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FAQ/Walkthrough by ThE bLImP

Updated: 12/31/98

Date: Thu, 31 Dec 1998 18:41:29 -0800 

A Walkthrough for Metal Gear Solid- 
By: Zack Thiesen 
Table of Contents- 
II.The Cast 
III.Frequency Table 
IV.The Hardware 
1.The Dock 
2.The Heliport 
3.Tank Hangar 
4.Tank Hangar- B1 
5.Tank Hangar- B2- Revolver Ocelot 
6.Canyon- Vulcan Raven A. 
7.Nuclear Bio Chemical Building 
8.N.B.C. Building-B1- Ninja 
9.N.B.C. building-B2- Psycho Mantis 
11.Underground Passage- Sniper Wolf A. 
12.Torture Chamber 
13.Medical Cell 
14.Comms.Tower A 
15.Comms.Tower B 
16.Comms.Tower Roof- The Hind (Liquid Snake in helicopter) 
17.The Walkway 
18.Sniper Field- Sniper Wolf B. 
19.The Blast Furnace 
20.Cargo Elevator A. 
21.Cargo Elevator B. 
22.Freezer- Vulcan Raven B. 
23.Underground Maintenance Base- Metal Gear Rex 
24.Top of Metal Gear Rex- Liquid Snake 
25.The Escape 
---THE END--- 
--------------Extra Stuff------------------------ 
      1a. Boss Guides 
      2a. Thanks and the legal stuff 
      Hi. I'm Zack Thiesen and I'm writing this walkthrough for the sole 
purpose of the sheer knowledge and fun of it. I know how hard it is to find an 
IN-DEPTH FAQ on the net. So, if you're stuck on a game, come back and check me 
out at gamefaqs .com under playstation or N64 for the most`go left and then 
right' kind of FAQs that you'll ever see. Thanks for taking your time to read 
this and I hope this has really helped you to beat Metal Gear Solid because 
it's a cool game. Forgive me if I messed up in the order of the Comms.Towers 
areas because that's confusing for me, and I did all of this guide by memory. 
I beat the game at least six times, but I guess I've slipped up a bit. Maybe I 
got it right, but anyway.(To the guy who's in charge of these FAQS) If this 
FAQ is a little messy, it's because I used TAB too much. I tried to get the 
Space Bar in as much as I could. It was neat when I wrote it. Sorry for the 
      II.---THE CAST--- 
     Character      Voice 
         Solid Snake                         David Hayter 
         Liquid Snake                       James Flinders 
         Meryl Silverburgh             Mae Zadler 
         Naomi Hunter                     Carren Learning 
         Hal Emmerich                      Christopher Fritz 
         Roy Campbell                      Paul Otis 
         Mei Ling                              Kim Nguyen 
         Ninja                                     George Byrd 
         Nastasha Romanenko        Renne Collette 
         Revolver Ocelot                  Patric Laine 
         Vulcan Raven                      Chuck Farley 
         Psycho Mantis                   Doug Stone 
    Sniper Wolf                              Julie Monroe 
    Donald Anderson                   George Byrd 
    Kenneth Baker                         Bert Stuart 
    Jim Houseman                         Frederick Bloggs 
    Genome Soldier A.                  Doug Stone 
    Genome Soldier B.                   Chuck Farley 
(140.85)- Naomi and C. Campbell  ( From beginning ) 
(140.96)- Mei Ling               ( From beginning ) 
(141.80)- Master Miller          ( After the HELIPORT ) 
(141.12)- Otocon                 ( After you face NINJA ) 
(140.15)- Meryl                  ( After you meet her ) 
(141.52)- Nastasha               ( After she calls you ) 
(140.48)- Deepthroat             ( The Mystery Man ) 
HK Mark SOCOM .45 cal. W/ LAM ( Laser Aiming Module ) 
FAMAS French Air Rifle 5.56 mm ( 950 RPM ) 
HK PSG-1 Sniper Rifle 
Nikita RCM Launcher ( Remote Controlled Missile ) 
Stinger GTA Missile Launcher ( Ground-to-Air ) 
Stun Grenade type 5b 
Scope-Designed to see VERY far 
Gas Mask 
Cardboard Box A - TO HELIPORT- written on it 
Cardboard Box B - TO N.B.C. BUILDING- written on it. 
Cardboard Box C - TO SNOW FIELD- written on it. 
