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    FAQ/Walkthrough by Mcondella

    Version: 1.00 | Updated: 04/04/06 | Search Guide | Bookmark Guide

    Subject: Star Ocean THE SECOND STORY
    Format: PS NTSC~U/C
    Version: 1.00
    Author: MCondella 
    Donations [Paypal]: Runbarefoot1(at)verizon(dot)net 
    Email: ThePeoplesDrummer(at)Verizon(dot)net
    Copyright 2006 Michael Condella
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    |001: Table of Contents  |                                    
    001: Table of Contents
    002: Version History
    003: Introduction
    004: The Cast Of Characters/Killer Moves List
    005: Explanation of Specialties  
    006: Explanation of Equipment 
    007: Explanation of Skills 
    008: Explanation of Killer Moves 
    009: Explanation of Heraldry
    010: Walkthrough
    |Claude C. Kenni  |
    (To automatically be directed to the desired section, press
    and hold ctrl+F and enter the corresponding code.)
    Disc 1 - Walkthrough of EXPEL
    10.0/ Milocinia......................................(Wa000)
    10.1/ Arlia Village..................................(Wa001)
    10.2/ The Town of Salva..............................(Wa002)
    10.3/ Salva Drift....................................(Wa003)
    10.4/ Town of Cross..................................(Wa004)
    10.5/ Cross Cave.....................................(Wa005)
    10.6/ SIDE QUEST.....................................(Wa006)
    10.7/ The Port of Click..............................(Wa007)
    10.8/ Mars Village...................................(Wa008)
    10.9/ Heraldry Forest................................(Wa009)
    10.10/ Salve Drift II (Ashton's Quest)...............(Wa00A)
    10.11/ Mars Village (Ashton's Quest).................(Wa00B)
    10.12/ Mountain Palace...............................(Wa00C)
    10.13/ Lasguss Mountain..............................(Wa00D)
    10.14/ Port of Herile................................(Wa00E)
    10.15/ Hilton........................................(Wa00F)
    10.16/ Lacour........................................(Wa00G)
    10.17/ The Town of Linga.............................(Wa00H)
    10.18/ Sanctuary of Linga............................(Wa00I)
    10.19/ The Hoffman Ruins.............................(Wa00J)
    10.20/ Lacour Front Line.............................(Wa01K)
    10.21/ Eluira Colony.................................(Wa011)
    10.22/ The Eluria Tower..............................(Wa012)
    Disc 2 - Walkthrough of ENERGY NEDE
    10.22/ Energy Nede...................................(Wa013)
    10.23/ Central City..................................(Wa014)
    10.24/ North City....................................(Wa015)
    10.25/ Cavern of the Red Crystal.....................(Wa016)
    10.26/ Field of Intelligence.........................(Wa017)
    10.27/ Giveaway......................................(Wa018)
    10.28/ Field of Power................................(Wa019)
    10.29/ Field of Courage..............................(Wa020)
    10.30/ Field of Love.................................(Wa01A)
    10.31/ Town of Armlock...............................(Wa01B)
    10.32/ Heraldry Weapons Laboratory...................(Wa01C)
    10.33/ Mihne Cavern..................................(Wa01D)
    10.34/ Fun City......................................(Wa01E)
    10.35/ L'Aqua........................................(Wa02F)
    10.36/ Fienal........................................(Wa02G)
    011: Virtual Expel/Cave of Trials
    012: Specialties List
    013: Super Specialties List
    014: Heraldry Spells List
    015: FAQ Overview
    016: Final Words
    017: Disclaimer
    |002: Version History  |
    Version 1.00 March 10, 2006:
    I warmly welcome you to the first installment of my Star 
    Ocean THE SECOND STORY FAQ/ Walkthrough! I will periodically 
    monitor and revise this guide for various defects in grammar 
    and removal of mistakes - even updates on knowledge!
    |003: Introduction  |
    In 1996, Enix published a game for the Super Famicom in 
    Japan called Star Ocean. At that time, it was one of the 
    hierarchies of RPG history. Years later, Star Ocean THE 
    SECOND STORY, was designed upon symmetrical foundation as 
    this predecessor.
    I'm a HUGE RPG (role-playing game) fan. For me, this genre 
    of gaming is the holy grail, and moreover, Star Ocean THE 
    SECOND STORY is one of my favorite subjects, next to Final 
    Fantasy VII. The level of detail that Enix and Tri-Ace have 
    put into this game, and the sheer multitude of game play 
    makes it an S class game. 
    Depending on external variables within game play, the game
    offers 87 possible endings, A BEAUTIFUL musical score, the
    ability to learn new skills and specialties, create rare and
    valuable items - very unique engines I must say. 
    The difficulty of this game will always hold a lot of
    credibility, it isn't very lucid, and adds a catharsis while
    playing it. In most role playing games, the general rule of 
    thumb is to battle constantly in order to achieve a generous
    amount of strength to counter hardships. Unlike other games, 
    you have to boost A LOT in this game because you encounter 
    an orgy of pugnacious fiends that are tough! I had to start 
    a new game once because my heroes weren't strong enough to 
    advance! :(
    |004: The Cast Of Characters/Killer Moves List  |
    Claude C. Kenni
    Race: HUMAN
    Type: FIGHTER
    Gender: MALE
    Age: 19 YEARS OLD
    Birth Date: JANUARY 23
    Height: 175 CM
    Weight: 68KG
    Favorite Food: STEAK
    Favorite Instrument: SILVER TRUMPET
    Killer Moves
    Name                Level learned
    ----                -------------
    Phase Gun                -
    Air Slash                3
    Shooting Stars           7
    Head Splitter            13
    Energy Sword             20
    Burst Knuckle            28
    Ripper Blast             38
    Twin Slash               45
    Dragon Howl              53
    Sword Bomber             62
    Mirror Slice             70
    Rena Lanford
    Race: NEDIAN
    Type: MAGE
    Gender: FEMALE
    Age: 17 YEARS OLD (earth equivalent)
    Birth Date: MAY 13
    Height: 161 CM
    Weight: 45 KG
    Favorite Food: SHORTCAKE
    Favorite Instrument: LYRE
    Heraldry Spells
    Spell Name               Level learned
    ----------               -------------
    Heal                          -
    Antidote                      3
    Press                         5
    Deep Mist                     8
    Cure Light                    10
    Silence                       12
    Ray                           14
    Energy Net                    18
    Cure All                      20
    Delay                         22
    Dispel                        25
    Gravity Press                 28
    Light Cross                   30
    Protection                    33
    Tractor Beam                  36
    Haste                         42
    Growth                        47
    Fairy Heal                    52
    Anti                          54
    Raise Dead                    60
    Star Flare                    63
    Fairy Light                   65
    Angel Feather                 72
    Celine Jules
    Race: EXPEL
    Type: MAGE
    Gender: FEMALE
    AGE: 23 YEARS OLD (earth equivalent)
    Birth Date: September 18
    Height: 167 CM
    Weight: 50 KG
    Favorite Food: BABY RABBIT RISOTTO
    Favorite Instrument: VIOLIN
    Heraldry Spells
    Spell Name                 Level Learned
    ----------                 -------------
    Firebolt                        -
    Wind Blade                      -
    Thunderbolt                     -
    Ray                             9
    Energy Arrow                    12
    Forget                          15
    Starlight                       17
    Reflection                      19
    Mind Absorber                   22
    Neutral                         27
    Bless                           28
    Thunderstorm                    31
    Eruption                        34
    Curse                           39
    Lunar Light                     43
    Southern Cross                  49
    Thunder Cloud                   55
    Anti                            59
    Explode                         66
    Angel Feather                   76
    Meteor Swarm               Cave of Trials
    Ashton Anchors
    Race: EXPEL
    Type: FIGHTER
    Gender: MALE
    Age: 20 YEARS OLD (earth equivalent)
    Birth Date: September 28
    Height: 180 CM
    Weight: 80 KG
    Favorite Food: HAMBURGER
    Favorite Instrument: PIANO
    Killer Moves
    Name                  Level Learned
    ----                  -------------
    Twin Stab                  -
    Cross Slash                -
    Dead Triangle              -
    Northern Cross             18 
    Piercing Swords            22
    Hurricane Slash            45
    Leaf Slash                 53
    Dragon Breath              64
    Sword Dance                70
    Tri-Ace               Cave of Trials
    Precis F. Newman
    Race: EXPEL
    Type: FIGHTER
    Gender: FEMALE
    Age: 16 YEARS OLD (earth equivalent)
    Birth Date: FEBRUARY 29
    Height: 155 CM
    Weight: 43 KG
    Favorite Food: CHOCOLATE CREPES
    Favorite Instrument: HARMONICA
    Killer Moves
    Name                    Level Learned
    ----                    -------------
    Rocket Punch                 -
    Hop Step                     -
    Mole                         17
    Ally-Oop!                    25
    Parabola Beam                38
    Bang-Bang Attack             49
    Bloody Mary                  57
    Mujin Super Beam             -
    Holo- Holograph              -
    Barrier                      -
    Opera Vectra
    Type: FIGHTER
    Gender: FEMALE
    AGE: 23 YEARS OLD OLD (earth equivalent)
    Height: 160 CM
    Weight: 50 KG
    Favorite Food: APPLE CIDER
    Favorite Instrument: PIANO
    Killer Moves
    Name                      Level Learned
    ----                      -------------
    Flame Launcher                 -
    Photon Prison                  -
    On One                         24
    Spread Ray                     34
    Cold Wind                      41
    Gravity                        54
    Lightning Blade                69
    Laser Bit                      -
    Healing Star                   -
    Hyper Launcher                 -
    Bowman Jean
    Race: EXPEL
    Type: FIGHTER
    Gender: MALE
    Age: 27 YEARS OLD OLD (earth equivalent)
    Birth Date: DECEMBER 30
    Height: 175 CM
    Weight: 78 KG
    Favorite Food: DAIKON MISO SOUP
    Favorite Instrument: HARMONICA
    Killer Moves
    Name                   Level Learned
    ----                   -------------
    Spirit Attack               -
    Poison Pills                -
    Pillory                     -
    Firebird Attack             -
    Secret Medicine             28
    Death Siege                 35
    Whirlwind Fist              43
    Burt Fist                   51
    Explosion Pills             66
    Sakura Attack               74
    Ernest Raviede
    Type: FIGHTER
    Gender: MALE
    Age: 35 YEARS OLD (earth equivalent)
    Birth Date: AUGUST 31
    Height: 190 CM
    Weight: 90 KG
    Favorite Food: HASSAKU TEA
    Favorite Instrument: CEMBALO
    Killer Moves
    Name                     Level Learned
    ----                     -------------
    Dimension Whip                -
    Spiral Whip                   -
    Arc Attack                    32
    Thousand Whip                 41
    Cloud Dust                    49 
    Broken Heart                  58
    Thunder Whip                  65
    Sonic Whip                    73
    Leon D. S. Geeste
    Race: FELLPOOL
    Type: MAGE
    Gender: MALE
    Age: 12 YEARS OLD (earth equivalent)
    Birth Date: NOVEMBER 25
    Height: 135 CM
    Weight: 36 KG
    Favorite Food: CARROT JUICE
    Favorite Instrument: VIOLIN
    Heraldry Spells
    Spell Name                  Level Learned
    ----------                  --------------
    Wounds                           -
    Shadow Bolt                      -
    Acid Rain                        -
    Deep Mist                        -
    Black Saber                      -
    Deep Freeze                      -
    Word of Death                    -                    
    Protection                       32
    Starligh                         34
    Delay                            36
    Shadow Flare                     39
    Haste                            42
    Growth                           50
    Noah                             54
    Gremlin Lair                     60
    Daemon's Gate                    66
    Dark Circle                      78
    Extinction                       -
    Dias Flac
    Race: EXPEL
    Type: FIGHTER
    Gender: MALE
    Age: 25 YEARS OLD (earth equivalent)
    Birth Date: AUGUST 5
    Height: 192 CM
    Weight: 82 KG
    Favorite Food: CHICKEN SKEWERS
    Favorite Instrument: CEMBALO
    Killer Moves
    Name                       Level Learned
    ----                       -------------
    Air Slash                       -
    Chaos Sword                     -
    Cross Wave                      -
    Crescent Wave                   -
    Gale Stab                       40
    Crescent Moon Flash             48
    Hawk Scream Blast               56
    Full Moon Slash                 63
    Illusion                        70
    Firebird Shock Wave             78
    Noel Chandler
    Race: NEDIAN
    Type: MAGE
    Gender: MALE
    Age: 24 YEARS OLD (earth equivalent)
    Birth Date: FEBRAURY 16
    Height: 173 CM
    Weight: 74 KG
    Favorite Food: BIG TUNA
    Favorite Instrument: SHAMISEN
    Heraldry Spells
    Spell Name                    Level Learned
    ----------                    -------------
    Mind Absorber                      -
    Wind Blade                         -
    Heal                               -
    Grave                              -
    Tetanus Wind                       -
    Sonic Saber                        -
    Cure Light                         -
    Earth Grave                        -
    Energy Arrow                       -
    Magnum Tornado                     -
    Cure All                           41
    Silence                            41
    Neutral                            45
    Blood Sucker                       49
    Foehn                              52
    Fairy Heal                         55
    Dispel                             60
    Curse                              66
    Bless                              72
    Fairy Light                        77
    Earthquake                         82
    Chisato Madison
    Race: NEDIAN
    Type: FIGHTER
    Gender: FEMALE
    Age: 22 YEARS OLD (earth equivalent)
    Birth Date: OCTOBER 22
    Height: 164 CM
    Weight: 52 KG
    Favorite Food: NONE
    Favorite Instrument: ORGAN
    Killer Moves
    Name                          Level Learned
    ----                          -------------
    Twister                            -
    Burning Cards                      -
    Whirlwind                          -
    10,000 Volts                       44
    Flame Thrower                      53
    Rising Dragon                      62
    Tear Gas                           68
    Preparation                        76
    |005: Explanation of Specialties  |
    For a fighter-type character you can set the Killer Moves.
