What do you need help on? Cancel X
FAQ/Walkthrough by Saisaishi
Version: 1.05 | Updated: 04/19/2001
Megaman Legends 2 U.S Version 1.05 Walkthrough/FAQ By Kaji Ryoji (firstname.lastname@example.org) Contents -------------- 1. Introduction a. Copyright b. Version Information c. Information on the Megaman Legends Series d. Author’s Comments (PLEASE READ) e. What Needs to be Done 2. Walkthrough A. Flutter B. Calinka Island - Yosyonke City I. Abandoned Mines II. Calinka - Yosyonke City C. Forbidden Island D. Sulphur Bottom E. Manda Island I. Pokte Caverns II. Pokte Village III. Manda Sub-Gate F. Nino Island G. Carlbania I. Kito Caverns II. Glyde's Base H. Nino Island I. Nino Sub-Gate I. Saul Kada Island I. Class S Ruins II. Kimotoma City III. Saul Kada Sub-Gate J. Calinka Island I. Yosyonke City II. Calinka Sub-Gate K. Sulphur Bottom L. Elysium 3. Weapons A. Machine Gun B. Homing Missle C. Drill Arm D. Buster Cannon E. Ground Crawler F. Hyper Shell G. Blade Arm H. Reflect Arm I. Shining Laser J. Crusher K. Vacuum Gun L. Spread Arm M. Hunter Seeker N. Shield Arm 4. Mayor's Quiz 5. The Digger's Test 6. Miscellaneous things 7. Credits 1. Introduction Well, this is my first attempt at writing a walkthrough whatsoever, so if you find any problems with this, just e-mail me (email@example.com) with whatever is wrong. The latest version of this document can be found at www.gamefaqs.com. There are also other sites that have this walkthrough, and I will be posting their addresses as soon as I can collect all of them from my mass of e-mail. *Please note*, I will not answer any personal questions in my e-mails, so don't ask. Make sure you read the walkthrough for an answer before e- mailing me. a. Copyright This document is copyright of the Internet Privacy Act, and intellectual property of myself, Kaji Ryoji. If you wish to distribute this document, you must contact me and you must also leave this document in an un-edited format. This document may NOT be used for profit in any DIRECT manner. By direct, that means you may not place this document on a package to be sold for profit, nor can you force users to click on banners to access this document. You may have banners on the site, but you cannot force them to click on them. This document may not be sold to any magazine, etc. b. Version Information V0.5, Dated 10/31/00 - First showing of walkthrough on the internet for the sake of the questions in the questions section. I consider the FAQ about a little less than fifty percent complete at this time. V0.65 Dated 11/9/00 - Added section on digger's tests, added more weapons prices, fixed some names of where to find locations, worked walkthrough up to ... Finished Pokte Caverns walkthrough. Added a credits section. Updated some questions in Mayor's Quiz. Added new weapons, finished walkthrough up to Nino Island and the Class S Ruins. *Updated the copyright.* Sorry this update took so long to get out. I've been pretty busy lately. V1.0 Dated 2/22/01 - Finished walkthrough. Added author’s comment section. Added What needs to be done section. V1.05 Dated 4/19/01 - Added Shield Arm. Changed contact information. Edited introduction (forgot to remove the last part). Added a theory on the ending at the end of the walkthrough. Fixed some typos and grammatical errors. Still working on the thanks, so don’t send e-mails complaining to me just yet. c. Information on the Megaman Legends Series This is basically for anyone that needs to be introduced to the series, because some people (myself included) read walkthroughs to find out what games to rent/buy. Blue... Again... Familiar or not, Megaman is always blue :p. Anyways, the Legends series is based on yet another Megaman, Megaman Volnutt (Or Rockman Walnut). Our hero was found by the digger Barrel Caskett and raised as one of his own. Along with his spotter Roll, and Data, a little monkey who has been with Megaman since he was found, they search the world for the Mother Lode, which is believed to grant an unlimited source of energy. Megaman Legends opens up with Megaman on some dig after acquiring a refractor. After escaping, the Flutter suffers some damage and is forced to crash land on Kattelox Island, a small island riddled with mysterious ruins, and one called the Main Gate, which has never been opened as of yet. The pirate family known as the Bonnes then attacks the islands, looking for the keys to access the subgates on the island. However, Megaman thwarts them and defeats Tron and Bon Bonne (who is named Bomb Bonne now in ML 2). He goes on and investigates the sub-gates until he finally opens the Main Gate, where he activates sub-cities, which sprout up around Kattelox, and Megaman obtains keys to open doors to reach the internal area of the Main Gate. He gets inside only to find that he has activated another being known as Megaman Juno, who identies Volnutt as a purifier, but sees that he has no memory, and locks him in stasis. The Bonnes hear the plan and free Megaman, who goes off and defeats Juno. However, Juno summoned a monolith type object to Kattelox which was to reinitialize the island, but Data appears and stops it in time. There is also a prequel to this game known as the Misadventures of Tron Bonne. The game simply opens up with them on a dig, trying to obtain Diana's Tear to help pay off his loan, but the plot thickens when Glyde, accomplice to Loath, whom Teisel owns the loan to, appears and captures him. Tron takes it upon herself to pay the loan, and performs bad deeds to pay it off, and when she does, she finds that she owes more money from interest (A LOT of money). She pays it off, then she herself is captured. However, she left a servbot in charge, and that servbot raids the area and rescues all of them. They head out, and find a rather large machine and Glyde. The machines leaves the area, and all the Bonnes were knocked out in some way except for Bon (where'd he go?). The servbots defeat the giant robot and save the world. The controls of Megaman Legends 2 are VERY similar to MTB actually, but they're pretty close to Megaman Legends anyways. The game is by far longer than the original, about twice as long, and the world is said to be twice as large, although it seems maybe a bit larger than that. You can know fly around part of the world on the Flutter, earn new licenses, and such. Special weapons in this game appear to be far harder to earn in this game, as they appear in far out places, instead of chests sitting in your face usually. The graphics have also been dramatically improved upon, and look much nicer (Although, I played both of the games on Playstation 2, which I recently purchased, and there was an enormous improvement on the graphics in ML, but there was too much improvement in ML2, so you can consider that also). The game's difficultly has been increased several notches, which is good for most people (not my brother, heh). All the games are great actually, although you should play Megaman Legends if you want to grasp some of the basic plot, although there really isn't much and ML2 could be a stand-alone. ML2 ties up some loose plot threads from ML, such as the origin of Megaman Volnutt and where Roll's parents disappeared. d. Author’s Comments 2/22/01 - Heh… Sorry it took so long to get this update out, but I’ve been really busy lately. If you’ve been e-mailing me, I probably didn’t look at it, sorry about that. Anyhow, I might have a change of e-mails soon. There’s still quite a bit to be done about the walkthrough. Also, I probably need to rewrite Elysium’s walkthrough, because it looks a little odd. I’m thinking I should have a website for this, and I could just put the search engine to find the questions that you need. However, I’m pretty lazy and busy until the summer,(and still…)if anyone likes the idea and wants to help me out, I need a graphics designer, maybe someone who can do HTML, but I can do it myself, maybe someone who knows Java to make it look nice, or program the search engine (but that’s CGI, and I could just download the code easily from cgistorehouse). One more nice thing would be a host that doesn’t flash a banner at your face. I do have an account at WebProvider, but I don’t use it for much, and the only thing I have there is a message board that I somewhat deactivated. I could get a nice host in a few months, but that’s if I can get a job to pay my insurance and everything, so stay tuned. 4/19/01 - I still need people, bleh. Anyway, for everyone who has been e- mailing me the past month, I haven’t been around the past month, sorry. I changed my contact information in order to make it more convenient for myself to answer mail. Anyway, if anyone is interested, e-mail me at firstname.lastname@example.org. e. What Still Needs to be Done 2/22/01 - Need to finish adding weapon prices. Need to write all the diary entries in from Roll. Continuing to add questions from this never ending list for the Mayor’s Quiz. Need to re-organize sections as well as the questions by number. Anything else that anyone wants added or re-done, please e-mail me, and I promise to read it this time; if it gets to the right address. (sweat drop). 2. Walkthough Please note, most of this walkthrough was written during the hard mode of this game. A. Flutter Items: Rapid Fire, 1000 zenny, 5000 zenny, 1000 zenny, Broken Motor Weapons at time: Aqua Blaster Wow, this ship is definately bigger than when I remembered last, and a bit less cheery too a guess. Anyways, the ship was lit on fire because of some cooking accident Data had (pizza). You have to put the fires out in the hallway, then head downstairs, then put the fire out there. When you finally get to the kitchen, make sure you concentrate on the main fires. If Data gets lit on fire, hose him, or else he might hit you, otherwise there really isn't any consequence for letting him fry. After all this, you finally end up in Calinka Island. Also, if you feel like it, check everything on the ship for some Zenny lying about. Megaman's bed drawer has about 1000 zenny. Barrel's bed has 5000 zenny, and the drawer with the model flutter has 1000 zenny. Roll's room has a diary which you can read. When you have cash, you can talk to Roll to repair the living and storage rooms. This cost 4000 zenny. After it is repaired after some time, you can also get a refrigerator (gives picnic lunches, restore full hp), a new TV(dunno what this does yet), newspaper(self-explanatory). You can pick up the broken motor from the storage room when fixed, which is one part to the Vacuum Arm. If you go down the stairs, all the way down, and into the lab, go straight there and you'll get the Rapid Fire buster part B. Calinka Island - Yosyonke City Items: Mechanic Notes 1 (Radar Notes), Broken Vacuum, 1000 zenny Landing here after the fire, you should head to the Junk Shop like Roll says. You will meet a mechanic/digger named Joe there, who's off to a dig. Roll goes off to follow him, and you should too. Go back to the landing pad and go to the house with a big R. Roll will be on the stairs, so talk to her. You go inside and see a drop ship, then a girl comes out and yells at you. Now go to the ruins. I. Abandoned Mines You can follow Roll now, but if you want the broken model gun, a part for the machine gun, then take the door in front of you, then take the left door, go straight, and take the right door, go straight, turn right, and there's the chest. Now you can go back and follow Roll. You will reach an elevator, and you'll leave Roll