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GF Distribution Guide by geekboyzero
Version: 2.1 | Updated: 03/03/05
FINAL FANTASY VIII GF ALLOCATION GUIDE v. 2.1 Brandon g firstname.lastname@example.org http://brandon.pulpexplosion.com AIM: TomokanGuy ======================================================================== I. VERSION HISTORY ======================================================================== - 02.23.05 / v. 1.0 - First guide created - Final Setup added - Guide rejected by GameFAQs :P - 02.24.05 / v. 1.1 - Leveling Up setups added - GF Items section added - 02.27.05 / v. 2.0 - Added setups for the entire game - Guide accepted by GameFAQs :) - 03.03.05 / v. 2.1 - Improved on some of the setups - Added Neoseeker.com to list of approved sites ======================================================================== II. BORING STUFF ======================================================================== This guide is copyrighted (c) 2005 by me, Brandon Gregory. You shouldn't reproduce it and use it to make money. Not only is it bad for your eternal soul, but it's also a violation of copyright, and I will hunt you down and make you cry. This guide is for private use only (as opposed to, I don't know, matters of national security). If you want to post it on your site, just ask me first. Feel free to e-mail me regarding this guide. I'll try to get back to you if the message warrants a reply. I won't put everything you send to me in the guide; but if you send me something that really adds something to this guide, I'll give you credit. The latest version of this guide can be found at one of the following websites: - http://brandon.pulpexplosion.com/FF8_GF_Distribution.txt - http://www.gamefaqs.com - http://www.neoseeker.com ======================================================================== III. TABLE OF CONTENTS ======================================================================== I. Version History II. Boring Stuff III. Table of Contents 1. Introduction - Why Write This? 2. The Setups [2.1] Disc 1 [2.2] Early Disc 2 [2.3] Late Disc 2 / Early Disc 3 [2.4] Leveling Up (w/ Squall) [2.5] Leveling Up (w/o Squall) [2.6] Final Setup 3. General Tips - Why I Made That Chart the Way I Did 4. GF Items 5. What's Next? 6. Thank-Yous, Credits, and Other Stuff 7. About the Author ======================================================================== 1. INTRODUCTION - Why Write This? ======================================================================== On my first trek into Ultimecia's Castle, I found myself wondering what the best setup was for distributing my GFs. For instance, I wanted to make sure all the major stat junctions were available for all three party members, and I also wanted as many characters as possible to have the Initiative ability. I couldn't find anything like this in any of the numerous FAQs on Final Fantasy VIII, so I did the work for myself and eventually turned it into this guide. Why not just use items to add needed abilities to GFs? Well, the items can sometimes be hard to come by. There just aren't items for some abilities (Hit-J and Initiative, for example). Sometimes, the items are better used by refining them into other things, like Pulse Ammo or Ultima spells. You're free to add abilities however you want, but these setups will require the least work to have fully-junctioned characters. ======================================================================== 2. THE SETUPS ======================================================================== The setups here are made for Squall and two other character archetypes: a physical powerhouse (we'll call him Fighter), and