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Version: 5.0 | Updated: 03/31/2021

CASTLEVANIA:SYMPHONY OF THE NIGHT
Walkthrough Started: September 22, 2006
Walkthrough Completed: April 18, 2007
Walkthrough Updated: March 31, 2021
By: 934400 (Colby Haymond) Gamefaqs 
Version: 5.00

CONTACT INFORMATION

colbysh77@gmail.com
faq934400@gmail.com 

In order to find the section you want you put the number in the find window 
and search you should find your section.

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Table of Contents

(I) Introduction
(II) Legal Stuff
(III) Questions
(IV) Relics listing 
  
Part 1 Alucard

(V)  Introduction to Alucard
(VI)  Alucard's sub weapons
(VII)  Alucard's familiars 
(VIII) Alucard's special moves
(IX)  Walkthrough of the first castle
(X) Walkthrough of the second castle
(XI) Monster listings by area of Castle

Part 2 Richter Belmont 

(XII) Introduction to Richter Belmont
(XIII) Richter's special weapons
 
Part 3 Miscellaneous 

(XIV) Monster list
(XV) Frequently Asked Questions
(XVI) Credits

*****************************************************************************
* Introduction                                                            (I)
*****************************************************************************
Hello everyone! I thank you for choosing my FAQ/Walkthrough. This 
Walkthroughs purpose is to help you and be useful to you. I'm not a player 
who has 400% map coverage and so forth. I love this game and like helping 
people so I made this walkthrough. I hope this is helpful to you.

Castlevania: Symphony of the Night starts you out with Richter Belmont's 
attempt to defeat Dracula. Which this part is the conclusion of Rondo of 
Blood. After Richter defeats Dracula he goes missing. Maria, who is a direct 
relative to Richter goes searching for him. She sees the home of Dracula 
rising up in the distant horizon and couragesly follows it. Castlevania, only 
to rise once but every 100 years graces it's presence before her.

At the same time, Alucard awakens from his eternal sleep he began at the end 
of his adventure with Treavor Belmont (Castlevania 3.) Alucard, the offspring 
of Dracula and his mortal wife Lisa. He possess the power of his vampire 
father, while still maintaining his caring mortal side. He awakens from his 
slumber to find that a familiar spirit is back again to haunt humanity. 


*****************************************************************************
Legal Stuff                                                              (II)
*****************************************************************************
This FAQ/Walkthrough is on the sites listed below.

www.Gamefaqs.com
www.Neoseeker.com
www.Supercheats.com

These three websites I know they have permission to use my Walkthrough.

***************************************************************************** 
Questions                   faqs                                       (III)
*****************************************************************************
If you have any questions regarding this FAQ/Walkthrough or being stuck in 
the game I will ALWAYS respond if you put in the subject line something about 
castlevania SOTN or something to that effect.

I APPRECIATE ANY FEEDBACK, COMMENTS, CRITICISM OR THE LIKE. I am always 
looking to expand and improve my guide, you will never see a FINAL version of 
this walkthrough, NEVER. With that being said, I know that I don't have 
perfect grammar. I originally wrote this walkthrough when I was 16, now I'm 
older and have some college experience with writing and other tools at my 
disposal. Version 5.0 I have redone the walkthrough to be more descriptive, 
grammatically correct, and editing the route I used in the previous versions 
to have unnecessary backtracking.


*****************************************************************************
RELICS LISTING                                                           (IV)
*****************************************************************************
I have had many questions in regards to what is under or above this relic and 
what is 5 relics from this one. To satisfy that need I have listing all of 
the relics, in the same ordering as the game orders them in the relics menu.
****
Soul of Bat               Fire of Bat
Echo of Bat               Force of Echo
Soul of Wolf              Power of Wolf
Skill of Wolf             Form of Mist
Power of Mist             Gas Cloud
Cube of Zoe               Spirit Orb
Gravity Boots             Leap Stone
Holy Symbol               Faerie scroll
Jewel of Open             Merman Statue
Bat Card                  Ghost Card
Faerie Card               Demon Card
Sword Card                Heart of Vlad*
Tooth of Vlad*            Rib of Vlad*
Ring of Vlad*             Eye of Vlad*
****

* One of the five Vlad relics

==============
SOUL OF BAT
==============

This allows Alucard to turn into a bat. Press R1 and you will be able to fly, 
makes some parts of the castle more available to you.

==============
ECHO OF BAT
==============

Press Triangle to use this ability, when you are in a dark area you can use 
it to gain knowledge of the surroundings. Main use is in the catacombs.

==============
SOUL OF WOLF
==============

This allows Alucard to turn into a Wolf. Press square to howl, attacks units 
if close enough.

==============
SKILL OF WOLF
==============

This allows the wolf to do a charge attack when you input the right combo.
(See section VIII)

==============
POWER OF MIST
==============

This allows extended use of the mist.

==============
CUBE OF ZOE
==============

This allows candles to drop items, such as money, hearts, or subweapons.

==============
GRAVITY BOOTS
==============

With the use of Down + UP + X, you do a huge vertical jump. Uses magic. More 
areas of the Castle are available to you with this relic.

==============
HOLY SYMBOL
==============

This allows Alucard to not take damage while being underwater.

==============
JEWEL OF OPEN
==============

This allows magically sealed doors to open. Buy at Long Library.

==============
BAT CARD
==============

This allows use of the Bat Familiar. (See familiar section for more info, 
(VII)).

==============
FAERIE CARD
==============

This allows use of the Faerie Familiar. (See familiar section for more info, 
(VII)).

==============
SWORD CARD
==============

This allows use of the Sword Familiar. (See familiar section for more info, 
(VII)).

==============
TOOTH OF VLAD
==============

This gives Alucard +10 Strength when relic is turned on. One of the five Vlad 
relics needed in order to gain entrance to fight Dracula.

==============
RING OF VLAD
==============

This gives Alucard +10 Intelligence when relic is turned on. One of the five 
Vlad relics needed in order to gain entrance to fight Dracula.

==============
FIRE OF BAT
==============

This allows Alucard's bat form to shoot fireballs.

==============
FORCE OF ECHO
==============

This allows Alucard's bat form's echo to deal damage to units in its line of 
fire. Faster to use than the fire attack.

==============
POWER OF WOLF
==============

This allows Alucard's wolf form the ability to be invincible when running, a 
good running start is needed to make use of this ability.

==============
FORM OF MIST
==============

This allows Alucard to turn into Mist. It will allow you to move through 
grates and small pathing blockers. Some areas of the castle are now available 
to you only lasts temporarily, just enough for you to get past the doors.

==============
GAS CLOUD
==============

This allows the mist to administer damage to monsters touching the gas cloud. 
(some units are immune to this, i.e., Dracula & the Guardians.

==============
SPIRIT ORB
==============

Shows damage Alucard deals to enemies.

==============
LEAP STONE
==============

This allows you to double jump.

==============
FAERIE SCROLL
==============

You can now see the names of the Monsters you attack.

==============
MERMAN STATUE
==============

Gives access to the ferryman in the underground caverns.

==============
GHOST CARD
==============

This allows use of the Ghost Familiar. (See familiar section for more info, 
(VII)).

==============
DEMON CARD
==============

This allows use of the Demon Familiar. (See familiar section for more info, 
(VII)).

==============
HEART OF VLAD
==============

This gives Alucard immunity to curse when relic is turned on. One of the five 
Vlad relics needed in order to gain entrance to fight Dracula.

==============
RIB OF VLAD
==============

This gives Alucard +10 Constitution when relic is turned on. One of the five
Vlad relics needed in order to gain entrance to fight Dracula.

==============
EYE OF VLAD
==============

This gives Alucard +10 Luck when relic is turned on. One of the five Vlad
relics needed in order to gain entrance to fight Dracula.




Part I Alucard
   
*****************************************************************************
Introduction to Alucard                                                   (V)
*****************************************************************************
Alucard has many ways to defeat his enemies. He can swing your typical 
weapon, such as: Swords, daggers, clubs, two-handed swords and others. He can 
also be tactful by throwing shurikans. In addition to physical armaments, he 
can use magic to summon spells to aide him in his quest. If that's not all, 
he can command powerful allies to aide him, these are known as familiars. 
Among them is a sword that will be at Alucard's side and attack enemies as 
they get close.

***************************************************************************** 
Alucard's Sub Weapons                                                       
(VI)
*****************************************************************************

Alucard can have sub weapons or special weapons that can help in his journey, 
at the cost of hearts he can use power weapons such as:

BOTTLE OF HOLY WATER: When thrown fire springs up in the place it lands, 
causing damage.

HOLY BOOK: Unleashing the holy words in these books causes damage to your 
evil opponents.

KNIFE: Use to attack enemies in front of you the knife is fast but not very 
Powerful.

REBOUND STONE: A special stone that rebounds from the floor or walls when it 
hits them.

BIBUTI: The embodiment of holy ashes created by a saint. Damages any enemies 
that it touches.

AXE: An effective weapon to throw at enemies if you want to cause damage from 
a distance. Very effective against flying enemies.

CROSS: The most powerful Special weapon attacks all enemies on screen.

CLOCK: Stops time for enemies.  However, there are some enemies on which it 
Has little or no effect.

AGUNEA: Strikes enemies with sacred lightning. When it hits, you can continue 
the attacks by holding down the attack button until all your hearts are gone. 


*****************************************************************************  
Alucard's familiars                                                       (VII) 
*****************************************************************************
Alucard has 5 familiars they are: the faerie, the ghost, the demon, the 
sword, and the bat. They all have their strengths and weaknesses and uses. It 
is always beneficial to have one with you at all times.

The Faerie can heal you with potions without you equipping one and using it. 
In addition the Faerie can spot some breakable walls which lead to secret 
parts of the castle. Beware that she doesn't spot ALL of them.

The Demon can hit switches in one part of the castle, when leveled up he 
learns elemental attacks to his arsenal. 

The bat brings additional bats when you yourself turn into a bat. The Higher 
the level the more bats he brings along. When you use your fire ability of 
the bat the additional bats will fire as well.

The Ghost attaches onto enemies and deals damage by way of sucking life out 
of them. Higher up in levels he is able to heal you when he deals damage 
every time.

Lastly is the Sword, at first he is incredibly oblivious and stupid to 
everything (for the most part all familiar are like this). As he progresses 
he gets more useful and on top of that he gets cool addons to his sword. He 
starts to get more embellished with addons and it makes him look cooler than 
he just was. He also starts to fly around the room at mach speed and kill 
most things before you even get your hands on them to attack them. When the 
sword reaches level 50 Alucard is able to equip the sword and use it, instead 
of the sword being a familiar. Of course you can't equip the sword and use it 
as a familiar, it's great sword to equip.


*****************************************************************************
Alucard's special moves                                                (VIII)
*****************************************************************************
Alucard has special magic moves.

The spells are very useful when in need of help.
****************
Key:
U:  up
D:  down
L:  left
R:  right
RL: combination so you do right left or most times right down in order to do 
a
Certain spell.
H + button:  hold certain button for a second.
S:  square button
O:  circle button
X:  X button
****************

******************************

Dark Metamorphosis MP cost |10| 
L, LU, U, UR, R + S or O  
        
******************************

Hellfire MP cost |15|  
U, D, DR, R + S or O

******************************

Summon Spirit MP cost |5| 
L, R, U, D + S or O

******************************

Soul Steal MP cost |50| 
L, R, RD, D, LD, L, R, + S or O

******************************

Tetra Spirit MP cost |20| 
HU, UR, R, RD, D + S or O

******************************

Wolf Charge MP cost |10| 
D, DR, R, + S or O

******************************

Sword Brothers MP cost |30| 
D, DR, R, UR, HU, D + S or O

******************************

Wing Smash MP cost |8| 
X + U, UR, L, LD, D, RD, R + X

******************************


These spells can be purchased and saved in the game if you don't remember 
them they are in the pause menu under "Spells". I suggest that you do not buy 
them. that is completely a waste of money, all you have to do is input the 
combo once and the spell will be remembered.

**** 
Before we get to the walkthrough if you are here to jump to a
section that you have already been to and remember the name of the section 
you don't have to fruitlessly search the document. I have a list of the name 
and exactly how they are spelled and all you do is use ctrl + F or apple + F 
for Mac OSX. After you type it press enter and it will take you to the 
section desired.


****************************** 
Castle Sections Headings 
******************************

PROLOGUE – Richter Belmont’s Showdown With Dracula
THE BEGINNING 
ALCHEMY LABORATORY
MARBLE GALLERY
OUTER WALL
LONG LIBRARY
OUTER WALL (2)
THE BEGINNING (2)
ROYAL CHAPEL
CASTLE KEEP
OUTER WALL (3)
OLROX’S QUARTERS
COLOSSEUM
OUTER WALL (4)
LONG LIBRARY (2)
OUTER WALL (5)
OLROX’S QUARTERS (2)
MARBLE GALLERY (2)
UNDERGROUND CAVERNS
ABANDONED MINE
ORLOX’S QUARTERS (3)
ABANDONED MINE (2) 
CATACOMBS
ABANDONED MINE (3)
OUTER WALL (6)
CLOCK TOWER
CASTLE KEEP (2)
ROYAL CHAPEL (2)
ALCHEMIST LABORATORY (2)
THE BEGINNING (3)
CASTLE KEEP (3) [Worst Ending] 
BAD ENDING
GOOD ENDING

********************************* 
Inverted Castle Sections Headings 
*********************************

INVERTED CASTLE KEEP
INVERTED ROYAL CHAPEL
INVERTED ALCHEMIST LABORATORY
INVERTED THE BEGINNING
INVERTED UNDERGROUND CAVERNS
INVERTED ABADONED MINE
INVERTED CATACOMBS
INVERTED UNDERGROUND CAVERNS (2)
INVERTED MARBLE GALLERY
INVERTED ALCHEMIST LABORATORY (2)
INVERTED MARBLE GALLERY (2)
INVERTED OUTER WALL
INVERTED LONG LIBRARY
INVERTED OUTER WALL (2)
INVERTED CLOCKTOWER
INVERTED CASTLE KEEP (2)
INVERTED BEGINNING (2)
INVERTED MARBLE GALLERY (3)
INVERTED ORLOX’S QUARTERS
INVERTED COLOSSEUM
INVERTED ORLOX’S QUARTERS (2)
INVERTED CLOCK ROOM (MARBLE GALLERY)
INVERTED CLOCK ROOM [2] (MARBLE GALLERY)
EXPLANATION OF ENDINGS
 
============================================================================= 
WALKTHROUGH OF THE FIRST CASTLE
=============================================================================
 
============================================================================ 
PROLOGUE – Richter Belmont’s Showdown With Dracula
============================================================================

When you have completed naming a new save file and gone through the cinematic 
you will now be in control of Richter Belmont. This prologue to Symphony of 
the Night is the climax of a previous Castlevania game, Rondo of Blood. On 
the left of the screen is where all the valuable info on Richter is. 
Richter’s health is the light red bar and the number right by the bar is your 
heart count. In Symphony of the Night, hearts are the currency to use your 
secondary weapons (sub-weapons as I will refer to them.) Secondary weapons 
are droppable items from candles and other objects. These weapons include but 
are not limited to Axe, knife, and holy water. 

With controlling Richter the only direction to go is to the left of the room. 
If you double press and hold the left or right button on the d-pad Richter 
will sustain his running. The first candle at the top of the stairs will have 
a crucifix sub-weapon. It is a powerful one if you want to use it but for 
this fight with Dracula, we’ll be using the holy water that is further ahead. 
The next few candles and the one vase will have more hearts for you. Then up 
ahead there are four more candles the fourth one will have the holy water, 
grab that sub-weapon after the epic dialogue Richter has with Dracula.

Now that Richter has angered Dracula grab the holy water sub-weapon if you 
haven’t already. You’ll notice that on the right of the screen opposite to 
Richter’s health bar is Dracula’s. He has two forms in this fight. In the 
first form which is the appearance, you see when you meet him he teleports 
throughout the screen. When he appears you have a short window to inflict 
damage, his head is the vulnerable spot. If you time it right you can jump 
and hit him twice before he opens his cloak and shoot three fireballs. If you 
do this quickly (jump and attack, jump and attack) once landing the second 
time you will be able to jump again and dodge the three fireballs. Another 
attack in this form is he instead shoots two big fireballs instead of three 
small ones. How to counteract this you will need to duck (hold the down 
button of the d-pad) to avoid the top fireball then let go of the down button 
and jump over the bottom fireball. If you are successful and fast at doing 
this you will be able to get a hit in on Dracula. Continue with this strategy 
and you will deplete the first health bar of Dracula and subsequently his 
first form.

Now onto Dracula’s second form which is more resilient to damage. In this 
form, he takes the appearance of a bat demon. As mentioned previously he 
requires more effort to take down in this form. There many ways to damage him 
in this form now that he is a bigger target. Using the whip is a fine way to 
attack, using the holy water (Up on the d-pad combined with the Square or 
Circle button) will deal extended damage. With Richter, you can use what is 
called the “Item Crash” ability. Richter has the ability that Alucard (the 
protagonist of this game) doesn’t which gives an ultimate to each of the sub-
weapons. Richter using the ultimate with the holy water calls down a 
rainstorm that will damage everything on the screen. This way is an effective 
and easy way of beating Dracula. However, it does cost an extensive amount of 
hearts.

In the first moments of the fight in the second form, Dracula will jump back 
and forth from left to right and vice versa. When he does so you will need to 
do a slide (hold the down button and press ‘X’, you can chain these by 
holding the down button and keep pressing ‘X’) to the opposing side of the 
screen. Then you will have a window to attack Dracula with a combo of the 
whip and holy water. After Dracula does these jumps he might just sit and 
stare at you then jump towards the other side or he will shoot fireballs at 
you. They are quite large and will require judgment on whether you need to 
jump or not since they don’t always fire at you.

After the continuous use of these tactics, Dracula will burn up and be 
defeated. Good job, oh before I forget you can’t die in the Prologue. If 
Richter’s health bars deplete Maria will come and pray for Richter restoring 
his health and you won’t be dealt any more damage. At this point, we will be 
treated with a summary of the aftermath of Richter’s triumphant victory over 
Dracula and will set the stage for Alucard’s appearance in Castlevania: 
Symphony of the Night.

============================================================================ 
THE BEGINNING
Suggested Level: 1
Items found: Pot Roast, Turkey, Short Sword, Red Rust, and CUBE OF ZOE.
Enemies Encountered: Wargs, Zombies, Bats, Mermen, and Skeletons.
============================================================================
 
After the events of Richter's fight with Dracula, Alucard was awakened from 
his sleep. We start with Alucard's impressive feat of strength with running 
to make the castle drawbridge. You will now have control of Alucard. The 
controls of Richter and Alucard are largely the same such as jumping and 
attacking. However, Alucard doesn’t have a running feature like Richter does 
but Alucard has a back dash button that you can use with the Triangle button. 
Alucard is more durable of a character than Richter is. You may have noticed 
in the Dracula fight that Richter could take about 4-5 hits before dying. For 
now, most of the enemies will deal minimal damage to Alucard.

Anyways, your first enemy will be a warg, it will take one hit from Alucard 
to dispatch them. Then continue onward to the next room to the right. In the 
next room, it will be dark and have windows in the background. The first half 
will be more wargs. For the time being avoid attacking the candles, they will 
not drop anything yet. After the second warg, the lights will come on, and 
randomly zombies will appear from the ground. It is hard to determine when 
and if they will appear so be vigilant. Keep moving to the right, the next 
room will be a big open area. Right where you are above you will be a group 
of bats that will attack when you jump towards them. Go forward to the right 
to be next to the group of rocks. Strike the group of rocks with your sword 
to break through and clear a path, do the same on the other side. You should 
receive a pot roast with this action. Once through the rocks jump over the 
pass and leave to the next room. You don’t need to bother with the bottom 
section of this room right now. It has a few water parts that Alucard will 
take damage to be in water and mermen constantly respawn there. This next 
room is uneventful and containing just three wargs, before getting into the 
other room bend down by the two blocks at the bottom right of the door stairs 
to find a turkey. Then we will have a cut scene in the next room with our 
beloved friend Death.

We have now been stripped of our end game gear and now have nothing but our 
fists to attack with instead of a mighty Alucard Sword. The secondary theme 
to Symphony of the Night is the RPG factor. Alucard will level up as you 
likely have already, he can equip items that give him better stats and you 
can increase your health and hearts throughout the game. Don’t worry if this 
sounds overwhelming it isn’t. Symphony of the Night has lots of RPG elements 
but it isn’t deep and involved as a game like Diablo or World of Warcraft.

For the time being since you don’t have any equipment most items you equip 
will be the best equipment at your current disposal. After the dialogue with 
Death keep going to the room on the right to climb up the stairs and jump 
over the break in the bridge on the left to be in another room.

