Final Fantasy Tactics
FAQ/Strategy Guide Part 6/6 by RCarlos
Version: 1.0 | Updated: 12/15/98 | Search Guide | Bookmark Guide
Part 6 - Version 1.0
Version Updates:
Version 1.0 Dec. 15, 1998 - First online release of guide
Final Fantasy Tactics
Strategy Guide
By Roland Carlos
FongSucks@hotmail.com
Table of Contents for Part 6
13. Monsters of FFT
14. Propositions and Treasure
15. Unexplored Lands and Treasures
16. Secrets & Tips
17. Final Notes
18. End
(WHAT IS HERE: Monsters-End)
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13. Monsters of FFT
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There are many monsters in FFT. A monster is a non-human unit. Usually
you’ll fight them on the battlefields on random battles. Monsters are made
for persuasion. If you keep a monster in your party, and allow them to stay
in for a few days, you can breed new monsters of the same species, but the
baby may be a different level and/or class of the parent (you only need one
monster for breeding, go figure.) If you decide to keep monsters in your
group, monsters have a special ability you need to use the Monster Skill to
have the monster learn. (Monster skill, Squire Support ability). The last
listed ability is the special ability of the monster. Monsters come in three
kinds, or classes. There is Class 1, the "weakest" class compared to other
members of its species. Class 2, is stronger than Class 1, but weaker than
Class 3. Class 3 is the strongest, usually with very special abilities and
stronger attacks. Another thing about monsters is their skins can be
poached. How? Have a character with the Secret Hunt ability equipped kill a
monster with their REGULAR attack. No fancy magic, or sword attacks. They
have to use their weapon to get the skin. If you poach the skin, the skin is
sent to the fur shops all over the world so they can make the fur into an
item. You may get a common item, or a rare item when poaching monsters.
When you poach a monster, their "body" leaves the field, so they cannot be
revived and don’t leave crystals or chests. One last thing about monsters,
all monsters have a basic counter-attack. (One square, physical counter.)
NOTE: R=Reaction ability, S=Support ability, M=Movement ability (Some monsters
may not have one of the abilities).
If you didn’t read above, the last listed ability of each monster is the
special ability (unless noted).
Chocobo Species
Class 1: Chocobo
Move-6, Jump-5, C-EV-15%
Abilities
Choco Attack
Choco Cure
Choco Esuna
R-Counter
S-Walk on Water
M-Ignore Heights
Poached Items
Common-Phoenix Down
Rare-Hi-Potion
Class 2: Black Chocobo
Move 6, Jump 5, C-EV 25%
Abilities
Choco Attack
Choco Ball
Choco Esuna
Choco Meteor
R-Counter
S-Walk in Water
M-Fly
Poached Items
Common-Eye Drop
Rare-X-Potion
Class 3: Red Chocobo
Move 6, Jump 5, C-EV 10%
Abilities
Choco Attack
Choco Ball
Choco Meteor
Choco Cure
R-Counter
S-Walk in Water
M-Fly
Poached Items
Common-Remedy
Rare-Barette
Red Panther Species
Class 1: Red Panther
Move 4, Jump 4, C-EV 23%
Abilities
Scratch
Poison Nail
Cat Kick
R-Counter
S-Ignore Heights
M-Unable to Enter Water
Poached Items
Common-Antidote
Rare-Battle Boots
Class 2: Cuar
Move 4, Jump 4, C-EV 26%
Abilities
Scratch
Cat Kick
Poison Nail
Blaster
R-Counter
S-Ignore Heights
M-Unable to Enter Water
