to talk about. The people 
pretty much only talk about how you look different and how Arlia 
is very average.

Go around through the village, collecting the various treasures 
(make sure to look in the houses as well), and talking to all of 
the people here. 

Next, go to Rena's house. Rena is just talking to her mother when 
you enter. Rena is surprised that you are here, and Claude just 
said he ended up at her house. Rena welcomes Claude into her home 
and introduces him to her mother, Westa. Westa talks about how 
she told Rena not to run away, but often does anyway. Rena offers 
to give Claude a tour of the town, and Claude accepts. Now, if you 
go into the various houses in the village, Rena will tell you about 
the different areas of the village and what she does here. 

After you are finished, go back to Rena's house. Westa makes a meal 
for Rena and Claude to eat. After you are finished eating, Rena 
talks to Claude about how her mother made too much food, and then 
she goes downstairs to help her mother with housework. Claude thinks 
about trying to find out where he is. Once you walk around, Westa 
will come upstairs. Westa will ask if Claude liked the dinner, and 
Claude says that he enjoyed it. Westa calls Claude the hero, and 
Claude wonders what she is talking about. Westa doesn't say a word, 
and then runs downstairs, sweating. You hear that Weata is upset 
because she accidently referred to the hero in front of Claude. You 
wonder what is going on around the village. The elder of the town, 
Regis, introduces himself, and thanks Claude for saving Rena in the 
forest. Regis asks Claude where he is going from Arlia, and Claude 
says that he is uncertain. Regis suggests that Claude is a hero, and 
not actually a traveler, and Claude is very surprised. Regis thinks 
that Claude is the hero since he had foreign clothes and the "Sword 
of Light". Claude insists that he's not a hero of any kind, and Regis 
tells Claude about the "Sorcery Globe", a large orb that hit down on 
the northeastern continent. Regis believed that Claude was the "hero" 
because of the timing of this disaster, the people believe that a 
hero will emerge in strange clothing a a "Sword of Light". Regis then 
says that if Claude insists it strongly, that he actually isn't the 
hero. Claude says that he didn't come here on his own will, and then 
Claude apologizes for not being the "hero" of the people. Rena then 
leaves, disappointed. Regis tells Claude to leave Rena alone for a 
bit. Regis tells Claude to not use the "Sword of Light", because the 
people of the world will be uneasy about it. Claude agrees, and puts 
the "Sword of Light" (the Phase Gun) away. Regis says that you can 
stay at his home for awhile, so go to Regis' home (the one of the far 
right), and stay the night.

When Claude wakes up, Regis says that you should go to Salva to get 
more information, and then gives you a Longsword. Go the Shingo 
Forest, and Rena will be in her hiding place. Rena apologizes for 
all of the trouble that Claude has been in, and Claude apologizes 
for not being the actual hero. Rena then tells Claude to leave her 
alone for awhile. As you leave, there will be a boy by the gate 
that will warn you that if you stray from the road on the way to 
Salva, you will be attacked by monsters. I recommend getting used 
to fighting outside, though, so just equip your Longsword and go 
out and fight a few enemies. Once you feel strong enough, head to 

*Items in Salva:
Heavy Ring, Rena's Hairpin, Portrait B

*Pickpocket Data: 
Spectacles, Pet Food, Resurrect Bottle x 2, Dummy Doll, Gold Idol, 
24 Fol, Triple overfermented sake, Liquor Bottle, Gold, Ruby, 
Magical Clay, 5 Fol, 12 Fol, Apple Jam, Mental Pot, Iron Greave, 
Silver Idol, 500 Fol, Blurry Photo, Wine, Artemis Leaf, Silver, 
Trikabut, Resurrect Bottle, Falsified Account book, Paralyze 
Check x 2, Idaten Ship, Crystal, Orgol

*Village Information:
Salva is a mining town that digs for rare ores to sell. The mine is 
closed because of the reoccuring earthquakes. The mayor of the town, 
Burns, is the chief excavator. Burns is on a journey currently, so 
his son Alen is in charge for the time being. People come to trade 
various items in Salva. People note that Alen hasn't been acting 
very normal lately.

Walk around town, and talk to everyone. Go into the weapon and armor 
shops to buy Claude some new equippment, as he'll need it for the 
coming dungeon. If you leave Alen's house, Claude will complain 
about not being able to get back to the Calnas. Now, head back to 

Right when you return to Arlia, Westa, Regis, and the town's priest 
are very worried, because Alen came to town and abducted Rena. 
Regis explains how Alen brought soldiers in and made Rena go along 
with them back to Salva. Claude wonders why the village people 
aren't doing anything to help Rena, and they say that they wouldn't 
risk putting Arlia in a counter-attack situation. Claude then offers 
to go and help Rena. Westa thanks Claude, and Regis says that he'll 
be alright since he has the "Sword of Light".

Go back into Salva. Everyone in town is talking about how Alen is 
going insane, and how he abducted Rena. Go to Alen's house, and 
the door will be locked. Claude will blast the door with the "Sword 
of Light", and then you can go inside the home. Indoors, Rena isn't 
anywhere to be found. Enter the door to the right on the first floor 
to find Rena's hairpin. Go to the statue in the room in the corner 
to find a secret passage. You will find a wounded man within the 
passage. The man says that Alen took Rena down into the mine to go 
to a strange alter, and tells you to find her. Go into the mine.

Salva Mine
*Items in Salva Mine:
Rose Hips, Blackberry x 2, Iron, Gold x 2, Spectacles, Blueberry

*Enemy Info:
Funnythief, Kobold, Lizardaxe, Vopatbunny

It is advisable that you are at least level 4 when entering the 
Salva mine. This is the first dungeon in the game, but it isn't a 
long one. Walk around for awhile to get used to the enemies here, 
and to gain a few levels. None of the enemies are very tough here, 
just use Kuhazan if you have to attack from far away. Otherwise, 
just use normal attacks the entire time.

Travel through the mine until you get to the alter in which Rena has 
been tied town. Alen will tell Claude to back off, and Claude tells 
Alen to leave Rena go. Alen plans to marry Rena in the mine, and 
Rena begs Claude to help her. Claude frees Rena from the altar. Now, 
Alen creates a shockwave that knocks Rena and Claude back. Alen 
transforms into a hideous monster, and you must fight him.

Boss: Alen-Tax
HP: 400
Strength: Darkness 
Weakness: Light

Alen is a very easy boss, just because his HP are so low. If you 
use three Kuhazan attacks in a row on him and they connect, he will 
be gone. Don't use Rena to attack him, as she has less of a defense 
power than Claude. If you don't have enough MP to use the three 
Kuhazans, just run up to him and attack him. You might lose some HP, 
but Rena will be there to heal you.

Once you have defeated Alen, Claude asks if Rena was hurt, and she 
says that she is fine. Rena says she has no idea why Alen is acting 
this way, as Alen seemed obsessed about something. Claude wonders 
how a human can take such a hideous form. Rena casts a heal spell on 
Alen, and he wakes up, not knowing where he is. Alen is totally 
oblivious to what just happened. Claude, Rena, and Alen all return 
to Salva. Claude and Rena tell Alen what he did, and Alen is very 
sorry about everything. Alen says that when he saw the stone, it 
gave him a rushing feeling. Claude and Rena then return to Arlia.

Regis thanks Claude once again for saving Rena, and wonders what 
happened to Alen. Claude explains the whole story about how Alen 
was changed because of the rock. They talk about how the rock is 
much like the Sorcery Globe in that it turns people into monsters. 
Claude apologizes for using the Phase Gun again on the door, but he 
says it was neccesary to save Rena. Regis asks Claude if he will go 
and investigate the Sorcery Globe. Regis thinks that Claude would 
be the best one to investigate it since it might help him find a way 
back home. Claude agrees to help Regis, and Rena asks if Claude will 
take her. Regis thinks it would be a good idea if Claude would take 
Rena because of her special healing powers. Claude says that he will 
take Rena only if Westa allows him to.

Go back into the house, and Regis will ask to talk to you before you 
go to bed. Regis tells Claude that he was expecting for Rena to go 
along with you, and Regis notes how Rena has special healing powers 
that no one else does. Regis tells Claude that Rena was found when 
she was very young, abandoned, and Westa took care of her. Regis says 
that no one has told Rena about this yet. Regis also notes that Rena 
was wearing a special pendant when she was found. Regis then tells 
you that you may go to sleep. As Claude is sleeping, he hears a knock 
on the window. If you go out onto the balcany, Rena will be there. 
Rena says she wants to talk to you. Go outside the house.

Rena says that her mother was very surprised when hearing that she 
wanted to go along with Claude. Rena says that Regis came in before 
Westa could answer Rena, and Regis said that it would be a good idea. 
Rena also says that she wishes to find her real mother in the world, 
and has a new quest to undertake. Rena tells Claude about how she 
was found, and then you get to see a flashback to when Rena's father 
died. Rena wonders why she had a pendant when she was found, and then 
says that she thought her mother was caring for her when she was given 
it. Rena says that Westa has done a great job of taking care of Rena, 
but Rena would like to find her real mother. Also, Rena would like to 
know why she has special healing magic. 

Before leaving the next day, Regis says that Claude and Rena should go 
to Cross Castle to meet the king so that they can get permission to go 
to Ell and locate the Sorcery Globe. Leave town and go north. Once you 
get to Salva, talk to Alen, and you will tell him that you are going 
to be investigating the Sorcery Globe. If you talk to him again, he 
will give you a Happiness Ring. Get any equippment you haven't gotten 
yet, and head north.

                  --Chapter 2: The Treasure Hunt--

You are now on the main part of the Cross continent. You can now travel 
to all of the villages on the continent, but the main destination will 
be Cross Castle. If you'd like to purchase equippment from the other 
villages, though, that is also a good idea. Your next destination is 
Cross Castle. It's a huge castle that is slightly north of Salva. Head 

Cross Castle
*Items in Cross Castle:
Wooden Shield, Leather Helm, 500 Fol

*Pickpoket Data:
Paralyze Oil, Hosomi no Tsurugi, 20 Fol, Orichalcum, Iron, Pet Food, 
Spectacles, Cure Poison, Aquaberry, Fol Up Card, Leather Armor, 200 Fol, 
Weird Lump, Specatcles, Hakkiyoke, Osashimi, Pear Comporte, Long Sword, 
Blueberry, Kokuryuu "Sekidenya", 50 Fol, Blackberry, Pinboke Shasshin, 
Paralyze Oil, Magical Film, Leather Helm, Leather Greave, Sweet Syrup, 
200 Fol, 200 Fol, Fruit, Cure Paralyze, 50 Fol, Hen na Ningyo, Anklet, 
100 Fol, 500 Fol, Silk Robe, 80 Fol, Banded Mail, 200 Fol, Stink Gel, 
Aloe Jam, Beer, Magical Camera, Banded Helm, Hane Pen

*Village Information:
Cross is the center for most major trade and government on the Cross 
continent. It is a huge, bustling castle/town that has many shops, 
people, and a friendly kingdom.

*Note: In order to get Opera/Ernest to join the party, you must have seen 
the special Private Action here. To see it, just execute a single Private 
Action, and walk north, toward the castle. When you are in front of Cross 
Castle, a man with three eyes runs into you. He excuses himself, then runs 
off again. This is all you need to do, although you will need to do other 
things later.

You will want to buy the new weapons and armor here, but you will be 
getting some money from the king, so don't worry if you don't have 
enough money at the moment. Head to the castle, north of the village 
part of Cross.

When you get into the castle, Rena will register your names at the 
front counter so you can have an audience with the king. The girls at 
the front counter tell you that you will have to wait your turn, so 
you can go around to the different places in Cross Castle for the time 
being. Now, go around through the castle. There are three chests here, 
including 500 Fol, which you will need to buy some good armor later. 
After you've walked around through the wings of the castle, go back to 
the first level of the castle, and head north. The guards will now let 
you through to talk to the king.

When you talk to the king, the king will greet Rena. You will be able 
to ask him a few questions. Once you have asked the king all three 
questions, he will give you 600 Fol and a Passport to get to the El 
continent. He tells you that you should investigate the Sorcery Globe 
as soon as possible. Now, head out of the castle. 

When you get back to to the village area, you will see a fight going 
on in town square. Claude and Rena stop to watch. You will see that 
two magicians are having a fight over a map that the female magician 
apparently had. The male magician threatens the female magician, and 
Claude runs up to try to settle the fight. The male magician becomes 
angry, and starts to cast a spell. The female magician quickly casts 
a fire spell, and the male magician runs away, telling her that she 
will regret it. Claude now goes toward the female magician. Claude 
stops to see if the female magician is alright. She thanks Claude for 
helping her. She tells you that she got the map to look for a secret 
treasure in Cross Cave, and she wants Claude and Rena will go along. 
You have to go on this mission, so choose the first option. She now 
introduces herself as Celine Jules, and joins your party. 