Diazepam- Anti-Anxiety Drug 
MO Disk- Contains Metal Gear test data. 
PAL Key- used to disarm the Metal Gear 
Level Card 1-7 
Bandana ( Red ) Infinite bullets, grenades, and missiles ! 
SOCOM suppressor ( silencer ) 
FAMAS Bullets 
SOCOM Bullets 
PSG-1 Bullets 
Nikita Rockets 
Stinger Missile 
Timer Bomb- ( In ITEMS Box in torture chamber )( Get it out! ) 
Night Vision Goggles 
Mine Detector 
Medicine - Stop runny noses and sneezing. 
Stealth Camouflage - Otocon gives this to you at his ending. 
Body armor- reduces damage- GOOD against bosses. 
Claymore mines 
C4 explosives 
Hand Grenades 
Chaff Grenades 
Ketchup- Fake out the guard 
Military Rations 
Handkerchief- Has the smell of Sniper Wolf on it. 
      Level #1- THE DOCKS 
      Rations x3 
 Get the ration behind the pipe on the left side under water. Head back up to 
the starting point and crawl under the ventilator using X. Head over to the 
first corner to your left and wait there until all of the guards are off the 
map. Then you should go over to the far right side of the room and hide behind 
that ventilator. Then run up to the far right corner in the front behind the 
small loader. You'll find a ration there as well. Wait until the elevator 
comes down and then wait until the guy is out of the way. Then run inside the 
elevator and go to the next level- THE HELIPORT. 
Stun Grenades 
Chaff Grenades 
SOCOM w/ LAM (Laser Aiming Module) 3.5 mm pistol 
 First you run over to the three boxes off to the far right and get the 
ration. Then hop into the back of the APC (All purpose vehicle) and grab the 
SOCOM behind the box. Then run up the stairs being careful of the security 
camera, and go to the middle of the walkway and crawl into the opening(air 
duct) and onto the next level- THE TANK HANGER. 
Stun grenades 
Chaff grenades 
Thermal goggles 
Cardboard Box A 
SOCOM report/light suppressor 
Mine detector 
SOCOM bullets 
Nikita missile launcher 
HK(Heckler & Koch) PSG-1 sniper rifle FAMAS French assault rifle 
FAMAS French assault rifle 
 Go into the elevator in the center (front) of the room. Go inside and go down 
to B1. Once down, go to the back of the hall and look right. There should be a 
latter. Go up it by pressing O. Then go through the duct until you come to a 
pair of vents and then go into the second one by pressing O. Talk to the DARPA 
chief and he'll give you your LEVEL #1 keycard! Then go back up to the 
starting point. Then by the big door in the front-right hand side of the room 
and go into the room to the right of the giant door. Be sure to have your 
handy-dandy LEVEL #1 keycard out and in your inventory. Go in there slowly so 
you don't wake up the guard. He'll never turn around even if you do wake him 
up! Shoot him and get the suppressor and the bullets. Then go back the 
elevator and go down to B2- THE ARMORY. Feel lucky? You'd better because there 
are trap doors to watch for and later on there are HEAVILY armed guards. Go to 
the center room and pick up the C4 explosives. Go to the very bottom left -
hand corner and look at that wall. See where they made a WEAK attempt to 
cement over the walls? Should have had Bob Villa come in and do it or 
something. Anyway, blow up that wall with C4 and go into the opening. Then run 
all the way down the passage and about 5 feet from the end, on the right, 
you'll see another painted over. Blow THAT up with C4 as well. Then go to the 
end of that passage as well. Blow up the wall on the top near the end and go 
in to fight- REVOLVER OCELOT! 
See `Boss Strategies" for Revolver Ocelot 
Level #3 -THE CANYON 
Chaff Grenades 
Claymore mines x6 
Stun Grenades 
 This is the time to use your mine detector. Little tiny yellow things will 
show up on the map. These are Claymores. When you get close enough to pick 
them up, do so by crawling toward them to disarm. Walk far enough forward and 
a cinema will begin. This is where you fight Vulcan Raven in the tank. (See 
Boss Strategy below) 
See `Boss Strategies' for The Tank 
Level #4- Nuclear Bio-Chemical Building 
FAMAS bullets 
SOCOM bullets 
Stun grenades 
Chaff grenades 
Body Armor (level #3) 
Nikita launcher (level #2) 
Nikita missiles (level #2) 
FAMAS gun (level #2) 
Cardboard box B (level #2) 
Night vision goggles (level #2) 
Gas Mask (level #3) 
 First of all, take out your level #3 keycard and crawl under the big door. 
