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    FAQ/Walkthrough by Gbness

    Version: Final | Updated: 06/17/06 | Search Guide | Bookmark Guide

    "At birth given scars along tender heart liberties...
                                  An FAQ/Walkthrough
                              For the Sony PlayStation
                          Copyright 2003-2006 Richard Beast
    ...in justice for awkward living situated casualties." - Coheed & Cambria
    Table of Contents:
    1. Introduction
    2. Legal Disclaimer
    3. Contact Rules
    4. Basics
    5. Walkthrough 
       5a. Dan's Crypt
       5b. The Graveyard
       5c. Cemetery Hill
       5d. The Hilltop Mausoleum
       5e. Return to the Graveyard
       5f. Scarecrow Fields
       5g. Pumpkin Gorge
       5h. Pumpkin Serpent
       5i. The Sleeping Village
       5j. The Asylum Grounds
       5k. Inside the Asylum
       5l. The Enchanted Earth
       5m. The Ant Caves
       5n. Pools of the Ancient Dead
       5o. The Lake
       5p. The Crystal Caves
       5q. The Gallows Gauntlet
       5r. The Haunted Ruins
       5s. The Ghost Ship
       5t. The Entrance Hall
       5u. The Time Device
       5v. Zarok's Lair
    6. Cheats
    7. Credits
       ~+{X ME1 X}+ --- {  +~+  {    1. INTRODUCTION  }  +~+  } --- +{X ME1 X}+~
    OMG, again? Oh no, you must be thinking. If it isn't that sexy Rich! Man is he
    nasty, but he's very smart, very cool, and man he is the sexiest person alive!
    Haha. Well, this is Gbness at your service. I'm happy to be here and throughout
    this guide, I'll be your host through the whole thing. But first I must take a
    big note: I can't be your mother through everything here! I mean, I shall try
    to give you the most accurate information that I can, but it's not like I'm
    gonna make this detailed to the point you're going to throw up at the length.
    Just enough to guide you, so there!
    Medievil is a cool game, but as some will be saying, "HEY, THIS IS AN OLDER
    GAME" and other junk, but I just have to get it out of my system and say that
    stuff is pure crap. Medievil has all the elements to be a good game, and it is
    a very good game, believe me. It's got a great storyline with a hero named Sir
    Dan who has been brought back to life from a big battle he's fought a hundred
    years ago, and it also has decent graphics and the music is awesome. It has
    excellent bosses, and amazing weapons. Overall it's one of my favorite games of
    all time, so I have to do a walkthrough for it.
    Yours truly,
    - Richard "Gbness" Beast
      ~+{X ME1 X}+ -- {  +~+  {    2. LEGAL DISCLAIMER  }  +~+  } -- +{X ME1 X}+~
    You are NOT permitted to put this FAQ on your site without my permission first.
    All you have to do is email me or IM me saying you want this FAQ on your site,
    then you can tell me your site and the chance is high that I'll let you. But if
    you put this FAQ on your site without my permission I swear you will regret it.
    If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it?
    Good. Also, make sure that no money is involved. If you want this FAQ to be sold
    on eBay, then just forget about it, man. And don't sell this guide either, or
    pay people to use it, or you'll be in such big trouble you don't want to think.
    Another little note is that I will not have this guide hosted on many other web
    sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on
    permission if it's not one of the four above sites. I am sick of people ripping
    me off (I have been ripped off three times in the past), so if I don't like
    your site, I won't let my guide be posted on it. I am sorry, but this is how it
    has to be. If you ask politely and I like your site, you will definitely have
    the luck of getting it up there. Thank you very much.
       ~+{X ME1 X}+ --- {  +~+  {   3. CONTACT RULES  }  +~+  } --- +{X ME1 X}+~
    You can e-mail me if there is a question you wish to ask that hasn't been
    answered in the guide, but I REALLY don't want to bother answering questions
    that have already been done, answered, and done again in the guide, if it isn't
    too much trouble. Feel free to tell me if there's something I've forgotten,
    My e-mail address is richard_power1000 [at] yahoo [dot] com. Except, replace
    the [at] and spaces with a "@" symbol and the [dot] and spaces with a period; I
    have to write like that so I don't get a dozen spam bots e-mailing me and
    getting me viruses. Just be polite in the e-mail, don't talk like "omg wtf rich
    ur gides r t3h su><0rz & how du i beat tyrano recxks", and don't ask something
    that's already been answered in the guide, and I'll respond.
    And don't bother sending things like:
    "You friggin' idiot. Your guides suck, you suck, and everything about you
    sucks. DIE DIE DIE!"
    "What the hell did you think you were doing writing all that garbage, you piece
    of crap?
    "I hope you fall down the stairs and break every bone in your body!"
    "u su><0rz, eVrYtInG BoUt u sUx, dIe ass!!!!!!1"
    I will laugh at such e-mails and delete them. So... if you're not just playing
    a friendly joke on me or something, don't bother with that crap cos I've been
    through with it too much.
    Okay, that's enough for that. My AIM name is rbeast288; sorry, I don't have MSN
    or YIM. The list is closed, but I'll add you if you ask politely via e-mail. I
    like chatting with people, but try not to overdo it on AIM if I add you to my
    list. Since I am busy a majority of the time and all.
          ~+{X ME1 X}+ --- {  +~+  {    4. BASICS  }  +~+  } --- +{X ME1 X}+~
    Medievil is a pretty linear action/adventure game for the PlayStation, and
    perhaps that's a good thing for it. It's pretty fun, but there are some things
    that you are going to need to know. Allow me to show you here.
    You can equip weapons and charge them up and release power from them. Note that
    not all weapons have this blessing in them. Also, there are books around the
    world that you can read to learn some things about Dan's ability and his
    history. These can be very interesting reads. Also, you can defend attacks if
    you have a shield equipped. Some interesting things.
    There are runes throughout some of the levels, and these are used to open
    doors. Speaking of doors, when you leave a level, you'll end up on a big map
    where you can choose your destination. These are pretty much all of the basics
    that you'll need to get yourself started on the game.
    Here's a list of the controls... not that you'll need them.
    X: Attack with equipped weapon
    []: Charge up equipped weapon
    O: Jump
    /\: Shield Up
    Start: Pause
    D-Pad: Move
    Analog Stick: Move
    Top Buttons: Move camera
    And of course, you can't forget the weapons that you'll collect if you reach
    the Hall of Heroes. Get the Chalice, and you'll get either a new weapon, some
    money, or a Life Bottle. Not bad at all. Anyway, here's the list:
    Small Sword
    The Small Sword has a fairly short lived weapon, but it'll still be your
    primary one from Dan's Crypt up to The Sleeping Village. It obviously doesn't
    have much power compared to some later weapons you'll collect, but hey, once
    you get the later swords, you'll never have to use this one again, so just bear
    with it until them.
    Throwing Daggers
    The Throwing Daggers are hands down the weakest weapon in the entire game. It
    takes several hits of these to kill anything, plus before they become
    completely primitive (i.e. Cemetery Hill), you'll have stronger weapons than
    these anyhow. I never used them once, although I did occasionally use the
    Still very weak, and it'll become obsolete when you get the Longbow or other
    long ranged weapons, but the Crossbow is still a valuable asset to your weapons
    early on. Plus, it's much faster than any other long ranged weapon except the
    possible candidate of the Lightning, so it's not a complete miss like the Small
    Sword or Throwing Daggers later.
    Here's another "miss" type weapon until you get a stronger one... first of all,
    the Club is very strong. Much more powerful than your Small Sword or Crossbow,
    but the problem is that it's slow and that it breaks with enough hits, and you
    have to find a new one if that happens. The Hammer can't break and has the same
    power, so after you get it, you'll only use the Club to light fires.
    Your early all out power weapon, later to be surpassed by the Axe, but the
    Hammer is basically the same weapon as the Club, except it can't fall apart but
    can't be set on fire. Oh well, you'll rarely need to do that anyhow. Plus, the
    Hammer can be charged to make shockwaves, which is very effective against some
    enemies. You'll use this a lot.
    Broad Sword
    Otherwise known as the Enchanted Sword, the Broad Sword has everything the
    Small Sword had and more. It's got FAR more power, as well as exactly the same
    speed. Plus, courtesy to blue gargoyles, you can enchant the Broad Sword with
    magic, as to do far more damage. It doesn't stay like this, but it's very
    powerful this way. You'll never use the Small Sword again after getting this.
    The Spear isn't for stabbing enemies, sadly... it's for throwing at enemies,
    which isn't that bad, but you've really got better. Still, it's probably THE
    strongest long range weapon except for a charged Magic Longbow, so if you ever
    need long ranged power, you should come to the Spear or perhaps the Flaming
    Longbow if you need the support.
    Perhaps a bit faster, and a bit of an alternative, but the Longbow pales in
    comparison to the Spear, in my honest opinion. It's not got the power, but if
    there is one thing going for it, it's got decent speed and ammunition, although
    neither are as good as the Crossbow's. Still, it's decent, so it's better for
    long ranged fights, even if better weapons soon replace it.
    Better than the Hammer in just about every way, starting with its charge for
    throwing being a lot better than the Hammer's charge. :) You can throw it just
    a bit, which makes it good for keeping a distance while fighting, but not
    having a complete long distance brawl. Overly good weapon, and third best in
    the whole game, in my opinion.
    Flaming Longbow
    The Flaming Longbow has less ammo than the Longbow, but not only does it have
    more powerful, but it'll set enemies on fire. It's very much inferior to the
    Magic Longbow (obviously), but it'll probably be the best weapon you have while
    fighting the Shadow Demons in the Enchanted Earth. Coming right up ahead of
    this is...
    Magic Sword
    By FAR the best sword, the Magic Sword doesn't need to be enchanted or
    anything, and just like Sturngard says, you'll never use another blade again.
    It's got AWESOME power, killing just about any early enemy in two hits.
    Damaging enemies around you quickly for huge damage has never been easier, and
    any short ranged weapon isn't NEARLY this good. Best weapon in the game.
    Magic Longbow
    Not NEARLY as useful as the Magic Sword, the Magic Longbow still has its uses.
    It's probably the strongest long ranged weapon in the whole game except for the
    very obvious Lightning, and plus it can be charged for an added explosion. The
    damage is fairly good, and it's probably better than the Spear. Fourth best
    weapon in the game.
    Holy bejeezers, this weapon is powerful. From a distance, you can charge this
    baby and blast anything nearby with very high powered and quick lightning
    bolts, but it has a downside. That's if you've used it completely, it's gone.
    Forever. There's a trick to get it back before it's depleted, but it's costly.
    If it didn't have this problem, it'd be the best weapon, but it takes second.
       ~+{X ME1 X}+ --- {  +~+  {    5. WALKTHROUGH  }  +~+  } --- +{X ME1 X}+~
    Well, here's the walkthrough. Hope you enjoy reading the walkthrough... and if
    you don't mind, please ignore my sense of humor that may show throughout the
    guide. I tried not to spoil anything, but if I do end up spoiling something,
    then please bear with me. Anyways... here we go.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\   Chalice Collection - N/A
    <- \ /  ++ ++  5a. Dan's Crypt ++ ++  / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 0/5
    The game will begin in Dan's crypt, where he was left when he died. The game
    opens as he wakes up from the dead, goes down and meets two gargoyles. One of
    them will tease him, but one of them has confidence in Dan. Anyway, Dan will
    automatically go down and the gate behind him will shut.
    Anyway, there are a lot of books around here in Dan's crypt. A lot of them
    aren't very helpful but they tell you of the history around you... nothing very
    interesting. Anyway, let's get going! At the beginning, you'll see you have
    Dan's arm as a weapon. This is a very weak weapon so you'll obviously want
    something a little better. Near the entrance, you'll find the Small Sword and
    Throwing Daggers. Equip the Small Sword, because the Throwing Daggers suck. ;)
    Go down the hall on the right side and you'll find some water and a yellow
    object on the other side. Read the books if you want, but otherwise cross the
    water to collect a Star Rune. Nearby, there is also a Copper Shield and a bag
    of coins. Equip the Copper Shield, it'll provide Dan some good defense. Now go
    back to the main room and you may see a white wall. This off-colored wall is
    important later so don't forget about it.
    When we're just about done in here, find the rock in this room and a green
    bottle behind it. This is the Life Bottle... don't skip out on this! If you do,
    slap yourself in the face and stop playing right now. When we're done, look for
    the gate with the yellow hand on it in this room. Walk to it and give it the
    Star Rune, and that's the exit to Dan's Crypt. Congratulations on beating your
    first level, even if this place is so utterly effortless that it wasn't hard.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\  Chalice Collection - Crossbow
    <- \ /  ++ ++  5b. The Graveyard ++   / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 1/5
    This is the real first level of the game, and it's hella fun. At the start of
    the level, you'll see some zombies up ahead. Here's your first chance to kill
    something with your sword. Give them a good slashing, they'll do in two hits.
    Right behind them there are two more and an Earth Rune. Pick the Earth Rune up
    and kill the zombies, and then go to the end of this part of the level.
    Use the Earth Rune on the back door, and it'll open to give you some more
    Zombies to fight. Kill them with the Small Sword and then pick up the Chaos
    Rune. It's red, in case you were wondering. Go to the huge door with the red
    hand, and give it the Chaos Rune. It will then open... enter and then you'll
    find a lot more zombies. Literally crush them to death and then you'll be in a
    strange area with a fountain and an angel statue on the right... rather
    The angel statue allows certain gates to open and close. Hit it until the gate
    on the left is open, and then get out of this little fenced area. Also, you may
    notice the Chalice of Souls there. You need to defeat as many enemies as
    possible for it to become solid and possible to pick up. Anyway, if you get the
    gate on the left open, by all means go through there.
    At the end of the small path you'll be on top of a large hill, and there is a
    Life Bottle and some coins here. Pick everything up, but don't jump down the
    hill or you could possibly end up trapped out of the previous area, unable to
    get the Chalice of Souls, which will mean you'll definitely want to go through
    this level again, so just don't do it.
    Return through the same road you used to do that, and then hit the angel statue
    some more, just go you can go straight ahead from where the entrance to this
    area was. Head a little further and on the right you'll see a huge gate. It
    cannot be opened right now so don't bother with it. Ahead, you'll also see some
    green steps and a fence, leading to some fenced in area on the left. It's not
    worth bothering with so don't waste time. Go ahead and to the left. Beat up
    some more zombies and then go to the right.
    Down these steps you will see some more zombies. If you defeat them and every
    other zombie in this place, you should be able to get the Chalice of Souls.