Poached Items
Common-Soft
Rare-Germinas Boots
Class 3: Vampire
Move 4, Jump 4, C-EV 24%
Abilities
Scratch
Cat Kick
Blaster
Blood Suck
R-Counter
S-Ignore Heights
M-Unable to Enter Water
Poached Items
Common-Holy Water
Rare-C Bag
Goblin Species
Class 1: Goblin
Move 3, Jump 3, C-EV 18%
Abilities
Tackle
Eye Crush (NOT SPECIAL)
R-Counter
Poached Items
Common-Potion
Rare-Hi-Potion
Class 2: Black Goblin
Move 3, Jump 3, C-EV 19%
Abilities
Tackle
Turn Punch
Goblin Punch
R-Counter
Poached Items
Common-Hi-Potion
Rare-Antidote
Class 3: Gobbledeguck
Move 3, Jump 3, C-EV 20%
Abilities
Tackle
Eye Crush
Goblin Punch
Mutilate
R-Counter
Poached Items
Common-Mage Masher
Rare-Ancient Sword
Bomb Species
Class 1: Bomb
Move 3, Jump 3, C-EV 10%
Abilities
Bite
Self Destruct
Small Bomb
R-Counter
S-Float
M-Unable to Enter Water
Poached Items
Common-Fire Ball
Rare-Flame Rod
Class 2: Grenade
Move 3, Jump 3, C-EV 11%
Abilities
Bite
Small Bomb
Self Destruct
Flame Attack
R-Counter
S-Float
M-Unable to Enter Water
Poached Items
Common-Water Ball
Rare-Flame Whip
Class 3: Explosure
Move 3, Jump 3, C-EV 12%
Abilities
Bite
Self Destruct
Spark
Small Bomb
R-Counter
S-Float
M-Unable to Enter Water
Poached Items
Lightning Ball
Flame Shield
Ghoul Species
Class 1: Ghoul
Move 4, Jump 4, C-EV 26%
Abilities
Throw Spirit
Sleep Touch
Grease Touch
R-Counter
S-Float
M-Unable to Enter Water
Poached Items
Common-Ether
Rare-Ninja Knife
Class 2: Gust
Move 4, Jump 4, C-EV 27%
Abilities
Throw Spirit
Grease Touch
Drain Touch
R-Counter
S-Float
M-Unable to Enter Water
Poached Items
Common-Hi-Potion
Rare-Main Gauche
Class 3: Revnant
Move 5, Jump 4, C-EV 28%
Abilities
Throw Spirit
Drain Touch
Zombie Touch
R-Counter
S-Float
M-Unable to Enter Water
Poached Items
Common-Hi-Ether
Rare-Mythril Gun
Flotiball Species
Class 1: Flotiball
Move 5, Jump 5, C-EV 13%
Abilities
Wing Attack
Look of Fright
R-Counter
S-Fly
M-Unable to Enter Water
Poached Items
Common-Shuriken
Rare-Platina Masser
Class 2: Ahriman
Move 5, Jump 5, C-EV 13%
Abilities
Wing Attack
Look of Devil
Look of Fright
Death Sentence
R-Counter
S-Fly
M-Unable to Enter Water
Poached Items
Common-Magic Shuriken
Rare-Air Knife
Class 3: Plague
Move 5, Jump 5, C-EV 11%
Abilities
Wing Attack
Look of Devil
Death Sentence
Circle
R-Counter
S-Fly
M-Unable to Enter Water
Poached Items
Common-Yagyu Darkness
Rare-Zorlin Shape
Skeleton Species
Class 1: Skeleton
Move 3, Jump 4, C-EV 11%
Abilities
Hand Knife
Thunder Soul
Aqua Soul
R-Counter
Poached Items
Common-Holy Water
Rare-Ether
Class 2: Bone Snatch
Move 3, Jump 4, C-EV 12%
Abilities
Hand Knife
Aqua Soul
Ice Soul
R-Counter
Poached Items
Common-Hi-Potion
Rare-Partisan
Class 3: Living Bone
Move 3, Jump 4, C-EV 13%
Abilities
Hand Knife
Ice Soul
Wind Soul
R-Counter
Poached Items
Common-Wizard Mantle
Rare-Elf Mantle
Pisco Demon Species
Class 1: Pisco Demon
Move 3, Jump 3, C-EV 8%
Abilities
Tentacle
Black Ink
R-Counter
M-Walk in Water
Poached Items
Common-Echo Grass
Rare-Hi-Potion
Class 2: Squidlarkin
Move 3, Jump 3, C-EV 9%
Abilities
Tentacle
Black Ink
Odd Soundwave
Mind Blast
R-Counter
M-Walk in Water
Poached Items
Common-Small Mantle
Rare-Sleep Sword
Class 3: Mindflare
Move 3, Jump 3, C-EV 10%
Abilities
Tentacle
Black Ink
Mind Blast
Level Blast
R-Counter
M-Walk in Water
Poached Items
Common-Hi-Ether
Rare-Dracula Mantle
