Game Trivia

  • Contrary to popular belief, the character on the cover isn't Chris Redfield, actually it's Richard Aiken, the man you encounter before the first battle with Yawn.
    The cover used for the game (with Richard Aiken) was from a promotional comic book in collaboration between Capcom and Marvel to promote the game.

    Contributed By: GUGA510.

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  • The opening FMV was heavily censored outside of Japan. Lots of gore including flesh wounds, corpses and blood splatter were removed.

    Contributed By: oblivion from aoc.

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  • The Japanese release's voice acting was originally in Japanese, however, before release the developers decided the voices didn't work and went with English voice acting with Japanese subtitles.

    Contributed By: Larcen Tyler.

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  • Choosing between Jill and Chris is designed as the game's difficulty setting. Jill's mission is considered "Easy Mode" whil Chris' mission is considered "Hard Mode."

    Contributed By: noidentity.

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  • Many of the game's backdrops were inspired by the Overlook Hotel, the fictional setting from the 1980 horror film The Shining.

    Contributed By: noidentity.

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  • Capcom originally wanted each item box not to be interconnected with one another, meaning any items stored in an item box by the player could only be retreived from that specific box. This feature was ultimately removed from the final release but was later included as an unlockable difficulty setting in the 2002 Nintendo GameCube remake of the same name.

    Contributed By: noidentity.

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  • The game's environmental graphics are all pre-rendered while the characters and objects the player can interact with are real-time 3D models. This explains the distinct appearance between both the game's objects and the backgrounds.

    Contributed By: noidentity.

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  • Resident Evil is frequently credited as the game that launched the Survival Horror genre in video games, primarily due to its commercial success worldwide. The game is often cited as the beginning of the "Golden Age of Survival Horror games" which ran from 1996 to 2004.

    Contributed By: noidentity.

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  • Development began in 1993 and took three years to develop.

    Contributed By: noidentity.

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  • The original Japanese release of Resident Evil has an auto-aiming function which was disabled for the English release.

    Contributed By: noidentity.

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  • The development team peaked to 80 people near the end of development.

    Contributed By: noidentity.

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  • The Sony PlayStation was selected as the leading platform for development as the team felt the technical specifications of the console were most appropriate for the game's use of polygons.

    Contributed By: noidentity.

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  • When watching the cast of characters during the introduction movie, Chris Redfield simply stands facing forward while a montage of scenes from the opening movie are shown, unlike the others who actually do something on camera. This is due to the fact that in the original version, Chris was seen lighting a cigarette and taking a puff. Sony's American branch wouldn't allow the scene of Chris smoking, so the scene was edited.

    Contributed By: HyperIria.

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  • The original Japanese title, Biohazard had to be changed for an American and European release as it was impossible to trademark the name. The name Resident Evil was chosen since the game takes place inside a mansion. Capcom Communications director Chris Kramer thought the name "was super-cheesy; I can't remember what I felt was a better alternative, probably something stupid about zombies – but the rest of the marketing crew loved it and were ultimately able to convince Capcom Japan and Mikami-san that the name fit."

    Contributed By: noidentity.

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  • Shinji Mikami worked on the game all on his own for the first six months of development, creating concept sketches, designing characters, and writing over 40 pages of script.

    Contributed By: noidentity.

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  • Shinji Mikami drew much inspiration of the game's concept from the 1979 film Zombi 2, known elsewhere as Zombie or Zombi.

    Contributed By: noidentity.

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  • Two unused characters were conceived for the game: Dewey, an African-American man who was intended to perform a comic relief role for the game, and a cyborg "strongman" character named Gelzer. These two characters were later replaced by Rebecca Chambers and Barry Burton.

    Contributed By: noidentity.

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  • Development of Resident Evil originally started as a remake of Sweet Home for the Nintendo Famicom, also created by Tokuro Fujiwara, but later became its own game as development progressed.

    Contributed By: noidentity.

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  • Shinji Mikami was later commissioned by Tokuro Fujiwara to help develop the game as Mikami "understood what's frightening." Mikami however was reluctant to work on the game as he apparently hated being scared.

    Contributed By: noidentity.

