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    Codes by SMurray

    Updated: 04/06/98 | Search Guide | Bookmark Guide

    Subject: Need for Speed 3 Codes here!
    From: Scott Murray <scottm@interlog.com>
    Date: 6 Apr 1998 20:13:40 GMT
    Newsgroups: rec.games.video.sony
    Thanks to whoever first posted the "rocket" code.  With it and a
    little hackery, I obtained the following list of codes for NFS3.  I
    believe that this may be complete, but there are some intriguing
    strings in the game executable that suggest that there could be more.
    To anyone who wants to use these on a web site, please give credit to
    scottm@interlog.com.  Thanks.  Now, without further ado, here are the
    fully tested cheat codes for Need for Speed III.  Enter the following
    as your name in the options menu:
    playtm - activates "The Room" hidden track, race on a toy track in a
             children's room.
    xcav8  - activates "Caverns" hidden track, race in a cave with lots
             of obstacles; cool lighting.
    xcntry - activates "AutoCross" hidden track, race in a canyon.
    mnbeam - activates "SpaceRace" hidden track, race on a space station;
             nifty spacecraft docking outside.
    gldfsh - activates "Scorpio-7" hidden track, race in a underwater
    	 colony.  This is the coolest of the hidden tracks IMHO.
    mcityz - activates "Empire City" bonus track
    seeall - appears to do something, but I'm not sure what
    spoilt - activates all cars, including "El Nino", and all tracks except
             for the hidden ones.
    1jagx  - activates the Jaguar XJR15 
    amgmrc - activates the Mercedes Benz CLK GTR
    and of course:
    rocket - activates "El Nino" bonus car, which has max stats in all
    For anyone interested in how I got the codes, I pulled the encrypted
    codes are out of the game by mounting the CD in Linux and using the
    strings command on various files until I noticed 12 strings that
    looked like someone had encrypted them.
    I was betting on the fact that most people use XORing as a simple way
    to encrypt stuff.  Simple XORing against ASCII text results in strings
    that have a particular look to them.  As well, XORing has the property
    that it is reversible by performing it again with either of the two
    values.  Armed with the known plaintext "rocket" and 12 encrypted
    strings, I wrote a short C program to figure out potential encryption
    keys and use them to attempt to decrypt (ie. XOR) all of the potential
    codes.  From there, it was a matter of simple looking at the output of
    the C program until I reached a set of 'decrypted' strings that looked
    like english words.
    Have fun!
          	    	      Scott Murray, scottm@interlog.com
         "Good, bad ... I'm the guy with the gun." - Ash, "Army of Darkness"

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