In this next room, you will see a skeleton soldier with a sword and shield. 
It will take a few hits but once he is defeated he will drop a short sword. 
You should equip the short sword it will give you a minor attack upgrade over 
your fist, your fist however is still useful since it attacks faster than the 
sword. Anyways, when done equipping the sword to continue going upward, the 
room on the left is a dead-end don’t bother going there. You will encounter 
another skeleton but is different it will drop a Red Rust sword. This is a 
good example of what to expect from this game. You will find many weapons of 
all sorts and you have to distinguish which weapon is more or less useful to 
you. In this scenario, the Red Rust is a two-handed sword meaning it takes up 
both of your hand slots and over time the sword will poison you and has lower 
attack than the short sword. I suggest you don’t equip it. Now, the room on 
the left across from the skeleton is a save, it would be a good idea to save 
whenever you find a save room.

You can view the map of the castle with the select button. The highlighted 
flashing light is your current location, rooms in red are save points, orange 
rooms are teleport rooms which help you travel back and forth throughout the 
castle. This is extremely helpful since you will be doing this many times. A 
side note for save rooms, they will completely heal your health and magic all 
the way, however they don’t heal any status changes like poison.

After saving proceed upward as you have been doing. At the top of the room to 
the right is your first relic the CUBE OF ZOE. This relic you can turn on/off 
in the menu screen in the relic menu. The cube allows you to get items from 
candles and other breakable objects. Now enter the next section of the Castle 
the Alchemy Laboratory.

============================================================================ 
ALCHEMY LABORATORY
Suggested Level: 2
Items Found: Hide Cuirass, Leather Shield, Heart Max Up, Life Max Up X2, 
Resist thunder, Basilard, potion.
Enemies Encountered: Skeletons, Blood Skeleton, Knight, Spittle Bone, Slogra,
Gaibon, bloody zombie.
============================================================================

After proceeding through the red loading doors you will be in a new area of 
the castle which will make for a different change of pace in the scenery you 
will observe and the enemies you will encounter. On the left of this room 
will be a few platforms that you will need to jump onto to proceed. You will 
encounter more skeletons, the one on the ground is the one that gave you the 
short sword earlier, the other one similar to it above you likes to jump back 
and forth and throw bones at you. You will learn to dislike these kinds of 
enemies in the game. The red skeleton above you is called a blood skeleton 
when dealt lethal damage its bones will fall and a few seconds later it will 
reappear back to normal. You cannot permanently deal with this enemy. At the 
end of this path is a table with a glass globe behind spikes. If you walk 
over the platform button on the platform above you, it will lower the spikes. 
When breaking the globe a hide cuirass will drop. In your equip menu under 
the fourth line down you will see the Hide Cuirass item, this will be 
equipped in your armor section giving you +2 to defense.

In the next room to the left will be a spike that is blocking your path. The 
only section to navigate through is upward to the right. More blood skeletons 
are in your way. The room on the right is a save. After saving you will go 
upward to the left, pass the elevator you won’t be able to access the top 
yet. This next enemy is the knight, he throws predictably axes at you. The 
path they take is either at your head or your legs. If he throws one at your 
head you can duck to avoid it however it does come back. You can counter this 
by attack the axes thrown at you with a weapon such as your sword and a 
shield when you find one. You will find two more skeletons after the knight. 
Now instead of going through the next room, we will need to drop down on 
those platforms. The way you do this is by standing on one pressing down on 
the d-pad and press ‘X’. Alucard will drop down from the platform. Much like 
the globe where the hide cuirass was, you will do the same with this table 
and Leather Shield will be dropped. I would recommend equipping the shield, 
shields have many advantages to them. Now go back and through the door on the 
left.

This next room is inviting you to platform jump upwards, which you should. 
However, there are two secret rooms here that will benefit us if we find 
them. The far left wall is breakable and accessible to a secret room. In this 
room, you will find a heart max up which increases your max heart capacity by 
five. Now, when leaving that secret room, the second one is directly below 
the platform in the middle of the room. To break open the path you will need 
to have Alucard attack diagonally. To do this you will have to press and hold 
both down on the d-pad and depending on the direction you attack left on the 
d-pad or right on the d-pad. If you want to attack diagonally left hold the 
down and left buttons at once and attack. Then do the same but right on the 
d-pad to attack diagonally right. You will be doing it correctly if you are 
standing below the middle platform and holding down and either left or right 
and the ground will be cracking. Descend below to the bottom to break open 
another glass to get a Life Max up potion to increase your maximum health by 
five. Then go back up and hit the candle that is on the middle platform to 
get the knife sub-weapon (which you use  holding UP on the d-pad and pressing 
the ‘Square’ or ‘Circle’ button.)The Knife sub-weapon is one of the more 
useful sub-weapons in the game.

Ascend the room onto the platforms; you will need to be precise in your 
jumping. Jumping right as you are on the edge to maximize your chance of 
landing onto the next platform. If you miss you will likely fall. In the next 
room will be another skeleton throwing bones at you and a glass on a table 
containing a Resist thunder (gives you resistance to thunder attacks, I find 
them situational and mostly useless.) Continue up the vertical room.

On a platform above you in the next room will be a Spittle Bone enemy that 
circles the platform. When it gets near you as you are below it, it will then 
spit down poison and you and give you the status of poison which weakens you. 
It will go away over time or with an antidote potion. You can attack the 
skeleton from a safe distance by standing on the last raise stair by the door 
and jump up and strike the skeleton with your sword. After a few hits, it 
will be defeated. Up ahead is a box in between two sets of spikes. Walk over 
the button platform on both sides of the box to lower the spikes. Then walk 
next to the box on the left side and walk forward to the right to move the 
box towards the spikes on the right. Once it is on the darken spot on the 
ground showing where the spikes are, stop pushing. Then jump over the box and 
activate the switch again. You will now be able to jump onto the platform 
where the Spittle bone was. Then continue upwards and through the door on the 
right side. This path is a dead-end, at the end is a cloth cape equipment. 
Since you currently don’t have a cloak on the Cloth cape will be an upgrade 
and give you +1 to defense. Now after equipping the cape to go back to the 
room with the box and spikes. You will have to be careful when entering the 
room again since all enemies respawn when you leave the room. Now advance to 
the left side of this room jumping on the platforms and taking the knights 
out.

This next room is a massive vertical room. You will need to fall down and 
then climb back up. The room that is parallel with the door you entered in, 
is the save room. I would recommend saving here. After saving, proceed 
climbing up the tower. When you get to the top you will see the door on the 
right and a candle in the middle above the platform. This candle contains the 
ax sub-weapon, the room on the right is a boss fight. The ax and knife sub-
weapon are both good ones to have. They both have their advantages and 
disadvantages. The knife can be spammed and quickly used repeatedly whereas 
the ax is slow. The knife takes only one heart the ax takes three. My 
recommendation is to use the knife sub-weapon. After deciding on which one to 
use, we will take a detour for a minute and jump down on the far left hugging 
the wall and go to the room that is on the left. In this room, you can 
collect a few more hearts. You will then be met with a blue/green door that 
will say “Magically Sealed”, you will need a relic to pass through this door. 
Open your map with the select button and note where this section of the 
castle is, we will be coming back here shortly. Now go back and to the candle 
where the ax sub-weapon is and enter the boss room on the right.

____________________________________________________________________________ 
SLOGRA (Spear) AND GAIBON (flying)

Upon entering the room you will notice that it is spacious and has room for 
you to maneuver in this fight. In the center of the room is where our duo 
boss fight will greet us. Slogra is the skeletal bird creature equipped with 
a spear-like weapon. Gaibon is the gargoyle-like enemy that flies. These 
bosses will have a bit of a mutualistic fighting strategy where they will 
work together to attack you. Upon hitting Slogra, Gaibon will often pick 
Slogra up off the ground away from you. With them being in a good strategic 
spot, Slogra will aim his spear down in the attempt to impale you. This 
attack is fairly easy to dodge since you can notice when they stop going back 
and forth and walk away from them. Continue hitting Slogra and Gaibon like 
this and they will repeat the process.

The Leather Shield that we picked up earlier will come in good use here. 
Gaibon along with flying can shoot fireballs. They deal minimal amounts of 
damage but the knockback that Alucard does upon being hit is typically more 
of an impact to fighting than you may think. The shield doesn’t block 
Slogra’s spear thrusts you will need to dodge those.

Both Slogra and Gaibon have in effect ‘Two forms’, when they are below 100 
life (half-life) Gaibon will turn red and get more aggressive and dangerous. 
Slogra loses his spear and becomes easier to attack. In this second form or 
his normal form, Gaibon will drop down to the floor and shoot consecutive 
fireballs at you. You can avoid taking damage by ducking in which the 
fireballs will miss you or block them with your shield. With this in mind on 
what to expect from Slogra and Gaibon keep chipping away at their life with 
normal attacks and the use of your sub-weapon. Upon beating the duo you will 
receive a life max up for your efforts. This is a trend with boss battles, 
when they are defeated you will usually get a life max up. They add up over 
time the life max ups.
____________________________________________________________________________
 
Now its time to leave this room upon getting the life max up and proceed 
forward with our journey in Castlevania to the right. You will see more 
skeletons and a bloody zombie with a graphic death animation. Then go through 
the door on the right before jumping up on the platforms. You will go through 
a horizontal room with just candles, then the next room will be vertical with 
an elevator in which you will descend. To operate the elevator when you get 
on the platform you will press down on the d-pad and the elevator will go 
down until it gets to one of its stops. When you get to the first stop, get 
off and go to the room on the left. This room contains the ever-cool looking 
sunglasses that give you +1 defense and -1 to intelligence. The choice is up 
to you to equip them. Lowering Intelligence (INT) makes your sub-weapon and 
magical attacks deal less damage. 

However, I don’t know how much these sunglasses will affect you at night.

Now leave the room that had the cheap sunglasses, and go back to the elevator 
and proceed down the elevator. Once upon the bottom, go through the door on 
the left. You will see a cool looking cannon and a barricade blocking off the 
path. To the right of the cannon is a lever, if you attack the lever it will 
make the cannon shoot the wall thus making it passable. The item that is on 
the other side is a Basilard. The Basilard is a shorter sword than the short 
sword. I wouldn’t recommend the Basilard. Now we need to backtrack up the 
elevator that we came down in. 

Once you are back to where the bloody zombie and the two skeletons are, you 
will need to jump up onto the platforms to make your way up the tower. The 
first room you will see is on the right and it is a save room. Continue up 
and you will enter another room, this one is narrow and has bloody zombies. 
As you continued right through this narrow room, the next room will be a 
bigger room that I suggest you jump towards the knight on your right and go 
clockwise around the room. You will encounter another knight and some spittle 
bones on the other side of the room. Once you have gone all the way around 
this room you will obtain a potion in a glass globe. Now after getting the 
potion head back to the right and leave this room and this area of the 
castle. 

============================================================================ 
MARBLE GALLERY
Suggested Level: 4
Items Found: SPIRIT ORB, shield potion. 
Enemies Encountered: Slinger, Ouija Table, Skeleton Knight, marionette, Slate 
Lord, Skelerangs, Ghosts, Ctulhu, Diplcephalus, Stone Rose.
============================================================================ 
We are now in the Marble Gallery, a nicer looking part of the castle. This 
opening room to the Marble Gallery is a low-key one only has a few knights in 
this room. The following room you will encounter another knight then Alucard 
will have to drop down below. At this juncture there are now two paths to 
take. Going upward to the right will take you farther in the castle the path 
downward on the left will take you to a optional relic and subsequently have 
to back track to this point again. I would recommend getting the relic.

To the right under the stairs is a save. Now we take the path on the left to 
go obtain a relic. The next room you will be in is another big room where you 
will traverse down multiple stairs with the occasional Slinger in your way. 
There are items at the top parts of the ceiling but we are unable to reach 
them at this point. A new enemy you will meet is a marionette that starts 
sitting down and take a few seconds to get up and start hovering around. As 
you go down the final stairs that are after this single marionette you will 
see the door, but there is a path to the left that has our fable relic which 
is guarded by three marionettes by the door below you and two marionettes by 
the actual relic.

The Spirit Orb is an optional relic much like the cube of zoe it is a helpful 
relic. This one allows you to see the damage that you inflict on your 
enemies. Yes, a bit underwhelming of a relic, something we take for granted 
now but seemed to be important then. It is a good practice to continually see 
how much damage you are dealing with and see on average how much you are 
dealing with opposing enemies. This is good because you may deal 11 damage to 
several enemies then when you come across one that you are only dealing 5 
damage to, it is likely they have more defense. Later on in the game, this 
may be useful in equipping a different weapon but we typically will be using 
the best weapon so scenarios may vary. Anyways, moving on Spirit orb is a 
useful but underwhelming relic.

Now go back to the right and into this next room will be another drop-off. If 
you are low on hearts this will be a good place to farm hearts otherwise just 
jump down in the middle and exit to the left. These upcoming rooms have a 
different background, they look like they could be used in the formal dining 
area of the castle with the nice strong red decorations in the back. This 
room is a big ‘Z’ or ‘S’ shape depending on how you look at it. There are two 
mini-bosses you could say in this room. The first one is simple and easy to 
beat the next one is harder the longer you take to beat him. Now continue 
forward to the left you will see several candles before you will encounter 
the Slate Lord. He has one attack with his ball and chain. He winds up 
spinning his weapon and then throws it at you for good damage. While he does 
this he is vulnerable to attacks from your sword. Keep slicing at him until 
you see the arm that is slinging the ball goes back a little. He is 
positioning himself to throw the ball at you. When he does that positioning, 
that is when you stop attacking and jump up dodging the throw. Be careful 
when the Slate Lord pulls the ball back you can still take damage from that. 
After that, he repeats this whole thing until he is defeated.

Then proceed forward to the left and you will encounter a few Skelerangs, 
then some ghost enemies that will continuously respawn. Then at the last 
straightaway will be the harder miniboss the Ctulhu. You can beat him quickly 
with spamming the knife sub-weapon and combination with attacks you won’t 
have to deal with his stronger attack.

After beating the Ctulhu proceed to the left and through the loading doors. 
By the door will be a shield potion and you will have opened up this path 
that was closed off. Now go back through the door that you just came through. 
Now it is time for the backtracking fun, we are going to go back to where the 
drop off was. Once you have gotten there, I would recommend saving so you 
don’t have to do the backtracking part again. Now its time to go further into 
the Marble Gallery.

The next room after this is the clock room area. Were still in the Marble 
Gallery, but now it seems as though we are in the middle of the castle at 
this point from the standpoint of the map on the select screen. The clock 
room is only for this and two other rooms, then we go back to the Marble 
Gallery look were used to. As mentioned earlier about getting accustomed to 
annoying units, you will find THE annoying unit ever created (arguably) the 
flea man. This guy will make the expert tap dancer look like a novice. With 
the small size of this enemy they are hard to hit, then add to the fact that 
they are fast and do a lot of small back and forth to make it look like they 
are going to chase you. When you are near them you have to attack them with 
your weapon in a diagonal way since they are so small. You can hit them in 
the air as they jump but that’s a risky business. After this battle of wits, 
you will be in a cut scene.

Don’t worry Maria, we will live long enough to see you again.

Now exit this room on the right, and the next room will have some more 
devilish flea men for you to face. The next room and the one after that are 
snoozer rooms, not much going for them except some Ouija tables and 
skeletons. In the second room, the second candle on the right will have the 
watch sub-weapon this one allows you to pause time for 5 seconds. It works on 
most enemy units and a few bosses. I recommend getting this sub-weapon for a 
future boss we will be encountering in the next area of the castle. Outside 
of using it for the boss and some other times in the castle I don’t recommend 
the watch sub-weapon. It has its uses but overall the knife, ax, and holy 
water sub-weapon are the more reliable sub-weapons to commonly use. Once you 
have decided to watch or not to watch exit this room on the right and notice 
the red trap door looking thing on the ground, we will be coming back to this 
area of the castle later.

This room after the red trap door, will have a four-way split, the bottom 
left just has an Ouija table, the bottom right is the path to keep 
progressing and the top right way is where the button is to open the red trap 
door we just saw, but we’ll be blocked by that blue/green door that we 
encountered before we fought Slogra and Gaibon. We still cannot at this time 
bypass this door. Now take the bottom path and into the next room which will 
be a long hallway that is riddled with two new enemies the Diplcephalus and 
the Stone Rose.

The Diplcephalus is an interesting creature, let alone trying to say it (dip-
pol-see-fa-luss, I think.) It’s a green creature with a huge mouth and scary 
teeth with a tail that has a semi-naked lady on the end (go figure) which 
will shoot fireballs at you but like with most enemies in this game you can 
kill this enemy pretty easily with about 6 hits from your sword. The 
Diplecephalus is an enemy that is slow to attack you so you should easily 
kill it. Proceed to the right encountering two more of these creatures. The 
candle that is in-between two angle statues has a bag of $250, come in handy 
soon. The next enemy is the stone rose, the flower/mouth part of the Stone 
rose is where its vulnerable to attacks you will likely deal about 30 damage 
to the Stone Rose so it will only take two hits. After these fairly easy 
enemies, you will be in a new area of the Castle, the Outer Wall.

============================================================================ 
OUTER WALL
Suggested Level: 9
Items Found: Zircon, Life Max Up x2, Gladius, Heart Max up, SOUL OF WOLF.  
Enemies Encountered: Axe knight, Doppleganger10, Slinger, Skeleton ape, spear 
guard, Skeleton, archer, bone musket, Sword lord, Medusa Heads.
============================================================================

Once in the Outer Wall, you will see a pot in front of you and two paths with 
one going up and the other down. Go and break the pot to obtain a zircon. You 
can collect gems in this game and equip them, however they do not give you 
any bonus to your stats. They are merely mean to be sold, the zircon is the 
cheapest and most common one you can find and the Diamond is the rarest one 
you can find when we find one I would recommend saving the Diamond instead of 
selling it for a glitch that you can do in the game. After picking up the 
zircon take the path leading upwards to the left. Once up the stairs, you 
will see another pot on a platform, that platform is again unavailable to us 
right now. Keep going to the left, in the next room will be a few Axelord 
Knights then in the room after is a vertical area with two torches that will 
drop a big heart worth five hearts, if you need hearts this is a place to 
farm them going back and forth between rooms. The room on the left is a save, 
then going up to the left is where the Boss is. If you have the watch sub-
weapon this is where it will come in handy. Oh, yeah before I forget there 
are a table and chair upon an incline between the save room and the room that 
you just came from. If you stand by the chair and press up Alucard will sit 
down until you press something and he’ll get up.

____________________________________________________________________________ 
Doppleganger10

This boss fight you are going to be fighting a copy of yourself. This is one 
of the harder bosses if you don’t use the watch exploit. The reason for this 
being the harder bosses is simply that he reacts to what you do and counters. 
The other bosses typically have a rhythm to their attacking and are quite 
predictable with how they react to when you deal damage to them. If you use 
your sub-weapon like the knife or ax he will block with a shield or transform 
into the mist to dodge the attack. If you don’t have your shield up and get 
near the copy he will throw a knife at you. If you use a spell-like summon 
spirit he will simply turn into the mist again and dodge the attack. What I’m 
getting at is you will have to tit for tat with him; you will have to win by 
using your sword to deal damage and shield to block knife attacks. Combine 
all this with some wits and you should be able to defeat your copy.

If you have the watch sub-weapon the Doppleganger10 will freeze giving you 
enough time to just sit by him and hack away with your sword. If you like 
winning this way enjoy it.
____________________________________________________________________________ 

After defeating him you will collect another Life, Max, Up, and in the next 
room will be a Gladius sword which will give you a whopping +1 to your attack 
so equip it, why not.

Exiting these past rooms you will see an elevator to your right, and there is 
a path below to the right that has a drop-down if you want to go back. If you 
get close to the edge of the gap and jump you might be able to get to the 
other side and break the pot to get another Life Max Up. However, if you miss 
you will drop down and have to go around to try again. Right now we are going 
to go to the save that is at the highest part of this vertical room. There 
are many enemies but they aren’t of real noteworthy to mention.

After the three musket men, you will see the top of the elevator and there 
will be an orb there. We can get the relic right now; we’ll need to go 
activate the elevator. The lever is a little further up the tower. Once you 
have passed the red door on the left you will have a continuous stream of 
medusa heads that will keep respawning. The tan medusa head if it bumps into 
you will petrify you, to get out move the d-pad left and right to break free.

At this same time with the medusa heads popping up there will be a sword lord 
wielding an arm shield and a big sword. He does a charge up attack get on 
level ground with him and hack away. Once he is ready to attack drop down to 
the platform below and come back and repeat. Proceed on up the tower, the 
next set of long stairs is going to lead you right to the lever on the left. 
Strike the lever a few times and you will get a message that appears telling 
you the elevator is activated. Now go back to the elevator where you saw the 
relic.

You will need to stand right by the elevator door. Once you see the rope on 
the pully moving, the elevator will be screaming its way up to you. Then the 
elevator door will open and you can collect the SOUL OF WOLF relic. With this 
relic by pressing R2, you will turn into the wolf. It will slowly drain your 
magic while being in the wolf form. The wolf doesn’t do much right now but 
some upgrades are hiding somewhere in the castle. Now let us go back up, to 
where we activated the elevator there is a vase there we need to get before 
reaching the top.

