CCCCCCC   HH       HH RRRRRRRRR      OOOOOO    NNN      NN    OOOOOO  
  CC     CC  HH       HH RR      RR    OO    OO   NNNN     NN   OO    OO
 CC          HH       HH RR      RR   OO      OO  NN NN    NN  OO      OO
 CC          HHHHHHHHHHH RRRRRRRRR    OO      OO  NN  NN   NN  OO      OO
 CC          HH       HH RR      RR   OO      OO  NN   NN  NN  OO      OO
  CC     CC  HH       HH RR       RR   OO    OO   NN    NN NN   OO    OO
   CCCCCCC   HH       HH RR        RR   OOOOOO    NN     NNNN    OOOOOO

        CCCCCCC    RRRRRRRRR      OOOOOO     SSSSSSSS    SSSSSSSS
       CC     CC   RR      RR    OO    OO   SS      SS  SS      SS
      CC           RR      RR   OO      OO  SS          SS
      CC           RRRRRRRRR    OO      OO   SSSSSSSS    SSSSSSSS
      CC           RR      RR   OO      OO          SS          SS
       CC     CC   RR       RR   OO    OO   SS      SS  SS      SS
        CCCCCCC    RR        RR   OOOOOO     SSSSSSSS    SSSSSSSS


:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                       ELEMENT-TECH LOCATION GUIDE
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

---This document Copyright 2002-2009 Person Man---

---Disclaimer---
            All reproduction and usage of this document must be 
            requested and accepted by Person Man and may not be
            used for profit under any circumstances.

            Please contact person_man_dammit@yahoo.com with any concerns
            or questions pertaining to this material.

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                            TABLE OF CONTENTS
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

        $I. Introduction

        $A0. Element Locations
            $A1. White Elements
            $A2. Black Elements
            $A3. Blue Elements
            $A4. Red Elements
            $A5. Green Elements
            $A6. Yellow Elements

        $B0. Techs
            $B1. Single Techs
            $B2. Double Techs
            $B3. Triple Techs

        $C0. Spriggs Dopplegangs
            $C1. Dopplegangs with Trappable Elements

        $D0. Attack Patterns
            $D1. Enemy Patterns
            $D2. Unique Enemy and Boss Patterns

        $E0. Tips and Tricks
            $E1. The CusCus Trick
            $E2. Pip Grid Trick #1
            $E3. Pip Grid Trick #2
            $E4. Pip's Evolution Trick
            $E5. Viper's Level 7 Tech Trick
            $E6. The Duplication Trick

        $F. Version History

        $G. Credits

        **note - use CTRL+F and $XX format for easiest search**

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                             $I. Introduction
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

 This FAQ/Guide provides the most accessible ways to acquire every element in
the game. This includes all normal elements, as well as techs. Additionally,
you will find here many tricks for acquiring more elements, as well as some
other less obvious element related information, secrets, glitches, and
workarounds.

 If you are new to the game, Elements are the "magic spells" of the game. You
attach them to characters in Chrono Cross through the use of the Grid
system which is explained by Radius and others throughout the early part of
the game.

 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 WARNING: THIS FAQ CONTAINS SPOILERS INCLUDING BUT NOT LIMITED TO BOSS
 NAMES, AREA NAMES, RECRUITABLE CHARACTERS, AND SEVERAL PIECES OF PLOTLINE.
 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 That said, here is the information you are most likely here for.


:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                           $A0. Element Locations
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

 The following section includes all standard elements attainable in the game.

 Locations are listed, for the most part, in order of ease of access. Shop
locations are listed first, followed by treasure chests/cabinets/buckets/etc,
followed by drops/steals.

 Elements are ordered by color, and level (1±7 through 8±0).

Key information: 

 * indicates a Summon element
 (trap) indicates a trap element
 (home) indicates Home World
 (another) indicates Another World

 weak/medium/strong indicates the relative strength of an enemy in terms of
the other enemies of the same name. The first area you meet a monster is
usually the weak version, for example.

 Hydra Marshes is a maze, with many chests and routes to and from areas which
have chests in them, making it trivial to describe their locations fully.

 Some enemies are fought more than once, or have multiple forms. These are
indicated numerically (1,2,3,...,7), or by (first), (final), etc. Though it
may seem cryptic here, it's assuredly easy to identify which enemy is being
referred to in game.

But enough talk ---

*****************************************************************************
 $A1. White Elements
*****************************************************************************

   1±7       Photon Ray
                1. Buy in Guldove(another) for 60G
                2. Leena's House(home) - On the floor near Poshul's doghouse
                3. On the floor near Poshul's doghouse, located in 
                3. Leena's house(another) - On the floor near Poshul's
                    doghouse
                4. Viper Manor Bluffs(another) - Let the far left water jet
                    shoot you down. Open the chest you land next to.
                5. Acacia PVT(weak) - Rare Drop

   1±7       Revive
                1. Viper Manor(home) - in the room next to the kitchen
                2. Dimensional Vortex - Push the rock from the top of the
                    area all the way down. It will remove a second rock
                    from the area, opening the path to the chest
                3a. Viper Manor Sewers(another) - If you have not fought
                     Dario, you must slow the water, then jump from the
                     sinkhole near the Porre Guard at the top of the screen
                     with the Well. Then you may simply walk over to it*
                3b. Viper Manor Sewers(another) - If you have already fought
                     Dario, you must slow the water, go down a jailcell
                     entrance, and walk all the way through the sewers to
                     where the water has been slowed, and then walk up to it*

                *3a and 3b are the same chest, you just need to take a
                  different route depending on what you've done in the game

   1±7       TurnWhite
                1. Buy in Marbule(another), Bro's shop for 75G
                2. Viper Manor Library(another) - On the balcony

   2±6       Meteorite
                1. Buy in Guldove(another) for 100G
                2. Viper Manor Bluffs(another) - On the seconds screen of
                    the bluffs, climb the far left rocks to find the chest
                3. Acacia SGT(weak) - Rare Drop

   2±0       WhiteOut x5
                1. Buy in Termina(another) for 40G(after Dead Sea beaten)
                2. Buy in Termina(home) for 40G
                3. Chamellion(Fort Dragonia, home) - Common Drop

   3±5       PhotonBeam
                1. Buy in Guldove(another) for 120G(after Water D. Isle)
                2. S.S. Invincible - Chest directly outside the engine room

   3±5       RecoverAll
                1. Buy in Termina(another) for 380G(after Dead Sea beaten)
                2. Buy in Guldove(another) for 380G(after Water D. Isle)
                3. Buy in Guldove(home) for 380G
                4. Hydra Marshes(home) - One of the many Chests here
                5. Viper Manor stables(another) - Feed 40 dragons

   3±5       AntiBlack
                1. Fort Dragonia(home) - Take the path directly south of
                    the teleporter. Directly to the left is this chest.

   4±4       MeteorShower
                1. Buy in Guldove(another) for 300G(after Water D. Isle)
                2. Fort Dragonia(another) - Take the path directly south of
                    the teleporter. Directly to the left is this chest.

   4±4       Purify
                1. Buy in Guldove(home) for 210G
                2. Dead Sea ruins - Chest in train station

   4±0       Panacea x5
                1. Buy in Guldove(home) for 500G
                2. S.S. Invincible - Chest in , in kitchen

   4±4       StrongMinded
                1. Buy in Guldove(home) for 430G
                2. Buy in Marbule(another),Bro's for 430G

   4±4       WeakMinded
                1. Buy in Guldove(home) for 430G
                2. Buy in Marbule(another),Bro's for 430G

   5±3       HolyLight
                1. Use HolyLight(trap) on Cupoid
                2. Use HolyLight(trap) on Sun-of-a-Gun
                3. Use HolyLight(trap) on Miguel
                4. Use HolyLight(trap) on Luxator
                5. Use HolyLight(trap) on TimeDevourer (Fused Dragon)(6)
                6. Dead Sea ruins - Chest in train station 
                7. Aero Guard - Rare Steal
                8. Time Devourer(Fused Dragon) - Common Steal

   5±0       HolyLight (trap)
                1. Buy in Marbule(another), Kid Bro's shop for 300G

   5±3       FullRevival
                1. Marbule(home) - after the town is rebuilt, talk to the
                    Blue Demi-Human near the entrance, then leave, reenter
                    and talk to him again, and he'll give it to you(you must 
                    have previously done Nikki's Concert and cleared out the 
                    Lagoonates to awaken the Black Dragon earlier, if you 
                    skipped it then you can't get it).

   6±2       Ultranova
                1. Use Ultranova(trap) on MegaStarky
                2. Use Ultranova(trap) on Sky Dragon
                3. Use Ultranova(trap) on Luxator
                4. Use UltraNova(trap) on TimeDevourer (Fused Dragon)(7)
                5. Terra Tower - Chest in the colored crystal "sound" room
                6. Luxator - Common Drop

   6±0       Ultranova (trap)
                1. Buy in Marbule(another), Kid Bro's shop for 400G

   6±2       HolyHealing
                1. Terra Tower - Chest on triple-staircase
                2. Fate - Common Steal

   6±2       MagNegate
                1. Buy in Guldove(home) for 2880G
                2. MegaStarky - Common Drop

   6±2       Magnify
                1. Buy in Guldove(home) for 1670G
                2. Buy in Marbule(another),Kid Bro's for 1670G
                3. Chronopolis - Chest on stairway
                4. Portalgheist - Common Steal

   7±1      *Unicorn
                1. Use a Unicorn(trap) on a Dodo(Fossil Valley-home)
                    (A group of 2 on the high ledge in the valley may cast
                     it, there is some debate on what other Dodo groups
                     cast it)
                2. Use a Unicorn(trap) on Luxator

   7±0       Unicorn (trap)
                1. Buy in Marbule(another), Kid Bro's shop for 500G

   8±0      *Saints
                2. Dropped by the Sky Dragon

*****************************************************************************
$A2. Black Elements
*****************************************************************************

   1±7       GravityBlow
                1. Buy in Guldove(another) for 60G
                2. Alphabat(weak) - Common Drop
                3. Alphabat(strong) - Common Steal

   1±7       TurnBlack
                1. Buy in Marbule(another), Bro's shop for 75G
                2. Viper Manor(another) - Chest in room where Harle sleeps

   2±0       HellSoul
                1. Buy in Guldove(another) for 100G
                2. DeadBeat - Rare Drop

   2±0       BlackOut x5
                1. Buy in Termina(another) for 15G(after Dead Sea beaten)
                2. Buy in Termina(home) for 15G

   3±5       Gravitonne
                1. Buy in Guldove(another) for 120G(after Water D. Isle)
                2. S.S. Invincible - Chest in engine room

   3±5       AntiWhite
                1. Chest northeast of teleporter in Fort Dragonia(home)

   4±0       HellBound
                1. Buy in Guldove(another) for 300G(after Water D. Isle)
                2. Dead Sea ruins - Chest near warp gate
                3. Chronopolis - Chest on 3rd floor
                4. Alphabat(weak) - Rare Steal
                5. Alphabat(strong) - Rare Steal
                6. Alphabat(strong) - Rare Drop

   4±4       Genius
                1. Buy in Guldove(home) for 430G
                2. Buy in Marbule(another), Bro's shop for 430G

   4±4       Imbecile
                1. Buy in Guldove(home) for 430G
                2. Buy in Marbule(another),Bro's for 430G

   5±3       FreeFall
                1. Use FreeFall(trap) on AirFrame(home)
                2. Use FreeFall(trap) on Bunyip(Second Form)
                3. Use FreeFall(trap) on Dario
                4. Use FreeFall(trap) on Black Dragon
                5. Use FreeFall(trap) on Fate
                6. Use FreeFall(trap) on Gravitor
                7. Use FreeFall(trap) on TimeDevourer (Fused Dragon)(6)
                8. Dead Sea - Chest on destroyed highway in the first area
                9. Bunyip - Common Drop
                10. De-Hydrate - Common Drop
                11. Grobyc - Rare Drop

   5±0       FreeFall (trap)
                1. Buy in Marbule(another), Kid Bro's shop for 300G
                2. Viper Manor Bluffs(another) - Chest at top of third screen
                    (you must climb the rocks to the far left to reach it)

   5±3       Revenge
                1. Buy in Guldove(home) for 600G

   6±2       BlackHole
                1. Use BlackHole(trap) on Tragedienne
                2. Use BlackHole(trap) on De-Hydrate(When field is Black)
                3. Use BlackHole(trap) on Dark Serge
                4. Use BlackHole(trap) on Gravitor
                5. Use BlackHole(trap) on TimeDevourer (Fused Dragon)(6)
                6. Terra Tower - Balcony of library
                7. Gravitor - Common Drop

   6±0       BlackHole (trap)
                1. Buy in Marbule(another), Kid Bro's shop for 400G

