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Powering-Up Guide by matt_the_sheep

Updated: 03/23/02

Persona - "Uberpower" guide


TOC:

1. Introduction
2. Version History
3. Casino Strategy/Item List
4. Combat Strategies
5. Avidea World Maps
6. Extroduction


Section 1 -- Introduction

Greetings out to all you Persona fans.  To quickly sum up what you're looking at, this is a guide from a new series I'm 
trying to work out, called "Uberpower".  Basically, this series contains guides for RPGs/Strategy Games, showing differant 
ways to give your characters an edge.  This can be anything from a quick and dirty way to level up, a guide to gaining bonus 
materials through minigames, resources that would be time-saving, etc.  Pretty much anything goes, as I play through the 
game once ahead of time to see what would be useful to know and isn't contained in any other (free) guides.

In this Persona guide, I go through a few differant things.  First of all, I explain a method in which you can steadily gain 
money through the Judgement 1999 Casino mini-game.  Then, I have an almost complete list of items availible at various times 
throughout the game.  This should be helpful as the game does not describe what does what.  After that, a list of battle 
strategies that update through the game (which will grow larger again, as I play through with differant characters).  
Finally, I have an ASCII map of the difficult part of Avidea World, the final dungeon.  Most dungeons are fairly easy to 
navigate, but I have seen no ASCII maps on gamefaqs.com (my apologies if I managed to miss one) for this game.  If there 
are other dungeons that people are having difficulties with, I do have some rough maps that I can polish into ASCII format, 
but I do want to try and redo them before then.  In any case, thank you and I hope this will come in handy.



Section 2 -- Version History

Version 1: Basic guide, room for expansion in following updates




Section 3 -- Casino Strategy/Item List


When you're heading from the hospital to the shrine, you first have the opportunity to go to one of two malls in town.  
In each mall, there is a Casino (Judgement 1999).  Here, certain weapons can be aquired for a large chunk of change. 
 It's not worth it near the beginning of the game to try and save up to purchase the weapons straight out, just buy 100 
coins and advance it with video poker.  Play video poker with about five coins for the first little bit (until you get 
enough so that you can go 10 every time and a losing streak won't break you.)  Then proceed to play.  By all means, take 
any large scores you get (I usually go full houses or better) without taking the chance on doubling them, but there's a 
certain double-down game that you can rig in your favour.  Big and Small is a game where you are given a card, and you must 
bet if the next card will be bigger or smaller.  You lose if you picked wrong or if it's the same card.  Easy enough to 
understand.  The first time you play, you will be given a random card and you must guess if the other card will be higher 
or lower.  Subsequent rounds, however, you will use the card that is drawn as your first card.  IE: You are first given a 3,
guess that the next card will be higher, and you draw a King.  The next double down, if you chose to double again, you will 
have to guess if the next card will be higher or lower than a King.  This is a nice game for two reasons: first, you can 
always make sure you have a better than 50/50 chance.  IE:


2: 12/13 chance of card drawn being higher.
3: 11/13 "	"	"	"	"
4: 10/13 "	"	"	"	"
5: 9/13  "	"	"	"	"
6: 8/13  "	"	"	"	"
7: 7/13  "	"	"	"	"
8: 6/13  chance of card drawn being higher/lower.
9: 7/13  chance of card drawn being lower.
10: 8/13 "	"	"	"	"
J:  9/13 "	"	"	"	"
Q: 10/13 "	"	"	"	"
K: 11/13 "	"	"	"	"
A: 12/13 "	"	"	"	"

At worst, you'll have a slightly less than 50% chance of getting it right.  However, those other cards give better than 50% 
odds.  The nice thing, too, is that you know what the next card is after the first double down.  IE: You draw a 6, bet 
it'll be higher, and the card drawn is an 8.  You can now say "Nope, I'm taking my winnings", and not need to risk.  It 
really depends on how much the bet is when you decide how much risk you want to take.


The item list is as follows.  I apologize for the blank entries, but the Whip items are for Alana and the Glove items are 
for Chris, and I haven't had the opportunity to play through the game with those characters yet.  On the next run through.  
I promise.

Note: Joy Street is the mall that's kind of + shaped.  Sun mall is a straight line.


When heading back from the hospital to the shrine (Joy Street):

Basher (7400 Coins) - A nice weapon for Mark, if you want to use him as a character who fights more using weapons than a
persona.  It does around 250 damage right when you get it.
(+ A strong weapon, does massive damage right at the beginning of the game.  One of your starting characters.
 - Not unlimited range.  Mark's persona also has a lousy range, so there may be times when he's not able to hit anything 
with either.  Expensive.)
Strategy: Move Mark to middle of the first row in combat formation.  This will give him the ability to hit most enemies 
and still give your persona using characters the chance to do some damage.  Give him a persona that boosts Strength and 
Tech, and don't bother with making sure it has cool techniques, although healing would be an asset.