You'll notice a bright blue triangle to your left on your map (That being a 
guard). So go over to the A.P.C. and head left, being cautious of the grate 
floors. Then head up the stairs and into the elevator. Then head on down to 
B2. When you get to B2, take out your level #3 keycard and head through the 
two doors in front of you. Then Deepthroat (a.k.a. Frank Jaeger a.k.a. Ninja!) 
calls you  by codec and tells you to shoot the big circuit on the wall the 
room over. If you don't have the Nikita already then you can go up to B1 and 
get it in the room on the left inside the office area. Then go back down to B2 
and follow the next instructions. Shoot a missile out of the Nikita and go 
into 1st person mode. Guide the missile down the hall that you're in, take a 
right and go until you come to an open door slightly to your left; go through 
that and hit the large machine on the left. After you've `defused' the floor 
go down the hallway and take a right, being cautious of the automated gun 
above the door. Then take your keycard out and go through a set of three 
doors. During the second one listen closely. Then enter ` The Hallway of 
Death'. Watch the brief cinema and go into the laboratory to fight Ninja. 
 See Boss Strategies for The Ninja 
 After his defeat, go up to B1 and get the attention of the guard on the left 
inside the office area. He'll run into the woman's restroom. Run to the last 
stall and discover that Meryl was the disguised soldier. Now get the keycard 
from her and go out of the bathroom. Then watch the short cinema. Go into the 
office area and load up on goodies for defeating Psycho Mantis. Now exit the 
office area and go to the passage between the men's bathroom and the elevator. 
Then go through the next one and Meryl will catch up to you. Then watch the 
brief cinema and proceed through the door `Mr. Foxhound'. 
See `Boss Strategies' for Psycho Mantis 
 Level #5- The Caves 
 SOCOM bullets 
 FAMAS bullets 
 First, make sure that you have the night vision equipped and your FAMAS 
locked and loaded! Go right a short ways and then proceed upwards into the 
small opening. Then, crawl under the rock wall. You'll most likely see a wolf 
in the clearing in front of you. If you do not, then wait a few seconds and 
you'll see one. Then quickly scramble out of your position when the wolf is at 
the farthest point away from you and go into 1st person mode with the night 
vision and get the bottom vertical line to line up with the wolf and exit 
first person mode and fire one shot with your FAMAS. Repeat on all of the 
wolves. Now head up and to the left into a small corner. There, face due right 
and wait for the wolves to appear. Then repeat the shooting tactic explained 
above. Once cleared, head right and go into the top-right hand corner where 
there should be another small area. Go into it and face due south. Now repeat 
the shooting tactics on the two wolves in that area. Once that part is taken 
care of, head down into the area that the two wolves were in and head strait 
down until you run strait into a wall. Crawl into the tiny crack and pick up 
the Diazpame, rations, and the bullets. Head back the way you came and enter 
the large clearing once again. Now there should be a small crack on the mid-
right wall of the room. Crawl into the opening and head up to meet Meryl. 
After she gives you the little talk about dogs, Go into your supplies list by 
pressing L2. Get out your cardboard box and put it quickly back away by 
pressing L1. Now, go up to Meryl slowly, with your quickest finger on the L1 
button and slap Meryl! IMMEDIATLEY hit L1 again and hide from her. Now, after 
a second, the baby wolf will pee on your box! Now you have the scent of a wolf 
on you and will have no trouble going back through the caves anymore when 
backtracking. Now get out of the bow and get out your level 5 card and go 
through the door. Once through, Meryl will give you a speech about how this 
place is mined, and she'll make a path for you to follow. Don't listen to her. 
The easier way is to go STRAIT up the middle. Then Meryl will be shot several 
times by (of course) Sniper Wolf! Now your job is to go all of the way back to 
the Armory to get the Sniper rifle. Some helpful tips: The lasers in the cargo 
doors are not working and be sure to have your mine detector out this time 
around through the Canyon 
(Where you beat Vulcan Raven in the tank) because there are mines all over the 
place. Pick them up if necessary and proceed through the large door on the 
other side of the field. Once through, you'll probably remember this place as 
the place where there are infrared beams waiting for something to trip them 
off. But, this time around the beams have been turned off! Go through that 
area and go into the elevator off to the left and head down to B2. Go into the 
top-left room and enter it. Equip your thermal goggles and get the sniper's 
rifle. Then you can load up on C4, SOCOM bullets, FAMAS bullets 
,grenades, Nikita rockets. Now, go all of the way back to the Underground 
Passage where you'll now get caught and go to the torture room. 
