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US/Japan/Demo Differences by YSF

Version: 2.0 | Updated: 06/30/00

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Presented By SquareSoft
1999 to 2000 CopyRight

The Final Fantasy Logo above was created by ysf@pacific.net.sg.
Copyright Protected. Pls do not use this logo above without the 
author's permission. All right reserved. No part of the Logo can be 
modified, copied or re-edited without the prior's author's permission.
Thank You. The logo was created using number '9', in chinese means
'everlasting'. Let's hope we will see more and more Final Fantasies
besides Final Fantasy 8.
            Final Fantasy VIII Version Differences Version 2.0
                       For Sony PlayStation Only
                          By YEE SENG FU
E-Mail  :               ysf@pacific.net.sg
Date    :                30th June 2000
ICQ     :                   25076522
HomePage:   http://www.geocities.com/TimesSquare/Portal/7933/
Country :                  Singapore

Copyright Protected. 1999-2000. No part of the content is allowed to
be reedited or published without the permission of the writer. It can
only be used as a personal guide, but not for any commercial purposes.
Anyone who has violated this agreement will be severely dealt with.
Anyone who wants to link the faq to a particular site must seek
permission from the author. Thanks for your cooperation.

All the contents that are inside this faq cannot be reproduced in any
way, shape, or form (Whether it is physical, electronic or otherwise)
aside from being placed on a freely-accessible, non-commerical webpage,
provided that it is original, unedited and altered format as well as
seeking my permission. This faq cannot be used for any profitable
purposes, even if no money is involved in it or for promotional
purposes. Neither can it be used as any sort of commercial transaction
or given away as some sort of bonus, gift, present etc. Giving away
this faq as an incentive to attract buyers is prohibited or forbidden.
This faq cannot be used by any publishers, editors, employees or any
associates etc of any company, group, organisation, business or any
other associations. It cannot be used in any game magazines, guides,
books etc or in any other form of printed or electronic media in
any way, shape, form (that includes reprinting, reference, inclusion)
without the express written permission of the author, myself. This
faq is owned and created by me, Yee Seng Fu<ysf@pacific.net.sg>.

I have spent a lot of time typing this faq and the only way to show
your appreciation is not to use this faq for profitable means and
hopefully, this faq will be of some help to you.

If you feel that, reading the faq like this is a bit tedious,
especially when you have to look at the computer and play your
game, you are allowed to print the part or whole of this
document out, but the printed copies can only be for personal use.

This faq is best viewed using wordpad wrapped to ruler.

This faq is a supplementary guide for those who are interested in
knowing what are the differences between the US/Jap version and
the demo version. Basically, i made this faq out of boredom. The
translation is definitely one great difference but it is not the main
focus of this faq. And, as a reminder, please note that i do not know
Japanese. I am a Singaporean Chinese. Rather, in this faq, i will like
to focus on the differences in control, presentation. Of course, i
will list some common names that are being changed. The faq is divided
into three different sections. One is the differences between the US
and Japanese version and the second is the differences between the
actual version and the demo version, mainly the part at Dollet Mission.
The third part is of course, the miscellaneous section, including
song lyrics and so on. I know that Yuzu-chan<YuzurihaX@aol.com> and
Musashi<kirei_musashi@team-rocket.net> have written a faq on
US/Japanese differences and Matt Hobbs <YelseyKing@aol.com> has
written a faq on demo/actual version differences. I didn't take
any part of the content from anyone of them. Please refer to theirs
as well if you want to know more differences. I know that this faq
is very long-winded at certain parts. [I purposely made it this way!]
When i first started writing this faq, i asked myself what I would
like to focus on. It's not going to be any walkthrough or any tips to
help you on Final Fantasy VIII, mainly just my personal experience
with both versions. Anyway, just enjoy reading and feel free to
send me your comments!

Version 1.0
-All the differences you have seen here such as differences
 between the US and Japanse version, and the difference between the
 actual and demo version.
-Added in a frequently-asked-question section.
-Added a Gilgamesh section dedicated to his attacks.
-Added in new information about Balamb food.
-Added a bit of difference about Gergero, the fake President.
-Added lyrics.
-Added Ragnarok Specifications in the exclusive features section.
-Added Balamb Train Specifications in the exclusive features section.
-Added Final Fantasy VIII OST List.
-Added in my own Final Fantasy VIII logo.
-Based on the US/Japanese/Demo version.
Version 2.0
-Added information about Report Cards.
-Added information about Obel Lake Mystery.
-Added some more new translations.
-Corrected some spelling errors.
-Corrected the names of Gilgamesh's attacks.
-Updated the frequently-asked-question section.
-Based on the US/Japanese/Demo version.
Next Update
Probably not anymore. Everything that you need to know are in, except
that the translations are not completed yet. Note that the translations
are not 100% accurate.

Content     -Differences Between US and Japanese Version
    i)Personal Comment
    v)Mod Chip Protection
 viii)Food in Balamb Garden
     -Guardian Force
     -Magic Spell
     -Limit Break
     -Specific Term

I)Personal Comment
Square really deserves a clap for sticking to as pure a translation as
humanly possible. The translation is indeed excellent. Names like
Squall's Limit Break, Renzokuken, Odin's attack, Zantetsuken have
shown us that this is a direct translation. And then, we have creative
monster names like Malboro. [Reminds me of Cigarette!] Biggs and Wedge
were correctly translated, unlike Final Fantasy III for the SNES.
[FFVI for Japan] Expect countless grammatical errors during the
dialogues. Cast translation aside, a few enhancements have been made
to the US version, particularly an improved presentation with better
tutorial options and fixing a few bugs that we encountered in the
Japanese version. Another noticeable change is the new controller
configuration which i will explain it later on. Ultima and Omega
weapons that are found in the Japanese version can also be found in
the US version. Other than that, the game stays true to its Japanese
counterpart without any censorships, in fact actually more than the
Japanese version because of some new features added to it. For
example, when Sony announced that the PocketStation will not be
released until the year 2000 later, everyone thought that our hope
of playing 'Choco World' will be dashed. But Square didn't remove
this mini-game at all for the US version, which is in fact a good

In my opinion, Final Fantasy VIII breaks out of traditional RPG
elements and introduces some never-before-seen concepts. Let me
ask you. Which RPGs you have played so far do not have MP system,
armour? Perhaps, only Final Fantasy VIII so far. Almost, or all
standard RPGs you have seen or played so far, allowed you to get money
by defeating monsters and boss. The SeeD ranking used in Final Fantasy
VIII is something fresh. Initially, like most of you, i don't really
like the draw system. It takes quite a long time to draw and i prefer
the traditional MP system or learning magics from Espers. But, after
some serious thinking! Let me ask you! If the MP system is not being
replaced, do you think the Junction system will work well? How are you
going to customise your character using magics, if magic is not
determined by the amount of 'quantity', meaning how much magics are
being stocked. By MP? Certainly not possible! From Guardian Forces, 
you have the 'compatibility', 'boost', 'Ability' concepts. Perhaps, 
the greatest disappointment is the removal of mime. Revolving around 
the love theme, Final Fantasy VIII creates a new level of maturity 
rather than the usual fanciful settings found in most RPGs.

Fair enough! If you have read my Final Fantasy VIII review at gamefaqs,
you will know that i give it a 7 instead of 10. Reason? It's just
personal preference. The new concepts are good, but i have to admit
there are flaws too. The bad points seem to outweight the good point
more and that pulled the average score down. Anyway, enjoy your Final
Fantasy VIII. And, don't forget about Final Fantasy Anthology. [It's
definitely the greatest RPG compilation.]

After beating Omega Weapon in the Japanese version, i still found
myself unsatisfied with a lack of worthy opponent. Basically, i
have beaten Omega weapon countless times. Back in 1997, when Square
releases Final Fantasy VII, two new weapons, specifically Emerald
and Ruby weapons were added exclusively for the US version. [Excluding
International version.] I was hoping for history to repeat itself
again for Final Fantasy VIII. Unfortuately, nope! Nevetheless, we
have to thanks Square for translating Final Fantasy VIII. Am i too

The presentation has been changed as well for the US version,
particularly in the menu screen. One major problem that i had with
the Japanese version was sorting out my magic stocks. Imagine it!
Being someone who has no knowledge of Japanese, i need to sort out
all my magic stocks such that i can easily find the magic i want to
use. All i could rely on was my experience with past Japanese RPG
games and being a Chinese, i could figure out some of the meanings
of the words by reading the 'Kranji'. Ignore it if you don't know
what 'Kranji' words are. Luckily, for US audiences, Square added
an auto-arrange magic stock option. Magic stocks can be easily sorted
now into cure, attack and so on, with the help of just pressing a
few button. Then, there's an online tutorial as well. The information
section is in, just like the Japanese version. Most noticeable change
is probably the introduction of new icons to represent every elemental,
status, Guardian Force's ability. In the Japanese version, for all
Junction abilities, it was represented by a 'J'. As seen in the US
version, it is now replaced by 'an arrow that points up'. All these
changes have been made to make the US audiences more easier to
understand and simplified things. As for me, it takes me quite a
while to get used to new icons. I suppose this applies to all of
you who are playing Final Fantasy VIII for the first time. Of course,
you do not need to know what the icons look like for the Japanese
version. It's just for your additional information.

I got several mails, saying that my controller configurations in my
Final Fantasy VIII Basic Guide was wrong. How could this be? Reason:
Square changes the default control.

To my knowledge, I heard that a group of people send petitions to
Square, requesting that Square should adjust the controls. Could
this be a rumor? I don't know. That's what i heard. [I wonder who
did it? What a lousy suggestion! Pardon me, if you don't agree with

I bought Final Fantasy VIII on the first week of September. [I forgot
which date, but just before 9th. The US version arrives much earlier
in Singapore.] At the title screen, i keep on pressing Circle. To my
horror, my controller doesn't work. What! My controller doesn't
work. This is my new dual shock controller. [I bought a dual shock
controller somewhere in August'99] How can this be? I even thought
of going to the shop to ask for a refund. Luckily, i never did.
Okay! Enough of my humor now! It was then that i discovered i needed
to press X instead of Circle.

Being used to the usual controls, i found it annoying to adapt to the
new configuration. Guess what i did? I customise my own controls to
that used in the Japanese version.

The X button has been changed to the talk/confirm button. Naturally,
i found it hard to accept this change. The latest 'victim' is of
course Final Fantasy Anthology. I am not sure about Final Fantasy
Collection, the Japanese version of Final Fantasy Anthology. The
Circle and the X button functions have been swopped. X become the
confirmation button and Circle become the cancel button. Luckily,
that's all and i managed to adapt to this change. [Luckily, the menu
button and the switch party member button during battle is still
Triangle.] But for Final Fantasy VIII...,

Circle button become the menu button and the switch party member
button. Triangle button become the walk and cancel button. Even the
controls for the vehicles like Ragnarok have been changed. In the
Japanese version, to control a vehicle like Ragnarok, you press
Square to move the vehicle forward and X to move backward. If you 
have noticed, this configuration looks similar to Square's
Xenogears-type. Basically, i prefer the normal way, using a directional
pad to control. However, that's fine with me. For the US version, you
press Square to move the vehicle forward and Triangle to move backward.
Other than that, most, specifically the four buttons at the top of
the controller, [L1, L2, R1, R2] remains the same function.

Just in case you are confused, i'll make a short list of the default
controller configuration.

Field Screen
Japanese                           English
X        - Walk/Cancel             X        - Talk/Confirm 
Triangle - Menu                    Triangle - Walk/Cancel
Square   - Talk [Play Cards]       Square   - Talk [Play Cards]
Circle   - Talk/Confirm            Circle   - Menu
L1       - N/A                     L1       - N/A
R1       - N/A                     R1       - N/A
L2       - N/A                     L2       - N/A
R2       - N/A                     R2       - N/A

Battle Screen
Japanese                           English
X        - Cancel                  X        - Confirm
Triangle - Change Character        Triangle - Cancel
Square   - View Status             Square   - View Status
Circle   - Confirm                 Circle   - Change Character
L1       - Change Select Window    L1       - Change Select Window
R1       - Trigger                 R1       - Trigger
L2       - Escape (With R2)        L2       - Escape (With R2)
R2       - Escape (With L2)        R2       - Escape (With L2)

World Map Controls [Vehicle]
Japanese                           English
X        - Move Back               X        - On.Off/Examine
Triangle - Menu                    Triangle - Move Back
Square   - Move Fwd                Square   - Move Fwd
Circle   - On.Off/Examine          Circle   - Menu
L1       - Look Left               L1       - Look Left
R1       - Look Right              R1       - Look Right
L2       - N/A                     L2       - N/A
R2       - Switch POV              R2       - Switch POV

Refer to the control section in the demo/actual differences for
more comparisons.

Please do not send tons of e-mails and feedback to me saying this or
that configuration is better or worse. After all, this is just my
personal opinion. It's a matter of adaptation, after all.

Just in case you are like me, who can't get used to the new controls,
if you want to change your controller configurations, go to the
config option in the main menu, and you should see something like
default or customise. Choose customise if you want to change. Press
Select to change back to the default configurations and Start to end
while customising your configurations.

The Japanese version has several bugs as well and luckily, it has been
fixed in the US version. Do you know that in disc 2 for the Japanese
version, when you tried to enter Shumi Tribe, the game will freeze
and turn pitch-black. That happens to me as well, and some of my
friends too. Initially, i thought my disc has some scratches and
that's why it does not work. So, what does that mean? That means for
the Japanese version, you can only get Phoenix Pinion by finding
the stones in disc 3 only. Another bug is in the Centra region
as well. If you fail to get Odin within the time limit, the game
will freeze up. I never tried it in the Japanese version but it
has been proven by quite a few people. Luckily, all these bugs
have been fixed.

Do you know?
In the japanese version, there is a bug which everyone names it as
Junction bug. With that cheat, you can junction ONE SPELL to more
than one character attributes. Try junctioning 100x Ultimas to all
attributes like HP, Str, Mag and so on and you will have a very
powerful character. Of course, this is cheating but it's quite fun
in my personal opinion.

V)Mod Chip Protection
In order to curb importers during the time when the Japanese version
was released, Square installs a mod chip protection system, meaning
you cannot play the Japanese version without a Japanese PlayStation.
Not even a modified PlayStation. Despite Square's efforts to curb
importers, the mod chip protection system can be easily 'beaten'
with the help of a gameshark. Luckily, the US version does not
have any mod chip protection.

Do you know?
Just share a little information. In Asia, where piracy is rampant,
with a mod PlayStation, you can still play Final Fantasy VIII Japanese
version and that's of course the game is pirated.

The Bad!
According to my friend who has bought pirated Final Fantasy VIII CDs,
the SquareSoft Staff Of Final Fantasy VIII Introduction was taken
away from the game. It's the same thing you see in the introduction
film you see in the US version. But, you would probably agree with
me that this introduction film doesn't mean much at all.

Note:Please do not e-mail me and ask me about pirated games. Piracy
     is rather a sensitive issue so i will refrain from talking about

Wonder why?
The SquareSoft Staff Of Final Fantasy VIII Introduction was taken out
because that's where the Mod Chip Protection is being found. Once
that's being taken out, you can play Final Fantasy VIII on a modified
PlayStation. Since the Mod Chip Protection code is found in all
SquareSoft Staff of Final Fantasy VIII, all the SquareSoft Staff
of Final Fantasy VIII was taken out from all discs, meaning those
who bought the pirated games would miss it.

Credit:This is contributed by han-pan<han_pan@hotmail.com>. Thanks
       for telling me that via ICQ. Sorry for losing your e-mail
       because there's something wrong with me internet connection
       at that time and thanks for contacting me again so that i
       can clarify your identity.

Square is pretty smart this time. For the US version, if you have
forgotten to draw a Guardian Force this time, there is another
alternative way of getting it, that is redraw it from the bosses or
monsters in Ultimecia Castle.

The Good!
Since Final Fantasy VIII is an easy game, you don't really need
a gameshark to help you to gain level 100, all the limit breaks
and so on etc. The only two reasons i could think why people use a
gameshark are because they want to unlock all the Guardian Forces
thye have missed previously and bypass the mod chip protection.
Now, for the US version, there's really not enough good reasons
to use a gameshark for Final Fantasy VIII. Back to the main topic. 
When i first played the Japanese version, i had forgotten to draw
Guardian Force, Siren from Elvoret. Also, i didn't take Quezacotl
and Shiva from the laptop in Balamb Garden.  Well, that's because
i didn't know Japanese so i didn't know Quistis ask Squall to
check his desk. As a result, i have to restart the whole game again
from the start. At least, for the US version, you still have a second
chance to get it again.

The Bad!
The idea of getting back your missing Guardian Force in disc four
and have to train them from the start. It also means that you will
miss the opportunity to use the useful ability that the Guardian
Force has in the earlier part of the game. For example, if you
miss Siren, naturally you can't use Siren's Make Tool ability.
Also, if you miss Alexander, you don't have the med level up ability
to get remedy +, which is very essential for getting DoomTrain.
Of course, you can use an Amnesia Green and then forget an ability
to gain new one but why going through all the trouble?

Note:This method has been confirmed by many people. The exact way
     of doing it, meaning which enemy or boss to draw, i am still
     not sure yet because by the time i reached disc 4, i had
     gotten all the 16 Guardian Forces already. Obviously, i
     wouldn't risk and purposely forget to draw a Guardian Force.

Note:If you want to know more information about redrawing of Guardian
     Force, i suggest you refer to Scott Ong's faqs. It is very
     unlikely that i will replay Final Fantasy VIII again just to
     test if this redrawing is true or just a rumor.

Note:You can also find the list of which sub-bosses to draw to get
     a particular Guardian Force in my Basic Guide faq or Boost/
     Compatibility faq.

Note:The redrawing of Guardian Force only applies to Guardian Forces
     like Siren, Carbuncle, Leviathan, Pandemona, Cerberus, Alexander
     and Eden only.

Okay, just in case you still have any questions regarding this
redrawing of Guardian Force in Ultimecia Castle in disc four, i
have listed down the names of sub-bosses which you can draw from.
The lists below are taken from Scott Ong's faq/walkthrough. I have
not tried it yet. For more details about the locations of these
sub-bosses, please refer to any other walkthrough/faq.

|Guardian Force(s)   |Name of the Sub-Boss  |Location               |
|Siren               |Tri-Point             |Found hovering over-   |
|                    |                      |head in the Wine       |
|                    |                      |Cellar.                |
|Carbuncle           |Krysta                |Found in the Terrace.  |
|Leviathan           |Trauma                |Solve the puzzle in    |
|                    |                      |the art gallery room   |
|                    |                      |to encounter a fight   |
|                    |                      |with Trauma.           |
|Pandemona           |Red Giant             |Take the Prison Key    |
|                    |                      |in the statue in the   |
|                    |                      |Prison Cell to fight   |
|                    |                      |Red Giant.             |
|Cerberus            |Gargantua             |Get the armoury key,   |
|                    |                      |then open the armoury  |
|                    |                      |room to encounter a    |
|                    |                      |fight with Gargantua.  |
|Alexander           |Catoblepas            |Use the Treasure Vault |
|                    |                      |Key to enter the Trea- |
|                    |                      |sure Vault room and    |
|                    |                      |examine all the four   |
|                    |                      |coffins until all are  |
|                    |                      |opened to have a fight |
|                    |                      |with Catoblepas.       |
|Eden                |Tiamat                |Head up the spiral     |
|                    |                      |staircase to the Clock |
|                    |                      |Tower. Continue heading|
|                    |                      |to the top, while ig-  |
|                    |                      |noring the bell. Enter |
|                    |                      |the door at the top to |
|                    |                      |find Tiamat.           |

Do you know?
The spells you draw from some areas have been changed as well. As
Scott Ong has pointed out in his faq, in the Japanese version, you can
draw Life from the drawpoint inside Centra Ruins. It is the area where
you fight with Tonberry. For the US version, it has been changed to
Drain instead.

Credit:Thanks to Scott Ong <kangning@mbox5.singnet.com.sg> for being
       observant and notices this change about the drawpoints.

Scott Ong made a very good observation. I didn't even notice that!
Remember in Timber when Rinoa asks the SeeD to help her kill the
President of Galbadia. And, inside the train, you notice that this is
a trap! The President is fake and has turned into a monster. Anyway,
just a little bit of difference. In the Japanese version, his skin
colour is red but for the US version, his skin colour is blue. This
applies to the cards as well. I wonder why Square made the change.
Anyway, it doesn't mean much!

Hint  :Try using a Phoenix Down or cast life on Gergero. Observe
       what will happen later on.

Credit:Thanks to Scott Ong <kangning@mbox5.singnet.com.sg> for being
       observant and notices this change about the fake President.

VIII)Food in Balamb Garden
Credit:The information below is taken from Yuzu-chan<YuzurihaX@aol.com>
       and Musashi<kirei_musashi@team-rocket.net>'s changes faq and
       the content remains unaltered.   

At Balamb Garden, there is a really popular food that always sells 
really fast at the cafeteria. In English, it's hot dogs, but in
Japanese, it's bread...I can understand the bread thing [Bread is 
really expensive in Japan and they make all different kinds, like 
Curry Bread or Apple Bread, etc.] but hot dogs? OK, enough of my

Here are some names changes. Note that i do not know Japanese and i
only list those that are more commons. Note that the list is not in
alphabetical order and that not all translations are 100% ACCURATE.

|English             |Japanese            |Category         |
|Cactuar             |Sabotender          |Monster          |
|Ruby Dragon         |RubulmDragon        |Monster          |
|Malboro             |Molbor              |Monster          |
|PuPu                |Koyo Koyo           |Boss [Card]      |
|Ultimecia           |Altemisia           |Boss             |
|Quezacotl           |Quetzalcoatl        |Guardian Force   |
|Carbuncle           |Carbunkle           |Guardian Force   |
|Pandemona           |Pandamonium         |Guardian Force   |
|Cerberus            |Cerberos            |Guardian Force   |
|DoomTrain           |Grasharaboras       |Guardian Force   |
|Jumbo Cactuar       |Jumbotender         |Guardian Force   |
|Float               |Levitate            |Magic Spell      |
|Meteor              |Meteo               |Magic Spell      |
|Meltdown            |Merton/Melten       |Magic Spell      |
|Demi                |Gravity             |Magic Spell      |
|Sleep               |Sleepel             |Magic Spell      |
|Scan                |Libra               |Magic Spell      |
|Life                |Raise               |Magic Spell      |
|Full-Life           |Araise              |Magic Spell      |
|Steel Pipe          |Iron Pipe           |Item             |
|Solomon's Ring      |Soloman's Ring      |Item             |
|Mog's Amulet        |Mog Charm           |Item             |
|Lion Heart          |End of Heart        |Limit Break      |
|                    |                    |[Squall]         |
|Invincible Moon     |Invisible Moon      |Limit Break      |
|                    |                    |[Rinoa]          |
|Wishing Star        |Wish Star           |Limit Break      |
|                    |                    |[Rinoa]          |
|Booya               |Head Shock          |Limit Break      |
|                    |                    |[Zell]           |
|My Final Heaven     |Final Heaven        |Limit Break      |
|                    |                    |[Zell]           |
|Rapture             |Levitate Ex         |Limit Break      |
|                    |                    |[Selphie]        |
|Sorceress           |Witch               |Specific Term    |
|Compatibility       |Affection Rating    |Specific Term    |
|Boost               |Ouen                |Specific Term    |
|Mini-Mog            |Ko-Mogri            |Specific Term    |
|Chicobo             |Ko-Chocobo          |Specific Term    |
|Limit Break         |Special/Special Art |Specific Term    |
|Light Pillar        |Licht Saule         |Attack [Ultima   |
|                    |                    |and Omega]       |
|Megido Flame        |Megid Flamme        |Attack [Omega]   |
|Terra Break         |Terra Brake         |Attack [Omega]   |
|Deep Sea Research   |Warship Island      |Place            |
|Center [Deep Sea    |                    |                 |
|Research Centre]    |                    |                 |
|Cactuar Island      |Sabotender Island   |Place            |
|Mug                 |Bundoru             |Ability          |
|Revive              |Sosei               |Ability          |

That's all i know. If you want to know more about the Translation,
you may want to refer to Yuzu-chan<YuzurihaX@aol.com> and
Musashi<kirei_musashi@team-rocket.net>s' US/Japanese difference
faq. They have more translations. For me, i think this should be
more than enough.

Content     -Differences Between Actual and Demo Version

X)Game/Music/CG Differences
Well, i am going to list the differences between the actual game and
the demo game that was packed together with Square's Brave Fencer
Musashi. I was also the one who has written a Final Fantasy VIII
Demo faq. You can also find the differences in my FFVIII demo
faq. Also, special thanks to Matt Hobbs<YelseyKing@aol.com> who
has also written a list of demo changes with the actual version.

Note:I am not sure about the PC Final Fantasy VIII demo as i have
     not played before. From what i know, Square recently released
     PC version of Final Fantasy VIII demo in the internet. You can
     download it if you want from certain sites, but it's going to
     take a long time to finish unless you have a fast connection.

 1)Rinoa is not in the actual game at this point unlike the demo.
 =>Squall hasn't met Rinoa until at the ball. It thus makes sense
   why Rinoa is not in the actual game.
 2)The party for the demo is Squall, Zell and Rinoa. In the actual
   version, the main party is Squall, Zell, Seifer/Selphie. You
   can control Seifer for the first half of the mission until you
   reach the bottom of the communication tower, and then, it will
   be taken over by Selphie. Just like Squall, Seifer can also
   trigger the R1 button function.
 3)The only Guardian Force in the game is Leviathan whereas in the
   actual game, if you have not missed any Guardian Forces, you
   should have four Guardian Forces at the end of the Dollet Mission,
   naming Quezacotl, Shiva, Ifrit and Siren. You won't get Leviathan
   during Dollet Mission in the actual version.
 4)You will be given 30 minutes to reach the beach in the actual game,
   instead of 15 minutes in the demo. This is good as it is twice
   the time now.
 5)There is no save point at the entrance of Dollet as well as inside
   the communciation tower for the demo game. Well, like what Matt
   Hobbs say, it does makes sense.
 6)There are no draw points along the way during the demo version.
   Example, there is one draw point in the communication tower,
   at the save point.
 7)There is no menu screen for the demo, meaning you cannot view
   your characters' status screen and so on.
 8)Characters cannot gain exp, AP unlike the actual version. In my
   personal opinion, the characters in demo are weaker as you have
   only one Guardian Force, instead of four at the end. Futhermore,
   you can't gain levels and the quantity of spells you draw seems
   to be very little. 
 9)Rinoa is the only one in the demo who can summon Guardian Forces,
   but cannot use limit breaks and draw. On the other hand, Squall and
   Zell cannot summon but can do limit breaks. In the actual version,
   you can select the commands you want, whether it is Guardian
   Force, Item, Magic, Draw and so on.
10)In the demo version, limit breaks can be used several times for
   Squall and Zell and this can be achieved by pressing the switch
   member button even if your HP are high. However, this has been 
   changed for the actual version as there is now an internal
   parameter called Crisis level which affects your chances of
   using a limit break.
11)Squall's and Zell's limit break are Fated Circle and Meteo Barret
   respectively in the demo game. In the actual version, Squall's
   and Zell's limit breaks are Renzokuken and Duel respectively.
12)The demo is not actually the beginning of the actual game. In the
   actual version, it starts off with a CG starring a fight between
   Squall and Seifer.
13)The uniforms Squall and Zell are wearing are different in the demo
   version. It applies during battle and CG as well.
14)The enemies in the hills have changed as you do not fight
   Anaconduars in the actual game.
15)Enemies leave behind items like Phoenix Downs and Potions only in
   the demo version whereas in the actual version, the items that the
   enemies drop are varied.
16)You can't take a shortcut by jumping down a hill in the demo
   version unlike the actual version.
17)The type of draw spells and the type of enemies you encountered
   show some variations.
18)The dialogues are different since the characters you used are
   different between the demo and the actual version.
19)The demo did not have an option of hiding inside the cafe unlike
   the actual version.
20)The demo version did not show any traces of any Squad members
   present unlike the actual version.
21)The meter for Squall's limit break is different in the actual
   version. Refer to the next section for better illustrations.

 1)The introduction CG music is different from the actual version for
   the demo version. [I prefer the introduction CG music in the demo
   slighly more than the actual version.]
 2)The background music on your way to Dollet seems to be different.

 1)Final Fantasy VIII logo don't appears in the actual version unlike
   the demo version.
 2)The uniforms in the CG are different. This applies to battle scenes
   as well.
 3)Rinoa is not seen in the CG in the actual version unlike the demo
 4)There is no FMV of Selphie at the hill in the demo unlike the
   actual version. This makes sense because Selphie is not included
   in the demo game.
 5)Quistis is seen at the beach firing at X-ATM082 in the actual
   version unlike the demo version. In the demo version, it is replaced
   by a soldier. This is the scene when the group escapes to the beach.

That's all i have found. If you have more, feel free to contact me
at <ysf@pacific.net.sg>. I welcome any contributions.

The Renzokuken indicator is somehow different from the actual version
in the demo version. In the demo version, the indicator is rather
small but in the actual version, it is larger. Below shows an ASCII
arts for comparisions.

Actual Version

 Press R1 when light hits here.    If Renzokuken Indicator is switched
 _______/_______________________   ON, you should see the meter as
|   |  | |  |   | |   | |   | | |  shown in the left like this. (1),
|   |  |<|  |   |<|   |<|   |<| |  (2) and (3) indicates the various
|_\_|__|_|__|___|_|___|_|___|_|_|  sections. And, |<| indicates the
   \Miss                           the direction flow from right to
|<1>|<--2-->|<--------3-------->|  left.

If the light lands on section 1, this means that you will miss the
attack. Press R1 on the second section to do a critical hit. The
number of such slashes vary from 4 to 8, depending on your crisis
level. Follow that, Squall may or may not execute a finishing blow.
The chances of him using a finishing blow depends on the crisis level
and the finishing blow is selected randomly.
Demo Version
|  /|  /|  /|  /|  /|  /| This is the meter shown in the demo
| / | / | / | / | / | / | version.

I'll list the configurations for the demo version. Basically, the
configuration for the demo version is almost the same as the Japanese
version, except that there are a few options which can't be accessible
like the menu screen.

Button     Field            Battle

X        - Walk/Cancel    - Cancel 
Triangle - N/A            - Change Character
Square   - N/A            - N/A
Circle   - Confirm        - Confirm
L1       - N/A            - Change Select Window
R1       - N/A            - Trigger
L2       - N/A            - Escape (With R2)
R2       - N/A            - Escape (With L2)

Refer to the control differences in the US/Japanese differences
section for more comparisons.
 xiii)Report Cards
  xiv)Obel Lake Mystery
   xv)Song Lyrics
     -Eyes On Me
     -Liberi Fatali
  xvi)Final Fantasy VIII OST List
 xvii)Exclusive Features
   xx)Copyright Protected

What can i say here in this section? Okay! I suppose everyone knows
that the PocketStation will not arrived in US until 2000 later. The
PocketStation is currently not sold outside of Japan and the only
way is to import it directly from Japan.

When Sony announced that the PocketStation will not be here, the first
thing i immediately think of is whether Final Fantasy VIII will have
PocketStation compatibility when it reaches the US shores.

Surprisingly, Final Fantasy VIII (US) supports PocketStation. Square
has not let us, loyal fans down. It's not just the PSX Final Fantasy 
VIII version only, but also the upcoming PC version as well. From what
i have heard, the PC Final Fantasy VIII will also have 'Choco World'
as well and the PC version will arrive next year early in March 2000. 
Square has also released the PC Final Fantasy VIII Demo on the internet
as well. If you have a fast internet connection, you might want to
download it.

Honestly, i don't have a PocketStation. According to Kaze Yagami
<yagami@pacific.net.sg> who has one, he told me that it's very hard
to buy a PocketStation now. In Singapore, one PocketStation costs
around Sing $70 dollars, which is in fact quite expensive. The actual
price is about Sing $45 but because of importing from Japan to
Singapore and that it's very rare to find one, the price almost
doubled by the original. Of course, i wouldn't be so stupid to
buy one now as the price is so expensive even though there are
quite a few games that support it like Final Fantasy VIII.

According to what he told me, the PocketStation that he has, can play
both the US and the Japanese Final Fantasy VIII's 'Choco World'.
There are quite a number of games that have support for PocketStation
like Metal Gear Solid Integral, Monster Rancher 2 and so on.

Already, there are quite a number of PocketStation faqs based on the
US version, about three, i suppose. If you want more informations
about PocketStation, you might want to ask them.

I notice that other faqs do not have much details about Gilgamesh's
attacks so this will be an exclusive section dedicated to Gilgamesh.

|History/Overview                                               |
|Gilgamesh made his first appearance in Final Fantasy V. For    |
|those who has played and familiar with Final Fantasy V, you    |
|should know that Gilgamesh was banished to the 'Cleft of       |
|Dimension.' Gilgamesh was the righthand man of Exdeath, an evil|
|black mage in Final Fantasy V. How or why he appears again in  |
|Final Fantasy VIII remains a mystery to me. Can anyone explain |
|why to me? Anyway, it's great to see Gilgamesh making a        |
|comeback in Final Fantasy VIII, don't you think so? Anyway,    |
|Omega weapon is back now, so why not Gilgamesh too as well?    |
|Location |You must have gotten Odin first before fighting      |
|         |against Seifer at the end of disc 3 in Lunatic       |
|         |Pandora. Now, wait for a while, and enjoy the event! |
|Tips     |Don't attack Seifer as Gilgamesh will appear soon.   |
|         |Instead, keep drawing Aura spells from Seifer.       |
|Attack   |Zantetsuken, Excalibur, Excalipoor and Masamune      |
|General Information about Gilgamesh                            |
|Like Odin, Gilgamesh cannot be junction to a character, neither|
|does he have any ability for you to learn. However, like Odin, |
|he will appear randomly during battle. Unlike Odin, it can     |
|appear in the beginning, middle of the fight, whereas Odin can |
|only appear in the beginning of the fight, if not, Odin will   |
|not appear for the remaining half of the battle. As Gilgamesh  |
|is summoned, you will notice that there are four swords descend|
|-ing down together with Gilgamesh. Each of these four swords   |
|represents an attack- Zantetsuken, Excalibur, Excalipoor and   |
|Masamune. He will choose any of the four swords randomly and   |
|that sword choosen will use that particular attack.            |
|Do you know?                                                   |
|According to <SolBadguy40@aol.com>, he says that after all the |
|four swords had descended and stopped rotating, Gilgamesh will |
|pick the sword that is at the back of him. Good observation    |
|from <SolBadguy40@aol.com>!!! While so, you still cannot       |
|determine the attack that Gilgamesh will use because you don't |
|know which sword will land at the back of him. In general,     |
|Gilgamesh's attacks are still random. Does that make sense to  |
|you??? I hope so!!!                                            |
|Credit         |The information listed above is contributed by |
|               |<SolBadguy40@aol.com>.                         |
|Name Of Attack |Effect and Special Note                        |
|Zantetsuken    |This attack is inherited from Guardian Force,  |
|               |Odin. It will slice all enemies apart, causing |
|               |instant victory. However, Zantetsuken does not |
|               |work against bosses.                           |
|Excalibur      |Strong damage against all enemies. [Refer to   |
|               |the table below for more details.]             |
|Excalipoor     |It is a fake version of the sword, Excalibur as|
|               |it does only 1 HP damage to all enemies.       |
|Masamune       |Strong damage against all enemies and is more  |
|               |stronger than Excalibur. [Refer to the table   |
|               |below for more details.]                       |
|Credit         |Special thanks to <Multiplayerman@aol.com> for |
|               |the names of Gilgamesh's attacks as used in    |
|               |English version.                               |
|Below shows a table, listing out the attacks, damage, levels   |
|of the swords, Excalibur and Masamune.                         |
|Listing-Contributed By Kaze Yagami <yagami@pacific.net.sg>     |
|The attack level of Guardian Force, Gilgamesh depends on the   |
|average level of the party member, similarly to Guardian Force,|
|Phoenix. The higher your luck is, the chances of Odin/Gilgamesh|
|appearing will be higher.                                      |
|   Attack Level    |     Masamune       |      Excalibur       |
|       1           |       2625         |        1000          |
|      10           |       3750         |        1562          |
|      20           |       5000         |        2187          |
|      30           |       6250         |        2812          |
|      40           |       7500         |        3437          |
|      50           |       8750         |        4062          |
|      60           |       9999         |        4687          |
|      70           |       9999         |        5312          |
|      80           |       9999         |        5937          |
|      90           |       9999         |        6562          |
|     100           |       9999         |        7187          |
|Note|The values are subjected to variables as different enemies|
|    |have different defenses. However, the variations are very |
|    |neligible.                                                |

XIII)Report Cards
So, what's a report card? Well, it just a summary of your current
progress in the game. There are a total of 3 battle reports, naming
Battle, Character and Guardian Force reports. You can view these
reports via the tutorial menu. So, how do you get it?

Battle Report
When Squall has promoted to a SeeD in disc 1, talk to Cid Krammer in
the Headmaster Office in 3F of Balamb Garden to receive Battle
Report. Note that this can be done only in disc one.

Character Report
When you are in Desert Prison in disc 2, head to floor 10, enter the
door and you should see a card player and a save point. [And a hidden
draw point as well.] Challenge the player there and when you win,
he will give you the Character Report. This can be done only in disc
two. Note that each card game you play with him costs 300 Gil.

Guardian Force Report
After returning back to Balamb Garden from Desert Prison and has
beaten Master Norg, go to the Training Center [Training Centre]
and CC Joker will occasionally appear there. Note that chances
of CC Joker appearing there are random. He appears as a merchant,
selling items. Talk to CC Joker and play cards with him. Once
you defeat him, you will get the Guardian Force Report.

Qns:So, what is the use of these Report cards?
Ans:Well, nothing much actually! Remember the "The Man Who Knows
    ALL" in Final Fantasy V? Oh, never mind, if you can't remember
    or don't know. Each report card summarises different things.
    [Refer below for more details.]

Battle Report
It tells you the number of times you have:

Character Report
It tells you the number of times each character has:
a)Killed [No of monster killed under your hand!]
b)KO'd   [No of times your character has died!]

Guardian Force Report
It tells you the number of times each Guardian Force has:
a)Killed [No of monster killed under your hand!]
b)KO'd   [No of times your Guardian Force has died!]

It also lists down:
d)Menu Refinements

That's all that these report cards will tell you!

XIV)Obel Lake Mystery
At first, i didn't really want to add in this section because Scott
Ong has already covered it in his faq. Secondly, i was quite lazy.
Well, i got several mails, asking me about Obel Lake mystery. I have
solved the mystery quite long ago but...... judging from the amount
of mails i got, perhaps i should..... You might also want to refer
to Scott Ong's faq/walkthrough Part II for Obel Lake mystery.

Note that the mystery to Obel Lake can only be solved in disc three.

The most important thing to do now is to locate where the Obel Lake
is. You are now in disc three and have the Ragnarok airship. Take
the Ragnarok and fly to Galbadia continent near Timber. You should
notice a very small spit that curves into a lake. Land your Ragnarok
somewhere nearby and walk to the edge. Press X for the American
version and Circle for the Japanese version to search and you
should notice a message that pops up something like this:

This must be Obel Lake.
     Throw a rock.
    >Try humming.

Choose the second option and hum. A message pops up again like this:

A black shadow rose to the surface.
     Throw a rock.
    >Try humming again.

When the Black Shadow appears, keep talking to him until he asks you
to find his friend, Mr. Monkey. He hints that his friend, Mr. Monkey
is somewhere in the forest. So, search the forest just to the west
of Dollet near the train station on the Hasberry Plains. But before
that, choose to throw a rock until it says 'The rock skipped
many many times.'

"It's my friend, Mr. Monkey...
Can you find him for me?"

Walk around the forest and a message will pop out, giving you two
choices to choose. Choose the first option to throw a rock.

If you get a message saying, 'The rock skipped many many times,'
you should see this message:

...D-Darn it!
...You're gonna pay for that!"

Enraged, Mr. Monkey will throw a stone carved with some writing
on it at you. The letters on the carving are "URHAEO."

If you throw a stone and the message says that it skip between 1 to
5 times, you will always get a message like this:

"Ahh Darn it!" Y-You're just a big loser. I can make the rock skip
as many times as I want! So there! Ha-ha! Loser! Dork! Idiot! Your
mom wears combat boots."

There's the monkey!
    >Throw a rock.

Return to Obel Lake and talk to the Black Shadow. Keep on talking
to him until he gives you four useful hints. Each hints tell you
where the location of a special stone with words carved on it is.
Here's the hints:


First Rock
Hint:"At the beach in Balamb, something special washes a shore all

Go to Rinaul Coast located east of Balamb Town. Walk around there
and you will find a message pops up:

It looks man-made, and
has some carving on it...

You have found the first stone already, now search for the
other stones now.

The letters on the carving are "STSLRM."


Second Rock
Hint:"Mr. Monkey had a rock like this i think..."

Yes...The rock which Mr. Monkey throws it to you is the second stone.
However, if you didn't manage to get the stone just now, Shadow
will tell that,

"If he's not around, perhaps he took a train towards Dollet."
=>Only when Mr. Monkey escapes.
=>You can find Mr. Monkey again in Hasberry Plains located near

The letters on the carving are "URHAEO."


Third Rock
Hint:"This long narrow stretch of island is located east of Timber
     and next to the railroad bridge that leads to Fisherman's
     Horizon and Esthar.

Go to Mandy Beach east of Timber. It's an isolated island and it
is rather hard to find. Search along the island and a message
will pop out somethibng like this:

You found a piece of rock by your foot...

Now, only left with one more stone.

The letters on the carving are "REAIDR."


Fourth Rock
Hint:"There's also something on top of a mountain with a lake and

Your next destination is Monterosa Plateau. Follow where the
river flows and it will lead to a waterfall. Land your Ragnarok
on top of the mountain and search the edge of the waterfall
and a message will pop out something like:

A bird is warming an egg.
    >Check it out.
     Leave it alone.

Choose the first option, 'Check it out.' You will encounter a
fight against 2x Thrustaevis. They are quite easy to defeat.
Once they are defeated, you will find the last rock.

The letters on the carving are "EASNPD."


Now, return back to Obel Lake.
|No. |Location of the Rock   |Letters     |
| 1. |Rinaul Coast           |S T S L R M |
| 2. |From Mr Monkey         |U R H A E O |
| 3. |Mandy Beach            |R E A I D R |
| 4. |Monterosa Plateau      |E A S N P D |

Now, can you begin out the mystery?

Okay, If you read from right to left starting from top to bottom,

Okay, time to head to Modred Plains. Modred Plain is located north
from the Great Plains of Esthar. The treasure is rather hard to
find. So, if you want an ASCII diagram of the exact location of
where the treasure is, refer to Scott Ong's walkthrough/faq
Part II.

Ignore what the other coloured rock says. Search for a red-faced
rock and the rock will tell you to move in opposite direction.
Follow what the red-faced rock tells you and the location of
the treasure, Three Star is located in the centre of the star
[From Scott Ong's ASCII art.]

There's another item which you can also get from the clues that
the other coloured rock gives you. But, i am not going to list
out every single clues.

Simply go to Minde Island at the lower left part of the Esthar
Continent. Search around and you will find another item, Luck-J

So far, these are the only treasures that i know. You can only
solve Obel Lake's mystery in disc three. Don't worry if you
can't solve the mystery or you are already in disc 4 and have
not solved it yet. The treasures, in my opinion, aren't quite
worthwhile. Firstly, solving this Obel Lake takes quite a long
time. Secondly, though i agree with everyone that Three Stars
is a valuable item, but don't forget that you can convert
Squall's card to 3x Three Stars. This is just my personal
opinion and you can choose to accept it or not!

XV)Song Lyrics
Below are the lyrics for Eyes On Me and Liberi Fatali.

Eyes On Me
Composer:Nobuo Uematsu
Vocalist:Faye Wong

Whenever sang my songs
On the stage, on my own
Whenever said my words
Wishing they would be heard
I saw you smiling at me
Was it real or just my fantasy
You'd always be there in the corner
Of this tiny little bar 
My last night here for you
Same old songs, just once more
My last night here with you?
Maybe yes, maybe no
I kind of liked it your way
How you shyly placed your eyes on me
Oh, did you ever know?
That I had mine on you 
*Darling, so there you are
With that look on your face
As if you're never hurt
As if you're never down
Shall I be the one for you
Who pinches you softly but sure
If frown is shown then
I will know that you are no dreamer 
So let me come to you
Close as I wanna be
Close enough for me
To feel your heart beating fast
And stay there as I whisper
How I loved your peaceful eyes on me
Did you ever know
That I had mine on you 
Darling, so share with me
Your love if you have enough
Your tears if you're holding back
Or pain if that's what it is
How can I let you know
I'm more than the dress and the voice
Just reach me out then
You will know that you're not dreaming  


Credit:Thanks to Heero Yuy for allowing me to publish the lyrics
       in my faq.

Liberi Fatali
Excitate vos e somno, liberi mei.
Cunae non sunt.
Excitate vos e somno, liberi fatali. 
Somnus non eat.

Invenite hortum veritatis. 

Ardente veritate
Urite mala mundi.
Ardente veritate
Incendite tenebras mundi.

Valete, liberi, 
Diebus fatalibus. 

Children of Fate
Wake up, my children, 
The cradles are gone. 
Wake up, Children of Fate,
The peaceful sleep is over. 

Rise up
Search for the Garden of Truth

With fiery truth
Burn off all the deceit of the world
With fiery truth
Light up the dark world. 

Goodbye, children,
The next moment of meeting is the moment of fate.

Credit:Thanks to kaze Yagami for correcting the mistakes in the
       lyrics, as well as doing the translation for Liberi Fatali.

XVI)Final Fantasy VIII OST List
Are you a fan of Nobuo Uematsu? Final Fantasy VIII Original Sound
Track has been released. With a total of 74 tracks that are spread
across four CDs, fans of Nobuo Uematsu shouldn't miss it. I will
now list the name of the tracks below.

Disc 1
01.Liberi Fatali
02.Balamb Garden
03.Blue Fields
04.Don't Be Afraid
05.The Winner
06.Find Your Way
08.The Landing
09.Starting Up
10.Force Your Way
11.The Loser
12.Never Look Back
13.Dead End
15.Shuffie or Boogie
16.Waltz for the Moon
17.Tell Me
19.The Man with the Machine Gun
21.Roses and Wine
23.Timber Owls

Disc 2
01.My Mind
02.The Mission
03.Martial Law
04.Cactus Jack (Galbadian Anthem)
05.Only a Plank Between One and Perdition
06.Succession of Witches
07.Galbadia Garden
09.Under Her Control
10.The Stage is Set
11.A sacrifice
12.Fithos Lusec Wecos Vinosec
16.Fragments of Memories

Disc 3
01.The Spy
04.Blue Sky
07.Fisherman's Horizon
08.Odeka Ke Chocobo
09.Where I Belong
10.The Oath
11.Slide Show Part1
12.Slide Show Part2
13.Love Grows
14.The Salt Flats
15.Trust Me
16.Silence and Motion
17.Dance with the Balamb-fish
18.Tears of the moon
20.Eyes On Me

Disc 4
01.Mods de Chocobo
02.Ride On
04.Lunatic Pandora
05.Compression of Time
06.The Castle
07.The Legendary Beast
08.Maybe I'm a Lion
09.The Extreme
10.The Successor
11.Ending Theme

XVII)Exclusive Features
To show my thanks to everyone who has been reading this faq, i thought
it will be nice of me to share some informations with you and these
information are exclusive and can only be found in my faq(s) only.
A special thanks to Kaze Yagami for the contributions again. So,
wonder what's the information about? Well, it isn't going to be of
much help to you in the game but... Are you excited by the idea of
riding a train, seeing various train stations that are scattered
throughout the Balamb and Galbadia continent? How fast can the train
move? Wow, Ragnarok is back. It was once an esper/sword in Final
Fantasy VI. How did it become an airship? With such a cool name,
are you dying for a ride? Back to the main topic. This section
will feature all specifications of Balamb Train and Ragnarok. I
will start with Balamb Train first.

~~~Balamb Train Specifications Exclusive Information!!!~~~
Trains are used to move from city to city. It is a gray train with
curvaceousness. You can see railways in Balamb and Galbadia Continent
One of the trains is double-decked while another one looks very old
shaped like a steam locomotive. There is even a special train for SeeD
cadet's exclusive use. 

Name         :TEMPEST    (TTS-II with turbo shaft engine)
Length       :144 metres (Estimated the length of 6 cars)
Width        :4.3 metres
Height       :6.1 metres
Maximum speed:260 kilometres per hour (Km/h)
Weight       :313 tonnes
Capacity     :360 passenger

~~~Ragnarok Specifications Exclusive Information!!!~~~
~Super High Mobility Flying Ship "RAGNAROK"~
Made of red body, with the word 'ESTHAR' visible on the body,
Ragnarok was made more than twenty years ago. It was highly regarded
as one of the strongest flying ships. It was reportedly made secretly
in an unknown country. There are at least 2 or more such flying ships
of the same kind, with different markings.

Highest Output:3450t
Lowest  Output:2850t
Total   Length:108m
Total   Height:54m (Landing)
		   65m (Cruising)
Total   Weight:2,850 ton (Without Propellant, Charge and Occupants)
               3,134 ton (1/3 Propellant, Full Charge and Occupant)
               3,450 ton (Full Propellant, Full Charge and Occupant)
Total Wingspan:77m
Main  Weapon  :609mm Electron Particle Beam x 1
Sub   Weapon  :152mm multi-barrel Laser x 2
Main  Engine  :Reaction-Type 12-Level Compressor Turbine
               (Power output 22500kg) x 2
Sub   Engine  :Reaction-Type 6-Level Compressor Turbine 
               (Power output 24800kg) x 4
Occupant      :4 crews
               (Navigator, wireless operator, cannoneer, and a cox)
             =>Able to carry more than 10 occupants.
Top Speed     :11.8km/s, 708km/min, 42480km/h
             =>Second cosmic velocity;can launch a rocket into space.

How? Do you like it? Are you interested about the specifications of
these vehicles? Hopefully, you don't think it as a waste of time.
I spent the time to type everything out. Hey, come on! Show some
appreciation, please? Thanks! The specifications look really cool, in 
my personal opinion but is that true in the game or in real life, i
honestly don't know. What do you think?

If you have any questions that you would like to ask me, please read 
below. You may find your answers to your problems here. More questions
will be added to the frequently-asked-question section with each new
update of the faq.

In future, if you wish to ask any questions, please read through this
frequently-asked-question section at least once. From now onwards, i
won't entertain anymore questions that can be found here in this
section. However, if the questions that you want to ask can be found
here and you still cannot solve it, feel free to e-mail me and tell
me what your problems are. If you don't describe the problems, then
i will not entertain. I hope you can understand that as i want to
reduce the number of junk mails that i get almost everyday.

One Final Note:
If you have any questions, please write an e-mail and send it to my
mailbox. Don't take the bother and try to ask me via ICQ because it
is likely that i will avoid answering. Of course, chatting is another
different matter but that also depends on whether i have the time
because i may be occupied with replying e-mails and so on. I found it
quite fustrating to answer questions via the ICQ. So to make things
easier for me, please send an e-mail instead.

Last Updated:30th June 2000


 1)Why is there a mod chip protection installed in the Japanese
   version of Final Fantasy VIII?

   The mod chip protection is something which prevents modified
   PlayStation from playing Japanese Final Fantasy VIII. A modified
   PlayStation breaks the codes and allows the system to play both
   the US and Japanese games. However, with this mod chip
   protection, you can't play Japanese Final Fantasy VIII. Note
   that the US version do not have any mod chip protection.

 2)Why is there a mod chip protection? What's the purpose for?
   Square wants to curb importers from buying Japanese version of
   Final Fantasy VIII. As for the real reason why, i don't know.
   Perhaps, Square wants to discourage importers so that they know
   the exact sales of Final Fantasy VIII in Japan.


 3)How do i overcome mod chip protection?
   The only way is to use a gameshark. You can refer to the
   gameshark codes in the gameshark code section. There is another
   way also but i strongly discourage it. In Asia, where piracy is
   rampant, they have figured out a way to bypass the mod chip
   protection. Refer to below for more informations.


 4)How do these people do it?

   According to my friend who has bought pirated Final Fantasy VIII
   CDs, the SquareSoft Staff Of Final Fantasy VIII Introduction was
   taken away from the game. It's the same thing you see in the
   introduction film you see in the US version. But, you would
   probably agree with me that this introduction film doesn't mean
   much at all. The SquareSoft Staff Of Final Fantasy VIII
   Introduction was taken out because that's where the Mod Chip
   Protection is being found. Once that's being taken out, you can
   play Final Fantasy VIII on a modified PlayStation. Since the Mod
   Chip Protection code is found in all SquareSoft Staff of Final
   Fantasy VIII, all the SquareSoft Staff of Final Fantasy VIII was
   taken out from all discs, meaning those who bought the pirated
   games would miss it.

 5)How many discs does Final Fantasy VIII [PSX] have?
   Four discs. It's one more disc extra than Final Fantasy VII
   for the PlayStation.

 6)What is the technological advancement Final Fantasy VIII has
   over Final Fantasy VII?
   Final Fantasy VII runs in 15 frames per second but Final Fantasy
   VIII runs in 30 frames per second. As seen from the games, the
   characters are no longer deformed as before in Final Fantasy VII.


 7)Who is Faye Wong?
   This is a silly question. She's the most popular singing in Hong
   Kong and is agruably the best Asia Singer, and well-known as the
   Heavenly Queen in Asia. If you don't know her, then you are...

 8)What song did Faye Wong sing?
   Faye Wong was hired by Square to sing the song entitled 'Eyes
   On Me'. Nobuo Uematsu was told to write a love vocal song for
   Final Fantasy VIII to suit for the love theme. The song, as
   expected was 'Eyes On Me.' According to what i know, Square
   paid a reasonably high amount of money to hire her to sing.


 9)Why did they choose Faye Wong to sing 'Eyes On Me'?

   At first, they were thinking of who would be suited to sing
   'Eyes On Me.' They listened to many albums and they could not
   find a suitable one until they heard one of Faye Wong's songs.


10)What is the PocketStation?
   The Pocketstation is a memory card with a screen, control pad,
   2 buttons,and battery powered. It allows you to save your game,
   as well as play mini games (outside of PS). There is apparently
   an extra mini-game called 'Choco World' or 'Odekate Chocobo RPG.'
   Final Fantasy VIII is one of the few games that support a
   PocketStation. Other few games that support PocketStation
   includes Metal Gear Solid Integral, Monster Rancher 2 etc. The
   US Final Fantasy VIII supports PocketStation as well but you
   need to import a PocketStation directly from Japan, which is
   quite expensive.


11)Do you mean that the PocketStation we imported from Japan can
   play US games?

   I suppose so! According to Kaze Yagami <Yagami@pacific.net.sg>, he
   told me that his PocketStation can play both the Choco World for
   the Japanese and US version.


12)How much does a PocketStation cost? And, how or where do i import
   a PocketStation?
   Honestly, i don't know how or where you can import one. According
   to Kaze Yagami<Yagami@pacific.net.sg>, a PocketStation is very
   rare and hard to find and is currently out of stock in Japan.
   In Singapore, it costs around Sing $70 but the actual price
   is around Sing $45. This is rather expensive. I don't have
   a PocketStation so i really don't know much about it.


13)When is Final Fantasy IX being released?
   From what i have heard in Final Fantasy:World Apart, the CG for
   Final Fantasy IX has been completed. Square has also announced
   that Final Fantasy IX will be released in Japan, right after
   the release of Dragon Quest VII, meaning we won't see Final
   Fantasy IX before Dragon Quest VII. Square said that they can't
   imagine how the whole market will be like when two great
   RPG franchise, Dragon Quest and Final Fantasy is released
   together. So, they decided to postpone the release date. As for
   the US release of Final Fantasy IX, the earliest we can wait
   is until 2001. [Refer to Question #77 for more details!]


14)Is Final Fantasy VIII a continuation of Final Fantasy VII?

   Definitely not! Just like tradition, each Final Fantasy
   has no story connections with the previous incarnations.
   The same goes to combat system.


15)When is Final Fantasy VIII released in the US?
   Final Fantasy VIII has been released in the US on 9-9-99. For
   those impatient fans, you can preorder a copy first. The
   European release date is somewhere on late October 1999.
   So, have you started playing it yet?


16)Is Edea the final boss? I heard you can use her in the party.
   No. Edea is not the final boss. Yes. But, she's a temporary
   character and can only be used in disc 3 for a certain
   duration. As for her real identity and why she appears as
   a villain first, i won't comment too much. You find out on
   your own.


17)Is there a way to make Seifer into your party again after the
   Dollet mission?
   Sorry, no for the time being! And, i am not pretty sure about it.
   Perhaps, use a gameshark, i suppose. That may applies to getting
   Edea permanently also. But, that's cheating so i won't consider
   that this is the proper way to get both Seifer and Edea.


18)When is PC version of Final Fantasy VIII released? Will the PC
   version of Final Fantasy VIII has 'Choco World' or 'Odekate
   Chocobo RPG.'?

   The PC release has been confirmed and will be released in late
   January next year in 2000. It has been reported that with the
   advanced capabilities of the PC, the graphics are far more
   superior to the PSX version. Of course, you can expect very
   high requirements to play Final Fantasy VIII on your PC. And,
   from what i have heard, Final Fantasy VIII for the PC should
   be out now.


19)How many discs does Final Fantasy VIII [For the PC] have?

   A total of five discs. That's what i heard from my friends. The
   extra fifth disc is the installation disc. The same goes to
   Final Fantasy VII for the PC, which has four discs, with the
   fourth disc as the installation disc.


20)What's the minimum requirement to play Final Fantasy VIII in the

   You can find more information about Final Fantasy VIII PC
   version at Final Fantasy: Worlds Apart. The minimum PC
   requirments to play PC Final Fantasy VIII are:

   Window 95/98 Compatible System
   Intel or 100% Compatible CPU
   Pentium 200 [Pentium II 266 recommended]
   32MB RAM [64MB recommended]
   8MB 3D Accelerator Graphics Card [16MB recommended]
   [Highly recommended]
   8x CD-ROM
   Direct 6.1 [Included]
   DirectSound and DirectMusic compatible sound card
   The information above is taken from Final Fantasy: Worlds Apart
   at <http://www.ffnet.net/>


21)Do you think i should buy the PC Final Fantasy VIII even though
   i already have the PSX version?

   Of course, if you are a Final Fantasy franchise, go ahead and
   purchase it to support Square but please buy original game. It's
   no use buying pirated games. Of course, if you think you have
   enough of Final Fantasy VIII [like me after playing through it
   so many times], the PSX version is more than enough. It's
   advisable if you have a good PC with at least 266 MMX, 3-D
   accelerator, AWE64 sound card and so on, if not, i suggest you
   don't buy it or it will look even more terrible than the PSX
   version. Furthermore, if you are buying a PC version, make sure
   you have a controller at home. The control will really be
   sucked if you play it on a keyboard. Besides, a keyboard and a
   dual shock controller with vibrational function. Which one do
   you prefer more? The answer is obvious. Dual shock controller,
   right? Of course, if you do not have a PocketStation, you may
   consider buying Final Fantasy VIII PC version to play Choco


22)How do i tune up weapon? What is Weapon Monthly Magazine for?

   Please refer to the advanced tutorial for more details. You can
   tune up your weapons by finding certain junk items and then
   tune up at any Junk shops. Also, the Weapon Monthly Magazine
   tells you what type and the quantity of items needed for you
   to tune up.


23)I heard there is a bug in the Japanese Final Fantasy VIII. Is
   it true?
   Yes. In disc three, if you don't get Odin within the given time,
   the disc will freeze. However, this is not a crucial bug since
   you can collect the Odin at disc 2, or just make a save before
   entering. Also, there are some rumors that the game will also
   get jammed if you enter Shumi Tribe in disc 2. Also, there's a
   bug called Junction bug which allows you to junction one spell
   to various attributes. Note that all the bugs are applicable to
   the Japanese version only. The bugs have been fixed in the US
   version. For more information on Junction Bug, refer to the
   secret section. Square, however deny that the bugs exist in
   the Japanese version.


24)I saw a demo version in the internet of Final Fantasy VIII
   (Ball Dance) for the PlayStation 2. Is Square going to
   re-developed Final Fantasy VIII for PlayStation 2.
   Well, that's a tough question. The ball dance demo is just
   part of the demo for PlayStation 2. I don't think Square will
   re-developed Final Fantasy VIII for PlayStation 2. I guess
   the demo is there to show the capabilities of the PlayStation
   2 and tell people how many times advanced it is over PlayStation.


25)Is PlayStation 2 backwardly compatible true? Will all PlayStation
   games be enhanced when it is played in PlayStation 2?

   Yes. PlayStation 2 will be backwardly compatible, meaning all
   PlayStation games can be played on PlayStation 2. However,
   Sony has announced that there won't be any enhancements. From
   what i have heard, PlayStation 2 ultises an emotion engine and
   it's indeed really very powerful. Talk about realistic
   facial expressions. The screenshots in Final Fantasy Movie
   are perfect example. Since PlayStation 2 is backwardly
   compatible, you can expect to use PlayStation Peripherals
   like dual shock controller, and even PocketStation too etc
   on PlayStation 2. That includes even the PocketStation, PDA.


26)Can PlayStation play PlayStation 2 games?

   Of course, not! The PlayStation 2 games are more technologically
   advanced than the PlayStation games. Obviously, the PlayStation
   can't play the PlayStation 2 games. And, i guess the answer is
   pretty obvious. If PlayStation can play PlayStation 2 games, what
   for do we need a PlayStation 2 system? The PlayStation 2, on the
   other hand, can play PlayStation and PlayStation 2 games. Does
   that make sense to you? Logical, right?


27)I heard that there are some PlayStation games that PlayStation 2
   can't play it. Is that true? And, what is the PSOne?

   I heard about it too. This may sound a rather bad news but don't
   forget that majority of the Japanese PlayStation games still work
   on the PlayStation 2. Sony has listed about 15 PlayStation games
   that aren't compatible with PlayStation 2. But, thanksfully, most
   of the games are old games that aren't really very good. This is
   more on techical problems. PlayStation 2 is the first console to be
   able to support backward compatibility. But i believe that in the
   future PlayStation 2 models, more PlayStation games will be able to
   be played on the PlayStation 2. The chip works like an emulator for
   the PlayStation. And, don't forget that there is no emulator yet
   that can emulate a console successfully, meaning with ALL games on
   that particular console being compatible and without suffering any
   slowdowns, common gitches and so on. Therefore, i don't think it's
   rather surprising. Anyway, Sony is currently testing out thousands
   of PlayStation games on the PlayStation 2 and we can expect a list
   of non-compatible PlayStation games on the PlayStation 2 to be
   released very soon. I sincerely hope that all the technical problems
   on the PlayStation 2 will be fixed soon and that all PlayStation
   games can run smoothly on the PlayStation.

   As for PSOne, I don't really know much. I suppose it is almost the
   same as your normal PlayStation, except that the size has been
   reduced to a CD-Player. Looks more cool in design.


28)When is PlayStation 2 going to be released?
   PlayStation 2 has already arrived in Japan in 4th March 2000. As
   for the US release of PlayStation 2, you probably have to wait
   until late 3rd quarter of the year or early 4th quarter of the
   year. As for me, i think i am not buying a PlayStation 2 this
   year, which is 2000. Perhaps, next year, 2001 until the price
   drops furthur and a modified PlayStation 2, that can play both
   Japanese and US games, is released. [Hope that a PlayStation 2
   that can play all PlayStation and PlayStation 2 games, whether
   it is English or Japanese games, will be released soon.] You can
   find related information regarding PlayStation 2 in related sites
   like IGNPS2, www.videogames.com etc.


29)Now that PlayStation 2 has arrived in Japan, what's your view about
   it? Do you think that PlayStation 2 can beat Sega Dreamcast and be
   able to compete with the upcoming Nintendo's Dolphin? And, what do
   you think about Microsoft's X-Box?

   Basically, i think the system is awesome. I heard that within two
   days, more than a million PlayStation 2 has been sold in Japan.
   For the exact figures, i am not pretty sure. I heard that there
   was a long queue for people who was purchasing a PlayStation 2. The
   PlayStation 2 release is indeed a big phenomenon. I heard that
   import of PlayStation 2 in Japan is now illegal. Well, not really
   sure if that's true!

   So, will PlayStation 2 exceeds Sega Dreamcast in terms of sales? I
   personally believe that this is possible. While Sega is well known
   for sports and arcade games, Sega Dreamcast lacks RPG genre. As you
   know, the most popular game genre in Japan is RPG. Furthermore,
   Working Design will not be producing games for Sega Dreamcast.
   What does that mean! No lunar games for the Dreamcast. I expect
   Working Design to continue the lunar series in PlayStation 2, thus
   furthur expand the PlayStation 2 RPG saga. However, i can't deny
   the fact that Sega Dreamcast has RPG games like Phantasy Stars etc.
   However, don't forget about Final Fantasy and Draqon Quest. One
   Final Fantasy game alone can sell more than ten Sega Dreamcast
   games or perhaps even more. And, according to Sega, it seems like
   sales of Sega Dreamcast has started to decline in Japan. Perhaps,
   it's because that everyone is saving money to buy a PlayStation 2.
   [Did anyone mention about Square Millennium Show???]

   As for online gaming, i don't really care much. Of course, the
   ability to play online games with your friends is cool [Of course,
   money too.] I personally think that online support isn't that
   important when it comes to RPG. Of course, i may be wrong. That's
   just personal opinion. It just makes me wonder how RPGs like Final
   Fantasy X and Final Fantasy XI are going to provide online support
   to compete with Sega Dreamcast. Perhaps, just download some datas,
   i suppose. In my opinion, online support appeals more to outside
   Japan like US.

   As for the PlayStation 2 launch games, i think they are incredible.
   Street Fighter Ex 3, a new Ridge Racer from Namco, Gran Turismo
   2000 and so on... Overall, i still can't comment anything as i do
   not have a PlayStation 2 yet. Keep a look out at Tekken Tag
   Tournament for the PlayStation 2. I think it will beat Sega Dream-
   cast's Soul Calibur. And, i suppose Tekken 4 will be on the
   PlayStation 2. Will Namco make games for Sony PlayStation 2 or
   Sega Dreamcast? I don't think that Namco will make many games
   for Sega Dreamcast like Tekken 4 even though Namco's Soul Calibur
   is on the Dreamcast. That's because no other system can handle
   Soul Calibur perfectly, other than Sega Dreamcast in 1999, right?
   Get what i am trying to say?

   As for Nintendo's Dolphin, I can't comment anything. But, we can
   be sure that the Nintendo's Dolphin will be on par with the Play-
   Station 2 in terms of specifications.

   When Bill Gates announced that Microsoft is making a console system
   called X-Box, it sent shockwaves to everyone. Hardware manufacturer
   companies like Nintendo, Sony and Sega, whom have dominated the
   console market for years are definitely going to be affected by it.
   MicroSoft may be an expert when it comes to all PC-related stuff.
   But on how to get as many third-party developers to work on the
   games for X-Box, MicroSoft does need to learn from these masters
   like Nintendo and Sony. MicroSoft reveals that the X-Box is twice
   as powerful as the PlayStation 2 and clearly enough, this poses
   a threat to the promising future of PlayStation 2. Why? If games
   like Metal Gear Solid get released in both X-Box and PlayStation 2,
   the X-Box version of Metal Gear Solid will most likely to be better
   than PlayStation 2. If more games play and look better in X-Box,
   the PlayStation 2 will suffer. Given both consoles with the same
   games to choose, which one will you choose? Definitely, the one
   which is more powerful. A console needs to have many exclusive
   games in order to make it a success. PlayStation has many exclusive
   games like Final Fantasy, Gran Turismo, Metal Gear Solid, Tekken
   etc while Nintendo 64 has exclusive games made by Rare, Zelda,
   Mario, Pokemon and manages to survive in the competition. Still,
   Sony needs Square more than any other third-party developers. If
   Square is gone, there will be no Final Fantasties and PlayStation 2
   is really hard to be a success as Sony doesn't have many third-party
   games to keep the PlayStation 2 survive. Remember that games like
   Final Fantasy sold millions worldwide. The total sales of five
   ordinary games can't even match up to a sale of just one Final
   Fantasy game. Square is the triumph card of Sony's future in the
   console market. Just in case you are interested:

             Graphics       Joypads DVD  Storage   COMMS
   X-Box     150m polys/sec    4    Yes  8 GB HD   Ethernet/USB
   PS2        60m polys/sec    2    Yes  8 MB card USB/Firewire
   Dreamcast  12m polys/sec    4    No   128K VMU  56K modern/Exp Bus

30)What about Nintendo's Dolphin?

   I don't know. Nintendo hasn't made any official announcement
   about Dolphin. But, you can expect it to be a great system,
   just like PlayStation 2 with many advanced chips. I personally
   believe that the next Nintendo system will be another name,
   definitely not Dolphin, which i think it sounds awesome. Dolphin
   is perhaps just a codename. The new Nintendo system will definitely
   be on par with PlayStation 2, if not perhaps better. This time,
   i expect Nintendo's new system to be CD/DVD-based, instead of
   sticking to the old cartridge format. [Refer to above questions
   for more details.] Dolphin will definitely be released either in
   2001 or even later.


31)Will Square ever move to Nintendo or Sega?

   As for Sega, it's very unlikely and i honestly don't wish that
   to happen. The market in Japan is quite small for Dreamcast yet.
   There's still a possibility that Square might join Nintendo in

   According to a report, this is what it says:

   Before the PlayStation came along, Square had a long history of
   being a very Nintendo-system-centric publisher. It looks like
   that could soon change as a recent comment made by Square's
   President, Tomoyuki Takechi, makes it sound like the company
   might once again be in Nintendo's corner. Square held an event in
   mid-July to allow the American press to meet with members of
   design teams behind future US titles like Final Fantasy VIII,
   Saga Frontier 2 and Vagrant Story. The event was headlined by a
   speech from Takechi, who started his address with one main note-
   something we were not expected at all. Square is interested in
   Nintendo's Dolphin.
   "The gaming industry is becoming more and more exciting judging
   from the recent announcement of the next-generation Dolphin
   machine from Nintendo at E3," he said.

   The quote by itself could carry little more meaning than Square's
   surprise to hear of Nintendo's next platform, but when, how and
   to whom this information was presented makes it all the more
   curious. As previously stated, this was his first main comment-
   and it definitely was not prompted by any line of questioning.
   Takechi clearly wanted to deliver the message of the company's
   excitement over the system;it was quite unexpected, and frankly
   a bit surreal. A large reason it was such a surprise was that
   he delivered this message to the American media, who for the
   most part tend to read into information far more than the
   Japanese media. Takechi had to have known that this statement
   would be construed as something more.

   When we questioned the Final Fantasy VIII team on whether or not
   they could see the Final Fantasy series ever returning to a
   Nintendo platform, they responded saying that while the
   Dolphin is intriguing, they wouldn't make a decision until they
   had seen its final specs. Even so, it's extremely interesting
   to hear Square's excitment over the Dolphin system-that they
   would go on record in the system's support makes one wonder
   just how strong their loyalty for Sony is. 

   This report is found in Electronic Gaming Monthly Issue #122


32)What is Final Fantasy the Movie? Is it a game? Will Final Fantasy
   the Movie has some story connections with the past Final

   No. It's just a movie made by Square using computer-generated
   graphics. Final Fantasy the Movie will hit the world's theaters
   in 2001. From what i have heard, Final Fantasy the Movie will
   star a whole new cast of characters. See the old man in one of
   the screenshots? It's computer-generated graphics but it's hard
   to tell the difference between him and a real man. The list of
   actors who will be providing voices for the movie were recently
   announced, and include such heavyweights as Alec Baldwin (The
   Hunt for Red October) and Ving Rhames (Mission:Impossible). Other
   cast members include Ming-na Wen (Mulan), James Woods (Contact),
   Donald Sutherland (Buffy the Vampire Slayer), Steve Buscemi
   (Armageddon) and Peri Gilpn (Frasier). Quite a lot of big names
   for a movie based around a video game world, eh? This $70
   million project is currently under way at Square's Hawaii-based
   studios. [Hopefully, we can to see our famous favourite bird,
   chocobo in the movie as well.]


33)I heard about the Final Fantasies Collection and Final
   Fantasy Anthology? Can you explain to me what is it all

   Final Fantasy Collection is a compilation that contains the
   Japanese Final Fantasy IV [II in US], Final Fantasy V [Never
   released in the United States before] and Final Fantasy VI
   [III in US]. Due to time constraint, Final Fantasy Collection
   will be released in the United States as Final Fantasy
   Anthology without Final Fantasy IV and it will contain only
   Final Fantasy V [Never released in the US] and Final Fantasy
   VI. To make up for the loss of Final Fantasy IV, Square added
   a music CD containing favourite scores from Final Fantasy V
   and Final Fantasy VI. Both Final Fantasy Anthology and
   Collection are available now. A few enhancments have been
   made to the game such as CG, a bonus option for Final
   Fantasy VI etc.


34)Why isn't Final Fantasy IV released as one of the package in
   Final Fantasy Anthology?

   Honestly, i am not sure why. It can be because that there is
   time constraints. Don't forget that Square needs to translate
   Final Fantasy VIII at the same time so that Final Fantasy
   VIII can be released to the market in September. Some say that
   Square has to cancel off the plans to release Final Fantasy
   IV in the package, is due to the lengthy text and therefore,
   more time have to be spent on translating. However, it doesn't
   make any sense since Final Fantasy IV has been released as
   Final Fantasy II before. Thirdly, it can be because that there
   are two versions of Final Fantasy IV, the easy and the hard
   versions. Final Fantasy Collection had the easy version instead.
   As for the actual reason why, I am not pretty sure. [But, that
   goes my chance of having to try Final Fantasy IV.]


35)Where or how can I draw Apocalypse magics?

   You can draw Apocalypse magics from Ultimecia: Her Final Form.
   Besides that, other than using a gameshark to get it, i don't
   think you can draw it from anywhere else. If anyone knows it,
   feel free to inform me and I will give you credits. Apocalypse
   magic is by far the strongest spell, if not slightly more lethal
   than Ultima magic. But the bad thing is you can only draw it
   from Ultimecia and that means you cannot junction Apocalypse
   to your character statistics.


36)Someone told me about Seifer's R1 gunblade that worked like Squall.
   Is it true?
   Yes it is, but timing is a little bit faster, and more difficult.
   However, his limit break, Fire Cross: No Mercy does not have this
   R1 feature help like Squall's Renzokuken.


37)I have problems finding Grasharaboras/Doomtrain. Can you help me?
   Refer to the G.F list and strategy. You can refer to other
   faqs or walkthroughs. You need to have 6x Remedy Plus, 6x
   Steel Pipe, 6x Malboro Tentacle and 1x Solomon's Ring.


38)Will Square release sequel to games like Chrono Trigger,
   Secret of Mana?

   Yes. Chrono Cross, the sequel to Chrono Trigger and Legend of
   Mana has been released in Japan. The US version will probably
   arrive next year. Other games that Square is making includes
   Vagrant Story, Parasite Eve, Dew Prism and so on. You can
   expect all to be a great game. However, sadly, the team from
   Dragon Quest will not be helping Square to develop Chrono
   Cross. As you know, Akira Toriyama (fame for Dragonball) is
   responsible for the character design in Chrono Trigger. One
   look at Crono, and you will notice that his hair, appearance
   resembles Goku, a character from Dragonball. As Akira
   Toriyama has to help Enix for Dragon Quest VII, he is unable to
   help Square in the Chrono Cross project. Anyway, you can
   expect all games to be great!


39)Do you know there is a comic based on Final Fantasy VIII?

   Indeed, this is true. The comic is being released in Hong kong,
   and will follow every plot in Final Fantasy VIII. Thanks to
   Kaze Yagami who told me about the existence of the comics. If
   anyone wants to know more about Final Fantasy VIII, this is
   a good chance now, provided that you know how to read chinese
   word characters. Also, the comic can also be found in Singapore.
   However, you must be warned that the comic can be misleading
   in certain plots. And, it's not officially licensed by Square
   and from what i have heard, due to copyrights, the comics
   have been banned, even in Hong Kong. Right now, i don't think
   i can find any more Final Fantasy VIII comics in Singapore.
   The new issues aren't coming anymore...


40)When is PocketStation released in the United States?

   Probably 2000 or later. Sony hasn't made any announcement yet.
   You just have to wait and see.


41)I heard that the loading times are extremely long for Final
   Fantasy Anthology/Final Fantasy Collection.

   Yes. The load times are extremely long, even longer than Final
   Fantasy VII and VIII. I have Final Fantasy Anthology and i think
   Final Fantasy VI has the longest load times. Many people were
   very displeased with the long loadings. Both Final Fantasy V and
   Final Fantasy VI suffer serious slowdowns.


42)Where can i find Card Queen in disc four? You mention that it is
   in Abandon Plains. I have searched almost everywhere but to no
   avail and Abandon Plains is just too big.

   The Queen is found in the escape retrieval pod in Abandon Plains
   just at the southern most tip of Esthar Continent. It's invisible
   in the world map. Simply land your Ragnarok nearby and make your
   way to the southern tip. The world map screen will change to the
   field screen and you should see card queen.

   I got several mails, asking me about the exact location of Card
   Queen. The location is rather tricky. Notice that the major region
   of Esthar Continent is being surrounded by huge wire frames or
   walls. It's located just outside this major region in the south.
   Try going into the main menu and check if you are in Abandon Plains.
   [Assuming if you are outside this 'major region'!] Then, just land
   your Ragnarok and walk south.
   I have to admit i do have problems finding the Card Queen at first.
   Just be patient! If you simply just walk along the southern tips,
   you will definitely encounter Card Queen.

   The location is the same as where you discover Piet in in disc

   Refer to my basic card guide for more details.


43)I can't seem to figure out the riddles or puzzles in a particular
   Chocobo Forest?

   Refer to Scott Ong's faq/walkthrough. He has typed out a very
   precise and detailed solution to solve the riddles in each Chocobo
   Forest. Therefore, i won't be going through this.


44)What's wrong with your Crisis level theory? At Dollet city, when
   Seifer is at 100% of his HP with the two other remaining party
   members dead, i can use Seifer's limit breaks all the time. You
   don't really need to have 84% of his total HP?

   Bingo! The theory is correct but it's just that you have forgotten
   something. You did mention that two other members are dead, did
   you? If you look at the negative status bonus table in the limit
   break section, you should notice that it will increase your crisis
   level up by 16%. So, 84% + 16%= 100%. Doesn't that prove the theory?
   If you still don't believe, try reviving your two other members
   alive and check if you still can use limit break when Seifer is
   at 100% of his max HP. Of course, the same concepts applies to
   everybody, without using any Aura spell.


45)I can't defeat Omega Weapon! He's too strong! I can't believe it.
   You can actually beat Omega Weapon without using any Hero Drink
   or Holy Wars Drink or summon a Guardian Force, Phoenix.

   Refer to the secret section in my basic guide or my weapon
   faqs if you really need help. If you want to find out how to get
   Hero Drink or Holy Wars Drink, you can find it in my weapon faqs 
   too or at the additional section. The process of refining is
   rather tedious and take quite a lot of time. Anyway, good luck!

   Lastly, i can't believe it! People are too relying on Hero 
   Drinks or Holy Wars Drink. Even game guides written from
   certain game magazines said that you need to use Hero Drinks.
   The fact is i have beaten Omega Weapon several times without
   using any of these items.


46)I have forgotten to draw a particular Guardian Force? How do i
   get the Guardian Force back? [Very Frequently-Asked]

   If you are playing the Japanese version, you can't redraw it again,
   meaning you can only use a gameshark. But, if you are playing the
   US version, you can redraw it from the enemies in Ultimecia Castle
   in disc 4. This method applies only to the US version. The list
   of Guardian Forces that can be redraw at disc 4 are Siren,
   Carbuncle, Leviathan, Pandemona, Cerberus, Alexander and Eden.
   only. Refer to my US/Japanese/Demo version differences faq if
   you want to know more about the good and bad points of this
   redrawing. Also, i have added in the names of sub-bosses which
   you can draw Guardian Forces from in my Basic Guide faq, as well
   as my Boost/Compatibility faq.


47)Hey, you are wrong for saying that once you have forgotten to draw
   a Guardian Force, as you can draw them in disc 4 at Ultimecia
   Castle. You can draw these Guardian Forces from the respective
   sub-bosses in Ultimecia Castle...blah...blah...blah... [Hmm... it
   seems endless to me!!!]

   Hmm... i know your good intentions. Thanks for describing everything
   so detail. This is just an example of a junk mail. Sorry, i am not
   criticising you but.........

   Did i ever say i don't know that? I am saying that for the Japanese
   version, if you miss drawing a Guardian Force, the Guardian Force
   will be gone forever unless you use a gameshark. Only the US
   version [and perhaps the PC version as well] has this feature that
   allows you to draw your Guardian Forces in disc 4 at Ultimecia
   Castle. Get that?


48)Is it possible to get Guardian Force, Griever?

   Very unlikely! It could just be a rumor. Anyway, don't worry about
   this! However, Griever has an attack called Shockwave Pulsar. It's
   her strongest attack. Quistis can learn Shockwave Pulsar if you
   can find one Dark Matter. Shockwave Pulsar is Quistis's strongest
   limit break, which can deal past 9999HP.


49)What is the use of Amnesia Greens?

   Basically, all the 16 Guardian Forces can learn only up to a
   maximum of 22 abilities. Now, in case you think that one of the
   ability is useless and wants the Guardian Force to learn another
   useful ability, for example Revive. First, use Amnesia Greens to
   make the Guardian Force forget that ability. Then, use Phoenix
   Spirit and your Guardian Force will learn the Revive command.


50)I have sold the Magical Lamp? What can i do? What about Diablos?

   Sorry, i really don't know. I haven't tried to sell it before.


51)How do i get Proof of Friendship and Mog's Amulet?

   I don't know. Please don't ask me anything that has to do with
   PocketStation. I have already stated everything i know about
   PocketStation in my faqs. I don't have a PocketStation so you
   have come to the wrong person. I strongly advise you to ask
   other people around, especially for those who has written a
   PocketStation faq. If you don't have a PocketStation and wants
   to play the Choco World, buy the PC version instead.


52)How or where can i find all the four Occult Fans and what is the
   use of them?

   You can find information on the four Occult fan in my Basic
   guide faq or my Boost/Compatibility faq. The four Occult fans
   tell you hints about certain Guardian Forces, particularly


53)I am now in disc four and i discovered that i have missed the
   last two Occult Fan, which are Occult III and IV. What should
   i do? Can i get them again?

   Sorry, no! Once you miss these two Occult Fans, III and IV, you
   can't get them again in disc 4. Anyway, don't worry! You don't
   really need these four Occult Fans to get all the Guardian
   Forces. You can really do without them.


54)What's the use of collecting Combat King Magazines, Pet
   Pal Magazines and Timber Magazines?

   It lets you learn new limit breaks for Zell and Rinoa. Refer
   to my limit break section in basic guide faq or my limit
   breaks faq for more details. Timber Magazines tell you more
   informations about Laguna. Remember he's a journalist and has
   been to many places. The timber magazines are basically a record
   of his journey, nothing much! You can view it by going to the
   Balamb network in the classroom of Balamb Garden.


55)You idiot! What kind of final Fantasy expert are you? Do you
   know how to solve Obel Lake mystery? Why do you ask me to
   refer to Scott Ong's walkthrough/faq Part II? Is it that you
   don't know?

   This is an example of a junk mail i got and the critics i
   received. I do know about the Obel Lake mystery and i have
   solved it quite long ago. To my surprise, there are quite
   a number of people asking me about Obel Lake mystery. To
   make things short, the process of finding the rocks and
   treasures are quite long and i am LAZY to describe   
   everything in detail so i ask you to refer to Scott Ong
   faq. This is because he has written quite a detail explanation
   on how to solve Obel Lake mystery. Yes, if there is 1 person
   asking, i don't mind typing but how about four to five or
   even ten persons? All right, the way to solve Obel Lake
   mystery can be found in my basic guide faq in the secret
   section. You might want to refer to Scott Ong's faq for
   more information. So, enough of agruments?


56)I know of a good way to beat Ultima weapon. Use hero drink on your
   characters and Ultima weapon will not be able to hurt you.

   Hey, come on! Isn't that obvious? Why waste the trouble and use a
   precious Hero drink on just a 'little troublesome' weapon when you
   can finish it off with just a few hits of Renzokuken and Armageddon
   Fist? [Hey, i didn't even use one single hero drink or holy wars
   drink when i beat Omega weapon, so why use these items when beating
   against Ultima weapon?]


57)How do i get Squall's Lion Heart?

   This is a question which i always refuse to answer because i got
   the same questions everyday from my mailbox. Just look around and
   scan through other faqs.


58)How do i get Quistis's Shockwave Pulsar limit break?

   Look at my basic guide faq on the limit break section or my
   limit break faq.


59)How do i get Pulse Ammo, Energy Crystal, Dragon Fang, Admantine

   Again, it's the same thing. Just scan through other faqs. I am
   tired of repeating these over and over again. I hope you can
   understand that.


60)What's the use of collecting cards?

   There isn't really any rewards. However, through Quezacotl's
   card mod ability, you can convert certain rare cards to some
   rare items. For example, one is converting 1x Laguna card to
   100x Hero drinks, and another one is converting 1x Gilgamesh
   card to 10x Holy Wars. Both Hero drinks and Holy Wars drinks
   are a valuable assets, especially when you are fighting against
   tough bosses like Omega Weapon. Of course, if you are good, you
   can don't use it. But, don't skip playing the card games just
   because it does not have any rewards. In my opinion, it's far
   more rewarding than the lame mini-games in Final Fantasy VII,
   [Other than Chocobo breeding which i really love it!] in terms
   of strategic thinking. And, if you really want to enjoy Final
   Fantasy VIII to the fullest, you can't miss the card game.


61)What's the use of the organ found in Ultimecia Castle?

   Go to the organ and choose to play the organ. Press L1, R1,
   L2, R2, Circle, Square, X, Triangle simulaneously. Now, exit
   to return back to the courtyard and take the passage to the
   right. You will notice that the hole in the wall to the right
   is now opened. Enter and it will lead you to another new area.
   Walk through the passage and at the next screen, search the
   top-right corner of the screen for a Rosetta Stone.


62)Hey, can you tell me where are all the locations of the bosses
   found in Ultimecia Castle so that i can unlock all my abilities,
   save option and so on, as well as telling me how to beat those

   It seems like i got more than one such mails. I will not be so
   STUPID to list down all the locations of the bosses and tell you
   HOW to beat them. If you are in need of help in finding or beating
   a boss, tell me the name of the boss and be more specific why you
   can't find it or can't beat it and i will help you. Several of the
   bosses are pretty obvious to find and easy to beat and it will be
   a waste of time typing. I will rather do other work, such as doing
   my school homework or revision, spent my time updating faqs or
   writing reviews etc. Get that? Should you need help in Ultimecia
   Castle, refer to walkthroughs or other faqs such as those written
   by Scott Ong.


63)Can you tell me the passwords? I enter an art gallery at Ultimecia
   Castle and there are many paintings around. I am at a loss and
   don't know what to do.

   Press the confirmation button to view all the paintings if you
   wish, but most importantly, these three paintings must be viewed.
   They are Vivdarium, Intervigilium and Viator.

   Wonder how do you derive at the password? It's pretty obvious! Take
   a look at the clock and take note of the messages found in the
   paintings. You should be able to figure out the passwords, if not,
   see below.

   Next, go to left wall on the first floor and input all these
   passwords in order: Vivdarium, Intervigilium and Viator. You will
   then encounter a boss fight with Trauma.


64)Have you ever heard of the Battle/Character/GF Report? If yes,
   why didn't you mention it in your faqs?

   Yes. I did know it very long ago. But, it is just that i am too
   lazy to mention these things in my faqs. Anyway, those report
   cards aren't really much important, in my opinion. These
   reports simply give you summary of what you have done such
   as how many steps you have taken, how many battles you have
   encountered and so on. You can really do without them and i
   mean it! If you want more information on these reports, please
   refer to Scott Ong's faq/walkthrough part II. And, just to let
   you know, i have just added some information regarding these
   Report cards recently. So, don't argue anymore!


65)Why isn't Ward present in Laguna scenario at the Trabia Canyon?

   That depends on the Timber Maniacs. Refer to below for more

   There are two Timber Maniacs you can find in Balamb but you can
   only pick one up (the other one will disappear). One is as above
   in the hotel, and the other is in the train station. Reading the
   one at the hotel will cause Laguna to get drunk in the later event,
   while choosing the one at the station will not. Dialogues between 
   Laguna and his friends will also be slightly changed. If you read
   the TimberManiac in Shumi Village before you cleared the Laguna
   Trabia Canyon event, Ward will not be in the party in the Trabia
   Canyon event. You can view his saga at the Balamb Garden Network
   homepage hosted by Selphie.


66)I can't beat Sorceress Adel? Can you help me?

   Hmm...i am not pretty sure why some people find Sorceress Adel hard
   to beat. Perhaps, that has to do with the method of junctioning.
   In fact, i find Sorceress Adel to be one of the easiest bosses in
   Final Fantasy VIII.

   Anyway, your aim is to kill Sorceress Adel without letting Rinoa
   hurt. Sorceress Adel will drain Rinoa's HP. So, it's advisable that
   you don't use spells like Ultimas, Meteors, or summon any Guardian
   Forces as this will hurt Rinoa too and that you use cure spells to
   heal Rinoa's HP periodically. Should Rinoa get kill, it will be
   "Game Over" for you.

   My advise is use physical attacks on Sorceress Adel. It is best
   that Squall has 100x Ultimas junctioned to his strength and have
   Lion Heart equipped so that he can have the maximum strength. Let
   the other characters use their physical attacks on Adel too and
   perhaps, one should use cure spell on Rinoa periodically. Remember
   the secret to win this fight lies on physical strength and the
   ability to protect your comrade. It is best to have all the
   priorities given to strength. So, if you can achieve that, this
   fight is a piece of cake.


67)Can you tell me where i can find Island closest to Hell and Island
   Closest to Heaven?


   Can you recommend me a place where i can easily stock powerful

   First, it was the Japanese version, then the US version and finally,
   the PC version. How many times do i need to repeat? My hand is
   almost numbed as i typing. Anyway, i am just trying to vent out my
   fustration. I am going to repeat this ONE LAST TIME.

   To get to Island Closest to Hell and Island Cloest to Heaven, you
   need the Ragnarok airship, therefore you can only go there from
   disc three onwards after the Lunar Base incident.

   Island Closest to Hell is a long stretch of island located in the
   most eastern part of the world. It is directly east of Galbadia
   Continent, or be more specific, Deling City.

   Island Closest to Heaven is north of the Lunar Gate and east of
   Trabia Garden. It is a rather small island found in the north-
   eastern part of the world. Also, it is north of the Grandidi
   Forest, that huge patch of forest north of Esthar Continent.
   Notice that there are quite a few islands there? Yes, one of them
   is Island Closest to Heaven.

   Both Island Closest to Hell and Island Of Heaven have countless
   hidden draw points but also populated with tough monsters ripe
   for spell drawing. The monsters there give a lot of experiences
   and AP and are some good places for levelling up. The monsters
   that can be found there include Ruby Dragon, Blue Dragon, Malboro
   and so on.

   Just in case, you do not wish to fight and want to stock up good
   spells, equip Encounter-None and perhaps also Siren's Move/Find
   ability. Then simply walk around the island and rapidly press the 
   confirmation button to draw magics from drawpoints. Of course, the
   most basic thing that you need to do before you can draw magics,
   is to let your character equip the draw command, right?


68)Where can i find Admantine and Blue Dragon?

   Blue Dragon can be found in Island Closest to Hell. [Refer to above
   for more details.] To get Admantine, one of the ways is to defeat
   Admantoise in Long Horn Island. [Remember the huge turtles in
   Final Fantasy VII?] Did you see an island place horizontally north
   of Galbadia Continent? That's the place. Long Horn Island is
   located northwest of Dollet City. And, take note that it can only
   be accessed by Ragnarok alone. Simply walk along the coast and
   you will encounter huge turtles, Admantine.

   Remember to steal Whisper from Adamantine, which is one of the
   blue magic item for Quistis's limit break. Whisper allows Quistis
   to learn White Wind.


69)Why can't i enter the towns or cities at disc four? Now, i can't
   play anymore card games.

   Remember that Squall and the party is undergoing some sort of time
   compression? The place maybe the same but the era is different.
   Take some time to think about it!


70)Hey, i took your advice and i had been stealing or defeating a
   certain monster, yet i still can't get the item i want? [Often
   ask, especially when that person is finding certain item(s) to
   remodel his weapon or learn Quistis's blue magic.]

   Depending on your average party's level, the level of the monsters
   is variable. This is due to parallel levels. At different levels,
   the monsters drop different items. Get it? And, because of this,
   you may consider using Tonberry's Level Up or Level Down ability
   to adjust the monster(s)' levels so as to get the item(s) that you


71)Then, do you have a list of what items the monsters will drop at
   different levels?

   Sorry, i don't have it. You might want to refer to other faqs.


72)Do you have a world map of Final Fantasy VIII?

   If i have a scanner, i won't be repeating myself, answering the
   same questions over and over again. Get what i mean?


73)I am playing the Final Fantasy VIII PC version. Your faqs covers
   the PlayStation version. Can you list down the configuration for
   the PC version?

   Hmm... i am sorry! First of all, I do not have the PC version. I
   have gone to my one of my friends' house who has a copy of Final
   Fantasy VIII PC version. He simply shows me the game for about a
   few minutes. As for the PC version configuration, i am not
   really sure. Unless I have a copy of PC version and that many
   people have requested me to list down the configuration, if not,
   i don't think i will do it. Till then, I didn't get that many
   requests. Other than confguration differences, the rest should
   more or less be the same. Try reading the instruction manual.
   This might help you.


74)I know of a good way to defeat the fake president of Deling,
   Gergero. Use phoenix Down to end the fight as soon as possible.
   And, if you have already known this, what's your excuse for not
   putting this in your faq? Please give me credits for that.

   I already know this beforehand. The reason why i didn't add this
   information to my faq is because it's not related to what i want
   to put in my faqs. I am not writing a walkthrough faq and neither
   do i write a boss faq. So, do you think this is neccessary??? This
   is an example of another junk mail that i do not wish to get. I
   am not criticising you or whatever. I appreciate that for telling
   me but...... I hope i didn't offend anyone. Even if you don't use
   Phoenix Down, the fight with Gerogero is pretty easy. Besides, you
   can take your time to draw some good spells from him. Get that???


75)I can't seem to get Guardian Force, Cactuar. That's because he ran
   away when I wanted to fight him. Can you explain why and tell me
   what i should do?

   To get Guardian Force, Cactuar, you need to defeat Jumbo Cactuar in
   the desert area at Cactuar Island. You should see a small green
   Cactuar that juts out of the island. Go into contact with it to
   encounter a fight with Jumbo Cactuar. The reason why Jumbo Cactuar
   runs away is because you take too long to defeat him. When a message
   flashes across the screen and says something like, "Jumbo Cactuar
   is hesitating..." it indicates that Jumbo Cactuar is about to run
   away. When this message pops up, keep attacking him, preferably
   using water attacks or summon Guardian Force, Leviathan as Jumbo
   Cactuar is weak against water. This will prevent Jumbo Cactuar from
   running away. So, should he run away, too bad for you because you
   have to fight all over again. Is that clear enough for you???


76)Can you make a Final Fantasy VIII faq based on the PC version???

   Sorry, no!!! As mentioned in the above question, I don't have a
   copy of Final Fantasy VIII for the PC and it's very unlikely that
   i will buy one. If you want a faq for the PC, try asking other
   faq writers. Perhaps, Scott Ong, Aya Brea...??? I am not sure if
   they have Final Fantasy VIII PC version but it's worth giving a
   try by asking them.


77)What is/are your opinion(s) of Square's release of screenshots of
   Final Fantasy IX, Final Fantasy X, and Final Fantasy XI in the
   Square Millennium Show?

   Hmm...recently, i got quite a lot of mails from people asking me
   for information about Final Fantasy IX, Final Fantasy X and Final
   Fantasy XI. When i took a look at the message boards found in
   gamefaqs, i was rather surprised to see people discussing about
   Square and the future Final Fantasies. I didn't know what happen
   then, until i surfed the net and knew about the Square Millennium
   Show. I expected Square to release information about Final Fantasy
   IX but......... Final Fantasy X and Final Fantasy XI- indeed a real

   What can i say? Do you think it is possible for Square to work on
   all three Final Fantasies at the same time? Definitely, impossible.
   But think about it, Square has a respectable reputation for making
   RPG games. I am sure many talented developers are waiting in a long
   queue for a chance to join Square. That's what Square normally does.
   Luring talented developers and make games like Tobal No. 1, Final
   Fantasy Tactics etc for them. I am not criticising Square. But,
   with a large number of staff, there may be a possibility. I don't

   Final Fantasy IX will be released for the PlayStation in Japan this
   summer, followed by both Final Fantasy X and XI for PlayStation 2
   in subsequent years. Final Fantasy X and Final Fantasy XI are said
   to have online support. [Compete with Dreamcast, huh?] How this
   online will be liked, i am not pretty sure. Perhaps, some sort of
   downloading certain datas from the internet.

   Perhaps, the greatest excitement is about Final Fantasy IX. Why?
   First of all, i heard a rumour saying that Yoshitaka Amano will
   be back to design the artworks for Final Fantasy IX. I also heard
   that Final Fantasy IX will feature deformed characters. But, don't
   worry! It's not something like the deformed polygonal characters
   in Final Fantasy VII. I suppose it's going to be animated using
   some textures or shading. I am not pretty sure. It could be wrong
   too! Anyway, with Yoshitaka Amano, the legendary artist that makes
   Final Fantasy dream possible, you can expect the artworks to be
   great, right?

   Secondly, according to certain sources, I heard that Final Fantasy
   IX will have CRYSTALS and the plot will be more like tradition 
   instead of having a futuristic setting. [Did anyone mention Final 
   Fantasy V?] And, there's also black wizards in this fantasy world
   of IX. [Does that give a hint that the widely successful Job
   system or Ability Point system will be back?] Obviously, these
   could be just a rumour. I can't confirm it either. So, don't blame
   me. Perhaps, only when the final version comes, then the mystery
   can unfold. If not, at least a demo game, please?

   Now, here comes the sad news. I am not sure if i am right! So,
   don't blame me. I heard that Nobuo Uematsu will be retiring. What
   does that mean? Does that mean that Nobuo Uematsu will not compose
   any tunes for the upcoming Final Fantasy IX or even future Final
   Fantasies? Nobuo Uematsu is by far my second favourite composer,
   with Yasunori Mitsuda ranking top. It's sad to hear that and let's
   hope that this is not true and that Nobuo Uematsu is just taking a

   This is just my speculation. The screenshots of Final Fantasy IX to
   Final Fantasy XI aren't many so we can't really judge and conclude
   anything from it. But, one thing we can conclude is that. Square
   has already planned for the future. What do I mean? Perhaps, they
   have already developed a plot for both Final Fantasy X and XI but
   have not started on making them yet. Possible, right? All they
   show was the FMV or CG, not even a single combat scene or whatever.
   [Surely, before you start making an RPG game, you need to write out
   the plot first and plan everything, right? Perhaps, there are
   exceptions. A talented game developer who can plan the story and
   design the game at the same time. Yuji Hori? I don't know.] Anyway,
   it's a good thing that Square has planned everything beforehand,
   right? So, when Final Fantasy IX is finished, they can immediately
   start work on Final Fantasy X and Final Fantasy XI without wasting
   any unneccessary time on planning, right?

   Lastly, i have to stress that this is just sheer guessing. It could
   be right or wrong. I don't know. Indeed, the Square Millennium Show
   is full of surprises. Yeah, a surprise from Square to start the
   millennium. [Does that indicate anything?]


78)Why is there a word, 'Final' in the series yet the series never
   seem to end?

   This is actually history. I can guarantee that almost 8 out of
   10 who has played at least one Final Fantasy out of these eight
   gams don't know why it is called 'Final.' For more information,
   you can refer to other sites like www.videogames.com. There
   is a feature there, covering on the history of Role Playing
   Games. Okay, just in case, you are interested. I will briefly
   describe it.

   Many years back, Square was on the verge of closing down. They
   needed a game that would really sell. They saw Enix's Dragon
   Quest and the sales were a big phenomenon in Japan. For your
   information, Yuji Hori did the script for Dragon Quest and
   Akira Toriyama [Fame and Creator of Dragon Ball!] did all the
   artworks. Creator of Final Fantasy, Hironobu Sakaguchi had an
   intuition. Why not create something like Enix's Dragon Quest
   and improve the basic formula of the game? "Will the game
   sell?" his boss asked. Hironobu Sakaguchi replied, "Yes!"
   Together with Yoshitaka Amano, responsible for Final Fantasy
   artworks, and Nobuo Uematsu, the famous composer, began work
   on this so-called 'Final' game and if this 'Final' game wasn't
   a hit, Square is finished. The 'final' game was then known as
   'Final Fantasy.' Luckily, the first Final Fantasy managed to
   sell quite well, though sales in Japan didn't exceed that of
   Dragon Quest but it managed to keep Square alive.
   So, do you think there is a need to change the series to 'Immortal
   Fantasy?' I suppose no. As long as there is Final Fantasy fanchise
   and Square maintains the quality, Final Fantasy series will never
   end. However, Yoshitaka Amano wasn't involved in creating artworks
   for Final Fantasy VII and Final Fantasy VIII. I really hope that
   Yoshitaka Amano will be back again. [Hmm... I heard a rumour saying
   that Yoshitaka Amano will be designing the artworks for Final
   Fantasy IX. Hopefully, this is true!!!]


79)What is the difference between Square and SquareSoft?

   Square is the main developer of this mega RPG franchise in Japan.
   They are responsible for developing games and that includes
   hiring a programmer, graphic designer and so on. Square publish
   the games they made in Japan.

   SquareSoft is the main headquarter of Square in the United States,
   responsible for translating Square games. In 1998, Square and
   Electronic Arts merged to form a new company called Square
   Electronic Art or SquareEA for short, which is responsible
   for publishing Square titles in the United States, as well
   as in European countries. [Thanks to SquareEA as we will able
   to see Square's masterpiece, Xenogears in 1998 to reach the
   United States.] Games that have been published by SquareEA
   includes Parasite Eve, Brave Fencer Musashi, Final Fantasy
   Anthology, Final Fantasy VIII and so on.

   There is also another headquarter in Honolulu Hawaii called
   Square U.S.A. And, note that since 1992, Square of Japan
   has been changed to SquareSoft of Japan.


80)I heard that there is a program which allows you to view
   PlayStation CGs in your PC. Is it true?

   The URL is http://www.phoenix.net/~feldon/psxvideo.html
   Indeed, you can. Go to the above URL to download the programs
   and read the explanations there to understand how to use it.
   CGs or FMVs are created in .Str files and what the program
   does is to read these .Str files. Both PSXVideo and PSXPlay
   allows you to view any PlayStation CGs that are in .Str
   format on your PC. PSXVideo allows you to take screenshots.
   However, you must bear in mind that you will need a CDFind
   file to extract .Str files into your hard drive. And, note
   that .Str files very huge and it's all about hundreds of


81)Where or how can i find older Final Fantasy games?

   You can try and download a Nes or a SNES emulator, as well as
   the roms from the internet. A Nes/SNES emulator is a program
   which allows you to play Nes/SNES games on your PC. But, you
   need the rom to play the games. Rom is actually the game itself.
   There are quite a number of emulators available that are designed
   to play various console games such as ZSNES emulator to play
   SNES games, Bleem to play PS games and so on. Simply type in
   either emulator or rom in any search engine and you will have
   a whole list of sites which you can refer to.


82)When did you actually start writing a faq?

   It was actually more than a year in November'1998. I was reading
   Henry Chan's faq on Tactics Orge and an idea suddenly struck me!
   At that time, i had just passed my 15th birthday. [Right now, i
   am 16.] I was playing the US version of Brave Fencer Musashi at
   that time. Somehow, there wasn't any strategy guides available
   for the US Brave Fencer Musashi so i decided to give it a try.
   Though it wasn't a school project, writing a faq is a pretty
   challenging task for me. My second faq was of course Final
   Fantasy VIII demo. Since i have the demo disc packed with Brave
   Fencer Musashi, i decided to start off with my second faq. My
   third faq will be Final Fantasy VIII, followed by Metal Gear
   Solid Integral and Thousand Arms. I am a huge Final Fantasy fan
   and i imported the Japanese version as well and decided to write
   a Basic Guide on it. However, there were many errors in my faq
   since the game was Japanese and special thanks to Kaze Yagami
   <Yagami@pacific.net.sg> for clearing up my doubts. Between
   September'1999 and November'1999, i was having a major exam so
   i stopped writing faqs for several months until December'1999.
   Right now, i have written quite a few faqs on Brave Fencer Musashi,
   Final Fantasy VIII, Final Fantasy VIII Demo and Metal Gear Solid 
   Integral, as well as several reviews on my favourite games at 
   www.gamefaqs.com. Feel free to give me any comments!


83)Which game do you think have taken the PlayStation technology to
   extreme limits?
   It's either Gran Turismo 2 or Metal Gear Solid. Gran Turismo 2's
   graphic is truly awesome, with a more advanced Al than its
   original. But, in terms of graphics, Al, ram memory, creativity,
   sound effects, music, voices, i will nominate Metal Gear Solid. 
   It's truly an original game. It's not Resident Evil or Parasite Eve
   style. The setting of the game is quite similar to most Hollywood 
   films and that's what i like about it. [Reminds me of Bond and 
   Jackie Chan.] And then, the ability to view in first person mode,
   take photos, view in the scope mode are incredible. Metal Gear
   Solid took around two years to be completed, but sadly, the game
   can be completed in less than 7 hours. According to Hideo Kojima,
   he wanted to make a short game for Metal Gear Solid. Hideo Kojima
   probably felt that there were things left unfinished, therefore 
   returned with the essential "director's cut" called Metal Gear 
   Solid Integral. I suppose you will agree with me that Metal Gear
   Solid has a lot of potential. Just look at the wish list. It's
   interesting to see what Konami can do to Metal Gear as technology
   improves, especially with superconsoles looming over the horizon
   like PlayStation 2 and Dolphin.

   And, I can't forget about Square's latest hit, Vagrant Story- the
   game that surpasses even Metal Gear Solid in terms of realism, Al.
   The characters' motion are so well-captured and the cutscenes
   appear seamlessly. Square is heading the right direction if you
   want to talk about realism. Square seems determined in bridging
   the gaps between movie production and videogames fields and based
   on their recent games, they are very close to doing it.


84)Which Final Fantasies have you played before? Do you plan to
   write any faqs for other Final Fantasies?

   I have completed only Final Fantasy V to VIII. As for Final
   Fantasy I and IV, I haven't finished these two games yet.
   Final Fantasy V was my first Final Fantasy and I loved it.
   Final Fantasy VI was even better. My favourite Final Fantasy
   series is of course, Final Fantasy VI. I do hope to write a
   faq on Final Fantasy VI in future but considering that there
   are quite a number of faqs already, I guess it is really not
   neccessary for me to write a Final Fantasy VI faq.


85)Why do you think that Final Fantasy VI is the best?
   I think all the four Final Fantasies i have played are great.
   Each game has a different emphasise. The combat systems,
   storylines are different in each incarnation and it's hard
   to compare. Anyway, i just share with you some of my opinions.
   Hmm... I didn't have a chance to finish FFIIj and FFIIIj. As
   for FFI and FFIV, I played the game halfway many years back.
   Anyway, never mind! Note that i only count the 8 Final Fantasy
   games so I will exclude Final Fantasy: Mystic Quest and Final
   Fantasy Tactics.

   Here's my ranking of all the Final Fantasy i have played:

   1.Final Fantasy VI
   2.Final Fantasy V
   3.Final Fantasy VII
   4.Final Fantasy VIII
   Final Fantasy V has a very deep storyline. The Job system is
   definitely one of the best combat systems. Square took the
   concepts from the past Final Fantasies and further modified
   it. There are at least 100+ of abilities, giving more than
   enough flexibility for strategies. Countless strategies, even
   more than Final Fantasy VI. Countless sidequests just like
   most other Final Fantasies. Even the highly strategy-RPG
   game, Final Fantasy Tactics took the job system from Final
   Fantasy V. The music is really good and the crystal tune is
   definitely one of my favourites. The graphic, overall is quite
   good, considering that it's a game made in 1992. And then,
   there are flying black chocobo, dragons and so on.

   Final Fantasy VI has one of the best storylines. It's the first
   RPG that i played that really handles relationships that well.
   Well, not love relationship. But, kins [Cyan lost his family],
   friendship and so on. The story unfolds in a very mature way and
   each character's destiny is very well described in the game. Each
   character has his or her own music themes and it's hard to decide
   who is the main lead character as everyone seems to be so. The
   games that really come close to Final Fantasy VI in terms of
   story are Chrono Trigger and Xenogears. The graphic has improved
   tenfolds over its previous incarnations. Just look at Final
   Fantasy V and VI and the graphics are asolutely a vast difference.
   The mode 7 effects in the Phantom Train, Opera scene and so on are
   very well, making it one of the most memorable game i have ever
   played. I like kefka's humor too. I think there's no villains that
   come really close to him, not even Sephiroth or Ultimecia. The
   combat system, in my opinion is very innovative with abilities
   like Blitz, Tools. Just like Final Fantasy V, there are certain
   strategies that you need to use to beat certain bosses and enemies.
   The combat system, particularly Esper system, is simple enough to
   understand compared to complex combat system like Materia and

   Final Fantasy VII's prerendered background was beautiful but it
   lacked exploration. The characters were too deformed and the
   designers weren't able to portray the characters' expressions,
   feelings, emotions quite well when compared to games like
   Final Fantasy VIII. The Materia system, limit break system were
   something very innovative. The highly-successful Materia provides
   more than enough flexibility to create materia combinations and
   come out with many different strategies. The integration of
   CG was something cool and it makes Final Fantasy VII play more
   like a cinematic RPG than a traditional RPG. Honestly, i didn't
   really like the prerendered backgrounds. In some areas, because
   of the camera view, the character really looks very tiny. [Mainly
   Cloud!] Combat system moved from 2-D to polygons and Square had
   to reduce the party from four to three so that more details
   can be paid to the individual characters during combat system.
   Nevertheless, Final Fantasy VII has a decent storyline, though
   it is way too much on the futuristic side. There are quite a lot
   of sidequests and mini-games like Chocobo breeding, Gold Saucer
   and so on which i found it really cool!

   Final Fantasy VIII continues the direction that Final Fantasy VII
   is. The story focuses around a love theme. The characters are no
   longer deformed and polygons and are nicely-textured. This allows
   the designers to portray the characters' feelings, emotions etc
   through their behaviours, actions, facial expressions and so on.
   The setting is unlike most other traditional RPGs and creates a
   new level of maturity. There are more CGs than Final Fantasy VII
   and it really looks very awesome than Final Fantasy VII. The
   details on the prerendered backgrounds have been raised. Still,
   the prerendered backgrounds lack the exploration that 2-D and
   3-D polygonal RPGs have. To replace the lame mini-games found
   in Final Fantasy VII, Square has created a mini-card game in
   Final Fantasy VIII. Honestly, i didn't think much about the card
   game until i really got serious in it. You can easily tell that
   it isn't going to be a simple card game designed for three years
   old kids, especially with complex rules like Plus, Same and so on.
   In my opinion, Final Fantasy VIII has a major breakthrough over
   traditional RPGs. It keeps some of the traditional elements like
   chocobos, vehicles etc while introducing new concepts like
   SeeD Ranking, Draw, Junction and modifying existing concepts
   like Guardian Forces by introducing concepts like compatibility,
   Boost and so on. Which RPGs you have played so far do not have
   the MP system, armour and so on? Perhaps, only Final Fantasy
   VIII. Sadly, Final Fantasy VIII is still not flawless. The Junction
   system allows you to customise your characters using magics, the
   first of any RPGs but because of that, the Draw system has to be
   introduced. The draw system is mainly what most people complaint
   about and a reason why most people prefers the traditional MP
   system. Tired of drawing magic spells. Me too sometimes! But, think
   about it, if magic is not measured in 'quantity', meaning how many
   magic spells are stocked, how are you going to introduce the
   Junction system. The music, in my opinion, is quite good,
   especially with 'Eyes On Me' around. Somehow, the tunes weren't
   that catchy as the past Final Fantasies and not everyone can
   appreciate it. Liberi Fatali is an example. It has a lot of
   meanings in it but... And, let me just give you a piece of
   advice. If you really want to enjoy Final Fantasy VIII to the
   fullest, then you really must play the card games. I know that
   a lot of people didn't play the card game because they thought
   it was useless but in my opinion, the best moments that i got
   from the game, was when i was playing the card game.

   These are just personal opinions. Feel free to comment.


86)What do you think of the strategy guides written by other game
   magazines like Electronic Gaming Monthly, GamePro, PSM and so

   One word, "Sucks!" I seldom read strategy guides written by
   those game magazines for a few reasons. Of course, the official
   game guides written by Bradygames, and other publishers are
   another case. First of all, these strategy guides are not detailed
   enough and always missing a few important points. That's because
   they have to squeeze every single information into a limited
   space. Secondly, these strategy guides are often quite
   disorganised, specifically RPG games, but i am not referring to
   every single ones as that will make me look as if i am biased
   against them. The only good thing in their strategy guides are
   the numerous screenshots and that you don't need to waste time
   printing out strategy guide, unlike when referring to a faq.
   [but, don't forget that faqs are free of charge!!!]  A picture
   tells a thousand words. This is a great advantage that these
   strategy guides have over faqs. Faq writers have to visual
   what is happening on in the game and then using his words to
   express, which is quite tough actually. However, the screenshots
   can be of a spoiler too! I am not saying that all the strategy
   guides written by all these game magazines are no good but...
   And talk about plagiarism... Oh, forget about that!


87)I have read many reviews written by you. So, how do you write
   a review and when writing a review what should i look out for?

   Your personal feelings toward the game. Just write whatever you
   think about this game in your review. Don't worry about what
   others said in their review. Just provide enough evidences to
   support your reasonings. Of course, you can read a few other
   reviews on a particular game as some samples for you before you
   write one on it. But, please write an original review. It's
   best to minimise any grammatical or spelling error and write
   in clear, concise English, if possible. Gamefaqs really need a
   review editor. Basically, most of the reviews i have read in
   gamefaqs have some grammatical errors and spelling errors. The
   same applies to mine as well.

   If you have read any game magazines like EGM, Gamepros, you will
   notice some trends. First of all, the previews are usually
   longer than the reviews and most, if not all, reviews are pretty
   short and are usually less than 200 words. Secondly, the gameplay
   is almost always about the same score as the graphics. Why?

   Simple enough! Stiff competition! In order to remain competitive,
   a game magazine must release as many latest news, reviews,
   screenshots, previews on the latest game. Space and time are
   two important factors. Reviews must be short so as to allow
   more pages for other feature coverages. And, it's unfair if
   one game review is extremely long and another one is too
   short. And to release reviews on the latest games as soon
   as possible, the reviewers can only judge on the graphics and
   the few hours of time they have spent. Surely, you wouldn't
   want to read a review about two or three months after the
   game has come out, right? I understand that!

   Like what Dingo Jellybean said in his Final Fantasy Anthology
   faq, make the graphics the least important. I do understand
   why Dingo Jellybean said in his Final Fantasy Anthology that
   he hates reviews written by EGM, IGNPSX and so on BUT i do
   understand why game magazines must have short reviews. And,
   it doesn't mean that the reviewers at EGM aren't expert
   reviewers. The choice of words, vocabulary used are
   definitely better than most reviewers at gamefaqs.

   And, when you review a very old game like Final Fantasy
   Anthology or any other Nes, SNES system or even earlier
   games, before you give a score on the graphics, think
   whether which year the game was made. Why? Take Final
   Fantasy Anthology as an example. Final Fantasy V was
   made in 1992 and Final Fantasy VI was made in 1994.
   Both games are pretty old and obviously turn paler in
   comparison now than in those days. But do a serious
   analysis! Both Final Fantasy V and Final Fantasy VI
   were made many years back. Were there any games that
   could come close to these games in terms of graphics in
   those days? If you think it this way, your review will
   be rather fair and unbiased.

   Just some words of advice. Whenever you review a RPG game,
   do not complain about the high enemy encounter rate. I hate
   fools saying this. This shows their ignorant and tells
   people that they have never played an RPG game before. Yeah,
   walk about three to five steps and you will encounter some
   random enemies... very fustrating like this.. makes the game
   bored... blah... blah... blah. This is totally a load of craps.
   If you think like this, then you are not fit to write a
   review and NOT EVEN FIT to play any RPG. I mean, what's
   wrong with high enemy encounter rate? Take a look at
   traditional games like Final Fantasy V, VI or even other
   game series like Breath of Fire, Lufia and so on. The
   enemy encounter rates are much higher than most modern
   games today like Final Fantasy VIII. People still play
   those traditional RPGs in the past and even TODAY. Final
   Fantasy Anthology is a perfect example. So, what's the
   big deal here? Does that mean that RPGs in the past can
   have high enemy encounter rate but not in modern games?
   Do you mark the game down just because of that? This is
   totally unbiased and unfair.

   So, talk about style of reviewing a game. Before that,
   make sure you have played at least five hours on a
   particular game or have completed it. Make some analysis
   on the game and be clear with what you are going to say.
   Now, back to the style of writing a review. I used to
   break the my reviews into several parts like graphics,
   music, sound, storyline, gameplay and so on. Later on,
   i found that writing in this style, it's quite hard to
   put down everything i want to say. [I am not sure about
   you.] If you read my latest reviews like Thousand Arms,
   Final Fantasy VIII and so on, i decided to break my
   reviews into paragraphs and then write the scores such
   as graphics, music, sound, gameplay and so on at the
   end of my review. Each paragraph will have one main
   idea, perhaps one will describe about the combat system,
   one about the storyline and so on. I strongly believe
   it's more effective this way, at least for me. I don't
   know about you because i am not you.

   Of course, if you are really interested in writing one
   review, you can consult some Master Reviewers like Dingo
   Jellybean or almost everyone on the top 20 reviewer
   contribution page. Don't get dishearted if your first
   review isn't ^. As you keep on writing game reviews, you
   will get better and better. Who knows? Maybe, someone
   working in a game magazine is interested in hiring you!
   Haha! Good luck, anyway!


88)What is/are your opinion(s) of what humaetorcH said in his
   Thousand Arms? He gave Thousand Arms an overall score of
   2 and criticised your Thousand Arms review.

   Hmm... what can i say? It's rather strange that he didn't
   mention the names of other reviewers who has also given
   Thousand Arms a rather high average score but only me alone.
   Anyway, never mind!

   Honestly, there are some parts that I do agree with him and
   some parts that I strongly disagree with. He was the only
   reviewer who gave Thousand Arms such a ridiculously low score
   of 2. And to defend my own opinion, I decided to rewrite
   my Thousand Arms review. The score still remains me as 8.
   And, if you read my Thousand Arms review, the portion
   towards the end are what i have just added. That includes
   the 8 points which I have given to defend my opinion. Feel
   free to read it! I wonder if he has read it yet!

   There is one important note which I want to stress to whoever
   is planning to write a RPG review. Don't be like humaetorcH!
   What's wrong with high enemy encounter rate? I am simply
   sick of such stupid reasonings given by those lazy gamers.

   It's rather common to see some people disagree with your reviews.
   I remembered Dingo Jellybean who gave Soul Calibur a ridiculously
   low score of 2 whereas all the rest of the reviewers gave it a 9
   or 10. I can't comment anything about the Dreamcast version of
   Soul Calibur since I do not own a Dreamcast. I am sure each
   reviewer has his own reasons for giving that score. The same
   goes to humaetorcH too. I am not saying that he is entirely
   wrong but... I just happen to disagree. Take Xenogears as
   another example. There are some reviewers who kept complaining
   about the poor control and long texts, and thus give Xenogears
   a very low score. On the other hand, for those who seriously
   enjoyed the storyline and the music [like me], you will find
   them giving Xenogears a very high score such as a 9 or 10.
   As for Final Fantasy VI, most give it a 10 but there are some
   who gave it a 7 as they complaint that Final Fantasy VI is
   too big and enemies are too many. I remembered I gave the first
   Suikoden a 6, and then, I got several mails from the fans of
   the first game who disagreed with me. I have to admit that i do
   enjoy the first Suikoden, as it plays more like a traditional
   RPG than today's modern games like Final Fantasy VIII. But, it
   ruins the novel. The game was not anything like a novel and did
   you know that Suikoden is a popular classic chinese novel. And,
   do you really need so many warriors, as huge as 108?

   Of all the reviews I have written so far, the most hardest to
   write is Final Fantasy VIII. Final Fantasy series has changed
   tremendously over the last few years. People were complimenting
   and criticising Final Fantasy VIII. Just go to any message
   board in gamefaqs that has to do with RPGs, PlayStation, SNES etc
   and almost 75% will have something to do with Square and Final
   Fantasy series. Some preferred the way Final Fantasy is in the
   past and some welcome the change. And, my review nearly got

   I really like Perdurabo's [Review by Recovered] Final Fantasy
   VIII review. He is the only one so far who really convinced me
   that Final Fantasy VIII is really good. After reading his
   review, i did some serious thoughts. I ask myself. Why must
   there be a draw system? What happens if the draw system is
   being replaced by the traditional MP system? Will the Junction
   system still work as well? He gave it a 10 for Final Fantasy
   VIII. I didn't give that high. I have to admit Final Fantasy
   VIII is good, but there seems to be more bad points than the
   good points. So, i gave it a 7 instead but it doesn't mean that
   Final Fantasy VIII is no good. And, if you read an interview
   with Hironobu Sakaguchi, he mentions that the Final Fantasy
   series must change.

   Anyway, Thousand Arms is still a great game. The animation
   and voices are really excellent, and the game is really
   in-depth. As long as you have substantial reasons to back
   up your opinions, this is a good review.


89)So, can you recommend me some good reviewers whom i should
   look up to as a guideline?

   Sure. I guess all the reviewers who manage to get into the
   top 20 reviewer contributions are good reviewers though i
   haven't gotten the time to read everyone's reviews. And, if
   you really want me to recommend some of the best reviewers
   in the top 20 reviewer contribution, they will be GlucoseJoe,
   Dingo Jellybean and SmCFadden. These reviewers are well known
   for writing in-depth and informative reviews. Other reviewers
   worth looking up for includes J-dog, Celestial Avenger,
   Sunshine, Sixto Limiac and so on. As for me, what do you think?
   [Yeah, a person must be modest!]


90)Since you have contributed a lot of faqs and reviews to gamefaqs,
   do you prefer writing a faq or a review?

   Obviously, it will be a review. Why? You do not really need to
   spend time researching on moves, secrets although you need to be
   familiar with the game. Besides, a review takes shorter time than
   writing a faq and you don't need to update that often unlike faqs.
   Lastly, your mailbox won't be jammed with countless mails, right?
   Hey, after writing a faq, you still need to respond to their
   questions, right? But, definitely not reviews, although you do get
   feedbacks too. Of course, i am not saying that i don't enjoy. In
   fact, i enjoy writing faqs and reviews because i want to contribute
   some of my ideas to the gaming community.


91)Can i post any of your faqs or reviews in my website?

   Sure you can if you want to. But, please send me a e-mail,
   giving me your website URL, what the website is all about
   and so on. Of course, you must give me credits and promise
   that the contents will not be unaltered and you will check
   out www.gamefaqs.com every month to check for any new
   updates. But, this applies only to non-commercial webpage.
   As for any commerical webpages or any publisher working in
   a game magazine, he or she has to send me the e-mail first,
   asking for permission. And, before he or she can publish
   the informations, he or she must send me the final 'product'
   and if i am happy with it, i will agree to his or her
   request. Of course if anyone wants to convert my faq into HTML,
   he or she must show me the final 'product' first. I guess
   that's fair because you do not want all your hard work to be
   taken by someone else and let him or her gain the credits and
   not you. I hope you can understand that. Most importantly, be
   sure to check for new updates. It's no use if the faqs are
   posted but not updated.

   Note:If you don't receive my reply after a week, that means you
        have not obtained my permission. I am restricting the number
        of sites that are allowed to post my faqs. This is because
        I realise that there have been a number of sites who has
        either posted my faqs without my permission or have obtained
        my permission but fail to fulfill the conditions i set. An
        example is Gamesdomain who always fail to update the faq. 


92)You mention that if anyone wants to put a faq in his site, he
   must obtain your permission and give you credits, as well as
   promise you to update everytime and not EDIT any of the content.
   Why the heck do i see a similar Final Fantasy VIII Basic Guide
   in Kaze Yagami's website?

   His is a special case and i have given Kaze Yagami the right to
   edit anything he wishes. Kaze Yagami has helped me a lot in my
   Final Fantasy VIII Basic Guide. A lot of information or almost
   80% of the information you see here, regarding whether it is
   about Crisis level, Boost, Compatibility and so on are kindly
   contributed by Kaze Yagami. You can consider him as half of
   the author here and that's why he has this special privilege.
   so, don't argue about it!


93)Can you send me your updated faq?

   My most definite answer is no. If there's 1000 readers, do I always
   have to my updated faq to 1000 people. It will be VERY troublesome
   to me this way. Just go to www.gamefaqs.com and check if there's
   any updates in the 'What's New' section. Or, you can go and check
   out my contributor page at:


   You can find all the faqs I have written, including reviews at
   my contributor page.


94)Can I ask you a question regarding games via ICQ?

   In the past, I used to answer questions via ICQ. But now, I don't.
   I find that it's quite annoying when I was replying e-mails but
   the ICQ messages keep popping up and I have to answer so many
   questions together. If you have any question, do not ask me through
   the ICQ. E-mail me instead if you have any question.

   One more thing. Do NOT add my ICQ number to your CONTACT list.
   Though I put my ICQ number at every faq, I did not expect everyone
   to add my ICQ number to his or her contact list. The thing is I
   already have a lot of contacts in my ICQ list. Those ICQ numbers
   which I added to my contact list, are those who are my CLASSMATES,
   and my PENPALS.

   Even if you add my ICQ number to your contact list, I won't bother
   to add your ICQ number to my contact list. First, I HARDLY know
   you well so it's unlikely that I will chat with you via ICQ. I
   might as well save the trouble of adding your ICQ number to my
   contact list. Secondly, if you have any question regarding games,
   you can e-mail me and ask me. ICQ will not be needed at all. I
   hope you can understand this.

-For typing, and almost everything you see here.
Kaze Yagami<yagami@pacific.net.sg>
-For confirming with me about the redrawing of Guardian Force for
 the US version.
-For helping me a lot in my Final Fantasy VIII Basic Guides.
-For their US/Japanese differences faq. You can find his faq at
 www.gamefaqs.com. [Together with Musashi.]
-For informations on Balamb food.
-For their US/Japanese differences faq. You can find his faq at
 www.gamefaqs.com. [Together with Yuzu-Chan.]
-For informations on Balamb food.
Matt Hobbs<YelseyKing@aol.com>
-For his faq on demo and actual version differences. You can find
 his faq at www.gamefaqs.com.
-For telling me first about the redrawing of Guardian Force though i
 didn't really believe it until Kaze Yagami confirmed it with me.
-For losing your e-mail. Please contact me!
Scott Ong<kangning@mbox5.singnet.com.sg>
-For being observant and notice the change about the fake President,
-For noticing that certain spells draw from drawpoints have been
-For the list of sub-boss in Ultimecia Castle which you can
 draw any of the Guardian Forces you have missed from.
-For telling me why the SquareSoft Staff Introduction was taken away
 in all pirated Japanese Final Fantasy VIII copies.
-Sorry for losing your e-mails. Thanks for telling me your e-mail
 again so that i clarify your identity.
-For informing me that the demo version does leave Potions and
 Phoenix Downs behind. Sorry for the mistake!
-For the English names of Gilgamesh's attacks.
-For telling me that Gilgamesh will always pick up the sword that
 lands behind him, and therefore determine the attack that Gilgamesh
 will use.
-However, there's no way to determine which sword will land behind
Jeff "CjayC" Veasey
-The webmaster of www.gamefaqs.com.
-For his dedication and hard work to www.gamefaqs.com.
-Thanks for hosting all my faqs and reviews.
-Thanks for making me a contributor page.
Final Fantasy:Worlds Apart <http://www.ffnet.net/>
-For the PC requirments to play Final Fantasy VIII on the PC.
-For reading this faq.
-For 'enduring' my 'long-windedness.'
SquareSoft  <www.SquareSoft.com>
-For making an excellent Final Fantasy game.
XX)Copyright Protected
Copyright Protected. 1999-2000. All Right Reserved. This faq is
written by Yee Seng Fu. (Yu Shenfu) No Part of the content can be
reproduced without the prior writer's permission. This faq is only
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of the this faq can be re-edit without the writer's permission. This
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Anyone who has violated the agreement will be severely dealt with.

All the contents that are inside this faq cannot be reproduced in any
way, shape, or form (Whether it is physical, electronic or otherwise)
aside from being placed on a freely-accessible, non-commerical webpage,
provided that it is original, unedited and altered format as well as
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faq is owned and created by me, Yee Seng Fu<ysf@pacific.net.sg>.

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