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Guide and Walkthrough by 934400
Version: 5.0 | Updated: 03/31/2021
CASTLEVANIA:SYMPHONY OF THE NIGHT Walkthrough Started: September 22, 2006 Walkthrough Completed: April 18, 2007 Walkthrough Updated: March 31, 2021 By: 934400 (Colby Haymond) Gamefaqs Version: 5.00 CONTACT INFORMATION firstname.lastname@example.org email@example.com In order to find the section you want you put the number in the find window and search you should find your section. Gamefaqs users please consider donating through the donation button above the guide if you would like to support further updates. Table of Contents (I) Introduction (II) Legal Stuff (III) Questions (IV) Relics listing Part 1 Alucard (V) Introduction to Alucard (VI) Alucard's sub weapons (VII) Alucard's familiars (VIII) Alucard's special moves (IX) Walkthrough of the first castle (X) Walkthrough of the second castle (XI) Monster listings by area of Castle Part 2 Richter Belmont (XII) Introduction to Richter Belmont (XIII) Richter's special weapons Part 3 Miscellaneous (XIV) Monster list (XV) Frequently Asked Questions (XVI) Credits ***************************************************************************** * Introduction (I) ***************************************************************************** Hello everyone! I thank you for choosing my FAQ/Walkthrough. This Walkthroughs purpose is to help you and be useful to you. I'm not a player who has 400% map coverage and so forth. I love this game and like helping people so I made this walkthrough. I hope this is helpful to you. Castlevania: Symphony of the Night starts you out with Richter Belmont's attempt to defeat Dracula. Which this part is the conclusion of Rondo of Blood. After Richter defeats Dracula he goes missing. Maria, who is a direct relative to Richter goes searching for him. She sees the home of Dracula rising up in the distant horizon and couragesly follows it. Castlevania, only to rise once but every 100 years graces it's presence before her. At the same time, Alucard awakens from his eternal sleep he began at the end of his adventure with Treavor Belmont (Castlevania 3.) Alucard, the offspring of Dracula and his mortal wife Lisa. He possess the power of his vampire father, while still maintaining his caring mortal side. He awakens from his slumber to find that a familiar spirit is back again to haunt humanity. ***************************************************************************** Legal Stuff (II) ***************************************************************************** This FAQ/Walkthrough is on the sites listed below. www.Gamefaqs.com www.Neoseeker.com www.Supercheats.com These three websites I know they have permission to use my Walkthrough. ***************************************************************************** Questions faqs (III) ***************************************************************************** If you have any questions regarding this FAQ/Walkthrough or being stuck in the game I will ALWAYS respond if you put in the subject line something about castlevania SOTN or something to that effect. I APPRECIATE ANY FEEDBACK, COMMENTS, CRITICISM OR THE LIKE. I am always looking to expand and improve my guide, you will never see a FINAL version of this walkthrough, NEVER. With that being said, I know that I don't have perfect grammar. I originally wrote this walkthrough when I was 16, now I'm older and have some college experience with writing and other tools at my disposal. Version 5.0 I have redone the walkthrough to be more descriptive, grammatically correct, and editing the route I used in the previous versions to have unnecessary backtracking. ***************************************************************************** RELICS LISTING (IV) ***************************************************************************** I have had many questions in regards to what is under or above this relic and what is 5 relics from this one. To satisfy that need I have listing all of the relics, in the same ordering as the game orders them in the relics menu. **** Soul of Bat Fire of Bat Echo of Bat Force of Echo Soul of Wolf Power of Wolf Skill of Wolf Form of Mist Power of Mist Gas Cloud Cube of Zoe Spirit Orb Gravity Boots Leap Stone Holy Symbol Faerie scroll Jewel of Open Merman Statue Bat Card Ghost Card Faerie Card Demon Card Sword Card Heart of Vlad* Tooth of Vlad* Rib of Vlad* Ring of Vlad* Eye of Vlad* **** * One of the five Vlad relics ============== SOUL OF BAT ============== This allows Alucard to turn into a bat. Press R1 and you will be able to fly, makes some parts of the castle more available to you. ============== ECHO OF BAT ============== Press Triangle to use this ability, when you are in a dark area you can use it to gain knowledge of the surroundings. Main use is in the catacombs. ============== SOUL OF WOLF ============== This allows Alucard to turn into a Wolf. Press square to howl, attacks units if close enough. ============== SKILL OF WOLF ============== This allows the wolf to do a charge attack when you input the right combo. (See section VIII) ============== POWER OF MIST ============== This allows extended use of the mist. ============== CUBE OF ZOE ============== This allows candles to drop items, such as money, hearts, or subweapons. ============== GRAVITY BOOTS ============== With the use of Down + UP + X, you do a huge vertical jump. Uses magic. More areas of the Castle are available to you with this relic. ============== HOLY SYMBOL ============== This allows Alucard to not take damage while being underwater. ============== JEWEL OF OPEN ============== This allows magically sealed doors to open. Buy at Long Library. ============== BAT CARD ============== This allows use of the Bat Familiar. (See familiar section for more info, (VII)). ============== FAERIE CARD ============== This allows use of the Faerie Familiar. (See familiar section for more info, (VII)). ============== SWORD CARD ============== This allows use of the Sword Familiar. (See familiar section for more info, (VII)). ============== TOOTH OF VLAD ============== This gives Alucard +10 Strength when relic is turned on. One of the five Vlad relics needed in order to gain entrance to fight Dracula. ============== RING OF VLAD ============== This gives Alucard +10 Intelligence when relic is turned on. One of the five Vlad relics needed in order to gain entrance to fight Dracula. ============== FIRE OF BAT ============== This allows Alucard's bat form to shoot fireballs. ============== FORCE OF ECHO ============== This allows Alucard's bat form's echo to deal damage to units in its line of fire. Faster to use than the fire attack. ============== POWER OF WOLF ============== This allows Alucard's wolf form the ability to be invincible when running, a good running start is needed to make use of this ability. ============== FORM OF MIST ============== This allows Alucard to turn into Mist. It will allow you to move through grates and small pathing blockers. Some areas of the castle are now available to you only lasts temporarily, just enough for you to get past the doors. ============== GAS CLOUD ============== This allows the mist to administer damage to monsters touching the gas cloud. (some units are immune to this, i.e., Dracula & the Guardians. ============== SPIRIT ORB ============== Shows damage Alucard deals to enemies. ============== LEAP STONE ============== This allows you to double jump. ============== FAERIE SCROLL ============== You can now see the names of the Monsters you attack. ============== MERMAN STATUE ============== Gives access to the ferryman in the underground caverns. ============== GHOST CARD ============== This allows use of the Ghost Familiar. (See familiar section for more info, (VII)). ============== DEMON CARD ============== This allows use of the Demon Familiar. (See familiar section for more info, (VII)). ============== HEART OF VLAD ============== This gives Alucard immunity to curse when relic is turned on. One of the five Vlad relics needed in order to gain entrance to fight Dracula. ============== RIB OF VLAD ============== This gives Alucard +10 Constitution when relic is turned on. One of the five Vlad relics needed in order to gain entrance to fight Dracula. ============== EYE OF VLAD ============== This gives Alucard +10 Luck when relic is turned on. One of the five Vlad relics needed in order to gain entrance to fight Dracula. Part I Alucard ***************************************************************************** Introduction to Alucard (V) ***************************************************************************** Alucard has many ways to defeat his enemies. He can swing your typical weapon, such as: Swords, daggers, clubs, two-handed swords and others. He can also be tactful by throwing shurikans. In addition to physical armaments, he can use magic to summon spells to aide him in his quest. If that's not all, he can command powerful allies to aide him, these are known as familiars. Among them is a sword that will be at Alucard's side and attack enemies as they get close. ***************************************************************************** Alucard's Sub Weapons (VI) ***************************************************************************** Alucard can have sub weapons or special weapons that can help in his journey, at the cost of hearts he can use power weapons such as: BOTTLE OF HOLY WATER: When thrown fire springs up in the place it lands, causing damage. HOLY BOOK: Unleashing the holy words in these books causes damage to your evil opponents. KNIFE: Use to attack enemies in front of you the knife is fast but not very Powerful. REBOUND STONE: A special stone that rebounds from the floor or walls when it hits them. BIBUTI: The embodiment of holy ashes created by a saint. Damages any enemies that it touches. AXE: An effective weapon to throw at enemies if you want to cause damage from a distance. Very effective against flying enemies. CROSS: The most powerful Special weapon attacks all enemies on screen. CLOCK: Stops time for enemies. However, there are some enemies on which it Has little or no effect. AGUNEA: Strikes enemies with sacred lightning. When it hits, you can continue the attacks by holding down the attack button until all your hearts are gone. ***************************************************************************** Alucard's familiars (VII) ***************************************************************************** Alucard has 5 familiars they are: the faerie, the ghost, the demon, the sword, and the bat. They all have their strengths and weaknesses and uses. It is always beneficial to have one with you at all times. The Faerie can heal you with potions without you equipping one and using it. In addition the Faerie can spot some breakable walls which lead to secret parts of the castle. Beware that she doesn't spot ALL of them. The Demon can hit switches in one part of the castle, when leveled up he learns elemental attacks to his arsenal. The bat brings additional bats when you yourself turn into a bat. The Higher the level the more bats he brings along. When you use your fire ability of the bat the additional bats will fire as well. The Ghost attaches onto enemies and deals damage by way of sucking life out of them. Higher up in levels he is able to heal you when he deals damage every time. Lastly is the Sword, at first he is incredibly oblivious and stupid to everything (for the most part all familiar are like this). As he progresses he gets more useful and on top of that he gets cool addons to his sword. He starts to get more embellished with addons and it makes him look cooler than he just was. He also starts to fly around the room at mach speed and kill most things before you even get your hands on them to attack them. When the sword reaches level 50 Alucard is able to equip the sword and use it, instead of the sword being a familiar. Of course you can't equip the sword and use it as a familiar, it's great sword to equip. ***************************************************************************** Alucard's special moves (VIII) ***************************************************************************** Alucard has special magic moves. The spells are very useful when in need of help. **************** Key: U: up D: down L: left R: right RL: combination so you do right left or most times right down in order to do a Certain spell. H + button: hold certain button for a second. S: square button O: circle button X: X button **************** ****************************** Dark Metamorphosis MP cost |10| L, LU, U, UR, R + S or O ****************************** Hellfire MP cost |15| U, D, DR, R + S or O ****************************** Summon Spirit MP cost |5| L, R, U, D + S or O ****************************** Soul Steal MP cost |50| L, R, RD, D, LD, L, R, + S or O ****************************** Tetra Spirit MP cost |20| HU, UR, R, RD, D + S or O ****************************** Wolf Charge MP cost |10| D, DR, R, + S or O ****************************** Sword Brothers MP cost |30| D, DR, R, UR, HU, D + S or O ****************************** Wing Smash MP cost |8| X + U, UR, L, LD, D, RD, R + X ****************************** These spells can be purchased and saved in the game if you don't remember them they are in the pause menu under "Spells". I suggest that you do not buy them. that is completely a waste of money, all you have to do is input the combo once and the spell will be remembered. **** Before we get to the walkthrough if you are here to jump to a section that you have already been to and remember the name of the section you don't have to fruitlessly search the document. I have a list of the name and exactly how they are spelled and all you do is use ctrl + F or apple + F for Mac OSX. After you type it press enter and it will take you to the section desired. ****************************** Castle Sections Headings ****************************** PROLOGUE – Richter Belmont’s Showdown With Dracula THE BEGINNING ALCHEMY LABORATORY MARBLE GALLERY OUTER WALL LONG LIBRARY OUTER WALL (2) THE BEGINNING (2) ROYAL CHAPEL CASTLE KEEP OUTER WALL (3) OLROX’S QUARTERS COLOSSEUM OUTER WALL (4) LONG LIBRARY (2) OUTER WALL (5) OLROX’S QUARTERS (2) MARBLE GALLERY (2) UNDERGROUND CAVERNS ABANDONED MINE ORLOX’S QUARTERS (3) ABANDONED MINE (2) CATACOMBS ABANDONED MINE (3) OUTER WALL (6) CLOCK TOWER CASTLE KEEP (2) ROYAL CHAPEL (2) ALCHEMIST LABORATORY (2) THE BEGINNING (3) CASTLE KEEP (3) [Worst Ending] BAD ENDING GOOD ENDING ********************************* Inverted Castle Sections Headings ********************************* INVERTED CASTLE KEEP INVERTED ROYAL CHAPEL INVERTED ALCHEMIST LABORATORY INVERTED THE BEGINNING INVERTED UNDERGROUND CAVERNS INVERTED ABADONED MINE INVERTED CATACOMBS INVERTED UNDERGROUND CAVERNS (2) INVERTED MARBLE GALLERY INVERTED ALCHEMIST LABORATORY (2) INVERTED MARBLE GALLERY (2) INVERTED OUTER WALL INVERTED LONG LIBRARY INVERTED OUTER WALL (2) INVERTED CLOCKTOWER INVERTED CASTLE KEEP (2) INVERTED BEGINNING (2) INVERTED MARBLE GALLERY (3) INVERTED ORLOX’S QUARTERS INVERTED COLOSSEUM INVERTED ORLOX’S QUARTERS (2) INVERTED CLOCK ROOM (MARBLE GALLERY) INVERTED CLOCK ROOM  (MARBLE GALLERY) EXPLANATION OF ENDINGS ============================================================================= WALKTHROUGH OF THE FIRST CASTLE ============================================================================= ============================================================================ PROLOGUE – Richter Belmont’s Showdown With Dracula ============================================================================ When you have completed naming a new save file and gone through the cinematic you will now be in control of Richter Belmont. This prologue to Symphony of the Night is the climax of a previous Castlevania game, Rondo of Blood. On the left of the screen is where all the valuable info on Richter is. Richter’s health is the light red bar and the number right by the bar is your heart count. In Symphony of the Night, hearts are the currency to use your secondary weapons (sub-weapons as I will refer to them.) Secondary weapons are droppable items from candles and other objects. These weapons include but are not limited to Axe, knife, and holy water. With controlling Richter the only direction to go is to the left of the room. If you double press and hold the left or right button on the d-pad Richter will sustain his running. The first candle at the top of the stairs will have a crucifix sub-weapon. It is a powerful one if you want to use it but for this fight with Dracula, we’ll be using the holy water that is further ahead. The next few candles and the one vase will have more hearts for you. Then up ahead there are four more candles the fourth one will have the holy water, grab that sub-weapon after the epic dialogue Richter has with Dracula. Now that Richter has angered Dracula grab the holy water sub-weapon if you haven’t already. You’ll notice that on the right of the screen opposite to Richter’s health bar is Dracula’s. He has two forms in this fight. In the first form which is the appearance, you see when you meet him he teleports throughout the screen. When he appears you have a short window to inflict damage, his head is the vulnerable spot. If you time it right you can jump and hit him twice before he opens his cloak and shoot three fireballs. If you do this quickly (jump and attack, jump and attack) once landing the second time you will be able to jump again and dodge the three fireballs. Another attack in this form is he instead shoots two big fireballs instead of three small ones. How to counteract this you will need to duck (hold the down button of the d-pad) to avoid the top fireball then let go of the down button and jump over the bottom fireball. If you are successful and fast at doing this you will be able to get a hit in on Dracula. Continue with this strategy and you will deplete the first health bar of Dracula and subsequently his first form. Now onto Dracula’s second form which is more resilient to damage. In this form, he takes the appearance of a bat demon. As mentioned previously he requires more effort to take down in this form. There many ways to damage him in this form now that he is a bigger target. Using the whip is a fine way to attack, using the holy water (Up on the d-pad combined with the Square or Circle button) will deal extended damage. With Richter, you can use what is called the “Item Crash” ability. Richter has the ability that Alucard (the protagonist of this game) doesn’t which gives an ultimate to each of the sub- weapons. Richter using the ultimate with the holy water calls down a rainstorm that will damage everything on the screen. This way is an effective and easy way of beating Dracula. However, it does cost an extensive amount of hearts. In the first moments of the fight in the second form, Dracula will jump back and forth from left to right and vice versa. When he does so you will need to do a slide (hold the down button and press ‘X’, you can chain these by holding the down button and keep pressing ‘X’) to the opposing side of the screen. Then you will have a window to attack Dracula with a combo of the whip and holy water. After Dracula does these jumps he might just sit and stare at you then jump towards the other side or he will shoot fireballs at you. They are quite large and will require judgment on whether you need to jump or not since they don’t always fire at you. After the continuous use of these tactics, Dracula will burn up and be defeated. Good job, oh before I forget you can’t die in the Prologue. If Richter’s health bars deplete Maria will come and pray for Richter restoring his health and you won’t be dealt any more damage. At this point, we will be treated with a summary of the aftermath of Richter’s triumphant victory over Dracula and will set the stage for Alucard’s appearance in Castlevania: Symphony of the Night. ============================================================================ THE BEGINNING Suggested Level: 1 Items found: Pot Roast, Turkey, Short Sword, Red Rust, and CUBE OF ZOE. Enemies Encountered: Wargs, Zombies, Bats, Mermen, and Skeletons. ============================================================================ After the events of Richter's fight with Dracula, Alucard was awakened from his sleep. We start with Alucard's impressive feat of strength with running to make the castle drawbridge. You will now have control of Alucard. The controls of Richter and Alucard are largely the same such as jumping and attacking. However, Alucard doesn’t have a running feature like Richter does but Alucard has a back dash button that you can use with the Triangle button. Alucard is more durable of a character than Richter is. You may have noticed in the Dracula fight that Richter could take about 4-5 hits before dying. For now, most of the enemies will deal minimal damage to Alucard. Anyways, your first enemy will be a warg, it will take one hit from Alucard to dispatch them. Then continue onward to the next room to the right. In the next room, it will be dark and have windows in the background. The first half will be more wargs. For the time being avoid attacking the candles, they will not drop anything yet. After the second warg, the lights will come on, and randomly zombies will appear from the ground. It is hard to determine when and if they will appear so be vigilant. Keep moving to the right, the next room will be a big open area. Right where you are above you will be a group of bats that will attack when you jump towards them. Go forward to the right to be next to the group of rocks. Strike the group of rocks with your sword to break through and clear a path, do the same on the other side. You should receive a pot roast with this action. Once through the rocks jump over the pass and leave to the next room. You don’t need to bother with the bottom section of this room right now. It has a few water parts that Alucard will take damage to be in water and mermen constantly respawn there. This next room is uneventful and containing just three wargs, before getting into the other room bend down by the two blocks at the bottom right of the door stairs to find a turkey. Then we will have a cut scene in the next room with our beloved friend Death. We have now been stripped of our end game gear and now have nothing but our fists to attack with instead of a mighty Alucard Sword. The secondary theme to Symphony of the Night is the RPG factor. Alucard will level up as you likely have already, he can equip items that give him better stats and you can increase your health and hearts throughout the game. Don’t worry if this sounds overwhelming it isn’t. Symphony of the Night has lots of RPG elements but it isn’t deep and involved as a game like Diablo or World of Warcraft. For the time being since you don’t have any equipment most items you equip will be the best equipment at your current disposal. After the dialogue with Death keep going to the room on the right to climb up the stairs and jump over the break in the bridge on the left to be in another room. In this next room, you will see a skeleton soldier with a sword and shield. It will take a few hits but once he is defeated he will drop a short sword. You should equip the short sword it will give you a minor attack upgrade over your fist, your fist however is still useful since it attacks faster than the sword. Anyways, when done equipping the sword to continue going upward, the room on the left is a dead-end don’t bother going there. You will encounter another skeleton but is different it will drop a Red Rust sword. This is a good example of what to expect from this game. You will find many weapons of all sorts and you have to distinguish which weapon is more or less useful to you. In this scenario, the Red Rust is a two-handed sword meaning it takes up both of your hand slots and over time the sword will poison you and has lower attack than the short sword. I suggest you don’t equip it. Now, the room on the left across from the skeleton is a save, it would be a good idea to save whenever you find a save room. You can view the map of the castle with the select button. The highlighted flashing light is your current location, rooms in red are save points, orange rooms are teleport rooms which help you travel back and forth throughout the castle. This is extremely helpful since you will be doing this many times. A side note for save rooms, they will completely heal your health and magic all the way, however they don’t heal any status changes like poison. After saving proceed upward as you have been doing. At the top of the room to the right is your first relic the CUBE OF ZOE. This relic you can turn on/off in the menu screen in the relic menu. The cube allows you to get items from candles and other breakable objects. Now enter the next section of the Castle the Alchemy Laboratory. ============================================================================ ALCHEMY LABORATORY Suggested Level: 2 Items Found: Hide Cuirass, Leather Shield, Heart Max Up, Life Max Up X2, Resist thunder, Basilard, potion. Enemies Encountered: Skeletons, Blood Skeleton, Knight, Spittle Bone, Slogra, Gaibon, bloody zombie. ============================================================================ After proceeding through the red loading doors you will be in a new area of the castle which will make for a different change of pace in the scenery you will observe and the enemies you will encounter. On the left of this room will be a few platforms that you will need to jump onto to proceed. You will encounter more skeletons, the one on the ground is the one that gave you the short sword earlier, the other one similar to it above you likes to jump back and forth and throw bones at you. You will learn to dislike these kinds of enemies in the game. The red skeleton above you is called a blood skeleton when dealt lethal damage its bones will fall and a few seconds later it will reappear back to normal. You cannot permanently deal with this enemy. At the end of this path is a table with a glass globe behind spikes. If you walk over the platform button on the platform above you, it will lower the spikes. When breaking the globe a hide cuirass will drop. In your equip menu under the fourth line down you will see the Hide Cuirass item, this will be equipped in your armor section giving you +2 to defense. In the next room to the left will be a spike that is blocking your path. The only section to navigate through is upward to the right. More blood skeletons are in your way. The room on the right is a save. After saving you will go upward to the left, pass the elevator you won’t be able to access the top yet. This next enemy is the knight, he throws predictably axes at you. The path they take is either at your head or your legs. If he throws one at your head you can duck to avoid it however it does come back. You can counter this by attack the axes thrown at you with a weapon such as your sword and a shield when you find one. You will find two more skeletons after the knight. Now instead of going through the next room, we will need to drop down on those platforms. The way you do this is by standing on one pressing down on the d-pad and press ‘X’. Alucard will drop down from the platform. Much like the globe where the hide cuirass was, you will do the same with this table and Leather Shield will be dropped. I would recommend equipping the shield, shields have many advantages to them. Now go back and through the door on the left. This next room is inviting you to platform jump upwards, which you should. However, there are two secret rooms here that will benefit us if we find them. The far left wall is breakable and accessible to a secret room. In this room, you will find a heart max up which increases your max heart capacity by five. Now, when leaving that secret room, the second one is directly below the platform in the middle of the room. To break open the path you will need to have Alucard attack diagonally. To do this you will have to press and hold both down on the d-pad and depending on the direction you attack left on the d-pad or right on the d-pad. If you want to attack diagonally left hold the down and left buttons at once and attack. Then do the same but right on the d-pad to attack diagonally right. You will be doing it correctly if you are standing below the middle platform and holding down and either left or right and the ground will be cracking. Descend below to the bottom to break open another glass to get a Life Max up potion to increase your maximum health by five. Then go back up and hit the candle that is on the middle platform to get the knife sub-weapon (which you use holding UP on the d-pad and pressing the ‘Square’ or ‘Circle’ button.)The Knife sub-weapon is one of the more useful sub-weapons in the game. Ascend the room onto the platforms; you will need to be precise in your jumping. Jumping right as you are on the edge to maximize your chance of landing onto the next platform. If you miss you will likely fall. In the next room will be another skeleton throwing bones at you and a glass on a table containing a Resist thunder (gives you resistance to thunder attacks, I find them situational and mostly useless.) Continue up the vertical room. On a platform above you in the next room will be a Spittle Bone enemy that circles the platform. When it gets near you as you are below it, it will then spit down poison and you and give you the status of poison which weakens you. It will go away over time or with an antidote potion. You can attack the skeleton from a safe distance by standing on the last raise stair by the door and jump up and strike the skeleton with your sword. After a few hits, it will be defeated. Up ahead is a box in between two sets of spikes. Walk over the button platform on both sides of the box to lower the spikes. Then walk next to the box on the left side and walk forward to the right to move the box towards the spikes on the right. Once it is on the darken spot on the ground showing where the spikes are, stop pushing. Then jump over the box and activate the switch again. You will now be able to jump onto the platform where the Spittle bone was. Then continue upwards and through the door on the right side. This path is a dead-end, at the end is a cloth cape equipment. Since you currently don’t have a cloak on the Cloth cape will be an upgrade and give you +1 to defense. Now after equipping the cape to go back to the room with the box and spikes. You will have to be careful when entering the room again since all enemies respawn when you leave the room. Now advance to the left side of this room jumping on the platforms and taking the knights out. This next room is a massive vertical room. You will need to fall down and then climb back up. The room that is parallel with the door you entered in, is the save room. I would recommend saving here. After saving, proceed climbing up the tower. When you get to the top you will see the door on the right and a candle in the middle above the platform. This candle contains the ax sub-weapon, the room on the right is a boss fight. The ax and knife sub- weapon are both good ones to have. They both have their advantages and disadvantages. The knife can be spammed and quickly used repeatedly whereas the ax is slow. The knife takes only one heart the ax takes three. My recommendation is to use the knife sub-weapon. After deciding on which one to use, we will take a detour for a minute and jump down on the far left hugging the wall and go to the room that is on the left. In this room, you can collect a few more hearts. You will then be met with a blue/green door that will say “Magically Sealed”, you will need a relic to pass through this door. Open your map with the select button and note where this section of the castle is, we will be coming back here shortly. Now go back and to the candle where the ax sub-weapon is and enter the boss room on the right. ____________________________________________________________________________ SLOGRA (Spear) AND GAIBON (flying) Upon entering the room you will notice that it is spacious and has room for you to maneuver in this fight. In the center of the room is where our duo boss fight will greet us. Slogra is the skeletal bird creature equipped with a spear-like weapon. Gaibon is the gargoyle-like enemy that flies. These bosses will have a bit of a mutualistic fighting strategy where they will work together to attack you. Upon hitting Slogra, Gaibon will often pick Slogra up off the ground away from you. With them being in a good strategic spot, Slogra will aim his spear down in the attempt to impale you. This attack is fairly easy to dodge since you can notice when they stop going back and forth and walk away from them. Continue hitting Slogra and Gaibon like this and they will repeat the process. The Leather Shield that we picked up earlier will come in good use here. Gaibon along with flying can shoot fireballs. They deal minimal amounts of damage but the knockback that Alucard does upon being hit is typically more of an impact to fighting than you may think. The shield doesn’t block Slogra’s spear thrusts you will need to dodge those. Both Slogra and Gaibon have in effect ‘Two forms’, when they are below 100 life (half-life) Gaibon will turn red and get more aggressive and dangerous. Slogra loses his spear and becomes easier to attack. In this second form or his normal form, Gaibon will drop down to the floor and shoot consecutive fireballs at you. You can avoid taking damage by ducking in which the fireballs will miss you or block them with your shield. With this in mind on what to expect from Slogra and Gaibon keep chipping away at their life with normal attacks and the use of your sub-weapon. Upon beating the duo you will receive a life max up for your efforts. This is a trend with boss battles, when they are defeated you will usually get a life max up. They add up over time the life max ups. ____________________________________________________________________________ Now its time to leave this room upon getting the life max up and proceed forward with our journey in Castlevania to the right. You will see more skeletons and a bloody zombie with a graphic death animation. Then go through the door on the right before jumping up on the platforms. You will go through a horizontal room with just candles, then the next room will be vertical with an elevator in which you will descend. To operate the elevator when you get on the platform you will press down on the d-pad and the elevator will go down until it gets to one of its stops. When you get to the first stop, get off and go to the room on the left. This room contains the ever-cool looking sunglasses that give you +1 defense and -1 to intelligence. The choice is up to you to equip them. Lowering Intelligence (INT) makes your sub-weapon and magical attacks deal less damage. However, I don’t know how much these sunglasses will affect you at night. Now leave the room that had the cheap sunglasses, and go back to the elevator and proceed down the elevator. Once upon the bottom, go through the door on the left. You will see a cool looking cannon and a barricade blocking off the path. To the right of the cannon is a lever, if you attack the lever it will make the cannon shoot the wall thus making it passable. The item that is on the other side is a Basilard. The Basilard is a shorter sword than the short sword. I wouldn’t recommend the Basilard. Now we need to backtrack up the elevator that we came down in. Once you are back to where the bloody zombie and the two skeletons are, you will need to jump up onto the platforms to make your way up the tower. The first room you will see is on the right and it is a save room. Continue up and you will enter another room, this one is narrow and has bloody zombies. As you continued right through this narrow room, the next room will be a bigger room that I suggest you jump towards the knight on your right and go clockwise around the room. You will encounter another knight and some spittle bones on the other side of the room. Once you have gone all the way around this room you will obtain a potion in a glass globe. Now after getting the potion head back to the right and leave this room and this area of the castle. ============================================================================ MARBLE GALLERY Suggested Level: 4 Items Found: SPIRIT ORB, shield potion. Enemies Encountered: Slinger, Ouija Table, Skeleton Knight, marionette, Slate Lord, Skelerangs, Ghosts, Ctulhu, Diplcephalus, Stone Rose. ============================================================================ We are now in the Marble Gallery, a nicer looking part of the castle. This opening room to the Marble Gallery is a low-key one only has a few knights in this room. The following room you will encounter another knight then Alucard will have to drop down below. At this juncture there are now two paths to take. Going upward to the right will take you farther in the castle the path downward on the left will take you to a optional relic and subsequently have to back track to this point again. I would recommend getting the relic. To the right under the stairs is a save. Now we take the path on the left to go obtain a relic. The next room you will be in is another big room where you will traverse down multiple stairs with the occasional Slinger in your way. There are items at the top parts of the ceiling but we are unable to reach them at this point. A new enemy you will meet is a marionette that starts sitting down and take a few seconds to get up and start hovering around. As you go down the final stairs that are after this single marionette you will see the door, but there is a path to the left that has our fable relic which is guarded by three marionettes by the door below you and two marionettes by the actual relic. The Spirit Orb is an optional relic much like the cube of zoe it is a helpful relic. This one allows you to see the damage that you inflict on your enemies. Yes, a bit underwhelming of a relic, something we take for granted now but seemed to be important then. It is a good practice to continually see how much damage you are dealing with and see on average how much you are dealing with opposing enemies. This is good because you may deal 11 damage to several enemies then when you come across one that you are only dealing 5 damage to, it is likely they have more defense. Later on in the game, this may be useful in equipping a different weapon but we typically will be using the best weapon so scenarios may vary. Anyways, moving on Spirit orb is a useful but underwhelming relic. Now go back to the right and into this next room will be another drop-off. If you are low on hearts this will be a good place to farm hearts otherwise just jump down in the middle and exit to the left. These upcoming rooms have a different background, they look like they could be used in the formal dining area of the castle with the nice strong red decorations in the back. This room is a big ‘Z’ or ‘S’ shape depending on how you look at it. There are two mini-bosses you could say in this room. The first one is simple and easy to beat the next one is harder the longer you take to beat him. Now continue forward to the left you will see several candles before you will encounter the Slate Lord. He has one attack with his ball and chain. He winds up spinning his weapon and then throws it at you for good damage. While he does this he is vulnerable to attacks from your sword. Keep slicing at him until you see the arm that is slinging the ball goes back a little. He is positioning himself to throw the ball at you. When he does that positioning, that is when you stop attacking and jump up dodging the throw. Be