    For a Mage-type character a list of available spells will
    appear within the subscreen.
    For Mage-type characters, You will be able to initiate any
    healing spell from this subscreen (as long as there is a 
    circle icon adjacent to the spell name), this is much 
    cheaper than buying healing items from a general store.
    You can toggle healing spells on/off by pressing the square
    button. (By turning a healing item off, the mage will not
    use it in battle) If there is an X adjacent to the spell
    name, it means that particular spell can only be invoked
    during battle.
    For Fighter-type characters, you can assign Killer Moves to
    the L1 and R1 buttons. Each character is assigned a 
    corresponding proficiency value with the Killer Move, as 
    well as MP (magic point) consumption, displayed in the upper 
    right portion of the screen. (Whether it be a Spell or a 
    Killer Move, the ones that you obtain at higher character 
    levels have obvious higher value.)
    |006: Explanation of Equipment  |
    Although the Equipment Wizard saves a lot of time, 
    surprisingly, it is NOT the optimal path. The Equipment 
    Wizard WILL automatically equip the best applicable 
    equipment, but, sometimes the best possible equipment have 
    negative effects, e.g. draining your HP or FOL.
    I recommend equipping weapons manually. The stats displayed 
    on the left side of the screen change to reflect the 
    increase (green) or decrease (red) in the categories: ATK 
    (attack), AC (accuracy), HIT, AVD (evade), and MAG (magic), 
    respectively in almost ANY role playing game.
    |007: Explanation of Skills  |
    In the Camp Menu, adjacent to the word 'NEXT', a blue line 
    is displayed. This is the remaining value of EXP 
    (experience) points in order to obtain a level up. When the 
    number is met, the character gains a level up and is awarded 
    with Skill Points. When ANY character achieves a level up, 
    their strength is enhanced.
    When you start to accumulate Skill Points for a each 
    character, they're to be spent toward learning skills (from
    the skill sets purchased in the skill guilds)
    Tip: Ideally, Perseverance should be the initial skill that 
    ALL characters should learn FIRST. The GREATER the level is
    for this particular skill, the LOWER the skill point cost
    for all the OTHER skills. For each character, maxing out
    the Perseverance skill early in the game will be a HUGE
    |008: Explanation of Killer Moves  |
    In battle, if you press the L1 or R1 buttons, the 
    corresponding 'Killer Move' will be used based on your
    configuring preferences. After the Killer Move is executed,
    a meter will appear next to the character indicating the 
    approximate waiting time before being able to use another 
    Killer Move.
    |009: Explanation of Heraldry  |
    This craft allows the character to invoke a spell. Similar
    to the Killer Moves Meter, a meter will appear next to the 
    character indicating the approximate waiting time before 
    being able to use another Heraldry spell.
    System loading. 
    Please wait...
    Boot up Disc 1 of Star Ocean THE SECOND STORY. Select 
    'NEW GAME'. In the Sound Select Mode, select your audio 
    system. In the Select Vibration Mode, select 'ON'. Select 
    'CLAUDE KENNI' for the Hero Select. In the Battle Mode, 
    select 'STANDARD'
                    Disc 1 - Walkthrough of EXPEL
                        |010: Walkthrough  |
    When your first get a hold of Claude, enter the Camp Menu,
    select STATUS and then press triangle to view Claude's 
    talents. If Dexterity IS NOT in the dialogue box, reboot the
    game. Again, if Dexterity IS NOT in the dialogue box, reboot 
    the game. Each time you start a new game Claude is randomly
    fitted with talents. IT IS A MUST that he has this talent 
    for a very important SIDE QUEST!
    10.0/ /_MILOCINIA_/     Wa000
    Examine the door panel to the left. Once inside, *SAVE*. 
    Then, investigate the northern most area to trigger some 
    dialogue, and be sucked into some strange device.
    [Shingo Forest]
    Approach the gorilla to initiate a battle. Refrain from 
    using normal attacks because The gorilla is invulnerable to 
    your sword. Use your phase gun...BURN!
    Accompany Rena across the bridge and enjoy the beautiful
    stream & water well.
    10.1/ /_ARLIA_VILLAGE_/    Wa001
    Treasure: Leather Armor, 200 FOL, Resurrection Bottle,
    Blackberry, Strawberry Jam, Blueberry, Rose Hips.
    This village is the very embodiment of beauty, and moreover,
    one of the most lovely things in role playing games - 
    villages. Ideally, when I'm at the gates of heaven I would 
    like the music in this village to be played. Sorry Nobuo 
    Uematsu and the Final Fantasy VII masterpiece, but this tune 
    tops all.
    Take control of Claude and run across the bridge Pickup 
    'Rose Hips' and 'Blueberry' in the first house.
    Proceed to the eastern part of the village, examining the
    treasure chests.
    Pickup: 'Leather Armor'
    Pickup: '200 FOL'
    Pickup: 'Resurrection Bottle'
    Pickup: 'Strawberry Jam'
    Enter Rena's house to trigger a cut scene. You have to visit
    all of the areas of town while Rena give you an explanation
    of each. When all areas have been explored, return to Rena's
    house. When your upstairs, play around a while, Westa will
    come upstairs to talk to you. Afterwards, Major Regis will
    give you the 'Long Sword'.
    Go see Rena in the Shingo Forest and she'll tell you that
    she'd like to be alone. Exit from whence you came you'll 
    come across Alen plotting something...
    Proceed to the northern exit of Arlia Village.
    Tip: The key to success in ANY role play game is boosting.
    Before entering Salva, take some time to level up Claude
    to level 8. If you need to restore your HP & MP, resort
    to the general store in Arlia, or better yet, rest at the
    Major's house. Don't use anything besides your Phase Gun!
    10.2/ /_THE_TOWN_OF_SALVA_/    Wa002
    Treasure: Heavy Ring, Portrait B.
    Ascend the incline and enter Feguson's Weapon Shop.
    Pickup: 'Heavy Ring'
    Ascend the stairs to the north and enter the mansion. Talk 
    to the butler in the front foyer, then, climb the main 
    stairs and enter the bedroom.
    Pickup: 'Portrait B'
    Exit the mansion.
    Return to Arlia Village, where there is a crowd of people
    awaiting your arrival. Alen kidnaped Rena and is holding 
    her captive in the mansion we just visited. Return to
    The Town of Salva and examine the front door of the mansion,
    Claude will nuke it with the phase gun. Unfortunately, we 
    wont be able to use the Phase Gun anymore ::emits a series 
    of sobs::
    When inside the mansion, enter the area to the right in the 
    front foyer. Claude will examine Rena's hairpin and 
    subsequently store it as a precious item under 'Precious 
    Items'. Investigate the golden statue...
    <cut scene>
    Exit into the dungeon.
    10.3/ /_SALVA_DRIFT_/       Wa003
    Treasure: Rose Hips, Silver, Iron, Blueberry, Blackberry,
    Blueberry, Spectacles, Gold x2.
    Talk to the man for some helpful dialogue, it never hurts to
    save either. Head north where you come across two treasures.
    Pickup: 'Rose Hips'
    Pickup: 'Blackberry'
    Head west into the new area, and at the back of this area is
    two treasures as well.
    Pickup: 'Blueberry'
    Pickup: 'Silver'
    Backtrack to the beginning, and this time head to the north.
    Proceed to the treasure chest.
    Pickup: 'Iron'
    Afterwards, head west to exit and in the new area you are
    presented with two more (and the final) two treasures in
    this dungeon.
    Pickup: 'Spectacles'
    Pickup: 'Blueberry'
    Pickup: 'Gold'
    Proceed to the save point to the northern most area. *Save*
    The Boss area is adjacent to the save point.
    Boss Data:
    400 HP
    0 MP
    Strong Point(s): Darkness
    Weak Point(s): Light
    If your at level 8 according to my suggestion, this battle
    should be a walk in the park. Continually slay the demon 
    with normal attacks while Rena uses healing spells.
    [Return to Arlia]
    Watch the lengthy series of events that follow in Arlia 
    Village. Afterwards, continue your journey past the Town of
    Salva and enter the town over the horizon.
    10.4/ /_TOWN_OF_CROSS_/         Wa004
    Treasure: Wooden Shield, Leather Helm, 500 FOL.
    You arrive at the town after hours and are forced to stay at
    the Kingdom Hotel. Fortunately, Rena's aunt Rachel runs the
    hotel so you get a free nights stay at the inn. Explore the 
    western side of town where there are a multitude of shops 
    and recreations, most notably, Skill Guild (Skille) and 
    Weapons Shop (Royal Hunt). I recommend buying all the 
    skills, and upgrading your characters current equipment. 
    Afterwards, head north up to Cross Castle.
    Register at the front desk to request an audience to see the
    King. While waiting head to the downstairs armory.
    Pickup: 'Leather Helm'
    Pickup: 'Wooden Shield'
    Pickup: '500 FOL' (in the Prince's Chambers)
    After acquiring the treasures, speak to the receptionist 
    once again, it is time for your audience. Ascend the main 
    staircase, and into the Throne Room. After your audience, 
    attempt to leave the town, and you will see an event. Tell
    her that your interested in the treasure hunt and she will
    join your party. Head east from the Town of Cross and you
    will discover Cross Cave.