    Perhaps beat some more Zombies up, but otherwise go back to the Chalice of
    Souls. After you are done, just go a little further to the water. Cross this
    bridge and AVOID THE DEEP WATER, and then go through the door. According to the
    gargoyle, this is where Zarok lies.
    You did collect the Chalice of Souls, did you not? If you did, you'll
    automatically be taken to the Hall of Heroes instead of Cemetery Hill. This is
    a large room with statues of heroes, and always when you come here, one of them
    is flashing. Canny Tim on the left will be shining green now. Talk to him and
    he'll give you the Crossbow. Well, it's much better than the Throwing Daggers
    to say the least. Now leave this place and let's go to the Cemetery Hill.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\  Chalice Collection - Life Bottle
    <- \ /  ++ ++  5c. Cemetery Hill ++   / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 1/5
    At the top of a HUGE hill, Zarok awaits. He will bring two gargoyle statues to
    life and have them roll boulders down the path to the top of the hill and will
    then disappear. Near the entrance, you'll find a book, so read it if you want.
    Go to the left and you'll see some lava. DON'T JUMP INTO IT, it really burns.
    Climb up the path and jump up the stairs. On the stairs, you will avoid all
    boulders except the red ones. Those go down the stairs.
    Try to locate a wall around there, and then jump behind the wall. You will find
    two Gnolls and the Club. Take the Club first, then smack the Gnolls. They
    shouldn't be too hard, but avoid their attacks. On the campfire here, stick the
    Club into it to light it. You might find a chest will a skull and crossbones
    here too. If you open it, all enemies nearby will suffer some pretty good
    damage, but it'll blast you away. You can find an Energy Vial and a merchant
    gargoyle here too.
    Get back outside of the wall. From the entrance, go to the right instead of the
    left and with the club, smash down the boulder. We now have a new area to
    explore! Kill the zombie here and then if your club is running low on fire,
    relight it with the campfire here. Then smash the boulder blocking the cave to
    enter. A gargoyle will give you some information of how unpleasant it is if you
    talk to him. Anyway, ignore him and go to the left.
    Some more enemies will await you in here, but they're not very hard... just use
    the Club on them. Smash the coffin on the upper-right side of this room and
    enter to find a campfire. Again, light the Club. Also, you can find a Witch
    Talisman in here. Go back and up the stairs on the left and through the door on
    the left to find a huge, dark room. There are lots of cells in here. Light some
    fire in the middle of the room and they will all open to reveal a Merchant
    Gargoyle, the Chalice, a lot of gnolls and zombies, and some money. Smash down
    all of these creatures.
    Once you are done beating the hell out of the zombies and gnolls, get that
    Chalice of Souls if you can and buy some ammuntion for the Crossbow. After
    that, get out of this room and back to the main area. This time, go up that
    huge hill. It'll be good if you have the Club, because if boulders are rolling
    down your way, smashing them with the Club will be worth it. When you reach the
    top, Zarok will burn down the gargoyles and you can enter the building he was
    As for the Halls of Heroes once again afterward... it's basically just talking
    to Canny Tim again, since he has another little prize for you. This time around,
    it's a Life Bottle. Any little extra bit to your health is good, and this is not
    an exception. But anyhow, that's all we can do for now, let's get on and go to
    the building that we could see in the Cemetery Hill. Exit the place through the
    back, but before we go to the Hilltop Mausoleum, go back to Dan's Crypt.
    Collect a Bag of Coins from where the Small Sword and Life Bottle used to be,
    and assuming that you still have the Club, go to the off colored wall. Smash it
    down with the Club to find a Life Bottle and two Chests of Coins! Very, very
    good. Just get the Star Rune and give it to the hand and then get the hell out
    of here.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\   Chalice Collection - Hammer
    <- \ /  ++ 5d. Hilltop Mausoleum ++   / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 2/5
    This level was start out in a long hall, and new enemies called Imps. These
    guys are pathetic and can hardly attack. If you have the Club, just smash them.
    There are about four of them in this room, so give them all some punishment. At
    the end of the room, you will get a new Club. Well, we can definitely use that
    because our current club is a little worn out by now. Anyway, you may notice
    that some of the floor is quite delicate.
    On the left and lower-right side of the room, you can smash the floor to find
    mostly money. This will be quite useful, so be sure to get it all. Proceed to
    the upper-right plank and then smash it three times. It provides an entrance to
    the area below. Jump in and you'll see a glass wall. Smash it down to find some
    imps, in which should be met with a smashing with your Club.
    Smash the red glass to your left and down this path, you should see several
    nails on the floor. Avoid these if you value your health. They can smashed with
    the club, by the way. At the end, you'll find a chamber with some Imps and an
    Earth Rune. Defeat the Imps and get the Earth Room. This hall will start
    collapsing, so RUN! I sincerely hope that you smashed the nails because they'll
    get in your way running down this hall. Anyway, get back to the main room.
    Right ahead you will see a blue wall, so smash it down along with any nails
    just in case and then use the Earth Rune on the green hand on the right. Then
    drop down this chamber. A thieving imp is here, so smash him silly before he
    does something. Imps without torches like him steal your weapon and if they
    manage to do so, you have to buy it back from a merchant gargoyle at a very
    high price.
    In the next room up the stairs, you'll find a Moon Rune and the door behind you
    will open. Now you can move from here to the entrance of this place without
    going through the long trouble of doing so! Go to the right and you will find a
    mysterious phantom playing the piano and a locked door on the top of the room,
    as well as the Chalice behind it. You can't get it yet, so just get the money
    in this room, and the Chaos Rune which just happens to be here. A Merchant
    Gargoyle is also in this room, just in case.
    Go through the gate that connects the hall which you were just in (with the
    glass at the top of the room) with the entrance and then go back through the
    upper-right plank. Get down and then go to the right and smash the glass down.
    Avoid all the nails and get to the end of this chamber, where you should use
    the Moon Rune. Defeat all the Imps and get the Chest of Coins, as well as the
    Sheet Music. Good, now just run out, because this room will collapse. We don't
    want to be too risky here, do we?
    After finishing that priority, return to the chamber with the blue glass. Go to
    the room where you found the phantom and all the good stuff, and give the Sheet
    Music to the phantom. He will then start playing another tune and the wall at
    the top of the room will go down, allowing you access to the Chalice and some
    chests of coins. Now go back to the room with the fountain and the stairs.
    Head down to the bottom of this room and you'll see a red hand on the right.
    Put the Chaos Rune on it and you'll find yourself in a very dark room with a
    campfire you can push and a lot of nails. Avoid the nails and push the campfire
    up and to the right. You will then see a heart and several colorful souls will
    burn down and go to the room with the blue glass. Now... return to that room
    and a demon from within the glass breaks out! Our first boss battle!
    ++   \\  Boss: Stained Glass Demon  ||  HP: 500  ||  Difficulty: 2   //    ++
    || The Stained Glass Demon really isn't that hard, but he has some tricks  ||
    || up his sleeve. He will mostly just attack with his claws throughout the ||
    || beginning of the fight, but when he gets his heart out, that's when you ||
    || have to attack. When his heart comes out, start berserking the Crossbow ||
    || as if life ends tomorrow, although soon he'll give you a counterattack  ||
    || by either firing red energy everywhere, clawing you, or locking you in a||
    || heart shaped object. What in the hell?                                  ||
    ||                                                                         ||
    || Either way, if this happens, just mash X to resist and get out, and then||
    || repeat the process. The Stained Glass Demon will take a lot of damage   ||
    || from a constant assault, and since he raises his heart quite often, you ||
    || shouldn't have too much difficult for this one. Providing you have      ||
    || plenty of ammunition and don't need the Throwing Dagger anytime soon,   ||
    || being able to stick with the Crossbow, the Stained Glass Demon will die ||
    || quickly, leaving behind the Skull Key and ending the level. Oh well.    ||
    Hall of Heroes time, bro! Go to the new hero that is flashing, his named being
    Stanyer Iron Hewer. He'll give you a brand new weapon in which he'll comment on:
    it cannot be broken like a club can and it can smash anything. It's the Hammer,
    and it's an excellent weapon in which you'll use a lot. Not as useful as it was
    in Medievil 2, but it's great stuff. Equip Dan with it immediately and then get
    out... but nowhere to go? Hardly... to the bottom-right here is Return to the
    Graveyard... sounds fun.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\   Chalice Collection - 100 Coins
    <- \ /   5e. Return to the Graveyard  / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 2/5
    As soon as you enter this level, you are instantly ambushed by zombies. These
    zombies are a little stronger than they were the first time we handled them,
    but they should still prove no match for Dan's hammer. You should see some
    coffins floating in the water, these are very important! However, this is very
    difficult. The water is very dangerous and upon Dan missing the coffin, he'll
    fall in and lose a life. DO NOT LET THIS HAPPEN.
    When you manage to get on a coffin, let it drift you to the end and you will
    see a heckload of money ahead of you, as well as many Energy Vials. Get them
    and then head up the stairs and go to the right on them, then jump off to the
    right. You'll find not only Zombies, but Gnolls as well. They are MUCH tougher
    than the Zombies because they do 50 damage per hit. Destroy them with your
    hammer as quickly as possible, as well as any Zombies and hands that you can
    find. The money and stuff is worth it.
    You should also find a Merchant Gargoyle on the tombstone up the stairs to the
    right. You can also pick up a Silver Shield and some coins, so get the Silver
    Shield equipped. Buy some ammo for the Crossbow from him if you want, but
    otherwise go up the stairs on the left. Some more Gnolls will appear, so give
    them a piece of your mind. Go to that locked door and use the Skull Key on it
    and then it'll open, to reveal several wolves behind it! The wolves aren't
    dangerous at all. Just defeat them with the Hammer.
    Go to the left and behind the large building in front of you to find more
    wolves, which really won't pose any threat. You'll see a large lake ahead of
    you, but not a friendly one. Ignore it and find the bridge that sticks out.
    Find the Star Rune on top of it and go back to the building and to the yellow
    hand. Put the Star Rune on it and then get the Energy Vial on the right if
    needed, and then enter.
    In the center of this room, the Chalice awaits. It should not be solid yet, so
    nevermind it. Go to the right side of this room and several Gnolls will attack,
    only for you to have Dan destroy them. =) Go to the end of this path and up the
    whirlwind and up the upper path here. You should see a block, so with all your
    might, push it into the lake. Ah, that's good. Now get out of this area and to
    the area where the Chalice was.
    This time, take the left path and three Gnolls will attack. Defeat them all and
    take another path through the whirlwind. Find the block and push it into the
    lake, and defeat any Zombies that you see. After doing so, return yet again to
    the room with the Chalice. You should be able to collect it now if you haven't
    already. When ready, go to either path and jump to the lake and on the block.
    Go to the bridge on the other side for a Fountain, and go beyond the gate to
    awaken the Guardians of the Graveyard, in which we must fight.
    ++    Boss: Guardians of the Graveyard  ||  HP: 600  ||  Difficulty: 1     ++
    || This is a fairly strange boss, but not necessarily a difficult one. I   ||
    || recommend having the Hammer with you at all times, since it's the only  ||
    || weapon that'll really do damage to these two. They're basically just two||
    || wolves who like to run and teleport all over the place, one being solid ||
    || and the other being transparent. The solid one is the only one you can  ||
    || damage, so when a wolf teleports and becomes transparent, charge your   ||
    || Hammer and follow the other one. Prepare to have some fun here...       ||
    ||                                                                         ||
    || Release the Hammer on that wolf, and you'll do about 100 damage to him. ||
    || Just a regular Hammer blow will do about 50-60 or so, which is decent,  ||
    || but you can probably do better. Even though there are the two bosses    ||
    || here, their combined HP is counted as 600; even if you do concentrate on||
    || one wolf and make sure that it's just that one, the battle will be over ||
    || once the bar at the bottom reaches 0. So don't worry about that, and    ||
    || just go on to win this pitifully easy boss battle.                      ||
    After defeating them, you'll gain the Daring Dash ability. Excellent one, and
    you'll use it quite a bit. Talk to the gargoyle for a second, and then leave
    through the gate... the Hall of Heroes is always there supposing you got the
    Chalice. Go back to where Stanyer Iron Hewer is and talk to him, and he will
    give you two chests of coins, that's 100 coins. Bah, that's kind of a ripoff,
    but it'll do. After this, proceed eastward to the Scarecrow Fields.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\  Chalice Collection - Broad Sword
    <- \ /  ++ ++ 5f. Scarecrow Fields ++ / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 3/5
    This is the hardest level yet, so don't mind it if it's a bit of a bother. The
    advice in the book on the right is pretty much useless, so don't mind it. Right
    ahead, you will find some scarecrows. These are some of the most annoying and
    deadly enemies that we have fought yet. Why? Because they simply feel the need
    to release a bunch of crows on you. This is so annoying that you really want to
    punch yourself when they do it. Anyway, go ahead and hit the crows to get rid of
    them, although they aren't deadly. Use the Club to bash the scarecrows
    Around the beginning of the area, you'll find a cart blocking the path. Hit it
    to make it move, but first defeat all the enemies in the hay nearby the cart.
    After doing that, proceed beyond the cart and you'll find another haystack.
    Destroy every enemy inside it, and then to the left of the fire, you'll find a
    Bag of Coins. To the right, you'll find an Energy Vial and a Merchant Gargoyle.
    Anyway, you can probably see a gate, so enter and you'll be fenced in a small
    area with a machine operated by an Imp. Oh noes.
    I suppose you could say that this is a mini boss fight, but I for one don't
    really regard it as that. Start from a distance, avoiding its occasional fire,
    and blast it with the Crossbow until its head falls off. Hehehe... and from
    there, just run between its legs and shoot at the Imp operating it from the
    back. Couldn't be easier, really. After it's destroyed, it'll drop a Moon Rune,
    which we can use right now.
    Go back to the haystack and use the Moon Rune on the door near it, to enter in
    some house. Break and enter, ya know. Defeat the bats nearby if necessary, and
    then you can see a Club and the Earth Rune. One is useful, one is not, and no
    points for guessing. Now get out of this room and go back to where you fought
    the Imp's machine to use the Earth Rune. A little beyond where the Earth Rune
    is used, you will find a dangerous windmill. Jump over it or you will be hurt
    pretty badly. And pain is no good, right?
    Once you get past it, a Fountain of Rejuvenation can be seen, and a little ahead
    of that you'll meet two scarecrows, who are both waiting to be smashed by your
    Club. Also, you should get a Silver Shield right near them. Now continue a bit
    further to find another Imp operated machine. This one is a little worse than
    the last one was, mainly because its head will shoot more powerful fire. You'll
    want to avoid the fire as best as possible, so just hit it with the Crossbow as
    quickly as you can to make it lose its head.
