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FAQ/Walkthrough by Vanrei

Updated: 07/11/02


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       OOOOO         OOOOO   OO  OO   OOO      OOO
         OOOOOOOO     OOO   OO    OO   OOO    OOO
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        OOO   OOOO    OOO  OOO    OOO  OOO     OOO
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             OOOOOOOOOOO  OOOOOOOOO  OOOOOOOOOOOOO   OO   OOOOOO    OOOOO
            OOO   OOOOO  OOO   OOOO  OOO    OOOOO   OOOO   OOOOOO    OOOO
           OOO     OOO  OOO     OOO  OOOO     OO   OO  OO   OOOOOO    OOO
           OOO      OO OOO             OOO        OO    OO   OOO OO   OOO
           OOO      OO OOO              OOOOOOO  OOOOOOOOOO  OOO  OO  OOO
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             OOOOOOOOOOO   OOOOOOO   OOOOOOOOOO  OOO    OOO  OOO    OOOOO

________________________________________________________________(C) Vanrei 2002
*******************************************************************************
                              - WALKTHROUGH INFO -
*******************************************************************************

                              S T A R    O C E A N
                        T H E   S E C O N D   S T O R Y
                  GAME WALKTHROUGH / GENERAL GAME INFORMATION

                         File Version: 1.0
                         Game System : PSOne (PlayStation)
                              Author : Vanrei
                         Date Created: May 1, 2002
                         E-mail me at: vanrei@boxfog.com


_______________________________________________________________________________
*******************************************************************************
                               - AUTHOR'S NOTES -
*******************************************************************************

Hello RPG gamer,  thank you for viewing  and/or downloading  my walkthrough for
Star Ocean - The Second Story.  I know that this walkthrough is very, very late
in its release,  but nevertheless I still  released it.  Hope you enjoy reading
this and gain anything from this document.

This document contains spoilers that may upset the balance of game playing spe-
cially this one.  The file will give the  events as it happens during the game.
If you  are offended  of reading  parts of the story of  the game in this walk-
through, discontinue reading.  This document serves  mainly as a guide to those
who are  stuck in different parts of the game, it may also serve as a guide for
those who want to release the best that they can have in this game. So in gene-
ral, this document is a guide and nothing more.

_______________________________________________________________________________
*******************************************************************************
                                - LEGAL NOTICE -
*******************************************************************************

This Walkthrough may not be redistributed in any form without my permission and
may only be  redistributed in its original and unaltered form.  Permission will
not be granted  for  profitable  or  promotional purposes  without  my  written
approval including but not restricted to magazines, guide books, game retailers
and any of the sort.

For personal use, you are given permission  to print the walkthrough for easier
reading.  Although the contents should not be cut, edited and/or changed in any
way. And the printed copy should not be distributed in any way  with or without
charge. The printed copy of the walkthrough is only for personal use.

Sony Computer Entertainment logo is a registered trademark of Sony Corporation.
PlayStation, PSOne and the PlayStation logos are registered  trademarks of Sony
Computer Entertainment Inc. (c) 1999 tri-Ace Inc. / LINKS / Minato Koio / ENIX.
All Rights Reserved. Star Ocean - The Second Story is a trademark and ENIX is a
registered trademark of Enix Corporation.

All other trademarks and copyrights are own by their respective company owners,
all rights reserved.

(C)Vanrei 2002


_______________________________________________________________________________
*******************************************************************************
                             - REVISION HISTORY -
*******************************************************************************

Version 1.0 
      The first release.

_______________________________________________________________________________
*******************************************************************************
                             - TABLE OF CONTENTS -
*******************************************************************************

   I. Introduction
      A. Claude's Destiny
      B. Rena's Adventure
  II. Game Controls
      A. Leader Character
      B. Bunny
      C. Synard
 III. Battle System
      A. Battle Modes
         1. Standard
         2. Semi-active
         3. Full Active
      B. Normal Attacks vs. Killer Moves
      C. Spells or Magic
         1. Attack Spells
         2. Recovery Spells
      D. After Battle
      E. Strategy
      F. Formation
  IV. Private Actions
   V. Characters
      A. Claude C. Kenni
      B. Rena Lanford
      C. Ernest Raviede
      D. Celine Jules
      E. Dias Flac
      F. Bowman Jean
      G. Opera Vectra
      H. Noel Chandler
      I. Ashton anchors
      J. Chisato Madison
      K. Precis F. Neumann
      L. Leon D. S. Geeste
  VI. Killer Moves List
      A. Claude C. Kenni
      B. Ernest Raviede (Under Construction)
      C. Dias Flac (Under Construction)
      E. Bowman Jean (Under Construction)
      F. Opera Vectra (Under Construction)
      G. Ashton Anchors
      H. Chisato Madison
      I. Precis F. Neumann
 VII. Spells List
      A. Rena Lanford
      B. Celine Jules
      C. Noel chandler
      D. Leon D. S. Geeste
VIII. Skill System
      A. Talent
      B. Combat Skills
      C. Non-combat Skills
      D. Item Creation / Specialty
      E. Super Specialty Skills
  IX. Walkthroughs
      A. Claude's Destiny
            1. Warrior of Legend
            2. The Treasure Hunt
            3. The Case of the Children Kidnapper
            4. Cross Swords
            5. The Search for a Rare Herb
            6. The Energy Stone Quest
            7. The Lacour Hope
            8. Shipwrecked
            9. History of Planet Nede
           10. The Synard
           11. The Power of Nede
           12. The Initial Offense
           13. Antiproton Weapons
           14. The War Begins
      B. Rena's Adventure (Under Construction)
   X. Sidequests
      A. PCK-101 Pickpocketing
      B. ASH-101 Ashton and His Sidequest
      C. OPR-101 Opera and Her Sidequest (Under Construction)
      D. RAD-101 The Raddle Sidequest
      E. COT-101 The Secret Cave of Trials (Under Construction)
  XI. Best Equipment (Under Construction)
 XII. Store Items
XIII. Tips and Tricks
 XIV. Credits


_______________________________________________________________________________
*******************************************************************************
I.                              - INTRODUCTION -
*******************************************************************************

Star Ocean - The Second Story has a content rating of E (Everyone) for animated
violence and mild language given by the ESRB. It runs on the Sony PSOne console
and supports Dual Shock, Memory Card and Analog Controller.

All of the characters have an  "Emotional Level" with respect to the other cha-
racters.  For example,  seeing a particularly close friend fall  in combat  may
cause an intense rage that results in "stronger-than-usual" attacks.

If some characters achieve  an especially close relationship,  then the conclu-
ding episode,  where the  characters  reminisce about  their  adventures,  will
change.  The  Private  Actions  contain  many events related  to this Emotional
Level, so they may change the ending as well.

A major challenge to every player of this game is to get all of the endings. It
is a challenge because  there are over 80 possible endings in  Star Ocean - The
Second Story!

And the story is split into two books, one is Claude's Destiny and the other is
Rena's Adventure.  Although there are similarities  between the two storylines,
the ending is quite  different and the game is viewed in two different point of
views.

In an endless sea  of stars at the  edge of the universe,  a single fateful en-
counter is about to take place.  For the gods have set forth on a quest to des-
troy the universe.  And a deadly meteorite, which they hurled into the vastness
of space,  has collided with an unsuspecting planet,  Expel, putting the wheels
of  fate into  motion.  Now,  two people  are about  to cross paths,  and their
meeting will force them to endure both the gods and their devilish advisors.


=-=-=-=-=-=-=-=-
Claude's Destiny
=-=-=-=-=-=-=-=-

After attaining the rank of Ensign in the Earth Federation,  Claude C. Kenni is
given his first assignment. When a mysterious energy field is found on the pla-
net of Milocinia, a survey party is  dispatched to  investigate.  As an escort,
Claude boards the starship  of his father,  Ronixis J. Kenni,  and heads toward
Milocinia. Upon landing on Milocinia, Claude and the rest of the party discover
a gigantic dome-shaped building on the desolate land.  The interior of the dome
appears to have been devastated by enormous explosions. All that remains inside
are  pieces of  broken  equipment and, in the center of the room,  a mysterious
looking machine.  While  Ronixis and the rest  of the  survey  team  cautiously
attempt to examine the object from a distance, Claude becomes impatient.  "Just
quaking in  our boots is getting us  nowhere," he thinks.  Brashly ignoring his
father's warnings,  he approached the object.  Suddenly, and without warning, a
powerful force takes hold of Claude.  A blinding flash fills the room, and when
it subsides, Claude is nowhere to be found.


=-=-=-=-=-=-=-=-
Rena's Adventure
=-=-=-=-=-=-=-=-

The Planet Expel is a lush green  world with  abundant natural beauty. However,
three months ago, after a meteorite  crashed to the surface,  monsters began to
appear and word of strange happenings spread  across the land. The people began
to  regard  the  meteorite  as  an omen  of disaster and dubbed it "The Sorcery
Globe."

At this time, a young girl from the village Arlia, named Rena, decides to visit
the Shingo Forest,  which is some  distance from her home.  Although her mother
tries to stop her, warning of the  appearance  of monsters  and  other  strange
happenings since the arrival of the Sorcery Globe.  Rena insists  on going into
the forest alone. 


_______________________________________________________________________________
*******************************************************************************
II.                            - GAME CONTROLS -
*******************************************************************************

                                                               -=-=-=-=-=-=-=-=
-------------------------------------------------------------- Leader Character
                                                               -=-=-=-=-=-=-=-=
--> During Battle
            [Triangle] : Battle Menu (Tactics, Items, Magic, Escape)
              [Circle] : Cancel, Change character ([Circle] + [D-Pad]
                   [X] : Confirm
    [Square] + [D-Pad] : Manual movement around battlefield

--> In Town / Dungeon
            [Triangle] : Camp Screen
              [Circle] : Cancel, Run (Hold [Circle])
                   [X] : Confirm, Analyze object
              [Square] : Pickpocket

--> In The World Map
            [Triangle] : Camp Screen
              [Circle] : Cancel, Run (Hold [Circle])
                   [X] : Confirm
              [Square] : Private Action (Only when near a town)
                  [L1] : Rotate View to the left
                  [R1] : Rotate view to the right

                                                                          =-=-=
------------------------------------------------------------------------- Bunny
                                                                          =-=-=
            [Triangle] : None
              [Circle] : None
                   [X] : Get off from Bunny, the bunny goes away
              [Square] : None
               [D-Pad] : Move bunny
                  [L1] : Rotate View to the left
                  [R1] : Rotate view to the Right

                                                                         -=-=-=
------------------------------------------------------------------------ Synard
                                                                         -=-=-=
            [Triangle] : None
              [Circle] : Get off the Synard
                   [X] : Accelerate Forward
    [Square] + [D-Pad] : Strafe forward/left/right/reverse
                  [L1] : Sharp turn left
                  [R1] : Sharp turn right


_______________________________________________________________________________
*******************************************************************************
III.                           - BATTLE SYSTEM -
*******************************************************************************

If you encounter an enemy, you will enter combat. There are various systems re-
lated to the unique Battle System in Star Ocean - The Second Story, which allow
you to perform specialty attacks,  spells, and direct the combat tactics of the
members of your party.


=-=-=-=-=-=-=-=-=-
Three Battle Modes
=-=-=-=-=-=-=-=-=-

< STANDARD >
This mode is for players who prefer traditional turn-based combat or for begin-
ning RPG players. 

< SEMI-ACTIVE >
This mode is  for intermediate players  and for those who want a certain amount
of freedom  in movement.  It is recommended  that you get  used to  combat when
playing in this mode. 

< FULL ACTIVE >
This mode is for experienced players who want an even  higher degree of freedom
in movement.  Selecting this mode allows  you to move  freely over  the battle-
field.  One character could move away from the others and act as a decoy or try
to guard a  member of your  party who is  casting a spell.  This gives you more
variety in your combat attacks. 


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Normal Attacks vs. Killer Moves
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The basic moves in combat are "normal attacks."  Although these may be somewhat
low in power,  there is no limit on  how  many times  they can  be used.  While
"Killer Moves" can no longer  be used  when you run  out of MP,  they are quite
powerful.

Pressing the [X] button once displays a cursor  on the enemy.  Use the left and
right directional  buttons  to move this  mark to the enemy you wish to attack.
Then press the X button again to attack the targeted enemy.

Press the L1 or R1 button to  attack an enemy with  Killer Moves.  Killer Moves
cannot be used unless you have sufficient MP.  In addition, you cannot use them
unless you have set them up on the Camp screen.

A "Link Combo" is a way to combine powerful Killer Moves in quick succession to
really pummel an enemy. The exact combination of Killer Moves is left up to the
player, so you can create your own individual combo moves. However, in order to
do this you must first obtain the "Link Combo" item. 


=-=-=-=-=-=-=-=
Spells or Magic
=-=-=-=-=-=-=-=

< ATTACK SPELLS >
These  spells  directly inflict damage  on the enemy.  There are  two types  of
spells, those that inflict damage on an individual enemy,  and those that cause
damage to all enemies. Spells cannot be used if you run out of MP.

< RECOVERY SPELLS >
These spells can cure status abnormalities or heal damage  caused to members of
your party.  There are  also spells  that can block enemy  spells of halt enemy
movement. 


=-=-=-=-=-=-
After Battle
=-=-=-=-=-=-

If you have defeated all enemies and are  victorious in  battle,  you get expe-
rience points and money. The money given as prize is in Fol, the amount of each
depends on the type of enemy.

Once a character acquires a certain number of experience points, that character
will go up a  level and  increase his or her abilities.  It is also possible to
learn new specialties and collect skill points.

Characters who are attacked  by an enemy in battle and end up with a HP of zero
die, and can no longer participate in battle. If all of the characters die, get
turned to  stone or  are otherwise  unable to fight,  then the game is over. If
this happens, you must try again, starting from the last saved game. 

=-=-=-=-=-
Strategies
=-=-=-=-=-

The Game AI in  Star Ocean  -  The Second Story has different settings  to move
efficiently in battle.  Set strategies for every member of the active party for
their  specific use  during the  course of a battle.  Example,  when you need a
certain member  to keep away from enemy during a time period in the battle, set
his strategies to  keep away from enemy.  There are two ways to set strategies,
one is during battle and the other before/after a battle. For in-battle strate-
gies,  select the  member of  your party  that needs to change strategies, then
select strategy menu,  then the required strategy.  The other one is during the
access of the camp menu, select combat menu then strategies.

< Fighters >
      Attack with all MP!          - Killer moves used consecutively
      Protect friends!             - Attack enemies near friends
      Conserve killer moves!       - Killer moves used moderately
      Spread out and attack!       - Attack far away enemies
      Stay away from enemy!        - Run away when the enemy is coming near
      Do nothing!                  - Just stand still

< Mages except Rena >
      Attack till all MP are gone! - cast spells consecutively
      Conserve MP!                 - Cast spells moderately
      Attack fleeing enemy!        - Cast spells on fleeing enemy
      Use no Heraldic spells!      - Don't cast spells and keep away from enemy
      Throw own body into attack!  - Go near the enemy and do nothing
      Do nothing!                  - Just stand still

< Rena >
      Recover friends only!        - Cast healing magic on allies when required
      Aid friends!                 - Cast healing and attack magic
      Aid self only!               - Cast healing magic only on self
      Cast no spells!              - Don't cast spells and keep away from enemy
      Put self into attack!        - Go near the enemy and do nothing
      Do nothing!                  - Just stand still


=-=-=-=-=-
Formations
=-=-=-=-=-

There are thirteen formations available in the game. Formations are used to get
the edge in your battles, and effectively manage the positions of your members.
Example,  if the enemies in a  certain place is quite difficult, and you have a
tendency to back out if there is real trouble, then use the Escape Shift forma-
tion. This formation will increase your probability to excape during battle.
             _____ _____                         _____ _____
            |     |     |                       |     |     |
            |     |   4 |                       |     |     |
            |_____|_____|                       |_____|_2_4_|
            |     |     |                       |     |     |
            |     |   3 |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |     |                       |     |     |
            |     |   2 |                       |     |     |
            |_____|_____|                       |_____|_1_3_|
            |     |     |                       |     |     |
            |     |   1 |                       |     |     |
            |_____|_____|                       |_____|_____|

Linear Motion:                      Square Shift 1:
   Line up in an orthodox combat       A square combat formation.
   formation.

             _____ _____                         _____ _____
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |  3  |                       |     |3    |
            |     |     |                       |     |     |
            |_____|_1_4_|                       |_____1___4_|
            |     |     |                       |     |     |
            |     |     |                       |     |2    |
            |_____|__2__|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|

Tri-shift 1:                        Tri-shift 2:
   A rhomboid combat formation.        An open rhomboid combat
                                       formation.

             _____ _____                         _____ _____
            |     |     |                       |     | 3  4|
            |     |     |                       |     |  2  |
            |_____|2__4_|                       |_____|___1_|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|1__3_|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|

Free-for-all:                       Upper Guard:
   A wide, open combat formation.      Line up in upper area,
                                       protecting one in rear.

             _____ _____                         _____ _____
            |     |     |                       |     |     |
            |     |     |                       |     | 2 4 |
            |_____|_____|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |   3 |                       |     |     |
            |     |  2  |                       |     | 1 3 |
            |_____|_1__4|                       |_____|_____|

Lower Guard:                        Square Shift 2:
   Line up in lower area,              An open square combat formation.
   protecting one in rear.

             _____ _____                         _____ _____
            |     |     |                       |     |     |
            |     |   4 |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_1_3_|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |     |                       |     |     |
            |     |   2 |                       |     |  1 3|
            |_____|_____|                       |_____|__2_4|

Astral Shift:                       Escape Shift:
   One leader in front,                A combat formation for easy
   typical of courageous,              escapes. for when discretion is
   chivalric combat formations.        the better part of valor.

             _____ _____                         _____ _____
            |     |     |                       |     |   4 |
            |     |     |                       |     | 2   |
            |_____|_____|                       |_____|___3_|
            |     |     |                       |     |     |
            |     | 3   |                       |     | 1   |
            |_____|1_4__|                       |_____|_____|
            |     |     |                       |     |     |
            |     | 2   |                       |     |     |
            |_____|_____|                       |_____|_____|
            |     |     |                       |     |     |
            |     |     |                       |     |     |
            |_____|_____|                       |_____|_____|

Assault Shift:                      Upper Caution:
   An aggressive, attack-oriented      A combat formation to guard from
   combat formation.                   upper-area attacks.

             _____ _____
            |     |     |
            |     |     |
            |_____|_____|
            |     |     |
            |     |     |
            |_____|_____|
            |     |     |
            |     | 1   |
            |_____|_____|
            |     |   3 |
            |     | 2   |
            |_____|___4_|

Lower Caution:
   A combat formation to guard from
   lower-area attacks.


_______________________________________________________________________________
*******************************************************************************
IV.                           - PRIVATE ACTIONS -
*******************************************************************************

In Star Ocean - The Second Story, special mini-events involving a wide range of
characters  have been prepared in addition  to the  main adventures.  These are
called "Private Actions."  Although I prefer to call it Private Action Sequence
because you not only act but a sequence or chain of events will occur upon ini-
tiating a "Private Action" by pressing [Square] outside town.

Various  Private Actions  are prepared  in each town.  There are  also one-time
events that  you will not see again as the story proceeds.  Keep an eye out for
these. The sequences are displayed in random so a definite and complete list of
private can be pain stakingly difficult to gather. Although some of the private
actions are required to be seen so that you will get a specific item, character
or weapon or whatever,  I wrote them for convenience.  Other private actions, I
may not have the time  and the effort to  collect them all.  If you have a very
definite and complete list, then inform me. I'll certainly add them to my walk-
through.

Private Actions may also effect the development of the main adventure.  Whether
or not a  certain action takes  place may result in changes to subsequent deve-
lopments. The more Private Actions you engage in, the more interesting and deep
the story will become.

Immediately  before entering  a town from the field, press  the [Square] button
when the "Private Action" text appears in the upper right corner of the screen.

Where have your friends gone?  Look for them and try talking to them.  The Pri-
vate Actions also change  depending on which hero you have selected and how the
story proceeds. So explore!


_______________________________________________________________________________
*******************************************************************************
V.                               - CHARACTERS -
*******************************************************************************

There are  twelve playable  characters in Star Ocean - The Second Story, Claude
C. Kenni,  Rena Lanford, Ernest Raviede, Celine Jules, Dias Flac,  Bowman Jean,
Opera Vectra, Noel Chandler, Ashton Anchors, Chisato Madison, Precis F. Neumann
and Leon D. S. Geeste. This part contains a brief description and statistics of
the characters.

                                                                =-=-=-=-=-=-=-=
--------------------------------------------------------------- Claude C. Kenni
                                                                =-=-=-=-=-=-=-=
Claude is the son of Ronixis Kenni, Captain of the Calnus. Ronixis was a parti-
cipant of a previous  STAR OCEAN  game released in Japan. While on an Away Team
trip investigating a strange signal on the planet Milocinia,  he gets caught in
a transporter beam and ends  up on a distant planet called Expel.  While trying
to get home safely, he gets caught up in the quest to save the planet.

Claude is a strong fighter who  can equip the strongest  weapons and equipment.
As one of the  main characters in this game,  he'll have to be in your party at
all times, so make good use of him on the front line of battle. 

      Race: Human                               Level: 1 
      Type: Fighter                             Hit Points: 130 
      Gender: Male                              Magic Points: 20 
      Age: 19                                   Strength: 10 
      Birthday: January 23                      Intelligence: 0 
      Height: 5'9" (175.26cm)                   Attack: 10 
      Weight: 150lbs. (68.04kg)                 Constitution: 5 
      Favorite Food: Steak                      Luck: 132 
      Favorite Instrument: Silver Trumpet       Armor Class: 5 
                                                Dexterity: 10 
      Weapon Class: Sword                       Stamina: 15 
      Armor Class: Mail                         Hit Ratio: 10 
      Shield Class: Shield                      Agility: 10 
      Helm Class: Helm                          Guts: 20 
      Greaves Class: Boots                      Avoidance: 10 
                                                Magic: 0 

                                                                   -=-=-=-=-=-=
------------------------------------------------------------------ Rena Lanford
                                                                   -=-=-=-=-=-=
Rena  Lanford's adventure  begins during one of her numerous escapades into the
Shingo Forest.  Venturing deeper than previous visits,  she is rescued  from an
attacking beast by a stranger wielding a Sword of Light.

Believing him to be the legendary Warrior, whose appearance was foretold by the
prophets, she leads him back to her village.  Rena is a strong magic user, with
tremendous gifts in the  healing arts. Although she's less formidable in battle
than Claude,  she still makes a good fighter  in the earlier parts of the game.
As the game progresses and your party grows you may want to put her in the back
line and put her healing powers to good use.  After all,  she's the only healer
in the first half of the game,  and keeping her safe will help keep the rest of
your battle party in good condition. 

      Race: Nedian                              Level: 1 
      Type: Mage                                Hit Points: 100 
      Gender: Female                            Magic Points: 40 
      Age: 17 equiv.                            Strength: 5 
      Birthday: May 13                          Intelligence: 0 
      Height: 5'3" (160.02cm)                   Attack: 35 
      Weight: 99lbs. (44.91kg)                  Constitution: 2 
      Favorite Food: Shortcake                  Luck: 130 
      Favorite Instrument: Lyre                 Armor Class: 5 
                                                Dexterity: 10 
      Weapon Class: Knuckle                     Stamina: 10 
      Armor Class: Clothes                      Hit Ratio: 10 
      Shield Class: Bracelet                    Agility: 8 
      Helm Class: Crown                         Guts: 30 
      Greaves Class: Boots                      Avoidance: 8 
                                                Magic: 0 

                                                                 -=-=-=-=-=-=-=
---------------------------------------------------------------- Ernest Raviede
                                                                 -=-=-=-=-=-=-=
Ernest is an archeologist from  the planet Tetragenes.  He has come to Expel to
research certain ruins and is the boyfriend of Opera Vectra, who is in hot pur-
suit of him. Once you find him, it is Opera who will encourage him to join your
party.  Ernest uses a super-charged whip to attack the enemy, which gives him a
longer range than the sword-bearing characters.  Additionally, his Killer Moves
are strong  and a few can  hit multiple times.  However, as a fighter Ernest is
somewhat of a disappointment, especially after the lengths to which you have to
go to obtain  him.  Also,  adding  him to your party will require you to make a
choice between the final three characters.

      Race: Tetragenes                          Level: 25 
      Type: Fighter                             Hit Points: 1600 
      Gender: Male                              Magic Points: 160 
      Age: 35 equiv.                            Strength: 100 
      Birthday: August 31                       Intelligence: 0 
      Height: 6'3" (190cm)                      Attack: 160 
      Weight: 198lbs. (89.81kg)                 Constitution: 37 
      Favorite Food: Hassaku Tea                Luck: 121 
      Favorite Instrument: Cembalo              Armor Class: 70 
                                                Dexterity: 60 
      Weapon Class: Whips                       Stamina: 23 
      Armor Class: Mail                         Hit Ratio: 60 
      Shield Class: Shield                      Agility: 50 
      Helm Class: Helm                          Guts: 45 
      Greaves Class: Boots                      Avoidance: 50 
                                                Magic: 0 

                                                                   -=-=-=-=-=-=
------------------------------------------------------------------ Celine Jules
                                                                   -=-=-=-=-=-=
Celine is the child of respected mages in the village of Mars. Her restlessness
and  need for adventure lead her to explore the caves and  dungeons of Expel in
search of danger and, more importantly, treasure.  Her skill in offensive magic
will come in handy when she joins your party in its trek through Cross Cave. As
a practitioner of the Heraldic Arts, Celine suffers from the same pros and cons
as most magic users.  Because she can only equip robes and other types of light
armor, her defensive strength remains constantly low and requires her to remain
in the back lines of battle. However she is the first character in the game who
can cast strong offensive  spells that affect all enemies  on the  battlefield.
This feature makes her invaluable in the early stages of the game,  when multi-
ple-target attacks are few and far between. 

      Race: Expel                               Level: 8 
      Type: Mage                                Hit Points: 400
      Gender: Female                            Magic Points: 100
      Age: 23 equiv.                            Strength: 15
      Birthday: September 18                    Intelligence: 0
      Height: 5'6" (167.64cm)                   Attack: 31
      Weight: 110lbs. (49.90kg)                 Constitution: 8
      Favorite Food: Risotto                    Luck: 154
      Favorite Instrument: Violin               Armor Class: 15
                                                Dexterity: 12
      Weapon Class: Rod                         Stamina: 14
      Armor Class: Clothes                      Hit Ratio: 12
      Shield Class: Bracelet                    Agility: 5
      Helm Class: Crown                         Guts: 45
      Greaves Class: Boots                      Avoidance: 5
                                                Magic: 5

                                                                      =-=-=-=-=
--------------------------------------------------------------------- Dias Flac
                                                                      =-=-=-=-=
Dias Flac is the mysterious friend of Rena, with a background equally as myste-
rious.  In your journeys, you'll run into him several times.  Each time you run
into him, you will discover how powerful a swordsman he is.  Unfortunately, his
preference is to travel alone and fight for his own causes. On the battlefield,
Dias is a  formidable  force  to  be  reckoned with. Next to Claude,  he is the
strongest  fighter, with  devastating  sword  attacks.  Off the field, however,
you'll find that  Dias is  of little use in Item Creation or the other special-
ties. 

      Race: Expel                               Level: 35 
      Type: Fighter                             Hit Points: 2500 
      Gender: Male                              Magic Points: 250 
      Age: 25 equiv.                            Strength: 175 
      Birthday: August 5                        Intelligence: 0 
      Height: 6'4" (193.04cm)                   Attack: 335 
      Weight: 181lbs. (82.10kg)                 Constitution: 70 
      Favorite Food: Chicken                    Luck: 96 
      Favorite Instrument: Cembalo              Armor Class: 183 
                                                Dexterity: 120 
      Weapon Class: Long Sword                  Stamina: 45 
      Armor Class: Mail                         Hit Ratio: 140 
      Shield Class: Shield, Rings, Gauntlets    Agility: 20 
      Helm Class: Helm                          Guts: 50 
      Greaves Class: Boots                      Avoidance: 90 
                                                Magic: 0 

                                                                    =-=-=-=-=-=
------------------------------------------------------------------- Bowman Jean
                                                                    =-=-=-=-=-=
The mild-mannered pharmacist, Bowman may not seem like a likely candidate for a
long, arduous quest like yours, but you'd be surprised.  Beneath his calm exte-
rior is  a warrior dying to get out!  Bowman runs  a small,  but well-respected
pharmacy near the university in Linga. He also happens to be  good friends with
Keith,  the translator, so if you can get him to intervene on your behalf,  you
might be able to get your translation project done faster. Bowman uses the same
Knuckles as Rena,  but you'll  find that he can equip a larger variety of them.
He's a skilled  fighter on the  front line, his Killer Moves  mix medical tech-
nology with good old martial arts. Unfortunately, his talents tend to get over-
shadowed by the already established members of your party. 

      Race: Expel                               Level: 25 
      Type: Fighter                             Hit Points: 1500 
      Gender: Male                              Magic Points: 170 
      Age: 27 equiv.                            Strength: 90 
      Birthday: Dec. 30                         Intelligence: 0 
      Height: 5'9" (175.26cm)                   Attack: 230 
      Weight: 172lbs. (78.02kg)                 Constitution: 50 
      Favorite Food: Miso Soup                  Luck: 118 
      Favorite Instrument: Harmonica            Armor Class: 85 
                                                Dexterity: 62 
      Weapon Class: Knuckles                    Stamina: 35 
      Armor Class: Clothes                      Hit Ratio: 62 
      Shield Class: Shield                      Agility: 5 
      Helm Class: Helm                          Guts: 36 
      Greaves Class: Shoes                      Avoidance: 5 
                                                Magic: 20 

                                                                   -=-=-=-=-=-=
------------------------------------------------------------------ Opera Vectra
                                                                   -=-=-=-=-=-=
Opera is the daughter of a wealthy family on the highly advanced  planet Tetra-
genes.  When you first meet her in a tavern in Hilton, you learn that she crash
landed on Expel while looking  for her boyfriend, an archeologist named Ernest.
He is easily recognizable because of  the 3rd eye in the middle of his forehead
a characteristic of the race of  Tetragenes. If you saw the three-eyed man run-
ning from Cross Castle in a Private Action, then you can aid her in her search.
Opera is one of the first  characters you'll recruit  who can perform multiple-
hit attacks.  Her Killer Moves are highly desirable  for that fact alone!  How-
ever,  her usual weapon attacks require time and space to complete, putting her
at a disadvantage  in hand-to-hand combat.  However,  if you can keep  her well
supplied with Magic Points, you won't be disappointed in the results!

      Race: Tetragenes                          Level: 21 
      Type: Fighter                             Hit Points: 1200 
      Gender: Female                            Magic Points: 140 
      Age: 23 equiv.                            Strength: 60 
      Birthday: Aug. 24                         Intelligence: 0 
      Height: 5'3" (160.02cm)                   Attack: 190 
      Weight: 110lbs. (49.90kg)                 Constitution: 31 
      Favorite Food: Apple Cider                Luck: 142 
      Favorite Instrument: Piano                Armor Class: 62 
                                                Dexterity: 52 
      Weapon Class: Energy Packs                Stamina: 21 
      Armor Class: Mail                         Hit Ratio: 52 
      Shield Class: Bracelet                    Agility: 30 
      Helm Class: Helm                          Guts: 60 
      Greaves Class: Shoes                      Avoidance: 30 
                                                Magic: 0 

                                                                  =-=-=-=-=-=-=
----------------------------------------------------------------- Noel Chandler
                                                                  =-=-=-=-=-=-=
When your attempt to get an artificial Synard fails, you're sent to Noel's out-
post near  the Cavern of  the  Red Crystal to try to tame the last wild Synard.
Noel, in his role of caretaker, joins you on this trek through the cavern. Noel
is the only other character besides Rena who can cast Healing Spells, which can
be very helpful when  fighting against powerful monsters or bosses. In addition
to his spell casting abilities, he's a decent fighter with a higher Armor Class
rating than the other Mages.

      Race: Nedian                              Level: 40 
      Type: Mage                                Hit Points: 2700 
      Gender: Male                              Magic Points: 340 
      Age: 24 equiv.                            Strength: 61 
      Birthday: February 16                     Intelligence: 0 
      Height: 5'8" (172.72cm)                   Attack: 461 
      Weight: 163lbs. (73.84kg)                 Constitution: 55 
      Favorite Food: Big Tuna                   Luck: 87 
      Favorite Instrument: Shamisen             Armor Class: 148 
                                                Dexterity: 50 
      Weapon Class: Knuckles                    Stamina: 30 
      Armor Class: Mail                         Hit Ratio: 50 
      Shield Class: Shield                      Agility: 5 
      Helm Class: Helm                          Guts: 28 
      Greaves Class: Boots                      Avoidance: 5 
                                                Magic: 130 

                                                                 -=-=-=-=-=-=-=
---------------------------------------------------------------- Ashton Anchors
                                                                 -=-=-=-=-=-=-=
Ashton is a sword-for-hire who has  a knack for being in the wrong place at the
wrong time!  When  you encounter  Ashton  in  Salva Drift,  a horrible accident
befalls him,  causing him to become  fused  with  the  two-headed  dragon  he's
fighting.  He joins the party to search for a way to rectify the  situation. In
battle, Ashton  is a  strong  fighter who  uses twin  short swords to slash the
enemies to pieces.

Although not  as strong as Claude and Dias, he's still one of the best fighters
in the game and a good candidate for recruitment.  However, be careful to check
out his talents when you add him to your party, as he has only a few. If you're
not  pleased  with  what you see (there are times when he'll end up with no ta-
lents), reload your saved game and try again. 

      Race: Expel                               Level: 17 
      Type: Fighter                             Hit Points: 1000 
      Gender: Male                              Magic Points: 120 
      Age: 20 equiv.                            Strength: 83 
      Birthday: September 28                    Intelligence: 0 
      Height: 5'11" (180.34cm)                  Attack: 123 
      Weight: 176lbs. (79.83kg)                 Constitution: 32 
      Favorite Food: Hamburger                  Luck: 18 
      Favorite Instrument: Piano                Armor Class: 70 
                                                Dexterity: 50 
      Weapon Class: Short Sword                 Stamina: 26 
      Armor Class: Mail                         Hit Ratio: 50 
      Shield Class: Shield                      Agility: 5 
      Helm Class: Helm                          Guts: 32 
      Greaves Class: Greaves                    Avoidance: 5 
                                                Magic: 0 

                                                                =-=-=-=-=-=-=-=
--------------------------------------------------------------- Chisato Madison
                                                                =-=-=-=-=-=-=-=
Chisato is an investigative reporter for the Nede Daily Planet. When your group
appears on Nede she decides to follow you around and write about your exploits.
However, her stealth techniques  leave much to be  desired and  you'll  spy her
everywhere she lurks. This can be used  to your  advantage in the Cavern of the
Red Crystal, where a certain event makes her drop her business card.

Chisato is a great addition to any battle team.  She's quick  and agile and her
Killer Moves produce multiple hits against their targets. Although her Stun Gun
attacks aren't as spectacular as you might hope  (she rarely uses them, prefer-
ring physical attacks), her Killer Moves more than make up for them.