there as you go down. When you see a hallway with multiple doors, take the first one on the left for 500 zenny. Now go through all the way to the right, and get an old hoverjet. When you grab that chest, some onion bots will drop down. You don't have to kill them to leave. Now go to the middle door, and you will see a refractor, and Joe. He tells you to go after the giant reaverbot, and then he passes out. Go through the door now to fight the boss. (Note: If Roll gets hurt, her diary entry is a little different. If you hurt Roll, her diary entry is even more different) BOSS: GIANT SPIKEY REAVERBOT Well, first off, his attacks consist of a ground shockwave where he will just strike the ground, then a wide swing, where he will shake for a second, then swing, and a large shockwave, where he shakes a second, then strikes the ground. The room is riddled with pillars, so becareful. He can smash everything apart. Ideally, just keep a safe distance and run circles around him. Back off when he does the wide swing, and try jumping if you're close to him when he does a shockwave. After this, go back to the room with Joe, and Roll will be there. Joe tells you to take the refractor, so do so, and then you will arrive at a doctor's building in Yosyonke City. II. Calinka - Yosyonke City Joe will give you his dropship, so Roll loads it up on the Flutter. If you haven't already, buy the Rollerboard. Also, if you haven't looked already, there's a gallery on the otherside on Yosyonke City, where you can take the digger's test for better licenses. You cannot take these tests if you are playing on easy mode however. Shop Items ----- I'll only go over the new items, and not the stuff like biotic parts, etc. Items: Light Chip - 30000 Rollerboard - 1000 Parts: Power Raiser (ATK + 2) - 1600 Turbo Charger (ENG + 2) - 800 Range Booster (RNG +2) - 1200 Normal Armor (Knockdown Defense) - 3500 C. Forbidden Island Before you go, tell Roll to wait, then develop some of your items. Now, you can pick move and fly around. Go to Forbidden Island. You can head back to the Flutter via the dropship as Roll tells you. Now, as you go ahead, you will find some hoppers. First there are 3 of them. They fire fireballs, and they're pretty powerful, so keep moving. After that, there are four more up ahead. As you advance a little bit, you will find people encased in ice cubes, and someone encased in a dropship, who you'll see a bit later. Advance a little bit more, and you will be in a strait with giant blue bots. If you shoot these things, they'll transform into menacing creatures, but they're still killable. Go past them, and then you get your first boss fight in this area. BOSS: WOLF REAVERBOT This guy will circle around you and charge, and that basically covers it's attacks. If you want to play it safe, just circle him too and fire, but that takes awhile. If you want to do it the quick way, stand still and fire and move out of the way when he charges at you. After this, you should be at a big clearing with the onion bots. (Note, if you backwards, you'll find hoppers instead of the giant blues). Go past them and you'll find some mammoth type reaverbots. There are 3 mounds of snow. When you approach one, it will turn into a giant bot. Circle it and kill them all before you advance, or else the fence will still be electrified. Long narrow strait. It looks simple, but as you approach it, giant mammoth's start charging at you. Hopefully you have your dash parts ready. Now, dash to the first clearing. When you see a mammoth run past you, dash to the next one. You should dash right as it's in your hole. Then repeat, and you'll be all set. Data will be waiting for you (How does it do that?), so heal and save, because the next boss is pretty hard. Touch the crystal, and the boss will appear. BOSS: GIANT MAMMOTH His attacks consist of snowballs dropping on your head in single fire, and a burst. He also has a big laser shot that he uses after he explodes. He will charges too. After the first time he explodes, he'll fire the laser once. Jump as you see it glow and he'll miss as long as you're moving as you jump. After the second, it's also a one shot. After that, he'll fire them in bursts of three at his whim. When he starts firing the bursts of ice, jump to avoid them. Make sure you keep a safe distance, and you'll be fine. After the battle, a naked girl and a man will appear out of the sky. Somewhere, watching is Matilda and another man holding a woman who appears to be unconscious. They talk about Mistress Sera being activated and how the Purifier, who is designed to eliminate aborrent humans, is the most aborrent of all. They talk a little bit about the master and the system and then they leave. D. Sulphur Bottom Items: Heavy Duty Gear On the Sulphur Bottom, Teisel and Tron have bugged a guard and are listening in to the conversation about the keys while talking to the "Ancients" who appeared. As their conversation ends, Barrel notices the bug and messes it up. The Bonnes, Glyde and Klaymoor then talk a bit about the keys and go off to obtain them all. Then Bleucher calls for Megaman. Just go to the one door at the end of the hallway, and they will ask you to obtain the keys for them. After this, head back to the elevator. Once here, go the right side of the pillar to your left, and check the crate for a Heavy Duty Gear, which is a component for the Drill Arm. After this, you can go down the left side to a junk shop and buy more stuff there, and there are new items too. Shop Items ---- Items: Long Barrel - 1,000 Bottle Rocket - 1,000 Parts: Blaster Unit (A+1, E+2) - 3,000 Buster unit (A+1, R+2) - 4,000 Autofire (E+2, R+1) - 2,500 Padded Armor (Defense 25%) - 15,000 D. Manda Island - Pokte Village When you land here, you can go to the ruins here, or straight to the village. I recommend going to the ruins for a little bit more cash, or if you don't want to, just head to the village. I. Pokte Caverns Items: Refractor B, 6500, 2800, 4000, 2500 zenny, Mechanic Notes 2 (Bomb Schematics) First off, you should know that ruins can have different enemies every time you enter it. Now, ideally, for this ruin, you should see a treasure chest as you enter, and no other enemies. This treasure chest is a trap. Anyway, you want this enemy set, because there is an enemy in this ruin will this set that will give lots of zenny, and it's very easy to kill too. To get to this enemy, go through the door, go right past through the shield reaverbots, through the door. Then take the left as you head down and through the door. The big orange reaverbot is your goal. He only has one attack, which is a dash attack, but still hurts. At normal class B, he gives 6500~, class A gives about 8000, and I haven't gotten Class S yet. On easy mode, he gives 26000 zenny. Otherwise, we'll start back at the entrance again and continue. This time, take the left path and into the door. Past the door, you will notice a door to your right, which will lead you to the elevator and the boss, but we don't want to do that now, so we'll turn left for now. You'll immediately find a hole in the wall that has 6500 zenny inside it. Now return to the main path. The path of the left contains 2800 zenny and the path on the right has 4000. Continue forward through the door and the first left is a dead end, which usually has a fake chest inside it. The next left however, has mechanic notes 2, which are the bomb schematics. Back on the main path, go through the door and grab the chest for 2500 zenny. If you keep going forward to the door, you'll hit a drillable wall, but it leads to the bird bot that I mentioned before. Now, back to the elevator, just go down it, and then head forward into the door to meet the boss. BOSS: GIANT SPIKEY REAVERBOT It's quite easy to beat, but if you're having trouble, refer to the Abandoned Mines. After all this, head through the door and grab the Refractor B and get out of there and head to Pokte Village for the next part... II. Pokte Village Items: Bowling Ball, Broken Drill Guess who's waiting inside the village for you. It's Tron, and she has a voice changer to try to confuse you. This doesn't really affect you though, and you should be able to kill her easily. BOSS: CRAB BOT Attacks consist of a ground shock wave, machine gun straight-forward shot, machine gun spread fire, spinning gun fire, spinning chase, and then body slam. For spin guns, try to time a jump to miss each layer. For spreads, jump too. When it starts spinning, do your best to avoid. It will probably destroy most houses with this however. My best advice is to dash or dive out of the way while staring at it. For hard mode, pelt at it with the machine gun, or else you will have considerable trouble. Now, you can go on ahead to the sub-gate, but you should check the pots next to the house for the Broken Drill. If you want to, go ahead and take the drill into the ruins, but it might get a little hard. I don't recommend taking that if you're in hard mode. III. Manda Sub-Gate All righty, take the left door first, the rest are locked for now. Roll comments on how no one has ever been here yet. First you'll get to a pit with worms. You can dash jump over this. Then you have the bug legion. Use a left right strafing to get past them. Repeat that at the next pit, then go up the elevator. You'll encounter several series of frogs now, and at the end of the path, a door. BOSS: BOLA If you're playing on hard mode, I hope you have a special long range weapon that's upgraded in attack. For myself, I had the Machine Gun. As soon as this battle starts, he'll vanish and drop frogs on you. Not a problem right? Not yet any ways. If you don't dispatch all of them when Bola returns, he will turns the frogs into invincible killing machines that will chase you to the ends of the room. His other attacks consist of knife throwing at you. He can also do a jump slash at you, and a slash if you're too close to him. The knives are thrown in sets of three with pauses in between. Now wasn't that easy? I hope so. If you're hurt, leave and heal and come back. If you leave, take the drill back with you, so as to save you the return trip later. Any ways, go through the door. There will be a weak wall on the right here. Break it now. There is a map terminal there, as well as 5,000 and 10,000 zenny chests. Going back, there are these evil looking things on the wall. Ignore them for now, they won't bother you now. Going through the door, you will see a giant painful looking spin spike type object. The floor looks odd, but it's fine to walk on now, but it's probably much safer to just take your chances with the spike any ways, because crabs are flying under there. Now you've got hurdles with crab bots everywhere. Just go past them. Wow! Don't jump yet! There's a control panel to your right. Activate it to open the north door. After that, jump down. Go to the north door after healing if you wish. Get ready to dodge. As soon as you enter the door, lightning attacks will be in your face. You're at some more hurdles, but just go past them. In the next room, there are two shield bots with worms hiding in the ceiling, so dispatch them. Next is a wide room, with a button the left and some shielders on the right. The button is the item data. Go straight ahead for now. BOSS: BOLA He's back, and pissed off. In actuality, depending on what mode you're playing on, this battle could be easier than the last one. This time he has giant spikes, and he can manipulate them