Now is a good time to buy new weapons and armor for your characters 
in the stores west of the village area. There is also a skill shop 
here, and you'll also eventually want to buy all of the first sets 
of skills. Make sure you have everything you need, and head to Cross 
Cave, it's a mountain with a cave opening. 

Cross Cave
*Items in Cross Cave:
Blackberry x 2, Iron, Cure Poison x 2, Lavender x 2, ?Mineral (Rock), 
Magic Canvas, Tri-ball, Artemis Leaf, Sweet Syrup x 2, 700 Fol, ?Item 
(Aquaberry), ?Jewlrey (Reverse Doll), Green Beryl, Heart Barriers, 
Ancient Writings, Resurrect Mist, Feather Pen

*Enemy Info:
Alraune, Armedknight, Landworm, Slime

The enemies in Cross Cave not very tough at all. Most of them can be 
taken out fast with just a few normal attacks from Claude. You really 
shouldn't need to gain many levels here, but if you're feeling weak, 
go ahead. The area has many useful treasures and is pretty large, and 
is kind of like a small maze. 

When you get to the northeast area of the maze, you will find a dead 
end. Your party wonders what you should do. Claude points out that 
the map says to cast a certain spell. Celine casts the spell at once, 
and part of the cave opens up. Your characters say to move on. Save 
at the save point, and continue on. In the next room, there are five 
treasures. Grab all of the treasures. Make sure you say the treasure 
to the north for last, though, since opening that will make you fight 
the boss. Once you have all of the other treasures, save on the save 
point in the previous room again, and open it. You don't even have to 
fight this boss, really, but it's useful for experience and Fol.

Boss: Gargoyle (2)
HP: 1,500 (each)
Strength: Darkness
Weakness: Light

The Gargoyles shouldn't be too hard. Just keep using Claude's normal 
attacks. If you need to, use the Shooting Stars Killer Move if you 
want to attack from a range. This will also give Rena time to heal 
Claude if he needs it. Celine can use Ray here, which also does a 
large amount of damage to them. Just keep pounding away on them one 
at a time with Claude, and they should be gone.

After you win, you will be able to leave Cross Cave. When you are at 
the exit, the party will split up. Celine thanks Claude and Rena for 
helping her so much, and Claude tells her that it was no problem at 
all. Claude suddenly asks Celine if she will join Rena and he. The 
characters are surprised, and Celine says she'll think about it. Now, 
Celine tells you that she will come along with you if Rena says it is 
alright with her. You now can pick from two options:

1) Come with us, Celine!
2) It isn't a good idea after all

This is basically your choice to keep Celine throughout the rest of 
the game. I strongly suggest taking Celine, since she is a strong 
spell-caster, and unless you plan on having both Opera and Ernest 
join the party, you won't even be able to fill your party to the full 
eight members. I highly suggest you pick option 1.

Your next destination is Clik, a port town on the north edge of the 
continent. You will have to go over a bridge to get there, and it is 
a fairly long walk from Cross Cave.

                   --Chapter 3: The Fate of Clik--

*Items in Clik:
Lyre, Vegetables, Grain, Seafood

*Pickpocket Data:
800 Fol, 500 Fol, Breeze Earrings, Today's Menu, Flash Pot, Aquaberry, 
Graneshezo, Artemis Leaf, 100 Fol, Dummy Doll, Gatagata Knuckle, Beer,  
Wrecked Knuckle, Yasai, Hotcake, Extend Card, Discovery Card, Feat 
Symbol, Kokuryu "Ishidaya", Herbal Oil, 50 Fol, Senchuyasaku, Berserk 
Ring, Apple Crepe, Silver Cross, Ruby, Orange Sherbet, Silver Charm, 
Batlayer Ring, Egg Sandwich, 500 Fol, Weird Clothing, Robe, Magical 
Clay, Mandrake, Sapphire, Anklet, Iron, Fountain Pen

By the pickpocket data, it is obvious that there are very many awesome 
items you can steal from people in Clik. You normally won't have the 
41,800 Fol you need to buy the Bandit's Glove, nor the special Pickpocket 
Specialty at this point, so you will probably pass these things up. If 
you do build your money up to 41,800, and get the glove, you can even 
steal from Philia in the Private Action, which gives you a certain item 
in which you can three random items. This can be extremely useful, so if 
you are a completist, go for it. :)

Head to the captain of the ship. He will say that you that you will need 
a special Passport to leave on the ship with the crew. Claude shows him 
the Passport, and he is very surprised. Claude tells him how he got it 
from the king of Cross himself. The captain tells you that you can ride 
with them to Lacour continent, but they are packing at the moment, so it 
will be delayed a bit. He tells Claude to look around in the village for 
awhile for the time being. 

Go into the main square of the village. Claude says that he wants to sit 
down on one of the benches there. When your party starts to walk toward 
the bench, a boy runs past quickly, knocking you down. The party is now  
fairly angry for being knocked down. Claude notices that his wallet is 
gone! Your party must now find his wallet. The party members now describe 
him as being a small boy with blue hair. You will now have to look for 
the him to get your money back.

Talk to the villagers, specifically the kids playing near the docks. One 
of them tells you that he is near the bar. Go to the bar, in the first 
part of town (the part you entered from). You will find the boy, face to 
the wall. Claude stops him, but lets him go to talk. He says he is a rich 
boy, and he only stole your money so that the other children would think 
he was cool, and so he could surprise everyone. Claude is slightly mad, 
but he will forgive him. The boy now gives back your wallet. Claude says 
that he will let the boy go if he shows them around town, so the boy now 
agrees. The boy introduces himself as Ketil, and he joins the party (he 
cannot fight, of course). 

There are about five things you can do in town while you have Ketil in 
your party:

-After feeling a small earthquake, Ketil will ask you if you know about 
the fountain in the square. You can say yes or say that you don't. Ketil 
will tell you about the stores in the square if you tell him you don't 
know about it.

-Go into Ketil's house, and he will try to sneak up on a servant. Ketil's 
mother now comes in. His mother suspects that you are trying to kidnap 
Ketil, but his mother soon leaves.

-Go into the resturant. The cook gives you a food sample for free. All 
three are unique Japanese dishes.

-Go to either the ice cream shop or the crepe shop. You can now buy Ketil 
either a vanilla ice cream from the ice cream shop, or a banana crepe at 
the crepe shop.

-Go to the clothing store. Ketil will get various clothes, and ask one of 
your characters to try them on. You now get to pick which character you 
want to wear the clothing (you can pick from Claude, Rena, or Celine). No 
matter which character you choose, the other characters will laugh at that 
character, but then apologize.

Once you are done, go to the other children at the docks. Claude, Rena, 
and Celine get Ketil to play with the other children. The other children 
will now accept Ketil as a friend, and play with him. Now, you can go to 
the boat. Head to the captain.

The captain will tell you that they still have some last-minute packing to 
do, so he tells you to gather your items that you need. Now, walk into town 
square. A huge earthquake will occur, and you get to watch an awesome scene 
showing Clik's destruction! You end up on a hill, with the survivors. The 
captain tells you that he can't do anything since he doesn't have a boat, 
and gives your Passport back. Now, go north a little. You see what was left 
of Clik being washed away by a title wave (this town isn't very lucky). Go 
head north, and you will find Ketil. Ketil will tell you that he found one 
of his friends, but couldn't find the other. He will also say he doesn't 
know where his mother his, but he knows she will be alright. The next real 
destination is Mars, a town to the east, but not as far east as Herlie. 

                  --Chapter 4: Abduction at Mars-- 

*Items in Mars:
Sour Syrup, Purple Mist, Silense Card, Silk Robe

*Pickpocket Data:
Robe, 120 Fol, 200 Fol, Ring of Sorrow, Boots, Fairy Glass, Ruby Wand, 
Magic Rock, Kokumotsu, Silence Card, Rotten Milk, Legendary Box, Rose 
Hips, Wine, Angel Statue, Silk Robe, Herbal Oil, Magical Hat

Right when you get into the village, head to the house directly to the 
northeast. Celine's mother, Labe, notices her, and tells her to sit down 
and listen to the incident the elder is talking about. If Celine is not 
in your party, Celine will already be sitting down here. The elder tells 
everyone at the table about what happened. The night before, all of the 
village's children were found to be missing. The elder tells you that a 
messanger came to tell the people of Mars that some bandits had kidnapped 
the village's children, and are holding them for a ransom of 50,000 Fol 
and one of the village's sacred books, "Book of Secret Seals". Celine's 
father, Egras, tells you that that the forest was surrounded by a magical 
barrier, so if the bandits broke through the barrier, they must be quite 
strong. The party asks what the elders are going to do about it. They say 
that they hired a swordsman, Dias, to help save the children, because he 
is training for a special tournament in Lacour (the Lacour Tournament). 
The party then tries to persuade the elder to let them help handle this 
situation. Dias now gets made because he was offered to finish the job 
first. Dias leaves the room, hurling an insult at Celine. Celine now gets 
very mad at Dias, saying how he is very rude. 

Now, you will see Claude and Celine standing outside of the house, waiting 
for Rena. Claude tells Celine that he admires Dias' strength, but he thinks 
that he and Celine should go on without him. Claude suggests that they get 
to finishing the job before Dias can. Rena will now come back. Rena urges 
to let Dias join the party. Claude tells Rena that Dias is bent on doing 
things himself, so he doesn't want to let him join. Rena gets rather angry 
at Claude, saying "Claude may not need Dias, but I need Dias." Rena asks 
why Claude would say such a thing, and Claude tells her how he isn't about 
to let Dias join. Rena gets mad, and then leaves to join Dias. Celine tells 
you to get the equipment you need, and then head back to the elder's house. 

Go to the weapon/armor shop to the south. There are many new and powerful 
weapons and armor here, but you probably won't be able to afford it all. 
Get everything you can that increases defense and offense, but don't get a 
Flame Sword for Claude (because you can find one in the forest). Also, buy 
as many Blueberries as you can. You won't have a healer, as you only get 
Claude and Celine, so your HP will probably run down pretty fast. 

Go back to the elder's house to get some rest. In the morning, the village 
elders wish Claude/Celine off. Celine tells Claude that they will do their 
best to protect the village. Claude is thinking about something, and then 
realizes that Celine is trying to talk to him. Egras thinks that the group 
thing is foolish, saying that you all should have gone together. Egras says 
to remember that it isn't a competition, it is for the sake of the children. 
Egras tells you to help Rena and Dias if they get in trouble. Celine asks 
Claude if he was thinking about what Rena said, but Claude remains silent 
and enters the forest. You will now be in the Heraldry Forest.

Heraldry Forest
*Items in Heraldry Forest:
?Herb (Rose Hips), Amber Robe, Smelling Salts, Dummy Doll, Flame Sword, 

The Hardldry Forest is one of the hardest areas in Claude's scenario. The 
enemies here are very difficult, and since you don't have a healer, you 
will have to rely on your healing items only. Most of the random battles 
are not too hard, but some of the mages here will cast multiple Starlight 
spells, doing quite a lot of damage to both Claude and Celine. You will 
also run into several groups of bandits in the forest, each of which have 
500 HP. These bandits are very hard because they will often get their hits 
in before you have a chance to hit them, and sometimes multiple hits. 

When you get the the third group of bandits, they will be extremely angry 
at the party for coming this far. You will learn that Dias and Rena have 
made it through while fighting bandits at this point. 

When you make it through to the second save point in the forest, save and 
heal. Eventually, the Master of Heraldry comes. He says that since he has 
been helping the people of Mars, he has came here to help you. Claude now 
says that Dias and Rena probably beat them to finding the children. Rena 
asks Master of Heraldry how the bandits are, and he says "they're doing 
fine". Rena asks him what he means, and he reveals himself as Vermillion, 
the boss of the bandits, and tells Celine that he has killed her father. 
You must now fight Vermillion.

Boss: Vermillion
HP: 3,000
Strength: Darkness
Weakness: Fire, Light

Vermillion won't be very much of a problem if you're level 15 or so. Have 
Celine cast Ray continuously on Vermillion, and have Claude fight up close 
with his Killer Moves or normal attacks. If you have enough MP, you can 
probably even keep unleashing Air Slash Killer Moves until he dies. If you 
have the Flame Sword, it won't take many hits to kill him.