Bull Demon Species
Class 1: Bull Demon
Move 3, Jump 3, C-EV 11%
Abilities
Shake Off
Gather Power
R-Counter
M-Unable to Enter Water
Poached Items
Common-Battle Axe
Rare-Giant Axe
Class 2: Minitaurus
Move 4, Jump 3, C-EV 15%
Abilities
Shake Off
Wave Around
Blow Fire
Poached Items
Common-Coral Sword
Rare-Slasher
Class 3: Sacred
Move 3, Jump 3, C-EV 12%
Abilities
Shake Off
Mimic Titan
Gather Power
Blow Fire
R-Counter
M-Unable to Enter Water
Poached Items
Common-Holy Lance
Rare-Ivory Rod
Morbol Species
Class 1: Morbol
Move 3, Jump 3, C-EV 0%
Abilities
Tentacle
Lick
Bad Bracelet
R-Counter
M-Walk in Water
Poached Items
Common-Platina Dagger
Rare-Ice Shield
Class 2: Ochu
Move 3, Jump 3, C-EV 0%
Abilities
Tentacle
Goo
Lick
R-Counter
M-Walk in Water
Poached Items
Common-N-Kai Armlet
Rare-Chameleon Robe
Class 3: Great Morbol
Move 3, Jump 3, C-EV 0%
Abilities
Tentacle
Bad Bracelet
Morbol Germ
R-Counter
M-Walk in Water
Poached Items
Common-Elixir
Rare-Madlemgen
Juravis Species
Class 1: Juravis
Move 6, Jump 6, C-EV 30%
Abilities
Scratch Up
Feather Bomb
R-Counter
S-Fly
M-Unable to Enter Water
Poached Items
Common-Potion
Rare-Rubber Shoes
Class 2: Steel Hawk
Move 6, Jump 6, C-EV 28%
Abilities
Scratch Up
Shine Lover
Beak
R-Counter
S-Fly
M-Unable to Enter Water
Poached Items
Common-Phoenix Down
Rare-Hunting Bow
Class 3: Cocatoris
Move 6, Jump 6, C-EV 33%
Abilities
Scratch Up
Beak
Feather Bomb
Beaking
R-Counter
S-Fly
M-Unable to Enter Water
Poached Items
Common-Soft
Rare-Feather Mantle
Uribo Species
Class 1: Uribo
Move 3, Jump 3, C-EV 42%
Abilities
Straight Dash
Boo Hee
R-Counter
M-Unable to Enter Water
Poached Items
Common-Maiden’s Kiss
Rare-Cachusa
Class 2: Porky
Move 3, Jump 3, C-EV 36%
Abilities
Straight Dash
Pooh-
Nose Bracelet
R-Counter
M-Unable to Enter Water
Poached Items
Common-Chantage
Rare-Nagra Rock
Class 3: Wild Boar
Move 3, Jump 3, C-EV 39%
Abilities
Straight Dash
Nose Bracelet
Eat
R-Counter
M-Unable to Enter Water
Poached Items
Common-Ribbon
Rare-FS Bag Dash
Nose Bracelet
Eat
R-Counter
M-Unable to Enter Water
Poached Items
Common-Ribbon
Rare-FS Bag Dash
Nose Bracelet
Eat
R-Counter
M-Unable to Enter Water
Poached Items
Common-Ribbon
Rare-FS Bag
Woodman Species
Class 1: Woodman
Move 3, Jump 3, C-EV 0%
Abilities
Leaf Dance
Protect Spirit
R-Counter
M-Unable to Enter Water
Poached Items
Common-Eye Drops
Rare-Healing Staff
Class 2: Trent
Move 3, Jump 3, C-EV 0%
Abilities
Leaf Dance
Spirit of Life
Calm Spirit
R-Counter
M-Unable to Enter Water
Poached Items
Common-Gold Staff
Rare-Fairy Harp
Class 3: Taiju
Move 3, Jump 3, C-EV 0%
Abilities
Leaf Dance
Protect Spirit
Calm Spirit
Magic Spirit
R-Counter
M-Unable to Enter Water
Poached Items
Common-Defense Ring
Rare-Defender
Hyudra Species
Class 1: Hyudra
Move 4, Jump 4, C-EV 0%
Abilities
Triple Attack
Triple Bracelet
R-Counter
S-Fly
M-Unable to Enter Water
Poached Items
Common-Blood Sword
Rare-Scorpion Tail
Class 2: Hydra
Move 4, Jump 4, C-EV 0%
Abilities
Triple Attack
Triple Flame
Triple Thunder
R-Counter
S-Fly
M-Unable to Enter Water
Poached Items
Common-Setiemson
Rare-Love Conscious
Class 3: Tiamat
Move 4, Jump 4, C-EV 0%
Abilities
Triple Bracelet
Triple Thunder
Triple Flame
Dark Whisper
R-Counter
S-Fly
M-Unable to Enter Water
Poached Items
Common-Ryozan Silk
Rare-Dragon Whisker
Behemoth Species