    10.5/ /_CROSS_CAVE_/          Wa005
    Treasure: 600 FOL, 700 FOL, Artemis Leaf, Blueberry x3, Cure 
    Poison x2, Sweet Syrup, Lavender, Iron, Feather Pen, Green 
    Beryl, Ancient Writings, Resurrection Mist, Barries of the 
    Heart, ?MINERAL (Rock), ?ITEM (Aquaberry), ?JEWERLY (Reverse 
    Note: Celine is programmed by default to constantly cast 
    spells. This can be annoying and I recommend entering the 
    Camp Menu, going to Combat, strategy, and changing Celines 
    combat strategy to "Conserve MP!". This will also save some
    MP for the boss of this dungeon.
    In the first area, head west until you find treasure.
    Pickup: 'Blueberry'
    Backtrack to the beginning and this time, take the north 
    path. In this area, take the hidden path to the right...
    Pickup: 'Iron'
    Pickup: 'Blackberry'
    Backtrack to the previous area, taking the west passage. In
    the new area take the west passage again, finding treasure.
    Pickup: 'Artemis Leaf'
    Pickup: 'Sweet Syrup'
    Backtrack once again, navigate Claude to the northern most
    portion of this dungeon.
    Pickup: 'Cure Poison'
    Head north...
    Pickup: 'Lavender'
    Pickup: '?MINERAL'
    Head east. When you come to a fork in the path choose the 
    right path for more treasure...
    Pickup: 'Magic Canvas'
    Pickup: 'Tri-ball'
    Head back to the fork in the road, and this time, take the 
    left path. Continue west where there should be some sort
    of sign...
    Pickup: '?ITEM'
    Run past the sign into a bed of flowers heading south. In 
    the new area you should come across another sign. There are 
    two treasures in this area...
    Pickup: 'Cure Poison'
    Pickup: 'Blackberry'
    Backtrack all the way to the area where you acquired 
    'Lavender' and '?MINERAL'. This time, however, take the
    western most path. In the next area follow the path north.
    You should come across yet again another mysterious sign and
    a treasure chest...
    Pickup: 'Lavender'
    Head north. In the area you come are presented with another
    fork in the road. Choose the right path. You'll witness 
    these flowers that sort of resemble lilly pads. Continue 
    Proceed to the new area where there is a star and various
    treasures amongst the perimeter...
    Pickup: '700 FOL'
    Pickup: 'Ancient Writings' (Precious Item)
    Pickup: 'EMPTY'
    Pickup: 'Green Beryl'
    Boss Data:
    1,500 HP
    0 MP
    Strong Point(s): Dark
    Weak Point(s): Light
    While navigating my detailed treasure hunt in this dungeon,
    your party members should have received a decent amount of
    strength, which SHOULD make this Boss battle nothing 
    special. The only thing to worry about is the chance of 
    getting "pancaked" in between the two GARGOYLE'S which can
    inflict some damage.
    Backtrack to the beginning of the cave, and DEFINITELY have
    her join because she is a cool gal! 
    10.6/ /_SIDE_QUEST_/       Wa006
    Note: I highly recommend trying this SIDE QUEST! You don't
    have to do it, but if you do, you'll be SUPER powerful EARLY
    in the game!
    With all this battling you should have raised close to 
    8,000 FOL by now, which will be very beneficial to an 
    advanced side quest I will discuss. After completing the
    Cross Cave, head to Mars Village. Rena will tell Claude 
    that they should be heading towards Click. You don't have
    much business to be here in terms of the story line, but
    instead, resort to Roof's Tool Shop. This shop carries the
    Flame Blade for Claude, and at 4,800 FOL it's worth every
    penny! Buy it and any other relevant upgrades.
    Ultimately, the goal of the side quest is to raise a 
    whopping 40,000 FOL to purchase the 'Bandits Glove' in the 
    Port of Herlie. With this in your possession you can score 
    two ULTIMATE items, EARLY in the game. 
    With the upgrades from Mars Village, the best way to raise 
    the money would be to boost (level up) in the Lasguss 
    Mountains (west of The Town of Cross). The fiends in this 
    area are TOUGH so if you counter hardships try resting at 
    the inn at Cross. As your party becomes stronger you will 
    begin to realize that this alone is not enough to raise 
    40,000 FOL. In the Lasguss Mountains, if you explore the 
    eastern most area, you will come across a desert...
    The enemies of this desert are Hour Glasses and these Slug
    type monsters. The trick is to fight the slugs, they're 
    really easy and they give you great items when you defeat 
    them. For instance, Orichalcum sells for 2,500 at the tool 
    shop at Cross! If you repeat this process you will have the 
    money in no time!
    With the 40,000 FOL raised, the 'Bandits Glove' can be 
    purchased in Port of Herlie. With the Bandits Glove in your
    possession all you need now are the skills 'Courage' and
    'Poker Face' to be leveled up in your SKILLS menu. Since you
    have been battling constantly to get the money, you should
    have enough Skill Points (SP) to max out these particular
    skills instantly! When these skills are maxed out, your
    pickpocketing methods will be flawless! These skills can be
    found by purchasing each of the skill sets from the Skill 
    Guilds from The Town of Cross & The Port of Herlie. To 
    recap, Claude needs to have the following things to 
    1. 'Dexterity' for a talent. (discussed in the beginning of
    this guide)
    2. A 'Bandits Glove'.
    3. The skills 'Courage' and 'Poker Face' to be at a 
    formidable level.
    Tip: Before maxing out 'Poker Face' and 'Courage' in the 
    SKILLS menu, max out the skill 'Perseverance' first. If you 
    max out this skill first, the SP required to max out 'Poker 
    Face' and 'Courage' will be significantly less!
    Note: Make sure you *SAVE* outside of The Port of Click.
    10.7/ /_THE_PORT_OF_CLICK_/        Wa007
    Treasure: Seafood, Vegetables, Grain, Lyre.
    Enter The Port of Click through Private Action. Enter the 
    first house and pickup the 'Lyre'. Proceed to the next area.
    At the Fountain Plaza, you should see a crowd of people 
    listening to a fortune teller. Join the people and listen to 
    Afterwards, equip the 'Bandits Glove' to your accessories, 
    and pickpocket the fortune teller. If you were successful 
    you should have acquired 'Mischief', if you weren't 
    successful reboot the game. Go ahead and equip 'Mischief' 
    under an accessory, I GUARANTEE you'll start laughing!
    From the Fountain Plaza, head up the stairs to the north and 
    into the Skill Guild, where there is 'Combat 1' to purchase. 
    Exit Click to gather your party members, and re-enter. Head 
    to the south of town and talk to the boat captain. 
    Enter the Fountain Plaza where a little kid abruptly steals 
    Claude's wallet. Head south again and talk to the group of 
    children. Backtrack to the beginning of town where you will 
    stumble across Ketil. While on his tour, rendevous with the
    little kids again to trigger some dialogue and Ketil 
    subsequently joining the kids. AWE ;)
    Check with the captain. Then, enter the Fountain Plaza...
    <Cut scene>
    Run up the stairs.
    <Cut scene>
    *SAVE* (Outside MARS VILLAGE)
    10.8/ /_MARS_VILLAGE_/         Wa008
    Treasure: Silk Robe, Silence Card, Purple Mist, Sour Syrup.
    Take a moment to get lost in this beautiful tune. Enter 
    Celine's House and pickup 'Silk Robe'. There is an old man 
    about one in game meter north of Finn's Inn, pickpocket his 
    elderly condition to retrieve a very important item:
    'Treasure Chest'. Exit the village and save accordingly. 
    After you execute the save, check the contents of the
    'Treasure Chest'. The game will randomly give you an item, 
    if you don't like that item, reboot and check the 'Treasure 
    Chest' again. 
    There is a chance that you can get the 'Marvel Sword' for 
    Claude from this chest. With the Marvel Sword, you'll be 
    able to neutralize every opponent on the first disc within 
    seconds. I have never got the 'Marvel Sword' because the 
    corresponding probability assigned to it is ridiculously 
    rare. The best item I've got was the 'Sorceress Knuckles' 
    for Rena, with an ATK: 1035! Not bad for an orphan!
    Re-enter the village and enter the Elder's House. After all
    the events, re-enter the Elders House and pickup 'Silence
    Card', 'Purple Mist', and 'Sour Syrup from the library. 
    Lastly, talk to the butler to rest up for tomorrow.
    10.9/ /_HERALDRY_FOREST_/        Wa009
    Treasure: Amber Robe, Flame Blade, Smelling Salts, Dummy 
    Doll, Mandrake, ?HERB (Rose Hips).
    Take the left path, pickup '?HERB'. Follow the right path
    and slay the approaching bandits. Continue on, where you
    come to another gang of bandits. Afterwards, equip the 'Mud
    Boots' to get across the mud pool. When you come to a fork
    in the road, follow the left path to pickup 'Smelling 
    Salts'. Next, follow the right path when your bombarded by
    a pre-emptive counter from another gang of bandits. You 
    are presented with another fork in the road. Take the right
    path to pickup 'Dummy Doll', then take the northern road.
    *SAVE* and cross the mud pool with the mud boots. In the 
    next area, take the right path and pickup 'Mandrake'.
    Take the left path and you'll see an ironic event!
    Boss Data:
    3,000 HP
    0 MP
    Strong Point(s): Dark
    Weak Point(s): Fire, light
    I don't want to sound redundant here but with all the
    exhaustive time you've spent battling for the Bandit's
    Glove, Claude should be able to bust this foe within 10
    seconds with normal attacks. You can set Celine's combat
    strategy to 'Attack with all MP' if you'd like.
    When all future dialogue is complete exit MARS VILLAGE,
    Celine will catch up.
    Pilgrimage to the Port of Herlie and talk the two men 
    adjacent to the entrance discussing how a two-headed dragon 
    has invaded The Town of Salva. Travel back to Salva to slay 
    the dragon. Pursuing these events will trigger the 
    opportunity to recruit Ashton Anchors.
    10.10/ /_SALVA_DRIFT_II_/ (ASHTON'S QUEST)  Wa00A
    Treasure: Aquaberry, Brigandine, Cinderella Glass, Diamond,
    Golden Earring, Iron, Maple Syrup, Star Ruby.
    Enter Salva Drift via the mine. Proceed northeast and then
    continue westward. You'll eventually come to the sign that
    reads, "DANGER! To Dragon's Nest". From here, there is a 
    single chest to the north where you can pickup 'Maple 
    Syrup'. Head west through both areas then north picking up
    'Aquaberry' and 'Iron' at the summit. From here, continue
    west pickup 'Golden Earring'. Head south into the new area
    pickup 'Cinderella Glass', continue south, then, *SAVE* at 
    the save point.
    To the east of the save point, there is an event involving
    Ashton Anchors and the dragon. Afterwards, there is an 
    incident with the dragon being attached to Ashton's back
    and when the game prompts you to take responsibility for
    causing commotion in the background, do so.
    Exit Salva Drift and visit Fergusons Weapon Shop. Ferguson
    will reward you with the 'Twin-edge' for slaying the dragon.
    As you leave Salva, the party decides to explore the Elders
    books in Mars Village to exorcize the dragons.
    10.11/ /_MARS_VILLAGE_/ (Ashton's Quest)  Wa00B
    Treasure: N/A
    Enter the Elder House and resort to the library in the back.
    Climb the foot ladder and read The Book of Exorcism...