    The legs are far more dangerous because they're extremely fast compared to how
    they were in the last fight, and you have to hit it in the back. This may be
    immensely difficult, seeing as how it will move quickly. Try to do a Daring Dash
    when it gets to one side, and then get to another so you can hit it with the
    Crossbow, and eventually it will drop, just like the previous metal beast did.
    Also, you can repel the fire with your new Silver Shield, although that's not
    entirely necessary.
    A Chaos Rune is given to you for beating that naughty little Imp. Use it right
    on the nearby hand, and you'll be on a straight, narrow path to one of the most
    important parts of this entire level. This is an area with an important machine,
    and a large field of corn. No matter what you do, don't get in the corn. Stay as
    far away from it as possible. Evil monsters live inside the corn, and they knock
    Dan out in one hit with their attacks. That's right, 300 damage right off the
    bat, and they can't be avoided or killed. So don't try.
    Follow the path across the corn, around the barn. More Scarecrows will await
    you here, but ho; open the chest here, and the serpent lord Kul Katura will
    break out, instantly killing anything it touches. And yes, it is YOUR ally! It
    will kill all the enemies, which means that now you should run around this
    place, finding new ones. Get Kul Katura near them (he'll follow you), and that's
    the end of them. Make sure that Kul Katura is with you, and head to the left
    When you get to the far left side of the area, hit the cart blocking the
    entrance, to meet two scarecrows. Kul Katura will make mincemeat out of them.
    Then go inside and you'll find a lot of crows and an odd looking machine on the
    left. This is the Harvester. Unfortunately, it's way too high to hit. Defeat
    all the crows in here (Kul Katura might even follow you), and then go to the
    upper-right and you'll find a bale of hay. Push it to the left and jump on it
    to climb up onto the bridge at the top. Hit the switch there and return to
    ground level. The Harvester has been lowered. Yay, I guess?
    Leave the barn and return to the haystack near it. Now go to the right and take
    the path through the corn field, and you will see another haystack. Defeat all
    the enemies inside it, and then cross the bridge right to the left and you will
    find an Energy Vial. I'm sure you need it by now, at least. Go back to the last
    haystack, and head right to find a path that leads to a windmill. Make sure you
    collect the bag of coins along the way, because the lack of money, so they say,
    is the root of all evil today.
    You will probably realize now that one of the blades on the windmill is
    missing. This is an advantage; just sneak by using the missing blade as a
    passage. We are now being led to a huge area of traps. The first one is a big
    spinning obstacle, which will go around in a clockwise fashion. Get hit by this
    and you can kiss a Life Bottle goodbye. However, the floor is littered with
    holes, so you can hop in one of those and not even risk damage. So just follow
    the upper-right path to the next area.
    The next trap is full of wood and spikes. The best way to do this would
    probably be to get between two spikes, then walk slowly. If some wood comes at
    you, just jump over it. Get to the right side of this trap and you will find a
    Fountain of Rejuvenation. A much-needed one, at that. The next trap will be a
    large grinder. Don't fall into the hole if you value your Life Bottles.
    Instead, jump over the hole, or better yet just go along the walls outside the
    hole while as best as you can, avoiding the hole itself. Very easy.
    The fourth trap is comprised of spikes turning. This is the easiest of the five
    traps. All of them are higher than Dan is right now, so you can just get under
    the spikes and that's the end of that trap. The fifth and final trap is full of
    spikes and a huge moving floor. The exit to all of this is just on the top. The
    exit on the right leads out of Scarecrow Fields, but we aren't ready for that
    yet. This moving floor isn't really that dangerous, just a little annoying.
    After getting past it, take the upper left part for a Harvester Part and even a
    Chest of Coins!
    Now, we have to go through these five traps... again! Well, just get past the
    moving floor by going to the left, don't jump at the spike trap, jump over the
    large grinder hole, get past all of the wood and the spikes, and pass the large
    wheel. Much easier going backwards than forwards. Then go back through the
    windmill and back into the barn, and put the Harvester Part in the Harvester,
    and it will bust a door open through the barn. Then you can exit in the path it
    took, to find a large path cut out of the corn! Hooray!
    This path is very rewarding. It has a Fountain of Rejuvenation, the Chalice, a
    Chest of Coins, a Merchant Gargoyle so you can buy some ammo for the Crossbow,
    and best of all, a Life Bottle! Avoid all the corn on the side though and don't
    jump off into the darkness below, because that'll make you lose a Life Bottle.
    Anyway, return to the windmill and go through all five traps, again. Don't
    worry, this is the LAST time we have to do that. Except when you get to the end
    of the last trap, go right instead of up. You will find a gargoyle who talks
    about Pumpkin Gorge. So scaaary... so yeah, exit.
    Time to claim a rewarding weapon for all that. Go to the upper-left side of the
    room and talk to the hero there. He is a very grumpy man who puts pretty much no
    faith in Dan, and demands to be called MISTER Woden the Mighty. Haha... anyway,
    he'll give you the Broad Sword. This weapon is much better than your current
    Small Sword, and it can even be Enchanted by a Merchant Gargoyle. Do this, and
    you get an extremely strong force with you. With that being done, all you need
    to do is leave.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\   Chalice Collection - 100 Coins
    <- \ /  ++ ++ 5g. Pumpkin Gorge ++ ++ / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 2/5
    On a side note, let me just say that pumpkins are tasty. =D So anyway, this
    place will start on a fairly narrow path, with some bombs of pumpkins around...
    errr... uh huh. They will explode on you to do a fair amount of damage, so try
    your best to avoid them. Just ignore them and jump over them. A little within
    the path, turn to the right, and some roots guarding it. Smash them with the
    Hammer/Broad Sword. A little bit in, you will find a Moon Rune, a Club, and a
    Merchant Gargoyle. Some of the treasure is behind a yellow wall on the right.
    The Chalice is also slightly visible in that room.
    Smash the boulders that roll down in front of you with the Hammer, and then
    look behind them for a Bag of Coins. Follow the path and it will lead you to to
    a hole... jump out and you can see a house. Turn to the left, and you'll find a
    lot of pumpkins bouncing around... walk up the stairs right near and you will
    drop into a house. Three Chests of Coins, an Energy Vial, and a lot of pumpkin
    bombs are inside the house. Destroy the pumpkins with your sword.
    Exit the house and find the blue hand in the back, and then enter this house.
    Drop inside and you'll be on a circular floor, but this has a secret to get you
    up. If you move clockwise, the floor will move up. If you move
    counter-clockwise, it'll move down. So move clockwise to bring it up, until you
    can reach the treasure on the right. It's a pointless Energy Vial and a Chaos
    Rune, not bad. Exit the house after that.
    Find the gate to the right of the house and use the Chaos Rune on the red hand
    and enter through it, and then go to the left and you will find a Fountain of
    Rejuvenation. You'll find a big structure around this place, but ignore it for
    now. You can also find two doors around, so just go to the left one and it will
    open, revealing a big marsh. You can also find a book here that will tell you
    about how useful the mushrooms here are. They sure are useful, as if you fall
    into the liquid of the marsh, you'll lose a life. This is something we want to
    The mushrooms are your steps across, as they will go up and down. This is
    something you have to take note of, because if the mushroom is down and you're
    jumping on a high mushroom, you can end up missing it and landing in the
    liquid, losing a Life Bottle. Avoid this happening at all costs. On the last
    mushroom, instead of jumping forward, jump to the right to end up on a wooden
    floor. A Bag of Coins can be found here. Jump down to find a large mushroom,
    and then go back through here and instead of going right, do a jump on the
    right to a narrow path, through the rock.
    This path will lead you to an Earth Rune. Right ahead, you will also find more
    roots, attacking you. Give them a good smash with your hammer for them. After
    cutting them down, you will be back in the main area. Go to the left and you'll
    find a green hand. Give it the Earth Rune, and then go up this path to find an
    Energy Vial, a Star Rune, and a Silver Shield. Crush the boulder with the
    Hammer, and then get back to the bottom, and now go back to the mushroom marsh,
    and go to the wide path ahead of them. Use the Star Rune there to meet your
    A huge root awaits you. Smaller roots are all over the ground, so this is a
    nasty enemy. Don't bother hitting the big root, because then you'll just be
    attacked, and it does no good. Instead, attack all the small roots on the
    ground, and then the large root will steadily be lowered. Continue until it's
    just where you can jump on, and then jump on to it to find a Time Rune. Then go
    to the right and you will find a white hand, with two doors near it. Put the
    Time Rune there, and they will both open!
    Actually, the paths don't matter, but just take the one to the right. It'll
    lead you to another big root, but just ignore it. Two Energy Vials are right
    near it if it or the previous one with the Time Rune did anything serious to
    you. After doing so, turn to the left at the intersection (that's what I choose
    to call it), and you'll find three boulders awaiting smashing by your Hammer.
    Just smash them to go right ahead.
    A Chest of Coins and yet another Energy Vial will meet you right ahead, but I
    doubt that you need either, since you've had plenty of Energy Vials and you
    should have lots of money right now unless an Imp from the Hilltop Mausoleum
    stole a weapon from you... anyway, three more boulders will be right ahead, so
    just smash them and you'll be back to where you got the Time Rune. Return to
    where you used the Star Rune. You should now have enough souls to attain the
    Chalice. Go back to that room in the beginning and collect it.
    Now we're going to get the hell out of here. Return to where you fought the
    root to collect the Time Rune, and take the left entrance instead of the right
    one, and the path will eventually lead you to a mushroom. Jump on it and it'll
    take you up. Now you can talk to a gargoyle on the right, who will tell you of
    the danger that lies ahead. Anyway, exit the level to being the REAL pumpkin
    schtuff. Once inside the Hall of Heroes, Woden the Mighty has two chests of
    coins for you... yeah, right. Anyway, exit this place and go further to get to
    the Pumpkin Serpent... this is the real part of the two Pumpkin levels.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\   Chalice Collection - Spear
    <- \ /  ++ ++ 5h. Pumpkin Serpent ++  / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 2/5
    Just head on a little bit and find the book on the left and read it, but just
    head forward. You'll see a pod sack a little further, so mash on the swelling
    part. After destroying it, you'll see that you've got 1 down, 8 to go. Behind
    the house nearby, you'll also find a Bag of Coins.
    Behind the dead pod sack, you may also find another book. This one tells you
    that there is a witch here, and you can use your Witch Talisman for the first
    time. Anyway, don't mind that right now. Near that book, you can find some
    roots. With the Hammer, destroy the nearby Pod Sack, and look around for a Bag
    of Coins. Now go through the arch right ahead.
    Right near there, you'll find another Pod Sack. 3 down, 6 more to go! To the
    left, you'll also find another Pod Sack, with a bunch of roots near it. 4 down,
    5 more to go. =P A bag of coins can also be found nearby it. Now head out of
    the arch and go to the right, while avoiding some incoming pumpkin bombs.
    You'll then find a dried up lake with some poor fish jumping around with
    nowhere to swim. Go up a bit and you will see another Pod Sack.
    A Fountain of Rejuvenation and a Silver Shield can also be seen nearby, so pick
    those up as well. Go back to around the arch, and you might just notice the
    Pumpkin King. We can't fight this huge pumpkin yet, so ignore it. There are two
    Pod Sacks at its sides, so destroy them. Be quite careful that you aren't hit
    by the Pumpkin King's tendrils, however. Anyway, we've got 7 down. Only 2 more.
    Go beyond the Pumpkin King, and you will find a whole lot of roots. Give them a
    taste of doom, and then go beyond them and to find two more pod sacks. The exit
    can also be seen, totally blocked off by a bunch of roots. After all of them
    are defeated, the Pumpkin King awakens. He wants some big revenge on you now,
    but for the witch here, let's give the big orange brute some "love", m'kay?
    ++   \\  \\  Boss: Pumpkin King  ||  HP: 1100  ||  Difficulty: 1   //  //  ++
    || Thought the Stained Glass Demons or Guardians of the Graveyard were     ||
    || tough? Personally, I didn't, but the Pumpkin King is just a plain,      ||
    || outright joke. He's basically just a large orange pumpkin with large    ||
    || tentacles, so anyway, if you haven't opened up the skull and crossbones ||
    || chests, start by using them to do some good 150 damage or so on him at  ||
    || the start, and then charge up your Hammer and smash his tentacles.      ||
    || Either that, or use the Broad Sword to slash them around a little, for a||
    || quicker alternative. Either way, extremely easy boss.                   ||
    After the Pumpkin King dies, we have a couple other duties to take care of
    before we leave. First of all, flowers are growing again, although some vengeful
    pumpkins are still after you. Just find them and beat them until you have a 100%
    Chalice, and then go to the entrance and look for the basket. Before, it had
    roots growing from it, perhaps from the Pumpkin King. Now they're gone, so jump
    into the basket and you'll land underneath, in a pond. Hmmm.
    In this room, you'll find two Energy Vials, a Chest of Coins, and a Merchant
    Gargoyle. If you want, you can buy some Crossbow ammo. Anyway, a little forward,
    you'll find some rats. Take out your Hammer and smash every single rat, one by
    one. You'll get coins for each dead rat, so that money will really go up
    quickly. The Chalice can also be found midway, so make sure you collect that as
    well. After that, get back outside and return to the arch. Check the cauldron
    there, and take out your Witch Talisman. Told you.
    As a little souvenir, the witch will give you a Dragon Gem, which has no use
    right now, but is extremely important for something we'll need to do a lot
    later in the game. So anyway, return to the area behind the Pumpkin King, and
    you'll find the exit. Now, we're finally out of this hellhole, and we can go to
    the Hall of Heroes to get ourselves a new weapons. Actually, a choice between
    two, which is definitely better than one.
    When you get in, head north and you will see that the stairs have finally
    become solid! There are two sets of stairs, but they just go in a circle. This
    is the first of many times that we actually have a choice, so... There is Imanzi
    Shongama on the left, who will give you the Spears for throwing. There is
    Ravenhooves on the right, who will give you the Longbow. I recommend taking the
    Spear, because it's slightly stronger, although I'm not keen on either. After
    that, just get out and go back a bit on the world map to reach Zarok's city...
    the Sleeping Village.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\   Chalice Collection - Longbow
    <- \ / ++ 5i. The Sleeping Village ++ / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 2/5
    You'll find that The Sleeping Village is overrun by a huge number of villagers.