      Race: Nedian                              Level: 40 
      Type: Fighter                             Hit Points: 3000 
      Gender: Female                            Magic Points: 310 
      Age: 22 equiv.                            Strength: 164 
      Birthday: Oct. 22                         Intelligence: 0 
      Height: 5'5" (165.10cm)                   Attack: 364 
      Weight: 115lbs. (52.16kg)                 Constitution: 60 
      Favorite Food: Fruit                      Luck: 119 
      Favorite Instrument: Organ                Armor Class: 234 
                                                Dexterity: 150 
      Weapon Class: Stun Gun                    Stamina: 32 
      Armor Class: Clothes                      Hit Ratio: 210 
      Shield Class: Bracelet                    Agility: 50 
      Helm Class: Helm                          Guts: 42 
      Greaves Class: Shoes                      Avoidance: 60 
                                                Magic: 80 

                                                              =-=-=-=-=-=-=-=-=
------------------------------------------------------------- Precis F. Neumann
                                                              =-=-=-=-=-=-=-=-=
Precis is perky and  hyper to the extreme, and you'll run into this teenage in-
ventor as soon as you step foot in the town of Linga.  Precis comes from a long
line of inventors  and is always tinkering  with some  piece of machinery.  Her
youthful zeal, a desire to make some friends,  and a more than  slight crush on
Claude compel  her to join  you on your quest.  Precis uses  the large Punching
Hand on her super-charged  back-pack  to attack enemies.  Her skill with  it is
quite high. Her Killer Moves are very powerful and fun to watch unfold,  making
her a perfect ally.

However, choosing her means that you have to forgo having Bowman in your party.

      Race: Expel                               Level: 15 
      Type: Fighter                             Hit Points: 950 
      Gender: Female                            Magic Points: 100 
      Age: 16 equiv.                            Strength: 42 
      Birthday: Feb. 29                         Intelligence: 0 
      Height: 5'1" (154.94cm)                   Attack: 167 
      Weight: 95lbs. (43.09kg)                  Constitution: 31 
      Favorite Food: Chocolate                  Luck: 153 
      Favorite Instrument: Harmonica            Armor Class: 71 
                                                Dexterity: 40 
      Weapon Class: Punch                       Stamina: 26 
      Armor Class: Mail                         Hit Ratio: 40 
      Shield Class: Shield                      Agility: 5 
      Helm Class: Helm                          Guts: 32 
      Greaves Class: Boots                      Avoidance: 65 
                                                Magic: 0 

                                                              =-=-=-=-=-=-=-=-=
------------------------------------------------------------- Leon D. S. Geeste
                                                              =-=-=-=-=-=-=-=-=
Leon is a child  prodigy who works with  his parents in the laboratories in the
basement of Lacour Castle, researching magical ways to defend Expel against the
evils brought by the Sorcery Globe. You'll meet  him once  Keith has translated
the  Ancient  Writings found in  Cross Cave.  He'll join  you on a  trip to the
Hoffman Ruins, searching for components for a secret weapon.

      Race: Fellpool                            Level: 30 
      Type: Mage                                Hit Points: 950 
      Gender: Male                              Magic Points: 1600 
      Age: 12 equiv.                            Strength: 300 
      Birthday: Nov. 25                         Intelligence: 0 
      Height: 4'5" (134.62cm)                   Attack: 220 
      Weight: 79lbs. (35.83kg)                  Constitution: 30 
      Favorite Food: Carrots                    Luck: 120 
      Favorite Instrument: Violin               Armor Class: 65 
                                                Dexterity: 35 
      Weapon Class: Books                       Stamina: 23 
      Armor Class: Clothes                      Hit Ratio: 35 
      Shield Class: Shield                      Agility: 5 
      Helm Class: Hat                           Guts: 10 
      Greaves Class: Shoes                      Avoidance: 5 
                                                Magic: 15 


_______________________________________________________________________________
*******************************************************************************
VI.                           - KILLER MOVES LIST -
*******************************************************************************

This is a list of all the killer  moves available in  the game,  there are some
that can only be acquired in special  ways in the  game so be  sure to get them
all. You can get them by  raising your character levels  high enough to trigger
them or some other special way indicated below.  MP Use displays how much MP is
depleted when  using the move.  The Proficiency  shows how many times the tech-
nique needs to be used to master it.

                                                                =-=-=-=-=-=-=-=
--------------------------------------------------------------- Claude C. Kenni
                                                                =-=-=-=-=-=-=-=
      < PHASE GUN >
      MP Use: 0         Level Gained: Level 1         Proficiency: None

      < AIR SLASH >
      MP Use: 4         Level Gained: Level 3         Proficiency: 200 points
      A technique in which the enemy is attacked by splitting shock waves.

      < SHOOTING STARS >
      MP Use: 7         Level Gained: Level 7         Proficiency: 300 points
      A technique in which the enemy is  attacked by concentrating the force of
      a falling star in one's own fist.

      < HEAD SPLITTER >
      MP Use: 9         Level Gained: Level 12        Proficiency: 260 points
      A technique in which you jump high in the air  to come down and split the
      head of the enemy in two.

      < ENERGY SWORD >
      MP Use: 11        Level Gained: Level 20        Proficiency: 200 points
      A technique  in which  HP is  restored by  controlling  the flow  of life
      energy in the body.

      < BURST KNUCKLE >
      MP Use: 12        Level Gained: Level 28        Proficiency: 100 points
      Attacks the enemy by concentrating one's  own fighting power  in the fist
      and shooting out flames.

      < RIPPER BLAST >
      MP Use: 17        Level Gained: Level 38        Proficiency: 270 points
      A technique in which  the enemy is attacked by  kicking sharp-edged boul-
      ders from the ground at him.

      < TWIN SLASH >
      MP Use: 15        Level Gained: Level 45        Proficiency: 160 points
      Vigorously slashes up through enemy's body and down once again.
      
      < DRAGON HOWL >
      MP Use: 28        Level Gained: Level 53        Proficiency: 500 points
      Attacks enemy by converting fighting force into the form of a dragon.

      < SWORD BOMBER >
      MP Use: 32        Level Gained: Level 62        Proficiency: 420 points
      A technique in which  the enemy is attacked by turning one's own fighting
      power into burning flames.

      < MIRROR SLICE >
      MP Use: 38        Level Gained: Level 70        Proficiency: 460 points
      A technique in  which the enemy  is attacked by smooth,  continuous move-
      ments.

                                                                 -=-=-=-=-=-=-=
---------------------------------------------------------------- Ernest Raviede
                                                                 -=-=-=-=-=-=-=

                                                                      =-=-=-=-=
--------------------------------------------------------------------- Dias Flac
                                                                      =-=-=-=-=

                                                                    =-=-=-=-=-=
------------------------------------------------------------------- Bowman Jean
                                                                    =-=-=-=-=-=

                                                                   -=-=-=-=-=-=
------------------------------------------------------------------ Opera Vectra
                                                                   -=-=-=-=-=-=

                                                                 -=-=-=-=-=-=-=
---------------------------------------------------------------- Ashton Anchors
                                                                 -=-=-=-=-=-=-=
      < CROSS SLASH >
      MP Use: 8         Level Gained: Level 17        Proficiency: 100 points
      A technique in which the  enemy is sliced  apart from  top to  bottom and
      bottom to top in a cross-wise fashion.

      < TWIN STAB >
      MP Use: 4         Level Gained: Level 17        Proficiency: 100 points
      A technique in which swords are used to repeatedly stab the enemy.

      < LEAF SLASH >
      MP Use: 19        Level Gained: Level 17        Proficiency: 200 points
      Hides in countless falling leaves and instantly slices up the enemy.

      < NORTHERN CROSS >
      MP Use: 9         Level Gained: Level 18        Proficiency: 200 points
      A technique in which a huge ice figure is created to attack the enemy.

      < PIERCING SWORDS >
      MP Use: 12        Level Gained: Level 22        Proficiency: 130 points
      A technique in which swords are thrown at the enemy like darts.

      < HURRICANE SLASH >
      MP Use: 16        Level Gained: Level 45        Proficiency: 200 points
      A technique in which  the momentum from  the swordman's  spinning body is
      used to sliced up the enemy.

      < DEAD TRIANGLE >
      MP Use: 19        Level Gained: Level 53        Proficiency: None
      A technique in which a blur of swords is used to surround, form a barrier
      and attack the enemy.

      < DRAGON BREATH >
      MP Use: 28        Level Gained: Level 64        Proficiency: 140 points
      A technique in which Gyoro and Ururun become huge and fire at the enemy.

      < SWORD DANCE >
      MP Use: 32        Level Gained: Level 70        Proficiency: 400 points
      A technique in whcih swords are brandished swiftly to attack the enemy in
      a martial dance.

      < TRI-ACE >
      MP Use: 45        Level gained: ---             Proficiency: 140 points


                                                                =-=-=-=-=-=-=-=
--------------------------------------------------------------- Chisato Madison
                                                                =-=-=-=-=-=-=-=
      < TWISTER >
      MP Use: 5         Level Gained: Level 40        Proficiency: 240
      A shingu-style  jujitsu technique,  one spins  one's own  body at  a high
      speed and then attack the enemy.

      < BURNING CARDS >
      MP Use: 10        Level Gained: Level 40        Proficiency: 200
      A technique in which  a countless number  of special  combat  Job ID  are
      thrown at the enemy.

      < WHIRLWIND >
      MP Use: 14        Level Gained: Level 40        Proficiency: 200
      A shingu-style jujitsu technique in which the enemy is attacked repeated-
      ly in a whirlwind motion.

      < TEN THOUSAND VOLTS >
      MP Use: 22        Level Gained: Level 44        Proficiency: 200
      A technique in which  10 thousand volts from a rod are used to attack the
      enemy repeatedly.

      < FLAME THROWER >
      MP Use: 20        Level Gained: Level 53        Proficiency: 200
      A technique in which strong flames are thrown to burn up the enemy.

      < RISING DRAGON >
      MP Use: 17        Level Gained: Level 62        Proficiency: 200
      A flowing movement is used in a martial  dance to continually  attack the
      enemy.

      < TEAR GAS >
      MP Use: 32        Level Gained: Level 68        Proficiency: ?
      A technique in whcih the enemy is attacked with tear gas.

      < PREPARATION >
      MP Use: 25        Level Gained: Level 72        Proficiency: 240
      A technique in which  missiles are summoned  down from the  sky to attack
      the enemy.

                                                              =-=-=-=-=-=-=-=-=
------------------------------------------------------------- Precis F. Neumann
                                                              =-=-=-=-=-=-=-=-=
      < ROCKET PUNCH >
      MP Use: 4         Level Gained: Level 15        Proficiency: 120
      A technique in which rockets are launched at the enemy.

      < HOP STEP >
      MP Use: 5         Level Gained: Level 15        Proficiency: 140
      A technique in which one hops up into the air and comes down on the enemy
      with a hammer.

      < MOLE >
      MP Use: 7         Level Gained: Level 17        Proficiency: 100
      A technique in which the mole  version of Bobot  is sent after  the enemy
      from underground.

      < ALLY-OOP! >
      MP Use: 8         Level Gained: Level 25        Proficiency: 220
      Throws Bobot 1.0 at enemy.  With increase in level,  Bobot 2.0  becomes a
      victim as well.

      < PARABOLA BEAM >
      MP Use: 12        Level Gained: Level 38        Proficiency: 240
      A technique in which a ring of  laser light is shot from a parabolic dish
      at the enemy.

      < BANG-BANG ATTACK >
      MP Use: 15        Level Gained: Level 49        Proficiency: 510
      A technique in which  hammer are  lined up  and swung  to hit  the  enemy
      repeatedly.

      < BLOODY MARY >
      MP Use: 32        Level Gained: Level 57        Proficiency: 360
      A technique in which Bobot is equipped with twisting drills and is ridden
      at the enemy.

      < BOBOT SUPER BEAM >    (Killer Move from Machinery, High Mecha Launcher)
      MP Use: 24        Level Gained: ---             Proficiency: 120

      < BARRIER >             (Killer Move from Machinery, Plasma Biribiribo)
      MP Use: 28        Level Gained: ---             Proficiency: 200

      < HOLO-HOLOGRAPH >      (Killer Move acquired in Pvt Action in Fun City)
      MP Use:           Level gained: ---             Proficiency: 130


_______________________________________________________________________________
*******************************************************************************
VII.                             - SPELLS LIST -
*******************************************************************************

This is a list of all  the spells  available  in the game.  You can get them by
raising your character's level high enough to trigger them. MP Use displays how
much MP is depleted when using the move. An indication of, no proficiency means
there is no need to master this spell for the effects are the same whenever you
use it.  I haven't got the list of  how many times  must one use  the spells to
master it,  if you have a list of the proficiency points needed,  sent it to my
email, I will gladly add it to my walkthrough and your name in the credits.

                                                                   -=-=-=-=-=-=
------------------------------------------------------------------ Rena Lanford
                                                                   -=-=-=-=-=-=
      < HEAL >
      MP Use: 3         Level Gained: Level 1         Proficiency: ?
      A spell that restores the HP of a friend, with a certain probability.

      < ANTIDOTE >
      MP Use: 5         Level Gained: Level 3         Proficiency: None
      A spell that removes poison from one friend.

      < PRESS >
      MP Use: 7         Level Gained: Level 5         Proficiency: ?
      A spell that attacks one enemy by crushing it with a weight summoned from
      out of the air.

      < DEEP MIST >
      MP Use: 11        Level Gained: Level 8         Proficiency: ?
      A spell that  reduces the enemy's  aim by filling  the screen  with a deep
      mist.

      < CURE LIGHT >
      MP Use: 11        Level Gained: Level 10        Proficiency: ?
      A spell that restores the HP of a friend.

      < SILENCE >
      MP Use: 14        Level Gained: Level 12        Proficiency: ?
      A spell that silences the air around one enemy  and renders his spells in-
      effective.

      < RAY >
      MP Use: 10        Level Gained: Level 14        Proficiency: ?
      A spell  that attacks  all enemies  on the  screen with  countless rays of
      light.

      < ENERGY NET >
      MP Use: 12        Level Gained: Level 18        Proficiency: ?
      A spell that causes an enemy to faint with a mysterious power.

      < CURE ALL >
      MP Use: 18        Level Gained: Level 20        Proficiency: ?
      A spell that restores the HP of all friends.

      < DELAY >
      MP Use: 18        Level Gained: Level 22        Proficiency: ?
      A spell that alters the passing of time so as to slow down the movement of
      one enemy.

      < DISPEL >
      MP Use: 24        Level Gained: Level 25        Proficiency: None
      A spell that restores one friend from whatever effects he is under.

      < GRAVITY PRESS >
      MP Use: 24        Level Gained: Level 28        Proficiency: ?
      Attacks enemies within certain area by dropping countless weights.

      < LIGHT CROSS >
      MP Use: 18        Level Gained: Level 30        Proficiency: ?
      A spell that attacks all enemies on the screen with a cross of light.

      < PROTECTION >
      MP Use: 18        Level Gained: Level 33        Proficiency: None
      A spell that improves the defences of one friend.

      < TRACTOR BEAM >
      MP Use: 22        Level Gained: Level 36        Proficiency: ?
      Reverses gravity  around enemy  and throws it  up in air. will not work on
      flying enemies.

      < HASTE >
      MP Use: 20        Level Gained: Level 42        Proficiency: None
      A spell that speeds up one friend to protect him.

      < GROWTH >
      MP Use: 22        Level Gained: Level 47       Proficiency: None
      A spell that raises the attack stregth of one friend.

      < FAIRY HEAL >
      MP Use: 30        Level Gained: Level 52        Proficiency: ?
      A spell that restores most of the HP of a friend.

      < ANTI >
      MP Use: 40        Level Gained: Level 54        Proficiency: None
      A spell that creates an area around  all friends in which they become more
      resistant to Heraldic spells.

      < RAISE DEAD >
      MP Use: 45        Level Gained: Level 60        Proficiency: None
      A spell that restores one friend who can't move.

      < STAR FLARE >
      MP Use: 26        Level Gained: Level 63        Proficiency: ?
      A spell that attacks all enemies on the screen with strong starlight.

      < FAIRY LIGHT >
      MP Use: 40        Level Gained: Level 65        Proficiency: ?
      A spell that restores most of the HP of all friends.

      < ANGEL FEATHER >
      MP Use: 30        Level Gained: Level 72        Proficiency: ?
      A spell that improves all parameters of one friend  through the blessings
      of an angel.

                                                                   -=-=-=-=-=-=
------------------------------------------------------------------ Celine Jules
                                                                   -=-=-=-=-=-=
      < FIREBOLT >
      MP Use: 2         Level Gained: Level 8         Proficiency: ?
      A spell that attacks one enemy with balls of fire.

      < THUNDERBOLT >
      MP Use: 4         Level Gained: Level 8         Proficiency: ?
      A spell that attacks one enemy with thunderbolts.

      < WIND BLADE >
      MP Use: 2         Level Gained: Level 8         Proficiency: ?
      A spell that attacks one enemy with a whirlwind.

      < RAY >
      MP Use: 10        Level Gained: Level 9        Proficiency: ?
      A spell  that attacks  all enemies  on the screen with countless  rays of
      light.

      < ENERGY ARROW >
      MP Use: 17        Level Gained: Level 12        Proficiency: ?
      A spell that  attacks one enemy with a light arrow possessed  of negative
      energy.

      < FORGET >
      MP Use: 10        Level Gained: Level 15        Proficiency: ?
      A spell that  attacks the enemy  with dark thunderbolts  and makes spells
      ineffective.

      < STARLIGHT >
      MP Use: 10        Level Gained: Level 17        Proficiency: ?
      A spell that attacks  all enemies on the screen with bright light falling
      from above.

      < REFLECTION >
      MP Use: 8         Level Gained: Level 19        Proficiency: ?
      A spell that wraps one friend with a thunder shield.

      < MIND ABSORBER >
      MP Use: 1         Level Gained: Level 22        Proficiency: ?
      A spell that sucks out the MP  of one enemy and converts it into your own
      MP.

      < NEUTRAL >
      MP Use: 17        Level Gained: Level 27        Proficiency: None
      A  spell that  breaks the  effects of  a spell cast by  the enemy  on one
      friend.

      < BLESS >
      MP Use: 18        Level Gained: Level 28        Proficiency: None
      A spell that improves the aim of one friend.

      < THUNDERSTORM >
      MP Use: 28        Level Gained: Level 31        Proficiency: ?
      A spell that attack all enemies on the screen with lightning bolts.

      < ERUPTION >
      MP Use: 30        Level Gained: Level 34        Proficiency: ?
      A spell that  attacks all  enemies within  a certain  area by  causing an
      eruption of lava.

      < CURSE >
      MP Use: 20        Level Gained: Level 39        Proficiency: ?
      A spell that breaks the effects of a spell cast by an enemy.

      < LUNAR LIGHT >
      MP Use: 38        Level Gained: Level 43        Proficiency: ?
      A spell that attacks all enemies on the screen with moonlight.

      < SOUTHERN CROSS >
      MP Use: 42        Level Gained: Level 49        Proficiency: ?
      Attacks all enemies on screen using the magic power of the Southern Cross

      < THUNDERCLOUD >
      MP Use: 40        Level Gained: Level 55        Proficiency: ?
      A spell that attacks all enemies on the screen with many thunderbolts.

      < ANTI >
      MP Use: 40        Level Gained: Level 59        Proficiency: None
      A spell that creates an area around all friends in which they become more
      resistant to Heraldic spells.

      < EXPLODE >
      MP Use: 54        Level Gained: Level 66        Proficiency: ?
      A spell that attacks all enemies over a wide area with a large explosion.

      < ANGEL FEATHER >
      MP Use: 30        Level Gained: Level 72        Proficiency: ?
      A spell that improves all parameters of one friend  through the blessings
      of an angel.

      < METEOR SWARM >
      MP Use: 82        Level Gained: ---             Proficiency: ?

                                                                  =-=-=-=-=-=-=
----------------------------------------------------------------- Noel Chandler
                                                                  =-=-=-=-=-=-=
      < CURE LIGHT >
      MP Use: 11        Level Gained: Level 40        Proficiency: ?
      A spell that restores the HP of a friend.

      < EARTH GRAVE >
      MP Use: 16        Level Gained: Level 40        Proficiency: ?
      A spell that attacks all enemies on the screen with countless sharp-edged
      boulders.

      < ENERGY ARROW >
      MP Use: 17        Level Gained: Level 40        Proficiency: ?
      A spell that attacks one  enemy with a light  arrow possessed of negative
      energy.

      < GRAVE >
      MP Use: 4         Level Gained: Level 40        Proficiency: ?
      A spell that attacks one enemy with blades from the ground.
      
      < HEAL >
      MP Use: 3         Level Gained: Level 40        Proficiency: ?
      A spell that restores the HP of a friend, with a certain probability.

      < MAGNUM TORNADO >
      MP Use: 18        Level Gained: Level 40        Proficiency: ?
      A spell that  attacks all enemies  within a certain  area with a gigantic
      tornado.

      < MIND ABSORBER >
      MP Use: 1         Level Gained: Level 40        Proficiency: ?
      A spell that sucks out the MP of one enemy and converts  it into your own
      MP.

      < SONIC SABER >
      MP Use: 11        Level Gained: Level 40        Proficiency: ?
      A spell that attacks all enemies in its path with a vacuum shock wave.

      < TETANUS WIND >
      MP Use: 10        Level Gained: Level 40        Proficiency: ?
      A spell that attacks  one enemy with a  vacuum shock wave  accompanied by
      poison.

      < WIND BLADE >
      MP Use: 2         Level Gained: Level 40        Proficiency: ?
      A spell that attacks one enemy with a whirlwind.

      < CURE ALL >
      MP Use: 18        Level Gained: Level 41        Proficiency: ?
      A spell that restores the HP of all friends.

      < SILENCE >
      MP Use: 14        Level Gained: Level 41        Proficiency: ?
      A spell that silences the air around one enemy and renders his spells in-
      effective.

      < NEUTRAL >
      MP Use: 17        Level Gained: Level 45        Proficiency: None

      < BLOOD SUCKER >
      MP Use: 12        Level Gained: Level 49        Proficiency: ?
      A spell that sucks out the HP of one enemy and converts  it into your own
      HP.

      < FOEHN >
      MP Use: 25        Level Gained: Level 52        Proficiency: ?
      A spell that attacks all enemies with a hot blast all over the screen.

      < FAIRY HEAL >
      MP Use: 30        Level Gained: Level 55        Proficiency: ?
      A spell that restores most of the HP of a friend.

      < DISPEL >
      MP Use: 24        Level Gained: Level 60        Proficiency: None
      A spell that restores one friend from under whatever effects he is under.

      < CURSE >
      MP Use: 20        Level Gained: Level 66        Proficiency: ?
      A spell that break the effects of a spell cast by an enemy.  

      < BLESS >
      MP Use: 18        Level Gained: Level 72        Proficiency: ?
      A spell that improves the aim of one friend.

      < FAIRY LIGHT >
      MP Use: 40        Level Gained: Level 77        Proficiency: ?
      A spell that restores most of the HP of all friends.

      < EARTHQUAKE >
      MP Use: 65        Level Gained: Level 82        Proficiency: ?
      Attacks all enemies  on screen using strong  earthquake. Will not work on
      flying enemies.

                                                              =-=-=-=-=-=-=-=-=
------------------------------------------------------------- Leon D. S. Geeste
                                                              =-=-=-=-=-=-=-=-=
      < ACID RAIN >
      MP Use: 7         Level Gained: Level 30        Proficiency: ?
      A spell that attacks all enemies by causing an  acid rain to fall on them
      and reduce their defenses.

      < BLACK SABER >
      MP Use: 14        Level Gained: Level 30        Proficiency: ?
      A spell that attacks all enemies within a certain area  with black vacuum
      shock waves.

      < DEEP FREEZE >
      MP Use: 15        Level Gained: Level 30        Proficiency: ?
      A spell that  attacks all  enemies within  a certain area  by raining ice
      down on them.

      < DEEP MIST >
      MP Use: 11        Level Gained: Level 30        Proficiency: ?
      A spell that reduces  the enemy's aim by  filling the screen  with a deep
      mist.

      < ICE NEEDLE >
      MP Use: 2         Level Gained: Level 30        Proficiency: ?
      A spell that attacks one enemy with a spear of ice.

      < PROTECTION >
      MP Use: 18        Level Gained: Level 30        Proficiency: ?
      A spell that improves the defenses of one friend.

      < SHADOW BOLT >
      MP Use: 7         Level Gained: Level 30        Proficiency: ?
      A spell that  attacks one enemy  with the foam of  darkness summoned from
      the shadows.

      < WORD OF DEATH >
      MP Use: 18        Level Gained: Level 30        Proficiency: ?
      A spell that  attacks one enemy  by killing it  with a word  possessed of
      ghostly powers.

      < WOUNDS >
      MP Use: 4         Level Gained: Level 30        Proficiency: ?
      A  spell that  attacks one  enemy by  summoning  a lowly  demon from  the
      shadows. 

      < STAR LIGHT >
      A  spell that  attacks all  enemies on  the screen  with a  bright  light
      falling from above.
      MP Use: 10        Level Gained: Level 34        Proficiency: ?

      < DELAY >
      MP Use: 18        Level Gained: Level 36        Proficiency: ?
      A spell that alters  the passing of time so as  to slow down the movement
      of one enemy.

      < SHADOW FLARE >
      MP Use: 32        Level Gained: Level 39        Proficiency: ?
      A spell that attacks  all enemies on the screen with  the flames of dark-
      ness that burn in hell.

      < HASTE >
      MP Use: 20        Level Gained: Level 42        Proficiency: None
      A spell that speeds up one friend to protect him.

      < GROWTH >
      MP Use: 22        Level Gained: Level 50        Proficiency: None
      A spell that raises attack strength of one friend.

      < NOAH >
      MP Use: 35        Level Gained: Level 54        Proficiency: ?
      A spell that attacks all enemies with a flood of water.

      < GREMLIN LAIR >
      MP Use: 26        Level Gained: Level 60        Proficiency: ?
      A spell that attacks all enemies on the screen by summoning gremlins from
      hell.

      < DAEMON'S GATE >
      MP Use: 37        Level Gained: Level 66        Proficiency: ?
      A spell that attacks all enemies on the  screen by summoning the guard of
      the gate of hell.

      < DARK CIRCLE >
      MP Use: 65        Level Gained: Level 78        Proficiency: ?
      A spell that swallows 1/4  or less of the enemy's HP  through a portal to
      another continuum.

      < EXTINCTION >
      MP Use: 90        Level Gained: ---             Proficiency: ?


_______________________________________________________________________________
*******************************************************************************
VIII.                           - SKILL SYSTEM -
*******************************************************************************

A "Skill" is a special ability that a character possesses. In this game charac-
ters try to  acquire as many skills as  possible to expand the things that they
are able to do.

Steps in acquiring a skill:

      1. Obtain a skill at a skill guild.
      2. On the "Camp" screen, open "Skills" and display the skill point appli-
         cation screen.
      3. Select the skill you wish to learn and allocate  the skill points (SP)
         to learn the skill. SP are acquired a few at a time each time the cha-
         racter goes up a level. Once used, skill points cannot be recovered by
         any other method, so be careful when you use them.

At each skill  guild you will find three masters who will give you information.
Listen carefully!

The available categories of skills include "Knowledge," "Sensibility," "Combat"
and "Technique."

       Combat 1:  Spirit Force, Below the Belt, Strong Blow, Cancel
       Combat 2:  Flip, Gale, Feint, Mental Training
       Combat 3:  Counterattack, Parry, Body Control, Motormouth, Provocation
    Knowledge 1:  Minerology, Herbal Medicine, Recipe
    Knowledge 2:  Musical Notation, Biology, Tool Knowledge
    Knowledge 3:  Mental Science, Piety, Fairyology
  Sensibility 1:  Courage, Patience, Esthetic Sense, Good Eye
  Sensibility 2:  Playfulness, Danger Sense, Perseverance, Poker Face
  Sensibility 3:  Functionality, Radar, Effort
    Technique 1:  Whistling, Cipying, Sketching, Kitchen Knife
    Technique 2:  Mech Knowledge, Craft, Animal Training, Writing
    Technique 3:  Musical Instrument, Metal Casting, Scientific Ability,
                  Mech Operation

A Character that acquires  certain combination of skills can learn a specialty.
Specialties  include skills that can inflict  large amounts of damage in combat
and others that range from the  ability to identify unknown items to being able
to create useful items from raw materials.

Move the cursor to a specialty you have learned and  press the X button to dis-
play the  skills required  for that  specialty along  with their  skill levels.
While specialties are certainly strong, they may fail if their level is low.

Try raising the levels  of the required skills of  a certain specialty to raise
the level of that certain specialty. Skills can be acquired by buying a certain
skill package from a skill guild.  Skill guilds offer different  types of skill
packages. If you buy a skill package you cannot buy it again,  and if there are
newly joined characters in your group he/she can learn the skills that you have
already bought before he/she has joined your party.

By increasing  the level of a certain  combination of skills or  sometimes only
one skill, a compound skill can be made. Compound skills are skills that arises
once a certain combination of skills has been leveled-up.

                                                                         -=-=-=
------------------------------------------------------------------------ Talent
                                                                         -=-=-=
If a certain  character has a specific talent,  he/she can have a better chance
of creating an item or producing better results. Example is the talent Dexteri-
ty if a character has the talent Dexterity then he can be a candidate for pick-
pocketing. Other talents are listed below.

          Originality - The ability to modify things with one's own creativity.
            Dexterity - The gifted talent  of being able  to move  one's finger
                        tips exactly as one wishes.
      Writing Ability - The  talent of being  able to  put one's  thoughts into
                        words.
                Pitch - The ability to grasp musical tones very well.
          Sixth Sense -
       Sense of Taste - The gift of judging what tastes would please anyone.
      Sense of Design - The creative talent for the arts.
      Sense of Rhythm - The ability to perfectly grasp musical rhythm.
      Love of Animals - Animal lover. More than anything, more than anyone.
The Blessing of Manna - The innate magical power.

Some of the talents of a  certain character can be  unlocked by doing something
that he/se lacks talent of.  After an uncertain  number of times of doing some-
thing without  talent, the  talent that  matches what he/she  is doing  will be
unlocked.

                                                                  =-=-=-=-=-=-=
----------------------------------------------------------------- Battle Skills
                                                                  =-=-=-=-=-=-=
The skills listed below are effective only during combat,  and some of them are
initiated only at a certain probability. Those described with "certain probabi-
lity" can be randomly applied during combat and those without are always active
during the battle.

 Below the Belt - The ability to ignore the enemy's  defenses while  attacking,
                  with a certain probability.
    Strong Blow - The ability to blow  the enemy  away, with  a certain  proba-
                  bility.
           Flip - The ability to flip around the  enemy and attack from behind,
                  with a ceratin probability.
  Counterattack - Increases the probability of counter-attacking  when attacked
                  by an enemy.
          Feint - The ability to improve aim, with a certain probability.
Mental Training - The ability to increase  attack power,  with a certain proba-
                  bility.
     Motormouth - Reduces  the time  it takes  to cast Heraldic spells,  with a
                  certain probability.
   Body Control - Prevents fainting, with a certain probability.
   Spirit Force - Increases defensive powers, with a certain probability.
          Parry - An increase in the ability to parry the enemy's attack,  with
                  a certain probability.
         Cancel - The ability to eliminate  the gap between  normal attacks and
                  immediately use a killer move.
           Gale - Increases one's combat speed.
    Provocation - The ability to use the  [Select]  button to  taunt the  enemy
                  during combat.
         *Float - When you hit an enemy, it can fly away above

      *Note: Float can only be acquired in the bonus dungeon


                                                              =-=-=-=-=-=-=-=-=
------------------------------------------------------------- Non-Battle Skills
                                                              =-=-=-=-=-=-=-=-=
This skills when combined can form a specialty,  the list of specialty commands
are listed on the next topic.  The skills can also have an effect on the status
of the character once it has  been learned.  Example is  "Kitchen Knife,"  this
skill increases the strength  rating of the  character learning  the skill.  An
increase in strength  denotes an  increase in  attack  rating  and thus  giving
greater damage.

         Sketching - A technical skill, the ability to grasp  and reproduce the
                     forms of objects.
  Musical Notation - Knowledge  about musical  notation.  Skill  level  +1  AGL
                     increase.
  Music Instrument - A technical skill,  the ability to play  a musical instru-
                     ment. Skill level +1 AGL increase.
    Tool Knowledge - Knowledge about different tools and weapons.  Item selling
                     prices increase by 3%.
        Mineralogy - Knowledge about minerals and diamonds.  Skill Level x3 INT
                     increase.
   Herbal Medicine - Knowledge about medicinal  herbs. The  amount restored  by
                     blue and blackberries is increased by skill level x 3%.
             Craft - A technical skill,  the ability  to do  jobs  that  demand
                     manual dexterity. Skill Level +2 AGL increasse.
    Esthetic Sense - A feeling, the degree of maturity  that enables  an under-
                     standing of love and beauty.
           Writing - The intellectual ability to create literature. Skill Level
                     +2 DEX increase.
            Effort - The willpower  needed to  achieve  one's goal.  Lowers the
                     needed experience to gain levels.
      Perseverance - The willpower to continue effort. Reduces the number of SP
                     required to learn skills.
          Patience - The  willpower to  endure difficulties  and sadnes.  Skill
                     Level x2 CON increase.
      Danger Sense - A feeling,  high sensitivity  to murderous  intent.  Skill
                     level x3 STM increase.
           Biology - Knowledge  about the science of life.  Skill level squared
                     x10 HP increase.
    Mental Science - Knowledge about the mysterious  powers of  the mind,  etc.
                     Skill level x5 MP increase.
     Kitchen Knife - The  ability  to use a kitchen  knife,  essential  to  any
                     respectable chef. Skill level x20 STR increase.
            Recipe - Knowledge about  cooking ingredients.  Effects vary accor-
                     ding to whether favorite items are eaten or not.
          Good Eye - The ability to choose good cooking ingreients. HP restora-
                     tion amount increases.
         Whistling - A technical skill, the ability to put fingers in mouth and
                     whistle loudly.
   Animal Training - A technical skill,  the ability to tame  and train animals
                     to do things and to obey.
     Metal Casting - A technical skill, the ability to cast metals. Skill level
                     x2 DEX increase.
Scientific Ability - A technical skill, the ability to use laboratory equipment
                     such as a still. Skill level x10 STR increase.
        Fairyology - Knowledge  about fairies and  the origins  of life.  Skill
                     level +1 INT increase.
             Radar - Supernatural powers that enable reception of messages from
                     unknown beings. A gift from heaven!
             Piety - Knowledge  about faith and the gods. Skills increase some-
                     what.
       Playfulness - An open mind to forgive  the God of Creation  for thinking
                     up silly things. A gift from heaven!
     Functionality - A  feeling,  the ability  to balance  beautiful  form with
                     function. Skill level x6 STR, DEX, AGL, INT increase.
           Courage - If you have courage you won't be nervous  even in front of
                     a large crowd of people.
        Poker Face - The ability to keep a straight face under any circumstance
                     Skill level x 3 GUTS increase.
           Copying - The ability to grasp the true character of things and make
                     them your own.
    Mech Knowledge - Knowledge about machines.
    Mech Operation - A technical skill the ability to operate machines success-
                     fully.