    Pilgrimage over to the Mountain Palace which lies northwest
    of The Town of Cross. The lone guard in this area tells you
    that you need permission from the King of Cross to pass...
    Request another audience with the King of Cross. He grants
    permission almost instantaneously, as well as some travel
    10.12/ /_MOUNTAIN_PALACE_/    Wa00C
    Treasure: Amber Robe, Cestus, Crest Rod, Crystal, Cure 
    Stone, Damascus, Emerald Ring, Fairy's Cologne,
    Fairy's Statue, Luna Tablet, Resurrection Bottle, Sweet
    Syrup, Wolfsbane, ?HERB, ?JEWERLY, ?MINERAL, ?MINERAL.
    Take the first left you see. Eventually you will to an
    intersection. Take the western path for the fastest 
    route to the boss, you may seek the treasure under your
    own discretion. When you come to the area with the doorway
    and the two torches beside it, ignore it, continue north.
    You will eventually come across a similar door with the
    same features, this time, enter. Continue along normally
    and pickup '?JEWERLY' and 'Resurrection Bottle' from the two
    chests. Next, pickup 'Cure Stone' and 'Sweet Syrup' entering
    the eastern doorway. From here, if you take the eastern
    doorway, you'll end up in the Boss area no matter WHAT.
    *SAVE* at the save point.
    In the Boss area pickup 'Cestus' and '?MINERAL'. Examine the
    glowing rock.
    Boss Data:
    9,000 HP
    100 MP
    Strong Point(s): N/A
    Weak Point(s): N/A
    This is probably the toughest boss you've come across thus 
    far. A little endurance is required, moreover, it isn't as
    'quick' as the other bosses might have seemed. Her favorite
    spell is 'Magnum Tornado' which she SHOULD only cast once
    considering having Claude & Ashton consuming her.
    Acquired: 'Silver Goblet' (stored under Precious Items)
    Exit the dungeon where you come to another party discussion.
    You must retrieve 'Tears of the King' in the LASGUSS 
    10.13/ /_LASGUSS_MOUNTAIN_/    Wa00D
    Treasure: N/A
    I have good news and good news. The good news is that if 
    you've been following this guide accordingly, then, you've
    been here before boosting to get the 'Bandits Glove'.
    We will only be exploring a total of 4 areas here. It
    will be over before you know it!
    Climb to the summit. *SAVE* at the save point.
    Tip: There is a GREAT sword that is available to Claude
    in this area called the 'Walloon Sword'. The probability
    of one of the enemies dropping this is quite rare.
    Boss Data:
    20,000 HP
    300 MP
    Strong Point(s): Fire, Wind
    Weak Point(s): N/A
    I take back my glorification of NIGHTMARE, the previous 
    boss. XINE is really powerful and can deal massive damage.
    I recommend traveling to a Hilton or Mars Village to get
    stronger, more applicable, armor for Ashton for this fight,
    that or have him dead the whole fight!
    Celine's 'Energy Arrow' will be a great help to this 
    adversary dealing damage in the 500 HP range. Continually 
    mash bird with the continuous attacks of Claude and Ashton. 
    Rena's 'Cure All' is a wonder spell.
    Acquired: 'Tears of the King' (stored under Precious Items)
    With the necessary items to begin the exorcism, head back to
    the Salva Drift where this dilemma first began. Reaching the
    point where you first met Ashton, once Ashton realizes the 
    life of the dragons cannot be spared through the exorcism, 
    he decides not to go through with it, and subsequently joins
    your party.
    10.14/ /_PORT_OF_HERLIE_/     Wa00E
    Treasure: Ring of Sadness, Ringed Mail, Sinclair Sabre,
    Leather Boots, 1,200 FOL.
    Pickup the 'Ring of Sadness' in the house next to the
    Ocean View Inn. The rest of the treasures can be found 
    in Zand's Mansion. Purchase all the skills from Giona
    Vallon Skill Guild if you haven't already.
    Finally, take the ship to Lacour for a mere 120 FOL.
    Tip: Press L1 and R1 while on the ship to view the 
    surrounding geography.
    10.15/ /_HILTON_/      Wa00F
    Treasure: N/A
    Purchase 'Technique 2' and 'Combat 2' from Skill Power Skill
    Guild. I always gave Hilton a lot of credibility due to the
    astuteness of the shops it has available. I think it's cute 
    the Seaside Music store has a drum set displayed, - oh, it's
    mandatory that you check out Gerencer's Weapon Shop for some
    great updates!
    Tip: Before enter Lacour take some time to battle on the 
    World Map. There's new sets of pugnacious fiends, most 
    notably, Salamanders. If you are low on HP or MP, resort to 
    the Hilton Island Inn, NOT your healing items. Salamanders
    give you a TON of EXP points, more than any bossy you've
    come across thus far. Battle the Salamnders until you can
    destroy them with ease...you'll know you'll be ready for the
    Tournament of Arms!
    10.16/ /_LACOUR_/    Wa00G
    Treasure: 10,000 FOL, Star Ruby.
    Head over to the eastern most part of Lacour and visit the
    Lacour Skills Skill Guild. Purchase 'Sensibility 2' and
    'Combat 3'. Head to the northern most part of town, Lacour
    Castle, and try to get an audience with the king. The king
    is too busy with the Tournament of Arms so normal audiences
    have been delayed, moreover, if you do well in the 
    tournament he will. Apply to the Tournament of Arms where 
    you are then told to choose a sponsor from a weapons shop. 
    Before leaving Lacour Castle, pickpocket the little kid with 
    blue hair in the Laboratory, and subsequently acquire 
    'Peices for Learners'. You can also acquire 'Star Ruby' in 
    the Chambers.
    While looking for the proper weapon shop to sponsor Claude,
    nothing offers the defensive and offensive balance of Slayer
    Weapon Shop. Slayer Weapons Shop, is an indoor shop located 
    amongst all the other shops. Register with the person at 
    the desk to acquire the 'Tournament Pass'. Now, you can 
    either battle on the World Map, or stay at The Lacour Hotel 
    to rest up for the tournament.
    After you stay at the inn, make your way into the depths of
    the castle and speak to the man at the receptionists desk.
    Then, wait in the waiting room, talking to each person,
    until your summoned to fight. Your first match is with
    a gladiator that should be destroyed instantly. After the
    match, go around to the spectators side of the Colosseum
    to meet up with your party members and watch Dias fight!
    Your second match is against a gorilla. It's a little 
    faster than the gladiator, but it shouldn't be too 
    difficult. Next, the semi-final rounds, against an Orge.
    Unlike the other fights, the orge posses some power. I
    boosted on the World Map until I was on LVL: 35, however,
    I DID have to resort to using a 'Fresh Syrup'. You should
    have 'Energy Sword' which is a healing Killer Move.
    Meet up with your party at the spectators section once 
    again. Witness Dias slay his victim. At last, your encounter 
    with Dias Flac! Don't worry no matter what you perform, Dias 
    Flac is programmed to win. With that being said, don't take 
    offense to all the exhaustive amount of battling you've 
    done, Dias winning is part of the story line.
    Return to the Slayer Weapons Shop to claim your regards. 
    Afterwards, visit Rena's grandfather - Gamgee, the 
    blacksmith who forged the sword Dias used in the tournament. 
    He will give you the 'Sharp Edge' as a reward for runner-up 
    - A gift from Dias himself!
    10.17/ /_THE_TOWN_OF_LINGA_/         Wa00H
    Treasure N/A
    After the events with Precis, the clumsy girl, check out
    Le Skill Skill Guild and purchase 'Knowledge 3' and 
    'Technique 3'. Well that’s it, you should now have EVERY 
    skill that’s offered in the game. To confirm this, enter the 
    Camp Menu, select Skills, and you should have every set 
    except for one. The skill system is explained elsewhere in 
    this FAQ.
    Enter Keith Klaser's house, a linguist who can help decipher
    the ancient writings you've found in Cross Cave. 
    Unfortunately, the professor is a very busy man and you will 
    have to wait a whole MONTH to see him!
    Go to Pharmacy (Jean Medicine Home). Here you will meet Jean
    Bowman. He employs that Keith is VERY bust deciphering 
    ancient texts, and the writings that the party has, he 
    claims, could have been found "anywhere". Bowman believes 
    Cross Cave is a dangerous dungeon and if it's true that the 
    party has explored there, then they will be able to explore 
    the Sanctuary of Linga in order to retrieve valuable herbs 
    to help Bowman with his pharmaceutical endeavors. On with 
    10.18/ /_SANCTUARY_OF_LINGA_/       Wa00I
    Treasure: Bubble Lotion, Cinderella Glass, Might Chain,
    Mixed Syrup, Poison Check, Ruby, Spring Water, Straight 
    Punch, Twin Edge, ?GUARD (Rune Buckler).
    Note: Don't get your hopes up; the 'Lavender' you find at 
    the entrance, will NOT be enough to convince Jean.
    Stay on the upper levels and head north through 4 areas
    until you come to a dinosaur fossil. When you come to this
    area, take a right and you'll pass a huge human-like 
    skeleton. Passing the skeleton, you'll come to a grassy 
    area. Pickup the herb and acquire 'Dill Whip', the Dill Whip 
    is an herb Bowman has never seen before. Backtrack, exit 
    from whence you came and show Bowman.
    Back at The Town of Linga, rest at Pension Chie Inn, then 
    make your way back to the pharmacy and visit Bowman. Watch
    all the events that follow...When you come to the night
    scene inside Bowmans home, pickpocket Ashton to acquire
    'Shield Sword', a great weapon for Ashton himself!
    Let Bowman join your party...
    Return to Lacour where you learn that monsters are advancing
    towards Lacour. Proceed to the castle, and after you've 
    registered, Gamgee the blacksmith is on the main stairway
    in the interior of the castle. Talk to him to acquire 'Plate
    Mail', a great armor that you should equip on Claude.
    Enter the laboratory in the basement of the castle where 
    eventually you will accompany young master Leon to the 
    Hoffman ruins via a ship from the Hilton. The Hoffman ruins
    holds a valuable tool in the completion of the Lacour Hope.
    Pickpocket the King of Lacour before leaving to receive 
    When you reach Hilton, stock up on some provisions and 
    recovery items. Then, talk the blue soldier near the ship.
    Tip: Press L1 and R1 while on the ship to view the 
    surrounding geography.
    10.19/ /_THE_HOFFMAN_RUINS_/      Wa00J
    Tip: Outside of the Hoffman Ruins is the BEST place to
    boost in the game thus far. The chances of encountering
    double Salamanders is highly probable at all times!
    Treasure: 1-up Pudding, Angel Hair, Aquaberry, Blackberry,
    Cure Paralysis, Cure Stone, Diamond, Gold, Green Beryl,
    Hexagram Card, Holy Mist, Hyperball, Light Box, Orichalcum,
    Paralysis Check, Recoil Bracelet, "spring", Spring Water,
    Zephyr Earring.
    Ascend the large staircase and you will aid Master 
    Leon in opening the door. Once inside, proceed north and
    pickup 'Angel Hair' and 'Light Box'. Backtrack and enter
    the east opening making sure to *SAVE* at the save point.
    Proceed south down the narrow passage way. When you come to
    the golden wall, pickup 'Aquaberry', then, proceed south. In
    the new area head south again crossing over a bridge. When 
    you come to a fork in the road, choose the left path, and in
    the new area head south. Follow the path and *SAVE* at the
    save point. Pickup "Spring" and Proceed north into the boss.
    Boss Data
    36,700 HP
    100 MP
    Strong Point(s): Fire, Wind, Star, Vacuum, Void.
