Game Trivia

  • The game's Nemesis creature was directly inspired by the T-1000 terminator from Terminator 2: Judgment Day played by Robert Patrick. Shinji Mikami commented "I wanted to introduce a new kind of fear into the game, a persistent feeling of paranoia. The Nemesis brings that on in spades. When it disappears after the first confrontation, you live in constant dread of the next attack. The idea is to make you feel like you're being stalked."

    Contributed By: noidentity.

    1     1


  • Capcom selected Jill Valentine as the game's main character since she was considered the only remaining suitable character. Chris and Claire Redfield were planned for Code Veronica and Leon Kennedy was being planned for Resident Evil 4.

    Contributed By: noidentity.

    2     0


  • This was the first game in the series to introduce the "reloading tool." This item allows the player to mix different kinds of gunpowder together to customize any type of ammunition the player desires.

    Contributed By: noidentity.

    2     0


  • Shinji Mikami, creator of Resident Evil, has stated that he dislikes referring to Resident Evil 3: Nemesis as the third game in the series, as he has always believed it was more of a side story than anything. He has stated that he believes that the true 'third game' in the series is Resident Evil: Code Veronica.

    Contributed By: Larcen Tyler.

    1     1


  • The Dreamcast version of Resident Evil: Code Veronica was being developed at the same time as this game.

    Contributed By: noidentity.

    1     0


  • The name of the pet store "Eagle's Pet Shop", is a reference to "Eagle" from Street Fighter series.

    Contributed By: Khanage.

    0     0


  • Located in the gas station is a poster of an exotic model with the year 1998 printed on it. This same poster can be spotted in the B3 laboratory of the original Resident Evil.

    Contributed By: noidentity.

    0     0


  • Next to where the Uptown Map is found is a van that reads "Gunshop Kendo", a reference to the Kendo gun shop in Resident Evil 2.

    Contributed By: noidentity.

    0     0


  • In an early version of the game's development, the first epilogue screen shows Jill with her eyes closed instead of open with her hair slightly altered but still stylized in the same fashion. The text used for this epilogue screen was also written differently than what appeared in the final version although the overall context is still the same.

    Contributed By: noidentity.

    0     0


  • This game has an unused item known as the dummy key. While it appears useless it actually allows the player to bypass the difficult water puzzle later in the game by unlocking the door, thus bypassing the need to complete the puzzle at all.

    Contributed By: lulthplaxer.

    0     0


  • Originally the fire hose was in two pieces. The player was supposed to find a broken fire hose and a hose adapter, then attach them together to make a working fire hose. The images for these items are still in the game's code and are fully functional when hacked into the game. It isn't known why this was scrapped, but likely to lessen the amount of back tracking in order to make progress.

    Contributed By: noidentity.

    0     0


  • One item found in the game's code that went unused is a rusty chain that was likely meant to be used as a puzzle item. It was originally located in the wall cabinet in the warehouse that holds handgun ammo where you speak to Dario. This item can be seen in the E3 footage and the Tokyo Game Show version of the game. It is unknown what this chain item was originally supposed to be used for.

    Contributed By: noidentity.

    0     0


  • Resident Evil 3 was first screened at the 1999 E3 show and Tokyo Game Show. The footage shown has slight differences from the final version of the game, including different camera angles when Jill is speaking to Dario. In the menu, Jill's character portrait is different also.

    Contributed By: noidentity.

    0     0


  • Near the front entrance of the Restaurant, there is a movie poster that reads "Biohazard 4."

    Contributed By: noidentity.

    0     0


  • This was the first game in the franchise where the Flamethrower is not available as a weapon.

    Contributed By: noidentity.

    0     0


  • The original development team consisted of 20 people, and grew to 50 people near the end of development.

    Contributed By: noidentity.

    0     0


  • The game engine from the first two games was used for Resident Evil 3 as the developers could not make a fully 3D game with "graphically rich and detailed environments." The game's 3D models would have also been more block-like and pixelated had the game been completely 3D.

    Contributed By: noidentity.

    0     0


  • This was the first game in the series where only one default character is playable, Jill Valentine.

    Contributed By: noidentity.

    0     0


  • Prior to the development of Resident Evil 3, a different title was being developed altogether which consisted of the character Hunk from Resident Evil 2 on a cruise ship trying to return with a sample of the G virus. This game was ultimately cancelled as it could not be completed in time for a PlayStation release.

    Contributed By: noidentity.

    0     0


  • The development team frequently referred to the game as Biohazard 1.5 or Biohazard 1.9 since the game takes place between the first and second game. The number "3" was given to the title in order to keep the PlayStation releases numerically consistent.

    Contributed By: noidentity.

    0     0


  • Scenario writer Yasuhisa Kawamura had very little experience with the Resident Evil franchise. He made the decision to play the original game to familiarize himself with the story in order to avoid any continuity errors as Nemesis was the first game in the series he worked on. Despite this, Capcom's flagship studio proofread his written scenario. Many meetings also took place to ensure there were no crucial mistakes in the plot.

    Contributed By: noidentity.

    0     0


  • Raccoon City was chosen as the game's setting so the developers could create a greater variety of detailed environments.

    Contributed By: noidentity.

    0     0


  • This was the first game in the series to introduce quick-time events. On several occasions the player must make one of two choices that may put the player in safety or in danger.

    Contributed By: noidentity.

    0     0


  • Although the arranged version of Resident Evil: Director's Cut was the first to move many of the game's items to different locations, Resident Evil 3 has a feature which moves healing items and ammunition to different locations each time a new game has started. Many of the puzzle solutions are different in each playthrough. Important items such as door keys are always in the same location.

    Contributed By: noidentity.

    0     0


  • The development team intended to make the game more action-oriented by introducing the 180 degree turn and the ability to quick-dodge attacks from enemies. The explosive barrels the player could shoot to kill nearby enemies were also added for this reason.

    Contributed By: noidentity.

    0     0


Famous Quote

  • Jill: Brad, hang in there. Why isn't someone doing something about this?

    Brad: I didn't know you were still alive, Jill. The police aren't trained for this kind of situation. What could they do? Listen, he's coming for us! We're gonna die!

    Jill: What are you talking about?

    Brad: You'll see... He's after S.T.A.R.S. members! There's no escape!

    Contributed By: Larcen Tyler.

    0     1


  • "You want S.T.A.R.S? I'll give you S.T.A.R.S!" - Jill Valentine

    Contributed By: Mmendez.

    1     0


  • "September 28, Daylight... The monsters have overtaken the city.
    Somehow... I'm still alive...
    " - Jill Valentine

    Contributed By: NoHopeLegend.

    0     1


  • "It was Raccoon City's last chance, and my last chance.
    My last escape...
    " - Jill Valentine

    Contributed By: NoHopeLegend.

    0     1


Connection to Other Media

  • One of Jill's extra costumes is identical to Regina's outfit in Dino Crisis, another survival horror series by Capcom.

    Contributed By: discoinferno84.

    2     0


  • The man who appears upon successful completion of the "Mercenaries - Operation: Mad Jackal" mini-game is none other than Chief Irons from Resident Evil 2 in a cameo appearance, albeit with his face obscured by the shadows.

    Contributed By: HyperIria.

    0     0


  • Brad's death at the beginning of Resident Evil 3 is a connection to the zombie version of him that the player can encounter in Resident Evil 2 if they reach the police station without picking up any items.

    Contributed By: Larcen Tyler.

    0     0


Got Some Trivia?

You can submit your own trivia, quotes, or connections for this game to share them with our users.