Ehrgeiz – Django Guide
PlayStation
Django Guide by CGrey
Version: 2.00 | Updated: 06/05/1999
=== === === === = = === = = = = = = = = - - --- - - - - - Game Pages = = = = = = = = === === === === === = EHRGEIZ Django Guide (Arcade) Version 2.00 Original 11/19/1998 Updated 06/05/1999 By Charles Grey 1.00(11/19/1998): First version, with a few missing moves. 2.00(06/05/1999): Guide completed, all errors fixed * Removed "dive attack" * Added high fireball * Added low fireball * Added fake fireball * Added super jump * Added side dash * Corrected move descriptions * Added secrets (yeah, these are kind of old) * ** *** 1) Intro 2) Legend 3) Universal Commands 4) Special Moves 5) Combos 6) Secrets 7) Credits *** ** * 1)INTRO Rant from version 1.00 "Newer fighting games are getting really, really scarce where I live. The one in Marley went out of business in October '97, leaving a big black empty hole in the far corner of the mall. (no 2nd Impact!!! - growl growl) Annapolis Mall has two arcades, though their current state is not as good as it once was. Anyway, with Ehrgeiz being one of the relatively few '98 titles I've been able to find around here, here is a guide for the final secret character/boss. The moves are from Namco's webpage, with my notes and combos added. I also made it since there was no FAQs/guides that covered Django." I finally finished up this guide using the U.S. PSX version of the game. Still the only Django guide on the 'net! Kind of makes up for having terrible arcades in my area. 2)LEGEND UB U UF G: Guard S: Special B * F L: Low H: High DB D DF ( ): Hold 3)UNIVERSAL COMMANDS NOTE: Django does not have many of the universal moves the other fighters have. He does not have: Running tackle Running slide Running dodge Basic throw Counter Standard jumping H and L attacks Normal step/walk Roll Body dive/press (the "higher level" attack) Super Jump : 2x direction(hold) or (G+S) You can steer while jumping, hold direction or button longer for full jump. Taunt : direction+Start Four different taunts, by holding either right,left,up,or down. Push Crate : direction+G+L+H If it hits opponent, three random objects will fly out. Throw Weapon : L/H/S while holding weapon He carries it in his mouth. Weapon include an axe, a knife, and two types of explosives. 4)SPECIAL MOVES "Django Step" : (G),direction Unlike other characters, he will not always face his opponent. (side dash) : (G),direction adjacent to opponent This move wasn't listed anywhere. It's his substitution for a universal roll. He will dash quickly to the side. "Seto Low Punch" : L Low-level claw swipe, hits grounded opponents. "Seto Punch" : H Stands on his legs and throws a jab. "Seto Combo" : H,H,H He stands up and jabs repeatedly. He is left wide open if he misses or faces the wrong way, though. Use mainly for juggling. "Titan Head" : L+H This is a juggle starter, follow this up with the Seto jabs for a nasty juggle. Will not work if opponent is on lower level. "Hades Bite" : L+H+S A short dash into a bite at the knee level "Nanaki Kick" : H+S "Nanaki Combo" : H+S,S The first kick is a spinning side kick. Hitting S again follows it up with the Bahamut Kick(that mule kick). Juggling possible afterwards. "Tail Leviathan" : Facing away, H This is of his hind kick attacks, use to poke when approached from behind. "Chocobo Kick" : Facing away, L,L Kicks with one hind leg and then the other. These will juggle. "Bahamut Kick" : G+H or H when getting up Mule kick! Sends them high and can start a juggle. "Ifreet Bite" : G+H+S A jumping high-level bite. "Shiva Attack" : G+L+S This is the forward tail somersault. "Straight Fang" : Crouch, H Mid-level head butt. "Tupon Flash" : Crouch, L Low claw swipe that knocks down. "Fang Brand" : Run, L+H I think this is his forward flip move that the CPU Django likes to do. "Phoenix Roll" : L/H when knocked down This will his 3-4 times if it connects. Make them think twice about attacking when you're down. "Biting Bahamut Zero" : D,DF,F,G+L+H Django flips up and lands on them and bites them a few times. This is his only throw. "Mega Flare" : S He turns and faces his opponent and breathes out a fireball. You can use this move to cheese the CPU while it keeps running into them! No kidding! This works beat on flat stages, although the CPU Django will often run around the fireball, just depends on if he's feeling stupid or not. Be careful, use of this is limited each round, use with discretion or if you're way behind. When the special meter is empty, Django will do absolutely nothing with S. (low fireball) : (L),S or (S),L Mega Flare arcs downward. (high fireball) : (H),S or (S),H Goes up at a 45" angle and eventually arcs down at 75". (fake fireball) : (S),G "Giga Flare" : (S) Two fireballs fly to each adjacent side and zero in on his opponent. It takes about 5 seconds to charge this move, however. "Nights of the Round Dive": Jump, S This is a mid-air downward roll that zeroes in on them, and also his only air attack. 5)COMBOS (3) Hit out of air with H,H,H (3) Facing away H+S,S,then H (4) L+H, follow in 1 step, H,H,H (6) (opponent back to wall) L+H then H,H,H,H,H The game stops the juggling after five slaps. 6)SECRETS SECOND COLOR Highlight Django and hold Up and press Guard. His 2nd outfit is red and black. FIGHT CLOUD AND TIFA On Sasukes' stage, notice there are two exit doors. If when beating Sasuke, your time is under 5'00"00, you will go in the extra door to fight Cloud on the elevator, and Tifa before reaching Django. Otherwise, you go into the main door to fight the your evil twin. POST-GAME FIGHT After beating Django, you will fight a grotesque version of him. There are two glass cubes on pedestals containing daggers. Push them off the pedestal first, then push cube at the monster, this frees the dagger. You can combo and attack him normally, but only the two daggers can defeat the monster. If you do that, a sheath and several gold coins and stars will drop down on the floor. Pick these up before the credits finish rolling and "Ehrgeiz" will drop down and you will get a "YOU GOT EHRGEIZ!" ending. You have a normal lifebar (unseen). Take too many hits and you just stay down until all the credits roll. Although this is hard to do, it will not affect your final score or time. 7)CREDITS Adventure World (1998) and Fun Quarters in Hunt Valley Mall, MD: they had an Ehrgeiz! http://www.namco.com/arcade/titles/ehrgeiz (Namco's website) I adapted the movelist and original move names from their page, otherwise this guide would be inaccurate, and also added a couple unlisted moves. My high score is 84,340 / 7:11:81 with Django (October 13, 1998 at Fun Quarters) No rounds lost, secret characters. EHRGEIZ (c)1997-1999 SQUARE
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