    Weak Point(s): Thunder, Light, Dark.
    These creatures have TONS of HP, and they're weak to 
    thunder. In order to drain their HP, have Celine cast
    'Thunderstorm' it will take a multitude of attempts to 
    dispose of the beasts with this spell, so, give Celine her 
    fair share of Blackberries. The beasts are invulnerable for
    a short period of time when they use their "pyramids", all
    in all, this is a test of endurance. They' ain't' nuttin'.
    Backtrack from whence you came, returning to the soldier at
    the shoreline. Enter Lacour and talk with the King. 
    Afterwards, from Hilton, follow the path to the left, 
    through the mountains and into the Lacour Front Line.
    10.20/ /_LACOUR_FRONT_LINE_/      Wa00K
    Treasure: N/A
    Enter the Arsenal Weapons Shop and buy some upgrades. He has
    some GREAT refinements. Report to the Commanders Office. 
    After the briefing rendevous with Diaz on the outpost. Then,
    meet up with Rena on the opposite outpost. After the event
    and dialogue, the next day comes. Talk to all the people 
    next to where Dias is standing and then proceed up the 
    Boss Data
    All you must do is stay alive for one minute. Heal and 
    revive your party as needed. You inflict 0 damage upon Shin.
    Wander around the Front Line talking to everyone you see
    and rest at the hospital. Watch the 3rd movie thus far that
    the game offers. Master Leon decimating the monsters in a 
    huge explosion via the Lacour Hope. Navigate through all the
    upcoming dialogue and events. When aboard the ship, the 
    party learns that the Lacour Hope has no effect on the 
    demonic Shin.
    Boss Data:
    2,200 HP
    0 MP
    Strong Point(s): Darkness
    Weak Points(s): Light
    These beats can be slain with simplicity, in fact, due to 
    the astuteness of your boosting, you should be invulnerable 
    to their attacks.
    Boss Data
    Your objective is to die...
    Collect Master Leon, run up the stairs, and onto the World
    Map. Enter the closest village.
    10.21/ /_ELURIA_COLONY_/    Wa011
    Treasure: Veil Peircer or Fine Shield, Shield Sword, Metal
    Fangs or Silver Robe x2, Giant Fists or Silver Greaves x2,
    Rune Cap, Plate Mail x2.
    Enter the door and speak to the leader of the village.
    Afterwards, enter the Arsenal Weapons Shop. Search the 
    environment for valuable treasures. As you attempt to leave,
    the shop owner gives you an 'ID Card' for use in The Eluria
    Tip: You can take some time to boost before advancing 
    towards the tower, if you become weary, you can rest
    at the leaders compound in Eluria Colony. Be forewarned,
    there is a VERY tough boss in the tower, and there are
    a multitude of pugnacious fiends!
    Tip: In the Tower you sometimes fight an enemy called
    Coldlizard (think Salamders but harder). They are the
    opposite from the Salamander's fire breath in the 
    sense that they can stone you. Just like every other
    enemy in the tower, you should resort to Celine's
    'Eruption' spell. Fighting a double Coldlizard will
    grant you a whopping 6,000 EXP!
    Tip: Stock up on Resurrection Bottles, moreover, about 7.
    10.22/ /_THE_ELURIA_TOWER_/    Wa012
    Treasure: Aquaberry, Crestier Guard x2, Crystal, Cure
    Paralysis, Cure Stone, Fresh Syrup, Gale Earring, Giant
    Fists, Holy Mist, Meteor Ring, Murasame Sword, Musical
    Software, Sapphire, Spring Water, Star Ruby, Steel Helm,
    Stone Check, Trickster Armband, Ultra Punch, X Box, ? 
    GUARD (Core Plate).
    Use the 'ID Card' on the door and infiltrate the main 
    entrance. Pickup 'Meteor Ring', 'X Box', 'Holy Mist', 'Stone
    Check', and 'Steel Helm' from the front foyer. Examine the 
    glass statue and make a mental notation of [3-0]. Ascend one 
    of the flights of stairs, (doesn't matter which one you 
    choose) and enter the area to the left. Pickup 'Crestier 
    Guard', 'Trickster', and 'Musical Software'. Exit this area,
    and take advantage of the three chests outside, pickup
    'Sapphire', 'Aquaberry', and 'Cure Paralysis'. Also, 
    remember [5-A] twice. Head north and *SAVE* at the save 
    At the top of the elevator examine the glass man to the 
    right...[4-C]. Examine the other glass statue to the north
    and remember...[4-C] again. Pickup 'Cure Stone' and 'Star
    Ruby' up ahead. Take the elevator next to the treasures.
    Examine both the glass men and remember [2-P], then, use the
    elevator to the right. Pickup 'Crestier Guard', '?GUARD', 
    and 'Fresh Syrup'. Remember the priest in this area, and 
    take the opposite lift down. Pickup 'Ultra Punch' and 
    'Crystal', remember [1-A]. Take the lift back up and visit 
    the priest in the previous area.
    Refer to this guide, and match the number with the 
    corresponding letter, for the last letter, choose 'A'.
    After you've acquired the 'Card Key', take the left lift
    down, and in the new area, take the other lift to the left.
    Use the key on the red pillars to the left, and proceed to
    the event area. When your onboard the Calnus pickpocket the
    man to the right of the door to acquire a 'Battle Suit'.
    Talk with daddy. After you gain control of Claude again, 
    ride the elevator up and *SAVE* at the save point.
    Boss Data
    21,000 HP
    200 MP
    Strong Point(s): Everything
    Weak Point(s): N/A
    Unlike previous encounters with SHIN, he is now vulnerable 
    to your attacks, i.e. you can inflict damage on him finally. 
    First, destroy his minions, then, concentrate on SHIN. This 
    WILL be a long battle so be prepared for another test of 
    endurance. Although SHIN has a lot of defense, this fight
    isn't all that hard.
    Heal yourself completely and *SAVE* at the previous point.
    Head through the middle entrance, pickup 'Gale Earring'.
    Choose the right path...
    Boss Data
    100,000 HP
    100 MP
    Strong Point(s): Everything
    Weak Point(s): N/A
    Similar to the earlier encounters with SHIN, the object of
    this battle is to survive for 60 seconds. The most hassle-
    free way to accomplish this is to spread your characters
    far about, and once BERILE kills one of them, take turns
    using resurrection Bottles between the far-apart characters,
    this way, BERILE will have to travel a long way to kill the
    other character, and subsequently buying you time.
                Disc 2 - Walkthrough of ENERGY NEDE
    10.22/ /_ENERGY_NEDE_/       Wa013
    Treasure: N/A
    As a Nedian Rena has a sense of remembrance with this 
    strange planet and leads the party through an enchanted
    trail of lovely colors, and to a stone gazebo. Listen to
    the voice and enter the transporter. 
    10.23/ /_CENTRAL_CITY_/    Wa014
    Treasure: N/A
    When you exit Narl's office, you'll be in City Hall - home
    of the Nede Chronicle and the Nede Publishing Company. You
    can stay at the Brandywine Inn to rest from the exhaustive
    fight with BERILE. After you've rested, by this time, you
    should have noticed that you are being followed by a red-
    haired women named Chisato reporting for the Nede Chronicle.
    After leaving Central City, take notice of the different
    World Map theme accompanying Energy Nede, and boost a
    bit in the forest.
    10.24/ /_NORTH_CITY_/     Wa015
    Treasure: N/A
    Visit the large cylinder-shaped building that is the
    Encyclopedia Library. There is information about the 
    notorious Ten Wise Men, as well as other manifestations.
    This city is where you can find a synard, i.e. a method of
    transportation amongst Energy Nede. Beyond the library 
    tower lies the facility where Synards are actinically bread.
    Talk to the receptionist and once you mention that the party
    has been sent by Narl, then you'll get a referral to the 
    directors office.
    When Claude's personal data is inputted into the Synard, it
    reacts violently!
    Boss Data:
    43,000 HP
    200 MP
    Normal attacks should be sufficient enough for this beast.
    If Celine has 'Lunar Light' it should deal some great damage
    to it.
    With a Synard dead, Claude's personal data is refuted and 
    will never be tried again. Luckily, there is an alternative 
    method for catching a synard. Your transported to an 
    endangered species preserve, where you meet Zoologist Noel 
    Chandler, who will take you to where the last wild Synard 
    Pickup: '50,000 FOL'
    Pickup: 'Pet Food'
    Pickup: 'Nature's Life Force'
    The dungeon where the last remaining synard lurks is only
    a short journey away from Noel's compound. If you become
    weary you can rest at Noels house, and make sure to *SAVE*
    outside of the dungeon.
    10.25/ /_CAVERN_OF_THE_RED_CRYSTAL_/     Wa016
    Treasure: Cinderella Glass, Dream Bracelet, Flying Hawk 
    Robes, Fruit Syrup, Heraldry, Resurrection Bottle, ?MINERAL 
    (Meteorite) ?MINERAL (Moonite)
    In the second area, head northwest. In the next area, hug
    the wall to the right, taking a sharp right, and head all
    the way south. Next, proceed off the main road and take the
    road the leads to the white entrance.
    From here, you have a visual posonar on your synard. In 
    order to access it, take the southern path. Follow the inner
    trail to the west, ascending the stairs. At the top, *SAVE*
    at the save point. From here, head north into the boss area.
    Boss Data:
    40,000 HP
    0 MP
    Strong Point(s): N/A
    Weak Point(s): Thunder
    These opponents have the ability to teleport in and out of 
    the material phase. Dazzle em' with critical attacks if your
    able to because they also possess a high number of speed 
    Let Noel Chandler join your party at your own discretion.
    Synard navigation: directional (D-PAD) up, down, left, 
    right, X to accelerate. Return to Central City and
    rendevous with Narl. You are acknowledged for acquiring
    a synard, and more importantly, you are given a quest of
    trials. You should visit each field in the order Narl
    presents them to you, ultimately, because, the monsters
    levels go from low-high:
    Introduction to the Four Fields
    1. Field of Intelligence
    Average level of monsters: 48
    Boss's level: 65
    2. Field of Power
    Average level of monsters: 60
    Boss's level: 70
    3. Field of Courage
    Average level of monsters: 57
    Boss's level: 70
    4. Field of Love
    Average level of monsters: 59
    Boss's level: 75
    10.26/ /_FIELD_OF_INTELLIGENCE_/       Wa017
    Treasure: Alpha Box, Fairy Glass, Fruit Syrup, Great Punch,
    Jeanne's Helm, Mirror of Wisdom, Run Metal.
    The goal of this field is to turn on the spinning orbs
    from the main area of the field which will subsequently
    create a special transporter to the boss area. Examine
    the mirror in the middle. In the new area, these are the
    orbs that must be powered on.
    The three mirrors at the beginning transport you in and 
    out of the main floors. Start by using the one to the left.
    Search for all the yellow tiles, as these are the only ones
    that will transport you to the orb room. Once all the orbs 
    have been activated, there is a brief cut scene indicating
    that the boss area is available in the center.
    Boss Data:
    60,000 HP
    100 MP
    Strong Point(s): Earth, Water, Fire, Thunder, Star, 
    Vacuum, Void
    Weak Point(s): N/A
    30,000 HP
    100 MP
    Strong Point(s): Fire, Star
    Weak Point(s): Thunder
    30,000 HP
    100 MP
    Strong Point(s): Thunder, Star
    Weak Point(s): Fire
    MAGIC BOX x2
    30,000 HP
    100 MP
    Strong Point(s): Fire, Thunder
    Weak Point(s): Star
    Ideally, Celine will be the focus of this battle because
    she is able to attack each boss at the same time via 
    spells. All the boxes are weak towards thunder, so try
    casting a high leveled thunder spell such as 'Thunderstorm'.