 Level #6- The Medical Cell 
 After you get through the torture room once, you'll be in the Medical 
Cell. Immediately call Otacon and he'll (the second time you've been through 
the torture rack) bring you some ketchup, level 6 clearance, and a 
handkerchief with the scent of Sniper Wolf. Next time you go through the cave 
equip it to find it's quite useful. Equip the ketchup and lay down in the 
middle of the room. Now press O to spill the ketchup and when the guard sees 
you he'll come running. When he comes near you get up and run out the door. 
Now, the second you get out of that door, head north about a foot. Then wait 
for the guard to come out. Then grab him and choke him and kick him until he's 
really knocked out. (about twice) Then go into the torture room and get your 
items box. Check it for a bomb. If there's no bomb then run around a while and 
check it again later. If there's still no bomb then there will be no bomb. ( 
The bomb will be in your hardware area )If there is then follow the directions 
when the bomb is highlighted in the hardware area. 
See `Boss Strategies' for Sniper Wolf 
 Level #7- The Comms. Tower A. 
 Go into the small passage way and turn ,the only way to go , left and go 
until you come to a door. Go inside and the alarm will sound. Now, this is 
supposed to happen, so grab the two boxes , one being the rope, and then run 
downwards and go through that door. Now the permanent, at least for a while, 
evasion mode will sound. Just run up the stairs and keep at it. The guards 
come in pairs of two so if you turn around and shoot one then be sure that 
another one will definitely be close behind. When you get to the top there 
should be a square walkway. Get everything along the walkway and go up the 
latter by pressing O. Now go through the door ,once at the top of the latter, 
and go outside. Once outside go all the way to the center of the large 
platform and face forward. Now, go up and over to your left and up the small 
set of stairs onto the platform and watch the cinema. Then run down the stairs 
and go around the piping in front of you a few feet from the foot of the steps 
and once on the right side of the pipe facing forward, go forward and then 
left and face forward and equip your rope and you'll automatically see a 
cinema in which you will start repelling off the side. Now press X and jump 
down the side of the building, steering clear of the busted pipes omitting 
gas, and keep on hitting X to make sure that you get down the side safely. 
Once down, equip your sniper rifle and shoot the three guards waiting at the 
end of the catwalk. Then run down the catwalk and turn left. Head all of the 
way in that direction and go through the door over there. Go through the 
walkways. Then go through the door at the end of the hallway. In there you 
will find the Stinger. Go through the door. On the other side of the door, go 
down the stairs only to find that the stairs is cut off, but if you don't go 
down there then Otacon will never come. Go back up the stairs and go around 
the corner and find Otacon. Watch the movie and then go up the stairs by the 
moved containers.Now you will start running up the stairs with your chaff 
grenades out. Why? Because there are security cameras everywhere. Then ascend 
up the stairs while throwing chaff grenades usefully not wastefully. Once at 
the top go up the latter and fight the Hind. 
See `Boss Strategies' for the Hind 
 When he's defeated , go back through the door and back down to where the 
elevator is. Go back down the elevator that Otacon fixed. In the elevator 
you'll be jumped by a bunch of heavy armor guards so get out your FAMAS and 
get ready to shoot. Once at the bottom of the elevator shaft get out and go 
through the door at the bottom-right hand corner of the room. 
Level #9- Sniper's Field 
 Now run forward a bit and you'll be shot by Sniper Wolf. Don't worry. This is 
supposed to happen. It doesn't take any life away. After the fight with Sniper 
Wolf is over run over to the top left hand corner room, open it and throw a 
chaff grenade inside of it. After the chaff grenade explodes go inside the 
room and go forward and then go right and down that hall and then go down the 
-----------INSERT DISC NUMBER 2----------- 
Level #10- The Blast Furnace 
 Go forward and choke out the guard patrolling in front of you. If he sees 
you, don't worry, no more guards can come because of it's location. Then go 
into the first catwalk and head left down it. At the end of it, go into the 
top-left corner of the end box and press against the wall hard. Then walk 
sideways, while still firmly holding the pressed-up-against-the-wall view. 
