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FAQ/Walkthrough by gunniedude11

Version: 2.1 | Updated: 07/23/03

Resident Evil 3 Nemisis- Gamecube Version

Table of Contents

1.  Dislaimer
2   Version history
3.  Faq
4.  Hints
5.  Walkthrough
6.  Mercenary guide
7.  Enemies
8.  Bosses
9.  Weapons
10. Character Profiles
11. Herb guide
12. Personal Review
13. Unlockables
14. Weskers Report 1
15. Weskers Report 2
16. File Transcripts
17. Epilogues Transcript
18. Version Changes
19. Plot Synopsis (Incomplete)
20. Closing/Thanks

1. Disclaimer
	I won't tolerate any plagerism from this Faq.  Taking it or altering it in any
way is punishable by law and will be seen as such.  Please it's not that I
resent you but I can't stand anyone who takes ones work and calls it their own.
 If you want to use this guide I will more than likely have no problem letting
you use it however taking it will not be treated lightly.  As of now the
following sites to use this are


Those sites are all that currently have my permission to use it.  If you see it
anywhere else or if you request permission E-Mail me at


My E-mail policy has recently changed.  From now on NO e-mails that are already
answered in the Faq will be accepted.  If you have an honest suggestion or
question that I did not answer then ask away but if not don't expect any form
of response.  As before I still won't open any attachments or spam mail and you
will be immediatly blocked for sending me any form of the formerly mentioned. 
For a final not always label the name of the game in your E-mail so that I
don't get confused or spamed by a hacker or other form of online troublemaker. 
Now onto the walkthrough.

2. Version History

Version 1.0
	The first version of my Faq.  Feeling lazy so only started walthrough.  Made
hints section and improved on started walkthrough sections.

Version 1.1
	Made the entire hint section.  Nearly completed walkthrough.  Intended to be
finished in a day.

Version 1.2
	Finished walkthrough.  Finished all primary sections of my Faq.  I'm always
ready to improve but for now the Faq is complete.

Version 1.3
	Added mercenary mini-game section.  Fixed a few mistakes.

Version 1.4
	Added enemies and boss section.  Also added weapons section.  Nearly doubled
Faq size with improvements and other details.  About to finish Weapon Section. 
Intended to finish in about a day.  Also hoping to finish boss section.  This
all will be done in less then a day I hope.

Version 1.5
	Finished weapons and bosses sections.  Added Herb Guide and character
profiles.  Also added touchups to the Faq and some minor boss tactics touch
ups.  Also added my personal review.  Added two enemies that I forgot to add.

Version 1.6
	Made more character profiles and touched up even more.  Made a few more hints.

Version 1.7
	The final version I believe.  Added both of weskers reports and the file
transcripts.  I believe this will be it for my Faq.

Version 1.8
	Added another thanks to hilary at IGN.  Added more touchups and and fixed some
more errors.  Added two more Charater profiles.  Added epilogues.  Added
version changes.

Version 1.9
	Began plot synopsis.  Due to sheer length not expected to be finished for a

Version 2.0
	Continued plot synopsis.  Added more touchups.  Still needs time to improve
plot synopsis and other minor sections.  Added yet another hint.  Added two
more characters to be in my faq.  losing my motivation to write.

Version 2.1
	More on plot synopsis.  Writing delayed by contributor issue on gamefaqs. 
Finished Resident Evil 1 plot synopsis.

3. Faq
Awaiting E-mails to answer so fell free to send me some mail to answer. 
Remember to say if you want me to state your name under the question.

4. Hints

Lure Zombies
Just as it sounds.  Lure a slow moving zombie to one side and then bolt to the
other to dodge.  The same tactics can work with other enemies as well.

Watch Your Ammo
At the beginning you will have a limited amount of ammo.  You should save
shells and stronger ammos for bosses and later enemies.  To keep your ammo rate
decent then you should kill lone zombies with the knife at the beginning.

Save often
For beginners who are just trying to win there is no penalty for saving. 
Especially before Nemisis fights.

Check your surroundings
I definatly didn't find Everything in the game.  I found enough for you to get
by but always look around in case you need more ammo/herbs.

Kill only what is neccesary
Thats right.  If a zombie or other monster isn't blocking your way then simply
avoid him.  Many are just there for you to lose ammo on them with no real
purpose to fight them.

Kill Nemisis as Carlos
Eventually you'll control Carlos.  When you are him you'll have the weapons and
ammo to kill nemisis.  Do this as he'll be easier for Jill to defeat.

Kill zombies with the Knife
At the begining when ammo is scarce you should only kill lone zombies with the
knife.  This only applys to hard mode.  You should attack them in a slash-180
turn-Slash pattern for best results.

Keep health handy
Another section just as it sounds.  Try to always keep a healing item handy. 
This will ensure that you always can heal when your healh drops low.  Also keep
it appropriate.  This means don't use a full healing item if your health is
yellow caution.  You should only use a full healing item if your health is in
danger unless it's red caution about to fight Nemesis.

Live decisions
This isn't really a hint but an aspect to this game.  I don't think it is large
enough to get its own section though but I will describe them.  A live decision
is when you are faced with a life threatening situation and the areas around
you can help solve it.  Jill will be prompted her choices given the situation
to handle the crisis.  They will ultimatly make little difference toward the
game but it is true that your ending changes based on a live decision.  Feel
free to shoose whatever one you like but this guide will tell you particular
ones to choose and thats the path I guide from.

When in the game you can press the fire button to dodge an attack from any
enemy.  Use this to your advantage because it can and probably will save you
more than once.

Attack from far
Zombie hunters and all other enemies are powerful.  When they get close to you
they are even stronger than they were.  To defeat enemies get far away and
blast them.

5.  Walkthrough

O.K. now to the meat and cheese the walkthrough.  Watch the cutscene and you
will control Jill.  (Note this is all based on hard mode)  Also note that there
will be hundreds of little spoilers in this Faq.  I may evemtually write a
spoiler free walkthrough but Don't read if you don't want to know.  Also this
guide can cover easy in strategys but you'll have more items available to you. 
Final note:  Gamefaqs will always have the most recent Version of my Faqs that
I will write.  I will try to keep them at ign but no promises that it will be
the most updated.  The playstation version is nearly identical to the gamecube
version so don't expect many changes.

Opening Alley

Zombies are all over but only one is in your way.  Head forward and wait a few
seconds luring him to one side.  Then run to the other climb up the barrel and
onto the other side.  On easy you can shoot him down if you want.  Whichever
way you choose leave.



Run to the cages and press the button for a box of bullets.  A first aid spray
(FAS) is on a barrel so grab it.  Don't bother talking to that fool Dario in
the box.  He won't listen anyway.  Once you have the items head up the two sets
of stairs and into the door.

Warehouse S. Room
Grab the two gunpowder A's out of the closet but don't mix them yet.  Put them
in the box along with the Ink ribbons by the typewriter and organize your
inventory like this.

H. gun bullets

Grab the key off the wall and leave.

Note: it is optional but you can check every key you get and it will get a name
hinting to what it opens.  This guide will not tell you to do this but if you
want feel free.

Head down the stairs and use the key on the door.  Discard it and leave.

Back alley
Head down and go through the door.

Side Street
Zombies are on Jills right so head to her left and go through the door.  You
can go to the right for a bit of a different path but there are more zombies.

Shotgun alley
Head up the stairs and toward the door.  Check the door.


Who was that.  And why did he let a hord of zombies on us.

Using the steps slash with your knife in a

pattern.  Since you're on the steps chances are they'll vomit on you which is
not a damaging attack.  If they get too close then shoot them but try not to
fire more than one clip here.  After they're sucking dirt head up and into the
door they burst out fro.  Head down and one more will attack but you really
should only knock him down.  Take the SHOTGUN and LIGHTER FLUID and leave the
bulding.  Head straight from the door and get the two herbs.  If you were
damged use them.  At the moment you may need to use the Item box so head back
to the warehouse.  There aren't any zombies and make you inventory look like

H.Gun bullets
Lighter fluid

Head all the way back and go through the door.

Shopping St.
There are a multitude of zombies here but they are simple to dodge.  Ru to the
boxes and stand on top.  Get the Map and the two green herbs and if you stay
far enough back then you can use the knife to hit the zombies one by one. 
After all the zombies are dead head through the new door.

Restaurant Alley
You'll here a man shooting zombies.  He'll kill one and leave the rest to you. 
Use the steps to knife them and then advance into the door the man just used.


Don't worry he'll handle it but for your time go and get the bullts at the
register and the clock tower post card.  After he kills it


Whatever.  Don't worry.  Grab the lighter and mix it with the fluid to form the
Lighter.  Leave the way we came.

Restaurant Alley
Head over untill you get to a red alley and go down it.  Open the door.

Barricade Alley
You will imediatly here the sounds of zombies.  They are behind a barricade. 
Approach the door bu they will bust out.  Notice the barrel.  Run away from
them and as they aproach use the L button to target the barrel.  Shoot it to
kill them all.  Use the lighter to burn the rope on the door and open it. 
There are 2 red herbs in the back that you should get.  Go through the door.

Hydrant Alley
Run forward until a dog leaps from the flames.  Use the gun to terminate thm
both and notice the fire hydrant.  Head through the door on the left.

Alley S. Room
Grab the gun powder B and use it to make shotgun shells.  Use the two gunpowder
A's to make H.gun bullets.  You're about to have a very tough fight so mix the
green herbs and red herbs to make full healing items.  Make your inventory look

H. gun Bullets
S. gun shells
Health item
Health item
Health item

Then leave.

Hydrant Alley
Leave through the gates.

RPD Street
Run up to the gates of the RPD and enter.

RPD Courtyard

You will now have a live decision

Fight the monster
Run into the police station

Chose the first one to duke it out for a rare item

You are now up against the terrifying nemisis.  Well he's not that hard if you
remember the basics.  Dodge to the right if he's runing then fire a shell. 
Always dodge right but he can still hit you.  If he does just heal and continue
dodging and shooting one shell.  If he roars hit him with another shell or two.
 When you run out use the handgun and you can fire two or three at a time. 
When he falls the first time shoot over his body with the handgun.  Eventually
he'll go down and you can get the eagle parts A.

Before you enter the RPD grab brads card holder and examine it for a STARS
CARD.  Enter the RPD.

RPD Main Hall
Grab the green herbs to Jills right and grab the bullets off the table.  Use
brads card and write or memorize the number.  Head through the only un
barricaded room.

Marvins Room
Zombies have invaded and you're not well armed.  You should try dodging tactics
and other manuevers to avid them.  Grab the shells on the table by Marvin and
evade zombies to the exit.

File Room
Check one of the cabinets to get the blue gewel and examin it for the SAPHIRE. 
Go to the back and enter the code you got on the computer to reveal the emblem
key which becomes the STARS KEY.  Leave through the opposite door you entered.

Stairway hall
Kill the zombies or dodge them and enter the door below the stairs.

Dark Room
Grab any gunpowder and make bullets.  Make your inventory look like

H.Gun Bullets
Stars key
Knife (optional)


Stairway hall
Head up the stairs.

Statue hall
More zombies.  they are hard and easy to dodge at soem points.  Try to keep
your ammo up by dodging some and killing some.  Any way get to the end and go
through the door.

Stars hall
Avoid the zombies and use the stars key on the door to escape their wrath.

Stars room
Check the closet and get the magnum.  As long as you didn't check the printer
it will be the Magnum.  grap the FAS from rebecca's desk and the bullets from
barrys desk.  Grab your lockpick from your desk and then leave.


Now leave.

Stars hall
Leave through the other door.

Statue hall
Continue until you here a crash.  oh no you can see whats coming.  Go down the

Stairway hall
Nemisis bursts through a window so quickly duck into the dark room.

Dark room

Shells( you probably don't have them but it is possible)
Hand Gun
H.Gun bullets
Health item
Health item

Be ready to fight

Stairway hall
Alright he's back but now he's got a rocket launcher.  Run to the end of of the
hall and wait until you hear a rocket fire.  Then quickly dodge to the other
side.   After two rockets he'll come running to swat at you so dodge and  give
hime a shot of the magnum.  Continue this until his rocket launcher is
destroyed and then ue the same tactics you used in the courtyard.  Grab the
eagle partsB.

Go back into the dark room.

Dark room
Combine the eagle parts for the Eagle handgun.  grab.

Handgun(if theres ammo in it)
h.gun bullets


Stairway hall
Head to the file room

File room
Head to marvins room but first pick the file cabinet for gunpowder B.

Marvins room
Head to the main hall

Main hall

RPD Courtyard
Go through the gates

RPD Street
Head down and turn to Jills left.  There is a door.  Ue the lock pick and

Drain Demo alley
Run forward and ignore that thing you just saw because it won't attack.  Check
the mercenaries body for a file and bullets.  Leave throught the new door.

Firehose alley
Ignor the firehose because it is bolted in.  Grab some of the many herbs on the
ground and head through the gate.

Bus Street
Kill the dogs with your guns.  Use the normal first and when it's empty switch
to the eagle permenatly.  Check the dead body for gunpowder and enter the door.

Repair shop
More dogs but you can kill them.  You eagle has a very good Decapitation so
that might happen as well.  Grab the fuse from the car and head into the door.

Uptown S. Room
Grad the ammo and if you want mix the gunpowders for ammo.  Organize your
inventory like this

H. gun bullets

now leave

Gloomy Street
There are several dogs but you can use the eagle to kill them.  After they all
eat dirt head up and though the door.

Drain Demo warehouse
Run forward until you see a small

Better watch out but don't be intimidated he's not that tough.

Use the eagle to kill the Drain Demo quickly theres another on the opposite
wall but he's no threat.  Still if you wish to kill him it's up to you but
don't do it if your ammo is low.  At this point we'll need all the ammo we can
get.  Leave through the metal door.

Restaurant Street
You'll hear someone shooting zombies.  Go in is direction and then go up
through the double doors and into the restaruant.  Don't worry he handled the

Check the tables for gunpowder but it might not be here.  If it is I'd mix it
and put it in your inventory and we'll turn it into ammo in a minute.  Go into
the back and use the lockpick on the cabinet for a FIRE HOOK.  go up a bit and
use it on the latch.

look out it looks like he found you again.