a magic user (we'll call her Healer). Why do it this way? It makes things much easier when you're Junction Exchanging between characters and/or parties. Instead of trying to figure out all the distribution issues every time you switch party members, you just Junction Exchange a Fighter for a Fighter, and a Healer for a Healer. If you don't like that, feel free to do it your own way--just be aware that this guide won't do you any good. I use Zell and Irvine as Fighters, and Rinoa and Quistis as Healers--the reason being that Zell and Irvine have physical limit breaks, while Quistis and Rinoa have magic-based ones. That leaves Selphie. While leveling her up, it's best to stick her as a Healer; but since Rinoa and Quistis are better magic users than Selphie (in my opinion), I usually stick her in the party opposite Squall and have her take over his Junctions in multi-party scenarios. Really, it's up to you how you assign these characters, but these are my suggestions. So, using this guide, here's how you pick your party: Squall or Selphie Zell or Irvine Rinoa or Quistis (or possibly Selphie) In multi-party scenarios, the other party is just made of the remaining three characters. One more note: I usually give new setups when you acquire new GFs. You may actually want to hold off on the new setups until the new GFs have learned all the abilities (usually Junctions) that you want. For instance, once you get Pandemona, I list him (her?) as a Spd-J on Squall, even though Pandemona has to gain 120 AP to learn Spd-J. That's why I list the GF that provides the ability: so you can make sure to learn the needed abilities first. ======================================================================== [2.1] DISC 1 ======================================================================== You can start this setup as soon as you begin the Dollet mission. To begin with, stick your Fighter with Ifrit, your Healer with Quezacotl, and Squall with Shiva. Although Siren has the Mag Bonus ability and is better-suited for the Healer, stick her on the Fighter for now to get better Junction coverage. (Thanks to Mr Hangman for pointing this out.) I recommend getting Diablos as soon as possible to make use of his great abilities--I got him immediately after receiving the lamp from Cid. Give Diablos to Squall, as Diablos and Shiva don't overlap each other at all. When you get Brothers, give them to your Healer. This should carry you through until the end of Disc 1. Although it's a good idea to avoid gaining any levels until later in the game, REALLY try to avoid it in Disc 1, since Squall won't be getting any level-up bonuses with this setup. When you get Carbuncle, stick him on the Fighter, to give him a Vit-J and Abilityx3. [Siren, Brothers, and Diablos are in brackets because you don't start with them. So you won't have these abilities in the beginning of Disc 1. That's all this means.] FIGHTER HEALER SQUALL HP Bonus -- [Brothers] -- Str Bonus Ifrit -- -- Mag Bonus [Siren] -- -- HP-J Ifrit Quezacotl [Diablos] Str-J Ifrit [Brothers] Shiva Vit-J -- Quezacotl Shiva Mag-J [Siren] Quezacotl [Diablos] Spr-J -- [Brothers] Shiva Hit-J -- -- [Diablos] Elem-Atk-J Ifrit Quezacotl Shiva Elem-Defx2 Ifrit Quezacotl Shiva ST-Atk-J [Siren] -- -- ST-Def-Jx2 [Siren] -- -- Abilityx3 -- -- [Diablos] HP+80% -- [Brothers] [Diablos] Str+40% Ifrit -- -- Vit+40% -- -- Shiva Mag+40% -- Quezacotl [Diablos] Spr+40% -- -- Shiva Mug -- -- [Diablos] Doom -- -- Shiva Card -- Quezacotl -- Mad Rush Ifrit -- -- Treatment [Siren] -- -- Defend -- [Brothers] -- Darkside -- -- [Diablos] Enc-None -- -- [Diablos] Move-Find [Siren] -- -- ========================================== Ifrit