                                                      =-=-=-=-=-=-=-=-=-=-=-=-=
----------------------------------------------------- Item Creation / Specialty
                                                      =-=-=-=-=-=-=-=-=-=-=-=-=
This contains the list of all the Item Creation and Specialty command available
in the game. Item Creation commands and  Specialty commands  can be acquired by
learning  the required  skills of a certain  item  creation  or specialty.  The
highest level  attained by  an item creation or specialty  command is 10, which
needs mastery of  all the skills required.  Items produced by Item Creation are
listed and arranged for easy reading and application. 


--- < ARTS > --- ..............................................................
A specialty command for making items by investing a soul into pictures and sta-
tues that you make.

 Item Requirement/s: Magic Canvas, Magical Clay
 Tool Requirement/s: None
Skill Requirement/s: Esthetic Sense, Sketching
     Support Item/s: Graphics Software

(+)Success:
      + Magic Canvas                  + Magical Clay
            Discovery Card                  Angel's Statue
            Extension Card                  Bubble Lotion
            Fairies Card                    Dummy Doll
            Fol Up Card                     Fairy's Statue
            Fountain Card                   Goddess Statue
            Mortalial Card                  Hexagram Card
            Portrait A (Claude)             Hyperball
            Portrait B (Rena)               Idol
            Portrait C (Celine)             Jack-in-the-box
            Portrait D (Bowman)             Magic Rock
            Portrait E (Dias)               Mirror of Wisdom
            Portrait F (Precis)             Silence Card
            Portrait G (Ashton)             Skanda
            Portrait H (Leon)               Super Ball
            Portrait I (Opera)              Treasure Chest
            Portrait J (Ernest)             Tri-ball
            Portrait K (Noel)
            Portrait L(Chisato)
            Revival Card
            Victorial Card
            'Judgement Day'
            'Spring'
            'The Last Supper'
            'The Scream'

(-)Failure
      - Magic Canvas                  - Magical Clay
            Scribbles                       Useless Decorations
                                            Weird Lump


--- < ORACLE > --- ............................................................
A specialty command that gives  you helpful (?) messages  from Tria the  God of
Creation.

 Item Requirement/s: None
 Tool Requirement/s: None
Skill Requirement/s: Piety, Playfulness, Radar
     Support Item/s: None

(+)Success:
      Did you know that this is the second Star Ocean game?
      Each character has their  own musical  instrument that  they are  good at
         playing.
      For those of you who haven't found it yet, this game has a bonus dungeon.
      If Claude is not the hero, Leon won't join the party.
      If Rena is not the hero, Dias won't join the party.
      If you pick too many pockets your friends will think less of you.
      If you use Reverse Side too often your friends will think less of you.
      It's a good idea to reproduce valuable items before you use them up.
      Learn about the effects  of different items.  Some of them  will surprise
         you.
      Learn about your armor.  There is some that is very effective even though
         its defense strength is rather low.
      Learn about your enemy.  Different types of monsters are best beaten with
         different combat methods.
      Learn about your weapons.  There are some that  are very  effective  even
         though their attack power is rather low.
      Leon can use Authoring to make his own weapon.
      Make sure you equip yourself with weapons, armor, and other accessories.
      Of Ashton and Opera, only one can join the party.
      Of Bowman and Precis, only one can join the party.
      Opera can use Machinery to learn new killer moves.
      Opera can use machinery to make her own weapon!
      Opera has to be in the party before Ernest can join.
      Oracle is the only specialty  command that is not  needed in the strategy
         of the game, you know.
      Precis can use Machinery to learn new killer moves.
      Precis can use Machinery to make her own weapon!
      Private Action is not the only way to  put the characters'  feelings into
         play. It's important to fight together too!
      Save your skill points by reading a lot of books.
      Strategy is very important.  Be sure that  each character  has their  own
         strategy.
      Thanks for playing the game.
      The more you use  your killer moves and magic  the more  spectacular they
         become.
      There are many parameters in this  game that depend upon the feelings and
         moods of the characters.
      There are some items that break when you try to equip yourself with them.
      Think about your jewelry too. Some combinations may be quite effective.
      Try going  back to a town  you've  already  been to,  you might  run into
         something different with Private Action play.
      When the hero of the story changes, the story itself changes a little too
      When you get used to using specialty  commands you'll see  how strong you
         can become!
      With Alchemy and Customize you can make the strongest weapons.
      You can combine  special weapons and  materials to customize weapons, you
         know.
      You can only customize a weapon that you've equipped yourself with.      

(-)Failure: None


--- < MUSICAL TALENT > --- ....................................................
A specialty command that composes and plays music.

 Item Requirement/s: Conductor's Baton (play music), Feather Pen (compose),
 Tool Requirement/s: Musical Instruments (Piano, Cembalo, etc.)
Skill Requirement/s: Musical Notation, Music Instrument
     Support Item/s: Musical Software

(+)Success:
      + Compose
            Piano: 
              The Song of Salvation: Walking restores HP and MP
              The Song of Blessings: Walking increases all parameters
            Cembalo:
              The Ghost Dance: Aim is improved
              The Fairy Dance: Dodging ability is improved
            Illusive Shamisen:
              The Green Gale: Agl is improved
              The Secret Power: max hp/mp is increased
            Silver Trumpet:
              The Evil Melody: Summon a VERY powerful angel to attack you
              The Melody of the Gods: Success is achieved even without talent
            Harmonica:
              The Strains of Battle: Chances of encounter are increased
              Strains of Loneliness: Chances of encounter are decreased
            Lyre:
              The Judgment: Attack power is improved
              The Eternal Song: Defense power is improved
            Violin:
              Enter the Hero: A certain enemy will emerge after playing
              Hail the Goddess: Effectiveness of specialty command is increased
            Organ:
              The Song of Healing: Walking restores HP
              The Song of Hope: Walking restore MP

      + Play Music
            Effects are effective.
            
(-)Failure:
      - Compose
            No music, feather pen is lost.

      - Play Music
            Effects are ineffective.


--- < CUSTOMIZE > --- .........................................................
A specialty command that modifies weapons into your own original type.

 Item Requirement/s: Weapon and Mineral or Ore
 Tool Requirement/s: None
Skill Requirement/s: Craft, Functionality, Metal Casting
     Support Item/s: Magical Rasp*

(+)Success:
      + Claude C. Kenni:
          Minus Sword: (Sharp Edge + Mithril)
          Aura Blade: (Any Weapon + Any Mineral or Ore)
          Eternal Sphere: (Minus Sword + Mithril)
      + Rena Lanford:
          Magical Glove: (Any Weapon + Any Mineral or Ore)
          Kaiser Knuckle: (Any Weapon + Any mineral or Ore)
          Sorceress Knuckle: (Magical Glove + Rune Metal) or
                             (Rune Full Moon + Sage's Stone)
          Empressia: (Kaiser Knuckle + Moonite)
      + Ernest
          Flare Whip: (Any Weapon + Star Ruby)
          Freeze Whip: (Weapon + Green Beryl)
          Invisible: (Light Whip + Mithril)
          Dark Whip: (Tanbunshi Wire + Damascus)
      + Celine
          Silver Moon: (Silver Rod + Moonite)
          Holy Rod: (Any Weapon + Orihalcum)
          Dragon's Tusk: (Holy Rod + Star Ruby) or (Ruby Rod + Orihalcum)
      + Dias
          Whirlwind: (Any Weapon + Meteorite)
          Hard Cleaver: (Breeze Hope + Rainbow Diamond)
          Crimson D:  (Any Weapon + Star Ruby)
          Soul Slayer: (Crimson D + Sage's Stone) or (Hard Cleaver + Damascus)
          Ruins Fate: (Minus Sword + Damascus)
      + Bowman
          Asura: (Titan Fist + Rainbow Diamond)
          Kaiser Knuckle: (Any Weapon + Any Mineral or Ore)
          Titan Fist: (Giant Fist + Rainbow Diamond)
          Moon Fist: (Rune Full Moon + Diamond)
      + Opera
          Burst Box: (Magic Box + Sage's Stone)
          Pulse Box: (Beta Box + Orihalcum)
          Seventh Ray: (Light Box + Rainbow Diamond)
      + Noel
          Serpent Tooth: (Eagle Claw + Sapphire)
          Dragon Claw: (Any Weapon + Moonite)
          Grizzly Clasp: (Dragon Claw + Iron)
      + Ashton
          Holy Cross: (Any Weapon + Any Mineral or Ore)
          Gemini: (Starlight + Meteorite) or (Pair Nuts + Meteorite)
          Melufa: (Scyther + Damascus)
      + Chisato
          Shock Gun: (Any Weapon + Mithril)
          Cracker: (Any Weapon + Damascus)
          Freeze: (Shock Gun + Sapphire)
          Psychic Gun: (Cracker + Sage's Stone)
      + Precis
          SD Punch: (Any Weapon + Any Mineral or Ore)
          UGA Punch: (SD Punch + Damascus)
          SDUGA Punch: (UGA Punch + Meteorite)
      + Leon
          Book of Darkness: (Weapon + Damascus)
          Book of Chaos: (Book of Darkness + Damascus)
          Ancient Wisdom: (Book of Chaos + Damascus)

(-)Failure:
      - Claude  = Dull Sword
      - Rena    = Worn Knucles
      - Celine  = Bent Rod
      - Noel    = Worn Knucles
      - Ashton  = Wobbly Sword
      - Chisato = 10 Volt Stun Gun
      - Precis  = Scrap Iron
      - Leon    = Crumpled Paper

      *Note: Magical Rasp  can be bought on the Secret Charity/Fake Gallery in
             Energy Nede. It can only be accessed on Disk 2.


--- < IDENTIFY > --- ..........................................................
A specialty command  that identifies unknown items indicated by a question mark
(?) at the start of their names.

 Item Requirement/s: Spectacles
 Tool Requirement/s: None
Skill Requirement/s: Herbal Medicine, Mineralogy, Tool Knowledge
     Support Item/s: Element Analyzer

(+)Success: The unknown item will be identified.
(-)Failure: The unknown item will still be unknown and Spectacles will be lost.


--- < METALWORK > --- .........................................................
A specialty command that makes jewelry and equipment out of jewels and precious
metals.

 Item Requirement/s: Mineral or Ore
 Tool Requirement/s: None
Skill Requirement/s: Craft, Esthetic Sense, Mineralogy
     Support Item/s: Soldering Iron

(+)Success:
      + Claude C. Kenni
Iron           : Hard Earring, Hard Ring, Heavy Ring, Poison Check
Silver         : Angel Hair, Silver Cross, Silver Barrette, Silver Ring
Gold           : Golden Bracelet, Golden Cross, Golden Earring, Necklace
Sapphire       : Gale Earring, Purple Mist
Ruby           : Berserk Ring, Recoil Bracelet, Ruby Pierce
Crystal        : Prism Ring, Resist Ring
Green Beryl    : Crown, Fairy Ring, Lot Bracelet, Might Chain
Diamond        : Attack Earring, First Earring, Flash Earring, Reverse Doll
Star Ruby      : Eclipse Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration Ring, Zephyr Earring
Moonite        : Insanity Ring, Luna Talisman, Lunatic Earring, Moon Light
Sage's Stone   : Mental Ring, Peep Half, Peep Non, Wise Ring
Wrecked Gem    : Red Lotus Gem

      + Rena Lanford
Iron           : Black Earring, Paralysis check, Stone Check, Weird Doll
Silver         : Silver Charm, Silver Idol, Silver Pendant, Silver Pierce
Gold           : Gold Crown, Gold Idol, Gold Ring, Sturm Ring
Sapphire       : Aquaring, Blue Talisman, Feet Symbol
Ruby           : Blood Earring, Flare Ring, Shield Pierce
Crystal        : Glass Slippers, Holy Ring, Princess Ring, Surrender Pendant
Green Beryl    : Emerald Pierce, Emerald Ring, Green Bracelet, Talisman
Diamond        : Flash Earring, Pretty Doll, Promised Earring, Shiny Earring
Star Ruby      : Protect Ring, Star Earring, Star Necklace, Stardust Ring
Rainbow Diamond: Healing Ring, Left Cross, Magic Cross, Magic Mist
Moonite        : Luna Tablet, Lunatic Ring, Moon Earring
Sage's Stone   : Infinity Ring, Mind Ring, Misty Ring
Wrecked Gem    : Red Lotus Gem

      + Ernest Raviede
Iron           : Hard Earring, Hard Ring, Heavy Ring
Silver         : Angel Hair, Silver Cross, Silver Idol, Silver Ring
Gold           : Golden Cross, Gold Idol, Golden Earring
Sapphire       : Blue Talisman, Purple Mist
Ruby           : Blood Earring, Flare Ring, Shield Pierce
Crystal        : Holy Ring, Reflection Ring, Resist Ring, Surrender Pendant
Green Beryl    : Crown, Fairy Ring, Lot Bracelet, Talisman
Diamond        : First Earring, Flash Earring, Pretty Idol, Reverse Doll
Star Ruby      : Eclipse Ring, Shield Ring
Rainbow Diamond: Atlas Ring, Healing Ring, Magic Mist, Zephyr Earring
Moonite        : Luna Tablet, Lunatic Earring, Lunatic Ring
Sage's Stone   : Infinity Ring, Mental Ring, Misty Symbol
Wrecked Gem    : Red Lotus Gem

      + Celine Jules
Iron           : Black Earring, Hard Ring, Heavy Ring, Weird Doll
Silver         : Silver Barrette, Silver Charm, Silver Earring, Silver Pendant,
                    Silver Ring
Gold           : Gold Crown, Gold Ring, Necklace, Sturm ring
Sapphire       : Anklet, Aquaring, Blue Talisman, Feet Symbol
Ruby           : Blood Earring, Fire Ring, Flare Ring, Recoil Bracelet
Crystal        : Glass Slippers, Holy Ring, Princess Ring, Surrender Pendant
Green Beryl    : Crown, Emerald Pierce, Emerald Ring, Talisman
Diamond        : Attack Earring, First Earring, Promised Earring, Thunder Earring
Star Ruby      : Protect Ring, Star Earring, Star Necklace, Stardust Ring
Rainbow Diamond: Dream Bracelet, Left Cross, Regeneration Ring, Zephyr Earring
Moonite        : Luna Tablet, Lunatic Earring, Moon Earring, Moon Light
Sage's Stone   : Infinity Ring, Mental Ring, Misty Ring, Wise Ring
Wrecked Gem    : Red Lotus Gem

      + Dias Flac
Iron           : Hard Earring, Paralysis check, Poison Check, Stone CHeck
Silver         : Angel Hair, Silver Barrette, Silver Cross, Silver Pendant
Gold           : Golden Bracelet, Golden Cross, Golden Earring
Sapphire       : Anklet, Aquaring, Gale Earring, Purple Mist
Ruby           : Blood Earring, Flare Ring, Shield Pierce
Crystal        : Holy Ring, Reflection Ring, Resist Ring
Green Beryl    : Emerald Ring, Fairy Ring, Green Bracelet, Might Chain
Diamond        : Attack Earring, First Earring, Flash Earring, Reverse Doll
Star Ruby      : Eclipse Ring, Stardust Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration Ring, Zephyr Earring
Moonite        : Insanity Ring, Luna Talisman, Lunatic Earring, Moon Light
Sage's Stone   : Mental Ring, Peep Half, Peep Non, Wise Ring
Wrecked Gem    : Red Lotus Gem

      + Bowman Jean
Iron           : Paralysis check, Poison Check, Stone Check
Silver         : Angel Hair, Silver Barrette, Silver Pendant
Gold           : Golden Bracelet, Golden Earring, Sturm Ring
Sapphire       : Feet Symbol, Gale Earring
Ruby           : Blood Earring, Ruby Pierce, Shield Pierce
Crystal        : Holy Ring, Reflection Ring, Resist Ring, Surrender Pendant
Green Beryl    : Emerald Ring, Fairy Ring, Green Bracelet, Talisman
Diamond        : Attack Earring, First Earring, Flash Earring, Reverse Doll
Star Ruby      : Eclipse Ring, Protect Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration, Zephyr Earring
Moonite        : Insanity Ring, Luna Tablet, Moon Earring, Moon Light
Sage's Stone   : Mental Ring, Peep Half, Peep Non, Wise Ring
Wrecked Gem    : Red Lotus Gem

      + Opera Vectra
Iron           : Black Earring, Hard Earring, Paralysis check, Poison Check
Silver         : Angel Hair, Silver Barrette, Silver Pendant, Silver Pierce
Gold           : Gold Ring, Necklace, Sturm Ring
Sapphire       : Blue Talisman, Feet Symbol
Ruby           : Blood Earring, Recoil Bracelet
Crystal        : Glass Slippers, Prism Ring, Reflection Ring, Surrender Pendant
Green Beryl    : Crown, Fairy Ring, Lot Bracelet, Might Chain
Diamond        : Atack earring, Flash Earring, Promised Earring, Shiny Earring
Star Ruby      : Eclipse Earring, Protect Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration Ring
Moonite        : Insanity Ring, Luna Tablet, Lunatic Earring, Moon Light
Sage's Stone   : Peep Half, Peep Non, Mind Ring, Wise Ring
Wrecked Gem    : Red Lotus Gem

      + Noel Chandler
Iron           : Black Earring, Heavy Ring, Stone Check, Weird Doll
Silver         : Silver Charm, Silver Idol, Silver Pendant, Silver Pierce
Gold           : Golden Bracelet, Gold Idol, Gold Ring, Necklace, Sturm Ring
Sapphire       : Anklet, Aquaring, Blue Talisman, Purple Mist, Water Ring
Ruby           : Blood Earring, Flare Ring, Shield Pierce
Crystal        : Holy Ring, Reflection Ring, Resist Ring
Green Beryl    : Emerald Pierce, Emerald Ring, Green Bracelet, Talisman
Diamond        : Pretty Idol, Promised Ring, Shiny Earring, Thunder Ring
Star Ruby      : Protect Ring, Ruby Pendant, Star Earring, Star Necklace
Rainbow Diamond: Healing Ring, Magic Cross, Magic Mist
Moonite        : Luna Talisman, Lunatic Earring, Moon Light
Sage's Stone   : Inifinity Ring, Mind Ring, Misty Symbol
Wrecked Gem    : Red Lotus Gem

      + Ashton Anchors
Iron           : Hard Earring, Hard Ring, Heavy Ring
Silver         : Angel Hair, Silver Cross, Silver Idol, Silver Ring
Gold           : Gold Crown, Gold Idol, Golden Earring, Sturm Ring
Sapphire       : Feet Symbol, Gale Earring
Ruby           : Blood Earring, Ruby Pierce, Shield Pierce
Crystal        : Holy Ring, reflection, Resist, Surrender Pendant
Green Beryl    : Crown, Emerald Ring, Fairy Ring, Talisman
Diamond        : Flash Earring, Pretty Idol, Promised Ring, Shiny Earring
Star Ruby      : Eclipse Ring, Protect Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, Regeneration Ring, Zephyr Earring
Moonite        : Luna Tablet, Moon earring, Moon Light
Sage's Stone   : Peep Half, Peep Non, Mind Ring
Wrecked Gem    : Red Lotus Gem

      + Chisato Madison
Iron           : Hard Earring, Hard Ring, Heavy Ring, Poison Check
Silver         : Angel Hair, Silver Barrette, Silver Cross, Silver Pendant
Gold           : Golden Bracelet, Golden Cross, Golden Earring
Sapphire       : Gale Earring, Purple Mist
Ruby           : Berserk Ring, Recoil Bracelet, Ruby Pierce
Crystal        : Glass Slippers, Princess Ring, Prism Ring
Green Beryl    : Fairy Ring, Green Bracelet, Lot Bracelet, Might Chain
Diamond        : Attack Earring, First Earring, Flash Earring, Reverse Doll
Star Ruby      : Eclipse Ring, Ruby Pendant, Shield Ring
Rainbow Diamond: Atlas Ring, Dream Bracelet, regeneration, Zephyr Earring
Moonite        : Insanity Ring, Luna Tablet, Lunatic Earring, Moon Light
Sage's Stone   : Peep Half, Peep Non, Mental Ring, Wise Ring
Wrecked Gem    : Red Lotus Gem

      + Precis F. Neumann
Iron           : Black Earring, Hard Earring, Hard Ring, Heavy Ring
Silver         : Angel hair, Silver Cross, Silver Idol, Silver Pierce
Gold           : Golden Bracelet, Golden Cross, Golden Earring
Sapphire       : Anklet, Aquaring, Blue Talisman, Feet Symbol
Ruby           : Berserk Ring, Flare Ring, Recoil Bracelet
Crystal        : Princess Ring, Prism Ring, Resist ring
Green Beryl    : Fairy Ring, Green Bracelet, Lot Bracelet, Might Chain
Diamond        : Attack Earring, First Earring, Flash Earring, Promised Ring
Star Ruby      : Eclipse Ring, Shield Ring, Stardust Ring
Rainbow Diamond: Dream Bracelet, Healing Ring, Magic Cross, Zephyr Ring
Moonite        : Luna Tablet, Lunatic Ring, Moon Earring
Sage's Stone   : Infinity Ring, Misty Symbol, Wise Ring
Wrecked Gem    : Red Lotus Gem

      + Leon D. S. Geeste
Iron           : Black Earring, Poison Check, Stone Check
Silver         : Silver Barrette, Silver Charm, Silver Pierce, Silver Ring
Gold           : Golden Bracelet, Golden Earring, Sturm Ring
Sapphire       : Anklet, Aquaring, Feet Symbol, Water Ring
Ruby           : Blood Earring, Fire Ring, Flare Ring, Shield Pierce
Crystal        : Holy Ring, Reflection Ring, Resist Ring, Surrender Pendant
Green Beryl    : Emerald Ring, Fairy Ring, Green Bracelet, Talisman
Diamond        : Attack Earring, Flash Earring, Promised Ring, Shiny Earring
Star Ruby      : Protect Ring, Star Earring, Star Necklace, Stardust Ring
Rainbow Diamond: Healing Ring, Magic Cross, Magic Mist
Moonite        : Luna Talisman, Moon Earring, Moon Light
Sage's Stone   : Peep Non, Mental Ring, Misty Ring
Wrecked Gem    : Red Lotus Gem


(-)Failure: Gaudy Earring, Weighty Ring, Useless Decoration


--- < AUTHORING > --- .........................................................
A specialty  command that  maintains a  guidebook that gives you the details of
your skills as they increase.

 Item Requirement/s: Fountain Pen
 Tool Requirement/s: None
Skill Requirement/s: Writing
     Support Item/s: Text Software

(+)Success:
      Animal Training    : Forest Friends
      Biology            : Nature's Life Force
      Copying            : Before Tea's Ready
      Counterattack      : On Revenge
      Craft              : Gold/Silversmith
      Fairylogy          : Mystical Beings
      Good Eye           : Choose Ingredients
      Herbal Medicine    : All About Herbs
      Kitchen Knife      : Cook from the Heart
      Mech Knowledge     : Engineering
      Mental Science     : Heart Barriers
      Mental Training    : On Training
      Metal Casting      : No Need for Words
      Mineralogy         : The Land's Secret
      Musical Notation   : Musical Theory
      Recipe             : Today's Dish
      Scientific Ability : The Hermes Theory
      Tool Knowledge     : Pocket Encyclopedia

(-)Failure: Crumpled Paper.


--- < PRACTICE > --- ..........................................................
A specialty  command that  increases your  experience points  by going  through
combat with lowered abilities.

 Item Requirement/s: None
 Tool Requirement/s: None
Skill Requirement/s: Effort, Patience, Perseverance
     Support Item/s: None

(+)Success: Reduces exp needed to lvl.up.


--- < SCOUT > --- .............................................................
A specialty command that allows the user to increase or decrease the probabili-
ty of enemies appearing to a certain degree.

 Item Requirement/s: None
 Tool Requirement/s: None
Skill Requirement/s: Danger Sense
     Support Item/s: None

(+)Success: Increase or decrease of the probability of having a random battle.


--- < COMPOUNDING > --- .......................................................
A specialty command that makes medicines by mixing two types of herbs.

 Item Requirement/s: Herbs
 Tool Requirement/s: None
Skill Requirement/s: Biology, Herbal Medicine, Mental Science.
     Support Item/s: Antiseptic Gloves

(+)Success:          Aceras    Artemis  Lavender  Mandrake  Rose Hips Wolfsbane
                                 Leaf
       Aceras           A         B         C         D         E         F
       Artemis Leaf     B         G         H         I         J         K
       Lavender         C         H         L         M         N         O
       Mandrake         D         I         M         P         Q         R
       Rose Hips        E         J         N         Q         S         T
       Wolfsbane        F         K         O         R         T         U

       A : Fairy Mist, Resurrection Bottle, Skanda Ointment, Smelling Salts
       B : Flash Pot, Herbal Oil, Spring Water, Wonder Drug
       C : Energy Tonic, Fresh Syrup, Holy Mist, Resurrection Bottle
       D : Energy Tonic, Herbal Oil, Hot Syrup, Risky Liquid
       E : Kamikaze Tonic, Mental Pot, Skanda Ointment, Succubus Cologne
       F : Bubble Lotion, Lilith Tonic, Pixie Cologne, Shock Oil
       G : Care Tablet, Fairy Glass, Spring Water
       H : Medical Rinse, Resurrection Mist, Smelling Salts, Wonder Drug
       I : Danger Pot, Sour Syrup, Spring Water, Sweet Syrup
       J : Cure Poison, Cure Paralysis, Marionette Pill, Skanda Compress
       K : Fruit Syrup, Hot Syrup, Sour Syrup, Violence Pill
       L : Herbal Oil, Medical Rinse, Mixed Syrup, Resurrection Bottle
       M : Maple Syrup, Merlin Drink, Nightmare Pot, Smoke Oil
       N : Fresh Syrup, Fruit Syrup, Holy Mist, Sweet Syrup
       O : Bitter Lotion, Melting Lotion, Paralysis Oil, Stink Gel
       P : Crush Pill, Natural High, Risky Liquid, Violence Pill
       Q : Attack Vial, Kamikaze Tonic, Smoke Mist, Flash Pot,
       R : Bubble Lotion, Fairy's Cologne, Lilith Tonic, Melting Lotion
       S : Cure Paralysis, Cure Poison, Maple Syrup, Mixed Syrup
       T : Danger Pot, Nightmare Pot, Paralysis Mist, Succubus Cologne
       U : Bitter Lotion, Madness Mist, Melting Lotion, Stink Gel

(-)Failure: Do nothing and you lose the herbs.



--- < COOKING > --- ...........................................................
A specialty command that makes drinks and food with cooking ingredients.

 Item Requirement/s: Basic or Rare Ingredients
 Tool Requirement/s: None
Skill Requirement/s: Good Eye, Kitchen Knife, Recipe
     Support Item/s: All-Purpose Knives

(+)Success:
      Seafood:
            Big Tuna, Broth, Salmon Omelet, Seaweed Miso Soup, Shark Fin Soup,
            Shrimp Au Gratin, Shrimp Pilaf, Shu-Mai, Sole and Fruit Sauce,
            Toro Tuna

      Fruit:
            Aged Berry Juice, Apple Cider, Apple Crepes, Banana Crepes,
            Berry Juice, Orange Au Gratin, Orange Sherbet, Orangeade,
            Peach Ice Cream, Pickled Plum, Strawberry Mousse

      Grain:
            Daikon Miso Soup, Fried Rice, Gruel, Hassaku Tea, Ishidaya Tea,
            Pancakes, Rice Cakes, Rice Croquettes, Rice Omelet, Root Beer,
            Shrimp Doria, Soy Milk, Sweet Dumpling, Usunigori Tea, Yaegaki Tea,
            Yukiyucho Tea

      Meat:
            Baby Rabbit Risotto, Beef Croquettes, Chicken Doria,
            Chicken Skewers, Ground Lamb Steak, Hamburger, Jambalaya,
            Meat Dumpling, Potstickers, Steak

      Vegetables: 
            Cabbage Roll, Carrot Ice Cream, Carrot Juice, Corn Potage,
            Green Potage, Quick Pickles, Rice-Bran Pickles, Spring Rolls,
            Squash Croquettes, Squash Spring Rolls, Vegetable Juice

      Egg/Dairy Products:  
            Bacon and Eggs, Chocolate Crepes, Custard Pudding, Egg Sandwich,
            Fried Eggs, Fruit Smoothie, Macaroni Au Gratin, Shortcake,
            Vanilla Ice Cream, Yogurt

(-)Failure:
      Seafood: Rotten Sashimi
      Fruit: Bitter Juice
      Grain: Smelly Rice Cakes
      Meat: Bad Tasting Stew
      Vegetables: Wilted Salad
      Egg/Dairy Products: Spicy Cake



--- < FAMILIAR > --- ..........................................................
A specialty command  that sends animals  to shop for you when you are in a dun-
geon or other such place.

 Item Requirement/s: Pet Food
 Tool Requirement/s: None
Skill Requirement/s: Whistling, Animal Training
     Support Item/s: None

(+)Success:
   Lvl 1 - Pigeon: Aquaberry, Blackberry, Blueberry, Spectacles
   Lvl 3 - Crow:   Flare Bomb, Lavender, Rose Hips, Wolfsbane
   Lvl 5 - Crane:  Cure Paralyze, Cure Stone, Mandrake, Mind Bomb, Resurrection
                      Bottle
   Lvl 7 - Hawk:   Egg/Dairy Products, Fruit, Grain, Meat, Seafood, Vegetables
   Lvl 9 - Eagle:  Aquaberry, Aceras, Blackberry, Blueberry, Magic Canvas,
                      Resurrection Bottle, Spectacles, Spring Water

(-)Failure: Birds will ignore you and you lose Pet Food.


--- < ALCHEMY > --- ...........................................................
A specialty command that transmutes iron into valuable materials such as metals
and jewels.

 Item Requirement/s: Iron
 Tool Requirement/s: None
Skill Requirement/s: Fairyology, Mineralogy, Scientific Ability
     Support Item/s: Lezard Flask, Erlenmeyer Flask

(+)Success:
     Level 1: Gold, Silver
     Level 2: Ruby, Sapphire
     Level 3: Crystal, Green Beryl
     Level 4: Diamond
     Level 5: Star Ruby
     Level 6: Damascus, Rune Metal*
     Level 7: Orichalcum, Rainbow Diamond*
     Level 8: Meteorite*, Moonite*, Mithril*, Sage's Stone*

(-)Failure: Rock

     *Note: In order to make these, you must have a support item.


--- < SURVIVAL > --- ..........................................................
A specialty command  that finds useful items  when in the field.  Consumes 4 MP
when used.

 Item Requirement/s: None
 Tool Requirement/s: None
Skill Requirement/s: Herbal Medicine, Patience
     Support Item/s: Survival Kit

(+)Success: Items acquired
(-)Failure: No items acquired


--- < PICKPOCKETING > --- .....................................................
A specialty command used in conjunction with special gloves to steal items from
people using the [Square] button.

 Item Requirement/s: None
 Tool Requirement/s: Bandit's Glove, Magician's Hand
Skill Requirement/s: Courage, Poker Face
     Support Item/s: None

(+)Success: Acquire item from person
(-)Failure: No item acquired


--- < REPRODUCTION > --- ......................................................
A specialty command that makes an item identical to another.

 Item Requirement/s: Magical Film
 Tool Requirement/s: Magical Camera, Ririca
Skill Requirement/s: Copying
     Support Item/s: None

(+)Success: Exact replica of the item
(-)Failure: Blurry Photo


--- < MACHINERY > --- .........................................................
A specialty command that makes machines that help with your adventure.

 Item Requirement/s: Material Kit
 Tool Requirement/s: None
Skill Requirement/s: Mech Knowledge, Mech Operation
     Support Item/s: None

(+)Success:
          Survival Kit, Ririca, Sankaku Flask, Nuclear Bomb, Peep-
peep bomb, Protection Bomb, Music Box, Magician Hand, Text Software, 
Graphic Software, Tetrabomb, Assault Bomb, Half-Dead Bomb, Killer 
Poison, Mind Bomb.
 By Precis: Launcher, Plasma Barrier, Ultra Punch, One-Two Punch, Iron 
            Punch, Straight Punch
 By Opera : White System, Black System, Green System, Booster Box, X Box, 
            Black Box, Magic Box



                                                         -=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------- Super Specialty Skills
                                                         -=-=-=-=-=-=-=-=-=-=-=
Super Specialty Skills are more technical to achieve two or more members of the
party must have  learned the Item Creation or Specialty  required by each Super
Specialty Skills  to acquire it.  The levels of  Item Creation and/or Specialty
also attribute to the acquisition of the Super Specialty Skills. To be sure and
keep high efficiency of the effects  of the Super Specialty Skills, have two or
more of your team master the required Item Creattion and/or Specialty.

Note: IC - Item Creation Commands
      Sp - Specialty Commands


--- < MASTER CHEF > --- .......................................................
A super specialty  command that makes elegant dishes and drinks with everyone's
powers.

 Item Requirement/s: Basic and/or Rare Ingredients
 Tool Requirement/s: None
IC/Sp Requirement/s: Compounding, Cooking
      Support Items: All-Purpose Knife

(+)Success:
               Seafood     Fruit      Grain       Meat    Vegetables  Egg/Dairy
   Seafood        A          B          C          D          E          F
   Fruit          B          G          H          I          J          K
   Grain          C          H          L          M          N          O
   Meat           D          I          M          P          Q          R
   Vegetables     E          J          N          Q          S          T
   Egg/Dairy      F          K          O          R          T          U

     A: Sashimi                H: Strawberry Mochi        O: French Toast
     B: Sole & Wine Sauce      I: Muscat Grape Jelly      P: Sirloin Steak
     C: Shark Potstickers      J: Konyaku Jelly           Q: Peking Duck
     D: Bird's Nest Soup       K: Coconut Milk            R: Creamed Stew
     E: Mushroom Soup          L: Sweet Rice Cakes        S: Fried Vegetables
     F: Steamed Aspic          M: Meat Fried Rice         T: Yogurt Salad
     G: Pear Compote           N: Sake Lees Pickles       U: Plain Omelet

(-)Failure : Bad Tasting Stew, Bitter Juice, Rotten Sashimi, Smelly Rice Cakes,
             Spicy Cake, Wilted Salad


--- < ORCHESTRA > --- .........................................................
A super specialty command that makes  beautiful melodies and  plays them accor-
ding to the time designated by a conductor.

 Item Requirement/s: Conductor's Baton
 Tool Requirement/s: Musical Instruments, Musical Compositions
IC/Sp Requirement/s: Art, Musical Talent
     Support Item/s: None

(+)Success: an Orchestra
(-)Failure: 


--- < COMPREHENSION > --- .....................................................
A super  specialty command in which  everybody  tries  to combine  their powers
during combat for increased skill points.

 Item Requirement/s: None
 Tool Requirement/s: None
IC/Sp Requirement/s: Practice, Survival
      Support Items: None

(+)Success: Increases skill points gained after level-up
(-)Failure: None


--- < COME ON BUNNY > --- .....................................................
A super specialty command that has everyone  sincerely call  the name of a cute
rabbit to have it come to you.