Live decision

run in the basement
Hide in the kitchen

Chose hide in the kitchen and Jill will KO Nemeisis.  Grab his First aid box
and leave.

S. Room alley


After that run down and right because Nemisis is after you.  Duck into the door
on your right.

S. room
Grab the crank and shells and organize you inventory like this

H. gun bullets
Rusted crank
Shotgun (Optional but may cause inventory jam)


S. room alley
Head to the far door.

Newspaper street
Avoid nemisis and head north to the Newspaper press.  Enter.

Newspaper office
There's a first aid spary among the trash.  Push the ladder over to the lever
and pull it.  Head up the stairs but beware the zombies in the higher room. 
Grab the emerald off the tble but on your way out nemisis will intrude and you
will have to dodge him.  Leave.

Newspaper Street
Avoid Nemmy and run to the gates.  Use the sapphire and the emerald and qickly
enter.  You can chhose to kill nemesis but if you do chances are that you'll
run out of ammo.  Also he won't give you anything but he will stop chasing you.
 It's your choice but I seriously recomend that you don't.

City Square
Run staight and to the left and enter the door.  Don't go down the right one
just yet.

Lodensedale yard
Run along the path and if you want get the herbs in the opening.  Leave again.

Merceanry Street
Kill any enemies and check the dead body for Shells.  Climb over the barrel and
go into the unlocked trailor door.

Cable car


Walk to the back


Go through the door


Wow that was a lot of scenes.  Grab the WRENCH and leave.

Mercenary Street
Head to the yard

Lodensdale Yard
Head to the city square

City Square
Head forward and bown the other path.

Gas Station Exterior
Beware enemies as you run for the door.  Use the Crank but it will brak so
finish moving it with the wrench.  Enter.

Gas Station Interior
Run back and Carlos or Nicholia will come in.  Whoever isn't important go
behind the desk and check the puzzle.  It's totally random and I can't help
you.  Just try to get the letter on the one thats lit up.  Grab the machine


Flaming gas station is never a good thing.


Gas Station Exterior

Ok. but they did leave Carlos out of the scene.

Now leave to the square

City Square
Run down and zombies will bust down the door.  Kill them and go in.  Grab the
Bronze book.

Head all the way to the restaurant street and use this in it's slot.  Grab the
compase and bring it here.  On the newspaper Street dogs or crows might come
in.  Use it for the battery.  Leave

Newspaper Street
Head to the save room.

Save room alley
Some zombies are here kill them if they're in your way and duck into the save

S. Room

First aid kit

Yes you are about to fight Nemisis

S. Room alley
Run to restaurant Street.

Restaurant Street
Head to the Drain Demo Warhouse

Drain demo warehouse
Use the shotgun to kill whatever is in here and go up the stairs.  Use the
battery and go down the elevator.  There can be brain suckers here but they
aren't that hard.

Sub-Station Street
Avoid the zombies and enter the sub station.

Go to the large panel and swith to mauel mode.  Then open the doors by pressing
the buttons.  The combos are

Red, Blue, Red, Blue, Red
Red, Blue, Blue, Blue, Blue

In one room is a fuse and another has a Grenade Launcher and after the first
you get a live decision.

Increase electricity output
Use the emergency Exit

Do the second one to fight Nemisis.


If you didn't get the Grenade launcher head back in and get it.

Use the same strateies you used earlier and don't forget to hit him with the
gad tank.  Grab the Shotgun Parts A.  Head to the Warehouse for Drain Demos.

Drain Demo Warehouse
Head all the way back to the fire hose alley.  It's pretty straight forward and
the only enemies are basicly crows so theres no point in making ten spaces that
just say "Walk through the door"

Firehose Alley
Use the wrench to free the hose.  Leave through the door.

Drain Demo alley
The demos are now on the ground.  Kill them by shooting a barrel and leave.

RPD Street
Run back to the Hydrant Alley and kill the dogs here if you want.

Hydrant Alley
Use the fire hose to put out the fire.
Duck into the save room.

Alley S. Room

H. gun bullets
Machine oil
G. Launcher


Hydrant Alley
Run to the door where the fire used to be.

Secret Alley
Run to the other end and grab the blue herb if you like.  Enter the door.

Brain Sucker alley
Grab the crank handle and continue down.  Dodge the brain sucker and enter the

Strange office
One of the mercenaries is here but don't worry.  Go to the computer.  It needs
a code so press the remote and it will tell you the code.  Type it in to unlock
the door.  Enter.

Run down until you get to a row of shelves and grab the OIL ADDICTIVE.  Combine
it with the Machine oil and het mixed oil.  Now we can start the tram.  If
there is gunpowder here grab it.  Take a deep breath and prepare for some


As the zombies aproach use the L targetting to shoot the valve.  It will kill
every zomie that walks by it.  Then you can leave.

Strang Office
Zombies have invaded but they are easy to avoid.  Leave.

Brain Sucker alley
Avoid the suckers and leave

Hydrant Alley
Head to the downtown area.  Nothing will be in your way so just head to the
Save room by the city Square.  Keep in ming you can also head back to the
original restaurant where you saw brad and on the outside are 18 grenade rounds
and you need to use the crank to ge them.

S. Room

Grenade Launcher
H. gun bullets
Mixed oil
power cable

Another nemisis fight leave.

S. room alley
Head to the Newspaper Street.

Newspaper Street
Head to the square

City Square
Run forward and Nemmy will come out.  Use your best Grenade shells and the
shotgun/hangun to make him eat dirt.  Grab the Shotgun parts B and mix them to
make the western custom shotgun.  Leave the square to the yard.

Lonsedale Yard
Run forward and the ground will collapse.  Jill will be up against a mother of
a worm.

Boss 1

Ok now we have to defeat this worm.  The way to go is the grenade launcher. 
Run into one of his little holes and wait for him to come out.  Then fire 1 or
2 greanades to hurt him.  When they run out use the other weapons.  Then press
the two buttons and climb up the ladder.  Or you can not fight him and just
press the buttons and leave although that can be hard.

Mercenary Street
You emerge from the sewers here.  Run to the cable car.

Cable Car
Use the items


Accept the flame rounds and then you can start the car.


I sense the aproach of trouble.
Run up to the front car


We can't beat him no matter how much we shoot so
turn and run through the door to the back


Nice Job Mikail you saved our lives from one situation and put us in another.
Live decision

Use the emergency brake
Jump out the window

Choose the second one for some ammo later.  You end up in a Clock tower.

        Clock Tower

Run forward and grab the Key.  It's the windser key.  Leave as the zombies

Chess Room
This is a save room so keep the

Handgun (loaded)
Grenade Launcher (With your freeze rounds hopefully)
Custom Shotgun


You'll meet carlos and he'll give you freeze rounds.  Put them in your launcher
and leave.

Main hall
Run accros amd check the mercenarys body for the Mine thrower.  Check the music
box and remember the pattern.  Head through the door.

Dining Room
There are zombies but you can dodge them.  Enter the other door.

Piano Room
Kill any zombies and enter the other door.

It's another save room.  Grab the Bezel key and reload your handgun if
necessary.  Leave.

Piano Room
Head to the dining room

Dining room
Head to the main hall

Main hall
Go up he stairs

2nd Level Main hall
Use one Handgun bullet to kill the spiders by shooing the explosive.  Leave
through the door.

Use the key on the ladder and climb up

Gear room
Run to the music box and enter the code OPPOSITE to what was on the music box. 
It will reveal a chronos chain.  Combine it with the windsor key to form the
chronos key.  Leave.

Nemy appears.  Live decision

Use the light
Use the cord

Use the cord to KO him and then get his Rare item, another first aid kit. 
Leave and Beware Nemisis is after you.

2nd level Main hall
Run down the stairs.

Main hall
Enter the Library

Use the Chronos key on the door, then discard it.

Spider hall
Avoid the spider and grab the G. rounds from the dead man.  Enter the new room.
 Grab the M. Thrower rounds on the back table.  Take the three balls and place
them on the trays.  As of now I have not found a clear solution to the puzzle
ut once I do I will post it.  After you solve it a gold gear becomes yours. 
Head back o the gear room.

Gear room
Grab the silver gear and combine it with the gold one to get the CHRONOS GEAR. 
use it on the machine to get the clock tower ringing.  Leave and You'll be in
the Main Courtyard.



Boss #2

Since we jumped out the window he'll have his rocket launcher but don't fret. 
Start off by firing you mine thrower rounds like a mad man at him.  They will
cause a decent amount of damage and they will buy time and make him lose the
launcher.  When you run out use the freeze and grenade rounds.  If je still
somhow survived use the shotgun.  He's now probably dead but if he's still
raring to go use your 14 bullets from your handgun.  If some how he's still
coming give him one knife stab because he won't take anymore.  That was the end
of the second boss.

Carlos comes but he's to late.  You're infected with the T-Virus.



Your Carlos and you have to get the antidote for Jill.  Grab the Knife from the
item box and leave.

Piano room


Don't worry they're just zombies so avoid them and go to the dining room.

Dining Room
Zombies but they are easy to dodge so you shouldn't take any damage.  Head to
the main hall.

Main hall
Wow this place is a dump.  Cross and go to the library.

Go to the Spider hall

Spider hall
Drain demos have invaded but they're busy on the wall and you can run away
befor they get here.  Enter the other room and push the enourmous bell so you
can leave the tower.

Hospital St.
Avoid the zombies or shoot the barrel with one handgun bullet to kill most of
them.  After that head to the double doors of the hospital.

Hospital lobby
Take a step forward and you'll seea


The hunters are coming so use the asault rifle to kill them both.  Head trough
the door on the right side.

Hospital S. room
Grab the FAS.  Advance through the other door since you have enough space to
hold all of your items.

Grab the bullets and the voice recorder.  Go to the elevator and activate the
voice activation.  Use the tape recorder to start it up.  Enter.  Go down to
the basement.

Basement hall
Zombies have invaded use the asault rifle and the handgun to kill them.  Head
forward and get to the door.  Open it.  Run forward.


Grab the files and items.  Exit through the door

Cultivation room
Move around the two cultivation tanks and drain the tanks.  Grab the Medium
base and put it on the machine.  On the puzzle turn lever 1,3,b,a in that
order.  Grab the Vaccine medium.  Try to leave but those things come out of the
tanks.  They can kill you with one attack if they want so kill the one near the
door and run away.

Basement hall
Head to the elevator and go to the fourt floor.

Fourth floor hall
Head to the intersection and go in the first door.  Grab the green herbs,
remember the code on the doctors hand,  and leave.  Head to the end and enter. 
Grab the key and leave.  If they get in your way shoot the tank with one
handgun bullet to kill the hunter.  The last door in the intersection needs the
key so use it.  Push the stand to where it was in the other room.  Then type
the code on the doctors hands to get the base vaccine.  Mix it with the vaccine
medium for the Vaccine.  Leave.  Kill the hunters and go in the elevator.  1st

Kill the hunters and enter the save room.

Hospital S. room
Head to the main hall.

Main hall
 there's a bomb so run or it's game over for you.

Hospital St.
Run to the main hall of the Tower.  Nothing you haven't seen will bother you on
the way.

Main hall
Nemmy comes in so we'll kill him to make him easier for jill.  Start off by
using your assault rifle.  Then use the other tactics we've used to beat him. 
After he's down go and give Jill the vaccine.

Jills feeling better so now you're in control of her.  Berfore you leave take
with you

H. gun bullets
S. gun shells
G. launcher


Piano room
Head into the dining room

Dining Room
Enter the main hall.

Main hall
Jill has to fight nemmy.  He isn't tough is you delt with him as Carlos.  Use
the same strategies from earliers.After the fight, if this is your first game
you'll get an asault rifle or if it's your second game you get a Inf. ammo box.
 If you got the box go back to the save room, mix it with freeze rounds and
drop off all of your weapons other then that.  If not just continue.

Avoid the zombies and enter the Spider hall.

Spider hall
Avoid all enemies and head to the hospital street

Hospital street
Use the lockpick on the door and enter.

Park S. Room
Grab the key and take either

Unl. Gr. Laucher
Park key


Grenade Launcher(With grenade rounds)
H. gun Bullets
C. S. gun
S. gun shells

There are grenade rounds in this room so if you're the latter of the two
choices take them.  Leave.

Hospital St.
Run to the gates and use the key to open the gates.

Park Ent.
There can be many different enemies here so kill them wih the appropriate
weapon.  Hunters you should use the launcher.  After they all die run up and
enter the right gate.

Kill the zombies with the unl. Freeze rounds or the Eagle.  Then run along the
boards to the end.  Leave through the door.

Exit Path
Run down the path and kill the enemies that appear.  At the end if you didn't
get the unlimited ammo box there is Magnum ammo on a dead body.  Grab the key
and head back.

Head to the park entrance

Park entrance
Head staight and into the other gate.

Grab the herbs if you like and go to the green box.  Set it up, black on top,
white on bottom.  A door will open and the water will drain.  Climb down the
new ladder.

Avoid the worms and go across the water.  Wad up the other path and climb the

Run past the graves.  Ignore the zombies as it takes them a while to stand up. 
The rumbling hints at a familiar enemy.  Continue and use the key on the hut. 
Enter through the door.

Grab the gunpowders and mix them if you like.  Enter the door across the room.

Hut S. room
Grab the lighter and leave.

Grab the pipe out of the close.  Head to the fireplace.  Use the lighter and
discard it.  Then use the pipe.  Crawl in.

Hut Back room
 Grab the files and the key.  Now we can open those gates in the Exit Hall. 



Walk forward but you'll fall.  The gravedigger is back, with a vengeance.

Boss #3
Since you have an unlimited Freeze rounds Just use them to sink him.  Wait till
he rises the fire one or two.  Run from the dirt trail so he doesn't hit you
and continue attacking.  Others should use the Shotun and G. Launchcher.  Once
the pole falls in the water bring him there and shock him.  Once he dies clmb
the fence out of here.

Avoid the enemies and head back to the Water room.

Head back to the Entance

Park entrance
Beware the zombies and leave to the boardwalk.

Run to the Exit path

Exit Path
Run to the end and use the key.  Discard and leave.