Above the lever to activate the elevator is the vase. Move onto the platform 
in the middle of where you are, then turn into the wolf double-tap and hold 
the left on the d-pad like you are trying to run with Richter. Now jump 
towards the vase and you will find a heart max up. The wolf was able to get 
that item because the wolf doesn’t hit its head on the ceiling. Now continue 
up the tower you will see a torch on the right containing the Holy Bible Sub 
weapon and a save room on the left. If you have the watch sub-weapon, I would 
swap and get the Bible sub-weapon instead.

Now that we have saved and gotten a key relic, its time to go have fun at the 
library. We will have to backtrack to the top part of the elevator. Once you 
have reached the elevator it will have opened for you to enter. Once in the 
elevator chamber, you will press down on the d-pad to go down and press up on 
the d-pad to go up. There are 3 entry points to the elevator we are at the 
third entry point, we want to go to the second entry point which is just the 
next one from where we are. Go down the elevator just once then exit to your 
left and go into that red door on the left to be in the Long Library.

============================================================================ 
LONG LIBRARY
Suggested Level: 11
Items Found: Bronze Cuirass, FAERIE SCROLL, JEWEL OF OPEN (BUY).
Enemies Encountered: Dhuron, Flea Man, Ectoplasm, Spellbook, Magic Tome, 
Thorn Weed.
============================================================================ 
Ah, the Long Library. This is one part of the castle that you will likely see 
many times. In this first room you will encounter three Dhurons. They are 
tough opponents; you will need to be careful. They take about three hits to 
defeat, and they have somewhat of a charge attack where they stick out their 
sword outwards for a moment then strike at you. To dodge their attack you 
will need to move away then come back to hit them.

In the next room, there will be a straight shot path to the left and then a 
path above you to the right. We will take the path on the left, it is going 
to be a dead-end but we will get a piece of equipment here before proceeding. 
In these following rooms will be Dhurons and the devilish flea man. You will 
need to be careful, I would try taking on the Dhuron that is closest to you 
first before going forward, try taking them on one at a time. At the end is a 
Bronze cuirass this armor will be better than the Hide cuirass bumping your 
defense up a bit. Now backtrack to the split paths.

In this next stretch, you will face a handful of enemies it will be a fairly 
tough section for you. Up the stairs there will be three enemies call 
Ectoplasm, it will look like a pink brain. If it hits you it will make you 
cursed which you won’t be able to use any of your weapons. You will 
essentially be defenseless. If you have an uncurse that will reverse the 
effects of touching the ectoplasm. These uncurse will always drop from a few 
of the candles in this area of the castle. After the Ectoplasm, there will be 
floating books that are hiding in the background that will appear into focus 
when you get close to them. They are pretty easy enemies that can be avoided 
by just you keep walking.

There is another split path decision after these spellbooks. We want to take 
the path on the right and walk up the stairs over there. In the end, you will 
get the relic FAERIE SCROLL, which allows us the busted ability to know what 
the names of the enemies we are facing. Now go back to the left and we will 
encounter more Dhurons. Once you have gotten to the stairs that lead down to 
the left keep going to the left to the door in this room and to the preceding 
rooms and we will meet the Master Librarian of Castlevania.

The Librarian is going to be our shop in this game. This is where we sell our 
gems for $. There are a few things that we need to buy here but the first 
thing is to go to the Sell gem option on the menu and sell our one zircon. 
You should roughly have collected about $2000. One of the relics in the game 
can only be bought and we need to buy a map of the castle which will give us 
a better idea of where things are in the castle. However, there are many 
secret rooms and breakable walls that are not shown on the map.

Mandatory/Required things to buy are:
Jewel of Open (first item on the librarians' list) $500.
Castle map (This item is most of the way at the bottom) $103.

Required items to get here are only two, totaling $603. If you have at least 
this much then you will be able to proceed with the game. If you have extra 
money I would recommend a few items that will give you some temporary 
upgrades to your equipment. Also, at the bottom of the menu, you likely saw 
items called “Magic Scroll X” these items when you buy them add the 
combination to perform that spell in your spell menu. If you perform the 
spell at least once the input on how to perform the spell again will be in 
the spell menu. In other words, it is a waste of money to buy scrolls. There 
is a spell section in this walkthrough that you can use and once they are 
successfully inputted it will appear there in the spells menu.

Recommended Items:
Saber $1500, bumps up attack significantly and cheaper than the Mace.
Leather Hat $1000. Will give you a +1 defense increase, a bit overpriced.

Some items to consider if you don’t want the hat and/or have extra money will 
be to get some potions or library cards. Library cards can be found 
sporadically in the castle but if you have a few they can come in handy, they 
allow Alucard to teleport back to the library from anywhere in the castle. 
It’s pretty handy of an item to have.

I don’t envision you having more than $2000-$3000 at this point. Most of the 
more powerful equipment is too expensive for us at this point plus we will 
likely have found better equipment anyways. Well, once the shopping is all 
done, we are also done with the Long Library. There is only one entrance here 
so we will have to backtrack to the Outer Wall.

============================================================================ 
OUTER WALL (2)
Suggested Level: 12
Items Found: Pot Roast, Jewels Knuckle, Mirror Cuirass.
Enemies Encountered: Armor Lord, Medusa Heads. 
============================================================================ 

Once we have left the Long Library we are going to backtrack down the tower 
towards where the door was that we got here from the Marble Gallery. Once we 
are there we are going to take the path down. Continuing this path you will 
see an Armor Lord on the left, keep going down to the left where the steel 
grate is. The torch here has the knife sub-weapon; I would recommend trading 
back to the knife even from the Bible sub-weapon. After deciding on that keep 
going down the tower we will get to the bottom and drop into a cozy little 
observatory which will have some more chairs for you to sit on by a table if 
that is of interest to you. Then on the left of the table and chairs is a 
telescope. Move over towards it and press up on the d-pad and you will get a 
little scene where you will see the ferryman on the water. This is supposed 
to be a nod to the fact that the ferryman exists in this game. Other than 
that we are done here and we need to go back to where that Armor Lord is.

This enemy is one of the harder ones. When you get close to him he will put 
up an impenetrable shield that blocks all attacks. When he does this stop 
attacking and walk away and he’ll put it down. All of his attacks will take 
up the whole platform, so jump off the platform when he does then come back 
on to start dealing damage to him. Go into the room which should be empty the 
wall on the bottom left is breakable and will contain a pot roast. Now, here 
is the fun part. Move Alucard into the section of the wall you just broke. 
Now let Alucard stand there doing nothing for about ten seconds. Once that 
has been reached a platform will appear and will ferry Alucard to the room 
below. The purple platform will not go away if you exit the room since you 
can exit it and come back it will still be here. In this room are the Jewel 
Knuckles and the Mirror cuirass. The Jewel Knuckles technically have a higher 
attack but they have less reach than your saber does so I would keep the 
saber unless you like fist weapons. The mirror cuirass has the same stats as 
the bronze but this one prevents you from being petrified by the Medusa 
heads.

After doing everything in the Outer wall that we can do right now we are 
going to move onto the next area. We are going to now go to the elevator that 
is above us here in the Outer Wall. Take the elevator and go up to the 
third/last stop of the elevator. Once out of the elevator we will go through 
the red door that is directly above the elevator you just exited. In this 
room is the teleporter, this allows us to travel faster and smarter 
throughout the castle instead of having to backtrack on foot everywhere. To 
use the teleporter go to the keyhole and press up. Once you do it will 
activate and take you to the next one since we haven’t ever been to a 
teleporter before it allows us to teleport to a different one. If you notice 
the background, the teleporter in the Outer Wall has a Lion at the center. 
The one that you will teleport to will have a horse; this is how you can keep 
track of them. Now leave the room to your right.

============================================================================ 
THE BEGINNING (2)
Suggested Level: 13
Items Found: Heart Max Up. 
Enemies Encountered: N/A
============================================================================
 
We are now in the beginning part of the castle. This is where we picked up 
our first weapon after being stripped of our good equipment by death. Walk 
over the switch and collect the Heart Max Up. Once the barrier is no longer 
obstructing your path go through and up and to the left room to save your 
progress.

Our next destination is the Royal Chapel; we will need to backtrack through 
the Alchemist Laboratory. If you remember the green/blue door on the left 
path from the Slogra and Gaibon fight that is where we are going. The path to 
the door is in the big long vertical room and at the top left opposite of the 
doorway to Slogra and Gaibon is the path to pass the door now. If you open 
your map with select, it should be the only section you have explored on the 
top left side of the map. Once in the hallway with the door, go through 
pushing to the left and you will be in another cut scene with Maria then 
through the red door to be in the Royal Chapel.

============================================================================ 
ROYAL CHAPEL
Suggested Level: 13
Items Found: Aquamarine, Goggles, Knight Shield, Life Max Up, Str. Potion, 
Silver Plate, Zircon, potion, cutlass.
Enemies Encountered: Bone Pillar, Corner Guard, Spectral Sword, Skelerang, 
Black Crow, Winged Guard, Hunting Girl, Blue Raven, Bat, Bone Halberd, 
Hippogryph. 
============================================================================

The first room on the left is a save then jumping on the upside-down ‘T’ 
looking platform jump on the ground upwards to the left. The pot on the left 
will hold an aquamarine gem which is the next valuable gem above zircon. Jump 
over the gap and progress to the right up the stairs.

For right now we can’t get access to the top part of this big room so just go 
up the stairs. You will encounter several Bone Pillars and Corner Guards. 
With both of these enemies, you will need to attack them and jump away to 
avoid their attacks. The Corner guard has a charge attack like the Dhuron in 
the Library. The Bone Pillar has an Area of Effect attack (AOE) that has a 
good range and will hit you if you stay close to it. They should only require 
a few hits to kill them. Keep doing this until you get up the stairs and into 
the next room. At the top of the stairs will be a Bone Pillar with a spike 
ball instead of the second head that falls down the stairs when you defeat 
the bottom head. This time the spike ball will fall down the stairs and you 
have to jump over it instead of attacking it.

This next room the top of the room will be too high for us to get anywhere, 
we will have to go to the next room and immediately jump up the makeshift 
stairs and back to the left. Above you is some goggles, which will require 
precise jumps from the main platform to the one on the left, otherwise you’ll 
hit your head and fall. The goggles will greatly increase your INT. Now head 
back to the big room, you’ll likely have noticed the big sword in the middle 
of the room. It is currently serenely sitting there, if you have the knife 
sub-weapon or spells that can hit it, I would recommend doing that it will 
make this part easier. Once you get nearer it will reveal multiple swords 
attached to it. The sword will then fly around spinning trying to hit you. 
You can attack the main sword or the outlying swords. The only way to defeat 
it is by dealing with damage to the actual sword in the middle thus why 
killing it from afar is a strategy against it. All in all, this is an enemy 
that right now will probably be more difficult to deal with. You can take 
lots of damage trying to defeat it. We’ll be going into the doorway to the 
bottom right for a few seconds to grab a knight shield then coming back to go 
through the door on the top right.

The first room is a small empty room, the next one is a huge vertical tower 
room. Once in this room go to the far bottom right of this room and you will 
be in a room with a confession in it that you can interact with.

Confession Room:
________________
There are a few outcomes that can happen here. If you sit down on the chair 
on the left side the priest in green will come and won’t sit on the chair. He 
stays standing, he will raise his hand and say a few words then close the 
curtains and try to stab you with several sharp weapons then he’ll disappear.

Then if you jump on top of the confession and sit down at the chair on the 
right side a lady in red will come and sit down to dry her tears and cry. 
That is all she does.

If you exit the room and come back to the right side of the confession and 
sit down again a lady in green will come and do what the priest did and try 
to stab you with a spear.

As far as I know, those are the only outcomes from interacting with the 
confession.
__________________

Now exit the confession and climb up the tower. You will have to jump on the 
middle platforms then jump onto the stairs on the left or right to progress 
upwards. There are some Skelerangs on either side.

Now after the platform jumping you will be in another section that will have 
narrowed the tower. Instead of stone platforms to jump on, you will have 
wooded platforms to jump onto and make your way up this tower. At the 
farthest up you can go on the left side of this wooded platform will be a 
crow at the top who will attack you. At this point, you will need to abandon 
this side of the tower and jump to the right side to keep climbing this 
tower. The crow can be a pesky enemy to deal with. Now that you are past the 
small wooden platforms you will encounter a semi-invisible enemy called the 
Hunting Girl that is on a middle wooden platform. The vulnerable spot on the 
Hunting Girl is the visible sword.

After dealing with the Hunting Girl keep climbing up the tower, you can jump 
on the bluebells and use them as platforms. At the top of this tower, you 
will see a pot with a Life Max Up on the left and a pot with str. Potion on 
the right. At the apex of this tower is a silver plate which I would equip 
for an increase in three defense. Now drop down onto the topmost bell and 
then to the right to enter the next room.

This next room is a small cramped horizontal room. Here you will find bats 
and bone halberds. Stay your distance from the Halberds since they have a 
great range with their spears.

After the skinny room, you will be at the bottom of this vertical tower room. 
You will have to climb to the top again using the bells as platforms. At the 
highest point of this room will be a zircon then drop down to the right side 
of the tower and enter the next room.

You will then be in another small cramped horizontal room with the same 
enemies in it. However, at the end of this hallway, you will enter into a 
bigger room and face the Hippogryph boss.
____________________________________________________________________________
HIPPOGRYPH

The Hippogryph battle is quite a simple one. The Hippogryph will either fly 
around on the top of the room, you can jump up to attack it with your sword. 
If the Hippogryph comes down and starts blowing fire at you, get close to it 
and duck. This gives you the chance to start hacking away since the 
Hippogryph blowing fire doesn’t hit you weirdly enough. Once you are familiar 
with these two cycles then it just needs to be repeated once the Hippogryph 
is defeated. Then you will have another cust scene with Maria.

____________________________________________________________________________
 
 
Now exit the boss room and into the next room is the same small hallway. When 
through this room, the next room will be our last stop before going into the 
next area of the castle. The door at the bottom right of this room will be a 
save. Then climb up the tower and you will find a potion and a cutlass. Then 
climb down and to the right to exit the Royal Chapel.

============================================================================
CASTLE KEEP
Suggested Level: 15
Items Found: Tyrfing, LEAP STONE, Turquoise, Turkey.
Enemies Encountered: Axe Knights, Flea Rider.  
============================================================================
 
 The first room in the Castle Keep is a similar cramped horizontal hallway 
that will be guarded by Axe Knights. Once you get through this room, the next 
room will have a red door and two platforms moving up and down. Don’t worry 
about going through the red door yet. We will need to get to the door on the 
right. Jump onto the platforms to make it to that room and you’ll receive the 
Tyrfing. I find this to be the most interesting weapon in the game. It is 
intentionally the worst if not one of the worst weapons in the game. If you 
equip it right now it will drop your attack to zero. I find it comically as 
to how this sword even exists. Anyways, exit this room and get to the door on 
the opposite side of this room.

This is the main room of the Castle Keep. Right now we only have access to 
the floor of the Castle Keep. Head forward to the left of this room. You will 
have broken pillars that you will have to jump over to make it to the bottom 
left of this room.

When you have gotten to as far as you can go you will see a relic on a broken 
sort of platform. This is the Leap Stone relic this allows you an extra jump. 
In other words, this is the fabled double jump relic that is common in most 
games. This will make your life easier as you go through the castle since you 
can jump over most things and overall more mobile. However, most importantly 
this allows you access to parts of the castle you couldn’t have otherwise.

Now use your double jump to get the Turquoise gem above you, then break the 
wall to the left of the Turquoise to get a Turkey.

We are all done here in the Castle Keep. Head back to the room with the two 
moving platforms to the red door at the bottom right of that room. That is 
where another teleporter is. This one has the lion head above the keyhole. 
The next one after this is the horse, then the scorpion. Get off at the 
teleporter with the Scorpion and we’ll be in the Outer Wall again.

============================================================================
OUTER WALL (3)
Suggested Level: 16
Items Found: Life Max Up.
Enemies Encountered: SEE OUTER WALL & MARBLE GALLERY
============================================================================
 
 
Now that we have the Leap Stone, we will be heading to the Colosseum. How to 
get there is for us to backtrack again to the Marble Gallery. Once you are 
out of the Teleporter, you’ll need to go down to the elevator. Take the 
elevator down. Then drop down the gap by the pot with the Life Max up in it. 
Then the red door will be on the left. Then we need to go through the long 
hallway with the Stone Rose and the Diplocephalus in it.

After this room, you need to keep heading left, in the four-way split, take 
the top-left path. Keep heading forward this way. We are going back to the 
cutscene we first had with Maria that is how we are going to get to the 
Colosseum.

Once you have gotten to the room that has the clock in the background you 
will simply have to wait until the statue on the left moves outward for you 
to jump up that path. With your newly acquired Leap Stone, you’ll be able to 
have access to this path. Before reaching the red door you will find a Life 
Max Up.

============================================================================
OLROX’S QUARTERS
Suggested Level: 16
Items Found: Cheese, Onyx, Broadsword. 
Enemies Encountered: Skelerang. 
============================================================================
 
 
The first room in Olrox’s Quarters is vertical. This room will have a handful 
of Skelerangs in them on every top step. Once through walk up the stairs to 
the right side of the room and break up the wall. Breaking the wall will 
reveal a new room in this room walk to the end and break open three pots 
obtaining Cheese, Onyx, and Broadsword. The Broadsword will be a slight 
attack increase over the Saber. Now after this room go back and jump over the 
stairs leading to the left side of the room. Now skip past the Poltergeist 
(the big sword enemy) and walk to the door on the top right of this room. You 
will be in another horizontal room containing the enemy Hammer and Blade. The 
hammer is a slow enemy that deals with big damage with his hammer attack. You 
will have to get close to attack then getaway when he hits. The Blade enemy 
you will have to do similarly but the Blade enemy is fast so you’ll have to 
back away faster otherwise you’ll take damage from touching the Blade enemy.

After taking out the Hammer and Blade enemy walk to the end of this area. 
There will be an opening above you but we have no way of getting up to that 
path yet. Go through the red door and this will give you access to another 
teleporter. Now we will need to go back to the left past the Blade and Hammer 
then passed the Poltergeist and go through the red door and we will be in the 
Colosseum.


============================================================================
COLOSSEUM
Suggested Level: 16
Items Found: Heart Max Up, Blood Cloak, Green Tea, Life Max Up, FORM OF MIST. 
Enemies Encountered: Blade Soldier, Bone Scimitar, Paranthropus, Hunting 
Girl, Axe Knight, Valhalla Knight, Owl Knight, Grave Keeper, Armor Lord, Were 
Wolf, Minotaurus. 
============================================================================
 
 
Upon entry to the Colosseum, there will be some big torches near the 
entrance, then an area to the dropdown. We will be dropping down this area, 
do so hugging the right side of the drop. On the right is a save room. After 
saving drop down to the bottom and go through the door on the right. You will 
encounter a handful of Blade Soldiers they are easy to deal with. Each of the 
torches will contain a sub-weapon. The first one will be the ax, second the 
rebound stone, third the Holy Water, and fourth the knife sub-weapon. If you 
already have one of those before striking the candle a big heart will be 
there instead as is usually the case in this game. I find the Axe, knife, and 
Holy Water the most useful of the sub-weapons. You will be fighting a boss 
here and those three are good against this upcoming boss. Anyway, at the end 
will be a Heart Max Up.

Now once you are done in this room, we will leave and stay on the bottom of 
the Colosseum and head towards the left side. You will encounter some Bone 
Scimitar, Paranthropus, and Hunting Girl all of which are easy opponents. 
After the Hunting girl, you will be at the far end of the bottom section of 
the Colosseum. In this room at the end of the bottom will be a gruesome scene 
of violence that will have a red cloak for us. This cloak is the Blood cloak. 
When we receive damage we will be gifted with that much damage into hearts. 
This is a cloak that I would keep on for some time now going forward. 

When you are done with this room we will have to go back and climb up halfway 
up and go through the horizontal section that is the next level up from the 
bottom. After a few Hunting Girl enemies and passing a red elevator cage you 
will be in a room small room with Axe Knights and Valhalla Knights. If you 
stay too close to the doorway the Valhalla knight will run into you and knock 
you out of the room. This is a tricky room, it is quite easy to die in here. 
You can spam your sub-weapon to kill the first ax knight then move forward so 
when you are hit you don’t get thrown out of the room. I would honestly just 
skip this going through this room, its a shortcut that will take you to the 
other side of the Colosseum you can go around you aren’t missing anything by 
not going through.

We will just go back from this room and head back up above the save room and 
head to the next part of the Colosseum on the left of the drop we just came 
out of. You will encounter a few more Skeletons and walking forward to the 
left you will see a barricade and blue circle object. That is the next relic 
we are hunting for. Now ascend the small vertical shaft on the platforms on 
both sides of the walls. In this new room, you will encounter another Blade 
Soldier and the new enemy Blade Master. He is the harder enemy in this area 
of the castle but that’s not saying much. He can withstand some of your 
attacks but he will go down. You will encounter three Blade Masters in total 
and two Blade Soldiers and then go through the door on the left. After 
dropping down you will have two paths. The one on the right takes you to the 
boss fight the path on the left will take you to the last part of the 
Colosseum. We will get the coverage of the Colosseum first before taking on 
the bosses.