 Item Requirement/s: None
 Tool Requirement/s: None
IC/Sp Requirement/s: Familiar, Scout
      Support Items: None

(+)Success: A bunny appears
(-)Failure: Do nothing


--- < PUBLISHING > --- ........................................................
A super specialty  command that uses everyone's  abilities to write a book that
is good enough to print.

 Item Requirement/s: Fountain Pen
 Tool Requirement/s: None
IC/Sp Requirement/s: Compounding, Cooking
      Support Items: Text Software

(+)Success:
      Claude  - Planet of the Winds
      Rena    - I Can Only See You
      Ernest  - 
      Celine  - The World is Mine
      Dias    - 
      Bowman  - 
      Opera   - 
      Noel    - Living with Animals
      Ashton  - Mr. 'No'
      Chisato - But One truth!
      Precis  - Buy it, OK?
      Leon    - Advanced Heraldry

(-)Failure: Crumpled Paper


--- < IDENTIFY ALL! > --- .....................................................
A super specialty command  that uses  everyone's powers  to identify and appre-
ciate the value of items correctly.

 Item Requirement/s: Spectacles
IC/Sp Requirement/s: Identify, Metalwork
      Support Items: None

(+)Success:
      Give Discount: At the next shop you will settle at a Discount, so it's to
                     your advantage to buy something.
      Raise Price: At the next shop you will settle at a Price Increase so it's
                   to your advantage to sell something.

(-)Failure: None



--- < BLACKSMITH > --- ........................................................
A super specialty command that uses everyone's powers to make magnificent armor
from ore.

 Item Requirement/s: Mineral or Ore
 Tool Requirement/s: None
IC/Sp Requirement/s: Alchemy, Customize
      Support Items: Magical Rasp

(+)Success: 

  Without Magical Rasp:
    Iron      : Banded Helm, Knight Shield, Plate Helm, Plate Greave, Ring Mail
    Orichalcum: Barrier Armor, Barrier Shield, Hermit's Helm, Neo Greaves,
                   Rare Gauntlets
    Damascus  : Bloody Armor, Bloody Helm, Chaos Mail, Core Plate
    Moonite   : Jeanne's Armor, Jeanne's Helm, Jeanne's Shield, Witch Boots
    Mithril   : Mithril Coat, Mithril Dress, Mithril Mesh, Mithril Shield
    Meteorite : Star Cloak, Star Greaves, Star Guard, Star Necklace 
    Rune Metal: Rune Buckler, Rune Shoes, Wizard Helmet, Wizard Mail

  With the Magical Rasp:
    Iron      : All-Purpose Knife, Plate Mail
    Orichalcum: Odin Helm, Reflection Armor 
    Damascus  : Algol, Duel Helm, Duel Suit
    Moonite   : Ishtar's Robe, Isis Tiara, The Armband of Kali
    Mithril   : Pallas Athena
    Meteorite : Sylvan Boots, Sylvan Helm, Sylvan Mail
    Rune Metal: Flying Hawk Robes, Mirage Robe

(-)Failure: Perforated Armor.


--- < REVERSE SIDE > --- ......................................................
A super specialty command that uses everyone's powers  to make dangerous items.
Is it ambition that fuels crime?

 Item Requirement/s: Vellum Paper
 Tool Requirement/s: None
IC/Sp Requirement/s: Pickpocketing, Reproduction
      Support Items: None

(+)Success: Contract, Fill-up, Forged Bills, Forged Checks, Forged Medals, Lien,
            Life Insurance, Second Ledger, Stock Certificates

(-)Failure: Bounced Check


_______________________________________________________________________________
*******************************************************************************
IX.                             - WALKTROUGHS -
*******************************************************************************

The walktroughs are  mainly divided by the two books,  Book 1: Claude's Destiny
and Book 2: Rena's Adventure.  And these books are  divided by diffent chapters
that designate major events that are unfolding at that part of the walkthrough.
The walkthroughs  are also  composed of  maps and item  checklists to  help you
finish the places efficiently and give you the ability to chhose where you want
to go to with a bird's eye view of the place.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>  Book 1 .........  <<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>  CLAUDE's DESTINY  <<<<<<<<<<<<<<

In the main menu you have three choices; <New Game>, <Continue> and <Voice Col-
lection> select <New Game>. The Sound Select Menu is then shown allowing you to
choose the  quality  of the  sound  output,  given  <Surround>,  <Stereo>,  and
<Monaural>.

      < Surround >
      You can experience surround sound if you have four or five speakers and a
      surround sound processor.  Don't select this setting if you only have one
      speaker.

      < Stereo >
      This setting is for those who have two speakers. If you have two speakers
      surround setting is recommended. Although you have only one speaker, con-
      necting with both red and white stereo cables, you can select this.

      < Monaural >
      This setting is for those who have only one speaker. If you have only one
      speaker, select this setting.

You will  then be prompted  to select  to either  turn on or  off the vibration
function of the controller.

      < Vibration On >
      This setting  turns on the vibration function.  When on is selected,  the
      unit will vibrate during certain game events.

      < Vibration off >
      This setting will turn off the vibration  function of the controller with
      the vibration function.

Then you will be  prompted to select  which  story will you  take,  Claude's or
Rena's.  When you highlight their figures, a picture of them will be  displayed
and a short description can be read on  the lower part of the screen.  Here are
their descriptions:

      < Claude Kenni >
      Son of Earth Federation Army hero Ronixis J. Kenni. Claude has his doubts
      but still attends the Federation Academy. A typical 19 year old his major
      for now is basic combat arts.

      < Rena Lanford >
      Creative, a dreamer Rena is a happy-go-lucky 17 year old girl. She excels
      at the physical arts and has a mysterious healing power. She lives in Ar-
      lia, in the southern regions of planet Expel.

      This walkthrough  mainly tackles "Claude's Destiny" so select him as your
      character.

After selecting  the character, you will  be given  the choice of renaming your
selected character. Although their surnames cannot be  changed because the sur-
names are part of the story.  You will then see the  screen for battle mode se-
lection.  Here is a brief description of the different modes of battle:

      < Standard >
      Targeting: Manual
      Camera Mode: Standard
      Free Movement: Square + directional buttons
      Standard combat mode. Recommended for players new to RPGs or players with
      little action game experience.

      < Semi-active >
      Targeting: Semi-auto
      Camera Mode: Leader-based
      Free Movement: [square] + directional buttons
      Combat mode for free action.  Recommended for  players who take more free
      movement initiative.

      < Full-active >
      Targeting: Auto
      Camera Mode: Leader-based
      Free Movement: directional buttons
      Mode for full  use of  movement.  No targeting control.  Check screen for
      [square] button functions.


                    --------------------------------------
=================== <+>- Chapter 1: Warrior of Legend -<+> ====================
                    --------------------------------------

"Only the vast reaches  of outer space can hold the merry dreams of  10 billion
people and still show them its infinite possibilities.  Countless dreams expand
through the vastness of space, but of course, some of them are nightmares. Soon
after their first contact with the Gamma Sector,  the intelligent life forms in
the planet  Rezonia began a great confrontation with the earth federation.  The
flames of war erupted in a violent maelstrom. In the space year 342, aboard the
battleship Calnus, he lead the forces to victory in the battle against Rezonia,
and received the medal of valor.  In the space year 345,  he solved the mystery
of the virus outbreak on  the undeveloped frontier planet Roak.  He then foiled
the  trecherous  plot hatched  in the  aftermath by  the Rezonians  led by  Jie
Revorse,  leader of the planet Fargett.  In recognition  of his meritorius ser-
vice,  he was  promoted to  admiral at an  unprecidented  age of 38.  He was my
father,  and no one respected him more than me.  I also held a fine position as
an officer  in the  Earth Federation.  Yet,  I am my own person,  I will not be
merely the son of Ronixis J. Kenni, hero of the Earth Federation. And now, I am
here..."


-------------------
1. Planet Milocinia
-------------------

After the introduction of  the present status of  our lead character has ended,
you will be with an away team with you is your father Ronixis. He will give you
the phase gun as a means of protecting  yourself and the other  scientists with
you. After a brief discussion, you will walk near the fallen object.

On the left side  of the screen you  will see  a small,  black,  podium-looking
object, examine it.  A science officer  will continue  with the examination and
open the doors for you. Once you are inside,  you will see that your father and
a science officer  is investigating an  alien device at a distance. You walk up
to the alien technology and a bright ball of light will suck Claude and he will
disappear leaving an energized crater on his last position.


----------------
2. Shingo Forest
----------------

You wake up in a  forest, unknown  where  its exact location  is.  You try  the
communicator but nobody answers, so you try to find out if there is an advanced
civilization in this area.  Walk south until you  see a girl  walking due west,
followed by a brown gorilla-looking  beast.  The beast will  attack her, so you
come to the rescue.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< GARK >>>
            HP: 2000
            Weakness: None
            Resistance: None

            Your normal attack is  too weak to deal damage, just use your phase
            gun three (3) times and he'll be toast!
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After your heroic rescue, the girl will run away, so follow her.  When you have
caught up with her, she will introduce herself as Rena, and thanks you for your
help.

Just follow the trail  to go to the nearest town, Arlia.  There is a save point
near the entrance to town. Although you can't use it right now.


----------------
3. Arlia Village
----------------

Item checklist:
      _____ 200 Fol
      _____ Blueberry
      _____ Blackberry
      _____ Leather armor
      _____ Resurrection bottle
      _____ Rose Hips
      _____ Strawberry Jam

She will go on ahead,  and go home.  Now go around the village and take all the
treasure chests that you can find. They are very easy to spot (they are colored
red with yellow stripes). Two boxes are on the second floor of a couple's house
at the west part of town, north of the bridge. Three more are outside the store
very  easy to see, it is on the  east part of town.  Another one  is in a house
where two children are talking it's time to go to Rena's house. Rena's house is
located in  the east part of town opposite the mayor's house south of the three
treasure boxes that you found, and northwest of the river. Go in her house.

She will introduce you to her mother, Westa.  After  having a chat with  Westa,
Rena will volunteer herself to give you a tour  around Arlia.  Go in all of the
houses,  store, the church and the mayor's house to get a brief  info about the
place. Go back to Rena's house after some conversation and a very luscious meal
you will be upstairs in a room, walk a while and wait.  You can't search Rena's
room for now, even if inside her room is the last treasure chest in Arlia.  You
can get it later. After a few moments you will have a very long talk with Westa
Mayor Regis and Rena. You will talk about the "Warrior of Legend."

Rena thinks that you are the warrior of the legend, for you wear odd clothing a
traveler with no  definite  place to go to, and you bring  a sword of light (or
almost close in resemblance to it). Rena will leave, but let her be.  The mayor
will offer you to stay at his place until you are ready to go.

The following morning,  Regis will give you a Long Sword  and comment  that you
must not use your "sword of light" for it will attract attention. Then he tells
you to go to Salva a town not far from Arlia, to get information on how you can
go back home.  You can sleep  whenever you want in his house if you need to get
your HP up again just talk to the maid in the second floor of Regis' house. Now
go to Rena's room and you can take the chest that you can find there. Now go to
Shingo Forest, south of town.


----------------
4. Shingo Forest
----------------

Find Rena in the forest.  She will be standing  at the  end of the forest,  the
place where you woke up and Rena will have a short conversation with you. After
a while  she will ask you to leave her by herself.  So its time to go to Salva.
But before heading  back to town,  you will  see a man  dressed in  a red-black
outfit,  he does not talk,  but note his appearance.  Salva is located north of
Arlia, and its the only place that you can go besides Arlia when you are in the
world map.


----------------
5. Town of Salva
----------------

Item checklist:
      _____ Heavy Ring
      _____ Portrait B

Now this town is quite larger compared to Arlia and more shops can be seen here
now buy new and better equipment for Claude,  and a few herbs for medication if
you still have Fol. Walk around town and talk to everyone here to get some info
about the mine and about Alen. There is a treasure chest inside the weapon/item
shop, its between  the weapons dealer and the items dealer,  you can't miss it.
Don't forget to go to Alen's house his house is located on the northern part of
town, on the northeast.  Go around the place and you will find out that Alen is
not home.  There is a chest on the north-west  room on the  second floor.  When
you leave Alen's mansion, Claude will comment about the undeveloped planet he's
in, and gaining information is useless so he decides to go back to Arlia. After
getting the chests and getting information from the people, better head back to
Arlia.


----------------
6. Arlia Village
----------------

When you arrive you will find out that Rena has been kidnapped by Alen its time
to rescue the damsel again. But before going back to Salva raise Claude's level
to the time  that you  will hear  him say after battle  "they're too weak."  To
easily defeat  the enemies here, use your phase gun,  because this  is the last
time  that you  will have the capability  to use the phase gun. Its MP usage is
zero (0) so there is no  problem of  losing MP.  After you have attained a very
acceptable level, go back to Salva.


----------------
7. Town of Salva
----------------

Head back to Alen's house and enter the east room on the ground floor.  Inside,
you will find Rena's  hairpin lying on the floor.  The statue  in the corner of
the room will shine,  so you investigate.  Upon examining  the statue  the book
case on your left will move to the right and show a  stairway leading below. Go
in and investigate.


--------------
8. Salva Drift
--------------

Item checklist:
      _____ Blackberry (2)
      _____ Blueberry
      _____ Gold (2)
      _____ Iron
      _____ Rose Hips 
      _____ Silver
      _____ Spectacles

Once inside you will see a save point and a man in your right, he looks like he
has been attacked, but never mind about him, you are here to save the damsel in
distress just continue going north until you enter a door with an "Imp" written
above it.

Continue going north until you reach two treasure chests get them. Then go west
through the next screen.  You will then reach a junction,  continue going west,
the path to the south leads to the real entrance of the  Salva Drift guarded by
soldiers.  When you continue going west, you reach a dead end with two treasure
chests.  After getting the chests, return to the junction where you first found
the first two chests then go north through the next screen. On this part of the
mine you will pass another chest get the chest and follow the trail to the next
screen. On this screen, you will come to an intersection, there are three paths
going west two east and one going north. The two paths going east will take you
where you came from, so lets go to the three paths to the west.  The north-west
west paths  lead to a dead end with treasure chests,  while the south-west path
leads to another part of the Salva Drift after getting the three treasure boxes
on the north-west and west paths then enter the south-west path. On this screen
you can find another chest on a room south of your position. You can't continue
going west, because west of your position is a Dragon's Nest.  Better head back
and go north where there is a save point.
                                                       ____________
                                              ________|            |
                                     ____    |S ___D__          B  |
                                    |    |___| |_____ |____________|
                                    | C   ___   _D_  |_
                                    |____|   | |   |  C|
                                     ____    | |   |  _|
                                    |  C |___| |   | |
                                    | C   ___  |   | |
                                    |____|  _| |_  | |
                            __Sgn__________|  _  |_| |
                            ______    __D____/ \_D_  |
                                  | C|             | |
                                  |__|             |D|
                                                   | |__
                                                   |  CC|
                                  ____             |  __|
                                 | C  |____________| |
                                 | C   ___   ___D__  |
    Legend:                      |____|   | |      | |
      B - Boss (Alen-Tax)                 | |      |D|
      C - Treasure Chest                __| |__    | |
      D - Door / Next Screen           |  GGG  |   |S|
      G - Guard                        |       |   | |
      S - Save Point                   |__   __|   | |
    Sgn - Sign (Dragon Nest Ahead)        | |      | |
                                       Entrance    |D|
                                                   | |
                                               Alen's House
                                                                (C) Vanrei 2002

When you reach the save point, save and heal Claude  if he has substantial loss
of HP. Now enter the door near the save point. You will now be on a church-like
room  with a sacrifice  table in the  far end of the room.  Rena is tied on the
table, overlooking her is Alen, or supposed to be Alen. Claude unties Rena from
the cords  that bound her to the table. And you will see that Alen is possessed
by an evil demon. The demon will attack you which starts a boss fight.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< ALEN-TAX >>>
            HP: 400
            Weakness: Light
            Resistance: Dark

            Very easy boss, just hit him  with your normal attack and  he'll be
            finished. If you get difficulty defeating him,  then use your newly
            gained killer move.  Rena will be  your backup  healer if  you need
            some healing.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After defeating the boss, Alen will be back to normal  and he will  tell you to
continue your discussion in the mansion.


----------------
9. Town of Salva
----------------

Alen will ask about what has happened,  because all this  time he did  not know
what he  was doing.  Even though,  he did  not know what he had done,  he still
apologized for what has happened. You decide to return back to Arlia for Rena's
mom would be worried about her.


-----------------
10. Arlia Village
-----------------

Rena's mom, Westa and the Mayor, Regis are still standing on the gates of town,
waiting for your return. Upon your arrival, Westa will run to hug Rena.

Night falls and its dark outside,  Claude and Rena are in Regis' house.  Inside
they are talking about what  had happened to Alen,  and if the reason behind it
was the Sorcery Globe. Regis will also comment on the commotion that had spread
in Salva  about the warrior. He will then  ask Claude if  he could  investigate
about the Sorcery Globe. Claude will accept his request, because he thinks that
it might  be worth  investigating. Rena will then ask  Claude and Regis  if she
could join Claude in his journey. The mayor approves and then she heads back to
her house.

After Rena has left, Regis will have another conversation with you. It is about
Rena and why he had approved of Rena joining Claude in his quest. You will then
be lead to  the second floor,  and Regis will ask you to take care of Rena.  He
will then leave  and go down the stairs.  Before you have time to get to bed, a
noise was  heard from the balcony, go and investigate.  The balcony is south of
your present location.

Outside,  Rena will be standing downstairs and ask you  to come down and have a
talk with her go outside and you can find her on the bridge on the west part of
town. Approach her and you will have a brief discussion about herself.

The next day, Lucia, Regis and Westa will wave you goodbye.  But before you go,
Regis has given you a letter of introduction, which you will use when you go to
Cross Castle and talk to the King.  Go out of town via the north gate and then,
travel to Salva.  You need to pass through here to get to the Castle Cross.


-----------------
11. Town of Salva
-----------------

Item Checklist:
      _____ Ring of Happiness

Go to Alen's mansion and talk to him on the north-west room on the second floor
of the mansion. After a long conversation with him,  talk to him again,  and he
will give Rena the Ring of Happiness. Exit Salva via the north gate  now follow
the path,  until you  reach an  intersection with  a round symbol  drawn on the
ground you are standing on. In front of you is Cross Castle.


                    --------------------------------------
=================== <+>- Chapter 2: The Treasure Hunt -<+> ====================
                    --------------------------------------
----------------
1. Town of Cross
----------------

Its dark in this part of Cross because it is nighttime when you arrive in Cross
Castle.  Better rest in the inn (the north-west building).  Inside you will see
that the owner knows Rena and she lets the two of you rest for free.  The owner
is actually her Aunt Rachel,  and her Aunt  thinks that  Claude is  Rena's boy-
friend.  Before going  to sleep,  the name Dias Flac will be mentioned  for the
first time. After you wake up you will now be able to do a private action here.

This private action sequence enables you to have  Opera join your party, but if
you rather have Ashton as a member of your group, then skip this private action
sequence. When you do a private action here go north to the castle, you'll meet
a three eyed man, he is Ernest Raviede.

Item Checklist:
      _____ 500 Fol
      _____ Leather Helm
      _____ Woodshield

If you talk to the people around this town, you will receive  the rumors common
in this town. The rumors are:
      (1) The prince had ran away
      (2) The King is looking for adventurers
      (3) Entering the mountain palace to  the north can only be allowed if you
          have permission from the King.
      (4) In the mountains to the west on the continent of Cross, there lives a
          demon bird.

I recommend buying all the skills available  in the Skill Guild, buying a skill
will affect all party members,  present during purchase of the skill and future
members of the group.  Now after doing a little bit of shopping  for items that
you need, it is time to go inside Cross Castle. You need Rena with you when you
enter the Castle.


---------------
2. Cross Castle
---------------

In the reception table, talk the one on your left.  He will let you explore the
castle first, while waiting for  your turn to see the King.  Now its time to do
some exploration, let's start by going downstairs.  There is a door there being
guarded  by a soldier, inside  is what  looks like  the armory, it contains two
treasure chests. Get the chests and then head back up. On the first floor there
are two  stairs going up.  But the  two stairs will eventually lead to the same
place.  Go inside the prince's room, inside you'll find a treasure box. Talk to
everyone around the castle. After talking to everybody, you will be informed by
the soldiers  that it is time for your audience  with the King.  Go back to the
first  floor of the  castle and talk to the  two soldiers  guarding the  middle
staircase.  They will let you in. The King will ask what you want to know about
the sorcery stone.  Choose the options one by one so that you will have an idea
about the story of this game.

After having an audience with the king, you will be given 600 Fol and passport.
The King will advise you to ride on the ship going to El  on the town  of Clik.
Now leave the castle and go back to town.


----------------
3. Town of Cross
----------------

Once you reach the town square there will be a commotion going on at the center
of town. Two heraldic mages are fighting over a map. Claude will intervene, but
the two heraldic mages will still fight, showing off their heraldic spells. The
Heraldic  Wizard will lose,  and the Heraldic  Sorceress won.  The Sorceress is
actually Celine,  she is a treasure hunter.  She will  offer Claude and Rena to
accompany her  in finding the treasure drawn on the map in a cave in the conti-
nent of Cross.  You have no choice but  to join her in her treasure hunt.  

The Cross cavern is found East of the Town of Cross. It is very easy to spot it
looks like a mountain with an opening at the center.


------------
Cross Cavern
------------

Item Checklist:
      _____ ?ITEM                   _____ Green Beryl
      _____ ?MINERAL                _____ Heart Barriers
      _____ 600 Fol                 _____ Lavender (2)
      _____ 700 Fol                 _____ Magic Canvas
      _____ Ancient Writings        _____ Resurrect Mist
      _____ Artemis Leaf            _____ Stink Gel
      _____ Blackberry (2)          _____ Sweet Syrup (2)
      _____ Cure Poison (2)         _____ Tri-Ball
      _____ Feather Pen

Once inside, follow the path and go north entering a crack on the wall.  On the
next screen you will see  there is a junction,  this is the first junction,  go
west to the other room.  There you will  find a treasure chest,  get it then go
back to the first junction, and then go north.  Here there is another junction,
this is now the second junction, go west. Inside this room you'll find a circu-
lar path, continue going west.  Inside you'll find two treasure chests,  better
take them.  Go back east, then east again,  never mind the door to the north of
the circular path. When you come to the second junction again go north, here is
the third junction and  treasure chest. West leads to the circular path we have
already been through, so go north.  Here there is  a path going  west and going
east and two treasure chests. This is the fourth junction.  Go west,  then west
again until you find a treasure chest containing a lavender. Go north then west
to get two more chests. Then go east, south, east, east again, until you return
to the  fourth junction.  Now go east, the fifth junction  is found here,  east
leads to two more chests and the north path leads to the sixth junction. On the
sixth junction,  go east to get the chest,  then continue going south until you
get to a dead end and a chest.  Return to the sixth junction and go south, then
west to get three more chests, return to the sixth junction.  Head north,  then
north again.  You will  now be on a  room with a luminous boulder at the center
and a  save point on  your right. Refer to the map below if you have difficulty
following the guide.


                                                         ________
Legend:                                                 /        \
   A - Ancient Writing                                 /      B   \
   B - Boss Chest (Gargoyles)                         |   A    C   |
   C - Treasure Chest                           _____  \   C  C   /
   D - Door / Next Screen                      /     \  \__   ___/
   I - Luminous Boulder                    ___/   I   \____/ /
  SD - Special Door       ______________  / __         SD___/
  #s - Junctions         / ____________ \/ /  \     S /
                        / /            \  /    \_____/
                       / /             | |
                      | |        ______|6|_____
                      | |       |   _D_   _D__ \
          ______      | |       | C/   |D|    \ \
         /  C   \____ | |       /D/    | |     \ \
        |       D___ \| |       | |    | |     | |
         \ C    /   \   |       |D|    | |     | |
          \____/     \  |      /   \   | |     | |
                      \ |     |\  C |  | |     | |
                      | |     |C\__/_  | |     | |
                      | |     |C  C  \_| |     | |
                      |D|      \_________|     | |
                     /  |         _____        | |      _____
                    /   \________/ C C \_______|5|_____/  C  \
                   |  C  _____D___  4  ___D__________D_       |
                    \___/         \   /                \__C__/
                                   | |
                                   |D|
                            _______| |
                           /D______ 3|
                      ____/ /      | |
            _____    /  _   \      |D|
           /  C  \__/  / \   \_____| |
          |      D__   \_/  D___ 2 __|
           \__C__/  \_______/   | |
                   _____        |D|
                  /   C \_______| |
                 |      D___ 1 ___|
                  \_____/   | |
                            |D|
                            | |
                            | |
                         Entrance
                                                                (C) Vanrei 2002

Now, when you approach the center of the room, Claude, Rena and Celine will try
to figure out where to go. Claude will look at the map  and see that there is a
faded  writing on  the map. It says to  use a certain  spell to open  the door.
Celine tries to cast a spell, then there is a tremendous light.  Once the light
had subsided, the wall to the right is gone, in its place is a door. Save, heal
your wounds and then enter the door.

Inside, you will find a figure of a star, and five chests, the three chests are
ordinary treasures, while the other contains the ancient writings and the other
a boss chest.

Once you get the ancient writings Celine will not be able to read it, so Celine
recommends to return to her hometown and let the elder read the ancient writing
for them.

If you don't want to fight a boss then don't get the chest placed on top of the
star. Otherwise, prepare for battle.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< GARGOYLES >>>
            HP: 1500 each
            Weakness: Light
            Resistance: Dark

            Not very difficult boss, just let Celine attack with all her MP and
            Rena cast her healing magic when needed and  Claude attack with his
            killer moves or with ordinary attack.  Don't let Claude get between
            the two gargoyles it is recommended that you set your COMBAT MOTION
            MODE to [D-buttons] and set TARGETTING to Auto. The settings can be
            changed in the options menu.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After the battle, leave the cave, refer to the map if you don't know how to get
back to  the entrance. Before you get outside,  Celine will ask  to join you in
your adventure. Let her join you she  is one of the vital members of the group.
Now its time to go to the Town of Clik. The Town of Clik is  just down the road
from the Sisko River Bridge. It is north of the Town of Cross.

Its time to learn how to pickpocket, because there is an item that you can only
get it at this part of the  walkthrough and at a  single person,  which is only
available at the  start of the next chapter.  To learn how to  pickpocket go to
the Sidequests Section under PCK 101.

If you don't like to get the item then,  skip reading the Pickpocketing Lesson.
You can also pickpocket later on the other planet by using a support item.


            -------------------------------------------------------
=========== <+>- Chapter 3: The Case of the Children Kidnapper -<+> ===========
            -------------------------------------------------------
---------------
1. Town of Clik
---------------

Item Checklist:
      _____ Grain
      _____ Lyre
      _____ Seafood
      _____ Vegetables

The town of Clik  is quite large compared to Cross,  and the population is also
larger.  The larger the population,  the more people to steal from and the more
items you can acquire.

Before entering town save first and initiate the private action sequence. Go to
the fountain at the center of town. The rest of the party will be there onlook-
ing a girl,  named Filia, who is  predicting that a major disaster will destroy
the Town of Clik. The people just ignores her, and they leave. After the people
have left, steal from her the Mischief item. It will randomly place in your in-
ventory Fol or items while you are walking.

After stealing  the item return  to town as a  group for the next part requires
the whole group to be there.  Buy items, equipment and the all the skills avai-
lable if you still have Fol.  After shopping,  talk to the  captain of the ship
located at the docks. The docks is south of the fountain. The captain will tell
you to go around town first because they were still preparing  for the journey.
Well,  there is nothing more to do so lets start having a tour.  Return back to
the fountain at the town square.

Claude decides to sit on one  of the benches in the town square,  while waiting
for the boat to  finish loading. But before he even reaches one of the benches,
a blue  haired kid  runs pass  him and  consequently  tripped  him over.  After
checking  himself if  he was alright,  Claude finds out that he lost his wallet
and all the money that you have. The group decides to find the boy.

Now return to the docks and talk to the two kids playing at the east portion of
the docks. They will tell you that the kid's name is Ketil, and he usually goes
to the abandoned warehouse  north of  the antique shop  and east of the weapons
shop. Go there and once you get close to the boy, you will start a conversation
with him. After the wallet has been returned, Ketil will give you a tour of the
town.

Ketil will describe the places you go into.  First go to Ketil's house, located
south of the inn  west of the entrance.  Then to the Fountain Plaza,  where you
will feel a tremble, an earthquake perhaps. Then go to the Crepes Stand and Ice
Cream Stand, located at the center of the Fountain Plaza. After which go to the
Restaurant and the Clothes Store also near the Fountain Plaza.

After you tour,  talk to the two kids in the port again and they will let Ketil
join them.  Now go back  to the captain  of the ship and ask  him if  they were
ready.  The captain will advise you to do a last-minute check on your equipment
and items. Return to the Fountain Plaza.

Once you reach the plaza the ground will again tremble and Claude will think if
it was an earthquake. (But aren't they  in the  planet  Expel?  Then Earthquake
should be Expelquake) The ground  will  continue  to rumble and with tremendous
force the ground shakes up everything and destroys most of the buildings inclu-
ding the fountain in the plaza.

The expelquake will cease  and you find yourself on the hills of Clik, you will
see the captain there, talk to him. He will advise you to go to Lacour, ask for
permission  to cross  the continent of El  from the  King of Lacour.  To get to
Lacour, you need to ride a ship from Herlie. The captain will return your pass-
port  and  wish  you luck.  Go up  the flight of stairs,  but at  the midst  of
climbing,  a tsunami will wash away portions of the city, sinking the low lying
areas.  Continue going  up until you  see the people there. Talk to Ketil, then
exit the hills by going south.

Nothing more to do here, because the town is now submerged in water. Lets go to
Mars Village. Mars Village is located east of the Town of Cross and west of the
Town of Herlie.


---------------
2. Mars Village
---------------

Item Checklist:
      _____ Purple Mist
      _____ Silence Card
      _____ Silk Robe
      _____ Sour Syrup

After  entering the village go  to the tool shop  and buy all the equipment and
items that  you will need in your incoming journey, most especially Blueberries
and Blackberries. Because in your  upcoming adventure,  Rena will  not be there
to heal you if you are wounded. A treasure chest can be found on Celine's Room.
Her  house  is northwest  of the east entrance  of town and  north east  of the
grocery store  in the east part of town.  Once you got the chest go back to the
west part of town.  Enter the house northeast of the west entrance.  Inside you
will  meet Celine's Father,  Eglas, her Mother,  Labe,  their village Elder,  a
Master of Heraldry and last but not the least Dias Flac.

They were talking about how to handle the kidnapping incident that had occurred
recently.  All the children were missing  and they had bandits to blame it for.
The bandits  have a ransom demand of 500,000 Fol  and the Book of Secret Seals.
The Book of Secret Seals is one of the books not allowed to leave Mars Village.
It was planned  that Dias will  be hired to rescue the children  and defeat the
bandits if necessary. Celine and the Master of Heraldry do not conform with the
decision. Celine then suggested  that she and the rest of the group will do the
rescuing which slightly gives Dias the boot.  Rena had a conversation with Dias
and she said that she asked Dias to join them.  But Claude refuses  to let Dias
join, so Rena decides to join Dias with the rescue leaving Claude and Celine to
fend for themselves.

Enter the Elders house and go to the room at the back of Celine's parents there
are three chests there.  Talk to the elder and sleep until tomorrow if there is
nothing more that you need in town.

The next day,  the Elder, Celine's parents  and the Master of Heraldry sees the
two off to the forest. The elder will  give you mud boots that will prevent you
from sinking in the swamp. Equip the boots even though its defense  is very low
compared to the last equipment after the conversation you will be automatically
directed to the forest.


------------------
3. Heraldry Forest
------------------

Item Checklist:
      _____ ?HERB
      _____ Amber Robe
      _____ Dummy Doll
      _____ Flame Blade
      _____ Mandrake
      _____ Resurrection Bottle

This forest is quite easy to navigate, but very difficult to finish, especially
if you do not have a very high level stats if you had acquired the Marvel Sword
(Refer to the Tips and Tricks Section), then this forest would be a breeze. The
map for the forest is drawn below.
                                                              ___
                                              _______________/   \
                                             B___   __Swamp__  C  |
                                                 | |         \___/
                     ____________________________| |
                    |  ___________   ___S___Swamp__|
                    | |           | |
                   -----         -----
                    | |  ___      | |
              ______| |_/   \    /   \
             |  ________  C  |  |  C  |
             | |        \___/    \___/
            -----
   ___       | |
  /   \______| |
 |  C  _   ____|                Legend:
  \___/ | |   ___                  B - Boss Battle   
        | |  /   \                 C - Treasure Chest
        | | |  C  |                S - Save Point  
       ----- \   /             Swamp - Need Mud Boots here
        | |   | |
        | |___| |_______|____
        |________Swamp__|__  |
                        |  | |
                           | |
                ___       -----
               /   \_______| |
              |  C  __ S ____|
               \___/  | |
                      | |
                   Entrance                                     (C) Vanrei 2002

When you reach the end of the forest,  you will  be approached by the Master of
Heraldry.  He has fooled everyone,  including  Celine's father in thinking that
bandits  were the  one who  kidnapped the children. It was to Claude's surprise
that the  Master of Heraldry was the root of it all. After a few more conversa-
tions, you will now fight him.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< VERMILLION >>>
            HP: 3000
            Weakness: Fire, Light
            Resistance: Dark

            If you have the Marvel Sword (Refer to Tips and Tricks section)this
            will be cinch.  If not, well use the  killer move  Head Splitter or
            attack using the Flame Blade acquired in the forest and have Celine
            use her most  powerful heraldic spell.  When your HP runs low,  use
            Blueberries to remedy it.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After defeating him,  Dias and Rena  will come out from the west and inform you
that they  have already  rescued the children. Dias will ask Claude  if he  had
slain the  monster.  And he thinks  that the time when he and Claude will cross
swords is very close.  Dias will leave and  the group will find themselves back
in Celine's house.


---------------
4. Mars Village
---------------

Claude will be  talking to  the elder when Rena comes in and  informs them that
Eglas was alright and he'll be fine if he gets enough rest.  Rena came from the
room at the back of the first floor of the house. She just finished healing the
wounds that Eglas had when he had encountered the Master of Heraldry.  Rena and
Claude will  have a short conversation,  then you  will gain  control of Claude
again.  Try to exit town. When you reach one of the exits,  Celine will run out
and  stop you.  She informs the two that  Dias had already  left and  they were
heroes.  If they  left,  the village  will have no one to entertain.  She asked
Claude and Rena  if they could stay for  the night.  The two approved  and they
went back to Celine's house.

Inside,  Eglas will  talk to Claude about  their mission.  Eglas will also talk
about Claude being the Warrior of Legend and about Rena.  He leaves the room to
let Claude sleep.

The next morning, they are ready  to continue  their journey. Eglas will inform
Claude that  they should first go to the Lacour castle and get as much informa-
tion as possible in the continent of Lacour before going to El. Claude approves
and then  they leave the village.  Its time to  go to Herlie. Herlie is east of
Mars Village.


