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Quest Mode Guide by Dan GC
Version: 0.4 | Updated: 05/24/1999
__ //\\ |\/| |/\| |\/| |/\| |\/| _______|__|_______ /______/____\______\ | ////\\\\ | | /////\\\\\ | | ///|\\//|\\\ | | /|/ |//\\| \|\ | | / |\ |\\//| /| \ | |/ | \|//\\|/ | \| /¯¯\ /¯¯\ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | /|\\//|\ | |¯¯| |¯¯| | ___________/ |/ |//\\| \| | | | | | / |\ |\\//| /| | | | | | | | \|//\\|/ | | | | | | \_______ | /|\\//|\ | |/¯\__________/¯\| | \ |/ |//\\| \| | | | | |\ |\\//| /| |\_/¯¯¯¯¯¯¯¯¯¯\_/| | _______/ \\|//\\|// | | | | | / \|\\//|/ | | | | | | \//\\/ | | | | | \ \\// |__| |__| | ¯¯¯¯¯¯¯¯¯¯¯\ \/ \__/ \__/ \_______________/ _____ |¯¯¯¯¯| /¯¯¯\ |¯¯¯¯¯\ |¯¯¯¯¯| /\ |¯| /¯/ | ___| |¯\ |¯| | |¯¯¯ / /¯\ \ | |¯¯/ | | |¯¯¯ / \ | |/ / | |__ | \ | | | ¯¯| | | | | | ¯¯ / | ¯¯¯| / /\ \ | | | __| | \| | | |¯¯ \ \_/ / | |¯\ \ ¯¯¯| | / ¯¯ \ | |\ \ | |___ | |\ | |_| \___/ |_| \_\ |¯¯¯ | /_/¯¯¯¯\_\ |_| \_\ |_____| |_| \__| ¯¯¯¯¯ _____ |¯¯¯¯¯\ |¯| |¯| |¯\ |¯| /¯¯¯¯\ | ___| /¯¯¯\ |¯\ |¯| | |¯¯\ \ | | | | | \ | | / /¯¯¯¯ | |__ / /¯\ \ | \ | | | | | | | | | | | \| | | | |¯¯¯| | __| | | | | | \| | | |__/ / | \_/ | | |\ | \ \ ¯| | | |___ \ \_/ / | |\ | |_____/ \_____/ |_| \__| \ ¯¯ / |_____| \___/ |_| \__| ¯¯¯¯ EHRGEIZ "God Bless the Ring" - Quest Mode Guide Version 0.4 EZ The Forsaken Dungeon 'Normal Mode' By Dan (not "Saikoryu" Dan) GC <firstname.lastname@example.org> for PSX Last updated: 05/24/99 11:16 AM PT First Edition: 05/20/99 07:23 PM PT Document Info: 123 K (123, 456 Bytes) Designed for at least IE 3 or NN 3 at 640x480 Resolution and Courier New font enabled 123, 456 characters (letters, numbers, symbols, etc.) Ehrgeiz was... Created by: Dream Factory Licensed by: Squaresoft Published by: Square EA Released: May 6, 1999 in US If you can help me with anything: moves, techniques, etc., or if you just have questions, comments, etc., E-mail them to <LB Dan GC@aol.com> One more thing, don't E-mail with questions that are already in this FAQ section, otherwise, I'll discard them or tell you to check the FAQ. _________________ Table of Contents ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1. Updates 2. Introduction to the Quest Mode 1. Legend 2. Controls 3. Screen 4. Menu - Statistics - Items - Equipment - Pushing SELECT A. Check Stats B. Save Game C. Quit Game 5. The Village 6. Plot/Storyline of The Forsaken Dungeon 7. Character Profiles - Koji Masuda - Clair Andrews 3. Items 4. Food - Vitamins - Protein - Carbohydrates - Lipids - Minerals 5. Materia 6. Weapons - Gloves - Rods/Staffs - Daggers/Knives - Special Daggers/Swords - Swords - Two-handed Swords - Spears - Two-handed Spears - Axes - Two-handed Axes 7. Armor - Body - Shields - Helmets 8. Guardians 9. Move List 10. Dungeon - Information - Each Floor 11. Strategy, Hints, and Tips 12. Secrets 13. Shopkeepers' Conversations - Hotel - Grocery Shop - Merchant's Shop - Restaurant - Blacksmith - Magic Shop 14. Recipe Books (and Basic Tips) - Basic Tips - Recipe Book 1 - Recipe Book 2 - Recipe Book 3 - Recipe Book 4 - Recipe Book 5 - The Final Recipe Book 15. Endings 16. Frequently Asked Questions 17. Special Thanks 18. Author Information Copyright Disclaimer: Unpublished Work Copyright (c) 1999 Dan GC This FAQ is for private and personal use only. If reproduced, it must be my electronic means, and if placed on a Web Page or Site, may be altered as long as this Disclaimer and the above Copyright Notice fully appears. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, book, etc. or being incorporated into magazines, etc. in ANY way without FULL AUTHORIZATION from myself and any cohorts I may have. This FAQ was created and is owned by me, Dan GC <LB Dan GC@aol.com> Any Copyrights and Trademarks not specifically mentioned in this FAQ are acknowledged. Always give credit where it is due. Ehrgeiz, Squaresoft, and Dream Factory are Registered Trademarks and Copyright (c) to Square Co., Ltd. Any other things are Copyright to their rightful owners. Alright, EGM, GamePro, and any other magazines, you plagiarize, and plagiarizers, many people know that, you may get sued. If I find out anything from any of my FAQs in a magazine, Strategy Guide, whatever, I'm suing. It clearly states not to copy anything without my FULL AUTHORIZATION if it's not on a Web Page with the above Copyright Disclaimer. To the plaigarizers, if you plagiarizers and send in a FAQ to GameFAQs, I'll tell CJayC and your FAQs will be thrown away. The only thing allowed would be to print this document for personal or private usage. Okay, if you have WordPad, save this document somewhere, open WordPad, go to Page Setup or something like that, then change the margins to: Left: 1"; Right: 0.5"; Bottom: 0.3"; Top: 0.3". This will prevent some paper usage, also, you should change the font, if you can tolerate it, and make major changes. But if not, oh well. Oh yea, and take out unnecessary things, like this section here, the disclaimer, the beginning, Author Information, the section just below this place, updates, etc. Just a few tips for you non-plagiarizing people. This FAQ can be found at: ________________________________________________________________________ GameFAQs www.gamefaqs.com Dan GC's Ehrgeiz Page i.am/dan_gc Available much later in the future ________________________________________________________________________ Part 1: Updates ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 0.4 5/24/99: Since I'm done with everything except for the "Shopkeepers' Conversations," what could it have been I updated? (Pssst...it's the "Shopkeepers' Conversations" section for you people who were unable to figure out such an easy and hinted-at question) Version 0.3 5/23/99: Added a lot of stuff (equipment, story, etc.) Version 0.2 5/21/99: Finished "Strategy, Hints, and Tips" section; added "Secrets" section Version 0.1 5/20/99: First edition ________________________________________________________________________ Part 2: Introduction to the Quest Mode ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This FAQ is only for the 'Normal Mode' of 'The Forsaken Dungeon'. I know the Hard Mode is different, I just don't know HOW different. I'll make a separate FAQ on the HARD MODE of The Forsaken Dungeon. ____________________________________________ 2.1: Legend ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  Square O Circle /\ Triangle X X D-Pad Directional Pad DRB Durability Wp Weapon Ar Armor Sh Shield Hm Helmet BM Basic Magic UM Ultra Magic ____________________________________________ 2.2: Controls ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Controls: UL U UR Up-Left Up Up-Right \ | / L -- N -- R Left Neutral Right / | \ DL D DR Down-Left Down Down-Right ________________________________________________________ Action Controls (can't change): (Action: Talk, Open, Pick Up Items) Menu: X Accept START Cancel /\ Cancel D-Pad/Analog/Joystick Scroll Through Items SELECT Extra Menu: Check Stats Save Game Quit Game ________________________________________________________ Town: L2 Scroll Left Through Equipped Items R2 Scroll Right Through Equipped Items /\ Use Selected Equipped Item L1 Jump X Action  Action O Action START Menu SELECT Pause D-Pad/Analog/Joystick Run _______________________________________________________ Dungeon: L2 Scroll Left Through Equipped Items R2 Scroll Right Through Equipped Items /\ Use Selected Equipped Item L1 Jump R1 Guard X Action  Attack O Magic Hold O & release Ultra Magic START Menu SELECT Pause D-Pad/Analog/Joystick Run ____________________________________________ 2.3: Screen ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___ |\_ | |__\| -(8) ___ |\_ | |__\| -(9) ___ ___(3)__ |\_ | / /\ \ |__\| -(10) (1) / / \ \ (4) (5) ___ | / | | \ | | |\_ | | | | | | | | | \| -(11) _______________________ ___ ___ ___ ___ ¯¯¯ |_______________________| | || || || | /¯¯\ /¯¯\ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | || || || | \__/ \__/ (¯## |\# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ | | | | | | (2) (6) (7) 1. HP Gauge 2. Hunger Gauge 3. Items in Satchel 4. Materia set as Basic Magic 5. Materia set as Ultra Magic 6. Number of Magic Stones 7. Dungeon Floor 8. Weapon Near-Breaking Point Warning 9. Armor Near-Breaking Point Warning 10. Shield Near-Breaking Point Warning 11. Helmet Near-Breaking Point Warning ____________________________________________ 2.4: Menu ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you access the menu by pushing START, there are different sections you can see. Here's something very similar to the menu layout: ______________________________________________________________________ |Por- |Character | | |trait |Name | | |of cha-| Total Gil | | |racter | | | |_______| Current Base| | |Level # | | |Experience # | | |MAX HP # #| | |Attack # #| | |Defense # #| | |Magic Attack # #| | |Magic Defense # #| | |Dexterity # #|_____________________________________________| |Speed # #| Wp Ar Sh Hm BM UM| |Consum. Rate # #| Icon Icon Icon Icon Mate- Mate-| |EXP Gain Rate # #| DRB DRB DRB DRB ria ria| |______________________________________________________________________| |Name of Highlighted item | |Description of Highlighted item | |______________________________________________________________________| | _______________________ | ||_______________________| |¯¯¯||¯¯¯||¯¯¯||¯¯¯| /¯¯\ /¯¯\ | ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |___||___||___||___| \__/ \__/ (¯## |\# | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________________________ - Statistics ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The statistics are at the most-left area on the Menu (see above): Statistics Type It is the... ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯ Level Character's Current Level EXP Points Total Experience Points Obtained MAX HP Maximum Hit Points (damage that can be sustained) Attack Physical Attack Power Defense Defensive Resistance of Physical Attacks Magic Attack Magic Attack Power Magic Defense Defensive Resistance of Magical Attacks Dexterity Accuracy and Skill of Physical Attacks Speed Speed of Running and Recovery from attacks Consum. Rate Rate of Hunger EXP Gain Rate Rate of Receiving Experience Points **Note: The higher the dexterity, the longer it takes for the weapon to lose its durability; also, the Recovery of attacks refers to both recovery of attacking and being hit; the higher the number for the Consumption Rate, the longer it takes for the character to become hungry The numbers in yellow are the character's base stats while the ones in blue are the stats after equipping weapons and armor. ____________________________________________ - Items ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After accessing the menu, you'll see various items and equipment. You can hold up to 30 items. Each item takes up one slot. The only exceptions are Gil and Magic Stones. Up to 100 Gil can be held in one slot, while up to 50 Magic Stones can be held in one slot. When you choose an unequipped 'Item' or 'Food', you'll see the following: Use Place in Satchel Drop Cancel Those mean: Use: Use Item Place in Satchel: Equip Item Drop: Drop Item Cancel: Cancel _______________________________________________________ When you choose an equipped 'Item' or 'Food', you'll see the following: Use Remove from Satchel Cancel Those mean: Use: Use Item Remove from Satchel: Unequip Item Cancel: Cancel _______________________________________________________ When you choose an unequipped 'Food' when in front of an Altar, you'll see the following: Use Place in Satchel Drop Offer Cancel Those mean: Use: Use Food Place in Satchel: Equip Food Offer: Offer Food Drop: Drop Food Cancel: Cancel _______________________________________________________ After you choose to 'Offer' 'Food' or equipment when in front of an Altar, you'll see a list of Guardians (including Evil ones): Gaea Zeus Poseidon Hades Area Athena Apollo Artemis Hermes Bacchus Daimon Charon Mammon _______________________________________________________ When you choose 'Coins', 'Magic Stones', or 'Phoenix Down', you'll see the following: Drop Cancel Those mean: Drop: Drop Item Cancel: Cancel ____________________________________________ - Equipment ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you choose an unequipped equipment, you'll see the following: Equip View Stats Drop Cancel Those mean: Equip: Equip the Equipment View Stats: View Statistics of Equipment Drop: Drop Equipment Cancel: Cancel _______________________________________________________ When you choose an equipped equipment, you'll see the following: Unequip View Stats Cancel Those mean: Unequip: Unequip the Equipment View Stats: View Statistics of Equipment Cancel: Cancel _______________________________________________________ When you choose an unequipped equipment when in front of an Altar, you'll see the following: Equip View Stats Drop Offer Cancel Those mean: Equip: Equip the Equipment View Stats: View Statistics of Equipment Drop: Drop Equipment Offer: Offer Equipment Cancel: Cancel ____________________________________________ - Pushing SELECT ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When the Menu is open and you push SELECT, you'll see the following: Check Stats Save Game Quit Game Those mean: Check Stats: See Nutrition Statistics of current character Save Game: Save Quit Game: Quit _________________________ A. Check Stats ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you choose to 'Check Stats', you'll see something similar to the following: Protein | Vitamins ----|---- Carbohydrates / \ / \ Minerals Lipids _______________________________________________________ Different Nutrition Types affect different statistics: Nutrition Type Affects... ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯ Protein Attack Vitamins Magic Attack Carbohydrates Defense Minerals Dexterity Lipids Speed _______________________________________________________ Different Food Types contain different Nutrition Types: Food Type(s) Nutrition Type ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Meat Protein Vegetables Vitamins Mushrooms Carbohydrates Jelly Minerals Poultry & Fish Lipids _________________________ B. Save Game ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can 'Save' anywhere you want, as long as you can access the menu. But it takes Gil to 'Save' your current game. The save data takes up two blocks of memory. Since you can save anywhere you want, you have to pay a certain amount of Gil to save. The fee is ten times the level of the character with the highest level. (For example, you are currently using Koji and he is at Level 13; you have Clair at level 14, the fee for saving is 140 Gil because you multiply the level of the character with the highest level by 10; 14 x 10 = 140; so, you can just tack on a "0" at the end of the level to know how much Gil it is going to take.) _________________________ C. Quit Game ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You just quit the current game and returned to the menu that says "Press START Button." This can come in handy because after you 'Save' and make a major mistake that can't be helped, you can 'Quit' and do all that stuff over. Or you 'Save' and check out what stuff to buy and sell, then 'Quit' and 'Load Game' to do what you want to. ____________________________________________ 2.5: The Town ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The town serves as a base on your mission to find the mysterious source of power that can grant any wish. It will be very helpful to you. "Gil," like in Final Fantasy VII, is the monetary type (the currency used) in this dimension. You need to save up a huge amount of Gil. Anyway, only Save the game when you need to, like when you have to leave your house, eat, or whatever, and I mean, YOU, not the game's, don't mix up the two. The store owners give you helpful tips on your mission. Anyway, the town is a small place, and only has six accessible places, and the owner of each place usually gives you helpful information when you 'Talk' to them. Here are the six places: ________________ Hotel: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: Most Bottom Place (Base) You can deposit your Gil at the front desk. In the guest rooms, which is upstairs, you can exchange characters. This is the only way to restore your HP and Hunger Gauge without cost or usage of items. ________________ Grocery Shop: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: From Hotel, go up the stairs and go left As the name implies, it is a shop where food is sold. But you are also allowed to sell food. Eating food is a vital part of your mission, if you plan on exploring the Dungeon. ________________ Merchant's Shop: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: From Hotel, go up the stairs and up-up-right This is the only place where you can buy and sell weapons and armor. When buying weapons and armor, they are random, although they will be around your level. If you find very rare weapons and armor, even if they are useless, you can sell them here for a lot of Gil. ________________ Restaurant: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: From Hotel, go up the second flight of stairs and go left You can gain helpful information on the quest if you talk and exchange information with the sommelier of the Restaurant. You can get 'Recipe Books' in the Dungeon and bring it back here to get Beer, also, the Recipe Books have important information. After getting 'Recipe Book 2', read the 'Wine Trade' part in it, then you can play the 'Wine Trade'. The Wine Trade is a stock market game where you buy and sell shares of certain types of wine/beer. Like in real life, you should buy low and sell high, but it might take a while. After a while, you'll lose 5 Gil per share for the maintenance fee. In my opinion, the Wine Trade game is a waste of money. You usually don't gain a lot, and you can get more money by just fighting in the Dungeon and selling items. ________________ Blacksmith: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: To the right of the Restaurant This is where you repair damaged weapons and armor. The repair cost is 5 Gil for every one Durability being repaired. You can also combine equipment [the transferring of Guardian(s) to one equipment from another]. The Blacksmith doesn't accept money, so you'll have to use something he likes, which are alcoholic beverages. The 'Primary' equipment is the equipment you want to keep, or rather, the equipment the Guardian(s) will be transferred to. The 'Second'ary equipment is the weapon with the Guardian(s) going to be transferred to the 'Primary' equipment. After combining equipment, the 'Second'ary weapon will be lost forever and the 'Primary' equipment's Durability will be restored automatically. So, if you need to restore the Durability of a certain equipment you want to/will use, and you are going to transfer (a) Guardian(s) to that weapon, just 'Combine' that equipment with another and the Durability of that equipment will be restored, it'll save you money. ________________ Magic Shop: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: The Highest Store This is the Magic Shop. You can only buy Magic Stones here. The owner of the Magic Shop also tells you information about each Materia. ____________________________________________ 2.6: Plot/Storyline of Quest Mode ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 50 years ago, a mysterious weapon constructed from an unknown material was discovered in the remains of an ancient German castle. The blade of the sword was broken, and a mysterious stone was set in its handle. That mysterious stone was a "Materia." The weapon came to be known as "Ehrgeiz" and became the name and symbol of a tournament, which would decide the world's greatest fighter. The sword was presented to the champion as a trophy. Meanwhile, a secret excavation of a Middle Eastern desert ruin was ordered by a particular organization called "Red Scorpion". It was rumored the ruins contained the secret of immortality. As a front, Red Scorpion claimed to be an international organization established to protect international archaeological treasures and ruins. In reality, it is a weapons manufacturer collaborating to develop bio-weapons. They hope to rediscover and use the technology founded by hyper-ancient cultures. After months of excavating, Red Scorpion located the ancient ruins. They located the final door to the ancient ruins but it couldn't be opened. A special key was needed...Does the key still exist? If so, where is it? The strongest theory points to a mysterious stone set in the Ehrgeiz sword. On the same day the door was discovered, the Ehrgeiz stone radiated an eerie glow and brilliance. Legend says those who come in contact with the stone will be overwhelmed with a burning desire to answer a mysterious calling. Koji Masuda, the defending and consecutive three-time champion is the current holder of the EHRGEIZ. Like a magnet, the sword navigates Koji to the Middle East and eventually the ancient ruin. The Red Guardians are not at all pleased by this intrusion onto their secret finding, one of the Red Guardians is Sasuke. Disregarding the call of the sword, Koji has no choice but to flee the Middle East. If caught, he would surely be executed. Koji realized the danger of the tournament and the sword. It's far more than a mere symbol of fighting experience. Understanding the sword brought danger to his life, Koji reluctantly decided to withdraw from the tournament and relinquish his right to the sword. In a letter to his daughter Yoko Kishibojin, Koji asked her to succeed his will and use her martial arts skills to regain the sword. The ambitious, hoping to finally unveil the mystery of the ancient ruings, are set on obtaining Ehrgeiz in the championship tournament. Anticipation rises as the aircraft informing the public about The Ehrgeiz Championship Tuornament flies around the world. The exhilaration of the participants slowly began to puse through the air. After the Ehrgeiz Tournament Championship, Koji returned to The Ehrgeiz Tournament Headquarters, his daughter, Yoko, told him that in a certain place where a hyper-ancient culture once lived in the Middle East, there was an unimaginably source of power hidden in an ancient ruin. And she wanted him to get it. Therefore, Koji Masuda and his assistant, Clair Andrews, made their way towards the ancient ruins which have been said to hold the secret to immortality, and grant anyone their wish(es). Before arriving, Koji and Clair found a sealed staircase. Koji deciphered and unlocked the seal knowing the ruin was just a decoy to hide whatever it is being hidden. He and Clair jumped down the staircase, saw an unsealed flight of stairs, and went through them. They kept moving on and arrived unconsciously at an unknown town in another dimension with an ancient ruin nearby. It is said this ancient culture once possessed a huge source of mysterious energy. This angered God and He then sent this very town to another dimension, all of its treasures hidden in the dangerous and mystic dungeon, along with long forgotten memories of the past. **Extra: For some reason, it seems many people who participated in The Ehrgeiz Tournament and people in Final Fantasy VII have already been to The Forsaken Dungeon. Their wish(es) was/were granted and they just left and went back to wherever they did. This explains why there are so many weapons from FFVII and Ehrgeiz available in the Dungeon. :artxE** _______________________________________________________ When you choose 'Normal Mode' to play Quest Mode, the following appears: Koji: Far before the beginning of recorded history, in an age that's said to be the beginning of everything, a civilization far more advanced than we could ever imagine inhabited this land. However, there are only a few scholars in the world who believe this. Clair: You must be one of those scholars then, professor. Koji: Actually, this idea is not even accepted as theory. Clair: Hmm... What kind of civilization was it, anyway? Koji: They searched for the realm of the gods and possessed the technology to reach it. There are no concrete records to prove it, but there is an ancient weapon that was found about 50 years ago in an old German castle that seems to have some kind of connection to the civilization. The former lord of the castle got a hold of this item through a transaction with a local merchant. There was a stone embedded in the weapon, which was made of an unidentifiable substance... It was a material not found anywhere else in this world. That stone is probably the key to answering the mystery of immortality. Clair: The mystery of immortality? Koji: I have no accurate understanding of what that refers to. But, I have firm belief that there is somehing there. Clair: But if that's really the secret of immortality, isn't it the ultimate treasure that rulers everywhere have sought after since ancient times? It'll be sensational if we find it! Koji: Definitely. Clair: Wow. This is the ultimate dream of any archaeologist! I'm getting excited already! _______________________________________________________ After the above happens, Koji and Clair will appear in an ancient ruin [Naseem's (Doza's) stage] and the following conversation will commence: Clair: It's in great condition. For a ruin, I think it's relatively new... From the looks of it, it's probably from around 1000 B.C. But the one we're looking for is supposed to be far older than any known ancient civilization, right? Koji: This is more of a decoy. It would be more precise to say that is something that protects the ultra-ancient artifact. I'm pretty sure the artifact we're after is lying dormant down here. _______________________________________________________ After you jump down the hole, Clair will say the following: Clair: Oh, professor! There are stairs over there! C'mon, let's go down! _______________________________________________________ In the BRAND New Quest Mode, you play the quest of Koji and Clair in the finding of the mysterious power in the dungeon. Can you find the power? ____________________________________________ 2.8: Character Profiles ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These are the character profiles of the people you use in The Forsaken Dungeon. I made some adjustments to them but kept the basic concept. _______________________ - Koji Masuda ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name Koji Masuda Age 39 Nationality Japanese Gender Male Occupation Martial Artist, Archaeologist Story: Koji is the father of Yoko Kishibojin (Yo-Yo Yoko), but divorced his wife. Since his daughter was left under custody of his ex-wife, he could concentrate on his excavation and exploration work, and became three- time consecutive reigning champion of The Ehrgeiz Championship Tournament. He is also an archaeologist seeking to uncover the truth behind the mysteries surrounding the ancient ruins, along with his assistant, Clair Andrews. _______________________ - Clair Andrews ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name Clair Andrews Age 20 Nationality English Gender Female Occupation Archaeology Student of Koji Masuda Story: A prodigy who entered the university at the tender age of 16. Ever since she was 12, Clair has been a world-class champion at both golf and and net ball. She is an archaeology student of Koji Masuda. Although she is independent, she is still considered naive. When Koji began his journey, she abruptly invited herself to be his assitant. ________________________________________________________________________ Part 3: Move List ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Each weapon has specified attacks, but attacks for all weapons are executed in the same manner, but they may have different moves. You can do a move when you have gloves on, but if you executed the same commands and had a different weapon equipped, it would be a different move but executed in the same manner. All of the attacks with weapons are from characters in Ehrgeiz (arcade mode). Input Description ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ , ,  Triple Attack (Hell Quake Slash, Triple Slash, Kinen Slash, or Triple Black Knock) When running, , ,  Triple Attack (Hell Quake Slash, Triple Slash, Kinen Slash, or Sky Air Triple Joint Kick) Jump,  Flip/Head Split Cut (if Glove equipped: Flip; if another weapon equipped: Head Split Cut) Hold  and release Special Attack (Maha Punch, Dancing Joy Cross-Slash, or Cloud's Victory Pose then to slash) While holding Guard, Jump Guard Attack (knocks nearby enemies away) ________________________________________________________________________ Part 4: Strategy, Hints, and Tips ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This mode is really difficult to beat, you just need to think smart. Here's basics you should know before playing in this mode: _______________________ Restoring HP: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You should always carry at least three of four 'Potion's, 'Hi- Potion's, or even 'X-Potion's just in case you are low on HP. Also, you should always have at least one of any of those potions equipped, depending on how much MAX HP you have. If you find a Fairy and you are low on HP, don't feel afraid to use the Fairy to restore your HP. _______________________ Hunger and Staying Fit: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You should always carry at least six 'Food's. They don't need to be the same or different, you just need some good 'Food' that calms down your Hunger a lot. Saying that, you should always equip at least one 'Food'. If you see your Nutritional Stats are really unbalanced, after getting out of the Dungeon, go to the Grocery Shop and buy the food you need to re-balance your stats. Here's a list showing a good food, for each of the Stats, available at the Grocery Shop: Nutritional Stat Food Name ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ Protein Meat Vitamins Pumpkin Carbohydrates Mushroom Lipids Fish Minerals Ice Cream _______________________ Escaping the Dungeon: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you are in the very difficult, deep floors, it'll be pretty hard to escape the Dungeon. In this case, you can just keep running through rooms, don't fight enemies, and keep going to the floor you need to go to to leave the Dungeon. Either that or just use a 'Dragon Wing'. You get 'Dragon Wing's from any enemy, except bosses, but in the deeper floors, it seems to be very hard to get one. When you are in a deep floor, you should have a 'Dragon Wing' equipped just in case you are stuck by a Shutter Trap, your equipment is breaking, you're low on HP, or very hungry with nothing to help you get rid of those problems. Then you could use the 'Dragon Wing' to escape the Dungeon and fix everything up and go back in the Dungeon. _______________________ Using Both Characters: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You should have shifts for both characters, just in case one character dies and the other one has to save the dead one. You can level up one character to a pretty high level, then buy a weapon for the other person to use. That way, the other person will have a strong weapon to kill enemies quickly, thus, leveling up in faster and easier to be done. **NOTE: If you are still going to use the same character and you just happen to be in the village, you should switch characters twice so you will end up with the same character you were using with full HP and fullness (no Hunger). :ETON** _______________________ Dropping Items: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ According to Enpingy's Quest Mode Guide, if you drop over 70 items, items will start disappearing. The disappearing of items starts from the first item you dropped, then continues on from there. You will need to drop items, if you don't have anymore room left, from time to time to pick up items dropped by monsters. You should also drop weapons and other equipment that you won't use for the character you're using, but you will use the dropped equipment for the other character. You should also drop items to pick up something and use it, then pick up the item you dropped. _______________________ Saving Gil: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It's actually very easy to save a lot of Gil, and you'll need it to buy food, equipment, Magic Stones, repair equipment, etc. You don't really need to buy Magic Stones unless you like to cast Magic a lot. Otherwise, you'll find enough Magic Stones in the Dungeon so you'll never have to buy them. When in the Dungeon, enemies will drop food, Gil, equipment, etc. that you can sell. You don't really need to save the food, that is, if you're Nutritionally Balanced, you can just sell the food you picked up for more Gil. When you find useless equipment, just sell them when you return to the town. The same goes for needless items. _______________________ Equipment: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wearing the correct equipment is necessary. You should always have at least two good weapons for one character when in the Dungeon. This is because weapons become less Durable, so you'll have to use another weapon, otherwise, the original weapon will break soon. You don't need to have more than one shield, armor, or helmet, you just need an armor, shield, and/or helmet with a lot of defense, but doesn't slow you down too much. But if you want/need to equip one type of defensive equipment, then by all means, go ahead, just choose one with a lot of defense and possibly increases a lot of other stats. To achieve that, you should just get a good equipment and put a lot of Guardians on it. You will also need to use the right weapon, too. Depending on what situation you're in should determine what you will use. _______________________________________________________ To defeat one enemy, multiple enemies, enemies who have a special counter attack because they are attacked, nearly-invincible enemies, or enemies who aren't stunned in one hit, you'll need advanced tactics (most of these strategies are strategies without Guarding, so if you want a Guarding strategy, put them in yourself): ______________________________ Normal One-on-One Fight: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A One-on-One fight with a normal enemy is easy. Since all normal enemies are temporarily stunned when hit, they won't have enough time to counter, so keep on attacking. Just keep on attacking. You could also do a special physical attack to hit your enemy multiple times and do a lot of damage. It doesn't matter what weapon you use when you're in a Normal One-on- One Fight, you just need one that won't break easily. You just keep on attacking them. ______________________________ Normal Multiple Enemies Fight: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Normal Multiple Enemies Fights are harder than a One-on-One fight with a normal enemy. This has different situations. But basically, you need to either Guard, Jump, or Run a lot. It's basically the same thing as a Normal One-on-One fight, but the only difference is there are more than one enemy. So, you just have to beat on one guy until it dies. But during the time you are attacking one guy, its "friends" might attack you from behind to help it. In that situation, either Run, Guard, or even do a 'Guard Attack'. Then start beating on one guy. If all guys happen to be next to each other and trying to attack you, you can Jump to the side and push  to do a flip and hit one guy and start moving again. Or, just do a Guard Attack to knock them all back. When you are being attacked by an enemy that can hit you one after another (kind of like a combo), hold R1 and keep pushing L1 in order to do a Guard Attack and knock back all nearby enemies. Sure, you'll become Hungry, but it's better than losing a lot of your HP. You can also do Dancing Joy, swords, axes, spears, and rods do this, to hit all enemies. ______________________________ Enemies who Counter Attack: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Special Counter Attack Enemies are just enemies who have an "auto" attack they do when they are hit once. That auto-attack usually lasts pretty long and they can't be broken out of it unless they are killed. So, in order to kill these guys, you should have a long range weapon that can do the "true" Dancing Joy (hold  and release), spin around with weapon multiple times. So, stay as far away as you can but close enough to hit the enemy, hold  (you'll hit the enemy once by just pushing ), and release  and get very close to your enemy to give the max. damage that attack can do. When the Dancing Joy is just about finished, move away from the enemy to prevent being attacked. You could just block their attacks and do a flip after it. ______________________________ Nearly-Invincible Enemies: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These aren't really invincible enemies, they are just almost immune to physical attacks and they lose little power from them. Some of them also block most physical attacks, so if you don't have any Magic Stones and Materia equipped, you're a dead man/woman. Instead of wasting the Durability of your weapons, just use magic to kill them all. ______________________________ Non-One Hit Stun Enemies: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Actually, there are only bosses that don't get stunned in one hit. A stun is seen when the enemy becomes partially transparent for a short while after being hit. There is more than one way to beat them. You can get an axe, rod, spear, etc. that does the true Dancing Joy, and keep doing that to the enemy and they'll keep getting stunned. Eventually, they'll die. You can also block all of their attacks, then when they're open, do a flip (Jump, ) to make them lose quite a lot of power. Then block once again, then do a flip. Just keep doing that process until they die. ________________________________________________________________________ Part 5: Dungeon ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________________________ - Information ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The layout of each of the floors are random, as well as scattered items. But no matter what layout you got for the Dungeon, the most important things are still there. There are 21 floors total. Some floors contain Recipe Books; on most floors that do not have a Recipe Book, you can find an alcoholic beverage. _______________________________________________________ There are three different entrances to the Dungeon: ________________ First Entrance: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: From Magic Shop, keep going up the flight of stairs until you get to an entrance This first entrance is to the first floor. ________________ Second Entrance: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: From Magic Shop, go left to go down the flight of stairs and keep following the road until you get to an entrance This entrance is to the seventh floor. ________________ Third Entrance: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Location: From Merchant's Shop, keep going right and jump into the well This entrance is to the 13th floor. _______________________________________________________ There are things you find periodically: ________________ Fairies: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On every floor is a Fairy. Fairies restore your HP, but they can only restore you HP to a certain limit. If they are used too much, they disappear and you can't get them back. ________________ Altars: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Usually, on every second floor, there is an Altar, or rather, every even numbered floor has an Altar. One Altar contains one Guardian. Altars are used to pray to Guardians. If you pray to the wrong Guardian at an Altar, the current Guardian of that Altar leaves and another Guardian moves in. ________________ Bosses: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Usually, on every third floor, there is a boss, or rather, every floor that is a multiple of three has a boss. The only exception is the first floor, there's a boss there holding the Recipe Book. Bosses hold items (Armor, Weapons, Recipe Books, etc.) and after you defeat them, keep going up and there is a Materia. _______________________________________________________ You need to know some layouts: ________________ Basic Layout: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ All Dungeon floors have an entrance to the next floor and an exit to go to the previous floor. The only exceptions are the floors with exits to get out of the Dungeon. Those floors have an entrance to the next floor, an exit out of the Dungeon, as well as an exit to the previous floor, except for the first floor. There are also secret rooms. All(?) secret rooms are found in long, narrow hallways. The hallways you can find them in are hallways that do not have dead ends and have fire torches on the wall. You place a bomb between two torches and there should be a wall. ________________ Map Layout: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the map, you'll see white lines: each segment is a room. If you see a yellow blinking dot: that is the entrance to the next floor. If you see a purple blinking dot: that is the exit to the previous floor. The red blinking dot is you. ____________________________________________ - Each Floor ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ All floors have specific things that will always be there: ________________ Floor One: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Exit out of the Dungeon - Recipe Book (boss holding it) - 'Thunder' Materia - 'Dungeon Grass' room ________________ Floor Two: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Altar - 'Strawberry' room ________________ Floor Three: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Recipe Book - Recipe Book (boss holding it) - 'Freeze' Materia - 'Shiitake Mushroom' room ________________ Floor Four: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Altar ________________ Floor Five: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Recipe Book - 'Pumpkin' room ________________ Floor Six: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Altar - Recipe Book (boss holding it) - 'Quake' Materia - 'Red Mushroom' room ________________ Floor Seven: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Exit out of the Dungeon ________________ Floor Eight: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Altar ________________ Floor Nine: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Mythril Armor (boss holding it) - 