Run across


Live decision

Push him off
Jump off

Choose Jump off for a better ending.

You're under the Bridge.  Climb the ladder.

Waste zone
Run to the closest path and go down it.

Item box room
Run and grab the Water sample.  Head through the other door.

--------- ---
Dirty room
At the end there is a puzzle.  It's the most difficult in a RE game to date. 
It's random but do your best.  After it's done go up stairs.

Here are the 3 solutions it always seems to be

A: 4 right
B:2 right
C:2 left

A: 1 right
B: 2 right
C : 2 right

A: 1 right
B: 3 right
C: 4 left

Item box room
Head back to the waste room

Waste room

Head down


Now continue until you see the door.  Enter

Plumbing room
Several enemies could be here.  Kill them and continue to the elevator.  Go up.

Control room
Kill the zombies and grab the system disk and the leave.


Head down and into the single door.

Resting room
Run to the other door.

Steam room
We need to solve this puzzle and get to the PC.  Run over and press the butten
on the right.  Then the other.  Run forward and press the left button then the
right.  Now go back and press the buttons on your way.  Run across and press
the first button and the second.  Cross and press each button in order to
finish the puzzle.  Activate the PC.  Now get to the Resting room.

Resting room
Head to the hall

Head to the control room

Control room
Open the door that we haven't been in.

Machine room
Run across and open the door

Trash compactor

Boss 4
This is two easy.  He is slow so just repeatedly shoot him with anything. 
Evemtually his body will fall apart and he will die.  After he's down grab the
Card and RUN.  There is another Strategy as well.  You saw in the cutscene how
he slashed the pipe and the acid burnt him.  Well we can do this too.  Run to a
pipe and shoot it.  This will cause the acid to fall from the pipe and possibly
hit your pal nemmy.  It only takes three hits so do whichever strategy appeals
to you.

Machine room
Run to the power room

Control room
Run to the Hall

Run to the shutters and open them with the card.  Kill the enemies and open the

Chopper Room

Uh oh this could be trouble.

Live Decision

Return fire to the chopper
Negotiate with Nicholie

Do the second because you won't risk damage.  After you finish talking nicholie
will tell you of his plans and leave you to die without any way to escape.


Wow at least Carlos pretends that the situation isn't totally hopeless.  What a

Head down the ladder.

Final Hall
Head forward and don't stop.  Enter the door.

Final Courtyard
Continue to the Door.

Final Battle room
Enter and run to the computer.  After that puh in the batery.  Cutscene

Final Boss
Attack him by slowing him with your freeze rounds or magnum.  After about 15
freeze or 20 magnum he will turn around and begin eating the body I think.  I
know he'll turn around but I don't know that he's eating.  Any way push the two
batterys in and wait for him to die.  The Rail cannon doesn't hurt you so don't
worry about getting hit.  Also note that it will take two shots for him to get
hit.  One more thing.  Don't get close to him whime he's eating or he'll kill
you with a one hit kills spike attack and that won't be good/


He's still alive, amazing.

Live decision

Exterminate the Monster
Ignore it and evacuate.

Doesn't matter but I like to kill him.


The end

Watch the final Cutscene.  Congratulations, you beat the game.

6.  Mercenary Mini-Game
Operation mad Jackle

Ah yes the end of game secret mini-game.  It wouldn't be resident Evil without
a certain something to give replay value.  Well in this game you get the game
Operation Mad jackle.  In this game you have to lead one of the three in game
mercenaries from the trolly they are on to the warehouse save room at the
begining of the game.  On the nway you will get loads of monsters to kill and
your ammo is low.  Ammo or herbs are never on the ground.  You are also timed
to get to your destination.  You get more time by killing enemies and rescuing
the people scattered around the level.  You also get time if you touch one of
the 6 secret area's.  After you finish or are killed you get a money reward and
a rank.  Obviously the more you kill and save and the more ecret places you
touch will increase your rank and profit.  If ou get enough money you can buy
unlimited ammo weapons and a box that has unlimited ammo for all weapons.


These are the people you can play as and the equipment they have to get to the
area's they need to go to.


Rocket Launcher with 8 rounds
Shotgun loaded with 35 backup rounds
Magnum loaded with 18 backup rounds
One green+red+blue herb mixture


Asault Rifle Loaded
Eagle handgun loaded With 90 backup rounds
3 green+red+blue herb mixtures


Handgun loaded
3 First aid Sprays

Weapons to buy
These are the rewards that you can get and the amount they cost.

Unlimited Asault rifle $2000
Unlimited Gatling Gun $3000
Unlimited Rocket Launcher $4000
Unlimited Amoo box $9999

No I don't have a complete walktthrough yet and I may never have but remember
that the more you kill and save the more time you will get to finish and the
higher your reward will end up being.  Below are the lists of the secret places
and the area's where the hostages can be saved.  Good luck to you.

	These people can be saved at the following locations.

Gas station where you get the Machine oil
Newspaper Building
Restaruant Basement
Umbrella company building where you get the oil additive
Restaurant where you first see brad vickers

Secret area's
	These are the area's where you can touch for time.

Alley next to the Newspaper Building
Cart in the back of the Restaurant
Low Voltage room in the Sub Station
Fire hose Alley where you get the Firehose
Shotgun Alley where you get the Shotgun

I believe there is another Area but I can't find it.  If anyone does please
E-mail me and I wil give you plenty of Credit.

7.  Enemies

	Ah yes the most basic of all the enemies in the Resident Evil World.  These
are the most common and possibly the most pestering at some times.  They are
often easy to avoid and don't consume that much ammo.  To beat them use the
handgun and knife in the early sections and the Shotgun in later stages of the

	Another traditional enemy.  These are the dogs that have become zombies.  They
aren't as effected by the virus as they keep their spped and maneuverability. 
They attack in a leaping bite but it isn't damaging in the least.  However
continued hits by these will cause damage so be wary.  Use the hangun for a
loner and the shotgun for packs of three or more.  Also note that one handgun
round will knock them on there canine asses so thats how easy it is to take
them out with the handgun.

Drain Demos
	Another Pestilence and anothger overrated enemy.  These guys are rather
damaging if they hit you with there leeching bite so do beware.  There speed is
a bit slower then yours so you can avoid them but watch out because they often
travel with at least one other Demo.  It is very bad to run from one into
another so watch out.  To kill them attack with the shotgun or the eagle
handgun.  In late game stages you can use the Grenade Launcher with any round
to take them out.  Also note that besides grabbing and biting you they can also
slash you with one of there six arm things and although this isn't damaging it
will slow you down so watch out.

Brain Suckers
	These are like the drain Demos stronger brothers.  There speed and strength as
well as their stamina is the same but they are a bit more dangerous.  The
reason is that they have an acid spit attack that is long range and can poison
you.  Use the same attacks as on a drain Demo.

	The easiest enemy in the game.  No there is a weaker enemy.  That is hard to
believe because these guys suck.  Attack them in any way you like but don't use
a powerful weapon or you'll waste ammo.  Thats about it for them.

	No challenge at all.  If you see them run by them.  They hardly attack and I
was never droped a level in health by them.  I don't have confirmation if their
attacks even hurt.  What weapon to use.  None at all.  If you must attack use
the Knife because it's only one hit for them even with this.  Thank the
programmers for an easy enemy.

Hunters (Alpha)
	Remember those hunters from Resident Evil one.  Well here they are again but
they play a much weaker role and are far less formidable.  They appear rather
late in the game and then they are rather common but they aren't as tough an
enemy as they were in previouse versions.  hey always die in one magnum round
and they only ever survive two shotgun shells.  They are still fast and deadly
and they still have their one hit kill attack but to do this you have to be in
caution or worse health.  They are easily beaten with the shotgun or anything
stronger but I have beaten them with the eagle handgun.  To do this all you
have to do is get a good distance away and fire about 7-10 shots.

Hunters (Beta)
	Ah now here is a much stronger enemy.  Sadly this awesomely powerful monster
appears only once in the game.  That once, however is more than enough to kill
you at least one time.  These guys look like frogs and have huge mouths.  All
the better to eat you with, and that's just what they do.  No matter what your
health they can swallow you hole and end your game immediatly.  They still
havee the slashing attacks and are still faster then you but now they are even
more formidable.  Th only time you see them you have no choice but to use the
Asault Rifle on them but they are also vulnerable to the shotgun and any
stronger weapon.  Use all your skills to take down all these guys you see
because it's really only fair to give the only two of their kind a proper
burial.  Oh and one more thing, they can also do the one hit kills slash if
you're in caution so watch out for that as well.

8. Bosses
	This section has all the bosses you will face.

Gravedigger 1
	Don't bother wasting your ammo to kill him because it's just a waste.  Press
the buttons in the area's by his holes and then Climb the ladder.  If you must
fight him fire the G. launcher to kill him when he emerges.  It takes a lot of
shots but good luck.  Also have some healthn items because he hits hard and the
chances of you getting hit are pretty good but if you are careful you probably
won't have trouble on this boss.

Nemesis (Clock Tower)
	The first Non-avoidable nemesis fight is here in the clock tower.  This is a
fairly hard battle but not if you have the right ammo.  If he starts with the
rocket launcher which he only does if you chose Jump out the Window as a live
decision on the tram then you have a fight on your hands.  You'll need to have
the magnum or freeze rounds to down this guy.  Also if you have the Auto
shotgun it also works well.  First get far away and launch some grenades or
magnum/shotgun rounds at him.  He'll soon shoot a rocket or run toward you. 
Quickly move or you'll be hit.  If hit you'll have to tell by your limp what
health your in because of the poison.  Heal if you have taken a lot of hits and
continue getting away and firing at him.  After a decent amount of rounds he'll
fall for the first time.  Now run over top of him and fire the auto shotgun. 
It's speed will get you about 4-5 shots before he attacks.  Now he's only about
three or four more freeze rounds or five magnum rounds.  Whichever case the
rest of the battle is rather easy but as always keep a few health items handy. 
When he falls take a sigh of relief, that was the hardest boss fight in this
whole game.

Gravedigger 2
	This fight is a significant bit harder then the last one.  You'll need to have
the freeze rounds and magnum rounds as well as the auto shotgun.  Whatch his
dirt trail and move when it gets to close if he comes up to attack then you
need to turn around and fire at him.  The auto shotgun works wonders with it's
speed.  Keep firing the powerfull weapons to wear him down.  If he hits you
you'll need to heal or you will sustain significant damage.  After a little
while a pole will fall into the puddle of water.  This pole has electricity and
will give him a shock.  This will weaken him and possibly kill him.  After he
takes a lot of damage he will fall to the ground and die a horrible death.

Nemesis (Garbage Dump)
	This is the easiest boss aropund the corner.  Just get a decent distance away
and hit him with anything.  He hardly moves toward you and poses a minor
threat.  Whatch out though because if you are to confident he is still deadly. 
The freeze rounds and magnum work wonders on this boss but so does any of the
shotguns and even the eagle handgun can do damage.  You can also shoot those
acid valves and take off his body parts.  This only takes about three times
although you may miss.  After his body falls apart you win.  Also take into
consideration the time limit or you'll be toast and thrown into the garbage
pit.  Besides that enjoy the rather simple boss.

Nemesis (Rail Cannon)
	This is it.  The final battle of the game and fortunatly it's not the hardest
of them all.  Stay away from his back or he can flip you with a deadly spike
attack and also avoid the acid he spits out.  While you're doing this also
shoot him with a powerful weapon like the magnum.  This will hurt him rather
badly.  If poisoned heal and continue attacking.  Eventually he'll turn and
start eating the body of Mr. X from Resident Evil 2.  This is the perfect time
to start pushing in the rail cannon batterys.  After you push them in it starts
to charge up.  Eventually it will fire a shott and destroy some machinery. 
Then it will fire again and hit him.  That will end the last boss of the game. 
Note that if you got the Rocket Launcher it also works wonders on this form of

Interesting Info:  Thats right, that dead creature that Jill defines as a
deadly Bioweapon is actually Mr. X, the tyrant from Resident Evil 2.

9. Weapons

	The basic weapon of the game.  This is the terrible weapon that does a very
low amoun of damage.  You'll probably never use this except maybe at the
begining of the game.  It takes a lot of hits to take down a zombie and it is
only good on crows and worms as well as a lone zombie.  For most of the game
you will find this tucked neatly away in the item box.

	The most usefull gun in early stages of the game.  It does significant damage
to zombies and dogs but it's virtually useless on hunters and Brain suckers. 
It is possible to kill bigger enemies with this gun but there is never a real
purpose to as your other guns will have enough ammo to kill them.  Also ammo
for this is very common and you should build it up in great numbers.  Another
note is that if you mix 8 gunpowders it will create Enhanced ammo and that will
do excellant damage.  You can also get the eagle handgun if you beat nemesis in
hard mode.  This gun os the same but shoots two times faster and has a higher
Decapitation rate for faster kills.

	Ahh yes another traditional Resident Evil gun.  You get this boomstick very
early in the game and it is propbably the best gun out there.  No, the magnum
and Grenade Launcher are stronger but for the ammo frequency this is one of the
best guns.  If you mix 8 gunpowder B's you get enhanced shells for more damage.
 You can also get the auto shotgun for double the speed.  This is the best
weapon for all enemies so use it wisely.  Also this is the strategy that you
probably know but I will tell you anyway.  As a zombie approaches aim up and
fire.  This nearly guarantees that his head will come flying off.

Grenade Launcher
	Another Traditional gun that has a new twist.  This gun is much more useful
then the grenade launcher in any other resident Evil game.  It now has four
different Shells each doing good damage to a different enemy.  Keep in mind
that ammo is scarce and you'll have to make most of it but for this much power
it doesn't even matter.  The shells and their powers are listed below.  They
are ordered weakest to strongest.

Grenade rounds
	The weakest of the rounds in the game.  They are still strong but they fail to
match the superior rounds.  They are best used on zombies and dogs.  The
positive for tem is that they a the most common in the game so you will have
some to spare.  They are also good on the gravedigger boss.

Flame rounds
	Another type of grenade round.  This type does good damage to almost all
enemies but still isn't the best.  They are very scarce and I think you only
get about 6 of these without making them.  They are best on zombies, worms,
dogs, crows, and if you have enough they can also burn Nemesis pretty well so
don't count them out.

