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    Solo Ramza Challenge Guide by SBishop

    Version: 1.0 | Updated: 05/05/03 | Search Guide | Bookmark Guide

    Solo Ramza Challenge Guide
    By: Stewart Bishop
    Document Created: May 05, 2003
    Last Revision: May 05, 2003
                   (version 1.0)
    Contact: ciddypoo@cox.net
    Don't steal my work, that's all I have to say. Not that you would really
    want to rip this guide off, since it's intended to  be a very brief,
    skeleton-esque sort of guide, so...just don't steal it and sell it for money
    and all that other fine jazz.  You can reproduce this document electronically
    for personal use, but that's about it. If you see this documented on any
    website other than my own (Stewart Bishop) personal website or GameFAQs
    (http://www.gamefaqs.com), it has been placed there  without my permission.
    Thank you.
    This is a very simple guide that explains exactly what you need to do to clear
    a 'Solo Ramza' game in Final Fantasy Tactics. It has no level-caps, no
    restrictions other than only having only Ramza in the formation screen. This
    game assumes that you've cleared Final Fantasy Tactics at least once, and that
    you are familiar with intermediate-advanced mechanics of the  game. If you
    have to ask 'why' I have MP-Switch/Move-MP-Up or Excalibur/MathSkillHoly
    combos, then you probably shouldn't be  attempting this challenge right now.
    It is far from being the most difficult thing in the world, but it does get
    very tedious  (though the first time I tried it I managed to beat the game in
    12.5 hours, which isn't that bad considering how long some of the battles are)
    So, I give you this simple outline of how to beat Final Fantasy Tactics using
    Ramza as the only character on the formation screen (and being the only
    controllable character as well).
    The basic steps on clearing this sort of game are as follows:
    	Getting all Math Skill parameters as soon as humanly possible.
            Obtaining the spells 'Flare', 'Holy', and *possibly* Fire3 and/or Ice3.
            Learning Blade Grasp and MP Switch.
            Do not enter any random battles. Random battle = reset.
    The challenge is *not* difficult at all, but it is very tedious. I say tedious
    and not time-consuming because in my first Solo Ramza game I managed to get to
    the end and beat Altima's final form at a clocktime of around 12 hours and 30
    minutes. So, clearly, if you are more prepared than I was, you should have a
    much easier time doing so.
    All non-guest party members must either be dismissed, or allowed to join and
    dismissed directly afterwards. You may strip  these characters of their
    equipment (i.e. Meliadoul's Save the Queen, Cid's Excalibur, etc). I believe
    there is one fight  where you may have to have two parties if you allow
    Mustadio to join, so I would suggest dismissing him instead allowing him
    to join up when given the chance.
    ** Battle Two -- Gariland Magic City **
    Your first real battle is probably the most 'difficult' battle, not because
    it's actually hard, but because it's all based on  dumb luck. On the formation
    screen, stick Ramza all the way to the right, as far as you can, and you'll be
    good to go.
    I will summarize this battle in a few short lines: The Squire that attacks
    Delita on the second turn is your first and most important target. You will
    attack him and Delita will do the same. If Delita does not kill the Squire ---
    Reset your game.  The Squire *must* be killed by Delita's attack,
    otherwise the Chemist will come, heal the Squire, and you'll be swarmed.
    After the Squire dies, the battle heats up. Follow Delita's lead and attack
    whoever he attacks, and you should kill that  particular enemy before the
    Chemist gets a chance to heal him/her. If you must choose your own target
    after the first Squire (sometimes dead bodies and Delita's own self blocks
    your way to reaching other enemies), choose the enemy the furthest from
    the Chemist and swing. The Chemist will usually ignore your victim and focus
    on healing Delita's target, which will allow you  to kill your own target
    undaunted. Not much else to say about this fight ... It's all luck, really,
    and it's what discourages most players from doing the Solo Ramza Challenge---
    They assume this fight is impossible. Not at all. Once you clear this, the
    game becomes infinitely easier.
    After Battle One is over, check Ramza's skills and pick up, in this order of
    importance: YELL, POTION, GAINED JP UP. If you  began with Yell, then more
    power to you, swipe the Potion skill if you don't have it. Gained JP Up
    isn't always possible at  this point, so don't worry if you don't have it.