'Trine' Materia - 'Dungeon Grass' room: only three 'Dungeon Grass'es ________________ Floor 10: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Altar - Jail Cells: doesn't appear on map; each open cell contains one Dungeon Grass and one other item ________________ Floor 11: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Grate-covered Spike Pit room: two items - Jail Cells: doesn't appear on map; each open cell contains one item ________________ Floor 12: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Altar - Silver Armor (boss holding it) - 'Meteor' Materia - 'Pumpkin' room ________________ Floor 13: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Giant Octupus boss - Fountain Room: two identical items - Exit out of the Dungeon ________________ Floor 14: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Altar ________________ Floor 15: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - nothing special ________________ Floor 16: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Altar - Shrine Room: 'Flare' Materia and two identical items ________________ Floor 17: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Shrine Room: 'Ultima' Materia and two identical items - 'Dungeon Grass' room ________________ Floor 18: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Altar - Diamond Armor (boss holding it) - 'Holy' Materia ________________ Floor 19: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - nothing special ________________ Floor 20: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Altar ________________ Floor 21: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Grey Dragon boss - Red Dragon boss - Phoenix boss ________________________________________________________________________ Part 6: Items ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are different items you can find on your mission. They are all useful, but it depends on how you use it. Item Name Description ¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Beer Great after work. Bomb Deteonates 3 seconds after use. Coins Needed to buy and sell items. Dragon Wing Escape through dimensional distortion! Hi-Potion Restores 128 HP. Magic Stones Needed to use magic. Phoenix Down Sparkling gold feather from the immortal Phoenix. Potion Restores 64 HP. Recipe Book Pierre's Belongings. Red Wine The blacksmith likes it. Sake Drinkers will love it. White Wine The blacksmith likes it. X-Potion Restores full HP. You cannot get the Phoenix Down normally. There is only one Phoenix Down during the whole quest. ________________________________________________________________________ Part 7: Food ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When in the dungeon, your energy will slowly decrease. When you run out of energy, your HP will then start decreasing. To replenish your energy, you must eat food. You must stay in Balance, so if you're not in
Balance, then your stats will be unbalanced and you will probably be weaker in some areas than you usually would. Different types of food do different things to your statistics. If you don't have full HP and your energy decreases, your HP restores at the same rate of energy decreasing. ___________________________________ - Vitamins ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Food Name ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Banana Dungeon Grass Garlic Onion Pumpkin Spinach Strawberry Tomato Juice Watermelon ___________________________________ - Protein ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Food Name ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Alligator Meat Bear Meat Chewy Meat Left Bear Paw Lizard Tail Meat Tiger Meat ___________________________________ - Carbohydrates ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Food Name ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Green Mushroom Matsutake Mushroom Mushroom Purple Mushroom Red Mushroom Shiitake Mushroom Truffle Yellow Mushroom ___________________________________ - Lipids ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Food Name ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Clams Dodo Meat Dog Food Dragon Meat Fish Moa Meat Octupus Penguin Meat ___________________________________ - Minerals ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Food Name ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Blue Jelly Bone Fish Eyeball Green Jelly Ice Cream Pink Jelly Salt Slime Jelly Yellow Jelly _______________________________________________________ Here's a list, in alphabetical order, of ALL of the foods: Food Name Nutritional Stat ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Alligator Meat Protein Banana Vitamins Bear Meat Protein Blue Jelly Minerals Bone Minerals Chewy Meat Protein Clams Lipids Dodo Meat Lipids Dog Food Lipids Dragon Meat Lipids Dungeon Grass Vitamins Fish Lipids Fish Eyeball Minerals Garlic Vitamins Green Jelly Minerals Green Mushroom Carbohydrates Ice Cream Minerals Left Bear Paw Protein Lizard Tail Protein Matsutake Mushroom Carbohydrates Meat Protein Moa Meat Lipids Mushroom Carbohydrates Octupus Lipids Onion Vitamins Penguin Meat Lipids Pink Jelly Minerals Pumpkin Vitamins Purple Mushroom Carbohydrates Red Mushroom Carbohydrates Salt Minerals Shiitake Mushroom Carbohydrates Slime Jelly Minerals Spinach Vitamins Strawberry Vitamins Tiger Meat Protein Tomato Juice Vitamins Truffle Carbohydrates Watermelon Vitamins Yellow Jelly Minerals Yellow Mushroom Carbohydrates ________________________________________________________________________ Part 8: Materia ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Each Materia has their own attacks, they also have different names for their attacks. The Basic Magic attacks differ from the Ultra Magic attacks. All Basic Magic spells are single and when used, they move in the direction your caracter is facing when the Basic Magic is shot (except for Flare, that spell is different). The Ultra Magic spells are much different. Basic Magic spells consume one Magic Stone; Ultra Magic Spells consume three Magic Stones. If you equip a Rod/Staff, it takes much less time to do an Ultra Magic spell and Ultra Magic spells only consume two Magic Stones. Materia Basic Magic Ultra Magic ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Fire Fireball Homing Fireball(s) (number of fireballs is the same as the number of enemies) Ice Ice Ball Ice Entrapment (ice falls down slowly and can hit all enemies) Thunder Lightning Stream Ricochet Lightning (goes through (passes through enemies) enemies and bounces off walls) Freeze Big Ice Ball Freezer (freezes all enemies) (freezes enemy) Quake Earthquake Huge Earthquake (the whole room (Earthquake passes goes shakes and hits all enemies) along the same line un- til contact is made) Trine Lightning Trap Lightning Bolt(s) (lightning (trap disappears when bolts hit all enemies) activated four times) Meteor Meteor (breaks apart Meteor Shower (meteors rain down upon impact, can hit at random slowly) surrounding enemies) Flare Ring of Fire (the ring Fire Body (user's body encased in of fire surrounds the fire and hits enemies upon character using it, contact with the body; same thing enemies hit by it fall, as Basic Magic if enemies hit by and are temporarily fire stunned until the real hit takes effect) Ultima Dimensional Portal Big Dimensional Portal (portal (only one enemy can be opens in the middle of the room sucked in, but really and all enemies are sucked in; big enemies can't be really big enemies can't be sucked in) sucked in) Holy Confuse (breaks apart Confuse Rain (confuse stars rain upon impact, can Confuse down slowly and can hit all surrounding enemies; enemies) can't Confuse some enemies) ________________________________________________________________________ Part 9: Guardians ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are Guardians and Evil Guardians. All Guardians, except Gaea, raise the stats they are protecting on equipment. Gaea raises all stats but decreases Max HP. Evil Guardians double the 'Protect'ed stats but decrease all other stats. When a Guardian is 'Protect'ing an equipment at x1, the stats 'Protect'ed by that Guardian is +1; if the Guardian is at x2, the stats would be +2; etc. The same goes for Guardians who decrease stats. The maximum a Guardian can be at is x6. All Guardians can protect one equipment, you just need to combine the equipment to do so. Every even number floor in the Dungeon, you can find an Altar. Only one Guardian is present at an Altar at one time. Altars are used to pray to Guardians. If you pray to the wrong Guardian at an Altar, the current Guardian of that Altar leaves and another Guardian moves in. Guardian Raises... ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Gaea All stats, but decreases MAX HP Zeus MAX HP, Defense Poseidon Attack, Dexterity Hades Magic Attack, Speed Ares Attack, Defense Athena Attack, Magic Attack Apollo Defense, Magic Defense Artemis Magic Attack, Magic Defense Hermes Speed, Dexterity Bacchus MAX HP, Dexterity _______________________________________________________ All Evil Guardians double the stats they are 'Protect'ing, but decrease all other stats. Evil Guardian Doubles... ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Daimon Attack, Defense Charon Magic Attack, Magic Defense Mammon MAX HP, Consum. Rate ________________________________________________________________________ Part 10: Weapons ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are an array of weapons. The 10 categories of weapons fit into the following: gloves/knuckles, daggers/knives, special daggers/swords, swords, two-handed swords, katanas, spears, two-handed spears, axes, and two-handed axes. Different types of weapons differ in strength. Many weapons need both hands, thus, you will have to sacrifice your shield. When fighting, your weapons will lose their Durability, or power, the more and more damaged they become, the less and less durable they become. They must be 'Repair'ed at the Blacksmith (or 'Combine'd). The cost for 'Repair' is 5 Gil per one Durability repair. (For example, if you had a weapon with four Durability, you had two left, and you wanted it 'Repair'ed, the Blacksmith would repair it for 10 Gil.) There are certain types of weapons that have above very good stats but may be cursed, which causes Magic and Guarding void, or basically, can't do. There are weapons specifically for certain characters. Only Koji equip Two-handed Swords, Katanas, Two-Handed Spears, and Two-Handed Axes. While only Clair can equip Special Daggers/Swords and Rods/Staffs. According to the game, Koji CAN equip some Rods/Staffs, but I haven't been able to find any, I know there are some. I'll still list all of the Rods/Staffs under "Rods/Staffs" instead of making another section for the Rods/Staffs Koji can equip. I haven't put down the Statistics of each weapon because, frankly, it takes too much work (and time), and, people can always look at the weapon stats themselves when/if they get it. I put the weapons in alphabetical order. All of these weapons appeared at one point or another in the Final Fantasy series, but some of them are Ehrgeiz-exclusive (arcade version) and Quest Mode-exclusive. Since almost all of these weapons appeared in Final Fantasy Tactics, that means they appeared in Final Fantasy through Final Fantasy VII. If it doesn't say something about weapons being used by a specific character in FFVII, it means those weapons appeared in FFT and other Final Fantasy games, except for "Special Daggers/Swords." For the two-handed swords, katanas, and two-handed spears, they also appeared in FFT (and other FF games). Name __________________________________________________________ - Gloves/Knuckles ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Most of these weapons were used by Tifa from Final Fantasy VII. Bronze Knuckle Crystal Knuckle Diamond Knuckle Dragon Claw Glass Fist Gloves Godhand Golden Knuckle Grand Glove Iron Knuckle Kaiser Knuckle Leather Knuckle Master Fist Metal Knuckle Motor Drive Mythril Knuckle Platinum Knuckle Power Soul Premium Heart Prince Doza Professor Silver Knuckle Tiger Fang __________________________________________________________ - Rods/Staffs (only Clair can equip most) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Most of these weapons were used by Aeris (Aerith) from Final Fantasy VII. Aurora Rod Bronze Rod Crystal Rod Diamond Rod Fairy Tail Full Metal Staff Glass Rod Golden Rod Guard Stick Heal Rod Iron Rod Mythril Rod Platinum Rod Princess Guard Prism Staff Sage's Rod Silver Rod Small Rod Striking Staff Swallow Tail Wizard Staff Wizer Staff __________________________________________________________ - Daggers/Knives ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Antenie Dagger Army Knife Assassin Dagger Berserk Knife Butter Knife Dagger Hunting Knife Kidney Knife Mugger's Knife Rondel Dagger Survival Knife __________________________________________________________ - Special Daggers/Swords (only Clair can equip) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Andrews Dagger Facts of Life Orihalcon __________________________________________________________ - Swords ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Blood Sword Broad Sword Bronze Sword Crystal Sword Diamond Sword Enhanced Sword Falx Glass Sword Golden Sword Gradius Sword Great Sword Hard Breaker Hero Blade Hunger Sword Iron Sword Long Sword Mythril Sword Platinum Sword Rune Blade Saber Silver Sword Short Sword __________________________________________________________ - Two-Handed Swords (only Koji can equip) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Four of the Two-Handed Swords are Cloud's from Final Fantasy VII. Berserk Sword Buster Sword Excalibur Ragnarok Two-Handed Sword Ultima Weapon Zweihander __________________________________________________________ - Katanas (only Koji can equip) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Three of the Katanas are Cloud's from Final Fantasy VII. Heaven's Cloud Masamune Muramasa Murasame Kikuichimonji Kotetsu Sasuke's Katana Yoshiyuki __________________________________________________________ - Spears ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bronze Spear Diamond Spear Dragoon Lance Glass Spear Golden Spear Javelin Lance Long Spear