                       ---------------------------------
====================== <+>- Chapter 4: Cross Swords -<+> ======================
                       ---------------------------------
-----------------
1. Town of Herlie
-----------------

Item Checklist:
      _____ 1200 Fol
      _____ Leather Boots
      _____ Ring of Sadness
      _____ Ringed Mail
      _____ Sinclair Saber

In this part of Claude's Destiny, we can now get another character of the game,
Ashton Anchors.  To get Ashton read ASH-101 on the Subjects Section.  If you do
not wish to get Ashton but instead get Opera then skip the ASH-101 and continue
your journey to the continent of Lacour.

Inside town,  buy all the items,  skills and equipment that you'll need in your
journey.  After you're done, go talk to the sailor, on the entrance of the ship
to cross the sea to the port in Hilton in the continent of Lacour.


--------------
2. Port Hilton
--------------

Buy all the skills here and get the best equipment that you can afford here the
weapon shop in our  next destination  will not sell  anything to you before the
tournament starts.  If you sleep at the Inn, there will be a short sequence for
Claude.

At the middle of the night, Claude will leave the room and go outside.  He will
try to use his communicator again, but his communicator was still not function-
ing. He looks up in the sky and sees stars, he wonders if one of those stars is
the planet Earth. He then thinks about  what his Mom and  Dad are doing.  After
breathing the air around him he goes back to his room. Rena was watching Claude
while he was alone, she looks worried about him.

The next morning, we can start our journey to Lacour Castle.


-----------------
3. Town of Lacour
-----------------

Item Checklist:
      _____ Star Ruby

The population here is huge, so be sure to do some  pickpocketing here, because
there are many items that you can get the weapons shop here can't sell you any-
thing right now,  because the  Tournament of Arms is in effect. All the weapons
shops here are sponsors at the tournament. The tool shop the food store and the
skill guild is open to serve you. Be sure to buy all the skills available here.

Go to the castle and go up the second floor to the room of the princess the one
and only chest in  this place can be found here.  Her room is east of the kings
room the king's room is guarded by two soldiers. If you talk to the guards they
will inform you  that the king  can't have any audience until after  a few days
after the tournament. If you also talk to the receptionist on the ground floor,
just by the entrance, he will also say the same. If you go to the basement were
the laboratory is, you can find a boy who acts like the boss of the laboratory.
(I'll talk about him later) Leave the castle,  there is nothing more you can do
here.

Claude will stop  at the front of the castle.  He will ask the group what to do
next, for the King can't have an audience with them until after the tournament.
The group can go to the Town of Linga  to have the Ancient Writings deciphered,
but Claude has something in his mind.  Claude wants to  join the  tournament to
test his skills and to have a fight  with Dias,  for Dias is sure  to join  the
tournament. The group will  approve of his  decision to join, so return back to
the castle and talk to the receptionist for the Tournament of Arms.

Once Claude has registered he needs a sponsor for the weapons and armor that he
will use in his battle there are four items shops that offer their sponsorship.
The weapons  and armor that each  one offers  are listed below.  The grades for
attack and defense are in the scale 1 to 4, 1 being the best and 4 the worst.

      < Counterpunch > (Attack: 4, Defense: 1)
      The Bald man between cannons and cannon balls. He is the left-most shop.
            Weapon  : Sinclair Saber
            Armor   : Brigandine
            Shield  : Buckler
            Helmet  : Plate Helm
            Greaves : Silver Greaves.
            Items   : Blackberry, Mixed Syrup, Sweet Syrup (2)

      < Knockout > (Attack: 1, Defense: 4)
      Man with a hat beside a huge armor holding a red arrow sign.
            Weapon  : Long Edge
            Armor   : Leather Armor
            Shield  : Wood Shield
            Helmet  : Leather Helm
            Greaves : Leather Greaves
            Items   : Blackberry, Mixed Syrup, Sweet Syrup (2)

      < Slayer > (Attack: 3, Defense: 2)
      Woman with an inside store, through the brown door pointed by the arrow.
            Weapon  : Walloon Sword
            Armor   : Ringed Mail
            Shield  : Round Shield
            Helmet  : Iron Helm
            Greaves : Iron Greaves
            Items   : Attack Bottle, Fresh Syrup, Fruit Syrup, Violence Pill.

      < Straight > (Attack: 2, Defense: 3)
      Man with a blue hat standing beside the poster of a woman holding a sword
            Weapon  : Gusguine
            Armor   : Banded Mail
            Shield  : Knight Shield
            Helmet  : Banded Helm
            Greaves : Plate Greaves.
            Items   : Blackberry, Mixed Syrup, Sweet Syrup (2)

Choose whatever sponsor you would like.  After  getting  a sponsor,  return  to
Central Lacour the tournament will begin soon, but are you ready?  Do you think
that your  level is high  enough to defeat the other competitors in the tourna-
ment. I fought the other competitors at level 35, because of the PCK-101, I al-
ready had high levels and with the help of the Marvel sword it was very easy to
level up.  (Refer to PCK-101  in the Sidequest  section and the Marvel Sword at
Tips and Tricks Section) If you are ready,  then stay at the inn and  there you
will wait until the tournament starts.

The next day, go to the castle and go to the coliseum.  To go to  the coliseum,
walk north from the reception desk,  then west,  west again until you reach the
stairs, go up then go north. Register at the front desk, surrender your weapons
and items and get the your weapon and armor  from your sponsor here.  Dias will
enter the room and ask about his weapon. His equipment was not yet available in
the coliseum, so he was advised to go to the  weapons shop  to follow up on his
equipment. Rena follows him  and leaves the group,  which makes Claude furious.
Now go to the waiting room west of the registration desk.

Talk to everyone here before the guard will call you and Amon Rau for the first
fight. Amon Rau is the person in Yellow Green Armor standing at a corner of the
room.

The guard  will come in  and call in the first participants for the tournament.
That is Claude  and Amon Rau will begin.  Be sure to equip your  best moves and
specially the Energy Sword killer move, for added healing.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< AMON RAU >>>
            HP: 2000
            Weakness: None
            Resistance: None

            Just give him  slices and dices and he'll be finished, if you can't
            defeat him then reset your game and level up first for the next two
            fights will be more difficult than this is. 
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After defeating Amon Rau,  you will be back in  the waiting room. Lets view the
other fights in the tournament.  Go to the coliseum via the  audience  entrance
and go to the north end where your group is, and talk to them. After a few con-
versations with your group and some cheer from them the guard will call you for
the next fight.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< DOL ADAN >>>
            HP: 3000
            Weakness: None
            Resistance: None

            Use your  equipped  killer  move  to dish out damage,  if you  have
            difficulty  giving him  damage  just  by using your sword.  Use the
            Energy Sword to heal, if necessary.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After defeating Dol Adan you will now be in the semi-finals,  you have to fight
another competitor, so check your  HP and MP  and heal if  necessary.  The next
round will commence when you are ready.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< JOSE DURAN >>> 
            HP: 3000
            Weakness: Fire, Light
            Resistance: Dark

            Give it  all you got  in this round, Jose Duran can be quite diffi-
            cult but if you use your killer move wisely then this will be easy.
            Heal with energy sword if your HP is low.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After defeating Jose Duran, go to your group again and you will see Dias fight.
After he has won the time has come for you to Cross Swords with Dias. The guard
will call Claude for the final battle.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< DIAS FLAC >>>
            HP: 2500 (Only indicated but he is invincible)
            Weakness: None
            Resistance: None

            Never try to defeat him for he is unbeatable. And it comes with the
            story  that you will lose  to him.  But try if you  can defeat him.
            There's no harm done in trying although if you manage to hit him it
            will not hurt  him even with  1 point damage. You'll always have O
            damage for him.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You will be defeated,  obviously and the your group will go to the waiting room
where Claude is placed, Claude is alright although he has lost his memory about
the battle with Dias. Dias will come in and talk to Claude about his skills, he
will not directly praise him, but still he did praise him in his way. Claude is
alright thanks to Rena's healing power.

Claude has won  as runner-up so he  wins a prize. Go to your sponsor and he/she
will give you  the equipment and the items that you have used in the tournament
as a prize, and also pocket money of 6500 Fol.

After getting your prize lets go to Gamgee's house. His house is in West Lacour
the only house at the end of the road.

Gamgee is the one who made Dias' weapon.  He gives you the Sharp Edge sword for
being the runner-up of the tournament.  He says that Dias was the one  who told
him to give you the sword. He describes Dias as shy and one who never says any-
thing directly to your face. But anyway don't throw or sell that sword, you can
get Claude's ultimate weapon by customizing the sword with Mithril.

There's nothing more to do here, so lets have the Ancient Writings deciphered in
the Town of Linga. The Town of Linga is situated at the Southern  portion of the
continent of Lacour. There is a cave near it, almost in front of town.


                -----------------------------------------------
=============== <+>- Chapter 5: The Search for a Rare Herb -<+> ================
                -----------------------------------------------
----------------
1. Town of Linga
----------------

If you observe before entering the town you can see that we cannot initiate the
private action sequence here, just like the first time  you entered the Town of
Lacour.

Enter Linga and you will see a girl chasing after a sort of toy but Claude will
recognize the object and he will see that it is a machine. 

Precis is running after Bobot trying to capture it. But Bobot is quite fast and
had the opportunity to knock Precis down.  Claude and the  others will approach
Precis and  ask her if she's alright. Upon seeing Claude, Precis will turn red,
and she tells  him that she's alright. She will leave to find  her Bobot around
town.

If you want to get  Precis then read the next paragraph. You can choose between
Bowman or Precis, because you cannot have both of them join you.

Now leave the town,  and initiate  the private action sequence.  Go to north of
town,  on your left,  you will see Bobot, the thing  that Precis  was chasing a
while ago.  Go near it and you will have a talk with Precis. After a while, she
will invite  you to her house. When you reach her house Rena will be talking to
Precis' father, it seems that she  is also  interested in the  things that they
made.  Claude, Rena,  Precis and her Dad  will have a short discussion of their
inventions.  Claude and Rena will leave, but Precis will run  and talk  to them
outside,  she will ask  if she could  join you. Answer yes to let her join, she
will then ask you to wait for her on the town gates.

Enter the house north of where you had found Precis lying on the ground this is
Prof. Keith's house, he is a linguist. The professor is not around, his assist-
ant is the  only one inside.  He will tell you that you need an  appointment to
talk to the professor, and if you requested one it will take a month before the
professor can see you. The group will be shoved outside, and they will think of
a way to see the professor as early as possible. The solution is to talk to one
of the shops here where most likely the professor always goes to.

Go to Bowman's Pharmacy at the northern portion of the Town of Linga. His phar-
macy is the house before crossing the bridge to the library. Inside Bowman will
be standing at the counter Rena will request to help them have an audience with
the  professor by  using Bowman's influence.  Bowman agrees if  Claude  and the
others will find a rare herb in the  Sanctuary of Linga.  The Sanctuary is just
outside of town and is a cave under a mountain, its very easy to spot.


---------------------
2. Sanctuary of Linga
---------------------

This place is quite difficult to navigate, because the paths are criss-crossing
other paths. But even though  having to draw the map of this place is difficult
I still tried to do it, and succeeded in creating the map of this place.

                                                         ___________
    Legend:                                             |           |
      C - Treasure Chest                                |     C     |
      D - Door / Next Screen                            |           |
      H - Herb                                          |  C     C  |
     St - Stairs                                        |____   ____|
                                   ______________            | |
                                  / ________    C|           | |
                          _____  / /        \    |          /D /
                         / ___ \/ /          \_C |         /  /
                        /St   \ \/             | |        / S/
               ________/ /___/ \ \             |_|_______/  /
              |  ___D__        /\ \           |     C  ____/
              | |      |      /  \ \__________|  H    |
              | |      |    H|    \   _____D__________|
              | |      |_____|     \ \         | |
             _| |       ___         \ \        | |       ___
            |   |______|C  |________| |________| |______|   |
            |H   __D_____     __________St__D_______D___  H |
            |___|        \   /                          |___|
                          | |
                          |D|
                          | |        ____
        ____________      | |       |    |
       |  __D__   _ \     | |       | H  |
       | |     | | |St    | |       / ___|
       | |     \ \  \ \   | |      / /
       | |      \ \  \ \  | |     / /
       | |       \ \  |H|_| |____/ /
       | |        \ \/ ___| |___/ /\
       | |         \ \/   | |  / /\ \
       | |        / \ \   | | / /  \ \         ____
       | |     __/ / \ \__| |/ /    \ \_______|    \
        \ \   |  C |  \_   ___/     |  ___D___   H  |
         \ \  |_H__|    | |         | |       |____/
          | |________   |D|         |D|
          |  ___St_  |  | |         | |
          | |      | |  | |         | |
          | |      | |  | |        /C/
          | |      | |  | |       / /
          | |      | |  | |      / /
          | |      |H|__| |_____/ /
          | |      |  __| |___  C|
          | |      | |  | |   \  |_____
          | |      | |  | |    \__St_  |
          | |      | |  | |          | |
          | |      |D|  |D|          |D|
          | |      | |  | |          | |
          | |______|_|__| |_________ | |
          |  __D________   ___St_  C|| |
         _| |_     | |  | |      |__|| |
        |  H  |   _| |  | |          | |
         \___/   |C  |  |  \________/  |
                 |_  |   \________   _/
                   | |            | |
                   |St            | |
                   |  \__________/  |
                    \____   _______/
                         | |
                         | |
                      Entrance                                  (C) Vanrei 2002

You  do not have to finish exploring  the Sanctuary, if you  find a  rare herb,
return to Bowman to  let him see the herb.  You can return here later to finish
exploring the place.

At the end of the Sanctuary,  there are many bones scattered on the ground, the
ground is  purplish in  color and  a boss battle  is to take  place here, so be
ready.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< VISSAYERS >>>
            HP: 10000 each
            Weakness: Light, Lightning
            Resistance: Dark

            These bosses has the ability to eat and swallow one of your charac-
            ters whole.  The character eaten  will be temporarily  unusable, so
            have all the characters  attack from a far distance from them. Have
            Rena cast Light Cross or Ray or her healing magic when needed, have
            Celine use her most powerful Light / Lightning heraldic art. Ashton
            should use leaf slash,  and Claude should use head splitter. If you
            have Precis, have her use  rocket punch to defeat the bosses one by
            one.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you already found a rare herb, return to Bowman in Linga for him to help you
with Prof. Keith. To go back to the entrance of the sanctuary check the map.


----------------
3. Town of Linga
----------------

Once you talk to Bowman again he will help you with Prof. Keith. Bowman, Claude
and the others will walk to Prof. Keith's house and Bowman will shout loudly at
the door shouting Keith's name.  Prof. Keith's assistant will open the door and
let all of you in. Go upstairs to talk to the professor.

After a few conversations and  handling of the Ancient Writings to Prof. Keith,
you will be staying  the night at Bowman's house.  Now go upstairs  and talk to
Bowman.  If Precis is not with you he will  join your group, if you have Precis
then he won't join.

The next morning, you need to travel  back to the Town of Lacour to talk to the
King of Lacour. Don't bother talking to Prof Keith and asking what his findings
are he isn't finished yet. Do a last minute shopping here in the Town of Linga,
exit town and head north to the Town of Lacour.


                 -------------------------------------------
================ <+>- Chapter 6: The Energy Stone Quest -<+> ==================
                 -------------------------------------------
-----------------
1. Town of Lacour
-----------------

Item Checklist:
      _____ 10000 Fol

Once you enter the Town of Lacour, a soldier at the front gates will ask if you
are refugees. He will inform you that the monster horde that is attacking El is
now at Lacour,  the front lines up  north is protecting the continent  for more
attacks made by the monsters.

If you look around town there are few people, nobody in the inn, in the stores,
the skill guild, there are only few who stayed behind.  All of the other people
in Lacour are in the castle. Go to the castle and register at the counter after
registering, go north to meet Gamgee, he will give you a plate mail for protec-
tion. If you need to rest and heal your HP, go to the waiting room in the coli-
seum, sleeping is free.  You can now enter the King's room, there is a treasure
chest there.

Now go to  the laboratory,  it is in the basement of the castle.  Once you walk
inside, a short sequence will commence.

Claude will  sneak in the  laboratory trying to hear what the people inside are
saying.  The King of Lacour will be there  asking Leon,  and his parents if the
weapon is ready.  The weapon is the ultimate Heraldic weapon named Lacour Hope,
Leon says that it can destroy a single island in a flash.  The soldier guarding
the place will notice  you and you  will be  tagged suspicious  looking  by the
soldier.  Leon's Mother and the King  will recognize  you for being  the second
placer in  the tournament.  Leon insist that you  are a spy,  trying to get the
secrets of  the weapon.  The conversation will last a few more moments and then
the King will let you join Leon to get to the Hoffman ruins and get the ore. He
will arrange transportation for you in Port Hilton.

Leon will  also give  you the  Link Combo item once he has joined you. Exit the
castle and you will have a talk with the receptionist. Leon will be quite bossy
and ask the guard if he can get  out of the castle and travel  to Hoffman Ruins
with Claude  and the others.  The guard will have no excuse to hold them and he
addresses Leon as "Sir Master Leon."

When you  try to leave town,  Leon will talk to the soldier  guarding the gate,
Leon will inform the guard that he and the others will  be going to the Hoffman
ruins and  be back in no time.  Now you will be outside of town,  so head north
-west to the Port Hilton.


--------------
2. Port Hilton
--------------

In the port town buy all the items and equipment that you need in your journey.
After preparing, talk to the guy with yellow hair and blue clothes he is beside
the man you talk to for transportation to Cross. Leon will ask if you are ready
then you will ride the ship.

After you land in the island,  the man in blue clothes will inform you that you
can talk to him to return to Hilton. Go north to exit to the world map when you
are ready. Then enter the Hoffman Ruins.


-----------------
3. Hoffman Ruins
-----------------

Item Checklist:
      _____ ?HERB                   _____ Hot Syrup
      _____ Angel Hair              _____ Hyperball
      _____ Aquaberry               _____ Light Box
      _____ Blackberry              _____ Material Kit
      _____ Cure Paralysis (2)      _____ Paralysis Check
      _____ Cure Stone              _____ Peep-Peep Bomb
      _____ Diamond                 _____ Recoil Bracelet
      _____ Dictionary              _____ Sour Syrup
      _____ Fruit Syrup             _____ Spring
      _____ Green Beryl (2)         _____ Spring Water
      _____ Hexagram Card           _____ Sturm Ring
      _____ Holy Mist               _____ Walloon Sword

The enemies here are very easy specially if you have levels 35 and above. There
is only one major problem in this place, the fire-spitting lizards, their flame
can deliver  tremendous damage to your characters.  Always watch  out for these
lizards and  attacking them should be the  priority once you  have an encounter
with them.

When you  enter the ruins, a door will  be blocking your way.  Leon will try to
open the door but he has difficulty opening it. You had to help Leon open it by
pushing the switch beside the one nearest Leon.  Once you are inside, there are
no enemies here yet. There are four chests here, and an elevator that will lead
you on the ground floor. There is a save point here, because this is the begin-
ning where the enemies will try to attack you.
               _    _____________
              |E|  / ___C_C___D_ \          ___
              | |_/D/           \ \________| B |____
              |___  |           / ___C___D_______D  |_
                  \ \          /B/                | C |
                   \D\        / /                 |  B|
                    \ \______/D/                  |  _|
                     \__  C   /                   | |
             _          / _  /                    | |
            / \___     /D/ \D\                    |D|
           |C C__ \___/ /  | |_                  _| |_
            \_/  \  ___/   |  C|                |     |_______
            _____/ /       |  _|            ____|C  C  __D__  \      __
           | B ___/        | |             / _D_______|     |  |    | B|
            \_/            |D|           _/ /                \  \__/   |
                           | |          |C /                  | _____  |
                     _____/   \_________|  \                 / /     | |
                    |  _________D___D___    \_              /  |     |D|
                    |D|   _______       | |\ C|            |C C|     | |   __
       _____________| |_ |  ES   |      | | \_|            |___|     | |__|C |
      | C  _B__D____  C ||__   __|      | |  _                       |____ C |
      |___/         |  B|   | |         |D| |C|                           |__|
                    |  _|   |D|         | |_| |
                    |D|    _| |_       _|  ___|
                    | |___| S C |_____/ __|
                    |______________D___/
           _____
          | C C |                    Legend:
           \   /                       B - Bomb
   __       | |                        C - Treasure Chest
  /  \______| |                        D - Door / Next Screen
 | C  ___D__  |                        E - Elevator
  \__/      | |                       ES - Energy Stone
   __       | |           _            S - Save Point
  /  \______| |          |E|          SD - Special Door (opened in a sequence)
 | C  ___D__  |          | |
  \__/      | |__________|S|
            |   ___D_______|
            |  |
            |SD|
            |  |
          Entrance                                              (C) Vanrei 2002

You'll  eventually end up in a room  with the  save point  and a  treasure box.
Arrange the  members of your  group that will  do battle with the  boss of this
place and set strategies, heal also if necessary.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< HARPHINXES >>>
            HP: 36000 each
            Weakness: Dark, Light, Lightning
            Resistance: Fire, Light, Dark, Star, Wind

            Have  Claude use  Shooting Stars to hold  the enemy  in place, have
            Celine cast Thunder Storm, Rena cast healing magic and Light Cross.
            If you have Precis,  use her most powerful killer  move and  if you
            have Ashton, use Leaf Slash.  Don't use Leon,  if he  still has low
            levels.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After the battle,  Leon will  not be seen  anywhere.  I think  he was called by
nature, and went to one corner of the room. For he was an amateur adventurer he
wasn't prepared  to have an encounter  with monsters.  Claude will  collect the
mineral and hand it over to Leon.  Exit the Hoffman Ruins,  refer to the map to
exit this place.

Before you leave, if you have Opera in  your party and  have seen  the sequence
wherein you saw Opera's crashed ship, a few more conversation will commence and
then a boss battle will initiate.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< GHOST >>>
            HP: 8500
            Weakness: Light
            Resistance: None

            Very easy boss, you can use ordinary attacks on it.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After defeating the boss,  Opera and Ernest will offer to join you. To let them
join you, select the first option.

Now let's return to the ship and head back to Lacour.


-----------------
4. Town of Hilton
-----------------

Nothing to do here, continue onward to the Town of Lacour.


-----------------
5. Town of Lacour
-----------------

Once you enter town the soldier guarding the gate will ask Leon about the deve-
lopment of the weapon, Leon will brush  him off saying that he had to report to
the King and cannot be bothered by small talk. Continue going to the castle you
will notice  nobody is around,  it looks  like a ghost  town,  except for a few
soldiers on some spots of town.

Inside the castle,  the receptionist  will inform  you that the King and Leon's
parents  are waiting for  them in the throne room. Enter the throne room, there
will be a short conversation about the Lacour Hope adjustment and finishing and
the request  of the King to  Claude and the  others to help the soldiers in the
front line. It seems that there is insufficient manpower to develop that Lacour
Hope and protect the front lines.  The King will request  you to buy some time,
until the Lacour Hope is finished and  operational.  Now we need  to go  to the
front lines. Go north from the Town of Lacour pass the mountains.


                    ------------------------------------
=================== <+>- Chapter 7: The Lacour Hope -<+> ======================
                    ------------------------------------
--------------------
1. Lacour Front Line
--------------------

A weapons shop and a general  store can be found here,  you should upgrade your
equipment with the one's the store  is selling.  Go to the  commander's office,
it is from the entrance, north, west, north, directly east into the room.

Inside,  you will find that  Dias was also  asked to help  the soldiers here to
defend the  continent of Lacour.  The commander will inform you  of the present
situation and  the plan to  protect the people  and destroy the monsters. After
the briefing, Dias will leave the room, follow him.

Once you step  outside the room,  Claude will have a talk with Rena.  Dias will
come out and  shortly join in the conversation,  then he will leave again. Rena
will leave and follow Dias,  lets follow her.  Go outside of the general store,
Dias will be standing there.  He will  ask Claude  to protect Rena,  but Claude
questions Dias' motive,  "How can  I (Claude)  be as  strong as  you (Dias)  to
protect Rena up  to the end?" Dias will tell  him that he (Dias) is only strong
in protecting himself, but in protecting others, it is a different story.  Dias
believes that  he had seen in Claude what  he didn't see in him, and he is sure
that Claude  will protect his little sister, Rena.  Dias will leave and you and
you can't follow him anymore, now lets find Rena.

Rena will be standing  outside the door west of the commander's room.  She will
be looking at  the scenery in front of her.  Claude will ask  Rena why Dias had
left Arlia. Rena will now tell Claude the story behind Dias' leaving Arlia.

Dias' parents and his younger sister Cecille were killed by bandits, he did not
have the strength to  protect them.  He too  was wounded,  but alive  after the
bandits killed his family.

The next day Dias will be standing at the counter of the general store. Talk to
everyone and then go north of the store, and you will see the  soldiers running
to their post.  Check your characters' equipment,  strategies and killer moves,
you will battle a boss here. Now go outside via the northern exit which is west
of the commander's room.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< SHIN >>>
            HP: ?
            Weakness: ?
            Resistance: ?

            He cannot be defeated in any way,  but if you die fighting him, its
            game over. Just defend yourself, and it is recommended that you set
            your strategies  to stay away  from the enemy  for the warriors and
            let the spell  casters cast spells.  After a minute the battle will
            end, and Shin will escape.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Shin has escaped, and news of the completion of the Energy Stone for the Lacour
Hope has arrived. The Energy Stone will arrive in a few days so we have to hold
the fort for a few days.

Several days later, the Energy Stone has not yet arrived, more and more casual-
ties are being reported and the morale is dropping. 

Talk to everyone, and then have a rest at the infirmary.  When you try to leave
the room a soldier will run and informs everybody that the monsters are attack-
ing again. You run outside and talk to Dias a few moments later you can now see
the  horde of flying  monsters.  In just the nick of time,  Leon will  come and
brings along the energy stone.

If you have Precis with you, Leon will give her the Thunder Punch then he'll go
to the  Lacour Hope and arm  the weapon.  The  Lacour Hope  will fire  and  its
released  energy will be like  a nuclear bomb  destroying  the monsters.  After
defeating the monsters, Leon will inform you that his parents where looking for
you now walk back in and you will meet Leon's parents at the hallway. The group
will leave for the Town of Lacour.


-----------------
2. Town of Lacour
-----------------

The King has asked  Claude and  the others  to help them  when they  attack the
continent of El. The king wants the problem solved immediately,  so he needs to
send a group to destroy the monsters.

You will  act as the commando unit,  ensuring the  safety of  the people of the
continent of El, especially the part of Eluria.  The warships has been arranged
in Hilton and is ready to sail with the King's command.


--------------
3. Port Herlie
--------------

You will have a conversation  with Dias about the enemies they were up against.
Claude believes that there is a stronger boss behind all the other monsters, so
they should be ready. After the conversation,  Dias will head back to the Front
Line and Claude and the others will be called in to get in the ship. 


-----------------
4. Lacour Warship
-----------------

You will now be sailing to the  continent of El.  But before you even reach the
shore an aerial assault will be raised upon the ship and Shin will be leading a
pack of flying monsters.  The Lacour Hope  will be  fired and  it directly hits
Shin,  but Shin creates an invisible  barrier to protect himself from the beam.
Claude  will compare  Shin's  capability to  shield  himself  to the  defensive
shields attached to spaceships in his world.

The Stone Statues  will attack you,  but they're  fairly easy  to defeat.  Just
attack them with all your might.  After defeating them, Shin will dive from the
sky and attack you.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< SHIN >>>
            HP: ?
            Weakness: ?
            Resistance: ?

            You still  cannot defeat  him, but you have to loose in this fight,
            and there is no one minute time limit.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When Claude wakes up,  nobody is around,  he thinks that he is  alone again, he
looks for Rena. Then from the west, he hears a person's voice, Claude will walk
to its location and he will find Leon. Leon will ask where are the other people
and his parents. Then he will start crying like a baby, Claude slaps him in the
face and tells him not to give up. Leave the beach by going up the stairs there
is a structure  north of  you the tall one is the Eluria Tower,  we'll go there
later. First we need to find the others. Enter the smaller structure surrounded
by forest.


                       --------------------------------
====================== <+>- Chapter 8: Shipwrecked -<+> =======================
                       --------------------------------
----------------
1. Eluria Colony
----------------
Item Checklist:
      _____ Fine Shield
      _____ Giant Fists
      _____ Metal Fangs
      _____ Platemail (2)
      _____ Rune Cap
      _____ Shield Sword
      _____ Silver Greaves (2)
      _____ Silver Robe (2)
      _____ Veil Piercer

Inside you will find the others safe and sound. Rena will run to Claude crying,
it seems that when the group woke up, only Claude was missing. Leon will ask if
his parents where here,  but apparently they aren't.  Claude suggests that they
talk to the leader of the colony to tell him their story.  Enter the north-east
house.

You will now have a conversation about the Sorcery Globe and the monster's den.
The leader of the colony will give you the weapons that  you will need when you
battle the monsters in Eluria,  he tells you  to go to the  armory in  the next
room.  But before leaving,  Claude will ask if the  villagers have  seen Leon's
parents.  You will be asked if you want to leave Leon here or let him join your
group. Let him join.

Now walk  to the next room,  the armory.  Inside,  there is  a huge  amount  of
barrels.  Inspect the barrels to get the equipment the  leader of the colony is
talking about. When you're finished try to exit the room,  the young lad inside
the armory will give you an ID card it seems that only Claude knows what it is.
Now exit the colony.

A short sequence will initiate setting the view of the story to Claude's father
Ronixis. Ronixis will be sad and doesn't seem to be lively in front of his men,
this is because Claude  was missing.  He doesn't care about the report about an
irregular energy activity  detected in the  Arctura System of the Theta Sector.
The commodore remembers this report,  it is about  a high  energy  body  with a
period of 7527 years.  This high energy body is the Sorcery Stone, although the
commodore doesn't know. Then an unconfirmed mayday transmission from the fourth
planet of the Arctura System will  be traced.  The transmission  came from  the
fourth  planet of the Arctura System  with a population estimate of one billion
people Class M planet. The planet exhibits an irregular orbital path due to the
effects of the high  energy body.  This planet has not yet been surveyed by any
team, so no further information can be found about it.  The mayday transmission
will be placed on the main screen  of the ship.  The transmission  has a serial
number of 1449-2356-8733-1292G, it is Claude's communicator. The commodore will
command the ship to full warp speed to the fourth planet of the Arctura System.

The fourth planet of the Arctura System  is to the Earth federation the Arctura
4, for the residents  of the planet, Expel.  The planet is  almost the  same as
Earth. Earth is the third planet of the Solar System, while Expel is the fourth
planet of  the Arctura System.  The people here breathe the same air content as
with Earth, because Claude has no difficulty whatsoever in breathing the air of
this planet.

You will be back in control once more.  Go to the Eluria,  it is very  near the
Colony so you won't get lost. There is a massive door blocking the entrance the
door will request an ID card.  Claude inserts the ID card  that he had acquired
from the young man at the armory, then the door opens.


---------------
2. Eluria Tower
---------------

Item Checklist:
      _____ ?GUARD                  _____ Murasame Sword
      _____ Aquaberry               _____ Musical Software
      _____ Crestier Guard (2)      _____ Sapphire
      _____ Crystal                 _____ Splinter
      _____ Cure Paralysis          _____ Spring Water
      _____ Cure Stone (2)          _____ Star Ruby
      _____ Fresh Syrup             _____ Steel Helm
      _____ Gale Earring            _____ Stone Check
      _____ Giant Fists             _____ Trickster
      _____ Holy Mist               _____ Ultra Punch
      _____ Meteor Ring             _____ X Box

This place is quite similar,  with the Hoffman ruins, the same easy enemies and
the  difficult to  defeat ice-breathing  lizards. Yes, the lizards are now ice-
packed, but still as deadly as the fire-packed lizards in the Hoffman ruins.

                                                ____
                             __________________|    |
                            |  ____  C  _______ TWM |
                            | |___ \   / _____ |____|
                            |     | | | |     |
                            | C C | | | | C C |
                            |_   _| | | |_   _|
                              | |   | |   | |
                              |D|   | |   |D|
                              | |___| |___| |
                              |_____   _____|
                                    | |
                                   |T8 |
                                   |___|

                                    ___
                                   |   |
                                   |T8 |
                                    | |
                                    |B|
                                    | |
                                    |D|
                               _____| |_____
                              |      S      |
                              |_____   _____|
                                    | |
                                   |T7 |
                                   |___|

                     ______
              ______|      |
             |  ____ Calnus|
             | |    |______|              _____         _____
             | |   _________             |     |       |     |
             | |  |         |   ___      | C C |       |  C  |
             | |__|         |__|   |     |_   _|       |_   _|
             |____RD       RD__ T7 |       | |   _____   | |
                  |         |  |___|   ____| |__|  P  |__| |____
                  |___   ___|         |_   _________________   _|
                      | |               | |                 | |
                     |T6 |             |T5 |               |T4 |
                     |___|             |___|               |___|

                                                      _____
                                                ___  |     |
             ___                   ___         |   | |  G  |
            |   |  _____   _____  |   |        |T4 | |_   _|
            |T6 | |     | |     | |T5 |         | |____| |
             | |  |  G  | |  G  |  | |          |  ____  |
             | |  |_   _| |_   _|  | |         _| |_   | |
             | |____| |_____| |____| |        | C C | |T2 |
             |__________   __________|        |  G  | |___|
                        | |                   |_____|
                       |T3 |
                       |___|

                         ___
                        |   |
                        |T3 |  ___
                         | |__| C |
                         |  __  C |
                         | |  |___|  ___
                        _| |_       |   |
                       |  _  |      |T2 |
                       |G|_| |       | |
                       |_   _|       | |
                         | |_________| |
                         |_____   ____G|
                               | |
                              |T1 |
                              |___|

                           ___________
                          |           |
                          |    T1     |
                          | S         |
                          |____   ____|
                               | |
                               |D|
             ____     _________| |_________
            |    |   |                     |
            |  C |___|      G C C C G      |
            | C   _D_   _________________  |    Legend:
            |  C |   | |   ___________   | |      B - Boss Battle
            |____|   | |  |   C   C   |  | |      C - Treasure Chest
                     | |__|_    G    _|__| |      D - Door / Next Screen
                     |_St_  | C   C |  _St_|      G - Password-giving Statues
                          | |   C   | |          RD - Red Door
                          | |       | |           S - Save Point
                          |           |          St - Stairs
                          |           |          T# - Transporter
                          |____   ____|         TWM - Ten Wise Men
                               | |
                               | |
                            Entrance                            (C) Vanrei 2002

There are statues here containing the password to  continue through  the place.
Remember to check them.  Once you have completed all five of the  codes you now
have  the password. (1-A, 2-P, 3-O, 4-C, 5-A or in simplified terms "APOCA" for
Apocalypse) Input the codes  on the statue  of the priest on the  fourth floor.
After the correct input of codes,  you will be given a card key to open the red
doors on the other side of the fourth floor.