Now, nudge your way forwards ducking when the crane comes and at the end get 
up and descend the stairs after winding through the catwalks. WARNING!: At the 
bottom of the stairs there is a guard patrolling down there. So silently take 
him out and then go through the only large door in the room at the bottom of 
the stairs. 
Level #11 and #12- Cargo Elevator A. and B. 
 After heading through a room or two, You'll run into an elevator, a rather 
large one at that. It'll be in the right part of the area. So you'll head into 
an open area and then head right and into the elevator. Now go over to the 
control panel and hit O on the left side of it. It will began ascending down. 
Then you'll be jumped by some guys. Hide in the small area on the top section 
and start shooting! Then go through the next elevator after that one. Then if 
you go through the door you'll enter the Freezer! 
See `Boss Strategies' for Vulcan Raven B. 
Level #13- The Underground Maintenance Base 
 After the Freezer, go through the level 7 door and go through the camera 
area. After that, you'll officially be in the underground maintenance base. 
Run down that hall and go though a series of ladders. After the one where you 
go over metal gear's back, go down the other side and round the corner and 
then go all of the way down the catwalk. At the end of it, turn right and go 
into the main control room. After the cinema, you'll find you've lost your PAL 
card! Equip your mine detector and go to the first floor and find the little 
green dot in the sewer. If it's not there, then find the green dot that's 
running around! Follow it and find that it's a rat. Shoot it with your 
sniper's rifle and get your card back. Then go back up to the control room, 
but first throw a chaff grenade into it so you're not seen by the cameras. 
Then insert your PAL key into the yellow computer. After that go back to the 
Freezer and cool your PAL key and then go back and insert the blue one into 
the next laptop. Repeat with the third except heat it up in the blast furnace. 
After you're done, you'll find that Master Miller (a.k.a. Liquid Snake !) 
ripped you off! Call Otacon to open the doors and he will. In the meantime, 
have your gas mask on. When he opens it go outside and chase after Liquid. 
See `Boss Strategies' for Metal Gear Rex 
Level #13- The Unlucky Fight for Liquid hopefully.. 
 See `Boss Strategies' for Liquid 
 Hope into car, but not before getting the ration in the small alcove by the 
stairs you entered in. Get into the back of the jeep and grab the gun and 
shoot the barrels and drive and every time that there is a blockage, shoot the 
barrels and after a while, LIQUID SNAKE WILL POP UP ALIVE AGAIN!!!! Doesn't 
this dude ever die? Golly! He burned up in a helicopter, got pushed off of a 
giant-walking nuke tank and now what!? I'll tell you. This is the time he 
loses. After a little shoot around, he'll crash and so will you, but he'll 
die. You still live though. Watch the ending with Meryl or Otacon, which ever 
one that you saved in the torture chamber. If you pressed select during the 
torture, you'll save Otacon, if you endured it all then you'll save Meryl. 
After the credits and the cinemas, save your game and then restart it with the 
--- -------- . For the --- -------- see the special section! 
Boss Guides!!!!!! 
( Finally..) 
Boss #1- Revolver Ocelot 
 The basic strategy in this fight is to avoid the bullets and to shoot him 
when he reloads or slows up on the corners. Whatever you do, don't get near 
the center because, as it said in the cinema, the wires are strapped to C4! If 
you hit them they explode and so does the Armstech President Kenneth Baker! So 
use the strategy given and don't miss too much because there are only two 
reachable boxes in the room during the battle. Good luck! 
Boss #2- The Tank 
 Okay, the basic strategy for this guy is to get behind the rock that the 
computer puts you behind and the throw a chaff grenade. When it explodes, go 
out and run by the tank and throw grenades (the reg. Kind)into the hole of the 
tank and do so until it explodes. The chaffs were thrown to shut down the 
artillery rounds (missiles)Good luck! 
Boss #3- The Ninja 
 I'd say he's a very easy boss to defeat. All you have to do is put your gun 
away and hit him twice with the three hit combo. (Chokes won't work on him) 
Then he'll put his sword away. Now hit him a few times and he'll then change 
to optic camo. Equip your thermal goggles and hunt him down and hit him some 
more. After that, he'll start walking at you. This is hardest part of the 
battle. Every time you try to hit him, he'll disappear behind you and deliver 
a hard hit; trust me, it's a hard hit. Just equip your rations and try your 
best. After that, he'll spaz out. NOW, get out your gun. Preferably the FAMAS. 