careful when the Slate Lord pulls the ball back you can still take damage from that. After that, he repeats this whole thing until he is defeated. Then proceed forward to the left and you will encounter a few Skelerangs, then some ghost enemies that will continuously respawn. Then at the last straightaway will be the harder miniboss the Ctulhu. You can beat him quickly with spamming the knife sub-weapon and combination with attacks you won’t have to deal with his stronger attack. After beating the Ctulhu proceed to the left and through the loading doors. By the door will be a shield potion and you will have opened up this path that was closed off. Now go back through the door that you just came through. Now it is time for the backtracking fun, we are going to go back to where the drop off was. Once you have gotten there, I would recommend saving so you don’t have to do the backtracking part again. Now its time to go further into the Marble Gallery. The next room after this is the clock room area. Were still in the Marble Gallery, but now it seems as though we are in the middle of the castle at this point from the standpoint of the map on the select screen. The clock room is only for this and two other rooms, then we go back to the Marble Gallery look were used to. As mentioned earlier about getting accustomed to annoying units, you will find THE annoying unit ever created (arguably) the flea man. This guy will make the expert tap dancer look like a novice. With the small size of this enemy they are hard to hit, then add to the fact that they are fast and do a lot of small back and forth to make it look like they are going to chase you. When you are near them you have to attack them with your weapon in a diagonal way since they are so small. You can hit them in the air as they jump but that’s a risky business. After this battle of wits, you will be in a cut scene. Don’t worry Maria, we will live long enough to see you again. Now exit this room on the right, and the next room will have some more devilish flea men for you to face. The next room and the one after that are snoozer rooms, not much going for them except some Ouija tables and skeletons. In the second room, the second candle on the right will have the watch sub-weapon this one allows you to pause time for 5 seconds. It works on most enemy units and a few bosses. I recommend getting this sub-weapon for a future boss we will be encountering in the next area of the castle. Outside of using it for the boss and some other times in the castle I don’t recommend the watch sub-weapon. It has its uses but overall the knife, ax, and holy water sub-weapon are the more reliable sub-weapons to commonly use. Once you have decided to watch or not to watch exit this room on the right and notice the red trap door looking thing on the ground, we will be coming back to this area of the castle later. This room after the red trap door, will have a four-way split, the bottom left just has an Ouija table, the bottom right is the path to keep progressing and the top right way is where the button is to open the red trap door we just saw, but we’ll be blocked by that blue/green door that we encountered before we fought Slogra and Gaibon. We still cannot at this time bypass this door. Now take the bottom path and into the next room which will be a long hallway that is riddled with two new enemies the Diplcephalus and the Stone Rose. The Diplcephalus is an interesting creature, let alone trying to say it (dip- pol-see-fa-luss, I think.) It’s a green creature with a huge mouth and scary teeth with a tail that has a semi-naked lady on the end (go figure) which will shoot fireballs at you but like with most enemies in this game you can kill this enemy pretty easily with about 6 hits from your sword. The Diplecephalus is an enemy that is slow to attack you so you should easily kill it. Proceed to the right encountering two more of these creatures. The candle that is in-between two angle statues has a bag of $250, come in handy soon. The next enemy is the stone rose, the flower/mouth part of the Stone rose is where its vulnerable to attacks you will likely deal about 30 damage to the Stone Rose so it will only take two hits. After these fairly easy enemies, you will be in a new area of the Castle, the Outer Wall. ============================================================================ OUTER WALL Suggested Level: 9 Items Found: Zircon, Life Max Up x2, Gladius, Heart Max up, SOUL OF WOLF. Enemies Encountered: Axe knight, Doppleganger10, Slinger, Skeleton ape, spear guard, Skeleton, archer, bone musket, Sword lord, Medusa Heads. ============================================================================ Once in the Outer Wall, you will see a pot in front of you and two paths with one going up and the other down. Go and break the pot to obtain a zircon. You can collect gems in this game and equip them, however they do not give you any bonus to your stats. They are merely mean to be sold, the zircon is the cheapest and most common one you can find and the Diamond is the rarest one you can find when we find one I would recommend saving the Diamond instead of selling it for a glitch that you can do in the game. After picking up the zircon take the path leading upwards to the left. Once up the stairs, you will see another pot on a platform, that platform is again unavailable to us right now. Keep going to the left, in the next room will be a few Axelord Knights then in the room after is a vertical area with two torches that will drop a big heart worth five hearts, if you need hearts this is a place to farm them going back and forth between rooms. The room on the left is a save, then going up to the left is where the Boss is. If you have the watch sub- weapon this is where it will come in handy. Oh, yeah before I forget there are a table and chair upon an incline between the save room and the room that you just came from. If you stand by the chair and press up Alucard will sit down until you press something and he’ll get up. ____________________________________________________________________________ Doppleganger10 This boss fight you are going to be fighting a copy of yourself. This is one of the harder bosses if you don’t use the watch exploit. The reason for this being the harder bosses is simply that he reacts to what you do and counters. The other bosses typically have a rhythm to their attacking and are quite predictable with how they react to when you deal damage to them. If you use your sub-weapon like the knife or ax he will block with a shield or transform into the mist to dodge the attack. If you don’t have your shield up and get near the copy he will throw a knife at you. If you use a spell-like summon spirit he will simply turn into the mist again and dodge the attack. What I’m getting at is you will have to tit for tat with him; you will have to win by using your sword to deal damage and shield to block knife attacks. Combine all this with some wits and you should be able to defeat your copy. If you have the watch sub-weapon the Doppleganger10 will freeze giving you enough time to just sit by him and hack away with your sword. If you like winning this way enjoy it. ____________________________________________________________________________ After defeating him you will collect another Life, Max, Up, and in the next room will be a Gladius sword which will give you a whopping +1 to your attack so equip it, why not. Exiting these past rooms you will see an elevator to your right, and there is a path below to the right that has a drop-down if you want to go back. If you get close to the edge of the gap and jump you might be able to get to the other side and break the pot to get another Life Max Up. However, if you miss you will drop down and have to go around to try again. Right now we are going to go to the save that is at the highest part of this vertical room. There are many enemies but they aren’t of real noteworthy to mention. After the three musket men, you will see the top of the elevator and there will be an orb there. We can get the relic right now; we’ll need to go activate the elevator. The lever is a little further up the tower. Once you have passed the red door on the left you will have a continuous stream of medusa heads that will keep respawning. The tan medusa head if it bumps into you will petrify you, to get out move the d-pad left and right to break free. At this same time with the medusa heads popping up there will be a sword lord wielding an arm shield and a big sword. He does a charge up attack get on level ground with him and hack away. Once he is ready to attack drop down to the platform below and come back and repeat. Proceed on up the tower, the next set of long stairs is going to lead you right to the lever on the left. Strike the lever a few times and you will get a message that appears telling you the elevator is activated. Now go back to the elevator where you saw the relic. You will need to stand right by the elevator door. Once you see the rope on the pully moving, the elevator will be screaming its way up to you. Then the elevator door will open and you can collect the SOUL OF WOLF relic. With this relic by pressing R2, you will turn into the wolf. It will slowly drain your magic while being in the wolf form. The wolf doesn’t do much right now but some upgrades are hiding somewhere in the castle. Now let us go back up, to where we activated the elevator there is a vase there we need to get before reaching the top. Above the lever to activate the elevator is the vase. Move onto the platform
in the middle of where you are, then turn into the wolf double-tap and hold the left on the d-pad like you are trying to run with Richter. Now jump towards the vase and you will find a heart max up. The wolf was able to get that item because the wolf doesn’t hit its head on the ceiling. Now continue up the tower you will see a torch on the right containing the Holy Bible Sub weapon and a save room on the left. If you have the watch sub-weapon, I would swap and get the Bible sub-weapon instead. Now that we have saved and gotten a key relic, its time to go have fun at the library. We will have to backtrack to the top part of the elevator. Once you have reached the elevator it will have opened for you to enter. Once in the elevator chamber, you will press down on the d-pad to go down and press up on the d-pad to go up. There are 3 entry points to the elevator we are at the third entry point, we want to go to the second entry point which is just the next one from where we are. Go down the elevator just once then exit to your left and go into that red door on the left to be in the Long Library. ============================================================================ LONG LIBRARY Suggested Level: 11 Items Found: Bronze Cuirass, FAERIE SCROLL, JEWEL OF OPEN (BUY). Enemies Encountered: Dhuron, Flea Man, Ectoplasm, Spellbook, Magic Tome, Thorn Weed. ============================================================================ Ah, the Long Library. This is one part of the castle that you will likely see many times. In this first room you will encounter three Dhurons. They are tough opponents; you will need to be careful. They take about three hits to defeat, and they have somewhat of a charge attack where they stick out their sword outwards for a moment then strike at you. To dodge their attack you will need to move away then come back to hit them. In the next room, there will be a straight shot path to the left and then a path above you to the right. We will take the path on the left, it is going to be a dead-end but we will get a piece of equipment here before proceeding. In these following rooms will be Dhurons and the devilish flea man. You will need to be careful, I would try taking on the Dhuron that is closest to you first before going forward, try taking them on one at a time. At the end is a Bronze cuirass this armor will be better than the Hide cuirass bumping your defense up a bit. Now backtrack to the split paths. In this next stretch, you will face a handful of enemies it will be a fairly tough section for you. Up the stairs there will be three enemies call Ectoplasm, it will look like a pink brain. If it hits you it will make you cursed which you won’t be able to use any of your weapons. You will essentially be defenseless. If you have an uncurse that will reverse the effects of touching the ectoplasm. These uncurse will always drop from a few of the candles in this area of the castle. After the Ectoplasm, there will be floating books that are hiding in the background that will appear into focus when you get close to them. They are pretty easy enemies that can be avoided by just you keep walking. There is another split path decision after these spellbooks. We want to take the path on the right and walk up the stairs over there. In the end, you will get the relic FAERIE SCROLL, which allows us the busted ability to know what the names of the enemies we are facing. Now go back to the left and we will encounter more Dhurons. Once you have gotten to the stairs that lead down to the left keep going to the left to the door in this room and to the preceding rooms and we will meet the Master Librarian of Castlevania. The Librarian is going to be our shop in this game. This is where we sell our gems for $. There are a few things that we need to buy here but the first thing is to go to the Sell gem option on the menu and sell our one zircon. You should roughly have collected about $2000. One of the relics in the game can only be bought and we need to buy a map of the castle which will give us a better idea of where things are in the castle. However, there are many secret rooms and breakable walls that are not shown on the map. Mandatory/Required things to buy are: Jewel of Open (first item on the librarians' list) $500. Castle map (This item is most of the way at the bottom) $103. Required items to get here are only two, totaling $603. If you have at least this much then you will be able to proceed with the game. If you have extra money I would recommend a few items that will give you some temporary upgrades to your equipment. Also, at the bottom of the menu, you likely saw items called “Magic Scroll X” these items when you buy them add the combination to perform that spell in your spell menu. If you perform the spell at least once the input on how to perform the spell again will be in the spell menu. In other words, it is a waste of money to buy scrolls. There is a spell section in this walkthrough that you can use and once they are successfully inputted it will appear there in the spells menu. Recommended Items: Saber $1500, bumps up attack significantly and cheaper than the Mace. Leather Hat $1000. Will give you a +1 defense increase, a bit overpriced. Some items to consider if you don’t want the hat and/or have extra money will be to get some potions or library cards. Library cards can be found sporadically in the castle but if you have a few they can come in handy, they allow Alucard to teleport back to the library from anywhere in the castle. It’s pretty handy of an item to have. I don’t envision you having more than $2000-$3000 at this point. Most of the more powerful equipment is too expensive for us at this point plus we will likely have found better equipment anyways. Well, once the shopping is all done, we are also done with the Long Library. There is only one entrance here so we will have to backtrack to the Outer Wall. ============================================================================ OUTER WALL (2) Suggested Level: 12 Items Found: Pot Roast, Jewels Knuckle, Mirror Cuirass. Enemies Encountered: Armor Lord, Medusa Heads. ============================================================================ Once we have left the Long Library we are going to backtrack down the tower towards where the door was that we got here from the Marble Gallery. Once we are there we are going to take the path down. Continuing this path you will see an Armor Lord on the left, keep going down to the left where the steel grate is. The torch here has the knife sub-weapon; I would recommend trading back to the knife even from the Bible sub-weapon. After deciding on that keep going down the tower we will get to the bottom and drop into a cozy little observatory which will have some more chairs for you to sit on by a table if that is of interest to you. Then on the left of the table and chairs is a telescope. Move over towards it and press up on the d-pad and you will get a little scene where you will see the ferryman on the water. This is supposed to be a nod to the fact that the ferryman exists in this game. Other than that we are done here and we need to go back to where that Armor Lord is. This enemy is one of the harder ones. When you get close to him he will put up an impenetrable shield that blocks all attacks. When he does this stop attacking and walk away and he’ll put it down. All of his attacks will take up the whole platform, so jump off the platform when he does then come back on to start dealing damage to him. Go into the room which should be empty the wall on the bottom left is breakable and will contain a pot roast. Now, here is the fun part. Move Alucard into the section of the wall you just broke. Now let Alucard stand there doing nothing for about ten seconds. Once that has been reached a platform will appear and will ferry Alucard to the room below. The purple platform will not go away if you exit the room since you can exit it and come back it will still be here. In this room are the Jewel Knuckles and the Mirror cuirass. The Jewel Knuckles technically have a higher attack but they have less reach than your saber does so I would keep the saber unless you like fist weapons. The mirror cuirass has the same stats as the bronze but this one prevents you from being petrified by the Medusa heads. After doing everything in the Outer wall that we can do right now we are going to move onto the next area. We are going to now go to the elevator that is above us here in the Outer Wall. Take the elevator and go up to the third/last stop of the elevator. Once out of the elevator we will go through the red door that is directly above the elevator you just exited. In this room is the teleporter, this allows us to travel faster and smarter throughout the castle instead of having to backtrack on foot everywhere. To use the teleporter go to the keyhole and press up. Once you do it will activate and take you to the next one since we haven’t ever been to a teleporter before it allows us to teleport to a different one. If you notice the background, the teleporter in the Outer Wall has a Lion at the center. The one that you will teleport to will have a horse; this is how you can keep track of them. Now leave the room to your right. ============================================================================ THE BEGINNING (2) Suggested Level: 13 Items Found: Heart Max Up. Enemies Encountered: N/A ============================================================================ We are now in the beginning part of the castle. This is where we picked up our first weapon after being stripped of our good equipment by death. Walk over the switch and collect the Heart Max Up. Once the barrier is no longer obstructing your path go through and up and to the left room to save your progress. Our next destination is the Royal Chapel; we will need to backtrack through the Alchemist Laboratory. If you remember the green/blue door on the left path from the Slogra and Gaibon fight that is where we are going. The path to the door is in the big long vertical room and at the top left opposite of the doorway to Slogra and Gaibon is the path to pass the door now. If you open your map with select, it should be the only section you have explored on the top left side of the map. Once in the hallway with the door, go through pushing to the left and you will be in another cut scene with Maria then through the red door to be in the Royal Chapel. ============================================================================ ROYAL CHAPEL Suggested Level: 13 Items Found: Aquamarine, Goggles, Knight Shield, Life Max Up, Str. Potion, Silver Plate, Zircon, potion, cutlass. Enemies Encountered: Bone Pillar, Corner Guard, Spectral Sword, Skelerang, Black Crow, Winged Guard, Hunting Girl, Blue Raven, Bat, Bone Halberd, Hippogryph. ============================================================================ The first room on the left is a save then jumping on the upside-down ‘T’ looking platform jump on the ground upwards to the left. The pot on the left will hold an aquamarine gem which is the next valuable gem above zircon. Jump over the gap and progress to the right up the stairs. For right now we can’t get access to the top part of this big room so just go up the stairs. You will encounter several Bone Pillars and Corner Guards. With both of these enemies, you will need to attack them and jump away to avoid their attacks. The Corner guard has a charge attack like the Dhuron in the Library. The Bone Pillar has an Area of Effect attack (AOE) that has a good range and will hit you if you stay close to it. They should only require a few hits to kill them. Keep doing this until you get up the stairs and into the next room. At the top of the stairs will be a Bone Pillar with a spike ball instead of the second head that falls down the stairs when you defeat the bottom head. This time the spike ball will fall down the stairs and you have to jump over it instead of attacking it. This next room the top of the room will be too high for us to get anywhere, we will have to go to the next room and immediately jump up the makeshift stairs and back to the left. Above you is some goggles, which will require precise jumps from the main platform to the one on the left, otherwise you’ll hit your head and fall. The goggles will greatly increase your INT. Now head back to the big room, you’ll likely have noticed the big sword in the middle of the room. It is currently serenely sitting there, if you have the knife sub-weapon or spells that can hit it, I would recommend doing that it will make this part easier. Once you get nearer it will reveal multiple swords attached to it. The sword will then fly around spinning trying to hit you. You can attack the main sword or the outlying swords. The only way to defeat it is by dealing with damage to the actual sword in the middle thus why killing it from afar is a strategy against it. All in all, this is an enemy that right now will probably be more difficult to deal with. You can take lots of damage trying to defeat it. We’ll be going into the doorway to the bottom right for a few seconds to grab a knight shield then coming back to go through the door on the top right. The first room is a small empty room, the next one is a huge vertical tower room. Once in this room go to the far bottom right of this room and you will be in a room with a confession in it that you can interact with. Confession Room: ________________ There are a few outcomes that can happen here. If you sit down on the chair on the left side the priest in green will come and won’t sit on the chair. He stays standing, he will raise his hand and say a few words then close the curtains and try to stab you with several sharp weapons then he’ll disappear. Then if you jump on top of the confession and sit down at the chair on the right side a lady in red will come and sit down to dry her tears and cry. That is all she does. If you exit the room and come back to the right side of the confession and sit down again a lady in green will come and do what the priest did and try to stab you with a spear. As far as I know, those are the only outcomes from interacting with the confession. __________________ Now exit the confession and climb up the tower. You will have to jump on the middle platforms then jump onto the stairs on the left or right to progress upwards. There are some Skelerangs on either side. Now after the platform jumping you will be in another section that will have narrowed the tower. Instead of stone platforms to jump on, you will have wooded platforms to jump onto and make your way up this tower. At the farthest up you can go on the left side of this wooded platform will be a crow at the top who will attack you. At this point, you will need to abandon this side of the tower and jump to the right side to keep climbing this tower. The crow can be a pesky enemy to deal with. Now that you are past the small wooden platforms you will encounter a semi-invisible enemy called the Hunting Girl that is on a middle wooden platform. The vulnerable spot on the Hunting Girl is the visible sword. After dealing with the Hunting Girl keep climbing up the tower, you can jump on the bluebells and use them as platforms. At the top of this tower, you will see a pot with a Life Max Up on the left and a pot with str. Potion on the right. At the apex of this tower is a silver plate which I would equip for an increase in three defense. Now drop down onto the topmost bell and then to the right to enter the next room. This next room is a small cramped horizontal room. Here you will find bats and bone halberds. Stay your distance from the Halberds since they have a great range with their spears. After the skinny room, you will be at the bottom of this vertical tower room. You will have to climb to the top again using the bells as platforms. At the highest point of this room will be a zircon then drop down to the right side of the tower and enter the next room. You will then be in another small cramped horizontal room with the same enemies in it. However, at the end of this hallway, you will enter into a bigger room and face the Hippogryph boss. ____________________________________________________________________________ HIPPOGRYPH The Hippogryph battle is quite a simple one. The Hippogryph will either fly around on the top of the room, you can jump up to attack it with your sword. If the Hippogryph comes down and starts blowing fire at you, get close to it and duck. This gives you the chance to start hacking away since the Hippogryph blowing fire doesn’t hit you weirdly enough. Once you are familiar with these two cycles then it just needs to be repeated once the Hippogryph is defeated. Then you will have another cust scene with Maria. ____________________________________________________________________________ Now exit the boss room and into the next room is the same small hallway. When through this room, the next room will be our last stop before going into the next area of the castle. The door at the bottom right of this room will be a save. Then climb up the tower and you will find a potion and a cutlass. Then climb down and to the right to exit the Royal Chapel. ============================================================================ CASTLE KEEP Suggested Level: 15 Items Found: Tyrfing, LEAP STONE, Turquoise, Turkey. Enemies Encountered: Axe Knights, Flea Rider. ============================================================================ The first room in the Castle Keep is a similar cramped horizontal hallway that will be guarded by Axe Knights. Once you get through this room, the next room will have a red door and two platforms moving up and down. Don’t worry about going through the red door yet. We will need to get to the door on the right. Jump onto the platforms to make it to that room and you’ll receive the Tyrfing. I find this to be the most interesting weapon in the game. It is intentionally the worst if not one of the worst weapons in the game. If you equip it right now it will drop your attack to zero. I find it comically as to how this sword even exists. Anyways, exit this room and get to the door on the opposite side of this room. This is the main room of the Castle Keep. Right now we only have access to the floor of the Castle Keep. Head forward to the left of this room. You will have broken pillars that you will have to jump over to make it to the bottom left of this room. When you have gotten to as far as you can go you will see a relic on a broken sort of platform. This is the Leap Stone relic this allows you an extra jump. In other words, this is the fabled double jump relic that is common in most games. This will make your life easier as you go through the castle since you can jump over most things and overall more mobile. However, most importantly this allows you access to parts of the castle you couldn’t have otherwise. Now use your double jump to get the Turquoise gem above you, then break the wall to the left of the Turquoise to get a Turkey. We are all done here in the Castle Keep. Head back to the room with the two moving platforms to the red door at the bottom right of that room. That is where another teleporter is. This one has the lion head above the keyhole. The next one after this is the horse, then the scorpion. Get off at the teleporter with the Scorpion and we’ll be in the Outer Wall again. ============================================================================ OUTER WALL (3) Suggested Level: 16 Items Found: Life Max Up. Enemies Encountered: SEE OUTER WALL & MARBLE GALLERY ============================================================================ Now that we have the Leap Stone, we will be heading to the Colosseum. How to get there is for us to backtrack again to the Marble Gallery. Once you are out of the Teleporter, you’ll need to go down to the elevator. Take the elevator down. Then drop down the gap by the pot with the Life Max up in it. Then the red door will be on the left. Then we need to go through the long hallway with the Stone Rose and the Diplocephalus in it. After this room, you need to keep heading left, in the four-way split, take the top-left path. Keep heading forward this way. We are going back to the cutscene we first had with Maria that is how we are going to get to the Colosseum. Once you have gotten to the room that has the clock in the background you will simply have to wait until the statue on the left moves outward for you to jump up that path. With your newly acquired Leap Stone, you’ll be able to have access to this path. Before reaching the red door you will find a Life Max Up. ============================================================================ OLROX’S QUARTERS Suggested Level: 16 Items Found: Cheese, Onyx, Broadsword. Enemies Encountered: Skelerang. ============================================================================ The first room in Olrox’s Quarters is vertical. This room will have a handful of Skelerangs in them on every top step. Once through walk up the stairs to the right side of the room and break up the wall. Breaking the wall will reveal a new room in this room walk to the end and break open three pots obtaining Cheese, Onyx, and Broadsword. The Broadsword will be a slight attack increase over the Saber. Now after this room go back and jump over the stairs leading to the left side of the room. Now skip past the Poltergeist (the big sword enemy) and walk to the door on the top right of this room. You will be in another horizontal room containing the enemy Hammer and Blade. The hammer is a slow enemy that deals with big damage with his hammer attack. You will have to get close to attack then getaway when he hits. The Blade enemy you will have to do similarly but the Blade enemy is fast so you’ll have to back away faster otherwise you’ll take damage from touching the Blade enemy. After taking out the Hammer and Blade enemy walk to the end of this area. There will be an opening above you but we have no way of getting up to that path yet. Go through the red door and this will give you access to another teleporter. Now we will need to go back to the left past the Blade and Hammer then passed the Poltergeist and go through the red door and we will be in the Colosseum. ============================================================================ COLOSSEUM Suggested Level: 16 Items Found: Heart Max Up, Blood Cloak, Green Tea, Life Max Up, FORM OF MIST. Enemies Encountered: Blade Soldier, Bone Scimitar, Paranthropus, Hunting Girl, Axe Knight, Valhalla Knight, Owl Knight, Grave Keeper, Armor Lord, Were Wolf, Minotaurus. ============================================================================ Upon entry to the Colosseum, there will be some big torches near the entrance, then an area to the dropdown. We will be dropping down this area, do so hugging the right side of the drop. On the right is a save room. After saving drop down to the bottom and go through the door on the right. You will encounter a handful of Blade Soldiers they are easy to deal with. Each of the torches will contain a sub-weapon. The first one will be the ax, second the rebound stone, third the Holy Water, and fourth the knife sub-weapon. If you already have one of those before striking the candle a big heart will be there instead as is usually the case in this game. I find the Axe, knife, and Holy Water the most useful of the sub-weapons. You will be fighting a boss here and those three are good against this upcoming boss. Anyway, at the end will be a Heart Max Up. Now once you are done in this room, we will leave and stay on the bottom of the Colosseum and head towards the left side. You will encounter some Bone Scimitar, Paranthropus, and Hunting Girl all of which are easy opponents. After the Hunting girl, you will be at the far end of the bottom section of the Colosseum. In this room at the end of the bottom will be a gruesome scene of violence that will have a red cloak for us. This cloak is the Blood cloak. When we receive damage we will be gifted with that much damage into hearts. This is a cloak that I would keep on for some time now going forward. When you are done with this room we will have to go back and climb up halfway up and go through the horizontal section that is the next level up from the bottom. After a few Hunting Girl enemies and passing a red elevator cage you will be in a room small room with Axe Knights and Valhalla Knights. If you stay too close to the doorway the Valhalla knight will run into you and knock you out of the room. This is a tricky room, it is quite easy to die in here. You can spam your sub-weapon to kill the first ax knight then move forward so when you are hit you don’t get thrown out of the room. I would honestly just skip this going through this room, its a shortcut that will take you to the other side of the Colosseum you can go around you aren’t missing anything by not going through. We will just go back from this room and head back up above the save room and head to the next part of the Colosseum on the left of the drop we just came out of. You will encounter a few more Skeletons and walking forward to the left you will see a barricade and blue circle object. That is the next relic we are hunting for. Now ascend the small vertical shaft on the platforms on both sides of the walls. In this new room, you will encounter another Blade Soldier and the new enemy Blade Master. He is the harder enemy in this area of the castle but that’s not saying much. He can withstand some of your attacks but he will go down. You will encounter three Blade Masters in total and two Blade Soldiers and then go through the door on the left. After dropping down you will have two paths. The one on the right takes you to the boss fight the path on the left will take you to the last part of the Colosseum. We will get the coverage of the Colosseum first before taking on the bosses. We will take a left at this juncture. You will see another section that you can drop down into. We will jump over this section and walk over the button on the ground. This will lower the barricade and allow us to exit the Colosseum and into the Royal Chapel. We got the Knight Shield earlier because it was on the other side. In the torch by the button is a new sub-weapon we haven’t previously seen. Its called Agunei. It is a powerful sub-weapon. When you activate it, lightning will shoot in from of you in a straight line and if it hits an enemy it will damage it. However, what makes this cooler and different from say the Knife sub-weapon is if you hold onto the Up + Square/Circle it will consecutively keep shooting lightning at the enemy. The caveat is that it requires five hearts peruse. It drains your hearts fast but could be useful. Either way, you don’t see this sub-weapon around much in the castle. After your decision with the Agunei, drop down on the left side hugging the wall like on the other side of the Colosseum. It will be another save room that is mirrored from the other side of the Colosseum after saving drop down and you will face the Owl Knight. He’s a cool knight that has an owl for a companion. If you kill the knight the owl will still fly around attacking you. On the other hand, if you kill the owl the knight will run to the owl and kneel and mourn the loss of his bird. You can use this to your advantage because he will be vulnerable to attacks for some time. After him, you will face the Plate Lord again. He should be easier to defeat since you are stronger than you were when you faced him in the Marble Gallery. Now you face another Owl Knight then be in the room at the end. You will face a Grave Keeper who thinks it’s good at Karate and is guarding Green Tea. Now we’ll leave the Green Tea room and pass the owl knight and jump up to get to the next level of rooms. The room on the right, past the Axe Knight, is the junction between that difficult room I mentioned several paragraphs ago. We now have the map coverage and will jump over the drop to the left and you will encounter another previous enemy the Armor Lord. He will take some time to defeat. Now the last room we have before starting the boss is this room on the bottom left side of the Colosseum. This is a heavily guarded room for good reason. These enemies are guarding the Shield which is a one-handed weapon that is pretty quick to attack with and has special abilities that you can use with a combination of d-pad inputs and attacking. Then the best ability you use with it is well with shields. It is a SHIELD rod after all. When you equip the rod in one hand and a shield in the other you hold out your shield with one hand and press the button twice that is holding the Shield Rod and it will activate and give you a status buff or do an attack depending on what shield you have. There is a lot of shields in the game. Now, how do we get our hands on this great weapon? That is a good question, it will not be easy. If you stand at the threshold of the door you will notice that these enemies are placed in a tactical position. The two skeletons in front are pawns, the Armor Lord is the tank. Then the Bone Musket enemies are the damage dealers, they shoot you from the moment you get close to the first two enemies. There are many ways to get past here. If you are good at inputting spells like Soul Steal or the Hellfire spell where you press up when you activate it and Alucard will shoot out the big fireballs, those will hit the Bone musket and kill them. Then at that point, you won’t have to worry about being shot left and right and can kill the Armor Lord and the skeletons. There is one more Armor Lord and three more bone Muskets after this one but with the feature with the double jump you can jump up towards the armor lord and press jump twice to finish the double jump and Alucard will shoot down and you will hit the head of the Armor Lord and fly past everyone to kill the Bone Musket. Then you can grab the big stack of cash in the torch and get the highly coveted Shield Rod. Then you can exit this room, save and head towards the boss room. Before you enter the room you will find a Library Card which allows you to teleport just outside where the Master Librarian is in the library. The Shield rod is a stronger attack but I typically like to opt for the Broadsword that