When you beat Vermillion, Celine tells you that you should go to help the 
children. Claude tells Celine that they should go back to the village first 
to see if everyone there is doing fine. Rena and Dias will now enter. They 
explain that they fought through the forest, and found the children in a 
cabin at the end of the forest. Dias sees Vermillion on the ground, dead, 
and asks Claude if he killed it. Claude says that he did, and Dias says to 
Claude, "I guess what Rena said was really true." Claude wonders what he 
means, and Dias tells Claude that he must be a good swordsman. Dias says 
that he sees that he and Claude will fight in the future. Dias now leaves. 
You must now go back to the village.

You are now in Celine's house. Claude asks if Egras is alright, and the 
elder tells him that Rena's healing magic will probably help him, and it 
looks like he will pull through. The elder is very surprised that Rena has 
such strong healing magic. Rena now tells Claude that it was amazing how 
he beat Vermillion by himself. Claude tells Rena that it wasn't just him, 
he had great help from Celine. Rena then tells Claude that it must have 
been a lot of work for Claude, then, because Dias praised him sword skills. 
Claude says that it isn't surprising that Rena likes Dias. Rena tells him 
not to get the wrong idea, and that Dias is like a brother to her. Claude 
then tells Rena that he hopes she finds her real mother.

In Celine's house, in the back room, Egras is lying down. He thanks Rena 
for using the healing magic on him. You now mention that you are headed 
to Herlie so you can get to El continent. Claude then asks Egras about 
the Sorcery Globe, and Egras thinks that the Sorcery Globe is causing the 
animals of the world to turn into monsters. Egras tells you to get more 
information first, though. 

Later, Claude will be alone with Egras in his bedroom. Egras tells Claude 
that he thinks Claude is actually the hero, even though Claude denies it. 
Claude explains how Celine and Rena are also helping to fight. Egras will 
now leave. 

In the morning, Claude will ask Egras where you should go first on the 
continent of El. Egras tells Claude that they should visit Lacour Castle, 
and the village of Linga to get their Ancient Writings translated, since 
Linga is known for its excellent scholars. He tells you to make a first 
stop at Lacour Castle, though. Your next destination is Herlie, to the 
east. It's the port town.

                         --Chapter 5: Ashton--

This chapter is totally optional. If you want Opera to join your party, 
or if you don't want Ashton to join your party (you can't have both Opera 
and Ashton in the same party), head to the ship going to Lacour by boat, 
and skip this chapter. If you want Ashton in the party, read on. 

When you first enter into Hilton, talk to the two men near the entrance. 
They will tell you that a two-headed dragon has appeared in the Salva 
Mines. Rena comments about Alen, and Celine asks who he is. Claude will 
ask the people for details, the men say that several warriors have gone 
to try to defeat the dragon. They will tell you to stay away from Salva 
Mine because it is dangerous. Head back to Salva Mine. ^_^

In the mine, a soldier will tell you that the mine is off limits because 
of the danger. Claude boasts his strength, and the soldier eventually 
lets you enter. The soldier tells you that another warrior just went in, 
and not to get in his way. Rena wonders if that warrior is Dias.

Go into the new section of the mine that you couldn't go into earlier. 
It's to the west of a sign on the west side of the mine. The monsters 
here are much tougher, so make sure to be at full HP/MP.

Salva Mine
*Items in the new area of Salva Mine:
Maple Syrup, Brigandy, Iron, Aquaberry, Gold Pierce, Cinderella Glass, 
Diamond, Star Ruby

Go farther into the mine and collect the treasures. You will eventually 
see a warrior in a blue robe walking around. Claude asks who that man 
is and Rena says that it must be the warrior that entered before them. 
Follow the man. Keep going the way that the warrior has gone through the 
mines, and you will see him fighting with the dragon. Claude tells you 
that the passage is way too small that everyone can fit in. Your party 
members basically just cheer the warrior on. ^_^ The man turns around 
and asks you to be quiet. While the warrior has his back turned, the 
dragon sneaks up on the man, and graf its two heads on the man's back! 
Ashton looks around, wondering what happened. The party tells him that 
the dragons are on his back! The warrior gets mad, and blames you for 
distracting him while he was fighting. He forces the blame on you. Rena 
wonders what you can do to help him. The warrior tells you to search 
with him for a way to get the dragons off. You then get a choice:

1) Take responsiblity
2) Don't take responsibility

If you take option 1, the man is very surprised, and thanks the party 
for understand him. The warrior introduces himself as Ashton Anchors, 
and joins your party.

If you take option 2, Rena says that it isn't your fault, since it was 
him who turned around to you. Ashton is angry, and asks the party if 
they really think it was his fault. Claude says that it probably was. 
The dragons will start fighting, and Claude tells the party to go run 
away from here. You can now leave the mine. If you go back to the man, 
though, you can still get him to join the party, and he introduces 
himself as Ashton Anchors.

Now, leave the town. Claude asks Ashton if he knows of any way to free 
the dragons. Now, the dragons begin to start talking. Rena stards to 
like the dragons. Rena asks if she can name the dragons. Rena names the 
dragons the blue one Ururun, and the red one Gyroro. Ashton now wonders 
what to do. Rena thinks that you may be able to find some information 
in a book. Rena says that there's many books at the elder's house in 

                  --Chapter 6: Ashton's Subquest--

This is where the actual optional part comes in. You can either go right 
to Lacour or continue the quest in trying to remove the dragons from the 
back of Ashton. This area is completely optional, but there are great 
items to be found, and a good place to gain some levels. I strongly urge 
you to do the subquest. If you want to go on the subquest, go to Mars. 
If you don't, then skip the rest of this chapter.

When you go into the elder's house, you will find numerous books on the 
shelves. You want to look at the "Book of Detachment". Claude reads it, 
and the book says that you you need to have a "tear of the flying lord" 
in the "holy silver goblet" to detach the dragons. Crawd reads on, and 
he finds out that the silver goblet sleeps near the water in an ocean. 
Claude says that this could be referring to Coll Lake at the northwest 
end of Cross continent. Rena also suggests that the area inside in the 
ocean could be the Mountain Palace near the lake. Claude reads on, and 
realizes that to get the "tear of the flying lord", you must climb the 
neccessary mountain and face a large monster. Claude suggests that the 
book may be referring to the bird that lives on the top of that mountain. 
Celine says that a demo lives on top of Lasgus mountain, to the west of 
Cross Castle (I don't know what happens if Celine isn't in your party). 
Claude says that the book states that once you have the tear, you have 
to recite the lines listed in the book. Ashton is very happy because he 
now knows how to get the dragons off. Claude says that once the dragons 
have been taken off, though, that they will be destroyed forever. Celine 
says that they should go as far to killing Ururun and Gyoro. Claude and 
Rena will agree, and Ashton starts to feel sorry for the dragons. Claude 
suggests to go to the Mountain Palace.

Go south of where Clik was, on the opposite side of the river. Climb to 
the very top of the mountain. When you get to the Mountain Palace, there 
is a guard standing who won't let anyone without permission of the king 

Return to Cross Castle. Go to the castle, and talk to the king. You will 
explain the situation you've gotten into, and the king will eventually 
give you permission to enter, and 3000 Fol. Go to the Mountain Palace now 
and you will be able to enter.

Mountain Palace
*Items in the Mountain Palace:
Lunar Tablet, Crystal, ?Herb (Artemis Leaf), Resurrection Bottle, ?Jewelry 
(Shiny Earring), Cure Stone, Sweet Syrup, Crest Rod, Amber Robe, ?Mineral 
(Damascus), Trikabut, Fairy Toilette, Damascus, Emerald Ring, Fairy Statue, 
Cestus, ?Mineral (Orihalcum)

*Enemy Info:
Archer, Hood, Hounddog, Petragerell, Punnythief, Sandglass, Slimepool

The enemies here are pretty tough. It's a very good area in the game to 
build levels, though, since there is a guard that will refill your MP and 
HP if you talk to him like an inn. This is the first large area you will 
have Ashton in, too, so it is wise to gain some levels for him. Here are 
a few of the enemies here:

*Slimepools: Use Claude's "Shotting Star" Killer Move at close range, since 
  they can't move very fast. The Slimepools are especially dangerous since 
  they paralyze your characters often, and you probably won't have the needed 
  remedy items like Liquor Bottles or Cure Potions at this point. 
*Archers: Use Claude's normal attack on them quickly. The Archers are really 
  dangerous since they shoot a barrage of arrows, and can pick off the spell 
  casters (Rena and Celine).
*Sandglass: Shouldn't be too hard, use two normal attacks and they should be 
  gone. Once you hit them, they become engraged, and use a powerful normal 
  attack that does a lot of damage even if you have good armor.

Keep going through the dungeon until you find the Silver Cup. Ashton starts 
to get very happy, but Ururun and Gyoro are very sad. The rest of the party 
gets mad at Ashton because he said that in front of the dragons. :) Once 
this scene is over, an enemy drops down, and you must fight it.

Boss: Nightmare 
HP: 9,000
No strengths/weaknesses

Nightmare is a pretty hard boss. She's fast and powerful, and Tetanus Wind is 
a very powerful spell. Keep nailing Nightmare with a barrage of the best close 
up Killer Moves you have. Ashton's Leaf Slash and Claude's Shooting Star Killer 
Moves will work well here. Leaf Slash is incredibly effective because Ashton 
can execute it quick, and before Nightmare can cast Tetanus Wind. Keep using 
the best Killer Moves you have, and healing with Rena. You shouldn't have too 
many problems unless you are at low levels.

After you win, the party stops. Clude asks the dragons if they hold a grudge 
against the party for trying to find a way to get them off of Ashton's back. 
Ashton says that the dragons are in an awkward position. When you leave, the 
party wonders who the "lord of the air" could be. The party says that you 
should check Lasgus Mountain, west of Cross. Go there.

Lasgus Mountain 
*Enemy Info: Pylesherry, Shout

is a very short dungeon. The battles here are very hard, and you probably 
won't have Ashton at very high levels yet. The Pylesherry enemies cast 
Blood Suck, so you'll want to rush up to attack them at the very beginning 
of the fights. The Shouts will drain your MP very fast, but can't hurt you. 
They're a very annoying enemy in these respects. Try to avoid battles with 
them. Head up the mountain, it won't take very long to get to the top.

At the top of the mountain, you will find a huge nest. Nothing at all is 
here though. Ashton says that the "tear of the lord" should be here. Now, 
a huge demonic bird falls down near the party. Ashton apparently knows the 
monster. The party realizes that Ashton is not speaking, but the dragons 
are. Jin says that the dragons aren't powerful when attached to Ashton. 
Ashton (the dragons) then challenge Jin to a fight. You will now have to 
fight Jin.

Biss: Jin
HP 20,000
Strength: Fire, Wind

Jin is one of the toughest bosses in the game. Don't fight Jin unless you 
are at least at level 26 or so. Jin is very large and fast, and can fly 
across the screen at very high speeds. Jin also casts Master Attack, which 
is a powerful attack spell that will almost kill one character. If you see 
Jin gathering power, run up and attack him quickly, because that is the 
sign that he's going to use "Master Attack". Jin also casts Light Cross, 
which will do a decent amount of damage to the party. "Head Splitter" is a 
great Hissatsuwaza to use. Celine should continuously cast Energy Arrow on 
Jin. Before Celine does attack magic, though, make sure Celine casts the 
spell of "Reflection" on every character, as this will raise your defensive 
powerful to a higher amount. This battle will likely take a long time to 
complete, so keep using your Blackberries on Celine and Rena if neccessary. 

After you defeat Jin, Jin bashes Ururun and Gyroro for attaching to Ashton. 
Ururun and Gyoro say that they were individual before, but now they know 
what it's like to have a good friend. You received the Demon-Bird Tear. 
Ashton is now himself (as opposed to being dragons ^_^). The party says 
that Jin must have really been jealous of the dragons. Ashton is really 
confused about what happened, and Rena asks if Ashton really wants to get 
rid of the dragons. He will eventually say "yes", but he is hesitant. You 
say to return to Salva and the mine there, since you must return to the 
place where the dragons originated to detach them.

Now, go to the first area that Ashton joined you. You say that all Ashton 
will need to do is chant the words in the book. Ashton starts to say the 
words, but the dragons start becoming sad. Ashton continues until the last 
line of the chant, but then he stops. Ashton says that he can't remove the 
dragons, since they have become a part of him. The dragons become happy 
again. Rena says that Ashton should join the part for good, so Ashton will 
join the group.

Now, head to Herlie.