Class 1: Behemoth
Move 4, Jump 3, C-EV 13%
Abilities
Stab Up
Sudden Cry
Giga Flare
R-Counter
M-Unable to Enter Water
Poached Items
Common-Defense Armlet
Rare-P Bag
Class 2: King Behemoth
Move 4, Jump 3, C-EV 13%
Abilities
Stab Up
Sudden Cry
Hurricane
R-Counter
M-Unable to Enter Water
Poached Items
Common-Cherche
Rare-Ultimas Bow
Class 3: Dark Behemoth
Move 4, Jump 3, C-EV 18%
Abilities
Stab Up
Sudden Cry
Ulmaguest
R-Counter
M-Unable to Enter Water
Poached Items
Common-Wizard Rod
Rare-Stone Gun
Dragon Species
Class 1: Dragon
Move 5, Jump 3, C-EV 5%
Abilities
Dash
Tail Counter
R-Counter
M-Unable to Enter Water
Poached Items
Common-Jade Armlet
Rare-H Bag
Class 2: Blue Dragon
Move 5, Jump 3, C-EV 9%
Abilities
Dash
Ice Bracelet
Thunder Bracelet
R-Counter
M-Unable to Enter Water
Poached Items
Common-Cashmere
Rare-Dragon Rod
Class 3: Red Dragon
Move 5, Jump 3, C-EV 8%
Abilities
Dash
Thunder Bracelet
Fire Bracelet
R-Counter
M-Unable to Enter Water
Poached Items
Common-Salty Rage
Rare-Dragon Whisker
Apanda Species
Class 1: Apanda
Move 4, Jump 3, C-EV 10%
Abilities
Bio
Bio2
Bio3 (NOT SPECIAL)
R-Counter
S-Short Charge
M-Ignore Height
Archaic Demon Species
Class 1: Archaic Demon
Move 4, Jump 3, C-EV 5%
Abilities
Lifebreak
Dark Holy
Giga Flare (NOT SPECIAL)
R-Counter
S-Short Charge
Ultima Demon Species
Class 1: Ultima Demon
Move 5, Jump 2, C-EV 10%
Abilities
Nanoflare
Dark Holy
Ultima
Hurricane
Ulmaguest (NOT SPECIAL)
R-Counter
S-Short Charge
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14. Propositions and Treasure
-----------------------------
Propositions are the jobs you find in bars. You can only get propositions at
the beginning of Chapter Two and beyond. You send up to 3 human, non-special
units to go and have them do the job. In order to do the job, you need to
pay a job fee (some jobs are free) and then you can send the units. Some
jobs can be done with any units, some need a recommended kind of unit to do
complete the job successfully. (ex. Master Math would need a calculator sent
in the 3 person group for best success.) If you don’t most likely the job
will fail and you’ll won’t be paid back fully for the job fee. The recommend
job class made be told you by the bar owner, or the job description. Basic
rewards for jobs are gil, treasure, or unexplored lands. The gil rewards
usually surpass the job fee, so you get more money in the end. Treasure and
unexplored lands are just for show, you can find the ones you found in the
Brave Story section in the menu. Contrary to popular belief, finding a
unexplored land won’t open a new spot on the map. It is impossible to find
all the treasures since zodiac stones also count as treasures, and by the
time you get all of them, the game is over. There is a reason of getting the
treasures and unexplored lands. Doing so will gain you Adventurer
(Unexplored Lands) and Treasure Hunter (Treasure) levels. Certain jobs will
open only when you reach a certain level of adventurer and/or treasure
hunter. The only to unlock certain jobs are to complete other jobs. The
most obvious example is the Thief Zero series. There are many Thief Zero
jobs, so completing one will open the next. You have no control of how the
job is done. However, choose the days carefully. Make it even if you plan