   6±0       Nostrum x5
                1. Buy in Termina (another) for 60G(after Dead Sea beaten)
                2. Buy in Guldove(home) for 60G
                3. Fort Dragonia(home) - Chest on green crystal path
                4. Fort Dragonia(home) - Chest on green crystal path
                5. Fort Dragonia(home) - Chest on south red crystal path
                6. Fort Dragonia(home) - Chest on south red crystal path
                7. Fort Dragonia(home) - Chest under teleporter
                8. Fort Dragonia(home) - Chest southeast of teleporter
                9. Chronopolis - Cabinet above staircase on 1st floor
                10. Burning Orphanage - Given by child
                11. Burning Orphanage - Given by child
                12. Terra Tower - In the room after the Terrator
                13. Terra Tower - In the room below the giant staircase

   6±2       SealAll
                1. Buy in Guldove(home) for 2880G
                2. Dead Sea ruins - Chest next to destroyed plane
                3. Air Frame - Rare Drop

   6±2       Diminish
                1. Buy in Guldove(home) for 1670G
                2. Buy in Marbule(another), Kid Bro's shop for 1670G
                3. Dead Sea ruins - Chest in Leene/Nadia Square

   7±1      *MotherShip
                1. Use MotherShip(trap) on AirFrame(Isle of the Damned-home)
                    (Must be alone, check Attack Pattern for details)
                2. Use MotherShip(trap) on the ShadowCats
                    (Fossil Valley-another)
                    (used most often when they are in a group of 2, on the
                     high ledge in Fossil Valley)
                3. Use MotherShip(trap) on Gravitor(Terra Tower)

   7±0       MotherShip (trap)
                1. Buy in Marbule(another),Kid Bro's for 500G

   8±0      *GrimReaper
                1. Dropped by the Black Dragon

*****************************************************************************
$A3. Blue Elements
*****************************************************************************

   1±7       AquaBeam
                1. Buy in Arni Shop for 50G
                2. Buy in Termina(another) for 50G
                3. Buy in Termina(home) for 50G
                4. Arni - In bucket in front of Arni's Chief's house(home)

   1±7       Cure
                1. Buy in Arni Shop for 100G
                2. Buy in Termina(another) for 100G(before beating Dead Sea)
                3. Buy in Guldove(another) for 100G(after Water D. Isle)
                4. Behind picture in Arni's Chief's house(home)
                5. Hydra Marshes(home) - One of many Chests there

   1±7       TurnBlue
                1. Buy in Marbule(another), Bro's shop for 75G
                2. Viper Manor Bluffs(another) - At the top

   2±6       IceLance
                1. Buy in Termina(another) for 80G
                2. Buy in Termina(home) for 80G
                3. Arni - Examine the pot in Arni pub four times(another)

   2±0       Medicine x5
                1. Buy in Arni Shop for 15G
                2. Buy in Termina(another) for 15G
                3. Buy in Guldove(another) for 15G
                4. Buy in Termina(home) for 15G
                5. Buy in Marbule(another), Bro's shop for 15G
                6. Hydra Marshes(home) - Chest

   3±5       AquaBall
                1. Buy in Termina(another) for 100G(after Water D. Isle)
                2. Buy in Termina(home) for 100G
                3. Water D. Isle(home) - Chest on left of first screen

   3±5       CurePlus
                1. Buy in Termina(another) for 220G(after Water D. Isle)
                2. Buy in Guldove(another) for 220G(after Water D. Isle)
                3. Buy in Termina(home) for 220G
                4. Dead Sea ruins - Chest in theater
                5. Gloop(home) - Common Drop

   3±5       AntiRed
                1. Dead Sea - Chest on main map

   4±4       IceBlast
                1. Buy in Termina(another) for 240G(after Dead Sea beaten)
                2. Buy in Termina(home) for 240G
                3. Water D. Isle(home) - Chest on right of first screen
                4. SpearFisher - Rare Steal

   4±4       Nimble
                1. Buy in Guldove(another) for 430G(after Water D. Isle)
                2. Buy in Marbule(another), Bro's shop for 430G
                3. Viper Manor(another) - Chest under jailcells, in sewer
                4. Water D. Isle(home) - Chest on screen with lone tree
                5. SpearFisher - Common Drop

   4±4       Numble
                1. Buy in Guldove(another) for 430G(after Water D. Isle)
                2. Buy in Marbule(another), Bro's shop for 430G
                3. Gloop(home) - common steal

   5±3       Deluge
                1. Use Deluge(trap) on SideSteppa(Home - when field is blue)
                2. Use Deluge(trap) on SideSteppa(Another - when field is blue)
                3. Use Deluge(trap) on Water Dragon
                4. Use Deluge(trap) on Aquator
                5. Use Deluge(trap) on TimeDevourer (Fused Dragon)(5)
                6. Viper Manor Sewers(another) - shake bars where you first
                    entered the sewers in (home), the chest is released and 
                    you can get it by going back through the well to where 
                    you see it land
                7. Tragedienne - Rare Drop
                8. SideSteppa(another) - Common Steal(El Nido Triangle)
                9. Gloop(home) - Rare Steal
                10. Gerridae(home) - Rare Steal
                11. Puffy - Rare Steal

   5±0       Deluge (trap)
                1. Buy in Marbule(another) for 300G

   5±3       CureAll
                1. Chronopolis  - basement floor, use robot to get it
                2. SideSteppa(another) - Common Drop(El Nido Triangle)
                3. JellyBlubba - Common Steal
                4. SpearFisher - Rare Drop

   5±3       BlueField
                1. Always dropped by Aquator

   6±2       Iceberg
                1. Use Iceberg(trap) on Giant Gloop
                2. Use Iceberg(trap) on Water Dragon
                3. Use Iceberg(trap) on Orlha
                4. Use Iceberg(trap) on Dark Serge
                5. Use Iceberg(trap) on Royal Jelly
                6. Use Iceberg(trap) on Aquator
                7. Use Iceberg(trap) on Slash
                8. Fort Dragonia(home) - Chest on blue crystal path
                9. Jellyblubba - Rare Steal
                10. Slash - Rare Steal

   6±0       Iceberg (trap)
                1. Buy in Marbule(another) for 400G

   6±2       Vigora
                1. Vita Unus - Common Drop

   7±1      *FrogPrince
                1. Given to you by the Water Dragon if you talk to him 
                 before entering the SS Invincible
                2. A Dragon Rider guarding Fort Dragonia will drop it if
                 you miss the Water Dragon

   7±0       FrogPrince (trap)
                1. Buy in Marbule(another) for 500G

   8±0      *BlueWhale
                1. Dropped by the Water Dragon

*****************************************************************************
$A4. Red Elements
*****************************************************************************

   1±7       Fireball
                1. Buy in Arni Shop for 50G
                2. Buy in Termina(another) for 50G
                3. Buy in Termina(home) for 50G
                4. Lizard Rock(home) - chest just below the entrance

   1±0       Tablet x5
                1. Buy in Arni Shop for 10G
                2. Buy in Termina(another) for 10G
                3. Buy in Guldove(another) for 10G
                4. Buy in Termina(home) for 10G
                5. Buy in Guldove(home) for 10G
                6. Arni(home) - On floor of Serge's Bedroom
                7. Lizard Rock(home) - Chest on screen before exit
                8. Arni(another) - Behind picture in Village Chief's hut
                9. Arni(another) - Behind curtain in back room of pub
                10. Viper Manor Bluffs(another) - 2nd screen, chest on right
                11. Hydra Marshes(another) - Chest 
                12. Hydra Marshes(another) - Chest
                13. Mount Pyre(another) - Chest on first screen
                14. Mount Pyre(another) - Chest on screen before bridge,
                     to the lower-right side
                15. Alphabat(weak) - Common Drop
                16. DaffyDwarf - Common Drop

   1±7       TurnRed
                1. Buy in Marbule(another),Bro's for 75G
                2. Arni(another) - In pot right outside Village Chief's hut
                3. Viper Manor(another) - Chest in Treasury

   2±6       MagmaBomb
                1. Buy in Termina(another) for 80G
                2. Buy in Termina(home) for 80G
                3. Arni(another) - In chest behind boxes in Serge's (ex)room
                4. Shadow Forest(another) - Chest inside tree
                5. Mount Pyre(another) - Chest down the left path of
                    the lava waterfalls

   2±0       Ointment x5
                1. Buy in Termina(another) for 15G
                2. Buy in Guldove(another) for 15G
                3. Buy in Termina(home) for 15G
                4. Buy in Marbule(another), Bro's shop for 15G
                5. Viper Manor(another) - Chest on screen directly in front
                6. Hydra Marshes(home) - Chest

   3±5       FirePillar
                1. Buy in Termina(another) for 100G(after Water D. Isle)
                2. Buy in Termina(home) for 100G
                3. S.S. Invincible - Chest directly outside bedroom
                4. Fort Dragonia(another) - Chest on south red crystal path

   3±5       AntiBlue
                1. Dead Sea - Chest on main map

   4±4       MagmaBurst
                1. Buy in Termina(another) for 240G(after Dead Sea beaten)
                2. Buy in Termina(home) for 240G
                3. Mount Pyre(another) - Chest on first screen, you can only
                 get it before freezing the lava
                4. Fort Dragonia(another) - Chest on south red crystal path
                5. Lantern Jaw - Common Steal

   4±4       Strengthen
                1. Buy in Guldove(another) for 430G(after Water D. Isle)
                2. Buy in Marbule(another), Bro's shop for 430G
                3. Mount Pyre(home) - Chest under bridge
                4. Mama Dingo(home) - Common Drop

   4±4       Weaken
                1. Buy in Guldove(another) for 430G(after Water D. Isle)
                2. Buy in Marbule(another), Bro's shop for 430G
                3. Mount Pyre(home) - Chest under bridge
                4. Tutanshaman - Common Drop

   5±3       Inferno
                1. Use Inferno(trap) on Bunyip(First-Form)
                2. Use Inferno(trap) on Radius(as boss, not tutorial)
                3. Use Inferno(trap) on Red Dragon(second form)
                4. Use Inferno(trap) on Taurminator
                5. Use Inferno(trap) on Vita Unus
                6. Use Inferno(trap) on Dark Serge
                7. Mount Pyre(home) - Chest under bridge
                8. Isle of the Damned(home) - Burn away wall
                9. Combot - Common Drop
                10. Pterodact - Common Drop
                11. Lava Boy - Common Drop(home)
                12. Willo'wisp - Rare Drop(Isle of the Damned)
                13. Lantern Jaw - Rare Drop
                14. Mannequeen - Rare Drop

   5±0       Inferno (trap)
                1. Buy in Marbule(another) for 300G
                2. Mount Pyre(another) - Chest on the screen before the
                    bridge, to the left

   5±3       RedField
                1. Always dropped by Pyrotor

   6±2       Volcano
                1. Use Volcano(trap) on Bunyip(First-Form)
                2. Use Volcano(trap) on Tragedienne
                3. Use Volcano(trap) on Tutanshaman(red field)
                4. Use Volcano(trap) on Vita Unus
                5. Use Volcano(trap) on Vita Duo
                6. Use Volcano(trap) on Vita Tres
                7. Use Volcano(trap) on Dark Serge
                8. Use Volcano(trap) on Pyrotor
                9. Use Volcano(trap) on TimeDevourer (Fused Dragon)(3)
                10. Use Volcano(trap) on Flea
                11. Fort Dragonia(home) - Chest on south red crystal path

   6±0       Volcano (trap)
                1. Buy in Marbule(another) for 400G
                2. Fort Dragonia(another) - Chest on south red crystal path

   6±0       Recharge x5
                1. Chronopolis - (easiest method)Close all the vaults and
                    enter the password "00" at the terminal on 2nd floor

   6±2       NinetyNine
                1. Buy in Guldove(home) for 2880G

   7±1      *RedWolf
                1. Use a RedWolf(trap) on a HotDoggity(Mount Pyre-home)
                 (It must be in a group of 1 or 2 at the start of 
                  the battle)
                2. Use a RedWolf(trap) on Pyrotor(Terra Tower)

   7±0       RedWolf (trap)
                1. Buy in Marbule(another) for 500G

   8±0      *Salamander
                1. Dropped by the Fire Dragon(the second time you fight it)

*****************************************************************************
$A5. Green Elements
*****************************************************************************

   1±7       Bushwhacker
                1. Buy in Termina(another) for 50G
                2. Buy in Guldove(another) for 50G(before Water D. Isle)
                3. Buy in Termina(home) for 50G

   1±7       TurnGreen
                1. Buy in Marbule(another),Bro's for 75G
                2. Viper Manor(another) - In kitchen cabinet

   2±6       AeroSaucer
                1. Buy in Termina(another) for 80G
                2. Buy in Guldove(another) for 80G(before Water D. Isle)
                3. Buy in Termina(home) for 80G
                4. Shadow Forest(another) - Chest on right side of 2nd screen
                5. Hydra Marshes(home) - Chest

   2±6       Heal
                1. Buy in Termina(another) for 100G(before Dead Sea)
                2. Cape Howl(home) - Chest near entrance
                3. Viper Manor Bluffs(another) - Chest on left hand side of 
                    second screen
                4. Shadow Forest(another) - Chest next to the large tree