I currently have equipped at this point. ____________________________________________________________________________ Minotaurus and Werewolf Most boss fights are easy in this game, this is one of the harder fights. Since this is a duo fight they are going to combo together with some of their attacks. If you couldn’t guess, the Minotaurus is the beefy strong one and the Werewolf is the quick and nimble one. You will get chances to take a few swings at them but you can’t dwell there for long otherwise you will get hit or they will run into you thus still taking damage. At the start, they will be more passive and just try to hit you with their weapons. Then they will combo attack with the Werewolf jumping up and spinning around, while the Minotaurus will change forward. Then the two will execute their attacks together and if you are near them you will get hit with the fire attack that bursts from the ground. Whenever they do a charge attack, simply double jump away from them this does great damage to you. A challenge will be the Minotaurus since it is a big enemy his jump attack with his ax is quite hard to dodge this attack and others will put you in the corner where you will get beat up mercilessly. Avoid at all costs being cornered that is where they will like to put you in. Overall, this is a boss fight in which being conservative on attacks is wise than being aggressive, you won’t out aggressive the Minotaurus. ____________________________________________________________________________ After the boss fight take the Life Max Up and go through the door on the right. Then on the bottom of the floor will be a switch that will move the gate blocking the elevator from going up. Then jump down onto the elevator and press up while being in the elevator. It will move you up and jump towards the ball. The ball will be the relic Form of Mist. This is the counterpart to the Form of Wolf relic, you can transform into yes you guessed it ethereal mist. However, it is only temporary. The barricade right by the relic is a barricade that you can mist through. A tip I need to share with you regarding this is, Alucard turns temporarily into the mist. You can fly a short distance and he will immediately turn back. If you are NOT completely through a barricade like the one you see here you will be pushed BACK and will have wasted magic and will have to try again. When you mist through barricades you have to be holding onto the direction you want to go, so that you make it through all the way. We are all done with the Colosseum, there is only one small room that is left here that we cannot get to yet. We will have to come back for that. Our next destination is the Library again since we have double jump and can access different parts of the library than we could previously. Now exit the Colosseum on the right side, that we came into from Olrox’s Quarters. Now in the second candle is the watch sub-weapon. We will need it to access this next area. After obtaining the Watch sub-weapon leave Olrox’s Quarters down the path to the clock room. When in the room with the big clock and the two statues on either side use the sub-weapon. The statue on the right should move. The statue on the left moves depending on some time requirements but the statue on the right requires the Watch. Now when it moves jump up and go through the two rooms. You will receive four items: A Heart Max Up, Alucart Sword, Alucart Shield, and Alucart Mail. Hey, would you look at that! The gang is all here again. We got the good equipment we had at the beginning of the game. Oh, wait. Did you say Alu-cart, not Alu- Card? Dang, these are fakes, my friend. The nice thing is, even though they have sub-par stats if you have all three equipped you will get +30 luck. Which is cool and you will have your status change from ‘good’ to ‘Alucart’. Other than that unique characteristic of the equipment, they are largely terrible equipment to use in the game. After finishing this up, head to the Library. ============================================================================ OUTER WALL (4) Suggested Level: 18 Items Found: Garnet. Enemies Encountered: SEE OUTER WALL (1)(2) ============================================================================ To get to the library if you are walking there you will have to backtrack through the Doppleganger boss room area before getting there. ============================================================================ LONG LIBRARY (2) Suggested Level: 18 Items Found: Stone Mask, Topaz Circlet, Holy Rod, Life Max Up, Takemitsu, Onyx, Frankfurter, SOUL OF BAT, antivenom, potion, FAERIE CARD. Enemies Encountered: Flea Armor, Lesser Demon, Mudman. ============================================================================ If you took the library card avenue to get here, you only need to exit this room where the card took you to the right. Above you is a platform you couldn’t access until now. If you got here from the entrance from the Library you will need to get past the three Dhurons at the entrance, take the path upwards passed the Ectoplasms and the spellbooks. Then passed the Dhuron’s again and walking down the big stairs and you will be there. You will need to double jump to get to the middle path. You should see a Corpsewood on the platform you jumped onto. The following room will be a small empty one, then a save room after it. This next room is similar to many rooms, but it is similar to several rooms in the Colosseum with the Valhalla knights and the room with the Shield Rod. The Flea Armor will be your biggest concern since that enemy will keep bouncing on the walls (literally) and hitting you. Once you get rid of them then go for the Dhurons. They are easier for you to kill now. Then go to the next room after clearing this one. The next room is another quite big room. You thought you could get away from all the Flea Armors? Yeah, this whole room is littered with them. Deal with them one on one they are harder to defeat when you have lots of them together. We have again, two paths in this room. We will clear the top part of the room before going down. At the top right is a door to a room, in this room will be nice luxury chairs you can sit on. You can attack the candle flame that is on the table and a Stone Mask will drop. Then walk towards the bookshelf on the right and keep walking towards the right wall and eventually the bookshelf will move for you. In this secret room will be a topaz circlet and a Holy Rod. The topaz circlet is headwear that when you are attacked with a poison-based attack it will heal you instead. It has its uses but otherwise, I wouldn’t equip it unless for those reasons. When you are done in this room we will head back and explore the bottom section of this room. That is after all where the good stuff is anyway. READ BEFORE FIGHTING THE LESSER DEMON BOSS FIGHT. The next boss fight is the Lesser Demon. He is another easy boss to fight much easier than the Werewolf and Minotaurus fight. A unique thing happens with him that doesn’t happen anywhere else in the game. Throughout the fight, he will spawn enemies to come to attack you. These are all enemies you have fought and will beat them handily. However, he spawns an enemy known as the Mudman. He is a simple easy breezy enemy to beat but you won’t ever see him in the rest of the castle. If you are a completionist like me you will need to wait for the Lesser Demon to spawn the Mudman so that you have a completed monster list when you have beaten the game. Yes, I stopped you so you could complete your monster list it sounds trivial but if you want a ‘Master File’ with everything in it and completed you will pull your hair out if you didn’t know this and could have done something about it. Anyways, continue playing. ____________________________________________________________________________ LESSER DEMON Make sure you have read my rant that is before the boss fight info. The main thing the Lesser Demon does is he flies around and stops to summon enemies like Ectoplasm. He will summon a Mudman as well. Make sure to takeout a few of these just to be sure. These enemies he summons are weak and easy to beat. When he is beaming in the enemy he is invulnerable and can’t take damage. When he stops you can jump up and deal damage to him. He will sometimes walk on the ground and throw a punch but most of the time he spends doing the summoning. Repeat hitting him and eliminating the summoned enemies and you should win quite handily. Make sure you defeated a few Mudman before beating the Lesser Demon! (/rant) ____________________________________________________________________________ Continue going through to the left. You will reach a dead-end but it will be worth it. You will get three items from the one pot and two sculptures which will include: Takemitsu, Onyx, Frankfurter. Now you will see a barricade that is much like the ones you have seen before. When you jump up to get near it you will see the text box, ‘Mist could pass’. Which means this is a barricade the Form of Mist can pass through. Now take into account the tip I gave you after getting the Mist. You will need to jump up next to the barricade then press L1 to turn into the mist and hold the right button on the d-pad so that you will successfully pass through the barricade. After all this effort this dead-end will give us the relic Soul of Bat. This means when we press R1 we will turn into the bat and can fly around. Wahoo!!!!! This effectively gives us access to many places in the castle. We are all done here in this part of the Library. Backtrack to the save room that is before this section of the Library, then go further back to where the Corpseweed is. Now turn into the bat and fly above to the platform above you. In the room to the left, you will get an antivenom, potion, and FAERIE CARD relic. This relic is the first of many Familiars that are companions that will float by your side and help you in attacking or in the case of the Faerie heal you and tell you where some secrets are. Note that you will have to manual activate Familiars that you get, they are automatically turned off when you get them. Now we are all done in the Library at large. If you turn on your map you will likely have noticed holes in the map. If you look at this part you will notice two squares just above the Dhurons that are nearby. You will need to turn into the bat and fly to the ceiling and fly in those spots to have them be discovered. Then after that, we are done here. Now exit the Library. ============================================================================ OUTER WALL (5) Suggested Level: 19 Items Found: None Enemies Encountered: SEE OUTER WALL & (2) ============================================================================ After exiting the Library head up the tower by using the elevator and going to the teleporter that should have the scorpion at the center once you are in the room with a keyhole in the background. We need to get to where the clock room is again. To get there we need to go through Olrox’s Quarters again which means we need to teleport to the ‘Deer’ teleporter. ============================================================================ OLROX’S QUARTERS (2) Suggested Level: 19 Items Found: None Enemies Encountered: SEE OLROX QUARTERS ============================================================================ We are just passing through Olrox’s home. Exiting the teleporter head all the way left until you see the Poltergeist, then we will head down you should see the Skelerangs at this point. Then exit Olrox’s Quarters. ============================================================================ MARBLE GALLERY (2) Suggested Level: 19 Items Found: Life Apple, Hammer, Potion, GRAVITY BOOTS, Attack Potion, Library Card. Enemies Encountered: SEE MARBLE GALLERY ============================================================================ We are now above the clock room, Olrox’s quarters are above the clock room so you will need to drop down from the statue and the only place we haven’t visited in this room is straight above us. We have the bat form now so we can fly our way up there. Once we are up there go to the left of this room and in the end, you will find a life apple, hammer, and potion. These are all items that the Faerie Familiar can use. She can heal you with potions and with items like the antivenom which cures your poison. When you are petrified she will use the hammer to break you loose. When you die she will give you the life apple to bring you back to life (Supposing that you have her out and activated her relic.) Now go to the end of this room on the right side. You will obtain the Gravity Boots. The Gravity Boots is a way to get access to things that the bat can get access to without having to do the slow mundane thing of flying. Press down + up on the d-pad then press ‘X’ or the jump button and Alucard will do a big vertical jump which in some scenarios is faster to do than fly as the bat as previously mentioned. Now it’s time to leave the clock room. We will be going through the door on the right as if we are going to the Outer Wall. After going through many previous familiar rooms you should be back to the familiar four-way path. We are going to now activate and open the two red trapdoors that you have seen several times. At the four-way path, take the one on the top right. We now can get through the magically sealed door. Then jump onto the platform which is in effect a switch. Leave the room with the switch. Now take the bottom right path and go until you see the red doors on the ground and drop down there. You will find two items, the Attack Potion and Library card. Now leave this hole in the ground and backtrack to the four-way split and take the top-left path and go drop down into the red trapdoor over there. This pathway will take you to the Underground Caverns. ============================================================================ UNDERGROUND CAVERNS Suggested Level: 19 Items Found: Zircon, Claymore, Meal Ticket X4, Moonstone, Gold Ring, Pot Roast, Life Max Up X6, Crystal Cloak, Scimitar, Resist Ice, Toadstool X2, Shiitake X3, Heart Max Up X2, Bandanna, Herald Shield, Secret Boots, Toadstool, MERMAN STATUE, Elixir, Knuckle duster, Onyx, Nunchaku, Antivenom. Enemies Encountered: Spear Guard, Succubus, Scylla Wyrm, Scylla, Bone Archer, Frog, Toad, Skeleton Ape, Frozen Shade, Bat, Fishhead, Killer Fish. ============================================================================ When you enter the Caverns there is a pot on the top left. It contains a zircon. Continue down watching out for being impaled by Spear Guards. The room on the right that is by the two Spear Guards is a save room. After saving, head down, and don’t worry about the path on the left. You will see a single Spear Guard, the next set of stairs will be the last. You will then see a torch on the far left wall with a drop off between you and the torch. This will drop you the entire way to the bottom. We need to get to the room on the right at the top of the drop-off. An easy way to do this is to turn into the bat and fly over there. You can use the gravity boots too, it just requires more precision. The two torches on the left side contain bags of money which is useful to have. Now we need to turn into the bat and fly down the drop-off and fly to the room on the right side. This room will contain just candles. The next room will have a pot to break containing a Claymore. Keep descending this room to the next room on the right. Now, this next room will contain several meal tickets in the pots. The last pot on the bottom right will contain a Moonstone this accessory will give you a big boost to your stats. Afterward, there is a dead-end with two- room on the left and right. The left is a save room, and the right is a boss fight that looks like a save room. Enter the boss fight like you would a save room. ____________________________________________________________________________ SUCCUBUS Once you have viewed the cut scene you will now have to face the Succubus to escape from this Nightmare. The Succubus is good at tormenting men’s dream but she is not good at fighting. The Succubus will spend most of her time at the top of the screen. She has an impaling type attack where depending on where you are in relation to her she could hit you or miss you. The best place to avoid this attack is under her. You will see when she attacks that it is quite easy to dodge, you have lots of room to avoid this attack. This attack correlates with her wingspan. There are four points of her wingspan where she will damage you with this impaling attack. Her next attack is where she duplicates herself all across the top of the screen. You have to hit her to get rid of all the duplicates at once. This is where the knife sub-weapon will shine because of its attack path. You can jump and spam the knife and hit several copies. She will spend the majority of her time flying at the top of the screen. You will have to chip away at her life with spells, sub-weapons, and jumping to reach her with your normal weapon attack. She is a very easy enemy and will be short work. ____________________________________________________________________________ When defeating the Succubus you will have a post-battle cut scene then exit the room automatically. When you have appeared back in the castle you will see a right on the ground. This is a gold ring. It is one of two rings you will need to obtain if you want to get the better endings to this game. Right now the ring doesn’t do you any good to equip it. Now we are all done with this small area of the castle. Go back to the big drop off and we are good to drop down all the way. At the bottom of the drop is a save room. Outside the save room some platforms make it level with the save room. To the left is an opening to a dropdown. We will take this path dropping down and entering the next room on the right. This room will contain a mini-boss the Scylla Wyrm. The Wyrm will move its head forward into the room and back out. It will just take a few hits and it will retreat allowing for the next room to be open. In the next room, you will have water rising from the ground. Use the columns before you as platforms and quickly run to the other side and jump through the opening to the right so you don’t take massive damage from the water. Once you are past the water and jumped to the higher ground there is a pot on the right that contains a pot roast. Now walk over to the left side of the room to fight the Scylla boss. ____________________________________________________________________________ SCYLLA The Scylla boss fight is a tougher one. The Scylla makes up many different combinations of creatures. You have a three-headed dog with tentacles and a female body at the top above the dogs. In front of the Scylla is a small pool of water with two columns in front allowing you to get even with the Scylla. The first goal is to get rid of the tentacles which are the wyrm you previously fought. Once you get rid of the three wyrms it will make getting closer to the Scylla easier. Periodically the Scylla will summon water skulls that she will shoot at you. You can eliminate them with either your sub-weapon or normal weapon. Once you do that you can get close to hitting the main body. Additionally, if you get close to the main body the ceiling above will have fragments fall on top of you. You will need to deliver a few hits then retreat. The best place to stand in between the first column and the ground. This allows you to see what is coming while also being enough distance away from the rocks.
Overall, the main thing is to get rid of the Wyrms first allowing you to get close enough to the Scylla to deal damage with your normal weapon. Then you will have to keep chipping away at the Scylla’s health as is usual with the past bosses we have faced. After this fight, you will get a Life Max Up and in the next room is a Crystal cloak which is a nice looking cloak but I would keep the Blood Cloak on. ____________________________________________________________________________ After this fight walk back to the drop-off. After dropping down go to the right, you weren’t likely able to get there because of the water rising. The Scimitar sword is in this dead end, it is an inferior weapon I wouldn’t equip it. Then head back towards the left, drop down and grab the potion that is below the cliff which is called the Resist Ice. Once you have gotten the Resist Ice, we will backtrack to the outside of the save room we dropped down on. At this point, we will then make our way to the other parts of the Underground Caverns which the rest of this area in the castle is in the ‘left’ direction we will essentially be able to explore this whole section. In the next room, you will see a platform that leads us upwards below the platform is a Toadstool. At this juncture, we will take the path up. On the immediate right is a Shiitake mushroom. The Shiitake mushroom will heal you and the toadstool will poison you, I suppose if you had equipped the topaz circlet that heals you when you are poisoned the toadstool would heal you. Anyways, Shiitake heals you Toadstool poisons you. Continue up the tower you will encounter a spear guard and a Bone archer. After the archer, there will be a room for us to enter. At the top, you will enter into another room that will contain a Life Max Up. Then we are done here in this section and will head out of this room and continue up the tower. There will be several Bone Archers and Spear Guards along the way they should pose no threat to you. Once at the top you will have another room to enter which will just connect you up with another room. Jump or fly to the left a Spear Guard is waiting for you as you come up. Enter the room on the left to receive a Heart Max Up, now jump over to the wall on the left that has a platform for you to stand on. The Faerie will come over and tell you this wall looks interesting. Translation, it can be broken down. Like previous walls break it down with your weapon. In the next room is a Bandanna it gives you +1 defense and -3 Int. After getting the Bandanna, we will have made a complete circle. At this point, it doesn’t matter what path you take as long as it gets you back to the path we were on before traversing up this tower to get the last few items. We will need to be where we were 4 paragraphs ago starting with “In the next room”. You should see the platform above you and a toadstool, if we keep going you will see a Toad, further up you will see Frogs as well both of which are hard enemies to hit with your weapons. Continuing with this path you should notice that our path is blocked with four Spear Guards continuously stabbing up the platform making it difficult to pass. However, to the untrained eye that may be the case but if you noticed the box that is behind you (if you are observing the predicament at the platform ahead then the box is behind you otherwise it is in front of you.) Go back to the box and get to the right side of the box and walk towards the wall on the left. You will notice that there is a small outlet of water coming out. We are going to push the box to the wall and in effect block the water from coming out. After pushing the box to the wall, jump back to the path ahead and see what will happen to the Spear Guards. Then before advancing grab the Shiitake mushroom on the right before proceeding. You will have some water areas before exiting this room, as a reminder Alucard and water are not friends. Do not go in the water. In the next room will be a frog by a wooden bridge. This room will be a horizontal hallway littered with Frogs and Toads. After that room will be a small room with a water section at the bottom that has a current. There is a bat pentagram in there but the current is pushing you away. We will have to wait on this item. Now, this next room is a big vertical room with a waterfall. Right now you are at the top of this waterfall. On the other side of this waterfall is a room at the top that we can go to which will help us progress to another area of the castle. In the room across from the waterfall will have a wooden bridge and a button on the wall that you will need to push Alucard into. In doing so a Skeleton Ape will drop down and throw an explosive barrel which will break the bridge giving you access to the Herald Shield which is an upgrade from the Knight Shield. Then when pressing the button a message will appear, “Something appeared near to the wooden bridge.” Translation, a Skeleton Ape will now appear in the previous room we were in with the frogs, toads, and the wooden bridge. We will have to do the same with that wooden bridge over there. Now we are going to continue and to do so we will drop down with the waterfall. A few items are hanging on the cliffs by the waterfall on both sides. I would collect them before going on. The items on the cliff will be Shiitake, Toadstool, and the Secret Boots. Since you have no other accessories equipped go ahead and equip the Secret Boots these things give Alucard like one more pixel in height. I have no clue if that gives you a benefit of any kind. It likely doesn’t but hey, you have nothing else to equip in that slot at least not yet. Then after collecting these items there is a secret path behind the waterfall at the bottom where the water collects and pools. You will encounter a Frozen shade and get a Life Max Up. Then exit this room on the left. These next few rooms will be a breeze, there are several Frozen Shades you will encounter but they are easy to kill. There are a few times they give you the idea of dropping on the frozen water but it is a trap the ice will break and you will be dealt with damage. After all of this, there will be another section that will allow you to go upwards or to keep going left. We are going to keep going left, there is the Ferryman that we saw in the telescope in the bottom part of the Outer Wall if you remember that. Walk onto the boat and he’ll take you to a place you will find most interesting, which we most certainly will. At the end of this boat trip, there will be a relic called the Merman Statue. The Merman Statue is a relic that has a one time use. We will have to go back to the other side of the Caverns to use the relic for its intended purpose. For right now the relic is useless to us. Leave the room where the Merman Statue was and go back on the boat. After the boat has docked take the path up. Grab the Shiitake mushroom then go through the red door on the left. You will be in a small room where you will open an alternate pathway to get to the Underground Caverns. To do so jump on the platform to lower the barricade in front of you, then grab the Life Max Up. Now, we have to do some massive backtracking. We need to now go back to the other side of the Underground caverns which on your map will be on the right side of the map. Specifically, we need to go back to the room just outside of where you fought the Scylla Wyrm. If you remember the Wyrm is the snakehead that had popped out of the top part of the wall and would lunge forth to hit you. The small area outside of the room the bottom left corner has breakable rocks which will give us access to a new area of the Castle. Once you have backtracked over here which is outside the room where we fought the Scylla Wyrm. If you walk to the bottom right and use your weapon to attack diagonally at the ground where it should break. The Faerie will activate her line of dialogue if you are close enough to the breakable rocks. Once the rocks are broken drop down and you will face two Frozen Shades in this small room. Then when you exit you will see another Ferryman. You could always break the rocks and explore down here, it’s just that you won’t get far without the Merman Statue. Anyways, hop on the boat with the ferryman and he will take you to the other side. There will be some sections the Ferryman takes you that you will have to duck down to continue forward. Once at the end go through a few rooms and you will obtain the Holy Symbol. The Holy Symbol allows Alucard to be in the water. You will not take damage from being in the water anymore, which is a fairly useful relic. With this relic, it is not possible to explore all the water sections in this area of the map. There are many items you can find in the water. After leaving the few rooms you will meet up with the Ferryman again. I would suggest returning by walking through the water sections to get the items and the map coverage. You should have received these items when walking back: Elixir, Life Max Up, Knuckle duster, and Onyx. **Nunchaku, Life Max Up, Antivenom. These items can be found in the water section leading up to the wooden bridge.** Now that we are done with this secret section of the Castle we are going to go back to the wooden bridge that you saw on your way to this section. It will be coming from the right side on the map you should encounter the wooden bridge before the waterfall. With activating the switch there is a skeleton ape that has an explosive barrel that will break the wooden bridge for us. To do that you have to slowly kill the frogs and toads that are on the left of the screen. Once you see the head of the Skeleton Ape which the way he’s holding the heavy barrel his head will be the first thing you see. Once you do see him, backdash, or walk slowly in the opposite direction. You need to guide him to the bridge. Remember he’s trying to throw the barrel at you, not the bridge we are in essence trying to get him to throw it at us, it is just that we are right on top of a wooden bridge. When the wooden bridge is within your screen of you and the Ape you should be in close enough distance for the barrel to explode the bridge. Once it is gone grab the Life and Heart Max ups and head down into the drop-off and into the red door to be in another area of the Castle. ============================================================================ ABANDONED MINE Suggested Level: 23 Items Found: Life Max Up, DEMON CARD, Peanuts X4, Barley tea, Power of Sire. Enemies Encountered: Cerberos, Salem Witch, Gremlin, Thornweed, Corpseweed, Venus Weed. ============================================================================ We are delving deeper into the underground areas of the castle. Upon entering this new area of the castle we will be in a big open vertical shape room. You should see a sculpture dog head coming out of the wall on the right side. Below that is a save room. Going through the door in the dog's mouth you will enter into another quiet room and then into the next will be our boss fight, starting this area off with a bang. ____________________________________________________________________________ CERBEROS This is a fairly easy and straight forward boss fight. Cerberos can punish you if you make a mistake and don’t dodge any of his attacks. The common thing that Cerberos does to attack Alucard is by shooting fast fireballs at him. You can avoid them by ducking or getting out of the way by jumping over him to the other side or by jumping onto the platforms above you. If you jump onto a platform he will raise his head and eventually start shooting at you even though you are on the platform above him. The best tactic to use against him is to be right next to him ducking down and attacking away at him. His normal attacks with shooting fireballs will miss you, and when he gets close to the walls he will jump over you. Other than those things the Cerberos doesn’t have many attack patterns than those that I have described. ____________________________________________________________________________ Once leaving the boss room you will be in another vertical type room. It will have a dark shadowy green look to it. You will encounter some Salem Witches. They will take a few hits and they will summon a few projectiles to shoot at you. One of the stairs that lead downwards breaks when you stand/land on it. After this vertical room, you will then be in the next room which is a horizontal room with three paths one to the left, one to the right, and one below you. Take the path on the left first, you will walk down a hallway and will notice some flames floating in your way you can use your shield and walk through them. At the end of this hallway is a Demon Card, which you can now use and have a demon familiar flying around much like the Faerie. The Faerie is the only familiar that doesn’t attack but instead heals Alucard. We now have the Demon Card relic. I don’t know if you noticed but after leaving the boss room where the Cerberos was there on the right side of the room is a box in the top right side of the room with a button in the box. This button can only be activated with the Demon Familiar. We will have to backtrack which is just the next room upwards from where you got the Demon Card. You will need to turn on the Demon Card then walk into the room that had the Cerberos and walk right back in and the Demon will fly over to the switch and activate it. Then proceed forward into the new path. In the next section of this room will be a Venus Weed which will be a more difficult enemy. The enemy will be a female inside of a big rose and underneath the rose will have about 6-8 vines that will strike from the bottom up. You will have to attack away at the rose until the vines attack in which you can distance yourself from the Venus Weed. You can see where the vines will attack by the way they are positioned on the ground. After this room, you will be in a room that is the same features as the one before we fought Cerberos. On the bottom right is the Ring of Ares, then the wall on the left across from where the Ring of Ares was is a breakable wall which will reveal a Turkey. Then the room next door will have four peanuts, Barley tea, and a Power of Sire. The Peanuts and Barley tea are food items you equip and Alucard will throw the food out and that will heal you. The peanuts are funny because Alucard will throw the Peanuts up and you have to press ‘Up’ on the d-pad to restore your health. The Power of Sire is a powerful consumable item that I wouldn’t use until later in the game when you buy an accessory that will make consumable items unlimited. There is a finite amount of Power of Sires in the game. With the ring of Ares, you will receive a big boost in your strength which will subsequently raise your attack output. However, the downside is it will lower your defense significantly. You will have to take damage from a few different enemies to see if the damage you receive is negligible to how much damage you're dealing with. Overall, I recommend you don’t equip the Ring of Ares unless you feel competent in your skill of this game. We are now done with this secret area of the Abandoned Mine. Leave this section, now we will have to go back to the three-way path where the Demon Card was. The Demon Card was on the left side, we will now take the path on the right. In the end, is a red door that will take us to the teleporter. We are going to pause our exploration of the Abandoned Mine and teleport back to Orlox’s Quarters which is the deer teleport. ============================================================================ ORLOX’S QUARTERS (3) Suggested Level: 24 Items Found: Resist Fire, Manna Prism, Luck potion, Estoc, Garnet, Heart Max Up, SWORD CARD, Iron Ball, Life Max Up, ECHO OF BAT. Enemies Encountered: Bloody Zombie, Valhalla Knight, Orlox. ============================================================================ Once you are at the deer teleport stop get out of the teleport and you will be in Orlox’s Quarters again. Right outside of the red door on the right, you will see the familiar opening above you. We now can explore this part of the castle. You can use your gravity jump or turn into the bat and fly up there. There are a few pots on the left that will contain some useful items such as Resist Fire, Manna Prism, and Luck potion. Now that you are at the top you will have a long straight path to the left with a few Bloody Zombies. In the end, there will be another drop-off and a pot with an Estoc in it then drop down the hole. This next room is huge. The boss fight will be on the top left of this room. There is a save room and an additional room on the middle bottom of this room. Then on the bottom left of this room is where Orlox’s Quarters connects with the Royal Chapel area and the bottom left of this room connects to that section. Our game plan for this room is to hit the boss fight last, then before the boss fight, we will go connect this area of the castle with the Royal Chapel and then hit the save room. Let’s go find the save which as mentioned will be in the bottom left of this room. These two rooms are right by each other, the additional room is right underneath the save room. In this room you will find a Garnet, another gem that’s only used is to be sold to the Librarian. As mentioned the save room is right above this room. Now we are going to explore the bottom left section of this area of the castle. Halfway through this room, you will pick up a Heart Max up. Then go through the red door that is at the end. You will be on the other side of the dead-end that was in the Royal Chapel, this now connects Orlox’s Quarters to the Royal Chapel when we attack the golden statue that is holding up the big statue blocking our way. Now we will go back to Orlox’s Quarters, after reentering the area and walking through the first threshold you will see a three-pronged candlestick. Above the candlestick the ceiling is breakable. It will now open a new room and you will obtain the Sword Card where it is like the Demon Card but a flying sword will be by your side and will spin around and hit enemies. The Sword card is a great familiar, like with all the Familiars they become more useful the higher level they are. In their lower levels, they aren’t going to contribute much of anything to fight because they are too slow to attack enemies before you do. When they are higher levels they become stronger and attack quicker. You can use the Sword Familiar it is a good one to use and work up to leveling with. Now we are done here and will now face the boss of Orlox’s Quarters, Orlox himself. Previously mentioned Orlox’s room is in the top left of this big room we have been exploring. I would recommend saving if you haven’t already. Once you have gone through the door in this room, you will be in a narrow hallway. There will be a small drop off and you will receive an Iron ball item. To pass through you will need to transform into the bat and fly through this platform since you cannot jump through it with Alucard. I’m not particularly sure what the purpose of this obstruction is because you can’t get to this part of Orlox’s quarters without the bat anyway so this doesn’t make sense to have this path blocker. Anyways, once through this platform you will go through a nice door and be in the boss room to fight Orlox. ____________________________________________________________________________ ORLOX Orlox has two forms that we will have to face. His first form which is his normal appearance form is quite agile and moves around the room swiftly and gracefully. He has a few attacks he repeats. The first one is where he will summon blue skulls out of a black void that he conjures up above his head. They will fly around trying to hit you and get in your way. They can be attacked and eliminated. Then Orlox will summon from the ground big energy beams that will originate at the ground floor and shoot up. You will have to position yourself in the middle of two of them to avoid getting hit by them. Then his last move he will cross his hands in front of his chest and throw his arms out and a beam will shoot at you dealing big damage to you. If you are wearing the Ring of Ares you will be dealt a lot