Quezacotl Shiva Siren Brothers Diablos ======================================================================== [2.2] EARLY DISC 2 ======================================================================== This setup kicks in after you get Leviathan and lasts until you get Pandemona. Switch Siren back to the Healer and give Leviathan and Carbuncle to the Fighter. You might want to wait until Carbuncle has learned all his junctions before you switch over to this setup. FIGHTER HEALER SQUALL HP Bonus -- -- Brothers Str Bonus Ifrit -- -- Vit Bonus Carbuncle -- -- Mag Bonus -- Siren -- Spr Bonus -- Leviathan -- HP-J Ifrit Quezacotl Diablos Str-J Ifrit Brothers Shiva Vit-J Carbuncle Quezacotl Shiva Mag-J Carbuncle Quezacotl Diablos Spr-J Leviathan Brothers Shiva Hit-J -- -- Diablos Elem-Atk-J Ifrit Quezacotl Shiva Elem-Defx2 Ifrit Quezacotl Shiva ST-Atk-J Carbuncle Siren -- ST-Def-Jx2 Carbuncle Siren -- Abilityx3 Carbuncle -- Diablos HP+40% Carbuncle Brothers -- HP+80% -- Brothers -- Str+40% Ifrit -- -- Vit+40% Carbuncle -- Shiva Mag+40% -- Quezacotl Diablos Spr+40% Leviathan -- Shiva Mug -- -- Diablos Counter Carbuncle -- -- Auto-Reflect Carbuncle -- -- Auto-Potion Leviathan -- -- Doom -- -- Shiva Card -- Quezacotl -- Mad Rush Ifrit -- -- Treatment -- Siren -- Defend -- Brothers -- Darkside -- -- Diablos Recover Leviathan -- -- Enc-None -- -- Diablos Move-Find -- Siren -- ========================================== Ifrit Quezacotl Shiva Carbuncle Siren Diablos Leviathan Brothers ======================================================================== [2.3] LATE DISC 2 / EARLY DISC 3 ======================================================================== This kicks in as soon as you get Pandemona, but you might want to wait until you get Cerberus to switch over to this setup. Also, Alexander could just as easily go on Squall (which would give him Elem-Def-Jx4). Alexander's just kind of an odd-man-out with this setup. Don't gain any levels! Once you get Cactuar in Disc 3, you can gain all the levels you want. In fact, that's what the next setup is devoted to. FIGHTER HEALER SQUALL HP Bonus -- Brothers -- Str Bonus Ifrit -- -- Vit Bonus -- Carbuncle -- Mag Bonus -- Siren -- Spr Bonus -- Leviathan -- HP-J Ifrit Brothers Diablos Str-J Ifrit Brothers Shiva Vit-J Quezacotl Carbuncle Shiva Mag-J Quezacotl Siren Diablos Spr-J Cerberus Brothers Shiva Spd-J Cerberus -- Pandemona Hit-J Cerberus -- Diablos Elem-Atk-J Ifrit Leviathan Shiva Elem-Defx2 Ifrit Leviathan Shiva Elem-Defx4 Alexander -- -- ST-Atk-J Cerberus Siren -- ST-Def-Jx2 Cerberus Siren -- ST-Def-Jx4 Cerberus -- -- Abilityx3 Cerberus Carbuncle Diablos HP+40% -- Brothers Diablos HP+80% -- Brothers Diablos Str+40% Ifrit -- Pandemona Vit+40% -- Carbuncle Shiva Mag+40% Quezacotl Siren Diablos Spr+40% Alexander Leviathan Shiva Spd+40% Cerberus -- Pandemona Mug -- -- Diablos Med-Data Alexander -- -- Counter -- Carbuncle -- Expendx2-1 Cerberus -- -- Auto-Reflect -- Carbuncle -- Auto-Potion -- Leviathan -- Auto-Haste Cerberus -- -- Initiative -- -- Pandemona Card Quezacotl -- -- Treatment -- Siren -- Defend -- Brothers -- Darkside -- -- Diablos Recover -- Leviathan -- Revive Alexander -- -- Enc-None -- -- Diablos Move-Find -- Siren -- ========================================== Ifrit Siren Shiva Quezacotl Brothers Diablos Cerberus Carbuncle Pandemona Alexander Leviathan ======================================================================== [2.4] LEVELING UP (WITH SQUALL) ======================================================================== Most people will tell you not to level up in Final Fantasy VIII. This is because the monsters level up with you, so the game can actually