   2±0       Antidote x5
                1. Buy in Arni Shop for 15G
                2. Buy in Termina(another) for 15G
                3. Buy in Guldove(another) for 15G
                4. Buy in Termina(home) for 15G
                5. Buy in Marbule(another),Bro's for 15G
                6. Hydra Marshes(home) - Chest
                7. Fort Dragonia(another) - Chest on path to green crystal
                8. Ozzie - Common Steal

   3±5       Bushbasher
                1. Buy in Termina(another) for 100G(after Water D. Isle)
                2. Buy in Termina(home) for 100G
                3. Hydra Marshes(home) - Chest
                4. Fort Dragonia(another) - Chest on path to green crystal

   3±5       AntiYellow
                1. Dead Sea - Chest on main map

   4±4       AeroBlaster
                1. Buy in Termina(another) for 240G(after Dead Sea beaten)
                2. Buy in Termina(home) for 240G
                3. Fort Dragonia(another) - Chest on path to green crystal

   4±4       HealAll
                1. Buy in Termina(another) for 300G(after Water D. Isle)
                2. Buy in Termina(home) for 300G
                3. Fort Dragonia(another) - Chest on path to green crystal
                4. Dead Sea ruins - Chest in theater

   4±4       BatEye
                1. Buy in Guldove(another) for 430G(after Water D. Isle)
                2. Buy in Marbule(another), Bro's shop for 430G

   4±4       EagleEye
                1. Buy in Guldove(another) for 430G(after Water D. Isle)
                2. Buy in Marbule(another),Bro's for 430G
                3. CusCus(home) - Common Drop

   5±3       Carnivore
                1. Use Carnivore(trap) on Fargo
                2. Use Carnivore(trap) on Green Dragon(when Field is Green)
                3. Use Carnivore(trap) on Dark Serge
                4. Use Carnivore(trap) on Anemotor
                5. Tragedienne - Rare Steal

   5±0       Carnivore (trap)
                1. Buy in Marbule(another) for 300G
                2. Shadow Forest(home) - Chest next to large tree

   5±3       GreenField
                1. Always dropped by Animetor

   6±2       Tornado
                1. Use Tornado(trap) on Tragedienne
                2. Use Tornado(trap) on Dark Serge
                3. Use Tornado(trap) on Ozzie
                4. Use Tornado(trap) on Time Devourer(final)
                5. Use Tornado(trap) on Anemotor
                6. Use Tornado(trap) on TimeDevourer (Fused Dragon)(4)
                7. Fort Dragonia(home) - Chest on green crystal path
                8. Ozzie - Rare Steal
                                     -note-
                Taurusoid DOES NOT use Tornado. Many guides indicate that he
                 does, but he doesn't, ever, under any circumstances use it,
                 so if you want a Level 6±2 element before you fight Bunyip,
                 beat the Taurusoid first and capture some Icebergs from the
                 Giant Gloop.

   6±0       Tornado (trap)
                1. Buy in Marbule(another) for 400G
                2. Fort Dragonia(another) - Chest on path to green crystal

   6±2       HealPlus
                1. Chest in the room with the Pyrotor in Terra Tower

   6±2       InfoScope
                1. Buy in Guldove(home) for 880G

   7±1      *Sonja
                1. Use Sonja(trap) on PreyMantis(Gaea's Navel)
                 (They must be in a group of 2 at the start of the battle)
                2. Use Sonja(trap) on Bulb(home) (must be alone-see patterns)
                3. Use Sonja(trap) on Anemotor(Terra Tower)

   7±0       Sonja (trap)
                1. Buy in Marbule(another) for 500G

   8±0      *Genie
                1. Dropped by the Green Dragon

*****************************************************************************
$A6. Yellow Elements
*****************************************************************************

   1±7       Uplift
                1. Buy in Termina(another) for 50G
                2. Buy in Guldove(another) for 50G(before Water D. Isle)
                3. Buy in Termina(home) for 50G
                4. Arni(home) - Agree with the fisherman who caught the
                    marlin to get a Komodo Scale, then give it to the child
                    near the front of town for free and he'll give you one
                5. Arni(home) - Examine the barrel in the pub four times
                6. Shadow Forest(another) - Chest on left of second screen

   1±7       TurnYellow
                1. Buy in Marbule(another), Bro's shop for 75G
                2. Viper Manor(another) - Chest next to Main Gates

   2±6       ElectroJolt
                1. Buy in Termina(another) for 80G
                2. Buy in Guldove(another) for 80G(before Water D. Isle)
                3. Buy in Termina(home) for 80G
                4. Cape Howl(another) - Chest near entrance
                5. Hydra Marshes(another) - Chest
                6. DaggyDwarf(strong) - Common Drop

   2±0       Brace x5
                1. Buy in Termina(another) for 15G
                2. Buy in Guldove(another) for 15G
                3. Buy in Termina(home) for 15G
                4. Buy in Marbule(another), Bro's shop for 15G
                5. Earth D. Isle(another) - Chest on center path on
                    first screen underground
                6. Hydra Marshes(home) - Chest

   3±5       Upheaval
                1. Buy in Termina(another) for 100G(after Water D. Isle)
                2. Buy in Termina(home) for 100G
                3. Earth D. Isle(another) - Chest on lower-right path
                    on second screen underground
                4. Acacia SGT(strong) - Common Steal
                5. Centaurpede - Rare Drop

   3±0       Capsule x5
                1. Buy in Termina(another) for 25G(after Water Dragon Isle)
                2. Buy in Guldove(another) for 25G(after Water D. Isle)
                3. Buy in Termina(home) for 25G
                4. Buy in Guldove(home) for 25G
                5. Buy in Marbule(another),Bro's for 25G
                6. Earth D. Isle(another) - Chest on left path on second
                    screen underground
                7. S.S. Invincible - in engine room
                8. S.S. Invincible - in Brig
                9. Mount Pyre(another) - Chest on the screen before the
                    bridge, up the stairs on the right
                10. Fort Dragonia(another) - Chest under teleporter
                11. Shadow Forest(home) - Chest on second screen
                12. Viper Manor Bluffs(home) - Chest (the only
                     chest there without @mithril)
                13. Earth D. Isle(home) - First visible chest 
                14. Dead Sea - Chest on destroyed highway on first area
                15. Acacia PVT(weak) - Rare Steal
                16. Acacia PVT(strong) - Common Steal
                17. Acacia SGT(weak) - Rare Steal
                18. Geos - Common Steal
                19. Lantern Jaw - Common Drop
                20. Tutanshaman - Common Steal

   3±5       AntiGreen
                1. Dead Sea - Chest on main map

   4±4       ElectroBolt
                1. Buy in Termina(home) for 240G
                2. Fort Dragonia(another) - Choose the "Head, Tail, Body" path
                3. Acacia SGT(strong) - Common Drop
                4. DaffyDwarf(strong) - Common Drop

   4±4       HiRes
                1. Buy in Guldove(another) for 430G(after Water D. Isle)
                2. Buy in Marbule(another), Bro's shop for 430G
                3. Geos - Common Drop

   4±4       LoRes
                1. Buy in Guldove(another) for 430G(after Water D. Isle)
                2. Buy in Marbule(another), Bro's shop for 430G
                3. Acacia PVT(strong) - Common Drop
                4. Acacia PVT(strong) - Rare Steal
                5. Acacia SGT(strong) - Rare Steal

   5±3       Earthquake
                1. Use Earthquake(trap) on Centaurpede
                   (They only use it when the field effect is Yellow)
                2. Use Earthquake(trap) on Solt(Isle of the Damned)
                3. Use Earthquake(trap) on Peppor(Isle of the Damned)
                4. Use Earthquake(trap) on Criosphinx
                5. Use Earthquake(trap) on Cybot(home)
                6. Use Earthquake(trap) on Dwarf(strong-see patterns)
                7. Isle of the Damned(home) - Burn away wall outside
                8. Centaurpede - Rare Steal

   5±0       Earthquake (trap)
                1. Buy in Marbule(another) for 300G

   5±3       YellowField
                1. Always dropped by Terrator

   6±2       ThundaStorm
                1. Use ThundaStorm(trap) on Solt(Isle of the Damned)
                2. Use ThundaStorm(trap) on Peppor(Isle of the Damned)
                3. Use ThundaStorm(trap) on Dark Serge
                4. Use ThundaStorm(trap) on Criosphinx(Low HP version)
                5. Use ThundaStorm(trap) on TimeDevourer (Fused Dragon)(2)
                6. Fort Dragonia(home) - Choose the "Head, Tail, Body" path
                7. Cybot(Fort Dragonia, home) - Rare Drop

   6±0       ThundaStorm (trap)
                1. Buy in Marbule(another) for 400G

   6±2       PhysNegate
                1. Buy in Guldove(home) for 2880G
                2. PolisPolice - Common Drop

   7±1      *Golem
                1. Use Golem(trap) on Centaurpede(Hydra Marshes-another)
                2. Use Golem(trap) on Solt(Isle of the Damned)
                3. Use Golem(trap) on Peppor(Isle of the Damned)
                                     -note-
                Terrator DOES NOT use Golem. If anyone tells you it does,
                 they are sadly misinformed.

   7±0       Golem (trap)
                1. Buy in Marbule(another) for 500G

   8±0      *ThundaSnake
                1. Dropped by the Earth Dragon

Trappable element note: The Time Devourer(final) is able to use any attack
 element in the game except summons, so you may trap some from it(greens are
 your best bet, that's all it'll use until it's hurt enough), but you won't
 have them until you use a New Game+ or Continue+ from that file. A good
 last resort if you missed Carnivore from all the bosses, not as good as the
 Sprigg-CusCus trick combo, but good if you don't feel like wasting time.

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                               $B0. Techs
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

*****************************************************************************
$B1. Single Techs
*****************************************************************************

       Characters learn most of these on their own at certain star levels, 
       but some you need to do something special to earn them, this section
       has when and how to get them.

Serge-
          Level 3 tech - Dash&Slash - learned at 3 stars
          Level 5 tech - Luminaire - learned at 15 stars
          Level 7 tech - FlyingArrow - learned automatically along story line

Kid-
          Level 3 tech - Pilfer - learned at 3 stars
          Level 5 tech - RedPin - learned at 15 stars
          Level 7 tech - HotShot - Check the machine in the first room of 
                                   the Burning Orphanage and push
                                   X, L1, triangle, R1, triangle and
                                   you'll receive it.^^

Lynx-
          Level 3 tech - GlideHook - starts with it
          Level 5 tech - FeralCats - starts with it
          Level 7 tech - ForeverZero - learned at 35 stars

Guile-
          Level 3 tech - WandAln - starts with it
          Level 5 tech - WandaSwords - learned at 15 stars
          Level 7 tech - LightninRod - learned at 35 stars

Norris-
          Level 3 tech - SpiralRay - starts with it
          Level 5 tech - SunShower - starts with it
          Level 7 tech - TopShot - After escaping the Porre-occupied Viper
                                   manor, return and speak to Norris with
                                   the alternate Norris(another)

Nikki-
          Level 3 tech - GrandFinale - starts with it
          Level 5 tech - ChillOut - learned at 19 stars
          Level 7 tech - LimeLight - Speak to Nikki with Nikki(home) on the
                                     ship attached to the SS Zelbess

Viper-
          Level 3 tech - G-Force - starts with it
          Level 5 tech - AirForce - starts with it
          Level 7 tech - FlagBearer - Examine the flag in the back room of
                                      the bar in Termina(home). Unlock the
                                      door by speaking to the barmaid with
                                      Viper in your party

Riddel-
          Level 3 tech - SnakeEyes - starts with it
          Level 5 tech - SnakeSkin - starts with it
          Level 7 tech - SnakeFangs - Defeat Dario on the Forbidden Island
                                      in Home World

Karsh-
          Level 3 tech - DragonRider - starts with it
          Level 5 tech - AxialAxe - starts with it
          Level 7 tech - Axiomatic - Bring Karsh to the Isle of the Damned
                                     (another), and go all the way through.
                                     Defeat Solt and Peppor at the end

Zoah-
          Level 3 tech - DragonRider - starts with it
          Level 5 tech - Gyronimo - starts with it
          Level 7 tech - Toss&Spike - Examine the chest in Zoah's room in
                                      Viper Manor(another) with Zoah at the
                                      head of the party

Marcy-
          Level 3 tech - Cat'sCradle - starts with it
          Level 5 tech - StringPhone - starts with it
          Level 7 tech - WebSurfer - learned at 40 stars

Korcha-
          Level 3 tech - HeadButt - starts with it
          Level 5 tech - Hook&Sinker - learned at 15 stars
          Level 7 tech - BigCatch - After Terra Tower rises, examine the 
                                    fish tank and go down to where you first
                                    saw Korcha's boat near the shrine and 
                                    speak to the mermaid

Luccia-
          Level 3 tech - Pin-UpGirl - starts with it
          Level 5 tech - Mix&Match - learned at 19 stars
          Level 7 tech - TestAmeba - Go to Viper Manor sewers(another) with
                                     Luccia in the party and examine the 
                                     slime next to the chest in the back