    Keep Rena on standby; ready to heal. Once all the boxes are 
    destroyed, the hand is useless.
    10.27/ /_GIVEAWAY_/       Wa018
    Treasure: Fairy Glass
    As far as The Ten Wise Men and the ending of the game
    is concerned, visiting this snowy village is irrelevant.
    However, If you'd like to unlock the secret information
    in the Enclopedia Library at North City (strategies for
    defeating The Ten Wise Men) then this is the place to
    be. Honestly, it's a foolish side quest. My strategy
    for that topic is the optimal one anyway... ;)
    The 'Fairy Glass' is in the Giveaway University.
    Tip: Before starting your pilgrimage up the steep hill
    and into The Field of Power, land your synard on one
    of the nearby snow islands. On one of these islands, is
    a well-hidden shop called the Fake Galley. This is
    undoubtably, the BEST shop in the entire game! Heck,
    the merchandise is costly, but if you have the money,
    Boss fights will be hilarious!
    10.28/ /_FIELD_OF_POWER_/      Wa019
    Treasure: Artemis Leaf, Assault Bomb, Blackberry, Janne's
    Armor, Marvel Sword, Melting Lotion, Rune Full Moon,
    ?GUARD (Mithril Helm).
    At the base of the mountain lies a tri-point area, 
    meaning there are 3 available routes. Take the route
    to the northeast. (you can confirm this is the correct
    route by passing a save point *SAVE*) Eventually you will 
    come across a Yety (gorilla) that will confront you.
    During the battle with the Yety's, destroy the ones that
    are advancing towards the switch FIRST. If you fail to 
    guard the switch, reboot the game from the previous save
    point. The reason is because if they do push the switch
    it will block this current path and will make your return
    journey A LOT more annoying. The good news is that this
    sequence only happens once with my walkthrough ;)
    After the encounter with the Yetys, exit through the 
    opposite way. In the new area, exit through the doorway
    above Claude's blonde head. In the next area, continue
    onward and pickup '?GUARD', heading east bound to the 
    When your back outside, follow the red arrow for guidance
    leading you northwest. Run across the bridge, climb the
    series of ladders, and *SAVE* at the save point.
    Boss Data:
    130,000 HP
    0 MP
    Strong Point(s): Earth, Fire, Water
    Weak Point(s): Darkness
    When choosing a boss to represent the credibility of the
    entire Fields Quest, the GUARDIAN would suit is perfectly.
    This boss is SUPER strong with an S class defense. The 
    battle will go by much faster if you dazzle em'. Gang
    up on the GUARDIAN with Killer Moves and he shouldn't
    get a chance to react to your efforts.
    10.29/ /_FIELD_OF_COURAGE_/         Wa020
    Treasure: Jeanne's Shield, Mithril Greaves, Scyther, Sour
    Syrup, Spring Water, Stone Check.
    Normally, I prefer providing you with the fastest possible
    route to the boss area. However, in this case, that IS NOT
    the optimal path in this dungeon because if you follow the
    route that I provide, you will be able to obtain a great
    weapon for Ashton i.e. 'Scyther'...
    In the first area, head northeast. In the next area, take
    a right. Pickup 'Stone Check' and proceed north. Pickup
    'Mithril Greaves' and head north once again. Pickup
    'Scyther' and follow the path. In the next area don't head 
    south, instead, continue running west. You finally come to a 
    podium with a strange object levitating on top of it. 
    Examine the statue to acquire the Precious Item 'Warrior 
    With the 'Warrior Statue' in your possession make an effort 
    to backtrack to the very beginning of this dungeon. Once at 
    the very beginning, head east and then ascend the flight of
    stairs. There is an event where you are warped to the boss
    area, *SAVE* at the save point. Ascend the stairs and place 
    the 'Warrior Stone' on the altar.
    Boss Data:
    130,000 HP
    0 MP
    Strong Point(s): Earth, Fire, Water
    Weak Point(s): Darkness
    This battle is identical to the last. Gang up on the
    GUARDIAN with Killer Moves and try to invoke as many
    critical hits as possible to dizzy him. Eventually the
    beast will reveal his final form, which will be periodically
    invulnerable to your attacks, and sometimes dealing massive
    10.30/ /_FIELD_OF_LOVE_/    Wa01A
    Treasure: Holy Rod, Hot Syrup, Resurrection Mist, Serpent's
    Approach the main gate, once inside, it should be apparent
    that there is a treasure chest to your right, go for it 
    to obtain 'Serpent's tooth'. Take a left as the arrow 
    suggests. When you get to the red orb, touch it. From the
    same side your currently on, head north and touch the other
    red orb. Pickup 'Resurrection Mist' and 'Holy Rod' from the
    center platform. With both red orbs touched, the bridges are
    now in the proper alignment for you to head north obtaining
    'Hot Syrup', then, *SAVE* at the save point.
    Boss Data:
    60,000 HP
    0 MP
    Strong Point(s): N/A
    Weak Point(s): Light
    The breakwings are more of a challenge the LOVER because of
    their spell-casting abilities. Destroy these first and then
    slaughter LOVER.
    With all the field-jewels in your possession, the party 
    returns to Central City to rendevous with Narl. With all 
    the preparations complete, everyone is ready for the 
    offensive operation against Fienal and the Ten Wise Men.
    The energy field that is protecting the Ten Wise Men can be
    only extends to certain depths under water, so, with the 
    heraldic beast known as the Herush, you will be able to 
    scrape the ocean floor and enter the area of the enemy.
    When your at the outer perimeter of Fienal, barge into the
    enemy's headhunters. After the Calnus is destroyed Marsilio
    dispatches Takicodes and Miel 64 to battle you, which both
    can be destroyed in a handful of seconds. On the other hand,
    when it comes to facing Marsillo, it's impossible to defeat
    him so don't get frustrated.
    10.31/ /_TOWN_OF_ARMLOCK_/    Wa01B
    Treasure: N/A
    It's not as great as the Fake Gallery (the secret weapons
    shop on one of the snow islands nearest to Field of Power)
    but your first order of business would be Wilword's Weapon
    and Tool Shop. This is mainly what the town is popular for.
    Head to the northern most part of town to reach access to 
    the portal.
    Treasure: Mind Ring.
    Head north and *SAVE* at the save point. Enter the building
    taking an immediate right. Enter the small room and pickup
    'Mind Ring'. Back track, taking the left path and rendevous
    with Narl. When Rena runs off, head past the stone gazebo to
    initiate a cut scene where Claude ponders about Rena's where
    When you get back to Armlock, enter the house with smoke 
    barrels coming out of the chimney. Give the disk to Dr.
    Mirage for decoding purposes. Ultimately, the data on the
    disk will in turn destroy the defensive barrier of the Ten
    Wise Men, but we don't have enough raw material...
    10.33/ /_MIHNE_CAVERN_/   Wa01D
    Treasure: Fruit Syrup, ?MINERAL, Dummy Doll, Aceras, 
    Lightning Gun, LEA Metal, Wonder Drug, Meteorite,
    Encyclopedia, Fresh Syrup, Smelling Salts, Mithril Mesh.
    After using the Mihne Cavern key, proceed, picking up 'Fruit
    Syrup'. Head for the northern most exit. When you arrive in
    the new area pickup 'Dummy Doll' and ahead there is an 
    'Aceras'. Backtrack to the beginning of this area, and this
    time, choose the left path and run under the little hole.
    Pickup 'Lightning Gun' and continue north to the next map.
    In the new area, continue to the northern most exit once 
    again to enter the boss area. *SAVE* at the save point.
    Boss Data
    150,000 HP
    400 MP
    Strong Point(s): N/A
    Weak Point(s): N/A
    Before this battle begins, make sure that Rena has A LOT of
    Magic points, and moreover, a good stock of blackberries in
    your possession. This adversary is limited to only one 
    spell called 'Lost Patience'. On average, this spell can
    inflict anywhere from 3,000-4,000 range, so it is imperative
    that your party is completely healed by the time it is used
    With the 'LEA Metal' in your inventory, head back to the
    Town of Armlock and rendevous with Mirage. Narl leaves you 
    with 'N.F.I.D.', a FREE pass to Fun City!
    10.34/ /_FUN_CITY_/      Wa01E
    Treasure: N/A
    Narl, along with the Nedian Defense Force, have programmed
    a Ten Wise Men battle simulation. Mirage brings the 'Sacred
    Tear' and the Fallen Hope' for Rena. You can embark upon
    "intensive training" to boost and develop, but when you 
    through with that, ask the clerk to go see Narl. When this 
    option is selected, this prompts the Ten Wise Men to arrive.
    Boss Data
    150,000 HP
    100 MP
    Strong Point(s): Earth, Fire, Thunder, Darkness
    Weak Point(s): N/A
    MARSILLO is the first to attack, and in terms of strength
    and speed points, he is almost identical to your previous
    encounter with him. Gang up on him along with Ashton and 
    perform anything in your power to dazzle him because his
    Killer Move 'Cruelly Rushes' is devastating!
    After you slay MARSILLO, exit the battle arena and *SAVE* at
    the nearby save point. When you get outside, you are greeted
    by a new character.
    Boss Data
    160,000 HP
    100 MP
    Strong Point(s): N/A
    Weak point(s): N/A
    SHIGEO'S popular spell 'Infringement' can stone your party
    so be cautious, Rena SHOULD intervene with 'Dispel' when 
    this occurs. SHIGEO is one of the fastest members of the
    Ten Wise Men so boost your characters speed if you want
    to gain the advantage.
    With two members of the Ten Wise Men dead, the party seeks
    out the 3rd member of the trio, BERILE, who has fled of
    to the Town of Armlock in search of Dr. Mirage.
    Boss Data:
    170,000 HP
    100 MP
    Strong Point(s): Earth, Water, Fire, Wind, Thunder, Star,
    Weak Point(s): N/A
    You gotta' love BERILE's theme song, it reminds me of the
    Eurlia Tower. Anyway, BERILE has a very intimidating 
    demeanor, but he is REALLY easy to dazzle for some reason.
    The key is to gang up on him and dazzle him, but this can
    be worthless because of his spell 'Meta-Guard' which makes
    him temporarily invulnerable to ALL efforts. This cannot be
    conceivably overcome without, at least, taking SOME damage,
    but don't worry, while BERILE using 'Meta-Guard', his normal
    attacks are low.
    10.35/ /_L'AQUA_/    Wa01F
    Treasure: N/A
    Narl is waiting for you in the Dispensary. In this area, 
    there is also a nurse, and if you talk to her, you will be 
    able to rest. If you are satisfied with your strength and
    overall performance in battle, talk to Narl and tell him 
    your sufficient enough for the final battle.
    In the briefing, Narl exclaims that there are 7 wise men
    left and the 3 that you have defeated were merely the 
    weaker ones.
    10.36/ /_FIENAL_/       Wa01G
    Keep in mind that Fienal is a tough dungeon! It's one of
    the largest and intricate, and home to some of the toughest
    monsters in the game. Before entering Fienal, make sure that
    your party has the best available armor and weapons. Use 
    this guides explanation of the 'Customize' skill and other 
    imperative skills that you can use to eliminate the enemy
    threat with proficiency.