more since you have a lower defense. He will keep repeating these three attacks, you will need to chip away at his life while navigating the perils of Orlox’s attacks. You will know that you have beaten his first form when he kneels and what looks like his first form skin is falling off. Then he will be getting bigger and bigger and you will hear a creepy chilling voice coming from the second form. The second form is a big green monster that has a different move set. The two attacks this second form has been that it will shoot out big spurts of fireballs all in a row. It will move its head up and down and that will change up the pathing of the fireballs and where they will hit you. Since it shoots fireballs in all directions using a shield is how you can combat this attack but you will still have a chance to get hit since the fireball will hit you in a diagonal direction which your shield cannot block diagonal projectiles. The next attack which is the stronger attack will shoot out of its mouth a laser-like light than a few seconds later a huge explosion will happen right at the spot where the laser targeted. When it does that you will hear a higher pitch sound indicating that is happening. At this point, you will have to beeline it to the opposite direction it is being used on. The reason for doing that is to avoid the attack and also it will then go another round of this attack where you are now, in which you need to then run back to avoid the new attack. Like with the first form you will have to keep going back and forth through this boss room avoiding either of the two attacks the second form does and hack away at it. You know you are getting close to beating Orlox’s second form when its attacks become faster and more frequent. They become harder to dodge and your opportunity to deal damage to him is shorter and more dangerous to do. A tip for when the second form does the fireball attack is to get to the wall on either left or right side facing Orlox and ducking down having your shield out will give you the best results when blocking the fireballs. Like mentioned before you will likely take a few hits because of the angles the fireballs take. Anyways, overall this is a good boss fight that isn’t laughably easy like many we have had but there is still a few more pushover boss fights still left for us. This boss battle will give you the frequent Life Max Up after defeating Orlox. ____________________________________________________________________________ Then at the top left of this room is access to another room that will contain the Echo of Bat relic. This relic is the reason we hopped from the Abandoned Mine to Orlox’s Quarters. Now after this boss fight with Orlox we are all done with this part of the castle. We will now backtrack to the teleporter that we used to get here. We will teleport from the deer teleporter to the Snake teleporter and be back in the Abandoned Mine. ============================================================================ ABANDONED MINE (2) Suggested Level: 25 Items Found: Shiitake X2, Karma coin, combat knife. Enemies Encountered: Salem Witch. ============================================================================ Now we are back in the Abandoned Mine, we did that detour to get the echo of bat relic which will be needed later in these underground areas of the castle. Once you leave the red door you will now take the third path which is below us. You will encounter some more Salem Witches and gather two more Shiitake mushrooms. Once at the bottom of this vertical room, go into the room on the left. In the next room will contain a Karma coin and a combat knife. The combat knife is a weapon with a higher attack but like with other dagger and similar items they lack the reach and that’s typically why I don’t bother equipping them. After collecting those items go to the room on the right, drop down and go through the red door on the left. ============================================================================ CATACOMBS Suggested Level: 25 Items Found: Bloodstone, Cat-eye circlet, Life Max Up X2, Heart Max Up X2, Ballroom mask, Ice brand, Walk Armor, Mormegil, Cross Shuriken X2, Karma coin X2, Pork Bun, Spike Breaker, Library Card. Enemies Encountered: Wereskeleton, Gremlin, Blood Skeleton, Grave Keeper, Hellfire Beast, Lossoth, Thornweed, Granfaloon, Slime, Large Slime. ============================================================================ We are in the Catacombs which is the last area of the underground part of the castle. Once through the red doors go down the brick stairs and once at the ground level go to the room on the left which is a save room with access to another room on the left. Pass the save room, in the next room you find a bloodstone on a pedestal, then a cat-eye circlet that is in the breakable wall behind the Bloodstone. These two new items we found are unique and situational items to equip when you do need them. The Bloodstone is a modifier to a sub-theme to the game where some enemies when they are attacked or die will shoot out blood. If for example, the dark metamorphosis spell is active where you will be healed when an enemy spurt out blood this accessory will increase the health you get from using the spell. It’s a situational accessory and is mostly useless because of that. Then we have the Cat-eye circlet which is part of the circlet family where it will heal you when you are dealt a specific kind of damage like poison with the topaz circlet. Oddly enough, there is in essence cat damage that can be dealt to you and this circlet will heal you when you are dealt that kind of damage. I can only think of one enemy that this will be useful against. Then we can leave this room and go back and save before progressing with the Catacombs. In the next room, you will see two Wereskeletons then a Bone Ark enemy. If you kill the skeletons holding the head on the platform it will be easier to hit. The next room has several Gremlins in them filling up the upper part of the room with fire. This room has two doors that lead to two different paths. They are located on the left and right bottom part of this room. We will be taking the left path first. In the next room, you will see red coffins standing up, you can walk by them but they can be hit and blood Skeletons will come out. The next room will be a small room containing a Life Max Up and Heart Max Up. Following the small room, you will encounter some Grave Keepers and Hellfire Beast. The Grave Keepers won’t be trouble but the Hellfire Beast will take some effort to defeat. He uses elemental attacks, he can summon fire that will burst up, and then he will put his arm forward and will shoot out lightning. The fire can be avoided by moving out of the way and you can duck under the lightning attack and it won’t hit you. Overall he will be a straight forward fight. Now in this next room, you should see lava underneath the rocks and in this room will be hunched over old person holding a lamp and can shoot out lava towards you. They are fairly easy enemies to defeat shouldn’t have any trouble with them. Keep on going forward to the left of this room. This room will have a diverging path upwards and a mighty Discus Lord enemy which is a difficult enemy to deal with. He will take hits and deal a lot of damage back. When you get close to him you can deal a few hits before the Discuss Lord will either swipe the disk at you or he will throw it at you. Either one he does jumping where the opening at the top will be good enough to dodge his attack. That attack is all he does, he doesn’t move around unless you get behind him. Then after beating him go through the opening at the top. The pots on the right will contain a ballroom mask and a Heart Max Up. Then go to the wall on the left and attack the wall to break it open. In the next room will be the Ice brand sword which will be a nice upgrade from the Broadsword. Now leave and go back to the Discus Lord and defeat him again then leave to the door on the left. You will be in another lava room with Lossoths in them. Then after this room, we will be in a vertical room with more Gremlins. The room on the left is empty except for a candle that gives you $1. Then climb up the vertical room to the top and the right will be another save room with a room after it containing the Walk Armor. This armor will greatly increase your defense and will incrementally keep increasing it as you explore more of the map and increase in map coverage. You will likely not need to equip any future armor you’ll find because of the Walk Armor. Now go back and save then proceed to the boss fight that is in the room on the left. ____________________________________________________________________________ GRANFALOON As you find yourself in a room full of skulls, we will encounter the Granfaloon. Which this boss is inside the amalgamation of bodies that form a shell for the inside. To get to the inside of the Granfaloon where we can deal damage to it, you will have to attack the outer layers first. This part of the fight will be more of an attrition battle since the Granfaloon will continuously rain bodies from its shell and they will walk towards you impeding your path to jump towards the Granfaloon and slicing it with your sword. The first part of the Granfaloon as I said earlier is to attack the shell. You don’t need to clear all of the shell. You can clear a few parts of the shell so that you can now attack the center of the Granfaloon which is where the lethal damage will be dealt to it. Once certain parts of the Granfaloon are exposed the tentacles on the inside will start shooting green beams. When you have cleared a section of the shell portion of the Granfaloon it will no longer rain bodies on the ground which will give you fewer bodies to deal with. At the sides of the room, there are platforms you can be on, to use a sub-weapon, or get away from the bodies if they are numerous. Once most of the shell is cleared it will be easy to keep attacking the middle portion of the Granfaloon to defeat it and get your Life Max Up. ____________________________________________________________________________ After the boss's room, there will be a few rooms and in the end, you will receive the Mormegil sword. This sword has the same attack as the Ice brand but it is a dark type sword that does well against Holy enemies. I would just keep using the Ice brand. Our next objective now since we are all done with the left side of the Catacombs is to go explore the right side of the Catacombs. We will need to head back to the bigger room with Gremlins in it, the ones who create the fires as they move around. Once you have gotten to that room go to the door on the bottom right this time and we will go to the other side of the Catacombs. In the big room, you will encounter some slimes, they are easy enemies as well as the Bone Ark enemy. Our desired doorway is on the top right of this room. Once we go through it, the room will be complete darkness. This is where our relic that we got in Orlox’s Quarters is for. This room is a maze of spikes on the ceiling and the bottom. We will have to navigate this room in the dark. We need to turn into the bat, then while in the bat form press Triangle and the radar will show you what’s in front of you which will help you to avoid getting hit by the spikes. Play it safe and be careful this is an easy section to mess up on. When you see the white line that is when you know you are at the end, land on the platform, and light will now be revealed in the room. Now we are done in this room. In the next room, you will encounter a few Wereskeletons, then there will be some pots on the far right side by the wall containing two Cross Shurikens and two Karma Coins. When you drop down below you there will be a bone ark enemy on your right. After beating it, if you go to the wall you will find a Pork bun food item. It’s easy to miss items since you really can’t see it. Then it will be a dead-end at the left of this room but we will receive the Spike Breaker armor on the pedestal and when you break the wall behind the armor you will find a Library card. We are all done here with the Catacombs, when you get back to the spike section equip the Spike Breaker armor and you don’t have to worry about the spikes. The armor will break them when you walk over or jump on them. Now its time for us to leave the Catacombs. ============================================================================ ABANDONED MINE (3) Suggested Level: 27 Items Found: N/A Enemies Encountered: N/A ============================================================================ At this point, we want to head to the Teleporter so that we can teleport to the Outer Wall and head to the Clock Tower area of the Castle. ============================================================================ OUTER WALL (6) Suggested Level: 27 Items Found: N/A Enemies Encountered: N/A ============================================================================ Once out of the teleporter in the Outer Wall (Scorpion teleport) we will head up the tower towards the Save room. I would suggest saving then in the room below the save we will be in the Clock Tower area of the Castle. ============================================================================ CLOCK TOWER Suggested Level: 27 Items Found: FIRE OF BAT, Magic Missile, Pentagram, Ice Mail, Bekatowa, Shaman Shield, Life Max Up, Heart Max Up, Healing Mail, Pot Roast, TNT, Bwaka knife, Shuriken, Life Max Up. Enemies Encountered: Flail Guard, Phantom Skull, Skull Lord, Harpy, Medusa Head, Flea Man, Flea Armor, Cloaked Knight, Sword Lord, Vandal Knight, Karasuman. ============================================================================ The Clock Tower is going to be our last new area of the castle. It is more of a straight forward kind of area. There are secrets plentiful here. This area isn’t accessible to us in the early part of the game because the platform crumbles as we stand on it to get to the door on the left to progress through this area. With access to the bat relic and gravity boots, we can explore this area of the castle. The first room in the Clock Tower is a big open room. There isn’t a specific place to go first here but the most important item here is the Fire of Bat Relic that is at the top right of this room. This relic allows you when you are the bat when pressing the square button will shoot fireballs. It is a slow attack and not all that powerful of an attack. After that, we need to explore the rest of this room. Most of what we need to find here are at the bottom of the room. You will find several consumable items and equipment which will be largely weaker than what you already have. When you have explored this room the items you should have found are Magic Missile, Pentagram, Ice Mail, Bekatowa, and Shaman Shield. These items are what you should have picked up. The Magic Missile and Pentagram are found tucked away on platforms on the side of the pillars holding up the platforms across the room. The other three items are nearby the Magic Missile and Pentagram except they are all three in the middle of this room and each is on an individual platform above one of the flail guards. The ice mail is weaker than the walk armor and the Bekatowa is weaker than the ice brand. After doing all the exploring move onto the next room on the left. There are two paths you can take to the next room, take the bottom path. In the next room, our surroundings will change from being outside to being inside the Clock it would seem. The terrain looks more mechanical and has many gadgets working at the same time. You will likely notice that the Leap Stone is a necessary relic to have to progress in this area. This is meant to stop us from coming to this part of the castle too early. Anyways, in this first vertical room there isn’t anything here for us, go onto the next room with the door on the top left. In the next room, you will notice big gears that you can stand on and they can give you a ride. Also on the top left will be a Harpy. They are more of an annoying enemy than difficult to beat. In this same room, there are gears that we can hit with our weapon. It will rotate when we hit it. If you hit it enough times it will make a ‘click’ sound in which case you stop hitting it, then move onto the next one which is below us on the right side with the first one being on the left side above the second. If you hit the gear again after it had clicked you will have to start over and keep hitting it until it clicks again. Once you have hit the two gears in the first room go over to the next room on the left and hit the two gears over there until they click. Once we have all four gears in the right spot the door to the left that is under the pool of water will open and we will have access to a secret room. In the secret room, you will find Steel Helm, Gold Mail, and a Star flail. The Steel Helm will give you +1 to defense and the other two are inferior equipment. Now we have another secret room to find, leave the secret room, and head up the vertical room we were just in. The wall on the top right is breakable if you want you can turn on the Faerie familiar and she will tell you there is something funny about this wall. Break the wall and proceed to the next secret room. In the second secret room, you will encounter more Flea Men. At the top of this area, you will fight a cloaked knight. He’s fairly easy to beat, then on both sides of the room at the top, you will find a heart and life max ups. Once done with this second secret room leave this area and then progress to the next room on the top left side of this room. We are now changing scenery again we are no longer in the insides of a clock and now in more ‘castle’ like scenery. In this big room, there will be many random stairs everywhere not sure what the idea was but this area is a bit of a labyrinth. Jumping over the first stair in front of you and walking down you will encounter a Sword Lord enemy. They have two forms when you kill the knight form its ghost form still holding the sword will try to hit you. You will encounter four Sword Lords on the bottom of this room, continuing to the end of this room towards the left side of the room you will have another breakable wall here leading to our third secret room where we will obtain the Healing Mail. It’s a neat concept where when it is equipped after walking for so long it will heal you for 1HP. It’s a cool concept but not practical enough for us. Anyways, leave this room and head back to where the Sword Lord enemies are. There is a section of platforms above where the first two Sword Lords are. The wall by the platform on the right is breakable and will contain a Pot Roast. We are now done with this room and we will continue onto the next room which is on the top left of this room. You will see two pendulums that will help you get to the doorway. This next room will have breakable walls galore here. Walking forward above you will be a two-sided platform hanging from the ceiling, the platform on the left will contain TNT in the breakable wall. Going forward and down the broken stairs, the wall inside this set of stairs will contain a Bwaka Knife in the wall. Then the last hanging platform on the left will contain a Shuriken in the breakable wall. Then the next room will be a boss fight if you want to call it that. ____________________________________________________________________________ KARASUMAN The Karasuman is a laughable boss fight. He suffers from the knockback effect that plagued all NES games back in the day. You get hit and your character knock backs then if you get hit again you get knocked back again. The Karasuman suffers from this fatal flaw too. His attacks are shooting bats at you which you can deflect and shooting blue projectiles at you which isn’t dealing much damage to you. Like I said the Karasuman is a pushover you shouldn’t have any troubles with him. Once you get the life max up head through the red door to be in the upper part of the Castle Keep. ____________________________________________________________________________ ============================================================================ CASTLE KEEP (2) Suggested Level: 27 Items Found: Falchion, Life Max Up X2, Heart Max Up X3, GHOST CARD, Frankfurter, pot roast, turkey, Sirloin, resist stone, resist dark, resist holy, Platinum mail. Enemies Encountered: Flea Rider. ============================================================================ Once you have arrived in the Upper part of the Castle Keep you will notice how black the room is. There is a platform in the middle of the room when you get on it, the room will be illuminated slowly and you will be raised. Once at the top jump to the right and then jump through the gap in the ceiling then to the room on the right to receive the Falchion sword which is likely another inferior sword. Then head back and go to the room on the right and you will be in a save room. Our objective right now is to explore the upper part of the Castle Keep the spot on your map that is grayed out. Once you have left the save go to the door on the left that has the red carpet on the platform. You will then see the staircase that you took to get to Dracula when you played as Richter in the Prologue. Except for this time the stairs have been destroyed. What we’ll do here is, at this juncture with us by the broken stairs we will need to get to the top of this part of the room. You can do so by gravity jumping or using the bat then entering the room on the right. In this room, there will be life and heart max ups on four platforms. At the bottom right of the room will be the Ghost card relic. This relic gives you the fourth familiar that you can have in the game. The ghost familiar is a peculiar familiar. When you turn into the bat he will get confused and fly away. His way of dealing damage to enemies is by latching onto them and sucking their life from them. Now we will leave this room, turn into the bat and fly to the left and then turning back to Alucard once you hit the wall on the left. Once you have landed on the red carpet you will be in the familiarity of the Prologue. Now there is a switch behind the top part of the threshold of the entryway. Jump to attack the top part of the entryway and a switch will be revealed hit the switch again and a ladder will reveal itself from the top of the ceiling (You can find this place in the prologue too.) In the room at the top you will find many pots full of items in them they are as follows: Frankfurter, pot roast, turkey, Sirloin, resist stone, resist dark, resist holy, and platinum mail. After finding these items go back, don’t go to the door on the left that is where we’ll go last once we have everything in the castle we have a few things left before then. We have some gray area to explore here in the Castle Keep. We need to get the map coverage that is underneath where we are standing, at the same time we have some pesky flea riders flying around so we will have to get rid of them before we can fly around. You’ll have to do some gravity jumps to draw the Flea Rider then attack them as you are falling to get rid of them. Once you have eliminated a good portion of them you’ll be able to fly with the bat to the pocket that is just underneath the top part of the keep. When you get there you will get the Power of Mist relic and the Fire mail. The Power of Mist gives you extended use of the Mist, now it slowly drains your magic overtime as the bat and wolf do. We are all done with the Castle Keep right now, the only thing left that we have here is those three rooms at the top but that will be the last thing we do here in the castle. Our next objective is to go to the Royal Chapel that is on the far left of the Castle. You will need to drop down to the bottom from where the flea riders were flying around and exit to the right then drop down and go down the long hallway and through the red doors to be in the Royal Chapel again. ============================================================================ ROYAL CHAPEL (2) Suggested Level: 27 Items Found: Morningstar, Boomerang, TNT, Ankh of Life, Shuriken, Magic Missile, Mystic pendant. Enemies Encountered: SEE ROYAL CHAPEL ============================================================================ In the Royal Chapel, our objective here is to get the two areas of this part of the castle that are grayed out. When you open up your map you should have a long hallway that’s grayed out, then below it should be the room that had the long stairs, the ceiling is what needs to be explored there. It is worth it to explore there because there is a useful accessory there. For right now make your way to the grayed-out hallway in the Royal Chapel. Upon entering this room you will notice that our path is blocked by spikes. Normally as it did when we first came here that we have no way of interacting with this room. However, now we do. We have the Spike breaker armor, so equip that. Once you do walk forward breaking the spikes. You will then be halted by a grate that is blocking our path, but hey we have the mist relic and so we can pass through this barricade. Then after the barricade continue walking forward. Oh, no there is a green/blue door blocking our path now what do we do? We can interact with that since we got the Jewel of Open way back at the earlier part of the game. We can pass and we have successfully passed this hallway. Then once through the green/blue door, we will meet up with Maria. After talking with Maria grab the Silver Ring which is needed for the storyline of the game. Now our next objective as mentioned earlier is to get the grayed out area below the hallway we were just in. When you get to that room you will be at the top of the stairs. You will have access to this part of the castle because of the Leap Stone and the Bat relic. You will find several items in this room that are in pots on platforms that you will have to fly to get them. These are the items that you should find in the top part of this room: Morningstar, Boomerang, TNT, Ankh of Life, Shuriken, Magic Missile, Mystic pendant. Out of the items you find I would equip the Mystic pendant. It will increase the regeneration of your magic meter. The Ankh of Life is good if you are using the faerie familiar and she uses a potion on you. The potion will heal more life if you have that increased. I would just stick to having equipped the Moonstone and Mystic Pendant. Now we are all done here in the Royal Chapel. Now we will exit the Royal Chapel, you should be at the bottom of the stairs of the room you just got the map coverage in. Drop down to the area below you where the red door is and the save room. Go through the red door and you will be in the Marble Gallery. ============================================================================ ALCHEMIST LABORATORY (2) Suggested Level: 27 Items Found: Bat Card. Enemies Encountered: SEE ALCHEMIST LABORATORY ============================================================================ Now that we are back in the Alchemist Laboratory we will be heading to the boss room where we fought Slogra and Gaibon. Which for us is right where we exited the Royal Chapel it will be at the end of this hallway and then go upwards in the long vertical room and you will be in the room again. In the boss room of Slogra and Gaibon, we will be flying to the top of this room with the bat and getting to the top right part of this room where a doorway is. In this small room is the Bat Card which is our last Familiar that we will be obtaining. Now we have a few more items to get. We will leave the boss room through the way we entered on the left side. Then drop down and exit this vertical room on the right doorway. The next room should be familiar with the two knights and the two spikes on the ground. Then exit through the bottom right door and drop down this new room and through the door on the right. Then in the room after drop down again you should see the two pathways that we broke that contained the life and heart max ups. Then immediately after entering the next room, you should notice an opening at the top of the room that was previously inaccessible to us before but isn’t now. This room will give you a selection of sub-weapons that are encased in glass cases. In the next room, you will get the Skill of Wolf relic. This relic allows you, once you are in the wolf form to do a charge/lung attack towards your enemies. This attack configuration is in the spells section of this guide as the wolf charge attack. Our next backtracking section is to go back to the beginning of the castle area. ============================================================================ THE BEGINNING (3) Suggested Level: 27 Items Found: Life Max Up X2, Heart Max Up, Life Apple, Jewel Sword, POWER OF WOLF, Holy Mail. Enemies Encountered: SEE THE BEGINNING & (2), Gurkha, Blade. ============================================================================ Once you have left the Alchemist Laboratory you will be in the section of the beginning that had the Cube of Zoe on the pedestal. In this room, there was a room inaccessible to us now it isn’t. It is on the right side of this room and you will have to fly up there to get into the room. In this room, there will be a Life Max Up. Now leave this room and the next and go to the next room which will be the room where we had our chat with death and he stole our stuff. Now you will be at the top of this room, drop down the hole in the bridge and fall left. The room we need to get to is immediately to our left. In this room, you will find the Heart Max Up. Now leave this room and head back to
the room that had the big rock in the center of the room and had all the Merman in it. Once in this room, there is a secret room that we will need to get to but it is well hidden. Go to the bottom left of this room that has the merman at the bottom that keeps jumping up. At the bottom left you will notice that it is blocked off and appears as does every other wall does. Now go back to the rock that we cut out a path for us. Transform into the wolf and walk through the rock path. Then transform into the bat and fly back through the rock path as the bat. Then walk back down to the wall you were just at and there will be a path revealed to us. In this secret room, there will be a life apple and a Jewel Sword in it. Now leave this secret room and take the door on the top left we are going back to the Castles drawbridge to fly to the top of that area. At the drawbridge area that Alucard hastily ran to in the opening part of the game use the bat to fly up and get the map coverage and at the top you will get a Life Max Up and the Power of Wolf Relic. This relic gives the wolf a useful ability to run fast, and once it has hit a certain speed it becomes invulnerable and deals damage to enemies that are in its path. Our last thing to do here, in the beginning, is to explore the opening that is at the top in the room that has the merman in it and where we just found that secret room. In this room that is above the Merman room, you will face a Gurkha and a Blade enemy or you can fly over them. After them, you will be in a small empty room, and then the next room will be vertical. Ascend to the top of this room and enter the room on the top left. In this room, there will be a Holy Mail at the top of the platform. Then leave this room and go to the room that is on the bottom left to be in a save room. _____Miscellaneous Back Tracking_______ At this point in the game, we have been virtually everywhere in the castle. We will have some areas of the castle to backtrack to. For instance, in the Underground Caverns, you likely have some water areas where you couldn’t get to because you didn’t have the Holy Symbol relic. This is the time to get the map coverage in the water sections and any section you may have missed. There is one small room we need to get before we go and tackle the last boss of the Castle. We need to go to the Colosseum to get there you can teleport to the snake teleporter. If you are in the beginning section where we just were you will have to go through the Alchemist Laboratory, Marble Gallery into the clock room area then up the statue on the left side to be in Orlox’s Quarters then take the door on the left when you encounter the poltergeist. The teleporter will be quicker since you get out of the teleporter and go left several rooms to then encounter the Poltergeist and go through the red door to the Colosseum. Anyways, if you know how to get there that is where we are headed next. Once in the Colosseum if you entered on the Orlox’s quarters side you will go left jump over the gap once you see the barricade the mist can go through take the upwards path and then the door on the left. You will be in the room that had the Master Blades, Blade Soldier, and the broken pillars. The secret room is at the top to the right of the first broken pillar. You have to attack the ceiling at the top it will take a few hits and the ceiling will crumble giving you access to the room. This room will contain the Holy Sword which is a smidge stronger than the Ice brand. The Holy Sword is good against dark enemies. At this point, it is time to go face the boss in the Royal Keep. The fastest way to get there is to go back to the teleporter and get off at the Lion teleporter. ============================================================================ CASTLE KEEP (3) Suggested Level: 27 Items Found: None. Enemies Encountered: Richter Belmont. ============================================================================ Then we will be directly in the Royal Keep. Save before going into the boss fight that is at the upper left area of the Keep. ____________________________________________________________________________ Richter Belmont Well, its time to face ‘The Lord of this Castle’ isn’t it? This fight is certainly harder than many we have previously faced. The best equivalent I can give you to gauge the difficulty is the Doppleganger. The copycat of Alucard we fought real early in the game. For starters your sub-weapons are useless and so are Magic spells; they don’t deal damage to Richter or he uses a charge up attack to dodge the spell. Richter has access to multiple sub-weapons himself and his normal whip attack with the Vampire Killer has long-range making it hard to get close to him to attack with your weapon. If you do get close to attack you will be punished with a few hits before you get a hit in. Similarly, with the Doppleganger this is going to be more a battle of wits and anticipating what he’ll do instead of previous bosses where they have a set pattern to their attacks. When you have dealt about half of his life you will have a break in the battle where he will be in awe at your power but will show you he has more power. He then uses the Holy Waters ultimate with the Hydro Storm which will hit you in the whole room to avoid taking damage turn into the mist. Whenever Richter uses any of his ultimate attacks or any attacks for that matter they will not hit you if you are in the mist form. Now that he has been dealt half of his life he will regularly use his ultimates with no provocation. His normal attack is a flaming Vampire Killer and deals more damage and when you jump over him or coming down from a jump he will use his ax sub-weapon at you. ____________________________________________________________________________ Overall, Richter is going to be a different boss fight than previous fights and after you have bean Richter you will be treated with a cinematic and then a cut scene where Alucard will address us. ============================================================================= CASTLEVANIA: SYMPHONY OF THE NIGHT This ending is referred to as the Worst Ending; this ending is one of five endings to the game. Each end has a different cut scene giving you more of the story when you as the player do more exploring. After the credits go to the save file, at the bottom right on the same line as how much money you have you should see a percentage. The percentage should be 98% if you have less than this you missed a room or you didn’t get the annoying gray squares somewhere in a big room or the water areas of the castle. If you do have 98% you are ready for the next steps to get the bad ending. ============================================================================ BAD ENDING Suggested Level: 27 Items Found: Life Max Up, Heart Max Up, Holy Glasses. Enemies Encountered: N/A ============================================================================ If you remember that you earlier in the game got the Gold and Silver rings. When you selected them on the menu they have an item description. When you put the two together they saw ‘Wear In Clock Tower’ this is referring to the room in the Marble Gallery where you first met Maria that is where our destination is from the Royal Chapel to the Clock Room. Once you have gotten to the Clock Room equip the two rings and the room will react accordingly to you equipping the two rings. After 13 rings the floor at the bottom will open up and a new path will be revealed to you. After the floor is opened you don’t need to have the Gold and Silver rings equipped anymore. Once you have dropped down the room on the left will be a save and the room on the right will give you the Life and Heart Max Ups. Then go to the elevator that is in the middle of the room and press down to activate the elevator. This next room in the castle will be a big square room with two paths, it doesn’t matter which path you take just take the opposite path on the way back. When you get down to the bottom there will be another elevator it will take you to go talk with Maria and see if Alucard has any new developments in finding Richter. After the chat, Maria will give you Holy Glasses. These glasses are what you need to get to advance the story of this game. However, if we are good gamers we would wear the glasses and use them as intended with the Richter fight but we aren’t going to be doing that because we would get the good ending and not the bad ending. We don’t want that right now. Our objective now is to go save in the save room in the Castle Keep then go face Richter again and beat him like we did to get the worst ending. You will see that the cut scene for this ending is different than if we didn’t talk to Maria and get the Holy Glasses. Once you are in the Castle Keep go face Richter and beat him again. It should be a little easier since you know his tactics. After this fight, you will get a different ending than you did before talking with Maria. ============================================================================ GOOD ENDING Suggested Level: 27 Items Found: N/A Enemies Encountered: N/A ============================================================================ If you saved after talking with Maria and getting the Holy glasses then equip the Holy Glasses. Then go and face Richter. This time when you enter the room after the dialogue with Richter and Alucard you should now notice a green orb flying around Richter. The Holy Glasses are allowing you to see the orb. Instead of attacking Richter aim specifically for the orb. After several attacks to the orb, it will break and a cut scene will ensue and you will have achieved the Good Ending. The game will walk you to the teleporter to the Inverted Castle and you will be in the Inverted Castle. You will have to teleport back by pressing down to go back. Open your map and you will notice that there is a gray area above your head in the teleporter in the normal castle. Jump to get that covered; now I would save then restart your game and see what % you have. If your file says 100.1% then you have all the map coverage of the normal castle and you are good to go. If you don’t have