Poshul-
          Level 3 tech - K9-Ball - learned at 3 stars
          Level 5 tech - DoggyDunnit - learned at 15 stars
          Level 7 tech - Unleashed - Speak to Leena with Poshul in the party
                                     in Arni(home) after obtaining the Tear
                                     of Love

Razzly-
          Level 3 tech - Raz-Star - starts with it
          Level 5 tech - Raz-Heart - learned at 15 stars
          Level 7 tech - Raz-Flower - When you fight the Hydra in Hydra
                                      Marshes(home), make sure Razzly is 
                                      _not_ in the party. After obtaining
                                      the Tear of Love, talk to the Fairy
                                      in front of the tree that Rosetta
                                      stood in front of, which isn't
                                      withered anymore with Razzly in your
                                      party (Water D. Isle - another)

Zappa-
          Level 3 tech - HammerBlow - starts with it
          Level 5 tech - HammerThrow - starts with it
          Level 7 tech - BallsOfIron - learned at 40 stars

Orcha-
          Level 3 tech - SpiceOfLife - starts with it
          Level 5 tech - MysteryMenu - starts with it
          Level 7 tech - DinnerGuest - Talk to the cook in Arni(home) with
                                       Orcha in the party

Radius-
          Level 3 tech - LongShot - starts with it
          Level 5 tech - QuickDraw - starts with it
          Level 7 tech - VitalEnergy - learned at 35 stars

Fargo-
          Level 3 tech - Pillage - starts with it
          Level 5 tech - CannonBalls - starts with it
          Level 7 tech - Invincible - Fargo takes it out during the "Save 
                                      Marbule" subquest(return to SS Zelbess
                                      and talk to Fargo with Fargo before
                                      defeating the dragons)

Macha-
          Level 3 tech - BottomsUp - starts with it
          Level 5 tech - Folding - learned at 15 stars
          Level 7 tech - DirtyDishes - learned at 35 stars

Glenn-
          Level 3 tech - Dash&Gash - starts with it
          Level 5 tech - SonicSword - learned at 19 stars
          Level 7 tech - Div&Drive - learned at 40 stars

Leena-
          Level 3 tech - MaidenHand - learned at 3 stars
          Level 5 tech - MaidenHeart - learned at 15 stars
          Level 7 tech - MaidenFaith - Choose "We'll always remember this
                                       day" on the beach in the beginning
                                       of the game, then, after obtaining
                                       the Tear of Love, talk to Leena's
                                       Grandma with Leena in Arni(home) 

Miki-
          Level 3 tech - HeadBopper - starts with it
          Level 5 tech - SexyWink - starts with it
          Level 7 tech - DanceOnAir - learned at 35 stars

Harle-
          Level 3 tech - MoonBeams - starts with it
          Level 5 tech - MoonShine - starts with it
          Level 7 tech - Lunalretic - learned at 25 stars

Janice-
          Level 3 tech - BeatIt - starts with it
          Level 5 tech - 24 Carrots - starts with it
          Level 7 tech - What'sUpDoc - talk to the creature in the middle
                                       of the Bend of Time with Janice in
                                       your party

Draggy-
          Level 3 tech - CoughDrop - starts with it
          Level 5 tech - CoughMix - starts with it
          Level 7 tech - BigBreath - Walk near the dragon skull at the top
                                     of Fossil Valley(another) with Draggy

Starky-
          Level 3 tech - StarLight - starts with it
          Level 5 tech - StarBurst - starts with it
          Level 7 tech - StarStruck - After flying to Terra Tower, return
                                      to Starky's spaceship

Sprigg-
          Level 3 tech - none - n/a
          Level 5 tech - Dopplegang - starts with it
          Level 7 tech - none - n/a

Mojo(y)-
          Level 3 tech - VoodooDance - learned at 3 stars
          Level 5 tech - CartWheel - learned at 19 stars
          Level 7 tech - HoodooGuroo - talk to the fisherman in Arni(home),
                                       then speak with the Cat statues in 
                                       the order he tells you

Turnip-
          Level 3 tech - VegeChopper - starts with it
          Level 5 tech - VegeMight - starts with it
          Level 7 tech - VegeOut - go to NeoFio's pool on the balcony of
                                   Viper Manor(another) with NeoFio and
                                   Turnip in your party

NeoFio-
          Level 3 tech - PopPopPop - starts with it
          Level 5 tech - SlurpSlurp - learned at 15 stars
          Level 7 tech - BamBamBam - examine the creature chasing the 
                                     butterfly on Sky D. Isle(home)(it
                                     should just make a gulp noise), then go
                                     up the stairs and back down. Examine
                                     the creature again

Greco-
          Level 3 tech - Clothesline - starts with it
          Level 5 tech - Flip-flop - learned at 19 stars
          Level 7 tech - GraveDigger - Speak with the woman in the shrine in
                                       Termina(home)with Greco in your party

Skelly-
          Level 3 tech - JuggerVein - starts with it
          Level 5 tech - BalloonLoan - learned at 15 stars
          Level 7 tech - OnARoll - talk with the barmaid in Termina(home)
                                   with Skelly in your party

Funguy-
          Level 3 tech - LumberJack - starts with it
          Level 5 tech - SporeCloud - starts with it
          Level 7 tech - Myconoids - go back to the cave where you found 
                                     Funguy with Funguy in your party and
                                     examine the mushrooms in the back

Irenes-
          Level 3 tech - WaterBreath - starts with it
          Level 5 tech - MerMelody - starts with it
          Level 7 tech - SirenSong - do the "Save Marbule" subquest(see
                                     Fargo's Lv7), and return and speak to
                                     the shaman in the house closest to the
                                     entrance once Marbule(home) has been 
                                     repopulated

Mel-
          Level 3 tech - Snatch - starts with it
          Level 5 tech - Doodle - learned at 19 stars
          Level 7 tech - Tantrum - learned at 40 stars

Leah-
          Level 3 tech - RockThrow - starts with it
          Level 5 tech - TailSpin - starts with it
          Level 7 tech - TripleKick - learned at 35 stars

Van-
          Level 3 tech - JumpThrow - starts with it
          Level 5 tech - WetPaint - starts with it
          Level 7 tech - PiggyBoink - learned at 35 stars

Sneff-
          Level 3 tech - BigDeal - starts with it
          Level 5 tech - HPShuffle - starts with it
          Level 7 tech - SwordTrick - learned at 35 stars

Steena-
          Level 3 tech - DireaShadow - starts with it
          Level 5 tech - HydraShadow - defeat the De-Hydrate in Hydra 
                                       Marshes(home)
          Level 7 tech - GaraiShadow - examine Garai's grave on the Isle of
                                       the Damned(home) with Steena

Doc-
          Level 3 tech - HighFive - starts with it
          Level 5 tech - Gnarly - learned at 19 stars
          Level 7 tech - HangTen - Give the Medical Book(found in the Tower
                                   of Gheddon) to Doc in Guldove(another)

Grobyc-
          Level 3 tech - RocketFist - starts with it
          Level 5 tech - HairCutter - starts with it
          Level 7 tech - StrongArm - Examine the large box near the Recharge
                                     element in Chronopolis with Grobyc

Pierre-
          Level 3 tech - Medalsome - starts with it
          Level 5 tech - FoiledAgain - learned at 15 stars
          Level 7 tech - SlapOfCyrus - Give the Prop Sword to Pierre in
                                       Termina(another)

Orlha-
          Level 3 tech - MultiPunch - starts with it
          Level 5 tech - PunchDrunk - starts with it
          Level 7 tech - SisterHoods - talk to Doc in Guldove(home) with 
                                       Orlha in your party

Pip-
          Level 3 tech - Pounce - starts with it
          Level 5 tech - Soothe - learned at 15 stars
          Level 7 tech - HeavenCalls - learned at 37 stars(ArchAngel-form)
                       - Hell'sFury - learned at 37 stars(ArchDevil-form)
                       - CannonCannon - learned at 34 stars(ArchType-form)

  ^^ - before inputting L1,T,R1,T you need to activate the machine, I said to
       use X, but any button EXCEPT FOR L1,L2, and O will work (even pressing
       the analog buttons, L3 and R3, work for it).

*****************************************************************************
$B2. Double Techs
*****************************************************************************

            There are few Double Techs in this compared to the huge amount in 
            Chrono Trigger, and I've tried every combination possible except
            for a few Sprigg Dopplegangs. To execute a Double Tech get each
            party member involved to have the Tech ready to be used ready, 
            and make sure they have at least 1 stamina point left, then their
            Tech will change into the double tech until they use it,one drops
            below 1 stamina, or if one uses their tech before the other has 
            enough power to combine them. You may have seen me post this list
            on the Message boards, so for those who have, here it is again:

|Character 1|Level of Tech|Name of Tech|+
|Charcater 2|Level of Tech|Name of Tech|=
|Double Tech|Color of Tech|

Serge(3)Dash&Slash+
Glenn(3)Dash&Gash=
X-Strike(red)

Kid(3)Pilfer+
Mel(3)Snatch=
DoubleTake(red)

Karsh(3)DragonRider+
Zoah(7)Toss&Spike=
DragonSpike(green)

Viper(5)AirForce+
Radius(7)VitalEnergy=
VitalForce(white)

Guile(5)WandaSwords+
Sneff(7)SwordTrick=
SwordStorm(black)

Nikki(7)LimeLight+
Miki(7)DanceOnAir=
Flamenco(red)

Draggy(7)BigBreath+
Leah(7)TripleKick=
DraggyRider(yellow)

Norris(7)TopShot+
Grobyc(7)StrongArm=
PitchBlack(black)

NeoFio(7)BamBamBam+
Turnip(7)VegOut=
TossedSalad(green)

*****************************************************************************
$B3. Triple Techs
*****************************************************************************

          These are done exactly the same as Double Techs, except they are
          done with three characters instead of two, although the damage from
          Dash&Slash alone usually does more damage, and there's only two:

|Character 1|Level of Tech|Name of Tech|+
|Character 2|Level of Tech|Name of Tech|+
|Charcater 3|Level of Tech|Name of Tech|=
|Double Tech|Color of Tech|


Serge(5)Luminaire+
Razzly(7)RazFlower+
Leena(7)MaidenFaith=
DeltaForce(white)

Serge(7)FlyingArrow+
Kid(5)RedPin+
Sprigg[in Slash dopplegang form](4)DashSlash=
Z-Slash(blue)


:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                        $C0. Spriggs Dopplegangs
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

 When Sprigg kills an enemy, it is added to her Dopplegang list.
 When ANY character wearing the Forget-Me-Not-Pot kills an enemy, it is
added to Sprigg's Dopplegang list.
 Sprigg DOES NOT need to wear the Forget-Me-Not-Pot. Ever. For any reason.
Except to make the person using her look silly and uninformed.

 Lots of her Dopplegangs are actually pretty useless. Some are very useful
when used in conjunction with the CusCus Trick, which is explained later
in this guide. 

All you have to do is this:
 a. Give Sprigg a weak weapon. Whatever the weakest you have is should work.
 b. Fight those CusCus.
 c. Get Sprigg just enough Grid-Power to Dopplegang into one of the
     monsters listed below, and do it.
 d. Get one of your characters enough Grid-Power to cast a trap for the
     element you want from Sprigg's Dopplegang.
 e. Get Sprigg enough Grid-Power to cast that element.
 f. Cast the trap (STOP!) now immediately cast the element with Sprigg
 g. Wait for the silly surviving CusCus to cast the element on you.

Here's that list:
*****************************************************************************
$C1. Dopplegangs with Trappable Elements
*****************************************************************************

1.  Enemy: Bulb
    Level 5/6 Element and level it's set at
             Carnivore (+1), level 6

2.  Enemy: Gerridae
    Level 5/6 Element and level it's set at
             Deluge (+3), level 8

3.  Enemy: Dwarf
    Level 5/6 Element and level it's set at
             Earthquake (+1), level 6
             Earthquake (+2), level 7

4.  Enemy: Daffy Dwarf
    Level 5/6 Element and level it's set at
             ThundaStorm, level 6

5.  Enemy: Beeba
    Level 5/6 Element and level it's set at
             ThundaStorm (-3), level 3

6.  Enemy: Cybot
    Level 5/6 Element and level it's set at
             Earthquake (-1), level 4
             Earthquake (-2), level 3

7.  Enemy: Total Chaos
    Level 5/6 Element and level it's set at
             BlackHole (+2), level 8
             FreeFall (-3), level 2

8.  Enemy: Tragedienne
    Level 5/6 Element and level it's set at
             BlackHole (+1), level 7
             Tornado, level 6
             Volcano (-1), level 5

9.  Enemy: Tutanshaman
    Level 5/6 Element and level it's set at
             Volcano (-4), level 2
             Volcano (-5), level 1

10. Enemy: Fossicker
    Level 5/6 Element and level it's set at
             Earthquake, level 5

11. Enemy: Sidesteppa
    Level 5/6 Element and level it's set at
             Deluge (+1), level 6

12. Enemy: Taurminator
    Level 5/6 Element and level it's set at
             Inferno (-1), level 4

13. Enemy: Slash
    Level 5/6 Element and level it's set at
             Iceberg (+1), level 7

14. Enemy: Flea
    Level 5/6 Element and level it's set at
             Inferno (+1), level 6

15. Enemy: Ozzie
    Level 5/6 Element and level it's set at
             Carnivore (+1), level 6


:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                          $D0. Attack Patterns
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Some enemies use random attacks and spells, but the majority of them have a 
set pattern of attacks that they will go through, and usually repeat. This is
a list of the ones several other players and I have observed. Some of the 
enemies change their pattern when they're low on HP, you can tell because
they will usually start hunching over or holding their head; for example,
MegaStarky holds his head and slouches forward when he changes his pattern
and by letting him live a bit longer could get you a rare Ultranova element.