to go between two blue places. When the days needed to do the job are
complete, go back to the bar where you signed up so you can get a report on
the job. However, if the job is complete and you take long to get back
(game-day wise) the chance for failure increases with each passing day. In
the report, you get the list of bonuses, gil reward, and job points earned.
The JP is usually in the 100s so you can gain job levels quickly on jobs. I
like to use the job JP points to have someone unlock all the classes. Try to
have people who need to level up in a certain class, but you don’t use a lot
be in a job.
Gariland Magic City
Job Name Cost Recommended Class Reward
Testimony of an Ex-Miner 600 Any Gil
Orders of the Coast Guard 3050 Any Gil
Stolen Ancient Writings 11000 Any Gil
Master Math 50 Calculator Gil
Win the Magic Contest 0 Summoner Treasure
Igros Castle
Job Name Cost Recommended Class Reward
Girl at Gulg Volcano 3100 Any Treasure
Sad Traveling Artist 50 Mediator Gil
Traveling Artist Mameko 0 Dancer Gil
Ringing of the Bell 2000 Wizard Treasure
Legendary Monster 1000 Priest Gil
Sullen Experiment 1100 Any Gil
Legendary Traces 200 Archer Unexplored Land
Thief Zero Reborn! 5000 Knight Treasure
Dorter Trade City
Job Name Cost Recommended Class Reward
Trap of the Bandits 600 Summoner Gil
Discovery Race 0 Any Unexplored Land
Discovery Race 2 0 Any Unexplored Land
Discovery Race 3 0 Any Unexplored Land
Minimum’s Melancholy 600 Any Treasure
Minimum’s Melancholy 2 1000 Thief Treasure
Minimum’s Melancholy 3 600 Any Gil
Zaland Fort City
Job Name Cost Recommended Class Reward
Salvage the Trade Ship 100 Geomancer Gil
Zaland Embassy 6000 Any Treasure
Rolade Ore Company 1100 Any Treasure
Deep in Sweegy Woods 1100 Any Unexplored Land
Shy Katedona 500 Mediator Gil
Win the Zaland Fight! 0 Monk Treasure
Lionel Castle
Job Name Cost Recommended Class Reward
My Little Carrot 100 Any Gil
Trade Ship Douing 100 Geomancer Gil
I Saw It 1050 Any Unexplored Land
Storm of Zigolis! 1100 Mediator Unexplored Land
Protect the Little Life 1500 Any Treasure
Emissary of Lionel 4000 Knight Treasure
Challenge of Zero 50 Knight Treasure
Goug Machine City
Job Name Cost Recommended Class Reward
Vacancy! 100 Monk Gil
Heir of Mesa 10000 Any Gil
Machinist Contest 100 Chemist Treasure
Salvage the Trade Ship 100 Knight Treasure
Devil in the Dark 3050 Any Gil
Machinist Contest 2 0 Chemist Gil
Warjilis Trade City
Job Name Cost Recommended Class Reward
Destiny of the Company 1050 Geomancer Gil
Concerns of a Merchant 2000 Any Unexplored Land
Wandering Gambler 15000 Thief Gil
Mountain of Rain 600 Ninja Unexplored Land
Within the Darkness 1500 Priest Gil
True Romance 0 Any Treasure
Goland Coal City
Job Name Cost Recommended Class Reward
Will of Elder Topa 8000 Knight Gil
Miners Wanted 50 Monk Gil
Miners Wanted 2 150 Monk Treasure
Adventurer Ranzen 1100 Any Unexplored Land
Defeat Golden Gotsko! 1000 Thief Gil
Terror of Assault Cave 1500 Wizard Gil
Dream of a Miner 150 Monk Gil
Lesaila Imperial Capital
Job Name Cost Recommended Class Reward
Sunken Salvage Tour 3000 Geomancer Treasure
Mine Excavation Tour 1000 Monk Treasure
Discovery Tour 5000 Any Unexplored Land
If Wishes Come True 6000 Any Gil
Son, Pappal 3000 Lancer Gil
Secret Door 3050 Any Gil
Thief Zero Returns! 500 Knight Treasure
Yardow Fort City