Acid Rounds
	Formerly the best round has been downgraded a level.  They are still awesome
and kill enemies quick but they are very scarce so you need to make them if you
want to use them.  They are very good on both hunter types and they kick
gravediggers but.  they also wilt nemesis quickly so use them often.  Overall
they are definatly an effective weapon to use often.

Freeze rounds
	The strongest weapon besides the Rocket launcher is the Grenade launcher
loaded with these.  They are good on everything, even Nemesis.  The other
rounds were good on a specific enemy but not these.  They are very scarce and
there are only 6 in the game.  You can kill nemesis with about 8 of these so
those six almost kill nemesis.  Even the magnum can't do that.  Make these
often to do the best damage to all the enemies around.  Another intersting note
is that if they shoot the ground the cloud can hurt enemies but it is very weak
this way.

	It returns.  The old magnum from the first resident evil is back and it can
kick some butt.  This powerful gun takes out all the basic enemies on one hit. 
It is also good on the powerful baddy nemesis.  This gun can do it all.  The
problem is that ammo for this weapon is amazingly scarce.  You'll find yourself
fighting nemesis with this and then running out of ammo and being defensless. 
And to make ammo you need gunpowder CCC.  Still the ammo you do get will be
enough to handle at least one nemmy battle.  However the freeze rounds are more
powerful so I recomend using them instead.  Sorry if I sound like I'm
criticizing this gun because it is a great gun but it does fall to the freeze

Asault Rifle
	A new gun for Resident Evil 3 fans ony is the new asault rifle.  This is a
bonus weapon for Jill but it is Carlos' basic weapon.  Each bullet is only as
powerful as a handgun bullet or maybe even weaker but it fires them very fast
making it very effective.  It can also be switched from full automatic to 3
shot burst.  At 100% this gun holds 300 bullets and it's very effective on all
hunters, zombies, and other little enemies that you may have to face.  Since
you don't have to use it long though you really won't face any tough monsters. 
This is an all around good gun.

Gattling Gun
	This is the hidden weapon first featured in Resident Evil 2.  It is only
obtainable by buying it in the mercenary mini-game.  It fires amazingly fast
shredding normal amazingly quickly.  It can even topple Bosses if used
effectivly.  It has one major downside and that is that it takes about 3
seconds to start firing meaning that a fast enemy may be able to counter your
attack before you initiate it.  Still it's a gun worth trying and on slower
enemies it is the best gun out there.  It can even do faster enemies if you get
a decent distance.  Please be warned that Nemesis will kick your butt if you
use this on him so watch out.

Rocket Launcher
	BOOM.  What else can I say.  This awesome gun kills everything except a boss
in one hit.  It only takes two hits for Nemesis and a few more for the other
boss, gravedigger.  It is found at the very end of the game but can be bought
in mercenary mini-games.  It is good on everything but crows because flying
enemies are hard to hit.
Also watch out with quick enemies or you'll be toast.  Besides that the
ultimate weapon has no flaws.

10.  Character Profiles

Jill Valentine
	Jill is a member of the S.T.A.R.S. Alpha team and one of the original
survivors of the Mansion Incident.  She recently went into research on the new
virus created by umbrella when all hell broke loose.  She armed herself to the
teeth and set out to join the other survivors in the europe labs.
	Jill is probably my favorite playable female character in a resident evil
game.  No I'm not saying I think she's hot but her attitude and other
personality traits make her my favorite.  She is strong and able to take a good
bit of damage in this game.  She meets up with Carlos and they unite to escape
the city.

Carlos Oliveria
	Carlos is a member of umbrella's mercenary team sent to rescue civilians from
racoon city.  Little does he know the plans were really to gain data on their
creatures.  He eventually escapes the city seconds before it's destruction and
teams up with Jill to take umbrella down.
	Carlos is one of my favorite characters.  He has a good sense of right and
wrong but a large lack of common sense.  He is very strong and is probably the
brawn of the jill/carlos team.  during the game you play as him once and he
proves very caring to Jill seeing as he risks his life to rid her of the virus.
 I guess under that tuff guy act he has a kind heart and a gentle soul.

	Dario is a salesman caught up in the mess that is now racoon city.  He is seen
at the beginning and although Jill is plenty armed to leave this ghost town he
refuses to come with her.  Later she returns to him only to find that he has
been murdered by zombies.  He joins his daughter and wife in the afterlife.
	I don't like dario.  You can't play as him and that's just fine with me.  His
voice is anoying and his lack of survival skills is evident.  However I can't
totally hate him because hi wife and daughter were killed by zombies.  Oh well
my pity got the best of me.

Brad Vickers
	Brad is a member of S.T.A.R.S. and another survival  story from the mansion
incident.  He is the pilot who flew the chopper and fled while the Alpha Team
was in trouble.  In this game he is seen wounded by a zombie and tells Jill of
the Nemesis.  He later comes in very wounded and is slaughtered before Jills
eyes by the Nemesis.  Then he is killed by Leon as a zombie the next day. 
After they bomb the city nothing remains of the once cowardly Brad
"Chickenheart" Vickers
	I really dislike Brad.  I blame him for the loss of all the Stars who died in
the mansion.  He's definatly not my favorite character and unlike dario he has
no excuse.  In my oppinion he deserved to die.  No big loss.

	Mikail is another mercenary for umbrella like carlos.  He is the luitanent of
the team but he is wounded during a battl and his team retreat to the cable car
He rests there and meets Jill.  Unfortunatly he is traumatizd and suffers from
his huge wound.  Later as they try to escape on the tram he detonates himself
to stop Nemesis from killing Jill and Carlos.  He died and honorable death.
	Mikail is a decent character in this game.  Unfortunatly he is killed by the
Nemesis but he did die to save the others and I gain respect for him by doing
this.  Also in the Mercenary game he is the only one who is well armed.  It's a
shame he dies in the game.  He serves a minor role to Jill yet it is an equally
important one.

	He is another member of the mercenary team.  Unfortunatly he isn't the best
member.  He is a supervisor sent to collect data on the monsters as they
slaughter the mercenary team.  During the game he kills quite a few mercenaries
claiming that they were infecte with the virus but this is not true because he
studies the bodies for infomation on the attacks.  Toward the end he attempts
to kill jill but he ultimatly dies trying.
	Nichloie is the best character in the game.  I think he's cool and he would be
a good bad guy for a later game.  Unfortunatly he dies off toward the end
either by nemesis or you but it doesn't really matter.  It was meant to be.

Barry Burton
	Barry is not really a main character in this game.  He is another S.T.A.R.S.
member who initially betraid them but became good afterward.  He is only seen
in an ending in this game where he rescues Jill and Carlos in a chopper. 
Besides that you won't even see him.

Marvin Brangh
	Marvin is an officer in the RPD.  He is useful in resident evil 2 when he
helps leon or Claire.  Unfortunatly when Jill enters the RPD he is knocked out
but she does get his report.  Besides that nothing else is known about this
mystery man.

Murphy Seeker
	This man is another mercenary for umbrella.  Not much is known about him. 
During the game he becomes a zombie and either Carlos or Nicholie are forced to
take his life.  Judging by Carloses reaction to killing him I would say they
were both very good friends.  Besides that we know nothing else of him.

Tyrell Patrick
	Patrick is another Mercenary for umbrella.  He is eventually shot by Nicholie.
 Although he isn't killed his pride is shattered.  He suicides himself in a
desperate but failed attemt to kill nicholie.  He is very bent on trust and
sticking by your teammates.   He didn't like it that Nicholie betrayed him. 
Again he is another mystery man in the series.

11. Herb and health guide

Fine 100% health
Caution(Yellow) 75% health
Caution (Red) 50 % health
Danger 25% health

Green Herb- rasies health by 1/3
Blue herb- cures poison
Red herb- no effect
Green+Green- Raises health by 5/6
Green+Green+Green- fully revitalizes health
Green+Blue- Raises health by 1/3 and cures poison
Green+red- Full revitalizes health
Green+Red+Blue- Fully Revitalizes health and cures poison.
Green+Green+Blue- For an unknown reason it's the same as green+blue so don't do

The healing system in this game is not always acurate so some differances may
be apparant.  Also note that even in danger a double green could heal you fully
but it won't really be totally full becaus even a lite attack will bring you
down several notches so beware.

12. Personal Review

This review can be found on gamefaqs but it is my property so here it is.  Note
this review has not been changed at all in its transfer from here to gamefaqs
so sorry if some parts are a little strange.


My name is Gunniedude11 (or at least here it is) and I am a huge fan of thi
series. Perfect. That's about all there is to say about this game. When Capcom
first released the first Resident Evil it redefined Survival Horror. Then they
made a fresh and new sequel to it with another epic adventure. This was
Resident Evil 2. After that they needed to make another so to continue the
greatest game thy made this game. Then they remade the first making it better
and ported the second and third for the gamecube but the power is still there.
Although it has minimal touchups which may seem like a flaw if you are a huge
gamecube fan (Like myself) then this is a must have survival horror.

Graphics 7/10
To me this is the most insufficent part of a game so it hardley affects the
overall score. Yes they could be better and some of the designs are shaky but
the Cube powers them up a bit making rooms crisper and other small effects.
Although they aren't perfect I don't think that unless you are a graphic maker
that they will lower the entertainment value of this awesome game.
That is all I will say about the Graphics. No they aren't perfect but if they
make you give up on such a great game I must pity you.

Sound 9/10
Unlike graphics I find this a very important factor in Survival Horror. The
sound is nearly flawless. It is usually silent with small backround noises like
music and howling wolves and then something happens and all of the sudden the
music is rappid and heart pulsing. The enmies are also an addition to the
sound. You enter a room and hear the noises of a zombie but you can't see him
at this angle and you don't know where he is. Or as you walk in you hear the
killing cry of an angry hunter. All of these add to the greatness of this
already great game and make up for the graphics.

Gameplay 10/10
This is what matters most in a game. The gameplay. And in this game it is a
flawless one. You are given a minimal amount of dodging techniques and poor
weapons in the beggining and you have to spare ammo on the weaker enemies. Then
toward the end you have a bit more powerful weapons but the enemies are mad and
you fight more powerful and deadly versions. You also get a new situation
called live decisions where Jill has a low amount of time to decide how to
handle a situation or else she may find herself in a ''Much wose situation''
And the Nemisis who this game was named after is in full power. He is fast and
strong and is easily the hardest and most relentless boss in any game ever.

Story 10/10
WOW. What a story. Jills comrades left her in a zombie infested city. She
decides to escape but she learns that herself and Brad chicken heart Vickers
are the only living S.T.A.R.S. members in the city. Suddenly as if from nowhere
a towering monster kills chicken heart and is now after you. I don't want to
spoil anymore but will Jill survive.

To buy or to Rent
BUY. this game has to many features to play with if you just rent it. There are
bonus games and epilogues plus personal challenges too keep you occupied.

Overall 10/10
I thought I told you to buy you must have this game. Nemmy doesn't like being

Please note that this was my first ever review so it is far from good but I aim
to please so I may or may not improve it.

13. Unlockables

Operation Mad-Jackle

To unlock operation mad-jackle you must Beat the game on any difficulty.  You
can caontrol the three main mercenaries and try to get from the tram to the
savehouse at the beginning of the game.  They are Carlos, Mikail, Nicholie. 
You can rescue people to increase your time and the better you do the more cash
you earn.  You can use the cash to buy cool new weapons.

Unlimited  AR

To unlock the unlimited AR (Asault Rifle) you must collect at least $2000
dollars in Operation mad-jackle.  Then you can buy it in the reward section. 
It is exactly like the one in the normal game but with Unlimited ammo.

Unlimited Gatling Gun

To unlock the unlimited gattling gun you must collect at least $3000 in the
mercenary mini-game operation mad-jackle.  Then you can buy it in the reward
section.  It is a new feature weapon that fires very fast but takes about 3
seconds to start firing once you pull the trigger.

Unlimited Rocket Launcher
To unlock the unlimited rocket launcher you must collect at least $4000 in
operation mad-jackle.  It can then be purchased in the reward section.  Like in
all the other versions it kill all enemies in one hit.  It even kills nemesis
in two hits as well as the gravedigger in 3 hits.  It still has a very slow
firing rate so watch out.

Unlimited Ammo

To unlock the unlimited ammo for all weapons you must collect at least $9999 in
operation mad-jackle.  Then it can be bought in the reward section.  It gives
all of your collected weapons unlimited ammo.  It doesn't get you the other
unlimited weapons so watch out for that.

Unlock costumes

To unlock new costumes for Jill beat the game on any mode to get the boutique
key.  Inside the boutique you can change costumes.  You get more costumes for a
better rank.  They are listed underneath.  There are a total of five different
costumes for jill to obtain.

Rank A- 5 costumes
Rank B- 4 costumes
Rank C- 3 costumes
Rank D- 2 costumes
Rank F- 1 costume

to unlock the epilogoues and see what the characters did after this game then
yoou must beat the game on hard mode.  Each time you beat it you will get a
different Epilogue.  There are a total of 8 Epilogues.

14. Weskers report

This is the dialougue of the infamous Weskers report.  It may help fill in some
gaps for you.

"My name is Albert Wesker.

I aspired to become a leading researcher at Umbrella Inc. A pharmaceutical
enterprise who covertly conduction Bio Organic Weapons, better known as B.O.W.,
for development. But at the leader development training ground situated in
Raccoon City, I met a brilliant and talented researcher who decided to take a
different path - William Birkin.

 In time I shifted my position to S.T.A.R.S., a special forces unit of the
Raccoon Police Department. Umbrella, for crisis management reasons of their
illegal Bio Organic Weapons development had many of it's people working in the
police department.

I became the leader of S.T.A.R.S. and conducted all sorts of intelligence
activities for Umbrella. As I continued to serve I devised my own plans and
waited for the right moment to execute them.

 Then at last, opportunity knocked.

1998  July  7.24 - The freak murder incidents had occurred in the forest near
the mansion started it all. The mansion was Umbrella's secret BOW laboratory
and it was clear that the in development T-Virus was the cause of the murder.