*****************************************************************************
$D1. Enemy Patterns
*****************************************************************************

This first section has common enemies that can be fought more than
once and in portals in the Bend of Time.

A > and < on each side of an element indicates that you can trap it.

*****************************************************************************

}ENEMY{: Airframe
          These are the most difficult enemy to trap a Summon Element from,
           but believe me, MotherShip works wonders on Miguel. The hardest
           part about it is finding one that'll use it, there's actually
           three different kinds of Airframe patterns, if they attack in a
           group they follow one pattern, and the game seems to randomly
           select which of two patterns it follows when alone. These
           patterns apply to those located in the Isle of the Damned(home).

    Pattern: #1 - Group pattern
       PowerDive
       Gravitonne
       Attack
       PowerDive
       Attack x2
      >FreeFall<
       Attack x3
       (repeat)

    Pattern: #2 - Lone Pattern
       PowerDive
       HellBound
       Attack
       PowerDive
       Gravitonne
       Attack x3
      >FreeFall</MotherShip(trap)/>MotherShip<(if field is black)
       Attack x3
       (repeat)

          If it uses FreeFall and you want the Summon, you'll have to Run
           Away and try again, and if you wanted the FreeFall and it uses
           the trap or summon, you'll have to do the same. In other words,
           it'll never use both FreeFall and MotherShip in the same battle,
           but it will definitely use the summon if it uses the trap.
*****************************************************************************

}ENEMY{: Bulb 
          It'll follow this pattern as long as it attacks you by itself. A
           very simple way to get Sonja, you can get the summon pretty
           early this way. Find these in Shadow Forest(home).

    Pattern:
       Attack
       Attack
       Bushwhacker
      >Sonja< (trap if field isn't green)
       Bushwhacker
       Attack
      >Sonja< (see above note)
       Attack
      >Sonja< (see above note)
       (repeats Sonja...over and over and over)

*****************************************************************************

}ENEMY{: Centaurpede
          They follow one pattern when the field is Yellow, and one when it
           isn't. A great way to stock up on Earthquakes, once you've got
           your Golem summon it's all they'll use once the field is Yellow.
           Find them in Hydra Marshes(another).

    Pattern: #1 - When Field Effect is not Yellow
       GiddyBreath
       Attack
       Attack x2

    Pattern: #2 - When Field Effect is Yellow
       Attack
      >Golem< (unless previously captured)
      >Earthquake<
       (repeats Earthquake)
 
*****************************************************************************

}ENEMY{: Cupoid
          These little guys are a great source of HolyLights. Pretty easy to
           spot in various areas of Terra Tower. SlashAll can target one, or
           all your characters.

    Pattern:
       SlashAll
       Attack x2
      >HolyLight<
       Attack
       (repeat)

*****************************************************************************

}ENEMY{: Cybot
          Their third attack is random between the two listed. This is the
           pattern for the Cybots within Fort Dragonia(home).

    Pattern:
       Attack
       BeatenEarth
       BeatenEarth/Attack
       Attack x2
      >Earthquake<
       (repeat)

*****************************************************************************

}ENEMY{: Dwarf
          I fought this Dwarf in the third, bottom portal in the Bend of Time
           but I couldn't find any Dwarfs at any part of the game that
           followed his pattern, he was alone, but I don't know if it
           matters.

    Pattern:
       HiRes
      *Attack
       ElectroBolt
       Attack
       Upheaval
      >Earthquake<
       ElectroBolt
       (repeat from * down)

*****************************************************************************

}ENEMY{: Taurminator
          Not a very threatening enemy, easy for Infernos. Found in Mount
           Pyre(home).

    Pattern:
       Charge!
       Attack
       Attack x2
      >Inferno<
       Attack
       (repeat)

*****************************************************************************

}ENEMY{: Tragedienne
          They announce the element they will be using in that battle and
           they will only use the element they announce, so if none of them
           are using anything you want, they won't unless you fight another
           bunch, or run away and try again. They use Volcano, BlackHole,
           and Tornado, along with some non-trappable elements and techs.
           Found in the Tower of Gheddon and third upper portal in the Bend
           of Time.

    Pattern:
       (announced element)
       Attack x3
       (repeat)

*****************************************************************************

}ENEMY{: TutanShaman
          These guys have two completely different patterns, one pattern
           they only follow if the field is red, the other when it isn't.
          Easily found in Fossil Valley(another) later in the game.

    Pattern #1: Non-red Field
       FirePillar
       Weaken
       NinetyNine
       (repeat)

    Pattern #2: Red Field
      >Volcano<
       Attack x3
       MagmaBomb
       Attack x3
       (repeat)

*****************************************************************************
$D2. Unique Enemy and Boss Patterns
*****************************************************************************

This section covers the one-chance-only enemies, like bosses. There
are a few enemies that you only fight once, but don't give you a star,
like the De-Hydrate in Hydra Marshes, those enemies are also included in
this section. I've listed them in the order which they are fought to be as
spoiler-free as possible.

}BOSS{: Fargo
          For his second attack he always uses Strengthen, then each time
           he repeats he goes to the next element in the cycle instead.

    Pattern:
       Attack
       Strengthen->EagleEye->LoRes(on self)->Strengthen->etc.
       Attack x2
       Attack
       Aquaball
      >Carnivore<
       Attack
       IceBlast
       Attack x3
       Aquaball
       Attack
       ElectroBolt
       (repeat)

*****************************************************************************

}BOSS{: Giant Gloop
          A pretty difficult pattern to figure out, but this is your
           first chance to capture an Iceberg element. It follows the
           same pattern when it's not weakened, but it only uses Iceberg
           if it is weakened. For some reason every once in awhile it'll
           use CureAll on you, but it doesn't seem to be part of the
           pattern, just a random occurrence.

    Pattern:
       GooeyGoo
       TakeIn
       Attack
       BlueField
      >Iceberg<(if you use a red element right after BlueField)
       IceLance
       IceBlast
       Attack x2
       (repeat)

*****************************************************************************

}BOSS{: Sun of a Gun
          Sun of a Gun has four "Modes", you can tell which is which from the
           faces it makes, because it'll look like that emotion in an extreme
           case, except for it's "Unhappy" mode, it looks pretty emotionless
           in that state. This is your first chance to capture HolyLight.

    Pattern #1: Happy Mode
       Attack
       KissyWissy
       ModeChange(changes to another mode, determined randomly)

    Pattern #2: Sad Mode
       WeakMinded
       StrongMinded
       ModeChange(see above note)

    Pattern #3: Angry Mode
       Attack x3
       PhotonBeam
       MeteorShower
       ModeChange(see above note)

    Pattern #4: Unhappy Mode
       AntiBlack
      >HolyLight<
       ModeChange(see above note)

*****************************************************************************

}BOSS{: Bunyip (1st Form)
          Bunyip has two forms, the first, red innate, and the second, 
           which is black innate. He changes if you hit him for enough
           damage, or if you let him complete his first form pattern.
           This is your first chance to catch Inferno and Volcano.

    Pattern:
       MagmaBomb
      >Inferno<
       Attack
       Attack
       FirePillar
      >Volcano<
       Attack
       Attack
       MagmaBomb
      >Inferno<
       (morphs to second form)


}BOSS{: Bunyip (2nd Form)
          First chance to catch FreeFall.

    Pattern:
       Attack
       Gravitonne
      >FreeFall<
       DevilThunda
       Attack x2
       GravityBlow
       DevilThunda
       (repeat)

*****************************************************************************

}BOSS{: Lynx
          Lynx uses Serge's elements, literally. He uses it and it's grayed
           if you check it on Serge's grid as if you had used it. Whichever
           one he uses is completely random and if you run out he'll use a
           regular attack. He can't use consumable elements, curative
           elements, Turn elements, field elements, Magnify, Diminish, or any
           "good" assist magic(can't use HiRes, can use LoRes, can use Negate
           spells). If you put just traps and one trappable on Serge you can
           stock up a little on elements.

    Pattern:
       GlideHook
       Attack x3
       (random one of Serge's elements)/Attack
       Attack x2
       Attack x4
       (repeat)

*****************************************************************************

}BOSS{: Serge
          You'll fight them after Lynx, you can't trap anything from them,
           but it's good to know how quick they'll kill you on a regular
           New Game file. They always fight in this group of three: Serge,
           Kid, and the third character depends on who was in the group when
           you beat Lynx. They'll only use the techs they use once per
           battle.

    Pattern:
       Attack x3
       Dash&Slash(first round)/Attack x4(every round after first)
       Attack x3
       Attack x4
       Luminaire(first round only)/Attack x5(every round after first)
       (repeat)


}BOSS{: Kid
          (See Serge's description)

    Pattern:
       Attack x3
       Attack x4
       RedPin(first round only)/Attack x5(every round after first)
       (repeat)


}BOSS{: (Third Fort Dragonia Character)
          (See Serge's note) The third character is the third character in
           your party when you beat Lynx, they don't use any techs at all.

    Pattern:
       Attack x3
       Attack x4
       Attack x3
       Attack x4
       Attack x5
       (repeat)

*****************************************************************************

}BOSS{: Radius
          Not the best way to get Infernos, but he uses it.

    Pattern:
       Attack
       Attack x2
       LongShot
       PhotonBeam
      >Inferno<
       Attack
       Attack x3
       Attack x3
       Attack x2
       QuickDraw
       (repeat)

*****************************************************************************

}BOSS{: MegaStarky
          He uses Ultranova as part of his pattern only when he's in his
           weakened state(hunched over holding his head), he's the best way
           to get Ultranovas aside from the CusCus trick.

    Pattern:
       Attack x2
       Raydiation
       Attack x2
       Meteorite
       Attack x2
       MeteorShower
       RecoverAll(only when weakened)
       StrongMinded(only when not weakened)
       Attack x2
      >Ultanova<(only when weakened)
       PhotonBeam x2(only when not weakened)
       (repeat)

*****************************************************************************

}BOSS{: Sage (of Marbule)
          This is absolutely the most difficult pattern to chart, but he
           uses almost every level 5 trappable element, so he's worth the
           time if you have some traps for them. Of course, it's not the
           pattern that's hard to work with, it's the six counter
           patterns.

    Pattern:
       Attack
       Attack x2
       Attack x3
       (repeat)

    Counter Pattern #1: he uses this pattern if hit with a Black element
       TurnBlack(on character who used the element on him)*
       PhotonBeam(on above character)
       Attack(random characters for this and the rest)**
       Imbecile
      >FreeFall<
       (returns to regular Pattern)

    Counter Pattern #2: when hit with a Yellow element
       TurnYellow(on *)
       AeroBlaster(on *)
       Attack(**)
       LoRes
      >ThundaStorm<
       (returns to regular Pattern)

    Counter Pattern #3: when hit with a White element
        TurnWhite(*)
        Gravitonne(*)
        Attack(**)
        WeakMinded
       >HolyLight<
        (returns to regular Pattern)

    Counter Pattern #4: when hit with a Blue element
        TurnBlue(*)
        FirePillar(*)
        Attack(**)
        Numble
       >Deluge<
        (returns to regular Pattern)

    Counter Pattern #5: when hit with a Green element
        TurnGreen(*)
        Upheaval(*)
        Attack(**)
        BatEye
       >Carnivore<
        (returns to regular Pattern)

    Counter Pattern #6: when hit with a Red element
        TurnRed(*)
        IceBlast(*)
        Attack(**)
        Weaken
       >Inferno<
        (returns to regular Pattern)

*****************************************************************************

}BOSS{: Miguel
          A relatively simple pattern to follow, once his HP reaches critical
          (when he slumps over, but is still standing) he'll hit you with two
          elements and then restart his pattern. Be warned, HolyDragSwd
          does a lot of damage. Another notable thing is that he'll only use
          MeteorShower and HolyLight once.

    Pattern:
       AntiBlack
       StrongMinded
       WeakMinded
       HolyDragSwd
       Attack
       TurnBlack
       PhotonBeam
       (repeat)

       (when low on HP)
       MeteorShower
      >HolyLight<
       (return to pattern)

*****************************************************************************

}BOSS{: Water Dragon
          I'm having trouble deciphering this one, she seems to switch
           directly to Pattern #2 if you hit her with an element(even
           Pillage) after you've done enough damage. The round she uses
           TsunamiBeam and Deluge in seems to be random, or determined by
           how much damage you've done, so if you want Deluge, you better
           cross your fingers on this one, or wait for an easier capture.
           She heals from blue elements and magic-based techs, but blue
           physical-based techs still work.

