Final Fantasy Tactics – JP Scroll Glitch FAQ
PlayStation
JP Scroll Glitch FAQ by TheDan
Version: 1.5 | Updated: 08/13/03
______________________________________________________________________________
Final Fantasy Tactics JP Scroll Glitch
by Dan Holland (TheDan) --- hollan46@msu.edu
8/13/03
Version 1 . 5
This FAQ is Copyright 2003 Dan Holland. Final Fantasy Tactics and everything
related to it belongs to Squaresoft. This FAQ may be freely distributed, as
long as the following conditions are met:
1) It is not sold for money
2) It is modified in any way
If you do put this FAQ on your site, please send me an email and let me know.
The latest version can always be found at www.gamefaqs.com.
I have never had any problems with this glitch, nor has anyone ever reported
any -- but if something, somehow DOES go wrong, understand that I will not be
held responsible.
________________________________________________________________________________
0.Contents______________________________________________________________________
You can quickly jump to a section by using Find (usually cntrl-F on Windows,
cmd-F on Macs) and entering in the respective the Bookmark.
Section Bookmark
_______ ________
Contents ........................................................... 0.
1.Intro ----------------------------------------------------------- 1.
2.Paging ........................................................... 2.
3.What WON'T Work -------------------------------------------------- 3.
4.What WILL Work ................................................... 4.
5.Doin' it -------------------------------------------------------- 5.
-Chemist ........................................................ -C
-Geomancer ------------------------------------------------------ -G
-Holy Swordsman (Orlandu) ....................................... -H
-Lancer --------------------------------------------------------- -L
-Mediator ....................................................... -M
-Ninja ---------------------------------------------------------- -N
-Oracle ......................................................... -O
-Priest --------------------------------------------------------- -Pr
-Samurai ........................................................ -Sa
-Squire (Ramza Chapter 4) --------------------------------------- -Sq
-Summoner ....................................................... -Su
-Temple Knight (Beowulf) ---------------------------------------- -Te
-Time Mage ...................................................... -Ti
-Wizard --------------------------------------------------------- -W
6.History .......................................................... 6.
7.Outro ------------------------------------------------------------ 7.
______________________________________________________________________________
1.Intro_______________________________________________________________________
The JP Scroll Glitch (originally known as the Page Down Glitch) is a way to
instantly change the amount of JP you have for SOME of the job classes in
Final Fantasy Tactics. I came about this tasty glitch totally by accident,
and hot damn, it's a good one. Ho ho ho, did I say "glitch?" Well... yeah,
you could call it that, I guess -- but those gamers out there more acquainted
"morals" would probably call it cheating.
Heh heh heh.
______________________________________________________________________________
2.Paging______________________________________________________________________
In Final Fantasy Tactics, pressing up or down on the directional pad is not
the only way to scroll through lists. There is another option -- one that
behaves just like the Page Up and Page Down keys on your computer keyboard.
This Page Up and Page Down is performed by holding square on your controller,
then pressing up or down.
Try it out. It works on any list in the game that has more items in it than
can be displayed at once -- such as your inventory list, shop lists, and, of
course, Ability lists...
Who would have known that this handy little feature would be key to glitching
this game?
______________________________________________________________________________
3.What WON'T Work_____________________________________________________________
Trying this glitch on any class whose abilities don't span more than one page
will not work. That is to say, if you look at a job class's ability list and
you can't scroll up or down, you're out of luck. So the bad news is, these
classes won't work:
Archer, Bard, Calculator (damn!), Divine Knight, Dragoner, Engineer,
Heaven Knight, Hell Knight, Holy Knight, Knight, Mime, Monk, Soldier,
Squire, and Thief.
______________________________________________________________________________
4.What WILL Work______________________________________________________________
You can successfully do the JP Scroll glitch on a character in any of the
following classes:
Chemist, Geomancer, Holy Swordsman (Orlandu), Lancer, Mediator, Ninja, Oracle,
Priest, Samurai, Squire (Ramza Chapter 4), Summoner, Temple Knight (Beowulf),
Time Mage, Wizard.