Initially, Umbrella instructed me secretively to keep S.T.A.R.S. out of the
case, but with the heightened emotions of the citizens S.T.A.R.S. had no choice
but to move in.

That was when my next order was given. Dispatch S.T.A.R.S. to the mansion,
dispose of them, then report the situation to headquarters so that their combat
with the B.O.W. could be used for data analysis allowing Umbrella a
comprehensive portrait of the B.O.W.'s combat abilities.

From the 2 S.T.A.R.S. teams I first pitched in the Bravo Team. As expected, the
top elite of S.T.A.R.S. gave all they had and became useful sample data. Then
following, I geared up the Alpha Team to "search and rescue" the lost Bravo
Team. The members of the Alpha Team also proved their worth and as expected
many died.

There were 5 Survivors from the initial 11 S.T.A.R.S. members. From the Alpha
Team were Chris Redfield, Jill Valentine, and Barry Burton. And from the Bravo
Team were Rebecca Chambers and Enrico Marini.

It was time to begin executing my plans. In the midst of the whole affair I
could take Umbrella's ultimate Bio-Organic Weapon, the Tyrant, and join forces
with an opposing corporation of Umbrella. To buy into that opposing corporation
I would need the actual combat data of the Tyrant.

The surviving privileged members of S.T.A.R.S. were just the perfect bait. I
decided to have one of them play the Judas and draw them to the Tyrant. That
Judas was Barry.

Barry was the strong truth and justice kind and cherished his family more than
anything. His type is easy to manipulate. I just took that most important thing
away from him. My only miscalculation was the high potential of Chris and Jill.
But with the family man Barry playing Judas the scheme went as planned.

Then the winds turned unexpectedly. I had to eliminate Enrico who found out
what was behind it all. I used Barry to get to him. After I successfully got
rid of that nuisance I awaited the sample specimen that Barry would bring to me
in the Tyrants room.

I injected the virus I obtained from Birkin in advance. If I made Umbrella
believe I was dead, it made it far more convenient to sell myself to the
opposing corporation. According to Birkin the virus had profound effects. It
would put my body in a state of temporary "death." It would then bring me back
to life with super human powers. Therefor I unleashed an awesome Tyrant from
its slumber and let it attack me.

As my consciousness faded away I was certain that the whole scheme would end in

Never did I imagine that S.T.A.R.S. could slay the evil creation. I lost the
Tyrant and the plan I devised which cost me my humanity ended in failure. Now
anything and anyone who stood in my way would be terminated. It's been that way
for a long time and it always will be. At all costs I had to make S.T.A.R.S.

September - Two months had passed since the mansion incident. To regain
everything I had lost in my new organization I joined hands with Ada Wong, a
female agent who was also sent to spy on Umbrella.

I knew in my bones that the key developer was William Birkin, but what he
didn't know was that Umbrella did not play games... with anyone. Eventually,
Birkin would be assassinated, and the G-Virus would be in the hands of

But the salvage team led by Hunk was ahead of us. By the time they got to
Birkin, he'd already injected himself with the G-Virus... he became his own
creation, and decimated them.

Soon after, the T-Virus carried by rats spread throughout Raccoon City, and
Umbrella faced its worst scenario.

9.28 - The good citizens became zombies, and the city had headed for its
devastating fate. Humans were no match against zombies.

In the chaos, Umbrella Europe applied a new type B.O.W., called "Nemesis". The
Nemesis would hunt down and destroy the surviving member of S.T.A.R.S., Jill.
It became imperative that our organization would also obtain the Nemesis data.

9.29 - To cover up the whole affair, Umbrella jettisoned a Tyrant to take care
of Leon and Claire, who were trying to unveil their secrets.

Then, a new revelation. Birkin used to hide the findings of his studies in his
daughter Sherry's pendant. It was very possible that the G-Virus was there.
While Umbrella was busy with their cover up, we had to capture Sherry before
they did. I sent Ada undercover to seek the location of Sherry. I, the "dead
man" on the other hand, had to work in the shadows.

A spy's obligation and priority is in the mission, to carry out the mission
like a machine without any emotional interference.

But through her interaction and involvement with Leon S. Kennedy, there'd been
an affection growing inside her.

My instincts sensed danger, something had to be done, quickly. My instincts did
not disappoint me. Even though Ada almost had her hands on the G-Virus, which
Leon had acquired from Sherry, that affection of hers drove her to her death.
But she was still of some use. I had to save her life.

My people hurried to retrieve the G-Virus that Leon threw away. But Hunk, the
only survivor of Umbrella's salvage team, was there before us.

9.30 - Our only option left was to bring back Birkin, the monster, as the
sample specimen and have him finish off Leon and Claire in order to obtain his
combat data.

Although Birkin lost the battle to Leon and Claire, we succeeded in gathering
samples of the G-Virus from his dead body.

10.1 - In the morning the government bombed Raccoon City in an attempt to stop
for the viral outbreak. This was, of course, their feigned reason.

Later, Claire left for Europe to find her lost brother Chris, and Leon joined
forces with a underground anti-Umbrella organization.

Sherry is safe in our hands. I would never underestimate Birkin.

There's something about this little girl..."

15.  Weskers Report 2
Reading this may also fill in some gaps about the series.

To Ada Wong:
When I first visited that place, I was 18 and it was summer, twenty years ago.
I still remember the smell when the helicopter landed and the rotor caused the
wind to stir. From the air, the mansion seemed normal but from ground level,
something was different. William Birkin, who was 2 years younger than me,
seemed only interested in the research files he had as usual...