Gunfist (2300 Coins) - The name suggests a weapon for Chris.  However, you're not going to have him in your party until 
much, much later in the game, if at all.  So I didn't get to try it yet.

Dirk (3600 Coins) - Weapon for Ellen and the main character.  I didn't really find much use for it in my experiments.  
Doesn't do too much damage right when you get it (not usually enough to eliminate an enemy in one blow).
(+ Quite cheap, can be equipped by two members of your party.
 - Crap range, not enough damage to really justify getting it.)
Strategy: Move the character with that weapon to middle of front row in combat formation.  You'll be able to hit most 
enemies with it.  I guess if you weren't going to use Ellen or the main character for personas, then this would be a good 
investment.  I guess.

Sonic Sword (2000 Coins) - A multi-hit sword weapon for Nate.  Personally, I find this one very useful, because I didn't 
really use Nate's persona this much.  Does some solid damage, and the multiple hits are really nice.  Bad range again.
(+ Very cheap, powerful, multi-hit.
 - Bad range.  Not as high an attack power as some.)
Strategy: Put Nate at point, and have him use his sword attack on anyone he can reach.  Give Nate a persona that boosts his 
speed, too.  Even if he's not powerful enough to take out the front row of enemies, hitting them a few times will give him 
a nice little experience boost.

Zamba Sword (2000 Coins) - I think this is a weapon for Brad, but you won't have him in your party until much later, plus 
he's an optional character.  So I didn't get to try it.

Blind Shot (2000 Coins) - Ammunition for guns, which you likely won't have one of yet.  It blinds the enemy, though, so you
might want to grab it in advance so you can have a cool suppression weapon when you do get guns.  Put it on Nate or Main.

Elec Whip (3700 Coins) - A weapon for Alana.  You won't get her until much later, if at all, so I didn't get a chance to 
try it yet.

Mega Glove (7000 Coins) - Another weapon for Chris, from the name.  You won't get him until much, much later, if at all.  
So I didn't get a chance to try it out.

When heading back from the hospital to the shrine (Sun Mall):

Delta Storm (2100 Coins) - I'm not exactly sure.  A bow for Mary, perhaps?

Shot Shell (1000 Coins) - Bullets.  Doesn't have any extra status ailments, but They're cheap and you might want to pick a 
few up so your guns pack an extra punch when you get them.

Scorp Whip (1200 Coins) - A weapon for Alana.  Didn't get to try it yet.

Tanto (2600 Coins) - A weapon for the main character and Ellen.  It's not weak, and it does do two attacks, which is nice.  
If you wanted to quickly power up either, this might not be that bad a choice.  But it just doesn't do too well if you 
don't plan on sacrificing either persona.  One can also be found at the entrance to the basement area of Sebec, behind 
Guido's office.
(+ Nice damage, 2 hits.
 - Character must be in front middle slot to hit effectively.)
Strategy: Slot the character with this weapon at point, and start slashing.  You'd be better off to focus your other 
persona attacks on enemies farther back in the ranks.

Glass Sword (1800 Coins) - Weapon for Brad, likely.  Didn't get to try it out.

Guillotine (2000 Coins) - Weapon for Mark.  Not as good as the Basher, but much cheaper.  On the other hand, if I was 
going to use Mark for physical attacks, then I'd want him to be at maximum power.  Your call.
(+ Cheap, better than beginning weapon.
 - Not as powerful as other weapon for this character, bad range, only one hit)
Strategy: Give Mark a high strength persona, and go to town with Mark at point.  Not really that effective, but meh.

Backsword (2800 Coins) - I don't understand.  It's more expensive than the Sonic Sword, with fewer hits.  It's usable the 
same way, and equippable by the same character.  Wierd.  More powerful, I guess.  One can also be found in Guido's room on 
the Fifth floor of the Sebec building.
(+ Does the same thing as the sonic sword.
 - Doesn't do it as well as the sonic sword.)
Strategy: Put Nate at point and have him use his sword attack every round.  That should really do some damage to the front 
row.  Give Nate a persona that boosts his speed, too.  Even if he's not powerful enough to take out the front row of 
enemies, hitting them a few times will give him a nice little experience boost.


After going back to the school and collecting Mary (Sun Mall):

Hellbook (500 Coins) - Used in fusion.  You should look at the other guides for Persona on gamefaqs.com for information on 
this one, because I didn't figure it out myself.

Pentagon (1000 Coins)- Can be used to make the "Brax" persona (Level 23).