Job Name Cost Recommended Class Reward
Sailor Tour 5000 Monk Gil
Envoy Ship Falcon 3500 Monk Treasure
Good Workplace and Job! 0 Any Gil
Miner’s Tour 1000 Any Gil
Miner’s Tour 2 1000 Any Gil
Win the Yardow Fight! 0 Knight Treasure
Riovanes Castle
Job Name Cost Recommended Class Reward
Secret Society 600 Thief Gil
Fiar’s Request 3000 Any Gil
Sea of Gredia Island 4000 Geomancer Treasure
Stranded Trade Ship 0 Geomancer Gil
Letter to Love 0 Any Treasure
The Greatest Plan 3050 Any Treasure
Hard Lecture 200 Wizard Gil
Bervenia Free City
Job Name Cost Recommended Class Reward
Hidden Trap at the Maze 8000 Any Treasure
One Activity 500 Any Treasure
Ruins at Bed Desert 550 Any Unexplored Land
Adventurer Wanted 100 Knight Unexplored Land
I Saw It! I Swear! 3050 Any Unexplored Land
Defeat Behemoth 500 Knight Gil
Zeltennia Castle
Job Name Cost Recommended Class Reward
Larnar Channel Waves 3100 Time Mage Treasure
Mother 3050 Any Gil
Attractive Workplace 1000 Any Gil
Dream Child 3500 Any Gil
How Much is Life Worth? 550 Chemist Treasure
Phantom Thief Zero 100 Knight Treasure
Zarghidas Trade City
Job Name Cost Recommended Class Reward
Cliff of Himuka 1500 Any Treasure
Ore of God 13000 Any Treasure
Death Canyon 13000 Any Gil
Defeat Whirlwind Karz! 11000 Knight Gil
Road of Beasts 10000 Geomancer Gil
Memories 100 Any Gil
Limberry Castle
Job Name Cost Recommended Class Reward
My Treasure 3050 Any Gil
Chocobo Restaurant 100 Any Treasure
Poeskas Lake Bottom 1500 Ninja Unexplored Land
Ominous Dungeon 3000 Any Unexplored Land
Wandering Gambler 15000 Thief Gil
Thief Zero’s Last Stand 10000 Knight Gil
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15. Unexplored Lands and Treasures
----------------------------------
Although they don’t effect the game too much (except helping raise your
Adventurer or Treasure Hunter level to unlock some jobs), Unexplored Lands
and Treasures are great to show off to friends. The Unexplored Land or
Treasure you get from a job is random, so don’t expect for me to tell you
where you get them. The only way to get Unexplored Lands or Treasures is
from jobs! (Okay, zodiac stones and the scriptures are treasures and you
get them in the game, sheesh! :P)
Unexplored Lands
Shrine of Chaos Forbidden Land of Eureka
Pandemonium Mirage Tower
Floating Castle Matoya Cave
Crystal Tower Magic Continent
Castle of Trials Tower of Babel
Ronkan Ruins Falgabird
Magic Train Touzas Village
Chocobo Forest Semite Falls
Treasures
Four Gods Set Rat Tail
Beetle Charm M-Fiction Novel
Tobacco Pipe Diary of Nanai
Zeni-Sword Wyuvle
Black Cat Book of Enavia
Malice Mask Magical Gun
Parade Helmet M Machinegun
Kid’s Bread Magi-Sword
Adult’s Bread Minu Orb
Calcobrina Tarot of Ben
Yurgeivogue Parasite Tree
Red Materia Longibunne Spear
Blue Materia Chocobo Cannon
Black Materia St. Elmo’s Fire
White Materia Germonik Scriptures
------------------
16. Secrets & Tips
------------------
Weapon Duplication
This is a good trick, so you can share some of your better weapons. You
can’t use this for other items or two-handed weapons. Have a character with
the Two Swords ability equipped, put a sword in one hand, and a shield in the
other. Now go to a weapon shop, and pick Best Fit. If the shop sells
something the character can equip, it will be in red where the shield was.