Yeeha.
______________________________________________________________________________
5.Doin' It____________________________________________________________________
Luckily, it's done just the way (uh huh uh huh) we like it (uh huh uh huh) --
very, very simply. Here's the process.
1) Get a character who has access to one of the job classes that are mentioned
in the "What Will Work" section.
2) On the world map, hit Triangle to bring up the main menu. Select Formation,
select your character, go to Ability, then to Learn. Select any class from
the "What WILL Work" section and go to an unlearned ability that you have
enough JP to learn. We will call this ability 'Ability X'.
3) Hit circle on Ability X and a Dialog Box will come up saying, "Is 'Ability
X', OK?" Do not select YES yet!
4) Hold square. Now, press down or up on the control pad. What's this?! The
cursor is no longer pointing to Ability X, but the dialog box is still
there, patiently waiting for you to confirm or deny it the right to spend
your hard earned JP...
...heh heh heh. You have successfully "page down"ed (or "page up"ed). And
here's the trick: If the ability the cursor is now pointing to
a) costs more JP than you currently have
(ie, it's "dimmed out" )
OR
b) it has already been learned
... choose Yes.
5) I've noticed that each time you glitch a certain ability, the same thing
always happens. I've charted the effects below.
Each chart is composed of four columns: Ability, NL, L, and Cost.
Ability : the name of each ability in the class.
L : the effect of the glitch if the respective ability has already
been learned
NL : the effect of the glitch if the respective ability has NOT
yet been learned.
Cost : how much JP the ability costs to learn
Legend:
Symbol Meaning
------ -------------------------------------------------------------------
O | JP goes to 0000, but all the abilities are immediately available to
| learn. If you don't learn all abilities and exit from the menu,
| when you come back you will have 9999 JP available.
o | JP goes to 0000, and none of the abilities are immediately
| available to learn. (Interestingly, you can't even learn the
| Chemist Ability "Equip Change," which costs 0 JP.) HOWEVER, when
| you exit the menu and come back, you have 9999 JP available to
| spend.
+ | You gain JP (the number next to it is how much you gain)
- | You lose JP (the number next to it is how much you lose)
X | Nothing happens at all.
? | No idea. Either it can't be done or I haven't found a way to do it
------ -------------------------------------------------------------------
After the chart, I will also provide some suggestions on how to easily
glitch each class -- just so you don't have to spend too much time
figuring out how to page up or down to a certain ability. They will look
something like this:
X<=JP<Y JP Range: Your current JP should be between X and Y
Ability This ability should be at the top of the list
... (If this is here, it means there are other abilities in between)
Ability Now, from this ability
|| page down
\/ to
NL - Ability -> o This ability when it's not learned, and you'll get
"o" behavior.
Another example is:
100<=JP<300 JP Range: Your current JP should be between 100 and 300
Ability This ability should be at the top of the list
... (If this is here, it means there are other abilities in between)
L - Ability -> O You will get "O" behavior if this ability is learned
/\ when you page up
|| from
Ability this ability
Lastly, even though you're messing with your JP, your Job Level WILL NOT be
affected. So even if you master a class at Job Level 1, you'll still be at
Job Level 1 after you glitch. However, there is no need to worry -- you can
still gain job levels after a class is mastered, but unfortunately, you have
to do it the hard way and actually earn the JP. Oh well.
On to the charts.
_________________________________________________________________________
/-Chemist: \
Ah, the Chemist, always running in the background distributing their
weird concoctions. They're quite useful and damn easy to glitch. Yeah.
Ability NL L Cost
=========== ==== === ====
Potion | ? | X | 30
Hi-Potion | o | o | 200
X-Potion | o | O | 300
Ether | O | O | 300
Hi-Ether | X | -28 | 400
Elixir | -16 | -32 | 900
Antidote | O | X | 70
Eyedrop | X | o | 80
Echo Grass | O |+6724| 120
Maiden's Kiss | X | -20 | 200
Soft | o | O | 250
Holy Water | o | -16 | 400
Remedy | o | o | 700
Phoenix Down | O | O | 90
There're so many ways to glitch this class it's not funny. Here's a few:
JP>=80 JP>=200 JP>=250
Potion Hi-Potion Ether
... ... ...