We will take a left at this juncture. You will see another section that you 
can drop down into. We will jump over this section and walk over the button 
on the ground. This will lower the barricade and allow us to exit the 
Colosseum and into the Royal Chapel. We got the Knight Shield earlier because 
it was on the other side. In the torch by the button is a new sub-weapon we 
haven’t previously seen. Its called Agunei. It is a powerful sub-weapon. When 
you activate it, lightning will shoot in from of you in a straight line and 
if it hits an enemy it will damage it. However, what makes this cooler and 
different from say the Knife sub-weapon is if you hold onto the Up + 
Square/Circle it will consecutively keep shooting lightning at the enemy. The 
caveat is that it requires five hearts peruse. It drains your hearts fast but 
could be useful. Either way, you don’t see this sub-weapon around much in the 
castle.

After your decision with the Agunei, drop down on the left side hugging the 
wall like on the other side of the Colosseum. It will be another save room 
that is mirrored from the other side of the Colosseum after saving drop down 
and you will face the Owl Knight. He’s a cool knight that has an owl for a 
companion. If you kill the knight the owl will still fly around attacking 
you. On the other hand, if you kill the owl the knight will run to the owl 
and kneel and mourn the loss of his bird. You can use this to your advantage 
because he will be vulnerable to attacks for some time. After him, you will 
face the Plate Lord again. He should be easier to defeat since you are 
stronger than you were when you faced him in the Marble Gallery. Now you face 
another Owl Knight then be in the room at the end. You will face a Grave 
Keeper who thinks it’s good at Karate and is guarding Green Tea.

Now we’ll leave the Green Tea room and pass the owl knight and jump up to get 
to the next level of rooms. The room on the right, past the Axe Knight, is 
the junction between that difficult room I mentioned several paragraphs ago. 
We now have the map coverage and will jump over the drop to the left and you 
will encounter another previous enemy the Armor Lord. He will take some time 
to defeat. Now the last room we have before starting the boss is this room on 
the bottom left side of the Colosseum. This is a heavily guarded room for 
good reason. These enemies are guarding the Shield which is a one-handed 
weapon that is pretty quick to attack with and has special abilities that you 
can use with a combination of d-pad inputs and attacking. Then the best 
ability you use with it is well with shields. It is a SHIELD rod after all. 
When you equip the rod in one hand and a shield in the other you hold out 
your shield with one hand and press the button twice that is holding the 
Shield Rod and it will activate and give you a status buff or do an attack 
depending on what shield you have. There is a lot of shields in the game.

Now, how do we get our hands on this great weapon? That is a good question, 
it will not be easy. If you stand at the threshold of the door you will 
notice that these enemies are placed in a tactical position. The two 
skeletons in front are pawns, the Armor Lord is the tank. Then the Bone 
Musket enemies are the damage dealers, they shoot you from the moment you get 
close to the first two enemies. There are many ways to get past here. If you 
are good at inputting spells like Soul Steal or the Hellfire spell where you 
press up when you activate it and Alucard will shoot out the big fireballs, 
those will hit the Bone musket and kill them. Then at that point, you won’t 
have to worry about being shot left and right and can kill the Armor Lord and 
the skeletons. There is one more Armor Lord and three more bone Muskets after 
this one but with the feature with the double jump you can jump up towards 
the armor lord and press jump twice to finish the double jump and Alucard 
will shoot down and you will hit the head of the Armor Lord and fly past 
everyone to kill the Bone Musket. Then you can grab the big stack of cash in 
the torch and get the highly coveted Shield Rod. Then you can exit this room, 
save and head towards the boss room.

Before you enter the room you will find a Library Card which allows you to 
teleport just outside where the Master Librarian is in the library. The 
Shield rod is a stronger attack but I typically like to opt for the 
Broadsword that I currently have equipped at this point.

____________________________________________________________________________
Minotaurus and Werewolf

Most boss fights are easy in this game, this is one of the harder fights. 
Since this is a duo fight they are going to combo together with some of their 
attacks. If you couldn’t guess, the Minotaurus is the beefy strong one and 
the Werewolf is the quick and nimble one. You will get chances to take a few 
swings at them but you can’t dwell there for long otherwise you will get hit 
or they will run into you thus still taking damage.

At the start, they will be more passive and just try to hit you with their 
weapons. Then they will combo attack with the Werewolf jumping up and 
spinning around, while the Minotaurus will change forward. Then the two will 
execute their attacks together and if you are near them you will get hit with 
the fire attack that bursts from the ground. Whenever they do a charge 
attack, simply double jump away from them this does great damage to you. A 
challenge will be the Minotaurus since it is a big enemy his jump attack with 
his ax is quite hard to dodge this attack and others will put you in the 
corner where you will get beat up mercilessly. Avoid at all costs being 
cornered that is where they will like to put you in. Overall, this is a boss 
fight in which being conservative on attacks is wise than being aggressive, 
you won’t out aggressive the Minotaurus.

____________________________________________________________________________
 
 
After the boss fight take the Life Max Up and go through the door on the 
right. Then on the bottom of the floor will be a switch that will move the 
gate blocking the elevator from going up. Then jump down onto the elevator 
and press up while being in the elevator. It will move you up and jump 
towards the ball. The ball will be the relic Form of Mist. This is the 
counterpart to the Form of Wolf relic, you can transform into yes you guessed 
it ethereal mist. However, it is only temporary. The barricade right by the 
relic is a barricade that you can mist through. 

A tip I need to share with you regarding this is, Alucard turns temporarily 
into the mist. You can fly a short distance and he will immediately turn 
back. If you are NOT completely through a barricade like the one you see here 
you will be pushed BACK and will have wasted magic and will have to try 
again. When you mist through barricades you have to be holding onto the 
direction you want to go, so that you make it through all the way. 

We are all done with the Colosseum, there is only one small room that is left 
here that we cannot get to yet. We will have to come back for that. Our next 
destination is the Library again since we have double jump and can access 
different parts of the library than we could previously. 

Now exit the Colosseum on the right side, that we came into from Olrox’s 
Quarters. Now in the second candle is the watch sub-weapon. We will need it 
to access this next area. After obtaining the Watch sub-weapon leave Olrox’s 
Quarters down the path to the clock room. When in the room with the big clock 
and the two statues on either side use the sub-weapon. The statue on the 
right should move. The statue on the left moves depending on some time 
requirements but the statue on the right requires the Watch.

Now when it moves jump up and go through the two rooms. You will receive four 
items: A Heart Max Up, Alucart Sword, Alucart Shield, and Alucart Mail. Hey, 
would you look at that! The gang is all here again. We got the good equipment 
we had at the beginning of the game. Oh, wait. Did you say Alu-cart, not Alu-
Card? Dang, these are fakes, my friend. The nice thing is, even though they 
have sub-par stats if you have all three equipped you will get +30 luck. 
Which is cool and you will have your status change from ‘good’ to ‘Alucart’. 
Other than that unique characteristic of the equipment, they are largely 
terrible equipment to use in the game.

After finishing this up, head to the Library.

============================================================================
OUTER WALL (4)
Suggested Level: 18
Items Found: Garnet. 
Enemies Encountered: SEE OUTER WALL (1)(2)
============================================================================
 
 
To get to the library if you are walking there you will have to backtrack 
through the Doppleganger boss room area before getting there.

============================================================================
LONG LIBRARY (2)
Suggested Level: 18
Items Found: Stone Mask, Topaz Circlet, Holy Rod, Life Max Up, Takemitsu, 
Onyx, Frankfurter, SOUL OF BAT, antivenom, potion, FAERIE CARD.
Enemies Encountered: Flea Armor, Lesser Demon, Mudman. 
============================================================================
 
 
If you took the library card avenue to get here, you only need to exit this 
room where the card took you to the right. Above you is a platform you 
couldn’t access until now. If you got here from the entrance from the Library 
you will need to get past the three Dhurons at the entrance, take the path 
upwards passed the Ectoplasms and the spellbooks. Then passed the Dhuron’s 
again and walking down the big stairs and you will be there. You will need to 
double jump to get to the middle path. You should see a Corpsewood on the 
platform you jumped onto.

The following room will be a small empty one, then a save room after it. This 
next room is similar to many rooms, but it is similar to several rooms in the 
Colosseum with the Valhalla knights and the room with the Shield Rod. The 
Flea Armor will be your biggest concern since that enemy will keep bouncing 
on the walls (literally) and hitting you. Once you get rid of them then go 
for the Dhurons. They are easier for you to kill now. Then go to the next 
room after clearing this one.

The next room is another quite big room. You thought you could get away from 
all the Flea Armors? Yeah, this whole room is littered with them. Deal with 
them one on one they are harder to defeat when you have lots of them 
together. We have again, two paths in this room. We will clear the top part 
of the room before going down. At the top right is a door to a room, in this 
room will be nice luxury chairs you can sit on. You can attack the candle 
flame that is on the table and a Stone Mask will drop. Then walk towards the 
bookshelf on the right and keep walking towards the right wall and eventually 
the bookshelf will move for you. In this secret room will be a topaz circlet 
and a Holy Rod. The topaz circlet is headwear that when you are attacked with 
a poison-based attack it will heal you instead. It has its uses but 
otherwise, I wouldn’t equip it unless for those reasons.

When you are done in this room we will head back and explore the bottom 
section of this room. That is after all where the good stuff is anyway.

READ BEFORE FIGHTING THE LESSER DEMON BOSS FIGHT.

The next boss fight is the Lesser Demon. He is another easy boss to fight 
much easier than the Werewolf and Minotaurus fight. A unique thing happens 
with him that doesn’t happen anywhere else in the game. Throughout the fight, 
he will spawn enemies to come to attack you. These are all enemies you have 
fought and will beat them handily. However, he spawns an enemy known as the 
Mudman. He is a simple easy breezy enemy to beat but you won’t ever see him 
in the rest of the castle. If you are a completionist like me you will need 
to wait for the Lesser Demon to spawn the Mudman so that you have a completed 
monster list when you have beaten the game. Yes, I stopped you so you could 
complete your monster list it sounds trivial but if you want a ‘Master File’ 
with everything in it and completed you will pull your hair out if you didn’t 
know this and could have done something about it. Anyways, continue playing.

____________________________________________________________________________
LESSER DEMON

Make sure you have read my rant that is before the boss fight info.

The main thing the Lesser Demon does is he flies around and stops to summon 
enemies like Ectoplasm. He will summon a Mudman as well. Make sure to takeout 
a few of these just to be sure. These enemies he summons are weak and easy to 
beat. When he is beaming in the enemy he is invulnerable and can’t take 
damage. When he stops you can jump up and deal damage to him. He will 
sometimes walk on the ground and throw a punch but most of the time he spends 
doing the summoning. Repeat hitting him and eliminating the summoned enemies 
and you should win quite handily. 

Make sure you defeated a few Mudman before beating the Lesser Demon! (/rant)

____________________________________________________________________________
 
 

Continue going through to the left. You will reach a dead-end but it will be 
worth it. You will get three items from the one pot and two sculptures which 
will include: Takemitsu, Onyx, Frankfurter.

Now you will see a barricade that is much like the ones you have seen before. 
When you jump up to get near it you will see the text box, ‘Mist could pass’. 
Which means this is a barricade the Form of Mist can pass through. Now take 
into account the tip I gave you after getting the Mist. You will need to jump 
up next to the barricade then press L1 to turn into the mist and hold the 
right button on the d-pad so that you will successfully pass through the 
barricade. After all this effort this dead-end will give us the relic Soul of 
Bat. This means when we press R1 we will turn into the bat and can fly 
around. Wahoo!!!!! This effectively gives us access to many places in the 
castle.

We are all done here in this part of the Library. Backtrack to the save room 
that is before this section of the Library, then go further back to where the 
Corpseweed is. Now turn into the bat and fly above to the platform above you. 
In the room to the left, you will get an antivenom, potion, and FAERIE CARD 
relic. This relic is the first of many Familiars that are companions that 
will float by your side and help you in attacking or in the case of the 
Faerie heal you and tell you where some secrets are. Note that you will have 
to manual activate Familiars that you get, they are automatically turned off 
when you get them.

Now we are all done in the Library at large. If you turn on your map you will 
likely have noticed holes in the map. If you look at this part you will 
notice two squares just above the Dhurons that are nearby. You will need to 
turn into the bat and fly to the ceiling and fly in those spots to have them 
be discovered. Then after that, we are done here. Now exit the Library. 

============================================================================
OUTER WALL (5)
Suggested Level: 19
Items Found: None
Enemies Encountered: SEE OUTER WALL & (2)
============================================================================
 
 
After exiting the Library head up the tower by using the elevator and going 
to the teleporter that should have the scorpion at the center once you are in 
the room with a keyhole in the background. We need to get to where the clock 
room is again. To get there we need to go through Olrox’s Quarters again 
which means we need to teleport to the ‘Deer’ teleporter.

============================================================================
OLROX’S QUARTERS (2)
Suggested Level: 19
Items Found: None
Enemies Encountered: SEE OLROX QUARTERS
============================================================================
 
 
We are just passing through Olrox’s home. Exiting the teleporter head all the 
way left until you see the Poltergeist, then we will head down you should see 
the Skelerangs at this point. Then exit Olrox’s Quarters.

============================================================================
MARBLE GALLERY (2)
Suggested Level: 19
Items Found: Life Apple, Hammer, Potion, GRAVITY BOOTS, Attack Potion, 
Library Card. 
Enemies Encountered: SEE MARBLE GALLERY
============================================================================

 We are now above the clock room, Olrox’s quarters are above the clock room 
so you will need to drop down from the statue and the only place we haven’t 
visited in this room is straight above us. We have the bat form now so we can 
fly our way up there. Once we are up there go to the left of this room and in 
the end, you will find a life apple, hammer, and potion. These are all items 
that the Faerie Familiar can use. She can heal you with potions and with 
items like the antivenom which cures your poison. When you are petrified she 
will use the hammer to break you loose. When you die she will give you the 
life apple to bring you back to life (Supposing that you have her out and 
activated her relic.) Now go to the end of this room on the right side. You 
will obtain the Gravity Boots.

The Gravity Boots is a way to get access to things that the bat can get 
access to without having to do the slow mundane thing of flying. Press down + 
up on the d-pad then press ‘X’ or the jump button and Alucard will do a big 
vertical jump which in some scenarios is faster to do than fly as the bat as 
previously mentioned.

Now it’s time to leave the clock room. We will be going through the door on 
the right as if we are going to the Outer Wall. After going through many 
previous familiar rooms you should be back to the familiar four-way path. We 
are going to now activate and open the two red trapdoors that you have seen 
several times. At the four-way path, take the one on the top right. We now 
can get through the magically sealed door. Then jump onto the platform which 
is in effect a switch.

Leave the room with the switch. Now take the bottom right path and go until 
you see the red doors on the ground and drop down there. You will find two 
items, the Attack Potion and Library card. Now leave this hole in the ground 
and backtrack to the four-way split and take the top-left path and go drop 
down into the red trapdoor over there. This pathway will take you to the 
Underground Caverns.

============================================================================
UNDERGROUND CAVERNS
Suggested Level: 19
Items Found: Zircon, Claymore, Meal Ticket X4, Moonstone, Gold Ring, Pot 
Roast, Life Max Up X6, Crystal Cloak, Scimitar, Resist Ice, Toadstool X2, 
Shiitake X3, Heart Max Up X2, Bandanna, Herald Shield, Secret Boots, 
Toadstool, MERMAN STATUE, Elixir, Knuckle duster, Onyx, Nunchaku, Antivenom.
Enemies Encountered: Spear Guard, Succubus, Scylla Wyrm, Scylla, Bone Archer, 
Frog, Toad, Skeleton Ape, Frozen Shade, Bat, Fishhead, Killer Fish.
============================================================================
 
 
When you enter the Caverns there is a pot on the top left. It contains a 
zircon. Continue down watching out for being impaled by Spear Guards. The 
room on the right that is by the two Spear Guards is a save room.

After saving, head down, and don’t worry about the path on the left. You will 
see a single Spear Guard, the next set of stairs will be the last. You will 
then see a torch on the far left wall with a drop off between you and the 
torch. This will drop you the entire way to the bottom. We need to get to the 
room on the right at the top of the drop-off. An easy way to do this is to 
turn into the bat and fly over there. You can use the gravity boots too, it 
just requires more precision. The two torches on the left side contain bags 
of money which is useful to have. Now we need to turn into the bat and fly 
down the drop-off and fly to the room on the right side.

This room will contain just candles. The next room will have a pot to break 
containing a Claymore. Keep descending this room to the next room on the 
right. Now, this next room will contain several meal tickets in the pots. The 
last pot on the bottom right will contain a Moonstone this accessory will 
give you a big boost to your stats. Afterward, there is a dead-end with two-
room on the left and right. The left is a save room, and the right is a boss 
fight that looks like a save room. Enter the boss fight like you would a save 
room.

____________________________________________________________________________
SUCCUBUS

Once you have viewed the cut scene you will now have to face the Succubus to 
escape from this Nightmare. The Succubus is good at tormenting men’s dream 
but she is not good at fighting.

The Succubus will spend most of her time at the top of the screen. She has an 
impaling type attack where depending on where you are in relation to her she 
could hit you or miss you. The best place to avoid this attack is under her. 
You will see when she attacks that it is quite easy to dodge, you have lots 
of room to avoid this attack. This attack correlates with her wingspan. There 
are four points of her wingspan where she will damage you with this impaling 
attack. 

Her next attack is where she duplicates herself all across the top of the 
screen. You have to hit her to get rid of all the duplicates at once. This is 
where the knife sub-weapon will shine because of its attack path. You can 
jump and spam the knife and hit several copies. She will spend the majority 
of her time flying at the top of the screen. You will have to chip away at 
her life with spells, sub-weapons, and jumping to reach her with your normal 
weapon attack. She is a very easy enemy and will be short work.

____________________________________________________________________________
 
When defeating the Succubus you will have a post-battle cut scene then exit 
the room automatically. When you have appeared back in the castle you will 
see a right on the ground. This is a gold ring. It is one of two rings you 
will need to obtain if you want to get the better endings to this game. Right 
now the ring doesn’t do you any good to equip it.

Now we are all done with this small area of the castle. Go back to the big 
drop off and we are good to drop down all the way. At the bottom of the drop 
is a save room. Outside the save room some platforms make it level with the 
save room. To the left is an opening to a dropdown. We will take this path 
dropping down and entering the next room on the right.

This room will contain a mini-boss the Scylla Wyrm. The Wyrm will move its 
head forward into the room and back out. It will just take a few hits and it 
will retreat allowing for the next room to be open. In the next room, you 
will have water rising from the ground. Use the columns before you as 
platforms and quickly run to the other side and jump through the opening to 
the right so you don’t take massive damage from the water. Once you are past 
the water and jumped to the higher ground there is a pot on the right that 
contains a pot roast. Now walk over to the left side of the room to fight the 
Scylla boss.

____________________________________________________________________________
SCYLLA

The Scylla boss fight is a tougher one. The Scylla makes up many different 
combinations of creatures. You have a three-headed dog with tentacles and a 
female body at the top above the dogs. In front of the Scylla is a small pool 
of water with two columns in front allowing you to get even with the Scylla. 
The first goal is to get rid of the tentacles which are the wyrm you 
previously fought. Once you get rid of the three wyrms it will make getting 
closer to the Scylla easier. 

Periodically the Scylla will summon water skulls that she will shoot at you. 
You can eliminate them with either your sub-weapon or normal weapon. Once you 
do that you can get close to hitting the main body. Additionally, if you get 
close to the main body the ceiling above will have fragments fall on top of 
you. You will need to deliver a few hits then retreat. The best place to 
stand in between the first column and the ground. This allows you to see what 
is coming while also being enough distance away from the rocks.
Overall, the main thing is to get rid of the Wyrms first allowing you to get 
close enough to the Scylla to deal damage with your normal weapon. Then you 
will have to keep chipping away at the Scylla’s health as is usual with the 
past bosses we have faced. After this fight, you will get a Life Max Up and 
in the next room is a Crystal cloak which is a nice looking cloak but I would 
keep the Blood Cloak on.

____________________________________________________________________________
 
After this fight walk back to the drop-off. After dropping down go to the 
right, you weren’t likely able to get there because of the water rising. The 
Scimitar sword is in this dead end, it is an inferior weapon I wouldn’t equip 
it. Then head back towards the left, drop down and grab the potion that is 
below the cliff which is called the Resist Ice.

Once you have gotten the Resist Ice, we will backtrack to the outside of the 
save room we dropped down on. At this point, we will then make our way to the 
other parts of the Underground Caverns which the rest of this area in the 
castle is in the ‘left’ direction we will essentially be able to explore this 
whole section. 