    Just make sure you have Yell and Potion skills. If you don't, it may be a good
    time to reset (very unlikely). Purchase a couple of potions at Gariland if you
    must (I'd say you want about 5 in your  inventory for the next fight). Now,
    equip Ramza with the Item secondary command and go meet Algus...
    ** Battle Three -- Mandalia Plains **
    Okay, first things first, choose option 1 when you get into battle: "Destroy
    the Death Corps" or whatever the exact option  is. It'll give you a Brave
    increase. Afterwards, check the field and the corners... To the very right of
    Ramza is a corner  blocked off by a large rock... If you stand in this corner,
    there is only one square that an enemy can hit you from. Go there. Now YELL.
    Have Algus and Delita go off and get themselves killed and whatnot, but keep
    using YELL. Delita and Algus will eventually die and the enemies will start
    rushing you... But only one can attack you at a time. So keep YELLing until
    an enemy is adjacent to you and attacks. Kill this enemy with your own
    physical attacks (by this point you should have 4 or 5 turns for every 1 of
    theirs). You'll probably be hurting, so use a potion on yourself then continue
    to Yell. The enemy corpse will block any other enemies from standing on the
    square and harming you, so enjoy the EXP and JP. When the enemy you killed
    crystalizes or drops a box, swipe it, head back to the corner, then repeat.
    When you have 50 speed, kill the last enemy and  claim a victory.
    After the battle, grab ACCUMULATE followed by GAINED JP UP and MOVE+1. You
    should have more than enough JP to do so. Any other skills are optional,
    though Throw Stone has its uses for the beginning parts of the game. Change
    your class to a Chemist, give yourself GUTS secondary skill, COUNTER TACKLE
    reaction ability if you have it, GAINED JP UP, and MOVE+1. Ramza should have
    the Battle Boots equipped.
    ** Battle Four -- Sweegy Woods **
    Another doozy of a battle. Yeah, the rest of the game is a cinch, I'm telling
    you, but no one seems to believe me, so I'll keep going on...
    Your goal in this fight is to obtain enough JP for the Chemist skills
    Auto-Potion and Maintenance. That's it, really, and it  shouldn't be a
    problem. Follow the same guidelines as before; run around and use YELL. By the
    time Delita and Algus are dead, your speed should be high enough (coupled with
    Battle Boots' increased movement bonus) to be able to elude all enemies. They
    shouldn't be able to touch you. Keep using Yell until it's either maxed out or
    you get bored, then Accumulate till you have about 10 PA (or up to 99 like I
    did), then totally waste the enemies. You shouldn't have to break out a single
    When all is said and done, learn Maintenance, Auto-Potion and change Ramza's
    class to Wizard. Make sure you learn BOLT, stop by Gariland and pick up a Rod
    for your Ramza, along with a few more potions (I'd say 30 tops). Give your
    Mage GUTS, AUTO-POTION, GAINED JP UP and MOVE+1. Now run along to Dorter...
    ** Battle Five -- Dorter Trade City **
    ::yawns:: Are you guys getting the picture on how to beat this game yet? Hehe.
    Use YELL and boost your speed up... Let Algus and Delita stall for you while
    you do so. When they've finally gone the way of the dodo, kill all enemies
    on-screen except the lone Knight (use Bolt, since it gets a bonus due to the
    rain). When all that's done, just keep using YELL/ACCUMULATE and run away from
    the Knight (he'll never be able to catch you) until you have maxed out stats
    (50 Speed and 99 PA), then nuke him with a final Bolt.
    After the fight, make sure you pick up FLARE and MAGICATTACKUP. If you want,
    go ahead and grab FIRE3, ICE3 and BOLT3 as well (though BOLT3 would be the
    worst out of the three). Change your class to TIME MAGE and give Ramza GUTS,
    AUTO-POTION, GAINED JP UP and MOVE+1. Head off to 'Sand Mouse' ... Heh!
    ** Battle Six -- Sand Rat Cellar **
    Begin the round by Hasting yourself. Now yell like no tomorrow and run around
    like an idiot. When either Delita or Algus dies, stop Yelling and start
    Accumulating. When the second guest character falls, your PA should be high
    enough to kill any  enemy in one or two hits, so do so. Auto-Potion will
    protect you if it has to. Kill all except one Knight. Now run around and keep
    YELLING until you have enough JP for TELEPORT and MP SWITCH. Then kill the
    stupid Knight.