Eyedrop Echo Grass Soft
|| || ||
\/ \/ \/
L - Phoenix Down -> O L - Phoenix Down -> O L - Phoenix Down -> O
\_________________________________________________________________________/
_________________________________________________________________________
/-Geomancer: \
Yeah yeah, they look a little fruity. But their ability to equip
weapons of the warrior class along with hats and robes to boost
their stats -- not to mention their long-ranged status-inflicting
geomancy skills -- make these guys pretty formidable warriors.
Ability NL L Cost
=========== ==== === ====
Pitfall | ? | X | 150
Water Ball | ? | X | 150
Hell Ivy | ? | X | 150
Carve Model | ? | X | 150
Local Quake | ? | O | 150
Kamaitachi | ? | O | 150
Demon Fire | ? | O | 150
Quicksand | ? | O | 150
Sandstorm | ? | O | 150
Blizzard | ? | O | 150
Gusty Wind | ? | O | 150
Lava Ball | ? | O | 150
Glitching Geomancers is easy -- all you need is 300 JP. Here's a
quick way to do it: First, learn Local Quake. Then, do this:
Pitfall
||
\/
L - Local Quake -> O
You can also, of course, do Water Ball down to Kamatachi, Hell Ivy down
to Demon Fire, etc...
\_________________________________________________________________________/
_________________________________________________________________________
/-Holy Swordsman (Orlandu) \
Does the mighty Thunder God even need an introduction? I think not.
Ability NL L Cost
=========== ==== === ====
Stasis Sword | ? | O | 100
Split Punch | ? | O | 400
Crush Punch | ? | O | 500
Lightning Stab | O | O | 700
Holy Explosion | -48 | O | 800
Shellbust Stab | ? | O | 200
Blastar Punch | ? | O | 400
Hellcry Punch | -56 | O | 500
Icewolf Bite | O | O | 800
Dark Sword | +1 | O | 500
Night Sword | ? | O | 100
Stasis Sword, Crush Punch, Shellbust Stab, Night Sword initially learned
Ha! The most powerful swordsman in the game, and you can master all his
abilities right away. Just glitch any of his already learned abilities
and you're good to go.
\_________________________________________________________________________/
_________________________________________________________________________
/-Lancer: \
What's that? You're way over there on the other side of the
battlefield? BOING! Pardon me as I drive this spear through
your skull.
Ability NL L Cost
=========== ==== === ====
Level Jump2 | ? | o | 150
Level Jump3 | -16 | X | 300
Level Jump4 | o | o | 450
Level Jump5 | X | O | 600
Level Jump8 | O | o | 900
Vertical Jump2 | ? | o | 100
Vertical Jump3 | o | o | 200
Vertical Jump4 | o | o | 300
Vertical Jump5 | o |+6724| 400
Vertical Jump6 | O | o | 500
Vertical Jump7 | X | o | 600
Vertical Jump8 | o | o | 900
The first time I discovered this glitch was with Meliadoul
learning Lancer abilities. And I did it just like this:
150<=JP<900
Level Jump2
||
\/
NL - Level Jump8 -> O
\_________________________________________________________________________/
_________________________________________________________________________
/-Mediator: \
Ah, the gun-toting slick-talking funny-dressing Mediator. These dudes
can convert a warmonger to a flower loving hippie in seconds flat.
And Mimic Daravon is cool.
Ability NL L Cost
=========== ==== === ====
Invitation | ? | X | 100
Persuade | ? | X | 100
Praise | o | X | 200
Threaten | +48 | X | 200
Preach | ? | X | 200
Solution | -36 | X | 200
Death Sentence |+5288 | X | 500
Negotiate | ? | X | 100
Insult | o | X | 300
Mimic Daravon | o | X | 300
100<=JP<500 100<=JP<300
Invitation Invitation
... ...