Buy the sword and check the formation screen. In the list you will see two
of the first sword and one of the best fit weapon. You will have to pay the
cost of the equipped weapon and the best fit weapon. This is best used for
rare weapons, which only have a cost of 5 gil. (They are too rare, so people
don’t know what they are I guess.)
How to get Beowulf
In Chapter 4 go to Goug Machine City. You will need Mustadio in your party.
Mustadio’s Father will show you a metal ball and zodiac sign. Go to Goland
Coal City and go to the bar and listen to the Ghost of Colliery rumor. Now
go to Lesalia Imperial Capital. You will automatically go to the bar where
Beowulf will ask to join your party. Say yes and he’ll join as a guest.
After the scene, Goland Coal City now will be red, meaning there’s a battle
or a scene to be played. It’s a battle so go to Goland Coal City. You will
fight battles 49-52 in Goland. Beowulf will be in the battles helping. When
you beat the last battle, Beowulf will join as a controllable member with
Reis, the holy dragon, and you'll receive a zodiac stone.
How to get Worker 8
When you get the zodiac stone from Goland Coal City, return to Goug Machine
City and Mustadio’s father will activate the metal ball. The ball is Worker
8 and he will join the party as a controllable member.
How to get Reis
Reis will join your party as a controllable monster the same time Beowulf
does. Reis will be in dragon form. Go to Zeltennia Castle and listen to the
rumor of the Cursed Island, Nelveska. When you leave the city, a path will
appear leading to Nelveska Temple. Even though it’s red, you can’t to
anything there yet. Go to Goug Machine City. Mustadio’s father will show you
another machine and the zodiac sign on it. Now go to Nelveska Temple and win
the battle. You get another zodiac stone and Reis will turn into a dragoner.
How to get Cloud
Bring the zodiac stone that you got at Nelveska Temple to Goug Machine City.
The machine will activate and Cloud will appear. He will run away. Now go to
Zarghidas Trade City. You must have bought a flower from Aeris in Zarghidas
Trade City before to continue. You’ll enter a battle at Zarghidas Trade
City. Win the battle, and Cloud will join as a controllable member. To use
the Limit ability Cloud possesses, you need to win the Materia Blade. (You
can get a hint if you click on Cloud’s name, select Cloud in the formation
screen, press select and pick his name.) You can find the Materia Blade at
the highest point in Bervenia Volcano. Have someone with the Move-Find
ability equipped go to the top of the peak to find the blade. A normal
jumper (3 range) should be able to get there.
Learning Ultima
It’s harder to learn than it looks. First off, you have to get Celia or
Lede, or Ultima Demons to cast Ultima on Cloud. Cloud has to be a squire,
and has to be hit by the Ultima spell to learn it. However, they rarely cast
it as the assassins opt for Switch Stick and Stop Bracelet, and the Ultima
Demons like Dark Holy. If you do learn it, it’s really good.