Pitchfork Spear __________________________________________________________ - Two-Handed (Cid's) Spears (only Koji can equip) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ All of these weapons were used by Cid from Final Fantasy VII. Crystal Spear Glaive Halberd Holy Lance Mythril Spear Partisan Platinum Spear Silver Spear Slash Lance Spirit Lance Trident Venus Gospel __________________________________________________________ - Axes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Battle Axe Broad Axe Bronze Axe Francisca Glass Axe Golden Axe Hand Axe Mast Axe __________________________________________________________ - Two-Handed Axes (only Koji can equip) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Beast Axe Construction Tool Crescent Axe Crystal Axe Diamond Axe Giant Axe Great Axe Horseman's Axe Hunger Axe Iron Axe Mythril Axe Ogre Killer Platinum Axe Power Axe Silver Axe ________________________________________________________________________ Part 11: Armor ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are a vast amount of different types of armor that are helpful, but can also decrease your stats greatly, depending on what armor you have equipped. In this section, all of the types of armor I know of will be listed. Name ____________________________________________ - [Body] Armor ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Admantite Armor Blade Armor Blessed Armor Brigandine Bronze Armor Chain Mail Crystal Armor Diamond Armor Dragon Rider Armor Full Plate Glass Armor Golden Armor Hard Leather Heavy Armor Hero Armor Hungry Armor Iron Armor Leather Armor Mythril Armor Platinum Armor Ring Mail Sasuke's Armor Scale Armor Silver Armor Tournament Armor ____________________________________________ - Shields ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 'Imperial Shield' is supposed to be 'Imperial Guard', but it appears as 'Imperial Shield' in the game. Aegis Shield Bronze Shield Buckler Cross Shield Crystal Shield Diamond Shield Dragon Shield Leather Shield Fully Belly Shield Glass Shield Golden Shield Heater Shield Hero Shield Hungry Shield Imperial Shield Iron Shield Kite Shield Magic Shield Mythril Shield Platinum Shield Round Shield Sage's Shield Silver Shield Small Shield Square Shield Tower Shield Toy Shield ____________________________________________ - Helmets ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Armet Bronze Helmet Circlet Cross Helmet Crystal Helmet Diamond Helmet Full Belly Helmet Glass Helmet Golden Helmet Helmet Hero Helmet Hungry Helmet Iron Helmet Kettle Hate Leather Helmet Mythril Helmet Sasuke's Helmet Silver Helmet ________________________________________________________________________ Part 12: Recipe Books (and Basic Tips) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Each 'Recipe Book' contains very helpful information. There are only five 'Recipe Book's total. You can only read 'Recipe Book's via the sommelier of the Restaurant. He also tells you Basic Tips you should know. _______________________________________________________ When you get a Recipe Book, the sommelier says... Oh, is that a recipe book? Indeed, it's Pierre's memento! Thank you so much for finding it. In exchange for your help, I'd like to offer you the town's special brew. I shall also tell you all the hints written in the recipe book. _______________________________________________________ ________________ - Basic Tips: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________________ Dungeon survival tips ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The dungeon contains many monsters. In order to proceed, you must defeat them. Hence, I will show you the basics of dungeon survival. ____________________________________ Basic physical attacks ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A basic attack can be done by pressing the  button. You can slash or punch if you have a weapon equipped. Rapidly hitting the button will let out combos, while holding the button and then releasing it will allow a special attack. However, if you get hit while storing up your special attack, it will cancel your storing. Hence, timing is crucial. Oh yes, yes, it is useless unless you have a weapon equipped, though. ____________________________________ Magical Attacks ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Oh, is that Materia you have there? Then you can use magic. First, you'll have to press the START button to enter the status menu, then equip the Materia as Basic Magic or Ultra Magic. You can use magic by pressing the O button, but that only uses Basic Magic. Holding down the button and then releasing allows you to use Ultra Magic. For example, if you equip the Fire Materia as Basic Magic and Ice Materia as Ultra Magic, pressing the O button launches a basic fire spell and holding it down and then releasing unleases a powerful blizzard. Exchanging the two Materia allows you to launch a normal blizzard spell and a power fire spell. Similar to the physical attacks, if you get hit while charging up for the Ultra Magic, it will be canceled. Please take care when and were you use magic. It also seems to me that you're not a magician. Therefore, to cast magic, you'll have to use 'Magic Stones', which store magic energy. A Basic Magic spell uses 1 magic stone and Ultra Magic uses 3. ____________________________________ Guard and Jump ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To guard against a monster's attack, press the R1 button. Normally, you'd use your right index finger to press it. If you go without guarding for too long, you'll soon find yourself dead. So please be careful. Also, you can jump to avoid physical and magical attacks. Use the L1 button for that. That will be pressed by your left index finger. If you press the  button while jumping with the L1 button, you'll do a special jump attack. You should try it out sometime. There is one other thing. If you guard with the R1 button and press the L1 button to jump, you can use a "Guard Attack" to knock back nearby enemies. It won't do any damage to them but it can be effective if you're surrounded by enemies. However, this move will make you hungry very fast. ____________________________________ Recovering ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Oviously, if you get injured or tired, your Hit Points will decrease. Your present Hit Points are shown in the lower left as a green gauge. When that drops to 0, you're history. You can just sit still and let your Hit Points recover slowly, but keep in midn that monsters could appear at any moment. I recommend that you recover quickly with the potions. There are also some highly effective potions like 'Hi-Potion' and 'X-Potion'. ____________________________________ Hunger ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As long as you're alive, you'll always get hungry, even when doing nothing. Therefore, in a dungeon where you're fighting monsters, the rate at which you get hungry is astonishing. Because of that, one must frequently consume food. The pink gauge on your lower left screen represents your hunger level. when that falls to 0, you begin to lose Hit Points. It's like shaving off your life. When you defeat monsters, they might become meat or leave behind vegetables or other food. Avoid starving by eating these items. ____________________________________ Your Satchel ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In order to use items while in the dungeon, press the START button. This will display the menu screen. However, you cannot view the menu during combat, since you do not have enough time to search through your items while fighting monsters. Therefore, it is recommended that you place certain items in yoru satchel for emergencies. The satchel can hold items such as potions and food. A maximum of 4 items may be placed in the satchel. You can move the selector on the satchel by pressing the L2 and R2 buttons. Pressing the /\ button uses the selected item. Potions placed in the satchel are automatically used when your Hit Points reach 0, but this is less effective than using potions yourelf. Therefore, it is always better to drink the potion yourself whenever possible. Also, equipment, Materia, or magic stones cannot be placed in the satchel. ____________________________________ Equipment Durability ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Weapons and armor do not always remain as good as new. As you continue to use them, they eventually break. Each weapon and armor has its own durability value. Its durability is also affected by the user's skill. As you gain experience and your level increases, your skill increases accordingly, thus allowing your weapons or armor to last longer. You can always take your weapons/armor to the blacksmith's when their durability gets close to 0. This is especially important with rare items. You will be alerted if your weapon/armor is close to breaking. this alert shows up on the right side of the screen. So that you do not break your weapons during a heated battle, it is important to keep spare weapons and to change as soon as the need arises. ____________________________________ Status Menu ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After pressing the START button to enter the menu, a window appears on the left displaying your status. The basic stats indicate your abilities without taking into accouny the items you have equipped. The current stats indicate your abilities with all the items equipped. Normally, equipped weapons will raise your attack power and equipping armor will raie your defense. However, equipping heavy items can reduce your speed and in turn increase your rate of hunger. In contrast, some equipment have special abilities that can enhance the rate at which you gain experience, increase your speed, or raise your magical attack or defense. ____________________________________ Saving ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you wish to interrupt your adventure and you want to take a break for the day, you can go ahead and save anywhere you want, regardless of whether you're in the dungeon or not. Press the START button to enter the status menu and then press the SELECT button. The option 'Save data' will appear. Just follow the instructions to save. Just remember that you need money to save and the amount will vary depending on you and your partner's levels. The higher the level, the more expensive it will get. So please think ahead before you decide to save. ________________________ - Recipe Book 1: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________________ Your Physical Condition ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ According to the recipe book...you need to be healthy to make a living. Your stats increase as you gain experience, but the way your stats develop is influenced by your diet. If you only consume meat, your attack power increases, but your magical powers do not. Eating just vegetables may raise your magical effectiveness, but your attack power will not go up, etc. You can look at your physical condition by pressing the START button to enter the menu, then pressing the SELECT button. Food nutrition is divided into 5 major groups: protein, vitamins, carbohydrates, lipids, and minerals. When your level increases, the amount you gain in various stats such as attack, magical attack, defense, speed, and dexterity are influenced by the 5 major nutrition grups. It is best to see what you lack and eat accordingly to supplement those deficiencies. ____________________________________ Fairies ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Accordign to the recipe book, there are fairies in the dungeon. Hovering around beautiful fountains, they heal travellers... Not only do they restore your HP, they offer other benefits. ____________________________________ You and Your Partner ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You have a companion with you, don't you? Teamwork is essential when seaching through the dungeon. According tot he recipe book... only one person may enter the dungeon at any one time. So, when you are fatigued, you should return to the hotel immediately, instead of trying to search out the dungeon on your own, it will be necessary to search through the dungeon in shifts. No matter how much experience you have, if your partner's experience is 0, there'll be no other choice but to start over in the event something happens to you. It would be wiser to return back and inform your partner about what you've found in the dungeon and change shifts. Then have your partner adventure a little further using the information you gave him/her. In turn, your partner can return and tell you what he/she found. You'll definitely regret it if you try to run through it all by yourself. Moreover, if something happens to one of you, the other will have to go and help. Therefore, it is important to keep your partner's experience level in mind as you proceed. ____________________________________ Shutter Traps ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The recipe book says...ever been caught in a trap in the dungeon? On the dungeon floor, there are triggers that go off when stepped on. These triggers cause the shutters to fall. The shutters will not open until you defeat all of the enemies in the room. On top of that, bolts of lightning will rain down and create more and more monsters. Therefore, it is imperative that you defeat them as fast as possible. The monsters that come down from the lightning are invincible for a limited time after their appearance. If you want to survive, you should either evade or defend. I'm sure Pierre was caught in one of those and... No! I must think positively. ________________________ - Recipe Book 2: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________________ Buying and Selling Weapons and Armor ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ According to the recipe book...the weapons and armor found in the dungeon aren't just for equipping. You can sell them at the merchant's shop. You can use the money obtained from that to buy new weapons, armor, potions, and food to take with you to the dungeon. However, the merchant is only interested in rare and unusual items. If