At the fourth  floor of the place where there are two red doors,  take the west
one first to meet Claude's  father in the Calnus.  Once you reach the dead end,
Claude will have a transmission coming from Calnus he was going to be beamed-up
to the ship.  He runs away from his friends and tell them to not come closer or
they will be sucked up,  and tells them to wait for him for he will be back.  A
beam of light absorbs Claude  and then he  is now on-board the ship Calnus. His
father, Ronixis, and Officer Kurtzman,  are on the teleporter  room waiting for
him.  Claude is  angry about the involuntary beam-up that was initiated on him.
You will now be brought  to the bridge, the two cadets guarding the door to the
bridge will  be surprised to see Claude.  With a  big surprise, the planet  has
changed its orbit  and is now going  to collide with the energy body in exactly
80 minutes.  The energy body that will collide with the Planet Expel is a Class
9 energy source, equivalent to the power held by a supernova.  Be sure to pick-
pocket everybody  here, although even if I had my  Magician's Hand and Bandit's
Glove equipped, I can't steal everything from them. Claude will request that he
be beamed-back to the planet to save his friends he was given permission to say
goodbye to his friends for 5 minutes. So he was beamed-down.

The other members of the party are quite becoming impatient, because Claude has
been gone for almost two hours now. Then suddenly, Claude materializes in front
of them and they cheer. Claude leaves  his communicator  behind and walks away.
A few moments later the teleporter has again been initiated and beamed Claude's
communicator up.  To the commodore's surprise, his son  was not beamed-up.  The
teleporter engineer tells him that Claude must have removed his communicator so
the machine cannot lock on him anymore.  It seems that to have fully functional
teleportation,  you must have  the exact  coordinates  of the body,  this exact
coordinates can only be attained by using the communicator as the source of the
tracking.

Now continue your search,  and go north-east  and take the  other door with the
teleporter. You will now see the save point. Equipment check strategy check, HP
and MP check, and character check.  After checking,  go north to have  the last
fight with Shin.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< SHIN >>>
            HP: 21000
            Weakness: None
            Resistance: Every Element

            <<< STONE STATUES >>>
            HP: 2200 each
            Weakness: Light
            Resistance: Dark

            It is possible to defeat Shin at this time, just use your strongest
            killer move for Claude,  for Ashton use Leaf Slash,  for Celine use
            Star Light or Lunar Light, and Rena still for healing purposes.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Head north, then take the path east to get two chests, return back to the three
doors and  take the left path, follow the path while taking the chests that you
pass by then go straight east.

You will  now be in front of a group of  Nedian beings,  they recognize  Rena's
pendant,  saying it is a quadratic key.  The quadratic key can be made from the
energy stone found in the Hoffman Ruins and can only be fabricated by a Nedian.
Now Rena knows that she is a Nedian, the mages also seem to know that Claude is
not an Expellian they describe him as a human, from the planet Earth. The mages
are the  Ten Wise Men from the  Planet Nede,  they were  the ones who  sent the
Quadratic Sphere (Sorcery Globe) to the Planet Expel. They plan to destroy this
planet to have  the power to leap to the planet Nede.  One of the wise men will
attack you as a test of how good you are.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< BERLE >>>
            HP: ?
            Weakness: ?
            Resistance: ?

            This is another time-based battle, you must survive this ordeal for
            a minute until time is up. Have Claude distract Berle by running to
            him and hit him once, then run and run until the time is up.  Berle
            will run  following Claude, if you continually run,  Berle will not
            have the time to hit you.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After the battle  has ended,  the Ten Wise Men will teleport and then an FMV of
Expel colliding  with the  energy body is viewed.  The game will now ask if you
want to save.  Save of course, the last save would  be a long way  from now, or
should I say the place is already gone. Now the computer will ask you to insert
Disk 2.


                  -------------------------------------------
================= <+>- Chapter 9: History of Planet Nede -<+> =================
                  -------------------------------------------
----------------------
1. Outer Wall Paradise
----------------------

Claude will wake up in a strange and new place,  Rena will be near him,  she is
also waking up.  The other members of the group will come out and they will ask
where they were, Rena seems to know this place. She says that this is a part of
the Outer Wall Paradise,  and then she leads the group  east of the place where
they have been. It seems that the members of the party excluding Claude, didn't
know what had happened  to the planet Expel.  But Claude didn't say anything to
them, for the  information that he has  might break their hearts. At the end of
the path a strange looking structure is standing, and a voice will emanate from
around them. It was telling them to come in the transporter,  now we  know that
the structure  is a transporter.  Rena says  that it  is alright  to get in the
transporter so the group enters the strange structure. A field of light absorbs
Claude and the others and they disappear.


---------------
2. Central City
---------------

You will now be in  the other end  of the transporter,  this one seems a little
more advanced than the one they went into. Go east to the next room here you'll
meet the mayor of Central City, Narl.

Narl will tell you the history of the  planet Nede and the ones you had battled
in Expel. I have placed the story here, but you can also read this in the data-
base of the library in North City.

        Narl: 3.7 Billion years ago, Nede was a single planet,
        Rena: Was... You mean that it isn't a planet now?
        Narl: The current Nede is not a planet. An artificial planet covered by
              a high energy field... That is the current Nede, "Energy Nede."
      Claude: So that was what my father called a "High-Energy Body"...!

      Speaking of 3.7 Billion years ago this was an age when Expel didn't exist
      yet in the universe.

      At that  time, Nede  was a planet that  had such  a high  level of  Magic
      Science that it had no equal throughout the universe.

      Because of this many of the planets in the galaxy came to be collectively
      under the rule of Nede.

      However there was no coercion, but rather it was said  to be a coexistent
      relationship. It was to be a nearly ideal form of government.

      However, even in such a world,  there were still those  who had malice in
      their hearts.

      They called themselves The Ten Wise Men.

      Rather than coexistence among planets they desired to dominate the entire
      galaxy.

      With their vast powers these dreaded fanatics first tried to capture Nede
      itself.

      Under their attack, the major cities of Nede fell one after another.

      They killed off all the people who would not obey them. Yes... even women
      and children were ruthlessly massacred.

      The Nedian forces marshaled their forces for an all-out resistance but...
      their  powers  were  great and  terribly  evil.  Ultimately the rout  was
      unavoidable.

      However, their violence could not continue any further...

      At the end of the  life-and-death struggle lasting many weeks long,  they
      finally succeeded in breaking the Ten Wise Men.

      The people of Nede decided to punish the  Ten Wise Men  by confining them
      in a jail  called the  eternity space,  which once entered,  can never be
      left.

      The Nedian forces were victorious in battle.

      Yet in this battle, the Nedians finally became aware of the immense power
      that they possessed.

      Even if we had not intended to do so, we had acquired sufficient scienti-
      fic power to rule the entire universe.

      Should persons like the Ten Wise Men appear again...  Nede would be again
      dragged into the maelstrom of upheavals of war.

      No one desired that,  at the end of a long conference,  they reached  one
      conclusion advocated by the genius Dr. Lantis.

      That was... to seal their own evolution and the power of Nede.

      The planet Nede was destroyed at the hands of the Nedians themselves.

      All of  the Nedians  emigrated to  the residential  district  Energy Nede
      built inside a high energy body.

      The energy body that covered Energy Nede  prevented anyone from coming or
      going to or from the outside world.

      The Nedian forces fought with their last spurt of strength.

        Narl: The rest is as you can see. They should have been confined in the
              eternity space and left in outer space but its not known how they
              escaped and  returned  to Expel.  But in fact, they escaped  from
              eternity  space and  returned to Nede, in order  to reign  as the
              rulers of the galaxy...
      Claude: So they were God's Ten Wise Men.
        Narl: That's right.  While the  enormously powerful Indalecio was their
              leader, the extrememly resourceful Cyril served as their chief of
              staff. These were accompanied by the other eight followers inclu-
              ding Decus.  They were dreaded  fanatics.  You can  find out more
              details by referencing the database in the library.

Narl will  now explain  to you why Claude  and the others  were summoned. A few
more moments of conversation  and you will be asked  to go to North City to get
your means of transportation, the Synard. But before you continue your journey,
Rena will be asked to  stay for a while to have a personal talk with the Mayor.
In a few moments,  Rena will come out  and Claude would  like to ask something,
but he can't point his mind into it.

You are in the third  floor of the  City Hall,  if you go to  the second floor,
there is a  publishing company  there that  can publish  your works.  To create
books that can be published  by the publishers,  create one by using the Publi-
shing Super Specialty Command. (Refer to the Skills section) When you come back
to the publishing company later, you can  get your  royalty fee.  When you exit
City Hall  go west to  have a sequnce  between a reporter,  she will be part of
your team if you see this sequence. Be sure to go around Central City there are
stores here that sells items useful for item creation.

You should get Claude's  strongest Sword the Eternal Sphere by using the Custo-
mize Specialty Command.  Combine the Sharp Edge Sword  that you got from Gamgee
in the Town of Lacour, with a Mithril Ore, to get the Minus Sword.  Combine the
Minus Sword with another Mithril Ore to get the Eternal Sphere.

Once you are ready,  go north to  North City,  it is the  only place you can go
because its seems that this place is full of islands.


                     --------------------------------
==================== <+>- Chapter 10: The Synard -<+> =========================
                     --------------------------------
-------------
1. North City
-------------

Your  objective is to get  a Synard to  have a means  of transportation  around
Energy Nede. If you check your map this artificial planet does not have artifi-
cial bridges,  but they have artificial Synards.  The Synards in North City are
breed by scientists and sold to rich people. In earth, the Synards act as a car
and a plane in one and most people have cars and few have planes, and none with
both the ability to drive and fly in one.

If you  go north,  you will  have another  sequence with the  reporter.  Claude
describes the reporters behavior as fatal attraction.

On the northern part of the city is the library where there is a huge amount of
database stored here. On the North-east is "The Home" this is where the Synards
are breed.  Enter and  talk to the receptionist.   She will  tell you  that the
director  is waiting for  you at his office, so go north, there is a passageway
under the stairs. But before you enter be sure to check your HP, MP, strategies
and equipped killer moves, there will not be a time for you to set these later.

In the directors office, a man will introduce himself as Artis,  he is the head
of the Synard project.  He will command his staff to  input your  data into the
Synard on the next room on the second floor.  After inputting Claude and Rena's
data into the Synard, the Synard will become violent.  This violent behavior is
caused by the  non-Nedian data entered in the Synard.  You now have to kill the
Synard or the whole "The Home" will be done for.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< SYNARD >>>
            HP: 43000
            Weakness: Lightning
            Resistance: None

            This is quite an easy battle,  have Claude use Dragon's Howl if you
            have it, or Twin Slash.  Have Celine use her Lightning spells, Rena
            healing, if you are too weak to defeat it.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Synard  will be dead  and you cannot  have another input of data to another
Synard,  so Claude  asks what should they do next.  The director  tells you  to
continue their discussion in his office. The reporter will come running but she
is late and did not get the scoop that she wanted.

The director will be speachless, and tells you to go to the transporter west of
his room. Claude will ask what is the other way to transport them from place to
place with ease. The director will not explain the reason and the means he just
says that you will know soon enough. Enter the transporter room and then in the
transporter chamber.


---------------
2. Noel's House
---------------

item Checklist:
      _____ 50000 Fol
      _____ Nature's Life Force
      _____ Pet Food

You will be transported to a house which looks like a country house, simple and
quite different  than what we have  already seen on this planet.  You will meet
Noel here, he is the director of the animal reserve. Noel will join you to find
and tame the wild Synard in the cav near Noel's house.

The Wild Synards are soon to be extinct animals in Energy Nede,  actually there
is only one left and it can be found in the Synard Cave.  Rena will have doubts
of obtaining  the Synard for it is the last wild Synard.  There are  Synards in
North City,  but they are  all breeds,  not wild ones and  they are  created by
Nedians. Artis didn't explain to them why they had to go to this place, because
he knows that  to save the  galaxy they need  to sacrifice the last known  wild
Synard. Noel also knows this but he has no choice they need to sacrifice one to
save all.

There are three chest here so get them before leaving the house. If you are low
in HP and MP, you can sleep in Noel's house for free.  Just enter his house and
you will be ask if you need to rest say yes to rest. This only works before you
get the Synard.


------------------------
3. Cavern of Red Crystal
------------------------

Item Checklist:
      _____ ?MINERAL (Meteorite)
      _____ ?MINERAL (Moonite)
      _____ Cinderella Glass
      _____ Dream Bracelet
      _____ Flying hawk Robes
      _____ Fruit Syrup
      _____ Heraldry
      _____ Resurrection Bottle

Once you have entered the cave Noel will feel quite uneasy. He feels that there
is something  peculiar about the air in  the cave,  it wasn't  this way before.
Claude and the others believe that this is the work of the Ten wise Men.

When you reached the place indicated by the X, you'll see Chisato trip over and
leave her Job ID, go get the Job ID.  You will use  this later to  have Chisato
join the group.  You can only see this scene if  you have seen  the first three
scenes with Chisato.
 _________
|  _   _  |_____________________________
|C| | | |  __D_______________   ______  |
| |_| |_| |                  | |      | |
|____   __|                  | |      | |
     | |         _____       | |______|_|_____________________________________ 
     |D|        |     |      |___ID________D____________________________   _  |
     | |        |  C  |      ___      |St   |         \     /           | | | |
     | |        |_   _|     |C  |_____| |   |          \   /            | | | |
     | |          | |       |___________|   |           \_/             | | | |
     | |      ____| |____________________   |                           / / | |
     | |     |  __| |_St_______________  |  | Synard                   / / C| |
     | |     | |  | |   ___________    | |  |                          | |  | |
     | |  ___| |  | |  /  _______  \   | |  |             _       | |  | | C| |
     | | |  _  |  | | |  /  ___  \  |  | |  |            / \  S   | |__| |__| |
     | | | |_| |  | | | |  / C \__| |__| |  |___________/   \_____|St_________|
     | | |_   _|  | | | | |C  C __| |__  |
     | |___| |____| | | |  \___/  | |  | |
     |_____   ______| |  \_______/  |__| |   Legend:
           | |         \______________St_|     C - Treasure Chest
           |D|                                 D - Door / Next Screen
        ___| |                                ID - JobID dropped by Chisato
       |  ___|                                 S - Save Point
    ___| |                                    St - Stairs
   |  ___|
   | |
Entrance                                                        (C) Vanrei 2002

You will see the Synard at a part of the way to it, although you can't reach it
yet,  the Synard is a  red and gray Heraldic Beast known only to exist in Nede.
Due to the  destruction of Nede, the Synard has been transfered to Energy Nede.
The Synards  are also becoming extinct,  experts say it is  their destiny to be
extinct.

When you have reached the place where the Synard is,  you'll see that there are
two monsters  attacking it. Well,  you got to help the Synard,  so another boss
fight will commence.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< ARCHMENE >>>
            HP: 40000
            Weakness: Lightning
            Resistance: None

            Have Celine  use her  Lightning-based  spells and  have  Claude use
            Mirror Slice  if you have it,  else use his best killer move,  have
            Rena do the healing routine and use another fighter,  equip his/her
            best  killer move.  Let the AI choose  which Archmene should he/she
            attack then after  he/she has selected one enemy,  attack the other
            one. After finishing one of the Archmene, help kill the other one.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The enemies are defeated and the Synard is safe, but Claude asks if he needs to
defeat the Syanrd to become its master. Rena will come near the Synard and then
heal her,  and I assume the Synard as her for she has two Synard Cubs with her.
The Synard would be alright,  and Claude discontinue to acquire the Synard,  he
plans to return to Narl to find another way to move around the planet.

Noel will stop  them for he had observed that the Synard is trying to say some-
thing.  Rena will go near the Synard and again,  and she will  inform the group
that the Synard  will help them.  Noel will ask if he could join the  group and
help defeat the Ten Wise Men, let him join. Return back to Central City.


                    ---------------------------------------
=================== <+>- Chapter 11: The Power of Nede -<+> ===================
                    ---------------------------------------
---------------
1. Central City
---------------

Go  to the  second floor of  City Hall,  this is  where the  Nede Chronicle  is
officed.  Talk to the reporter that was snooping around and following you,  she
will be sitting in her desk. She is Chisato Madison she will be the last member
of the group.  You will hand her the Work ID  that you have found in the Cavern
of Red Cystals,  and you will have a choice to let her join.  Choose to let her
join to complete the group.

Now go to  the mayor's office to have a talk with the mayor.  He tells everyone
that they  need the power  of Nede if they  wish to defeat the Ten Wise Men, to
get the power thay  must go to the  four fields,  Intelligence,  Power, Courage
and Love.  The first field that we  need to go to is the Field of Intelligence,
it is located east of Giveaway and north-east of Central City.  It is an island
with a structure shaped like the letter X.

Be sure to have all your characters in the Level 50 mark,  because the monsters
here are quite difficult. You can use the Forged Medal-Dream Bracelet technique
to have  your characters increase their  level faster.  (Refer to the  Tips and
Tricks Section)


------------------------
2. Field of Intelligence
------------------------

Item Checklist:
      _____ Alpha Box
      _____ Fairy Glass
      _____ Jeanne's Helm
      _____ Fruit Syrup
      _____ Great Punch
      _____ Mirror of Wisdom
      _____ Rune Metal

This field is can be finished systematically I have labeled the map so that you
can easily follow my instuctions in how to get around here.  The objective here
is to activate the red spheres  so that they spin,  they are placed  at certain
parts of the field.  The mirrors are dual  paths and the colored  tiles are one
way paths.  In a mirror you can go back and forth through the same mirror while
tiles of yellow color transports you to its respective red tile.

     ___ ___ ___ ___ ___             ___ ___ ___ ___ ___ ___ ___ ___ ___
    |Y4 |   |   |   |   |           |   |   |   |   |   |   |   |   |Y10|
    |___|___|___|___|___|           |___|___|___|___|___|___|___|___|___|
            |R3 |   |   |           |   |                       |R9 |
            |___|   |___|        ___|___|___                    |___|
                    |   |       |   |   |   |
                    |___|       |___|___|___|
                    |   |       |   |S5 |   |
                 ___|___|___    |___|___|___|    ___ ___ ___
                |   |   |   |   |   |   |   |   |   |   |   |
                |___|___|___|   |___|___|___|   |___|___|___|___ ___ ___ ___
                |   |S2 |   |                   |   |S6 |   |   |   |   |   |
                |___|___|___|        ___        |___|___|___|___|___|___|___|
                |   |   |   |       |M2 |       |   |   |   |   |   |   |   |
 ___     ___    |___|___|___|    ___|___|___    |___|___|___|   |___|   |___|
|Y2 |   |R1 |                   |   |   |   |                   |Y12|   |R11|
|___|   |___|    ___ ___ ___    |___|___|___|    ___ ___ ___    |___|   |___|
|   |   |   |   |   |   |   |   |   |BT |   |   |   |   |   |
|___|___|___|___|___|___|___|   |___|___|___|   |___|___|___|
|   |   |   |   |   |S1 |   |   |   |   |   |   |   |S4 |   |
|___|___|___|___|___|___|___|   |___|___|___|   |___|___|___|
                |   |   |   |                   |   |   |   |
                |___|___|___|    ___ ___ ___    |___|___|___|
                                |   |   |   |       |   |
                                |___|___|___|       |___|
                                |   |S3 |   |       |   |
                                |___|___|___|       |___|    ___
                                |   |   |   |       |   |   |R7 |
             ___                |___|___|___|       |___|___|___|___ ___
            |R5 |                   |   |           |   |   |   |   |Y8 |
     ___ ___|___|___ ___ ___ ___ ___|___|           |___|___|___|___|___|
    |Y6 |   |   |   |   |   |   |   |   |
    |___|___|___|___|___|___|___|___|___|

              -------------------------------------------------
                                     ___
                                    |M4 |
 ___ ___     ___ ___ ___ ___     ___|___|___     ___ ___ ___ ___     ___ ___
|   |R4 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |R10|   |
|___|___|   |___|___|___|___|   |___|___|___|   |___|___|___|___|   |___|___|
|   |       |Y3 |       |   |   |   |   |   |   |   |       |Y9 |       |   |
|___|       |___|       |___|   |___|___|___|   |___|       |___|       |___|
|   |                   |   |       |   |       |   |                   |   |
|___|___ ___ ___ ___ ___|___|       |___|       |___|___ ___ ___ ___ ___|___|
|   |   |   |   |   |   |   |       |   |       |   |   |   |   |   |   |   |
|___|___|___|___|___|___|___|___ ___|___|___ ___|___|___|___|___|___|___|___|
    |   |               |   |   |   |   |   |   |   |               |   |
 ___|___|    ___ ___    |___|___|___|___|___|___|___|    ___ ___    |___|___
|   |   |   | C |   |                                   |   | C |   |   |   |
|___|___|   |___|___|    ___         ___         ___    |___|___|   |___|___|
|   |           |   |   |M1 |       |M5 |       |M3 |   |   |           |   |
|___|    ___ ___|___|___|___|    ___|___|___    |___|___|___|___ ___    |___|
|R2 |   |Y1 |   |   |   |   |   | C |   | C |   |   |   |   |   |R12|   |Y11|
|___|   |___|___|___|___|___|   |___|___|___|   |___|___|___|___|___|   |___|
                                    |   |
 ___________________________        |___|        ___________________________
|   |   |   |   |   |   |   |       | C |       |   |   |   |   |   |   |   |
|___|___|___|___|___|___|___|       |___|       |___|___|___|___|___|___|___|
|   |   |   |           |   |                   |   |           |   |   |   |
|___|   |___|___        |___|                   |___|        ___|___|   |___|
|   |   |   |   |       |   |                   |   |       |   |   |   |   |
|___|   |___|___|       |___|        ___        |___|       |___|___|   |___|
|   |       |   |       |   |       |M6 |       |   |       |   |       |   |
|___|___    |___|       |___|       |___|       |___|       |___|    ___|___|
|   |   |   |Y5 |       |   |       |   |       |   |       |Y7 |   |   |   |
|___|___|   |___|       |___|___ ___|___|___ ___|___|       |___|   |___|___|
    |R6 |               |   |   |   |   |   |   |   |               |R8 |
    |___|               |___|___|___|___|___|___|___|               |___|

              -------------------------------------------------
             ___                                             ___
     ___ ___|M2 |___ ___    Legend:                  ___ ___|M5 |___ ___
 ___|M1 |   |___|   |M3 |___ BT - Boss Tile      ___|M4 |   |___|   |M6 |___
|   |___|           |___|   | C - Treasure Chest|   |___|           |___|   |
|                           | M - Mirror        |                           |
|                           | R - Red Tile      |         C       C         |
|                           | Y - Yellow Tile   |                           |
|___________     ___________|                   |___________________________|
            |   |
            |   |
           Entrance                                           (C) Vanrei 2002

Here are the steps:
       1. Enter M1
       2. Get chest, step on Y1
       3. Activate the first sphere, step on Y2
       4. Step on Y3
       5. Activate the second sphere, step on Y4
       6. Enter M4
       7. Get chests, enter M5
       8. Get chests, enter M5 again
       9. Enter M6
      10. Step on Y5
      11. Activate the third sphere, step on Y6
      12. Step on Y7
      13. Activate the fourth sphere, step on Y8
      14. Enter M6 again
      15. Enter M4 again
      16. Step on Y9
      17. Activate the fifth sphere, step on Y10
      18. Step on Y11
      19. Activate the sixth sphere, Boss Tile will materialize, step on Y12
      20. Get chest, enter M3
      21. Enter M2
      22. Prepare for the boss battle, Step on Boss Tile

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< MAGICHAND >>>
            HP: 60000
            Weakness: None
            Resistance: Earth, Water, Fire, Lighting, Star, Light

            <<< WORKBOX >>>
            HP: 30000
            Weakness: Lightning
            Resistance: Fire, Star

            <<< GUARDBOX >>>
            HP: 30000
            Weakness: Fire
            Resistance: Lightning, Star

            <<< MAGICBOXES >>>
            HP: 30000 each
            Weakness: None
            Resistance: Fire, Lightning, Star

            Have Claude attack the Magichand,  it is the only one that can deal
            damage to you  and your group,  have the others attack with spells,
            and their killer moves multiple magics here can be effective on one
            enemy and not on the other, but don't bother, just use whatever you
            can dish damage out.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After defeating the boss of  this field,  Claude will see  himself while he was
still a child,  when his father came back  from space,  but the Rezonian's  are
planning their attack by that time. Claude asks his father to read him stories,
but his father  is busy,  he needs to reorganize the Earth  Federation.  Claude
tells  his father  that he had promised to read  him stories  when he got back.
Claude sceams at his father being a liar and pants on fire.

After the scene has ended you will be back with your friends and gain the Jewel
of Intelligence.  Now we need to get to the next field, the Field of Power. The
Field of Power is located north of North City. It is an island with a big house
on top of a mountain with a bridge connecting the two peaks, but you can't land
on the mountain,  you must land at the base of the snowy mountain.  Walk up the
path to enter the Field of power.


-----------------
3. Field of Power
-----------------

Item Checklist:
      _____ ?GUARD (Mithril Helm)
      _____ Assault Bomb
      _____ Atlas Ring
      _____ Blackberry
      _____ Jeanne's Armor
      _____ Marvel Sword
      _____ Melting Lotion
      _____ Rune Full Moon

This place can be quite tricky, be sure to have high levels at this place,  and
Claude has  the Eternal Sphere. There may  be times when  you will see  monster
standing beside a switch on the wall. They are Yetis if you get close to it, it
will  attack  you.  The  battle with this  Yeti is  quite different  from other
battles there is a switch behind your party when you start battle. You must not
let the Yeti come near or even close to the switch or else the battle will end,
and large boulders will block the path in front of you.

MAP UPLOADED SOON!

When you  reach the bridge  connecting the two  peaks a robot will confront you
and test you if you are worthy to receive the Jewel of Power.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< GUARDIAN >>>
            HP: 130000
            Weakness: Dark
            Resistance: Earth, Water, Fire

            Have Clade use his best killer move on this one, or if you have the
            Eternal Sphere, just keep him busy with your ordinary attacks. Have
            Leon cast  Demon's Gate  or any  dark-based spells, Rena or Noel as
            healer and another another fighter to help box-out Guardian.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After defeating the boss of this field Claude will have another scen wherein he
has already  graduated from  the academy and now a cadet.  His superior officer
ask them how they  felt inside a space ship,  Claude will greatly approve,  but
deep inside he doesn't like it here,  he is bored.  The captain will ask Claude
if he can mention him to his father so that he can be Admiral.  Claude seems to
be sick and tired of having his father's work affect his life.  Example, during
training, the drill sergeant gives Claude special considerations for his father
is Admiral of the Earth Federation.

After the scene has ended Claude would be seen talking to himself, and then the
we will now receive the Jewel of Power. The next field is the Field of Courage,
it is located east of Central City. It is an island with  a cave at the base of
the mountain and it is the island closest to the island  where Central City and
North City are located.

To exit the cave faster go to the spot inidcated on the map by the letter M, in
this place Claude will have a sequence wherein he will try if  there is an echo
here.  Select to have an echo, then an avalanche will come and sweep your party
down the mountain. Don't worry there is no damage done.


-------------------
4. Field of Courage
-------------------

Item Checklist:
      _____ Jeanne's Shield
      _____ Mithril Greaves
      _____ Scyther
      _____ Sour Syrup
      _____ Spring Water
      _____ Stone Check

This dungeon is quite tricky, there are places that  brings you back  where you
came from eventhough it should take you back only one screen the connections of
the screens are quite different at certain times so I  can't make a map of this
field.  If you are able to create  a map of this field, do send it to  me at my
email address an I'll add you to my credits list.

There are two  places here in this field that you should come by,  first is the
place where  you will  find a statue, and the other the  place where there is a
transporter.

First the statue,  from the entrance go northwest,  west, north, west until you
reach a pedestal with a statue on top.  Examine the statue to acquire it,  this
will be used later on.

Next is the transporter,  head back  to the  entrance then  go east,  then east
again, you will now  be in the transporter, enter to transport  you to  another
floor.  Save, check HP and Mp, check strategies and check status you will enter
a boss battle soon.  Now walk east  until you see  another pedestal,  place the
statue there  to release a  guardian protecting  the field.  A boss battle will
commence.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< GUARDIAN >>>
            HP: 130000
            Weakness: Dark
            Resistance: Earth, Water, Fire

            Have Clade use his best killer move on this one, or if you have the
            Eternal Sphere, just keep him busy with your ordinary attacks. Have
            Leon cast  Demon's Gate  or any  dark-based spells, Rena or Noel as
            healer and another another fighter to help box-out Guardian.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After defeating the Guardian, the scene shifts to Claude's father in Calnus, he
looks sad about the loss of his son. His crew tries to cheer him up,  but to no
avail. This scene describes  the legendary hero of  Earth as an  ordinary human
being, who is also afraid, afraid that his wife and son, will hate him for what
he had not done, and what he had already done.  He is afraid of the things that
he is not prepared to face, this gives courage, another meaning.

After seeing Ronixis, the scene shifts back to Claude and the others, the Jewel
of Courage can now be acquired. The final field to that needs conquering is the
Field of Love.

The field of love is located at the center of Energy Nede it is in the floating
island,  once you land in the Field of Love you can't save anymore,  save else-
where if you need to save.


----------------
5. Field of Love
----------------

Item Checklist:
      _____ Holy Rod
      _____ Hot Syrup
      _____ Resurrection Mist
      _____ Serpent's Tooth

This is the easiest place I have ever navigated the place is so small there are
few items here.  But there  is a trick here, there are certain parts of the map
wherein you will see a red sphere beside a broken bridge examine the red sphere
to change its color and move the bridge.
                _______
               |       |
               |   B   |
               |       |
               |__   __|
                  | |
                  |D|
                  | |
                  |S|
                  | |     Legend:
         _________| |       B - Boss
        |  __Br_____|      Br - Bridge
        | |  ___            C - Treasure Chest
        | | |C C|           D - Door / Next Screen
        | | |__/ \          S - Save Point
        | |     \Br        SD - Special Door (opened by rune codes)
        | |      \ \      Syn - Synard Docking Bay
        | |      |O|
        | |      | |
        |D|      |D|
        | |      | |
        | |______| |______         ___
        |____Br___O___D__ \       | C_|
                         \ \      / /
                          \D\    / /
                           \ \  / /
                            \ \/ /
                             \  /
                             |  |
                             |SD|    ___
                             |  |___/   \
                             |______ Syn |
                                    \___/                       (C) Vanrei 2002

Once you  reach the  place where  you will encounter the boss of the place, the
Guardian is not around,  a manservant of the Ten Wise Men had  already defeated
it, she is Lover.  She will take one  of the members of  your group as hostage.
You will have to defeat her to free the hostage. 

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< LOVER >>>
            HP: 60000
            Weakness: Light
            Resistance: None

            <<< BREAKWINGS >>>
            HP: 30000 each
            Weakness: None
            Resistance: None

            Have Clade use his best killer move on this one, or if you have the
            Eternal Sphere just keep her busy with your ordinary attacks.  Have
            Celine cast Southern Cross or any light-based spells,  Rena or Noel
            as healer and another another fighter to help out with Lover.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After defeating her,  she will release her hostage and Claude will have another
scene wherein he encounters his father in the thoughts that he has for him. His
feelings and  emotions for him will  come out  and the  question whether  he is
correct is left to Claude to decide. After the scene you will now have the last
of the Jewels. Now head back to Narl in Central City.


                 -----------------------------------------
================ <+>- Chapter 12: The Initial Offense -<+> ====================
                 -----------------------------------------
---------------
1. Central City
---------------

Talk to Narl in his office at the fourth floor of City Hall.  Now that you have
the four jewels, Narl says that no one in Energy Nede can defeat you, and so he
says.

It is time to take the initiative, to attack Fienal, the town that the Ten Wise
Men have made as their base of operations. But Fienal is protected by a barrier
equivalent to the energy  barrier around Energy Nede, so there is no way we can
use the Synard  for air-attacks, we can't land anywhere the  island because the
barrier extends upto the ocean. Underwater survey shows that the shield extends
only a  hundred meters from the surface and  the oceans near  Fienal are deeper
than that, so the only way to enter Fienal is by underwater.

We need to go to L'Aqua to ride a Harush headed for Fienal. You will be automa-
tically transported to L'Aqua via the transporter.

---------
2. L'Aqua
---------

Once you reach L'Aqua Narl will describe your means of transportation. A Harush
is a Heraldic Beast, almost the same as the Synard, although this one can't fly
but can swim  the depths of  the ocean. You will automatically  ride the Harush
after the other members of the offesive team, including Narl and Marianna,  has
boarded the Harush.


---------
3. Fienal
---------

You will land  on the Fienal dock, outside the Fienal.  Go north to initiate an
FMV showing the Fienal, it looks dark and gloomy,  just what you'd  expect from
the headquarters of the evil Ten Wise Men.

It seems that the Ten Wise Men where expecting an assault From the Nedians, and
they had already finished their preparations.  The Energy Nede Transport System
and the Anti-Space weapons are now complete and operational.

Their first target is the spaceship Calnus, the ship is displayed on the screen
at the back of the Wise Men. They fire at 10% power, and hits the Calnus, which
is trying to hail the source for peace negotiations but to no avail. The shield
of the Calnus goes down at 72%, but still holding on. The wise men try it again
now at  30% power  which is  equivalent to a Class 0.4  entity and  damages the
Calnus' shield which  went down to 22%. To finish it off they fire another beam
with an  euivalent power of a Class 0.7 entity,  destroying Calnus's shield and
damaging parts of the ship.

Claude is enraged and tries to avange his father's death,  Marsilio comes along
to fight them while the three other Wise Men leave. You will have to battle two
sets of Takicodos and Miel64 enemies, before you encounter with Marsilio.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< TAKICODOS >>>
            HP: 25000
            Weakness: None
            Resistance: None

            <<< MIEL64 >>>
            HP: 18000
            Weakness: None
            Resistance: None

            This fight  is fairly  easy,  but to  be sure, use your best killer
            moves and cast multiple damaging spells, the best that you can dis-
            pose.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< MARSILIO >>>
            HP: 150000
            Weakness: None
            Resistance: Earth, Fire, Lightning, Dark

            Just let him defeat you.  You have to lose in this battle for it is
            part of the story. He is invinsible, and I can't even scratch him.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After your defeat Narl suggests to retreat and regroup. Marianna holds back the
enemy while you escape sacrificing herself for others to live. You will wake up
in Narl's office in Central City.


                   ----------------------------------------
================== <+>- Chapter 13: Antiproton Weapons -<+> ===================
                   ----------------------------------------
---------------
1. Central City
---------------

We have been defeated, and with the powers and the weapons that we have now, we
don't have any chance to defeat the Ten Wise Men. But there is another way,  to
find the data of the weapons developed in the secret research lab.  Narl, wants
you to go to Armlock a step ahead of him so travel to Armlock. Armlock is loca-
ted further west of the Field of Courage, it is a town with buildings of orange
color roofs.

------------------
2. Town of Armlock
------------------

A messenger will be waiting for you at the entrance of Armlock he will tell you
to  meet Narl  at the  Portal of Sealing.  Head north until you  see Narl  at a
distance, go near him and he'll lead you to the transporter specially dedicated
to one destination, the Heraldry Weapons Laboratory. Only a few Nedians know of
this transporter and the PIN code required to access it even the destination of
the transporter is unknown to many.


------------------------------
3. Heraldry Weapons Laboratory
------------------------------

Item Checklist:
      _____ Mind Ring

The place is in ruins it has been abandoned after the accident that had occured
700 million Nedian years ago. Rena seems to remember  being in this place,  but
can't put  it all together. You can explore this  place after Narl  has already
gone ahead of you.