July 31, 1978 -Monday
Two days ago, the two of us were assigned to that place. Everything could have
been planned out from the beginning or it could have all been a coincidence.
The only person to know the truth is most likely, Sir Ozwell Spencer.
Spencer at that time, was using the Arklay labs for the research on the
T-Virus. As soon as we got off the helicopter, the president of that lab stood
In front of the elevator. I don't even remember that man's name. It didn't
matter what was said officially. From that day, that lab belonged to Birkin and
We were assigned to be chief researchers at the facility. This of course, was
Spencer's will. We were the chosen ones. The two of us ignored the president as
we entered the elevator. We had Already been briefed about the layout of the
area and Birkin, with no bad intentions, ignored everyone as usual.
Usually, when someone sees our actions, they would react within 5 seconds. But
the president didn't even react at all. At the time, I was only a youngster so
it didn't bother the president.
The president understood what Spencer was thinking and didn't take notice of
someone like me. While the three of us were on the elevator, Birkin still kept
his eyes on the research files. The files contained information about a new
faro- virus found 2 years ago in Africa called Ebola.
Even now, their are thousands of people researching the Ebola. But the People
are always divided in half, one group to save people from the virus and the
other to kill people with the virus. As known, if a person is infected with the
Ebola, the chances of dying is 90%. It has the capability to destroy the
physical structure within 10 days and even now, a cure hasn't been found.
If this is used as a bio-weapon, it would display incredible destruction. But
because making a bio-weapon is against the law, we would not use the virus as a
weapon. But I'm certain that someone out their would use this as a weapon. So
to prepare for a case of like the virus being used as a weapon, it is good to
do research on it now.
But the line between finding a cure and making a bio-weapon is thin. This is
because the actual research conducted do not differ at all between the two. So
one could say that they are researching for a cure and be making a bio- weapon.
But to Birkin, he was not interested in either cause just wanted to research
the Ebola itself. The virus had too many things unknown at the time. One was
that the fact that virus would die within a few days by itself and would die
instantly when hit by sunlight.
The second was the speed that it would kill its host. It kills the host
extremely quickly that their is almost no time for the virus to infect another
person. The third is how the virus is spread.
The virus has to physically touch another person in order to infect them and
therefore can easily be quarantined. But I would like to bring up the following
thought. What if a person that was infected with the Ebola virus could stand up
and walk around? And that infected person would have a disrupted chain of
thought, and would infect others that weren't infected?
What if the DNA of the Ebola, the RNA, had a direct impact on the DNA of a
human, and due to that, would make the person not die so easily? The person
would be dead from a humans point of view, but would still go around as a
bio-weapon spreading the virus around. It is fortunate that the Ebola may have
features like this. Even from now, we will be the only one to now about this.
Umbrella, with Spencer as the head, was an organization made to do research on
viruses with these qualities.
As a cover, they tell the world that they are a company making cures, but the
truth was a bio- weapon developing organization. The finding of the original
virus which restructures the human DNA was the start of everything. Using the
original virus as a base, an enhanced virus would be made to be a bio-weapon.
This was the plan for the T-Virus. The original virus was also an RNA virus and
would cause abnormalities, thus enhancing a host.
Birkin was interested in the Ebola because he planned on combining the two
virus's (Ebola anywhere outside the lab. From the records, she was here since
this lab had been created. She was 25 at that time. But what her name is and
why she is here is a mystery. She was a test subject for the research on the
The research begun in November 10, 1967. For 11 years, she had gone through
tests with many viruses. I heard Birkin whisper something. Whether those words
were cursing, swearing or praising, I don't know. But we had come to a place
where we couldn't back out of.
We were to take the research to its completion or to be captured, and end up
like the woman. For us we, only had one choice. The woman who lay on the pipe
bed had moved something within both of our minds. Was this part of Sir
Spencer's plan? ---The next records take place 3 years later Alexia - 1 July
27, 1981 ---3 years from the previous report Today, Umbrella assigned a ten
year old girl to be the chief researcher at the Antarctica facility. Her name
is Alexia Ashford. As of right now, I am 21 years old, and William Birkin is
19. It is very provoking that even in our own Arklay lab, everyone is talking
about Alexia and the Antarctica facility. It is because all the old high staff
members consider the Ashford family a legendary family. Every time something
goes wrong with our research, those old fools always say the same thing. "If
only Edward were still alive." It is true that he was the first one to find the
original virus, and he may have been an incredible scientist for starting the
T-Virus plan. But soon after Umbrella was formed, Edward Ashford had died. It
has been 13 years since then. There would be no meaning in expecting anything
from the Ashford Family. In fact, ever since Edward's death, the Antarctica
facility that his son (Alexander) built has done nothing. This granddaughter of
his is probably nothing useful as well... But one day, our useless workers
started to say these statements. "If Alexia was here......." It angers me to
think that our workers and researchers are filled with mindless people that
judge people by their status. Because they think like that, they cannot do
anything themselves and always have to be told what to do! But I, I still had
good judgement. If I had let all of that go to my head, the research at the
Arklay lab would have been delayed. As the head researcher, I always have to
keep myself under control or success would not be possible. Then, a thought
came to my head. I could use those old staff members to gain my success. Those
old fools could die at any time and would serve as perfect test subjects. To be
able to rise above everyone, I must be able to use all resources to my
advantage. But the problem was Birkin. His reaction to Alexia was great.
Although he never spoke of it, Birkin took pride in the fact that he was 16
when assigned to this lab. But his pride was completely destroyed by the fact
Alexia was a genius at 10 years of age. Born as a genius, he had tasted his
first defeat, since Alexia was ahead by a full 6 years. He could not handle the
younger, legendary family, girl. To be out-done by a girl who hadn't even made
any progress... The main thing was the fact that she was still a child. But for
reasons, I have to have Birkin get back to his normal self again. The William
Birkin I knew before he met Alexia. We had already reached phase 2 in our plan
in the past 3 years. Currently, the T-Virus could be used to create a
biological weapon also known as the zombie. But the effects of the T-Virus
varies greatly between people and there is no 100% guarantee for it to work
yet. Every person has a different DNA structure and some may react differently.
Even then, 10 percent of those who turn into zombies die. This we can do
nothing about. With the remaining 90%, it is easy to use them as a weapon, but
Spencer thinks differently. He wants 100% and wants a perfectly confined
weapon. Originally, the bio weapon was to be a weapon that could be made with
very little cost. But now, the bio-weapon that we research now costs great
amounts. If Spencer just wanted to make money, he would not have chosen this
path. If used at the current state, we could easily make a profit from it. But
to continue research would not add up. Why would he continue research if he
would lose money? I don't understand what the hell Spencer was thinking. But
going back to Birkin, the research that Birkin is currently in is a bio-weapon
that possess combat skills. By using other DNA samples, we could create this
bio-weapon. It was made to fight off any forces that opposed us. It was a
fighting bio-weapon, also to known as a Hunter. But that research had to put on
hold for now so we could protect the test subject from Birkin. To compete
against Alexia, Birkin started to act differently than usual. He would stay at
the research lab 24 hours a day, and would do tests without any perceived plan.
I would usually use other researchers to collect samples and data from the test
subjects before they died, but at the speed that Birkin goes at now, is
impossible to keep up with him. The president would keep getting new test
subjects as if nothing happened and that subject would die shortly after. It
was hell in there. But even in that hell, that one test subject, the women,
still lived. She was 28 and had spent 14 years in the lab. Over the 14 years,
the effects from the Ebola Virus must have corrupted her mind. But if she were
to still have a conscious mind, death is what she would want. But she lived on.
How would she live on for so long? There is nothing different from her data and
any other data from the other test subjects. More time is needed to solve this
mystery. ---the next report takes place 2 years later December 31, 1983
(Saturday) It had been the 6th winter since I began working at the Arklay
facility. During the last two years, we had made no real progress with our
research as time passed by. But this had come to an end. We had received word
that Alexia had suddenly died. The reason was the virus that Alexia herself
created; the T-Veronica Virus. It seemed like the 12 year old Alexia was too
young for such dangerous research. I had heard rumors that Alexia had injected
the T-Veronica Virus in herself but I couldn't believe this. She probably
couldn't handle her father's death a year ago and perhaps made a simple error
in her research. Later, the research at the Antarctica facility was continued
by Alexia's twin brother, but no one had expected anything from him. In the
end, the Ashford family couldn't bring any results and fell. Like I had stated
earlier, the Ashford family was a legend and will stay as a legend only. With
Alexia's death, Birkin had changed, or I should say, changed back to what he
was. But now, there was no one who could surpass him and all those researchers
had to acknowledge him. But it was still a taboo to talk about Alexia in front
of him. Even when I tried to get a sample of the T-Veronica Virus, he had
strongly objected. I had to put aside finding out about Alexia's research for
later. In the end, Birkin had changed not one bit when everything around him
had changed. But to me, I had a much bigger problem in my hands. Our facility
was located in a very dense forest. I went out walking into the woods many
times, but because this facility was in the near center of the forest, we would
never encounter any other human. The only way to get here was by a helicopter.
It was a needed precaution dealing with a bio-weapon. Since if by chance, the
virus is leaked out, it would prevent the chances of spreading. But a
bio-weapon isn't so simple. The virus can also affect non-human beings as well.
Any virus isn't guaranteed to only affect one kind of organism. For example,
the Influenza virus not only affects humans, but birds, pigs, horses and even
seals. And even in 3 each of these species, only certain ones are affected. For
example, seagulls and chickens are affected by viruses, but all other birds are
not. And the same virus may have different effects on different species. The
problem lies in how the T-Virus can affect many different life forms. During
the time when Birkin was useless, I had done my own research on the T-Virus. I
had found out that the T-Virus can affect most life forms out there. And not
just mammals, but plants, bugs, and fish can also be affected by the virus.
Every time I walked in the woods, I always asked myself, "Why did Spencer
choose this place?" There are many different forms of life in these woods. What
would happen if the virus were to leak out? If only an insect were infected, it
is small in size and probably would not go through a big mutation. But these
insects could spread the virus at an incredible rate. If this were to happen,
how far would the T-Virus spread? If it were a plant that was infected, the
plant itself could not move and would seem safe. But what about the seeds the
plants give out? It would be very dangerous for such a case to happen. Now that
I think about it, it was very smart for the Ashfords= family to locate their
facility in Antarctica. But here, it almost seems like someone wants the virus
to spread. But that could not be possible. What is Spencer trying to make us
do? This issue was far to great and I could not discuss this with any other
researcher. The only one who I could talk to was Birkin, but he probably would
not even be interested. I need more information. I had started to realize my
limits as a simple researcher. To find out what Spencer was truly thinking, I
need to be at a position where I could obtain more information. For that, I
would throw away all my current positions. But I cannot do this quickly. I
cannot let Spencer notice my plans for if he does, everything would be over. I
had continued to do research with Birkin so that no one would know my
intentions. During that time, that woman test subject was forgotten. She was a
"failure" that just lived on until that day, 5 years later... The 11th summer
had come since we started working at this facility. I was 28 at the time.
Birkin had become a father to a 2 year old girl. The wife was a also a
researcher at the facility. It was natural that people who conducted the same
research at the same facility fell in love with each other and end up having
children. But a normal person would not be able to continue research at this
place. Anyone still here is crazy. We had gone into phase three of our plan in
the ten years. A programmed life, to be used a soldier, is a bio-weapon for
combat. It was to be called "Tyrant." But this project had a huge problem from
the start. Gaining the test subject for this Tyrant was a problem. There were
very few who were compatible with becoming a Tyrant. This was due to the nature
of the T-Virus. Any human could be used to make a zombie or a hunter but their
intelligence would be lost in the process. A certain amount of intelligence is
needed to create a Tyrant. Birkin had used a different way of creating the
Tyrant to compensate for this problem. But only a very small amount of people
could be used for this different way. In the simulation, only 1 out of
100,000,000 turned into a Tyrant and the rest became zombies. If our research
continued, we could create a different kind of T-Virus that was compatible for
more people. But for this to happen, we needed another test subject. But even
if we searched through all of America, we would only find ten or so people that
were compatible for becoming a Tyrant. Other research facilities had reached
the same problem. We had run into a wall even before our research began. But we
had received word that the Europe facility had thought up of a plan to conquer
this problem in phase 3. This was the "Nemesis Project." I had urged to get a
sample of the project to put our research further. Although Birkin had strongly
opposed, I had convinced him. Until we found a compatible host, our research
would not move and Birkin needed to admit this. We had received the package a
few days later with a number of precautions written on it. The package brought
to heliport was a small box, titled "Nemesis Project" To gain this sample from
the France facility required quite an effort but was mainly due to Spencer
backing us up. Birkin took no interest in the package until the end but he had
at least admitted to tests. The Sample was totally new and was thought up for
test purposes. The Nemesis was a biological life form created by manipulating
DNA. The intelligence was the only thing enhanced and this life form alone,
could not do anything. But once it finds a host, it becomes a parasite and
would take over that host and would cause it to have incredible combat ability.
The host for the weapon and the parasite would be made separately and later the
intelligence of the parasite and the body of the host would be combined to
create a bio-weapon. If this were to succeed, it would overcome the problem of
the intelligence and we could create a bio- weapon. But the problem was when
the parasite takes over the host. In the research files, all that was recorded
was the death of each host once taken over by the parasite sample. Within 5
minutes of the parasite taking over, the host would die. But we were already
aware of the danger that lied in the prototype. My plan was to prolong the time
in which the host would survive, so that we would gain the credit to the
"Nemesis project". The host would be that women test subject. Her incredible
life rate could survive longer against the Nemesis prototype. And even if it
failed, nothing would change on our side. But the test had created a result I
had not expected. The Nemesis prototype that tried to enter her brain had
disappeared. At first, we could not tell what had happened. We did not expect
her to consume the Nemesis. That was the beginning. Something was happening
inside of that failed experiment. We had decided to start research on her from
scratch. In the past ten years, we had conducted every research possible on
her, but we had decided to throw all those files away. Within the 21 years that
she lived, something was beginning to show. Only Birkin had begun to notice the
change. Indeed, something had begun to change inside her. But that was
something totally different from the T-Virus project. Something new and would
bring a new idea to us. The "G-Virus" project was the project that had changed
our destiny. ---the next log is 7 years later July 31, 1995 ---7 years from the
previous When I came back to that place, it had been 17 years since I first
came. Every time I came here, I remember the smell of the wind of that day. The
buildings and the surroundings all looked the same from before. On the
heliport, I could see Birkin. It has been a long time since I've seen him. Four
years have passed since I left Arklay labs. 4 years ago, when Birkin's G-Virus
project was authorized, I had requested to transfer to the secret
(intelligence) service and this was easily approved. From everyone's point of
view, it was a natural thing for me to stop my road as a researcher and go onto
a different field. And in reality, the research conducted on the G-Virus was
far above my level. Even if I didn't have a different motive, I could feel my
limits as a researcher when finding out what Sir Spencer was up to. In the
midst of the wind blowing, Birkin, as usual, didn't take his eyes off the
research files. Birkin came to Arklay quite often, but Birkin was not under
Arklay anymore. A little while ago, an underground lab under Raccoon City was
made and this was the place that his G-Virus project would be made. But to be
honest, I didn't think that Spencer would authorize "G". This is because "G"
was far from being a weapon, and had too many unknown things about it. The
reason the "G" was slightly different from "T-Virus" was that the host would
keep spontaneously reacting to the virus. It was very easy for a mutation to
occur since the DNA would be open to a virus. But this is just in the case of
the virus itself and not the hosts DNA. Even if the virus did cause some form
of change, the DNA of the host becoming mutated was a rare case. If there was
an outside force like radiation, it would be a different story though. But the
case of "G" was different. Even without an outside force, the "G" would keep
mutating the host until death. Something very similar to this did exist in the
T-Virus as well. When a bio-weapon is put in a specific area, the virus inside
the host would causing some form of mutation has already been confirmed. But
for this, an outside force was always needed. But the "G" had no need for such
a thing. No one can even expect what lies ahead with the mutations. And even if
we think of a way to stop the mutation, the virus would just mutate to
accommodate. 7 years ago, Birkin found this in that woman. At first look, the
woman had no changes on the outside, but inside, various mutations had occurred
and had kept on consuming each kind of virus injected and had lived on. And
over the 21 years of mutating, it had mutated so much that it would even
consume the Nemesis. The G-Virus project was to take this mutation to highest
point possible. But this could lead to the "Ultimate life form" or it could end
due to a disaster .....could this even be called a weapon? What was Spencer
thinking when he authorized this project? Even when I moved to the secret
(intelligence) service, I could not find out anything about what Spencer was
thinking during these 4 years. And now, Spencer doesn't even show up in Arklay
labs. It seems he was expecting something to happen there. Spencer was slowly
drifting away from me, just like an oasis in a desert. But my chance will come
soon enough... That is, if I can live until then. The elevator took me and
Birkin to the highest level in the lab. It was the place where Birkin and I
first saw that woman. There, we met the new research leader, John. He had come
from a Chicago lab and was an excellent researcher, but he was too normal to
work in a place like this. He had started to question the motives of the
research there and had repeatedly questioned the superiors. This had even
reached my ears in the secret (intelligence) service. If information has been
leaked out, he would be the first to go. This is what everyone had started say.
We had both ignored John and had started the clean-up of that woman to kill
her. When she consumed the Nemesis, although she had started to regain some
intelligence, her behavior was extremely peculiar. Each time it would escalate.
She would start to rip another woman's face off and would wear it herself.
According to the records, she showed the same behaviors when she was first
injected with the original virus. No one knew why she would behave like that,
but recently, three researchers had been killed that way and this is when she
was authorized to be killed. Because "G" was progressing steadily, there was no
use for her. Her death was confirmed over the course of 3 days, and her "dead
body" was carried somewhere by the president. In the end, no one knew who she
was and why she was here. But this was also the case with any other test
subjects. But if she had not been here, the G-Project would not have existed.
If this were the case, both I and Birkin would had been in a different
situation than the one now. I had this on my mind as I left the Arklay labs.
How far was Spencer planning? ---the "incident" would happen 3 years later...

16. File Transcripts

Here is a list of all the files but Jills diary.  Get them all in order for
jills diary.