                    --Chapter 7: Lacour's Tournament--

*Items in Harley: 
Ring Mail, Sinclair Sabre, 1200 Fol, Leather Boots

*Pickpocket Data:
Rose Hips, Nikuman, Silence Guard, Bijobu "Usunigori," 200 Fol, Kokuryu 
"Ishidaya," Senchuyasaku, 120 Fol, Shozoga B, Round Shield, Silk Robe, 
Coconut Milk, Mixed Syrup, Care Tablet, Sanitized Gloves, Sadness Ring, 
Sanbai-zojo-sake, Toro, Counterfeit Money, Fake Check, Ex-milk, Suede 
Boots, Buckler, Tozoku Tebukuro, Mannenpitsu, Life Insurance, Happiness 
Ring, Purple Mist, Ruby Pierce, Dried Plum, Special Medicine, Idaten, 
Kawa no Muchi, Leather Whip, Twin Sword, Shrimp Gratin

*Village Information:
Not much new information is circulating in Herlie. There are quite a few 
refugess here from Clik. Herlie is a simple port village with many shops, 
make sure to buy everything you think you need here.

Once you've finished your shopping at Herlie, use the boat to cross over 
to Lacour continent. You'll arrive at Hilton, the port town of Lacour.

*Pickpocket Data:
Umeboshi, 500 Fol, Bandit's Gloves, Silver Idol, Idaten, Sweet Syrup, Fruit, 
Magical Clay, Smoke Mist, Egg/Dairy Products, Spectacles, Magic Canvas, Yasai,
150 Fol, Super Ball, 200 Fol, Beer, Sanbai-jozo-sake, 25 Fol, Hyper Ball, 
Shrimp Shumai, Leather Boots, Senkiyoke, Paralyze Check, Gyokarui, Blackberry, 
Lavender, Pretty Idol, Feather Pen, Plate Mail, Plate Greave, Buckler, Idaten 
Ship, Plate Helm

*Village Information: 
There is much talk of the coming Lacour Tournament, a large competition in 
which fighters from all around the world gather together and fight in the 
sight of spectators for fun and glory. Others talk about how Dias should be 
showing up for the competition.

Go shopping for the weapons and armor you need. The shops here have many 
new items and minerals. You will likely have a lot of money here, so feel 
free to spend away. When you're ready, go to the in. During the night, 
Claude wakes up, and goes outside. Rena secretly follows him. Claude tries 
to use his communicator again, but it is just static. Now, Claude looks up 
into the sky, and wonders if one of the stars there is Earth. Rena hides, 
and Claude walks back to the room. Rena then follows.

Do whatever shopping you need, and walk to Lacour Castle. It is a very 
large castle area, even bigger than Cross Castle was. 

*Items in Lacour: Star Ruby

*Pickpocket Data:
Kamikuzu, Orangeade, Bile Tear, Soybean Milk, 500 Fol, Fairy Tear, Extend 
Card, Aqua Ring, Blueberry, Yasai, Silver Ring, Carrot Juice, Raspberry Jam, 
Aquaberry, 600 Fol, 555 Fol, Cure Paralyze, 500 Fol, Gold Ring, Sandal, 
Kudamono, Crystal, 100 Fol, Attack Pierce, Aquaberry, Smith Hammer, Damascus, 
Scribble, Nikurui, Sinclair Sabre, Oriental Blade, Green Beryl, Cestas, Bows 
Shaver, 500 Fol, Beer, Dulfolbiban, Yaegaki "Mu" Shizuku Shibori, Blueberry, 
200 Fol, Beer, Blackberry, 100 Fol, Gold, Iron, Baselard, Broken Sword, Flame 
Blade, Hard Knuckle, Trikabut, Picking Ingredients, Tamago/Nyuseihin, Magical 
Clay, Magic Canvas, Magical Film, Leather Greaves, Hamburger, Anman, Round 
Shield, Banded Mail, Blueberry, Sinclair, Princess Ring, 500 Fol, Cow Steak, 
300 Fol, Kudamono, Magical Clay, Anklet, Cestus, Daifuku, 50 Fol, Gyokarui, 
Boots, Buckler, Cure Poison, Spectacles, 100 Fol, Tozoku Tebukuro, Shikibo, 
Vanilla Ice, Top Quality Paper, Cinderella Glass, Blueberry, Tacky Adornment, 
400 Fol, Hosomi no Ken, (Thin Sword), 150 Fol, Weird Lump, Hosomi no Ken, 
Blueberry, Long Sword, Crown, Heavy Ring, Twin-edge, Ruby, 150 Fol, 500 Fol, 
Iron, Pet Food, Poison Check, Orichalcum, Smith Hammer, Strawberry Jam, 
Mannenpitsu, Mannenpitsu, Mortarial Card, Pictorial Card, Paralyze Check, 
Blackberry, 800 Fol, Aquaberry, Blueberry, 70 Fol, Maple Syrup, Sour Syrup, 
Joshitsugami, Hane Pen, Reverse Doll, Sapphire, Silver Baretta, 50 Fol, Sour 
Syrup, Triakbut, Mandrake, Crown, Triangle Flask, Hosomi no Ken, Mandrake, 
Trikabut, Blueberry, 200 Fol, Boots, Leather Helm, Resurrection Bottle, 
Kamikuzu, Blackberry, Twin Sword, Rot Bracelet, 300 Fol, Mannenpitsu, 12 Fol,
Blueberry, Wood Shield, Cinderella Glass, Leather Armor, Cinderella Glass, 
Hane Pen, 600 Fol, Gold Ring, Harmonica, Pitch-black Earrings, Round Shiled, 
600 Fol, Cure Poison, Frog, Necklace, Heppo na Kazari, 150 Fol, 200 Fol, 50 
Fol, High Heel, Artemis Leaf, Tama no Hikari "Yukiyocho", Orangeade, 150 Fol, 
Blackberry, Long Sword, Aquaberry, Bitter Juice, Choco Crepe, Carrot 
Juice, Peach Ice Cream, Mannenpitsu, Fruit Milk, Apple Crepe, Maple Syrup, 
Joshitsugami, Hakuto no Ice, Banana Crepe, Ringo no Crepe, Carrot Juice, 
Silver, Fresh Syrup, Blackberry, Care Tablet, Silver, Care Tablet, Fresh 
Syrup, Senkiyoke, Umeboshi, Choco Crepe, Vegetable Juice, Baselard, Orange 
Sherbet, 20 Fol, Lavender, First Pierce, 120 Fol, Blackberry, Cinderella 
Glass, Kokumotsu, Banana no Crepe, Beer, Orangeade, Wine, Beer, Dulfolbiban, 
Wine, Magic Rock, Yamukei "Mu" Shizuku Shibori

*Village Information:
Everyone is very excited about the upcoming Lacour Tournament, which is 
to be held shortly. Many people talk about how people fighting must select 
a sponsor and enter fights according to the weapons and armor that the 
sponser offers. The weapon and armor shops here will not sell you things 
because they will only show their wares during the tournament to the  
fighting in the Tournament. Others hint atthe game's features like Item 
Creation and Specialties. Some hint about a young boy who is helping to 
develop a secret weapon.

When you first enter the castle, go to the castle area, and speak to the 
woman at the bottom of the counter. Rena asks about seeing the king, but 
the women say that audiences won't be accepted because the king has been 
boggled down with the tournament. Claude eventually asks Rena what she 
would think if he entered the tournament. Claude says that he heard that 
Dias would be fighting in this tournament, and he wants to see how strong 
he really is. Rena is somewhat shocked, but eventually agrees. The woman 
at the bottom of the front castle area (the receptionist) will sign you 
up for the tournament. The recpeptionist now tells Claude to find one of 
the weapon/armor sponsors before the tournament. It is a few days before 
the actual tournament now. Now, you will have to choose one of the four 
sponsors to fight with in the tournament. If you win, you get all of that 
sponsor's items, and some reward money, and you'll be able to meet with 
the king. 

The sponsors are as follows:

Equipment: Sinclair Sabre, Brigandine, Buckler, Plate Helm, Silver Greaves
Items: Sweet Syrup, Mixed Syrup, Blackberry
-Attack: 100
-Defense: 99
-Evade: 30

Equipment: Long Edge, Leather Armor, Wooden Shield, Leather Helm, Leather 
Items: Sweet Syrup, Mixed Syrup, Blackberry
-Attack: 285
-Defense: 16
-Evade: 50

Equipment: Gusguine, Banded Mail, Knight Shield, Banded Helm, Plate Greaves
Items: Sweet Syrup, Mixed Syrup, Blackberry
-Attack: 250 
-Defense: 46 
-Evade: 60

Equipment: Waloon Sword, Ring Mail, Round Shield, Iron Helm, Iron Greaves
Items: Fruit Syrup, Fresh Syrup, Attack Bottle, Violent Pill
-Attack: 240 
-Defense: 59 
-Evade: 60

Keep in mind that if you make it to the championship match in the actual 
tournament, you will get to keep all of the items your sponsor provided 
you with. I recommend the "Knockout" sponsor highly. If you sign up with 
Knockout, you get the Long Edge, the best sword for a long time. Although 
the armor you get is fairly crappy, you will probably still be at least 
fairly powerful defensively anyway. "Slayer" is the most well-rounded of 
the sponsors, but the Waloon Sword isn't even much better the the current 
sword you have, and your prize after the battle won't be very good. Sign 
up with a sponsor.

The sponsor you signed up with confirms your sponsorship. Now, leave and 
go to the main part of the town, and the party will split up. The party 
says that you should just enjoy the town until the time of the fight. Go 
outside if you want to gain any levels. When you're ready for the actual 
tournament, go to the inn. 

Inside of the inn, you can decide whether to wait awhile or get ready for 
the tournament immediately. If you decide to go straight through with the 
tournament you will go into your hotel room. In the room, Ashton (if you 
have him) says that he regrets being able to enter the tournament due to 
technical difficulties (the dragons). Rena starts to wonder wheter or not 
Dias will really be entering. Rena tells you that she's going on a walk, 
and leaves the room. Ashton and/or Celine say that Rena has probably just 
been worrying about Claude. Your party goes to sleep for the night. 

The screen fades away, and you will now see a message saying about how 
Rena always seemed to be very preoccupied with something during the days 
before the tournament. The next day, you will view the outside of the 
castle. Claude tells about how many people from all across the world came 
to view the tournament. 

You will now wake up inside of the inn, and everyone is set to leave for 
the tournament. Go north, to the castle area. The receptionist will tell 
you to head to the battle area on the second level of the castle.

When you talk to the person at the counter, the receptionist takes all of 
your weapons and armor, and gives you the equipment from the sponsor. You 
now must wait in the waiting room until your match starts. You now get to 
see Dias walk in. Dias asks if his equipment is ready, the receptionist 
says that he should check the store. Rena tells Dias that Gamgee's stuff 
isn't ready yet. Dias tells Rena that it isn't any of her business. Rena 
gets slightly mad at Dias, since she was the one that introduced Dias to 
Gyamgee. Dias now tells you that it was all a coincidence, and leaves the 
arena area. Claude now gets upset at Rena for giving help to Dias in the 
tournament rather then himself. Rena tells Claude that she is going with 
Dias, and Claude gets rather upset. Claude wonders which side Rena is on, 
and Rena wonders why Claude would say such things about her. Claude says 
"It's because of the things you do!", and Rena runs out, sad. Ashton and 
Celine (assuming they are in your party) will berate Claude for what he 
just did.

Enter the waiting room and talk to a few of the fighters here. After you 
speak with three fighters, a soldier comes in and calls for two fighters,  
"Amon Rau" and "Claude Kenni". Your first match is now coming up. Your 
characters will now split up and encourage Claude, and your party members 
will be watching Claude. You can now check your equipment and items. You 
can also assign Killer Moves to Claude now. I suggest "Air Slash" and 
"Shooting Stars". You will now enter your first battle of the tournament.

*Note: It is very important to get to the last round of the tournament. 
If you don't get there, you can't get the weapons/armor you got from your 
sponsor, and you can't get the Sharp Edge. You will really *need* Sharp 
Edge because by using Customize with it you can make the best weapon in 
the game, and you can't get it any other way in the game. It is possible 
to proceed with the game if you loose immediately, but you will really 
want to get to the last round with Dias so you can get all of the items.

Amon Rau
HP: 2,000
No strengths/weaknesses

Amon Rau is really easy. Just keep doing normal attacks. If you're getting 
damaged on him, just keep using the Air Slash Killer Move. He should really 
be incredibly easy, though, so if you're taking big damage, you might have 
a tough time with a few of the future arena battles.

After you win your first fight, you will be able to wander around the area 
and find out what happened to Rena. Walk back to your party members that 
were watching you fight. Rena will arrive here just before Dias wins his 
match. Now, a guard will come in and tell Claude that it's his turn to 
fight, and the party will wish him luck. You can no check your equipment 
and items before you start the fight.