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  • The game originally had a co-operative mode that allowed two players to play simultaneously. This feature was removed before the game's first prototype was revealed in 1995.

    Contributed By: noidentity.

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  • Planner Kenichi Iwao stated in an interview that the team did not have enough time to flesh out Forest Speyer's character, and as a result his only role in the game was being found as the victim of a crow attack.

    Contributed By: HyperIria.

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  • Ramsay Scott, the original voice actor of Chris Redfield, tragically became the first voice actor from the Resident Evil series to die when he was in a car accident on September 27th, 2000 in Japan.

    Contributed By: HyperIria.

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  • Ink ribbons are used to save your game. They come in packs of 6 in the Japanese version, but cut down to only packs of 3 in the American game. This was apparently done to give players less chances beating the game on rental, so they'd have to buy it for themselves instead.

    Contributed By: Hardkoroff.

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  • Joseph Frost was named after Joseph Joestar from the manga JoJo's Bizarre Adventure.

    Contributed By: HyperIria.

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  • Capcom lost the rights to the Sweet Home intellectual property during the early stages of development. This led them to go with a new storyline that ended up becoming Resident Evil.

    Contributed By: HyperIria.

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  • Jill's original surname was going to be 'Morrison' as a reference to the late singer of the Doors Jim Morrison. Her surname was later changed to Valentine as a reference to baseball manager Bobby Valentine, who at the time was the manager of the Chiba Lotte Marines baseball team.

    Contributed By: HyperIria.

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  • The game was originally being developed with a core audience in mind, believing that only a dedicated group of fans would play and appreciate the game. Capcom was very much surprised when the game became a worldwide hit as well as landing overwhelmingly positive reviews with magazines, critics and the general public.

    Contributed By: noidentity.

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  • All of the live-action video sequences were filmed in Japan.

    Contributed By: noidentity.

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  • The game was primarily developed on Silicon Graphics hardware using the software program Soft Image.

    Contributed By: noidentity.

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  • Shinji Mikami almost did not adopt the fixed-view camera system for the game saying that such a design would make the player feel "detached." He eventually chose to use this system for the game as it allowed higher detail for the game's pre-rendered backdrops.

    Contributed By: noidentity.

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  • The design for the fixed-view camera system was inspired by the game Alone in the Dark, released in 1992 when Shinji Mikami discovered that game for himself. Mikami later commented: "If it wasn't for Alone in the Dark, Resident Evil would have had a first-person view instead."

    Contributed By: noidentity.

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  • Prior to it becoming its own game during development, Resident Evil was first conceived as a 3D first-person take on Sweet Home. Development was later changed and became a 3rd-person game because Shinji Mikami could not technically acheive what he wanted with a first-person perspective, due to the Playstation's hardware limitations.

    Contributed By: noidentity.

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Famous Quote

  • Barry: That was too close; you were almost a Jill sandwich.

    Contributed By: Donald Love 87.

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  • Barry: Jill, here's a lockpick. It might come in handy if you, the master of unlocking, take it with you.

    Contributed By: Bkstunt_31.

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  • Barry: It's a weapon! It's really powerful, especially against living things.

    Contributed By: Donald Love 87.

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  • Final entry of keeper's diary: Itchy. Tasty.

    Contributed By: Donald Love 87.

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  • Wesker: Stop it! Don't open that door!

    Contributed By: Larcen Tyler.

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  • Rebecca: Look at those monsters!

    Contributed By: Larcen Tyler.

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  • Barry: I hope this is not Chris' blood.

    Contributed By: ironyisntdead.

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Connection to Other Media

  • One puzzle involves playing a song on the grand piano. The composition is Beethoven's "Moonlight Sonata."

    Contributed By: discoinferno84.

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  • The giant spider boss that the player fights in the caves is referred to as 'Black Tiger,' which is also the title of an arcade game made by Capcom in 1987.

    Contributed By: HyperIria.

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  • Planner Kenichi Iwao stated in an interview that he is a big fan of Alfred Hitchcock films, with his favorite being The Birds. Because of this, he chose to have Forest Speyer's death be caused by being pecked to death by crows as a reference to his favorite movie.

    Contributed By: HyperIria.

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