    Done? Go learn said skills and change class to Priest. Pick up a Staff and
    other equips if you need them at Gariland. Might be a good time to stock up on
    a few more potions (50 is good). Give your Priest GUTS, AUTO-POTION, GAINED JP
    UP and TELEPORT. Now go see Miluda.
    ** Battle Seven -- Thieves' Fort **
    You know how it goes. YELL and use ACCUMULATE till your eyes fall out... Or
    just do it until you have enough JP for Holy and MagicDefenseUP, then kill
    Miluda. Auto-Potion will protect you.
    Learn Holy and MagicDefenseUP after the fight, etc. etc. then change class to
    Knight. GUTS, AUTO-POTION, GAINED JP UP, MOVE+1. Make sure you've got Battle
    Boots on, cause Knights aren't exactly the most mobile units out there.
    ** Battle Eight -- Lenalia Plateau **
    It's Miluda again. Delita'll run up and throw stones and get himself killed,
    so use that opportunity to accumulate. The Knight isn't exactly a class you
    need to speed up to be effective... So just accumulate and let the enemies
    come to you. Kill them ALL so you at least get some EXP and JP (although you
    don't need to learn any Knight skills), then finish Miluda.
    Afterwards, switch to Monk (the only reason we trained Knight in the first
    place). Give Ramza your best equipment (obviously) and Battle Boots... GUTS,
    ** Battle Nine -- Windmill Shed **
    Look out, it's Wiegraf, and he has Holy Sword! The basic aim of the game is to
    take out Wiegraf ASAP. Since your levels are significantly higher than your
    opponents', you'll have a much higher PA than normal, so we choose the Monk
    since its attack power isn't limited by the weapon. Just run up blindly to
    Wiegraf and attack him (or throw stones if you feel like it, they'll actually
    hurt him with your PA) until he's critical. An alternate method is to run
    BEHIND the windmill and let the  nemies come to you. If you get pinned, just
    teleport around the Shed and repeat.
    You probably won't have the JP for it, but if you can, try and get CHAKRA.
    With Wiegraf defeated, head on to the next fight, still as a Monk. This time,
    though, give yourself Auto-Potion and Move+1.
    ** Battle Ten -- Fort Zeakden **
    Not a problem. Algus is a little wussy, and you can dance circles around
    him... But take the time to slaughter all the other enemies too. If you still
    don't have enough JP at that point to get CHAKRA, just run around and YELL or
    ACCUMULATE until you have the necessary JP... Then go punch Algus' lights out.
    Yaddayadda, sequence stuff and then...
    Before you do anything, be sure to strip Rad, Lavian and Alicia of their stuff
    before giving them the boot. Then give Gaff's items to Agrias (they're better)
    and give Gaff your weakest items (he'll stay alive no matter what thanks to
    Night Sword).
    Make Ramza an Archer and give him whatever bow you have (you should have one
    from Chapter One, but even if you don't, don't worry too much about it, we're
    just training Archer to advance the job-tree). Ramza needs GUTS, Auto-Potion
    and TELEPORT. Get into the next fight.
    ** Battle Eleven -- Dorter Trade City **
    This is a really easy battle. Gaff and Agrias will tear these opponents up.
    As for Ramza, teleport on top of the chimneys and start firing arrows at
    everyone. You'll gain enough EXP/JP to advance the job tree. After the simple
    battle, switch to Thief. Give yourself whatever equipment you need, GUTS,
    ** Battle Twelve -- Araguay Woods **
    Another easy battle thanks to Gaff and Agrias. Don't bother trying to save the
    Chocobo, it'll just cause a minor headache. Just sit tight and use YELL and
    ACCUMULATE until you have enough JP to learn Move+2. Then go ahead and join
    the fight and kill everything.
    At the formation screen, learn Move+2 then switch jobs to Lancer. You probably
    won't have a weapon, but it won't really  matter; you'll have the help of two
    Holy Knights in your next fight ... Change Gafgarion's class to Chemist, strip
    him of his equipment and remove all abilities except his primary. Head for the
    falls. Give Ramza GUTS, Auto-Potion and Teleport.