In the next room, you will see a platform that leads us upwards below the 
platform is a Toadstool. At this juncture, we will take the path up. On the 
immediate right is a Shiitake mushroom. The Shiitake mushroom will heal you 
and the toadstool will poison you, I suppose if you had equipped the topaz 
circlet that heals you when you are poisoned the toadstool would heal you. 
Anyways, Shiitake heals you Toadstool poisons you.

Continue up the tower you will encounter a spear guard and a Bone archer. 
After the archer, there will be a room for us to enter. At the top, you will 
enter into another room that will contain a Life Max Up. Then we are done 
here in this section and will head out of this room and continue up the 
tower. There will be several Bone Archers and Spear Guards along the way they 
should pose no threat to you.

Once at the top you will have another room to enter which will just connect 
you up with another room. Jump or fly to the left a Spear Guard is waiting 
for you as you come up. Enter the room on the left to receive a Heart Max Up, 
now jump over to the wall on the left that has a platform for you to stand 
on. The Faerie will come over and tell you this wall looks interesting. 
Translation, it can be broken down. Like previous walls break it down with 
your weapon. In the next room is a Bandanna it gives you +1 defense and -3 
Int. After getting the Bandanna, we will have made a complete circle. At this 
point, it doesn’t matter what path you take as long as it gets you back to 
the path we were on before traversing up this tower to get the last few 
items.

We will need to be where we were 4 paragraphs ago starting with “In the next 
room”. You should see the platform above you and a toadstool, if we keep 
going you will see a Toad, further up you will see Frogs as well both of 
which are hard enemies to hit with your weapons. Continuing with this path 
you should notice that our path is blocked with four Spear Guards 
continuously stabbing up the platform making it difficult to pass. However, 
to the untrained eye that may be the case but if you noticed the box that is 
behind you (if you are observing the predicament at the platform ahead then 
the box is behind you otherwise it is in front of you.)

Go back to the box and get to the right side of the box and walk towards the 
wall on the left. You will notice that there is a small outlet of water 
coming out. We are going to push the box to the wall and in effect block the 
water from coming out. After pushing the box to the wall, jump back to the 
path ahead and see what will happen to the Spear Guards. Then before 
advancing grab the Shiitake mushroom on the right before proceeding.

You will have some water areas before exiting this room, as a reminder 
Alucard and water are not friends. Do not go in the water. In the next room 
will be a frog by a wooden bridge. This room will be a horizontal hallway 
littered with Frogs and Toads. After that room will be a small room with a 
water section at the bottom that has a current. There is a bat pentagram in 
there but the current is pushing you away. We will have to wait on this item.

Now, this next room is a big vertical room with a waterfall. Right now you 
are at the top of this waterfall. On the other side of this waterfall is a 
room at the top that we can go to which will help us progress to another area 
of the castle.

In the room across from the waterfall will have a wooden bridge and a button 
on the wall that you will need to push Alucard into. In doing so a Skeleton 
Ape will drop down and throw an explosive barrel which will break the bridge 
giving you access to the Herald Shield which is an upgrade from the Knight 
Shield. Then when pressing the button a message will appear, “Something 
appeared near to the wooden bridge.” Translation, a Skeleton Ape will now 
appear in the previous room we were in with the frogs, toads, and the wooden 
bridge. We will have to do the same with that wooden bridge over there.


Now we are going to continue and to do so we will drop down with the 
waterfall. A few items are hanging on the cliffs by the waterfall on both 
sides. I would collect them before going on. The items on the cliff will be 
Shiitake, Toadstool, and the Secret Boots. Since you have no other 
accessories equipped go ahead and equip the Secret Boots these things give 
Alucard like one more pixel in height. I have no clue if that gives you a 
benefit of any kind. It likely doesn’t but hey, you have nothing else to 
equip in that slot at least not yet. Then after collecting these items there 
is a secret path behind the waterfall at the bottom where the water collects 
and pools. You will encounter a Frozen shade and get a Life Max Up. Then exit 
this room on the left.

These next few rooms will be a breeze, there are several Frozen Shades you 
will encounter but they are easy to kill. There are a few times they give you 
the idea of dropping on the frozen water but it is a trap the ice will break 
and you will be dealt with damage. After all of this, there will be another 
section that will allow you to go upwards or to keep going left. We are going 
to keep going left, there is the Ferryman that we saw in the telescope in the 
bottom part of the Outer Wall if you remember that. Walk onto the boat and 
he’ll take you to a place you will find most interesting, which we most 
certainly will.

At the end of this boat trip, there will be a relic called the Merman Statue. 
The Merman Statue is a relic that has a one time use. We will have to go back 
to the other side of the Caverns to use the relic for its intended purpose. 
For right now the relic is useless to us. Leave the room where the Merman 
Statue was and go back on the boat. After the boat has docked take the path 
up. Grab the Shiitake mushroom then go through the red door on the left. You 
will be in a small room where you will open an alternate pathway to get to 
the Underground Caverns. To do so jump on the platform to lower the barricade 
in front of you, then grab the Life Max Up.

Now, we have to do some massive backtracking. We need to now go back to the 
other side of the Underground caverns which on your map will be on the right 
side of the map. Specifically, we need to go back to the room just outside of 
where you fought the Scylla Wyrm. If you remember the Wyrm is the snakehead 
that had popped out of the top part of the wall and would lunge forth to hit 
you. The small area outside of the room the bottom left corner has breakable 
rocks which will give us access to a new area of the Castle.

Once you have backtracked over here which is outside the room where we fought 
the Scylla Wyrm. If you walk to the bottom right and use your weapon to 
attack diagonally at the ground where it should break. The Faerie will 
activate her line of dialogue if you are close enough to the breakable rocks.

Once the rocks are broken drop down and you will face two Frozen Shades in 
this small room. Then when you exit you will see another Ferryman. You could 
always break the rocks and explore down here, it’s just that you won’t get 
far without the Merman Statue. Anyways, hop on the boat with the ferryman and 
he will take you to the other side.

There will be some sections the Ferryman takes you that you will have to duck 
down to continue forward.

Once at the end go through a few rooms and you will obtain the Holy Symbol. 
The Holy Symbol allows Alucard to be in the water. You will not take damage 
from being in the water anymore, which is a fairly useful relic.

With this relic, it is not possible to explore all the water sections in this 
area of the map. There are many items you can find in the water. After 
leaving the few rooms you will meet up with the Ferryman again. I would 
suggest returning by walking through the water sections to get the items and 
the map coverage.

You should have received these items when walking back: Elixir, Life Max Up, 
Knuckle duster, and Onyx.

**Nunchaku, Life Max Up, Antivenom. These items can be found in the water 
section leading up to the wooden bridge.**

Now that we are done with this secret section of the Castle we are going to 
go back to the wooden bridge that you saw on your way to this section. It 
will be coming from the right side on the map you should encounter the wooden 
bridge before the waterfall. With activating the switch there is a skeleton 
ape that has an explosive barrel that will break the wooden bridge for us. To 
do that you have to slowly kill the frogs and toads that are on the left of 
the screen. Once you see the head of the Skeleton Ape which the way he’s 
holding the heavy barrel his head will be the first thing you see. Once you 
do see him, backdash, or walk slowly in the opposite direction. You need to 
guide him to the bridge. Remember he’s trying to throw the barrel at you, not 
the bridge we are in essence trying to get him to throw it at us, it is just 
that we are right on top of a wooden bridge. When the wooden bridge is within 
your screen of you and the Ape you should be in close enough distance for the 
barrel to explode the bridge. Once it is gone grab the Life and Heart Max ups 
and head down into the drop-off and into the red door to be in another area 
of the Castle.

============================================================================
 ABANDONED MINE
Suggested Level: 23
Items Found: Life Max Up, DEMON CARD, Peanuts X4, Barley tea, Power of Sire.

Enemies Encountered: Cerberos, Salem Witch, Gremlin, Thornweed, Corpseweed, 
Venus Weed. 
============================================================================
 
We are delving deeper into the underground areas of the castle. Upon 
entering this new area of the castle we will be in a big open vertical shape 
room. You should see a sculpture dog head coming out of the wall on the right 
side. Below that is a save room. Going through the door in the dog's mouth 
you will enter into another quiet room and then into the next will be our 
boss fight, starting this area off with a bang.

____________________________________________________________________________
CERBEROS

This is a fairly easy and straight forward boss fight. Cerberos can punish 
you if you make a mistake and don’t dodge any of his attacks. The common 
thing that Cerberos does to attack Alucard is by shooting fast fireballs at 
him. You can avoid them by ducking or getting out of the way by jumping over 
him to the other side or by jumping onto the platforms above you. If you jump 
onto a platform he will raise his head and eventually start shooting at you 
even though you are on the platform above him. The best tactic to use against 
him is to be right next to him ducking down and attacking away at him. His 
normal attacks with shooting fireballs will miss you, and when he gets close 
to the walls he will jump over you. Other than those things the Cerberos 
doesn’t have many attack patterns than those that I have described.

____________________________________________________________________________
 
 
Once leaving the boss room you will be in another vertical type room. It will 
have a dark shadowy green look to it. You will encounter some Salem Witches. 
They will take a few hits and they will summon a few projectiles to shoot at 
you. One of the stairs that lead downwards breaks when you stand/land on it.

After this vertical room, you will then be in the next room which is a 
horizontal room with three paths one to the left, one to the right, and one 
below you. Take the path on the left first, you will walk down a hallway and 
will notice some flames floating in your way you can use your shield and walk 
through them. At the end of this hallway is a Demon Card, which you can now 
use and have a demon familiar flying around much like the Faerie. The Faerie 
is the only familiar that doesn’t attack but instead heals Alucard. 

We now have the Demon Card relic. I don’t know if you noticed but after 
leaving the boss room where the Cerberos was there on the right side of the 
room is a box in the top right side of the room with a button in the box. 
This button can only be activated with the Demon Familiar. We will have to 
backtrack which is just the next room upwards from where you got the Demon 
Card. You will need to turn on the Demon Card then walk into the room that 
had the Cerberos and walk right back in and the Demon will fly over to the 
switch and activate it. Then proceed forward into the new path. In the next 
section of this room will be a Venus Weed which will be a more difficult 
enemy. The enemy will be a female inside of a big rose and underneath the 
rose will have about 6-8 vines that will strike from the bottom up. You will 
have to attack away at the rose until the vines attack in which you can 
distance yourself from the Venus Weed. You can see where the vines will 
attack by the way they are positioned on the ground. After this room, you 
will be in a room that is the same features as the one before we fought 
Cerberos. On the bottom right is the Ring of Ares, then the wall on the left 
across from where the Ring of Ares was is a breakable wall which will reveal 
a Turkey. Then the room next door will have four peanuts, Barley tea, and a 
Power of Sire.

The Peanuts and Barley tea are food items you equip and Alucard will throw 
the food out and that will heal you. The peanuts are funny because Alucard 
will throw the Peanuts up and you have to press ‘Up’ on the d-pad to restore 
your health. The Power of Sire is a powerful consumable item that I wouldn’t 
use until later in the game when you buy an accessory that will make 
consumable items unlimited. There is a finite amount of Power of Sires in the 
game. With the ring of Ares, you will receive a big boost in your strength 
which will subsequently raise your attack output. However, the downside is it 
will lower your defense significantly. You will have to take damage from a 
few different enemies to see if the damage you receive is negligible to how 
much damage you're dealing with. Overall, I recommend you don’t equip the 
Ring of Ares unless you feel competent in your skill of this game.

We are now done with this secret area of the Abandoned Mine. Leave this 
section, now we will have to go back to the three-way path where the Demon 
Card was. The Demon Card was on the left side, we will now take the path on 
the right. In the end, is a red door that will take us to the teleporter. We 
are going to pause our exploration of the Abandoned Mine and teleport back to 
Orlox’s Quarters which is the deer teleport.

============================================================================
ORLOX’S QUARTERS (3)
Suggested Level: 24
Items Found: Resist Fire, Manna Prism, Luck potion, Estoc, Garnet, Heart Max 
Up, SWORD CARD, Iron Ball, Life Max Up, ECHO OF BAT.
Enemies Encountered: Bloody Zombie, Valhalla Knight, Orlox.
============================================================================
 
 
Once you are at the deer teleport stop get out of the teleport and you will 
be in Orlox’s Quarters again. Right outside of the red door on the right, you 
will see the familiar opening above you. We now can explore this part of the 
castle. You can use your gravity jump or turn into the bat and fly up there. 
There are a few pots on the left that will contain some useful items such as 
Resist Fire, Manna Prism, and Luck potion. Now that you are at the top you 
will have a long straight path to the left with a few Bloody Zombies. In the 
end, there will be another drop-off and a pot with an Estoc in it then drop 
down the hole.

This next room is huge. The boss fight will be on the top left of this room. 
There is a save room and an additional room on the middle bottom of this 
room. Then on the bottom left of this room is where Orlox’s Quarters connects 
with the Royal Chapel area and the bottom left of this room connects to that 
section.

Our game plan for this room is to hit the boss fight last, then before the 
boss fight, we will go connect this area of the castle with the Royal Chapel 
and then hit the save room.

Let’s go find the save which as mentioned will be in the bottom left of this 
room. These two rooms are right by each other, the additional room is right 
underneath the save room. In this room you will find a Garnet, another gem 
that’s only used is to be sold to the Librarian. As mentioned the save room 
is right above this room.

Now we are going to explore the bottom left section of this area of the 
castle. Halfway through this room, you will pick up a Heart Max up. Then go 
through the red door that is at the end. You will be on the other side of the 
dead-end that was in the Royal Chapel, this now connects Orlox’s Quarters to 
the Royal Chapel when we attack the golden statue that is holding up the big 
statue blocking our way. Now we will go back to Orlox’s Quarters, after 
reentering the area and walking through the first threshold you will see a 
three-pronged candlestick. Above the candlestick the ceiling is breakable. It 
will now open a new room and you will obtain the Sword Card where it is like 
the Demon Card but a flying sword will be by your side and will spin around 
and hit enemies.

The Sword card is a great familiar, like with all the Familiars they become 
more useful the higher level they are. In their lower levels, they aren’t 
going to contribute much of anything to fight because they are too slow to 
attack enemies before you do. When they are higher levels they become 
stronger and attack quicker. You can use the Sword Familiar it is a good one 
to use and work up to leveling with.

Now we are done here and will now face the boss of Orlox’s Quarters, Orlox 
himself. Previously mentioned Orlox’s room is in the top left of this big 
room we have been exploring. I would recommend saving if you haven’t already. 
Once you have gone through the door in this room, you will be in a narrow 
hallway. There will be a small drop off and you will receive an Iron ball 
item. To pass through you will need to transform into the bat and fly through 
this platform since you cannot jump through it with Alucard. I’m not 
particularly sure what the purpose of this obstruction is because you can’t 
get to this part of Orlox’s quarters without the bat anyway so this doesn’t 
make sense to have this path blocker. Anyways, once through this platform you 
will go through a nice door and be in the boss room to fight Orlox.

____________________________________________________________________________
ORLOX

Orlox has two forms that we will have to face. His first form which is his 
normal appearance form is quite agile and moves around the room swiftly and 
gracefully. He has a few attacks he repeats. The first one is where he will 
summon blue skulls out of a black void that he conjures up above his head. 
They will fly around trying to hit you and get in your way. They can be 
attacked and eliminated. Then Orlox will summon from the ground big energy 
beams that will originate at the ground floor and shoot up. You will have to 
position yourself in the middle of two of them to avoid getting hit by them. 
Then his last move he will cross his hands in front of his chest and throw 
his arms out and a beam will shoot at you dealing big damage to you. If you 
are wearing the Ring of  Ares you will be dealt a lot more since you have a 
lower defense. He will keep repeating these three attacks, you will need to 
chip away at his life while navigating the perils of Orlox’s attacks. 

You will know that you have beaten his first form when he kneels and what 
looks like his first form skin is falling off. Then he will be getting bigger 
and bigger and you will hear a creepy chilling voice coming from the second 
form.

The second form is a big green monster that has a different move set. The two 
attacks this second form has been that it will shoot out big spurts of 
fireballs all in a row. It will move its head up and down and that will 
change up the pathing of the fireballs and where they will hit you. Since it 
shoots fireballs in all directions using a shield is how you can combat this 
attack but you will still have a chance to get hit since the fireball will 
hit you in a diagonal direction which your shield cannot block diagonal 
projectiles. The next attack which is the stronger attack will shoot out of 
its mouth a laser-like light than a few seconds later a huge explosion will 
happen right at the spot where the laser targeted. When it does that you will 
hear a higher pitch sound indicating that is happening. At this point, you 
will have to beeline it to the opposite direction it is being used on. The 
reason for doing that is to avoid the attack and also it will then go another 
round of this attack where you are now, in which you need to then run back to 
avoid the new attack.

Like with the first form you will have to keep going back and forth through 
this boss room avoiding either of the two attacks the second form does and 
hack away at it. You know you are getting close to beating Orlox’s second 
form when its attacks become faster and more frequent. They become harder to 
dodge and your opportunity to deal damage to him is shorter and more 
dangerous to do. A tip for when the second form does the fireball attack is 
to get to the wall on either left or right side facing Orlox and ducking down 
having your shield out will give you the best results when blocking the 
fireballs. Like mentioned before you will likely take a few hits because of 
the angles the fireballs take.

Anyways, overall this is a good boss fight that isn’t laughably easy like 
many we have had but there is still a few more pushover boss fights still 
left for us. This boss battle will give you the frequent Life Max Up after 
defeating Orlox. 

____________________________________________________________________________


Then at the top left of this room is access to another room that will contain 
the Echo of Bat relic. This relic is the reason we hopped from the Abandoned 
Mine to Orlox’s Quarters. Now after this boss fight with Orlox we are all 
done with this part of the castle. We will now backtrack to the teleporter 
that we used to get here. We will teleport from the deer teleporter to the 
Snake teleporter and be back in the Abandoned Mine.

============================================================================
ABANDONED MINE (2)
Suggested Level: 25
Items Found: Shiitake X2, Karma coin, combat knife. 
Enemies Encountered: Salem Witch. 
============================================================================
 
Now we are back in the Abandoned Mine, we did that detour to get the echo of 
bat relic which will be needed later in these underground areas of the 
castle. Once you leave the red door you will now take the third path which is 
below us. You will encounter some more Salem Witches and gather two more 
Shiitake mushrooms.

Once at the bottom of this vertical room, go into the room on the left. In 
the next room will contain a Karma coin and a combat knife. The combat knife 
is a weapon with a higher attack but like with other dagger and similar items 
they lack the reach and that’s typically why I don’t bother equipping them. 
After collecting those items go to the room on the right, drop down and go 
through the red door on the left.

============================================================================
CATACOMBS
Suggested Level: 25
Items Found: Bloodstone, Cat-eye circlet, Life Max Up X2, Heart Max Up X2, 
Ballroom mask, Ice brand, Walk Armor, Mormegil, Cross Shuriken X2, Karma coin 
X2, Pork Bun, Spike Breaker, Library Card.
Enemies Encountered: Wereskeleton, Gremlin, Blood Skeleton, Grave Keeper, 
Hellfire Beast, Lossoth, Thornweed, Granfaloon, Slime, Large Slime. 
============================================================================
 
We are in the Catacombs which is the last area of the underground part of the 
castle. Once through the red doors go down the brick stairs and once at the 
ground level go to the room on the left which is a save room with access to 
another room on the left. Pass the save room, in the next room you find a 
bloodstone on a pedestal, then a cat-eye circlet that is in the breakable 
wall behind the Bloodstone.

These two new items we found are unique and situational items to equip when 
you do need them. The Bloodstone is a modifier to a sub-theme to the game 
where some enemies when they are attacked or die will shoot out blood. If for 
example, the dark metamorphosis spell is active where you will be healed when 
an enemy spurt out blood this accessory will increase the health you get from 
using the spell. It’s a situational accessory and is mostly useless because 
of that. Then we have the Cat-eye circlet which is part of the circlet family 
where it will heal you when you are dealt a specific kind of damage like 
poison with the topaz circlet. Oddly enough, there is in essence cat damage 
that can be dealt to you and this circlet will heal you when you are dealt 
that kind of damage. I can only think of one enemy that this will be useful 
against.

Then we can leave this room and go back and save before progressing with the 
Catacombs. In the next room, you will see two Wereskeletons then a Bone Ark 
enemy. If you kill the skeletons holding the head on the platform it will be 
easier to hit.

The next room has several Gremlins in them filling up the upper part of the 
room with fire. This room has two doors that lead to two different paths. 
They are located on the left and right bottom part of this room. We will be 
taking the left path first.

In the next room, you will see red coffins standing up, you can walk by them 
but they can be hit and blood Skeletons will come out. The next room will be 
a small room containing a Life Max Up and Heart Max Up.