 We hope to improve your chances to survive! Shooting Objects: You may get
different reactions from shooting objects, such as oil drums and bombs. Press
the R2 button to aim directly at these objects. Quick Turn: You can perform
quick 180 degrees turns. Press the Run button while retreating. Emergency
Escape: When you're trapped by enemies, you can push them away to escape. Press
the Directional buttons, Action button, Cancel button, Run button, R1, R2 and
L1 buttons rapidly. Emergency Dodging: Just before an enemy attacks, you can
perform a dodge move to evade it! Press the R1 or R2 buttons. Press the Action
button while aiming. Getting on/off an Object: You can get on or off certain
objects that appear in the game. Press the Action button while you are moving
forward to the edge of an object that you wish to get on or off. Map: Press the
L2 button to view the map. You can zoom in or out of the map by pressing the
Action button. While the map is zoomed in, use the Directional buttons to move
the screen. Press the Select button to switch between maps. Live Selection: At
certain points in the game, the screen fades into B&W. At these points, you
will be prompted to choose between two different options. Use the Directional
buttons to move between the options and use the Action button to make your
decision. Event Cancel: It is possible to skip certain scenes. Press the Select
button to skip these scenes.
 Ammunition Creation System: To create various ammunition, you need to use the
"Reloading Tool" and "Gun Powder." Reloading Tool: This is a necessary item if
you want to create different types of ammunition. By combining the Gun Powder
and Reloading Tool, various type of ammunition will be created. Gun Powder: Mix
materials to create various types of amunition. There are three type of basic
Gun Powders : A, B and C. Please note that Gun Powder C is created by mixing A
and B types. How to Mix Gun Powders: You can create various kinds of bullets by
mixing the different Gun Powders. There are 13 different kinds of Gun Powders
in all. Example: A: Handgun Bullets B: Shotgun Shells C: Grenade Rounds A + C:
Grenade Flame Rounds B + C: Grenade Acid Rounds C + C: Grenade Freeze Rounds C
+ C + C: Magnum Bullets Mixing Gun Powder with Grenade Rounds: If you combine a
certain type of Gun Powder with Grenade Rounds, special types of Grenade Rounds
will be created. Mixing Level Improvement: If you repeatedly create the same
kind of ammunition, your skill will be improved, and you will be able to create
more powerful ammunition.
A picture postcard of a clock tower. The following explanation is printed on
the backside: "A landmark spot: Saint Michael Clock Tower."
The policemen are pressing forward. Picture dated September 27.
 "Report" September 24th There are reports of a theft in the municipal building
before dawn. A jewel decorated clock at the main gate was damaged. Two of
twelve gems that are installed on the face of the clock are missing. Due to
lack of available officers at this time, I have no choice but to suspend the
research of this case. Signed, Marvin Branagh "Report" September 26th Based
upon an autopsy report of a 42 year old restaurant owner, I have discovered
that he has one of the missing gems. He apparently took shelter in the police
department at about 10 am, where he was shot to death within 10 minutes of
having developed the symptoms. Since the city is currently under martial law,
we are forced to suspend this case. At this time, we'll keep the gem as
evidence. Signed, Marvin Branagh 6.
My sanity is at its end... I still can't believe this is happening. We lost
another man yesterday. Meyer, one of our better marksmen. He saw me panic once
we were overrun by the zombies, but he came back to save me. But when the time
to return the debt, I ran. I can still hear him calling out my name. I can
still hear the screams coming from behind. The sound of his flesh being
stripped from its bones. I was afraid... terrified... It's the 27th. The fight
to stay alive continues. I took out several zombies who managed to break
through the barricades. Now I'm cutting through the chill with whisky,
unloading my Mossberg on anything undead. That shotgun became a close friend of
mine. I've blasted many a zombie into fertilizer with it. We've lost 13 men as
of yesterday. In 3 hours, we'll bicker over trivial things in the meeting room.
It's a total waste of time. When I finish this bottle, my old friend Mossberg
will be turning one last body into fertilizer. Peace at last. I can hardly
 To the boys of S.T.A.R.S., I have some good news for you from my brother Joe.
He has finalized the new handgun for official use. It's the M92F S.T.A.R.S.
Special, but he calls it the "Samurai Edge." It's the most balanced of the
Kendo custom guns. Joe said if you miss the targets with this, you should carry
a teething ring instead of a gun in your holster. The goods will be delivered
along with their proper documentation. I'm sure you'll be surprised when you
see what kind of excellent parts are used for the M92F. I know that you'll want
to thank the good people who developed it. Sincerely, Robert Kendo Kendo Gun
Shop  8.
 September 1st Following six months of intensive training, my body's edge had
returned. I was a good soldier, but they ordered my execution with no reason
given. I was tortured and forced to give a false confession. But on the morning
of my execution, a miracle happened. The company had helped me out, giving me a
second lease on life. September 15th I ended my vacation short and returned to
the HQ office. It looks like my IBCS unit's been called into action. Umbrella
maintains its own paramilitary unit to counter corporate terrorism and V.I.P.
abduction. In addition, they have nightmen who specialize in handling problems
cause by illegal products. I'm currently a member of the latter. September 28th
Dawn's here, but we're still slogging through this nightmare. There are no
provisions of any kind here. The undead walk the streets feeding upon the flesh
of the living. Given the choice again, I would rather have been executed. Death
row was a heavenly asylum compared to this place. I've chosen to pull the
trigger myself, in the hope that my dead body won't come back to life.
The Tracks of Our City Dear citizens, Thanks to kind and generous people of
Umbrella Inc., this is a peaceful and friendly city. The vast donations from
Umbrella Inc., have been used for welfare work, the constructions of public
utilities, and to help maintain public peace. In 1992, it was my fifth year as
mayor of our beautiful city. It was then that through many donations and hard
work our city was able to rebuild the municipal building, create a state of the
art hospital. In honor of these fine accomplishments, I was awardded with a
grand statue that same year. The statue rests in the municipal building. I came
to this city as an engineer more than 35 years ago. I made contributions to the
electric systems, and to the installation of the cable car. I pledge to follow
the tradition of this fine city and will devote my life to its prosperity. The
mayor of the city, Michael Warren
A close-up shot of a zombie. It says, "SCOOP!" on the backside.
 The police have Been destroyed.
At last I have found the evidence I need to prove that the "Cannibal Disease"
is indeed happening in this city. One man actually ate people to death. He was
like a savage animal tearing away a new flesh. It was completely disgusting. I
have heard rumors that many people are also suffering from this disease now.
However, the causes of the disease is not yet known. Is this another mystery of
the present disease? I will have to check on it... They have placed Raccoon
City under martial law because of the cannibal disease. I have lost contact
with the media outside of the city, but I won't keep my eyes shut and walk
away. I have a duty to the people and my profession. I don't think the disease
has spread nationwide yet. I believe that this city holds the key to its
creation and cure. In fact, I'm sure of it. The military has setup blockades
around the city to keep people from escaping and spreading the disease. Most of
the citizens have either died or have come in contact with the disease. I know
that it is thee right decision to quarantin the city, but I can't help but pity
myself. If I am infected or eaten, it doesn't matter. My fate is already
sealed. All I have left is my journalism. I won't give up until I solve the
mystery of this deadly disease. I have just discovered that the disease is not
spread through the air, but by some other means.
 I know that you're intimidated by your new job Kevin, so let me tell you how
to make sure that you and your trains get along just fine. You see, these
carriages were made in 1968, and then imported from Europe. Sometimes they get
rickety, but they still work because they are simple, stubborn, and strong. We
can always depend on them. If they have a bad day and are malfunctioning,
you'll need to take a good look at their circuits for any trouble. Once you
discover what's wrong, you'll be able to fix it easily. I'm sure that you'll be
able to avoid those nasty little malfunctions if you check the parts every day.
These old trains will surely have problem if you don't remember to check them
out. Just remember that if you need to replace anything, you have to choose a
suitable part. When I say suitable, I mean that even if you can't find another
original part, you'd better find something that works good enough. Even with
regard to oil, you must always prepare good quality oil for these trains. Never
forget kevin that a man may betray others, but a machine won't.
 Before you begin your new position, please allow me to give you some advice.
Some of the medicines in the storage room are unstable and their quality will
deteriorate under changing temperatures or humidity. Therefore, you must
remember to keep the temperature the same in the storage room at all times. You
should personally check it everyday. Although the computer checks it around the
clock, a machine is not perfect. Try and remeber that a machine is no more than
a tool to be used by people. You must check all personnel coming and going to
the storage room. Many dangerous drugs are stored there, f any of them are
missing you have a serious problem on your hands. The door to the storage room
is always locked, but when you let personnel into it, you will beed to have
them hand in their documents. And above all else, remember that if you find
anything suspicious, contact your boss immediately. If you forget the password
to lock the door, try and remember that it is a word that everyone is familiar
with. Don't forget that once a new product is shipped, the password will be
updated again. You can always enter the password from the terminal of the PC
for administration.
"Order Sheet" The liquid medicine named VT-J98 is suitable to cultivate the
NE-T type virus. Therefore, we will need to order additional quantities of it.
U.E. Sixth Laboratory
  I can't help but wonder if anyone will read these words, but writing them
will help me maintain my sanity if nothing else. After I've become a meal for
those undead monsters, will the G.I.s responsible for sealing off the town
laugh upon discovering my corpse? So is this how it's supposed to end? I don't
want to die. I'm just not ready... My wife, daughter, mother... My entire
family has been killed. But none of that matters anymore. Right now, my life is
the only important thing. That's all that matters. I never would have pictures
my end to be like this. I had so much left to do. Rather than becoming a
salesman, I should have tried my hand at being a novelist. It's what I've
always wanted, but my mother would only tell me you have a long way to go. Why
did I ever listen to her? But this looks like the end for the great Dario
Rosso, novelist extraordinaire. Cut down before his prime...
Order for UBCS Echo Team: Wipe out the downtown area of the infestation and
then evacuate the remaining citizens to the clock tower. Among the civilians,
remember to give priority to the employees of Umbrella's affiliates. Remember
to stay alert because the infected have a high endurance rate and will strike
without hesitation. Evacuation Procedure: 1. Once the mission is complete, or
when it becomes too impossible to accomplish, evacuate immediately. 2. We'll
deploy a helicopter that is waiting in the suburbs, to the yard in front of the
clock tower. 3. When you are ready for evacuation, ring the bell of the clock
tower to signal the helicopter.
A picture of antique clocks. The following verse is printed. "Give your soul to
the goddess. Put your hands together to pray before her."
September 26th It's only been there hours since the mission started, but the
team is down to me and Campbell. The number of the zombies is far greater than
we expected. There is no hope left for this city. We have already injected the
antibody for the virus, but I'm not sure that it will work. I don't know if I
will survive... September 27th We managed to reach the clock tower. Out of
desperation we robbed some wounded members of their weapons and used the
surviving citizens as decoys. We were taught to do this in order to survive in
the battlefield, but I never enjoyed it. However, a girl showed up at the clock
tower before me. She is one of the survivors. She looks just like my sister
before she starved to death... September 28th I wanted to evacuate as soon as
possible, but the girl didn't. Her father insisted that he wouldn't leave the
city. Where his beloved wife rests in peace. I really wanted to save the girl,
but Campbell said, "All I care about is our lives." That's how I felt before,
but now... The clock tower has become a dangerous place and I don't want to
make anymore mistakes...
 September 10th These patients suffer from gangrene and congestion of their
blood at first. Then their mind slowly deteriorates. In the end, there is
nothing left on their mind. When that happens even mercy killing seems
pointless. After all, they are already dead... This disease is unlike anything
I have ever witnessed. Once the patient's mind is gone, they become flesh
hunger monsters and act like wild animals who are on some type of bloodlust.
September 18th Another patient has been admitted to the hospital. He is showing
symptoms of the first stages of the disease at this point, but...I haven't been
able to sleep at all these past few days. I refuse to let these patients become
"zombies." I am not just an ordinary citizen. I am a doctor. Even if I die, my
clinical charts will contribute to finding a cure. September 26th We lost most
of the doctors and staff during the battle against the "zombie" patients. It's
impossible to maintain the hospital under these conditions. And, I know that
it's too late for me. I am beginning to feel that same itchy and hungry desire
that all of my patients felt. It's too late for me...
 The zombies are walking. It says, "The effects of the "T- Virus" on the
Umbrella Medical Service North America Division Douglas Rover In order to
activate the synthesizer to cultivate the vaccine, please follow the procedure
as detailed below: 1. Supply enough energy to the system. 2. Set the medium
vase to the device. When the device is ready, you can start mixing the vaccine
medium. To mix the vaccine, you will need to control the five levers. This will
cause the two gauges to increase or decrease. If you adjust the two gauges so
that they stop at the center, the vaccine medium will then be produced
The Zombies are attacking.
 Mission Requirements: Bravo 16 1. Obtain and secure sample of all the
information pertaining to this case. Observe and record combat data on the
UBCS. 2. Destroy all the evidence including the medical facility that has the
medical treatment data. 3. Check the guinea pig's ability to accomplish the
mission. Once your mission is complete, evacuate the area. Remember that you
must not help anyone who is not a supervisor, nor bring anything back that
might be traced to where it belongs.
The endurance ability of the contaminated guinea pigs is truly incredible. Even
when shot in a vital area, they can sometimes survive for several days without
taking care of the wound. However, after prolonged exposure to the virus, the
guinea pigs' intelligence level decreases to that of an insect. Even though
reviving the dead seems to disgusting, the virus may still be of use. If we
inject the virus into our POWs and release them, they would return to their
units and then turns into zombies. This plan may work well for us in the
future. In certain areas, the virus seems to have caused the mutation of
animals and plants. It may be difficult, but it'll make a good sample for the
bio weapon development. I've heard that there is a giant alligator, but I have
only encountered a giant creature moving under ground. I don't even want to
imagine what creature spawned that monster. I encountered "NEMESIS." If I
didn't know about it, I'd have been contaminated and would have become one of
them by now. If it is still walking around the city, its mission is not yet
over. S.T.A.R.S. members must be very tough, since they have survived until
this point. However, they cannot hold out forever...
 Attention. The Raccoon City project has been abandoned. Our political
maneuvering in the senate to delay their plans are now futile. All supervisors
should evacuate immediately. The US army is going to execute their plan
tomorrow morning. The city will be obliterated at daybreak for sure.
April 25th Today is my 30th birthday. I was transferred to this facility today.
I am very happy because the work environment is very different from life in the
university. May 14th The disposal system has been completed. Using a special
kind of gas, it can decompose the cells of the guinea pigs. We have to try this
out before beginning practical usage of the system, since it is not 100% stable
yet. May 20th While I was checking the treatment room, the door shut, and I was
locked inside. I couldn't get out for one hour. I guess even if you have the
key card, it's useless when you are locked inside. June 7th The guinea pigs we
have to dispose of are increasing. The system is not working smoothly. The
laboratory staff doesn't listen to my opinions and I am getting extremely
frustrated. July 16th We can't dispose of all the bodies and the quality of the
liquid medicine is not good enough, either... July 29th Though the function of
the system decreases, the number of the bodies we have to dispose doesn't. The
infection level has increased and the anti- bodies we are using is no match for
the new mutation of the virus. Some of the workers have been infected by the
disease. I have continued to work, but I always keep a gun with me. I must
remember to save one bullet for me. I want to weep. I don't want to die here. I
swear that I'll lose my mind if I imagine how painful the death will be...  28.
SECURITY MANUAL "Security of the Plant" Since this plan is a facility under the
disguise of a deserted factory, civilians will sometimes enter. If this should
occur, do not hesitate to shoot them. If they chaos to surrender, arrest and
then transfer them to the laboratory as a guinea pigs. You will be rewarded.
"Maintenance of the Device" This entire plant is controlled by an epidemic
prevention system. When contamination is detected in the treatment room or
decomposed specimen pool, the plant will automatically be locked down for
isolation. In that case, you must follow the manual to unlock it. If the
contamination is over the limit, the whole system will automatically lockdown.
Then, you must remain in the plant and wait for subsequent orders. Those who
leave the facility without permission will suffer extreme consequences.
The incinerator plant is one of the facilities that burns the disposable items
which are sent from the laboratory. The incinerator burns the waste materials
that cannot be decomposed at the treatment room. It also supplies electricity
to the facility by a thermal power electricity generator. Part of the
electricity is stored in the big battery installed in the facility's
underground area. The electricity is used as an auxiliary power source. The
auxiliary power circuit will be activated once the three "auxiliary circuit
units" are properly placed in their sockets. In case the circuits are not
connected automatically, a person can connect them manually to activate the
 In my opinion, I feel that it's too early to use this, "Paracelsus' Sword" in
actual fighting. However, in order to acquire the G-Virus that Umbrella has
developed, it will be a great help to us. The power of the "Rail Cannon" is
satisfactory, but please note that it is still having a few remaining problem.
Technology Division Colonel, Franklin Hart

17. Epilogues Transcript

This section contains spoilers as to the information contained within the

 Jill Valentine
  After escaping the city, Jill set out to join Chris Redfield. However, all
she found was an empty hideout of Chris's. On the floor was Chris's knife. Jill
left without hesitation because she firmly believes that Chris is still alive.
She will search for him until she finds him. Then they can go and put an end to

Chris Redfield
Please forgive me Claire." Chris Redfield has just finished this letter with
his signature phrase. As he removes his sunglasses, a lady walks by him with
light steps. "She looks about the same age as Claire," he thinks. A short time
later, Chris discovered that his sister was looking for him, but was caught...

Barry Burton
 Barry Burton looks at his young daughters and says, "I'm sorry but my comrades
are waiting for me." He knows that he must repay his teammates for forgiving
his betrayal. Even if that means leaving his family for now. His wife tries to
hide her fear so she smiles and says, "Don't worry. We'll be OK..."

Leon Scott Kennedy
 Leon Scott Kennedy is confronted with a man who claims to be a US government
agent. Leon says, "Leave Sherry alone. She is innocent." "She knows too much,"
the man replies. He looks at Leon and says, "But you have value. This is a good
deal. Make your choice." Without regret or hesitation, Leon closes his eyes and
then sharply responds...

Claire Redfield
 "Leave us alone." Claire Redfield couldn't believe Leon's words. Leon
continued, "You're looking for your brother, right? Just go!" Claire knew that
Leon and Sherry needed immediate medical attention, but she could not waste
anymore time. "I... I'll be back. I promise!" She said as she disappeared into
the wilderness alone...

Sherry Birkin
 "Do you have any relatives?" When the army officer asked her, Sherry Birkin
did not respond for she has no immediate relatives. Her father and mother died
because of the G-virus. And so, this little girl holds herself with her arms
and bites her lip tight. She thinks, "I'm sure she will come back. She won't
forget about me..."