There is only one treasure chest here, so don't forget to get it. The chest can
be found from the save point, north, east, west to the room. Now go back to the
lobby and walk west, north, east, north here you'll find Narl thinkering with a
huge computer.

You are now in  the room where the records  from when this laboratory was built
until its destruction is kept. Narl initiates the data display to view the last
few minutes before the destruction of the laboratory.

In the record,  we will see the  director of  the  Heraldry Weapons Laboratory,
Reema. She has the access code for the database of Heraldry Weapons, before the
complete destruction of the laboratory she gave the code to be kept by the com-
puter, the code is 3248-9976-2168-9934-BZQF. She has a daughter named Rena, who
she had saved  by placing her inside an experimental  box that  permitted space
time jump of just that size. Only a child can fit inside the box because it was
not yet tested to be occupied by a living matter. But still there is no choice,
so she sent Rena into a  space time jump  and miraculously landed on the Planet
Expel. That Rena is the same Rena that Westa have found in Expel.

Rena will be shocked to know that she came  from a time long gone,  and she can
never meet her real mother again for she is not alive anymore.  Her real mother
has been gone for 700 million Nedian years.  She runs away, and Claude will run
after her.  Go to the place where  the transporter is located, she will be near
that location.  Claude and Rena  will be talking  about Rena's mom,  if her mom
loved her.  Claude tries to comfort her by giving his mom as an example.  After
the conversation, Claude and Rena head back to the laboratory.

Narl has accessed  the database for the Heraldry Weapons and has already placed
the codes  when Claude and Rena arrived.  The data chip  that the  computer has
given contains data that needs to be deciphered the group will now head back to
Armlock to give this chip to Dr. Mirage her house is west of the restaurant the
house with the flight of stairs at the entrance.


------------------
4. Town of Armlock
------------------

Dr. Mirage will decipher the contents of the data disk obtained in the Heraldry
Weapons Laboratory. The data chip contains plans to create anti-proton weapons,
but there is a lack of raw materials to produce these weapons. The weapons need
a type of ore named LEA metal it is an antimatter spatially stabilized into the
LEA metal form.  It can be found on the  cave west of Armlock  and east  of the
Field of Courage. Before leaving Narl will give you the key to the gates of the
cave.


---------------
5. Mihne Cavern
---------------

Item Checkilst:
      _____ ?MINERAL (Damascus)     _____ Meteorite
      _____ Aceras                  _____ Mithril Mesh
      _____ Dummy Doll              _____ Smelling Salts
      _____ Encyclopedia            _____ Smith's Hammer
      _____ Fresh Syrup             _____ Spring Water
      _____ Fruit Syrup             _____ Wonder Drug
      _____ Lightning Gun

Now this  place has  very easy to defeat enemies and  they also give  few expe-
rience so just go  straight to the  boss section  and explore this place later.
Because after you  have defeated  the boss  of this  place,  there  will be  no
more random battles inside this cave.

MAP UPLOADED SOON!

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< BARKER >>>
            HP: 150000
            Weakness: None
            Resistance: None

            This boss can be difficult to defeat specially if your HP is on the
            range of 3000-4000 points. This monster has an attack that can deal
            damage to  your whole active party  at about  3000-4000 points, his
            attack is  known as Lose Patience.  Be sure  to have  Rena here, or
            better yet bring along Noel with you. The two healers must have the
            spell  Cure All  or better  yet Fairy Light. Have Claude use Ripper
            Blast, Ripper Blast is the strongest technique  Claude can have. It
            is much stronger than mirror slice  if you mastered this technique.
            Have another  spell  caster  like Leon  or Celine and let them cast
            their strongest spell.  Be sure to heal after this monster had cast
            Lose Patience.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After defeating  the boss,  the air  around will be calm,  so there are no more
random battles inside this cave.  Now continue your exploration, the chests are
all around the cave and there is one that is slightly hidden be sure to get it.
Now after getting all chests, exit the cave and go back to Armlock.


------------------
6. Town of Armlock
------------------

Once you have reached Armlock, go to Dr. Mirage's house and into the back room,
she will start forging  the weapons and she will give  you the present  left by
Narl. The present is a N.F.I.D. it is a free pass to Fun City, only individuals
who have connections can get this card. Now go to Fun City for training.


                     ------------------------------------
==================== <+>- Chapter 14: The War Begins -<+> =====================
                     ------------------------------------
-----------
1. Fun City
-----------

The ticket man  in the gate of Fun City will  show you in  and take you  to the
coliseum. They had modified the virtual battle machine to simulate the Ten Wise
Men based on the previous data that they had acquired and Claude and the others
start their training. Three days later, the findings show that the Ten Wise Men
can no longer defeat Claude and the others.  Then Dr. Mirage will come and give
them the finished weapons. For Claude a Sacred Tear it is weaker than the Eter-
nal Sphere,  for Rena a Fallen Hope and for the others Void Matter, which makes
their weapons antiproton capable.

Dr. Mirage will now leave and return to his house.  You have an option to train
further battling  ordinary battles  in immense training.  Just talk  to the man
near the save point. You have an option to fight, rest,  or go see Narl. If you
are ready  choose to go see Narl.  Before choosing to go see Narl,  be sure  to
check everything, for a battle will commence once you decide to meet Narl.

When you have decided to go to Narl, the group will try  the simulator one more
time.  But three of the Ten Wise Men will come and investigate  what Claude and
the others  are doing.  The three are Berle, the one you battled  at the Eluria
Tower, Marsilio,  the one you battled in Fienal and the android,  Shigeo. Berle
and Shigeo will leave, having Marsilio fight with you again.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< MARSILIO >>>
            HP: 150000
            Weakness: None
            Resistance: Dark, Earth, Fire, Lightning

            Have Rena as healer,  if you brought your spell casters, be sure to
            cast the  strongest spell  that they  can give. If you brought your
            fighters, keep Marsilio busy so that he can't move.  Let Claude use
            Ripper Blast so that he'll  be partially confused  most of the time
            and gain a greater  percentage of  hit. Be  sure to equip the bunny
            shoes for Marsilio can run fast. He will be tough to defeat, but he
            is now beatable.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After you have beaten him,  exit the coliseum.  If you need  to save there is a
save point  in front of the reception desk for tournaments.  And if you need to
rest,  you can go to the waiting room, west of the reception desk.  Now if head
outside,  you will hear people screaming for help,  some of the  people will be
disintegrated in front of your eyes, they are being  attacked by Shigeo, one of
the Ten Wise Men, now a battle will commence to see who is stronger.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< SHIGEO >>>
            HP: 160000
            Weakness: None
            Resistance: None

            This is a much easier battle than Marsilio just keep Shigeo busy by
            using Ripper Blast and if you brought fighters give them their best
            killer moves.  If you keep Shigeo  on the  ground,  he can  do less
            damage if any.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now 3-2=1,  there is only  one more left,  Berle.  He said that he was going to
follow a woman. I believe it is Dr Mirage. So lets run to her house in the Town
of Armlock.


------------------
2. Town of Armlock
------------------

Now when  you go to Dr. Mirage's  house,  there are  quite a  number of  people
outside,  they say that there  was a  man who  fell from  the sky  and  entered
Dr. Mirage's house. Then the door will open and  Dr. Mirage will fly out of the
house, she was attacked by Berle. Now Berle will come out and fight you.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< BERLE >>>
            HP: 170000
            Weakness: None
            Resistance: All Elements

            Now Berle is rather tough,  mages are of not very effective against
            him,  so bring your fighters,  equip them with bunny shoes  to give
            them the initiative.  Don't forget to bring Rena or Noel, if anyone
            is low on HP,  they need  the healing  that they can get. Just keep
            using normal attacks  and he'll be done for. Just run away from him
            when he has this blue  barrier around him.  You can't hit  him with
            his barrier on, let the other fighters near him, they will have the
            initiative when the barrier goes out.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mirage was only injured after she was attacked and Rena had already healed her.
After the conversation with Dr. Mirage, leave town, but before you can even get
to the gates, a messenger from Narl will arrive and tell you to go to L'Aqua as
soon as possible.

Now check if you are really ready for the final battle. If you are ready, go to
L'Aqua it is located north-east of the floating island. It is the island with a
building with a blue semi-spherical glass roof.


---------
3. L'Aqua
---------

Now enter the Dispensary,  Narl will be there.  Narl will ask  you if you  have
already made all  the preparations  for the  final battle,  say yes  if you are
ready.

You will have a  briefing with  Narl in the Defence Force General's Office. The
attack will commence tomorrow morning,  so we have to spend the last night here
in L'Aqua.

The scene will shift to  the beach near L'Aqua,  the scene here,  I'll leave it
for you to see.

The next day, Claude and the others will be on the docks in front of the Harush
waiting for departure. Narl will give Rena the Crest of Enchantment,  this will
rewrite what has been written in the  Crest of Annihilation if the Ten Wise Men
had envoked it.

Mirage will come  in and explain  the use of the  Crest of Enchantment  and the
resurrection of Planet Expel.  Planet Expel will be moved from the past, before
it was destroyed and brought to the present, there will be problems, but in the
end Expel will be resurrected.

After the conversation,  you will now ride the  Harush and take  you to Fienal.
You can talk to the man next to the Harush if you need to go back to L'Aqua.  


---------
4. Fienal
---------

Item Checklist:
      _____ ?ITEM (Pet Food)        _____ Lotus Eater
      _____ Aceras                  _____ Mithril
      _____ Atomic Punch            _____ Mithril Shield
      _____ Beta Box                _____ Nuclear Bomb
      _____ Clap Rod                _____ Pleiad Sword
      _____ Cure Stone              _____ Resurrection Mist
      _____ Duel Helm               _____ Rune Shoes
      _____ Duel Suit               _____ Sage Stone
      _____ Flash Pot               _____ Spark
      _____ Fresh Syrup             _____ Spark Whip
      _____ Goddess Statue          _____ Spring Water
      _____ Heraldry Book           _____ Sylvan Boots
      _____ Left Cross              _____ Titan's Fist

Now be sure to be around level 80 when you're here. I have trained Claude until
he had reached level 130 and the others around 95 to 100,  so that the monsters
here are easy.  But beware!  Eventhough you have extreme levels in this part of
the game,  you also have  the probability to lose,  example if  all your active
members of the party are all stoned or paralyzed. Be sure to be ready when that
happens.

The most difficult to defeat random enemy here is the Weirdavia / the big white
and green bird, and when I say big, its really big. He has a tendency to damage
one of  your characters  consecutively,  so always have Claude  ready with  his
Ripper Blast. This place is biggest place I've ever been, there are many floors
here connected by elevators like in the Tower of Eluria but this one is larger.
As usual,  here is my map  of the place, the map is large because  the place is
also large, but even though I know you'll easily navigate here.

Once you enter Fienal, you'll have a battle with three  more members of the Ten
Wise Men, they are Nicolus, Ruprecht and Jibril.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< RUPERCHT >>>
            HP: 105800
            Weakness: None
            Resistance: None

            <<< JIBRIL >>>
            HP: 85200
            Weakness: None
            Resistance: None

            <<< NICOLUS >>>
            HP: 45500
            Weakness: Dark, Earth, Fire, Lightning
            Resistance: None

            These guys  can be a  pain if  you don't  know how  to handle  them,
            better have the  Eternal Sphere here.  Have Claude do normal attacks
            on one of the  mages preferably the one  with the hood and sometimes
            show a black hole or something in his body.  He can absorb your cha-
            racters so that  they are unusable.  Have Rena heal and  Celine cast
            Explode, if you brought Chisato, use her Tear Gas killer move, other
            members just use the best technique that they have.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                   _____   _____   _____
                  |     | |  C  | |     |
           _____  |  C  | | C C | |  C  |    _____
          |  _  | |_   _| |_   _| |_   _|   |  _  |
       ___| | | |   | |     | |     | |  ___| | | |
      |EJ4 _| |D|   |D|     |D|     | | |EK4 _| |D|
      |___|   | |   | |_____| |_____| | |___|   | |
              | |   |_______   _______|         | |
              | |           | |                 | |
              |D|           |D|                 |D|
           ___| |        ___| |              ___| |
          |EG4 _|       |EH4 _|             |EI4 _|
          |___|         |___|               |___|

               _____       _____                 _____
              |  _  |     |  _  |               |  _  |
           ___| | | |  ___| | | |            ___| | | |
          |EG3 _| |D| |EH3 _| |D|           |EI3 _| |D|
          |___|   | | |___|   | |           |___|   | |
                  | |_________| |_______            | |
                  |________D__   __D__  |           | |
                              | |     | |__         | |
                              |D|     |__  |        | |
                              | |        | |        | |
                              |D|        |D|        |D|
                           ___| |     ___| |     ___| |
                          |ED3 _|    |EE3 _|    |EF3 _|
                          |___|      |___|      |___|

                _____       _____        _____       _____
               |     |     |  _  |      |  _  |     |  _  |
               | C C |  ___| | | |   ___| | | |  ___| | | |
               |_   _| |ED2 _| |D|  |EE2 _| |D| |EF2 _| |D|
                 | |   |___|  _| |_ |___|   | | |___|   | |
                 |D|         |     |        | |         | |
                _| |_        | C C |        | |         | |
               |     |       |_____|        | |         | |
               |     |  _______             | |         | |
               |_   _| |_   _  |____________| |_________| |
                 | |     | | |___   _______________D____  |
                 |D|     |D|     | |                    | |
              ___| |_____| |_    | |                    | |
             |  _____________|   | |                    | |
             | |                 | |                    | |
             |D|                 |D|                    |D|
          ___| |              ___| |                 ___| |
         |EA2 _|             |EB2 _|                |EC2 _|
         |___|               |___|                  |___|

              _____   _____       _____     _____       _____
             |  _  | | C C |     |  _  |   |     |     |  _  |
          ___| | | | |  C  |  ___| | | |   | C C |  ___| | | |
         |EA1 _| |D| |_   _| |EB1 _| |D|   |_   _| |EC1 _| |D|
         |___|   | |   | |   |___|  _| |_    | |   |___|   | |  _____
                 | |   |D|         |     |   |D|           | | |     |
                 | |___| |____     |     |  _| |___________| | |     |
                 |__________  |    |_   _| |  _______________| |_   _|
                            | |      | |   | |                   | |
                            |D|      |D|   |D|                   |D|
                            | |______| |___| |___________________| |
                            |________   _________D_________________|
                                     | |
                                     |D|
                                 ____| |____
                                | RUPERCHT  |  Legend:
                                |  JIBRIL   |    C - Treasure Chest
                                |  NICOLUS  |    D - Door / Next Screen
                                |____   ____|  E?# - Elevator/unit/floor number
                                     | |
                                     |D|
                                     | |
                                  Entrance                      (C) Vanrei 2002

Now when you reach the fifth floor which ever path you choose, you'll end up in
a save point near a door. During the course of the game,  you must have learned
that whenever there is a save point  in a dungeon,  there is a high possibility
that you'll have to fight a boss battle. So heal, check strategy, and the other
S.O.P. before battle,  save and head to the door. You'll be battling two of the
most difficult bosses in the game.
                       _____
                      |  _  |
                   ___| | | |
                  |EL5 _| | |      Legend:
                  |___|   |D|        C - Treasure Chest
                        __| |__      D - Door / Next Screen
                       |       |   E?# - Elevator/unit/floor number
                       |Vesper |     S - Save Point
                       | Decus |
                       |__   __|
                          | |
              _____       |D|       _____
             |  _  |      | |      |  _  |
             | | | |______|S|______| | | |
             |D| |_____D_______D_____| |D|
          ___| |                    ___| |
         |EJ5 _|                   |EK5 _|
         |___|                     |___|                        (C) Vanrei 2002

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< VESPER >>>
            HP: 180000
            Weakness: Water
            Resistance: All except Water

            <<< DECUS >>>
            HP: 160000
            Weakness: None
            Resistance: None

            Now  these guys  are tough,  if you think the  first six were hard,
            these two are harder.  They both cast very strong spells  that deal
            reasonably high damage against your active characters. One of these
            guys is fire-based, therefore we need water have Leon cast Noah and
            Rena healing magic.  Better bring Chisato if you have her, her Tear
            Gas can be helpful in this situation. Have Claude use Head Splitter
            as his  first attack  and use  normal attacks when you're  near the
            target. Ripper Blast is of no use here, it does not damage Vesper.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After that long gruelsome battle with Vesper and Decus, go to the next room and
go up to the sixth floor.

The sixth floor does  not have random battles, except on the  floors leading to
the north and south elevators.  There is a puzzle here  in opening the doors of
the sixth floor.  You need to press four switches  for opening the door leading
to the north elevator.  There are also treasure chests  here so don't forget to
get them.  Now follow the steps and procedures  to get the chests and the swit-
ches to the doors.
                       _____
                      |  _  |
                   ___| | | |
                  |EM6 _| | |
                  |___|   |D|
 _____       _____       _| |_       _____
|     |     |     |_____|     |     |C   C|  Legend:
| X3  |     | D5   __D__      |     |  C  |    C - Treasure Chest
|_   _|     |_   _|     |_____|     |_   _|    D - Door / Next Screen
  | |         | |                     | |     D# - Door Switch
  |D|         |D|                     |D|     X# - Exit Switch
 _| |_       _| |_       _____       _| |_   E?# - Elevator/unit/floor number
|     |_____|     |_____|     |     |     |
|      __D__  D4   __D__      |     |     |
|_____|     |_____|     |_   _|     |_   _|
                          | |         | |
                          |D|         |D|
 _____       _____       _| |_       _| |_
|     |_____|     |_____|     |_____|     |
| X2   __D__       __D__  D2   _____  D3  |
|_   _|     |_____|     |_   _|     |_   _|
  | |                     | |         | |
  |D|                     |D|         |D|
 _| |_       _____       _| |_       _| |_
|     |_____|     |_____|     |     |     |
| X1   __D__  D1   __D__      |     | X4  |
|_____|     |_   _|     |_____|     |_____|
              | |
              |D|
              | |
           ___| |
          |EL6 _|
          |___|                                                 (C) Vanrei 2002

       1] Go to D2 and press the middle button to open east door
       2] Go to D3 and press the right button to open north door
       3] Go north and get the chests
       4] Return to D3 and press the middle button to open west door
       5] Go to D2 and press the left button to open south door
       6] Go south, west, west press X1 (orange button)
       7] Return to D2 and press middle button to open west door
       8] Go east, east and press X2 (green button)
       9] Return to D2 and press the left button to open north door
      10] Go to D4 and press right button to open west door
      11] Go west, north and press X3 (violet button)
      12] Return to D4 and press the left button to open east door
      13] Go to D2 and press middle button to open the east door
      14] Go east, south and press X4 (red button) a sound will emanate
      15] Return to D2 and press left button to open north door
      16] Go to D5 and press middle button to open east door to the elevator

Once you're up the seventh floor,  there are two chests here so don't forget to
get them.  There is a save point here because  the second to the last member of
the Ten Wise Men  will be with you  in battle shortly  after going  through his
door.
          _____
         |     |
      ___|  _  |
     |EN7 _| | |
     |___|   |D|              ___
             | |_____________|   |
             |______   ______  C |
                    | |      |___|
                    |D|
                 ___| |___         Legend:
                |         |          C - Treasure Chest
                |  Cyril  |          D - Door / Next Screen
                |___   ___|        E?# - Elevator/unit/floor number
                    | |              S - Save Point
             _____  |D|        ___
            |     | | |_______|   |
            |  C  | |_____D___  S |
            |_   _|           |  _|
              | |             | |
              |D|             |D|
              | |_____________| |
              |_____D____   ____|
                         | |
                         |D|
                      ___| |
                     |EM7 _|
                     |___|                                      (C) Vanrei 2002

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< CYRIL >>>
            HP: 300000
            Weakness: None
            Resistance: Dark, Earth, Light, Lightning, Star, Water, Wind

            Cyril can cast Wind of Destruction  and can damage your  characters
            by 4000 points and if you  don't bring Rena  this can be very, very
            difficult,  so have her heal and just keep  Cyril busy  with normal
            attacks to  keep him from  casting spells.  If he had the chance to
            cast spells be sure to have cast Anti to lessen the damage.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After defeating Cyril,  there will be one more left, the leader of the Ten Wise
Men, Indalecio.  There are two mores  to move around so be  sure to be ready to
meet and defeat Indalecio.
        _____                                          ___________
       | C C |                         _____   _____  |           |
       |  C  |                 _____  | C C | |     | | Indalecio |     _____
       |_   _|                |  _  | |  C  | | C C | |____   ____|    |  _  |
         | |               ___| | | | |_   _| |_   _|      | |      ___| | | |
         |D|              |EO8 _| | |   | |     | |        |D|     |EP8 _| | |
      ___| |____________  |___|   |D|   |D|     |D|        | |     |___|   |D|
     |  _______D___D__  |         | |   | |_____| |________|S|_____________| |
     | |              | |         | |   |______________D_________D______D____|
     |D|              | |         |D|
  ___| |           ___| |      ___| |
 |EO9 _|          |EP9 _|     |EN8 _|
 |___|            |___|       |___|     Legend:
                                          C - Treasure Chests
                                          D - Door / Next Screen
                                        E?# - Elevator/unit/floor number
                                          S - Save Point
                                                                (C) Vanrei 2002

One more thing before Indalecio, there is a secret dungeon that can be investi-
gated before you meet Indalecio.  You can read it on the Sidequest Section. And
there is  a trick to  Indalecio's HP,  you can increase  his HP by  turning his
Limiter off, and the information is also on the Sidequest Section.

When you find another save point, indalecio will be close by so be ready. Again
and for the last time, Check HP and MP,  check strategies,  check spells, check
killer moves and check formation. Save and go north to find 3 sets of stairs to
meet Indalecio.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< INDALECIO >>>
            HP: 500000 (Limiter On), HP: 1500000 (Limiter Off)
            Weakness: None
            Resistance: None

            You need a lot of luck  to defeat Indalecio  for he is very hard to
            defeat.  Have one of  your mages cast Anti for  the group and Angel
            Feather to  Claude.  Keep indalecio  busy by using  Claude's mirror
            slice killer move.  Now if you're  lucky he won't  be able  to cast
            Time of Truth and he'll be defeated. Now if he was able to cast the
            Time of Truth,  Filia will  merge with him  making him  super fast.
            Have one  of your  mages cast  haste on Claude,  while he  keeps on
            attacking Indalecio.  Have the other mages cast the strongest spell
            that they can deliver.  Now with Claude, have him use normal attack
            once if he hits Indalecio follow up with Mirror Slice if it doesn't
            hit, try another normal attack until he hits. This will keep Claude
            from using  Mirror Slice frequently  without hitting Indalecio most
            of the time.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After defeating Indalecio, the Crest of Annihilation will activate and create a
rumbling sound  and vibration which will shake Fienal.  It seems that the death
of the Ten Wise Men  activated the  Crest of Annihilation.  Narl and Dr. Mirage
will come and ask Rena to invoke the Crest of Enchantment to save the universe.
Rena did what she  was told and stopped the vibration of the Crest of Annihila-
tion.  But after  a few seconds,  the rumbling  began  again and  this time its
stronger  than  ever.  Narl explains  that  invoking  the Crest of  Enchantment
reversed  the  effects of  the Crest of Annihilation,  it will  not destoy  the
universe, but it will destroy Energy Nede. Only Energy Nede can hold the energy
that the Crest of Annihilation will give off.  And with that energy, Expel will
be brought to  the present  time continuum  in expense  of Energy Nede  and the
people who live here.  Now sit back and relax,  you'll see the  ending that you
have long been waiting.



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>  Book 2 .........  <<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>  RENA's ADVENTURE  <<<<<<<<<<<<<<

In the main menu you have three choices; <New Game>, <Continue> and <Voice Col-
lection> select <New Game>. The Sound Select Menu is then shown allowing you to
choose the  quality  of the  sound  output,  given  <Surround>,  <Stereo>,  and
<Monaural>.

      < Surround >
      You can experience surround sound if you have four or five speakers and a
      surround sound processor.  Don't select this setting if you only have one
      speaker.

      < Stereo >
      This setting is for those who have two speakers. If you have two speakers
      surround setting is recommended. Although you have only one speaker, con-
      necting with both red and white stereo cables, you can select this.

      < Monaural >
      This setting is for those who have only one speaker. If you have only one
      speaker, select this setting.

You will then be prompted to select to either turn on / off the vibration func-
tion of the controller.

      < Vibration On >
      This setting  turns on the vibration function.  When on is selected,  the
      unit will vibrate during certain game events.

      < Vibration off >
      This setting will turn off the vibration  function of the controller with
      the vibration function.

Then you will be  prompted to select  which  story will you  take,  Claude's or
Rena's.  When you highlight their figures, a picture of them will be  displayed
and a short description can be read on  the lower part of the screen.  Here are
their descriptions:

      < Claude Kenni >
      Son of Earth Federation Army hero Ronixis J. Kenni. Claude has his doubts
      but still attends the Federation Academy. A typical 19 year old his major
      for now is basic combat arts.

      < Rena Lanford >
      Creative, a dreamer Rena is a happy-go-lucky 17 year old girl. She excels
      at the physical arts and has a mysterious healing power. She lives in Ar-
      lia, in the southern regions of planet Expel.

      This walkthrough  mainly tackles "Rena's Adventure" so select him as your
      character.

After selecting  the character, you will  be given  the choice of renaming your
selected character. Although their surnames cannot be  changed because the sur-
names are part of the story.  You will then see the  screen for battle mode se-
lection.  Here is a brief description of the different modes of battle:

      < Standard >
      Targeting: Manual
      Camera Mode: Standard
      Free Movement: Square + directional buttons
      Standard combat mode. Recommended for players new to RPGs or players with
      little action game experience.

      < Semi-active >
      Targeting: Semi-auto
      Camera Mode: Leader-based
      Free Movement: [square] + directional buttons
      Combat mode for free action.  Recommended for  players who take more free
      movement initiative.

      < Full-active >
      Targeting: Auto
      Camera Mode: Leader-based
      Free Movement: directional buttons
      Mode for full  use of  movement.  No targeting control.  Check screen for
      [square] button functions.

To be Continued...



*******************************************************************************
X.                                - SIDEQUESTS -
*******************************************************************************

=-=-=-=-=-=-=-=-=-=-=-=-=-
A.  Subject: PCK-101
Description: PICKPOCKETING
=-=-=-=-=-=-=-=-=-=-=-=-=-

1] Buy Sensibility 1 in the  Town of Cross,  and Sensibility 2  in the  Town of
   Herlie. The Town of Herlie is east of the Town of Cross, further east of the
   Town of Mars and is located at the east end of the continent of Cross.
2] Increase the level of Perseverance in your skills list. Perseverance reduces
   the number of SP required to learn a skill. The maximum level is 10.
3] Increase the level of  Courage and Poker Face to 10,  so that  pickpocketing
   will have a  level of 10.  If you have  insufficient SP  then increase  your
   level.
4] If you have already maxed-out the pickpocketing skill then its time to buy a
   bandit glove.  The bandit glove can  be bought at Herlie  at a tag  price of
   40,000 Fol. If you have insufficient money, then battle a few more monsters.
   After buying the bandit glove equip it to the pickpocket master. 
5] To pickpocket, press [Square] while near a person. 

      *Note: To pickpocket more efficiently pickpocket while the private action
      is initiated. This is because pickpocketing while with your friends, will
      lower your love-friendship level,  and you can steal from your group too.
      Also if you have mastered the skill machinery,  create a magician's hand,
      which is far superior in pickpocketing than the bandit's gloves.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
B.  Subject: ASH-101
Description: ASHTON and His Sidequest
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--------------
Town of Herlie
--------------

When you enter the port town of Herlie, located east of the continent of Cross,
two people will be standing near the entrance, an old man and a sailor. Talk to
them and you  will learn from  them that there  is a two headed dragon in Salva
Drift.  Many brave individuals have  come there to slay the dragon. Perhaps the
Dragon had already been  slain before they  were even talking about it.  Claude
seems intrigued by this two-headed dragon,  so lets investigate.  Return to the
Town of Salva. Saliva if you had forgotten is south of the Town of Cross.


-------------
Town of Salva
-------------

When you  enter the Town of Salva,  you  will see  that there  are many  people
around.  Go to the entrance of the mine, which is located west of Alen's house.
Inside,  a soldier will stop you  from entering,  for it is off-limits.  Claude
explains that they were there to slay the dragon. The soldier let them pass and
informed them  that there  is another warrior  wanting to  slay the dragon.  He
advised them to either cooperate with the said warrior or don't get in his way.
Go north to enter Salva Drift.


-----------
Salva Drift
-----------

Item Checklist:
      _____ Aquaberry
      _____ Brigandine
      _____ Cinderella Glass
      _____ Diamond
      _____ Golden Earring
      _____ Iron
      _____ Maple Syrup
      _____ Star Ruby

The place doesn't seem  different from the last time  you went in here.  If you
forgot to get some of the treasure chests then this is a good opportunity to do
so.

Our main objective is to go the place where  there is a sign warning the reader
about a dragon's nest.  To get there,  from the front entrance of  Salva drift,
go East, North, West on the first corner West again. Now you will see the sign,
go north to get the chest there, now head west to the next screen.  This is the
part where  the Salva Drift  dramatically changes, see the portions of the wall
where there is a strong spot of light?  The light spots will  act as markers in
my narrative description  of the place.  Now if you go north, you will see ano-
ther chest, and south is a dead end,  so go west.  The door to the west room is
south of the spot of light. Now you will have a glimpse of the warrior who came
in before you came. He is wearing black clothes and has black hair after he had
left go north to the next screen.  Follow the  path to see two chests near ano-
ther spot of light.  Now go west until you reach  another chest  with a spot of
light near it. After getting the chests, go south to the next screen.  You will
be back on  the screen where  you came from.  There is another chest here and a
path south, enter the door south of you. Now you will see a save point, save if
you like then go east.
                                                        ____________
                                               ________|            |
                                      ____    |S ___D__         Alt |
  ____          ____                 |    |___| |_____ |____________|
 |L C |________|L CC|                | E   ___   _D_  |_
 |_   _________   __|    _____       |____|   | |   |  E|
   | |         | |      |     |       ____    | |   |  _|
   |D|_        |D|      |_ C _|      |  E |___| |   | |
  _|   \_____  | |        | |        | E   ___  |   | |
 |C      L__ \/  |        | |        |____|  _| |_  | |
 |_      /  \    |       _| |__Sgn__________|  _  |_| |
   | |\  \__/  | |______|L   ______    __D____/ \_D_  |
   |D| \______/|______D___  |      | E|             | |
   | |__________________  | |      |__|             |D|
  _|  _____   __Dr__  C | |L|                       | |__
 |L  |____/  /      \__C| |_|                       |  EE|
 | S  ______/                      ____             |  __|
 |___/                            | E  |____________| |
                                  | E   ___   ___D__  |
     Legend:                      |____|   | |      | |
     Alt - Altar                           | |      |D|
       C - Treasure Chest                __| |__    | |
       D - Door / Next Screen           |       |   |S|
      Dr - Demon Dragon                 |     G |   | |
       E - Empty Chest                  |__   __|   | |
       G - Guard                           | |      | |
       L - Light                        Entrance    |D|
       S - Save Point                               | |
     Sgn - Sign (Dragon Nest Ahead)             Alen's House
                                                                (C) Vanrei 2002

The warrior  will be fighting the dragons,  one is colored red and the other is
blue.  He uses twin swords to attack the dragon.  Claude and  the others cannot
help the  warrior for  the place is so small  they can't fit in there.  So they
just stood there  and cheered  for the warrior. The warrior will get distracted
from the noise,  and he will face  the group and ask  them to keep it down. But
before anyone  can act,  the dragon attacked  the warrior.  An immense  beam of
light will shine in the room, blinding the characters. After the light had sub-
sided, the dragon and the warrior had vanished.  After a while the warrior will
come running and ask Claude where is the dragon. There is something strange and
different about his back.  To everyone's surprise  the dragon that  the warrior
was fighting is now attached to his back. The warrior doesn't seem to feel that
the dragons are  in his back.  He had just managed to discover the dragons when
they were screaming at him.  The warrior asks Claude to take responsibility for
what had happened. To let him join your group, you must take responsibility, so
choose option 1. Before you go any further, the warrior will introduce  himself
as Ashton Anchors.  Now exit the mine, if you have difficulty going back, refer
to the map of the Salva Drift.


-------------
Town of Salva
-------------

The town doesn't seem to see that you had already had the dragon with you, well
never mind about them leave the town via the northern exit.  You need to find a
way to exorcise the dragon off from Ashton's back.

But before you can even go further out of town, Claude will stop and ask Ashton
how to exorcise  the dragons.  The group will suggest to go to Mars Village and
consult the books  of the Elder,  they might find a way to exorcise the dragons
there. But before leaving, he will name the Dragons Ururun and Gyoro. Ururun is
the dragon  with the cute weepy eyes and Gyoro is the dragon with the cute pop-
ping eyes. Ururun is the dragon with the element of ice and Gyoro is the dragon
with the element of fire.

Now the following part is Ashton's Sidequest, if you don't want to do his side-
quest, skip this portion and go to Herlie and continue your journey to the con-
tinent  of Lacour.  Otherwise, go to  Mars Village.  Doing his  sidequest  will
greatly help you  in your journey for there are strong monsters in the Mountain
Palace that gives fair enough experience and Fol.


------------
Mars Village
------------

Enter the Elder's house, his house is north of the west entrance of town. Go to
the back room to his library. Step on the small stairs and press X, three books
will be given to you, choose the third one, "The Book of Exorcism." Claude will
read the book and  the group will be given instructions to get the holy  "Silver
Goblet"  and stand on the  peek of a mountain and challenge the bird demon.  The
group deducted that  the holy Silver Goblet can be found on the Mountain Palace
North of the  Town of Cross west of the Town of Clik.  And the summit  that the
book is describing is the Lasguss mountains, west of the Town of Cross.

Before going to the Mountain Palace,  we need to get  permission first from the
King of Cross to enter the  Mountain Palace.  So lets go  to the  Cross  Castle
first.


-------------
Town of Cross
-------------

Go straight to the castle.  Talk to the two guards  guarding the front door to
the throne room.  They will let you in for another audience.  Talk to the King
about your request.  After a few conversations with the King, he will give you
permission to enter the Mountain Palace  and travel money worth 3000 Fol.  Now
its time to go to the Mountain Palace.