you have only common goods, he'll just buy them at low prices. In contrast, if it is rare, even if it happens to be useless, he may buy it at a fairly high price. ____________________________________ Equippable Weapons ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ According to the recipe book...there are things that are suited to one individual and things that just aren't. Even though you may be able to equip a particular weapon, your partner may not be able to equip it. In contrast, weapons you cannot equip may be equipped on your partner. So, even if you can't equip it, it might be wise to take it back for your partner to use instead of throwing it away. ____________________________________ Dragon Wing ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Let's say you want to escape the dungeon. In that case, use a 'Dragon Wing'. This town is a junction where dimensions meet. You can use the distortions of the dimensions to instantaneously warp from the dungeon back to the town. According to the recipe book...that is what Dragon Wings are used for. Defeated monsters may sometimes drop this item. As the name implies, this item is literally a wing of a dragon. This wing produces a ripple in the time-space continuum. A black smoke appears and you'll find yourself being sucked in...before you know it, you're back here in town. The black smoke remains until you return to the dungeon. This allows you to take care of business in town adn then return to the dungeon through the very same black smoke. To return to the dungeon once again, just approach the black smoke. You will warp back into the part of the dungeon you just left. Also, as long as you have one Dragon Wing, you will not find another one, so don't be too miserly about using it. ____________________________________ Game Over ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This may be obvious, but if you go and try to help your partner and you die also, there is no way to save you both. Unfortunately, I am far weaker than you are and I do not carry any Materia, so I cannot come and rescue you. If I had what it takes, I would have gone and saved Pierre a long time ago. ____________________________________ Wine Trading ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For special customers, we give them the opportunity to trade wines. You can make a profit by keeping an eye on the price of wine. The price of wine fluctuates so buy low and sell high. Our selling price is always 10 Gil higher than its value in our buying price. Additionally, a 5 Gil maintenance fee will be assessed for each bottle of wine in your inventory at periodic intervals. So do not wait too long to trade. Hence, timing is the key to trading. The value of red wines will flucuate differently as compared to white wines. If you are not completely familiar with the trading system, it would be in your best interest to stay away from the red wines. Furthermore, the wine you have bought during the wine trading mode will be automatically liquidated when you leave the trading mode. As a result, you may not take the wines home. Oops, I almost forgot. The button controls for this mode are as follows:  button to buy wine, O button to sell wine. When you are tired of battling, please stop by and try it. ________________________ - Recipe Book 3: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________________ Staying on the Same Floor ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The recipe book says...continuously fighting weak enemies on the same floor is not recommended. The news of your presence spreads among the monsters and the probability of monsters appearing steadily increases. If you stick around on one floor for too long, the whole place will fill up with monsters. To avoid that, you must either move ahead to the next floor or retreat back to the previous floor. Otherwise, the place will become very hostile. Please be careful. ____________________________________ Altars (Part 1) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ By the way, are you of a particular faith? Even if you don't have a faith, it is best to pray whenever you encounter an altar. The recipe book says that...there are cases when weapons and armor are protected by guardians. There are a total of 13 guardians. Each of them have their own special abilities and if you equip an item with guardians upon it, certain abilities will be enhanced. If you provide an offering of an item to an altar and pray to the guardians of your faith, that guardian's special abilities will increase. Please note that your own personal stats will not increase, but instead, the stats of the weapon or armor that has the guardian's protection increases. As a result, you'll gain no benefits unless you have the weapon or armor equipped. ____________________________________ Altars (Part 2) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The recipe book says... There are 13 guardians that bestow protection upon weapons and armor. 9 of these guardians raise 2 types of abilities. Gaea, the goddess that gave birth to the earth, and the last 3 [, which are evil] guardians are a little different. The equipment protected by Gaea will actually decrease your MAX HP, but raise the rest of your stats. The 3 evil guardians will double their 2 specialized stats, but decrease all other stats. Additionally, prayint to Gaea or the 3 evil guardians not only raises stats but can affect them negatively even more. It is up to you to choose which guardian to pray to, but remember doing so also has an effect on the protected weapons and armor you have yet to receive. ____________________________________ Altars (Part 3) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ According to the recipe book...you can offer any item when you pray. It is not the item that matters to the guardian, but the act itself. Therefore, the more you pray, the more effective it can be. However, you don't know whether the guardian of your faith resides in that particular altar. It's basically all change. If you happen to pray to the altar with the wrong guardian residing in it, none of your equipment's stats increase, but instead the probability of encountering monsters decreases. Either way it goes, it's always in your best interest to pray frequently. Additionally, the residing guardian in the altar changes each time you attempt to pray, so keep praying until the right guardian comes to reside in that altar. ________________________ - Recipe Book 4: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________________ Combining Guardian Protection ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The recipe book says...if you obtain 2 or more weapons or armor with guardian protection, you may combine them. You can have more than one guardian's protection on a single weapon or armor at one time. First, decide what weapon or armor to use as a base or primary equipment. That primary weapon or armor keeps its form after combining. The secondary weapon or armor you later combine with the base will be lost. Therefore, it is best to use weapons/armor with high attack, defense, or durability as the primary equipment. If you combine two items that have the same guardian protection, the protection goes up in level. It has the same effect as praying to the guardian at the altar. My explanation may not be enough, but you don't have to worry. You can just go ahead and try to combine your equipment. You'll be notified how the stats will change before you decide to proceed with the combination process. Oh yea, I forgot to tell you that you can combine equipment at the blacksmith's. But I've heard rumors that he will not do it for money. He'll probably do it for you if you give him something he likes. ____________________________________ Max HP and Stomach Size ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ According to the recipe book...if you drink a potion while you're still healthy and your HP gauge is at max., it will increase your Max HP and your stomach size will even go up. ____________________________________ Rods and Staves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The recipe book says...rods are comparatively weak weapons and are not very capable of attacking multiple monsters at once. However, using them while casting magic is highly effective. First of all, when casting Ultra Magic, you only use 2 magic stones instead of 3 and the time it takes to charge for an Ultra Magic is reduced [greatly] when you have one equipped. Unfortunately, the handles of these rods are narrow so it limits the wielders to females... ____________________________________ Banking System ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It is dangerous to carry around large sums of money. Also, you only have so much space in your inventory. Up to 100 Gil takes up 1 space in your inventory. It may get to the point where you are not able to carry anymore money, even when you sell items to the shops. To avoid such a problem, cashless shopping is employed in this town. You can deposit money at the hotel where it is automatically withdrawn for purchase. For a town out in this dimension, it is quite advanced, isn't it? ________________________ - Recipe Book 5: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________________ About Rare items ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ According to the recipe book...there are some extremely rare items. The owner of the merchant's shop is an enthusiast of antiques. He handles many relatively unique items in his shop and the rarer ones tend to demand a higher price. As a result, he will only buy common items at low prices no matter how useful or effective they may be. The items he carries may range from very useful ones that have multiple effects to utterly useless ones. Regardless, those items that have origins in ancient times are extremely valuable pieces created through unique traditional methods. ____________________________________ Nutritional Hints ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ According to the recipe book...as a rule of thumb: meat is attack power; vegetables are magic; mushrooms are defense; poultry and fish are speed; and jelly is dexterity. Eating lots of everything doesn't necessarily mean you'll raise all of your stats. It's all a matter of balance. Those who favor meat become more powerful, those who favor greens become more intellectual, those who favor mushrooms become more defensive, those who favor poulty and fish become more speedy, and those who favor poultry and/or fish become more dexterous. ____________________________________ Guardians ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ So, have you decided which guardian to follow? It is perfectly acceptable to have multiple guardians. You can even change later. I wouldn't say it would be good taste, but you do have the freedom to choose evil guardians if you so desire. According to the recipe book... all guardians affect 8 stats: MAX HP, attack, defense, magic attack, magic defense, speed, dexterity, and comsumption rate. The stats each guardian enhances are as follows: Zeus->MAX HP, defense; Poseidon->attack, dexterity; Hades->magic attack, speed; Ares->attack, defense; Athena->attack, magic attack; Apollo->defense, magic defense; Artemis->magic attack, magic defense; Hermes->speed, dexterity; Bacchus->MAX HP, dexterity; Gaea->everything except MAX HP; Daimon->attack, defense; Charon->magic attack, magic defense; Mammon->MAX HP, consumption rate. Successfully praying to the appropriate guardian raises its level. Note that any equipment with Gaea decreases your MAX HP when the user successfully prays to Gaea while raising all other stats. Also, praying to the evil guardians raises the protected equipment by double the amount of its corresponding stats, but decreases all its other stats. ________________________ - The Final Recipe Book: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________________________ Master Your Own Style ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I'm sure you're quite confused by the numerous mehtods you can use to raise the stats on your weapons, armor, and yourself. I have just the advice for someone like you. According to the recipe book...the first thing you ought to do is decide what type of combat style you wish to employ when adventuring through the dungeon. You can either decide to wield a sword to slice, an axe to gash, a spear to pierce your way through, or use knuckles for a finishing move with finesse, or zap them using magic...if it's a sword, power is the key. The axe will increase your rate of hunger, the spear can be long and can decrease speed, and knuckle ten to have low durability. If you want to use magic, you'll have to raise your magic attack. This can be difficult since equipment tends not to increase magic attacks very much. Therefore, you must take into account their drawbacks and compare them with your style, your diet, etc., and then decide what type of fighting style you employ most effectively. Of coure, having a low defense and magical defense is not a good idea. Also, developing an unbalanced character can have serious repercussions later in the adventure. Keep it balanced and establish what style of fighting is best for you. Well, this is all just advice and there are no real right and wrong answers. Just try different styles and do what works for you. ____________________________________ Materia ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ According to the recipe book...Materia are made by the power of nature. These Materia are clusters of elements of nature such as fire, ice, and lightning that have been molded together into gem-like forms. It's been said that, long ago, there used to be large quantities of them. But the making of Materia was considered to be usurping of the power of nature and the usage of these immense powers was blasphemy against the guardians. This was one of the factors that angered the guardians. The people in this world were once loved and protected by the guardians, but the artificially made Materia became numerous to the point that it almost violated a portion of the guardians' powers. The angry guardians then split the world into