    You may also see that your Chalice percentage is at 59%. So whatever you do,
    have axes, and women have pans, and they will try to hit you. Just avoid them,
    and if you want to, just hit them with a Daring Dash, which will stun them.
    Don't hit them too much though, or they might detract from your Chalice
    percentage. Everyone here is hypnotized, by the way.
    Anyway, as soon as you enter a Gargoyle will explain about the villagers.
    You'll also see three rats ahead of you. Squash them by jumping on them or with
    the Hammer to receive two coins apiece. Go a little bit forward, and you'll see
    a large church. You can go in there to read some important things about the
    mayor, if you want to. Otherwise, go to the right of the church and then head
    left on the street to enter a house, and you'll find a woman with a pan. Ignore
    her and collect the Moon Rune.
    Exit her house and then go to the left and you'll find some stairs. Don't fall
    in the water down below, or you can kiss a Life Bottle goodbye. Go down the
    stairs and hit the switch at the bottom to stop a water fountain. Don't head to
    the middle of town to there yet. Just go back up the stairs a little bit, and
    then to the left you'll find a Merchant Gargoyle. You may want to get some more
    Spears if you chose the Spear, or some more ammo for the Longbow if you chose
    it, and then go into the house next to it.
    There are a lot of barrels and rats in here. Kill all the rats and smash all
    the barrels for quite a lot of money. Make sure to leave one barrel though. On
    the right, you might see a switch that opens a gate, but if you get off the
    switch the gate will close. Push a barrel on the switch, and the gate will be
    opened as long as the barrel is on it. You'll find a blue hand on the other
    side of it, so put the Moon Rune there. A woman with a pan will await you, but
    just avoid her.
    Go downstairs and you'll find some coins, and a Club inside a treasure chest.
    Also, kill the rats for coins. Now exit and run away from the man nearby, then
    go up the stairs to reach a pub called The Troll's Head. Use the Hammer and
    then break the barrels near the cage in a corner of this room, and then collect
    the Earth Rune. Now go downstairs, and use the Earth Rune on the hand to find
    an Energy Vial. Break the barrels for two Bags of Coins, and then hit the
    Head outside and you'll find the Landlord's Bust. Now defeatable monsters will
    be going around, and some villagers will disappear. Make sure you kill a
    reasonable number of monsters. Now head to the middle of town. It's finally
    time to make use of the fact you took out the water from the fountain. Head
    towards it and pick it up, then look for the red hand on the building right
    next to it. This is the library, so head inside and you'll find... well, shall
    we say, what you'd probably expect to find in a library.
    There are four books on the left, detailing the history of Gallowmere. There
    are two books at the top that are basically just guides, and another book just
    details the Hall of Heroes. Go to the guide books, and break the bookshelf next
    to it with the Hammer, and you'll find a Bag of Coins and more importantly, the
    Crucifix Cast. A book is also behind there, which really isn't very useful. Now
    leave the library, and go forward, beyond the fountain, to around where the
    church is.
    When you get to the church, turn to the left and you'll find a house with a
    horseshoe sign. This is a forge or something like that. Smash the barrels to
    find some coins and a Silver Shield. Now use the Crucifix Cast and Landlord's
    Bust on the middle, and then stand on the bellows. Jump on it about 15 times,
    while keeping a good timing on him. Now the Crucifix Cast and the Landlord's
    Bust become one: the Crucifix. Take the Crucifix, and return to the church.
    It's just to the east.
    Go to the top-left part of the church, and put the Crucifix on the altar near
    the book. A gate behind will open, leading you to a book that the Mayor wrote
    with info. You'll also get the Safe Key. Leave the church and then go to the
    right, and you'll find a lake. Now be careful not to fall into the water,
    because if you do, Sir Dan will lose a life bottle and die, although dead
    bodies do have a tendency to be found underwater. Oh, and dead bodies can be
    found there too! =P Just joking.
    To the left, you'll find a gate. Enter through and you'll be up to a higher
    level. Up here, you'll find some blocks of hay piled up, as well as some rats.
    Pound those rodents down, and then jump up the blocks and get to the roof of
    the house, and then imitate Santa Claus by dropping down the chimney. You'll
    find two Bags of Coins. Hit the switch in here, and then examine the safe in
    here. Use the Safe Key on it, and you'll collect the Shadow Artefact. This is
    extremely important for an upcoming level.
    Leave this house, and go to the upper-right and you'll find a hole that has an
    Energy Vial, a Chest of Coins, and the Chalice right on the other side. You
    don't have enough souls to get the Chalice, so don't bother trying to collect
    it right now. The Chest of Coins and Energy Vial could be of some use, however.
    Anyway, get out of this area and head back to the gate near the fountain, and
    it'll open. Four soldiers will then attack you. I recommend using the Spear or
    the Hammer, going around in circles, and focusing on one soldier at a time.
    After beating them, you can collect the Chalice. The exit to The Sleeping
    Village has come at last, but just go to the gate that opened with the Safe Key
    and go through the hole to get the Chalice. Now we have no more business here.
    Let's go, just don't leave unless you have the Chalice, that's obviously very
    important. Hall of Heroes time, to claim the other one of the two weapons we
    chose before.
    Supposing you chose the Spear last time (which you should have), head to the
    middle of the walkway up the stairs and speak with Ravenhooves there, who will
    give you the Longbow. Eh, it's not like we really needed it too much, but hey,
    anything is better than nothing; plus we'll get some upgrades to the Longbow
    later. Once you're done, head beyond the Sleeping Village to reach The Asylum
    Grounds... one of the most complicated levels yet.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\    Chalice Collection - Axe
    <- \ / ++  5j. The Asylum Grounds ++  / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 2/5
    There really isn't any difficulty in this level as far as enemies go, but it's
    got in total FIVE puzzles to solve. Can't be too good... from the entrance,
    kill the Keepers that you meet on the way, and follow the path until you reach
    a four-way intersection. Uh huh. Slash apart the dragon head if you see it, but
    otherwise take a right and talk to a being named Jack of the Green there. If you
    want to leave, you need to solve four riddles... yep, four. The first riddle
    presented is:
                    "At night they come without being fetched,
                    by day they are lost without being stolen."
    Guess what that is? So many things could be said about that, but the answer is
    the stars. You may have noticed a star shaped tree near the entrance, so even
    if you didn't, head to the entrance to find the star there, and then slash it.
    Basically, we have to find five star shaped trees like this, and that's just one
    of them. So anyway, return to that intersection with the entrance to the south,
    and head west.
    Head immediately to the right and slash apart the star there, and then head to
    the far left and go between the two walls there. From there, you'll find a
    single Keeper there, but just let him ring the bell. Really. Some more Keepers
    will come out, but hey, they're no match for the Enchanted Sword or even the
    Broad Sword; plus there's a star there. Three out of five. Now continue along
    the path, heading down the stairs at one part to find a grass statue of Zarok.
    Don't bother trying to hit it, just slash the star near it, and then go back.
    Four out of five... and as for that final one, it can be found at the upper
    right side of this maze. After that's done, go back to Jack of the Green and
    speak with him again. Yep, you've solved his first "easy" riddle. Time for the
    second one.
                    "I live for laughter; I live for the crowd,
                           without it, I am nothing."
    That's a stupid riddle, but anyway, the answer to that is a clown. Head back to
    the area we explored earlier (you know, with the stars), to find a gate that
    was formerly closed has been opened. Take that path until you find a bush of a
    clown, with five stones shaped with sad faces around them. Two slashes of these
    will make them happy faces, but they turn back fairly quickly. To start with,
    slash each of these once. Once, and only once.
    For starters, they all turn back, but at different speeds. The one in the center
    and the one at the lower-right turn back particularly quickly, but the one at
    the upper-right and lower-left are fairly slow. You cannot do this unless you
    slash the center one fourth or fifth, so my preferred order is lower left, upper
    left, upper right, then either center or lower right, so long as both are
    slashed. Once the clown is surrounded by happy faces, return to Jack of the
    Green for the third riddle.
                       "Face like a tree, skin like the sea,
                    a great beast, I be, yet vermin frighten me!"
    Much better than that clown riddle, I'm sure. Anyway, head back to the area
    where you handled the happy faces, and take a further right to the area over
    there, which has now opened. You'll find a bush with long tentacles attempting
    to attack you, but it's no match for the Broad Sword or Spears. Once it's gone,
    look behind it to find a Chaos Rune, and with this, head back to the entrance
    and find a hand for a Chaos Rune... just insert it right there, and you're good
    to go.
    A mouse will try to follow you, so head north, trying not to lose it. Some cats
    are along the way, and will obviously eat the mouse when prompted, so when they
    are on the opposite side as the mouse, pass through. Eventually you'll come to
    a long grassy area, with an elephant at the back... continue letting the mouse
    go beyond the cats, as these besides the fourth are very easy to dodge. As for
    that fourth, well, try and dash for it when it's on the other side. Once the
    mouse approaches, the elephant goes nuts. Fourth riddle time...
               "I tolerate the moon and stars, I can't abide the sun,
             Banish me with torch light and you'll see me turn and run."
    Hahaha... that's darkness, how hard is that? But anyway, head beyond the wall
    that the elephant brought down, collecting the Chalice along the way if you've
    gotten enough souls. Otherwise, wait until a bit later. Head to the west area
    and through the path there, until you reach a small gateway in the floor to fall
    through. In here, you'll find a very dark room. Bahaha, what did I tell you?
    It's only up to light now.
    Go outside of this room, and examine the exterior of the building to see some
    brown markings, aka windows. There are some torch lights here as well, so push
    their platforms adjacent to the windows, all three of them. Shouldn't take too
    long. Light will now shine through the windows into the center room, so stand
    in the center to get transported to the exit. ;) Well, not the exit of the place
    itself... Jack of the Green will get angry once you meet him, and tell you to
    find your own way out. Hmph, loser.
    Anyway, return past the wall that the elephant knocked down, until you find
    another Keeper with a bell, and holes in the ground. Finish all the Keepers
    there, and by now, you should really have enough juice for the Chalice. Just
    pick that up, and then go beyond the Keepers, to the very end of the place,
    where you'll find a large chessboard. This isn't a particularly tough puzzle,
    especially if you're a chess nut, like me.
    The pieces here are the king (blue), queen (red), bishop (green), and rook
    (yellow). If you've never played chess, the king and queen can move in any
    direction, the bishop can move diagonally, and the rook can move horizontally
    and vertically. You need to get them on their corresponding colored squares, so
    stand in the opposite of the direction you want them to move to get them on the
    squares. The only even remotely difficult one is the bishop, so once they're all
    in place, a hole opens, which leads out. Heh heh heh...
    Inside the Hall of Heroes, head around the left side of the top of the stairs,
    to meet Bloodmonath Skull Cleaver, who wields an Axe, which is one of the
    overall better weapons in the game. With your new weapon in hand, return to the
    entrance and head beyond the Asylum Grounds to reach... inside the asylum. The
    REAL fight begins here.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\  Chalice Collection - F. Longbow
    <- \ /  ++  5k. Inside the Asylum ++  / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 3/5
    The beginning of this level will treat you to zombies. What, and this is a 3/5
    difficulty level? Trust me when I say that the zombies are absolutely deadly
    here, and if you're not on guard, you can easily end up dead. They do 75 damage
    an attack, so you need to be very careful here, preferably with long ranged
    weapons. Your new weapon, the Axe, can be thrown, so it's a very good asset
    here. Anyway, this place consists of five floors. The first one isn't too bad,
    if you know what to do.
    Stay back and either throw the Axe or slash with your Enchanted Sword. Either
    one should kill in one hit. The gate at the top is the only one open, and will
    just send a few casual zombies out. Slash them all until both other gates open,
    and at this point, you may want to switch over to the Spear, or just spin the
    Broad Sword around, which is also a large damage dealer. Anyway, don't take too
    many risks, and don't try to get in the middle of them, and you're okay. From
    there, second floor time.
    This one is much harder than the last one, as you have cannons shooting balls
    down at you... anyway, we have the usual zombies. The cannons are very damaging
    in their own right, probably even more so than the zombies. The Axe throwing
    tactic works just as well here, although there come even more zombies this time.
    Keep a distance, and do not walk into the cannon bullets, trust me. Anyway, when
    they're all gone, go through the door that opens.
    Third floor time... which can either be worse or better, depending on how you
    take it. Along with the Zombies join Gnolls, which are more dangerous but a bit
    slower. Handle them from a distance with the Axe, and then a bit of the Broad
    Sword, until they're gone. Then some more Zombies will come in, but they're not
    much different from what we've already faced. Once you're done, you get treated
    to a Silver Shield and eighty coins, which are as usual, awesome.
    Jump down to the next floor, which is the easiest of all five, in my honest
    opinion. It's a circle, where you're mostly attacked by the very easy Lunatics.
    They're fast, but very weak and barely even attack... just slash them down with
    a bit of the Broad Sword, and then the gates will open, to reveal two Energy
    Vials, a bag of coins, and a Merchant Gargoyle. However, more zombies will come
    out, and at this point, you should have enough chalice juice. If not, no big
    deal, really. Fifth floor time after they're all gone.
    This is probably the hardest floor, but we're treated. More Lunatics and Zombies
    will come out to play, but when a bunch of enemies come out of the door on the
    right, just jump over and open the skull and crossbones chest... and then most
    to all of the fifteen or so enemies will be dead, just make you run away. :)
    More cannons, as well as lava to dodge, but they're both easy to dodge, really.
    Just keep your distance and use both parts of the room to your advantage, and
    you're good to go.
    In the "sixth floor", which is altogether safe, head to the upper floor to get
    none other than the Chalice, together with a bag of coins and an Earth Rune, as
    well as a Fountain of Rejuvenation. Open the cell there to talk with the mayor
    of Sleeping Village... heh, I was wondering where he was. He has a Dragon Gem
    with him, in which you might as well take, as it'll help you out fairly soon.
    With what you have, leave the Asylum altogether through the upper side... tough
    stuff time.
    But anyway, at the Hall of Heroes, you can really either get the Gold Shield or
    the Flaming Longbow at this point. I personally prefer the Flaming Longbow, as
    it's far more useful in an upcoming boss fight (the Flaming Longbow is from
    Ravenhooves, the Gold Shield is from a newcomer at the upper-right overall side
    of the walkway, Karl Sturngard with the large shield). So anyway, with the new
    weapon in hand, leave the Hall of Heroes to prepare for my personal favorite
    level in the game.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\  Chalice Collection - Gold Shield
    <- \ /  ++ 5l. The Enchanted Earth ++ / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 3/5
    Yep, the Enchanted Earth is my favorite place in all of this game, simply cuz
    it's downright fun. Remember the Shadow Artefact in which we got from The
    Sleeping Village? This is the place that we're going to use it. Anyway, there
    are some immediate frogs at the entrance, which will spit poison at you (wow).