Preach Negotiate
|| ||
\/ \/
NL - Death Sentence -> +5288 NL - Mimic Daravon -> o
(This is enough to master the class)
\_________________________________________________________________________/
_________________________________________________________________________
/-Ninja \
Indeed, the Ninja. These sneaky bastards are fast AND powerful, and
have some great support and movement abilities to boot. All right.
Ability NL L Cost
=========== ==== === ====
Shuriken | ? | o | 50
Ball | ? | O | 70
Knife | ? | o | 100
Sword | ? | o | 100
Hammer | X | o | 100 Credit: Fredyuk & Gatherer818
Katana | O | o | 100 Credit: Fredyuk & Gatherer818
Ninja Sword | ? | o | 100
Axe | o |+6724| 120
Spear | ? | o | 100
Stick | ? | o | 100
Knight Sword | ? | o | 100
Dictionary | ? | o | 100
First, learn Shuriken -- no difficult matter, as it only requires 50 JP.
Then:
JP>=70 JP>=100
(Ball at top of list) (Knife, Sword, or Hammer at top of list)
L - Shuriken -> o L - Shuriken -> o
/\ /\
|| ||
Ball Knife, Sword, or Hammer
\_________________________________________________________________________/
_________________________________________________________________________
/-Oracle: \
The master of status effects. Equip this magic caster with a Faith
Rod and Short Charge and watch your enemies gurgle in agony.
Ability NL L Cost
=========== ==== === ====
Blind | ? | X | 100
Spell Absorb | -8 | X | 200
Life Drain | +24 | X | 350
Pray Faith | -14 | X | 400
Doubt Faith | O | X | 400
Zombie | o | X | 300
Silence Song | +62 | X | 170
Blind Rage | -16 | X | 400
Foxbird | -8 | X | 200
Confusion Song | +1 | X | 400
Dispel Magic | O | X | 700
Paralyze | ? | X | 100
Sleep | O | X | 350
Petrify | -16 | X | 600
100>=JP<350 200>=JP>700 170<=JP<400
Zombie Doubt Faith Life Drain
... ... ...
Paralyze Confusion Song NL - Doubt Faith -> O
|| || /\
\/ \/ ||
NL - Sleep -> O NL - Dispel Magic -> O Silence Song
\_________________________________________________________________________/
_________________________________________________________________________
/-Priest: \
White Magic: The best way to heal your party and desecrate the
undead. Never leave home without one.
Ability NL L Cost
=========== ==== === ====
Cure | ? | X | 50
Cure 2 | -44 | X | 180
Cure 3 | -32 | X | 400
Cure 4 | -40 | X | 700
Raise | O | X | 180
Raise2 | o | X | 500
Reraise | -48 | X | 800
Regen | o | X | 300
Protect | ? | X | 70
Protect 2 | X | X | 500
Shell | ? | X | 70
Shell2 | -1 | X | 500
Wall | +12 | X | 380
Esuna | -25 | X | 280
Holy | +62 | X | 600
50<=JP<300 300<=JP<700
Cure Cure 4
|| ...
\/ NL - Raise -> O
NL - Regen -> o /\
||
Regen
If your JP is too low to glitch, use Holy to increment your JP
by 62, like this:
Cure 2 Cure 4
... ...
Protect Shell
|| ||
\/ \/
NL - Holy -> +62 NL - Holy -> +62
\_________________________________________________________________________/
_________________________________________________________________________
/-Samurai: \
Their skill with a sword makes bad guys fall down and wet their
pants. Plus, they have Two Hands and Blade Grasp.