    Pattern #1:
       Attack x2
       Attack x3
       Attack
       IceBlast x2 / TsunamiBeam
       (repeat)    / >Deluge<
       (repeat)

    Pattern #2:
       IceBreath
      >Iceberg<
       (return to Pattern #1)

*****************************************************************************

}BOSS{: Earth Dragon
          She uses her Catastrophe tech when her HP gets down to critical,
           it hits everyone and can cause 'Sprain'. GiddyBreath hits one
           character, and can cause 'Dizzy', NaturalGas is the same, but
           hits everyone. The Earth Dragon is useless trap-wise, but since
           I have all the other Dragon's patterns listed...might as well...
           Sometimes she just skips doing the low HP part of the pattern
           completely, no idea why though.

    Pattern:
       Attack x2
       Attack x3
       Attack
       GiddyBreath
       (repeat)

       (when low on HP)
       Catastrophe
       Attack x2
       NaturalGas
       Attack x3
       (return to pattern)

*****************************************************************************

}BOSS{: Green Dragon
          His pattern is extremely randomized if you don't let him change 
           the field green. When the field is NOT green, he follows 
           Pattern #1, but it's more of a base for a pattern, which he add 
           whatever he wants to at any given time. When the field is green 
           he ALWAYS follows Pattern #2. Green Magic-based attacks heal him.

    Pattern #1:
       BadBreath
       BadBreath
       Green Field
       (repeat)

       (when low on HP)
       HealPlus
       (return to pattern)
       
       (inserted randomly into Pattern #1)
       ToxicBreath
       Attack x2

    Pattern #2:
      >Carnivore<
       (repeat)

*****************************************************************************

}BOSS{: Fire Dragon
          In his first form he'll follow Pattern #1, and he will NOT counter
           any attacks. In his second form he follows Pattern #2, and 
           counters all blue elements immediately with FieryBreath. Both
           forms are healed by red magic-based attacks. 
           In New Game + he has approximately 1772-1790 HP

    Pattern #1:
       Attack
       FieryBreath
       Attack
       (repeat)

    Pattern #2:
       FireBreath
       Attack x2
       FireBreath
      >Inferno<
       Strengthen
       Attack x3
       Brimstone
       (repeat)

       (counter to blue elements)
       FieryBreath
       (return to Pattern #2) 

*****************************************************************************

}BOSS{: Black Dragon
          His pattern only changes slightly when he's low on HP, but he'll
           hit you right away with SealAll(which won't have any effect on
           HIM, but you'll be unable to use your elements for a little while)
           He counters all white elements used on him with AntiWhite, and
           he is healed by black magic-based attacks.

    Pattern:
       Attack x3
       DarkBreath
       Attack x3
       Genius(on self)(only first round)
       GravityBomb
       Attack x3
       Gravitonne
      >FreeFall<
       (repeat)

       (when low on HP)
       SealAll
      *Attack x3
       DarkBreath
       Attack x3
       GravityBomb
       Attack x3
       Gravitonne
      >FreeFall<
       Attack x3
       DarkBreath
       GravityBomb
       Attack x3
       Gravitonne
      >FreeFall<
       (repeat from * down)

       (counter to white offensive elements)
       AntiWhite
       (return to pattern)

*****************************************************************************

}BOSS{: Sky Dragon
          When she's down to approximately 3/4 HP remaining she'll add
           Ultranova to the end of her pattern, but will only do it once
           per battle. When she's down to approximately 1/2 HP remaining
           she'll change the last element in her pattern to HolyHealing,
           which she'll also only do once per battle. If you bring her
           down from more than 3/5 HP to less than 1/2 HP she will use
           both in the pattern, naturally. The last element(or second to
           last if you brought it below 3/5 HP that round) is chosen
           randomly. She is healed by white magic-based attacks.

    Pattern:
       Attack x2
       WhiteBreath
       NullState
       Attack x3
       Magnify
       HolyBreath
       Attack x3
       MagNegate(self)/WeakMinded x2/HolyHealing(once)
      >Ultranova<(once)
       (repeat)

*****************************************************************************

}BOSS{: Orlha
          Once Orlha goes through the beginning of her pattern, she'll stop
           using anything but physical attacks, from a random 1-5 times and
           continue to do so for the rest of the battle.

    Pattern:
       Attack
       Attack x2
       Multipunch
       Strengthen
       Attack x3
       Genius + Gravitonne(all)
       LoRes
       Attack x3
      >Iceberg<
       PunchDrunk
      *Attack/Attack x2/Attack x3/Attack x4/Attack x5
       (repeat *)

*****************************************************************************

}BOSS{: Dark Serge
          You can capture up to 7 of the 12 trappable elements off him, but
           he switches randomly between a set of two for 3 of the 4 times
           he uses one in each cycle. It seems he uses BlackHole,
           ThundaStorm, and Inferno more often then he uses the others. He
           always uses Volcano though, so trapping it is much easier than
           the rest. Black magic-based attacks HURT him, unlike the Black
           Dragon. Try to steal a Rainbow Shell from him, it's one you can
           easily miss.

    Pattern:
       Attack x3
       FeralCats
       Attack x4
      >Volcano<
       Attack x4
       ForeverZero
      >BlackHole</>Tornado<
       Attack x4
      >ThundaStorm</>Iceberg<
       Attack x2
       Strengthen
       Attack x4
       Ninety-Nine+Vigora
       Attack x6
      >Inferno</>Carnivore< 
       (repeat)

*****************************************************************************

}BOSS{: Solt & Peppor
          Each one can use Golem once, but if you caught(or catch one from
          one of them) neither can use it anymore. Golem replaces the
          "Earthquake x2"s whenever the field is yellow. Their patterns
          change slightly when you kill one of them. They sometimes will
          skip an Earthquake or a ThundaStorm here and there, but not
          very often. If you kill them with a summon, they'll give you
          Shiny items, but they only drop denadorite and stone stuff...

    Pattern:
     Peppor:
       Attack x3
       HiRes
       CrossCut
      >Earthquake<
       Attack x5
      >Earthquake<
       Attack x3
      >Earthquake< x2/>Golem<
      *Attack x3
       HiRes
      >Earthquake<
       Attack x5
      >Earthquake<
       Attack x3
      >Earthquake< x2/>Golem<
       (repeat from * down)

       (after Solt is killed)
       Attack x3
       HiRes
      >ThundaStorm<
       Attack x5
      >Earthquake<
       Attack x3
      >Earthquake< x2/>Golem<
       (repeat)
       
     Solt:
       Attack x3
       Strengthen
       CrossCut
       Attack x3
      >ThundaStorm<
       Attack x3
      >Earthquake< x2/>Golem<
      *Attack x3
       Strengthen
      >ThundaStorm<
       Attack x3
      >ThundaStorm<
       Attack x3
      >Earthquake< x2/>Golem<
       (repeat from *down)

       (after Peppor is killed)
       Attack x3
       Strengthen
      >Thundastorm<
       Attack x3
      >ThundaStorm<
       Attack x3
      >Earthquake< x2/>Golem<
       (repeat)

*****************************************************************************

}BOSS{: Dario
          He'll counter every element/tech you use on him with an 
           element/tech of the opposite color. Whatever the last element
           you used on him was before he get to his alternating element
           attack(indicated by the +), he'll use whichever of the named
           elements is the opposite color.

    Pattern:
       Attack x2
      *Dash&Gash
       Attack x3
       SonicSword
      >FreeFall</AeroBlaster/FirePillar/IceBlast/Upheaval/PhotonBeam
       (repeat from * down)


       (counter to blue elements)
       Weaken
       (return to Pattern)


       (counter to red elements)
       Numble
       (return to Pattern)


       (counter to green elements)
       LoRes
       (return to Pattern)


       (counter to yellow elements)
       BatEye
       (return to Pattern)


       (counter to black elements)
       RecoverAll(self)
       (return to Pattern)


       (counter to white elements)
       ConductaRod(chance of causing Curse)
       (return to Pattern)

*****************************************************************************

}BOSS{: Vita Unus
          Despite what the Brady Games guide implies, none of the Vitas
           counter elements opposite her innate, or any elements at all,
           actually. Vita Unus is the best(although the hardest) to fight.
           Not only is it the only way to get Vigora, but you also get
           plenty of chances to capture Inferno and Volcano elements.
           Vita Unus always attacks in the order Atropos, Lachesis, Clotho,
           as long as you visit Present(Clotho) last so it actually is Unus.
           In other words, whether you go to Past or Future first doesn't
           change the order Vita Unus changes "Fates". Vita Unus's 
           Fate-record-thing is Red(but almost orange), just like it's
           innate.

    Pattern:
       (Past Fate -Atropos-)
       Attack x3
       Fireball + EagleEye + Cure
       Attack x3
       MagmaBomb + InfoScope + Cure
       Attack x3
       (repeat until you shut down Atropos)
       CurePlus
       (Future Fate -Lachesis-)
       Attack x2
       FirePillar + AntiYellow
       Attack x2
       FirePillar + BatEye
       Attack x2
       Attack x2
       (repeat until you shut down Lachesis)
       GreenField
       (Present Fate -Clotho-)
       Attack
      >Inferno<
       Attack
      >Volcano<
       Attack
       (repeat)

*****************************************************************************

}BOSS{: Vita Duo
          See note on Vita Unus. Whether you go to Present or Past first
           makes no difference in the order you fight each "Fate". Go to
           Future(Lachesis) last to fight Vita Duo(and it's "Duo", not 
           "Dos" like that Brady Games guide says). Vita Duo's 
           Fate-thing is Green, just like it's innate.

    Pattern:
       (Present Fate -Clotho-)
       Attack x3
       EagleEye + Cure + Fireball
       Attack x3
       InfoScope + Cure + MagmaBomb
       Attack x3
       (repeat until you shut down Clotho)
      >Volcano<
       (Past Fate -Atropos-)
       Attack x2
       AntiYellow + Cure
       Attack x2
       BatEye + Cure
       Attack x2
       (repeat until you shut down Atropos)
       CurePlus
       (Future Fate -Lachesis-)
       Attack x3
       GreenField
       Attack x3
       GreenField
       Attack x3
       (repeat)

*****************************************************************************

}BOSS{: Vita Tres
          See note on Vita Unus. Whether you go to Future or Present first
           makes no difference in the order you fight each "Fate". Go to
           Past(Atropos) last to fight Vita Tres. If it's any use to
           anyone, Past has the Purple Record of Fate thing...

    Pattern:
       (Future Fate -Lachesis-)
       Attack x3
       Cure + Fireball + EagleEye
       Attack x3
       Cure + MagmaBomb + InfoScope
       Attack x3
       Attack x3
       (repeat until you shut down Lachesis)
       GreenField
       (Present Fate -Clotho-)
       Attack x2
       Cure + FirePillar
       Attack x2
       Cure + FirePillar
       Attack x2
       (repeat until you shut down Clotho)
      >Volcano<
       (Past Fate -Atropos-)
       Attack
       CurePlus
       Attack
       CurePlus
       Attack
       (repeat)

*****************************************************************************

}BOSS{: PolisPolice
          Try to steal his Rainbow Shell, and don't let him turn the field
           white or he'll kill you in one hit, regardless of how much HP
           you have(not an instant kill, I mean he does over 1000 damage).
           He doesn't use any trappables, but having patterns is convenient,
           hehe...

    Pattern:
       MegatonFist
       Attack x2
       (repeat until first explosion)
       Bazooka
       Attack x3
       (repeat)

*****************************************************************************

}BOSS{: FATE
          Fate will only use Diminish the first round, then it will replace
           it with Attack x2. Make sure you steal his HolyHealing, they're
           not very common. Kinda funny that he's raving about being the
           'Goddess of Fate', yet his gender is ALWAYS male...hmmm

    Pattern:
        [ - - - COMMENCING COUNTDOWN - - - ]
        [                5                 ]
       Diminish
        [                4                 ]
       Gravitonne
        [                3                 ]
       HeatRay(single target, damage, chance of Curse/Darkness)
        [                2                 ]
      >FreeFall<
        [                1                 ]
       GravityBlow x2
        [                0                 ]
       DarkEnergy(damage all)
      * [- - - RECOMMENCING COUNTDOWN - - -]
        [                5                 ]
       Attack x2
        [                4                 ]
       Gravitonne
        [                3                 ]
       HeatRay(single target, damage, chance of Curse/Darkness)
        [                2                 ]
      >FreeFall<
        [                1                 ]
       GravityBlow x2
        [                0                 ]
       DarkEnergy(damage all)
       (repeat from * down)

*****************************************************************************

}BOSS{: De-Hydrate
          A pretty simple pattern, all it uses is Gravitonne when the field
           isn't black, all it uses is BlackHole when it is.

