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    Debug Menu FAQ by FOliver

    Version: 1.0 | Updated: 09/14/99 | Search Guide | Bookmark Guide

    The Final Fantasy Tactics 
    Debug Menu FAQ
    Version 1.0 - 14th September, 1999
    Written by Fred Oliver
    This document copyright 1999 Fred Oliver
    Table of Contents
    1.  Revision History
    2.  Introduction
    3.  The Debug codes
    4.  World Map Debug Menu
    4.1 Option 1 - Battle Location Selector
    4.2 Option 2 - Event Flags?
    4.3 Option 3 - Party Configuration
    4.4 Option 4 - Snap frozen game
    4.5 Option 5-? - nothing of any use
    5.  Battle Deubug Menu
    5.1 Option 1 - Character 'Adjustment'
    5.2 Option 2-8 - More stuff that doesn't work
    6.  Conclusion, credits, etc
    1. Revision History
    Version 1.0 - 14th September, 1999
    Everything you're reading now!
    Basic Layout defined
    Wordpad format
    2. Introduction
    Well, after the news broke about the Debug code for final Fantasy VII,
    and the veritable flood of debug codes for Squaresoft games that 
    followed, I spotted a couple of debug codes for Final Fantasy Tactics, 
    played around a bit, found a couple of useful options, and then saw that 
    no-one had written a FAQ yet. So I thought to myself, "Why not? You can 
    do it." So here it is. My first FAQ attempt, and I hope it doesn't suck 
    too much.
    3. The Debug Codes
    Well, I gound these codes on the Gameshark Code Creators Club webpage, 
    (http://www.cmgsccc.com/psx/fft/) credited to a guy named CzarDragon. 
    Thanks, man! These codes are for the US version of FFT. GCCC doesn't 
    have a code for the Japanese version. Anyone know of it?
    World Debug Menu code: D0198090 0000
                           80198090 0006
    Battle Debug Menu code: 8016BC1C 0003
    4. World Map Debug Menu
    Ok, when you're on the World Map screen, open up the normal menu, and 
    you should notice that the cursor is sitting just below the last option. 
    This is where the debug menu starts. You can select any of the other 
    regular options (except 'move') without any troubles. If at any time you 
    turn the Gameshark off, and move up past the first option of the debug 
    menu, just turn it back on, and you'll be back at the debug menu's first 
    option. You'll note that there are no visible options, fun huh? At least 
    you have a cursor.
    4.1 Option 1 - Battle Location Selector
    This is a kinda nifty option. Select this, and you'll be presented with a 
    submenu, and you can select a number from 001-200. When you select a 
    number, you'll be taken to the battle preparation screen, and you'll be 
    prompted to form two squads of up to four people each, who will then 
    fight each other at the location you just selected. The first squad is 
    the 'enemy' squad, the second squad are the 'good guys'. Also note that 
    the 'Ramza must live' imperative present during regular battles is 
    suspended here. I used Ramza and Orlandu/Cid to test these locations, 
    and Ramza was the 'enemy'. ^_^ Another point to note is that you don't 
    gain any Gil from these fights.
    The good thing about this option is the fact that it allows you to get 
    a good look at the locations that you only ever see in cutscenes, and 
    even some locations that they made, and then never used in the game! 
    I've marked the ones that I know are new, and any others that have 
    features worth mentioning. This option also works well with option 3, 
    and the Battle menu's option 1.
    Battle location List:
    001 - Main Gate at Igros Castle (new!)
    002 - Back Gate of Lesalia Castle
    003 - Hall of St Murond Temple
    004 - Office of Lesalia Castle
    005 - Roof of Riovanes Castle
    006 - Gate of Riovanes Castle
    007 - Inside Riovanes Castle
    008 - Riovanes Castle
    009 - Citadel of Igros Castle
    010 - Inside of Igros Castle
    011 - Office of Igros Castle (there's a baclony accessible throught the 
          door at the back, which you have to spin the screen to see)
    012 - At the Gate of Lionel Castle
    013 - Inside of Lionel Castle
    014 - Office of Liuonel Castle
    015 - Gate of Limberry Castle (new?)