Dol Adan
HP: 2,750
No strengths/weaknesses

Dol Adan is also quite easy. Just keep using Air Slash Killer Moves at 
him from a distance, or Shooting Stars if you're in close. Try not to 
get too close to him, though, since he has a special punch that makes 
you dizzy. Get rid of him as soon as possible with all your long range 
Killer Moves. He's pretty strong, though, and if you took Knockout for 
the Long Edge, it could be quite hard. Just keep your distance.

You will now go straight for the third fight. You only have a chance 
to check your weapons and items, then you will have to go fight. This 
fight is the hardest one so far.

Worzay Durahan
HP: 4,000
No strengths/weaknesses

This enemy is very tough. Dish out all Killer Moves that you can at 
him. Shooting Stars is very useful here. Keep Air Slashing until he 
comes near you, then dish out Shooting Stars when he is just in range 
for the long range Shooting Stars. Keep this up and you should win. 
He is much faster than Dol Adan, though, so be careful. If you need 
to use your healing items, do so now.

*Note: If you are playing Galaxy or Universe mode, the enemies that 
  Dias fights are so incredibly tough that they can actually *kill* 
  Dias! Nothing special happens, though, and the game passes as if 
  Dias always won, but it's a fairly weird bug.

Now you will get a large break to explore the arena once more. Talk 
to a few people, then go back to your party. You will watch as Dias 
wins another battle very easily. Claude starts to get worried about 
fighting Dias, but he doesn't show it to the other characters. He 
will now get called back for the final match with Dias. You will get 
to fight Dias. Dias warns you that he will not hold back at all when 
he is fighting you.

HP: ????

You cannot win against Dias no matter how hard you try. You always 
do 0 damage to him, so don't waste your time. About the only thing 
you can do is keep using your Killer Moves so you can build up the 
Proficiency. ^_^ Just go down like a good sport.

Dias is announced as the winner. Rena runs out of the spectator area 
to find him. The rest of the party follows Rena. Your party will now 
end up in the waiting room, where Claude is stunned and has fallen. 
Claude will wake up, and he will wonder what happened, saying that he 
doesn't remember anything that happened at all. The party informs him 
that he lost to Dias in the final round. Dias will now enter, and the 
party will wonder what he wants. Dias tells Claude that it has been a 
long time since he had to get serious in a fight, and that Claude was 
a good fighter. Rena gets slightly angry because the two are fighting, 
and Dias leaves. Dias says that they will meet again if the time comes. 
The party will suggest that you pick up your runner-up prizes at your 
sponsor, and Claude will suggest that the party get going. You won't 
be able to collect the prizes if you lost before fighting Dias, though, 
and it's imperative that you get to Dias, so it wouldn't be a good idea 
to proceed without getting to Dias. Anyway, head to the weapon shop in 
which you were sponsored.

Go to your sponsor, and they will give you whatever that shop's prize 
was. If you picked Knockout, you will now get to own the Long Edge, and 
that will be the best weapon in the game for quite awhile. Now, heas to 
the west side of town, and go into the lone house in which you couldn't 
enter before because a girl sent you away. You can now talk to Gamgee 
at his house, and he will talk to Claude about the tournament. He tells 
you that Dias left something for you, and he gives you the Sharp Edge. 
(Do *not* get rid of this sword! Don't sell it, don't make anything else 
out of it until you have Mithril! Don't sell it!!!) I hope I've gotten my 
point across, because the best weapon in the game can only be made from 
this sword. Several people seem to either sell the sword, or not even go 
to see Gamgee in the first place, so whatever you do, do not get rid of 

Now, the quest continues, and your new mission is to try to translate the 
Ancient Writings that you found way back in Cross Cave.

                     --Chapter 8: Opera's Subquest--

This chapter is about the task you have to go through to get Opera in 
your party. If Ashton is in your party, or if you don't want Opera at 
all, just skip this chapter and go to Chapter 9. For information on 
getting Opera, read on. To see any of the events that occur in this 
chapter, you must have seen the Private Action in Cross in which your 
characer bumps into a three-eyed man. You cannot get Opera or Ernest 
at all if you haven't seen this Private Action. If you have missed that 
Private Action, skip this chapter.

Go back to Hilton. Go to the bar there, and you will see a scuffle with 
a man and a woman. The woman was in a drinking contest with the man, and 
the man answers the woman's question and says he hasn't seen anyone with 
three eyes. The woman eventually begins to leave the place, but then she 
bumps into your party. The woman asks you if you've seen a three-eyed man. 
Claude answers "Yes, I have." The woman says that she didn't think you 
would have seen him. But then, the woman perks up again, and says "Oh, you 
said you did see a three-eyed man!". The woman is very surprised, and she 
asks you where you saw the man. Claude tells her that he saw the man in 
Cross. The woman thanks you and introduces herself as Opera Vectra. She 
now leaves the bar. To get her, you must follow her. Use the boat to the 
Cross continent and go to Cross Castle.

Talk to the king of Cross. You can now ask him a fourth question, about 
a woman with three eyes. The king tells you that she came here and left 
for the Mountain Palace after hearing about the three-eyed man. Claude 
says that it is a palace by the large lake of Coll. Claude asks the king 
permission to enter the Mountain Palace, and the king allows it. The king 
tells you to be careful, though, since the enemies in the Mountain Palace 
are tough. Before you leave, the king gives you 10,000 Fol. Now, head to 
the Mountain Palace. It's on top of a ridge near the large body of water. 

Mountain Palace
*Item Info: Lunar Tablet, Crystal, ?Herb (Artemis Leaf), ?Jewelry (Shiny 
Earring), Resurrection Bottle, Cure Stone, Sweet Syrup, Crest Rod, Amber 
Robe, ?Mineral (Damascus), Wolfsbane, Fairy's Cologne, Damascus, Emerald 
Ring, Fairy's Statue, Cestus, ?Mineral (Orihalcon)

*Enemey Info: 
Archer, Funnythief, Hood, Hounddog, Petrogerell, Sandglass, Slime Pool

The king wasn't telling you the truth about the enemies in the Mountain 
Palace. The enemies here are the same that you've seen around Lacour and 
Hilton, and if you were fighting on the field on Lacour continent, you 
won't have trouble at all. Just make sure you have the best equipment on 
each character from Lacour. The Petrogerells are slightly fatal though, 
since they can Petrify. The Slime Pools are also especially dangerous 
since they can Paralyze. If you don't have Dispel for Rena, make sure to 
bring several Cure Stones and Cure Paralyzes.

If you proceed on the east side of the cave, you will find Opera near a 
broken pillar. Opera is surprised that you were sneeking up on her, and 
she reacts by pulling out her large bazooka. Opera then realizes who it 
is, and asks you what you're doing here. Claude pulls Opera aside and 
asks her if she's really from this planet. Opera realizes that Claude is 
from another planet as well, and Claude wonders why Opera is here because 
it breaks the Interplanetary Protection Treaty. Opera really doesn't know 
what to say, and Rena asks what you are talking about. Opera chuckles a 
bit, and says that she's here looking for her boyfriend, Ernest, who ran 
away to conduct research. Opera says that Ernest probably broke through 
here and is probably deeper in the cave. You now can choose whether or 
not you want to join Opera in the cave.

1) Yes, let's go together.
2) Maybe it isn't such a good idea.

Pick option 1 and Opera will join your group. This is basically the choice 
you have of having Opera stay in the group. If you pick the second option, 
Opera will go in the cave alone, and you won't be able to get her again.
If you pick the first option, Opera then joins the party.

When you venture deep into the cave, you will come across two red lizards 
that are on the ground. Claude and Opera say that Ernest probably came 
through here and killed them. Opera goes close to the lizards, and they 
suddenly begin to move. Claude notices their movements and is surprised. 
You will now have to fight the two Flarelizards.

Flarelizard (2)
HP: 5000 
Strength: Fire, Lightning
Weakness: Ice

The Flarelizards are a very tough battle, one of the toughest you will 
have to face in the entire game, actually. You should be at a pretty 
high level here, and Opera should probably have at least some strength 
enhancing skills before you fight them. It's a wise idea to level up a 
lot before you do this battle, because this battle is even slightly 
unbalanced. Anyway, it is a very bad idea to fight the Flarelizards 
straight on with normal combat. They use a fire breathing attack that 
can kill characters outright, especially if you aren't at high levels. 
Give Claude Head Splitter and Shooting Stars Killer Moves. You will be 
using Head Splitter the most, as you can avoid damage from the area of 
the battlefield. The Flarelizards are very big enemies, and you will 
hit with Head Splitter often for a lot of damage. Opera won't be very 
valuable at all for this battle, but give her the Flame Launcher Killer 
Move anyway. The Flarelizards are strong to fire, but it's better than 
nothing. Make Celine continuously casting Energy Arrow. Focus on one 
Flarelizard at a time, and keep using Head Splitter. Try to avoid being 
in front of the Flarelizards. Once you destroy one, sandwich the other 
immdediately and keep belting away with Shooting Stars or normal attack. 
It's a tough battle, but if you're at the right levels, you'll make it.

After you kill the Flarelizards, Rena starts to feel sorry for them since 
they were probably just protecting their home. Opera tells her that she 
can't feel sorry for each thing she's killed. Head in the east door and 
proceed farther into the cave.

The last room in the cave is empty, but it looks like it has been used 
fairly recently. It looks like a scientist of some kind has been here, 
and Opera says that it could be Ernest. Opera starts to wonder where she 
should look next, and Renas suggests that Opera joins your party to look 
for Ernest.

You can go to Linga now, but there is a special little subquest to get 
a special weapon you will use much later in the game. If you want to do 
this little quest, read on. If you don't want the special weapon, go to 
the next chapter. 

Go to Salva. You will find a traveler in a white outfit there, and he 
will say that he is lost, and wonders where Herlie is. Tell him that it 
is to the north. Now, go to Mars. He'll be lost again in the town. Tell 
him that Herlie is even more to the east. Now, go to Herlie and take a 
ship to Hilton. You will find Radol there again, and he'll still be lost! 
Tell him to take a ship back, and the city he comes to is Herlie. :) If 
you go back to Herlie, you can find him in a room in the inn, and he will 
thank the party and give you the Funny Slayer. You will not use the Funny 
Slayer for a *long* time in the game, as it has attack power of 1, and 
will be utterly useless for the normal game. It comes into effect late in 
the bonus dungeon, though, as it kills all enemies named "Funny" in one 
hit, no matter how much damage you do. 

Your next quest is to get the Ancient Writings translated. Head to Linga, 
it's to the east of Lacour Castle.

                          --Chapter 9: Linga--

*Pickpocket Data:
200 Fol, Book of Renki, Counterattack Book, Spice Cake, Kokumotsu, Pet Food, 
Mannenpitsu, Attack Vile, Iron, 1500 Fol, Promise Ring, Artemis Leaf, 300 Fol, 
Wolfsbane, Magical Drops, Spectacles, Engineer Theory, Secret of the Earth, 
Paralyze Oil, Bitter Lotion, Energy Tonic, Shock Oil, Smoke Oil, Friends of 
the Forest, Operation Manual, Fairy's Cologne, Mannenpitsu, Hermes Theory, 
Mad Mist

*Village Information:
Linga is a small and quiet town, but it is known for its University in 
which many people from around Expel are attending. The scholars here are 
studying many types of sciences, and Keith Klaser the famous linguist is 
home to Linga.

Make sure to do your shopping here first. The skill guild here has new sets 
of skills, and you'll want to pick them all up. The item shops here also 
carry many special items for Item Creations, so you'll want to pick some up 
here as well. Also, get a few Resurrection Bottles if you have enough Fol. 

Go to the translator's house. It's in the center of the village on the left 
side. When you go in, a man will stop you from going farther. You say that 
you need a translator to help you translate the Ancient Writings, and the 
man says that Keith is busy. He tells you that you need an apointment to 
visit with Keith, and it will be about a month before you will actually be 
able to speak with him. Your party is slightly mad, and the man forces you 
out of the house.

Go to the north end of town. Go to the small shop on the left side, and 
talk to the man there. Your party asks the man if he knows a translator. 
The man says that he knows Keith. Your party asks the man if he could 
help them talk to him, because they don't want to waith a month because 
they are on the run. The man says that Keith has been busy translating 
scrolls and can't talk to people right now. Claude asks if a scroll from 
Cross Cave is good enough for him to translate. The clerk now  introduces 
himself as Bowman Jean. He says that if you can find a unidetified herb 
for him in the Sanctuary of Linga he will bring you to Keith. Claude is 
slightly surprised, wondering how he's ever going to find an herb that 
hasn't been identified yet. Bowman warns the party that there are many 
tough monsters there, but the party decides to go, since it's the only 
way. Go to the Sanctuary of Linga. It's the cave area right across from 
Linga village. 