into the wall in a pattern. Just strafe out of the way. He's invincible while doing this however. Aside from this, he has the same attacks as last time. Leave the room with the key you got, even though I didn't tell you to get it, and go the hall with the shielders we passed up. Go past them and activate the panel to open the door next to you. Now go out the door, and we're back at the main area. Save if you must, then go to the big blue panel, and talk to it. The big green eye in the middle becomes a bridge. Now take the east door ALL the way back to the cliff. There are notable differences now on the way there. There are no worms in the first pit now, but evil legions of bugs. There is a trap activated, and there are red or fire frogs now. Also, those things I told you to ignore on the walls before? They're active now, and they hurt. Also, that room with painful spike? The floors paralyze now. If you fall, make sure you have hover shoes equipped. Once on the bridge, DO NOT FALL OFF. Just run across, killing anything in the way, reaching the door. Now, if you didn't notice before, there are active blue things on the wall now bombing you. There's a drillable wall on the left in this hall which contains 2,000 zenny, 8,000 zenny, and the thick pipe, a part of the Buster cannon. There are also two greenies waiting for you at the end of the hallway. Take the door in. There are four of those running type bots here. Then we have a room with six fire frogs that drop out of the ceiling as you approach the loan shielder in this room. Go through the room and then take the elevator up. Skip the tunnels here, they're all empty. The next tunnel is a fake chest (left), so avoid it. Enter the door, and you'll be at another paralyzation room. Avoid the two spikes, as they only go left and right. As you reach the last one, jump for the platform, and run into the door. Now, in this room, the lower left and upper right chests are real. Kill the two shielders first, and claim your prize: a Normal Helmet and Rusted Mine. Go through the door. Finally! Data! It's boss time, so get ready. Go through the door and go to the glowing green thing. Bola appears and says that he lost the key to the giant reaverbot, and if you want the key, go ahead. He leaves, and a giant frog appears. BOSS: FROG REAVERBOT There are spikes on the side, bugs in the air, and larvae on the ground. The larvae turn into bugs, the frog doesn't attack while you're not on a platform, and the frog can heal itself by eating bugs. His attacks consist of a left right tongue swipe, an aimed swipe, bubble attack, and a crush. You can only hurt it when it's attacking you, with the exception of crush, and when it's tipped over randomly. If you have the drill, drill it when it's tipped over, and it'll be dead in no time. Note that the larvae are invincible in this battle. At least for me any ways. Return to Von Bluecher, and he tells you to head to Nino Island, which is under attack. Shop Items Aqua Chip - 10,000 Hyper Cartridge - 2,000 Light Barrier - 50,000 Resistor Chip - 200,000 F. Nino Island As you arrive, you meet the welcoming party. Well, close enough. Talk to the guild master and Johnny, then you can enter the city. Roll will be inside, and you can change your weapons. The weapon you use here is up to you. The first time I did it I used the ground crawler since I played these missions VERY defensively. To start the missions, take the elevator down, then go to the room that's on the same wall as the elevator. It says Dig Out. In this room, you can take digger tests, and to the right is the Guild Master's room. Talk to him to activate the first attack. Go back up and go into the red lit door. Mission 1 Objective: Defend the cannon door. If this door is destroyed, then the Guild Master will self-destruct the island. You will have about two guns helping, but they don't help much. The enemies here consist of very slow fliers that drop bird bots, who are armed with bazookas. If you have the ground crawler, just toss them at the bird bots as they land until Roll tells you the cannon is repaired. When she does, she tells you to pull a lever on the right of the door. Run there and jump on the lever and the cannon will activate. Mission complete! Mission 2 Objective: Defend the door. If this door is destroyed, then the Guild Master will self-destruct the island. The only difference is you have more cannons helping you, and the ships are MUCH faster and more aggressive this time. Just keep at the same strategy and you will prevail. You don't need to pull the lever this time. Mission 3 Objectives: Same as last. This mission is pretty hard. The ground crawler is a huge asset for this mission though. There are two ships here, the big green one is the enemy. The red one is Johnny. When the mission starts, the big ship will drop 2 bird bots on the left, then three more, then two. It will move after releasing another five after that. It'll be right behind Johnny, and the bird bots will use his ship as a stepping stone. Ideally, go right up to the banister, and fire your ground crawlers into it and he should die quickly. Mission 4 Take the elevator pointing up, then go up the ladder to get to the roof. Objectives: You're on the roof this time. You probably want to have the homing missiles this time. There are four rails, and the ships are dropping bird bots that armed with bombs. You CAN pick up the bombs and toss them out, but it's much easier to run and fire your homing missiles at each bird bot. Keep this up, and then another ship appears. BOSS: DUCK WING Looks like Dark Wing Duck... Anyway, his attacks consist of gun fire and a charge. The charge is what will kill you if you aren't careful. When he comes to a stop, prepare to roll out of the way. Roll when he starts moving, or else he'll hit you. Just keep up the fire and he'll die after some time. After all this battling, you're probably a little tired, no? Well, go to the Guild Master, and he'll tell you to go to Glyde's base on Carlbania Island. So go there now. G. Carlbania Island Head into the village, not much else to say. The village seems to have been ravaged by something a long time ago, and there are two kids here (Eek), and they ask for your help to rescue their sister Shu. Agree to their request, and leave the village. There are two big bots on this screen, but you can ignore them and follow the kids to the next screen. In this screen, you can follow the kids, or go to the upper right (I think) corner of this screen to a ruin. I'll do the ruins now. I. Kito Caverns Items found: 3000 zenny, Rusty Bazooka As you enter, there are two ways to go. If you go right, it's a dead end, so go left to the door. If you go to the right door here, there is about 3,000 zenny in a hole in the wall. Now, go to the north door, then take the door on the left and take the elevator. Follow the path left to a door into a big room. The north door is empty. The door on the left has the Rusty Bazooka. Just go left when you enter that room. The right path is empty. Back into the big room, take the right door, follow the path and take the door there and then... BOSS: SLICER REAVERBOT x2 These are the reaverbots that appear very often in Megaman Legends, and in the final part of Tron Bonne. Just circle around them. There's attacks consist of charging, and that's about it. They should easily fall. Go past them into the door for Refractor A, which you can sell, then you can leave the ruins. II. Glyde's Base Now that we're back, just follow the kids to the path to Glyde's base. When you get there, the kids, who are eager to help you, run off into the fire fight. Mission 1 Objective: Get both the kids to the gate. If one of them is badly injured, you'll have to carry them there. The buster cannon is a great gun to have for this part. Just get up on the hill, lock and fire. There are three tanks, and a few turrets. You should eliminate most of the enemies here without the kids taking too much damage. When they both get to the door on the left side of the base, go there too. They will form a hand bridge, which you should jump on, and they'll toss you into the base. Mission 2 Objective: Destroy all enemies for the key. By destroy all enemies, I just mean destroy the fliers, not the wall turrets. If you want, you can leave to the little door behind you to visit Data for heal and save, and walk back in. For this mission, most of the airforce is grounded. There are, I think 6 fliers. Just fire your buster cannon at them and they should be dead. Take the key and go into the next door after your business with Data is done. Mission 3 Objective: Destroy the enemy in the tower. A good weapon for this part is the ground crawler, because it explodes and climbs up walls. There are some wall turrets here, and grounded bird bots. Your objective is to avoid the bombs from the tower, and kill all the bird bots inside. If you don't have a long range weapon, go get one, otherwise, just fire it at the tower until they're all gone. If you're using the buster cannon, there's some strategy involved. You'll have to circle around and wait for them to pop their head out, then fire. After you destroy the tower, go in and check out the locker and the refrigerator inside for an accessory pack and fried chicken. Mission 4 Objective: Destroy the tanks. Just destroy the three tanks while avoiding the bird bots that are running around with bazookas. The buster cannon should prove adequate. Mission 5 Objective: Break into the building. There are giant robots flying around here, and you can kill them to make it easy to get in. Either way, grab a crate, throw it on one of the gray spots, and put another one on top of it. Jump up on them, then up to the banister to get inside. Once inside, you see Shu, surrounded by three, armed bird bots. You have to destroy them with only your buster, so do so. You rescue Shu, but the bird bots activate a self-destruct mechanism. Time to run! Mission 6 Objective: Escape before the base blows up. Shu found the key to the main gate, but the gate is well guarded by two tanks. You can only use your buster here, so you'll have to pick Shu up, and jump between the tanks to escape. That will work basically. After all this, you end up in Kito Village. Shu gives you a pig, and you should go back to Nino Island. H. Nino Island Items found: Rebreather, Firecrackers Johnny and the Guild Master are here again. You can give the pig to a girl that's in the second floor in a house, but to activate the next mission, talk to Johnny. Final Mission Objective: Defend the parabola from Glyde's Missiles until it's repaired. If it gets lit on fire, you can put the fire out with your aqua blaster. Just a note, you CAN go back to the Flutter to change weapons, despite the fact that Roll ran inside. Anyway, for this part, I had the Blaster and Buster Unit. On hard mode, it took me about two shots per missile. If any missile breaks through and the parabola gets ignited, you can put the fire out. After the parabola is repaired, Glyde prepares to fire the Ultimate Glyde Buster at you, and Roll activates the parabola. I won't say anymore, because the effect is... different. Now, you can go to the Guild Master to open the ruins for you. He gives you a rebreather. Talk to Johnny for firecrackers, which is another component for the Hyper Shell. Take whatever weapon you want into this dungeon, and delve in. Keep in mind I left two walls undrilled towards the end, because I switched