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Digger License Exam Guide by Kalas
Version: 1.1 | Updated: 11/03/2000
|\ /| |--- /---\ /\ |\ /| /\ |\ : | \ / | | | / \ | \ / | / \ | \ : | \/ | |-- | -- |----| | \/ | |----| | \ : | | | | | | | | | | | | \: | | |--- \___/ | | | | | | | : : |--- /---\ :--- |\ : :---\ /--- -------- : | | : | \ : : : : | | : |-- | -- :-- | \ : : : :--\ | | : | | : : | \: : : : | | :---- |--- \___/ :--- | : :---/ ---/ -------- MEGAMAN LEGENDS 2 DIGGER LICENSE EXAM GUIDE Current Version: 1.1, 11/03/00 (fixed minor errors, added thank you's) by Kalas (firstname.lastname@example.org) --CONTENTS-- I. Test Locations, Class Descriptions A. Yosyonke City B. Ruminoa City II. Class Descriptions A. Class B B. Class A C. Class S III. Exam Guides A. Class B B. Class A C. Class S IV. Contributing V. Closing Credits -------------------------------------------------------------------- ------------------------- ----I. Test Locations---- ------------------------- NOTE: TESTS ARE ONLY AVAILABLE ON NORMAL DIFFICULTY. IF YOU ARE PLAYING ON EASY, HARD, OR VERY HARD, YOU CANNOT TAKE THE DIGGER'S LICENSE TESTS. The tests can be taken at two locations: ============================ =-----A. YOSYONKE CITY-----= ============================ Yosyonke is the city on the icy island of Calinca, and the first city you visit in the game. The test is given in the large cathedral at the far end of town, past the graveyard. Enter and talk to the girl standing to the left of the altar to learn about and begin your tests. =========================== =-----B. RUMINOA CITY-----= =========================== Ruminoa is the multi level city on the island of Nino. The test is given in the Digger's Guild office on the shopping floor of the city. The office door is labelled 'DIGOUT'. Talk to the girl at the counter to take your tests. ------------------------------ ----II. Class Descriptions---- ------------------------------ ====================== =-----A. Class B-----= ====================== You begin as a Class B digger. Enemies are moderately weak, and do not yield very much zenny per kill. If you've played MegaMan Legends 1 before, you should upgrade to Class A as soon as you get to Yosyonke City. ====================== =-----B. Class A-----= ====================== Class A is what most gamers will likely play at. The reaverbots are not overly difficult, yet yield decent sums of zenny. If you're particularly good at the game, seriously consider passing the Class S test, as the game will last longer and be more of a challenge. ====================== =-----C. Class S-----= ====================== Class S is what experienced MegaMan veterans should be playing at on their first time through the game. The difficulty takes quite a large step up, and the money yield increases considerably. There is a dungeon in the desert of Saul Kuda that can only be explored by a Class S digger. There are numerous components inside for Roll to build special weapons, and quite a few hoards of zenny. The dungeon however is entirely submerged in water and can be quite annoying at times. ------------------------ ----III. Exam Guides---- ------------------------ ====================== =-----A. Class B-----= ====================== You begin the game as a Class B digger. There is no exam. ====================== =-----B. Class A-----= ====================== The test begins as soon as you open the first yellow door. You have 3 minutes for the test. Good luck! Room 1: This is where the test begins. The clock is stopped as long as you remain in this room. Walk to the Yellow door and open it. Room 2: As you enter, target one of the reaverbots and begin blasting, stepping forward as neccesary to get in the hits. A green worm should fall once you step close enough... simply keep firing on the targetted reaverbot while holding down the targetting key and MegaMan will destroy all three reaverbots. Turn the corner, run toward the raised area and leap over it. Target the shielded reaverbot and blast him as he peeks out from behind his shield. Stay targetted on him and continue blasting, and he should not be able to pull his shield back into use. Keep blasting until he dies and pass through the door. Room 3: Target the rightmost green worm and destroy it, then hold down the targetting key and take out the rest of them, making sure to stay as far away as possible, as their touch will make MegaMan unable to fire for a short while. After they are all destroyed, proceed through the door. Room 4: Target the shielded reaverbot as soon as you enter, jump on his platform, and proceed to destroy him exactly as you did the shielded reaverbot in Room 1. Jump down and turn the corner, then repeat on the shielded reaverbot blocking the doorway. Pass through the door. You should have 1:45 or so remaining on the clock at this point. Room 5: Target the yellow reaverbot right in front of you and destroy it as quickly as you can. If you do not move the floating reaverbots will not come toward you. As soon as the first yellow reaverbot dies, begin targetting and destroying the floating reaverbots. Beware of their blast radius on death, however. When you are down to one floating reaverbot remaining, the yellow reaverbot should be in target range. Destroy it and then the last floating reaverbot, then pass throug the door. Room 6: Target and destroy the green worms as quickly as you can, and be sure they don't touch you. After they are defeated try to target the large purple reaverbot and keep firing at it. You'll find that the smaller offshoots of it tend to get in the way of your fire and are destroyed in the process. When those are all gone proceed into the next room. you should have over a minute remaining. Room 7: Target the large green reaverbot and fire