    They don't count towards your Chalice, so don't bother with them. Just follow
    the path right up ahead.
    At the fork there, take a left to get attacked by some plants which cannot be
    killed. Wow, rebirth of Pumpkin Gorge. Head to the right and beyond that path,
    until you reach a pool of water, and two gargoyle statues on the left. You can
    NOT pass through here, no matter how much you try. The gargoyle statues will
    just fire energy at you which you cannot penetrate, so don't even try. Just
    continue on the path there.
    Once you reach the end of the path, you'll find yet MORE frogs, but these, I'd
    recommend using the Axe or Enchanted Sword to kill, because we'll spend a bit of
    time here. After they're gone, treat yourself to a Fountain of Rejuvenation
    there, and head behind the tree there to find no less than a hundred coins at
    back. After that, head a bit back and up the steps there, and stand on the lift
    there. Time to head up to a bird's nest. As a pre-note, I hate birds in video
    Hop from one lift to the next, and on the top, make sure you kill the frogs, as
    after we're done here they'll be incredibly annoying. Once they're gone, start
    from near the lift, and climb up to the bird's nest itself. There are three
    eggs here, and to break them, you need to push them off the nest. But as for the
    bird itself, it'll swoop down from the sky and give you "the claw" quite a bit,
    so my advice is to hold your shield forth when it comes. It's incredibly hard
    to dodge, so might as well deflect.
    Anyway, you'll get a chest of coins, a Copper Shield (bleh), and an Earth Rune
    for pushing the eggs off. Now get out of the bird's nest and return to the
    lifts, with the frogs hopefully gone. If they aren't, they'll spit at you while
    you're on the lift, and you'll lose a whole Life Bottle, probably. No can do
    with that, right? Return near the entrance here, and finally take a right past
    the gate that requires an Earth Rune.
    Take out the frogs with the Flaming Longbow or any other long ranged weapon, and
    then jump the stones here to reach the opposite side. Now, when you reach a gate
    there, put the Shadow Artefact there, and it opens up... but inside, heh heh.
    Drop inside to find yourself in none other than the tomb of the Shadow Demons,
    the ones whom Zarok wants to release. First of all, to solve a certain puzzle
    here, look at the switches on the floor.
    One switch is marked with a flame, one is marked with waves to represent water,
    one is marked with a tree to represent the wind (yes, the wind), and the other
    with some... other shape to represent the earth. You need to stand on these
    switches in this order: fire, earth, water, wind. Once you've done that order,
    the seal at the center will open, and what comes out is... a huge flock of the
    Shadow Demons! Yep, we have officially done exactly what Zarok wants to do...
    dark side of the moon time.
    First of all, gates have opened revealing the Chalice (haha), an artifact called
    the Shadow Talisman, and the exit. And at the exit, you'll find an Energy Vial,
    but to do that itself (exit, baha), you need to stand on the eye there. But
    anyway, once you leave, an angry gargoyle will speak with you, and to replace
    all those annoying frogs, we have Shadow Demons after us! They are the toughest
    enemies we have yet fought, so I recommend you handle them with either a fully
    Enchanted Sword, the Flaming Longbow, or the Axe. The former works best.
    Roam through the whole of the Enchanted Earth, killing every Shadow Demon you
    see in sight. I had it around 60% before making the next step, which is enough
    at this point. Anyway, remember the place where the gargoyles were spitting
    red energy at you? Go over there, and at the stone nearby, put the Shadow
    Talisman there. Then hop over to the platform there, to face the Shadow Demons
    ++     \\  Boss: Flying Demon x2  ||  HP: 1700  ||  Difficulty: 3   //     ++
    || This battle can be very hard if you don't have the Flaming Longbow, but ||
    || with it, it shouldn't be too bad. First of all, they have 1700 HP       ||
    || together. Now that is a lot. However, they each have 750 or so; they    ||
    || aren't like the Guardians of the Graveyard, who are as good as one boss ||
    || cut into two. The main difficulty isn't the demons themselves, but the  ||
    || platform that you're on. It will tilt as time passes, and falling into a||
    || pit isn't exactly that much fun, so to say.                             ||
    ||                                                                         ||
    || The Demons will basically send fireballs your way when doing nothing    ||
    || else, which can be blocked or dodged, but the platform is more of a     ||
    || threat than the Demons. Make sure you always stay in the center, ready  ||
    || to move when it starts tilting. My advice is to stay in the center,     ||
    || track a demon or two down, and fire a flaming arrow at it. If you send  ||
    || a flaming arrow into each, then that 1700 HP will drop by 8 every one   ||
    || second, which is more than it sounds, especially if you add Spears or   ||
    || more arrows into them as time passes.                                   ||
    ||                                                                         ||
    || When they lose more and more HP, use the Axe instead of those weapons,  ||
    || to whittle the overall HP count down as much as possible. Usually around||
    || the time that one of them goes down, the platform starts tilting, and   ||
    || one of the Demons will start hovering over the platform sending rocks   ||
    || down. This can be quite damaging, so stand on one of the edges while    ||
    || this is happening. Then when it returns to normal acts, just combine    ||
    || your Flaming Longbow, possible Enchanted Sword, and Axe, and win.       ||
    May I also note that you got a Star Rune and that's what started the battle. ;)
    Anyway, the platform you're on will rise... for beating that rather average
    fight, you get treated to two Fountains of Rejuvenation, two Energy Vials, and
    a three chests of coins. AWESOME, I say! Anyway, at the end of the path, drop
    into the hole there to fall right into a tree. Heh, doesn't really matter. The
    two Flying Demons actually counted towards the Chalice by the way.
    If it's not full yet, there may yet be some more Shadow Demons to fight,
    especially a bit before the Shadow Demon tomb, which is the Chalice's location
    anyhow. Back in the tomb, get the Chalice there (always good) and then at the
    exit of that tomb, you'll find the exit to the place altogether, complete with
    needing a Star Rune. ;) So anyway, in the Hall of Heroes, head up the stairs
    and talk to the second guy on the left to get the Gold Shield. Yay, or something
    like that. Time for a nightmare of a level up ahead.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\   Chalice Collection - 150 Coins
    <- \ /    ++  5m. The Ant Caves  ++   / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 2/5
    This level here does not have any remote difficulty in terms of enemy strength,
    even if it has a boss to fight, but it's freaking HARD to explore. Anyway, to
    enter the Ant Caves themselves, head back to the Enchanted Earth, and take a
    left from the entrance. Cut past the plants nearby, and you'll find a cauldron
    there. Summon a witch with the Witch Talisman, and after a rather witty
    conversation, she'll transform you into the size of an insect. Uh-oh.
    Anyway, the Ant Caves... talk to the gargoyle, who isn't exactly encouraging,
    and take an immediate left to find a Club there... hah, that's outdated. Then
    return to the previous room and take a right, using the club on the back wall
    there. Inside the room, you'll meet one of seven fairies here, although this
    one doesn't directly count to a necessary six, as well as seven amber. Whoops,
    that's not important. Head to the northern side of the main room after you've
    freed the fairy.
    Slide down the path there to reach the part of this place which is actually
    difficult. First of all, though, I'm not going to mention amber here, since the
    majority of it can be collected by smashing larva or killing ants. There's more
    than seven in total anyway, so it's not that important, and certainly not as
    important as the fairies, which are all in set locations. Also, note that this
    place is incredibly confusing, so you may want to pay particular attention to
    this guide. With that, let's go.
    Don't bother fighting the ants, as they're not too aggressive and there's no
    Chalice (well, chalice completion) here anyway. Take a right at the fork, and
    in that room, slash the larva to get some coins, and find a blue pentagon shaped
    indent on the wall to free a fairy. One out of six. Some more ants which are
    actually aggressive will now appear, along with some boulders to block your way.
    Use the Hammer to cut them down and the Axe on the ants, and then head north,
    smashing boulders as you go.
    Collect the amber here and then take a right to get out of the boulder range.
    Follow the path, getting an Energy Vial on the way, and break the boulders as
    you see them. The next room is fairly large, so find the Energy Vial, three bags
    of coins, and amber as you see it, and to the left of the entrance is another
    trapped fairy. Continue along the left side of the room (from the entrance), and
    then smash past the boulders that you find.
    In the next room, take a right and in that room, take another right. Just how
    redundant could they make this god forsaken piece of trash dungeon? But anyway,
    at that right is a bit of a slope... when you reach the bottom, collect the
    Energy Vial there and then take another right. I can never really tell if these
    are the same rooms or not... so in this room, take a left. Finally, it feels
    like fresh air.
    In this room, take a left, and in this room you can find some various items,
    including money, amber, and even a Fountain of Rejuvenation. Anyway, take
    another left here, and inside, get anyway you find, including money and amber.
    Now just head back, continuing to two rooms ago, and from the way you come in,
    head further upward. In this next room, get anything you can find, just like you
    would in any other room, and then take a right to reach a small room with a lone
    Energy Vial. I hate this place.
    Take a left from here, using your Hammer to break through the wall. Now we know
    we're getting some place, since we're in a large room. :) As usual, get any
    money and amber you can, and find another wall to break, heading through there
    to get another Energy Vial and even better, a fairy. Yay, I suppose. Follow the
    path into another room (I feel I've been here before), and then *gasp* take the
    path up to reach another similar room! Gawd, just how many rooms are in this
    blasted place?
    Head north in here to find another fairy, and then continue on from there to get
    to another large room. And no, we have not entered this one yet. ^_^ Directly
    on the right is the fifth fairy so far, and a bit ahead is some more money and
    amber, held by the larva, as well as some amber in itself lying about. Proceed
    on from there and into the cave shaped area to collect the sixth and final
    fairy. Ahhh, good. Now if you have all the amber necessary (if not, start by
    slashing the larva on the right), it's time to get outta this insane realm.
    There's another Fountain of Rejuvenation, as well as a merchant gargoyle in
    here. You know that once you've found a book there, that you're about to meet
    the boss... herself. Take your Hammer and break through that wall there, and
    then follow a small path there to reach none other than the Ant Queen. All
    colonies must have one, right? Oh yeah, sorry...
    ++    \\  \\  Boss: Ant Queen  ||  HP: 1000  ||  Difficulty: 1   //  //    ++
    || Not a hard boss... the Ant Queen will do practically nothing through the||
    || whole fight, except perhaps send some of her ants after you, which are  ||
    || exactly much. However, you can't harm the Ant Queen herself until she   ||
    || stands on her legs and reveals her belly... mmmm, sex0r teh face? Nah,  ||
    || I'd really rather not. Anyway, when she does this, fire Flaming Arrows  ||
    || and Spears like there's no tomorrow. Hell, even the Axe might work. You ||
    || may also want to look out for falling rocks, but otherwise, very easy in||
    || every possible way, but the best thing is that this place is over...    ||
    Now there's a pathway out! *sigh of relief* Supposing that you've got all the
    amber and all the fairies, leaving you'll get a Chicken Drumstick from the
    witch, which (hahaha) will prove a bit useful as a weapon, and from the fairy, a
    passage to the Hall of Heroes. Not much, though... talk to Bloodmonath Skull
    Cleaver, and he'll give you three chests of coins. Oh well, not too bad. Now
    return, and head beyond the Enchanted Earth... to the pools of the ancient dead.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\  Chalice Collection - Magic Sword
    <- \ / 5n. Pools of the Ancient Dead  / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 3/5
    This is a fairly tough level, especially compared to the Ant Caves in terms of
    enemy difficulty. The whole place is surrounded by water, and if you fall in
    there... well, you're a dead man. Not saying you aren't already dead, but you
    get my point. Anyway, head across the land as you see it, and immediately take
    out the Broad Sword. But before you go any further, once you're around the
    structure in the middle, climb up the stairs.
    On the top of this structure, you get an Energy Vial. Niiice. Now head down, and
    continue to follow that path, and you'll find some Armored Guards, who have
    thick armor in which you cannot pierce, but hey, they're weak against a certain
    something: the water! The Broad Sword is the best weapon for pushing them, so
    just get them off the path and into the water as quickly as possible, and then
    consider the fork here... it goes left and right, but the left has nothing to
    do at this moment, so take the right.
    Make a careful jump to the other side there, where you'll find a merchant
    gargoyle. Stock up on whatever you want, then make another jump to the right;
    shouldn't be too hard. There's some tentacles in the water here, so turn them
    into a big squishy pile of dead schtuff with your Axe, and head to the right to
    find a Fountain of Rejuvenation there. Good, good, just watch out for those damn
    tentacles, once again.
    There's "souls" in the forms of helmets in places, but if you collect these some
    of the bridges will disappear, but you need to get all of them to leave, so you
    might as well. Nearby, anyway, Kul Katura is in a chest, so you might as well
    get him out, but this place has so many skull and crossbones chests that you
    shouldn't open them. They MAY be useful, but they're more harmful to you than
    Anyway, follow along the path, ignoring the skull and crossbones chests as you
    pass them. Then take a left at the first one, and if you want, you can go
    around and collect the bag of coins there, but I really don't recommend it,
    quite honestly. Oh well. Nearby is one of the souls that's needed to leave this
    place, so might as well pick this Soul Helmet up. After that, head back to that
    chest I mentioned earlier, and take a right there to find a Chaos Rune. Now turn
    around to find a tree, bridge, and even the Chalice. Soul Helmet time!
    So anyway, over there, get the Soul Helmet and Energy Vial, and then just go a
    bit further to find another Soul Helmet there. If it isn't nailed, take it,
    right? Whatever. Head to the right from there, and you'll end up near the
    beginning of this place. Yep, that's our spot. Just head further to right and
    hop over to a Soul Helmet there. I'm getting tired of taking rights, but just
    one more right will lead you to an Energy Vial. That's worth it, ya know.
    The area nearby is full of skull and crossbones chests, but quite a few enemies.
    If you absolutely want to, set them off to finish all the enemies off quickly,
    but make absolutely sure that you run the hell away. Head to this area, and
    then on the eastern side of it, to the upper left for a Silver Shield and a Soul
    Helmet. Now it's time for the REAL part of this level. Not far from here is yet
    another Soul Helmet, but after you've collected that, head upward to find a gate
    requiring a Chaos Rune. I can do that.