    ** Battle Thirteen -- Zirekile Falls **
    Gafgarion turns on you in this battle, but since he's a chemist with no
    equipment, he's all bark and no bite. Finish him off in one hit. You might not
    have a weapon, but since Delita and Agrias are helping you out, the fight'll
    be a snap. JUMP if you feel lucky; it'll do a LOT of damage, otherwise just
    attack or Throw Stones and whatnot. Stay around Princess Ovelia so she doesn't
    get swarmed by enemies. In the unlikely event that she's going to die, use
    Wish to bring her HP back, then continue slaughtering enemies. The aim is to
    get Lancer lv. 2, which is a simple task.
    After the fight, change your job to Samurai. You need GUTS, AUTO-POTION,
    GAINED JP UP and MOVE+2.
    ** Battle Fourteen -- Zaland Fort City **
    Don't try to save Mustadio. He'll get eaten alive by the Wizards. Just sit
    tight by the entrance with Agrias and keep using YELL/ACCUMULATE. You want to
    learn BLADE GRASP, and that's it. When you've got enough JP for Blade Grasp,
    show them all who's boss, barefist-style.
    Learn Blade Grasp and switch to Oracle at the end of the fight. Give Agrias
    all your best Knight Equipment (and Battle Boots). Ramza should have his best
    equipment (plus Battle Boots), GUTS, Auto-Potion, MagicDefenseUP and Move+2.
    ** Battle Fifteen -- Bariaus Hill **
    This fight is somewhat irritating, but only because Ramza's an oracle. Trust\
    me, though, in two fights all will reveal itself. Take out the Summoners as
    soon as humanly possible. I can't stress it enough. If you don't, they'll kill
    Agrias and Mustadio, and you need them to distract enemies while you poke them
    with your rods. MagicDefenseUP will lighten the damage if something hits you,
    and hopefully Auto-Potion will kick in. When the Summoners are gone, the rest
    will fall like dominos. Play around with your enemies when the Summoners are
    gone until you have enough JP for Move-MP-Up, then continue.
    After the fight, learn Move-MP-Up. Remove all of Agrias' equipment. Have
    Mustadio learn Seal Evil, and Phoenix Down abilities. Change his class to
    Chemist and re-equip him. Give him SNIPE skill. Ramza should be changed to
    Calculator (!) and given GUTS, MP-Switch, Gained JP Up and Move-MP-Up.
    ** Battle Sixteen -- Zagolis Swamp **
    This fight won't be that difficult. Since Mustadio's a Chemist, he'll be able
    to throw Phoenix Downs at enemies to kill them. If not, then he'll snipe them
    from afar with Seal Evil. Get as much JP as you can this fight. If anything,
    you should try to MASTER calculator in this fight... But if you can't, just
    make sure you have enough JP for all of the CT skills.
    After the fight, learn the skills you need (CT skills). Remove Mustadio's
    equipment, and keep Ramza's class as Calculator. He needs GUTS, MP Switch,
    MagicAttackUp and Move-MP-Up.
    ** Battle Seventeen -- Slums in Goug **
    Mustadio at most will be able to snipe someone's arms or legs before he
    expires. It doesn't really matter, though. Check the CT of all your opponents
    and maximize your Calculator effect to cast HOLY, FLARE or BOLT3. If
    maximizing effect means hitting yourself, then just make sure its a spell
    that won't kill you. At any rate, you also have MP Switch protecting you, but
    it's not a sure thing, so be careful. End the fight with your Calculator
    skillz, and make sure you have enough JP to learn every Calc. skill there is.
    Learn them all, then switch class to Squire. Congratulations, you now have the
    ability to destroy most everything in a single turn.
    Here's a few tips right now:
    + Make sure you dedicate all your equipment to increases MA (unless otherwise
    + Always have MP Switch/Move MP-Up on (unless otherwise noted) so you can
      target everyone (including yourself) and not get killed by it.
    + Alternatively, you can use a Flame Shield, Ice Shield of Rubber Boots in
      conjunction with Fire3/Ice3/Bolt3 to the same effect (Fire3/Ice3 will heal
      you, Bolt3 will be nullified).