    016 - Inside Limberry Castle
    017 - Underground Cemetary at Limberry Castle
    018 - Office of Limberry Castle
    019 - Gate of Limberry Castle ((new?) There are two of these, and
          they're both different, and I can't remember which is new.)
    020 - Inside of Zeltennia Castle
    021 - Zeltennia Castle
    022 - Magic City Gariland
    023 - Beoluve Residence
    024 - Military Academy's Auditorium (movement and effect ranges aren't 
          visible at this location. Trial and error time.)
    025 - Yardow Fort City
    026 - Weapon Storage of Yardow (new!)
    027 - Goland Coal City
    028 - Colliery Underground first floor
    029 - Colliery Underground second floor
    030 - Colliery Underground third floor
    031 - Dorter Trade City
    032 - Slums in Dorter
    033 - Hospital in Slums (new!)(there are 4 interconnected rooms here, 
          and you can only see 1 at a time. Spin the screen to see the 
    034 - Cellar of Sand Mouse
    035 - Zaland Fort City
    036 - Church outside the town
    037 - Ruins otside Zaland
    038 - Goug Machine City (new?)
    039 - Underground passage in Goland
    040 - Slums in Goug
    041 - Besrodio's House (no move/effect ranges visible!)
    042 - Warjilis Trade City (new?)
    043 - Port of Warjilis
    044 - Bervenia Free City
    045 - Ruins of Zeltennia Castle's church
    046 - Cemetary of Heavenly Knight, Balbanes
    047 - Zarghidas Trade City
    048 - Slums of Zarghidas
    049 - Fort Zeakden
    050 - St Murond Temple (exterior)
    051 - St Murond Temple (interior)
    052 - Chapel of St Murond Temple
    053 - Entrance to Death City
    054 - Lost Sacred Precincts
    055 - Graveyard of Airships
    056 - Orbonne Monastery
    057 - Underground Book Storage first floor
    058 - Underground Book Storage second floor
    059 - Underground Book Storage third floor
    060 - Underground Book Storage fourth floor
    061 - Underground Book Storage fifth floor
    062 - Chapel of Orbonne Monastery (no move/effect ranges visible!)
    063 - Golgorand Execution Site
    064 - In front of Bethla Garrison's Sluice
    065 - Granary of Bethla Garrison
    066 - South Wall of Bethla Garrison
    067 - North Wall of Bethla Garrison
    068 - Bethla Garrison
    069 - Murond Death City
    070 - Nelveska Temple
    071 - Dolbodar Swamp
    072 - Fovoham Plains
    073 - Inside of Windmill Shed
    074 - Sweegy Woods
    075 - Bervenia Volcano
    076 - Zeklaus Desert
    077 - Lenalia Plateau
    078 - Zigolis Swamp
    079 - Yuguo Woods
    080 - Araguay Woods
    081 - Grog Hill
    082 - Bed Desert
    083 - Zirekile Falls
    084 - Bariaus Hill
    085 - Mandalia Plains
    086 - Doguola Pass
    087 - Bariaus Valley
    088 - Finath River
    089 - Poeskas Lake
    090 - Germinas Peak
    091 - Thieves Fort
    092 - Igros - Beoluve Residence (no move/effect ranges visible!)
    093 - Broke down shed - Wooden Building (partially visible move/
          effect ranges!)
    094 - Broke down shed - Stone Building
    095 - Church
    096 - Pub
    097 - Inside Castle Gate in Lenalia (new!)(partially visible move/effect
    098 - Outside Castle Gate in Lenalia (new!)(partially visible move/
          effect ranges!)
    099 - Main Street of Lenalia (new!)