the percentage then you will have to analyze your map and see if there is some room you missed or some small corner of a big room you didn’t quite travel there with Alucard. Overall, if you have any small thing to do in the normal castle I would do it now. ============================================================================ INVERTED CASTLE WALKTHROUGH ============================================================================ ============================================================================ INVERTED CASTLE KEEP Suggested Level: 27 Items Found: Zircon, Life Max Up X3, Heart Max Up X3, Royal Cloak, Bastard Sword, High Potion, Resist Ice, Resist Fire, Resist Stone, Resist Thunder, Iron Ball, Sword of Dawn, Garnet, library card, lightning mail. Enemies Encountered: Yorick, Tombstone. ============================================================================ You will now be in the inverted castles teleporter. If you turn on your map, you will see that you only have one square explored in this new castle. The Inverted castle is, as the name says, an upside-down equivalent of Dracula's castle that you were just in. Most of the inverted castle is the same as the normal castle. If there is a secret in the normal, it is highly likely in the inverted. Some objects in the normal are not present in the inverted due to gravity, where it would not make sense to have that object there. An example is the Librarian’s chair and the telescope at the bottom of the Outer Wall. You will see other examples as we progress through the inverted castle. Having explained all that, since you have gone through the normal castle, the inverted castle is the same but flipped upside-down. We are in Dracula’s room in the Castle Keep, jump out of the teleporter and go to the left towards the entrance of this small part of the Keep. You will notice that the stairs are already activated and in the vase in the middle of the table you will receive a zircon. The stairs that you had to activate in the normal castle are now opened. Go down that path, and you will be in the familiar room full of vases. You will collect three life max ups and three heart max ups along with a Royal Cloak and Bastard sword. The sword is inferior to your Ice brand, and I would not equip. The Royal cloak gives you +2 to defense, but the Blood cloak outweighs the +2 to defense. We are done in this small room. Now leave this section and head left. Once out of the door, drop down, head left, and you will see a skeleton who has lost his head. That is a Yorick, proceed to the left, and you will be in the room where you got the Ghost card in the normal castle. I can’t emphasize this enough but make sure to hug every wall and get the map coverage now so you do not have to waste time later coming back. **You will receive these items in that room. High Potion, Resist Ice, Resist Fire, Resist Stone, Resist Thunder** Now leave this room and head back to the central part of the Keep. Now we are going to get the coverage of the whole open area of the Keep. Suppose you remember from the Normal castle where you got the extended mist form. In that case, we will go there first and make a counter-clockwise direction of the room, getting map coverage and the hidden items found therein. You will receive the iron ball item that is above the room where the teleporter is. Then when you head up, likely flying as the bat, you will be at the pedestal where the Leap Stone was above the pedestal is the breakable wall, in the wall is a two-handed Dawn Sword which is a fantastic sword that when you input the bottom + left command or bottom + right command. The sword will summon a skeleton army that will attack for Alucard. Then above the breakable spot is a garnet where the Leap stone was in the normal castle. Now you will need to fill all the map coverage in this room before leaving the open space of the Keep. When you have gotten all the coverage go through the door on the bottom left below the broken staircase. Head left and drop down and enter the room on the left and get a library card. Then go back up and to the left to use the save. Now head upwards and ignore the red door on the left and go through the two small platforms to get to the other section of the keep. Once in the new room, you should see moving platforms going up and down. Go to the room on the left and get the lightning mail. Then head back up the room and go through the door on the left, another red door, to find the inverted castle's teleporter. This time you have to have a platform raise you to be able to teleport now. It is the same button pressing, just hit up, and it will raise you to the keyhole. The difference here is you need to discover another one in order to use it. Now exit the teleporter, and across the red door on the right is the next room we will go. This way leads us away from the Castle Keep and to the Royal Chapel area. This next room is a long hallway with Tombstone enemies that are simple to defeat. At the end is the door to the Royal Chapel. ============================================================================ INVERTED ROYAL CHAPEL Suggested Level: 28 Items Found: Magic Missile, Bwaka knife, Heart of Vlad (RELIC), Talwar, life max up, smart potion, manna prism, fire boomerang, Javelin, Boomerang, Diamond, TNT, Shuriken, Heart Max up, Zircon, Heart Max Up. Enemies Encountered: Balloon pod, Black Panther, Imp, Snipers of Goth, Archer. ============================================================================ Now in the chapel, go to the platform's end and drop down and collect the map coverage there and items. You will find the Magic Missile & Bwaka knife. When coming up the tower, watch out for the Balloon pod enemy. It will shoot out multiple pods that will damage and poison you when you hit the pod enemy. They are reasonably easy to avoid, then at the top left of this room is a save, then head over to the next room through the door on the right. This next room is a narrow hallway with Balloon pods and Black Panthers. You can hit the pods to shoot out the smaller pods and then use your shield and walk through them to negate their effects. With the Black Panther, you will have to crouch down and attack them diagonally to hit them. Then at the end of this room is a boss battle with Medusa. ____________________________________________________________________________ MEDUSA BOSS BATTLE Medusa is a simple boss battle. She has a few attacks and movements to deal with. She will raise her shield to block your attack, then quite often; she will pull her shield back and shoot out a beam towards you that, when hit, will petrify you. I would recommend changing the faerie familiar if you are using her. She will automatically use the hammer item to break the petrification, and those are not necessary. Any familiar other than her will work. If you would like, you can switch your armor to the bronze cuirass which will make it, so you just take damage and not get petrified. Medusa's next maneuver is moving back and forth, holding her shield. She will lower her shield, so you think it is a great time to jump in and attack. Well, which it is but beware her sword attack which has a good reach and deals about 20 damage. Medusa’s main priority in this battle is pushing you back with the shield and sword. Then when you are pushed back, she uses her beam to hit you. She is pretty successful at zoning and pushing you away from her. The key with her is to make a few successful attacks then move away, giving you room to dodge and engage again. Once you have defeated Medusa, obtain the Heart of Vlad, a relic you will need later in the game. It also makes you immune to the Curse status, which is nice. ____________________________________________________________________________ The next room after the boss room is another narrow hallway like the one before that had Black Panthers and Balloon pods. Then the room after will be another tall vertical tower section. Like the previous one, we will drop down to the bottom then climb up the tower. At the bottom of the tower, you will find the Talwar weapon. There is nothing else here in the tower so exit this section through the door on the top right. This next room will be another hallway with Black Panthers and Balloon Pods. Then you will be in a vertical tower section, like usual; drop down to the bottom, and you will find a life max up, smart potion, and a manna prism. Then climb up the tower with the mist form or gravity jump. You will encounter some Snipers of Goth which are flying creatures that shoot arrows. Their attacks are pretty deadly. Otherwise, head to the room on the right where you received the silver ring. You will be in the familiar narrow hallway with a bunch of spikes. You can use the spike breaker armor, or you can use the mist and fly all the way there. You will receive a Twilight Cloak at the end of the hallway, which gives you more defense, but I recommend the blood cloak. The Twilight cloak is the one you started the game with, so it is nice to have it back. Now exit the room and the hallway, go back to the central tower section, and continue climbing up the tower. In the next section, you will encounter rather annoying enemies known as the imps. They are hard to hit while also consistently dodging your regular attacks. This section can get a little dicey because they swarm you and make it hard to get an attack off while also when they get near you, they capture you and you start going berserk and swing your weapon until they let go. At the bottom left of where the imps and sniper of goths are in a room that leads to a red door, for now ignore that door and just continue with the Royal Chapel section of the castle. At the top left of this room with the imps and snipers is the confession room, which in the inverted castle does nothing. Then leave this room and exit to through the room on the right, then after the small room go right again and you will be in another familiar big room, but this time it is a poltergeist with spears and shields instead of swords. After defeating this enemy, or just avoiding it take the exit on the right and gravity jump to the top and then leave the room through the door on the right. This section can be dicey like the previous imp and sniper section. Be careful and try to take out small sections of enemies before advancing. While climbing up this part of the chapel, you will have many consumable items in vases on the right side of the room as you climb up. In the top part of this room, you will encounter a heart max up by a save. ============================================================================ INVERTED ALCHEMIST LABORATORY Suggested Level: 34 Items Found: Life Max Up, High Potion, Goddess Shield, Manna Prism, Resist Dark. Enemies Encountered: Salem Witch, Imp, Bitterfly, Gremlin, Fire Demon, Lesser Demon, Ctulhu. ============================================================================ Once through the red door, you will have left the Royal Chapel and into the Alchemist Laboratory. You will be down a familiar hallway with the greenish door ahead of you, which requires the JEWEL OF OPEN relic, which you already have to effortlessly walkthrough. The next room after this will be another long vertical room. The door on the left side of the room from where you came out is the boss room where Slogra and Gaibon were, there is a boss in that particular room, but we will go around and go through the other way. For now, skip that room. Now ascend the room as if you were going back to where you started as Alucard in the Normal Castle. Going up this room, you will encounter two Salem Witches. They take about four hits to defeat. They are a spellcaster enemy. They will try to hurl fireball-like projectiles at you, so beware. They take some time to charge up the attack so you can dispatch them relatively efficiently too. There is a save room on the top right side, and we want to exit this room through the door on the top left. This next room will be a tricky one to get through. The room has the pesky Gremlins that leave trails of fire and the Bitterflys who fly after you and are mostly invisible. You will have to be patient to see when they reveal themselves. In this room on the left side, you will see a Salem Witch and a path below her. We are going to go in that direction first before taking the route on the top left. This way will lead to a dead-end in which you will break open a globe and get a lovely Life Max Up. Then leave this section and go back to the previous room and go left from where the Salem Witch spawns. This room is empty, just onto the platforms and exit through the door on the top left. This room is similar to the last, but you will have a couple of Salem Witches and a Gremlin. Focus on one enemy at a time instead of trying to take all three of them on. Now at the top of the room, before exiting, if you remember, are the two hidden rooms that you have to break the walls to find. The wall on the top right will hide a heart max up from you, and the center top breakable wall will open up a room where you will break the glass on the table to get a Katana. The katana will increase your damage output, but it is a two-handed sword so it will leave you open without a shield. Now leave this secret room and go to the next room through the door on the left. Now after entering this room, drop down to the pathway below you. You will encounter an intimidating enemy known as the Fire Demon. He is a slow enemy but can deal some severe damage. He is relatively easy to defeat and avoid, so whichever you prefer. This pathway dead ends with a high potion in the glass on the table. After getting the high potion, leave the room, go back up through the opening, and head in the left direction. You will see another Fire Demon and about 4-6 Lesser Demons. If you want to stay and fight them, great, however there is no shame in just misting your way out of here with the mist form. Battling the Lesser Demons will be tricky. You will have to deal with taking collision damage from touching the Lesser Demons. You will have to hit the Lesser Demons about 5-6 times for each one in order to defeat them. The path we will take here is the bottom left doorway below the save room. This room is where we had to hit the cannon to break the barricade, and we got the unique basilard sword here. The room after this one is where the elevator was. However, now the elevator is gone, and in its place is a pack of Imps. Drop down and hug the right corner or fly as the mist to land on the section halfway down. In this room, you will obtain the Goddess Shield. It is up to you if you want to equip it. There is not anything, in particular, this shield does other than in conjunction with the Shield rod. Now leave this room and go back up to where we came from, which is the room that had the Lesser Demons in it. Then ascend to see another room which, if you remember, is the Save Room. After saving, leave the Save Room and jump onto the platforms below you that take you to this room's top right side. On this side of the room, you should encounter two Lesser Demons and a Ctulhu. In the glass on the table, you will receive a Manna Prism. Afterward, leave this room through the pathway on the top left. In this next room, you will encounter more Lesser Demons and Ctulhu. The glass on the right will contain a Resist dark consumable item. Then exit this room through the red door on the left to be in the Inverted Castle Beginning. ============================================================================ INVERTED THE BEGINNING Suggested Level: 35 Items Found: Heart Max Up, Talisman, Life Max Up, High Potion, Pot roast, Zircon, Opal, Beryl circlet, Hammer, Antivenom, Fire boomerang. Enemies Encountered: Jack O’ Bones, Nova Skeleton, Dodo Bird, Dragon Rider, Warg Rider, Oruburos, Blue Venus Weed. ============================================================================ This next section is where it all began, the beginning. Right after closing the door, you will see a Jack O’ Bones. They are easy enemies to defeat. They throw a skull that looks similar to the toy jack. I suppose that is where he received his name. Anyways, behind him, there will be a heart max up. Then after the second Jack O’ Bones above you, there will be a save on the right. Then above you on the top right is another room which leads you to the teleporter. Leaving the teleporter room, we will walk over to the room on the middle left side of this room. This room will contain a Talisman accessory that you can equip. The Talisman has a certain chance (The rate it could happen, I currently do not know) that you will not be damaged when hit by an enemy’s attack. How that works visually is that, Alucard will look as though he was hit in the knockback type effect, but you will not see a damage number above his head. It is an excellent accessory, but I would stick with the Moonstone and Mystic Pendant. I think those are more valuable items to have than the Talisman. Now, leave the Talisman room and go to the top left door to exit this room. You will be in the room where Death took all of Alucard's gear from him. Above you is an opening to enter a room on the right to receive a Life Max up in it. There is nothing else in this room other than to have Alucard walk through it for map coverage science. This next room is going to be a more challenging room to get through. You should see a Jack O’ Bones in front of you on the right. Before engaging with this room, jump to the two platforms connected to the stairs to find a High Potion. Then continue with this room by advancing to the right. You will encounter Jack O’ Bones and the famous Dodo Bird that just flaps its wings and does nothing (no wonder they are extinct.) After the Dodo Bird, you will encounter an exciting enemy known as the Dragon Rider. This enemy will keep bouncing forward towards it will not stop. The way to avoid the collision damage with the Dragon Rider is to be in-between where the rider has landed or to use the good ole mist form. The rider will only take a few hits before being defeated. Continuing going right, you will encounter another Jack O’ Bones and Dragon Rider before getting to the next room. This next room, if you recalled, had the Mermen jumping out of the water in the normal castle. There are a few things we will need to do in this part of the castle. The first thing is to go to the giant conglomerate of rocks and break the bottom left and right sides. The right side of the rocks will contain a Pot roast. With being on the right side, transform into the wolf and walk across the rock path. When you are on the left side ledge, transform into the bat, and fly across to the right side. Now move over to the top right corner of this room, and you should see a hidden entrance to a secret room. This secret room will contain a Zircon, Opal, and Beryl circlet. Remember the Beryl circlet we will need that for later in the game. Drop down from the door that led to the secret room. Now, go through the door that is on the right. You will be in another standard room before the big room with the conglomerate rocks. This room has a familiar cast of Jack O’ Bones and Nova Skeletons. As well as new enemies like the Warg Rider and Oruburos. These enemies are all lined up in the room. If you are coming from the left, you can take out the Jack O’ Bones, then walk back and turn into the wolf form and just speedrun through. However, on your way back, you will not have enough space to do that. The Warg Rider is an enemy who is riding a warg and carries a lance. Once he has taken a few hits, the rider falls off, you will have to deal with a regular warg. The room after this one will be a dead-end. You will now be at the castle entrance, you know, flipped upside down. Drop down and enter the small room at the bottom, and you will receive a Hammer and Antivenom. Other than getting the map coverage of this room, that is all here. We now have to backtrack to the room with the rock conglomerate is. Once at the door to the big room with the rock conglomerate, there is a hole below you. That is our next area to visit. Drop down, and you will land on stairs that lead to a door. This next area will be more flavors of skeletons and a Blue Venus Weed which can be difficult enemies to hit because of the vines that push you away from her. The rooms after this are dead ends. The first room on the right is a save, then the room at the bottom will contain a measly Fire boomerang. Afterward, we are all done here in the inverted Beginning section. Head back to the main room, ascend towards the top left of the room, and head through the red door which will take you to the Inverted Underground Caverns. ============================================================================ INVERTED UNDERGROUND CAVERNS Suggested Level: 36 Items Found: Shiitake, Osafune katana, Shiitake, Toadstool, Garnet, Bat Pentagram. Enemies Encountered: Cave Troll, Dark Octopus, Killer Fish, Blue Venus Weed, Rock Knight. ============================================================================ Welcome to the Underground Caverns. This first room will contain a Shiitake mushroom at the far left and an opening above us. Once through the opening, we will take the path on the right and come back to the path on the left. On this path, you will encounter several Cave Trolls typically just run at you, and you take collision damage, but when they stop running, they will jump and shoot a projectile at you. They are easy to defeat; about 2-3 hits should take care of them. After the Cave Trolls, you should encounter a Dark Octopus. You have the higher ground over the octopus. You diagonally swing at it with your weapon without taking any damage. After the octopus is a few more trolls, you will notice a candle almost touching the ground. This candle holds a $2000 bag. If you need money, this would be a convenient way to stock up on some $$$. At the end is a door to a single room containing the one and only ALUCARD SHIELD! The wondrous shield has returned to us once again. It is slightly better so let us equip it. Before leaving this side of the caverns, we have an essential housekeeping item to do before leaving. For some reason, the map coverage in these water sections require that you get close to them in order to discover them and record them as being discovered by your map, which you look with the Select button. We will need to eliminate all the enemies in the room because the trolls can hit us while we are trying to get the map coverage. Once all the enemies are taken care of, start on the far left or far right side either one is fine. Get into the water with Alucard and then transform into the wolf. Press and hold the Triangle (or whichever is your dash button) the wolf will now swim. Let the wolf swim to the ceiling; when it does, move towards the other side of the room with the wolf always hugging or hitting the ceiling. Do this for a short distance, then open your map. If the map has a white line that completes the room's perimeter, then you did it correctly. If you were hugging the ceiling the whole time when the wolf was swimming by, you should see the map completed. Then do so for the other side, and this area of the caverns will be completed. Our next destination is to go left over the opening to the other side of the Underground Caverns. After jumping over the opening, you will walk by some empty hallways in the Caverns before coming towards the beauty of an inverted Waterfall!!! Our first step is to go through the waterfall and into the room containing the two-handed Osafune katana. Then leave the room and get the map coverage of where the waterfall is and the other side. On the opposing side of the waterfall are the Shiitake and Toadstool consumables. Then drop all the way down and enter the room on the bottom right to find a Garnet. Now leave the waterfall room. The next room will be a single room with a bat pentagram item above you in the water, pushing you away from the pentagram. You can turn into the wolf and swim towards the Bat Pentagram to obtain it. After all the empty and enemy-free rooms, we come to the following few sections of rooms where the difficulty is turned up. This room contains the Blue Venus Weed and Rock Knight enemies. The difficulty here is the coziness of the terrain. You have no room to maneuver around, so you will have to spam your attack and sub-weapon or escape this section with the Mist form. After your initial encounter with the Venus Weed and Knight, there will be a single Venus Weed directly following and a single rock knight. Above the knight will be the entrance to the catacombs, which is our next destination. ============================================================================ INVERTED ABADONED MINE Suggested Level: 37 Items Found: Green Tea, Power of Sire, Life apple, Alucard sword, Shiitake X2. Enemies Encountered: Slogra, Gaibon, Death, Bat, Thornweed. ============================================================================ Our next focus in the Inverted Castle is the underground sections of the castle, which in this case would be the highest point above ground. We will be doing the same thing here in the Inverted castle that we did in the normal castle. Once through the red door, you will come across Slogra here in this room. Slogra is now easier to engage with since you are vastly stronger since we last met. Sadly, Slogra and up ahead Gaibon were demoted to being common enemies now. Anyways, these sections will be easy to get through. Gaibon will be in the room after with the giant dog head statue is. At the top of this room is a save, then in the dog's mouth is a doorway to go through and face the boss. ____________________________________________________________________________ DEATH Form One In this boss fight, you will encounter the classic of all Castlevania villains: Death. His fighting patterns, in all honesty, is very similar to his Castlevania One days. Small scythes appear and float around, trying to hit you. You can use your weapon to clear them. In the meantime, you have to take swipes at Death whenever you get the chance. He will summon two teal- colored circles that slowly move around in conjunction with the scythes throughout the fight. These circles are additional objects to look out for and increase dodging projectiles' difficulty while attacking Death. You can remove the scythes, but you cannot remove the circles; you will have to wait them out. Also, Death will summon two bigger scythes instead of the circles. These are similar in their use. Form Two The second form is a bit of a disappointment. The Second form is not really any more complicated than the first. Death transforms into some creature where now he carries two one-handed scythes and will take swipes at you if you are close to him. Then if you are far away from him, he will throw the scythes at you. He can throw them relatively far. If you look at the platforms in the boss room, if he is on the edges of the room, his scythes can be thrown to the middle platform's distance. You can dodge his close attacks by running away, and you can avoid his scythe throws by using the mist or being too far for his scythes to reach you. After beating Death, you will receive the Eye of Vlad, which gives +10 to Luck. ____________________________________________________________________________ After defeating Death, switch your familiars to the Demon familiar. He will activate the switch that is in the next room. If you are already in the room with the switch, you will have to exit and enter again. You will encounter more Slogra’s and Gaibon’s in the secret rooms. At the end, you will receive the Green Tea, Power of Sire, & Life apple items, I would hold onto the Power of Sire item until you can buy a duplicator. Now leave the secret rooms and head back to the main room we were just in. Now that we are back in the main room ascend to the top of this room. There are many bats up ahead but nothing serious. In the next room, there will be a slender horizontal room. We will take the path on the right first. You will encounter some pesky Thornweeds along the way. In the end, you will get the OG sword of the game, the Alucard sword. Technically the Ice brand sword is a little stronger. However, I am biased towards the sword and love the Alucard sword. It is up to you; the Alucard Sword's special move is faster and more versatile than the Icebrands charge attack. Now that we are done here, head on over to the other side of this room to reveal the teleporter for this section of the castle. Next, after the teleporter, we will take the path upwards. This next room is simple. It will have several thorn weeds and two Shiitake mushrooms in it. At the top right door will be a room with a Power of Sire item. Leave this room and go through the door on the top left. This will lead you to the red door leading you to the Inverted Catacombs. ============================================================================ INVERTED CATACOMBS Suggested Level: 40 Items Found: Magic Missile, Buffalo Star, Karma Coin X2, Resist Fire, Resist thunder, Elixir, Library card, Life Max Up X3, Heart Max Up X2, Shield potion, attack potion, Ruby Circlet, Gas Cloud. Enemies Encountered: Salome, Frozen Half, Blood Skeleton, Skeleton, Galamoth. ============================================================================ This is our last area of this section of the castle. The room just by the door has two paths, and they are at the top. We are going to go through the path on the right. First, you will encounter a save room which has another room after it. Grab the Magic Missile and Buffalo Star from the last room before saving. Then leave the save room and take the path on the left to proceed further. In the next room, you will encounter two witches riding a broom named Salome. When you get near the Salome, she will activate her shield, which will block all attacks. Additionally, she will throw out a gray cat that will charge at you, and she will shoot out an energy ball of sorts. She is not a complicated enemy to defeat, but you will have to think outside the box to defeat her. Dealing damage with your normal weapon is going to trigger her shield. You will need to use a spell-like soul steal or summon spirit to deal damage to her. If you want to use a consumable damage item, you can do that. A neat interaction in fighting the Salome uses the cat-eye circlet, which you should have in your inventory. It heals you with every cat attack. The Salome will throw down a cat to run at you. With the cat-eye circlet, it will heal you instead. The room after the Salomes will be a bigger room full of bats. At the top left and right is two different paths to take. The one will take first is the one on the left. If you remember, this room is where all the slug-type enemies were in the normal castle. This time there is another Salome and a blue woman called the Frozen Half. She does have a powerful attack, but she does not attack frequently enough to worry about it. You will be able to deal lethal damage before she becomes a threat. The room after will be the spike room again. You can reuse the spike breaker armor or use the mist form to pass either way works. This next room is a straight-forward room where it will go left, then you will have to jump into the opening in the ceiling then follow the path all the way to the right to find a dead end. The following items you should have found: Karma Coin X2, Resist Fire, Resist Thunder, Elixir, Library card (found in the wall.) Then once you have gotten to the dead end and found the Elixir and library card backtrack to the room with the bats and take the path on the right side of the room. This room will contain many blood skeletons in your way before you can get through. The room after will be a small room with a life max up and a heart max up. The room after the life & heart max ups will be a room with a singular Frozen Half. Then the following few sections are the equivalent of the lava sections that were in the normal castle. The first section will have skeletons and Frozen Halfs. The section after will have a drop-down area with several pots, which will contain a Shield potion and an attack potion. Then to the right where you got those items will be a room with the Necklace of J, another OG item for Alucard. However, it just gives you +5 defense. The Moonstone and Mystic Pendant are much better items. Leave the room with the Necklace of J, jump out of the hole, and keep going towards the right. In the next room will be more skeletons and Frozen Halfs. The room after will have several rooms to visit. The first will be a room on the right. It Will have a lonely lamp with a $1 coin in it. Then drop down and take the path on the left. Skip past the save, go to the next room and find a diamond, a women’s best friend. Like I have said before, do not sell the diamond yet to the Librarian. Then leave this room and save. You will need it for this boss battle we are about to encounter. ____________________________________________________________________________ GALAMOTH Ok, well, here we are at one of the big baddies himself. To help with this battle tremendously would be to equip the Beryl circlet. Much like with all the other circlets, this one will heal you when exposed to lightning attacks. One of Galamoths attacks is lightning that comes from his rod. Galamoth is an incredibly tall enemy. His hitbox or where to hit him is anyway other than his weapon. You will most likely deal a minimal amount of damage, like 1 or maybe 5 or 8. It will not be a lot. With the combination of the Beryl circlet and just hacking away at him with no fear of taking lethal damage, this is the way to be more consistent in dealing damage to Galamoth. Every time you take damage or low on HP, get in the pathing of Galamoths lighting attack, and you will get fully healed. Another strategy to deal a little more individual damage to Galamoth is to get on the higher platform. When Galamoth is still on the screen, you can start hurling the knife or the Agunei sub-weapon. The head is more vulnerable for Galamoth, so that you will deal more damage this way than at his ankles. The downside is you are more vulnerable to his black spheres he shoots at you. You can dodge with the mist, and then when he stops, you can start using the knife sub-weapon to shoot at him. If you are low on hearts, you can use the blood cloak to restock your hearts and keep going. You can do the same with your HP. Have the Beryl circlet on, and any lighting attacks will heal you. Overall this will take some time to defeat Galamoth; he has lots of HP. ____________________________________________________________________________ After beating Galamoth, there will be a room with a heart and life max up in it. Following linearly through the rest of the rooms, you will be in a dead- end room containing a Ruby circlet and Gas Cloud relic. So now, at this point, we are all done with this whole area of the castle. It is now time to go back to the underground caverns where we detoured. ============================================================================ INVERTED UNDERGROUND CAVERNS (2) Suggested Level: 41 Items Found: Life Max Up X2, potion, Heart Max Up X2, Shiitake X2, Opal, Meal Ticket X5, zircon, Pot Roast, Manna Prism, Elixir, Force of Echo, Zircon. Enemies Encountered: Rock Knights, Blue Venus Weed, Killer Fish, Jack O’ Bones, Balloon pods, Imp, Nova Skeleton, Doppleganger40, Cave Troll. ============================================================================ Once you have dropped down from the red door and back into the underground caverns continue the path we were taking to the next room on the left. This room will have more Rock Knights and Blue Venus weed duos in it. Once you have cleared the enemies you will have the tedious task of swimming with the wolf form to get the water coverage at the top of the rooms. Once you have done all that continue going left, you will see the drop in the floor, go down the drop. The next few rooms will be the long vertical room with the lovable balloon pods in them. The way they are positioned the balloon pods, you can slip past them if you drop down and hug the right; you will be able to get past them without popping the pod and having to wait for it to clear. About halfway down, you will see an entrance on the right. This will be a detour area then we will come back. At the dead-end will be an Opal. Then leave this section and continue dropping down the vertical room. In the end, there will be a room that will connect with another room where a Jack O’ Bones and Nova Skeleton is chilling out. To those guys' right is an entrance, the first room will contain a Life max Up, then destroy the wall on the right, and there will be a room containing the illustrious diamond. Now leave these two rooms and head back to where the Jack O’ Bones and Nova Skeleton are. Go by the two skeletons to the left of the room, and you will be in a new section of the castle. It is another vertical room that runs parallel to the one we were just in. There is a save on the left and two paths going up or down. After going to save, we are going to head up the vertical room. We have some coverage to get there first before leaving the underground caverns. When you climb up this room, there will be a point when you cannot advance any further with stairs. There is a path on the left on the last set of stairs that we will take. In the normal castle, this is where we went to fight the succubus boss. This time around, there is no boss, but an incredible interaction with the game happens here. The first room will have more skeletons. Keep going left. The next room will have another skeleton and a pot containing a heart max up. Then in the next room, there will be five more pots, all containing meal tickets. Then we have a dead end with the room on the right is a save and the room on the left being where we fought the succubus, but this time we will find that there is only peanuts in this room. Yes, yes, yes, you heard me right. The room on the left has peanuts. I told you there was an incredible interaction here. Leave the room with the peanuts and then come back. Did you just pick up more peanuts? Yes, you did. This room keeps respawning peanuts when you leave. Now, how to use peanuts. That is the more difficult thing to do. All joking aside, go into the menu and equip peanuts like you would with any weapon or useable item. When you use the peanuts, Alucard will throw the peanuts up. You have to press UP on the directional pad for Alucard to consume them and heal Alucard. You will know Alucard ate the peanuts when you see the green numbers above his head, and Alucard does a Tiger Woods air fist. Now leave this section going back to where the stairs ended, and now it is time to ascend the vertical room with several gravity jumps or flying with the bat or mist. The Gravity Jump will be faster. You will land on a platform to know that you have successfully landed back in the caverns proper. To the left is a save. Then ascend towards the save room and head to the left for another battle of wits with your Doppleganger this time, the Doppleganger has improved. ____________________________________________________________________________ DOPPLEGANGER40 All right, the Doppleganger is back for some revenge. This fight will be the same as the first fight back in the normal castle in the outer wall. This time he learned some new tricks. Some of them are: + Every attack of his weapon will usually poison you. + Will use the bat form and charge at you. + He has the Rebound Stone sub-weapon, which also poisons you. I would probably not have the faerie familiar out; she will waste antivenom potions when you do not need them. + He can gravity jump, although he uses it occasionally.