Following the small room, you will encounter some Grave Keepers and Hellfire 
Beast. The Grave Keepers won’t be trouble but the Hellfire Beast will take 
some effort to defeat. He uses elemental attacks, he can summon fire that 
will burst up, and then he will put his arm forward and will shoot out 
lightning. The fire can be avoided by moving out of the way and you can duck 
under the lightning attack and it won’t hit you. Overall he will be a 
straight forward fight.

Now in this next room, you should see lava underneath the rocks and in this 
room will be hunched over old person holding a lamp and can shoot out lava 
towards you. They are fairly easy enemies to defeat shouldn’t have any 
trouble with them. Keep on going forward to the left of this room.

This room will have a diverging path upwards and a mighty Discus Lord enemy 
which is a difficult enemy to deal with. He will take hits and deal a lot of 
damage back. When you get close to him you can deal a few hits before the 
Discuss Lord will either swipe the disk at you or he will throw it at you. 
Either one he does jumping where the opening at the top will be good enough 
to dodge his attack. That attack is all he does, he doesn’t move around 
unless you get behind him. Then after beating him go through the opening at 
the top. The pots on the right will contain a ballroom mask and a Heart Max 
Up. Then go to the wall on the left and attack the wall to break it open. In 
the next room will be the Ice brand sword which will be a nice upgrade from 
the Broadsword.

Now leave and go back to the Discus Lord and defeat him again then leave to 
the door on the left. You will be in another lava room with Lossoths in them. 
Then after this room, we will be in a vertical room with more Gremlins. The 
room on the left is empty except for a candle that gives you $1. Then climb 
up the vertical room to the top and the right will be another save room with 
a room after it containing the Walk Armor. This armor will greatly increase 
your defense and will incrementally keep increasing it as you explore more of 
the map and increase in map coverage. You will likely not need to equip any 
future armor you’ll find because of the Walk Armor. Now go back and save then 
proceed to the boss fight that is in the room on the left.

____________________________________________________________________________
GRANFALOON

As you find yourself in a room full of skulls, we will encounter the 
Granfaloon. Which this boss is inside the amalgamation of bodies that form a 
shell for the inside. To get to the inside of the Granfaloon where we can 
deal damage to it, you will have to attack the outer layers first. This part 
of the fight will be more of an attrition battle since the Granfaloon will 
continuously rain bodies from its shell and they will walk towards you 
impeding your path to jump towards the Granfaloon and slicing it with your 
sword. 

The first part of the Granfaloon as I said earlier is to attack the shell. 
You don’t need to clear all of the shell. You can clear a few parts of the 
shell so that you can now attack the center of the Granfaloon which is where 
the lethal damage will be dealt to it. Once certain parts of the Granfaloon 
are exposed the tentacles on the inside will start shooting green beams.

When you have cleared a section of the shell portion of the Granfaloon it 
will no longer rain bodies on the ground which will give you fewer bodies to 
deal with. At the sides of the room, there are platforms you can be on, to 
use a sub-weapon, or get away from the bodies if they are numerous. Once most 
of the shell is cleared it will be easy to keep attacking the middle portion 
of the Granfaloon to defeat it and get your Life Max Up.

____________________________________________________________________________
 
After the boss's room, there will be a few rooms and in the end, you will 
receive the Mormegil sword. This sword has the same attack as the Ice brand 
but it is a dark type sword that does well against Holy enemies. I would just 
keep using the Ice brand.

Our next objective now since we are all done with the left side of the 
Catacombs is to go explore the right side of the Catacombs. We will need to 
head back to the bigger room with Gremlins in it, the ones who create the 
fires as they move around. Once you have gotten to that room go to the door 
on the bottom right this time and we will go to the other side of the 
Catacombs.

In the big room, you will encounter some slimes, they are easy enemies as 
well as the Bone Ark enemy. Our desired doorway is on the top right of this 
room. Once we go through it, the room will be complete darkness. This is 
where our relic that we got in Orlox’s Quarters is for. This room is a maze 
of spikes on the ceiling and the bottom. We will have to navigate this room 
in the dark. We need to turn into the bat, then while in the bat form press 
Triangle and the radar will show you what’s in front of you which will help 
you to avoid getting hit by the spikes. Play it safe and be careful this is 
an easy section to mess up on. When you see the white line that is when you 
know you are at the end, land on the platform, and light will now be revealed 
in the room. Now we are done in this room.

In the next room, you will encounter a few Wereskeletons, then there will be 
some pots on the far right side by the wall containing two Cross Shurikens 
and two Karma Coins. When you drop down below you there will be a bone ark 
enemy on your right. After beating it, if you go to the wall you will find a 
Pork bun food item. It’s easy to miss items since you really can’t see it. 
Then it will be a dead-end at the left of this room but we will receive the 
Spike Breaker armor on the pedestal and when you break the wall behind the 
armor you will find a Library card.

We are all done here with the Catacombs, when you get back to the spike 
section equip the Spike Breaker armor and you don’t have to worry about the 
spikes. The armor will break them when you walk over or jump on them.

Now its time for us to leave the Catacombs.

============================================================================
ABANDONED MINE (3)
Suggested Level: 27
Items Found: N/A
Enemies Encountered: N/A
============================================================================
 
At this point, we want to head to the Teleporter so that we can teleport to 
the Outer Wall and head to the Clock Tower area of the Castle. 

============================================================================
OUTER WALL (6)
Suggested Level: 27
Items Found: N/A
Enemies Encountered: N/A
============================================================================
 
Once out of the teleporter in the Outer Wall (Scorpion teleport) we will head 
up the tower towards the Save room. I would suggest saving then in the room 
below the save we will be in the Clock Tower area of the Castle.

============================================================================
CLOCK TOWER
Suggested Level: 27
Items Found: FIRE OF BAT, Magic Missile, Pentagram, Ice Mail, Bekatowa, 
Shaman Shield, Life Max Up, Heart Max Up, Healing Mail, Pot Roast, TNT, Bwaka 
knife, Shuriken, Life Max Up.
Enemies Encountered: Flail Guard, Phantom Skull, Skull Lord, Harpy, Medusa 
Head, Flea Man, Flea Armor, Cloaked Knight, Sword Lord, Vandal Knight, 
Karasuman.
============================================================================
 
The Clock Tower is going to be our last new area of the castle. It is more of 
a straight forward kind of area. There are secrets plentiful here. This area 
isn’t accessible to us in the early part of the game because the platform 
crumbles as we stand on it to get to the door on the left to progress through 
this area. With access to the bat relic and gravity boots, we can explore 
this area of the castle.

The first room in the Clock Tower is a big open room. There isn’t a specific 
place to go first here but the most important item here is the Fire of Bat 
Relic that is at the top right of this room. This relic allows you when you 
are the bat when pressing the square button will shoot fireballs. It is a 
slow attack and not all that powerful of an attack. After that, we need to 
explore the rest of this room. Most of what we need to find here are at the 
bottom of the room. You will find several consumable items and equipment 
which will be largely weaker than what you already have.

When you have explored this room the items you should have found are Magic 
Missile, Pentagram, Ice Mail, Bekatowa, and Shaman Shield. These items are 
what you should have picked up. The Magic Missile and Pentagram are found 
tucked away on platforms on the side of the pillars holding up the platforms 
across the room. The other three items are nearby the Magic Missile and 
Pentagram except they are all three in the middle of this room and each is on 
an individual platform above one of the flail guards. The ice mail is weaker 
than the walk armor and the Bekatowa is weaker than the ice brand.

After doing all the exploring move onto the next room on the left. There are 
two paths you can take to the next room, take the bottom path.

In the next room, our surroundings will change from being outside to being 
inside the Clock it would seem. The terrain looks more mechanical and has 
many gadgets working at the same time. You will likely notice that the Leap 
Stone is a necessary relic to have to progress in this area. This is meant to 
stop us from coming to this part of the castle too early. Anyways, in this 
first vertical room there isn’t anything here for us, go onto the next room 
with the door on the top left.

In the next room, you will notice big gears that you can stand on and they 
can give you a ride. Also on the top left will be a Harpy. They are more of 
an annoying enemy than difficult to beat.

In this same room, there are gears that we can hit with our weapon. It will 
rotate when we hit it. If you hit it enough times it will make a ‘click’ 
sound in which case you stop hitting it, then move onto the next one which is 
below us on the right side with the first one being on the left side above 
the second. If you hit the gear again after it had clicked you will have to 
start over and keep hitting it until it clicks again.

Once you have hit the two gears in the first room go over to the next room on 
the left and hit the two gears over there until they click. Once we have all 
four gears in the right spot the door to the left that is under the pool of 
water will open and we will have access to a secret room.

In the secret room, you will find Steel Helm, Gold Mail, and a Star flail. 
The Steel Helm will give you +1 to defense and the other two are inferior 
equipment. Now we have another secret room to find, leave the secret room, 
and head up the vertical room we were just in. The wall on the top right is 
breakable if you want you can turn on the Faerie familiar and she will tell 
you there is something funny about this wall. Break the wall and proceed to 
the next secret room.

In the second secret room, you will encounter more Flea Men. At the top of 
this area, you will fight a cloaked knight. He’s fairly easy to beat, then on 
both sides of the room at the top, you will find a heart and life max ups. 
Once done with this second secret room leave this area and then progress to 
the next room on the top left side of this room.

We are now changing scenery again we are no longer in the insides of a clock 
and now in more ‘castle’ like scenery. In this big room, there will be many 
random stairs everywhere not sure what the idea was but this area is a bit of 
a labyrinth.

Jumping over the first stair in front of you and walking down you will 
encounter a Sword Lord enemy. They have two forms when you kill the knight 
form its ghost form still holding the sword will try to hit you. You will 
encounter four Sword Lords on the bottom of this room, continuing to the end 
of this room towards the left side of the room you will have another 
breakable wall here leading to our third secret room where we will obtain the 
Healing Mail. It’s a neat concept where when it is equipped after walking for 
so long it will heal you for 1HP. It’s a cool concept but not practical 
enough for us. Anyways, leave this room and head back to where the Sword Lord 
enemies are. There is a section of platforms above where the first two Sword 
Lords are. The wall by the platform on the right is breakable and will 
contain a Pot Roast. We are now done with this room and we will continue onto 
the next room which is on the top left of this room. You will see two 
pendulums that will help you get to the doorway.

This next room will have breakable walls galore here. Walking forward above 
you will be a two-sided platform hanging from the ceiling, the platform on 
the left will contain TNT in the breakable wall. Going forward and down the 
broken stairs, the wall inside this set of stairs will contain a Bwaka Knife 
in the wall. Then the last hanging platform on the left will contain a 
Shuriken in the breakable wall.

Then the next room will be a boss fight if you want to call it that.

____________________________________________________________________________
KARASUMAN

The Karasuman is a laughable boss fight. He suffers from the knockback effect 
that plagued all NES games back in the day. You get hit and your character 
knock backs then if you get hit again you get knocked back again. The 
Karasuman suffers from this fatal flaw too. His attacks are shooting bats at 
you which you can deflect and shooting blue projectiles at you which isn’t 
dealing much damage to you. Like I said the Karasuman is a pushover you 
shouldn’t have any troubles with him. Once you get the life max up head 
through the red door to be in the upper part of the Castle Keep.
____________________________________________________________________________
 
 
============================================================================
CASTLE KEEP (2)
Suggested Level: 27
Items Found: Falchion, Life Max Up X2, Heart Max Up X3, GHOST CARD, 
Frankfurter, pot roast, turkey, Sirloin, resist stone, resist dark, resist 
holy, Platinum mail.
Enemies Encountered: Flea Rider.
============================================================================
 
Once you have arrived in the Upper part of the Castle Keep you will notice 
how black the room is. There is a platform in the middle of the room when you 
get on it, the room will be illuminated slowly and you will be raised. Once 
at the top jump to the right and then jump through the gap in the ceiling 
then to the room on the right to receive the Falchion sword which is likely 
another inferior sword. Then head back and go to the room on the right and 
you will be in a save room.

Our objective right now is to explore the upper part of the Castle Keep the 
spot on your map that is grayed out. Once you have left the save go to the 
door on the left that has the red carpet on the platform. You will then see 
the staircase that you took to get to Dracula when you played as Richter in 
the Prologue. Except for this time the stairs have been destroyed. What we’ll 
do here is, at this juncture with us by the broken stairs we will need to get 
to the top of this part of the room. You can do so by gravity jumping or 
using the bat then entering the room on the right.

In this room, there will be life and heart max ups on four platforms. At the 
bottom right of the room will be the Ghost card relic. This relic gives you 
the fourth familiar that you can have in the game. The ghost familiar is a 
peculiar familiar. When you turn into the bat he will get confused and fly 
away. His way of dealing damage to enemies is by latching onto them and 
sucking their life from them.

Now we will leave this room, turn into the bat and fly to the left and then 
turning back to Alucard once you hit the wall on the left. Once you have 
landed on the red carpet you will be in the familiarity of the Prologue. Now 
there is a switch behind the top part of the threshold of the entryway. Jump 
to attack the top part of the entryway and a switch will be revealed hit the 
switch again and a ladder will reveal itself from the top of the ceiling (You 
can find this place in the prologue too.)

In the room at the top you will find many pots full of items in them they are 
as follows: Frankfurter, pot roast, turkey, Sirloin, resist stone, resist 
dark, resist holy, and platinum mail. After finding these items go back, 
don’t go to the door on the left that is where we’ll go last once we have 
everything in the castle we have a few things left before then.

We have some gray area to explore here in the Castle Keep. We need to get the 
map coverage that is underneath where we are standing, at the same time we 
have some pesky flea riders flying around so we will have to get rid of them 
before we can fly around. You’ll have to do some gravity jumps to draw the 
Flea Rider then attack them as you are falling to get rid of them. Once you 
have eliminated a good portion of them you’ll be able to fly with the bat to 
the pocket that is just underneath the top part of the keep. When you get 
there you will get the Power of Mist relic and the Fire mail. The Power of 
Mist gives you extended use of the Mist, now it slowly drains your magic 
overtime as the bat and wolf do.

We are all done with the Castle Keep right now, the only thing left that we 
have here is those three rooms at the top but that will be the last thing we 
do here in the castle. Our next objective is to go to the Royal Chapel that 
is on the far left of the Castle. You will need to drop down to the bottom 
from where the flea riders were flying around and exit to the right then drop 
down and go down the long hallway and through the red doors to be in the 
Royal Chapel again.

============================================================================
ROYAL CHAPEL (2)
Suggested Level: 27
Items Found: Morningstar, Boomerang, TNT, Ankh of Life, Shuriken, Magic 
Missile, Mystic pendant.
Enemies Encountered: SEE ROYAL CHAPEL
============================================================================
 
In the Royal Chapel, our objective here is to get the two areas of this part 
of the castle that are grayed out. When you open up your map you should have 
a long hallway that’s grayed out, then below it should be the room that had 
the long stairs, the ceiling is what needs to be explored there. It is worth 
it to explore there because there is a useful accessory there. For right now 
make your way to the grayed-out hallway in the Royal Chapel.

Upon entering this room you will notice that our path is blocked by spikes. 
Normally as it did when we first came here that we have no way of interacting 
with this room. However, now we do. We have the Spike breaker armor, so equip 
that. Once you do walk forward breaking the spikes. You will then be halted 
by a grate that is blocking our path, but hey we have the mist relic and so 
we can pass through this barricade. Then after the barricade continue walking 
forward. Oh, no there is a green/blue door blocking our path now what do we 
do? We can interact with that since we got the Jewel of Open way back at the 
earlier part of the game. We can pass and we have successfully passed this 
hallway. Then once through the green/blue door, we will meet up with Maria.

After talking with Maria grab the Silver Ring which is needed for the 
storyline of the game. Now our next objective as mentioned earlier is to get 
the grayed out area below the hallway we were just in.

When you get to that room you will be at the top of the stairs. You will have 
access to this part of the castle because of the Leap Stone and the Bat 
relic. You will find several items in this room that are in pots on platforms 
that you will have to fly to get them.

These are the items that you should find in the top part of this room: 
Morningstar, Boomerang, TNT, Ankh of Life, Shuriken, Magic Missile, Mystic 
pendant.

Out of the items you find I would equip the Mystic pendant. It will increase 
the regeneration of your magic meter. The Ankh of Life is good if you are 
using the faerie familiar and she uses a potion on you. The potion will heal 
more life if you have that increased. I would just stick to having equipped 
the Moonstone and Mystic Pendant.

Now we are all done here in the Royal Chapel. Now we will exit the Royal 
Chapel, you should be at the bottom of the stairs of the room you just got 
the map coverage in. Drop down to the area below you where the red door is 
and the save room. Go through the red door and you will be in the Marble 
Gallery.

============================================================================
ALCHEMIST LABORATORY (2)
Suggested Level: 27
Items Found: Bat Card. 
Enemies Encountered: SEE ALCHEMIST LABORATORY
============================================================================
 
Now that we are back in the Alchemist Laboratory we will be heading to the 
boss room where we fought Slogra and Gaibon. Which for us is right where we 
exited the Royal Chapel it will be at the end of this hallway and then go 
upwards in the long vertical room and you will be in the room again.

In the boss room of Slogra and Gaibon, we will be flying to the top of this 
room with the bat and getting to the top right part of this room where a 
doorway is. In this small room is the Bat Card which is our last Familiar 
that we will be obtaining.

Now we have a few more items to get. We will leave the boss room through the 
way we entered on the left side. Then drop down and exit this vertical room 
on the right doorway. The next room should be familiar with the two knights 
and the two spikes on the ground. Then exit through the bottom right door and 
drop down this new room and through the door on the right. Then in the room 
after drop down again you should see the two pathways that we broke that 
contained the life and heart max ups.

Then immediately after entering the next room, you should notice an opening 
at the top of the room that was previously inaccessible to us before but 
isn’t now. This room will give you a selection of sub-weapons that are 
encased in glass cases. In the next room, you will get the Skill of Wolf 
relic. This relic allows you, once you are in the wolf form to do a 
charge/lung attack towards your enemies. This attack configuration is in the 
spells section of this guide as the wolf charge attack. Our next backtracking 
section is to go back to the beginning of the castle area. 

============================================================================
THE BEGINNING (3)
Suggested Level: 27
Items Found: Life Max Up X2, Heart Max Up, Life Apple, Jewel Sword, POWER OF 
WOLF, Holy Mail.
Enemies Encountered: SEE THE BEGINNING & (2), Gurkha, Blade.
============================================================================

Once you have left the Alchemist Laboratory you will be in the section of the 
beginning that had the Cube of Zoe on the pedestal. In this room, there was a 
room inaccessible to us now it isn’t. It is on the right side of this room 
and you will have to fly up there to get into the room. In this room, there 
will be a Life Max Up. Now leave this room and the next and go to the next 
room which will be the room where we had our chat with death and he stole our 
stuff.

Now you will be at the top of this room, drop down the hole in the bridge and 
fall left. The room we need to get to is immediately to our left. In this 
room, you will find the Heart Max Up. Now leave this room and head back to 
the room that had the big rock in the center of the room and had all the 
Merman in it.

Once in this room, there is a secret room that we will need to get to but it 
is well hidden. Go to the bottom left of this room that has the merman at the 
bottom that keeps jumping up. At the bottom left you will notice that it is 
blocked off and appears as does every other wall does. Now go back to the 
rock that we cut out a path for us. Transform into the wolf and walk through 
the rock path. Then transform into the bat and fly back through the rock path 
as the bat. Then walk back down to the wall you were just at and there will 
be a path revealed to us.

In this secret room, there will be a life apple and a Jewel Sword in it. Now 
leave this secret room and take the door on the top left we are going back to 
the Castles drawbridge to fly to the top of that area.

At the drawbridge area that Alucard hastily ran to in the opening part of the 
game use the bat to fly up and get the map coverage and at the top you will 
get a Life Max Up and the Power of Wolf Relic. This relic gives the wolf a 
useful ability to run fast, and once it has hit a certain speed it becomes 
invulnerable and deals damage to enemies that are in its path. Our last thing 
to do here, in the beginning, is to explore the opening that is at the top in 
the room that has the merman in it and where we just found that secret room.

In this room that is above the Merman room, you will face a Gurkha and a 
Blade enemy or you can fly over them. After them, you will be in a small 
empty room, and then the next room will be vertical. Ascend to the top of 
this room and enter the room on the top left. In this room, there will be a 
Holy Mail at the top of the platform. Then leave this room and go to the room 
that is on the bottom left to be in a save room.

_____Miscellaneous Back Tracking_______

At this point in the game, we have been virtually everywhere in the castle. 
We will have some areas of the castle to backtrack to. For instance, in the 
Underground Caverns, you likely have some water areas where you couldn’t get 
to because you didn’t have the Holy Symbol relic. This is the time to get the 
map coverage in the water sections and any section you may have missed.

There is one small room we need to get before we go and tackle the last boss 
of the Castle. We need to go to the Colosseum to get there you can teleport 
to the snake teleporter. If you are in the beginning section where we just 
were you will have to go through the Alchemist Laboratory, Marble Gallery 
into the clock room area then up the statue on the left side to be in Orlox’s 
Quarters then take the door on the left when you encounter the poltergeist. 
The teleporter will be quicker since you get out of the teleporter and go 
left several rooms to then encounter the Poltergeist and go through the red 
door to the Colosseum. Anyways, if you know how to get there that is where we 
are headed next.