    Pattern:
       Gravitonne
       (repeat)

    Pattern(when field is Black)
      >BlackHole<
       (repeat)

*****************************************************************************

}BOSS{: Criosphinx
          It only follows this pattern if you hit it right at the start of
           the battle, rather than waiting for it to ask it's riddles. If
           you wait for it to ask a riddle, then attack it or if you answer
           it's riddle(s) incorrectly, then it will respond with an
           Earthquake.

    Pattern:
      >ThundaStorm<
      >Earthquake<
      >ThundaStorm<
      >Earthquake<
       Attack
       Attack
       Attack
       (repeat)

*****************************************************************************

}BOSS{: Royal Jelly
          Royal Jelly takes no damage from any physical attacks, and only
          Red elements and techs can hurt it. Of course, they do tons of
          damage with each hit though, so you don't really have to worry
          about it.

    Pattern:
       Attack x2
       Attack
       Numble
       Attack x2
       Vortex
       IceBlast
       Attack x3
      >Iceberg<
       (repeat)

*****************************************************************************

}BOSS{: Terrator
          Heals from Yellow Elements and magic-based Techs. Uses Two
          Capsules once it's HP starts running low, but only once. DOESN'T
          use Golem.

    Pattern:
       WaveOfFear(all, lower defense) + SpiritsUp(increase defense)
       Attack x4
       OmegaYellow
       (repeat)

       (low HP)
       Capsule x2
       (return to pattern)

*****************************************************************************

}BOSS{: Pyrotor
          Heals from Red Elements and magic-based Techs. Uses Three
           Tablets once it's HP starts running low, but only once. 
           SadnessWave decreases all your character's attack, Rage
           increases his. If the Feild effect is red, and you haven't
           trapped RedWolf yet, he'll use it instead of Rage once.

    Pattern:
       SadnessWave(all, decrease attack)
       Attack x4
       OmegaRed
       Fireball + FirePillar
       Rage(increase attack) + Ninety-Nine / RedWolf + Ninety-Nine 
       Attack x6
      >Volcano<
       OmegaRed x2
       (repeat)

       (low HP)
       Tablet x3
       (return to pattern)

*****************************************************************************

}BOSS{: Anemotor
          Heals from Green Elements and magic-based Techs. Uses HealPlus
           once it's HP starts running low, but only once. She switches to
           BatEye in place of the GreenField or Sonja if the field is green
           and she's already summoned. 

    Pattern:
       InfoScope x3
       Bushwhacker + Bushbasher + AeroSaucer + AeroBlaster
       OmegaGreen
       Attack x2
       GreenField / Sonja / BatEye
      >Carvivore<
      >Tornado<
       Attack
       OmegaGreen x2
       (repeat)

       (low HP)
       HealPlus
       (return to pattern)

*****************************************************************************

}BOSS{: Gravitor
          She's the biggest pain in the game, keeps the field black and
           uses instant kills. Go for MotherShip if you don't have it yet,
           she'll use it under a black field. She uses Nostrum once, after
           she has taken enough damage.

    Pattern:
       OmegaBlack
       Attack x4
       HellBound
       GravityBlow + Gravitonne + HellSoul
       Genius / MotherShip
      >FreeFall< x2
      >BlackHole<
       OmegaBlack
       Imbecile x3
       Revenge
       (repeat)

       (low HP)
       Nostrum
       (return to pattern)

*****************************************************************************

}BOSS{: Luxator
          He only uses Magnify the first round, CrashPulse reduces all
           your character's Magic Defense, and NullState raises his. He
           heals from White elements and magic-based techs. Easiest thing
           to capture Unicorn from, so go for it if you didn't pick one off
           a Dodo earlier. NullState is replaced by Unicorn when the field
           is white, and that's replaced by StrongMinded if you have the
           summon already, or if he already used it.

    Pattern:
       Attack x4
       Magnify + OmegaWhite / PhotonRay + OmegaWhite
       MeteorShower
       PhotonRay x3
       NullState / Unicorn / StrongMinded
       Meteorite + PhotonBeam
      >HolyLight<
      >UltraNova<
       AntiBlack x2 + OmegaWhite
       MagNegate
       CrashPulse
       (repeat)

       (low HP)
       HolyHealing
       (return to pattern)

*****************************************************************************

}BOSS{: Aquator
          Whoever he hits with Numble he's planning to get wth his 6
           attacks in a row next turn. I assume he'd use FrogPrince in
           the place of BlueField, but it's impossible to test, because
           you always get FrogPrince earlier in the game. This guy wants
           you frozen, so if he gets one of your characters, Purify or
           HolyHealing right away. He changes his pattern slightly (but
           painfully) once his HP gets low enough, healing with CureAll
           and then replacing a pewny Icelace with a Deluge, and an
           AquaBall with an Iceberg.

    Pattern:
       Nimble + Vigora + Numble
       Attack x6
       OmegaBlue
       IceLance + AquaBall / Deluge + Iceberg
       BlueField / FrogPrince?
       IceBlast x2
      >Iceberg<
       Attack x3
      >Deluge<
       OmegaBlue x2
       (repeat)

       (low HP)
       CureAll
       (return to pattern)

*****************************************************************************

}BOSS{: TimeDevourer (Fused Dragon)

                        Get ready for a loooong battle.
         Throughout the whole battle she'll be switching innates. She
          starts out white, just attacking randomly(also has a non-tech
          move that hits everyone, like a Riddel/Guile's ROd weapons).
         Once you deal enough damage it'll change to the Earth Dragon's
          Backdrop, and change the Feild Effect to (Blue(Yellow(Black) and
          move onto the next "phase" of its pattern. 
         Once you finish off that part, you'll be teleported to the Fire
          Dragon's background, and the field effect will change to
          (Black(Yellow(Red), and once again move to it's next phase
          (that's phase 3, don't get lost yet, we're not even close to
          done, heh). 
         In this Phase he'll switch Volcano and OmegaRed randomly, so I
          wouldn't bother trying to catch it from him. Well, after you
          beat up Phase 3, move on to Phase 4, Green Dragon's place,
          (White(Green(Green). As with Phase 3, her choice of Omega or
          Level 6 trappable is random. 
         Moving onto Phase 5(annoying isn't it?), the field changes to
          Water Dragon Isle, (Green(Yellow(Blue). At least there's no
          randomness in this part, it's OK for Deluges, if you have a
          lot of Revives for those HellBounds...Anyway,
         On to Phase 6! Black Dragon's den, field changes
          (Red(Black(Red). Some more random stuff this time, he'll
          switch back and forth between a single OmegaBlack, and every
          once in awhile he'll throw in his little three-element-combo.
          Not a good place for BlackHoles, but HolyLights and FreeFalls
          are made easy. 
         Eesh, alright, Phase 7. You're back on Terra Tower again, it is
          the Sky Dragon's place after all. Feild moves to
          (Green(White(Green). Spectacular Ultranova trapping spot
          (although you probably won't need 'em this far through the game
          anyway), make sure to steal, or have stolen his HolyHealing
          element by now. Yes, this too a long time to decipher...five
          hours, just for you...

    Pattern:

     Phase 1(white innate)
       Attack x1-x4 / Attack(all) 
       (repeat)

     Phase 2(yellow innate)
       Uplift + Fireball + Bushwhacker
       AquaBeam + GravityBlow + PhotonRay
       Attack
      >ThundaStorm<
       Attack
      *Uplift + Fireball + Bushwhacker
       AquaBeam + GravityBlow + PhotonRay
       Attack
       OmegaYellow
       Attack
       (repeat from * down)

     Phase 3(red innate)
       MagmaBomb + AeroSaucer + IceLance
       HellSoul + Meteorite
       Attack(all)
      >Volcano< / OmegaRed
       Attack x2
       (repeat)

     Phase 4(green innate)
       >Tornado< / OmegaGreen
       Attack x3
       AeroBlaster + IceBlast
       Gravitonne + PhotonBeam
       Attack(all)
       (repeat)

     Phase 5(blue innate)
       Attack(all)
      >Deluge<
       AqualBall + HellBound
       MeteorShower
       Attack x3
       Attack(all)
       OmegaBlue
       AqualBall + HellBound
       MeteorShower
       Attack x3
       (repeat)

     Phase 6(black innate)
      >FreeFall<
      >HolyLight<
       OmegaBlack / Genius + Imbecile + >BlackHole<
       Attack(all)
       Attack x3
       (repeat)

     Phase 7(white innate)
       Attack(all)
      >Ultranova<
       Attack x3
       WeakMinded + Purify + HolyLight
       Attack(all)
       Attack x2
       (repeat)
       
*****************************************************************************

}BOSS{: TimeDevourer(final)
          Well, it doesn't really have any pattern actually. It uses
           only Green elements, although the order is random until you do
           enough damage to it, then it'll start using elements in a
           complicated order depending on what elements you use on it.
           Only use this boss for capturing elements if you're insanely
           desperate.

    Pattern:
       (Random Attack Element)
       (repeat)


*****************************************************************************

}BOSS{: Ozzie
         His MaxDefense tech puts him and his buddies to sleep, but you
          won't be able to hit them with anything until you've attacked
          them a certain number of times, so waiting for it to wear off is
          completely useless. If you don't wake him up right away he'll 
          restart his pattern too, which can get really annoying. Be
          careful with summon elements on them too, they all give unique
          items, but can be turned into Shiny materials if they're killed
          with a summon.

    Pattern:
       Attack
       MaxDefense
       Attack
       OmegaGreen
      >Tornado<
       Attack
       OmegaBlack
       (repeat)


}BOSS{: Slash
          One of Ozzie's crew, same deal, wake him up quickly after
          MaxDefense for him to complete his pattern, be careful with
          your summoning elements.

    Pattern:
       Attack x3
       WindSlash
       Attack x4
       DashSlash
       OmegaBlue
      >Iceberg<
       OmegaWhite
       Attack x4
       (repeat)


}BOSS{: Flea
         Another friend of Ozzie and Slash, and yes, although he may
          appear to be a she, it's a guy. Follow the same guidelines as
          Slash for him, and try to steal his rare stolen item, Flea Vest,
          it's the only way to get it. TheStare causes confusion, so have
          all your characters wear Red Brooches and you'll breeze through
          the battle.

    Pattern:
       TheStare
       Attack x2
       Attack x2
      >Volcano<
       Attack x2
       OmegaRed
       OmegaYellow
       (repeat)




:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                          $E0. Tips and Tricks
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::


There are a couple ways to trick the game into giving you elements and items,
here are a few.

*****************************************************************************
$E1. The CusCus Trick
*****************************************************************************

This is a complete walkthrough of how to get elements from the CusCus, if you
think you can figure it out on your own all you really need to know is that
if you use a non-consumable element on a CusCus, it will use that element
on it's next turn if left alone. If that's too vague, then read on:

This is a great way to stock up on Trappable level 5±3 and 6±2 elements.
First you have to switch the weakest magic users you have into your party,
if you're trying for a level 6±2 element then just pick the weakest character
of that element's color's innate, then give all your characters the worst 
possible weapons you have (bone and copper if you didn't sell them), and some
SightScopes and ThirdEyes can help too. Try to get all the character's
stamina values to the same number too (with stamina belts and stamina rings).
Equip the following element sets to your characters:

= Character 1 = Character with bad Strength stat:
Level 1 slot - two Turn elements(TurnRed, TurnYellow, etc.) of the opposite
                color of the element you want to trap
             - one Turn element of the same color of the element you want to
                trap
Level 2 slot - Field Effect element(BlueField, Green Field, etc.)
Level 8 slot - any element(so you can power up to level 8 in battle)

= Character 2 = Character with bad Magic stat(under 30):
Level 1 slot - two Turn elements(TurnRed, TurnYellow, etc.) of the opposite
                color of the element you want to trap
             - one Turn element of the same color of the element you want to
                trap
Level 2 slot - a Level 5±3 element to trap
Level 4 slot - a Level 6±2 element to trap(of their innate)
Level 8 slot - any element(so you can power up to level 8 in battle)

= Character 3 = Character with worst Strength Stat:
Level 1 slot - two Turn elements(TurnRed, TurnYellow, etc.) of the opposite
                color of the element you want to trap
             - one Turn element of the same color of the element you want to
                trap
Level 5 slot - a Level 5±0 trap element to capture Character 2's 5±3 element
Level 6 slot - a Level 6±0 trap element to capture Character 2's 6±2 element
Level 8 slot - any element

Now go to Shadow Forest in Home World and fight any of the CusCus, which are
those monkeys that're walking around. On the second screen of the forest 
there's one that is(or was) guarding a treasure chest, if you beat it and 
leave the screen and reenter, it always comes back, unlike the rest of the 
monsters in the forest. On a regular New Game the male CusCus have 210 hit
points(420 on New Game +), and the females have 190 hit points(380 on 
New Game +), so use that info however you want. So, here's how you go about
getting those elements then. If you're trying to trap a blue, red, green, 
or yellow element, refer to the first strategy, if you're trying to trap a 
white or black element, or, if you don't have any field elements(BlueField,
GreenField, etc), refer to the second strategy.