    Put the Chaos Rune in, and follow the path past a bunch of enemies, as the
    camera goes nuts. Just head down the hill, collecting the Soul Helmet there for
    some enemies to appear... Chalice percentage points up the ass. And at the
    bottom is another Soul Helmet for the taking, but even more Armored Knights to
    come out. Broad Sword, anyone, to push 'em into the pit? Once they're all gone,
    some new enemies which will be called the Winged Knights will come out in some
    places. Particularly around the entrance.
    Before going anywhere, head back up this hill, and once you're back in the main
    area, jump to the platform at the upper-left, where you'll find none other than
    two chests of coins, two Energy Vials, and *gasp* a Life Bottle! I was almost
    sure these has died out, but nope, they're still here to give us some love.
    Anyway, you shuld really have all the Soul Helmets by now, so scout out the area
    in search of Winged Knights until that Chalice is full, and then pick it up.
    So if you're ready to leave, return to a bit ahead of that structure. To
    elaborate, the very first fork we faced, with the right leading to a merchant
    gargoyle. Now it's FINALLY time to take that left. :) There, you'll meet the
    Boat Man... give him those eight Soul Helmets, and he'll take you to the most
    evil place in the whole game, only rivaled by the Ant Caves. What a bastard this
    man is.
    You get a special pre paid (copyright) trip to the Hall of Heroes beforehand, to
    spare the horror... here, you have a choice. Head to the left side of the
    walkway to meet with Dirk Steadfast, or with Ravenhooves again for the Magic
    Longbow. I recommend Dirk Steadfast with the Magic Sword, wholeheartedly. The
    Magic Longbow isn't THAT great, while the Magic Sword is the single best weapon
    in the whole game. So with that, might as well get the horror over with.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\  Chalice Collection - M. Longbow
    <- \ /   ++ ++  5o. The Lake  ++ ++   / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 5/5
    This is the single most difficult level in the game; it's both incredibly tough
    and annoying at the same time, and is thus the only level warranting a 5/5
    difficulty. When you're ready, hop off the boat that the Boat Man brought you
    on, and head up the stairs at the entrance. Now follow this bridge to the left,
    only to get jumped by a large orange fish. Several of 'em, in fact... test your
    new Magic Sword out here, but note that their death doesn't count for the
    Chalice, so... bah.
    Follow the path until you reach a large 90 degree angle shaped path, with levers
    that can turn it, but don't be doing that yet. Instead, follow that path to the
    left, to meet up with a certain eyeball called a Watcher. As soon as it sees
    you, Turtle Guards will appear from the water. These are very dangerous enemies
    in that they take a long time to kill, they're powerful, and they can easily
    knock you into the water. However, these ones can be undermined by slashing at
    them until THEY fall, so interpret that as you will.
    Anyway, the Chalice here is VERY difficult to get, so just leave the Watcher
    there; it won't count for chalice points anyway. Once on the ground, you'll find
    a black eyeball similar to the Watchers, but it won't summon monsters; instead,
    it squirts water, which is much more dangerous than it sounds, but they go down
    quickly. There's also another Watcher nearby, so just let it summon some turtles
    for you to slay.
    Go over to the right to find a door there, along with a Watcher. After beating
    some more (very deadly) enemies, take the path a bit outside to find an Earth
    Rune lying about, and then go through either of the two doors leading into this
    small building, which is one of the most effortless places in this level, quite
    thankfully. Hell, you can even pick up a spare Energy Vial lying about! ...So,
    yeah, right. Leave through the door next to the Energy Vial, and when you
    emerge, your consolation prize is a dark eyeball and Watcher. That's life, kid.
    Deal with the Turtle Guards and dark eyeball, then pick up the Chaos Rune in the
    boat at the back. Now, we have to go all the way back to that 90 degree path
    between the entrance and this area. See how much this place rocks? Anyway, back
    here, hit the lever on the path twice, to turn it over completely. You know, as
    -| to _| to |_ (pretend that in the first and third, the hyphen is a bit higher
    up). So anyway, supposing that your back is to the entrance, the upper path
    leads to a gate you can't pass and a bag of coins. Don't bother with that.
    Instead, take the other path, which is on the right from the entrance. Follow
    this path here, slashing up the Turtle Guards as you go, and you'll find a huge
    circle consisting of a large whirlpool in the middle, lots of water around, some
    Watchers and dark eyeballs, and lots of Turtle Guards who take ages to kill.
    What a wonderful level. Take a right as you enter, and there you'll find a slot
    for a Chaos Rune, as well as a Watcher. You know the drill.
    The Turtle Guards here are particularly dangerous, since even if you knock them
    in the water, they'll come back, and that's not to mention that you run a
    constant risk of falling in, and aren't just going to come back. Cheap ****ers.
    Anyhow, after you've done that, continue to the right to find a Time Rune (whoa,
    second ever) and a rather useless book. Take another right to find a green hand
    for an Earth Rune, and another damn Watcher. Bah, you know what to do.
    After you've given the hand the Earth Rune, take another right, for yet ANOTHER
    Watcher, and a slot that wants a Time Rune. Not too hard here... once all three
    runes are inserted in their slots, the whirlpool in the middle will completely
    freeze up! Good... now we can go in there, but beforehand, scout out the area
    killing any Turtle Guard you see, and take the final path to the right to find a
    Fountain of Rejuvenation. See, everything has to have a LITTLE good in it, ya
    Jump into the whirlpool after that, and once underneath the water, you can pick
    up a Silver Shield, and continue along the path for three bags of coins and two
    Energy Vials. There's a large elephant behind the wall here, but it won't do
    anything; plus you need to pity it for living in this fiery hell of an existing
    place. Anyway, at the end of the path you'll find a room with the Chalice, which
    is rather hard to get. Still, the level's not yet over (sadly), so don't fret
    Exit to find an immediate Watcher, and some obvious Turtle Guards. Having gotten
    rid of the suckers, collect the nearby bag of coins, and head to the right side
    of the place, where you'll find a merchant gargoyle, and to the left some more
    eyeballs. Kill 'em all, get a Star Rune, and go to the far right down along the
    little path there. A Watcher's not too far away, so it'll likely summon some
    Turtle Guards, so keep quite alert. Flip the switch at the end of that path and
    you'll open that gate we saw earlier, with the bags of coins. Eh.
    Now head out of that little niche, and then go past that gate we saw earlier.
    The Star Rune actually leads out of this monstrosity of a level, but by now you
    may need to search the whole area to find Watchers and Turtle Guards to kill...
    if you can't find enough but want that Chalice, then bad luck, you may need to
    go through this entire disastrous place AGAIN! Horrible to think of, eh? But
    anyway, as for getting out of here, head back to that building on the western
    side of the whole area, which had two doors and an Energy Vial inside. Go
    through there and put the Star Rune on the hand to leave. Ah... fresh air...
    Supposing that you were fortunate enough to enter the Hall of Heroes, talk to
    either Dirk Steadfast (if you need to talk to him, major shame on you and you
    have something to tell your children; you didn't go insane while not having it
    against the Turtle Guards at The Lake), or Ravenhooves. Obviously it better be
    the latter! Get the Magic Longbow, which is a very good projectile weapon, and
    then leave. We're treated, ya?
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\  Chalice Collection - Lightning
    <- \ /  ++  5p. The Crystal Caves  ++ / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 2/5
    Awesome! This is a short, sweet, and quite easy level compared to the last three
    disasters we've waded into, so you'll probably enjoy this level quite a bit.
    Anyway, you may want to test out the Magic Longbow on the Shadow Demons as you
    enter, since they can be quite annoying. On a side note, you may enjoy this
    music quite a bit if you played the demo. The Chalice is on the upper-left from
    the entrance, but don't bother with it as we obviously don't have enough juice
    Head to the upper-right and into the cave there, and you'll find two crystals
    blocking the way at the entrance. Hey, that's why they call this place the
    Crystal Caves, anyhow... slash open the crystals as you enter, for a bag of
    coins, and the return of the imps from the Hilltop Mausoleum. Anyway, slash the
    little sucka to pieces with the Magic Sword, and enter the cave itself. There's
    an immediate fork, but the left is useless until you get a Star Rune, so the
    right is the way to go.
    Watch out for the Imp right around this corner, as it can and WILL try and steal
    your weapon! I'm dead serious when I say this. Take these out quickly and
    carefully, and if they steal your weapon, break out with everything you have to
    stop them. I'm dead serious here. Slash any crystals you see at the same time,
    so you can kill more imps and thus get more Chalice completion. So anyway, once
    you've done that, take a left when possible to find a large crystal firing out
    large beams.
    Avoid this one like you'd avoid me on a sex rampage. These beams will do no less
    than 225 damage, seriously. Daring Dash in the same direction that it's going,
    and take care not to run too far. Pick up the Earth Rune on the way, and when
    you can exit, bless yourself and do so. Once you've got the Earth Rune, head
    further into the cave, where you'll find a Silver Shield up the nearby hill,
    some new enemies called Rhinotaurs, and some more Imps. And also a skull and
    crossbones chest. Time for some shockwave in yo face dude!
    The Rhinotaurs aren't particularly dangerous, and are really no match for your
    Magic Sword. Once all the enemies in this area are finished off with, head to
    the northeast for a rather large room full of elevation. Immediately you'll see
    a bag of coins and a Fountain of Rejuvenation on the right... good stuff. There
    is a thieving Imp here, however, so make sure you get that tricksy little imp
    (yeah, right) before anything else. Climb up to the top, and buy some stuff from
    the merchant gargoyle on the left if necessary.
    A gate is in front of you, demanding an Earth Rune, so... put that baby in
    there, yo. In the next room (whoo, look at them purdy colors), slash the crystal
    on the left open for a chest of coins, and then take notice to the waterfall
    here. Yep, waterfalls tend to always have paths behind them, and this one is no
    exception. Inside, you'll find in total no less than 220 coins, two Energy
    Vials, and a Star Rune, but that's not half of what's important in here. See the
    dragon markings on the left? Put your Dragon Gems in there, and have fun.
    ++      \\  \\  Boss: Dragon  ||  HP: 250  ||  Difficulty: 2   //  //      ++
    || The first thing you'll be looking at is: "only 250 HP? Pathetic!". True,||
    || the dragon's HP is nothing less than astounding in how low it is, but   ||
    || that doesn't mean he's an instant pushover. Sure, he's not that hard,   ||
    || but you can't just slash at him and win, ya know what I mean? First of  ||
    || all, the Dragon does little more than get his head from one hole to the ||
    || next, breathing fire as he goes. If you get set on fire, that's quite   ||
    || dangerous, but he's overall fairly easy to dodge, all in all.           ||
    ||                                                                         ||
    || To damage him, you need to make rocks fall on his head, and do this,    ||
    || you'll need to smash the rocks on the ground to make them fall on the   ||
    || next platform. That's right, this place consists of four platforms, and ||
    || if you hit the rocks on one platform with your Hammer, then rocks will  ||
    || fall on the platform directly to the right of that one. Unless you're   ||
    || on the far right platform, in which it'll fall on the far left one. ;)  ||
    || Your best outpost is probably a bit in front of the second platform;    ||
    || that way almost everywhere is accessible. One rock will do 50 damage, so||
    || you can expect to see the Dragon gone very quickly. Easy battle.        ||
    The Dragon will give you the Dragon Armor once you get finished with that fight.
    What the Dragon Armor is, basically, is an entirely new costume for Dan that
    makes him immune to fire, but the downside is that all you can do is breathe
    fire, yourself. ;) It's somewhat useful and can replace the Flaming Crossbow,
    but for now, just stick with your old Magic Sword. Anyway, that's all to do in
    this room, since you got the Star Rune. Return to the last room and continue on
    the path we've yet to take.
    Quite a few enemies here, especially within the crystals. Slash 'em and bash
    'em, you know how my old phrase works by now. And beyond that is a room with
    some ice that'll fall if you walk on it, as well as some pretty deep water.
    Don't wade in dat now, brutha. Jump across the lighter colored ice, picking up
    a bag of coins along the way, and at the exit, you get another bag of coins.
    Ain't dat purdy? So anyway, another room from there, with more Rhinotaurs, and
    a chest of coins. Life is good.
    Head down the slide there, and you'll be back at the entrance. Huzzah... now,
    remember how we took a right at the entrance to this cave? Finally time to take
    that left. Put the Star Rune in there, and then once across, we get more damn
    Imps. C'mon, just slash 'em to bits and after they're done, DO NOT exit. Head
    back to the crystal paths at the very beginning, and pick up the Chalice. Now
    we can leave. :)
    At the Hall of Heroes, you may notice that at last the door at the very upper
    part of the room has finally been opened. Inside, you'll meet the hero(ine) of
    heroes, Megwynne Stormbinder. Speak with her and she'll give you the second best
    weapon of them all, the Lightning. Just do NOT use too much of this without
    referring to a glitch in the cheats section. With that, head beyond the Crystal
    Caves to enter the Gallows Gauntlet.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\  Chalice Collection - Life Bottle
    <- \ / ++ 5q. The Gallows Gauntlet ++ / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 2/5
    Here's another short, sweet, and easy level, and another one of my personal
    favorites. Head a bit forward, and we get the officially termed Dark Zombies.
    Sure, the name makes them sound tougher than they are, but just slash them to
    bits with the Magic Sword, they're not really that hard. Or the Axe might work;
    but they're no harder than the zombies in Inside the Asylum. Head beyond them a
    bit, ignoring the multitude of closed gates here.
    Just a bit along, you'll find a Fountain of Rejuvenation. Goody goody! That's
    not to mention another closed gate on the right, which requires a Star Rune. So
    anyway, just a bit ahead of that is the exit already (?) and a bag of coins. Do
    not leave through this exit, as it's only for those who don't have the Dragon
    Armor yet. Supposing you do have, don't go out this way or you won't be able to
    proceed past The Gallows Gauntlet. So you're wasted that way.
    Now take a right, collecting the Silver Shield along the way, and when you get
    an opportunity to go left, do so. More locked gates, grrr. After they're past,
    take another left, and you'll find a burning ring of fire. Not a ring, but a
    gate, rather. I'm snubbed. Remember something we recently got which will allow
    us to pass through here? You guessed it, it's the Dragon Armor. At this point,
    tread softly, silently, and slowly. You heard me.