M500 (2500 Coins) - Gun for Mark.  Hits everything, and not too badly.  Too bad the range on Mark's guns isn't better, or 
you could have a very nice weapon.  There's also one in Sebec on the Fifth floor.
(+ Nice gun, fairly powerful, hits everything once.
 - With it's range, you might only end up hitting one enemy.)
Strategy: Put Mark at point and equip him with this and Weary Shot.  You should have a fairly good chance putting several 
enemies to sleep, as well as doing some nice damage.  You should switch to persona or sword if you're only going to be 
hitting one enemy.  The nice thing is that Mark's sword attack is quite powerful against single enemies.

Black Shoes (1000 Coins) - Male only.  Nice dodge.  And good defence, too.  Agility +3.  Two pairs are found in a Sebec 
storage room on the third floor.
Strategy: Put them on whoever's at point, especially nice if you've got Nate there with Sonic Sword.

9MM Gun (2100 Coins) - A single hit gun for Mary.  More powerful and accurate than her start-out gun, but is still limited 
in it's ability to hit more than one enemy at a time or take out a single enemy with one shot. Can also be found in a 
locker on the second floor of the Sebec building.
(+ Good if you want to make Mary a sniper, or if you don't really like her start-out persona.
 - Bad range, one hit.  Not immediately powerful.)
Strategy: Put mary a single row back, in the middle, preferably.  This will let her take pot-shots at enemies in the front 
row while still being protected.

M10 (2000 Coins) - A powerful machine gun for the main character.  Does the same number of hits as his start-out gun, but 
has a better attack and better range.  I like it, but then, I'm a fan of machine guns.  Also found on fourth floor of the 
Sebec Building.
(+ Powerful, hits most enemies, does enough damage to drop some enemies.
 - Not insanely powerful.  Same number of hits as start-out weapon.)
Strategy: If you're using Main as a gunner, have him share point with whoever else has a bad range (and set the other three 
to the back).  Between the two of them, they'll have a fairly good physical attack range and will be able to inflict some 
damage on most enemies.  Boost Main's tech or agility to make a real powerhouse out of his gun skills. 

AK47 (2100 Coins) - A NICE gun for Nate.  Hits 2-4 times and has a range that will allow him to hit all enemies from the 
front row.  High enough attack to drop an enemy if he hits it a dcouple times, too.  You can also find this in a locker on 
the second floor of the Sebec building.
(+ Good attack power, good range, good number of hits, cheap.
 - For Nate, so you'd have to pick between it and the Sonic Sword if you weren't going to use his persona.)
Strategy: Put Nate in the front row a little off center to have a good range to hit people.  Have him fire away.

Shadow Mask (2000 Coins) - Male only headgear.  Better than average block and dodge.
Strategy: Put it on whoever's at point in your party.  Personally, I'd rather have the dodge rate of the shoes, but this 
is also good.  Nothing says you can't have both, either.

Dark Coat (3000 Coins) - Male only bodygear.  Great defence and a good boost to dodge.
Strategy: Same as the rest of the dark gear.  I'd go for this one after shoes.

Dark Glove (1200 Coins) - Male only gauntlets.  Nice little boost to dodge and defence, but the coolest thing is the +3 
tech.
Strategy: If you're using someone as a gunner, give these to them.


After going back to the school and collecting Mary (Joy Street):

Niple (1500 Coins) - Used in fusion.  You should look at the other guides for Persona on gamefaqs.com for information on 
this one, because I didn't figure it out myself.

WarTablet (2000 Coins) - Used in fusion.  You should look at the other guides for Persona on gamefaqs.com for information 
on this one, because I didn't figure it out myself.

LunaBlade (3400 Coins): Weapon for Main and Ellen.  Boosts Tech by 1.  The attack all is nice when you can reach the enemy, 
but in some cases, you may just end up fighting one enemy.
(+ All attack is very cool, nice and powerful.
 - Bad range.  You might just end up fighting one enemy, who you'll only hit once.  This is a downside.)
Strategy: Set Main or Ellen at point and watch them mow through the front lines of the enemy.  If it ends up that you're 
only fighting one enemy, switch to persona or gun.

Soul Sword (11300 Coins): Weapon for Nate, boosts Vitality and Agility by 1.  GOODBYE enemy front line.  With a 42 attack 
power and an attack all ability, this sword OWNS.  Giving Nate a persona with additional strength and tech will make it 
even more useful.  Yes!  Only found much later in the game, in the dungeon under the black market.
(+ Awesome attack power, attack all, fairly good range.
 - Only hit front row, incredibly expensive.)
Strategy: Set Nate at point and start mowing down the front line of the enemy.  Go ahead and switch to Nate's gun if you'd 
only end up attacking one enemy, but remember that with the major attack power of this sword, one hit might still be more 
powerful than the gun.


Sleep Sword (10000 Coins): Weapon for Brad, who can be in your party soon if you choose him.  I don't know anything about 
it, though.

Metal Axe (10500 Coins): Weapon for Mark, who's temporarily out of your party.  You get him back soon, though.  I don't 
know anything about this item, though.

Charm Whip (5800 Coins): Weapon for Alana.  I don't know anything about it yet.

Elec Glove (9500 Coins): Weapon for Chris.  I don't know anything about it yet.

Star Gazer (7000 Coins): A powerful bow for Mary, the first you can acquire.  Putting Mary in a position where she can hit 
most enemies is difficult, but do some jiggling and you should find something that works for you.  Only found much later in 
the game, in the painting room under the black market.
(+ Good attack power, a "sword" attack with range, Mary can stay out of danger.
 - Can be hard to always be in the right spot to use it.  One hit.)
Strategy: Find a good spot to put Mary and have her attack every round she can hit something, otherwise switching to 
persona.  A really nifty little weapon.

Wearyshot (3000 Coins): Really, really good ammo, since it has a 23 attack boost (on top of the gun's attack), and can 
cause sleep.
Strategy: I recommend giving it to main or another machine-gunner.  With a high tech rating.  Teehee!


In wierd Lunarville (Sun Mall):

EvilSword (70000 Coins): Insanely expensive weapon for Brad.  Boosts strength, vitality, and tech by 3 points each.  
Has a not too bad range and 1~3 hits.
(+ Awesome attack power, 1~3 hits, nice boosts
 - Expensive.  Brad might already be occupied with having Halo equipped)
Strategy: If you're using my Guns, Blades, and Arrows strategy, just pop this weapon on Brad and move him to the middle, 
between Nate and Main, but one row back.  Use his physical attacks when you're not healing.

CloseKnife (23000 Coins): Melee weapon for main character.  Boosts Agility by 5 points.  1 hit.
(+ Very powerful attack and a really, really nice boost to agility
 - Only 1 hit, not so good range)
Strategy: Move Main to point and give him a persona that boosts strength and tech.  It's fun-tastic!

Bowie (32000 Coins): More expensive melee weapon for the main character.  Boosts tech and agility by 2 points.  2 hits, 
62 attack power.
(+ Quite nice attack power, with two hits instead of the one of closeknife.
 - You need to move everyone around so that main can hit anything.)
Strategy: Move Main to point and give him either a persona that boosts strength and tech, or, alternately, a persona that 
absorbs/nullified physical attacks and/or reflects nerve magic.  If you do the second idea make sure everyone else moves 
back so that Main reflects/absorbs/nullifies as much damage as possible.

CupidShot (4000 Coins): Ammunition with 42 attack power, and the ability to charm enemies.  Also found in one of the 
painting rooms under the black market.  Can be bought slightly later in game from Yin and Yan.
Strategy: See Guns, Blades, and Arrows Mach 5.

GoldTip (5000 Coins): Ammunition with 45 attack power.
Strategy: If you wanted the three extra attack power over the cupid shot, go ahead.

EyeSword (65000 Coins): A new weapon for Nate, much in the same vein as the SoulSword.  Extremely powerful, with 3~5 hits 
and a +3 to STR, +1 to VIT, +4 to TEC, and a +1 to AGI.  Can also blind the enemy.
(+ Very powerful, lots of hit, moderate range, nice stat boosts.  Can blind enemy.
 - Expensive as hell)
Strategy: Go ahead and use it in the Guns, Blades, and Arrows strategy, or if you're using a differant strategy, then place 
Nate one position off centre in the first row to be able to do massive damage to the enemy.

IceSword (50000 Coins): An alternative to the Eyesword.  This weapon is also extremely powerful with 3~5 hits, but has 
boosts of +5 STR, +1 VIT, +1 TEC, and + 1 AGI.  My personal opinion favours TEC over STR, but whatever your call is.
(+ Very powerful, quite a few hits, good range, nice stat boosts, not as expensive as EyeSword
 - Not as powerful as the EyeSword, still very expensive)
Strategy: Same as the EyeSword.

Paraxe (33600 Coins): A weapon for mark with high attack power, and the ability to cause paralysis.  No stat boosts, 
however, making this a slightly dissappointing weapon.
(+ Nice damage, single hit means all of potential is always reached.  Normal range.
 - Only one hit, no stat boosts)
Strategy: Put Mark at point and have him hammer whoever seems to be stuborn.  A high str/tec boosting persona would be 
cool.

EvilWhip (14000 Coins): Weapon for Alana.

ParaWhip (14000 Coins): Weapon for Alana.

KingGlove (25800 Coins): Weapon for Chris.

BlindBlow (35000 Coins): Weapon for Chris.

LightBow (26800 Coins): A bow for Mary, with a very high attack power and a single shot.  It also gives a +3 boost to Tec 
and AGL.
(+ A good hit, excellent range
 - Only one attack)
Strategy: If you have quite a few people hitting all/most of the enemy each round, put Mary in the farthest back she can go 
and give her this.  Let her snipe whoever's stubborn.

MedusaAxe (44000 Coins): An axe for Mark.  Very high attack power, 1 hit, +4 to luck.
(+ Nice damage, single hit means all of potential is always reached.  Normal range.
 - Only one hit, range is not tremendous)
Strategy: Put Mark at point and have him hammer whoever seems to be stuborn.  A high str/tec boosting persona would be 
cool.


When you go into the Black Market (Only Black Market Casino availible):

MonkCharm (2500 Coins): For use during fusion. You should look at the other guides for Persona on gamefaqs.com for 
information on this one, because I didn't figure it out myself.

MonkTablet (3000 Coins): For use during fusion.  You should look at the other guides for Persona on gamefaqs.com for 
information on this one, because I didn't figure it out myself.

ThunderBox (3500 Coins): For use during fusion, to create Heirophant: Bucho.

BigStatue (4000 Coins): For use during fusion.  You should look at the other guides for Persona on gamefaqs.com for 
information on this one, because I didn't figure it out myself.

BlastStone (1000 Coins): Single use attack item, hits one enemy.  Can also be used in fusion to give personas an extra 
spell.

ForceRock (1000 Coins): Single use attack item, hits multiple enemies.  Can also be used in fusion to give personas an 
extra spell.

CurseRock (3000 Coins): Single use attack item, curses every enemy every turn.  Can also be used in fusion to give personas 
an extra spell.

ExitnStone (3000 Coins): Single use attack item, curse attack on every enemy.  Can also be used in fusion to give personas
an extra spell.

DeathStone (3000 Coins): Single use attack item, kills a single enemy.  Can also be used in fusion to give personas an 
extra spell.

PetraStone (1000 Coins): Single use attack item, turns an enemy to stone.  Can also be used in fusion to give personas an 
extra spell.

ParaStone (1000 Coins): Single use attack item, paralyzes an enemy.  Can also be used in fusion to give personas an extra 
spell.

CobraStone (1000 Coins): Single use attack item, poisons an enemy.  Can also be used in fusion to give personas an extra 
spell.

IllStone (1000 Coins): SIngle use attack item, causes sickness in one enemy.  Can also be used in fusion to give personas 
an extra spell.

LightStone (3000 Coins): Single use attack item, attacks all enemies.  Can also be used in fusion to give personas an extra 
spell.

HolyStone (3000 Coins): Single use attack item, attacks all enemies.  Can also be used in fusion to give personas an extra 
spell.

ReviveRock (5000 Coins): Single use healing item, revives one ally.  Can also be used in fusion to give personas an extra 
spell.



Section 4 -- Combat Strategies

Uber-strategy 1 <Guns, Blades, and Arrows> (Anytime after going back to the school, involving Nate, Main, and Mary)
Requirements: Equip Nate with the Soul Sword or Sonic Sword, and equip the M10, Weary Shot, and Dark Gloves on main.  Make 
sure Mary's start-out persona has reached a high enough level to get multi bow.

Formation: Nate and Main share point, Mary as far back center as she can go.  Others go pretty much anywhere if you have 
them.(See Below)
.<N><M>.  N=Nate
........  M=Main
........  m=mary
........
...<m>..

Have Nate use his sword attack, have Main use his gun, and mary keep attacking with multi-bow.  Main and Nate will hit 
the enemy front line on the each far side of the front row and criss-cross so they both hit the middle.  Mary's multi-bow 
will hit everything in the back row.  Or maybe everything, period.  That'd be cool.  Everyone else can just hammer away 
with personas or heal or something.

Mach 2: Once you have Mark and another character back, equip Mark with Virgo and equip the other with Ixl.  This beefs up 
your formation with Mark's ability to Cure All (feel free to use the spell even if only one or two people are hurt, it 
gives goads of experience) and your alternate's Chill All will help out a little more.  Feel free to update Ixl to whatever 
you want, it's just a starting point.  An attack all spell is nice, though.

Mach 3: About midway through Sebec, you should have access to the Vortek and Halo personas.  If you're using Brad as your 
fifth (this likely works with other characters as well, I haven't experimented with the persona compatability yet), then 
equip Mark with Vortek and Brad with Halo.  Move your characters around until you can use Vortek and Halo in every battle.  
This combination really starts smoking once Halo learns heal-all (around 200 hp of heal per character) and Vortek learns 
poison pin (meh) or Nuke(more) (ROCK).  When Vortek only knows poison pin, you might want to move him to just between Nate 
and Main in the second row so he can hit more people.

Mach 4: Halfway through demon school, you can fight an enemy called "Anatomy" on the second floor.  This enemy will 
occasionally drop a LaserBow, a very nice bow for Mary which boosts Luck by 3 points, has a higher attack power, and does 
anywhere from 0~7 hits.  This is something you might want to replace her Multi-Bow spell from Maria with.

Mach 5: As soon as you've cleared the demon school, you gain access to the next level of casino weapons.  You can overhaul 
your formation by giving Nate the EyeSword/IceSword and Main the CupidShot, while (optionally) upgrading Mary to the 
LightBow.  The purpose of Main and Nate is not so much to do damage, but more act to suppress the enemy, with Main charming 
as many as he can and Nate blinding as many as he can before they can move.  This means that your goal in the future is to 
boost Nate's and Main's agility as much as possible.  At this point, you can also by an MP5K at Yin&Yan, so if you want to 
tweak main's firepower a bit more, this is the weapon to do it with.  When you cross over to the other side of town, you 
can also pick up silver gear for your male characters, which boosts attributes quite a bit.  Also, you might want to invest 
in the Phantom, a machinegun with 6 hits for the main character.

Mach 6: When you finish the Lost Forest area and head back through the black market, stop by Yin & Yan to grab an Avenger 
for main.  This boosts the attack power and increases the number of hits.  You can also equip Mark with the Azrael persona.
It starts rocking pretty soon.  It's level 2 (or 3, can't remember) "Lighter" spell will do some serious damage to certain 
types of enemies you'll soon face.  As well, later on, it gains some cool spells which you can use much the same way as you 
used Nukemore.  You might want to stick with nukemore.  That's your call.  As well, if you purchased the pentagon, you can 
make the Brax persona.  Make him and slot him on Nate or main, because Brax absorbs physical attacks.    You can also buy 
the next level of armor from Rosa Candida, the Yaksha Gear.  Also, if Mary's not really doing all that much damage with her 
bow, you might want to switch her to a differant strategy.  If you changed Mark's persona to Azrael, give Mary something 
that learns Nukemore.  If you left Nukemore on Mark, give mary a Holylight persona to patch up the holes.  I say Sumi, for 
Mary.

Mach 7: After finishing Deva Yuga and getting Mary back, it's time to upgrade your formation again.  After this point, you 
can level build in the ruins and if you wanted, power up your characters to level 99.  This formation is meant to be done 
before you do that.  Because, after that, you could probably do better.  Change Main's persona to Crow (for the tech boost),
Brad's persona to Vixen (advance it until it gets Heal-All), and change Mark's persona to Shaolin, for a more powerful 
NukeMore.

Final Mach: After going down to the ruins for a few for some leveling up and persona raising, you can use this strategy.  
This should be sufficient to waltz through the end of the game with.  Easily.

Main - Still a machine gunner.  Equip with the HolyVulcan (gained from deleting your Vixen persona from before, easily 
leveled up if you've been healing with it), whispers (bullets from deleting the AllMighty persona, which you should easily 
have a level 8 of if you used it to power level Mary), and the Succubus persona.  I know the succubus doesn't have the 
boosts to Tech or Agility that I usually recommend, but after being down in the ruins for a bit, you've probably boosted 
those attributes quite a bit.  Mine were at 99.  I'm an overachiever.  The succubus persona lets Main just absorb magic and 
reflect nerve attacks, allowing him to stand strong when most of your characters have been smoked, and the reflecting 
status effects helps with his roll as suppression fire.  Whisper bullets also cause paralysis, EXTREMELY nice, because the 
effects don't wear off in one round.  Or two.  Or ever.  Leave him sharing point with Nate.

Nate - Nate's a swordsman.  Put him next to Main in the front row, with his EyeSword and Brax persona.  The Brax persona 
lets him absorb the physical hits, which should give him a bit of an edge.  Keep him slashing away and blinding the enemy.

Mark - Cleanup man.  Set Mark on the wings of the formation, one back and one to the outside from your main character or 
Nate.  Equip him with the Shaolin persona and use its more advanced NukeMore spell liberally.  GreatPin can also be fun to 
play with.

Brad (Or whoever else you chose) - The healer.  After leveling up high enough to use the Allmighty persona, delete his 
previous Vixen persona for the gun for Main.  After using AllMighty in battle a few times, the "ElixerAll" spell is 
unlocked, and the fun begins.  Use whenever anyone's hurt.  If no one is, feel free to use LightAll for a little more 
attack power.  Set off to the wings, like Mark, but on the other side.

Mary - Archer.  Mary has to do some major leveling up for this slot, and that's what takes so bloody long in the basement 
of the ruins.  She has to have a persona call level of 74.  This is normally fairly challenging, but it's relatively quick 
and painless with this strategy:

1. Equip Mary with an AllMighty persona, made with an InferRock.  This will be all the power she needs to walk effortlessly 
around in the bottom of the ruins.
2. Go to the seventh level of the ruins with about 30 spellrocks.  You don't really need them, but if you run out of SP 
down there you can just use one instead of waiting for it to recharge.
3. On your way down to the seventh level, use your spells so that you can advance your persona to level 8 quickly.
4. On the seventh level, use the "LightAll" spell repeatedly to single-handedly kill off most of the enemy formations that 
attack you.  Anything that's HolyLight (check a demon you're not familiar with to make sure), use your Inferno spell on 
instead.  If necessary, use main's machinegun to augment your attacks.
5. Battles will net you anywhere from 5000 to 25000 xp and pp per battle.  Allmighty is a drain on your SP, but with how 
fast you'll be leveling up, you'll rarely run low.  Use a spellrock if you get too low.

The reason for this levelling up?  Bucho.  To make Bucho, get a combination that makes a Heirophant persona and use the 
ThunderBox item (from the casino, 3500 coins) during fusion.  Equip him on Mary and level him up until he can cast 
Ice Arrow.   Then set Mary at the middle, back of the formation and cast it.  Have fun, this is one of the most awesome 
spells I've ever played with.  You liked MultiBow?  Teehee.  Fond memories.  Just do it.  You'll like it.


Section 5 -- Avidea World Maps

Note: the O's represent paths.  Spaces are areas you can't go.  Everything else is labeled next to the map.

Avidea World Part 1:


                OO  OOO     1 - Entrance to Avidea World
                 OOOO O     2 - Exit to Avidea World part 2
                 O    O     3 - Augustus Tree
                 O  OOO     4 - Fountain of youth
                OOO O       5 - Velvet room
                O O O O
                O O   2
              55O OOO O
      OOO     55O   O O
OOOOO OOO       O OOO 2
O     OOO 3344 OO O   O
O OOO  O  3344 O  O  OO
OOO OO O OOOOOOO OOO O 
  O  OOOOO     O O OOO 
O OO       OOO O O O O 
O  O  OOOOOO O O   O O 
OO OOOO      O OOO O OO
 O    O OOOO O   O O  2
OOOOOOOOO  O O OOO O  O
O  O    O  OOO O   OO O
O  OOOOOOO     OOO    2
O     1  OOOO    OOOO O




Avidea World Part 2:


OOOOOOOOO OOOOOOOOO O    1 - Entrance to Avidea World part 2
O     O     O       O    2 - Exit to Avidea World part 3
O O OOOOOOOOOOOOO O O
OOO        O      OOO
O O O OOOOOOOOO OOO O
  O O           O   O
OOO OOO OOOOO O O OOO
1 O O O O     OOO O  
O OOO O OOOOOOO   O O
O O O O       OOO O 2
1 O O O  OOO    O O O
O O   OOOOOOOOO O O O
  O O O  OOO  O O O 2
O O O O       O O OOO
O O O O OOO OOO O   O
OOO O O   O O O O O  
O O OOO OOOOO O OOO O
O O O   O       O O O
1 O O OOOO OOOO O O O
O O    O   O    O OOO
O O OOOOOOOOOO OO O O
1    O       O O    O
O OOOOOOO OOOOOOOOO O


Avidea World Part 3:


OOO    OOOO  OOOO OOO O
O OOO  O  OOOO  OOO O O  1 - Entrance to Avidea World part 3
O   OOOO     O OO O O O  2 - Stairs to Avidea World part 4
  OOO    OOO O      OOO
O O OOOOOO O OOOOO OO  
O O        O       O  O
O O   OOOOOOOOOOOO OO O
OOO OOO          O  OOO
O   O   OOO OOOO OO  O 
1 OOO OOOOO O  O    OO 
O O   O OOO OO O  O O  
O O OOO      O OOOO OO 
1 O O   OOOOOO       O 
O OOO O      OOO OOO OO
O   O O  OOO   O O O  O
OO OO OOOO O O OOO OOOO
 O O    O  OOO       O 
OOOO OOOOO O OOO OOO OO
O O  O   O     O O O  O
O O OO OOO OOO O   OOOO
O O 22 O O O O OOO    O
O   22 O     O   OOOO O
OOO    O OOOOOOOOO  OOO


Avidea World Part 4:


 OOOOO  OOOOOOOOOO        1 - Entrance to Avidea World part 4
 O   O  O   O    OOO      2 - Exit to Avidea World part 5
OOOO O OO OOOOO    O      T - Floor-drop trap back to Avidea World part 4
O    OOO  O   OOOOOOO  
OOO    O  O         O  
  OOO    OOOO OOO   OOO
O O   OOOO  O O O OOO O
2 O   O     O O O O   O
O O OOO OOO O   OOO OOO
O O O O OTO O O  O     
2 O O O OOO O O  OO OOO
OOO O       OOO OO  O O
    O OOOOO   OOO  OO O
OOO O     OOO   OO O  O
  O O  OO   OO   O O  O
O O OO  OO   O   O O OO
2 O  O   OOO OO OO O O 
O OO OOOOO O  OOO  O   
O  O     O O    O OOOOO
2 OOOOOO O OO OOO O   O
O O 11 O    OOO O O O O
O O 11 O  OOO   OOO O O
OOO    OOOO   OOO   OOO


Avidea World Part 5 (Dark-Zone):



  OOOO OOO OOOOOO   O  1 - Entrance to Avidea World part 5
Ooo    o oOo o  ooo O  2 - Exit to Avidea World part 6
2 oo ooo     oo   ooO  T - Floor-drop trap
O  o o           oo O  o - Path through dark area
O oooooo         o  O
2 o    o         o  O
O o    o         oo 1
  o    oo         o O
Ooo     o         o O
O      o OOO      o 1
O      OOOTO    O O O
O      o OOO    ooo O
O      o        o    
       oooOoo   ooo O
O      o    o     o O
2      ooo  o     o 1
O        o    ooooo O
O   ooo  o  ooo  o  O
2 ooo ooooO o    oo 1
Ooo     o   o o   o O
    OOOOO   OOO   OOO


Avidea World Part 6:


22O    OOO    OOOO  OOO 1 - Entrance to Avidea World part 6
22O OO O OOOO O  OOOO O 2 - Exit to Avidea World part 7
  O  O      O O     O 1 T - Floor-drop trap
OOOO O  OOO O O OOO O O
O    OOOO O O O O OOO O
OOO     O O OOO O O O 1
 O  OOOOO O   O O O O O
OOO O     OO      O O  
O O O OOO  O OOOO O OOO
O OOO OTO OO    OOO    
O     OOO O   O     OOO
OOOOO  O  OOO O OOOOO O
    OOOOO   O O O   O  
 OOOO   OOO O OOO O O O
 O  O     OOO O   O OOO
 O  OOO O O   O OOO   1
 O      O OOO   O O O O
 OOO OOOO   OOOOO O O O
   O O O  O O     OOO 1
O OOOO OOOO OO OOOO O O
O O  O       O      OOO
OOO  OOOOOOOOOOO OOOO  


Avidea World Part 7:


11O      O2OO2O 1 - Entrance to Avidea World part 7
11O  O O      O 2 - Exit to Avidea World part 8
  O OO OOOOOO O
OOO O       O O
O OOOOOOOOO O O
O O         OOO
O   OOOOOOO O  
OOOOO     O O  
          OOO  

Avidea World Part 8:


O O O O O O O O O O O O 1 - Entrance to Avidea World Part 8
O O OOO OOO O OOO OOO O 2 - Exit to Avidea World Part 9
O O O OOO OOO O OOO O O
OOO O O O O OOO O O O O
O OOO O     O O   O OOO
O O O O O O O   O O O O
O O     OOO O O OOO O O
O O O O O O OOO O O   O
O OOO OOO O O O O   O O
O O O O O O   O O O OOO
O   OOO   O O O OOO O O
  O O O O O OOO O O O  
O O O   O O O O   O O O
OOO O O O O O   O O OOO
O O   OOO O O O O O O O
O   O O O O O OOO     O
O O O O O O O O O O O O
OOO O O O O O O O OOO O
O OOO O O O O O O O O O
  O O O OOO OOO O O   O
O O OOO O O O O OOO  OO
OOO O O         O O  22
O O O OOOO1OO1O O O  22



Section 6 -- Extroduction

Future editions of this guide will see me do a few more maps, patch up the holes in the Casino item description list, and 
possibly do a few more strategies.  If for any reason you want to contact me, my email is matt_the_sheep@hotmail.com.  I'd 
like to thank the following people:

Shelly: For being really supportive, and being the loving and kind individual that she is.  Love ya lots.
Tai: For saying "That's pretty cool", when I explained what I was doing.  That meant alot.
Atlus: For not being cajoled into only releasing rehashed clones and feeling free enough to produce this kind of a game.  
It's an inspiration.
Parents: You know.  Parental stuff.
HLaPierre and Victar: Your guides were a great help to me not just in writing this FAQ, but in helping me through the game 
itself.  Thanks alot.

Finally, this guide is copyright Matt Leson, 2002.  All parts contained within are mine too.  Look, it would be easy to rip
off other people's work to write a guide.  I didn't.  Neither should you.  

"Yeah, or maybe you just can't tell the differance between 'Digital Camera' and 'Sketchpad with Crayons'."
"My sketchpad didn't come with USB hookups :("
"Loser."
	-Tai and Me.  Rockin the house in style

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