Sanctuary of Linga
*Item Info: 
Ruby, Might Chain, Mixed Syrup, Rainbow Diamond, Poison Check, Rose Hip,
Twin Edge, ?Guard (Rune Buckler), Cinderella Glass, Spring Water, Bubble 
Lotion Lavender, Aseras, Mandrake, Artemis leaf, Wolfsbane, Straight Punch 

*Enemy Info: 
Blackhound, Killerrabi, Mandrake, Ooze, Shynesslady, Wolfhead

If you went on either Ashton's Subquest or Opera's Subquest, the enemies 
here won't be too hard. This is a very good dungeon to gain experience 
in, and if you just acquired Opera, you'll want to build up her levels 
and skills here. This is also a good place to start building Killer Move 
Proficiency, because you will start to heal MP with stamina and you can 
keep taking trips back to Linga to heal. Both Mandrakes and Oozes can 
paralyze and petrify you, but it shouldn't be a problem now because you 
are sure to have Dispel for Rena now. The dungeon is shaped quite weird, 
and there are many twists and turns here that you can get lost in. It's 
wise to stop for awhile to gather the treasures and gain levels, and then 
go toward the end in one trip. 

There are two types of herbs you can bring back to Bowman. The Clarisage 
and the Dillwhip. You can get the Clarisage very early in the cave, but 
you will have to venture far into the dungeon to get Dillwhip. I don't 
think it matters at all which herb you get, but the Clarisage has already 
been discovered, and the Dillwhip has not. It doesn't matter which herb 
you bring back to Bowman, though, because the story will proceed as usual 
and Bowman will still take you to Keith no matter which herb you get. 

Fighting the boss at the end of this dungeon is optional, but to fight it, 
you must head through a wall in the northeastern area of the dungeon, and 
it is pretty tough to spot normally. You will have to fight three Visseyers. 

Visseyer (3)
HP: 10,000
Strength: Void
Weakness: Light, Lightning

The Visseyers are pretty abnormal for bosses. They're not strong, but they 
have several strange attacks. Number one, they can poison you, but that 
shouldn't be too much of a problem because Rena will use Antidote on the 
party members that are poisoned. They can also eat your characters whole 
if you get to close to them. When a character is eaten, you will have to 
wait for the other characters to hit that Visseyer before your character 
can get out again. Your best bet here is to keep using long range Killer 
Moves, and Celine's attack spells. It shouldn't be too hard if you are at 
the right levels. Claude's Shooting Stars, Ashton's Leaf Slash, Opera's 
Flame Launcher are all useful Killer Moves to use here.

Once you've beaten the boss, Rena notes that this is probably a graveyard 
for many old creatures. You can now take the herb back to Bowman.

When you bring back the Clarisage, Bowman won't be too surprised because 
that herb has been discovered, but he will still take you to Keith because 
you are strong and your cause is good. If you brought back the Dillwhip, 
Bowman is very surprised because you are very strong to have found it in 
the cave with the monsters. Bowman will now take you over to Keith's house 
to talk to him.

When you get to Keith's house, Bowman will tell the man at the front to 
let them talk to Keith. The man goes in the house and comes back moments 
later, and allows your party in. Keith is working on translations, and 
is surprised when he sees how many people have entered his room. Bowman 
tells Keith that your party needs to get a certain scroll translated that 
they found in Cross Cave. Keith tells you that he will work on your scroll, 
and Rena hands it to him. He says that the scroll is written in an ancient 
language that is different than normal. Keith says that he will be glad to 
translate your scroll, but it may take time. Keith then thanks Bowman for 
giving him the scroll, and the entire group laughs because someone as high 
and important as Keith is thanking someone.

Bowman now asks the party to stay at his house that night. You will then 
end up in Bowman's house. Go upstairs and into the bedroom, Bowman will 
be there. Bowman is surprised that you are researching the Sorcergy Globe, 
and Bowman tells Claude that he might need someone with experience and 
knowledge of science, and basically asks to join the group if you didn't 
pick up Precis earlier through the Linga Private Action. You then have 
two choices.

1) Please join us!
2) But what about your wife?

If you want Bowman in your party for the rest of the game, choose the 
first option. If you're trying to make a decision here, I suggest *not* 
taking Bowman. In my opinion, he is the least useful of all characters 
in the game.

*If Bowman is in your party:
Your party wakes up and is ready to leave. If Bowman joined the group, 
a party member will say that he should say goodbye to his wife. Bowman 
says a general and casual goodbye to his wife, and tells your party 
that you should head to Lacour Castle to see what is going on. Claude 
says that you could probably get a ship to El continent from there.

*If Bowman is not in your party:
You are waiting outside the door of Bowman's house. Bowman tells you 
to be careful on your journey. Bowman also tells Rena to look after 
Claude on the adventure. Rena hints at visiting Lacour continent. She 
says that you could get a boat from the king of Lacour to El continent. 

Now, head back to Lacour Castle, and the adventure continues...

                  --Chapter 10: The Energy Stone--

Go to Lacour Castle. When you get there, the guard asks your party if 
you are a refugee. The party is very confused, and the guard says that 
the monsters on El are moving toward Lacour and are ready to invade. Go 
to the castle area of Lacour. When you get inside the castle, you will 
find many of the town's people taking refuge here. If you talk to Gamgee, 
he will give you a Plate Mail. Make sure you get this from him. 

Now, go talk to the king's chamber. The party will find out that the 
king is missing from his usual position. Explore the castle until you 
come upon a important conversation in the basement area of the castle. 
A woman named Florice recognizes Claude from the Lacour Tournament of 
Arms. The party states that they are searching for a way to get to El 
continent, and hoped that the king would lend them a boat. Leon tells 
the king to not trust you so fast, because you heard the conversation, 
and you could be traitors. The king takes Leon's wishes into account, 
and says that he will grant the party passage to El continent if you 
help accompany Leon in getting a special stone needed for a mission. 
Leon now joins the party, and he gives you a Link Combo.

Exit Lacour Castle. Leon will tell the guard that he is on a mission 
and he is bringing your party along. The guard allows your party to 
leave. Now, your mission will be to travel to the Hoffman Ruins with 
Leon and complete the mission. To get to the boat that will bring you 
there, go to Hilton. When you arrive, go to the boat dock. Leon will 
make the final arrangements to leave, and your boat will sail to the 
Hoffman Ruins. Head up the many stairs to the entrance. Leon will have 
some trouble opening the door here while trying to flaunt his skills 
in science, and Claude gets fairly annoyed. Now, head into the ruins.

Hoffman Ruins
*Item Info: 
1-up Pudding, Angel Hair, Aquaberry, Blackberry, Cure Paralysis, Cure 
Stone, Diamond, Gold, Green Beryl, Hexagram Card, Holy Mist, Hyperball, 
Light Box, Orichalcum, Paralysis Check, Recoil Bracelet, Spring Water, 
"Spring", Zephyr Earring

*Enemy Info: 
Blackslime, Doomaxe, Giantbow, Guarder, Kitty, Salamander

The Hoffman Ruins is where Star Ocean: The Second Story starts to get 
slightly complicated. The enemies here will be much tougher than all 
that you've faced so far, and it will be a good idea to gain a few 
levels for all characters here. If you have Opera, chances are that 
you haven't had a lot of time to bring her levels and skills up, so 
try to protect her as best you can. The Salamanders are probably the 
toughest enemy you will face so far. The Salamnders can either  use a 
fire breathing attack that hits multiple times for a large amount of 
damage to all characters in the area, or use a tail-swinging attack 
that Paralyzes a character. Make sure to keep Rena in the back so she 
can use Dispel if any of your characters are Paralyzed. Also, equip 
the Paralyze Check you find here on one of the members. The two Killer 
Moves on Claude should be Head Splitter and Shooting Stars. You will 
be using Head Splitter a lot on the Salamanders, and Shooting Stars 
will be useful on the easier enemies, or enemies you are close to. If 
you get Ripper Blast and have a lot of MP, it will also be very useful 
to use here. Also keep in mind that in battles here, mine carts will 
sweep across the battlefield. Get out of the way of these, as they will 
damage the characters that they hit. 

The Hoffman Ruins is very strange and circular in design, and it's easy 
to get lost here. Just continue gaining levels and getting the treasures 
here, and head for the lower middle area. Since your characters will be 
at quite higher levels now, they will start healing for more HP and MP 
at the end of each battle, so you should be able to survive through here. 
There are many strange and weird switches here, all of which damage your 
party. All of these switches should be avoided expect one. When you find 
the switch on a north wall, with several red and yellow barrels around 
it, hit that switch. It will open a passage to several treasures. Make 
sure you heal your characters, though. Head through the ruins until you 
get to the room with the save point. Save here and head north.

When you get the green rock here, Leon will step out and say that this 
is the rock you need to get. Your party is startled because two enemies 
jump down and attack you.

Harfainx (2)
HP: 36,700
Strength: Fire, Wind, Star, Vacuum, Void
Weakness: Thunder, Light, Dark

The Harfainxes are very quite, and quite tough if you aren't at the right 
levels. The Harfainxes are annoying because they can teleport to many 
areas of the playing field, and they can keep running away. The best way 
to clobber them is to use physical attacks. Give Ashton Leaf Slash and 
Twin Slash, and give Opera Alpha on One and Flame Launcher. Try to pin a 
Harfainx between two fighting characters, and concentrate on one enemy at 
a time. Make sure to keep Rena behind to heal the characters, and be sure 
to use Blackberries on her if she runs out of MP. The battle shouldn't be 
too tough if you're leveled up.

When you kill the Harfainxes, Leon is nowhere to be found. The party looks 
around the area, and Leon suddenly appears behind a rock. Leon tells the 
party that he was slightly scared, and the party laughs at him. Leon picks 
up the Energy Stone and tells the party to go back to give it to the king 
of Lacour. Now, head back out of the Ruins. 

*Note: There is a major scene following if you have Opera in your party, 
and have done the correct things in the game to get Ernest. If you don't 
have Opera, and don't want to be spoiled by what happens, just head back 
to Lacour. 

If you have Opera in your party, as you are exiting down the large flight 
of stairs, Opera will notice something and run off from the party. Claude 
wonders what happened, and follows her. Opera discovers Ernest standing 
next to the ruins with a strange and evil look in his eyes. Ernest begins 
to walk towards Opera. Opera gets scared, and tells Ernest to get away. 
Ernest keeps walking toward Opera, and Opera shoots Ernest with her gun. 
Opera now runs toward Ernest to see what the problem is. Ernest is acting 
strange, telling Leon to give the Energy Stone to him. You will now have 
to fight Ernest.

MP: 8,200
Strength: None
Weakness: Light

Ernest as a ghost is a pushover. Just keep nailing him with Head Splitter 
or Shooting Stars. He doesn't have many attacks and is very easy. There's 
no real strategy to beating him.

Rena steps in to heal the wounds on Ernest. Ernest says he was exploring 
the ruins. Opera says she was very worried about Ernest, and the party 
tells him that they are trying to discover the mystery behind the Sorcery 
Globe. You now have the option of either taking Ernest in the party, or 
letting Opera and Ernest go alone. If you are playing Claude's scenario, 
I strongly recommend taking Ernest into the party, because you won't find 
any more quality fighting characters in Claude's scenario. Once you have 
made your decision, head back to the boat on the shore and sail back to 
Hilton. Head back to Lacour Castle, and the quest continues...

                   --Chapter 11: Front Line Fort--

Go back to Lacour Castle. Go to the secret area where the king was. Leon 
will explain that you have finished the mission, and have the stone. The 
king says that Florice and Murdock will use the stone to finish a weapon 
for Lacour's defense, the "Lacour Hope". Your party talks about getting 
to El continent, and finds out that the king apparently didn't trust the 
group at first. The king says that he was just testing to make sure that 
your group's intentions were good. The king pleas for your party to stay 
in Lacour continent for awhile longer and assist the defenses at Front 
Line Fort. Claude agrees to helping at the Front Line Fort, and the king 
thanks you. The king says if you can help hold up monsters invading the 
continent, he will grant you access to to a boat to travel to El. Now, go 
to the Front Line Fort. It's to the north of Hilton.

*Note: Before you head to Front Line Fort, complete any and all Private 
Actions you wish to do. After a few certain events, you won't be able to 
access this part of the world again. Finish your Private Actions and head 
to the Front Line Fort.