Once in the Colosseum if you entered on the Orlox’s quarters side you will go 
left jump over the gap once you see the barricade the mist can go through 
take the upwards path and then the door on the left. You will be in the room 
that had the Master Blades, Blade Soldier, and the broken pillars. The secret 
room is at the top to the right of the first broken pillar. You have to 
attack the ceiling at the top it will take a few hits and the ceiling will 
crumble giving you access to the room. This room will contain the Holy Sword 
which is a smidge stronger than the Ice brand. The Holy Sword is good against 
dark enemies. At this point, it is time to go face the boss in the Royal 
Keep. The fastest way to get there is to go back to the teleporter and get 
off at the Lion teleporter.

============================================================================
CASTLE KEEP (3)
Suggested Level: 27
Items Found: None.
Enemies Encountered: Richter Belmont.
============================================================================

Then we will be directly in the Royal Keep. Save before going into the boss 
fight that is at the upper left area of the Keep.

____________________________________________________________________________

Richter Belmont

Well, its time to face ‘The Lord of this Castle’ isn’t it? This fight is 
certainly harder than many we have previously faced. The best equivalent I 
can give you to gauge the difficulty is the Doppleganger. The copycat of 
Alucard we fought real early in the game.

For starters your sub-weapons are useless and so are Magic spells; they don’t 
deal damage to Richter or he uses a charge up attack to dodge the spell. 
Richter has access to multiple sub-weapons himself and his normal whip attack 
with the Vampire Killer has long-range making it hard to get close to him to 
attack with your weapon. If you do get close to attack you will be punished 
with a few hits before you get a hit in. Similarly, with the Doppleganger 
this is going to be more a battle of wits and anticipating what he’ll do 
instead of previous bosses where they have a set pattern to their attacks.

When you have dealt about half of his life you will have a break in the 
battle where he will be in awe at your power but will show you he has more 
power. He then uses the Holy Waters ultimate with the Hydro Storm which will 
hit you in the whole room to avoid taking damage turn into the mist. Whenever 
Richter uses any of his ultimate attacks or any attacks for that matter they 
will not hit you if you are in the mist form. Now that he has been dealt half 
of his life he will regularly use his ultimates with no provocation. His 
normal attack is a flaming Vampire Killer and deals more damage and when you 
jump over him or coming down from a jump he will use his ax sub-weapon at 
you.
____________________________________________________________________________
 
 
Overall, Richter is going to be a different boss fight than previous fights 
and after you have bean Richter you will be treated with a cinematic and then 
a cut scene where Alucard will address us.

=============================================================================
 
 
CASTLEVANIA: SYMPHONY OF THE NIGHT

This ending is referred to as the Worst Ending; this ending is one of five  
endings to the game. Each end has a different cut scene giving you more of 
the story when you as the player do more exploring. After the credits go to 
the save file, at the bottom right on the same line as how much money you 
have you should see a percentage. The percentage should be 98% if you have 
less than this you missed a room or you didn’t get the annoying gray squares 
somewhere in a big room or the water areas of the castle. If you do have 98% 
you are ready for the next steps to get the bad ending.

============================================================================
BAD ENDING
Suggested Level: 27
Items Found: Life Max Up, Heart Max Up, Holy Glasses.
Enemies Encountered: N/A
============================================================================
 
If you remember that you earlier in the game got the Gold and Silver rings. 
When you selected them on the menu they have an item description. When you 
put the two together they saw ‘Wear In Clock Tower’ this is referring to the 
room in the Marble Gallery where you first met Maria that is where our 
destination is from the Royal Chapel to the Clock Room.

Once you have gotten to the Clock Room equip the two rings and the room will 
react accordingly to you equipping the two rings. After 13 rings the floor at 
the bottom will open up and a new path will be revealed to you. After the 
floor is opened you don’t need to have the Gold and Silver rings equipped 
anymore.

Once you have dropped down the room on the left will be a save and the room 
on the right will give you the Life and Heart Max Ups. Then go to the 
elevator that is in the middle of the room and press down to activate the 
elevator.

This next room in the castle will be a big square room with two paths, it 
doesn’t matter which path you take just take the opposite path on the way 
back. When you get down to the bottom there will be another elevator it will 
take you to go talk with Maria and see if Alucard has any new developments in 
finding Richter. After the chat, Maria will give you Holy Glasses. These 
glasses are what you need to get to advance the story of this game.

However, if we are good gamers we would wear the glasses and use them as 
intended with the Richter fight but we aren’t going to be doing that because 
we would get the good ending and not the bad ending. We don’t want that right 
now. Our objective now is to go save in the save room in the Castle Keep then 
go face Richter again and beat him like we did to get the worst ending. You 
will see that the cut scene for this ending is different than if we didn’t 
talk to Maria and get the Holy Glasses.

Once you are in the Castle Keep go face Richter and beat him again. It should 
be a little easier since you know his tactics. After this fight, you will get 
a different ending than you did before talking with Maria.

============================================================================
GOOD ENDING
Suggested Level: 27
Items Found: N/A
Enemies Encountered: N/A
============================================================================
 
If you saved after talking with Maria and getting the Holy glasses then equip 
the Holy Glasses. Then go and face Richter. This time when you enter the room 
after the dialogue with Richter and Alucard you should now notice a green orb 
flying around Richter. The Holy Glasses are allowing you to see the orb. 
Instead of attacking Richter aim specifically for the orb. After several 
attacks to the orb, it will break and a cut scene will ensue and you will 
have achieved the Good Ending. The game will walk you to the teleporter to 
the Inverted Castle and you will be in the Inverted Castle. You will have to 
teleport back by pressing down to go back. Open your map and you will notice 
that there is a gray area above your head in the teleporter in the normal 
castle. Jump to get that covered; now I would save then restart your game and 
see what % you have. If your file says 100.1% then you have all the map 
coverage of the normal castle and you are good to go. If you don’t have the 
percentage then you will have to analyze your map and see if there is some 
room you missed or some small corner of a big room you didn’t quite travel 
there with Alucard. Overall, if you have any small thing to do in the normal 
castle I would do it now.

============================================================================
INVERTED CASTLE WALKTHROUGH
============================================================================ 
 
============================================================================ 
INVERTED CASTLE KEEP
Suggested Level: 27
Items Found: Zircon, Life Max Up X3, Heart Max Up X3, Royal Cloak, Bastard 
Sword, High Potion, Resist Ice, Resist Fire, Resist Stone, Resist Thunder, 
Iron Ball, Sword of Dawn, Garnet, library card, lightning mail. 
Enemies Encountered: Yorick, Tombstone.
============================================================================
 
You will now be in the inverted castles teleporter. If you turn on your map, 
you will see that you only have one square explored in this new castle. The 
Inverted castle is, as the name says, an upside-down equivalent of 
Dracula's castle that you were just in. Most of the inverted castle is the 
same as the normal castle. If there is a secret in the normal, it is highly 
likely in the inverted. Some objects in the normal are not present in the 
inverted due to gravity, where it would not make sense to have that object 
there. An example is the Librarian’s chair and the telescope at the bottom of 
the Outer Wall. You will see other examples as we progress through the 
inverted castle.

Having explained all that, since you have gone through the normal castle, the 
inverted castle is the same but flipped upside-down. We are in 
Dracula’s room in the Castle Keep, jump out of the teleporter and go to the 
left towards the entrance of this small part of the Keep. You will notice 
that the stairs are already activated and in the vase in the middle of
the table you will receive a zircon.

The stairs that you had to activate in the normal castle are now opened. Go 
down that path, and you will be in the familiar room full of vases. You will 
collect three life max ups and three heart max ups along with a Royal Cloak 
and Bastard sword. The sword is inferior to your Ice brand, and I would not 
equip. The Royal cloak gives you +2 to defense, but the Blood cloak outweighs 
the +2 to defense. We are done in this small room. Now leave this section and 
head left.

Once out of the door, drop down, head left, and you will see a skeleton who 
has lost his head. That is a Yorick, proceed to the left, and you will be in 
the room where you got the Ghost card in the normal castle. I can’t 
emphasize this enough but make sure to hug every wall and get the map 
coverage now so you do not have to waste time later coming back.

**You will receive these items in that room. High Potion, Resist Ice, Resist 
Fire, Resist Stone, Resist Thunder**

Now leave this room and head back to the central part of the Keep. Now we are 
going to get the coverage of the whole open area of the Keep. Suppose you 
remember from the Normal castle where you got the extended mist form. In that 
case, we will go there first and make a counter-clockwise direction of the 
room, getting map coverage and the hidden items found therein. You will 
receive the iron ball item that is above the room where the teleporter is. 
Then when you head up, likely flying as the bat, you will be at the pedestal 
where the Leap Stone was above the pedestal is the breakable wall, in the 
wall is a two-handed Dawn Sword which is a fantastic sword that when you 
input the bottom + left command or bottom + right command. The sword will 
summon a skeleton army that will attack for Alucard. Then above the breakable 
spot is a garnet where the Leap stone was in the normal castle. Now you will 
need to fill all the map coverage in this room before leaving the open space 
of the Keep.

When you have gotten all the coverage go through the door on the bottom left 
below the broken staircase. Head left and drop down and enter the room on the 
left and get a library card. Then go back up and to the left to use the save. 
Now head upwards and ignore the red door on the left and go through the two 
small platforms to get to the other section of the keep. Once in the new 
room, you should see moving platforms going up and down. Go to the room on 
the left and get the lightning mail. Then head back up the room and go 
through the door on the left, another red door, to find the inverted castle's 
teleporter. This time you have to have a platform raise you to be able to 
teleport now. It is the same button pressing, just hit up, and it will raise 
you to the keyhole. The difference here is you need to discover another one 
in order to use it.

Now exit the teleporter, and across the red door on the right is the next 
room we will go. This way leads us away from the Castle Keep and to the 
Royal Chapel area. This next room is a long hallway with Tombstone enemies 
that are simple to defeat. At the end is the door to the Royal Chapel. 
 
============================================================================ 
INVERTED ROYAL CHAPEL
Suggested Level: 28
Items Found: Magic Missile, Bwaka knife, Heart of Vlad (RELIC), Talwar, life 
max up, smart potion, manna prism, fire boomerang, Javelin, Boomerang, 
Diamond, TNT, Shuriken, Heart Max up, Zircon, Heart Max Up. 
Enemies Encountered: Balloon pod, Black Panther, Imp, Snipers of Goth, 
Archer.
============================================================================ 
 
Now in the chapel, go to the platform's end and drop down and collect the map 
coverage there and items. You will find the Magic Missile & Bwaka knife. When 
coming up the tower, watch out for the Balloon pod enemy. It will shoot out 
multiple pods that will damage and poison you when you hit the pod enemy. 
They are reasonably easy to avoid, then at the top left of this room is a 
save, then head over to the next room through the door on the right.

This next room is a narrow hallway with Balloon pods and Black Panthers. You 
can hit the pods to shoot out the smaller pods and then use your shield and 
walk through them to negate their effects. With the Black Panther, you will 
have to crouch down and attack them diagonally to hit them. Then at the end 
of this room is a boss battle with Medusa.

____________________________________________________________________________ 
MEDUSA BOSS BATTLE

Medusa is a simple boss battle. She has a few attacks and movements to deal 
with. She will raise her shield to block your attack, then quite often; she 
will pull her shield back and shoot out a beam towards you that, when hit, 
will petrify you. I would recommend changing the faerie familiar if you are 
using her. She will automatically use the hammer item to break the 
petrification, and those are not necessary. Any familiar other than her will 
work. If you would like, you can switch your armor to the bronze cuirass 
which will make it, so you just take damage and not get petrified.

Medusa's next maneuver is moving back and forth, holding her shield. She will 
lower her shield, so you think it is a great time to jump in and attack. 
Well, which it is but beware her sword attack which has a good reach and 
deals about 20 damage.

Medusa’s main priority in this battle is pushing you back with the shield and 
sword. Then when you are pushed back, she uses her beam to hit you. She is 
pretty successful at zoning and pushing you away from her. The key with 
her is to make a few successful attacks then move away, giving you room to 
dodge and engage again.

Once you have defeated Medusa, obtain the Heart of Vlad, a relic you will 
need later in the game. It also makes you immune to the Curse status, which 
is nice.

____________________________________________________________________________ 
 
The next room after the boss room is another narrow hallway like the one 
before that had Black Panthers and Balloon pods. Then the room after will be 
another tall vertical tower section. Like the previous one, we will drop down 
to the bottom then climb up the tower. At the bottom of the tower, you will 
find the Talwar weapon. There is nothing else here in the tower so 
exit this section through the door on the top right.

This next room will be another hallway with Black Panthers and Balloon Pods. 
Then you will be in a vertical tower section, like usual; drop down to the 
bottom, and you will find a life max up, smart potion, and a manna prism. 
Then climb up the tower with the mist form or gravity jump. You will 
encounter some Snipers of Goth which are flying creatures that shoot arrows. 
Their attacks are pretty deadly. Otherwise, head to the room on the right 
where you received the silver ring. You will be in the familiar narrow 
hallway with a bunch of spikes. You can use the spike breaker armor, or you 
can use the mist and fly all the way there. You will receive a Twilight Cloak 
at the end of the hallway, which gives you more defense, but I recommend the 
blood cloak. 
The Twilight cloak is the one you started the game with, so it is nice to 
have it back. Now exit the room and the hallway, go back to the central tower 
section, and continue climbing up the tower. In the next section, you will 
encounter rather annoying enemies known as the imps. They are hard to hit 
while also consistently dodging your regular attacks. This section can get a 
little dicey because they swarm you and make it hard to get an attack off 
while also when they get near you, they capture you and you start going 
berserk and swing your weapon until they let go. At the bottom left of where 
the imps and sniper of goths are in a room that leads to a red door, for now 
ignore that door and just continue with the Royal Chapel section of the 
castle.

At the top left of this room with the imps and snipers is the confession 
room, which in the inverted castle does nothing. Then leave this room and 
exit to through the room on the right, then after the small room go right 
again and you will be in another familiar big room, but this time it is a 
poltergeist with spears and shields instead of swords. After defeating 
this enemy, or just avoiding it take the exit on the right and gravity jump 
to the top and then leave the room through the door on the right.

This section can be dicey like the previous imp and sniper section. Be 
careful and try to take out small sections of enemies before advancing. While 
climbing up this part of the chapel, you will have many consumable items in 
vases on the right side of the room as you climb up. In the top part of this 
room, you will encounter a heart max up by a save. 
 
============================================================================ 
INVERTED ALCHEMIST LABORATORY
Suggested Level: 34
Items Found: Life Max Up, High Potion, Goddess Shield, Manna Prism, Resist 
Dark. 
Enemies Encountered: Salem Witch, Imp, Bitterfly, Gremlin, Fire Demon, 
Lesser Demon, Ctulhu. 
============================================================================
 
Once through the red door, you will have left the Royal Chapel and into the 
Alchemist Laboratory. You will be down a familiar hallway with the greenish 
door ahead of you, which requires the JEWEL OF OPEN relic, which you already 
have to effortlessly walkthrough.

The next room after this will be another long vertical room. The door on the 
left side of the room from where you came out is the boss room where Slogra 
and Gaibon were, there is a boss in that particular room, but we will go 
around and go through the other way. For now, skip that room. Now ascend the 
room as if you were going back to where you started as Alucard in the Normal 
Castle. Going up this room, you will encounter two Salem Witches. They take 
about four hits to defeat. They are a spellcaster enemy. They will try to 
hurl fireball-like projectiles at you, so beware. They take some time to 
charge up the attack so you can dispatch them relatively efficiently too. 
There is a save room on the top right side, and we want to exit this room 
through the door on the top left.

This next room will be a tricky one to get through. The room has the pesky 
Gremlins that leave trails of fire and the Bitterflys who fly after you and 
are mostly invisible. You will have to be patient to see when they reveal 
themselves. In this room on the left side, you will see a Salem Witch and a 
path below her. We are going to go in that direction first before taking the 
route on the top left.

This way will lead to a dead-end in which you will break open a globe and get 
a lovely Life Max Up. Then leave this section and go back to the previous 
room and go left from where the Salem Witch spawns.

This room is empty, just onto the platforms and exit through the door on the 
top left.

This room is similar to the last, but you will have a couple of Salem Witches 
and a Gremlin. Focus on one enemy at a time instead of trying to take all 
three of them on. Now at the top of the room, before exiting, if you 
remember, are the two hidden rooms that you have to break the walls to find. 
The wall on the top right will hide a heart max up from you, and the center 
top breakable wall will open up a room where you will break the glass on the 
table to get a Katana. The katana will increase your damage output, but it is 
a two-handed sword so it will leave you open without a shield. Now leave this 
secret room and go to the next room through the door on the left.

Now after entering this room, drop down to the pathway below you. You will 
encounter an intimidating enemy known as the Fire Demon. He is a slow enemy 
but can deal some severe damage. He is relatively easy to defeat and avoid, 
so whichever you prefer. This pathway dead ends with a high potion in the 
glass on the table.

After getting the high potion, leave the room, go back up through the 
opening, and head in the left direction. You will see another Fire Demon and 
about 4-6 Lesser Demons. If you want to stay and fight them, great, however 
there is no shame in just misting your way out of here with the mist form. 
Battling the Lesser Demons will be tricky. You will have to deal with taking 
collision damage from touching the Lesser Demons. You will have to hit the 
Lesser Demons about 5-6 times for each one in order to defeat them. The path 
we will take here is the bottom left doorway below the save room. This room 
is where we had to hit the cannon to break the barricade, and we got the 
unique basilard sword here. The room after this one is where the elevator 
was. However, now the elevator is gone, and in its place is a pack of Imps. 
Drop down and hug the right corner or fly as the mist to land on the section 
halfway down. In this room, you will obtain the Goddess Shield. It is up to 
you if you want to equip it. There is not anything, in particular, this 
shield does other than in conjunction with the Shield rod. Now leave this 
room and go back up to where we came from, which is the room that had the 
Lesser Demons in it. Then ascend to see another room which, if you remember, 
is the Save Room.

After saving, leave the Save Room and jump onto the platforms below you that 
take you to this room's top right side. On this side of the room, you should 
encounter two Lesser Demons and a Ctulhu. In the glass on the table, you will 
receive a Manna Prism. Afterward, leave this room through the pathway on the 
top left.

In this next room, you will encounter more Lesser Demons and Ctulhu. The 
glass on the right will contain a Resist dark consumable item. Then exit 
this room through the red door on the left to be in the Inverted Castle 
Beginning.

============================================================================ 
INVERTED THE BEGINNING
Suggested Level: 35
Items Found: Heart Max Up, Talisman, Life Max Up, High Potion, Pot roast, 
Zircon, Opal, Beryl circlet, Hammer, Antivenom, Fire boomerang. 
Enemies Encountered: Jack O’ Bones, Nova Skeleton, Dodo Bird, Dragon Rider, 
Warg Rider, Oruburos, Blue Venus Weed. 
============================================================================

This next section is where it all began, the beginning. Right after closing 
the door, you will see a Jack O’ Bones. They are easy enemies to defeat. They 
throw a skull that looks similar to the toy jack. I suppose that is where he 
received his name. Anyways, behind him, there will be a heart max up. Then 
after the second Jack O’ Bones above you, there will be a save on the right. 
Then above you on the top right is another room which leads you to the 
teleporter.

Leaving the teleporter room, we will walk over to the room on the middle left 
side of this room. This room will contain a Talisman accessory that you can 
equip. The Talisman has a certain chance (The rate it could happen, I 
currently do not know) that you will not be damaged when hit by an enemy’s 
attack. How that works visually is that, Alucard will look as though he was 
hit in the knockback type effect, but you will not see a damage number above 
his head. It is an excellent accessory, but I would stick with the Moonstone 
and Mystic Pendant. I think those are more valuable items to have than the 
Talisman. Now, leave the Talisman room and go to the top left door to exit 
this room.

You will be in the room where Death took all of Alucard's gear from him. 
Above you is an opening to enter a room on the right to receive a Life Max up 
in it. There is nothing else in this room other than to have Alucard walk 
through it for map coverage science.

This next room is going to be a more challenging room to get through. You 
should see a Jack O’ Bones in front of you on the right. Before engaging 
with this room, jump to the two platforms connected to the stairs to find a 
High Potion. Then continue with this room by advancing to the right. You 
will encounter Jack O’ Bones and the famous Dodo Bird that just flaps its 
wings and does nothing (no wonder they are extinct.) After the Dodo Bird, you 
will encounter an exciting enemy known as the Dragon Rider. This enemy will 
keep bouncing forward towards it will not stop. The way to avoid the 
collision damage with the Dragon Rider is to be in-between where the rider 
has landed or to use the good ole mist form. The rider will only take a few 
hits before being defeated. Continuing going right, you will encounter 
another Jack O’ Bones and Dragon Rider before getting to the next room.