Overall, it is going to be the same battle, with difficulty raised a little. In this fight, you can use the Gas Cloud form to damage the Doppleganger. After beating the Doppleganger, you will receive a Life Max Up. ____________________________________________________________________________ After the Doppleganger fight, this next room can be walked through calmly, unlike what happened in the normal castle when the water was raised. As you walk towards the left, there will be a zircon on the platform above you. Then further ahead, there will be a drop-off on the floor, fly over the drop-off, and on the other side will be a dead end with nothing. :( Then fly into the drop-off, and you will be in a whole section full of dark octopus. Get over to the left, and in the pot will be a pot roast. This next section of the game is a bit peculiar. I have no idea why it was decided to drop a couple of dozen Octopi into this room. I would not bother trying to eliminate them. You will spend too much time and HP on them; avoid them with the mist. There is an excellent item over on the right side that we need to get before leaving. At the end will be the Dark Blade which is considerably more substantial than the Alucard or Ice brand swords. Now leave this section and go back to the entrance of the boss fight with the Doppleganger40. Outside the Doppleganger40’s room on the side, we entered from that the ceiling on the right corner is breakable. In the room up ahead, you will encounter more Blue Venus Weeds. This area is another water section, so you will have to do what you did in the other sections to get the map coverage. After getting all the map coverage in the water, you should have found the Manna Prism and Elixir. At the end of this room is an entrance to a single room containing the Force of Echo relic. While in the bat form, use your echo ability, which you used to see in the dark in the normal castle catacombs. Now you can use this ability aggressively to deal damage to enemies. Now we are all done here in the Underground Caverns. Drop down, passing the save on the left and continuing free falling. Once you have landed, walk down the stairs, and at the end, there will be a red door on the left and a zircon in the pot on the bottom right. ============================================================================ INVERTED MARBLE GALLERY Suggested Level: 42 Items Found: Heart Max Up, Life Max Up. Enemies Encountered: Jack O’ Bones, Nova Skeleton, Blade, Guardian, Gurkha, Gorgon. ============================================================================ Our new area of the castle will be in the Marble Gallery. The first few rooms will be empty. Just pass through them. You will then drop down through the red platforms, watch out for a new enemy where to traps with spikes and try to impale you when you expose yourself on the floor between them. There are more Jack O’ Bones and Nova Skeletons here too. In this room, you can take the path on the right or left. We will first take the path on the right. You will have more of the Skeleton duos to face in these following few rooms and the impale traps. In these rooms, there is only one path to take, so keep going forward. You will be at the end when you see another skeleton and the traps, the door will be to the right of them. The room after will be empty. This next room is the one just outside of the clock room. In here will be two Guardians and a Blade. The enemy power in this room has just spiked. The Guardian is the strongest non-boss enemy. Also, the Guardian is a LV 60 enemy and hands out 1500 experience, until you are level 60, you will be getting that big boost in Exp. The downside is the Guardian is a mighty enemy that we will skip right now. If you need to level grind or want to level grind, this is the enemy to do it below LV 60. After skipping the Guardian, you will be in the clock room. The center of the room is available to you. Drop down the opening, and you will see every sub- weapon in the game in stasis. Break the glass, and you will receive that sub- weapon. Sticking with the knife sub-weapon is still a good choice. To the far left of the sub-weapon stasis’s is a Heart Max up and to the far right is a Life Max up. We are done with this section, now leave this section, then use the door on the right to continue with the Marble Gallery. The room on the right, after the clock room, will be an exact mirror of the room before the clock room. There will be two Guardians and a Gurkha instead of a Blade enemy. We have left the room with the Guardian in it. This next room will have lots of Skeletons and a Gorgon. The Gorgon is a slow-moving bull-type enemy that will stop and breathe on you, which petrifies you, which goes with the territory of being a Gorgon. There is a set of skeletons and a Gorgon on the left and right. The Gorgon will take several hits before going down; watch out for its breath to keep your distance to avoid. Then go through the door on the right, you can fly up towards the ceiling, which leads to another part of the castle, but we will skip that for now. The room after the Gorgons is going to be a quiet one. There is a few big skeleton heads that fly up and down that you will have to watch out for. ============================================================================ INVERTED ALCHEMIST LABORATORY (2) Suggested Level: 44 Items Found: Turquoise, Life Max Up. Enemies Encountered: Bitterfly, Gremlin, Beelzebub. ============================================================================ We are back in the Laboratory. After leaving the red door, drop-down and make a counter-clockwise direction in the room. In this room, you will encounter some pesky Bitterflies which are invisible but sporadically reveal themselves. There is one just below you when you drop-down. At the top right of this room will be a glass orb that will contain a Turquoise. Once you have explored this room, go through the door on the right to proceed. This next room will be a narrow hallway containing a few Gremlins. The room after is a save on the middle left, and the top left is another pathway. We have already explored there. Go through the door on the top left to connect this area's map coverage and the one we have explored. The room on the right is the boss room where we fought Slogra and Gaibon in the normal castle. There is a boss fight in here too. An item that will help us to equip the topaz circlet, much like the beryl circlet we used with Galamoth, this circlet will heal you when you take poison damage. ____________________________________________________________________________ BEELZEBUB Beelzebub is our boss fight here. I do not want to overstate this boss battle's easiness, but it is pretty simple to deal damage to Beelzebub. To start, Beelzebub is just chilling in the center of the room. He can stand because he has meat hooks in him that allow him to look like he is upright. Beelzebub himself does not attack; he has Bee-like servants who will keep respawning. You cannot get rid of them completely. The bees will fly around him for a few cycles, then they will all fly straight towards you in a dive bomb fashion. If the bees hit you, you will take damage. Where the poison damage happens is on the floor underneath Beelzebub, there are worms that, if Alucard steps on, will get poisoned by them. With the topaz circlet, you will get a nice 5 HP per hit. It is not a lot, but there are typically several worms there most times. The strategy to defeat Beelzebub is to attack his limbs. The easiest will be his legs, things, and torso. You will have to gas cloud up to deal with the bees. Then you can transform out of the mist and hack at him with Alucard. Using the gravity jump to get to his head works too; It makes you vulnerable to the bees if flying around him. That is all we have to do here with Beelzebub. Grab your Life Max Up when you have defeated him. ____________________________________________________________________________ After beating Beelzebub, stay in the boss room and go to the bottom left of this room, and in the single room, you will obtain a Ring of Arcana. This ring is a thing of beauty with this game. If you do not know already, but every enemy in the game, except Bosses, will have two kinds of drops. One of the two is a common drop; usually a common item you can buy or find in other places. The second is a rare drop, where the enemy will drop a significantly better item. This scales with the enemy's level with Low-level enemy is not dropping that great of items and higher-level enemies dropping better items. Having said all that, this ring of Arcana will boost you to seeing more rare drops from enemies. As it stands right now, if you have equipped the Mystic Pendant and the Moonstone, I would replace the Pendant with the ring. Now leave the single room, then make sure you have the boss room map coverage. Then we have connected the two parts of the Laboratory, and it is time to go back to the Marble Gallery, which we just came from. The room we are going to go back to is the one with the two Gorgons and the Jack O’ Bones. ============================================================================ INVERTED MARBLE GALLERY (2) Suggested Level: 44 Items Found: Antivenom, potion, library card, Meal ticket, Iron ball. Enemies Encountered: Jack O’ Bones, Gorgon, Medusa Heads, Nova Skeleton, stone skull. ============================================================================ So we are in the Marble Gallery again. You should be back in the room with the floating skeleton heads going up and down. Now we want to leave the room with the floating heads and get to the next room with the Gorgons in it. Above them, the Gorgons is a path for us to take, and to the left of this new area is a room to save. Leave the save room and go to the right and then head up and exit through the door on the right. In this next room, you should encounter more skeletons and Gorgons. Keep climbing up the room. There will be small areas where you can drop down and get some items. You should find an antivenom & potion in two of the three drop-down sections. Then when you are at the top, take the door on the left. This room is a vertical room with Medusa Heads that come from both sides and continuously spawn. I would just gravity jump to the top right from here. The room after the vertical room with Medusa heads is where the background changes to a more formal look with lots of red. If you remember from the normal castle, this is where you fought the Slate lord and the Ctulhu. At the beginning of this room, there will be a Library card between two traps; then, there will be floating heads with traps at every other set of platforms in this section of the room. The main thing here is to time your jumps. Removing the nova skeletons will help since they are the only ones pressuring you to go forward. After the first section, you will come to an end, where you will have to jump to the platforms on the top left to continue. The following section will be just a series of candles with money in them. The last section of this room will be just like the first, except you will not have any floating heads or stone skulls as they are called. Then at the end you will be out of the Marble Gallery and at the beginning of the castle section. So now we are all done with essentially the Marble Gallery & Alchemist Laboratory. We now need to make our way towards the Outer Wall, which is on the left side of the INVERTED castle on your map. You will need to backtrack from where we came from. If you open up your map, go to the center of the map. Now, look a little to the left, and you should see that the left portion of your map has not been explored. A little bit from the center of the map to the left, you should see part of a room missing some map coverage. That is where we are going to start from and head towards the Outer Wall. The place we need to backtrack to is where we dropped from when exiting the Underground caverns. You should see above you in the ceiling the red platform. We are now going to take the left path towards the Outer Wall. In the next room, we have a path we can take to the bottom left and on the top left is the way forward. Go to the path on the bottom left. You should see the green door we have to go through, and on the other side is the Meal ticket item. Now go back and take the top left pathway; you will see the second of two red platforms leading to a hidden room above you. In the hidden room, you will get the Iron ball item. Leave the room and exit through the left. In the next room, you will see stone skulls throughout the horizontal room going up and down. Other than some skeletons and corpseweed, this is all that the room has going for it. Then once you have exited this horizontal room, you will be in the Outer Wall. ============================================================================ INVERTED OUTER WALL Suggested Level: 44 Items Found: Life Max Up, Dim Sum set, Luck Potion, shield potion, high Potion. Enemies Encountered: Stone Skull, Nova Skeleton, Paranthropus, The Creature. ============================================================================ Once out of the red doors, you will see on the left a pot with a Life Max up in it. Now we will explore the top portion of the Outer wall first before exploring the bottom part. You will see a Nova Skeleton above you, walk forward to the right, and you will be in an empty room. This room in the normal castle is the one that had the secret elevator in it. The elevator does not exist here, unfortunately. However, you can still break the wall and get a Dim Sum set. To get to the room above you, we will have to go around and use the mist to get through the steel grate. Once you do, there is a shotel and Hammer items. The shotel is a cool sword-like weapon that, if you do the usual down + right + attack or down+ left + attack, Alucard will throw the shotel a far distance. Now leave this room and explore the rest of this area. These two rooms and the Heart Max Up are the only thing of interest here. You will notice up above that the telescope is not there. Once you have these sections of map coverage, descend into the bottom portion of the Outer Wall. Now you should be back to where the pot was that had the Life Max Up in it. Now we will drop down and continue with the Outer Wall. You will then see another pot with a luck potion in it. Then in the room to the right, you will encounter several Paranthropus enemies; remember these enemies when you have beaten the game. They drop an item that you can only receive when you have beaten the game. Then the room after will lead you to a save room on the right. The room at the bottom left will lead to a boss fight with the Creature. ____________________________________________________________________________ THE CREATURE The Creature boss fight is a relatively simple one. The fight will start pretty slow; you will get close to attack with your weapon. His reaction is to raise his hammer and drop it down. The animation looks weird here since you think he is just bringing the hammer down to his side, but he is swinging it at you. After doing that a few times, he will then curl up in a ball and roll around the whole screen. He will roll two total times before he stops rolling and gets back up. During that time, he can take damage. You can jump over him and land near him to swing your weapon at him. You can also use your weapon in a diagonal direction while mid-air. In this boss fight, those two sequences mentioned in the two paragraphs above will repeat until he is defeated. After the fight, you will receive the Tooth of Vlad that will increase your STR +10. Now leave the room and continue going down the Outer Wall. ____________________________________________________________________________ Outside of the Creatures room will be a shield potion. Then in the room after this one, you will have to jump onto the platform above you and walk over to the left, and in the pot will be a high potion. Then our next destination is the library, so continue going down the Outer Wall. You will pass a few stone skulls and a Jack O’ Bone before seeing the Red door on the right, which will lead us to the Long Library. ============================================================================ INVERTED LONG LIBRARY Suggested Level: 44 Items Found: Library card, Opal, Turquoise, Neutron bomb, Badelaire, Staurolite, Resist Fire, Resist ice, Resist Stone. Enemies Encountered: Schmoo, Lion, Scarecrow, Tin Man. ============================================================================ In the first room of the library, you will encounter a Lion enemy, which will deal some good damage if you are hit, and he will take about 3-4 hits from Alucard before going down. You will encounter the Schmoo enemy, which is easy to defeat. However, look out for the items that drop from them. The rare drop from them is the Crissaegrim sword which is a uniquely powerful sword that will attack four times in one instance. You will have to see it to believe the power; just be on the lookout. In the next room, you will have two paths to take. There is one on the right and one below you. The way that I do the Long Library is I take the path on the right. This path eventually leads below (or above in this case) where the Librarian sits. Since he is not there, we can drop down to where he would be and go left. Then every path that’s leads to the right we are going to take. Then when there are no more paths on the right to take, we go left Eventually getting us back to where we are now. Effectively we are just making one big circle around the library. There is not any boss fight here, and the enemies here are all the same four enemies: The Lion, Schmoo, Scarecrow, and Tinman. You will find a Library card, Opal, and Turquoise in the room where the Librarian would be. After the Librarians room, go left, then when you drop off from that section, you will land just below where you fell, and you will have a pathway to the right which should lead to a save. After that save, we will go right and drop down to the room on the bottom left. You will hit the candle on the table to receive a Neutron bomb, then walk to the bookshelf and keep walking to have Alucard walk past it and be in a single room containing the Badelaire sword. The Badelaire sword is unique because its strength gets higher with the passing of game time. The game clock determines its strength. When you first get it, it will not be remotely as good as your Dark blade. We are done here; now leave these two rooms and head to the right, then make your way up this room. The enemies in the room are pretty easy to beat the tin man will give you some trouble but the scarecrow and lion are easy enemies. You do not have to fight a boss in the same area where you fought the Lesser Demon in the normal castle. Keep going to the end of this room. You will have to use your mist to get through the grate, but there is a Staurolite accessory here which increases the power of the cross. I imagine this increases the attack of the cross-sub weapon and maybe the pentagram items. It looks to have some niche uses, but overall, it is not helpful to us. Were done in this part of the library, leave here and go back to the save room before this area. Then drop off from that section, and you will be at the final drop off before we start going to the left side of this room, which will eventually lead us back to the fork in the road. In the room below where the save room was, you will come to a single room containing a Resist fire, Resist Ice, Resist stone. Once you have gotten those items, the only thing left to do is make sure you get all the map coverage in the library. Then once you do that, you can leave the library and go back to the Outer Wall. ============================================================================ INVERTED OUTER WALL (2) Suggested Level: 45 Items Found: Garnet. Enemies Encountered: See Inverted Outer Wall ============================================================================ The Long Library was a necessary detour for us to make. Now that we are done with the library, our next thing to do is keep heading downwards of the Outer Wall. As you make your wall near the bottom, you should see a red door on the right. That will lead to the teleporter. In a pot by the engine for the elevator, you will find a Garnet gem in it. Then down at the bottom is a save. Our next destination after the save is the clocktower area that is directly above the save through the red doors on the right. ============================================================================ INVERTED CLOCKTOWER Suggested Level: 45 Items Found: Dragon Helm, Magic Missile, Karma Coin, Str. Potion, Luminus, Smart Potion, Diamond, Apple, Sunstone, Life Max Up, Heart Max up, Pot Roast, TNT, Bwaka Knife, Shuriken, Ring of Vlad. Enemies Encountered: Valhalla Knight, Medusa Heads, Cloaked Knights, Bomb Knights, Darkwing. ============================================================================ Upon entering the clocktower, take the bottom path into the next room. Then drop down to the floor and enter the room on the left. You will find a Dragon Helm, another OG equipment you had at the start of the game. I would equip the Helm it is a better piece of equipment. The game plan here is to cut you loose to get the map coverage of this room. You will find several items in this room. There is not anything of note here, no secret rooms or anything. Items found: Magic Missile, Karma Coin, Str. Potion, Luminus, Smart Potion. Once you have completed the coverage and found all the items here, go through the top right doorway into the next part of the clocktower. We are now back in the castle section where all the mechanical equipment is for the clocktower in Castlevania. This room will have nothing but Medusa Heads. Go through the doorway at the bottom left to get to the next room. The next room is going to be more difficult. There are several Cloaked Knights, which are pretty annoying enemies themselves which supplement the annoying aspect of Medusa Heads. The Cloaked knights take about 1-2 hits; they are easy to take out; however, they can be quite fast and evade your attacks. We can mitigate the Medusa heads effects of turning Alucard to stone by wearing the bronze cuirass armor. If you need to nullify that effect, you can do that, but it is not required. Also, in this room, you should notice the two gears on the wall's sides. Go ahead and attack them with your weapon until you hear a “click.” sound. If you hit them again after they click, you will need to attack them again until they do. Then once you do that, leave this room through the entryway on the right. The next room will be much the same scenery as it was in the previous room. You will still have the Medusa and cloaked knights. Additionally, there are gears on the sides of the wall too. Hit those gears, and if you hit all four of them correctly, the gate at the top right will open, and you can enter the secret room, which will contain a Diamond, life Apple, & Sunstone. Once you have grabbed those items, leave the room, drop down to the bottom, and attack the bottom left's destructible wall. This will reveal yet another secret area. Go through the door and follow the linear path. In the end, you will encounter a cloaked knight. Then to the right of the knight is a Heart Max up, and to the left is a Life Max up. Then leave this hidden area and go back to the main room with the gears. Now that we are back here, our following path is through the door on the bottom right. This new area has us leaving the gear room and entering into more castle-like scenery. The main enemy here in this bigger room is the Bomb Knight. The Bomb Knight is the Rock Knights brother who wanted to one-up him to impress Dracula. All joking aside, the Bomb Knight is a formidable enemy if you get hit by the bomb. He is like the Rock Knight, where he is only a threat when throwing the rock/bomb. When you first encounter the Bomb Knight, he will be next to a spike platform going up and down. The funny thing here is that all his bombs will be thrown at the ceiling and not be able to damage you, so that is good. In this room, there are a few things to get here, and they are all hidden. The first one we are going to get is a behind-breakable wall. We are going to take the upper path to get over to the other side of the room. Once you have taken out, the few bomb knights keep going to the right, staying on the higher platforms. Then once you get to a dead-end, the wall will be breakable for you to walk through. The next room is the Moon Rod, it is a unique item, but it is not stronger than the Dark Blade. However, it has a unique ability akin to the Ice brand, shotel, and Sword of Dawn weapons where you need to hit the down + left or the down + right + attack to activate its ability. When you activate its ability, five blue sickles will come out and charge towards the direction you swung the rod. It is an incredible attack and might be of some use, but you have to button input constantly, and there is some delay in doing it again. I would stick with the Dark Blade. Now, we will leave the room and drop down to the floor; you will be blocked off when you go left. You will need to get back to the top of this room and go back to the left. You should see a drop-off from the platform that you are on. This will allow you to be in the other section of this room. You will see more Bomb Knights and a bigger version of the spike platform going up and down at the room's floor level. Get on the spike platform, which will raise you and jump into the small semi-enclosed section; in the wall on the left will be a pot roast consumable. Once you have that item, we are all done here. Once all the map coverage is explored, go onto the next room, which is at the far bottom right. We leave the chaotic room full of Bomb Knights and go to a horizontal room with no enemies. However, there are some items behind destructible walls. The right side of the first pillar holding a small platform will have a TNT useable item. The next item will be above you in the wall by the broken staircase, which will have a Bwaka knife. The same-looking pillar holding a platform at the end of the room on the pillar's right side will hold a Shuriken. Then head into the next room, which will be a boss battle with Darkwing Duck- I mean Darkwing the bat. ____________________________________________________________________________ DARKWING So as you probably have guessed or assumed at this point with the bosses in this great game, they are primarily pushovers. That statement would be correct; that is still true for Darkwing. He is more challenging than the Karasuman, which you fought in this same room in the normal castle, but he does put up a small challenge. The first thing he will likely do is if you are on opposite sides of each other, he will flap his wings, and you will be blown against the wall. Which if this happens, you will take damage. If you get directly below him, you will avoid this attack and attack him in turn. He makes this drill attack where he is spinning fast and moves to the other side. If you hit him in any way, it will stop him from this attack. While he is doing these attack sequences, you are free to hit him. He likes to fly low and around the room, which makes him easy to attack. Also, he is slow, and you can make several attacks on him before you have to reposition. Overall, he is an easy boss. After defeating him, collect your ring of Vlad, which gives you +10 to INT, which is nice. ____________________________________________________________________________ After the boss fight, go through the red door, and now you have made a complete circle around the castle. At this point, we are mostly done with the Inverted castle and this game. We have Orlox’s quarters and Colosseum as the final areas of the castle. ============================================================================ INVERTED CASTLE KEEP (2) Suggested Level: 45 Items Found: N/A Enemies Encountered: N/A ============================================================================ After beating Darkwing and going through the red door, drop down and use the save room on the left side of this room in the Castle Keep. Then after saving, head up to the teleporter that is above the save room. Teleport to the teleporter with the Horsehead, which will take you to the Beginning of the castle section. ============================================================================ INVERTED BEGINNING (2) Suggested Level: 45 Items Found: N/A Enemies Encountered: Nova Skeleton, Jack O’ Bones. ============================================================================ You will be back at the beginning of the castle. Were just looking to go through the red door at the bottom left of this room. You will have to pass a Nova Skeleton to get to it. ============================================================================ INVERTED MARBLE GALLERY (3) Suggested Level: 45 Items Found: Resist Fire, Resist Thunder, Resist Holy, Resist Dark. Enemies Encountered: Gorgon, Jack O’ Bones, Nova Skeleton, Stone Skull, Medusa Heads, Guardian, Gurkha. ============================================================================ We will be back in the Marble Gallery, this is the section where you will encounter the Stone Skulls, Nova Skeletons, and the impale traps. You can fly through this section with the Mist form or using the Wing Smash skill with the bat (see spell section.) The room after will be a vertical room with Medusa heads flying from the sides. You can drop down to the floor and avoid most of them. In this room, just take the linear path down, hitting a few Jack O’ Bones along the way. After that room, there will be a small intersection room before the next room will have the familiar save on the left. We will then drop down into Jack O’ Bones and Gorgons. Take the door on the left past the Jack O’ Bones and Gorgon. The next room will have the Guardian in it. Just skip past them and go into the door on the left. Now we will be in the actual clock room. Drop down the middle path where the sub-weapons are in stasis. Get the clock sub-weapon and head back up to the clock room. Use the clock sub-weapon, and the left statue should move to allow you to access that area. You will obtain a Resist: Fire, Thunder, Holy, & Dark. Now leave these rooms and go back and get a better sub-weapon than the clock. I would recommend the knife sub-weapon. The Holy Water or Axe would be good runner-ups. Now drop down through the statue on the right side to get into Orlox’s Quarters. ============================================================================ INVERTED ORLOX’S QUARTERS Suggested Level: 45 Items Found: High Potion, Sword of Hadar, Opal. Enemies Encountered: Malachi, Ghost Dancer, Azaghal. ============================================================================ This first room is simple. Just walk down the upside-down stairs and into the next room. Then after the intermediary room, you will walk down the stairs towards the left. Keep going to the left until you hit the dead end. The wall is breakable here. In this secret room, you will encounter a couple of Malachi & Ghost Dancers. The Dancers are easy to beat. The Malachi will take several hits to beat. Avoid the big green ball it shoots out. At the end of this room, you will find a High Potion, Sword of Hadar, and Opal. Now leave this room; the only enemy in this room is the Azaghal. He will take several hits; his hitbox is just above the handle of the sword. Then enter the red door on the right to enter the Colosseum. ============================================================================ INVERTED COLOSSEUM Suggested Level: 45 Items Found: Fury plate, Zircon, Buffalo Star, Heart Max Up X2, Life Max Up, Aquamarine. Enemies Encountered: Werewolf, Azaghal, Minotaurus, Stone Skull, White Dragon, Fake Treavor, Fake Grant, Fake Sypha. ============================================================================ In the first section of the Colosseum, you will encounter a string of Werewolves. They are the ones you faced here in the Colosseum in the normal castle so that they can tank several hits from you. They can be a pain to deal with, and I would encourage you to take them out individually. The Werewolves become more difficult when you have a group of them. Half of them are sliding towards you, and the others are jumping forward and throwing a projectile at you. You will see above you a path to take. We are going to circle back to this section. We will take the path on the right at the end of this hallway, which you will go through these Werewolves. After the hallway with the Werewolves, you will be in a vertical room. Drop down to the bottom of this room and go through the door on the right. In the next room, you will encounter a few more Azaghal enemies. You will see the broken pillar behind the Azaghal; below that broken pillar is a pathway that is accessible through breaking the ceiling/floor. In this secret room is a fury plate. Then leave this room and go to the