at it while running in a circle. Jump over it when it charges you. You may take a hit or two but you should have most of your life bar remaining anyway. After it is destroyed go through the green door and you are back in Room 1. Congratulations, you are now an A Class Digger! ====================== =-----C. Class S-----= ====================== The test begins as soon as you open the first yellow door. You have 5 minutes for the test. Good luck! Room 1: This is where the test begins. The clock is stopped as long as you remain in this room. Walk to the Yellow door and open it. Room 2: Fire a quick shot at the left yellow reaverbot, then tap your targetting button twice to select the floating reaverbot on the right, and destroy it. The yellow reaverbot you fired at should be advancing toward you now. (Sometimes both will advance.. you're screwed if this happens. Hit select and retry it...) Pick up the reaverbot and throw him at the other yellow one. This will hopefully destroy one reaverbot and leave the other on his back. Target and destroy the other two floating reaverbots, then quickly pick up the yellow one lying on his back. Now comes the hardest part of the test. Quickly round the corner and chuck the yellow reaverbot at the leftmost shielded reaverbot, then immediately pick up that same shielded reaverbot while he is recovering from being hit. Throw him at the other shielded reaverbot before he can fire on you. If you get hit and turn green, restart the test. If you did this correctly, the three floating reaverbots should be all that remain. Target and destroy them, then proceed to the door. You should have over 4:30 remaining on the clock. Room 3: Target and destroy the green worms as quickly as possible, being careful to avoid their touch. Retreating to the back right corner to attack them is a good plan. As soon as they are destroyed (or down to just one that isn't near you), begin attacking the large purple reaverbot in the same manner as in Room 6 of the A Class test. When the room is clear pass through the door. You should have roughly 3:55 to 4:00 remaining. Room 4: Target the shielded reaverbot and destroy it the slow way from the lower level. Catch it coming out from its shield and blast it until it dies. Jump on the raised section and destroy the floating reaverbot, then begin blasting the yellow reaverbot while still standing on the raised section. This takes awhile, but the time you saved in Room 1 allows you to do this. Jump down and barely turn the corner, then blast the second yellow reaverbot in the same manner as the first. After he dies target the two floating reaverbots on the walls and destroy them (they go down in a few hits). You should have 3:00 or so remaining. Room 5: Target and begin firing on the purple reaverbot directly in front of you, as it is the easiest to destroy. Beware the multiple smaller purple reaverbots after you, but don't waste your time trying to destroy them.. concentrate on the large ones. When the first large purple reaverbot dies, pick one of the side ones and begin firing on it. You may want to manually target it instead of using the targetting system, as it often distracts your fire onto a smaller reaverbot which really should wait until last to be destroyed. You should be able to clear the room and have around 1:55-2:00 remaining. Room 6: As soon as you enter hold down your targetting button and destroy the two floating reaverbots to MegaMan's left, then walk forward on the left side to get in range to destroy the last on that side. Turn around quickly and destroy the one coming up close to you (and likely take the hit from its death...), then target and destroy the remaining floating reaverbots. Begin firing on the shielded reaverbots while advancing toward them, but do not target them. Pick up the left shielded reaverbot and throw him at the right one immediately, without getting hit. They will both die. Pass through the door immediately. You should have over 1:30 remaining. Room 7: This is just like Room 6 on the Class A test, except there are now two green reaverbots instead of just the one. target one and blast away, using the same strategies as before. You WILL take hits as long as both reaverbots are alive, but hopefully you still have most of your life bar remaining. You have plenty of time to defeat them, so don't worry about rushing. Stay focussed on one of the reaverbots, and defeat it as soon as you can. Once the first reaverbot is gone you should be fairly save, as the other can simply be run around and jumped when neccesary. Defeat the second bot and pass through the green door and you are back in Room 1. Congratulations, you are now an S Class Digger! ------------------------- ----III. Contributing---- ------------------------- I believe this FAQ is more or less complete, but if you have any alternate strategies feel free to let me know and I'll consider adding them. I've heard rumors of a Class SS, but have been unable to find anything to validate them. If you know anything do tell. Also, if anyone has a better ASCII logo I'd certainly like to replace the quick one I made. --------------------------- ----IV. Closing Credits---- --------------------------- This FAQ 100% written by Kalas, who would like to take this time to say that if you don't play Class S you're no friend of mine. Thanks to my main man Jewey for the FAQ layout, forgot to add this last time. Please visit these sites of interest: MEGAMAN UP-DAT-ASS: http://ngphouse.com/~megaman/ EIGHTYX.COM: http://www.eightyx.com/ AKANE-CHAN'S "RANMA NO BAKA!" HOMEPAGE http://www.geocities.com/Tokyo/Teahouse/5526/ranmanobaka.html MegaMan Legends 2 was made by Capcom in the year 2000. Expect another FAQ from me when Rockman X5 comes out soon. Note to Capcom: Where my MM9 at?