    In here is the Serpent of Gallowmere, who is akin to Kul Katura from Scarecrow
    Fields and Pools of the Ancient Dead, but the Serpent is an enemy, and obviously
    cannot be killed. He can do about 50-60 damage to you when he touches you, so
    don't touch him at all. In fact, it may be possible NOT to wake him up, so long
    as you go silently, and step on the four switches in this room. You'll need to
    do that if you want to open up those locked gates we've seen, and c'mon, we do,
    So anyway, stay away from the skull and crossbones chest there, and tread as
    quietly as you can. Step on all four switches, move away, use the Dragon Armor
    to get out, and leave it at that. If the Serpent DOES awake, he'll be there
    chasing you for quite awhile, but eventually he'll get bored and go away. And
    if you do this, then you get a chest of coins near the skull and crossbones
    chest, but you can't get this without waking him up (at least, I don't think).
    Feel free to correct me if I'm wrong.
    Anyway, once those switches have been taken care of, head back the way you
    came, collecting an Energy Vial (not to mention the Chalice, although I doubt
    you've got enough for it yet), a chest of coins, a skull and crossbones chest,
    a Star Rune (important!), and a merchant gargoyle. Good stuff, but the Star Rune
    is the obvious only essential. Now head up to a bit near the chest of coins and
    skull and crossbones chest, where you'll find a gate that needs dat Star Rune
    schtuff, yo.
    Put it in there to meet more powerful Mummies, and Dark Zombies. They're fairly
    numerous, but once you're done with them all, you should have enough juice for
    the Chalice. Just go back there and collect it, and we've finished a whole level
    already. Wasn't THAT quick? Anyway, just leave from the exit there, and we're in
    the Hall of Heroes and did little to nothing. This is the life of us, the lazy
    generation! So with that, head over to Ravenhooves, this making the fourth time.
    He'll give you a Life Bottle (smooch), so with that, time for a new and great
    level right up ahead.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\ Chalice Collection - Energy Vial x2
    <- \ /   ++ 5r. The Haunted Ruins  ++ / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 3/5
    Excellent level, this one, and my personal second favorite in the entire game,
    although the second part is rather tough. So anyway, this is like the Sleeping
    Village in that we have 12% of the Chalice filled already, and there are some
    good souls here. First of all, there are piles of chicken food everywhere, for
    the chickens here to eat. Just head into the pen on the left and lead them out,
    and make them eat the food on the upper side of the area. It'll take awhile, but
    eventually all that food will be gone, and a switch will be revealed.
    Stand on this switch to lower a drawbridge. Good, we don't want a really small
    and cramped level now, do we? Cross this drawbridge, and take an immediate left
    to find a Chaos Rune there. Once that's done, head to the right and follow the
    path there until you actually meet the Shadow Demons. Yep, they return from the
    Enchanted Earth, slightly stronger this time. Use the Lightning, Spears, or
    either advanced Longbow from a distance (I like the Lightning best), and then
    take out the Magic Sword and slaughter them. I'm serious here, KILL THEM.
    Now, let's just hope you have a Club. Notice that there are three farmers,
    hanging above three respective fires. You want to keep them alive if you want
    the Chalice, and the Shadow Demons will make short work of them if you allow
    them to reach them. So that's why you want the demons dead quickly. With that,
    take a Club and start sticking it into the fires below the farmers, and smashing
    the fire until it goes out. Repeat with all three of them, and then stand on the
    switch. Do NOT stand on this until all three fires are out, or well...
    Yeah, note that they don't have Dragon Armor. Once they're all free, return all
    the way to the entrance, where each farmer alive will give you a chest of coins,
    so that's an easy 150 coins right off the bat. With that done, return to where
    you freed the farmers themselves, and head through the gate to the far left;
    next to the switch. But do NOT head right from there and land in the oil... it's
    quite painful, to say the least.
    Head up the stairs there, slaying Shadow Demons as you go, and follow a bit of
    the path there to reach the wall... nice. Head to the left, collecting coins as
    you go, only to find a Chalice you can't collect. Boo. Now head along the wall
    there, just so long as you're careful not to fall. Find the Energy Vial along
    the way, and then just go back to the large courtyard, and head to the far
    right side this time, just so long as you can avoid the three cannons here, in
    which you probably can. I'm optimistic and all that.
    After that little business there, you'll find a merchant gargoyle there, who's
    a bit needed at this point. From here, head up the crates on the left, and
    climb up to the wall. Now take a small right to find an Energy Vial there (I
    love them), and then head to the left, collecting another sweet, juicy Energy
    Vial as you go. Jump down at the end, and then take another stack of crates up
    to another wall to find two Energy Vials. Wow, this place is like, Energy Vial
    city. I like it.
    Now jump down, ignoring the gargoyle and gate there, and head into this new
    courtyard. At the far end of it, you'll find a Silver Shield, and around the
    middle is a slot for a Chaos Rune, and beyond that, some fire. Know what we have
    that remedies this? Youuu guessed it, the Dragon Armor. Head past in your
    masculine dragon form, and you'll find yourself right in King Peregrin's throne
    room. Nothing to do here yet, so head up to the throne only to get dropped
    below. I was royally rejected... and in puns, too.
    The Dragon Armor is still recommended, as its not bad for taking enemies out,
    and the whole place is full of fire anyway. Take any out that you find, and when
    you reach the fork, take a left. Inside is some more demons, as well as King
    ORDEAL, YA! Sorry, power rush there. Anyhow, leave that room and take a right,
    Dragon Armor still ready. Head forward until you find a door there, and inside
    is a hot spring, or this game's equivalent of one: a Fountain of Rejuvenation.
    With that, head to the left and exit, only to find yourself right outside King
    Peregrin's room. Enter, and walk up to the king's throne, but do NOT use the
    crown until you're sure you've taken out as many Shadow Demons as possible. I
    had about 80% finished off with, but if you don't, please do explore this area
    and kill any enemy you meet. When you're ready, put King Peregrin's Crown on
    the throne room, then watch a scene, and the castle will be about to completely
    fall over.
    We now have 150 seconds to defeat two enemies, drain the oil in the whole place,
    solve a quick little puzzle, get the Chalice, and leave. Sound hard? Nah, not
    really. First of all, we have to deal with two Stone Golems. They can only be
    defeated by pushing them into the fire here, but that's pitifully easy. Simply
    put on the Dragon Armor and flame them right into that pit. Haha! So badass.
    Once they're gone, pick the Earth Rune up if you haven't already *cough what the
    hell are you doing cough*.
    So anyway, immediately dash through the gate, avoiding the cannon balls as they
    strike. In the large courtyard, head through the door in the center, and inside,
    use the Earth Rune on the device there. Now we've drained all the oil in the
    whole place. Good, good. Now, make SURE THAT YOU'VE KILLED ALL THE ENEMIES, as
    we've got a limited time. Dash to the far left and climb up the stairs for the
    Chalice, and head past the dried oil. Here you'll find a catapult with a switch
    near it... start by hitting that switch, which will fire a rock at the wall
    above, then launching yourself on the catapult. Have fun. :)
    Inside the Hall of Heroes anyway, head to the far right side of the walkway to
    meet up with none other than the incredibly sexy babe Imanzi Shongama. You'll
    get two Energy Vials from her, which is the equivalent of one Life Bottle and a
    half; not bad. After you're done with that, leave and head on to the Ghost Ship,
    where the dead come to meet. *howls*
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\   Chalice Collection - 200 Coins
    <- \ /   ++ ++ 5s. The Ghost Ship ++  / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 4/5
    After about a half hour long scene, you're in the second hardest level in the
    whole game (nothing can beat The Lake). Here you'll find obstacles, very tough
    and numerous enemies, and a rather unique boss, all thrown into one rather
    difficult place. Oh well, it's a ton more fun of a level than The Lake, so enjoy
    it. First of all, you'll be attacked by a bunch of Pirate Zombies right off the
    bat, and they'll just come back. You need to find the head honcho among this
    Ignore them, slashing them if the Magic Sword if need be, and head to the very
    top here to meet a Pirate Officer. It'll take quite a bit of torture, but
    eventually your Magic Sword will bring him to his death and he'll leave behind
    the death of all the other enemies here and 16% of the Chalice. :) Head a bit
    ahead of him to find a Moon Rune... haven't seen those in a while. Drop down to
    the entrance and put the Moon Rune in the hand 'rad'ere. Yeah, you heard mah,
    This is a fairly small room, but full of pirates and of course, a Pirate
    Officer. Just head for him and beat the daylights out of him for some more
    Chalice completion (<3) and a Star Rune... yeah, we just need to have the
    painfully overused ones here, too. Anyway, leave this room and head back to the
    main hull, taking a right there. In this little annoying area here, you have to
    contend with a bunch of platforms going up and down to cross. But do we need to
    do this, really? Ah, but we don't.
    Just drop into a hole when possible, and inside you'll find a few pirates
    without an Officer (so don't bother with them), some barrels, a bag of coins,
    and a Silver Shield. Easily avoidable enemies, so head up the stairs and leave
    through the right, and boom, you're right past that platform trap. :) Avoid the
    barrels in this new part of the ship, and head down if you wish to get a bag of
    coins, but otherwise head up all the way for a much more useful Fountain of
    Rejuvenation. This is life.
    Head up further from here, where you get to insert a Star Rune there... not bad.
    Drop down from here, and immediately kill off the Pirate Officer there, for your
    own good. Now a door has opened up on the lower right area, so might as well
    head over there. You can easily fall off here, so be very careful. Dash past the
    four very harmless cannons, and on the other side, you'll get a Chaos Rune. At
    least that's not QUITE as common as the painful Earth Runes or Star Runes, but
    all the same.
    You'll use this very soon; in fact, just dash past those cannons again and on
    the upper-right, use the Chaos Rune. See, everything I say is correct. Right
    beyond those, you'll find some trampolines and some holes, but to start off
    with, drop into a hole. It's for the sake of the Chalice, yanno. Down here,
    slash up the Pirate Officer as quickly as possible, then take a right. This is
    a square shaped bridge type area with a pit in the middle, but don't worry about
    that pit.
    Don't bother with the pirates, and just run around collecting two Energy Vials
    and a bag of coins. Now return through that door, and head up the crates and
    into the room on the upper-left, where we get to deal with four huge cannons.
    Bah, pirate ships hate me. :( Dash past them as quickly as possible, hiding in
    the lowered areas if at all possible. Collect the Energy Vial when you find it,
    and finally head out through the upper-left, to find yourself pretty close to
    the trampolines. Head to the right a bit, and well, there you go. =P
    Jump across carefully, not going too far while going enough at the same time;
    shouldn't be too tough. On the other side, you either have a choice of crossing
    large boards swinging over the area with the two Energy Vials, which is easy
    but long, or crossing platforms, which is fairly tough, short, and nets you a
    Fountain of Rejuvenation. I prefer the latter myself, since I'm a risky type
    guy sometimes. How it worked for me was all three went down, then up, then I
    jumped to the second and before it fell, jumped to the third. Not THAT hard.
    Soak up that lovely juice there, then jump into the hanging lift there (don't
    bother jumping to the floor), and at the top, kill anything you see that moves;
    you know the drill. Take a left if you want the Chalice, take a right if you
    want an Energy Vial. I want both, personally. ;) Anyway, take that elevator
    down again once you've got that, and jump to the upper-right. Here we've got
    lots of skeletons to deal with, and once they're all gone, a Pirate Officer
    with more skeletons. Oh, dear...
    What I find the best method here is to whip out the Lightning and shock them
    all. This will hit the Pirate Officer at the same time, and while it takes a
    surprisingly long time, it's by far the easiest method. Once everyone's gone and
    the barrels to the right are broken, the Chalice should be full by now. So go
    back up, collect it, then go back down and head up the stairs there (after some
    more skeleton slaying), and here we've got a boss to deal with. Alright, bring
    dat dead baby on.
    ++   \\  \\  Boss: Skull Captain  ||  HP: 400  ||  Difficulty: 2   //  //  ++
    || This isn't a particularly hard fight, albeit a rather unique one. First ||
    || of all, let me note that the Skull Captain himself does absolutely      ||
    || nothing. He lets the pirates do all the work while he just walks back   ||
    || and forth and contributes nothing to the good fight. Personally, I did  ||
    || not find the pirates to do hardly anything at all, so they shouldn't be ||
    || too bad. Anyway, you can't just jump up and hit the Skull Captain (you  ||
    || may notice his puny HP count), but before anything, get the Club here.  ||
    ||                                                                         ||
    || Light it on fire, and then head over to one of the cannons. While the   ||
    || Skull Captain walks by (which should be about halfway there, walking in ||
    || one direction, give or take a little), put the club near the cannon, and||
    || it'll automatically fire. Once it delivers a direct blow, it takes off  ||
    || 50 HP, which isn't bad considering how fast you can do it. In fact, if  ||
    || you're really good, you can just go right back and forth, hitting the   ||
    || Skull Captain each, and finishing this in ten seconds. If the pirates   ||
    || are annoying, slash 'em quick, but otherwise, a very easy fight, this.  ||
    With the Skull Captain gone, the usual green slime surrounds the steering wheel,
    which just so happens to be the "exit". With a short trip to the Hall of Heroes
    before ANYTHING else (of course), head to the right side of the walkway at the
    top and speak with Karl Sturnguard there (the guy who gave you the Gold Shield)
    for four chests of coins. Decent, I suppose. With that, leave and prepare for
    Zarok's castle, at long last.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\  Chalice Collection - Life Bottle
    <- \ /   ++ 5t. The Entrance Hall  ++ / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 1/5
    This is a pathetically easy level, especially compared to the Ghost Ship, and
    it poses little to no difficulty whatsoever, besides the slimly possible risk
    of losing a weapon to an Imp. Anyway, the only enemy you'll find here is the
    Imp, although a few are thieves. Each Imp can do a bit of damage and are immune
    to projectiles, but they die in a single hit from the Magic Sword, and fill the
    Chalice very quickly. Not to mention this place is extremely short. It's the
    calm before the storm, though.
    From the balcony in which you begin, slash the two Imps at the entrance and
    jump down, only to get attacked by a few more. Just kill 'em all, and head a
    bit forward to come to left and right fork... the left leads to the exit, but
    take the right first. This is the library, where Zarok originally cast the
    spell. Anyway, take any spiral stairs you find, and in the library itself, you
    meet two thieving Imps and some normal ones. Easy as pie, all of 'em. A good
    sword swing will take them.
    Once they're all gone, leave this room, ignoring the Chalice for now. Take a
    left back at that fork, and you'll find an immediate Fountain of Rejuvenation
    and some more Imps. Now head down the long, twisting, spiraling staircase, and
    at the bottom, you'll find a Merchant Gargoyle and through the door on the
    right, none other than some statues and the damn exit. What an easy level... now
    just go back to the Chalice and pick that up, then get out of the Entrance Hall
    and be warned that it's the calm before the storm.