Front Line Fort
*Pickpocket Data:
Cure Poison x 2, Fairy Cologne, Blackberry, Blueberry, Aquaberry, Cure 
Paralyze, Magic Rock, Blueberry, Lavender, Paralyze Check, Round Shield, 
Rose Hips, Brigandine, Blackberry, Kizuke Kusuri, High Heel, Hard Pierce, 
Anklet, 500 Fol, Ring Mail, Longsword, Rose Hip, Iron Greaves, Steel 
Armor, Hard Ring, Sweet Syrup, Pinboke Shasshin, Recure Bottle, Silver 
Fang, Broadsword

Explore the area here and make sure to visit the new weapon and armor 
shops. The shops here carry much better weapons and armor than you have 
right now, so make sure to stock up on everything you need. Buy all of 
the best stuff. If you don't have enough money, go outside and fight 
until you do. It's important you have good equipment for this part of 
the game.

When you're ready, go into the general commander's room. The situation 
of the fort will be explained to you, and it will become apparent that 
you will need to fight back the demons that are trying to invade the 
continent. Claude enters Dias Flac in the room when he enters, and he 
is very surprised. After you leave the room, Rena will run off to talk 
to Dias. 

If you were playing Rena's quest (which you aren't) this is the place 
where you will be able to get Dias to join the party. But, since you're 
playing Claude's scenario, you can't.

Anyway, use Claude to go downstairs to the large overlook and talk to 
Dias. Dias tells Claude that he should take care of Rena for him. Go 
back to meet up with Rena, and Rena will explain what happened to Dias 
a long time ago in the village. Claude will be very saddened after 
hearing about what happened to make him leave the village. Go to the 
medical room and talk to a medic. She'll ask you to sleep. When you 
wake up, you're hear some bad news, the outpost is being invaded by 
a large demon named Shin! Shin attacks the outpost and you are drawn 
into fight with him. 

HP: ????

You cannot win this battle. This is a strange battle in the fact that 
you have to win a different way. You cannot die here. The object is 
to stay alive for over a minute. Since you can't inflict any damage 
at all on Shin, and can't kill him (unless you use the "Instant Death 
Technique" described in the Miscellaneous Secrets section of the FAQ"), 
you must win in a different way. To do this, just keep running around 
the area for awhile. It doesn't matter if some of your characters die, 
as long as someone is still living at the end of the minute, you will 
be able to proceed. 

After you fight Shin, Shin will respect you for your fighting abilities, 
and say he will meet with you again to fight. You hear from a soldier 
that the Lacour Hope has been completed and is currently being shipped 
to the Front Line Fort. The game gives you a message telling you that 
it is several days later. 

Now, wander around the fort, talking to people. I think you have to 
talk to at least 10 people here before proceeding in the game. Just 
talk to everyone you come to, save, and then proceed to the hallway. 
You will receive word that the fort is being attacked again, but this 
time by a huge swarm of demons heading toward the fort! Run out to 
the overlook to see what is going on, and you will meet Dias. Claude 
becomes very worried, and Dias agrees to help fight the swarm with 
them. They both tell each other to stay alive, and that they will be 
fighting until the end. Suddenly, when the swarm appears closer, Leon 
enters the area! Leon boasts about his abilities to create a great 
weapon and runs toward a large gun with the Lacour Hope. You will now 
get to see a very awesome anime sequence showing Leon drawing out the 
powers of the Lacour Hope to shoot a giant beam at the demon horde, 
destroying the entire group of running demons! Leon again boasts how 
powerful his weapon is, and the party thanks Leon for saving them. 

Now, the party decides to raid El continent with the Lacour Hope. 
The party goes along with Leon and his family on one of the first 
boats that leaves the continent. As your party is at sea, demons 
suddenly attack again! You will now see a cool FMV of Leon trying 
to destroy the demons with the Lacour Hope, but this time they are 
shielded by a strange force, and Shin sends three of his cronies 
to fight the party.

Stonestatue (3)
HP: 2,200
MP: 0

These enemies are nothing. Just attack, because it's not really 
a boss to begin with, and it's incredibly easy. You'll beat this 
wussy group within the first few seconds of the battle. 

You'll finish Shin's little friends off nicely, but Shin gets mad 
swoops down on your party to suddenly attack.

HP: ????

Again, you cannot win this battle. This battle is different though, 
because you don't have to stay alive for a minute. Just keep using 
your Killer Moves to build them up and then die. There's not much 
else you can do. 

After you fight Shin, your party will jump off the boat, and the 
rest of the crew will shortly follow. Shin claims the ship for 
the demons, and says that he is complete power now that he has 
control of the Racour Hope. 

                 --Chapter 12: Ten Wise Men--

After you have been thrown off the ship, it is apparent that the 
members of the party have become seperated. Claude washes up on 
the beach alone. Claude wonders where he is, and soon hear's a 
voice. Walk to the west, and you'll find Leon. Leon is saddened 
to find that no one else is here, and wonders what happened to 
his family. Leon begins freaking out, and Claude calms him down. 
They wonder where the rest of the party could be. Wander north 
to a cabin-like building.

Eluria Colony
*Pickpocket Data:
Ring of Sadness, Rot Bracelet, Paralyze Check, Peep Half, Melting 
Lotion, Holy Mist, Sandals, Star Ruby, Glass Shoes

As you walk into the area, the members of the party are there 
talking about you. The party is very surprised to see you, and 
Rena runs up to hug Claude. The other members poke jokes about 
Claude and Rena, and they get embarassed. Go to the small house 
in the upper-right and talk to the man in the building there. 

After discussing what has happened to the man, Claude talks 
about how the ships were leaving from the Front Line Fort to 
invade Eluria. Claude offers to go investigate the continent 
more to find out what is threatening the area. The man says 
to feel free to take the weapons and armor out of the storage 
shed in the village. Before you stop the conversation, Claude 
asks the man if he's seen anyone else wash up here. The man 
tells Claude that he's sorry but he hasn't, and Leon begins to 
get sad. You now have a key decision in the game. You can let 
Leon here to look for his parents, or you can take him along. 
If you leave Leon here, you won't be able to get him for the 
rest of the game. 

Go to the storage shed to the west side of the village and 
move along the edge of the room, continuing to press the 
confirm button along the wall. You will be able to get these 
items from the shed:

Veil Piercer, Fine Shield, Shield Sword, Metal Fangs, Silver 
Robe x 2, Giant Fists, Silver Graves x 2, Rune Cap, Plate 
Mail x 2

Also, as you leave the shed, the man in the room will tell 
you he has something to give you. Claude takes a look at 
what the item is, and says that it is an ID Card. The rest 
of the party wonders what an "ID Card" is, and Claude says 
that it isn't important.

When you're ready to leave for Eluria Tower, leave the small 
village area. On the world map, head for the large tower area. 
It is the only other location you can visit on the map.

Eluria Tower
*Item Info:
Aquaberry, Crestier Guard x 2, Crystal, Cure Paralysis, Cure 
Stone, Fresh Syrup, Gale Earring, Giant Fists, Meteor Ring, 
Holy Mist, Murasame Sword, Musical Software, Sapphire, Star 
Ruby, Spring Water, Star Ruby, Splinter, Steel Helm, Stone 
Check, Trickster, Ultra Puncy, X Box, ?Guard (Core Plate)

*Enemy Info: 
Coldlizard, Darthwidow, Defender, Eldermagius, Timekeeper

The first thing to note about Eluria Tower is that it is a 
great place to gain levels. Especially if you've picked up 
Ernest. Since you probably haven't gone through anything 
major in leveling up yet, you will have to gain some levels 
here for him. The Eldermagius enemies are the most annoying, 
because if you don't get to them in time, they will cast big 
and annoying spells that do a lot of damage to the entire 
party. Make sure you have Rena here to heal the party. The 
enemy encounter rate in this dungeon is really often, you 
won't be able to travel very far without being attacked. The 
Coldlizards are pretty tough, just like every other "lizard" 
enemy in the game. Make sure to take some time here to gain 
levels and increase in skills.

When you first enter the tower, Claude will notice the large 
door here. Go all the way up to the wall and use the ID Card 
on the door to open it. 

This dungeon is fairly big, and there are many chests here 
that you will want to grab. Most of the chests are really 
noticable, but three of them are fairly hidden. Once you 
get up to the second level, above the first set of stairs, 
go west through what looks like a wall. It does look like a 
solid wall, but it leads to another room. You will want to 
have the Trickster, which is found in this room.

The dungeon itself is fairly linear. You will notice that 
the statues found here give a number and a letter of code 
for each level you find them at. Through all five levels, 
you should get this code:

[1 - A], [2 - P], [3 - O], [4 - C], [5 - A]

When you get to the last statue in the tower, it will ask 
you to enter the code. Enter the code one letter at a time 
(APOCA). When you enter this code, the game will confirm 
that you have found the code, the code was "Apocalypse" 
(In the Japanese version of the game, hiragana takes up 
less space, so the whole world fit as the code). After the 
correct code has been entered, a set of red blocks will 
disappear in the area you want to go to next. Go up the 
left tower warp, and you will find yourself in a room with 
two splits. Take the split to the west. As your party goes 
into this small area, Claude hears his transporter working, 
and Claude walks away from the rest of the group and waits 
to be beamed up to the Calnus, Ronixis' ship. Right as he 
is beamed up, Claude tells his friends to remain there and 
wait for him.

On the ship, Ronixis and the transporter chief are happy 
to see Claude back on the ship. Claude says that he needs 
to return to Expel to help be with his friends, but his 
father refuses. Claude gets slightly sad and returns to 
the bridge with his father. One of the officers suddenly 
says that a meteor is going to collide with the planet 
Expel. Ronixis is very suddenly surprised, and decides to 
think of a way to stop the collision. The officer says 
that the collision will occur within the next few hours. 
Claude pleads with Ronixis to let him visit his friends 
on the planet to tell them goodbye. Claude says that he 
once was close to his friends, and Claude asks Ronixis 
how he would feel if he couldn't say goodbye to them 
(this is a reference back to the original Star Ocean, in 
which Ronixis was a member of the party and was fighting 
with Ratix). Ronixis allows Claude to beam down to Expel 
to say goodbye to his friends, leaving the communicator 
on Claude. 

When Claude comes back to the tower, the rest of the party 
is very surprised. The party indicates that they have been 
waiting for 2 hours, and were worried sick about what was 
happening. Claude says there is no time to explain what 
happened, and he just says to get as far away as possible. 
Claude lays down the communicator in the middle of the area 
and wals away. Rena asks what it is. Claude says that it's 
a communicator. Now, walk up the transporter to the right. 
You will end up in a room with a save point. Save there and 
make sure the party is healed up. 

Go into the next area to the north, and Shin will be waiting. 
Surprised, the party fights him.

HP: 21,000 
MP: 200
Strength: All
Weakness: None

This will actually be a real battle. Unlike the last times you 
have fought Shin, you will actually be able to defeat him here. 
He shouldn't be too hard if you've been leveling in the tower. 
Use Claude's best close range Hissatsuwaza, like Twin Slash. To 
effectively beat him, keep near him and keep sandwiching him 
between two fighting characters. If he can't move, he can't do 
his best attacks, so keep stunning him. He shouldn't be too 
much of a problem.

After you beat Shin, go into the following rooms and collect the 
treasures from the side areas, then head into the center area. 
You will eventually meet up with the Sorcery Globe. As you enter 
the area, you will stumble upon two strange forces. A robotic and 
loud voice tells you not to move any farther, and eventually, all 
ten of the Wise Men enter the area. The Wise Men notice the key 
on Rena's necklace, and wonder how she got it. As one of the Wise 
Men shoots a beam at Rena, Claude jumps in front of Rena and takes 
the blunt of the blast, falling to the ground. Rena steps out to 
heal Claude, and another of Wise Man notices Rena's healing, and 
wonders how someone from Expel could heal, and immediately knows 
that Rena is a Nedian. The last sage, a man with red hair tells 
the party that even if the party was to defeat the sages, they 
wouldn't stop the collision. Claude gets angry.

Eventually, the Wise Men will leave the area, and leave Berle to 
deal with the party. Berle will tell the party that they won't be 
getting any farther. Before he attacks you, he sends three enemies 
at you, Stonestatues. They aren't tough at all to deal with. After 
you have defeated them, he will attack.

HP: 100,000
MP: 100
Strength: All
Weakness: None

You should know before this battle that you aren't expected to win 
this battle, like others you've fought in before. In this battle, 
you will have to survive for a minute again. This won't be tough 
at all. Just run around the entire battlefield with Claude, and let 
the other party members be killed as they attack. It won't matter 
in the end, because if Claude is constantly running around, Berle 
won't be able to hit him. After you have survived for a minute, the 
battle will end.