Ability NL L Cost
=========== ==== === ====
Asura | ? | X | 100
Koutetsu | ? | X | 180
Bizen Boat |+1053 | X | 260
Murasame | o | X | 340
Heaven's Cloud | O | X | 420
Kiyomori |+1053 | X | 500
Muramasa | o | X | 580
Kikuichimoji | X | X | 660
Masamune | -14 | X | 740
Chirijiraden | o | X | 820
180<JP<340
Asura
...
Koutetsu
||
\/
NL - Murasame -> o
Or, if if you start out and 100<=JP<180, don't worry; you don't have to
waste your time going into battle for a few JP. Instead, you can do this:
1) 100<=JP<180
Asura
||
\/
NL - Bizen Boat -> +1053
2) Now you have a bunch of JP -- too much, in fact, to glitch. So
learn some support/movement abilities to shave off some of that
excess JP (Blade Grasp is a good one -- it costs 900 JP). Once
you have done that, use the chart above to decide which ability
to glitch.
\_________________________________________________________________________/
_________________________________________________________________________
/-Squire (Ramza Chapter 4): \
Yeah, our main character. Scream is by far, without argument and
beyond any reasonable doubt the best skill in the game. Go Ramza.
Ability NL L Cost
=========== ==== === ====
Accumulate | X | o | 300
Dash | ? | O | 80
Throw Stone |+4308 | O | 90
Heal | O | O | 150
Yell | X | O | 200
Wish | ? | O | X
Cheer Up | ? | O | 200
Scream | +44 | O | 500
Ultima | ? | O | X
Wish initially learned
What can I say? By the time you get to Chapter 4, you'll probably have
this class mastered anyway, but if not... well, just learn any ability
and glitch it. Easy enough. And no, you can't learn Ultima this way.
\_________________________________________________________________________/
_________________________________________________________________________
/-Summoner: \
So boys and girls: Can we say, "Eradicate all enemies in one fell
swoop?" Why yes, yes we can.
Ability NL L Cost
=========== ==== === ====
Moogle | ? | X | 110
Shiva | ? | X | 200
Ramuh | ? | X | 200
Ifrit | ? | X | 200
Titan | ? | X | 220
Golem | O | X | 500
Carbunkle | ? | X | 350
Bahamut | O | X | 1200
Odin | o | X | 900
Leviathan | X | X | 850
Salamander | o | X | 820
Silf | -15 | X | 400
Fairy | o | X | 400
Lich | o | X | 600
Cyclops | X | X | 1000
Zodiac | ? | X | X
No, you can't use the glitch to learn Zodiac.
This one's easy:
Zodiac Not Learned Zodiac Learned
110<=JP<1200 110<=JP<900
Moogle Moogle
|| ||
\/ \/
NL - Bahamut -> O NL - Odin -> o
\_________________________________________________________________________/
_________________________________________________________________________
/-Temple Knight (Beowulf): \
Chicken!! Bwwwwaaaak! Bwaaak bwaak bwaaaaaaaak!! Not to mention
all his other cool no charge abilities.
Ability NL L Cost
=========== ==== === ====
Blind | ? | X | 50
Aspel | ? | X | 100
Drain | -2 | o | 180
Faith | -3 | o | 200
Innocent | -1 | o | 200
Zombie | X | O | 150
Silence | ? | O | 90
Berserk | -122 | o | 200
Chicken | +665 | O | 500
Confuse | -8 | O | 200
Despair | o | o | 300
Don't Act | ? | X | 50
Sleep | o | -5 | 170
Break | O | O | 300
Shock | -48 | O | 600
Blind & Silence initially learned
Break looks like the best way to go, since it gives O behavior whether
it has been learned or not. Beowulf starts out with a lot of JP, so
just learn Break and then glitch it... Then again, glitch just about
any learned ability and you're good to go...
JP>=50 JP>=100 JP>=150
Blind Aspel Zombie
... ... ...
Silence Berserk Sleep
|| || ||
\/ \/ \/
Break -> O Break -> O Break -> O
\_________________________________________________________________________/
_________________________________________________________________________
/-Time Mage: \
These magic users are just plain cool. Their control of space and
time make Einstein grumble in his grave. Combine Faith with Quick
and you get one of the best combinations in the game.