    At the Hall of Heroes which wasn't quite difficult to get into, talk to Dirk
    Steadfast (the guy whom you got the Magic Sword from), and he'll give you none
    other than an incredibly useful item called a Life Bottle. Well, we all know
    what Life Bottles are at this point, but it's incredibly useful, might like any
    other of them. Now move on past the Entrance Hall, to the chromatic, divine
    difficulty of Zarok's castle.
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\ Chalice Collection - Energy Vial x3
    <- \ /   ++ ++ 5u. The Time Device ++ / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 3/5
    This is perhaps the coolest level in the entire game, mainly because of how
    unique it is. It's not highly challenging, but it's hella fun. Ignore the golden
    clocks flying around, though, since they won't do anything. The enemies here are
    the Shadow Guards all the way back from The Sleeping Village. Slightly stronger,
    but they shouldn't pose much of a threat. No match for the Magic Sword, all in
    all. Anyway, follow the path right at the entrance, and hit the switch near the
    gate there that looks like a butterfly.
    On the other side, you'll come to a fork, but take a left since the right is
    completely useless at the moment. Jump over the clock hand there, as it's sharp
    and bites. Oooh, good doggie... so like, on the other side, kill the Shadow
    Guards quickly to find a gate with the switch behind it! Now that's just a crude
    joke. Still, head back a bit to find a short path to the right. Might be hard to
    see, but it exists, alright.
    There are lots of traps along this path, such as some Eyeballs coming out to
    play (on a side note, the eye can be one of the most disgusting things in the
    world at times), and spinning clock hands. The former are easy slashes from the
    Magic Sword, and the latter can be Daring Dashed and jumped over. Along the way,
    you'll find a Silver Shield and a Time Rune, both of which are worthy. And at
    the end of path, you get more Shadow Guards and the switch to that gate. See,
    circles are good stuff.
    Now you'll be right back at the main area... good. From here, jump onto one of
    the "piles" here several times. They're like trampolines, bounce on them a few
    times and they can give you a fairly good jump. Let it take you to the ledge
    above, and then follow the path there to reach the hand that wants that Time
    Rune. Oh well, that's good, more Time Runes instead of Earth Runes and Star
    Runes is quite good. Just a bit beyond that is a barrier which will show a clock
    with a certain time. MAKE NOTE OF THIS, it is important.
    With that, we can't go any further, so with this time, head back to the large
    platform that we jumped up to. That's the "master clock" in the center, and we
    need to turn the hands so that they correspond to the time on that clock we saw
    earlier. To do this, jump on the switches at the bottom several times. When
    they all fall in place, head back to that barrier to find it's moved and we can
    pass. Good, good. In here, we get a large spinning machine with three long
    blades. It just gets better!
    Avoid this, Daring Dashing in the opposite direction and jumping out of the way
    of the blades when necessary. At the back, you'll find a platform which acts as
    an elevator... m'as well use it. First and foremost thing to do is head to the
    right (don't head forward yet as there's nothing much in there yet), but take
    note that the blades might still hit you from here. Jump over them and you'll
    be fine. So anyway, on the right, follow that path and take a left past the
    large clock hands.
    Take out the Eyeballs as you go, and at the end, jump all the way in for a Chaos
    Rune... yay. Now follow the path all the way back to the upper circle with the
    blades spinning, and follow along the path to the right, until you'll find
    another similar path leading outward of this circle, with some Shadow Guards
    ready. C'mon, they're easy, right? Above you'll find a large pipe leading deeper
    into the level (what?) so jump into that to reach a new area. The sad thing is
    that to go back, you have to jump up (yes) into a pipe. Wow.
    Head up the stairs right at the entrance, and hit the face shaped switch right
    at the entrance. Now immediately hit the gun thingy on the left, and that takes
    care of that. With that, slash these four gun shaped things until they come into
    a shape like this (with | and - symbolizing these objects and ~ the energy that
    |       |
    ~       ~
    ~       ~
    ~       ~
    So in other words, connected with each other and flowing on to each other, and
    they'll break the large crystal at the top (marked with the C), revealing the
    Chalice. You're most likely not gonna be able to take that yet, so return to
    that pipe and jump back through. Now it's time to get a very good something that
    can now be done since that crystal's been broken (and no, it's not the Chalice).
    Before anything, take a left and head down the stairs for an Earth Rune. Now
    head back to the area with the left-right fork and trampolines. ;)
    Take a right and head past the clock hand there, finishing Shadow Guards as you
    go. At the end you'll find a barrier with another clock, similar to the one at
    the northern side. Alrighty, head up and change the master clock to match this,
    and what's on the other side? The very final Life Bottle! Oh yeah, baby, that is
    the prize of all prizes, even if it requires you to switch the master clock ALL
    OVER AGAIN to match the clock on the barrier to the northern side... bah, I
    suppose you do have to pay for good stuff.
    Now take that elevator on the other side of the large spinning blades, and take
    that one path we've yet to take... above that elevator. Follow it to reach the
    heart of the castle itself, guarded by a few Shadow Guards at the same time.
    Once they're finished, insert the Chaos Rune to enter this building, which is so
    close yet so far from the exit. Anyway, inside, find a slot for the Earth Rune,
    and PUT DAT BABY IN 'DERE. From here, find the handle of the train in the
    center. It looks like an arrow, kinda.
    Push it to the right, until this "arrow" is facing the Earth Rune. Now jump over
    to the seat of the train in the center, and it'll take you into a new area...
    good stuff. In here, collect the three bags of coins at the entrance, make sure
    you beat the rather annoying enemies, and jump up the trampoline there to find a
    merchant gargoyle and a Moon Rune. Hmmm, surprising not to see a Fountain of
    Rejuvenation yet, eh? Anyway, return to that seat and return back to the large
    area. Youuu guessed it.
    Back at the main area, Shadow Guards will start coming out through the doorways,
    so you'll have to remedy that. After they're all gone, head over to the train
    and push it over to a lock that required a Moon Rune, which happens to be train
    track. Open that with the Moon Rune, and then, well... hop on that train, yo.
    Beep beep eh beep beep, yeah! And in the area that the train takes you, soak up
    the sole Fountain of Rejuvenation there, and take care of the Shadow Guards
    around. Two paths from here.
    Each path will lead to a switch, both of which need to be hit. These will
    unlock the gates to the entrance respectively, and now we can finally get out.
    Yay... but before doing anything, return and get the Chalice. ;) Shouldn't take
    too long, really. When you're done, push the train so that it faces the exit,
    and well... it'll take you directly to Zarok's lair. Betcha didn't see that
    coming, eh?
    In the Hall of Heroes, speak with the gargoyle and at the right, notice a little
    SOMETHING which has solidifed. With that, head to the top and talk with Megwynne
    Stormbinder, who will give you three Energy Vials, which is the equivalent of
    two life bottles and a quarter. With that, it's time to end this game. Head over
    to Zarok's lair...
     /-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-\    Chalice Collection - N/A
    <- \ /   ++ ++ 5v. Zarok's Lair ++ ++ / \ ->~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
     \-+-+<>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<>+-+-/     Difficulty Level - 3/5
    Well... we've come at last to the very end of the game, where it all ends, and
    we butt heads with Zarok. You'll still be on the train from the Time Device,
    taken into this grand area, with the Time Device's awesome music still playing.
    Speak with the gargoyle at the entrance and stock up from the merchant gargoyle.
    Money won't matter altogether that much after this fight, since it's the end of
    the game, bud. :)
    Enter the door at the northern side, and once inside, open the chest on the
    right for Good Lightning. Extremely important for what's just to come. To the
    left of the entrance is a Silver Shield, which is moderately useful, but still
    pails in comparison to the Gold Shield. With that, stand in the center of the
    room (on the blue circle, everything else is green), and after a short cutscene,
    the final war between Zarok's demon soldiers and the army of Gallowmere begins!
    Shiver me timbers.
    Of three "parts" in this level, I find this to be by far the hardest, actually.
    There are eight demon soldiers under Zarok, and eight soldiers under Zarok, but
    the enemy is much stronger, so you'll have to heal everyone with Good Lightning.
    The way this works is, green is healthy, and as it slithers down to orange or
    red, you'll need to use the Good Lightning, since, well, that's fragile. Try
    and stay around the back where you can keep an eye on everyone, and heal them.
    It'll take a while, but eventually you should have eight survived soldiers.
    It takes your own health to use Good Lightning, but the best opportunity is when
    you need to use a Life Bottle. You won't lose health, and you can heal as you
    wish for a few seconds. And with that, witness the freedom of the soldiers of
    Gallowmere, as every living one turns into an Energy Vial. This means if you
    did it perfectly (which you should, amateur) that's equivalent to six filled
    Life Bottles. Good stuff. After a short scene following, you're thrust into
    battle in an epic match of Peregrin's champion (Dan, duh) and Zarok's champion.
    ++   \\  \\  Boss: Lord Kardok  ||  HP: 1500  ||  Difficulty: 1   //  //   ++
    || This battle... has honestly got to be a joke. This is one of the easiest||
    || battles we've faced since the very beginning. Honestly, this guy does   ||
    || little to no attacking, and when he does attack, he's leaving himself   ||
    || open to a large thrashing. What he'll do is rise up on his horse, and   ||
    || when he does, he'll throw some weak darts which do very little damage.  ||
    || Take this opportunity to spin your Magic Sword for a few hundred damage ||
    || or so, then he'll practically be vulnerable the whole battle, while     ||
    || doing next to nothing. Pitifully easy battle.                           ||
    With that, another quick and slightly comical scene. And from the opposite gates
    emerges... Zarok! Oh yeah, baby.
    ++       \\  \\  Boss: Zarok  ||  HP: 1500  ||  Difficulty: 2   //  //     ++
    || Compared to Medievil 2's final boss (as bad as this comparison is) and  ||
    || the majority of final bosses in general, Zarok is a bad joke. He's very ||
    || much similar to Kardok (slightly tougher, though) which can't be overly ||
    || good, and he's not really that damaging, even if he's a bit fast. What  ||
    || he'll usually do is just charge at you (easily dodged with a Daring     ||
    || Dash), and then stand on his hind legs and slash at you. When he does   ||
    || this, charge a good Magic Sword up and give him a good slash.           ||
    ||                                                                         ||
    || Obviously, Zarok will take nearly as much damage as Kardok did. As the  ||
    || fight unfolds and Zarok reduces to about 400-500 HP, he reveals the     ||
    || reason that he's harder than Kardok, in that he'll surround himself in  ||
    || yellow light and charge forward, laser beams shining forth. Get hit by  ||
    || this, and you'll take some damage (not really THAT much), and get set on||
    || fire, in which a quick switch between Magic Sword to Dragon Armor and   ||
    || vice versa will take care of. He'll fall VERY quickly; enjoy.           ||
    And with that, you can enjoy the ending, which is hopefully the "good one" if
    you got all twenty Chalices, and you can put your case of Medievil on to your
    completed games list. Congrats, now move onto Medievil 2. ;)
          ~+{X ME1 X}+ --- {  +~+  {   6. CHEATS   }  +~+  } --- +{X ME1 X}+~
    There are a few codes and minor things in this game in which I know, but hey, I
    don't know everything in the world that there is to know (I come pretty close
    though =P) so if I'm missing something, feel free to e-mail me. With that...
    >> Lightning Restore Glitch: You know how the Lightning has such a deadly limit
    on it? There's a way to restore it to 100% BEFORE it reaches 0% (that's right,
    if it's 0%, it's gone forever). First of all, once it's fairly used and you have
    a lot of money, equip it in the Hilltop Mausoleum. Find an Imp that tries to
    steal your weapon, and then let it take the Lightning. Now talk to a Merchant
    Gargoyle, and you can buy it back. That's right, at 100%! Granted this is very
    expensive, but well worth it.
    >> Cheat Menu: I've never used this, as it only works in the PAL version, so I
    hear. But anyway, pause the game, hold L2, and press Down, Square, Triangle,
    Circle, Down, Up, Square, and Triangle. See what happens... I can't confirm
    this, but if you've done it, feel free to detail me.
    >> Super Cheat Menu: Again, I've never used this since it only works in the PAL
    version, and I know not of the differences between these two cheat menus, but
    pause the game, hold L2, and press Triangle, Circle, Triangle, Circle, Circle,
    Triangle, Left, Circle, Up, Down, Right, Circle, Left, Left, Triangle, Right,
    Circle, Left, Left, Triangle, Circle, Down, Circle, Circle, and Right. Have fun.
         ~+{X ME1 X}+ --- {  +~+  {    7. CREDITS  }  +~+  } --- +{X ME1 X}+~
    Well, that's another guide from the PlayStation freak, Richard Beast. Thanks for
    reading this, and look for my scent in the future. Anyway, peace out. Goodbye.
    Adios. Ciao. Hasta la vista. Nos vemos. Hasta luego. See you later... HEY, are
    you still here? Well, get the hell out! I told you in English AND Spanish to
    leave! What are you still here for! LEAVE! SERIOUSLY! LEAVE! *shuts the door*
    Stop banging on my door, let me sleep... zzzzZZZzzz... oh, you helped me? Here's
    list of you who did. Otherwise...
    - Jeff "CJayC" Veasey: For running the whole site of GameFAQs, the main site
    that I work for. It's an awesome site, and I must commend CJayC for running
    this great site for 6 whole years and posting this guide.
    - Stephen Ng: For being the FAQ editor for IGN, which is the other site that I
    write for. I am honored to write for IGN, since it is a great site. I was also
    very glad to do an exclusive for IGN.
    - Psycho Penguin: Two reasons really. He was great help and motivation in the
    course of writing this guide, and he let me kick his ass. That really helped me,
    - Led Zeppelin, Pink Floyd, U2, The Eagles, Queen, Van Halen, The Beatles, and
    many others: You probably know why I'm thanking you, but I don't believe this
    guide would be up as quickly if it weren't for all of you.
    - All the guys who first got me started writing from GameFAQs and all of my
    best friends like SinirothX, Psycho Penguin, Meowthnum1, CVXFREAK, Karpah,
    ZoopSoul, Crazyreyn, Gobicamel, asa2377 (OH EM GEE YOU TROLL), Warhawk, Cyril,
    supernova54321, Minesweeper, AlaskaFox, me frog, RHarrison, masterzero99, Tom
    Hayes, wayalla, djg40, MTincher, NickBush24, BurningFox, AquaBlast, and
    definitely more that I'm forgetting: you are some of the best friends that
    anyone can have, and I may have quit FAQing/left FCB forever without all of
    you. Thank you for everything and for motivating me to get my ass in gear.
    ---END OF FILE---

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