my weapons around for some reason. The sub-gate is the big hole in the floor when you leave the Dig Out room. ----------- New Items ----------- Joint Plug - 100,000 ------ I hope you bought the aqua chip and made them into hydrojets for now, or else you're going to have a lot of trouble with this place. The joint plug is useful also. I. Nino Sub-gate Items found: Mechanic notes 3, sower There aren't any enemies until you go down the elevator. Once you go down, just toast the three crab bots or skip them. Go into the door. My notes are little messy here, so bear with me. The right turn has two suicide bots, so go left, and take the door. This area is a circle. You should end up in a very large room. Go down, take the door there, advance a bit, killing the suicide bot. If you notice to your right, there's a drillable wall there. Blast that wall apart, if you have the drill, and follow this point, otherwise, go into the next part. Drillable Wall 1 Go into the door, then go right to the curve to a shielder. Now go left to a door. If you go right, you'll be trapped. Inside the door are the mechanic notes 3. Now, back at where we were before, go left and follow the path into a door, ignoring the left, where a big red wall sits. Go up the elevator, and activate the panel. Now is a good time to equip your hydrojets. Your hydrojets enable you to dash in water. With them, you can perform extremely long jumps in water if you dash off an edge. Keep that in mind. Anyways, activate your lifter, and stack the blocks next to the red wall and leap up. There are two shielders under, and some suicide bots, but just dash jump to avoid them and follow the curve into a door. There is a spike type reaverbot floating here. You can go around the circle to avoid it, or just go right into the door. Either way is the same. Go down the elevator to B3. This floor is flooded also. Just go straight until you reach the room, with fishes everywhere. Now, note that the fishes will attack you only if you destroy one of them. If you have the hyper shell, you can easily destroy most of them with one shot. Otherwise, becareful. If you head left, there's a chest there with 20000 zenny. Now, advance forward a bit, and grab the box, and throw it on the switch. Now, this is the deciding point. Will you be safe? Or will you be lazy? If you are lazy, go straight through into the door, if you want to be safe, go into the door and up the elevator and deactivate the water. Also note there is a drillable wall here that leads to the same place. I prefer to be safe, but if you change your mind during the battle, you can run. Turn off the water and go back into the door. There are fish flopping everywhere. When you look inside the door, there are giant fish flopping. Just pass them into the door, then take the right door to fight the boss. BOSS: CORAL REAVERBOT x3 If you felt like taking them on with water, their attacks consist of electricity balls, charges, and since you're slower, you will take many hits. If you deactivated the water, they can only shoot electricity, but they can't move. Easy. Circle around them and blast them with any weapons you want to. They can also be invincible for a short period of time. After this, reactivate the water if you turned it off, make sure you took the key, and go through the door. You should be at a big red wall. Just stack the blocks up again and jump. Go down and into the door. To the right is a drillable wall. Just go forward and down to B4. There are 4 exploders here. Go to the door on the left curve. You should be in a very large room again. Roll will say something about a door. Now, if you dash jump, you can go into the right alcove into a door. The left wall here is drillable, and there are two exploders as well as a door. The door leads into another big room. Just dash jump FAST and avoid the exploders. You should reach a ledge, and inside that door is the sower. Get back out and fall down and enter the door on the ground. Roll will tell you that there's a big reaverbot here, then says that it doesn't look like it will attack you. She then says to jump on it's back. Do so. You will use that as a boost to get onto pillars. One of the pillars has 20000 zenny, and another one has water key 2. Once you have it, go into the door at the opposite end of the room that you entered in and grab the key. Note that Data is here. BOSS: KLAYMOOR (This is how it's spelled in the game) He's very easy. His only attack is firing his machine gun. Just jump and circle around him, because he has a tendency to predict your destination if you're on the ground. He'll retreat after you drain him of energy. Work your way out of the dungeon. Note that Data is gone when you leave the room. When you are just about out, Klaymoor reappears. BOSS: KLAYMOOR II He's really hard. He now has more attacks, such as multibombs, a quick shot that tracks, and a devastatingly powerful blue laser that he fires very rarely. Just circle around him and hope he doesn't fire that laser too much. Once you defeat him, he goes to grab you, but busts his back, and calls for Bola. Bola appears and mocks him, and takes him away. Head back to the Sulphur Bottom and then they will tell you to go to Saul Kada, and that the Bonnes have taken it over. Items ----- Link Armor ---- 40000 Game Cart ----- 40000 Padded Helmet - 10000 Painting ------ 60000 Flame Barrier - 150000 Wallpaper ----- 45000 I. Saul Kada As you enter, you can see it's a desert. Anyway, if you look at your map, there's a big green dot in one of the corners. That is a ruin for class S diggers only. It holds the parts for the Hunter Seeker, and if you have a class S license, you should go in. Keep in mind, it's hard. I. Class S Ruins Items found: Mechanic Notes 6, Sensors This is a very difficult to navigate ruin for some reason. Probably because of the large amount of water that is flooding this place. Anyway, here we go! There's a fake chest in front of you as well as three crabgs I that room. The door on the left contains two giant fishies, with a chest that contains some zenny. Going back to the main room, follow the right path, keeping aware of the crab there's there. There's a fake chest at the end with a shielder, then a door. Follow the path here to a door on the right, and two fake chests. Opening one opens both of them. Go past those two chests to a hole in the wall, which contains the sensor (And also the only hole in the game that contains an item). Go back into the door that we passed after we passed the chests, although I didn't tell you, you did notice, right? There's a chest with 18000 zenny inside, as well as 2 crab bots waiting for you. Now we can go back to the other door we passed up. There's a fake chest in the middle with a shielder behind. Go left, then into the door. There's a fake chest here, then take the left path. Now we have a choice (I think it's this room, it might be the next, my notes got messy here). If we go to the right door, we have two chests and two crabs. The left one is a fake, and the right contains 15000 zenny. Now, going back, you can take the right door to fight the boss. BOSS: CORAL REAVERBOT x3 It's them again, except they have water this time. The best advice I can say is to have a weapon that you can fire while moving, and move fast. They move quite fast and at times they are invincible to your buster, so bring a weapon like the ground crawler that you can fire while moving, but inflicts massive damage. Go grab the Refractor S, and go back to the room that you took to get into there. From there, go back two rooms, I think. The left door should have a chest with the mechanical notes 6. If this seems a bit vague for everyone, I'll redo this section. II. Kimotoma City Mission: Save the City! As you enter the city, Data will greet you. Do your business, then head through the door to fight some of the Bonnes' robots. Here, there are three gunners and one tank. Typically, just kill them with a really big gun like the buster cannon or ground crawler. It's not too difficult. If you find yourself taking too much damage, fall back to Data and heal. Once you have defeated them, take the upper right door. Here, the mission specs say you can flank them, but if you would rather take them head on, have fun. There are three little turrets and a really big gun. If you want to flank them, go straight and head into the house, and follow the path. In the path, there are three pots. The first ahas 3000 zenny, the middle is empty, and the last has 1800 zenny. Now, as you get out of the door, you'll find yourself next to the big gun, so kill it fast. After that, jump over the fence and smoke the other three guns if you haven't done so already, and take the key and head into the room. While this may not seem important, it makes life easier when you need to break through the defensive barriers that the Bonnes have set up. Head back to the main room and take the lower left door now. The door on your right seems to have some odd floating robots that explode on contact, so consider them mines, with lots of servbots throwing bombs at you. Simply gun them all out. Going forward, we reach the Bonne barricade. If you didn't help the truck driver or you want to scale this by yourself, climb the fence when it ISN'T electrified, or you'll be cooked. Otherwise, go to the right and talk to the truck driver to have him bust through and be blown away. After this is all done, run through all the mayhem into the door to reach what I'm going to call the town square. There are two shops set up here and there are servbots looking for a key that they've misplaced. The key is behind the left counter as you enter, so grab it and go through the door. Follow the path, and you'll see Data there. Go through the door to fight the boss. BOSS: BLITZKRIEG This thing fights like a joke. It's pretty important that you bring a single fire heavy weapon with you so you don't blow up the statue. The sand will slow you down while servbots will mow you down. If you try to jump up on the platform, Teisel will shield himself with the statue. His attacks while he has the statue consist of shooting various pieces of food and other things at you. If you hit him once, he'll shield himself. It's pretty useful to bring the ground crawler so you can concentrate on avoiding the servbots while you're attacking Teisel. Now... If you blow up the statue, he becomes much harder. He'll dive into the sand and jump up. When he jumps up, he lets out a torpedo to hit you, and he'll continually dive and such, and it's basically hard. After you defeat him, Teisel will withdraw, leaving Tron and Bon/Bomb in the ruins to find the key. If you blew the statue up, it costs 5000 zenny to rebuild, even though it's supposedly "solid gold". Heh, cheap things. You pay it off in intervals of 1000 at a time until you can pay it off. Anyhow, the ruins are now open, so go into the next room and delve on in. III. Saul Kada Sub-Gate Take the first right door and avoid the reaverbots inside, because they transform into these big things. Also, avoid running in the middle of hallways, because there are reaverbots that are hidden in the floor that will sap your energy away. If you do get trapped by one, jump or move out of the way to avoid getting trapped. Anyway, towards the end of this path is a door on the right. Go inside it and you'll see a big room that's empty. Go into the next room and download the item data and activate the elevator power. When you go