---------------
Mountain Palace
---------------

Item Checklist:
      _____ ?HERB
      _____ ?JEWELRY
      _____ ?MINERAL (2)
      _____ Amber Robe
      _____ Cestus
      _____ Crest Rod
      _____ Crystal
      _____ Cure Stone
      _____ Damascus
      _____ Emerald Ring
      _____ Fairy's Cologne
      _____ Fairy's Statue
      _____ Luna Tablet
      _____ Resurrection Bottle
      _____ Sweet Syrup
      _____ Wolfsbane

This place is huge compared  to the other  places that we've  been through. The
enemies here are quite difficult to defeat especially those "girl archers." But
if you have very high levels then this would be very easy for you. The place is
so big that I had problems telling myself where to go,  so I made up the map of
the place. 
                             _________
                            |         |
                            |   SG    |
                            | C     C |
                            |___   ___|
                                |D|
                ____            | |_                          _______
         ______|    |___________|   |                        | C C C |
        |  _D__  CC  ___St___D__  S |                        |       |
        | |    |____|           |___|                        |__   __|
        | |     _______                                         | |
        | |    |  _D_  |    Legend:                         ____| |___________
        | |    | |   | |      C - Treasure Chest           |  ___________D__  |
        | |    |D|   | |      D - Door / Next Screen       | |              | |
        |D|    | |   |D|      G - Guard                    | |              |D|
 _____  | |____|C|   | |      S - Save Point               | |              | |
|     | |___D___C|   | |     Sg - Silver Goblet            | |              |D|
|  C  |       _______| |__   St - Stairs                   | |      ________| |
|_   _|      |  _D______  |                                | |     |  _D__D_  |
  | |        | |        \D\                                | |     | |      | |
  | |________|D|         \ \_____                          | |    _|D|_     |_|
  |___D___D__  |          \_D__  |                         |D|   |     |
             | |               | |                        _| |_  | CCC |
             |D|               |D|                       |_ S _| |_____|
             | |_______________| |_______       ___________| |_______________
             |______________D__   __D__  |     |  __D__St_______D__St___   __|
                               | |     | |     | |                      | |
                               |D|     |D|     |D|               ____   |D|
                               | |     | |_____| |              |  CC|__| |
                               | |     |____D__  |              |     ____|
                               | |             | |              |____|
                               | |             |D|
                               | |      _______| |
                               | |     |  __D____|
                               | |_____| |
                               |____D__  |
                                       | |
                                       |D|
                                     __| |__
                                    |   G CC|
                                    |__   __|
                                       | |
                                    Entrance                    (C) Vanrei 2002
                                                                                  
Now you  will reach the room  where the  Silver Goblet is placed go near it and
take it. Claude will observe that how they got the Silver Goblet is quite easy.
But he spoke too soon, their enemy has arrived. Another boss battle!

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< NIGHTMARE >>>
            HP: 9000
            Weakness: None
            Resistance: None

            Nightmare runs pretty fast compared to your characters so have Head
            Splitter equipped for Claude and  Leaf Slash on Ashton. These tech-
            niques will lessen  the distance between  nightmare and both Claude
            and Ashton.  Have Celine use her most powerful magic,  and Rena aid
            the battle by healing and/or attack magic casting.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After defeating nightmare, return to the main entrance and talk to the guard if
you want to rest.  Now that you have the  holy  Silver Goblet,  we now need the
Tears of the King.  The Tears of the King  can be  acquired by  challenging the
demon bird at the peak of the Lasguss Mountains, west of the Town of Cross.


-----------------
Lasguss Mountains
-----------------

This place  is quite small  compared to the Mountain Palace.  Just keep left on
the first screen, and go up the flight of stairs to the next screen. Now to get
up press [X] and then [Up] to go up.  You will now reach the summit. There is a
save point here. I recommend to save here because the next  boss battle is near
and quite difficult.

Now go near the nest, the group will have a conversation among themselves about
the demon bird  that they will have to encounter.  The nest is  larger than the
average bird's nest.  So we assume that there  is a large  bird living  in that
large nest.  A moment later, the demon bird  will come to view.  Ashton will be
talking  to the bird,  but  Gyoro and Ururun are the  ones who  are controlling
Ashton.  The demon bird's name is  Xine,  he knows of Gyoro and Ururun,  and he
questions  why did Gyoro  and Ururun  possesed Ashton.  It seems that Gyoro and
Ururun had transferred their  power to Ashton,  for their original body  can no
longer hold the power  that they  had.  After  an argument  of whether  who  is
stronger, Xine will commence his attack.

            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            <<< XINE >>>
            HP: 2000
            Weakness: None
            Resistance: None

            This monster is tough he flies almost at all times so its difficult
            to hit. But good thing this bird is slow in casting a spell so just
            keep using your  best killer moves and spells to  keep him occupied
            and have the bird on the ground.  Have Rena use  only healing magic
            to save MP,  this might be a long battle and you need all the heal-
            ing that you can get.
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After Xine  has been defeated, he will be jealous of Gyoro and Ururun, for they
are not alone.  He thinks that he  should try to  possess a person, but just by
looking at him will make anyone scared,  so he flies off.  After he had left, a
small glittering drop will fall, it is the Tear of the King.

Ashton will now return  to his normal self  and he will ask  the group where is
the bird.  He does not know what had happened when they had fought the bird and
their discussion with it.  But nevertheless,  Ashton don't mind  for he now had
the Tears of the King.

Now lets return to Salva Drift to finish the exorcism.


-------------
Town of Salva
-------------

You will now see that the warriors and the soldiers are no where in sight. They
had left for there is no more dragon. Enter the Salva Drift. 


-----------
Salva Drift
-----------

Go back to the place where you found Ashton fighting Gyoro and Ururun. Refer to
the map if you got lost.

Once you reach the place,  Ashton will start  the exorcism ceremony but only to
stop at midway.  He cannot stand to get rid of Gyoro and Ururun.  He just could
not find  an excuse to  join the group any longer if  Gyoro and Ururun  were no
more.  Ashton thought that it was because Claude and the others had responsibi-
lity over him that  they let him join them.  If Gyoro and Ururun were no longer
with Ashton,  then he will not be in the group anymore,  for the responsibility
will be lifted.  But Claude and  the others did  not think that way.  It is not
because they had  to help Ashton about  his problem because  of responsibility,
but because he is their friend.  And Gyoro and Ururun had already been close to
Ashton, so he cannot leave them.

Its decided  that he will not exorcise the dragons,  but accept them as friends
and as a part of him. He is now also a true member of the group.

This is now the end of Ashton's sidequest. We can now continue our journey head
for Herlie.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
C.  Subject: OPR-101
Description: OPERA and Her Sidequest
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
D.  Subject: RAD-101
Description: The RADDLE Sidequest
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

To do this sidequest, you must already be finished with the Tournament of Arms.
And this is optional,  you can skip this if you like.  This is just part of the
game.

Talk to a traveler  named Raddle in the  Town of Salva.  He is standing  at the
southern portion  of town near  the abandoned house.  He will ask  where is the
town of Herlie. Tell him that Herlie is north of Salva.

Go to Mars Village and talk to Raddle again,  he will be at the tool shop, tell
him that Herlie is further east.

Now go to Hilton, you will find Raddle outside the tavern. It seems that Raddle
got lost again, tell him to "Take the return boat and you're in Herlie"

Now go back to  Herlie and talk to  Raddle in  one of the rooms in  the  inn at
Herlie.  He will thank you and give you a Funny Slayer for your help. I haven't
got the idea where and when will I use this item if you have information please
send me an email at my address. Your name will be added in the credits list and
your contribution will be well accepted.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.  Subject: COT-101
Description: The Secret Cave of Trials
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

To do this sidequest, you must have  reached the save spot  on the eighth floor
of Fienal the save spot near the door to Indalecio.  Go back down Fienal and go
to Fun City  talk to  the old man  in white-green clothes and  he'll bring your
memory back.  Say yes and he'll take you back to Arlia.  If you need to go back
to Energy Nede, talk to the purple penguin and say Stupid Vern.  And he'll kick
you back to Energy Nede.

Now when you're back in Expel  go out to the world map  and ride the Synard and
go to the dessert place in Expel, there is a pyramid there, that is the Cave of
Trials enter and you'l start this walkthrough.  But before you enter be sure to
have a lot  of stock  of healing  and MP  recovery items,  this is  a very long
journey.  Or if you have  the ability to call  a bird and order items you'll be
fine.


*******************************************************************************
XI.                            - BEST EQUIPMENT -
*******************************************************************************

There are  two sets of best equipments,  one is the set for  unfinished Cave of
Trials and the other is after you have succesfuly completed the Cave of Trials.
The items included are based on the equipment that I have gained through explo-
ration, Item creation and buying items. All are indicated where and when to get
it.

--------------------------------               --------------------------------
Set A: Unfinished Cave of Trials ............. Set B:  Completed Cave of Trials
--------------------------------               --------------------------------

                              < Claude C. Kenni >
         Eternal Sphere -------     Weapon      -------
       Reflective Armor -------      Armor      -------
          Pallas Athena -------     Shield      -------
              Duel Helm -------     Helmet      -------
            Bunny Shoes -------     Greaves     -------
             Atlas Ring -------   Accessory1    -------
             Atlas Ring -------   Accessory2    -------

                               < Rena Lanford >
              Empressia -------     Weapon      -------
          Ishtar's Robe -------      Armor      -------
    The Armband of Kali -------     Shield      -------
             Isis Tiara -------     Helmet      -------
            Bunny Shoes -------     Greaves     -------
             Fairy Ring -------   Accessory1    -------
             Tri-emplem -------   Accessory2    -------

                              < Ernest Raviede >
                        -------     Weapon      -------
                        -------      Armor      -------
                        -------     Shield      -------
                        -------     Helmet      -------
            Bunny Shoes -------     Greaves     -------
                        -------   Accessory1    -------
             Tri-emplem -------   Accessory2    -------

                               < Celine Jules >
          Dragon's Tusk -------     Weapon      -------
          Ishtar's Robe -------      Armor      -------
    The Armband of Kali -------     Shield      -------
             Isis Tiara -------     Helmet      -------
            Bunny Shoes -------     Greaves     -------
             Fairy Ring -------   Accessory1    -------
             Tri-emplem -------   Accessory2    -------

                                 < Dias Flac >
                        -------     Weapon      -------
                        -------      Armor      -------
                        -------     Shield      -------
                        -------     Helmet      -------
            Bunny Shoes -------     Greaves     -------
                        -------   Accessory1    -------
             Tri-emplem -------   Accessory2    -------

                                < Bowman Jean >
                        -------     Weapon      -------
                        -------      Armor      -------
                        -------     Shield      -------
                        -------     Helmet      -------
            Bunny Shoes -------     Greaves     -------
                        -------   Accessory1    -------
             Tri-emplem -------   Accessory2    -------

                               < Opera Vectra >
                        -------     Weapon      -------
                        -------      Armor      -------
                        -------     Shield      -------
                        -------     Helmet      -------
            Bunny Shoes -------     Greaves     -------
                        -------   Accessory1    -------
             Tri-emplem -------   Accessory2    -------

                               < Noel Chandler >
        Kaiser Knuckles -------     Weapon      -------
       Reflective Armor -------      Armor      -------
         Rare Gauntlets -------     Shield      -------
              Duel Helm -------     Helmet      -------
            Bunny Shoes -------     Greaves     -------
             Fairy Ring -------   Accessory1    -------
             Tri-emplem -------   Accessory2    -------

                              < Ashton Anchors >
                 Melufa -------     Weapon      -------
       Reflective Armor -------      Armor      -------
             Star Guard -------     Shield      -------
              Duel Helm -------     Helmet      -------
            Bunny Shoes -------     Greaves     -------
            Might Chain -------   Accessory1    -------
             Tri-emplem -------   Accessory2    -------

                              < Chisato Madison >
            Psychic Gun -------     Weapon      -------
       Reflective Armor -------      Armor      -------
             Star Guard -------     Shield      -------
           Mithril Helm -------     Helmet      -------
            Bunny Shoes -------     Greaves     -------
            Might Chain -------   Accessory1    -------
             Tri-emplem -------   Accessory2    -------

                             < Precis F. Neumann >
            SDUGA Punch -------     Weapon      -------
       Reflective Armor -------      Armor      -------
             Star Guard -------     Shield      -------
           Mithril Helm -------     Helmet      -------
            Bunny Shoes -------     Greaves     -------
            Might Chain -------   Accessory1    -------
             Tri-emplem -------   Accessory2    -------

                             < Leon D. S. Geeste >
          Book of Chaos -------     Weapon      -------
          Ishtar's Robe -------      Armor      -------
         Rare Gauntlets -------     Shield      -------
             Isis Tiara -------     Helmet      -------
            Bunny Shoes -------     Greaves     -------
             Fairy Ring -------   Accessory1    -------
             Tri-emplem -------   Accessory2    -------


- Atlas Ring: One can be acquired on the Field of Power, for more use METALWORK
              (Rainbow Diamond) have fighters do the metalwork.

- Bunny Shoes: One Bunny Shoes can be pickpocketed from the bunny who sells you
               race tickets in Fun City, more can be won in the race just place
               your bets on the prize Bunny Shoes.

- Dragon's Tusk: Get a Holy Rod in the Field of Love or CUSTOMIZE (Any Celine's
                 Weapon + Orichalcum), then let Celine do CUSTOMIZE (Holy Rod +
                 Star Ruby). Or buy a Ruby Rod in the Town of Armlock, then let
                 Celine do CUSTOMIZE (Ruby Rod + Orichalcum).

- Duel Helm: BLACKSMITH (Damascus) Duel Helm will come out randomly,  must have
             Magical Rasp.

- Empressia: CUSTOMIZE (Any Rena's Weapon + Any Mineral or Ore)  to get  Kaiser
             Knuckles randomly, then CUSTOMIZE (Kasier Knuckle + Moonite).

- Eternal Sphere: Get the  Sharp Edge after being runner up in the Lacour Tour-
                  nament from Gamgee in his house in West Lacour. Let Claude do
                  CUSTOMIZE (Sharp Edge + Mithril) to get the Minus Sword, then
                  CUSTOMIZE (Minus Sword + Mithril).

- Fairy Ring: METALWORK (Green Beryl) Fairy Ring will come out randomly.

- Ishtar's Robe: BLACKSMITH (Moonite) Ishtar's Robe will come out randomly must
                 have Magical Rasp.

- Isis Tiara: BLACKSMITH (Moonite) Isis Tiara will come out randomly, must have
              Magical Rasp.

- Kaiser Knuckles: Have Rena CUSTOMIZE (Any Rena's Weapon + Any Mineral or Ore)

- Magical Rasp: Bought in the Secret Charity/Fake Gallery.

- Might Chain: METALWORK (Green beryl) Might Chain will come out randomly.

- Pallas Athena: BLACKSMITH (Mithril) Pallas Athena will come out randomly must
                 have Magical Rasp.

- Reflective Armor: BLACKSMITH (Orichalcum) Reflective Armor will come out ran-
                    domly, must have Magical Rasp.

- Star Guard: BLACKSMITH (Meteorite)  Star Guard will come out  randomly,  must
              have Magical Rasp.  Or a Star Guard can  be won for  every win in
              the Team Battle in Fun City.

- The Armband of Kali: BLACKSMITH (Moonite) The Armband of Kali  will come  out
                       randomly, must have Magical Rasp.

- Tri-emplem: Bought in the Secret Charity/Fake Gallery.


_______________________________________________________________________________
*******************************************************************************
XII.                            - STORE ITEMS -
*******************************************************************************

The following  contains  all the products being  sold on  each of the stores in
each town that  you come into.  The prices  in all of  the shops  are the  same
wherever you may go,  the only item that  changes prices everytime I look at it
is the Seltzer,  the most expensive  Seltzer that was listed when I went to the
store was almost  1000000 Fol.  I don't know why,  but it seems that  the price
depends on the current money that you have before buying, although I'm not sure
of that.

I've made this list to  help you find items that  you need wherever you may be,
either in Expel or  in Energy Nede, each and  every shop throughout the game is
listed so you'll have no trouble finding what you need.


           <- Planet Expel ->                      <- Energy Nede ->

-------------                           ------------      
Arlia Village                           Central City      
-------------                           ------------      

General Store (Hearn's of Arlia)        Weapons Shop (Hyper-on-Hyper)      
      Sandals.................60              Ignite Sword............17000
      Rose Hips...............230             Scyther.................18000
      Lavender................490             Pain Cestus.............15000
      Aquaberry...............105             Hecatoncheire...........16200
      Blackberry..............200             Silver Rod..............9800
      Blueberry...............60              Great Punch.............14000
      Spectacles..............8               Light Whip..............14000
                                              Heraldry................7000
                                              Electro Gun.............15000
-------------                                 Steel Helm..............16000
Town of Salva                                 Silver Robe.............10000
-------------                                 Plate Mail..............13400
                                              Fine Shield.............6800
Jam Store (Dolphin Kick)                      Silver Greaves..........5200
      Strawberry Jam..........50            
      Raspberry Jam...........60        Restaurant (Weight Lawyer)      
      Apple Jam...............70              Seafood.................500
                                              Fruit...................80
Weapons Shop (Ferguson's)                     Grain...................145
      Long Sword..............200             Meat....................300
      Both Shaver.............850             Vegetables..............30
      Knuckles................110             Egg/Dairy Products......10
      Leather Helm............50              Steak...................600
      Leather Armor...........300             Berry Juice.............200
      Sandals.................10            
      Leather Greaves.........50        Tool Shop (Reverse Edge)      
                                              Lezard Flask............120000
General Store (Fairy Tear)                    Aquaberry...............105
      Necklace................1200            Blackberry..............200
      Ruby Earring............6000            Blueberry...............60
      Silver Barrette.........1300            Mandrake................150
      Iron....................200             Rose Hips...............230
      Silver..................200             Artemis Leaf............720
      Gold....................300             Wolfsbane...............360
      Rose Hips...............230             Lavender................490
      Aceras..................660             Aceras..................660
      Aquaberry...............105             Resurrection Bottle.....3600
      Blackberry..............200             Magic Canvas............1000
      Blueberry...............60              Magical Clay............600
      Spectacles..............8               Fountain Pen............460
                                              Beret...................40000
                                              Spectacles..............8
-------------                                 Poison Check............5000
Town of Cross                                 Cure Paralysis..........180
-------------                                 Cure Stone..............450
                                              Vellum Paper............150
Weapons Shop (Royal Hunt)                     Bandit's Gloves.........40000
      Broad Sword.............400             Pet Food................10
      Smaller.................2000            Conductor's Baton.......85
      Rod.....................10              Magical Film............900
      Leather Helm............50            
      Banded Helm.............120       Central City (Skill Guild)      
      Banded Mail.............600             Knowledge 1.............300
      Robe....................10              Knowledge 2.............1500
      Wooden Shield...........120             Sensibility 1...........400
      Boots...................40              Technique 1.............400
      Iron Greaves............110            
                  
Skill Guild (Skillie)                   ----------      
      Knowledge 1.............300       North City      
      Sensibility 1...........400       ----------      
      Technique 1.............400            
                                        Grocery (Smiley's)      
Tool Shop (Budabing Budaboom)                 Seafood.................500
      Aquaberry...............105             Fruit...................80
      Blackberry..............200             Grain...................145
      Blueberry...............60              Meat....................300
      Cure Paralysis..........180             Vegetables..............30
      Resurrection Bottle.....3600            Egg/Dairy Products......10
      Rose Hips...............230             Aquaberry...............105
      Spectacles..............8               Blackberry..............200
      Cure Stone..............450             Blueberry...............60
                  
Restaurant (Forum)                      Weapons (Account)      
      Seafood.................500             Eagle's Claws...........20000
      Fruit...................80              Pain Cestus.............15000
      Grain...................145             Hecatoncheire...........16200
      Meat....................300             Light Whip..............14000
      Vegetables..............30              Steel Helm..............16000
      Egg/Dairy Products......10             Jeanne's Helm...........8600
                                              Mithril Coat............15000
                                              Steel Armor.............52000
------------                                  Crestier Guard..........36600
Town of Clik                                  High-laced Shoes........4100
------------                                  Silver Greaves..........5200
                                              Steel-toed Boots........3200
Bakery (The Clik Bakery)                  
      Pancakes................340       Tool Shop (Blue Flask)      
      Egg Sandwich............250             Lezard Flask............120000
      Grain...................145             Mandrake................150
      Vegetables..............30              Rose Hips...............230
      Egg/Dairy Products......10             Artemis Leaf............720
                                              Wolfsbane...............360
Stand (Ice Cream)                             Lavender................490
      Orange Sherbet..........15              Aceras..................660
      Vanilla Ice Cream.......30              Attack Vial.............230
                                              Cembalo.................8000
Stand (Crepes)                                Harmonica...............500
      Banana crepes...........90              Organ...................12000
      Chocolate Crepes........115             Piano...................30000
                                              Lyre....................5000
Skill Guild (Clik Skills)                     Violin..................21000
      Knowledge 1.............300             Feather Pen.............20
      Sensibility 1...........400             Conductor's Baton.......85
      Technique 1.............400             Spectacles..............8
      Combat 1................400             Material Kit............1200
                                              Seltzer.................?
Weapons Shop (International Trading)          Smith's Hammer..........250
      Sinclair Saber..........860             Iron....................200
      Hard Knuckles...........300             Gold....................300
      Rod.....................10              Silver..................200
      Banded Mail.............600             Green Beryl.............500
      Robe....................10              Sapphire................800
      Wooden Shield...........120             Ruby....................400
      Round Shield............500             Crystal.................500
      Boots...................40              Diamond.................9000
      Secret Boots............80            
      Iron Greaves............110       Skill Guild (Synard Reception Area)      
                                              Knowledge 3.............2700
Antique Shop (Milly's Shop)                   Sensibility 2...........1600
      Aquaberry...............105             Technique 2.............1600
      Blackberry..............200             Technique 3.............3600
      Blueberry...............60            
      Anklet..................400            
      Mandrake................150       ---------------      
      Wolfsbane...............360       Town of Armlock      
      Resurrection Bottle.....3600      ---------------      
      Gold....................300            
      Harmonica...............500       Weapons and Tool Shop (Milword's)      
      Magic Canvas............1000            Force Sword.............50000
      Magical Clay............600             Ruin's Fate.............190000
                                              Lotus Eater.............188000
                                              Rune Full Moon..........50000
------------                                  Grizzly Clasps..........140000
Mars Village                                  Ruby Rod................80000
------------                                  Atomic Punch............170000
                                              Spark Whip..............160000
Toolshop (Roof's)                             Encyclopedia............50000
      Flame Blade.............4800            Lightning Gun...........158000
      Cestus..................1400            Alpha Box...............139900
      Ruby Wand...............600            
      Fame Helm...............500       Skill Guild (Skill World)      
      Magical Hat.............600             Sensibility 3...........2700
      Ringed Mail.............1200            Combat 1................400
      Silk Robe...............1800            Combat 2................1600
      Round Shield............500             Combat 3................4500
      Suede Boots.............200            
      Iron Greaves............110       Restaurant (Yamato-Ya)      
      Killer Poison...........300             Seafood.................500
      Flare Bomb..............450             Fruit...................80
      Aquaberry...............105             Grain...................145
      Blackberry..............200             Meat....................300
      Blueberry...............60              Vegetables..............30
      Resurrection Bottle.....3600            Egg/Dairy Products......10
      Cure Paralysis..........180            
      Spectacles..............8            
                                        --------      
Grocery Store (Golden Spoon)            Fun City      
      Seafood.................500       --------      
      Fruit...................80            
      Grain...................145       Gift Shop (Gift Box)      
      Meat....................300             All-Purpose Knife.......12000
      Vegetables..............30              Feather Pen.............20
      Egg/Dairy Products......10             Fountain Pen............460
      Daikon Miso Soup........300             Magical Camera..........9800
                                              Magical Film............900
                                              Vellum Paper............150
--------------                                Material Kit............1200
Town of Herlie                                Conductor's Baton.......85
--------------                                Beret...................40000
                                              Aquaberry...............105
Delicatessen (Red Dragon Manor)               Blackberry..............200
      Seltzer.................?               Blueberry...............60
      Seafood.................500             Crown...................1600
      Fruit...................80              Harmonica...............500
      Grain...................145             Spectacles..............8
      Meat....................300             Evening Dress...........5000
      Vegetables..............30              Pin Heels...............300
      Egg/Dairy Products......10             Cure Poison.............140
      Sweet Dumpling..........140             Cure Paralysis..........180
      Popstickers.............280             Cure Stone..............450
      Shu-mai.................280             Strawberry Jam..........50
      Toro Tuna...............2000            Raspberry Jam...........60
      Sashimi.................2800            Apple Jam...............70
                                              Aloe Jam................80
Skill Guild (Giono Vallon)                  
      Knowledge 2.............1500      Restaurant (Light Step)      
      Sensibility 2...........1600            Seltzer.................?
      Technique 1.............400             Chicken Doria...........520
      Combat 1................400             Orangeade...............110
                                              Apple Crepes............200
Weapons Shop (Premia)                         Pancakes................340
      Ruby Wand...............600             Chicken Skewers.........500
      Silk Robe...............1800            Fried Rice..............300
      Knight's Shield.........1000            Potstickers.............280
      Secret Boots............80              Strawberry Mochi........2250
      Plate Greaves...........800             Root Beer...............300
      Brigandine..............3500            
                                        Fun City (Fanzine Spot Sale)      
Antique Dealer (The Grasping Hand)            Fanzine.................800
      Aquaberry...............105             Fanzine (musical note)..3000
      Blackberry..............200             Fanzine !...............10000
      Blueberry...............60              Fanzine (female)........10000
      Magic Canvas............1000            
      Magical Clay............600            
      Bandit Gloves...........40000     -----------------------------      
      Anklet..................400       Secret Charity / Fake Gallery      
      Spectacles..............8         -----------------------------      
      Cure Paralysis..........180             Wizard's Hat............65200
      Cure Stone..............450             Mithril Helm............83400
                                              Mithril Mesh............250000
                                              Wizard's Mail...........240000
-----------                                   Steel Armor.............52000
Port Hilton                                   Crestier Guard..........36600
-----------                                   Rare Gauntlets..........105000
                                              Mithril Greaves.........76000
Skill Guild (Skill Power)                     Tri-emplem..............31419
      Knowledge 2.............1500            Sacknoth's Helmet.......12000
      Sensibility 2...........1600            Magical Rasp............350000
      Technique 2.............1600            
      Combat 2................1600            
                  
Food Store (Munchies)                  
      Seltzer.................?            
      Meat Dumpling...........360            
      Sweet Dumpling..........140            
      Chicken Skewers.........500            
      Seafood.................500            
      Fruit...................80            
      Grain...................145            
      Meat....................300            
      Vegetables..............30            
      Egg/Dairy Products......10            
      Root Beer...............300            
                  
Weapons Shop (Gerencer)                  
      Smaller.................2000            
      Cestus..................1400            
      Splinter................1300            
      Iron Helm...............1200            
      Ringed Mail.............1200            
      Silk Robe...............1800            
      Round Shield ...........500            
      Leather Boots...........105            
      High Heels..............120            
      Brigandine..............3500            
                  
Seaside Music Shop                  
      Harmonica...............500            
      Cembalo.................8000            
      Feather Pen.............20            
      Conductor's Baton.......85            
                  
Tool Shop (Rosso's)                  
      Aquaberry...............105            
      Blackberry..............200            
      Blueberry...............60            
      Iron....................200            
      Silver..................200            
      Gold....................300            
      Ruby....................400            
      Sapphire................800            
      Green Beryl.............500            
      Feather Pen.............20            
      Bandit's Gloves.........40000            
      Spectacles..............8            
      Mandrake................150            
      Rose Hips...............230            
      Artemis Leaf............720            
      Wolfsbane...............360            
      Lavender................490            
      Aceras..................660            
      Resurrection Bottle.....3600            
      Cure Poison.............140            
      Cure Paralysis..........180            
      Cure Stone..............450            
                  
                  
--------------                  
Town of Lacour                  
--------------                  
                  
Weapons Shop (Counterpunch)                  
      Sinclair Saber..........860            
      Plate Helm..............7000            
      Brigandine..............3500            
      Buckler.................650            
      Silver Greaves..........5200            
      Sweet Syrup.............300            
      Mixed Syrup.............500            
      Blackberry..............200            
                  
Weapons Shop (Knockout)                  
      Long Edge...............12300            
      Leather Helm............50            
      Leather Armor...........300            
      Wooden Shield...........120            
      Leather Greaves.........50            
      Sweet Syrup.............300            
      Mixed Syrup.............500            
      Blackberry..............200            
      Twin-Edge...............3000            
                  
Weapons Shop (Straight)                  
      Gusguine................4500            
      Banded Helm.............120            
      Banded Mail.............600            
      Knight's Shield.........1000            
      Plate Greaves...........800            
      Sweet Syrup.............300            
      Mixed Syrup.............500            
      Blackberry..............200            
      Crest Rod...............1200            
                  
Weapons Shop (Slayer)                  
      Walloon Sword...........3900            
      Iron Helmet.............               
      Ringed Mail.............1200            
      Iron Greaves............110            
      Round Shield............500            
      Fruit Syrup.............               
      Fresh Syrup.............               
      Attack Vial.............230            
      Violence Pill...........               
                  
Tool Shop (Pellen Nor)                  
      Aquaberry...............105            
      Blackberry..............200            
      Blueberry...............60            
      Poison Check............5000            
      Fountain Pen............460            
      Mandrake................150            
      Rose Hips...............230            
      Artemis Leaf............720            
      Wolfsbane...............360            
      Lavender................490            
      Aceras..................660            
      Attack Vial.............230            
      Cure Paralysis..........180            
      Pet Food................10            
      Smith Hammer............250            
      Cure Stone..............450            
                  
Food Store (Carnival)                  
      Seltzer.................?            
      Seafood.................500            
      Fruit...................80            
      Grain...................145            
      Meat....................300            
      Vegetables..............30            
      Egg/Dairy Products......10            
                  
Skill Guild (Lacour Skills)                  
      Sensibility 3...........2700            
      Combat 1................400            
      Combat 2................1600            
      Combat 3................4500            
                  
                  
-------------                  
Town of Linga                  
-------------                  
                  
Skill Guild (Le Skill)                  
      Knowledge 1.............300            
      Knowledge 2.............1500            
      Knowledge 3.............2700            
      Technique 3.............3600            
                  
University Co-Op (Academy Co-Op)                  
      Material Kit............1200            
      Reference Book..........2300            
      Amber Robe..............4000            
      Magic Canvas............1000            
      Magical Clay............200            
      Feather Pen.............20            
      Magical Camera..........9800            
      Magical Film............900            
      Spectacles..............8            
      Fountain Pen............460            
      Pet Food................10            
      Bandit's Glove..........40000            
      Smith's Hammer..........250            
      Resurrection Bottle.....3600            
      Aquaberry...............105            
      Blackberry..............200            
      Blueberry...............60            
      Vellum Paper............150            
                  
Pharmacy (Jean Medicine Home)                  
      Mandrake................150            
      Rose Hips...............230            
      Artemis Leaf............720            
      Wolfsbane...............360            
      Lavender................490            
      Aceras..................660            
      Cure Poison.............140            
      Cure Paralysis..........180            
      Cure Stone..............450            
      Attack Vial.............230            
                  
Pharmacy (Tsuyoshi Takemoto)                  
      Apple Jam...............70            
      Aloe Jam................80            
      Aquaberry...............105            
      Blackberry..............200            
      Blueberry...............60            
                  
                  
-----------------                  
Lacour Front Line                  
-----------------                  
                  
Lacour Front Line (Arsenal)                  
      Long Edge...............12300            
      Crest Rod...............1200            
      Plate Helm..............7000            
      Brigandine..............3500            
      Knight's Shield.........1000            
      Buckler.................650            
      Silver Greaves..........5200            
      Plate Mail..............13400            
      Fine Shield.............6800            
      Resurrection Bottle.....3600            
                  
General Store (Lacour Store)                  
      Walloon Sword...........3900            
      Guisguine...............4500            
      Bagh Nakh...............1400            
      Hard Whip...............3000            
      Aquaberry...............105            
      Blackberry..............200            
      Blueberry...............60            
      Spectacles..............8            
      Resurrection Bottle.....3600            
      Pet Food................10            
      Crystal.................500            
      Green Beryl.............500            
      Sapphire................800            
      Ruby....................400            
                  
                  
-------------                  
Eluria Colony                  
-------------                  
                  
Eluria Colony (Arsenal)                  
      Aquaberry...............105            
      Blackberry..............200            
      Blueberry...............60            
      Spectacles..............8            
      Resurrection Bottle.....3600            
      Cure Paralysis..........180            
      Cure Stone..............450            
      Pet Food................10            
      Seafood.................500            
      Fruit...................80            
      Grain...................145            
      Meat....................300            
      Vegetables..............30            
      Egg/Dairy Products......10


_______________________________________________________________________________
*******************************************************************************
XIII.                         - TIPS and TRICKS -
*******************************************************************************

Efficient SP Spending
   Max-out the level of PERSEVERANCE  in your skill list.  Perseverance reduces
   number of SP required to learn a skill. The maximum level is 10.

More Money
   Max-out the level of PLAYFULNESS  in your skill list.  Playfulness increases
   amount of Fol that you receive after battle. The maximum level is 10.

Marvel Sword
   To get the Marvel Sword,  you must have the skill Pickpocketing and the ban-
   dit gloves.  (Refer to the Pickpocketing Section)  Go to Mars Village.  Mars
   Village is  west of the  Town of Herlie, East of the Cross Cave. Save before
   initiating the private action sequence,  and pickpocket the old man standing
   outside the inn.  You can get a  treasure chest from  him that can  give you
   three items once opened. Open your Item screen and select the treasure chest
   to open it. Exit the item screen and  return back to the screen.  If you see
   a Marvel Sword in the list then you have successfully received a sword  that
   can slice and dice the enemies in about 1300 damage.

Extra Difficulty Levels
   Complete  over 45%  of the  voice collection.  A phrase  will appear  on the
   button in  the right  corner of  the screen.  Press the  indicated button to
   restart the game.  New levels,  including  "Universal"  will be  selectable.
   Enemies here will have double  the HP and attack power under the "Universal"
   level. Try it if you want more challenge.

Unlocked Voice Collection
   To hear locked entries in the voice collection screen, highlight an unlocked
   slot that is next to a locked slot.  Press [X] then quickly  press the D-pad
   over to the locked slot.  If timed correctly,  you will hear  the voice from
   the locked slot. 

Immense Training
   A controller with  an auto-fire feature  is required for  this trick.  After
   getting the LEA metal  and giving it to Dr. Mirage, you will get a  N.F.I.D.
   Go to Fun City and and talk to the man right next to the  save spot and have
   some  "immense training".  Enable the auto-fire  on X and allow  the game to
   continue  running  unattended.  Leave the game  running and  you'll have the
   levels that you want.

Forged Medal - Dream Bracelet Technique 
   On Energy Nede, learn the  "Counterfeit"  skill, then create a Forged Medal.
   Duplicate this item many times by using the skill Reproduction.  Also dupli-
   cate the Dream Bracelet item found in the cavern of Red Crystal, so that you
   have four of them. Equip a dream bracelet on  each active character and give
   them a Forged Medal each.  Fight a  round of monsters,  then you will have a
   level-up,  remove the dream bracelets,  then fight  another round.  You will
   have another level-up, continue doing this until you have acquired the level
   that you want to have. 


_______________________________________________________________________________
*******************************************************************************
XIV.                               - CREDITS -
*******************************************************************************

Hazel, Harbi, and Herald
      for lending me a copy of the game.

Phoenix (my PC)
      for being there in the development of this walkthrough.

ENIX, Tri-Ace, and LINKS
      for creating a great game.

GameFAQs (http://www.gamefaqs.com)
      for posting this walkthrough in their site.

Everyone
      for reading and/or downloading my walkthrough.



--------------
(C)Vanrei 2002

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