become harder as you level up. However, toward the end of the game (in Disc 3), you gain access to most of the Bonus skills that award stat raises upon leveling up. Once you gain access to these, leveling up can actually be beneficial. How much you do is up to you, but here's a way to get the most out of it. I didn't really include two GFs in this chart: Bahamut and Eden. The reason for Eden is that the lower levels of the Deep Sea Research Center are among the best places in the game to level up, and you can't get Eden until after that. The reason for Bahamut... well, I was assuming you'd want to get some leveling done before fighting Bahamut. If you DO have Bahamut, I paired him with Cactuar to make full use of all of Cactuar's Bonus abilities (remember that Bahamut has Abilityx4). (All GFs can learn Abilityx4 with the Rosetta Stone. Read more about it in Section 4.) In major fights, I usually have the Healer at full health and the Fighter and Squall at lower health so they can use their Limit Breaks. That's why I gave the Healer the Vit and Spr Bonuses--so she can stay alive longer. I gave the Fighter the HP Bonus so he can have as many HP as possible while keeping the number in the critical zone. For Squall, I usually give him the Str, Vit, and Spr Bonuses (with Abilityx4, I add the HP Bonus), but it's really up to you and how you use him. This setup was made assuming you're leveling up Squall along with the others. If Squall is already at level 100 (or if you kill him off to level up other party members), the next setup will probably work better for you. FIGHTER HEALER SQUALL HP Bonus Brothers -- Cactuar Str Bonus Ifrit -- Cactuar Vit Bonus -- Carbuncle Cactuar Mag Bonus -- Siren Cactuar Spr Bonus -- Leviathan Cactuar HP-J Ifrit Carbuncle Diablos Str-J Ifrit -- Shiva Vit-J Quezacotl Carbuncle Shiva Mag-J Cerberus Siren Diablos Spr-J Brothers Leviathan Shiva Spd-J Cerberus [Eden] Pandemona Eva-J -- [Eden] Cactuar Hit-J Cerberus [Eden] Diablos Luck-J -- -- Cactuar Elem-Atk-J Ifrit Leviathan Doomtrain Elem-Defx2 Ifrit Leviathan Pandemona Elem-Defx4 -- Alexander Doomtrain ST-Atk-J Cerberus Siren Doomtrain ST-Def-Jx2 Cerberus Siren -- ST-Def-Jx4 Cerberus -- Doomtrain Abilityx3 Cerberus Alexander Diablos Abilityx4 -- -- [Bahamut] HP+40% Brothers Carbuncle Diablos HP+80% Brothers -- Diablos Str+40% Ifrit -- Pandemona Str+60% -- -- [Bahamut] Vit+40% -- Carbuncle Shiva Mag+40% Quezacotl Siren -- Mag+60% -- -- [Bahamut] Spr+40% -- Leviathan Shiva Spd+40% Cerberus -- Pandemona Eva+30% Tonberry -- Cactuar Luck+50% Tonberry [Eden] Cactuar Mug -- -- Diablos Med Data -- Alexander -- Counter -- Carbuncle -- Expendx2-1 Cerberus -- Cactuar Expendx3-1 -- [Eden] -- Auto-Reflect -- Carbuncle -- Auto-Shell -- -- Doomtrain Auto-Protect -- -- [Bahamut] Auto-Haste Cerberus -- -- Initiative Tonberry -- Cactuar Auto-Potion Tonberry Leviathan Cactuar Move-HP Up Tonberry -- Cactuar Card Quezacotl -- -- LV Down/Up Tonberry -- -- Treatment -- Siren -- Defend Brothers -- Cactuar Darkside -- [Eden] Diablos Recover -- Leviathan -- Absorb -- -- Doomtrain Revive -- Alexander -- Alert Cerberus -- -- Enc-None -- -- Diablos Move-Find -- Siren -- Rare Item -- -- [Bahamut] ========================================== Quezacotl Siren Shiva Ifrit Carbuncle Diablos Brothers Leviathan Pandemona Cerberus Alexander Doomtrain Tonberry [Eden] [Bahamut] Cactuar ======================================================================== [2.5] LEVELING UP (WITHOUT SQUALL) ======================================================================== Same as above, but Squall is already at level 100 and won't need level-up bonuses. Also, the Fighter and Healer have access to all bonuses--so now, you have the freedom to boost the Healer's strength or the Fighter's magic or spirit stats if you want to. FIGHTER HEALER SQUALL HP Bonus Cactuar Brothers -- Str Bonus Cactuar Ifrit -- Vit Bonus Cactuar Carbuncle -- Mag Bonus Cactuar Siren -- Spr Bonus Cactuar Leviathan -- HP-J Quezacotl Carbuncle Diablos Str-J Cerberus Ifrit Shiva Vit-J Quezacotl Carbuncle Shiva Mag-J Cerberus Siren Diablos Spr-J Cerberus Leviathan Shiva Spd-J Cerberus [Eden] Pandemona Eva-J Cactuar [Eden] -- Hit-J Cerberus [Eden] Diablos Luck-J Cactuar -- -- Elem-Atk-J Quezacotl Leviathan Doomtrain Elem-Defx2 Quezacotl Leviathan Pandemona Elem-Defx4 -- Alexander Doomtrain ST-Atk-J Cerberus Siren Doomtrain ST-Def-Jx2 Cerberus Siren -- ST-Def-Jx4 Cerberus -- Doomtrain Abilityx3 Cerberus Alexander Diablos Abilityx4 Bahamut -- -- HP+40% -- Carbuncle Diablos HP+80% -- Brothers Diablos Str+40% -- Ifrit Pandemona Str+60% Bahamut -- -- Vit+40% -- Carbuncle Shiva Mag+40% Quezacotl Siren Diablos Mag+60% Bahamut -- -- Spr+40% -- Leviathan Shiva Spd+40% Cerberus -- Pandemona Eva+30% Cactuar -- Tonberry Luck+50% Cactuar [Eden] Tonberry Mug Bahamut -- Diablos Med Data -- Alexander -- Counter -- Carbuncle -- Expx2-1 Cactuar -- -- Expx3-1 -- [Eden] -- Auto-Reflect -- Carbuncle -- Auto-Shell -- -- Doomtrain Auto-Protect Bahamut -- -- Auto-Haste Cerberus -- -- Initiative Cactuar -- Pandemona Auto-Potion Cactuar Leviathan Tonberry Move-HP Up Cactuar -- Tonberry Card Quezacotl -- -- LV Down/Up -- -- Tonberry Treatment -- Siren -- Defend Cactuar Brothers -- Darkside -- [Eden] Diablos Recover -- Leviathan -- Absorb -- -- Doomtrain Revive -- Alexander -- Alert Cerberus -- -- Enc-None -- -- Diablos Move-Find -- Siren -- Rare Item Bahamut -- -- ========================================== Quezacotl Ifrit Shiva Cerberus Siren Diablos Bahamut Brothers Pandemona Cactuar Carbuncle Doomtrain Leviathan Tonberry Alexander [Eden] ======================================================================== [2.6] FINAL SETUP ======================================================================== This is an ideal setup for tackling Ultimecia's Castle, but it applies for any boss battles toward the end of the game. This setup assumes a few things: 1. You have all GFs. 2. You have all abilities. 3. You're not worried about HP bonus, Str bonus, Mag bonus, or anything related to leveling up. (So you'll probably be using Enc-None.) 4. You don't care too much about lower-level abilities, like Card and Mad Rush. You can still use them, but I didn't take them into account for this chart. Anyway, without further ado, the Final Setup: FIGHTER HEALER SQUALL HP-J Ifrit Brothers Diablos Str-J Ifrit Brothers Shiva Vit-J Quezacotl Carbuncle Shiva Mag-J Cerberus Siren Diablos Spr-J Cerberus Brothers Shiva Spd-J Cerberus Eden Pandemona Eva-J Cactuar Eden -- Hit-J Cerberus Eden Diablos Luck-J Cactuar -- -- Elem-Atk-J Quezacotl Brothers Shiva Elem-Defx2 Ifrit Leviathan Pandemona Elem-Defx4 Alexander -- Doomtrain ST-Atk-J Cerberus Siren Doomtrain ST-Def-Jx2 Cerberus Siren -- ST-Def-Jx4 Cerberus -- Doomtrain Abilityx3 Cerberus Carbuncle Diablos Abilityx4 -- -- Bahamut HP+80% -- Brothers Diablos Str+40% Ifrit -- Pandemona Str+60% -- -- Bahamut Vit+40% -- Carbuncle Shiva Mag+40% Quezacotl Siren Diablos Mag+60% -- -- Bahamut Spr+40% Alexander Leviathan Shiva Spd+40% Cerberus -- Pandemona Eva+30% Cactuar Tonberry -- Luck+50% Cactuar Tonberry -- Mug -- -- Diablos Med Data Alexander -- -- Counter -- Carbuncle -- Expendx2-1 Cactuar -- Bahamut Expendx3-1 -- Eden -- Auto-Reflect -- Carbuncle -- Auto-Shell -- -- Doomtrain Auto-Protect -- -- Bahamut Auto-Haste Cerberus -- -- Initiative Cactuar Tonberry Pandemona Auto-Potion Cactuar Tonberry -- Move-HP Up Cactuar Tonberry -- Treatment -- Siren -- Defend Cactuar Brothers -- Darkside -- Eden Diablos Recover -- Leviathan -- Absorb -- -- Pandemona Revive Alexander -- -- Enc-None -- -- Diablos Move-Find -- Siren -- Rare Item -- -- Bahamut ========================================== Quezacotl Siren Shiva Ifrit Brothers Diablos Cerberus Carbuncle Pandemona Alexander Leviathan Doomtrain Cactuar Tonberry Bahamut Eden ======================================================================== 3. GENERAL TIPS - Why I Made That Chart the Way I Did ======================================================================== This is a bit of my reasoning behind all that madness above. It made sense to me, but I thought I'd better write it out to give people a better understanding of GF distribution. - In a perfect world, every character would have junctions for HP, Strength, Vitality, Magic, Spirit, and Speed. That's first priority when choosing GFs. - If you give one or two characters Spd-J, don't expect to get much use out of the remaining one or two characters. Spd-J is the first thing I make sure every character has. - Initiative can be invaluable--especially if you want to start a fight with low HP to enable Limit Breaks. That little trick allowed me to kill Ultima Weapon in four turns before he had a chance to do anything. - Make sure every character has Abilityx3. (Abilityx4 can be substituted, if you so desire.) - Squall doesn't need Hit-J. All of his weapons have a hit value of 255. Selphie's final weapon also has a hit value of 255, which is part of why I lumped the two of them into one category. - Squall doesn't need a high Luck stat, either. His critical hits are determined by how competent you are at pressing the trigger button. A Luck-J better serves the Fighter, as it gives him more critical hits. - If you plan on using Enc-None, that's one less ability available to the character equipped with it. That's why I usually pair Bahamut (Abilityx4) with Diablos (Enc-None). - There are a couple GFs I call "Big Fight Preparation GFs." These GFs are Cerberus, Carbuncle, and Doomtrain. I put each of these on a different character so that you can call them in the first three turns if you so desire. ======================================================================== 4. GF ITEMS ======================================================================== These setups are usually pretty balanced; but occasionally, you'll have one that's really lacking in a particular area. That's where the GF items come in. Here are a few of the more notable ones and how you can get your hands on them. HP-J Scroll GF learns "HP-J" Ability Str-J Scroll GF learns "Str-J" Ability Vit-J Scroll GF learns "Vit-J" Ability Mag-J Scroll GF learns "Mag-J" Ability Spr-J Scroll GF learns "Spr-J" Ability How to get: Buy in Timber Pet Shop (with Familiar) Other uses: See Gaea's Ring, Hyper Wrist, Adamantine, Magic Armlet, and Royal Crown Spd-J Scroll GF learns "Spd-J" Ability How to get: Mug Cerberus Find in Lunatic Pandora Other uses: 10 will refine into 1 Jet Engine Luck-J Scroll GF learns "Luck-J" Ability How to get: Mug Odin Find during Obel Lake sidequest Other uses: 1 Luck-J Scroll --> 1 Luck Up Aegis Amulet GF learns "Eva-J" Ability How to get: Drop from UFO 50 Barriers --> 1 Aegis Amulet Other uses: 2 Aegis Amulets --> 1 Spd Up 1 Aegis Amulet --> 100 Haste spells Elem Atk GF learns "Elem-Atk-J" Ability How to get: 1000 Energy Crystals (!) --> 20 Samantha Souls --> 1 Elem Atk 1 Ifrit card --> 3 Elem Atks Other uses: 1 Elem Atk --> 4 Elixers Elem Guard GF learns "Elem-Defx4" Ability How to get: 5 Diamond Armors --> 1 Elem Guard 1 Selphie card --> 3 Elem Guards Other uses: 1 Elem Guard --> 4 Elixers Status Atk GF learns "St-Atk-J" Ability How to get: 20 Royal Crowns --> 1 Status Atk 1 Siren card --> 3 Status Atks Other uses: 1 Status Atk --> 4 Elixers Status Guard GF learns "St-Defx4" Ability How to get: Found in Shumi Village sidequest 1 Doomtrain card --> 10 Status Guards Other uses: 1 Status Guard --> 4 Elixers Rosetta Stone GF learns "Abilityx4" Ability How to get: Found in Cheryl's Shop, Esthar (while Lunatic Pandora is passing over) Found in Ultimecia's Castle 1 Shaman Stone --> 1 Rosetta Stone Other uses: 1 Rosetta Stone --> 1 Shaman Stone Gaea's Ring GF learns "HP+80%" Ability How to get: 100 HP-J Scrolls --> 10 Giant's Rings --> 1 Gaea's Ring 1 Ward card --> 3 Gaea's Rings Other uses: 1 Gaea's Ring --> 1 HP Up Hyper Wrist GF learns "Str+60%" Ability How to get: Mug Bahamut 100 Str-J Scrolls --> 10 Power Wrists --> 1 Hyper Wrist 1 Zell card --> 3 Hyper Wrists Other uses: 10 Hyper Wrists --> 1 Str Up Adamantine GF learns "Vit+60%" Ability How to get: Drop from Adamantoise (lvl. 30+) 20 Vit-J Scrolls --> 10 Orihalcons --> 1 Adamantine 1 Minotaur card --> 10 Adamantines Other uses: 5 Adamantines --> 1 Vit Up 20 Adamantines --> 1 Steel Curtain Magic Armlet GF learns "Spr+60%" Ability How to get: 10 Force Armlets --> 1 Magic Armlet 1 Rinoa Card --> 3 Magic Armlets Other uses: 10 Magic Armlets --> 1 Spr Up 20 Magic Armlets --> 1 Moon Curtain Royal Crown GF learns "Mag+60%" Ability How to get: Mug Edea (Galbadia Garden) 100 Spr-J Scrolls --> 10 Hypno Crowns --> 1 Royal Crown 1 Edea Card --> 3 Royal Crowns Other uses: 10 Royal Crowns --> 1 Mag Up 20 Royal Crowns --> 1 Status Atk Rocket Engine GF learns "Spd+40%" Ability How to get: 100 Spd-J Scrolls --> 10 Jet Engines --> 1 Rocket Engine 1 Irvine card --> 3 Rocket Engines Other uses: 5 Rocket Engines --> 1 Spd Up Three Stars GF learns "Expendx3-1" Ability How to get: Found during Obel Lake sidequest Mug Ultima Weapon Drop from Omega Weapon 1 Squall card --> 3 Three Stars Other uses: 1 Three Stars --> 100 Triple spells ======================================================================== 5. WHAT'S NEXT? ======================================================================== Just corrections. E-mail me if you find anything wrong here. ======================================================================== 6. THANK-YOUS, CREDITS, AND OTHER STUFF ======================================================================== Thanks to Headmaster_Cid, Mr Hangman, Vilurum, and anyone who's helped to refine this guide. Thanks to GameFAQs.com for hosting the guide, and doing everything else that they do. I'm a Christian, but I feel kind of cheesy thanking God for this guide; however, I would like to briefly express how much I appreciate Him just being there. Thanks to Square for making such great games. (But no thanks for stopping after FF9!) ======================================================================== 7. ABOUT THE AUTHOR ======================================================================== Brandon is a deadbeat college graduate with little discernable purpose in life. But he's in a band. He plays bass and acoustic guitars and drums, and he rocks out really hard. If you want to know more than that, go to his personal website: http://brandon.pulpexplosion.com He also runs a web-zine with no purpose or direction: http://www.pulpexplosion.com And he contributes to a blog that discusses Christian faith and Liberal politics: http://bornagainliberal.blogspot.com Brandon has one interest and only one interest, and that is candy. If you have some, please let him know.