    In the front foyer of Fienal, you are introduced to three
    more wise men, Ruprecht, Jibril, and Nicolus slay em' will 
    Boss Data:
    105,800 HP
    200 MP
    Strong Point(s): N/A
    Weak Point(s): N/A
    85,200 HP
    180 MP
    Strong Point(s): N/A
    Weak Point(s): N/A
    45,500 HP
    150 MP
    Strong Point(s): N/A
    Weak Point(s): Earth, Fire, Thunder, Darkness
    If you have trouble with this battle it's not the end of the
    world. You have ALL of Energy Nede to boost on so don't 
    worry! However, if your confident in your skill then that's 
    the best strategy you'll ever have. Use the powerful array 
    of Killer Moves you possess. NICOLUS is the weakest of this
    trio so save him for last, because to be quite frank, he
    First Floor
    The beginning of this huge dungeon starts in front of a red
    door. Use the 2nd red door (all the way to the left). In the
    new room, follow the corridor ignoring the red door. You 
    will come to a portal marked '1'. Take it to the 2nd floor.
    Second Floor
    When you arrive at the portal marked '2', follow the road
    until you come to an area with two red doors. Use the 2nd
    red door (all the way to the right). Next, head north and
    you should discover your portal marked '2' once again. Warp
    to the third floor.
    Third Floor
    Follow the road until your come to an area with a black orb
    in the center with red corners in the room. When you reach 
    this room, take western path and you'll come to a glass-
    tubed tunnel and a red door. Enter the red door to find your
    portal marked '3'. Wrap to the 4th floor.
    Fourth Floor
    All you have to do is run straight to the next portal marked 
    '4'. Wrap to the 5th floor.
    Fifth Floor
    Follow the path, *SAVE* at the save point. Head through the 
    red door...
    Boss Data:
    140,000 HP
    200 MP
    Strong Point(s): N/A
    Weak Point(s): N/A
    180,000 HP
    300 MP
    Strong Point(s): Earth, Fire, Wind, Thunder, Vacuum, Star,
    Light, Darkness, Void
    Weak Point(s): Water
    You'll probably remember the spell 'Spicule' the most from
    this battle due to the annoying factor of the Decus's vocal
    chords. I have always had A LOT of trouble with this fight,
    and moreover, the spells that are casted against the party
    are devastating! The best advice I can give is to constantly
    attack these two so they can't cast ANYTHING!
    After the battle, proceed to the portal marked '5'. Warp to
    the 6th floor.
    Sixth Floor
    This floor is a puzzle floor with no random battles:
    1. Proceed East, then north activating the middle orb.
    2. Proceed East, activating the middle orb.
    3. Proceed North twice...
    Pickup: 'Pleiad Sword'
            'Fresh Syrup'
            'Spring Water'
    4. Proceed south twice and activate the middle orb.
    5. Proceed West activating the left orb.
    6. Proceed South, west, west, pressing the switch.
    7. Proceed East twice, and north, activating the middle orb.
    8. Proceed West twice and press the switch.
    9. Proceed East twice activating the orb to the left.
    10. Proceed North then West, activating the right orb.
    11. Proceed West then North, pressing the switch.
    12. Proceed South then East, activating the left orb.
    13. proceed East then South, activating the middle orb.
    14. Proceed East then South, pressing the switch.
    15. Proceed North then West, activating the middle orb.
    16. Proceed North, West, North, activating the middle orb.
    17. Proceed East then North, taking the portal marked '6'.
    Warp to the 7th floor.
    Seventh Floor
    Proceed North, taking a right, and then continuing North.
    *SAVE* at the save point. Follow the path, entering the red
    door to the boss area.
    Boss Data:
    300,000 HP
    5,900 MP
    Strong Point(s): Everything
    Weak Point(s): N/A
    Watch out for 'Wind of Destruction'! It's CYRIL's primal 
    attack and does damage in the 4,000 HP range! You'll know
    that 'Wind of Destruction' is coming when you begin to 
    inflict 0 damage upon CYRIL. Your first obligation would
    be to survive this spell, and then, making sure that it
    NEVER is cast again, ganging up on him with Killer Moves.
    After you defeat CYRIL, enter the red door. Take a left in 
    the new area, and enter the portal that is marked '7'. Warp
    to the 8th floor.
    Eight Floor
    All you have to do is run straight to the next portal marked 
    '8'. Wrap to the 9th floor.
    Ninth Floor
    Head north. When you come to the red door, ignore it, and
    head east. Follow the path until you come to the portal
    marked '9'. 
    Eight Floor (Part 2)
    Follow the path until you come to the Final Save Point,
    where you must *SAVE*. All that separates you and the 
    Final Boss - INDALECIO are stairs. Climb em'!
    Boss Data:
    500,000 HP
    10,000 MP
    Strong Point(s): N/A
    Weak Point(s): N/A
    At the expedition of this battle INDALECIO always begins
    with 'Divine Wave'. When I got up to this foe, I had 
    Claude's 'Mirror Slice' and was inflicting 9,999 per
    stroke. I strongly suggest you obtain this. Claude learns
    this at lvl: 70.
    ***THE END***
    Congratulations! You beat the game!
    |011: Virtual Expel/Cave of Trials  |
    After saving at the Final Save Point, you have two options,
    you can:
    1. Proceed to the Final Boss - INDALECIO
    2. Return to Fun City and speak to the mysterious old man
    in the Battle Arena. If you agree with him, he will
    transport you back to Arlia village, and moreover, you will
    be able to once again explore Expel like you've done before.
    The only difference with Virtual Expel is that there is a
    dungeon of unknown origin southwest of the Cross Continent.
    This dungeon has pugnacious fiends within the levels of 
    100-300! This is the home to the most unflagging equipment
    and upgrades that you can ever lust for! Be forewarned,
    this is a mighty tough challenge!
    Level 1: Heraldic Ruins:
    Treasure: Fruit Nectar, Link Stock, Blueberry, Juicy Beef,
    Wonder Drug, Nuclear Bomb, Tri-Emplem.
    Boss: Dark Feather
    Prize: Bunny Shoes
    Solution: Activate the appropriate levers.
    Level 2: Love Alley:
    Treasure: Purity Leaf, Reflex, Resurrection Mist, 
    Link Combo.
    Boss: Bloodgerell
    Prize: Seraphic Garb
    Solution: Yufie - down
              Lloyd - right
              Feria - right
              Cistina - down
              Milene - down
              Luke - up
              Sharon - left
    Level 3: Single Path Cave:
    Treasure: Slayer Rings, Fruit Nectar x2, Sylvan Mail, Wonder
    Drug, Dream Crown, Juicy Beef.
    Boss: Dreamshade
    Prize: Magical Drops
    Solution: The puzzle is complete when all blows turn red.
    You need to travel through each room on this floor one time.
    To accomplish this, start from the north, navigating the
    Level 4: Dancing God's Altar:
    Treasure: Black Earring, Peep Non, Seraphic Garb, Fruit
    Nectar, Extinction, Resurrection Mist, Purity Leaf.
    Boss: Miel 32
    Prize: N/A
    Solution: There are hidden door that allow access to
    forbidden areas.
    Level 5: Lady's Revenge:
    Treasure: Wonder Drug, Fresh Syrup, Slayer Ring, Juicy
    Beef, Seaphic Garb, Fairy Ring, Fruit Nectar.
    Boss: Weird Beast
    Prize: Red Lotus Jewel
    Solution: You need the Red Lotus Jewel to open the door. 
    When you fight the Weird Beast for the first time, simply 
    escape from it. If you save Puffy, she'll reward you with 
    the Weird Slayer, which will defeat the Weird Beast with
    one stroke, giving you the Red Lotus Jewel.
    Level 6: Burglar's Nest:
    Treasure: Dream Crown, Cure Poison
    Boss: Funny Thief Lvl:99
    Prize: Magical Drops, Funny Slayer
    Solution: One of the Funnythief statues has a lever 
    hidden in it. There is an engraving on the floor that
    will let your warp out of the Cave of Trials, but you
    will have to retrace your steps to get back to this
    current position. 
    There is a Traveling Salesman on this floor with some 
    unflagging items. Don't buy 'Santa's Boots' for 10,000,000 
    FOL because you can get them for FREE in Arlia Village. If
    you remember Rena's tour of Arlia in the beginning of the 
    game she takes you to a house of a newly wed couple. In
    Virtual Expel this couple has had an offspring. Pickpocket
    the offspring to acquire a FREE 'Santa's Boots'.
    Level: 7 Goddess's Altar:
    Treasure: Ishidaya Tea, Yukiocho Tea, Bunny Shoes, Purity
    Leaf, Peep Non, Tri-Emplem, Fresh Syrup, Cracked Jewel, 
    Weird Slayer, Ganze Sea Urchin, Resurrection Mist.
    Boss: Mithril Eater
    Prize: Holy Staff Million Teller
    Solution: It is mandatory to pickup the 'Cracked Jewel'
    because you need it to gain access to the next floor.
    Use the Metalworking Specialty to turn it into a 
    'Red Lotus Jewel'.
    Level 8: Food God:
    Treasure: Peep Non, Slime Jelly, Fresh syrup, Seraphic Garb,
    Lavender, Heavenly Prime Toro Tuna, Holy Staff Million
    Teller, Soda Pop, Wonder Drug, Ganze Sea Urchin, Amoeba
    Soup, Funny Slayer.
    Boss: Erysin Beast
    Prize: Gelatin Steak
    Solution: Feed the picture food. When he says that you must
    eat poorly, and asks what else you've got, feed him a 
    Level 9: Sealed Coffin:
    Treasure: Resurrection Mist, Wonder Drug, Valiant Boots,
    Artemis Leaf.
    Boss: Wise Sorcerer
    Prize: Levantine Sword
    Solution: The coffin here holds the boss to this level.
    However, the key to it lies on the 12th floor. Once you
    acquire 'Holy Sword Farewell' you must return to this area
    and use the sword to fight the sorcerer and subsequently
    gain acsess to the final floor.
    Level 10: Decision Point:
    Treasure: Bunny Shoes, Valkyrie Boots, Purity Leaf, Fresh
    Syrup, Tri-Ace, Meteor Swarm, Funny Slayer, Holy Staff
    Million Teller, Valiant Boots, Rainbow Diamond, Philosophers
    Boss: Geo Guardian
    Prize: Valiant Guard
    Solution: The colors of the light grid correspond to the 
    lights of each of the rooms on this level.
    Level 11: Dragon's Nest:
    Treasure: N/A
    Boss Dragon Tyrant
    Prize: Valiant Guard, Float Combat Skill
    Solution: You will have to return to level 6 and use
    the engraving to drop of your party members because
    only two (2) party members are allowed to enter Level:
    12 at a time.