back, there are about six large, transforming reaverbots. You must kill them all to leave the room, so you probably should circle around them and blast them away. Now, head down the elevator to B2. If you haven't noticed yet, the ground is shaking. If you look through the window, there's a big reaverbot marching around. If you stand in front of a window too long, it'll shove it's head through at you. Down the hall are two exploders and a flamer. Take the elevator down and you'll find Data. If you go through the door you'll find the boss. The first you should notice is that there isn't an energy bar for this guy. If you try to kill him, he'll just drink some lava and recharge his energy, so don't even bother trying to fight him. One more thing to note is that you probably want to wear your asbestos shoes when wading through lava to minimize damage that you sustain from burning like that. Therefore, run straight and take the door to your right to get out of here. Roll will comment about how the door looks funny, and if you try to open it, it will say that you need the Security Systems B and C activated in order to get in. Go into the door straight ahead and get ready for some block jumping. Just hop across and enter the door. In this room is even more lava with hostile dragons shooting you. Ignore them and head into the door. Inside, you'll find map data and the Security A lock. On the way out of the room, fire-breathing worms will drop on your head in the next room, and the big room has enemies now. Head back to the big room and take the door on a platform to the right, and you'll see flames jetting out. You need to shoot past those flames to get the treasures and hit the big target behind it. The chests contain the AutoFire Omega and Mechanic Notes 5 (Shield Arm). Head back to the boss room. Just head straight into the door, then go straight down the hall, into the door into another big room with lava, and note, there are enemies here. Enter the door, then take the left door. There are three chests here, but only two are real. The middle is fake. The left chest has 15000 zenny, and the right has Mechanic notes 4 (Blade Arm). Now turn left and continue.
You should be in a big room with three bouncing... bunny reaverbots (Well, you saw them at the beginning) with some shielders at the door at the opposite end of the door. Deal with them and enter the door. The Security lock C is here. On the way out three more worms drop on your head. Head back to the boss. Now, go forward a little bit, and turn left and go into that door. Now you're in a long winded path with flying worms and dragons everywhere, so be careful. Just follow the left and hop across the stones to reach the door to the Security Lock B, then head back to the boss. Now head back to the locked door, which should have both of the flames lit now and go inside. Tron and Bonne are here, Tron in the Gustaf, pondering how to knock the big piece of ice down into the lava. Agree to help them and... Mission: Knock down the ice! In order to help, you need to shoot the reaverbots in the room, and Tron and Bonne will pick them up and throw it at the ice. To help, you can use your lifter to knock it down too. You can shoot them too and get some comments from Tron and Bonne, but you can't blow them away. After it falls, Tron will say that you are their enemy again and they'll run off. Now head back to the boss. BOSS: GIANT REAVERBOT (Uh... I couldn't think of a name?) Now you can kill it. Simply aim at the head. His attacks consist of a forward blast shockwave when he slams his head down, tracking energy rings, which are fairly slow, fire breathing, fire balls, and finally a paw whap. Just run circles around it and avoid the shockwave by evading left or right. The rings can be a nuisance here. You should probably bring the buster cannon here, or Hyper Shell. After you destroy it, it'll drop a key. Head back to the beginning and turn right at the entrance to the door that couldn't be opened before. Note that on the way back, there are lots of mini-cerebus' now. At the locked door, there will be two of them. Now you're in a huge room of lava. Equip the asbestos shoes and run straight for the door and take the three chests while avoiding the missiles that are heading towards you right about now. The left chest contains the soft ball, the middle has 24000 zenny, and the right has 3000 zenny. Leave the room and follow the path now. Now you will see the key, but Bon snatches it away and runs away, and Roll will say you have to beat him up for the key. Turn left and enter the door and follow the path and... BOSS: GUSTAFF HOVERTANK Tron greets you warmly, cutting communication with Roll and then she attacks. She's quite simple, so you shouldn't have too much trouble. She will attack with a machine gun, use a flame thrower with the shield, and you need to dodge the bombs that the servbots are throwing at you. She also fires missiles, leaves fire on the ground which can limit your movement somewhat. Typical strategy is to circle around her and keep shooting and run like hell when she starts shooting flames and missiles. After you destroy her... Well, you have to watch and see for yourself, heh. Now, we need to deal with Bon Bonne. BOSS: BON BONNE It's very simple. You can either gun him down, or use the lifter and knock him down and throw him into the lava. After all this, you'll get the key and you can leave. Head back to Von Bleucher now and give him the key and they will send you to the final ruin on Calinka Island. J. Calinka Island ITEMS ------- Blaster Unit Omega - 10000 Buster Unit Omega -- 10000 Power Blaster ------ 25000 Link Armor Omega --- 60000 I. Yosyonke City The island is in a crisis, so visit Joe in the hospital in the city, and he'll give you the train key and once you leave, he fills in a plot hole if you haven't realized before (Well, he confirms it anyway). Now, buy anything you need and head to the train at the entrance to the town and talk to Roll, and we see a scene. Unsatisfied with the situation, Klaymoor and Bola decide to leave, and the Bonnes and Glyde are preparing to attacking Megaman with the train. BOSS: Glyde and Bonne Train You'll start somewhat behind their train, so you have to shoot the bombs that fly towards your train first. When you get close enough, destroy their bomb launcher, then you can destroy the little guns that are firing at the train, or the train itself. The train will wave a blue laser around at you, so jump to avoid it. Once you destroy Glyde's train, we see a scene. Teisel cuts his losses and ditches Glyde, and they prepare to launch another attack. Now they're launching missiles piloted by Servbots. You could destroy the missiles... But the object of the mission is to catch the missiles and throw them back at the Bonne's train. Typically, only catch the ones that are level to you, and shoot the rest, otherwise you probably won't be able to catch them. Use your own judgement when throwing it back. Personally, I aimed a bit to the left of the train. Finally, we've caught up with the train. They'll attempt to fire the main gun on the train, and if you've played Megaman Legends, you'll know how to stop it. Otherwise, just shoot it until it stops firing in order to hold it. Blow away the train's body, and by 50% damage, the casing will come off and we'll see Bon Bonne. Shoot him. Also, note that servbots are coming out with bombs to throw at you, and you can pick them off while you are taking Bon down. Finally, with that done, we can go the ruins now, but before that, go past the place where the train was and pick up the spike chip and turn it into the cleated shoes, because we'll need it for the next ruin. After this, go and talk to the priest at the gallery (Church). II. Calinka Sub-Gate Go straight and grab 8000 zenny from the chest. Now shoot the ice below you with the buster to break the ice and head into the door. Now follow the path. There is one of those small annoying reaverbots around. Now, you will arrive a spinning kaleidoscope(?). In order to pass this, you need to shoot a hole through it and run through the opening. At the end of this hallway are two flamers that will shoot cold fire. Now we're in a big ice room with mammoths and invincible (to buster) ice dancers. Jump on the red ice and run to the door. Keep in mind, that the ice will break if you stand on it too long. Go inside the door and you'll see four pumpkin bots frozen, and a chest that contains the laser manual. Now, leave that room and jump all the way down and head into the door on the ground level. Turn left and you'll see some pumpkin bots. At the fork, go straight and kill the two flamers, shoot the ice in the ceiling and jump up. Now we're at a narrow path of red ice with the spinning kaleidoscopes. If you fall, you fall into a trench full of pumpkins, so don't fall. Head into the door at the end. Get the blue barrier key here, and go back to the big room. On the way back, the scopes are gone, but there's a big mammoth on the way back. Once in the big room, jump onto the right platform to get the item data, then jump on the red ice path that we skipped before (you saw it, right?) and follow the path into the door. Turn off the blue barrier now and go back to it and jump down (you saw that too, no?). There will be two flamers guarding the door. Past it is the elevator to B2. Once into B2, past the door goes into a rather long path with the tall, electric shock robots. Head into the door for another ice path with the scopes again. At the end, shoot the ground and drop down. Follow the curve left into the door, and you can ignore the purple spawner. Shoot the ceiling here and jump up and head into the door. Next, jump down and go into the right door for map data. Then jump on the platform right of there for a long with ice barriers. The second ice wall contains four pumpkins waiting to attack you. Finally, there is a spawner and a door. The chest to your right contains 10000 zenny, but three pumpkins will ambush you. Once done, go straight and shoot the ceiling, being wary of the dancer above. Past the door are three more shock bots then a spawner. You'll hit a barrier eventually, so blast it and kill the spawner and head into the door behind it for the red barrier key. Now, we have a choice. We can unlock the red barrier, or we can just go straight into the next part. I recommend going back to the barrier, because it will bring you to the next part either way, and you'll grab some good treasure on the way down. If you do go to the red barrier, you'll get the shield generator and then shooting the floor, you'll fall into the next part. However, if you didn't go back, go into the door and you'll be in the big room again. Follow the path up. Jump on the red ice to the pillars to the door, and take the elevator to B4. Roll will comment that there are three reaverbots head. You can try to kill them, but they're invincible. There are three colored doors in this room also, with three floors. It's a puzzle, but I figured it out in three minutes. The holes will light you on cold fire, so stay out. The idea is to lure the bots into the holes, so stand in front of it and wait for it to charge, and get out of the way before it hits you, and it'll roll in. For every bot you roll in, a door will unlock. Once you're done, the red door has a chest with 50000 zenny. The purple has some hoppers into it, and the turbo charger omega buster part. Finally, we have the