Ability NL L Cost
=========== ==== === ====
Haste | o | X | 100
Haste 2 | o | X | 550
Slow | ? | X | 80
Slow 2 | o | X | 520
Stop | o | X | 330
Don't Move | o | X | 100
Float | o | X | 200
Reflect | O | X | 300
Quick | o | X | 800
Demi | o | X | 250
Demi 2 | o | X | 550
Meteor | -48 | X | 1500
This is a very easy class to glitch, since just about every unlearned
ability maxes your JP -- just stay away from Meteor. Examples:
100<=JP<330 100<=JP<800
Haste Haste 2
|| ...
\/ Float
NL - Stop -> o ||
\/
NL - Quick -> o
\_________________________________________________________________________/
_________________________________________________________________________
/-Wizard: \
Oh yeah. These pudgy little dudes with their cool hats and shadowy
features always mean business. Try their temper and go up in flames.
Ability NL L Cost
=========== ==== === ====
Fire | ? | X | 50
Fire 2 | X | X | 200
Fire 3 | o | X | 480
Fire 4 | o | X | 850
Bolt | ? | X | 50
Bolt 2 | O | X | 200
Bolt 3 | X | X | 480
Bolt 4 | -8 | X | 850
Ice | ? | X | 50
Ice 2 | o | X | 200
Ice 3 | -16 | X | 480
Ice 4 | -24 | X | 850
Poison | -20 | X | 150
Frog | -28 | X | 500
Death | o | X | 600
Flare | -16 | X | 900
Here's a few:
150<=JP<600 50<=JP<850 200<=JP<850
Bolt 3 Fire 2 Fire 3
... ... ...
Poison NL - Fire 4 -> o NL - Fire 4 -> o
|| /\ /\
\/ || ||
NL - Death -> o Bolt Bolt 2
\_________________________________________________________________________/
______________________________________________________________________________
6. History____________________________________________________________________
7/30/02: Version 0 . 4
- Initial version
- Completed Chemist, Priest, Geomancer and Ninja charts
- Began Time Mage and Wizard Charts
- Gave some cheap "Quick Cheats" for other classes
8/01/02: Version 0 . 8
- Finished Lancer, Time Mage, Oracle, Samurai, Summoner and Wizard Charts
- Added small bits of info here and there
8/25/02: Version . 9 5
- Changed the name of the glitch (from Page Down Glitch) to the JP Scroll
Glitch -- a special thanks goes out to Joeblog60 for coming up with the
new name!
- Fixed the table of contents and added stuff I forgot to add in the What
WILL Work section
- Added Temple Knight and Holy Swordsman charts
9/21/02: Version 1 . 0
- Added chart for Squire (Ramza Only, Chapter 4)
- Finished Summoner's chart
??/??/03: Version 1 . 5
- Added a Bookmark section in the Table of Contents to make it easy to
find each section
- Added the JP cost for each ability, along with an introduction to each
class
- Added advice on how to easily glitch each class
- Added some more stuff here and there
- This is more than likely the final version, but who knows?
______________________________________________________________________________
7. Outro _____________________________________________________________________
Well, that's it folks. I hope you've enjoyed the FAQ, or at least found it
useful. This is my first attempt at a FAQ, so comments and criticisms are
welcome. Also, if you've noticed a mistake, please let me know so that I can
fix it right away.
This document was created with Apple's TextEdit.
Special thanks to:
- Joeblog60, for the JP Scroll Glitch name
- Fredyuk (Fredyuk@comcast.net) and Gatherer818 (Gatherer818@hotmail.com),
each for letting me know what happens when you glitch Hammer and Katana not
learned in the Ninja class
- Squaresoft and the FFT team, for making this awesome game
- gamefaqs.com, for providing the best source of gaming information I have
found on the net
- The guy who invented beer -- without whom, this glitch may never have
been discovered...
Thanks,
Dan
hollan46@msu.edu
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