After you win, Berle compliments your fighting skills. The red haired 
man suggests to transport away, and the two sages leave.

You will now see an amazing but devestating FMV, and the scene shifts 
to the Calnus. Ronixis stares blankly as he feels responsible for both 
his son and a billion people on the planet Expel. The crew on the ship 
say that there was nothing Ronixis could have done. Ronixis says that 
even science can't save a billion people. 

This is the end of the disc 1 walkthrough of Star Ocean: The Second 
Story! Keep posted for the next version of the walkthrough, which 
will finish off the game. 

Private Action List:

Every character in your party has his or her own affections for 
each of the other characters in the party. Characters with higher 
affection toward characters will assist that person more in the 
game through combat situations, like having an Anger Explosion 
more often. The main factor that affects the emotional levels 
of the characters is through Private Actions. Here is a list of 
all of the one-time Private Actions in the game for Claude, and 
the results of each of the choices. If you have found a Private 
Action that I haven't, I would really appreciate if you would 
submit it to me, as I am sure I am missing many Private Actions 
since I have not gotten all possibly combinations of characters, 
nor have I gone to every village at every point in the game.
Also, if you do give me a submission, make sure it is unique. I 
am not looking for Private Actions that can be done through the 
entire game.

Here is the key I will be using to note how much of a change 
in emotional level occurs:

5: Big increase in emotional level.
4: Slight increase in emotional level.
3: No change in emotional level.
2: Slight decrease in emotional level.
1: Big decrease in emotional level.

The corresponding number will be placed beside each choice you 
make. The name in parenthesis that follows this number notes 
who the character(s) is that will be affected by the choice.


Location: In Rena's bedroom before sleeping in Cross. 
Rena says that she is remembering something that happened 
to her a long time ago. 
   (4)What happened?
   (2)What were you like as a child?
   (3)You should think about the future instead of the past.

Location: In front of the Item shop.
Celine is asking if Claude will accept a magical charm that 
she found on a skeleton on a treasure hunt. 
   (4)I appreciate the thought, but I can't take it.
   (5)Thanks, Celine!

Location: If you have more than 2,000 Fol, he will be waiting 
in the Item shop.
Ashton's dragons ask if Claude wants to buy a very expensive 
helmet from the shop.
   (4)Okay, I'll buy it!
   (3)No way, it's a bit too expensive.

Location: Inside the house of the two lovers.
Bowman is making fun of the newlyweds and Bomwan asks Claude 
about the entire situation.
   (4)By the way, what exactly are you doing here?
   (2)Is it like this with your wife?

Rena and Precis
Location: Right in front of Rena's house.
Rena and Precis are both talking about Claude, and eventually 
ask him if he has a girlfriend.
   (4)I don't have a girlfriend.
   (4)(Rena)Actually, I'm going out with Rena.
   (4)(Precis)If only Precis would be my girlfriend.

Location: On the balcony of the Elder's house. You can only 
do this Private Action after you have bumped into the man 
with three eyes in the Cross Private Action.
Opera looks out and says that from the south forest, you can 
see the place where she made an emergency landing as she was 
traveling across the galaxy. 
   After you see this, go back into the group and go south to 
   the Shingo Forest. Opera will find her ship there, and tell 
   the party about what happened. Claude thinks that Opera is in 
   a similar position to himself. 
*Note: You *must* see this Private Action in order to get Ernest 
  to join your party!


Location: In the weapon and jewelry store after you've talked 
to the king about the adventure.
Rena asks Claude what he thinks about a certain emerald pendant 
that is for sale in the shop.
   (2)Hey, that's pretty.
   (4)I don't really know that much about gems.
   (5)Want me to buy it for you?

Location: In the jam/medicine shop.
Celine asks Claude to look for the jam/medicine shop owner so 
she can buy some certain items.
   (3)I'll go look for her.
   (2)Why don't we come back later?

Jam/Medicine Shop Owner
Location: By the construction site, but only after Celine has 
asked Claude to seek the owner out for her.
The store owner is wishing to be a singer, even though she 
doesn't look as well as she wants to, and eventually asks the 
party what they think about it.
   (4)(All party members)Don't give up on your dreams so easily.
   (4)(Celine)Dreams are dreams, you're living in reality.

Location: In front of the weapon/jewelry store.
Opera wants to bet with Claude whether or not the next person 
to walk out of the weapon/jewelry shop will be a man or a woman. 
   (3)Sounds fun.
      (2)It'll probably be a man.
      (4)It'll surely be a woman.
   (2)Nah, I'd rather not.

Location: Outside of Alen's manor.
A girl is talking to Boman, and the girl asks Claude if he 
knew of a disturbance that has happened in Salva.
   (4)It's famous, so I know.
   (4)No, I don't know. What happened?


A man with three eyes (Ernest):
Location: On the way to the castle, but only if you haven't 
been to Lacour continent yet. 
A man bumbs into you and apologizes for being in such a hurry, 
and your character apologizes back. Your character wonders how 
a person can have three eyes.
*Note: You *must* see this Private Action in order to get 
  Opera and/or Ernest to join the party!

Location: In the church, but only if Rena and Claude already 
have a decent enough emotional level beforehand.
Rena tells Claude that she's like to get married in a church 
some day.
   (2)Eh, you really are a girl.
   (1)Eh, didn't you already have your wedding?
   (3)I'd like to get married in a place like this too.

Rena and Celine
Location: In the eastern ally, but only if the quest you do 
in Mars has not been completed as of yet.
Claude sees that Rena and Celine are in a still conversation, 
and Claude receives three choices to pick from.
   (2)Approach them and join in the conversation.
   (2)Apologize for interrupting, then eavesdrop.

Location: In the very southwest corner of the town.
Claude notices that a salesman is selling Precis a perfume 
that will make men like her more.
   (4)I've got to hurry to stop Precis!
   (3)Sounds interesting, let's watch.

Ashton and Precis
Location: By the item shop, but only if you have at least 
100 Fol.
Precis believes that the shop has taken advantage of her and 
ripped her off, and she wants Ashton to back her up in her 
   (5)Go, Ashton!
   (2)Wait, wait, wait, Precis!


Location: North of the fountain near the center of town.
Philia is a townsperson who is pleading with the other 
townspeople to leave town, since she is prophesizing that 
the town will be destroyed in the near future. 
*Note: If you do this Private Action, and then use the 
  skill of "Pickpocket" on Philia, you will receive the 
  very rare "Mischief" item.


Location: Outside of the food shop before Bugu Taikai.
Rena is pondering whether it is safe or not to be shopping 
at an open-air store in town.
   (3)I dunno...

Location: Coming out of the elder's house after going to 
Lacour, and only if Ashton is also in the party.
Rena and Claude run into each other, and Rena says that she 
is some kind of monster.
   (4)Your powers saved me many times, you know.
   (4)Well, it's certainly not an ordinary power...
   (2)Monster? You're not Ashton here.

Location: In the weapon store before the party visits Lacour. 
Castle for the first time.
Precis wants to play a game of hide-and-go-seek with Claude.
   (4)Some other time, I promise.
   (2)I can't do something childish like that.

Location: By the food shop in town.
Ashton asks Claude wheter he thinks Gyoro or Ururun is stronger. 
   (2)Gyoro is stronger.
   (4)No, Ururun is stronger.
   (4)Both are strong.
   (2)Gyoro and Ururun are the same person, aren't they?


Location: In Elanore's hosue, but only after you have received 
the Metox Plant.
Bowman and Claude are to decide if Elanore's mother should take 
a medicine that could have damaging effects on her.
   (3)Gambling on the possibility to save her is in her best 
   (4)She should live to the fullest in her last year.


Location: In the main hall of the inn in town.
Celine worries that if she gets bigger, she won't fit into her 
mage's clothing.
   (2)Wh, what are you talking about?
   (1)You shouldn't worry about your weight.


Location: Outside of the Jean Medicine Home, but only if Bowman 
is not already in the party.
Precis wants to run along with Claude to see the Sorcery Globe.
   (5)Okay. Let's go together.
   (3)No, we're not going to play here.

Location: Inside her home, but only if the Private Action with 
her in Salva was already completed to this point.
Precis' father asks if Claude would join them for tea.
   (2)Okay then, I will.
   (4)No, it's all right.

*Central City:

Location: On the second floor of the large hotel, but only before 
doing all four of the fields. 
Rena asks if Claude can spare a minute.
   (2)Sorry, I'm kind of busy right now.
   (3)What is it, Rena? (Rena speaks about where and how she was 
      born, since she knows she is different from the others)
      (4)Well, you're a Nedian, that's for sure.
      (5)You're our friend, right?
      (2)Well...I don't really know myself.

*North City:

Location: In the inn before clearing all four of the fields.
Celine tells Claude that he should get his fortune read by 
   (2)No thanks, I'll pass.
   (3)All right. (The fotune teller asks what you want to 
      know about yourself
      (2)About my luck.
      (3)About the result of my training.
      (5)About my compatibility with Celine.

Location: In centra square, but only if Feenal has already been 
visited by the party. 
Precis says that she is the mood maker of the party.
   (5)I guess getting depressed won't help anything.
   (1)Don't you mean troublemaker?
   (4)Don't overwork yourself, Precis.

Location: Upstairs in her home, but only if she already has a 
good relation with Claude.
Claude interrupts a conversation between Chisato and her mother, 
and you have three choices of what to say.
   (2)What were you talking about?
   (5)You don't need to tell me.
   (4)Sorry for butting in on your conversation. 


Location: Inside a particular classroom in the university.
The room is quiet, and the students are taking their exams. 
You have a choice of what you want to say to Ernest.
   (2)You really need to cheat to get by on exams.
   (5)It's best to be serious about this kind of stuff.
   (4)Wonder if I should take the exam too...


Location: None, this Private Action takes place right as you 
select to do a Private Action in the first place.
Rena asks Claude to come get some cake with her.
   (3)Sure, I guess. (You leave to order at the resturant)
      (4)I'll have the same as her.
      (4)A strawberry shortcake.
      (5)A Mune no Tokimeki.
   (2)I don't like sweet food.

Location: In the front of the resturant.
Ashton asks Claude if he wants to have some tea with him.
   (2)I'm kind of busy right now.
   (1)With you?
   (4)Okay, sounds good.

Location: In one of the rooms of the inn.
Precis walks behind Claude and taps him, and asks Claude if 
he can guess who it is.
   (2)Rena, right?
   (4)Precis, right?

Location: In Mirage's workshop, but only after visiting the 
Monsho Research Facility, but before going to Fun City.
Precis is checking out a water-gun, and you have three 
choices of what to do.
   (4)Find something interesting?
   (5)Do you know what that's for? Let me tell you...

In Mirage's house.
Leon is thinking how far he and Claude have come together.
   (5)Have you gotten homesick?
   (4)True. I can't believe it myself. 
   (2)Yeah, a lot has happened.

*Fun City:

Location: At the fortune teller, but only if Rena is fond 
of Claude at this point in the game.
Claude sneaks up near Rena and is asking about their future 
together as a couple.
   (1)I just got here now.
   (3)I was here the whole time...(now you have to answer 
      another cover-up question)
      (4)I'm glad you think of me like that.
      (2)Don't worry, it doesn't bother me.
      (5)You shouldn't rely on fortune telling.


-Tri-Ace, for making the great game on the PlayStation, and for 
making a sequel to one of my favorite games. Incredible job. Most 
sequels don't turn out nearly as good.

-Enix, for publishing the Star Ocean games. Everything with the 
Enix logo on it is destined to be a huge hit. 

-Ian Kelley, for putting up with my coutless questions (just like 
he did for the original Star Ocean ^_^) on the game, and supplying 
me with a lot of info on hidden items and Item Creations. 

-Sony, for bringing this game over seas to North America. Look out 
for Star Ocean: The Second Story in early summer.

-Web Pages:
Star Ocean: The Second Story Database: http://tariki.nu/sc2/index.html
Master Star Ocean Second Story!: http://www.fsinet.or.jp/~renzoku/Stocean.html
Star Ocean: The Distant Sea: http://www.jade.dti.ne.jp/~higo/SO2/
Star Ocean Info Warehouse: http://www4.osk.3web.ne.jp/~makishi/so2/so2.html

-The Star Ocean: The Second Story message boards around the internet. 
A lot of information on this walkthrough was gained by reading through 
various posts on the message boards, especially about finding some of 
the hardest items to get in the game, and information on the characters 
Opera and Ernest.

View in: