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Guide and Walkthrough by lullacry
Version: Final | Updated: 07/27/2004
============================================================================== Parasite Even II Walkthrough only By Sean. admin(at)2ql4u.com Created: 7/27/04 ============================================================================== ////////////////////////////////////////////////////////////////////////////// Table of content \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 1. Intro 2. Walkthrough 3. Rankings 4. Extra Modes Replay mode Bounty mode Scavenger mode Nightmare mode 5. The End/About ////////////////////////////////////////////////////////////////////////////// Intro \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Ah hah! I love this game. I like it more than the first Parasite Eve which is why I decided to finally write one out. I've started many a walkthrough only to scrap it about halfway through. This one could be written in about 2 days and I guess it was a good start. I don't include spoilers in the walkthrough. You will be fully prepared but you won't know any of the story from reading it. On the same hand though, I will not tell you every little bitty thing. I won't tell you when and which P.E. to level up, I won't tell you which armor or weapon you should use on a normal basis except for a few points in the game. I assume you're a smart enough person to know if a weapon is cutting it or not. You know the drill with the copyright and whatnot. Don't use it on your site or whatever without permission, blah blah blah. I'm not gonna be like other people and talk about how much time and effort was put into it. It's typing. But it did take time to type out so ask first. ////////////////////////////////////////////////////////////////////////////// Walkthrough \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ *^*^*^*^*^*^*^*^^*^*^*^*^* Day 1 *^*^*^*^*^*^*^*^^*^*^*^*^* -------------------------- M.I.S.T. HQ -------------------------- You start the game in M.I.S.T. HQ doing some monster stomping. After the opening, you can continue to practice (I'm ready for more!) or jump right into the game. If you're new to PE, then I suggest you at least complete level 1 as it will teach you the basics. You also get bonus BP for doing well enough. How much you get depends on how well you did. After you win the BP prize for each level, 1-5, you can win other prizes. They are: Level 1: 50 9mm Hydra rounds Level 2: Ringer's Solution Level 3: Hunter Goggles Level 4: Lipstick Level 5: Shoulder Holster I always find it easier to wait until later to get the prizes. You can use a stronger weapon and you'll be more skilled having fought against real NMCs but I do try to get the BP bonus for each level before I go on because every little bit helps. If you can't get them all, don't make a big deal out of it. It doesn't effect the game in any way. It's just there for practice. When you want to get to the game, select I'm done and you'll be free to move around. Take some time to get used to the controls and then go right and out of the door. Examine the boards here for some info if you want and then go through the double doors. There's only one path here so head along until you meet Pierce. He'll fill you in on what's going down and then you'll be on your own again. Go through the door just left of Pierce and on the next screen, go to the door on the left wall. This is the Firearms Control room. You can spend any BP here to buy ammo or items or weapons. Nothing here you can afford is worth buying yet so just pass and go back out. Contine down into the garage. Once you see your car, look to the upper left of the screen. See those med boxes? Run over and examine the boxes to find a Recovery 3. When you get items like ?Bottle, just open the menu and select use. Go to the item and press triangle to identify it. As long as you're in the menu, equip your M93R by selecting the open box under "weapon" and then selecting it. Now that we're ready, talk to Pierce and tell him you're ready. -------------------------- Akropolis Tower -------------------------- Once you control Aya, walk along the path and the game will take over. Once the first officer fills you in, keep moving along the path and the game will take over again. After you control Aya again, continue on and the game will take over AGAIN. After all is said and done, you'll be in the tower with only yourself to take over! Go to Aya's left and through the double doors into the Square to find those SWAT members. Head along and stop as soon as the screen changes. See that sign in the window to the north that says "Magnum"? Check the body under the sign for a Recovery 1. From where you are now, look to the statue and you should see a nice bright stand. Examine it to get the map. Now that you have the map it's time to go over a few things. Press Select to bring up the map. Every room has a name which makes FAQ writing so much easier for the writer and the reader. Once you progress in the game, areas with hostile NMCs will be colored red. After certain events in each mission (could be solving a puzzle or using the phone) places you've already cleared of NMCs will become infested again. These are called "Hot Zones". Sometimes it's one room, other times it could be every room. It's always wise to clear out Hot Zones. Yes it's annoying and yes it takes TONS of backtracking but the extra BP and EXP you get is awesome and plus it adds to your rank at the end of the game. I'll give you good times throughout the walkthrough to go clear the Hot Zones but it's your choice to clear them or not. ANYWAY, continue across the room towards the Elevator Hall. The Phone will ring and you'll see your first NMC. You can't fight it yet though. Answer the phone to tell Baldwin what's happened. This is also how you save your games so save if you want and then go through the doors and into the Elevator Hall. Go along and you'll find a live SWAT member. After the scene you'll get the Cafeteria Key and an objective. Look at your map to see that the Cafeteria has been marked. Go back out into the Square and to the left side. Go down the steps but don't go down the second set. Go right and examine the box on the bench to find your first ammo box. This thing holds an unlimited ammount of ammo so any time you get low, come back here and fill up. Examine the body hanging over the rail for a Recovery 2 and then go back and down that second set of stairs. Go down to the cafeteria to find a SWAT member being attacked. Press square to target the NMC and start your first battle. Pause the game once you enter battle. The thing in the upper right is your GPS. This thing is always handy. It shows any enemies in range in yellow. It also shows targeted enemies in puple. Unpause and finish off the NMC. When the battle is over, talk to the SWAT member and then head into the cafeteria. Get yourself pumped and walk forward to find the one you're looking for. After a sweet video, you have your first boss fight! ******************************************************************* Giant Stanger This is your typical easy starting boss. It moves in close and bites you. That's about it. You can just use bullets or you can fry it with Pyrokenesis a few times. Either way, it'll go down quick. EXP: 300 BP: 200 MP: 30 Item(s): Recovery 2 ******************************************************************* Examine the body to find a Metallic Implant. The game takes over as Aya walks away and you'll be introduced to Rupert. After the scene, go back to the square and use the phone from before to call M.I.S.T. You'll be attacked by some NMCs here but as a rule I won't tell you unless you really need to know because you should expect to fight at every turn. After you've called, go back to the cafeteria. Remember to refill bullets if you need them before going back. Once you're in the cafeteria, head to the back and go through the door. Take out all the enemies in here and then go through the door on the right wall. Kill the NMC here and then examine the body for a Recovery 1 as well as checking the fridge in the back for a Stim. Go back out into the hallway. Continue along and examine the yellow box to find the Blue Key. Turn around and enter the door to the left of the water cooler. Go forward in this room and look for a bright yellow light. Examine the light, and then push X over the keyhole marked A. Select Item and then use the Blue Key. Before leaving, check the video display to the left. Use the brightness controls (upper left, marked by + and -) to brighten the screen 3 times. At the bottom, push the 3rd and 4th buttons from the left to see some things and then leave and go through the door on the other side of the water cooler. Head right and keep going until you're right next to a tree with red leaves. Examine the tree twice to find a hidden area. Check the box and you'll get a Protein Capsule which raises your Max HP by 5 when used so go head and use it. It also fully heals you so if you want to wait until you take some damage before using it, that's fine. Go back on the main path and continue up and unlock the gate. This puts you right near the escalator you unlocked. Kill the NMC, go back and reload on bullets if you need and then head up the escalator. After taking care of the NMCs up here, look for a body on the bench and examine it. You'll get the Tactical Vest which you should equip right away. Remember to fill the attachment slots! After you're done, take the escalator near the body down. Examine the cage looking thing in front of you for some Grenade Rounds. The enemies here have long reach so it's best to attack from a distance. When they step closer to you, step back a bit. Underestimating their reach WILL get you hit. Once you've taken them out, you'll hear something coming from inside the Sanctuary. Before going in, examine the body to get the MP5A5. You can equip this now if you want and then enter the Sanctuary. After the scene, pick up the key on the floor near Rupert. Check your map now. See how all these areas are infested with NMCs again? This is the perfect example of Hot Zones. Usually you just have to backtrack to get them but we have some things to take care of back in the cafeteria anyway. Before leaving the Sanctuary, look for the door on the right wall. Examine it to start a scene. After it's over, go back to where the SWAT man was and examine the door twice to get the Black Card. Please, please, please do yourself a favor and get this card. You can't begin to imagine how handy it will be later on in the game. Leave the Sanctuary and make your way back to the cafeteria. Clear out the hallway in the back and the kitchen like you did the last time and go back into the video room. Use the Red Key on the B keyhole to drain the fountain. Go out to it and examine it from where the blood is. You'll get the Grenade Launcher! Go and refill your ammo one last time and if you're clearing Hot Zones, make sure they've been cleared. When you're ready, head back and go through the gates across from the entrance of the Sanctuary. Examine the red light and then push anything and choose Examine. Now press 561 to lift the bridge. Take out the fish on the bridge and watch the small scene when you try to go through the door. Go through and finish off the NMC. Continue along until you see a phone on the left wall. Use it and save and then continue up the stairs. Run along the path until you see something yellow that's lit up. Examine it and it should say "high voltage cable" KEEP THIS IN MIND. Go into your attatchments and add the Grenade Launcher and Grenades into two of the slots. Continue running along all the way until you can't go anymore and examine the lift. Start running back the way you came.After you get about half way you'll run into your next boss. ******************************************************************* No. 9 This battle requires very good timing. Run away to the first yellow box and target No. 9. Unload as much as you can into him until he gets close and then target the yellow box. As soon as he rushes for you, shoot the box and it will lower a cable that will take about 180 HP off of him. Run away and repeat. When you reach the very end where the lift is, you might notice there are two targets on this yellow box. The first is the cable but the second is a steam release that will do over 500 HP of damage. If he isn't dead, unload clips into him until he is. EXP: 500 BP: 800 MP: 30 HP: 30 ******************************************************************* After the battle, use the lift to reach the roof. After a scene and a really cool video, the day is over. *^*^*^*^*^*^*^*^^*^*^*^*^* Day 2 *^*^*^*^*^*^*^*^^*^*^*^*^* -------------------------- M.I.S.T. HQ -------------------------- After you find out your new mission, click on each item and then exit the menu for another scene. After a few more scenes, you get Aya back. You can use the trunk of her car for storage. All the extra items you had from day 1 are put in here automatically. Another thing, you don't keep any weapons or armor you find during each day which sucks. You should have plenty of EXP and BP so use EXP to revive some PE if you want and use the BP to buy things. I suggest at least Healing and Energy Shot. If you have enough BP (and you should) I highly suggest buying the M4A1 Rifle and a couple rounds of ammo. It'll make life a bit easier. If you DO buy the Rifle, then you could give training another shot. It won't help you on level 1 because it's too slow but it will help on level 2 and up because it can take out the orange and red targets with one shot. When you're ready to head off, talk to Pierce and you'll be on your way. -------------------------- Dryfield -------------------------- When you have control of Aya, fill up your ammo with the ammo box right next to you. You can still use her trunk for storage so come back here if you need to drop something off. The general store is locked and there is nowhere else to go so head through the gate left of the store. After the scene you're in a fight. The trick with these guys is to stand near a wall and then move when they charge at you. They'll hit the wall and fall down, giving you time to unload into them. If you bought the M4A1 I suggest not using it yet as the ammo isn't cheap and it's better used on bosses. Check your map to see 4 doors here. These all lead into rooms. From the bottom left and going up, it's room 1, 2, 3 and 4. Room 1 has nothing of interest so go into room 2. Take care of the NMCs and then search the closet twice to get a Penicillin and search the sink in the bathroom twice to find a Recovery 1. The other two are locked so head through the gates inbetween rooms 1 and 2. Ignore the stairs for now and head on. Search the dumpster for some Buckshot rounds and then enter the green door to the left. Talk to the lady and then take care of the aftermath. Read the paper on the wall near the corner and leave. Go back to main street (hotel doors) and through the small gate next to the ice maker at the north end. Ignore the door for now and examine the fence at the back twice to get a Recovery 1. You can examine the well to fight a load of bats that will give you some great BP and EXP. As long as you're sharp on reloading you shouldn't even get hit. I suggest you do it but it's not needed. Examine the well again after the bats and then go through the door. Run up and examine the white box on the left side of the north wall. Go into the cage on the right and follow it around. When you see a window near the car, there's a breaker on the left side of the window. Examine it and raise the switch. Go back to the box and select Up and then Turn. Go back into the cage and pass the car on the north end. Examine the box here to unlock the shutter and then examine the door on the cage just north of you to unlock it. Go back to the box, select Turn and Down and then finally go through the shutter. After the scene, you need to find motel room 6. Go back to main street and through those gates we went through before. Remember to hit room 1 if you're hitting the Hot Zones. To get the NMCs in room 1 to appear, you need to go into the bathroom. Stay away from these. When you hit them, they explode. But they also hit any NMCs near them too. Stop back to top off your ammo and to store anything you don't need. Once you've cleared your HZs, go up the stairs we passed earlier on. Take care of the NMCs and then enter room 6 (marked on your map) Go out into the balcony on your room for a scene. Save your game, equip the M4A1 and then climb down the ladder. Walk forward until you start a scene and a battle. I HATE this battle. You have to beat a load of Chaser NMCs. Start by taking out the two from where you start the battle. With the M4A1, it shouldn't take more than 2 or 3 shots to take them down. Once the first two are down, run around the fence and pull the lever in the box. This makes 2 more Chasers show up. Run Around until you see the first Chaser and take them both out. Wait until the game shows a scene of the gate closing and then go back to the box and pull the lever again. This time run all the way around and inside before the gate closes. Once you're inside, more Chasers will come in through the hole in the ground. Be on top of your reloading and they shouldn't give you too much trouble. I believe I counted 8 in all. Maybe someone could confirm that for me. Once it's all over, a ladder lowers, so head on up. Move on just a bit and a scene will start up. After it's done, climb up the ladder just next to you and examine the corpse for a Recovery 1 and Key. If you check your map and move it to the 1F, you can see your destination is the Factory through a small alley near the tower. Go to the switch just near the ladder to start a video and then hit the switch to open the gate. Before heading to the factory, clear the HZs if you're doing so and then head into the alley. At the end of the alley, you'll be ambushed by a Chaser. Since the space is so tight, it isn't a terrible idea to just blast it with Pyrokenesis a few times. When it's down, examine the flashing light near the door and choose to call. So now that you're stuck without the key to get through, go back to the tower area and through the door on the left near the Chaser hole. In the first room, dispose of the NMCs and then check the locker on the right for a Recovery 1. Check the fridge in the back to find a magnet. Go back and through the door on the left. Take out the NMCs in here and then go into the bathroom on the north wall. Check the map on the wall to get it into your GPS. Head to the front of the shop and check the machine just next to the door for a Cola. Now that you're done here, unlock the front door and go back to the alley where the key was. Examine the grate to the left of the door and select Item>Magnet. Now the key will stick to the mouse cursor. Move it as high as you can without taking the cursor off of the grate and then slowly move it right to the opening. Once you have the key, unlock and go through the door. Pass through this room into the garage and take out the NMCs you find inside. Once they're done, head through the door leading out to the junkyard. Run along and follow the dog to the trailer and go inside. You can now trade BP for weapons! YAY! I suggest you pick up the Grenade Pistol and at least 3-4 rounds of regular ammo, as well as 1 round of Riot ammo if you can afford it. It'll help you out soon. When you're done buying, talk to him and have him tell you about the shelter. Once all is said and done, you'll have a new objective. Call Pierce to save on the way out. Follow Flint and he'll take you to some rope as well as an ambush by some scorpions. The best way to make quick work of them is a Combustion spell so use it if ya got it. Take the rope and check your map to see where you're off to next. Clear the HZs if you wish, fill up your ammo, store any stuff you don't need and then drop down the well! Note that for the rope to work, you need to go into your menu amd select Key Items, Rope and then use. Beware of the bats that will ambush you when you turn the first corner. After they're done, equip the Grenade Pistol with the Riot ammo and heal yourself if you're low on HP. Also make sure you have the M4A1 and it's ammo in your attachments. You've got a pain in the ass of a boss fight coming up. Continue on until you pass through the gate. Here you meet your enemy. ******************************************************************* Invisi-Spider This could be one of the most annoying fights I've ever dealt with until I figured out how to do it. The second the fight starts, aim and fire off a riot round. Quickly fire again to reload and as soon as it's reloaded, switch to the M4A1 and empty as many shots into it as you can. When it jumps back up, switch back to the Riot rounds and repeat. It went down after 2 times for me. You might take some heavy damage but as long as you're quick on the reload and weapon switching, you should be fine. EXP: 500 BP: 200 MP: 15 Item(s): Protein Capsule, R. Slug ******************************************************************* You can stop off in the cellar to take out more NMCs if you want or you can head right up into the store. If you flip the switch near the ladder, you can find some Flares inside a crate in the cellar. Once you're inside the store, go through the door leading out to the gas station. Refill ammo, drop off unwanted items and save. Back inside the store, check the coolers on the wall with cans inside to find a Cola and go through the door in the back. Take out the NMCs and then enter the first door. Take out the NMCs here and then search the cash register from behind the counter to find a Belt Pouch. Hold off on using these. It'd be a waste if you used them now. Go out and enter the next door. Turn your sound up and listen close. Freaked me out playing the first time at night when I heard that. Go and examine the space to the right of the dresser and then the right side of the dresser. Since we can't get through, head back to the trailer and ask Douglas. Tell him you need information and he'll tell you to take some tools from his garage. Go into the garage and search the upper area of the right wall. Before going into the next room, equip your M4A1 and save your game. Now that you have your tool, head back and use it on the dresser. Examine the hole and step into the next room for a scene and your next boss battle. ******************************************************************* No. 9 (2) This could be the second easiest boss fight you've had yet aside from the first fight. Stand right where you are, aim and unload. When he gets in close, let loose with Pyrokenesis and then run to the other side of the room and repeat. It shouldn't be much of a challenge at all. ONLY use Pyrokinesis AFTER he lunges at you or it won't do more than 20 HP of damage. EXP: 800 BP: 300 MP: 50 ******************************************************************* After the battle you get some longish scenes. Once you regain control of Aya, you have a partner. Keep in mind that if Kyle's HP reach 0, game over. Check your map to see that your next visit should be at the Gas Station. You'll also note that close to the entire town is now infested again. Like usual, I suggest you clear these out but it's up to you. If you are going to clear them, don't forget the second floor and the underground. You do have to go to the Gas Station first though so head there. After the easy NMC battle, fill your ammo and drop off anything you don't need. Your next stop is the trailer but do some HZ clearing now if you're going to do it. When you're clearing out the underground, flip the switch right near the entrance of the underpass and go back into the water hole. Check the hole in the left wall for a Protein Capsule. Before getting to his trailer, you'll be ambushed by two mini invisi-spiders. These are a lot easier than their bigger friends but no less annoying. Keep on the move and you should have much trouble. Talk to Douglas and ask him if you can borrow his car. He'll give you the Lobby Key and tell you that you need to find some sort of gas can. Use your map to locate the lobby and head over. Once inside the lobby you can examine the guestbook on the counter several times for some interesting story. Go behind the counter and examine the cash register. Press anything and choose examine and then press the # key, 3033 and then press total. The register will open and you'll get the master key. Now is a good time to clear the few HZs that have come up as well as checking out room 3 and 4 on the first floor. Note that if you go to your car for some bullets, you'll be ambushed by some invisi-spiders. Evem if you're not clearing the HZs, let's stop in some of the locked rooms before heading to our next destination. In room 3, finish the NMCs and then search the dresser twice for a MP Boost 2. There's only NMCs in room 4 so take them out if you want and then head up to the second floor. Invisi-spiders are there to greet you so be careful. You can find a Belt Pouch by checking the dresser in room 5 twice but be careful because you'll be attacked right away and there isn't a lot of room to move around. Like I said before, I suggest not using the Belt Pouches for now. Finally, go into the last unvisited room in Dryfeild, the loft. If you notice the shadow on the floor when you first enter, it's more than obvious something is there...but it isn't on the floor. Hmm. Go to the back wall and you should see the ugly yellowish-greenish gas can. Before picking it up, examine the black safe looking thing near it. Select to spin the dial and then pick out the Holy Water. THANK THE LORD. Go kiss your screen gamer. This bad boy, when used as an attachment, reduces all damage by 25%!!! Put it in and NEVER take it out unless you really really need the slot. Get ready for a battle with some invisi-spiders and pick up the gas can. Now that you have the gas can, go back to your car. Put anything that you don't need away BUT keep the Grenade Pistol and its ammo. Stand in front of the gas pumps and use the can to fill it up and then head to the garage. Talk to Douglas in the garage and he'll tell you to rest in your room before he finishes the truck. If you check the map, a good portion of town is now a HZ. Clear these if you like but be careful because you have a boss fight very soon. If you can't get past most battles without taking loads of damage, I suggest you save before clearing them or just not clearing them at all. Either way, go back to your room when you're ready. Also note that this begins the long, long process of switching your items from your car to his truck. You can still access everything in your car but not for a good while so you need to transfer everything you want access to into his truck. Have fun. You can also stop into the saloon for a scene with Kyle. Not needed but it's fun to see. Once you're in your room, let's do some set up. I suggest you take the following with you. Equip the Grenade Pistol and in the attachments have: M4A1 and ammo, holy water and fill the rest with MP Boosts. Also make sure you have revived Energyshot. Save your game at the phone and then check your bed and sleep. After a scene and some video, you're ready for your next boss fight. ******************************************************************* Flameface (2) This battle can be tough if you don't know what you're doing. I like to take a kamikaze approach to this fight but some people don't. I personally find it easier. When the battle starts, run into the corner between the loft and your room. Target our friend, cast Energyshot and just unload. Each shot should do anywhere from 200 to 300 HP of damage. I suggest doing this because if you don't take half of his HP off in under 3 minutes, Flint the dog will die and you won't get the good ending. Just STAND in that corner. With the holy water on, his flame attack won't do much and neither will the rest. Just let him hit you while you continue to blast away. It shouldn't happen, but if your HP get low (under 50) use your Heal spell. If Energyshot runs out, recast it. After you take enough, the Behemoth will pick you up. Just mash your buttons and he'll chuck you across the balcony. I needed to heal for the first time right here. Re-cast ES and just blast away. If you run out of MP or Grenade ammo, use a MP Boost and switch to the M4A1. I don't move at all during this battle. That's what I mean by kamikaze and I win every single time. I had to heal only once and recast energyshot only once. Easy fight. EXP: 2000(1000 if you didn't save Flint) BP: 1000 (None if you didn't save Flint) MP: 100 (None if you didn't save Flint) Item(s): Protein Capsule and Airburst rounds (Recovery 2 and MP Boost 1 if you didn't save Flint) ******************************************************************* Since Flameface destroyed some of the balcony, the only way to get out into the main street now is through your room and down the ladder in the back, through the G&R saloon and then through the gates. It's a big pain in the ass. Also note that much of the town is again a HZ so clear those out along the way if you're doing so. When you find Douglas, he'll give you the key to the truck. Finish clearing out all the HZ if you're doing so and then make a pit stop back at his trailer. If you saved Flint, open the silver box for the M950. SAVE THE GAME!!!!!! If you didn't save him, check the green car outside and you'll get the Chicken Plate. Buy anything you might want and then go back to the garage. Talk to Kyle and be on your way. You've just finished Disc 1. Good job! *^*^*^*^*^*^*^*^^*^*^*^*^* Day 3 *^*^*^*^*^*^*^*^^*^*^*^*^* -------------------------- East Mine -------------------------- After the SUPER cool video and some scene, you have an interesting battle. Pause the game as soon as you have control. Look below you. This is a cliff (duhr) BUT you can lure the Chasers into running off of it. This is touchy though because if they hit you and you fall off the cliff, game over. You can also just work your way around and fight them. I usually go with the cliff thing, but that's just me. After the first one, you'll get a scene and you'll deal with 8. A revised strategy I use is this: when they jump over the fence, they'll either be close or far. If they're far, lure them off the the cliff and if they're close, level them with a Pyrokinesis and shots. It works well for me. This fight is VERY aggrivating either way. After you win, head into the mines to find Kyle. Follow the tracks in the first room and pass up the branch off to the left for now. Go into the door at the end. Kill the NMCs in here and continue to the next area. Examine the hole in the tracks and then go back to that branch off we passed up and through the door. Examine the cart and choose to release the brake. Follow the cart through the shaft and you should see a board at the end that says "Step". Take this and use it on the gap in the tracks. When you cross the plank, you'll be ambushed by a LOAD of bats so watch out. Go across and through the door on the right at the end. This is the typical "safe room" with a phone for saving and your ammo bucket. Examine the machine across from the bullets. Check the bottom of the 4 holes and remove the plug. Insert it in the 2nd from the top and check the switch in the bottom left. This will open the other door outside. Save, equip your M4A1 and go through the other door right next to you. After a scene, you have a boss fight! ******************************************************************* Elder Chaser This fight has two parts to it and it's pretty tough. It's dark and you can't see very well. To solve this problem, there are 4 barrels, one on each corner that you can shoot to make them explode and light the room. The problem with this is that it takes about half a M4A1 round PER barrel and while you're busy shooting the barrels, you're a target for the Chaser. I reccomend you TRY and blow them up because it's just so much easier when you can see better. As for the actual Chaser, NEVER stay still. If you get close, he'll give you a headbutt. He will also jump in the air (you can hear a " wuuuur" noise just before he jumps...kinda like a growl). When you hear it, run away and turn around quickly to target it. Unload as many bullets as you can into it. It'll start running around. You can chase after it, but don't get too close. After awhile it'll go down... but we aren't through yet. After the fight, you get a Handgun and another Jumper Plug. After just a bit of a scene before you see the real challenge. This fight is the same as the last except this one is stronger and has a LOT more HP and he's a lot more aggressive. This is why I suggested you go for the barrels during the last fight. Never stay still and keep an ear out for that growl sound it makes. It shouldn't be TOO hard as long as you can avoid most contact with it. Casting Necrosis on it isn't a horrible idea either. EXP: 300/500 BP: 200/300 MP: 10/30 Item(s): Recovery 2, Grenade round ******************************************************************* From where you stand when the battle is over, examine the motorcycle right near you. Try and flip the switch but it doesn't work. Go back to the safe room. Fill your ammo and save or whatever else and check the machine again. Take out the plug and insert one into the top and one into the bottom. Flip the switch and there ya go! Check the map to see that the mines are now infested. Clear the HZs if you wish and then go back to the motorcycle. Also, remember the Handgun you won after the first chaser fight? This is the P229, Kyle's gun. This doesn't fire in bursts like the M93R, but this one has a flashlight on it. Push R2 to use it. It can take out giant groups of bats with one flash. It reloads MUCH faster but it's weaker and wastes bullets. Examine the motorcycle and then examine the wall where the crack is. -------------------------- Shelter -------------------------- Be warned before you take one step that you're going to run into one of the BIG invisi-spiders here. The one you fought in the underground of Dryfield. You can fight it if you want or you can just run by it and examine the lift at the end. This one is MUCH easier though thanks to the P229. Equip it and use the flash to stun it. Unload with bullets and wait until he jumps back to the roof, flash him and repeat. Even if he's right next to you, he will NOT attack unless he's on the roof, so let him back you into a corner, flash, attack, repeat. You'll get some handy EXP and BP as well as some Spartan rounds and a Belt Pouch if you beat him. Either way, run along the corridor and on the lift. Check the panel and go down. The map will be your life down here. Check it now. The first door along the thin corridor is locked. So is the bottom one on the right wall so make your next destination the top right door. In this room you'll find out all about the technology here. There are mounted attackers near the other door. They will aim at you with a beam and then fire. When you see the beam on you, move and attack. You can always just ignore them and go through the door but you'd lose out on valuable BP. The door here will take you into the storeroom. After taking out the NMCs, check the map. You entered from the bottom right. The bottom left is locked so the door to take is the top right. There's an ammo box near the door if you go south when you're in front of it. Beware in this hall. You'll find NMCs you can only kill with P.E. BUT if you touch them, you get silenced which means you're screwed. Pyrokinesis is the weapon of choice here. You'll get a ton of MP when you win though, so don't worry. Take out the attackers at the end of the hallway and go through the door. Kill the NMCs and through the door at the other end. There are attackers on the walls here so watch out. After everything is clear, check your map. There is the long main hall coming up from the elevator hall and 2 doors on each side, plus one at the top. High tail it to the bottom right door for the motherload...the armory. If you're like me, you had about..eh..18k in BP. This is where you should spend it. An armor would be nice..as well as the Hammer attachment for the M4A1. But don't buy an actual weapon because you're about to be weeping in pleasure. After you've bought your goodies, use that black card you found way back in Akropolis tower on the gate. Inside you will find the following. Unlimited ammo boxes of: P.B. 9mm, Buckshot, 9mm Hydra and a SP12 Shotgun. This is great because you finally have an unlimited source of Hydra and Buckshot rounds. I suggest using the Shotgun as a backup weapon from here on out and use the M93R with Hydra rounds as a primary. Oh the beauty. When you're done drooling, go back out into the main hallway and through the door at the north end. Go up and examine the panel then go through the "In" door. Go out the door on the other side. There's a phone and a storage box here. I suggest saving. The NMCs are tough here and it's always good to be safe. Go through the double doors and you'll get a scene. The door at the end is locked so use the lift on the left. Target the attackers and observe the sexy damage it does. You can't enter the door right near the lift so follow the hall and enter the other. The NMCs here swim in the water an come up on either side. Sometimes they just poke their head out and other times they come out real high and shoot sparks at you. Kill them and go through the door at the end. More of those NMCs here. Finish them and check your map. You can't use either lift on the left for now so take the top right door. Follow the room through another door. After walking a bit through this room, a scene occurs. When it's done, check your map and go up a floor. You see where you need to go so get there! When you hit the room with the phone and the item box, save your game and make sure you have the M4A1 with you. Go through the door near the box and try to make your exit. Watch the short scene and then examine the panel to the right of the door you just came in. Select here goes nothing to escape. After the scene, take note of where you are. I will refer to this as the starting point. Keep that in mind. Equip your M4A1 and walk along to start you next boss battle. ******************************************************************* Trash Compactor This fight is pretty easy. Run away from the monster and he'll growl and try to suck you in. Target him and fire off as many rounds as you can into his mouth. When it closes, run away. Repeat. He also launches some liquid missle things at you that you can avoid by watching the shadows on the ground. He'll eventually take some steps toward you and he'll shoot balls of goo from his shoulder and spray poison gas. He'll move forward again. He won't suck you in anymore but he'll use his tongue to attack you. Shoot at his mouth again when he does and he'll drop eventually. After the battle, open the door and watch the scene. Turn around and run along the hall, around the corner and down this hall. You should see a little inset in the wall with an orange light over it. Step in the inset and you should get a message saying you stepped on something. Quickly run back to meet the monster and do battle with him like you did before until you hear the platform stop moving. Run across as quick as you can. You should be able to see another inset on the wall AND the monster. When the monster steps on that platform, it'll lower. Step on the inset and you've tricked the poor thing. EXP: 500/700 BP: 200/200 MP: 100/100 Item(s): Recovery 3, Grenade round, Rifle round/Recovery 3 ******************************************************************* When you finish watching the scene, HAUL it back to the starting point. Go up the to the very front and you'll see a box. Open it for the ever so beautiful Medicine Wheel. When used as an attachment, this gives you more items after battles. Another item you should attach and never take off. You'll know when you get something because it will say "Bonus Item!!" when you do. On your way out of the first room you'll be ambushed. You can skip it because there are a lot of NMCs but if you're quick, take them out and go back into the other room. You'll be attacked in here also but unless you see the timer drop under 1 minute, you have time. Check the door in the back twice and you're through. After the scene, you have your partner back! There's a phone in this room if you need it. Go through the hall and down the stairs. If you are low on ammo, let Kyle do most of the work. He can do nice damage with his new weapon. Just keep a close eye on him and have his back. Go through the door at the end and then follow the path to a ladder. The gate is blocked so go up the ladder. Take out the water NMC and then examine the glowing orange panel. Put in 1 and then 8 to drain the water. Go down the steps and through the gate. Follow the path to a split and check your map. The right door is locked so head to the left, up the stairs and down the ladder. NOW. You need to pick a path to take and it all depends on Flint the dog. ////////////////////////////////////////////////////////////////////////// If you didn't save Flint, follow the path along and eventually you will end up near a door and a lift. Take the lift to B1 and you'll get the Yoshida Card from Kyle. Make your way to the hallway that connects the Storeroom and the Sleeping Quarters. Now skip down until you see the word !!!!!MERGE!!!!! ////////////////////////////////////////////////////////////////////////// If you did save Flint, go to the right of the ladder you came down and examine the blue glow. Insert the numbers 1 and 5. Go back up the ladder and through the gate we passed before. After a scene, Aya notices where she is. -------------------------- Dryfield -------------------------- Follow Flint to the water tower and head up. Head around and you'll find Pierce. After the scene, you need to help him out by going to main street and checking the ice machine next to room 4 to get some ice. Rush it to him before the ice melts. You have to do this....3 TIMES. That's right. Main street, get ice, water tower and repeat. 3 times. You MUST do this to get the best ending. You'll get an item for each bag you bring. 1st time: Cola 2nd time: MP Boost 2 3rd time: Ofuda The Ofuda is the third of 4 special items that have great benefits. The other two being the Holy Water and the Medicine Wheel. This one will up your P.E. power by 25% when attached. Go to the gas station (clear out the HZs first if you want) and check the back of the red SUV to get the Tactical Vest and the Lipstick. The Tactical Vest is a good one to use all those Belt Pouches on. Store some junk in your car trunk and then head to the trailer where Douglas is. He sells new weapons, armor and ammo so take a peek. Save your game after all that running around and head back to the Shelter (down the well, through the near gate, across the hall, up the steps and down the ladder) -------------------------- Shelter -------------------------- Go through the door across from the ladder. Follow the linear path until you reach a door with a lift right near it. Take the lift to B1. Also you can take this time to clear HZs if you like. The NMCs are harder but it's good BP. I tend to clear the ones on my way at this point and not do too much backtracking. Make your way to the hallway connecting the Storeroom and the Sleeping Quarters. !!!!!MERGE!!!!! This is where both paths reunite. When you enter the hallway, you get a scene. The monster will then attack you. The best way to handle these is a quick cast of Necrosis and then unload. After it's down, continue along the path and through the door. Go through the rooms and down into the elevator hall. Go to the bottom right lift and use it to go to B2. Examine the orange glow on the door near the lift you just came in on and follow the hall through to the Operating Room. Kill the NMCs and then check the upper left hand corner of the room with the table in the middle for a valuable Ringer's Solution. Go through the room and in the door on the other side. There's a storage box in this room which is great. Look to the left side of the room for a phone which you can use to call and get information about the Shelter and save your game. Check the glowing screen across from the phone. Examine the letters and enter: A3EILM2S2Y. Push login and there ya go. The only thing you can access now is the visitor program to select that and then answer the questions. Q. Which organism possess mitochondria? A. Crustaceans. Q. What is the name of the desert above this facility? A. The Mojave Desert. Q. What do mitochondria produce by combining glucose, lipids, and oxygen? A. ATP. Q. Which neo-Mitochondria victim caused the N.Y. Blockade incident? A. Melissa Pierce. Q. Who was declared responsible for the Manhattan incident? A. H. Klaup. Q. Name the town located behind the Nevada Laboratory. A. Dryfield. Q. What is the name of the desert above this facility? A. The Mojave Desert. Q. What name is given to the theory that humankind's origin lay in one ancestral species in Africa? A. Mitochondria Eve. Q. Which of these organelles contains genetic information (DNA)? A. Mitochondria. Q. Gene transmission in mitochondria is? A. Maternal. Q. Which method alters genes by delivering DNA via an artificial virus? A. Vector. Q. Which Agency supervises MIST? A. FBI. Watch the scene and a lot will be explained to you. You'll get a phone call after you find out some heavy info. Save when it's done and check your map to see Pierce is in the Pod Service Gantry on B1. So let's get over there. Don't forget about the Armory and those unlimited ammo refills if you're low. Head through the PSG once you get there and up the stairs at the end for a scene. Once on the screen, examine the word Operate and then push it. Switch to the second and then the third camera. Press Operate on the third and then switch to the 5th before the 4th. Hit Operate and now you won't have to bother with those annoying attackers anymore. Hit the 4th camera this time. After a scene you'll be on a different screen. When he asks you to, push Next 3 times. After another scene, you control Aya. There's a phone in here if you want to save. Check your map and move to B2. Your destination is the top left lift on the Main Corridor. Take it down to Neo Ark. -------------------------- Neo Ark -------------------------- After the very very interesting scene, you're treated to a video. When you control Aya move up a bit for another scene. When it's done, head into the Ark. Another scene will take over. Check your map. There are stairs to the north and south. Take the southern ones for now. Follow the path out into the wilderness! This whole place is just overflowing with NMCs. Expect a fight damn near every screen. You'll fight some of the old foes you've met before as well as some new ones. Finish off the set here and continue on through the door. Check your map and go to the door in the back. Examine the display across from the door. Write down the order of the symbols in red and in blue. Check your map and go to the path just under the door you entered in. Examine the blocks and look carefully. See how there are colored pipes on the edges of the map? You need to align the colored blocks with the colored pipes. You also need to have the bottom right square uncovered so the circle is showing. This can take a good long time. I still can't do it in under 10 minutes. Only the red one is needed to continue. The blue gets you a MP Boost 2 and don't bother with the yellow, it's just enemies. When you do the red, the door unlocks and then you do the blue, a coffin moves out. Search it twice for a MP Boost 2 and then go through the door in the back. Note that you need to move a block in the way of the circle again to move the coffin back in. You COULD call the fight here a boss battle but I won't since you don't need to do anything. Start out by tartgeting all the attackers on the wall. You should have disabled them but since when does extra BP hurt? Follow them around the corner and target the computer terminal. Once that's busted go back and target the giant monster. Take it out without resistance and the fight is over. Now is when you need to equip your M4A1 with the Hammer attachment. Nothing left to do here so head back to the Observatory and down the northern stairs this time. Now is also a good time to go back to the armory and refill ammo if you're low. On the way to the observatory you will encounter one of the most annoying enemies in the history of gaming. I have literally put off playing this game at points because I knew I'd have to deal with these. They are the single one reason you spent almost 2000 BP on the Hammer attachment. You
find them in the area connecting the Observatory and the Shrine. They are the bugs of death from hell. Target one and use the Hammer and UNLOAD AS FAST AS YOU CAN. They tend to swarm in groups. They move quick and hit hard. If they start to flip back over, shock them again and fire off more rounds. Hopefully you won't start to weep like a little girl. I know I did. Once you're down the northern stairs, follow the path out into the wilderness! You'll be ambushed by a new NMC here. It's a giant version of the Stranger NMC and for some reason, reminds me of the spitting dinosaurs from Jurassic Park. Anyway, take it out and then take the side gate you can see on the path and on your map. While walking along this linear path, you'll be ambushed by 3 of the new Stranger NMCs at various points through the path. Not all at once though so it's no sweat. Go through the gate at the end. Deal with the load of the hell bugs and then examine the display near the entrance and spin it until all the symbols line up. Go up the steps and step on the panels in this order: Step on the blue panel 6 times, the white panel twice, the red panel three times and then yellow panel 5 times. This will reveal a lever in the statue. Lower it to move a bridge at the Submarine Tunnel over. Leave here and go back to the forest zone and through the left gate into the Submarine Tunnel. Walk through the tunnel and up the other side. Kill the NMCs and take it across. When you're on the island, finish off the NMCs and then examine the panel on the floor. Go down and finish off even more water NMCs. After you kill about 6 of them, you get a boss fight! ******************************************************************* Taloc This is pretty straight forward. Treat it like you do the smallers ones. When this one shoots out electricity, it's a heavy flow and it follows you. The trick is Pyrokinesis. Every shot with level 3 Pyrokinesis will do about 450 HP of damage. Do about 6 shots and he's gone. Easy. EXP: 750 BP: 1440 MP: 30 HP: 30 Item(s): Protein Capsule, MP Boost 2 ******************************************************************* Examine the water to find the 4th and final special item, the Skull Crystal. This one boosts your attack power by 25%. Awesome. With all 4 special items equipped, you're a machine. Now you need to go back to the Pyramid and raise the lever to put the bridge back. I was getting low on ammo here so if you need it, make a trip back to the armory. It's a long walk but it's better than being caught without any ammo. Once you've raised the lever, step on the panels in this order: Red, yellow, blue white, blue, white, red, yellow, white, blue, yellow and red. Go back through the Submarine Tunnel and the bridge again. Take out the hell bugs and then go right to find a map. Check it and then go left into the Power Supply building. Go north and up the stairs to find another enemy acting as a power supply. Finish this one the same way you finished the last one. Go back down the stairs and follow the thin path beside the steps. Follow it along to a wooden box that contains unlimited Hydra ammo. You're done with the Ark so go back to the Shelter. -------------------------- Shelter -------------------------- In the weird scene you are shown your first glimpse of a new enemy you'll be meeting eventually, the Golem. The map shows you your next destination but you should stop by the Armory and fill up. Save your game in the Laboratory (accessed through the elevator hall) and then take the lift just south of the one leading to the Ark. Once you're down, wipe out the attackers and the giant speakers. I'm not sure if these actually do anything or they're just there to annoy you. Either way, examine the elevator door and go down. After you beat the speakers and the NMC at the bottom, you get a tiny scene. Go through the door ahead of you. ******************************************************************* Giant NMC There is a very easy way and a very hard way to do this fight. The easy way is to bring your Grenade Pistol and 20 grenades. Take out the speakers, cast Energy Shot and unload with grenades. This will stun it every time he tries to attack and will lead you to a victory without even being touched. The hard way? Oooo boy. This is the hardest boss fight up to this point EASY. Quickly take out the speakers so you have a clear vision and then focus on the big guy. You can cast Necrosis but it seems to be hit or miss. I'm pretty sure that when you see beams coming from the little person to him that he can't be poisoned so try and quickly cast it when you don't see any beams. He has a nasty purple beam attack that can cause silence, paralysis, blindness and confusion. The latter 3 being VERY annoying. If you see a bunch of orange beams gathering around him, get as many shots into him as you can because an "unavoidable" attack is coming. There is a way out of it through. Run next to him when you see the beams gathering and wait a second. Run into the NMC and it will knock you down. If it casts the spell before you get up, no damage. Use this well. There is a very good chance you'll die your first few times fighting him. I still can't beat him on the first shot sometimes and I've been through this game countless times. I've died 4 times just while writing this walkthrough. It's a VERY difficult battle. I've gone through an entire 500 rounds of Hydra ammo AND half of my M4A1 ammo and not beaten him before. I'll say it again, this is a VERY difficult fight. I suggest a Grenade Pistol with about 30 rounds and a weapon of your choice housing the Hydra ammo. Cast ES and unload with Grenades. Switch over and finish him off if you can. EXP: 1300 BP: 500 MP: 100 HP: 100 Item(s): MP Boost 2, Ringers Solution, Eau De Toilette ******************************************************************* After the battle, watch the scene, a video and another scene. When the phone rings, pick it up and then use it again to save. Go to the left of Kyle and check the dresser to get the MD Player. Also check the things that look like blood packets to get a Ringers Solution. Talk to Kyle 2 times and try to leave to start a scene. These are the Golems. You'll start running into them. Enjoy! When you control Aya, quickly move south and check the cabinets on the left for a Protein Capsule. Go to where Eve is and look at what she's looking at. Talk to her to get her to follow you. She is very slow and if you go too far ahead of her, she'll stand there. Try not to let that happen. Lure her over to the lift and once she's on it, take it up. After a short scene, Eve runs off. Since you'll start to encounter the Golems now, I suggest using the M4A1 as your primary weapon while keeping the grenade pistol handy. Run after Eve. Something has happened to all the NMCs here. They're all wounded and hurt so take the time to destroy them. Hey, you need the BP and there is NOTHING wrong with killing them. You'll catch up to Eve in the Submarine Tunnel along with a friend. Man I love that laugh. Not since Kefka has there been such a great laugh. Continue through the Submarine Tunnel. ***GOLEM ALERT*** You will fight your first Golem here. It usually takes about 2 grenades to floor them. Yes, 2. In the next room, more Golems. Your aim is the Pod Service Gantry on B1. Keep in mind that someone has turned ON the attackers you turned off before. Save your game in the room before and continue on to the PSG. Examine the upper right monitors and select the 5th tab to turn off all the attackers again. Examine the phone to get a message. Go into your items and press triangle on it. Scroll down to read the letter. Interesting eh? Use the phone to call and save. Your destination now is the Underground Car park. Check your map and make your way there now. In the hallway to the parking, I was ambushed by a Ghost Golem. I don't know if this is random or not so I'll cover it anyway for when you do find one. Ghost Golems are much like the invisi-spiders. They appear to attack and then dissapear. The only problem here is that they can teleport. They might dissapear in front of you and appear behind you. They are very fast and can do some hefty damage. Beware. In the parking area, examine the box on the wall to the left of the phone and you'll get a key. Examine it again and press the red, yellow and green colored buttons along the bottom and then press call to raise a Belt Pouch in the metal box to the left. Go back to the panel and make sure only the blue and yellow buttons are lit and then press call again. Examine the car and say let's ride. When it's out, check the red box in the upper left 2 times and then use Bowman's Card on it. Go back to the car and ride again. When it stops this time, follow the path and go through the door. I was ambushed by a Ghost Golem again in this little hallway. Go through the door at the end. Take care of the Golems inside and then examine the bike in the upper right corner to get a Teddy Bear. Go through the door across from the bike. Examine the door twice and press the switch. Go back out and check the giant door near the bike. Kill the Golems in here and then Examine the panel on the left twice to open the gate. Watch the killer video and thank god you didn't deal with it. After the video and scenes, use the phone in the back to save if you want. Go to the front and check the box with the blue cross on it to get another Ringers Solution. You can get some Airbust rounds from the ammo box too. Leave the tent and watch the scene. Check the canister for a message from Douglas. Check the ammo boxes and then talk to the soldier. Check them 1 more time and you now have unlimited sources of: P.B., Hydra, Buckshot, Grenade and Rifle rounds. SWEET! Talk to Jodie 2 times and she'll tell you that if you talk to the soldier near the truck and he'll sell you stuff. This is the goods folks. Check the armor. The Tactical Armor is enough to make you weep but the Aya Special isn't too shabby either. You should have a very healthy ammount of BP unless you've been spending like a madman. I had 33,118 at this point. When you're done shopping and drooling, save again if you wish and then use the Teddy Bear you found on Flint. Go back into the Shelter. Make your way back to the car and "move out" Answer the phone and save your game. Check your map and find the Golem Freezer. Head in and you'll find Pierce. Talk to him twice and leave. Your target now is the Sterilization Room. After the scene, continue through and SAVE. I suggest keeping the Skull Crystal, Ofuda and Holy Water on as attachments. Fill the rest up with Ringers Solutions or MP Boosts. Continue on into the PSG to see a wild scene. I love the little scream No. 9 lets off. After all the scenes and videos, take the lift next to you down. You will actually be ambushed by a Ghost Golem HERE if you aren't quick enough to the door. Can you believe that? They already take off 50 HP because of the gunshot AND they let you deal with the toughest regular enemy in the game right before the boss? I think that's a bit stupid. Enter the door and watch the scene. When it's over, boss time. ******************************************************************* Ultimate Being This first part is really a gung ho battle Cast Energy Shot and Antibody on yourself and start blasting his face with grenades. When his face falls off, move down the ramp and target his stomach. Blast away, recasting ES and AB when needed. When you finish the stomach, his chest will open up and it'll preform an attack. Just run away until it stops and nail him in the chest before it closes. Repeat this until it dies. Follow along the grates until you find a glowing orange panel. Use Bowman's Card on it and watch the scenes. What? You thought that was a boss battle? Excuse me while I LOL. This is the real final boss. This is more of a waiting game while trying to stay alive over anything. Start by getting off the bridge and never going back on. Simply run around in circles. She will start by flying across the room. When you see a portion of the screen look like it did when you were fighting the speakers, that means she's coming out of that area and jetting across the screen. She'll do this several times in a row and then rise in the middle of the screen. Use THIS time to unload with grenades. Keep ES and AB cast at all times. When she stand in the middle and the whole screen shakes, HIT HER. If you don't do a certain ammount of damage to het quick, she'll hit you with an attack that will really hurt your HP, drain every drop of your MP AND cast Silence. Nice. When you shoot her and you see a bunch of bloody limbs fly off, she's entered phase 2. In phase 2, she does all her attacks from stage one plus she shoots energy balls at you. This one is the easiest to get through but the next one? Woooo boy. In stage three, she'll create a shadow of herself that will come after you. These shadows will swipe at you can cause a different status effect EVERY time they hit you. If you ever get paralyzed while being silenced, I seriously suggest you restart because there is a very good chance you will not win. It might not kill you directly but the MP and items you'll have to use just to stay alive will probably come back to haunt you in the end. I personally thought the giant NMC with Eve was harder. EXP: 5000 BP: 10000 MP: 100 ******************************************************************* There ya go. Good Job! You beat the game. Watch the ending and stick around to find out your bonuses. I had 187K BP and some change. ////////////////////////////////////////////////////////////////////////////// Rankings \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Depending on various facts throughout the game, you'll get a Rank and a score. Depending on that score, the game will add 3 items that you can buy anywhere you can spend BP. The items are: Rank S: Gunblade, Ringer's Solution, Eau de Toilette Rank A: Hyper Velocity, Hunter Goggles, MP Boost 2 Rank B: MM1, Airburst, Recovery 3 Rank C: M249, .44 MaedaSP, Cola Rank D: Mongoose, .44 Magnum, Skull Crystal Rank E: AS12, R.Slug, Firefly Rank F: Aya's Special, 9mm Spartan, Ofuda Rank G: Javelin, MD Player, Holy Water Rank H: Pike, Lipstick, Tactical Armour Rank I: Hammer, Belt Pouch, MP Boost 1 Rank J: M203, Protein Capsule, 9mm Hydra Rank K: M9, M4A1 Clip, Flare Rank L: Monk Robe, Medicine Wheel, Recovery 2 ////////////////////////////////////////////////////////////////////////////// Extra Modes \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ When you beat the game and save over your file and start a new game, you'll be given a different mode to choose from. You can bring over some BP and EXP from the previous game, some are easy and some are well...a nightmare. Replay Mode BP/EXP carried over: 10% Mission Level: Easy Condition: Good Enemy Level: Easy Supply Level: Rich How to unlock: Beat the game for the first time This is exactly the same as plain ole regular mode except for the carried over BP and EXP. ------------------------------------------------------------------------------- Bounty Mode BP/EXP carried over: 5% Mission Level: Normal Condition: Good Enemy Level: Strong Supply Level: Normal How to unlock: Beat the game for the first time This one is tough. You start finding Golems throughout the game IN AKROPOLIS TOWER! You do less damage and take more damage. Good luck. ------------------------------------------------------------------------------- Scavanger Mode BP/EXP carried over: 1% Mission Level: Hard Condition: Exhausted Enemy Level: Normal Supply Level: Very Poor How to unlock: Beat the game with over 69,001 EXP This one is toughER. The shops are VERY slim and what they do have is very expensive. The enemies are easier than in Bounty Mode so it does balance out just a bit. ------------------------------------------------------------------------------- Nightmare Mode BP/EXP carried over: 0% Mission Level: Very Hard Condition: Sick Enemy Level: Strong Supply Level: Poor How to unlock: Beat the game on Scavanger Mode This one is a nightmare. Golems early on, only 50 HP to start the game, you do little damage and take tons. I've yet to even attempt this one yet. Good luck. You'll need it. ////////////////////////////////////////////////////////////////////////////// About/The End \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ My name is Sean (Shawn, not Seen) and I'm a 19 year old Radiography student who lives in Orlando FL. This is my first finished walkthrough. I love RPGs but I have soft spot for sports games. Some of my favorite games are Metal Gear Solid (and SOL), Xenogears, FF3, Chrono Trigger/Cross and Breath of Fire III. Well, that's the end folks. Thanks for checking out my guide. I'm currently working on one for BoF III and plan to write more.