multiple dimensions, scattering the Materia and their corresponding weapons into many dimensions. After all that, this village was left stranded in the time dimension as a place where multiple dimensions cross each other. The manufacturing methods for making Materia-equipped weapons and armor have been passed down in this village, but the technology to form Materia has been lost. But then again, if we were to make Materia, we wuld yet again incur the wrath of the guardians. Materia found in the village and the dungeon is a very precious item that carries the memories of the Ancients. Adventurers that have wandered into this village enter the dungeon to seek Materia. Yes, only a handful come out of that dungeon alive. I must say that you are very fortunate to possess such Materia. ________________________________________________________________________ Part 13: Secrets ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There aren't many secrets in the Quest Mode, but there are some. ______________________ Secret Rooms: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Secret rooms are rooms that are needed to use a 'Bomb' to blow up the wall to get to the secret room. All(?) secret rooms are found in long, narrow hallways with the runways that are horizontal (you have to run from the left to the right to go to the next room and vice versa). The hallways you can find them in are hallways that do not have dead ends and have two fire torches on the wall. You place a bomb between the two torches and there will always be a wall. The rooms with access to secret rooms look something similar to the following: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | /\ /\ | | / \ / \ | | | | | | | | \__/ \__/ | | _| |_ _| |_ | | \|__|/ \|__|/ | | | | | | | |______________________________________________________________________| What you're looking for is a room like that: torches to the north, the room is horizontal, and there is no where else to go except left and right. You place a 'Bomb' between both torches and a new hallway will appear leading to a secret room. In the secret rooms are bosses, regular bad guys, etc. There are always items in the secret rooms. You may find very rare items in secret rooms, and they sell for high prices. ______________________ The Final Recipe Book: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There is no specified place to get this, but there is only one place where you can get this. It is beind held by a Purple Bear, a boss, and the only way to fight this bear is in a secret room. ______________________ Easy [Late] Level Up: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After your partner dies after that character beats the Red Dragon boss on the 21st floor, you can use the other character, the one you would be using, to beat up your dead partner. One his is equal to one death. But since the body stays there, you won't level up until you go to a room that is enemy-less. ________________________________________________________________________ Part 14: Shopkeepers' Conversations ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you talk to the owners of shops, they usually give you tell you helpful information and some owners have more than one thing to say, but you would have to talk to them again. Usually, every time you enter a new floor on the dungeon, if you were to go back to town, the shop- keepers would say something different [and keep saying the same thing(s)] until you go the next floor. But there's only a certain amount of things the shopkeepers say, so at a certain point, they will say no more. I'm just putting what the shopkeepers say, not what floor you must reach then they say that. ****THIS SECTION UNDER MAJOR CONSTRUCTION.**** ____________________________________________ - Hotel ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you first arrive at the village, you'll be in the Hotel. When you go downstairs, the manager will talk to you: Oh, you've awakened. How do you feel? You and your companion were found unconscious on the outskirts of town. I took the liberty of bringing you to this hotel. It's been several years since we've had visitors. I guess you too are here for our "Forsaken Dungeon?" If you're here for the dungeon, please use these. They're items left behind by the previous guests...a dagger, a leather shield, Fire and Ice Materia, and some magic stones. They're not much, but they're far better than nothing. Please don't forget to equip them. Now, allow me to explain to you the fundamentals of dungeon survival. A basic attack is done by pressing the  button. You can punch or slash if you have a weapon equipped. Rapidly hitting the button does combos while holding the button then releasing performs a special attack. However, if you get hit while charging up your special attack, your attack is canceled. Hence, timing is crucial. Oh yes, yes, this is useless unless you have a weapon equipped. I'll now explain the use of magic. First, you'll have to hit the START button to enter the status menu, then equip the Materia as Basic Magic or Ultra Magic. You can use magic by pressing the O button, but that will only use the Basic Magic (the one you've equipped as Basic Magic}. Holding the O button down then releasing it, will allow you to use the Ultra Magic (the one you've equipped as Ultra Magic.) For example, if you have the Fire Materia equipped as Basic Magic and you equip an Ice Materia as Ultra Magic, pressing the O button will launch a basic fire spell and holding it down then releasing will unlease a powerful blizzard. Exchanging the Two Materia will allow you to launch a normal blizzard and a powerful fire. Similar to the physical attack, if you get hit while storing up for the Ultra Magic, it will be canceled. Please take caution when and where you use magic. Also, it seems to me that you're not a magician. Therefore, you'll have to use "magic stones," which store magic, to use magic. A spell will use up 1 magic stone for 1 Basic Magic and 3 for 1 Ultra Magic. To avoid a monster's attack, press the R1 button. Normally, you'd use your right index finger to press it. If you go without guarding for too long, you'll soon find yourself dead...so please be careful. Also, you can jump to avoid physical and magical attacks. Use the L1 button for that. That will be pressed by your left index finger. If you press the L1 button and the  button together, you'll jump and do a special attack. You should try it out sometime. There is one other thing, if you guard with the R1 button and press the L1 button to jump, you can use a "Guard Attack" to knock back nearby enemies. It won't do any damage to them, but it can be effective if you're surrounded by enemies. However, this move will make you hungry very fast. So be careful. Oh, also about the /\ button, if you wish to use items during combat, it is best to place it in your satchel. Items placed in your satchel will be displayed on the bottom of the screen. You can move the selector on the satchel using the L2 and R2 buttons and pressing the /\ button will use the selected item. Using this function is extremely useful so please make good use of it. Next, pressing the START button and then pressing the SELECT button will give you the option to check your physical condition or to save. Saving will cost you money and the amount required to save will increase as your level goes up. Please make a note of it. And finally, the dungeon has multiple entrances. Of all the entrances, I recommend first entering through the one near the top of the mountain. The power of hte monsters can vary greatly depending on where you enter so if you care for your own safety, always enter through the one at the top of the mountain. For more detailed information, please talk to the restaurant's sommelier. Do take care. _______________________________________________________ In this town you'll find this hotel, the merchant's shop, the blacksmith's, the grocery shop, and a restaurant at your disposal. Actually, the restaurant is currently closed. I hear the chef is missing... Oh, but you should still visit the restaurant anyway, though.
The sommelier there is quite knowledgable, so it would be a good idea to go visit him before entering the dungeon. _______________________________________________________ No one knows the exact layout of the dungeon. No one has made it to its deepest parts and returned alive. I've heard the blacksmith was able to go down fairly deep. But that was a long time ago... _______________________________________________________ While you were gone, I have had the opportunity to talk to your acquaintance. So, I've heard much about your world. _______________________________________________________ This hotel has had many guests. We've had a guest with spiky blonde hair, carrying a big sword. We've also had a man with long silver hair stop by. They all seem to have come from various dimensions, and, in turn, have journeyed off to other dimensions. _______________________________________________________ People of some dimensions know about our existence, while others do not. It seems the people of your dimension have no idea about us... When you return home, let them know us. Then maybe this town will become livelier. _______________________________________________________ I heard that you are an archaeologist. If that's the case, you must be very interested in the town's dungeon. I certainly hope you will find something nice there. ____________________________________________ - Grocery Shop ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you talk to the grocery shop owner when you are Level 1-5, she'll say the following: You're that traveler aren't you? You sort of... look like my late... ...<blush>... _______________________________________________________ Eating is a fundamental of living. You have to eat. _______________________________________________________ Are you thinking about a balanced diet when you eat? If you want to add strength, meat is the way to go. Mushrooms will give you a sturdy body. Vegetables and fruit are the key to becomeing adept at magic. If you want to check on the condition of your body, press the SELECT button at the status menu and then choose "Check Stats." The type of nutrition you're getting is displayed in a pentagon-shaped graph. You should check it frequently. _______________________________________________________ You gain more speed by eating poultry and fish. Jellies contain many minerals and enhance dexterity. _______________________________________________________ Are the other dimensions that much better? I've always lived in this town and have been perfectly happy with it. Except for one thing... If only my runaway daughter would just come back home... _______________________________________________________ I feel so bad for Mr. Sommeleeay at C'est Bon de Tres Bien. He was such good friends with Pierre. ____________________________________________ - Merchant's Shop ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You're from another dimension, aren't you? This is a small town, so word gets around fast. I hear they found you unconscious on the outskirts of town. _______________________________________________________ Potions are a must if you're going into the dungeon. You should carry as many as you can. Don't forget to place them in your satchel too. _______________________________________________________ I love rare and unusual items, if you find any interesting things in the dungeon, come to me with them. Depending on what it is, I can give you a good deal. _______________________________________________________ They say the dungeon has hidden rooms. It seems they are most frequently found on the other side of the walls of long hallways. If you want to break through the walls you need...bombs! _______________________________________________________ Weapons and armor made of glass have enormous attack or defensive powers. However, they are not so durable and tend to break easily. If you want to use equipmetn made of glass, made sure you boost your dexterity first. _______________________________________________________ It's been said that if you equip items used by a sage, your rate of learning will go up, if that's the case, then I'm sure your level can go up faster too. _______________________________________________________ There are all kinds of equipment with peculiar effects: weapons and armor that make you get hungry really fast when they are equipped; weapons and armor that reduce your mobility, and so on. I hear there are lots of such equipment. ____________________________________________ - Restaurant ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Welcome to the restaurant C'est Bon de Tres Bien. I am Sommeleeay, the sommelier of this restaurant. I deeply appreciate your patronage. Unfortunately, the restaurant is presently closed... To tell you the truth, the owner and chef of the restaurant, Pierre, has been missing since he entered the dungeon... Pierre has always gone down to the dungeon to get supplies. He's been doing this for quite some time, so I wasn't too worried. But, it has been a month since his disappearance. You can't keep a restaurant going without a chef. So, unhappily, I must keep the restaurant closed. Are you headed for the dungeon? Then please, find my chef. But... I understand he's been missing since last month. So I've all but given up hope. But at least, I'd like to ask you to bring back Pierre's belongings. Pierre always went into the dungeon with his recipe book. Not only did it contain recipes, there are hints about the dungeon written in there. If you can bring that back, I'll reward you with the town's famous brew and those hints in the book. Please, I'm depending on you. _______________________________________________________ I'm counting on you for the recipe books. I've heard that even humans have innate magic potential. But actually, possessing magical powers is very difficult, if not impossiblle. Why, one would have to draw out the magic that is sealed within the magic stones themselves! The magic shop's owner is a good example. No matter how much he wants to be a mage, and no matter how much time he puts into it, a human will only ever be a