door on the right. The room after will be vertical, ascend the vertical room, and head to the right you should encounter some Minotaurs. They are somewhat tricky enemies still, so make sure to give them some space because they will be able to deal some damage to you before they go. We are going to connect paths here at the end of this room with the Minotaurs. You will see a red door at the end, which will connect us with the castle's Royal Chapel area. After doing this, we are going to get the map coverage of the Colosseum before taking on the boss fight that is here in the middle of the Colosseum. There is a path above the group of Minotaurs that we are going to take now. In this vertical type room, you will see a room on the right and left and a In the middle, Stone Skull resembles a big cattle skull than just a giant human skull. On the right will be a save room. Then the path on the left we will take later. After the save room, fly up the room and go into the room on the right. At the end of this room will be a zircon after a fight with a White Dragon. Now leave this room; you will see the White Dragon again. We are going to travel away from the White Dragon by going left. By going straight to the left of this path, we will be a single room with a Buffalo Star. Once you have gotten the item in that room, we are done over on this side of the Colosseum. Make sure to get the map coverage here. After you have done that, we will take the following path through the door directly below where you got the Buffalo star. It will have several Werewolves and Minotaurs in it. Next, we will be jumping to the section that is to the left of us on the same level. Keep going for a few sections, and you will discover two Heart Max Ups and a Life Max Up. Then you will encounter a White Dragon after getting those items. The room below the Dragon will be another save. Then pass the White Dragon as you go up and to the room on the top left. At the end of this room will be a measly Aquamarine. Then leave the room and go past the White Dragon and head over to the right to the end. There will be a single room with the Gram Sword in it. Then drop down from this doorway and go to the door on the right, and you will be in the boss fight. ____________________________________________________________________________ FAKE TREVOR, FAKE SYPHA, AND FAKE GRANT This boss fight will be more similar to fighting the Doppelgangers of Alucard. They do not react so much with the hits they take. The biggest strength the three of them have is working together. Grant is at the top, away from Alucard. Sypha flies around trying to freeze you, then Treavor will hit you when you are frozen with his whip or with the cross sub-weapon. Grant will take the time as well to throw a dagger at you when you are frozen. The first of the three we need to take out is Sypha, the one who is freezing you. Invest more of your attacks at Sypha. When Sypha is attacking with her freeze attack, run away and see if you can deal some damage to Grant or Trevor. When Sypha is not attacking, rush over there to attack her. At that point, Grant will be easy to handle. You can jump to him and attack him where he will fall, making it easier to deal more damage to him. Trevor is a little more complicated because he has crazy range on his whip; it has a long distance. I would keep my distance and try jumping over him and attacking him while mid-air. His cross attack has good range too. It will take some patience to get close enough to Treavor and deal damage to him. After this boss fight, you will receive a Life Max Up. ____________________________________________________________________________ After beating the Fake Trio, leave the Colosseum and head back to Orlox’s Quarters. Our next path is to complete the rest of Orlox’s Quarters. ============================================================================ INVERTED ORLOX’S QUARTERS (2) Suggested Level: 45 Items Found: Shield Potion, Luck potion, Manna Prism, Aquamarine, Life Max Up, Rib of Vlad, Heart Max Up. Enemies Encountered: Azaghal, Ghost Dancer, Malachi, Karasuman, Flying Zombie, Ctulhu, Akmodan II. ============================================================================ After going through the red door to get back to Orlox’s Quarters, we are going to head over to the left side of this room that has the Azaghal. The next room will have Ghost Dancers and Malachi in them. The Malachi will take a few hits and avoid the green ball that comes out of the six triangle shape. The room after will be a connecting room. After that room, you will see a red door on the left and a drop-off below you. The room on the left is the teleporter for this area of the castle. Go through the red door to give yourself access to the teleporter. Now drop down the opening and hug the right side and look out for pockets of space where you will encounter a few pots with items in them. You should find Shield Potion, Luck potion, and Manna Prism within the three pots on the side of the drop-down room. Now that we are at the bottom of the drop, you will notice that there are spikes on the ceiling, which now that we are in the Inverted Castle, they are now an obstacle we have to deal with now. Which is not a difficult as I may make it out to be, you can equip the Spike Breaker armor for this section, or you can use the mist or double jump your way over. Be careful if you are going to jump over, the Ghost dancer is placed in the right spot to jump into you and disrupt your jump Then down at the end of this room with the spikes on the floor, there will be an Aquamarine in the pot. Then there is an opening at the top of the room by where the Aquamarine was. In the big room that we just entered, you will see several Karasuman on this room floor. The Karasuman has been moved to being a normal enemy now that we are in the Inverted Castle. Their rare drop is a lovely ring if you see one drop. As you have probably guessed, there are a few rooms we need to get here before attacking the boss. The first one we will explore first will be through the door on the top left of the big room with the Karasuman on the floor. Then right in front of you in the new room, you will see Flying Zombies. Which they get their name from when you separate the upper body from the legs. The upper body will continue moving through the air, making them more challenging to finish them. There is a Ctulhu here in this room as well. Then after the group of Flying Zombies, there is a Life Max Up in the next section. In the next section after the Life Max Up, you will encounter more Zombies and Ctulhu. In this same area on the floor by the third candle, the floor is breakable in this secret room, where the Sword Card was in the normal castle. In this secret room, there is a Heart Refresh. Using this item will replenish Alucard’s hearts +500. I would not use this item until you get the Duplicator item since these items are rare and hard to come by. Now leave the secret room and head to the right and through the door to connect Orlox’s Quarters with the Royal Chapel. Now it is time to backtrack to the big room. This time fly over to the top left entryway. In this room on the top left of the big room, it will be a linear path; take it to the end. There will be an Alucard Mail at the end. We now have all the OG equipment that Alucard started within the game. Unfortunately, there is not any cool thing that happens. It is just that Death took them away and, I guess, hid them in the Inverted Castle. The useable equipment now is the Twilight Cloak, Alucard Sword, Alucard Shield, and Dragon Helm. The Mail we just got and the Necklace of J has not aged well for our use. Now leave this room and fly right down from this room and use the save room. After these three areas are cleared, get the map coverage, then head to the boss at the bottom left of the big room to face the boss. In the hallway, before opening the door to the boss, there will be a Shuriken above you. Then proceed down the hallway to face our last normal boss of the game. ____________________________________________________________________________ AKMODAN II Well, Akmodan may be our last boss, but he is not anything special. You can equip the topaz circlet to heal from poison damage. When you hit Akmodan, he creates a yellow gas cloud that comes towards you, and the circlet will mitigate the damage. His attack is to hit you with his hand that extends forward like it is stretchy. He is incredibly slow and vulnerable to many attacks at once. He should not be a problem, once you have defeated him, he will dry up, and the wind will blow his remains away. You will get the Rib of Vlad, which is the last relic we need to fight Dracula. In the room where you fought Akmodan, there is a door on the right. At the end of that room will be a Heart Max Up. ____________________________________________________________________________ All right, we have been to all the main areas of the castle. Now is the time to recommend getting all map coverage that you have neglected to get or forgotten. Check the water areas to see if you have gotten those covered. Once you have finished all of those housekeeping items, the next place to go is the actual clock room. That is where we just were before we come here to Orlox’s Quarters. ============================================================================ INVERTED CLOCK ROOM (MARBLE GALLERY) Suggested Level: 45 Items Found: Heart Refresh. Enemies Encountered: Shaft. ============================================================================ Now that you are in the Clock room, drop down to the middle area, and you will get a flash of light on the screen. The Clock hands will circle until they both get to the six and will sound off thirteen times before the ceiling above will open, and you will get access to that part of the castle. Above the clock room, there are three paths. The one on the left is a room containing another Heart Refresh. The right a save room, and the path forward to facing Dracula above. In the next section, you will be back in the room with the ominous music playing. Once you get to the top, you can take either path on the left or the right. Since this game cares about map coverage, you will need to go both ways without crossing the gap at the top middle. You will have to go back and around to get the other side covered. Now, we will not be fighting Dracula just yet. Since the room that we fight him in, we have not discovered, and since when you beat the game, you do not get to save, you lose the map coverage of that room. To answer this problem, when we are in the fight, we will immediately use a library card and teleport out and save. Then traverse back to beat Dracula. ================================================================== Hopefully, you used the library card when in the battle with Shaft. ================================================================== Now that you have teleported back to the Master Librarian in the normal castle, it is time to traverse back to the Inverted Castle and the clock room. Then before you go into actually fighting Shaft and Dracula to save. If you want to check your progress, if your save file has 200.6%, you have a fully completed 100% map coverage of the Normal and Inverted Castle. Anything less like 200.5% means there is a room or some corner of the map that you missed. ============================================================================ INVERTED CLOCK ROOM  (MARBLE GALLERY) Suggested Level: 45 Items Found: N/A Enemies Encountered: Shaft & Dracula. ============================================================================ Since you have access to all sub-weapons in the game in this area, you can use this time now to pick the sub-weapon you like. You can then use the save room in the area revealed by the Vlad relics before taking Shaft & Dracula on. ____________________________________________________________________________ SHAFT I would put Shaft a little above the medium bosses. He has his challenges to attack him, but having said that, he is not difficult or complicated. His attacks are predictable and easy to avoid. Shaft will summon some orbs, and they will fly around and hit you. Two of them will align together, channeling an elemental attack like fire or lightning. Lucky for us, some circlets will make it so you can get healed from those attacks. It is a bit clunky to keep changing back and forth, but it will help you in mitigating any damage you will take from Shaft or the other orbs are bouncing around and hitting you. As is always the case, you can use the Mist form to dodge attacks too, which is less time-consuming than changing circlets mid-battle. Overall, Shaft has a simple pattern to learn and should be a nice battle. After you beat Shaft, you will get a cutscene, then after the screen turns black and the guy we came to see in Castlevania finally shows up for a Father and Son conversations. ____________________________________________________________________________ DRACULA Ah, here he is—all the hard work and dedication we put into getting to this moment. Please, relish the moment. Ok, so now that we have had our moment, it is time to send Alucard’s father back to where he came from. Dracula’s new form is him doing his usual thing, and that is sitting. He is now sitting on a conglomerate of Demon parts, I imagine. It is this big floating apparatus with three devil heads and two massive arms with some decoration with a tree on the top left and right. Right now, Dracula will sit there, letting you take swipes at him with your sword, sub-weapon, or magic attacks. This is the time where if you are great with spell input, then I would do it now. Soul steal would be a great spell to use; summon spirit or Tetra spirit would be good spells to use here. At the same time, you can swipe away with your normal attacks too. Like with Shaft, Dracula is immune to the effects of the Gas Cloud Mist form. When Dracula is sitting there, the only place you will take damage is from the hands. You are tentatively safe in the middle, knowing that you might get attacked from either direction. After some time of attacking Dracula, he will fly up and be unavailable to take damage. Then he will summon a massive spell that he aims and shoots at you. The mist form can dodge this attack, but what you can do is back dash away from it if you are low on magic. Get to one side of the room with your back to the rest, and when he aims it at you and it is about halfway towards you, back dash fast, and you will have evaded the attack. If you get hit by the attack, it deals in the ballpark of 75 HP. Now, Dracula will fly back, and you can start dealing more damage to him. At this point, the three heads at the center of the apparatus will lunge in one direction. Then the three of them will combine and start shooting light- colored triangles at you. Then at this point, you should start seeing Dracula’s hands keep attacking you in an alternating pattern. At this point, you should be familiar with the attacking patterns Dracula will throw at you. The problem you will have in this fight is the lack of room. This is a crowded room, and you will take a good deal of collision damage. Overall, you will know the pattern and will have to continue with the pattern until you have dealt lethal damage to Dracula. In which another dialogue scene will ensue, then a cinematic, and a cutscene, and Credits. ============================================================================ EXPLANATION OF ENDINGS ============================================================================ Worst Ending: In this ending, you get in the normal castle by beating Richter as if he is the game's final boss. The cutscene for the game is Alucard talking to himself (or player). He compares Richter and Dracula to being perpetual fighters. Bad Ending: You talk with Maria, and she gives you the holy glasses, but you do not equip them, and you still defeat Richter as though he was the final boss of the game. The cutscene for the game has Maria asking Alucard if he saved Richter. However, Alucard, with a heavy heart, declares that he could not save Richter. Good Ending: You wear the holy glasses Maria gives you, and the green orb appears above Richter, and you focus your attacks on the orb. The orb breaks, revealing Shaft as the Mastermind of the resurrection of Count Dracula. Then a cutscene reveals the Inverted Castle. Maria comes and thanks Alucard for saving Richter. Alucard goes to the Inverted Castle because Richter thinks the person who was controlling him is. Which this ending you had to have in order to make it to the Inverted Castle. Great Ending: This ending is achieved when you get between 150-185% map coverage and beat Shaft & Dracula. You will get the ending where Richter and
Maria greet you and discuss the hard thing that had to be done. Then Alucard leaves the world, never to return. Richter asks Maria if she wants to go after him, but she is indifferent and stays with Richter. This ending amounts to the game's practicality to get the five Vlad relics and then fight Shaft & Dracula after getting the relics. That should get you to the 150-185% map coverage. Best Ending: This ending is the same as the Great Ending, but you need 185%+ to get it. It is the same cutscene, but when Richter asks Maria if she wants to go after Alucard, she says yes because she wants him to be in her life. She then leaves the screen running after Alucard. Well, there you have it. These are the multiple endings that can happen in Castlevania: Symphony of the Night. I certainly hope that you had a good time playing Castlevania: Symphony of the Night. It is truly my favorite game. It has been a pleasure of mine to say that I have written a walkthrough for this game. There has certainly been some dull times when making the walkthrough, but overall it has been a joy to complete. I thank everyone on Gamefaqs and many others through e-mails for the feedback and critiques on my walkthrough. It has been nice to get e-mails and comments saying that the guide has helped them immensely and get feedback on how my walkthrough could be better. This significant update correlates with the feedback. I have put in lots of effort to make the grammar better and the instructions more precise and valuable. I hope this game still gets played in years to come, and players are still interested in speedrunning the game and many other activities that you can do to play the game. Thank you so much. Enjoy the credits song, “I am the Wind” is a fitting song for the ending. Alucard is solemnly leaving the grounds of Castlevania, knowing he is giving some kind of hope to the inhabitants of the land for some peace. While at the same time, he is leaving Castlevania, knowing he is going back to his eternal slumber. ============================================================================= MONSTER LISTINGS BY AREA OF CASTLE (XI) ============================================================================= OK, you might see this section and say that's a stupid name, I couldn't think of anything else to put for the name to get you not confused with the monster list. This section lists all the monsters in regards to the area of the castle. For example, I will put all monsters that are in the castle keep in one section and have monsters in the library in one section. There is going to be monsters that will overlap in other areas. They will be listed in Alphabetical order since it will be easier that way. ============================= ABANDONED MINE ============================= Cereberus (Boss), Salem Witch, Gremlin, thorn weed, venus weed, corpse weed ============================= ALCHEMY LABORATORY ============================= Skeleton, bone Scimitar, blood skeleton, spittle bone, axe knight, bloody zombie, Slogra & Gaibon (boss) ============================= THE BEGINNING ============================= Bloody zombie, bone scimitar, merman, bats, zombies, wargs, blade, ghurka, owl knight ============================= CASTLE KEEP ============================= flea rider, axe knight, Richter (boss) ============================= CATACOOMBS ============================= Hellfire beast, grave keeper, slime, large slime, wereskeleton, gremlin, Bone ark, Grand Faloon (boss), Discuss Lord, Lossoth , thorn weed, blood skeleton ============================= CLOCK TOWER ============================= Skull Lord, Flail Guard, Phantom skull, harpy, medusa head (blue & tan), Vandal Sword, Karusaman (boss), Flea armor, cloaked knight, Sword Lord ============================= COLOSSEUM ============================= Blade soldier, Blade master, Bone Scimitar, Hunting Girl, Paranthropus, Axe knight, valhalla knight, Owl knight, plate lord, Armor Lord, Bone Musket, Werewolf & Minotaur (boss) ============================= LONG LIBRARY ============================= Dhuron, Flea armor, spellbook, magic tome, thorn weed, Lesser Demon (boss), Ecoplasm, ============================= MARBLE GALLERY ============================= Diplochephalus, Stone Rose, Slinger, skeleton, Ouija Table, Axe Knight, Plate Lord, Malachi, Ghost ============================= ORLOX QUARTERS ============================= Skelerang, Spectral sword, Hammer, Blade, Bloody Zombie, Valhalla knight Orlox (boss) ============================= OUTER WALL ============================= Armor Lord, Medusa heads, Sword Lord, Bone Musket, spear guard, Skeleton ape, Axe Lord, skeleton, Bone Archer, Doppleganger10 (boss) ============================= ROYAL CHAPEL ============================= Skelerang, Spectral sword, corner guard, Bone Pillar, Black Crow, Winged Guard Hunting Girl, Blue Raven, Bat, Bone Halberd, Hipporgryph (boss) ============================= UNDERGROUND CAVERNS ============================= Frozen Shade, bat, Frog, Toad, Skeleton Ape, Fish Head, Scylla wyrm, Scylla (boss), Succubus (boss), Bone Archer, Spear Guard =-=-=-=-=-=-=-=-=-=-=-=-=-=-= INVERTED CASTLE =-=-=-=-=-=-=-=-=-=-=-=-=-=-= ============================= INVERTED ABANDONED MINE ============================= Slogra, Gaibon, Thornweed, corpseweed, bat, Death (boss) ============================= INVERTED ALCHEMY LABORATORY ============================= Lesser Demon, Cthilu, Fire Demon, Salem Witch, Gremlin, Imp, Bitterfly, Beezelbub (boss), ============================= INVERTED THE BEGINNING ============================= Nova Skeleton, Jack O` Bones, Dodo Bird, Dragon Rider, Blue Venus Weed, Oruburos Rider, Warg Rider, Fire Warg ============================= INVERTED CASTLE KEEP ============================= Yorick, Skull, Tombstone ============================= INVERTED CATACOMBS ============================= Salome, Bat, Frozen Half, Blood Skeleton, Skeleton, Galamoth (boss) ============================= INVERTED CLOCK TOWER ============================= Valhalla Knight, Medusa Heads, Cloaked Knight, Bomb Knight, Dark Wing (boss) ============================= INVERTED COLOSSEUM ============================= Werewolf, Azaghal, Minotaur, stone skull, White Dragon, Trevor Grant & Sypha (boss) ============================= INVERTED LONG LIBRARY ============================= SChmoo, Lion, Scarecrow, Tin man, (how Ironic) ============================= INVERTED MARBLE GALLERY ============================= Jack O` Bones, Thorn Weed, Nova Skeleton, Gorgon, Medusa Heads, Guardian, ghurka, blade ============================= INVERTED OLROX'S QUARTERS ============================= Ghost Dancer, Malachi, Azaghal, Karasuman, Medusa heads, flying zombies, Akmodan II (boss) ============================= INVERTED OUTER WALL ============================= Stone SKull, Jack O` Bones, Paranthropus, Nova Skeleton, The Creature (boss) ============================= INVERTED ROYAL CHAPEL ============================= Sniper of Goth, Imp, Archer, Spectral sword with Shield & Spear, Balloon Pod, Black Panther, ============================= INVERTED UNDERGROUND CAVERNS ============================= Cave Troll, Dark Octopus, Killer Fish, Jack O` Bones, Rock Knight, Blue Venus Weed, Doppleganger40 (boss), Imp, Balloon Pod, Nova Skeleton, PART II RICHTER BELMONT ============================================================================= INTRODUCTION TO RICHTER BELMONT (XII) ============================================================================= This description comes from the booklet. "Every generation of the Belmont clan has produced tougher, more dedicated vampire hunters-yet Richter stands above all others. Brandishing the legendary sacred whip which so many of his predecessors wielded, this hot-blooded youth pushed Dracula to the brink. Then, with an almost indestructible will to survive and emerge victorious, Richter defeated Dracula in a massive battle five years ago. However, he has been missing for a year, -vanishing mysteriously under the light of a full moon." ============================================================================= RICHTERS SPECIAL WEAPONS (XIII) ============================================================================= Richter's special weapons are the sub weapons which happen to be the same as Alucard's. Except that Richter can do a super attack that makes the sub Weapon stronger, for example the knife sub weapon you throw one knife per heart with Richter using the super attack will throw about 300+ knives at a time and keep throwing for about 3-10 seconds you can stop him anytime. ============================================================================= MONSTER LIST (XIV) ============================================================================= Here is the list of all the monsters in Castlevania: Symphony of the Night, & they also include what items they dropped and what is effective and what is not. ============================================================================= = DRACULA NO. 1 LV ?? HP 600 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 0 DESTROYED BY RICHTER IN 1792. (5 YEARS AGO) ============================================================================= = BLOOD SKELETON NO. 2 LV 0 HP 9 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 0 REVIVES DUE TO BLOOD SOAKED BONES. ============================================================================= = BAT NO. 3 LV 1 HP 1 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS POTION MONSTER VIAL 2 EXP 10 VAMPIRE BATS. FEARED AS SERVANTS OF EVIL. ============================================================================= = STONE SKULL NO. 4 LV 1 HP ???? STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 0 INDESTRUCTIBLE SPINNING SKULL. ============================================================================= = ZOMBIE NO. 5 LV 1 HP 1 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY, FIRE ABSORB NONE DROP ITEMS $ 100 CLOTH TUNIC EXP 5 FRESH CORPSES. MAGICALLY ANIMATED. ============================================================================= = MERMAN (ORANGE) NO. 6 LV 02 HP 10 STRONG VS. H20 (WATER) IMMUNE NONE WEAK VS. FIRE, THUNDER ABSORB NONE DROP ITEMS ZIRCON MONSTER VIAL 1 EXP 12 LEGENDARY "CREATURE". ATTACKS ALL INVADERS. ============================================================================= = SKELETON NO. 7 LV 02 HP 9 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS SHIELD POTION MONSTER VIAL 3 EXP 10 MAGICALLY ANIMATED SKELETON. ============================================================================= = WARG NO. 8 LV 02 HP 32 STRONG VS. NONE IMMUNE NONE WEAK VS. FIRE ABSORB NONE DROP ITEMS NONE NONE EXP 10 WOLVES WHICH GUARD CASTLE ENTRANCE. ============================================================================= = BONE SCIMITAR NO. 9 LV 03 HP 18 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS SHORT SWORD RED RUST EXP 15 FEROCIOUS SKELETON SWORDSMAN. ============================================================================= = MERMAN (RED) NO. 10 LV 03 HP 10 STRONG VS. H20 (WATER) IMMUNE NONE WEAK VS. FIRE, THUNDER ABSORB NONE DROP ITEMS ZIRCON MONSTER VIAL 1 EXP 12 FIREBALL-SPITTING MERMAN. LARGEST OF MERMAN KIND. ============================================================================= = SPITTLE BONE NO. 11 LV 03 HP 18 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS NONE NONE EXP 20 4-LEGGED SKELETON. DRIPS POISON. ============================================================================= = AXE KNIGHT NO. 12 LV 04 HP 32 STRONG VS. NONE IMMUNE NONE WEAK VS. HIT ABSORB NONE DROP ITEMS AXE (SUB WEAPON) BRONZE CUIRASS EXP 10 LOW LEVEL AXE KNIGHT. ============================================================================= = BLOODY ZOMBIE NO. 13 LV 04 HP 24 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY, FIRE ABSORB NONE DROP ITEMS CLOTH TUNIC BASILARD EXP 15 EASTERN CHURCH SOLDIERS DISPATCHED 300 YEARS AGO. ============================================================================= = SLINGER NO. 14 LV 04 HP 12 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS LEATHER SHIELD KNIGHT SHIELD EXP 10 BONE-HURLING SKELETON. ============================================================================= = OUIJA TABLE NO. 15 LV 05 HP 20 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS BARLEY TEA MORNING SET EXP 20 POSSESSED OUJA TABLE. ============================================================================= = SKELERANG NO. 16 LV 05 HP 10 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS BOOMERANG FIRE BOOMBERANG EXP 15 BOOMERANG WIELDING SKELETON. ============================================================================= = THORNWEED NO. 17 LV 05 HP 12 STRONG VS. HIT IMMUNE NONE WEAK VS. FIRE ABSORB NONE DROP ITEMS GRAPES STRAWBERRY EXP 20 PLANT WITH RAZOR-SHARP LEEVES. ============================================================================= = GAIBON NO. 18 LV 06 HP 200 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 200 FIRE-BREATHING FLYING DEMON. ============================================================================= = GHOST NO. 19 LV 06 HP 11 STRONG VS. DARK IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS 400$ ANTIVENOM EXP 10 LOW LEVEL FLAMING GHOSTS. ============================================================================= = MARIONETTE NO. 20 LV 06 HP 20 STRONG VS. NONE IMMUNE NONE WEAK VS. FIRE ABSORB NONE DROP ITEMS SMART POTION CIRCLET EXP 30 DEMONIC PUPPET FROM HELL. ============================================================================= = SLOGRA NO. 21 LV 06 HP 200 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS BOOMERANG FIRE BOOMBERANG EXP 200 DEMON WITH ENCHANTED SPEAR. ============================================================================= = DIPLCEPHALUS NO. 22 LV 07 HP 80 STRONG VS. H20 (WATER) IMMUNE NONE WEAK VS. HOLY, FIRE ABSORB NONE DROP ITEMS PENTAGRAM TART EXP 50 NAUSEATING TWO-HEADED BEAST. WHICH IS THE HEAD? ============================================================================= = FLEA MAN NO. 23 LV 07 HP 11 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS TAKEMITSU CHEESE EXP 17 STRANGE HUMAN-LIKE CREATURE. ============================================================================= = MEDUSA HEAD NO. 24 LV 07 HP 12 STRONG VS. NONE IMMUNE STONE WEAK VS. NONE ABSORB NONE DROP ITEMS RESIST STONE MEDUSA SHIELD EXP 20 FROM MEDUSA'S HAIR. ============================================================================= = BLADE SOLDIER NO. 25 LV 08 HP 16 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS 400$ NAMAKURA EXP 20 NOVICE OF TWIN-BLADED COMBAT. ============================================================================= = BONE MUSKET NO. 26 LV 08 HP 24 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS MAGIC MISSILE TALLISMAN EXP 20 SKELETONS EQUIPPED WITH RIFLES. ============================================================================= = MEDUSA HEAD NO. 27 LV 08 HP 12 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB STONE DROP ITEMS RESIST STONE MEDUSA SHIELD EXP 30 FROM MEDUSA'S HAIR. CAN PETRIFY. ============================================================================= = PLATE LORD NO. 28 LV 08 HP 90 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS IRON BALL NEUTRON BOMB EXP 90 HEAVILY ARMORED KNIGHT WITH IRON BALL. ============================================================================= STONE ROSE NO. 29 LV 08 HP 60 STRONG VS. H20 (WATER) IMMUNE NONE WEAK VS. CUT ABSORB DARK DROP ITEMS LEATHER SHIELD MEAL TICKET EXP 60 MUTATED PLANT. SEEDS PETRIFY. ============================================================================= = AXE KNIGHT NO. 30 LV 09 HP 42 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS AXE (SUB WEAPON) AXELORD SHIELD EXP 50 WELL ARMORED AXE KNIGHT. ============================================================================= = CTULHU NO. 31 LV 09 HP 200 STRONG VS. DARK IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS PENTAGRAM BAT PENTAGRAM EXP 100 FIRE AND ICE DEMON. SEEMS RELUCTANT TO FIGHT. ============================================================================= = BONE ARCHER NO. 32 LV 10 HP 10 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS 400$ MAGIC MISSILE EXP 50 SKELETON ARCHER EQUIPPED WITH BOW. ============================================================================= = BONE PILLAR NO. 33 LV 10 