                     _Strategy #1 - With Field Elements_
 1.Enter a battle with the CusCus. Run away and try again if the battle 
    starts and there is only one CusCus, if there is a Dodo and/or more than
    one CusCus continue on to 2.
 2.Have Character 1 get their element grid up to level 2 by hitting one
    CusCus as many times as needed with (1) stamina attacks.
 3.Have Character 3 get their element grid up to the level of the trap plus
    one by hitting the same CusCus as many times as needed with 
    (1) stamina attacks.
 4.Have Character 3 set the trap for the element.
 5.Have Character 2 get their element grid up to the level of the element by
    hitting that same CusCus with (1) stamina attacks.
 6.Kill that same CusCus and defend until all characters have 7 stamina.
 7.Have Character 3 use a Turn element of the same color as the element 
    you're trying to trap on any CusCus.
 8.Have Character 1 use a Field Effect element of the opposite color of the
    element you're trying to trap.
 9.Have Character 3 use the element you're trying to trap on the CusCus that
    you used the Turn element on.
10.Defend until at least one CusCus tries to use the element you're trying to
    trap, activating the trap and adding one more of that element to your
    element inventory.
11.Run away or kill the remaining CusCus
                                   - note: steps 2-5 can be done in any order

                  _Strategy #2 - Without Field Elements_
 1.Enter a battle with the CusCus. Run away and try again if the battle 
    starts and there is only one CusCus, if there is a Dodo and/or more than
    one CusCus continue on to 2.
 2.Have Character 2 get their element grid up to the level of the element
    you're trying to trap by hitting a CusCus with (1) stamina attacks.
 3.Have Character 3 get their element grid up to the level of the trap plus
    two by hitting the same CusCus with (1) stamina attacks.
 4.Have Character 3 set the trap for the element.
 5.Have Character 1 get their element grid up to level 2 by hitting the same
    CusCus with (1) stamina attacks.
 6.Kill that same CusCus and defend until all characters have 7 stamina.
 7.Have Character 3 use a Turn element of the same color as the element
    you're trying to trap on any CusCus.
 8.Have Character 1 use a Turn element of the opposite color from the element
    you're trying to trap on any party member.
 9.Have Character 3 use a Turn element of the opposite color from the element
    you're trying to trap on any party member.
10.Have Character 1 use a Turn element of the opposite color from the element
    you're trying to trap on any party member.
11.Have Character 2 use the element you're trying to trap on the CusCus that
    you used the Turn element on.
12.Defend until at least one CusCus tries to use the element you're trying to
    trap, activating the trap and adding one more of that element to your
    element inventory.
13.Run away or kill the remaining CusCus
                          - note: steps 2-5 can be done in any order
                          - another note: steps 8-10 can be done in any order

Another thing you can take into account when doing these is that if you're
trying this at or below star level 48 you probably won't need to do some of
the steps in the strategies. If you're trying for a green element you can
skip pretty much everything and just get one character with enough power to
cast the trap, then use that, than have another character use the element.
The only times these strategies are really needed are if you have a high
magic stat with the caster, or if you're trying to trap a yellow element.
Without doing everything above, even a yellow character with a 19 Magic
stat can annihilate a CusCus with a single Earthquake-4.


*****************************************************************************
$E2. Pip Grid Trick #1
*****************************************************************************

 This is more of a workaround.

 When Pip evolves into his final form, his final form grid growth changes.
 Unfortunately, when you turn off(or reset, or soft reset) the game, this
grid growth data is NOT saved.

 This means that once you evolve Pip into one of his final forms, you can't
turn off, reset, or soft reset the game, or he will have first-form Pip's
grid growth the next time you play.

 So, how do you fix this problem?

 There's the obvious method - never turn off, reset, or soft reset the game,
and hope not to die, ever. But yes, that's a pretty terrible method.

 By now you're getting bored, so lets cut right to it, the workaround.
First, you need two save files. 
- One is your current file
- One has Pip in his second form on it, ready to evolve.

 Simply load that second form file, evolve him, and then open the menu.
 Load your current file, and carry on normally.
 This loads the grid growth data into the game, and because you're not
because you aren't turning off, resetting, or soft resetting, the data
is not lost.
 Get a star and you'll see that your grids will continue growing normally
until the next time you turn off... reset... or soft reset.
 So yes, you need to do this workaround EVERY time you load up your file,
but it's a small price to pay given how useful some people
consider Pip to be.

*****************************************************************************
$E3. Pip Grid Trick #2
*****************************************************************************

Another useful thing to know about Pip is that when he evolves the elements
he has equipped aren't removed, even if he switches his innate color and is
wearing innate only elements. 

Manipulating this little glitch can potentially lead to having a Pip with up
to six different summoning elements and/or six different other innate only 
elements, where everyone else is limited to one color and two summons at 
most. 

Equip another party member with some field elements(bluefield, redfield, etc)
and you can pull off tons of summons and damage in a really short amount of
time.

*****************************************************************************
$E4. Pip's Evolution Trick
*****************************************************************************

This isn't really much of a trick, just a useful observation. 
Pip can actually be transformed into any color in any form, 
so you can actually have a Black ArchAngel form, or a White ArchDevil form. 

All you have to do is use a whole bunch of the color you want(if it's not
one that is required for that form), and use one third the amount of each
of the colors required to evolve into that form.

It's a bit hard to describe well(I had no idea what the guy meant when he
asked about it on the boards), so I'll have to teach by example:

Total elements used in normal Pip form:
49 Black elements
41 Green elements
42 White elements
42 Blue elements

result = Black Angel Pip

As long as you use more of that one non-angel-color than you use of any
angel-color, and as long as you use it before you reach the 125 points needed
to evolve into Angel form, you'll get the Black Angel.

So with this discovery you can potentially have a Black, Yellow, or Red
Angel or ArchAngel Pip, or a White, Green, or Blue Devil or ArchDevil Pip,
making the "Pip's Element Grid Trick #2" all the more useful in customizing
the elements on Pip.

To help approximate on how many "points" you need in each element, please
refer to this FAQ:
http://db.gamefaqs.com/console/psx/file/chrono_cross_tumalu.txt
It gives you the totals for each form transformation, so it's as simple as
dividing by 3.

*****************************************************************************
$E5. Viper's Level 7 Tech Trick
*****************************************************************************

For some reason getting General Viper's level 7 tech has a glitch, which can
be easily manipulated to get up to 99 FlagBearer techs, and 99 Dragoon's
Glory accessories. It's a little difficult to explain, but, here goes:

1. Go to the Termina Bar in Home World with General Viper in your party.
2. Talk to the barmaid and she'll let you into a small room leading into the
    back room of the bar.
3. Go into the back room and examine the flag with General Viper and you'll get
    one FlagBearer tech and one Dragoon's Glory.
4. Go into the small room, but don't go any further, turn around and go back
    into the back room and examine where the flag used to be and you'll get one
    more FlagBearer tech and one more Dragoon's Glory.
5. Just repeat that last step as many times as you want and you'll have all the
    FlagBearers you want, but more importantly, tons of Dragoon's Glory!

I saw this on the message board and tested it out myself, but I don't 
remember who posted it, so if the discoverer comes forward I'll gladly put
you into the credits.

*****************************************************************************
$E6. The Duplication Trick
*****************************************************************************

With this trick you can duplicate almost everything you have, here's what 
_won't_ be duplicated:

All summon elements
Mastermune
Einlanzer
Dragoon's Honor
Blue Brooch
All level 7 tech elements

I thinks that's all of them, by the way, these are also the things that
aren't carried over into New Game+ or Continue+

In addition to that, you _lose_ all ALLOCATED BlackHole elements and all
ALLOCATED Field change elements(Blue Field, Green Field, etc). There also
appears to be a glitch with the XX element, when Sky Render was testing
this out after a few dupes he was down to three of them. Sky Render 
figured all this out, so hats off to him for that, heh

To do the trick you need at least two save files, one saved after beating
the last boss(stars should be yellow instead of white), and one file saved
on a regular New Game(not New Game+ or Continue+), preferably around 47/48
stars. Here's what you do with those:

1. Load the finished file(with the yellow stars) and choose "Continue+".
    This will bring you to another load screen.
2. Load the regular New Game file and you'll find that all the items and 
    elements you had on the finished file will be added to the items and
    elements you had on the regular New Game file.
3. DON'T SAVE, unless you have room to make another file, then you can save,
    just as long as you never save over your regular New Game file with a
    file you have used the finished file to get/improve.
4. Beat the game with your now improved New Game/Continue+ file.
5. When prompted to save after beating it, save over your old finished file
    with this new finished file.
6. Repeat steps one through 5 as many times as you want and you'll get more
    and more of the items and elements you had on the New Game file.

Note: The Dreamer's Sarong, Dreamer's Sash, Slasher, Flea Vest, and Ozzie
      Pants can only be obtained in a New Game+ file, so you can't duplicate
      them, you just have to get more and more of them, the most you'll
      ever need is 3, but I have made files that reached 44 of each, heh...

*****************************************************************************

Updates underway, until then, good luck

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
$F. Version History
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

v 2.1 - Major format overhaul. Reworded and reformatted dividers, location
        descriptions, Sprigg's Dopplegang section, Pip Grid 1 section, Pip
        Grid 2 section, Introduction section, and moved Version History to
        the end of the FAQ. $XX searchability option added and applied.
                                                                   -05/20/09

v 2.0 - Added from Royal Jelly to T.D.(Fused Dragon) in the Attack Patterns
        section. Tested everything that used to be (untested), removed
        Earth Dragon from possible ways to get Earthquake. Added a note
        about Terrator to the Element Location List, and tryed to make the
        Key look a little nicer, adding a TD note to that. I made a few
        more insignificant alterations here and there. This should be my
        last update, unless I test the techs for physical- or magical-based
        attributes, or if I ever get to filling in the steals/drops I 
        missed.
                                                                   -06/24/03

v 1.9 - Added more Attack Patterns, revised the main Element Location list.
        I'll list the revisions, to save you time if they're all you need.
        Revisions: Sky Dragon does NOT use Holy Light, confirmed that Black
        Dragon uses FreeFall, confirmed Water Dragon uses Deluge, confirmed
        Fire Dragon(second form) uses Inferno, as does Vita Unus and Dark
        Serge, added Dark Serge to all the trappables he uses, all three 
        Vitas use Volcano, Peppor uses ThundaStorm, reconfirmed both Solt
        and Peppor use Golem, Dario uses FreeFall, completed Green Dragon
        Attack Pattern, added Patterns for all the Dragons(except for two
        I misplaced) through Fate, as well as Orlha and Dario. PolisPolice
        drops PhysNegate, MegaStarky drops MagNegate, Steal:Fate:HolyHealing.
                                                                   -03/16/03

v 1.8 - Some fixes here and there for missed words and spelling errors
        mostly. Added some dividers and separated some sections for
        simpler navigation. Added another Pip trick (thanks A Demon's
        Requiem!). Added some important notes too.
                                                                   -09/09/02

v 1.7 - I re-did the entire Attack Pattern section and added 11 more
        patterns to it.
                                                                   -09/08/02

v 1.5 - Some minor revisions. Added a new Sprigg section, just has
        dopplegangs that would aid in doing the CusCus trick before
        actually getting the level 5 and 6 trappables.  
                                                                   -08/09/02

v 1.2 - Hey, my guide's been accepted, hooray for me, now the first update:
        I fixed all the lines to 77 letters per line from it's previous 78
        letters per line to make sure it works for everyone. Finished the 
        CusCus trick, I guess I didn't notice that I stopped a little short
        last time, heh, and I added some more drops and steals. Put in a lot
        more attack patterns too, and revised some inconsistencies. 
                                                                   -06/29/02

v 1.0 - Lots of element and tech locations complete, working on level 5 tech
        star levels and dropped/stolen element lists.              -06/27/02

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                                $G. Credits
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::


Thanks to CJayC, for having a great site an all

Devin Morgan for the shop element lists

Unlocke for Criosphinx's attack pattern

Alex Jackson for figuring out exactly what was wrong with Pip's element grids

DivineDragoonKain for his help in figuring out the second Pip glitch

A Demon's Requiem for persuading me to try out that third Pip trick

Sky Render for his work on finding the glitches in the Dupe trick

Quel and jvtruman for a couple enemies with trappables

Everybody at the CC board who kept the "a few trap questions" topic going so
 long(MaD MaN, Joe the Gamer, Silent Bobius, TheJadeDennis, ExtremeLuchador, 
 Zach Keene, Rena H, Criosphinx, Allen Tax, Rine, raiderkenny, Arseides, 
 Vilurum, cyclone975, all the bumpers, and anyone I missed)

nnguyen11490 for the final ASCII art(I tweaked it a little, heh)

Brady Games for slacking off so much so it'd be easy to poke fun at
 their guide, eheheh

My fingers for not falling off from writing all this

Squaresoft, gotta thank Square, not Enix though.

and, of course, special thanks to Erpligipinagle, the little girl who stands
 behind me and tells me to do things, even though I can't ever see her 
 because she always moves behind my head when I turn it. She's so quick. :)


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