human. You cannot cast magic without Materia or magic stones. Oh yes, yes, if you want to acquire magic stones here, it would be best to go to the magic shop. But keep in mind that the owner is quite an eccentric man. _______________________________________________________ Do you think about your partner whenever you're advancing through the dungeon? Wouldn't it be a good idea to leave behind excess potions, food, weapons, armor, and Materia for a time when something may happen to you in the dungeon and you need help? Wouldn't it be best to leave such items in a safe area, with no monsters, such as in the town, the dungeon entrance or on a floor near the entrance to the next level for your partner? _______________________________________________________ Weapons and armor with protection from the guardians were created before the "Time of the Wrath of the Guardians." In other words, they are ancient and valuable items. Since the "Wrath," weapons and armor lost their natural ability to gain guardian protection. Even now, the guardians are displeased, and praying will no longer instill new guardian protection, nor will it raise the abilities of people. Praying will only raise the abilities of weapons and armor that already have guardian protection. That is why that dungeon has been given the name "The Forsaken Dungeon." However, through an age-old technique, the guardian protections themselves can be transplanted to another weapon or armor that has no guardian protection, which will give it special qualities. The only person capable of such a task is Kuma, the blacksmith. _______________________________________________________ On rare occassions, you'll encounter used weapons or armor. These items were the belongings of previous adventurers. Such items have been broken in and can perform critical hits more easily. The drawback is that their durability has been worn down. It would be best to take these items back for repair, these items are as good as any other equipment. _______________________________________________________ The reason why I trade wine is to raise money to maintain this restaurant. It is not for my personal profit. I want to keep this place as clean as possible so that Pierre can return at any time... ____________________________________________ - Blacksmith ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Kuma: Hey, young one. You've come here to raid the dungeon? Just be careful out there. I'm Kuma, the blacksmith. I'm the most elderly 'round here, so you'd better give me some respect. Tak: You're a new face. Come to treasure hunt too? Lookin' at both of us, what do you think? Do we look like twins? Actually, we're not twins but grandfather and grandson. Who's the grandson? That's me. Yeah, my gramps has sure been livin' a long time... Kuma: I'm a tried and true blacksmith. Been doin' this for a hundred years. What? I don't look it? You haven't been 'round much, have ya? Tak: Fix all your valuable equipment before they break! That's the iron rule. _______________________________________________________ Kuma: There are various types of weapons: swords, axes, spears, rods, and knuckles. Each one requires a different fighting style. Just use what suits you. Tak: If the name of a weapon ends with Used, Ace, King, Impact, or Perfect, it means it has a higher chance of a critical hit or that you do more damage when you make a critical hit. Did you know that? Kuma: My wife and son passed away a long time ago. I now live with my grandson. That grandson of mine is 60 years younger than I am, but he doesn't show much vigor. Why is that? _______________________________________________________ Tak: I hear that dungeon has more than just ancient Materia and weapons. My gramps once entered the dungeon long ago, when he was around 50 or so. Since then, he's been like the way he is now... he doesn't age or die. Sometimes, I think he's immortal. Kuma: You may not believe it, but I'm going to be 112 this year. Since my 50's, I feel like I haven't aged a bit. To tell you the truth, it feels as if I've become younger. Is it because of my drinking? I guess drinking's the key to my health. Kuma: I like all kinds of drinks. I'm happier when I get a drink than when I get money. _______________________________________________________ Kuma: I'm the only one in this town who can forge the age-old weapons. You see, you can put the Materia in this hole here. But, as far as I know, it's only ornamental. Kuma: Hey, all the dungeon boys and girls are sayin', "You can't go adventurin' without Kuma, the blacksmith!" You can't fight with a broken weapon, ya know. _______________________________________________________ Kuma: Combining is a very sacred technique which is used to transplant guardian protection between weapons and armor. Only someone as skilled as I will ever have the ability to do it. Tak: Gramps says he doesn't remember hardly anything about the dungeon. He doesn't remember what he encountered, what he saw, or even what he did. I wonder what's in that forsaken dungeon. Kuma: Lately, I haven't been drinking much. Oh, I wish I could drink a bathtub full of drinks. _______________________________________________________ Kuma: My dream is to consume drinks from all across the dimensions. The drink I want the most now is called Walt's Brew. Ever heard of it? I think it comes from the same dimension you're from. It's made in some place called California. So how about it? When you go back there, why not bring me one of those? Kuma: What if my wish came true and I got to try all the drinks that exist...then what else would be left in life...? I sometimes think about that. I could just have the same drink everyday, it would still be good. Well, I'm sure new drinks will be made every decade or so. The dimensions are a vast place. But then, my wish will never be fulfilled...it kinda' feels futile now, doesn't it? Tak: My gramps has been so energetic that he hasn't let me handle any of the work. Because of that, I'm still an apprentice at this age... He won't even show me the technique of combining. <sigh> ____________________________________________ - Magic Shop ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I research magic on a daily basis. My research is well beyond your capability of comprehension. You're going to take the magic stones with you to the dungeon, correct? Do you know the proper way of using magic? Materia can be used as either Basic or Ultra Magic. _______________________________________________________ Fire allows you to launch fireballs. Basic Magic doesn't have much range so you'll have to get close to the monsters. But when cast as Ultra Magic, you'll launch as many fireballs as there are monsters and the fireballs will have homing ability for better accuracy. Materia is very precious. You could say that no two are the same. If you find one in the dungeon, you should pick it up no matter what. _______________________________________________________ Ice uses cold elements against your foes. When cast as Basic Magic, it's merely the icy version of fire. But as Ultra Magic, it'll freeze the feet of the monsters to stop their movement. Also, monsters that cannot move have reduced defense. Isn't that cool? There are enemies that are immune to magic. Also, there are enemies that are only affected by magic. Of course there are cases when one magic won't work while another will. You'll just have to learn what works through experience. _______________________________________________________ When I say Thunder, I'm talking about electricity. As Basic Magic, the spell will pierce through the monsters. If you're good, you'll be able to pierce through multiple enemies at once. As Ultra Magic, you should unlease it while facing a wall. The spell will ricochet off and hit the monsters in the room. I'm training to become a mage. I don't want to rely on magic stones or Materia to use magic. I have yet to succeed at it though... _______________________________________________________ Freeze will allow you to freeze the monsters. Until they get attacked, they stay frozen. Heh heh heh...they're so stupid... I'm a vegetarian. In order to raise your magic abilities, you should never eat meat. The key is to just get as many vitamins as possible. _______________________________________________________ The spell Quake is essentially an earthquake. As Basic Magic, it opens up a chasm in the ground and anything in the path of the chasm will receive damage. The Ultra Magic version will bring an earthquake to the entire room and do damage to all the enemies. However, flying monsters are not affected. You do know why, right? If you're going to choose a guardian, it's best to choose an evil one. I'll be willing to throw all my other stats out the door, as long as my magic stats go up. That's why I continue to make offerings to Charon. ________________________________________________________________________ Part 15: Endings ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ NOTICE TO ALL READERS +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ The following contains !SPOILERS! so read on if you dare. If you are not at the very end of the dungeon or haven't beaten the game at least once already, turn back now! Or spoil yourself if you want. You do what you want. Besides, it's not very amazing as it is, so you can choose to read it if you want. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ There are a total of four endings. Koji has two endings, and Clair has two endings. The endings depend on whether or not you use the Phoenix Down on your forever unconscious (if a Phoenix Down isn't used) partner. The endings are only in text, so there aren't any FMVs. Dream Factory could have put in FMVs for the endings, but guess what? After everything was put in, the CD was almost used all the way. There were barely any MBs left, so don't get mad at Dream Factory (or what most people would think, Squaresoft, or Square) just 'cause there aren't FMVs for the Quest Mode endings. Besides, most people would know Dream Factory would have made the endings in FMV if they could, but they were unable to. For each character, Ending One is the ending if you 'Use' the Phoenix Down at the end, while Ending Two is the ending if you 'Do not use' the Phoenix Down at the end. When you reach the 21st floor, you will first fight a Grey Dragon, after you defeat it, the next boss is a Red Dragon (looks similar to Red Scorpion except this freak has wings), after defeating it, the character you are using dies. Your partner will have to go down to the same floor and go on ahead. You will then fight a Phoenix, after defeating it, you will get a Phoenix Down. Go back to the room with your partner and go up to the downed character. A text box will pop up giving you two choices. _________________ Koji Ending One: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Clair miraculously comes back to life. The loss of the Phoenix has taken away the only remaining link to immortality throughout the dimensions. This marks the end of the challenge against the guardians and seals away its mystery and ambition into the eternity of time. _________________ Koji Ending Two: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The golden feather was taken back to the research lab in the hands of Koji. Koji compiled the occurrences in a jounral, made his announcement, and stood in the spotlight. However, the proof to his argument, the entrance to the dimensional junction, could not be found. His research was soon forgotten. The only thing left behind was the faint pain in his heart. _________________ Clair Ending One: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Koji miraculously comes back to life. The loss of the Phoenix has taken away the only remaining link to immortality throughout the dimensions. This marks the end of the challenge against the guardians and seals away its mystery and ambition into the eternity of time. _________________ Clair Ending Two: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Clair took the feather and placed it in a vase. It dazzles in the light and made everything seem like a dream. For her, knowin the truth behind the ruin, behind immortality, in her own heart was good enough. Clair, learning the truth and knowing she has touched upon something no other scientist will, quits her research and goes off to find a new passion. ________________________________________________________________________ Part 16: Frequently Asked Questions ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ None...yet. ________________________________________________________________________ Part 17: Special Thanks ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Derek <email@example.com>: Told me you can and how to get Sasuke's equipment (Katana, Helmet, and Armor); what the rooms should look like that lead to secret rooms Dream Factory: Making Ehrgeiz Squaresoft: Licensing the game Square: Owning part of Dream Factory Square EA: Publishing Ehrgeiz in US Cheow Enping <firstname.lastname@example.org (Enpingy)>: Making the first Quest Mode FAQ for Ehrgeiz, "Plot/Storyline," "Materia," and "Move List" are all of the things I got from it My other FAQs: layout ________________________________________________________________________ Part 18: Author Information ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Name: Dan GC E-mail: LB Dan GC@aol.com Web page: None Under Construction ICQ: None "You're funny. But keep it up and you'll just piss me off." ~ Xenogears' Fei Don't plagiarize! It's bad! And always give credit where it is due! I think Dream Factory could've made Quest Mode better, but it's already good as it is, but more stuff could have been made. For Ehrgeiz 2, if there is a Quest Mode, they should make it like the real game, and almost everyone would have separate stories, they could use a DVD to put all that info on one disc; also, some people could be partners, or even more than just one or two persons, they could make it just like Tobal No. 1 and 2 except make it even better. ________________________________________________________________________ Unpublished Work Copyright (c) 1999 Dan GC ________________________________________________________________________ END