    100 - Public Cemetary
    101 - For Tutorial 1
    102 - For Tutorial 2
    103 - Windmill Shed
    104 - The end of the 50 Year War - The Beoluve Residence
    105 - TERMINATE (ooh, Deep dungeon ^_^)
    106 - DELTA
    107 - NOGIAS
    108 - VOYAGE
    109 - BRIDGE
    110 - VALKYRIES
    111-200 - coming really soon!
    4.2 Option 2 - Event Flags?
    Hmm, I don't get this option. You get presented with a submenu, with 
    what seems to be 9 flags which you can assign numerical values to. And 
    that's it, as far as I can tell. I have no idea what these flags do.
    Anyone who knows, let me know, so I can put it in here.
    4.3 Option 3 - Party Configuration
    Oooh, I like this option. This leads to a submenu which allows you to 
    choose from 511(!) preset party configurations! You can get access to 
    everyone from generic troops, to Ajora and Teta! Unfortunatly, though, 
    once you use this, you'll wipe whatever party config you previously had.
    No mixing and matching, it seems. :( You can use the Battle Location 
    selector to test out these guys in battle, too. I'm not going to list 
    what all 511 configs give you, that's a little insane for me, but I will
    try them all, and tell you the interesting ones. Most of the parties you 
    get are set on level one, you'll have to use the battle debug menu to 
    bump their stats up.I don't know yet what effect using a party without 
    Ramza in the normal game would have. I'll try that soon.
    Party Config List:
    300 - Olan and Ramza no.2
    402 - Elidibs (Serpentarius) x2, lots of Apandas, Byblos (now this just 
          slightly kicks butt. Elidibs also has his sprite in the formation
          screen. Does this mean you should be able to use mediators to get
          him to join in Deep Dungeon?)
    405 - Delita (Holy Knight), Ovelia (Princess)
    406 - Ramza no.2, Delita (Holy Knight), Ovelia (Princess), Agrias (Holy 
    414 - Gafgarion's party at the Golgorand Execution Site battle
    415 - Gafgarion's party at the Gates of Lionel Castle battle
    495 - 5 of the Lucavi! (this kicks butt too. These guys work perfectly 
          in battle, with the correct sprites and everything.)
    497 - 16 various characters
    498 - another 16 characters
    499 - Balmafula (Arc Witch), Mustadio (Engineer), Rudvich (Bi-Count), 
          Vormav (Divine Knight), Rofel (Divine Knight), Izlude (Knight 
          Blade), Kletian (Sorcerer), Balk (Engineer), Meliadoul (Divine
          Knight), Alma (Cleric). (all these guy have the right srites in
    500 - Ajora (Phony Saint), Cloud (Soldier), Teta (Delita's Sis), Agrias
          (Holy Knight). (now, this would almost kick butt, except for the 
          fact that if you try and take this combo into battle, the game WILL
          freeze on you. :( bummer.)
    502-504 - 1 each of each job, male and female versions.
    506 - 4x Ramza no.1, 4x Ramza no.2, 4x Ramza no.3, all level 50.
    511 - Mustadio (Cardinal), Mustadio (Engineer), Random Name (White 
          Knight) with Balmafula's sprite and Wiegraf's sprite in battle.
    4.4 Option 4 - Snap frozen game
    Pick this option and you'll see a gibberish message at the top of the 
    screen, and then the game freezes. 
    4.4 Option 5-? - nothing of any use
    When you pick any of the other options, you are presented with a submenu 
    in gibberish. Pick any of the options in any of these submenus, and it 
    has the same effect as selecting location 001 in the battle location 
    selector. And as you can scroll the cursor right off the screen, I don't 
    know exactly how many options there are, but from option 5 on, they all 
    do the same thing.