Ada Wong
 A woman looks at herself in the mirror. She used be called Ada Wong. But this
morning she will say good-bye to the name. "I'm not Ada Wong anymore." She
feels her ab and thinks, "This is Ada's scar, not mine." And as she says
good-bye to Ada Wong, she can't stop her tears. However, there isn't much time
left before her next mission...

 "Once again, only you survived, Mr. Death," the chopper pilot speaks with a
cold bitterness. "Always, only you survive, Mr. Death," the pilot continues.
But Hunk does not respond to the pilot. He doesn't care. "The Death cannot
die...," the survivor thinks to himself with a warm smile...
18. Version Changes
	This section is devoted to define in detail the differences in the many
versions of Resident Evil 3: Nemesis.

Playstation Version
	This Version of the game starts allowing you to pick from 2 difficulties. 
After you beat the game you can unlock operation Mad-Jackle and Epilogues
depending on your rank.  You also get the boutique key if you beat the game
allowing Jill to enter the boutique to change into one of six different
costumes.  Graphical power is decent but the worst of all the versions.  It
plays a disk for the game.
Gamecube Version
	This version starts allowing you to choose from two difficulties.  Upon
completion of the game you can unlock operation Mad-Jackle and Epilogues
depending on you rank.  You can allso get the boutique key if you beat the game
allowing you entry to the boutique itself.  In the boutique you can change into
on of six different costumes.  Graphical power is far enhanced over the
playstation version and arguably the best of them all.  It plays a mine-disk
for the game.
PC Version
	This version allows you to start choosing from two different dufficulties. 
You start with the choice of which costumes you will wear.  This elimintates
using the boutique key so thusly the boutique no longer exists.  It allows you
to play in eight costumes rather than just six.  It has good graphics and plays
a C-D rom for the game.
Dreamcast Version
This version allows you to start choosing from two different dufficulties.  You
start with the choice of which costumes you will wear.  This elimintates using
the boutique key so thusly the boutique no longer exists.  It allows you to
play in eight costumes rather than just six.  It has good graphics and plays a
C-D rom for the game.  In case you didn't notice the PC and Dreamcast versions
are identical.

19. Ploy Synopsis
	This section will contain massive spoilers for every game in the series.  I
highly advise that you play the games and then read this or massive sections of
some of the games could be spoiled.

This section will contain the basi plot of the resident evil games.  If you
want a real faq dedicated to this then read TWILDE's and PRESIDENT EVIL's
located on the gamefaqs Resident Evil page as theirs are much better than mine.

Plot analysis- Resident Evil

As you all probably know capcom made Resident Evil in 1996.  Then they Remade
it on the gamecube.  This synopsis will only cover the gamecube version as that
version fills in the most gaps in the series.

Here we go

Racoon city.  This is a small city.  Peaceful and on the edge of a beautiful
forest with mountains rising as far as you could see.  There seemed no place
better to be than Racoon city.  Untill one day.   Bizzare murders plauged the
city.  Investigators on the scene found no evidence.  Crime scene investigators
found that the victims were, apparently, eaten.  Local witness described a
group of about ten individuals wlking in and out of the forest.  The elite
Racoon police department sent in it's famous S.T.A.R.S. team.  The first of the
two units was the bravo team.

As the bravo team circles the mountain range, engine trouble forces them to
make an emergency landing.  As the team leaves to investigate they eventually
find an isolated mansion.  Suddenly communication fails and all contact with
the team is lost.

Alpha team is sent in to recover the lost Bravo members and bring th situation
under control.  As they circle the forest Jill Valentine spots debris of a
helicopter on the ground of the dense forest.  The chopper lands and they send
Joseph Frost, an elite Alpha member to investigate the wreckage.  There they
find the body of Kevin Dolly, the Bravo pilot mangled beyond comparison.  Josph
wonders what happened here but has no time to ponder.  As he leaves he is
attaked by a group of canine like creatures.

Hearing his screams and gunshots Jill rushes to investigate.  She is too late. 
The dogs have already killed and are proceding to eatt Jospeph.  Suddenly a dog
glances in Jills direction and begins to charge.  It jumps but Chris shoots it
down and grabs Jill.  The other dogs are alleted to there presence.  They run
but the dogs are fast and ar quite resilaiant to gunshots.  They keep running
and enter  A suspicous mansion.  Now the game begins.

The player can choose from chris and Jill and see how the story unfolds with
either character.  Atthe end of the game analyisis I'll detail the changes on
the characters story.

The character arives in a gorgeous entry hall to a huge decorated mansion.  The
sounds of a gunshot come from the West wing and the character goes and
investigates.  The door opens and the character appears in a large dining hall.
 They walk down the side of the table and at the end they find a large pool of

The blood is not able to be matched to a person but the character hops its not
any of the comrades.  Not wanting to stray from their mission they head into
another door to investigate the gunshot.  They appear in a large, narrow
corridor with many doors, most of whitch were locked.  They head down the
gloomy passage, but what awaits them at the end is nothing they ever could
imagine.  A man is sitting over the body of a former commrad, kenneth sullivan.
 The man turns his head and faces the character.  Blood drips from his mouth. 
He was eating him.  Horror struck, the character runs to report the death of
the comrad and the eerie situation to the leader Albert Wesker.

Weskers dissapearence from the hall shocks the members and although they search
the hall, they find nothing.  Confounded by this streak of terrible luck the
character decides to search the mansion and solve this mystery.

They cross over to another unlocked room but the only thing in it is a locked
door and a map of the mansions first floor.  Unfortunatly a zombie also dwells
in this room and the player is forced to flee.  With no where else to look the
player returns to the dining hall and to the spot where kenneth died and
advances on the door just over his resting place.

The character investigates the upper level of the west wing.  The paths are
straight forward because most of the doors are firmly shut and tightly locked. 
Fortunatly the character finds an item that grnts them access to a strange
crypt in an indoor graveyard.  The crypt has four indentions, strangly
resembling faces.  On a small platform under and ominouse coffin lies a book. 
Embedded on the books back is a convinetly placed key.  The book states that
the grouping of the four masks will awaken true evil.

The key allows the character to investigate the east wing of the house.  The
east wing reveals more enmies like more dogs, loads of zombies, crows, and
other monsters.  Even worse is that in a solitary yet safe room the character
finds a sheet revealing that not incinerating or decapitating a zombie will
allow it to be reborn in a stronger dealier foe in a matter of minutes. 
Thankfully they find a fuel cantten and keroseen to aid in this process.  By
dumb luck the character discovers a third way to prevent the zombies from re
rising.  Blowing off the legs.

As they continue to explore the mansion they find journals and notes that
reveal some of the mansions secrets.  Apparently there is an indestructible
mutant in the mansion.  This was hinted on by a diary and some pictures.  A
young girl apparently was infected by many viruses and thusly became an imortal
power house.  The character also gets a hint for whats going on here.

As they walk down a hallway a wounded survivor is found.  He claims to have
been attacked by a huge snake.  Not questioning th possibility of this the
character heads to the mansions make shift infirmiry  and gets some anti venom
serum.  after administering it the survivor gives them his radio and then
drifts into an uncounsciose sleep.  They know now that he will live and must
continue on with there mission.

Ammunition is becoming an issue for the character but they're getting by.  two
deat masks neede to awaken the evil as stated in the book have already been
found and only two remain.  Using some quick thinking and good puzzle solving
the character obtains an odd key.  They soon find that the key opens the attic
door.  up there they find the third mask.  But before they can grab it a huge
snake busts in and threatens to swallow you whole.  Using all your power they
manage to scare it off and now only one mask is needed.

After solving a rather straight forward puzzle the character learns the meening
of terror.  With all four masks in there posesion they return to the crypt. 
Placing the maks on there indentions makes th coffin fall from its post and the
lid slides off.  Using there last bit of courage they head to the coffin. 
Suddenly a huge beat attacks.  It slashes with claws and bited like a zombie. 
Its to fast for them to shoot but just as it nears for a final slash a shotgun
blast blows its gead off.  The character finds ammo by the coffin and gets a
strange object from the coffin.  this object opens a door and all ows them to
enter the outer property of the mansion.

As they wander down a beaten path and through a few gates they come to a
strange cabin.  After entering they seem to have found a bunch of unknown
creatures all over.  They find another map to help them locate thier way
around.  Wandering into the back of the cabin they locate a crank that could
possibly help them.  Shortly after picking it up the mistress of the house
returns home.  As the character tries to leave she renders them uncounscious.

When the awaken on the rug of her house she comes to greet them.  Another
mutant.  The character gives her a few shells and magnum rounds but she comes
back for more.  Nothing else could withstand this attack, not even the snake. 
They realize that the tormented girl who was experimented on was this mutant. 
Left with no options they flee.

Thanks to the crank handle they are able to make it to a strange guard house. 
The path was difficult and the monsters were relentless  but the character
manages to escape rather unhamed.

The guard house thinckens the mystery further.  Giant spiders are here to greet
them as well as a few zombies.  As the character advances in the house they
find reports o a deadly plant named Plant 42.  This creature could easily
slaughter them.  They also found notes on a strange concotion called the V-Jolt
that could destroy the plant.  Other notes hinted on battle tactics usefull on

As the character enters the underground aquarium they meet some new monsters. 
Three mutant sharks Attack and threaten to break a window pain and flood the
basement.  In the nick of time the character closes the pain and drains the
tanks, immobilizing the sharks.

A few more keys are located by the character and they enter the room where
plant 42 hangs.  Realizing the size and power of the plant they rin out and
using the scientists notes etched on a wall conjure the V-Jolt.  This weakens
the plant and allows the character to kill the mutant plant.  After it dies a
key sparkles in the fire place and it would allow them to open more room in the

As he character leaves Wesker is found and orders you to find more clues in the
mansion.  When the character asks what happened to the other members he simply
states that they were "Seperated".  For the first time the character notes a
bunch of newspaer articles on a table, all of whitch detail on S.T.A.R.S.  Only
taking a moment to consider they continue to the mansion.

On the way the character notes a broken Elevator that needs a battery to run. 
They now know that they need to find a batery to finish the mission.

Back in the mansion the arival of a new enemy greets them.  These hunters are
the most formidable enemies yet.  They are fast strong and totally relentless. 
Using there weapons they are able to keep the enemies at bay but not for long. 
They are forced to flee as the enemies are almost always in packs of two or

Using the new key the enter the newest rooms that they couldn't beore.  New
files reveal beyond any remaining specks of doubt that the world wide
pharmacuetical company Umbrella was behind this whole ordeal.  The new key
opened the door to the library.  In the library they found a medal that could
be useful.  They also found the huge snake.  The fight was bloody and the snake
fought to the death.  Eventually the fire power from the guns proved to
powerful and the snake dies miserably.

Nearby to the fight zone was a closet.  In the closet they found a battery that
could fire up the elevator.  The character wasted no time getting to the
coutyard to use it.  Unfortunatly the hunters mad eit a hassle as they were
relentless and very powerful.  Before the character left they found a useful
item called a stone object and a disk called a MO disk.

In the courtyard the character uses the battery.  This activates the lift and
allows for passage to the underground cavenrs and passages.  Immediatly on the
characters side was a door.  In the door was a huge cavern with a pit for an
elevator.  Unable to call the elevator the character heads into the adjoining

In this passage, Enrico Marini confronts the player.  He is wounded and
explains how umbrella  set up the S.T.A.R.S. teams.  He also says that someone
is a traitor.  Before he reveals the trator he is shot and killed on the spot.

The character chases the murderer but an endless pack of hunters mysteriously
appears and the lone assasian gets away.

As they continue to explore the caverns they find a blocked off room.  After
entering it they find a huge spider.  To exit its lair they have to fight it. 
It takes almost all of thier shotgun shells but the spider is finally

The character finds the proper items and activates the lift.  As they decend
they find a cavern in withch that imortal creature walks.  In her roomy cavern
they find a piece of the key that they need.  A secret passage in her room
leads to the cabin in the woods.  The character rushes all the way to the main
hall of the castle like mansion and unlocks the ominouse gates.  They decend
into Jessica's tomb where they are faced with no option but to fight the
monsterouse creature.

It doesn't take long for the character to realize that the immortal isn't
dieing anytime soon.  Thankfully the tomb is high up above the ground.  The
character blasts the creaure, weakening it.  Un aware is the creature that it
is nearing he side.  Finally the creaure falls and is blasted off the ledge
with one final shot.

The player advances and uses the medals to open a secret lab.  In the lab a new
enemy called a chimera joins them.  They find more MO disks and continue to
solve the case.  It soon becomes apparent that Albert Wesker is the traitor.

Finally the character decends to the bottom of the labs.  There wesker greets
them and after unveiling his master plans he unleashes the deadly tyrant. 
Using all of thier fire power the character manages to down the creature.

Suddenly the self destruct sequence activatesand the lab announces that it will
soon be obliterated.  The character heads to a jail block and rescues one of
there comrads.  They contuinue to the top and signal a flare o brad who comes
to pick them up.

But it's not over.  The tyrant reapears and is ready for a dramatic final
showdown.  They fight with the creautre but their bullets are proving just to
envoke his rage.  The tyrants enourmose claw threatens to slash them innto
oblivion.  Just in time chicken heart vickers throws them a rocket launcher. 
They lift it but it's akward to fire and the first two rockets miss.  They
steady the launcher and fire the third shot.  To thier horror the tyrant bats
the rocket away.  With only one rocket it seems impossible.  they steady and
fire the final rocket and the final chance.  Amazingly it contacts and the
tyrant is killed.  They flee just as its exploding and they are heading home.

Heading home, bashed and bruised.  Heading home with all evidence destroyed. 
Heading home with a story that no one will even consider.

20.  Closing
I hope this Faq has helped you get through the tougest parts of this game.  I
think It should have and I rather enjoyed writing it.  I would like to thank

Capcom for making this game
CjayC for Posting my guide on Gamefaqs
Hilary for posting my guide on IGN
Myself for dedicating mysellf to this guide
My parents for getting me this amazing game
Anyone who sends me friendly e-mail

Remember that if anyone finds any mistakes or problems then I would appreciate
it very much if they e-mail me to tell me the mistakes.  Happy Gamings


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