    ----- The rest of the fights will be an absolute breeze, but here are a few
    that might require some preparations beforehand so you don't embarrass
    yourself -----
    ... Ramza vs. Wiegraf (Battle 31 in Riovanes Castle)
    Ah yes, the 'most difficult' fight of the game... Or something. Easy pickins:
    Ramza (Monk)
    Punch Art
    Move-MP Up
    EQ: Make sure you have JUDO OUTFIT and JADE ARMLET to counter Velius' status
    effects (including SEAL's petrification)
    Run around and accumulate; it's simple as that. If Wiegraf hits you, MP Switch
    kicks in. Then move, MP is restored, and  continue to Accumulate. If MP Switch
    fails to go off, simply use CHAKRA and repeat until your PA is around 50.
    Finish Wiegraf in one blow, and do the same to Velius (he might get a turn
    before you, which is why you want to be immune to the petrify  that SEAL
    ... Ramza vs. Celia/Lede/Elmdor (Battle 32 in Riovanes Castle Rooftop)
    Be whatever class you need to be, just make sure you have JADE ARMLET equipped
    so that Celia or Lede doesn't Shadow-Stitch you and kill Rafa if they somehow
    end up going first.
    ... Ramza vs. Chocobos (Battle 35 in Finath River)
    This fight can be irritating if you the Red/Black Chocobos are close to you.
    Just in case, use...
    Ramza (Wizard)
    Wizard Rod
    Holy Miter
    Wizard Robe
    Magic Gauntlet
    Black Magic
    Math Skill
    MP Switch
    Magic AttackUP
    Move-MP Up
    Use CT (whatever their CT is, it's usually the same) --- Holy or your
    strongest attack. If you get hit, MP Switch will kick in.
    ... Ramza vs. Celia/Lede/Apandas (Battle 42 in Outside of Limberry Castle)
    Ramza (Squire)
    Aegis Shield
    Flash Hat
    Judo Outfit
    Jade Armlet
    Judo Outfit prevents Stop Bracelet. Jade Armlet prevents Shadow Stich/Seal.
    Finish them off with Holy.
    ... Ramza vs. Celia/Lede/Elmdor (Battle 43 in Limberry Castle)
    Ramza (Squire)
    Aegis Shield
    Flash Hat
    Judo Outfit
    108 Gems
    Judo Outfit prevents Stop Bracelet. 108 Gems prevents Blood Suck and
    strengthens Holy ... Excalibur will absorb Holy. Go win.
    ... Ramza & Zalbag vs. Dycedarg (Battle 45 in Igros Castle)
    Ramza (Squire)
    Aegis Shield
    Flash Hat
    Judo Outfit
    Jade Armlet
    Judo Outfit stops Crush Punch. Jade Armlet prevents Stop from Stasis Sword and
    Petrify from Adramelk's SEAL.
    Math Skill
    MP Switch
    Maintenance stops Dyce from breaking equipment.
    ... Ramza vs. Vormav & Kletian (Battle 47 in Murond Temple)
    Ramza (Squire)
    Math Skill
    MP Switch
    Don't want those fools breaking your Excalibur, do you?
    ... Ramza vs. Zalbag (Battle 48 in Murond Temple)
    Ramza (Squire)
    Aegis Shield
    Flash Hat
    Wizard Robe
    108 Gems
    You don't wanna get bloodsucked, so wear 108 gems.
    ... Ramza vs. Rofel (Battle 66 in Orbonne Monastery)
    Ramza (Squire)
    Math Skill
    MP Switch
    Move-MP Up
    Maintenance = No breaking Excalibur.
    ... Ramza vs. Balk (Battle 68 in Murond Death City)
    Ramza (Squire)
    Aegis Shield
    Flash Hat
    Wizard Robe
    Defense Armlet
    Defense Armlet stops Balk from sniping legs and arms.
    ... Ramza vs. Hashmalum (Battle 69 in Graveyard of Airships)
    Just make sure Ramza has Jade Armlet so SPELL doesn't put him to Sleep. Cause
    if that happens, Hash wins, cause he'll use
    Slow/Meteor/Spell/Slow/Melt/Spell/Slow/Quake/etc. till you're dead. Altima's a
    I told you it would be pretty straightforward. Contact me if you have
    further questions or suggestions.
    End of Document.

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