    Level 12: Hall of Warriors:
    Treasure: Valkyrie Guard, Bunny Shoes, Battle Suit x2
    Boss: Phoenix
    Prize: Holy Sword Farewell
    Solution: N/A
    Level 13: Holy Nest of Angels:
    Treasure: Valiant Guard, Valiant Mail, Angel Armband
    Boss: Indalecia Celesta
    Prize: Holy Sword Farewell, Silver Trumpet
    Solution: Flip the two switches.
    |012: Specialties List |
    1. ALCHEMY
    Required Skills: Scientific Ability, Mineralogy, Fairyology
    Related Talents: Blessing of Mana
    Revealable Talents: N/A
    Required Support Items: Iron
    Special Support Item: Erlenmeyer Flask, Lezard Flask
    Skill Level            Mineral/Gem you can create
    -----------            ---------------------------
    1                      Silver, Gold
    2                      Sapphire, Ruby
    3                      Crystal, Green Beryl
    4                      Diamond
    5                      Star Ruby
    6                      Damascus
    *************|With the Lezard Flask|**************
    Skill Level            Mineral/Gem you can create
    -----------            ---------------------------
    6                      Rune Metal
    7                      Rainbow Diamond
    8                      Moonite, Sage's Stone, Meteorite, 
    2. ART
    Required Skills: Sketching, Esthetic Sense
    Related Talents: Sense of Design
    Revealable Talents: Sense of Design
    Required Support Item: Magic Canvas, Magical Clay
    Special Support Item: Graphic Software
    Required Skills: Writing
    Related Talents: Writing Ability
    Revealable Talents: Writing Ability
    Required Support Items: Fountain Pen
    Special Support Items: Text Software
    Required Skills: Biology, Herbal Medicine, Mental Science
    Related Talents: N/A
    Revealable Talents: N/A
    Required Support Items: Herbs 
    Special Support Items: Antiseptic Gloves
    5. COOKING
    Required Skills: Kitchen Knife, Good Eye, Recipe
    Related Talents: Sense of Taste
    Revealable Talents: Sense of Taste
    Required Support Items: Groceries
    Special Support Items: All-Purpose Knife
    Required Skills: Craft, Metal Casting, Functionality
    Related Talents: Originality
    Revealable Talents: N/A
    Required Support Items: Weapons, Metal, Gems
    Special Support Items: Magical Rasp
    Starting Weapon      Mineral/Gem      Resulting Weapon
    Weak Weapon     ||    Ruby        ||   Flame Sword      ||
    Weak Weapon     ||    Silver      ||   Silver Fangs     ||
    Weak Weapon     ||    Gold        ||   Golden Fangs     ||
    Strong Weapon   ||  Star Ruby     ||   Ignite Sword     ||
    Strong Weapon   ||  Orichalcum    ||   Silvance         ||
    Sharp Edge      ||   Damascus     ||   Grand Stinger    ||
    Minus Sword     ||   Damascus     ||   Grand Stinger    ||
    Veil Piercer    ||   Diamond      ||   Heart Breaker    ||
    Sharp Edge      ||   Mithril      ||   Minus Sword      ||
    Minus Sword     ||   Mithril      ||   Eternal Sphere   ||
    Starting Weapon        Mineral/Gem      Resulting Weapon
    -------------------||----------------||------------------ ||
    Weak Weapon        ||   Damascus     || Pain Cestus       ||
    Weak Weapon        ||   Rune Metal   || Metal Fangs       ||
    Strong Weapon      ||   Moonite      || Dragon's Claws    ||
    Magical Gloves     ||   Moonite      || Rune Full Mone    ||
    Magical Gloves     ||   Rune Metal   || Sorceress Knuckles||
    Rune Full Mone     ||   Sage's Stone || Sorceress Knuckles||
    Sorceress Knuckles ||   Diamond      || Kaiser Knuckles   ||
    Kaiser Knuckles    ||   Moonite      || Empresia          ||
    Starting Weapon        Mineral/Gem      Resulting Weapon
    ----------------||------------------||------------------- ||
    Weak Weapon     ||     Mithril      ||  Silver Rod        ||
    Strong Weapon   ||     Ruby         ||  Ruby Wand         ||
    Strong Weapon   ||     Star Ruby    ||  Ruby Rod          ||
    Strong Weapon   ||     Orichalcum   ||  Holy Rod          ||
    Silver Rod      ||     Moonite      ||  Silvermoon        ||
    Holy Rod        ||     Star Ruby    ||  Dragon's Tusk     ||
    Starting Weapon        Mineral/Gem      Resulting Weapon
    -----------------||----------------||-------------------- ||
    Twin Swords      ||   Damascus     ||   Smaller           ||
    Smaller          ||   Moonite      ||   Pair Nuts         || 
    Guard Sword      ||   Iron         ||   Shield Sword      ||
    Pair Nuts        ||   Meteorite    ||   Gemini            ||
    Twin-Edge        ||   Mithril      ||   Holy Cross        ||
    Lotus Eater      ||   Meteorite    ||   Gemini            ||
    Scyther          ||   Damascus     ||   Melufa            ||
    Required Skills: Whisling, Animal Training
    Related Talents: Love of Animals
    Revealable Talents: Love of Animals
    Required Support Items: Pet Food
    Special Support Items: N/A
    Required Skills: Tool Knowledge, Mineralogy, Herbal Medicine
    Related Talents: N/A
    Revealable Talents: N/A
    Required Support Items: Spectacles
    Special Support Items: Element Analyzer
    Required Skills: Mech Knowledge, Mech Operation
    Related Talents: Dexterity
    Revealable Talents: Dexterity, Sense of Design
    Required Support Items: Material Kits
    Special Support Items: N/A
    Required Skills: Mineralogy, Craft, Esthetic Sense
    Related Talents: Dexterity
    Revealable Talents: Dexterity, Originality
    Required Support Items: Metals and gems
    Special Support Items: Soldering Iron
    Required Skills: Music Instrument, Musical Notation
    Related Talents: Pitch, Sense of Rhythm
    Revealable Talents: Pitch, Sense of Rhythm
    Required Support Items: Feather Pen, Musical Instrument
    Special Support Items: Musical Software
    12. ORACLE
    Required Skills: Radar, Piety, Playfulness
    Related Talents: Blessing of Mana
    Revealable Talents: N/A
    Required Support Items: N/A
    Special Support Items: N/A
    Required Skills: Courage, Poker Face
    Related Talents: Dexterity
    Revealable Talents: N/A
    Required Support Items: Bandit's Glove/Magician's Hand
    Special Support Items: Magician's Hand
    14. PRACTICE
    Required Skills: Effort, Perseverance, Patience
    Related Talents: N/A
    Revealable Talents: N/A
    Required Support Items: N/A
    Special Support Items: N/A
    Required Skills: Copying
    Related Talents: N/A
    Revealable Talents: N/A
    Required Support Items: Magical Camera, Magical Film 
    Special Support Items: RIRICA
    16. SCOUT
    Required Skills: Danger Sense
    Related Talents: Sixth Sense
    Revealable Talents: Sixth Sense
    Required Support Items: N/A
    Special Support Items:  N/A
    17. SURVIVAL
    Required Skills: Herbal Medicine, Patience
    Related Talents: N/A
    Revealable Talents: N/A
    Required Support Items: N/A 
    Special Support Items: Survival Kit
    |013: Super Specialties List  |
    Required Specialties: Customize, Alchemy
    Leveling-Up Skills: Metal Casting, Mineralogy
    Required Support Items: Smith's Hammer, Metals, Gems
    Special Support Items: Magical Rasp
    Required Specialties: Scout, Familiar
    Leveling-Up Skills: Danger Sense, Whistling
    Required Support Items: N/A
    Special Support Items: N/A
    Required Specialties: Practice, Survival
    Leveling-Up Skills: Effort, Patience
    Required Support Items: N/A
    Special Support Items: N/A
    Required Specialties: Identify, Metalwork
    Leveling-Up Skills: Tool Knowledge, Craft
    Required Support Items: Spectacles
    Special Support Items: N/A
    Required Specialties: Compounding, Cooking
    Leveling-Up Skills: Biology, Kitchen Knife
    Required Support Items: Groceries
    Special Support Items: N/A
    Required Specialties: Art, Music
    Leveling-Up Skills: Esthetic Sense, Musical Instrument
    Required Support Items: Conductor's Baton, Musical Instrume.
    Special Support Items: N/A
    Required Specialties: Writing, Machinery
    Leveling-Up Skills: Writing, Mech Operation
    Required Support Items: Fountain Pen
    Special Support Items: Beret, Text Software
    Required Specialties: Pickpocket, Reproduction
    Leveling-Up Skills: Courage, Copying
    Required Support Items: Vellum Paper
    Special Support Items: N/A
    |014: Heraldry Spells List  |
    Rena Lanford
    Spell Name             Level Learned      MP Consumption
    Heal               ||        -          ||       3    ||
    Antidote           ||        3          ||       5    ||
    Press              ||        5          ||       7    ||
    Deep Mist          ||        8          ||       11   ||
    Cure Light         ||        10         ||       11   ||
    Silence            ||        12         ||       14   ||
    Ray                ||        14         ||       10   ||
    Energy Net         ||        18         ||       12   ||
    Cure All           ||        20         ||       18   ||
    Delay              ||        22         ||       18   ||
    Dispel             ||        25         ||       24   ||
    Gravity Press      ||        28         ||       24   ||
    Light Cross        ||        30         ||       18   ||
    Protection         ||        33         ||       18   ||
    Tractor Beam       ||        36         ||       22   ||
    Haste              ||        42         ||       20   ||
    Growth             ||        47         ||       22   ||
    Fairy Heal         ||        52         ||       30   ||
    Anti               ||        54         ||       40   ||
    Raise Dead         ||        60         ||       45   ||
    Star Flare         ||        63         ||       26   ||
    Fairy Light        ||        65         ||       40   ||
    Angel Feather      ||        72         ||       30   ||
    Celine Jules
    Spell Name             Level Learned      MP Consumption
    Firebolt           ||       -           ||      2       ||
    Wind Blade         ||       -           ||      2       ||
    Thunderbolt        ||       -           ||      4       ||
    Ray                ||       9           ||      10      ||
    Energy Arrow       ||       12          ||      17      ||
    Forget             ||       15          ||      10      ||
    Starlight          ||       17          ||      10      ||
    Reflection         ||       19          ||      8       ||
    Mind Absorber      ||       22          ||      1       ||
    Neutral            ||       27          ||      17      ||
    Bless              ||       28          ||      18      ||
    Thunderstorm       ||       31          ||      28      ||
    Eruption           ||       34          ||      30      ||
    Curse              ||       39          ||      20      ||
    Lunar Light        ||       43          ||      38      ||
    Southern Cross     ||       49          ||      42      ||
    Thunder Cloud      ||       55          ||      40      ||
    Anti               ||       59          ||      40      ||
    Explode            ||       66          ||      54      ||
    Angel Feather      ||       76          ||      30      ||
    Meteor Swarm       ||       -           ||      82      ||
    |015: FAQ Overview  |
    Here's a list of all my work:
    1. Resident Evil CODE: Veronica X  
       Infinite Launcher/A ranking guide
    2. Metal Gear Solid 3 SNAKE EATER
       Stealth Camo/IFP FAQ
    3. Star Ocean THE SECOND STORY
    |016: Final Words  |
    I never would have throught I would write out an RPG FAQ
    due to the length and dedication. I hope you enjoy using
    this just as much as I enjoyed writing it! This is my 
    second favorite video game of all time, my first favorite
    is obviously the legendary Final Fantasy 7. The story line
    of this game might not be compelling enough to play through 
    twice, but the seemingly endless gameplay and enjoyable 
    narrative, is likely to be the best you'll come across.
    |017: Disclaimer  |
    This text is (c) 2006 by Michael Condella (MCondella)
    All rights reserved. Game concept and characters (c) ENIX.
    I published this guide for the intent for it to be viewed on 
    www.gamefaqs.com & www.gamefaqs.com ONLY. This may not be 
    reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance written 
    permission. Use of this guide on any other web site or as a 
    part of any public display is strictly prohibited, and a 
    violation of copyright. 
    If you would like to use this guide publically or broadcast 
    it on the internet you may ask me, I will gladly approve of 
    the matter if, and only if, it is deemed evident that it is 
    my walkthrough without no other person(s) taking credit for 
    MY walkthrough.
    Lots of personal hard work, careful considerations and 
    strategic game play went into this guide. To protect my 
    work, if anyone should disobey the above terms, they will 
    be reprimanded with a copyright infringement.

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