    5. Battle Debug Menu
    Alrighty, once you're in a battle, make sure you've deselected any 
    active characters, and you've got the free moving tile-cursor, and 
    press triangle. It's your AT/Unit List menu, with the cursor floating
    in midair, and it won't move. Solution? Turn off the Gameshark. ^_^
    Now the cursor moves. Go up to the top invisible option.
    5.1 Option 1 - Character 'Adjustment'
    Selecting this gives you what looks to be a normal unit status screen.
    But nay, I say, it is far more than that! In fact, it's the best option
    in both debug menus. Pres the circle button, and you get a cursor. Now, 
    point the cursor at say... the character's level, and push circle again.
    Hmm, the cursor stopped. So move the D-pad, and what happens? His/her 
    level changes! With a related alteration of Hp and Mp, too! Yes, here 
    you can adjust any number of a character's stats, and the change is 
    permanent, unless I've otherwise noted below.  And it works on the 
    enemies too! You may have to cycle off the first character before you
    can alter anything, though. Here's what you can change:
    Level - Started a new game? Want all your characters on level 99 in a 
            snap? Easily done. Max Hp and Mp will also adjust themselves
            appropriately. In the next fight, all the other stats like 
            attack strength will have adjusted themselves properly. They
            may or may not during the fight in which you alter them. Still,
            it's a whole lot better than any Gameshark code with a similar 
    Exp   - Not much point to this one, when you can alter the level, but 
            it's here anyway. From 00 to 99 this one goes.
    Hp    - You can raise your Hp to correspond with your new max Hp, if 
            you've just upped a chara's levels, or you can put your enemies 
            on 1Hp for a rediculously easy victory.
    Mp    - That Summoner in the corner giving you trouble? Want to stop 
            him/her whapping you with summons until you can get over there 
            and slaughter him/her? Take all their Mp away. ^_^
    CT    - Though it would be slightly tedious, you can stop enemies from 
            ever getting a turn.
    Move  - Cross vast terrain with ease by giving yourself a move score of 
            9, and make your enemies move like snails with a move of 1. ^_^
    Jump  - Leap tall buildings in a single bound! Goes from 1-9.
    Speed - A much better way to ensure that you run rings around your 
            opponent. Crank it up to 99!
    Brave - Unfortunately, this works just like the mediator's skills: every
            4 points you raise it, only 1 is permanent after the fight is 
    Faith - And this works the same way as the Brave option.
    Starsign - I never really paid much attention to that whole starsign 
               compatability thing, but I kinda like this for one reason:
               you can pick from any of the _13_ starsigns. Yep, 
               Serpentarius, formerly only seen on Elidibs, that guy at the 
               bottom of Deep Dungeon, is yours to choose. I like the idea
               of Ramza, or any of the other kick-butt people like Orlandu,
               having this starsign. Anyone know how it fits into the 
               starsign compatability chart?
    5.2 Option 2-8 More stuff that doesn't work
    The rest of these either cancel (option 2 & 4), give you non working 
    menus (option 3 & 6), give you buggy menus (option 7), or freeze the 
    game (option 5 & 8). And as with the World Map menu, you can scroll
    off the screen. I think Squaresoft took great care to rip out the 
    really serious stuff they may have had in there. 
    6. Conclusion, credits etc 
    And there you have it, the Debug menus explained. Not nearly as many 
    options as you can find in the debug rooms for FF VII, FF VIII and 
    Xenogears, but beggars can't be choosers.
    I'll have an update soon, with more battle locations, and more 
    party configs, and if I or someone else can figure out what those 
    flags do, I'll put some details on that in. I expect an update will be
    forthcoming in a week or two.
    People to thank:
    Squaresoft, for making such a kick butt game! Here's hoping we see a 
    Final Fantasy Tactics 2 in the near future.
    CzarDragon, for creating the debug codes in the first place, and the 
    Gameshark Code Creators Club website for bring the codes to the public.
    This FAQ wouldn't be happening without them.
    All you people reading this, cause a writer has to have an audience.
    C&C is most appreciated!
    End of Document

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