Shoot single shots at him and eventually, he'll run away. Stay back from him 
when he spazes out. Good luck! 
Boss #4- Psycho Mantis 
 Psycho Mantis isn't as easy. First things first. When the fight starts, 
switch controller ports. Then, hide behind the desk on the middle-left part of 
the room. Wait until you see him to shoot. When he raises the chairs, go out 
and shoot him, watching out for the chairs of course. Equip your thermal 
goggles and shoot him like that. After dodging chairs, pictures, desks, and 
little transparent balls for a while, you'll defeat him. Good luck! 
Boss #5- Sniper Wolf 
 All that you have to do with her is to sneak out by the corner and quickly 
lay down and try to get a shot off with your sniper rifle. Take a Diazpame 
every thirty seconds or so. Get about six or seven complete hits on her an 
she'll give up. 
Boss #6- The Hind 
 For the Hind you'll want to hide in the space between the door and the cargo 
box in front of it, and a little more up against the wall of the cargo box. 
Now, you wait for him to hover like this: 
L- The Hind 
S- Solid Snake 
B- walls 
     B B B B B B B B B B B B B B B B 
   B B B B    B B B B 
   B B       B B 
   B B  B B 
   B B  S B     B 
   B B B B  B B B B 
Now when he's like this, then you can get a good lock on him and fire. To get 
a lock-on, you have to get your target in one of the squares until it turns 
red and makes an annoying sound. While it's still red, fire a missile. After 
you hit him like this, repeat until he finds trickier hiding places. Then go 
forward (from where you are towards the `L' and turn right) He'll sometimes 
hover over here or opposite that on the other side of the roof and slightly 
down wards. Repeat all tactics until completion. HINT: If he says " EAT THIS! 
" and fires missiles at you, stay where you are if you're where you are in the 
diagram shown above. If you're here, they can't hit you. They always hit the 
other side of the roof. HINT 2: During ANY boss fight, have your rations 
equipped in case of a surprise powerful hit. Good luck! 
Boss #7- Sniper Wolf B. 
 First off, run over to the side (right) of the field in the small area with a 
small slope in front of it. This is where she cannot hit you. The easiest way 
to do this is to use your Nikita. Fire one missile. Guide it over to her at 
the end of the field in front of you. Repeat until defeat. If you don't have 
any Nikitas, use the sniper rifle mixed in with your thermal goggles. This way 
is definitely harder. Use the same basic strategy that you used the first 
Boss #8- Vulcan Raven B. 
 You must have your Stinger loaded in this fight. Too bad if you're out. There 
are some, however, on the sides of the boxes near the side walls. Stand behind 
a box and get him locked on through the box. Track him on the map. When you 
see he's nearby you on the map, see where he is and try to lock on through the 
wall so you'll be ready to shoot and run by the time he comes barreling around 
the corner. When you see him round the corner, fire and then quickly un-equip 
the Stinger so you can run away from him. Good luck! 
Boss #9- Metal Gear Rex 
 This boss needs to be beaten twice. Once with the round disc on his right 
shoulder as the target, called the Radome collector dish. The second time the 
open cockpit will be the target. EQUIP YOUR RATIONS AND MAKE SURE YOU HAVE AT 
LEAST 4!!! Then get close, but not too close to him and equip your Stinger. 
QUICKLY lock on and fire a shot to the dish with the Stinger. Then QUICKLY un-
equip the Stinger with R1 button. Then run forward towards him to confuse the 
three cruise missiles and avoid the gun-fire and the laser. Then run back out 
and repeat the steps explained. Then, repeat them again with the cockpit as 
the target. (You can clearly see where Liquid is sitting) This target is a bit 
harder to lock on to. Good luck! 
Boss #10- Liquid Snake (Hand-to-Hand) 
 You will have no equipment. Just hit him with your three hit combo. Later 
when he moves more, hit him only once and then back off. If you try to hit him 
three times then he'll move and deliver a hard hit to the back. This guy is a 
real pain. Just keep on trying. Good luck! 
All of the information in this FAQ may not be rewritten or reproduced without 
the authors consent-ME! It's perfectly O.K. to if you tell me first though. 
Copyright Zack Thiesen 1998  Thank you so much for using this FAQ and I really 
hope that this has helped you. 

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