Learning Zodiac
Zodiac is a summon spell. The only way to learn Zodiac is like Ultima, have
Elidibs cast it on a summoner. Elidibs is isn’t too hard, his physical power
is very low (does as much as damage as the dancer’s Wiznaibus 14-15 HP) and
he can’t move far. However, the attack range for zodiac is very large. To
begin, I suggest you kill all the apandas (they shouldn’t be hard, if you
equipped Orlandu with a powerful sword and Mustadio with a spell gun, they
apandas should fall when attacked by both) to begin. It will make it easier
to send your summoner to the top. When there are no enemies except for
Elidibs, send your characters. Elidibs likes to try hit multiple characters
with his spells. Before the spell is done charging, have some units with the
Battle Skill equipped to lower his magical power. It will be easy since you
lower it by 3 with each hit. When the magic is cast, the power should be low
enough that the summoner could be able to survive the hit. The summoner
could also have low faith, but low faith is a bad thing in magicians. When
the cursor switches between the summoner and Elidibs, you have learned
Zodiac!
Poaching
Poaching is the only way to get some rare items. The uribo species is a
really rare species, but if you happen to fight some, pray that someone has
Secret Hunt equipped. I find the best thing to do when hunting, is to have
someone disable the character (Sleep, Don’t Move, Don’t Act) so you can have
the person with Secret Hunt get in range to kill them with their regular
physical attack.
The Easy Way to Gain Levels
While fighting in battles, when the battle is under your control, don’t waste
a turn, use an act ability that doesn’t need a enemy target, or uses a item.
Of course, there’s more to that. Later in the game when you have Mustadio in
the party, you can have him use Leg Aim on a long one-range attacker, and
have him keep using Leg Aim. Bring in a tough knight which can take damage
that the disabled character can do. Have that knight use Battle Skill to
break anything that’s possible, (Humans-Head, Armor, Shield, Weapon Break,
Monsters-Magic, Speed, Power, Mind Break), I suggest lowering their speed to
01 first. Also, make sure the knight isn’t in the way of Mustadio’s sniping.
Have the other characters use their attacks that help them gain levels.
(Squire-Accumulate, Monk-Chakra, Thief-Steal Gil, etc., etc). The only thing
that is bad with this, is that it is long to get a high levels, and it will
be boring staying on the battle for a long time.
Breeding Monsters
The easiest way to get new monsters through breeding is to walk between two
blue points. The class or level of the monster is totally random however.
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17. Final Notes
---------------
This guide can and should be given out as long as it is not altered in any
way. The guide's purpose is to help people play Final Fantasy Tactics
and that is its only purpose. This guide cannot be used in any
commerically such as, but not limited to, Magazines, Books, Guides, without
first contacting the author for his consent. Credit must given if you take
information from this guide.
Final Fantasy Tactics is a
trademark of Sony of America, Inc., copyright 1998.
All other trademarks copyright their respective owners.
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18. End
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Thanks to:
Wesley Yue: He let me use his Deep Dungeon Strategy Guide, wanted to put this
on his page. He also posted my staged battle data on his page.
OMC, Boyzone, The Beach Boys, Katrina and the Waves, Wet Wet Wet, Louise,
Thomas Jules-Stock, Gabrielle, Alisha’s Attic, Susanna Hoffs, 10cc, Blair,
Code Red, Howard Goodall, Mr. Bean, The Smear Campaign, Smash Mouth: People
who provided music to keep me going all those long nights and short days.
Cloud Strife: He is one of the three who wanted to put this on his page.
Apolonius: He is also one of the three who wanted to put this on his page.
Andrew Ingle: His constant rambling of the FF Series helped me with some
background information.
Elvin Fortuna: His constant rambling of FF7, helped me, in no way..hmmm.
One Last Thing:
If there is any wrong information on this guide, or missing information,
email me! (FongSucks@hotmail.com) If it is true, I will put it on a the new
revision of my guide, and will add you to my thanks section. (Yes, I am
aware of the some of the monk data, I will address that later.)
Good luck, and you might as well be walking on the sun.
Roland Carlos-FFT Master
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