HP 64 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS ANTIVENOM BALLROOM MASK EXP 30 CANNON BUILT OF WHITE DRAGON SKULLS. ============================================================================= = DOPPLEGANGER10 NO. 34 LV 10 HP 120 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 500 SHAPE-SHIFTING DEMON. ============================================================================= = OWL NO. 35 LV 10 HP 26 STRONG VS. NONE IMMUNE NONE WEAK VS. FIRE ABSORB NONE DROP ITEMS NONE NONE EXP 30 LOCAL BARNYARD OWL MUTATED BY CASTLE'S INFLUENCE. ============================================================================= = PHANTOM SKULL NO. 36 LV 10 HP 15 STRONG VS. DARK IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS FELT HAT RESIST DARK EXP 30 EXECUTED SOLDIER'S HEAD. HUNTING FOR VENGEANCE. ============================================================================= = SCYLLA WYRM NO. 37 LV 10 HP 130 STRONG VS. NONE IMMUNE H20 (WATER) WEAK VS. THUNDER ABSORB NONE DROP ITEMS NONE NONE EXP 100 SNAKE LIVING OFF SCYLLA. ============================================================================= = SKELETON APE NO. 38 LV 10 HP 10 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS BANANA TNT EXP 30 ANIMATED APE SKELETON HURLS WOODEN BARRELS. ============================================================================= = SPEAR GUARD NO. 39 LV 10 HP 20 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS JAVELIN IRON CUIRASS EXP 70 ARMORED WARRIOR WITH NAGINATA. ============================================================================= = SPELLBOOK NO. 40 LV 10 HP 26 STRONG VS. HIT IMMUNE NONE WEAK VS. FIRE ABSORB NONE DROP ITEMS $1000 PENTAGRAM EXP 30 BOOK OF BEGINNER'S SPELLS. ============================================================================= = WINGED GUARD NO. 41 LV 10 HP 15 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS IRON SHIELD JAVELIN EXP 30 SLOW-FLYING SKELETON WARRIOR. ============================================================================= = ECTOPLASM NO. 42 LV 11 HP 18 STRONG VS. CUT IMMUNE NONE WEAK VS. HOLY FIRE ABSORB NONE DROP ITEMS UNCURSE MANNA PRISM EXP 70 PHYSICAL MANIFESTATIONS OF BODILESS TORMENTED SOULS. ============================================================================= SWORD LORD NO. 43 LV 11 HP 61 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS CUTLASS BEKATOWA EXP 80 KNIGHT ARMED WITH GREATSWORD. ============================================================================= = TOAD NO. 44 LV 11 HP 10 STRONG VS. H20 (WATER) IMMUNE NONE WEAK VS. FIRE THUNDER ABSORB NONE DROP ITEMS BLUE KNUCKLES PIZZA EXP 20 TOAD MAGICALLY ENLARGED BY DEMONIC BAPTISM. ============================================================================= = ARMOR LORD NO. 45 LV 12 HP 84 STRONG VS. CUT IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS RAPIER SABER EXP 100 HEAVILY ARMORED UNDEAD WARRIOR. ============================================================================= = CORNER GUARD NO. 46 LV 12 HP 48 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS CUTLASS DAMASCUS SWORD EXP 30 ARMORED GUARD. STRONG IN PERILOUS AREAS. ============================================================================= = DHURON NO. 47 LV 12 HP 32 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS HIDE CUIRASS RAPIER EXP 50 HEADLESS SKELETON. WIELDS A RAPIER. ============================================================================= = FROG NO. 48 LV 12 HP 2 STRONG VS. H20 (WATER) IMMUNE NONE WEAK VS. FIRE THUNDER ABSORB NONE DROP ITEMS KNUCKLE DUSTER PIZZA EXP 20 CAVE-DWELLING FROG. ============================================================================= = FROZEN SHADE NO. 49 LV 12 HP 16 STRONG VS. NONE IMMUNE H20 (WATER) WEAK VS. FIRE ABSORB ICE DROP ITEMS ICE MAIL ICE CREAM EXP 40 ICE-WIELDING FEMALE SPIRIT. ============================================================================= = MAGIC TOME NO. 50 LV 12 HP 22 STRONG VS. HIT IMMUNE NONE WEAK VS. FIRE ABSORB NONE DROP ITEMS $2000 SABER EXP 35 BOOK OF ANCIENT WEAPONS. ============================================================================= = SKULL LORD NO. 51 LV 12 HP 80 STRONG VS. DARK IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS SCIMITAR SKULL SHIELD EXP 50 GIANT SKULL SPIRIT. ============================================================================= == BLACK CROW NO. 52 LV 13 HP 15 STRONG VS. THUNDER IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS AQUAMARINE RED BEAN BUN EXP 50 FLESH-EATING RAVEN ============================================================================= == BLUE RAVEN NO. 53 LV 13 HP 15 STRONG VS. THUNDER IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS ZIRCON PORK BUN EXP 50 SPIRIT OF LONG-DEAD BLUE RAVEN. ============================================================================= == CORPSEWEED NO. 54 LV 13 HP 18 STRONG VS. HIT IMMUNE NONE WEAK VS. FIRE ABSORB NONE DROP ITEMS ANTIVENOM POTION EXP 100 PLANT WITH RAZOR-SHARP LEAVES. ============================================================================= == FLAIL GUARD NO. 55 LV 13 HP 36 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS MORNINGSTAR POT ROAST EXP 50 SKELETON EQUIPPED WITH SPIKED IRON FLAIL. ============================================================================= == FLEA RIDER NO. 56 LV 13 HP 17 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS TURKKEY HAM AND EGGS EXP 50 FLEA MAN RIDING ON SPECIALLY TRAINED WAR-GOOSE. ============================================================================= == SPECTRAL SWORD NO. 57 LV 13 HP 90 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS BROADSWORD BASTARD SWORD EXP 80 EVIL DEMON-SWORD. CAUSES POLTERGEIST PHENOMENA. ============================================================================= == BONE HALBERD NO. 58 LV 14 HP 30 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS JAVELIN HAM AND EGGS EXP 40 NAGINATA-WIELDING SKELETON. ============================================================================= == SCYLLA NO. 59 LV 14 HP 200 STRONG VS. NONE IMMUNE NONE WEAK VS. THUNDER ABSORB H20 (WATER) DROP ITEMS NONE NONE EXP 500 MYTHOLOGICAL SEA MONSTER. ============================================================================= == HUNTING GIRL NO. 60 LV 15 HP 88 STRONG VS. HOLY HIT IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS WERE BANE CHEESECAKE EXP 70 INVISIBLE HUNTRESS SPIRIT. ============================================================================= == MUDMAN NO. 61 LV 15 HP 15 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 50 ANIMATED MUD GOLEM ============================================================================= == OWL KNIGHT NO. 62 LV 15 HP 180 STRONG VS. CUT IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS CUTLASS MEDAL EXP 50 HEAVILY ARMORED KNIGHT ATTACKS WITH TRAINED OWL. ============================================================================= == SPECTRAL SWORD NO. 63 LV 15 HP 100 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS BROADSWORD BASTARD SWORD EXP 100 EVIL DEMON-SWORD. CAUSES POLTERGEIST PHENOMENA. ============================================================================= == VANDAL SWORD NO. 64 LV 15 HP 120 STRONG VS. HIT IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS HOLY SWORD MURAMASA EXP 100 SWORD LORD WIELDS SWORD EVEN WHEN BANISHED. ============================================================================= == FLEA ARMOR NO. 65 LV 16 HP 18 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS HIGH POTION IRON CUIRASS EXP 40 FLEA MAN ARMED WITH AXE AND SHIELD ============================================================================= == HIPPOGRYPH NO. 66 LV 16 HP 800 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 800 PART HORSE, LION AND EAGLE. ============================================================================= == PARANTHROPUS NO. 67 LV 16 HP 100 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS GAUNTLET RING OF VARDA EXP 50 GIANT SKELETON. ============================================================================= == SLIME NO. 68 LV 16 HP 32 STRONG VS. NONE IMMUNE CUT WEAK VS. FIRE ABSORB NONE DROP ITEMS NONE NONE EXP 50 MONSTER MADE FROM GEL. ============================================================================= == BLADE MASTER NO. 69 LV 17 HP 65 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS SHOTEL CROSS SHURIKEN EXP 80 MASTER OF TWIN-BLADED COMBAT. ============================================================================= == WERESKELETON NO. 70 LV 17 HP 33 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS STR. POTION GARNET EXP 50 WERE PANTHER SKELETON. ============================================================================= == GRAVE KEEPER NO. 71 LV 18 HP 123 STRONG VS. NONE IMMUNE NONE WEAK VS. FIRE THUNDER ICE ABSORB NONE DROP ITEMS MISO SOUP NATOU EXP 60 GRAVE KEEPER. MASTER OF UNARMED COMBAT. ============================================================================= == GREMLIN NO. 72 LV 18 HP 100 STRONG VS. FIRE IMMUNE NONE WEAK VS. ICE ABSORB NONE DROP ITEMS RESIST FIRE FIRE MAIL EXP 60 PYROMANIACAL GREMLIN. ============================================================================= == HARPY NO. 73 LV 18 HP 26 STRONG VS. THUNDER IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS APPLE LIFE APPLE EXP 70 CREATURE WITH HEAD OF WOMAN AND BODY OF BIRD. ============================================================================= == MINOTAURUS NO. 74 LV 18 HP 300 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 400 BULL-HEADED MONSTER. ============================================================================= == WEREWOLF NO. 75 LV 18 HP 260 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 300 SHAPE-SHIFTING LYCANTHROPE. ============================================================================= == BONE ARK NO. 76 LV 19 HP 250 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY FIRE ABSORB NONE DROP ITEMS MONSTER VIAL 3 SKULL SHIELD EXP 40 PORTABLE SKULL SHRINE CARRIED BY SKELETON PRIESTS. ============================================================================= == VALHALLA KNIGHT NO. 77 LV 19 HP 161 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS ESTOC CLAYMORE EXP 100 BLOODTHIRSTY UNDEAD KNIGHT WHO ETERNALLY SEEKS COMBAT. ============================================================================= == CLOAKED KNIGHT NO. 78 LV 20 HP 65 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS FLAMEBERGE HEAVEN SWORD EXP 80 MYSTERIOUS CLOAKED SWORDSMAN. ============================================================================= == FISHHEAD NO. 79 LV 20 HP 70 STRONG VS. FIRE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS RESIST ICE ICEBRAND
EXP 50 FISH HEAD GUARDIAN. ============================================================================= == LESSER DEMON NO. 80 LV 20 HP 400 STRONG VS. NONE IMMUNE DARK WEAK VS. HOLY ABSORB NONE DROP ITEMS OBSIDIAN SWORD HOLBEIN DAGGER EXP 100 SHORT MAGIC-WIELDING DEMON. SUMMONS DEMONIC ALLIES. ============================================================================= == LOSSOTH NO. 81 LV 20 HP 99 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS SIRLOIN FIREBRAND EXP 50 SEARCHES AMONG GRAVES AND KNOWS MUCH WISE LORE. ============================================================================= == SALEM WITCH NO. 82 LV 20 HP 180 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS GOLD CIRCLET SHORTCAKE EXP 80 GHOST WITCHES FROM SALEM. ============================================================================= == BLADE NO. 83 LV 21 HP 380 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS HUNTER SWORD GOLD PLATE EXP 100 ELDEST GIANT BROTHER. WIELDS TWO HUGE DAGGERS. ============================================================================= == GURKHA NO. 84 LV 21 HP 420 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS COMBAT KNIFE GOLD PLATE EXP 120 GIANT BROTHER. WIELDS A GURKHA KNIFE. ============================================================================= == HAMMER NO. 85 LV 21 HP 250 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS HAMMER GOLD PLATE EXP 110 GIANT BROTHER. USES HUGE STEEL HAMMER. ============================================================================= == DISCUS LORD NO. 86 LV 22 HP 450 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS CHAKRAM JEWEL SWORD EXP 140 DISCUS-WIELDING ARMORED KNIGHT. ============================================================================= == KARASUMAN NO. 87 LV 22 HP 500 STRONG VS. DARK IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS RESIST DARK RING OF FEANOR EXP 1000 DEMON LORD OF RAVENS. ============================================================================= == LARGE SLIME NO. 88 LV 22 HP 64 STRONG VS. NONE IMMUNE CUT WEAK VS. FIRE ABSORB NONE DROP ITEMS NONE NONE EXP 100 MONSTER CREATED FROM SLIMY GEL SUBSTANCE. ============================================================================= == HELLFIRE BEAST NO. 89 LV 23 HP 380 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS LIGHTNING MAIL FIRE MAIL EXP 150 THUNDER-WIELDING DEMON. CALLED "MUSICIAN FROM HELL". ============================================================================= == CERBEROS NO. 90 LV 24 HP 800 STRONG VS. NONE IMMUNE NONE WEAK VS. ICE ABSORB FIRE DROP ITEMS NONE NONE EXP 1500 WATCHDOG OF HELL. ============================================================================= == KILLER FISH NO. 91 LV 25 HP 120 STRONG VS. FIRE H20 (WATER) IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS AQUAMARINE SUSHI EXP 100 MASTER FISH-HEAD. ============================================================================= == ORLOX NO. 92 LV 25 HP 666 STRONG VS. DARK IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 500 MAGIC-WIELDING VAMPIRE. RULES UPPER PART OF CASTLE. ============================================================================= == SUCCUBUS NO. 93 LV 25 HP 666 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 2000 FEMALE DEMON. INVADES MEN'S DREAMS. ============================================================================= == TOMBSTONE NO. 94 LV 25 HP 5 STRONG VS. CUT IMMUNE STONE WEAK VS. HIT ABSORB NONE DROP ITEMS KATANA GREEN TEA EXP 88 GRAVESTONES POSSESSED BY EVIL SPIRITS OF DEAD. ============================================================================= == VENUS WEED NO. 95 LV 25 HP 100 STRONG VS. HIT IMMUNE NONE WEAK VS. FIRE ABSORB NONE DROP ITEMS CORAL CIRCLET HEART REFRESH EXP 150 WATERED WITH HUMAN BLOOD. ============================================================================= == LION NO. 96 LV 27 HP 150 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS GAUNTLET FIST OF TULKAS EXP 1000 THE COWARDLY LION. ============================================================================= == SCARECROW NO. 97 LV 27 HP 120 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS JAVELIN MURAMASA EXP 1000 IMPALED MAN LOOKING FOR BRAIN. ============================================================================= = GRANFALOON NO. 98 LV 28 HP 400 STRONG VS. DARK IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS NONE NONE EXP 3000 NIGHTMARISH CREATURE. COMPOSED OF MANY. ============================================================================= == SCHMOO NO. 99 LV 28 HP 50 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY FIRE ABSORB NONE DROP ITEMS RAMEN CRISSAEGRIM EXP 1000 MONSTER NICKNAMED "SCHMOO ============================================================================= = TINMAN NO. 100 LV 28 HP 48 STRONG VS. CUT IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS LUNCH A MOJO MAIL EXP 1000 HEARTLESS TIN MAN. ============================================================================= == BALLOON POD NO. 101 LV 29 HP 03 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 88 HOLDS COUNTLESS POISON SEEDS. ============================================================================= == YORICK NO. 102 LV 29 HP 10 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS MONSTER VIAL 3 SKULL SHIELD EXP 300 SKELETON ETERNALLY CHASING HIS OWN SKULL. ============================================================================= == BOMB KNIGHT NO. 103 LV 30 HP 46 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS TNT DYNAMITE EXP 140 BOMB-TOSSING ARMORED KNIGHT ============================================================================= == FLYING ZOMBIE NO. 104 LV 32 HP 190 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY FIRE ABSORB NONE DROP ITEMS SHURIKEN FRANKFURTER EXP 50 ZOMBIES WHICH ATTACK EVEN WHEN CUT IN HALF. ============================================================================= == BITTERFLY NO. 105 LV 33 HP 4 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS LUCK POTION MYSTIC PENDANT EXP 128 MUTATED INSECT. VISIBLE ONLY TO MAGICIANS. ============================================================================= == JACK O`BONES NO. 106 LV 33 HP 20 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS SHURIKEN FLAME STAR EXP 150 EXPERT AT THROWING WEAPONS. ============================================================================= == ARCHER NO. 107 LV 34 HP 300 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS HEART REFRESH VORPAL BLADE EXP 140 FIENDISHLY ACCURATE ARCHER. ============================================================================= == WEREWOLF NO. 108 LV 34 HP 280 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS IRON FIST YASUTSUNA EXP 200 HALF-MAN, HALF-WOLF. ============================================================================= == BLACK PANTHER NO. 109 LV 35 HP 35 STRONG VS. NONE IMMUNE NONE WEAK VS. FIRE ABSORB NONE DROP ITEMS MEAL TICKET MASAMUNE EXP 600 LIQUID CREATURE. TAKES BLACK PANTHER SHAPE. ============================================================================= == DARKWING BAT NO. 110 LV 35 HP 600 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 1200 GIANT VAMPIRE BAT. ============================================================================= == DRAGON RIDER NO. 111 LV 35 HP 120 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 150 WHITE DRAGON RIDDEN BY FLEA MAN. ============================================================================= == MINOTAUR NO. 112 LV 35 HP 230 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS SIRLOIN FURY PLATE EXP 250 HALF-MAN, HALF-BULL ============================================================================= == NOVA SKELETON NO. 113 LV 35 HP 20 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS MONSTER VIAL 3 TERMINUS EST EXP 444 WIELDS FEARSOME BEAM WEAPON. ============================================================================= == OROBOUROUS NO. 114 LV 35 HP 200 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS KARMA COIN LAPIS LAZULI EXP 150 WYRM CONTROLLED BY FLEA MAN. ============================================================================= == WHITE DRAGON NO. 115 LV 35 HP 260 STRONG VS. FIRE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS NONE NONE EXP 150 ANIMATED SKELETON OF HUGE DRAGON. ============================================================================= = FIRE WARG NO. 116 LV 36 HP 200 STRONG VS. NONE IMMUNE FIRE WEAK VS. ICE ABSORB NONE DROP ITEMS TURQUOISE KARMA COIN EXP 160 FIREBALL-SPITTING WOLF. ============================================================================= = ROCK KNIGHT NO. 117 LV 36 HP 160 STRONG VS. NONE IMMUNE FIRE WEAK VS. ICE ABSORB NONE DROP ITEMS JEWEL KNUCKLES PLATINUM MAIL EXP 250 ROCK-TOSSING ARMORED KNIGHT. ============================================================================= = SNIPER OF GOTH NO. 118 LV 36 HP 50 STRONG VS. HOLY IMMUNE NONE WEAK VS. DARK ABSORB NONE DROP ITEMS MAGIC MISSILE BRILLIANT MAIL EXP 200 ANGEL ARCHER. SLEW AMALARIC OF THE GOTHS. ============================================================================= = SPECTRAL SWORD NO. 119 LV 36 HP 540 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS GURTHANG MABLUNG SWORD EXP 400 EVIL DEMON-SWORD. CAUSES POLTERGEIST PHENOMENA. ============================================================================= = GHOST DANCER NO. 120 LV 37 HP 30 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB NONE DROP ITEMS BUFFALO STAR STONE MASK EXP 160 SKELETON WITH LEAPING ATTACK. ============================================================================= = WARG RIDER NO. 121 LV 37 HP 120 STRONG VS. CUT IMMUNE FIRE WEAK VS. ICE ABSORB NONE DROP ITEMS NONE NONE EXP 160 SKELETON MOUNTED ON WARG. ============================================================================= = CAVE TROLL NO. 122 LV 38 HP 88 STRONG VS. H20 (WATER) IMMUNE NONE WEAK VS. FIRE ABSORB NONE DROP ITEMS NEUTRON BOMB NAUGLAMIR EXP 333 PRE-INTELLIGENT BLOODSUCKER WITH LONG TONGUE FOR SUCKING. ============================================================================= = DARK OCTOPUS NO. 123 LV 38 HP 280 STRONG VS. H20 (WATER) IMMUNE NONE WEAK VS. FIRE THUNDER ABSORB NONE DROP ITEMS SUSHI GREEN TEA EXP 120 EVIL MUTATED OCTOPUS. ============================================================================= = FIRE DEMON NO. 124 LV 38 HP 320 STRONG VS. NONE IMMUNE FIRE WEAK VS. NONE ABSORB NONE DROP ITEMS FIRE SHIELD MARSIL EXP 666 FLAME DEMON. ============================================================================= = GORGON NO. 125 LV 38 HP 240 STRONG VS. FIRE STONE CUT HIT IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS HAMMER STONE SWORD EXP 555 ARMOR PLATED WAR-BEAST. ============================================================================= = MALACHI NO. 126 LV 39 HP 450 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB DARK DROP ITEMS DARK SHIELD DARK ARMOR EXP 666 GRUESOME DEMON FROM HELL. ============================================================================= = AKMODAN II NO. 127 LV 40 HP 1200 STRONG VS. NONE IMMUNE STONE POISON CURE WEAK VS. HOLY FIRE ABSORB DARK DROP ITEMS NONE NONE EXP 2500 ANCIENT EGYPTIAN MUMMY. ============================================================================= = BLUE VENUS WEED NO. 128 LV 40 HP 100 STRONG VS. HIT IMMUNE NONE WEAK VS. FIRE ABSORB NONE DROP ITEMS ZWEI HANDER HEART REFRESH EXP 1000 ADVANCED VENUS WEED. FED WITH DEMON BLOOD. ============================================================================= = DOPPLEGANGER40 NO. 129 LV 40 HP 777 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 2001 SHAPE-SHIFTING DEMON. ============================================================================= = MEDUSA NO. 130 LV 40 HP 1100 STRONG VS. HIT IMMUNE NONE WEAK VS. NONE ABSORB STONE DROP ITEMS NONE NONE EXP 2500 SNAKE-HEADED DEMONESS WITH GAZE OF STONE. ============================================================================= = THE CREATURE NO. 131 LV 40 HP 1100 STRONG VS. NONE IMMUNE THUNDER WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 2500 MADE FROM THE BODY PARTS OF POWERFUL WARRIORS. ============================================================================= = FAKE GRANT NO. 132 LV 41 HP 800 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 1200 ZOMBIE IMPERSONATING GRANT. ============================================================================= = FAKE TREVOR NO. 133 LV 41 HP 1200 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 1000 ZOMBIE IMPERSONATING TREVOR. ============================================================================= = IMP NO. 134 LV 41 HP 43 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS LUCK POTION KING'S STONE EXP 66 MISCHIEVOUS LITTLE DEMON. ============================================================================= = FAKE SYPHA NO. 135 LV 42 HP 1000 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 1500 ZOMBIE IMPERSONATING SYPHA. ============================================================================= = BEEZELBUB NO. 136 LV 44 HP 2000 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB DARK DROP ITEMS NONE NONE EXP 4444 BEELZEBUB LORD OF FLIES. ============================================================================= = AZAGHAL NO. 137 LV 45 HP 330 STRONG VS. DARK HIT IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS COVENANT STONE MOURNEBLADE EXP 700 EXECUTIONER OF HELL. ============================================================================= = FROZEN HALF NO. 138 LV 45 HP 118 STRONG VS. H20 (WATER) IMMUNE NONE WEAK VS. FIRE ABSORB ICE DROP ITEMS NECKLACE OF J OPAL CIRCLET EXP 600 NEW-HALF ICE SPIRIT. SERVANT OF GALAMOTH. ============================================================================= = SALOME NO. 139 LV 45 HP 210 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS WIZARD HAT MANNA PRISM EXP 450 YOUNG FEMALE WITCH. ============================================================================= = RICHTER BELMONT NO. 140 LV 48 HP 400 STRONG VS. NONE IMMUNE HOLY STONE WEAK VS. DARK ABSORB NONE DROP ITEMS NONE NONE EXP 0 MASTER VAMPIRE HUNTER. ============================================================================= = DODO BIRD NO. 141 LV 49 HP 2 STRONG VS. NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS HEART BROACH RUNESWORD EXP 111 RARE BIRD. RUNS WHEN SEES PEOPLE. ============================================================================= = GALAMOTH NO. 142 LV 50 HP ???? STRONG VS. PROBABLY 9999 NONE IMMUNE NONE WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 9999 MAGICAL BEING WITH PLAN TO RULE THE NETHERWORLD. ============================================================================= = GUARDIAN NO. 143 LV 60 HP 500 STRONG VS. CUT IMMUNE FIRE THUNDER ICE WEAK VS. NONE ABSORB DARK DROP ITEMS GREAT SWORD GOD'S GARB EXP 1500 HIGH LEVEL ARMOR LORD. ============================================================================= = DEATH NO. 144 LV 66 HP 888 STRONG VS. NONE IMMUNE NONE WEAK VS. HOLY ABSORB DARK DROP ITEMS NONE NONE EXP 4444 DRACULA'S CLOSE FRIEND. ============================================================================= = SHAFT NO. 145 LV 88 HP 1300 STRONG VS. NONE IMMUNE POISON WEAK VS. NONE ABSORB NONE DROP ITEMS NONE NONE EXP 0 DARK PRIEST OF DRACULA. ============================================================================= = DRACULA NO. 146 LV 98 HP ???? STRONG VS. PROBABLY 9999 FIRE THUNDER IMMUNE POISON WEAK VS. NONE ABSORB DARK DROP ITEMS NONE NONE EXP 0 LORD OF WALLACHIA. FATHER OF ALUCARD. THATS THE LAST ONE!!!!!!!! HOPE THIS HELPED! ============================================================================= FREQUENTLY ASKED QUESTIONS (XV) ============================================================================= I have generated a list of questions that a lot of people ask about this game that have been repeated enough times for me to make a list of them. Some of these may not be frequently asked but you get the idea. If you have some questions in here that I did not cover you are more than welcome to e-mail me at the top of this walkthrough. Q1 How do I move the right statue by the clock? A1 Clock Sub weapon Q2 I have 200.3%, am I missing anything? A2 Yes, you are probably missing about 3 rooms. The normal max without glitches is 200.6%, I have 206% with glitches. Q3 What is the max life? A3 Well, if you started out with 70 HP the max will be 4903. If you beat Dracula with no sub-weapons or picked one up and under 1 minute you will startout with 80/85 HP and the HP will be couple hundred higher. Q4 Where is the best place to level up the muramasa? A4 Do you remember where you fought scylla? The female cross with 3 headed dog with snake heads? Go there but in the inverted caverns. You will find multiple Dark octopuse, you are trying to make your stats go down so equip some equipment that you normally wouldn't equip. Then find the knife sub weapon equip the blood cloak, muramasa. Then if you did it right your knife should only take less than 10 HP. Make sure that the blood coming from the octopus is hitting you. That is the fastest way to level up the muramasa. Q5 Is there really a inverted Castle? A5 Yes, when people first played it (1997) they didn't realize there was one. Because they got 85% or higher in the game so they didn't care to get the rest of the 15%. But those who had 30% or more left to discover went around the castle to get the other percentage and accidentally found how to get there. Q6 What does the gold & Silver ring do? A6 When you have both of them equipped and you are in the clock room you will activate rooms that you can go to. Q7 How do you activate familiars or relics? A7 Relic sub menu, in menu (press start, third option down). Q8 When I am in the outer wall and I look through the telescope I see the ferryman. What is that suppose to mean? A8 It is suppose to tell you that you need the holy symbol and that you can breathe or go under water with it. Q9 When I am in the outer wall (same place as question 8) I see a bird fly by, does the bird actually do anything? A9 Well, according to my friend who has played this, he says that if you watch for a while the bird comes and goes giving the babies food and after a while the birds will fly out. I don't know if this is true, because I have not seen it. Q10 How do you Save?? A10 Not to be mean or snide. But this should be a very easy thing a to do. You have to find a room with an object floating in the center, press up and it will save for you. On your map it is labeled with red. Q11 How do you activate the map? A11 SELECT Q12 What is the point of the Alucart equipment? A12 When you have the equipment equipped your status will change to alucart and your luck goes up. Q13 What is this room with the shape of a key do? A13 that is a teleporter. It will teleport you to other teleporters and it is marked orange on the map. Q14 What is the max time, gold & experience? A14 TIME 99:59:59 GOLD 999,999 EXP 999,999 Q15 Where is the best place to train/level up? A15 Lower than 30 then it doesn't particularly matter where you train. 31-65 the guardians in the inverted clock area are your best choice. 66+ there is this place in the inverted marble gallery where you can get a lot of kills and EXP. Get a dark shield (look to see where dropped) equip it and put a rubber band on the button that you had assigned the shield to and make sure it stays there, then make sure the medusa heads hit the shield, leave there all night and you should have 5+ levels. Depending on the level you are from 66-99. If you are level 66 you will get way more levels up than if you were level 90. Level 90 you will probably get 3-5. Q16 Where do you get the sword card? A16 It is found in Orlox's quarters, you find it exactly (on the map) under where you fight Orlox in the normal castle. Q17 Where does each teleporter teleport to? A17 That is a good question, sometimes I find myself toing around with the teleporter now and then because I forget where I need to go. I will list the area of the castle the teleporter teleports to, and tell you which teleporter is a good choice to navigate to that area of the castle. LION= CASTLE KEEP. CLOSE, ROYAL CHAPEL & CLOCK TOWER DEER= ORLOX QUARTERS. CLOSE, MARBLE GALLERY, ROYAL CHAPEL HORSE= THE BEGINNING & ALCHEMY LABORATORY SNAKE= ABANDONED MINE & CATACOMBS SCORPION= OUTER WALL, MARBLE GALERY, CLOCK TOWER, LONG LIBRARY This is listed in order, it goes counter-clockwise. If you start at the Lion the next one will be the deer. If you start at the Snake the next one will be the Scorpion. If you are at the Scorpion you will be at the Lion. If you look at the list above it goes in the order, so like I mentioned above if you are at one just look at the one below it and that is the area you will be next. --- WELL THAT IS ALL I HAVE FOR YOU RIGHT NOW. Feel free to e-mail me and give me some input on the walkthrough because I can't put down a question you have if you don't tell me. Thanks for taking your time and looking at this FAQ/walkthrough. ============================================================================= CREDITS (XVI) ============================================================================= Thanks to Konami & Sony for making this awesome game. Thanks to the game booklit for helping me with some of the moves, sub weapon & character introductions. I have put the monster listing by areas now you can see them in the table of contents section of this guide. If I think of new ones or you e-mail me one I will put it on here. ALSO!! I am VERY VERY Grateful that this FAQ/walkthrough got the “Recommended” status and that you guys and girls, actually like this FAQ/walkthrough. I can't ever thank you enough for doing so. As mentioned above and at the end of the Inverted Castle walkthrough I am incredibly greatful for the feedback. I have heard your feedback and have updated the walkthrough to reflect that. The comments I get on this walkthrough are varied from highly recommend and love the walkthrough to people trashing my grammar and saying they cannot follow the guide. I hope that this is fixed. I have gone to great lengths to massively rework this walkthrough for the players who need the help. On Gamefaqs there is a donation button above the walkthrough when you click into the walkthrough. If you like the walkthrough and would like to support more updates consider donating. Future updates would be akin to like a Richter walkthrough and YouTube videos to accompany this walkthrough. SEE YA! (C) Colby Haymond 2007-2021 March 31, 2021