green door, which holds Data and the elevator to a really big room. There is a very large missile launching reaverbot here, as well as cold fire pumpkin ambushes everywhere. Finally, we have three reaverbots that look like keys and are very noticeable. You probably want to kill the missler first. It can bomb and shoot missiles and charge at you, so just jump circle it. To get the keys, you can either sneak up on it, or shoot it until it doesn't get up. Once you have all three, you can heal and then head into the door at the end of the room. As you enter, there's a slimy thing here, but it's not hostile, so just go into the next room and take the key and go back. BOSS: SLIME BALL Now it's hostile. At first, it seems easy. It only runs at you. I recommend a heavy hitting, while MOVING special weapon, otherwise your buster will have to do. It will chase you for a bit, then go into the middle of the room and do a high-rise splat and spread itself to try to hit you. Then, he'll be invincible for a bit, and platforms will appear. Jump on them before you are lit with cold fire and start running them. Once the floor is active, he'll get up and try to knock you down with slime, so circle around, jumping if needed. The platforms will disappear after a little bit. Roll will say it's readings are fluctuating, so back off, because it will be invincible and it will move VERY fast. After a little bit, it will collapse, so you should use this opportunity to kill it. K. Sulphur Bottom Please note, this next section contains spoilers. Once done, a scene will start. Sera will tell Geets to get the keys. Then they talk about the genetic code of the master and controlling the ship. Suddenly, the ship is lit on fire and the Bonnes are seen approaching it. They talk about helping the ship and Megaman wakes up and Yuna is there. Geets and Sera's voice is heard talking to her about destroying Trigger. Geets gets the keys and tells Sera to head back to Elysium. Yuna thent ells you that the carbon reinitilization program is activating and explains what it does, which is basically a carbon purge so the master's people can repopulate the planet. Geets now threatens Yuna, but Gatts attacks Geets. Yuna tells Megaman that he has a choice of fighting Geets, or giving him the master's genetic sample. Gatts cuts in saying that Geets is very angry and is ready to attack. We see Geets and Gatts fighting, and then Gatts is defeated and falls to the ground. BOSS: GEETS FLYER The Bonnes actually help a little bit. Actually, it's just Tron. Listen to her when she says to dodge his attack, because he'll charge leaving explosions. Roll out of the way and jump when Tron says to. He can also fire machine guns. After awhile, he'll destroy the Bonnes. Now, he'll say some stuff when he attacks. "Take this" - He'll glow red and fire explosions at you. "Prepare yourself" - high or low dive at you. After a little while, he'll smoke and hit the deck. Hit him hard and stay away, because he can breath fire at you and use his tail to whip you. After you beat him, he says how he needs to protect Sera and charges into Megaman, knocking him out. Now we see Megaman's past revealed. SPOILER We see the master, who is the last REAL human. He shows Megaman the world, the betas, or carbons, who are artificially created. The Master then asks Megaman to bring him to Terra. Now we hear Yuna telling Megaman to wake up. She explains that Megaman's program was badly damaged and he is being rebuilt with Data's memory. The Master is seen again. He says he has been around for three thousand years, and tells Megaman to carry out his final command: Destroy the system. Megaman is given a good luck charm to destroy all data, then he dies, because he can't survive long outside of Elysium. Now we see Yuna again, who is learning about this too. Yuna is in charge of Terra System, and Sera is in charge of Elysium. She says that she understands why Megaman tried to destroy the system. The nature of the Mother units is also revealed now. Yuna explains more and then sends Megaman off, telling him to find her where he initially arrived on Terra, and gives him choices about what he can about the system. Roll then gives Megaman some encouragement, telling him that he's the most important thing to her, and that he'll do what's best. Items ------- Range Booster Omega ----- 600,000 Rapid Fire Omega -------- 500,000 Power Raiser Omega ------- 800,000 Upgrade Pack Omega ------- 35,000 Kevlar Armor ------------- 80,000 Expensive, no? L. Elysium Head to Calbania Island and talk to Yuna. She'll see that Roll was really worried and to take care of her. Gatts says to hurry up and go before it is too late. Yuna will spot for you. Once you're in, go to the right immediately, and get the green eye. If you wish, head back to Terra and make the shining laser, then come back. You can talk to Data and Yuna to find out your past now. Head into the left door when you're ready. Defense Area B2 Follow the path while listening to Yuna. There will be a floating bot with four floating hands, which I will refer to as boxers. Just target them and destroy them. The laser works nicely here. Past the door, Yuna will say you can break the floor here by increasing the gravity, but we can't do that here, so go straight for now. You will see a door with beams coming out. They will increase the gravity, so step in and go back to the room and stand on the floor to break it. The chest there has Energizer Pack Omega and 40000 zenny. Talk to the panel and lower the gravity so you can jump out. Now, go back to the straight path, and you will encounter spawners that create flaming pumpkins past the beams. Head into the door and there will be crab bots everywhere. Kill them. The floor around the middle platform is electrified, and there are floor traps around, so be careful. Go into the west door and you'll find another gravity control. I lowered the gravity here. Head back out and into the east door. The floor here is energy sapping. Once again, kill all the bots and go into the west door. Follow the path and you'll reach the beams again. There will be another boxer at the end of this path. Go through the door and turn left, avoiding the crab. You'll encounter more beams. Skip the door and go into the next one. Kill the spider bots here. If the gravity is low, they can use the ceiling and drop bombs on your head. Otherwise, they’ll just fire bubbles at you and move around. After this is done, head into the next door and into the gravity control. Item data can be found here. I recommend keeping gravity low so you don’t have to come back and turn it down if you find a door that won’t open due to gravity. Now, backtrack a little bit and find the door that you passed after the beams and go into it. There will be a boxer and a shocker, then the elevator to the next section. Now, take the right path (or is it door?) and kill the two spiders and leave the room. Now you should be able to enter the door that is next to you, so turn left and follow the path and you’ll pass some more beams. You should be at a median now, but they lead to the same path, and each of them have a pumpkin spawner. Pass them and head into the door. You’ll find another weak floor here, but you should be all set since you walked through the beams. The chest inside has 36000 zenny. Once again, turn the gravity low and jump out. Now you have a choice. You can go north or east. I recommend going east first. Go past the door, kill the two spiders, and go into the room. You’ll see white boxes, and the chest inside this one has 10000 zenny. Go into the room ahead for map data and more gravity settings. If the gravity is low, leave it alone and head back to the north. Go past the median and into the beams and go left for the chest with the giant refractor. Now, go back and finish following the path and you’ll find a two boxers and an elevator to the Side Area. Side Area There are lots of gates here, so I’ll guide you to the path with the most treasure. First, take the two gates to the right of you, and behind one of the dead gates is an accessory pack. Go back now, then go left then right (You should use the map, since it’ll be easier to guide you), and be careful because flaming pumpkins are running around. Now take the straight gate, then right, straight again, then right. The right gate is the end, and the left has a chest with 60000 zenny. Once on the large island, go to the red dot on your radar (north) to the elevator. If you picked up the giant refractor, you can head back down to the shuttle bay and to Terra quickly. If you don’t need to go down, go into the house and you’ll find Data and the elevator to the Mother Area. Mother Area They brought back a Megaman tradition… You get to fight all the bosses again! If you’re actually having trouble with these bosses, simply refer to the section that you found them in. The first boss will be the frog. After that you’ll pick up a chest with 100000 zenny. The next boss will be the slime, except you don’t need the cleats this time, so you can dash on the platforms, so it will be somewhat easier to fight him. Next are the three coral bots, without water, so they’ll be easy to fight. After them is a chest with 150000 zenny. Finally, you have the giant reaverbot, so kill him, then go up a long path. You’ll find the four keys here and Data. When you try to enter the door, Yuna will tell you that the system is inside, and that the library is shielding from external communications and that she can’t help you. Go inside. There’s no one here, so run to the computer and talk to it and he’ll see that the carbon reinitilization program was paused. Armored Sera will appear and says that she wanted to wait for Trigger, because she has to work with the system. She tells him that she was always jealous of him, and that defeating him should purge her of those emotions. BOSS: ARMORED SERA Right at the beginning, she’ll teleport and reappear and let off one of many attacks. She also has some words with them. “Well, Trigger” - She’ll let off several rounds of explosive shots at you. “Ready” - She’ll turn red and charge at you. “Hah” - She’ll fire blue projectiles that will hit the ground and cause flames to erupt. “How’s this?” - She’ll let out several mines that track you and hit the ground causing a wide range shockwave. The mines can be dealt with easily by targeting them and hitting them with your laser. During this move, she’ll turn the gravity extremely high so you probably won’t be able to pump to avoid the shockwave. To beat her, rip your buster (or laser if you have enough energy) and blast her as hard as you can, while jumping out of the way of as many attacks as you can, aside from the mines. As soon as you beat her, she’ll short out and say that Gatts is trying to help him, so she destroys Gatts and turns into the final boss. BOSS: ULTIMATE SERA She’s big. Her attacks consist of a laser shower, teleporting then charging at you, a black hole, an EXTREMELY POWERFUL LASER, and she’ll say “Feel my power”, sending several shockwaves at you. If she puts her arms out, a meteor shower is on the way. Unfortunately, circling doesn’t work here, so we’ll need a new strategy. When she fires the black hole, dash your way away from it, or else she’ll pummel you with lasers if you caught inside. The powerful laser waves around, so try to jump over it if possible. You probably want to avoid it since it does nearly half damage at a full energy gauge with Link armor omega. The laser shower isn’t too much to worry about. The meteor shower can simply be avoided by running or dashing around. Once you defeat her, her body will be destroyed, and the ending starts. I won’t spoil it for you, so if you want to see, do it yourself. The end is really funny though, so I recommend watching the entire thing, just like in the original Legends. My theory on how everything occurs is as following: Data’s not really an organic, so maybe he could fly himself back to Terra somehow. Megaman and the other two are not able to go back to Terra, since there aren’t any materials to build another ship to fly back. Nor do they have a pilot since Gatts is dead (all ships were probably piloted by the workers, and I don’t think the mother units could transfer into those ships). Finally, I don’t think they’re going to show Roll and Tron flying up to get Megaman since that last part was just there to add a little comedy, although it does seem possible that another sequel is going to come into play. 3. Weapons and Items A. Machine Gun Arm Materials needed: Broken Model Gun, Bottle Rocket Where found: Broken Model Gun: Abandoned Mines (Calinka) Bottle Rocket: Buy it anywhere after Forbidden Island Upgrades Attack Energy Range 3,000 5,000 1,000 - - - 100,000 - 10,000 Rapid Special 2,000 N/A 20,000 50,000 Comments: Good all-around gun. Was one of my favorites in the original Megaman Legends. Anyways, this gun fires fast and does somewhat low damage, but it's still better than your normal buster for a little bit. B. Homing Missile Materials needed: Radar Notes, Long Barrel Where found: Radar Notes: Trash barrel on Calinka Island Long Barrel: Buy it anywhere After Forbidden Island Upgrades Attack Energy Range 10,000 15,000 5,000 120,000 -- 30,000 1,000,000 Rapid Special 10,000 10,000 30,000 -- Comments: Very early gun. You can move now while firing this gun too. The only thing I don't like about this gun is that it is very expensive to upgrade in the beginning of the game, and as you head towards the middle, there are so many better weapons to choose from (Buster cannon and Ground Crawler). C. Drill Arm Material needed: Broken Drill, Heavy Duty Gear Where found: Broken Drill: Pokote Village on Manda Island Heavy Duty Gear: Sulphur Buttom Flying Docks. It's in a crate to the right of the pillar that's to the right of the door to the crew deck if you're facing it. Upgrades Attack Energy Range 1,000 1,000 -- 2,000 1,500 -- 3,000 2,000 -- Rapid Special N/A N/A Comments: Cheap to upgrade, vital to find lots of parts. This one drove me nuts to find. I found the Drill, but I kept on overlooking one crate on the Sulphur Bottom and it took me till near the end of the game after combing through dungeons and towns to find it. Now, if you're going to use it to fight, it hurts, but it's hard to use. D. Buster Cannon Material needed: Thick pipe, artillery notes Where found: Thick pipe: Manda Sub-gate Artillery notes: ??? Upgrades Attack Energy Range Rapid Special Comments: Somewhat cheap to upgrade. This weapon gives a bit of recoil and can't be fired while moving. However, this weapon hits extremely hard and extremely far away. You even get this weapon pretty early (Before Calbania Island actually). To describe, this weapon fires a shot that looks like plasma that never misses the target as long as there are any physical barriers in the way. E. Ground Crawler Material needed: Rusted mine, bowling ball Where found: Rusted mine: Inside Manda Sub-Gate Bowling Ball: Trashcan behind a house in Pokte (Manda) Upgrades Attack Energy Range Rapid Special Comments: Neat weapon. Crawls up walls and such, but it's not very effective against air targets. It flies in the air BRIEFLY before rolling on the ground. The reason I like this weapon is because it does a high amount of damage for low cost. Made it quite easy to toast most of the bosses I otherwise had trouble with. I’m not sure why everyone likes to overlook this gun since it’s infinitely useful on many missions, hits hard and it very cheap. F. Hyper Shell Material needed: Fireworks, Rusted Bazooka Where found: Fireworks: After Parabolla event on Nino Island Rusted Bazooka: Calbanina Ruins, second screen, before you reach Glyde's base. Upgrades Attack Energy Range 60,000 30,000 25,000 100,000 60,000 75,000 200,000 120,000 120,000 Rapid Special - 10,000 50,000 100,000 Comments: It's an okay weapon. Personally, I prefer the Buster Arm though. This weapon plays just like the bazooka in ML original, with one big exception. When you destroy any enemy, this weapon makes a huge explosion around it, causing some splash damage to any enemy near it. G. Blade Arm Material needed: Zetsabre, Blade Beam Notes Where found: Zetsabre: Pay 2 million zenny or answer 100 questions in row at Manda Island mayor. Blade Beam Notes: Fire Island, name later Upgrades Attack Energy Range Rapid Special Comments: I love this thing! It makes me feel like Zero. The backside of this weapon is the fact that it drains so quickly and range doesn't increase very fast. This weapon doesn't play anything like in Megaman Legends. When you use it, the weapon can perform a 3-hit combo, which is something like backslash, slash, jumping slash. If you press it twice, it’ll do the three hit combo. My only complaint is that it's useless against most, if not all bosses… Although, while doing the jumping slash, you are invincible, so… H. Reflect Arm Material needed: Super ball, Bomb Schematic Where found: Super ball: Buy it after before the Saul Kada Mission. Bomb Schematic: ??? Upgrades Attack Energy Range Rapid Special Comments: I hate this weapon :P. Of course, I really didn't upgrade it much yet, but it will reflect off walls according to the range it has. It doesn't do too much damage, and it's annoying to use. I know I had it during Saul Kada, but I just can’t remember where the Bomb Schematic is. I. Shining Laser Material needed: Laser Notes, Green eye Where found: Laser notes: Calinka Sub-gate Green eye: Elysium, right at the beginning. It's at the elevator that Data is NOT behind, and turn right. I definitely overlooked that. Upgrades Attack Energy Range Rapid Special Comments: Reminds me of a kamehameha. Hits long range, and kills fast. You can't move while firing though, so that dulls some of it's usefulness, but it's still one of the best weapons in the game. Great for the last battle, but read that strategy there. I'm not spending time to upgrade this weapon totally though :P It would take forever on any mode. If I'm correct in remembering, it costs around 9 million to max out it's energy, but I can't find all the costs right now. J. Crusher Material needed: Taser, soft ball Where found: Taser: Buy from guy hidden behind pillar in Saul Kada for 10,000. Soft ball: Find in Saul Kada sub-gate Upgrades: These are estimated because Roll obtained a tool kit right before I got this weapon, which discounted item prices. These are what I think they are. Attack Energy Range 100,000 70,000 N/A 1 million 90,000 - 3 million 110,000 Rapid Special N/A 90,000 720,000 3 million Comments: It's an okay weapon. The effect is pretty cool though. Megaman throws a ball into the air, and when it hits something, it explodes into some void, blasting whatever it feels like. It sucks up energy very fast, but it is very effective at killing multiple enemies and keeping them away from you. It costs a lot for a secret weapon though, and there are better weapons that you could use. K. Vacuum Gun Material needed: Broken motor, Broken vacuum Where found: Broken motor: Inside restored Flutter storage room Broken Vacuum: Inside a house in Calinka. Upgrades: Attack Energy Range N/A TBA TBA Rapid Special N/A TBA Comments: Actually, I do know those values, but I just can't quite find them at this moment. Any how, the higher value the special is, the faster it sucks, and that's a good thing. Very useful for zenny earning, especially at Pokte Caverns. L. Spread Buster Material needed: Sower, spreadfire notes Where found: They're all found in Nino's sub-gate. Upgrades: Attack Energy Range Rapid Special Comments: No comment. I have not tried to use this weapon as of yet. I just can't bring myself to do it :P. I have the costs, but I'm a scatter brain, so I can't find them. Sorry. I’ll have to do this later. M. Hunter Seeker Material needed: Sensor, Autofire Notes Where found: All found in the class S ruins on Saul Kada. Upgrades: Attack Energy Range 10,000 10,000 - 15,000 20,000 - 30,000 30,000 - Rapid Special - 10,000 - 100,000 - 500,000 Comments: (Thanks to Cloud for telling me this existed!) Awesome weapon. This weapon will drop a small diamond device that will fire at any enemy you locked on. The higher the special, the faster the meter refills, and at max, you can have up to three of these babies firing at once. It's cheap to upgrade too! You need to have the class S license to obtain this though. N. Shield Arm Materials needed: Shield notes, shield generator Where found: Shield notes: Saul Kada Sub-gate Shield generator: Calinka Sub-gate, in the force fields Upgrades: TBA Comments: I keep forgetting to add this weapon in; I hate it. The weapon supposedly protects Megaman from shots, but it doesn’t seem that effective, because attacks from a lot of enemies seems to break through, so I feel it is fairly useless. The effects look really neat however; it forms a protective sphere around Megaman. IV. Mayor's Questions This list isn't complete by all means. There are far more than 100 questions, and I still don't have the answer to some. If you have a question that's not on the list, or want to give an answer that's correct, just e-mail me (email@example.com). I left some of the basic knowledge out though that should be self-explanatory, but I have most of the questions listed. You're most likely going to have to print this part out however. What is the compilation of previously unreleased Beatles songs? "Anthology" What is the measure of the degrees of the interior angles of a pentagram? 108 degrees What mineral is the same base element as graphite? diamond What is Eric's Clapton's nickname, which he titled an album with? Slowhand What is the lake with the highest water level? Lake Titicaca When did Lincoln release the Emancipation Proclamation? 1863 What star is in the constellation Lyra? Vega When did Culture Club release their album "Color by Numbers?" 1983 (Thanks to Jedi Kestrel) What are the moist plains around La Plata in Latin America called? Pampus When was the Franco-Prussion War? 1870 Which is a reptile? Chameleon Which animal can lose it's tail to escape an enemy? Lizard What's an Earthwork's skin like? Hairy (Could of fooled me... it's a mammal.. heh) What did Jimi Hendrix do at some festival (forget it's name)? Burn his guitar Lincoln was the .... President of the US. 16th Babylonian counting method. 60-base Crimean War started in... 1853 What are the odds of rolling 2 die and getting a 9? 1 to 9 How many albums (not including compilations?) did the Sex Pistols release? 1 Who was the leader of the Italian Unification Movement? Garibaldi When did Pink Floyd release "Dark Side of the Moon?" 1973 What inspired Hinkley to try to assassinate President Ronald Reagan? Movie Which shellfish cultivates pearls? Oyster How many eyes does a whirlgig beetle have? 4 Name of the war between Maria Theresa & Prussia in 1756 ? Which album was Sam Hagar's 1st lead singer of Van Halen? 5150 What does Roman numeral M mean? 1000 What element gets it's name from the sun? Helium Which cat has the lowest chance of being born? Male tortoise-shell cat What did they use to cast votes in 6th century Athens? Pottery shells Who was the 1st singer in the US to sing "We Are the World?" Lionel Richie What instrument did Don Henley play for the Eagles? Drums Janis Joplin's Posthumous album is named? "Pearl" A number that is divided by only one and itself is a...? Prime number How many years after his last album did George Michael release "Older?" 5 years B.B King named his guitar..? Lucille Lionel Richie was a member of what group? Commodores Which Beatles album shows their entire bodies? Abbey Road Which American President resigned from the Watergate Scandal? Nixon What is the most common element in the Earth's crust? Iron Loach uses gills and what to breath? Lungs Snake uses what to sense heat? Pits Which did Leonardo da Vinci create? The Last Supper Which country did not fight Egypt in the Second Middle East War? United States Which Empire lasted the longest? Byzantine What French author was the author of "The Social Contract?" Rousseau How did Nero try to destroy Rome? Fire Where is London? England When was Wilhelm I crowned Emperor of Germany? 1871 Three most well known teas are..... Keemun During the Iranian revolution, which country's embassy was seized? United States When did Mussolini's facists gain control of Italy? 1922 Radius of the Earth is? 4000 miles Who founded the Yellow Hat in Tibet in the 15th century? Dalai Lama U2 gets it's name from? A spy plane 1st song phonographed by Edison was? Mary Had a Little Lamb Who invented the light bulb? Edison Russian Author of "Crime and Punishment?" Dostoevsky What led to the attack on British ships in Boston? Tea tax When did the French Revolution begin? 1789 Which Greek philosopher expound the theory of idealism? Plato Which has a connection with King Louis XVI? Declaration of Independence What is the main ingredient of the Thai soup, "Tom Yon Goong?" Shrimp Which is insect? Beetle (did I say this already?) Maccu Pichu ruins are representative of what culture? Andes Culture What plays music? Cassette deck Which is not one of Newton's Laws of Motion? Law of Gravity How many legs does a spider have? 8 1st Apollo project to land on moon was? Apollo 11 Which fish lays most eggs at one time? Sunfish What island was Napoleon born on? Corsica When was the first Crusade? 1096 Who was president when most troops were in Vietnam? Johnson Natural enemy of shrimp? Octopus Roll 2 dice, what are the odds it will be even? 1 to 4 Where are the Nobel Prize ceremonies held? Stockholm Which composer is considered a Romanticist? Wager Which didn't go with Columbus? Trinidad How old was French King Louis XVI when he was crowned? 20 What was not included in Britain's 3C policy? Caracas Name of the fusion of Greek and Oriental culture? Hellenistic Culture In the War of the Roses, who is the Red Rose? Lancaster Which has a large nose? Elephant Which is not a "Belenux" country? Denmark What is a national sport in Japan? Sumo Which is a vehicle? Bicycle (I was tempted to say missile, since servbots seem to use them for that purpose) How many pencils is in a gross? 144 US currency is? Dollar Who was not a member of the Quadruple Alliance? Italy What kind of tree is the sequoia? Cedar Crocodiles swallow small stones for? Add weight Confederate Capital was? Richmond Which is a noble gas? Argon Copabana Beach is in? Rio de Janeiro Fe stands for? Iron Civil War started in? 1861 What is the unique feature on the Scandinavian coast? Sever a starfish's arm and what happens? Grows into a new fish Who is the author of "Utopia?" Thomas Moore Which quark is the heaviest? Top quark Who sang "Hungry Like the Wolf? Duran Duran How many atmospheres can a 30 meter water resistance watch withstand? 4 2 dice are rolled. How many add up to eight? (Thanks to Jedi Kestrel)"I believe the answer is 5, I don't know if that is a choice that question hasn't came up for me, but they could read like this:" dice a dice b 4 4 5 3 3 5 6 2 2 6 Well, it's a rather lengthy calculation I suppose, but I must have overlooked one of these combinations, heh. I suppose the 4 and 4 must have messed me up, oh well. Who ruled Rome at it's zenith? Trajan Which letter is represented by one letter on the Periodic Tables? Cerium What is the tilt of the Earth's axis? 23.5 degrees Which is not hermaphroditic? Wood louse Which part of the spider body are attached without distinct separation? Dunno, please send answer here. What is the hardest stone listed? Ruby Who settled in Mesopotamia in 3000 BC? Sumerians Name of the War between Maria Theresa and Prussia in 1756? The Seven Years' War What are the Iran underground aqueducts called? Ghanat What edict issued in 1598 granted freedom to the huguenots? Edict of Nantes? When did World War II begin? 1939 How times is 1 used between 10 and 20? 11 What is one of the three Baltic States? Luthania What adaptation of the pine apple lets it live longer? Water reservior Who is the composder of cannon in D minor? Pachelbel What is the temperature of a lit cigarette? 420 degrees Which is not a Great Lake? Chaplin Lake How long does it take Halley's Comet to orbit the sun? 76 years What is the oldest in US history? Revolution of Independence What country was Hitler born in? Austria Which insect does not pupate? Cricket When was Rome sacked? 375 AD What measures electric current? Ampere What measures the frequency of sound waves? Hertz What is the modern name of Constantinople? Istanbul What is the capital of Brazil? Brasilia? Who led the Russian Revolution and founded the Soviet Union? Lenin Which U.S City is furthest north? Chicago What was the Rebellion vs East India company in 1857 called by indian mercs? Sepoy rebellion With what made Christianity the official religion of the Roman Empire? Edict of Milan What do you buy in a butcher's shop? Meat When was the Opium War? 1840 What did Belgium declare independence from in 1831? The Netherlands You have 6 beetles and 8 spiders, how many legs do you have? 100 What Soviet leader made "Perestroika" his slogan? Gorbechev How many discs did Bruce Springteen have in his live performance compilation? 5 Wrote the community manifesto.. Marx How many days during Jan 1, 1990-Dec 31,1999 3652 Largest lake in the world? Caspain Sea How many states did America have when it declared independence? 13 Like a Virgin was Madonna's..? 2nd album Which igneous Rock was most common? Granite What on an owl's body is different size left to right? Ears What is DNA shaped like? Double helix Who is the oldest heavy weight champ in the world? George Forman Who is the first Roman Emperor? Augustus Who built the Berlin Wall? East Germany What monk was the middle Ages most famous Natural Scientist? Bacon Christian movement to reclaim Iberian Peninsula was? Reconquista Movement? Divide 29 something among x ppl, 5 left, what is x? 6 Euro-Disney was built in...? Paris What is the pillar of flame on the sun's surface? Prominence? What was not invented during the Renaissance? Steam Engines Who mass produced cars in 1913? Ford Which is a winter sport? Skiing 1st President of the US? Washington Made from milk? Yogurt Wingspan of the Java Bat? 6'5" China's capital? Beijing Mistletoe uses what to attach itself to trees? Birds Largest desert in the world in North Africa is? Sahara Northern wind of the Southern coast of France is? Mistral Not multiple of 12? 30 Apologized to Pope during Investiture Controversy? Henry XVI (or something... his son killed the next pope :P) Huey and Lewis's The News 1983 hit album was named? "Sports" Columbus thought he found...? India Popular programming language is...? Basic Hall & Oates hit album "Private Eyes" was released in...? 1981 300 years ago, the first roller coaster was built in...? Russia Main ingredient of cake is? Flour Name of software? Program Highest latitude is? London King of Beasts is? Lion Highest Mt is...? Everest Who starred in the 1996 Movie Evita? Madonna (I think). If she's not a choice, it's the 3rd one, I know that. Truffle Search? Pig That's what I have so far on the thousands of pieces of paper I had to write on. Have fun. You get a Zetsabre for answering the questions correctly. 5. The Digger's Test As far as I am aware of, the digger's test is only possible when playing in normal mode. If you talk to the secretaries in other modes, they will go off on other topics. In normal mode, you start with a class B license. This is average difficulty and zenny. Class A is easy to earn, and ups difficulty slightly, but not much, and increases zenny input slightly, but noticeable. Class S makes a significant amount of zenny, and difficulty is upped a bit, but this license is horrendously hard to earn. You start with this license in Hard Mode. You can also enter the exclusive ruin on Saul Kada with this license and get the Hunter Seeker weapon. I'll have a class S walkthrough up in a little bit, but here are some tips: Most grounded reaverbot can be thrown at another one. At this, shielders destroy the target and themselves when you throw them. Crab bots injure their target and destroy themselves when thrown at another bot. When taking on the three purple spawners, jump over one, turn around, fire, wait for them to get close, jump over the next one, fire, and repeat until they're all gone. For the last room, those two things are hard, so keep in the air and try to keep them in the center of the room. Class C is only available in Easy Mode, and gives you an enormous amount of zenny, and the game is so easy it's not fun, but it's fast and good if you need to navigate areas easily (I didn't do that for this walkthrough mind you :P My brother is just sifting around :P). The SS class license is pretty nice, but it’s annoying in the difficulty. Bola is extremely hard now with the frogs, but there’s enough money flowing through to keep you pumped up. It is achieved by entering Very Hard mode. 6. Miscellaneous Things Shades of blue Megaman can change the shades of blue by becoming bad by beating up animals, or trashing cans. This allows him to sell the Reaverbot Claw to a man hidden in the third island, and also buy his goods. You have to be TWO shades darker in order to deal with him. Unfortunately, the people dislike him now. He cannot take the mayor’s quiz, and prices are increased by 20% (OUCH!) Light Megaman gets discounts, and he's just bright. Donate lots of money to the church to become light. Racing I have yet to determine if there is any prize for getting 1st place in all 3 races. I have scored 1st place in only the Manda course so far. Different entries of diaries There are different entries for certain things, such as when Roll goes on the dig with you at the beginning, if she gets hit, it's different, if you hit her, it's even more different. Toolkit All right, I figured it out. You get it when you see Roll’s bath scene, and that occurs after you buy all the gifts for her. 7. Credits Thanks go out to the following people: Jedi Kestrel (firstname.lastname@example.org) for doing some logical thinking and answering some of the unanswered questions on the Mayor's Quiz section. Cloud (email@example.com) for telling me the existence of the Hunter Seeker. Also reminded me of the spread buster, which is mysteriously forgotten…. Um… I know I’m still adding… Sorry if you’re not here yet, but I still haven’t organized myself, nor my e-mails. This document is property of Kaji Ryoji, copyright 2000.