This next room, if you recalled, had the Mermen jumping out of the water in 
the normal castle. There are a few things we will need to do in this part of 
the castle. The first thing is to go to the giant conglomerate of rocks and 
break the bottom left and right sides. The right side of the rocks will 
contain a Pot roast. With being on the right side, transform into the wolf 
and walk across the rock path. When you are on the left side ledge, transform 
into the bat, and fly across to the right side. Now move over to the top 
right corner of this room, and you should see a hidden entrance to a secret 
room.

This secret room will contain a Zircon, Opal, and Beryl circlet. Remember 
the Beryl circlet we will need that for later in the game.

Drop down from the door that led to the secret room. Now, go through the door 
that is on the right. You will be in another standard room before the big 
room with the conglomerate rocks. This room has a familiar cast of Jack O’ 
Bones and Nova Skeletons. As well as new enemies like the Warg Rider and 
Oruburos. These enemies are all lined up in the room. If you are coming from 
the left, you can take out the Jack O’ Bones, then walk back and turn into 
the wolf form and just speedrun through. However, on your way back, you will 
not have enough space to do that. The Warg Rider is an enemy who is riding a 
warg and carries a lance. Once he has taken a few hits, the rider falls off, 
you will have to deal with a regular warg.

The room after this one will be a dead-end. You will now be at the castle 
entrance, you know, flipped upside down. Drop down and enter the small room 
at the bottom, and you will receive a Hammer and Antivenom. Other than 
getting the map coverage of this room, that is all here. We now have to 
backtrack to the room with the rock conglomerate is.

Once at the door to the big room with the rock conglomerate, there is a hole 
below you. That is our next area to visit. Drop down, and you will land on 
stairs that lead to a door.

This next area will be more flavors of skeletons and a Blue Venus Weed which 
can be difficult enemies to hit because of the vines that push you away from 
her.

The rooms after this are dead ends. The first room on the right is a save, 
then the room at the bottom will contain a measly Fire boomerang. 
Afterward, we are all done here in the inverted Beginning section. Head 
back to the main room, ascend towards the top left of the room, and head 
through the red door which will take you to the Inverted Underground 
Caverns.

============================================================================ 
INVERTED UNDERGROUND CAVERNS
Suggested Level: 36
Items Found: Shiitake, Osafune katana, Shiitake, Toadstool, Garnet, Bat 
Pentagram. 
Enemies Encountered: Cave Troll, Dark Octopus, Killer Fish, Blue Venus Weed, 
Rock Knight.
============================================================================

Welcome to the Underground Caverns. This first room will contain a Shiitake 
mushroom at the far left and an opening above us.

Once through the opening, we will take the path on the right and come back to 
the path on the left. On this path, you will encounter several Cave Trolls 
typically just run at you, and you take collision damage, but when they stop 
running, they will jump and shoot a projectile at you. They are easy to 
defeat; about 2-3 hits should take care of them. After the Cave Trolls, you 
should encounter a Dark Octopus. You have the higher ground over the octopus. 
You diagonally swing at it with your weapon without taking any damage. After 
the octopus is a few more trolls, you will notice a candle almost touching 
the ground. This candle holds a $2000 bag. If you need money, this would be a 
convenient way to stock up on some $$$. At the end is a door to a single room 
containing the one and only ALUCARD 
SHIELD! The wondrous shield has returned to us once again. It is slightly 
better so let us equip it. Before leaving this side of the caverns, we have 
an essential housekeeping item to do before leaving. For some reason, the map 
coverage in these water sections require that you get close to them in order 
to discover them and record them as being discovered by your map, which you 
look with the Select button. We will need to eliminate all the enemies in the 
room because the trolls can hit us while we are trying to get the map 
coverage.

Once all the enemies are taken care of, start on the far left or far right 
side either one is fine. Get into the water with Alucard and then transform 
into the wolf. Press and hold the Triangle (or whichever is your dash button) 
the wolf will now swim. Let the wolf swim to the ceiling; when it does, move 
towards the other side of the room with the wolf always hugging or hitting 
the ceiling. Do this for a short distance, then open your map. If the map has 
a white line that completes the room's perimeter, then you did it correctly. 
If you were hugging the ceiling the whole time when the wolf was swimming by, 
you should see the map completed. Then do so for the other side, and this 
area of the caverns will be completed.

Our next destination is to go left over the opening to the other side of the 
Underground Caverns.

After jumping over the opening, you will walk by some empty hallways in the 
Caverns before coming towards the beauty of an inverted Waterfall!!!

Our first step is to go through the waterfall and into the room containing 
the two-handed Osafune katana. Then leave the room and get the map coverage 
of where the waterfall is and the other side. On the opposing side of the 
waterfall are the Shiitake and Toadstool consumables. Then drop all 
the way down and enter the room on the bottom right to find a Garnet.

Now leave the waterfall room. The next room will be a single room with a bat 
pentagram item above you in the water, pushing you away from the pentagram. 
You can turn into the wolf and swim towards the Bat Pentagram to obtain it.

After all the empty and enemy-free rooms, we come to the following few 
sections of rooms where the difficulty is turned up. This room contains the 
Blue Venus Weed and Rock Knight enemies. The difficulty here is the coziness 
of the terrain. You have no room to maneuver around, so you will have to spam 
your attack and sub-weapon or escape this section with the Mist form.

After your initial encounter with the Venus Weed and Knight, there will be a 
single Venus Weed directly following and a single rock knight. Above the 
knight will be the entrance to the catacombs, which is our next destination.

============================================================================ 
INVERTED ABADONED MINE
Suggested Level: 37
Items Found: Green Tea, Power of Sire, Life apple, Alucard sword, Shiitake 
X2. 
Enemies Encountered: Slogra, Gaibon, Death, Bat, Thornweed. 
============================================================================
 
Our next focus in the Inverted Castle is the underground sections of 
the castle, which in this case would be the highest point above ground.

We will be doing the same thing here in the Inverted castle that we did in 
the normal castle.

Once through the red door, you will come across Slogra here in this room. 
Slogra is now easier to engage with since you are vastly stronger since we 
last met. Sadly, Slogra and up ahead Gaibon were demoted to being common 
enemies now. Anyways, these sections will be easy to get through. Gaibon will 
be in the room after with the giant dog head statue is. At the top of this 
room is a save, then in the dog's mouth is a doorway to go through and face 
the boss.

____________________________________________________________________________ 
DEATH
Form One

In this boss fight, you will encounter the classic of all Castlevania 
villains: Death. His fighting patterns, in all honesty, is very similar to 
his Castlevania One days. Small scythes appear and float around, trying to 
hit you. You can use your weapon to clear them. In the meantime, you have to 
take swipes at Death whenever you get the chance. He will summon two teal-
colored circles that slowly move around in conjunction with the scythes 
throughout the fight. These circles are additional objects to look out for 
and increase dodging projectiles' difficulty while attacking Death. You can 
remove the scythes, but you cannot remove the circles; you will have to wait 
them out. Also, Death will summon two bigger scythes instead of the circles. 
These are similar in their use.

Form Two

The second form is a bit of a disappointment. The Second form is not really 
any more complicated than the first. Death transforms into some creature 
where now he carries two one-handed scythes and will take swipes at you if 
you are close to him. Then if you are far away from him, he will throw the 
scythes at you. He can throw them relatively far. If you look at the 
platforms in the boss room, if he is on the edges of the room, his scythes 
can be thrown to the middle platform's distance. You can dodge his close 
attacks by running away, and you can avoid his scythe throws by using the 
mist or being too far for his scythes to reach you. After beating Death, you 
will receive the Eye of Vlad, which gives +10 to Luck.

____________________________________________________________________________

After defeating Death, switch your familiars to the Demon familiar. He will 
activate the switch that is in the next room. If you are already in the room 
with the switch, you will have to exit and enter again. You will encounter 
more Slogra’s and Gaibon’s in the secret rooms. At the end, you will receive 
the Green Tea, Power of Sire, & Life apple items, I would hold onto the Power 
of Sire item until you can buy a duplicator.

Now leave the secret rooms and head back to the main room we were just in.

Now that we are back in the main room ascend to the top of this room. There 
are many bats up ahead but nothing serious.

In the next room, there will be a slender horizontal room. We will take the 
path on the right first. You will encounter some pesky Thornweeds along the 
way. In the end, you will get the OG sword of the game, the Alucard sword. 
Technically the Ice brand sword is a little stronger. However, I am biased 
towards the sword and love the Alucard sword. It is up to you; the Alucard 
Sword's special move is faster and more versatile than the Icebrands charge 
attack. Now that we are done here, head on over to the other side of this 
room to reveal the teleporter for this section of the castle.

Next, after the teleporter, we will take the path upwards. This next room is 
simple. It will have several thorn weeds and two Shiitake mushrooms in it. At 
the top right door will be a room with a Power of Sire item. Leave this room 
and go through the door on the top left. This will lead you to the red door 
leading you to the Inverted Catacombs.

============================================================================ 
INVERTED CATACOMBS
Suggested Level: 40
Items Found: Magic Missile, Buffalo Star, Karma Coin X2, Resist Fire, Resist 
thunder, Elixir, Library card, Life Max Up X3, Heart Max Up X2, Shield 
potion, attack potion, Ruby Circlet, Gas Cloud.
Enemies Encountered: Salome, Frozen Half, Blood Skeleton, Skeleton, Galamoth.
============================================================================
 
This is our last area of this section of the castle. The room just by the 
door has two paths, and they are at the top. We are going to go through the 
path on the right. First, you will encounter a save room which has another 
room after it. Grab the Magic Missile and Buffalo Star from the last room 
before saving. Then leave the save room and take the path on the left to 
proceed further.

In the next room, you will encounter two witches riding a broom named Salome. 
When you get near the Salome, she will activate her shield, which will block 
all attacks. Additionally, she will throw out a gray cat that will charge at 
you, and she will shoot out an energy ball of sorts. She is not a complicated 
enemy to defeat, but you will have to think outside the box to defeat her. 
Dealing damage with your normal weapon is going to trigger her shield. 
You will need to use a spell-like soul steal or summon spirit to deal damage 
to her. If you want to use a consumable damage item, you can do that. A neat 
interaction in fighting the Salome uses the cat-eye circlet, which you should 
have in your inventory. It heals you with every cat attack. The Salome will 
throw down a cat to run at you. With the cat-eye circlet, it will heal you 
instead.

The room after the Salomes will be a bigger room full of bats. At the top 
left and right is two different paths to take. The one will take first is the 
one on the left. If you remember, this room is where all the slug-type 
enemies were in the normal castle. This time there is another Salome and a 
blue woman called the Frozen Half. She does have a powerful attack, but she 
does not attack frequently enough to worry about it. You will be able to deal 
lethal damage before she becomes a threat.

The room after will be the spike room again. You can reuse the spike breaker 
armor or use the mist form to pass either way works.

This next room is a straight-forward room where it will go left, then you 
will have to jump into the opening in the ceiling then follow the path all 
the way to the right to find a dead end.

The following items you should have found: Karma Coin X2, Resist Fire, 
Resist Thunder, Elixir, Library card (found in the wall.)

Then once you have gotten to the dead end and found the Elixir and library 
card backtrack to the room with the bats and take the path on the right side 
of the room.

This room will contain many blood skeletons in your way before you can get 
through. The room after will be a small room with a life max up and a heart 
max up.

The room after the life & heart max ups will be a room with a singular 
Frozen Half.

Then the following few sections are the equivalent of the lava sections that 
were in the normal castle. The first section will have skeletons and Frozen 
Halfs. The section after will have a drop-down area with several pots, which 
will contain a Shield potion and an attack potion. Then to the right where 
you got those items will be a room with the Necklace of J, another OG item 
for Alucard. However, it just gives you +5 defense. The Moonstone and Mystic 
Pendant are much better items.

Leave the room with the Necklace of J, jump out of the hole, and keep going 
towards the right. In the next room will be more skeletons and Frozen Halfs.

The room after will have several rooms to visit. The first will be a room on 
the right. It Will have a lonely lamp with a $1 coin in it. Then drop down 
and take the path on the left. Skip past the save, go to the next room and 
find a diamond, a women’s best friend. Like I have said before, do not sell 
the diamond yet to the Librarian. Then leave this room and save. You will 
need it for this boss battle we are about to encounter.

____________________________________________________________________________ 
GALAMOTH

Ok, well, here we are at one of the big baddies himself. To help with this 
battle tremendously would be to equip the Beryl circlet. Much like with all 
the other circlets, this one will heal you when exposed to lightning attacks. 
One of Galamoths attacks is lightning that comes from his rod. 

Galamoth is an incredibly tall enemy. His hitbox or where to hit him is 
anyway other than his weapon. You will most likely deal a minimal amount of 
damage, like 1 or maybe 5 or 8. It will not be a lot. With the combination of 
the Beryl circlet and just hacking away at him with no fear of taking lethal 
damage, this is the way to be more consistent in dealing damage to Galamoth. 
Every time you take damage or low on HP, get in the pathing of Galamoths 
lighting attack, and you will get fully healed.

Another strategy to deal a little more individual damage to Galamoth is to 
get on the higher platform. When Galamoth is still on the screen, you can 
start hurling the knife or the Agunei sub-weapon. The head is more vulnerable 
for Galamoth, so that you will deal more damage this way than at his ankles. 
The downside is you are more vulnerable to his black spheres he shoots at 
you. You can dodge with the mist, and then when he stops, you can start using 
the knife sub-weapon to shoot at him. If you are low on hearts, you can use 
the blood cloak to restock your hearts and keep going. You can do the same 
with your HP. Have the Beryl circlet on, and any lighting attacks will heal 
you.

Overall this will take some time to defeat Galamoth; he has lots of HP.

____________________________________________________________________________ 
 
After beating Galamoth, there will be a room with a heart and life max up in 
it. Following linearly through the rest of the rooms, you will be in a dead-
end room containing a Ruby circlet and Gas Cloud relic.

So now, at this point, we are all done with this whole area of the castle. It 
is now time to go back to the underground caverns where we detoured.

============================================================================ 
INVERTED UNDERGROUND CAVERNS (2)
Suggested Level: 41
Items Found: Life Max Up X2, potion, Heart Max Up X2, Shiitake X2, Opal, 
Meal Ticket X5, zircon, Pot Roast, Manna Prism, Elixir, Force of Echo, 
Zircon.
Enemies Encountered: Rock Knights, Blue Venus Weed, Killer Fish, Jack O’ 
Bones, Balloon pods, Imp, Nova Skeleton, Doppleganger40, Cave Troll.
============================================================================

Once you have dropped down from the red door and back into the underground 
caverns continue the path we were taking to the next room on the left.

This room will have more Rock Knights and Blue Venus weed duos in it. Once 
you have cleared the enemies you will have the tedious task of swimming with 
the wolf form to get the water coverage at the top of the rooms. Once you 
have done all that continue going left, you will see the drop in the floor, 
go down the drop.

The next few rooms will be the long vertical room with the lovable balloon 
pods in them. The way they are positioned the balloon pods, you can slip past 
them if you drop down and hug the right; you will be able to get past them 
without popping the pod and having to wait for it to clear. About halfway 
down, you will see an entrance on the right. This will be a detour area then 
we will come back. At the dead-end will be an Opal. Then leave this section 
and continue dropping down the vertical room. In the end, there will be a 
room that will connect with another room where a Jack O’ Bones and Nova 
Skeleton is chilling out. To those guys' right is an entrance, the first room 
will contain a Life max Up, then destroy the wall on the right, and there 
will be a room containing the illustrious diamond. Now leave these two rooms 
and head back to where the Jack O’ Bones and Nova Skeleton are.

Go by the two skeletons to the left of the room, and you will be in a 
new section of the castle. It is another vertical room that runs parallel to 
the one we were just in. There is a save on the left and two paths going up 
or down. After going to save, we are going to head up the vertical room. We 
have some coverage to get there first before leaving the underground caverns.

When you climb up this room, there will be a point when you cannot advance 
any further with stairs. There is a path on the left on the last set of 
stairs that we will take. In the normal castle, this is where we went to 
fight the succubus boss. This time around, there is no boss, but an 
incredible interaction with the game happens here.

The first room will have more skeletons. Keep going left. The next room will 
have another skeleton and a pot containing a heart max up. Then in the next 
room, there will be five more pots, all containing meal tickets. Then we have 
a dead end with the room on the right is a save and the room on the left 
being where we fought the succubus, but this time we will find that there is 
only peanuts in this room.

Yes, yes, yes, you heard me right. The room on the left has peanuts. I told 
you there was an incredible interaction here. Leave the room with the peanuts 
and then come back. Did you just pick up more peanuts? Yes, you did. This 
room keeps respawning peanuts when you leave. Now, how to use peanuts. That 
is the more difficult thing to do. All joking aside, go into the menu and 
equip peanuts like you would with any weapon or useable item. When you use 
the peanuts, Alucard will throw the peanuts up. You have to press UP on the 
directional pad for Alucard to consume them and heal Alucard. You will know 
Alucard ate the peanuts when you see the green numbers above his head, and 
Alucard does a Tiger Woods air fist.

Now leave this section going back to where the stairs ended, and now it is 
time to ascend the vertical room with several gravity jumps or flying with 
the bat or mist. The Gravity Jump will be faster.

You will land on a platform to know that you have successfully landed back in 
the caverns proper. To the left is a save. Then ascend towards the save room  
and head to the left for another battle of wits with your 
Doppleganger this time, the Doppleganger has improved.

____________________________________________________________________________ 
DOPPLEGANGER40

All right, the Doppleganger is back for some revenge. This fight will be the 
same as the first fight back in the normal castle in the outer wall. This 
time he learned some new tricks. Some of them are:

+ Every attack of his weapon will usually poison you. 

+ Will use the bat form and charge at you.

+ He has the Rebound Stone sub-weapon, which also poisons you. I would 
probably not have the faerie familiar out; she will waste antivenom potions 
when you do not need them.

+ He can gravity jump, although he uses it occasionally.
Overall, it is going to be the same battle, with difficulty raised a 
little. In this fight, you can use the Gas Cloud form to damage the 
Doppleganger. After beating the Doppleganger, you will receive a Life Max Up.
____________________________________________________________________________ 
 
After the Doppleganger fight, this next room can be walked through calmly, 
unlike what happened in the normal castle when the water was raised. As you 
walk towards the left, there will be a zircon on the platform above you. Then 
further ahead, there will be a drop-off on the floor, fly over the drop-off, 
and on the other side will be a dead end with nothing. :( Then fly into the 
drop-off, and you will be in a whole section full of dark octopus. Get over 
to the left, and in the pot will be a pot roast.

This next section of the game is a bit peculiar. I have no idea why it was 
decided to drop a couple of dozen Octopi into this room. I would not bother 
trying to eliminate them. You will spend too much time and HP on them; avoid 
them with the mist. There is an excellent item over on the right side that we 
need to get before leaving. At the end will be the Dark Blade which is 
considerably more substantial than the Alucard or Ice brand swords. Now leave 
this section and go back to the entrance of the boss fight with the 
Doppleganger40.

Outside the Doppleganger40’s room on the side, we entered from that the 
ceiling on the right corner is breakable.

In the room up ahead, you will encounter more Blue Venus Weeds. This area is 
another water section, so you will have to do what you did in the other 
sections to get the map coverage.

After getting all the map coverage in the water, you should have found the 
Manna Prism and Elixir. At the end of this room is an entrance to a single 
room containing the Force of Echo relic. While in the bat form, use your echo 
ability, which you used to see in the dark in the normal castle catacombs. 
Now you can use this ability aggressively to deal damage to enemies.

Now we are all done here in the Underground Caverns. Drop down, passing the 
save on the left and continuing free falling. Once you have 
landed, walk down the stairs, and at the end, there will be a red door on the 
left and a zircon in the pot on the bottom right.

============================================================================ 
INVERTED MARBLE GALLERY
Suggested Level: 42
Items Found: Heart Max Up, Life Max Up. 
Enemies Encountered: Jack O’ Bones, Nova Skeleton, Blade, Guardian, Gurkha, 
Gorgon. 
============================================================================ 
 
Our new area of the castle will be in the Marble Gallery. The first few rooms 
will be empty. Just pass through them. You will then drop down through the 
red platforms, watch out for a new enemy where to traps with spikes and try 
to impale you when you expose yourself on the floor between them. There are 
more Jack O’ Bones and Nova Skeletons here too. In this room, you can take 
the path on the right or left. We will first take the path on the right.

You will have more of the Skeleton duos to face in these following few rooms 
and the impale traps. In these rooms, there is only one path to take, so keep 
going forward. You will be at the end when you see another skeleton and the 
traps, the door will be to the right of them.

The room after will be empty.

This next room is the one just outside of the clock room. In here will be two 
Guardians and a Blade. The enemy power in this room has just spiked. The 
Guardian is the strongest non-boss enemy. Also, the Guardian is a LV 60 
enemy and hands out 1500 experience, until you are level 60, you will be 
getting that big boost in Exp. The downside is the Guardian is a mighty enemy 
that we will skip right now. If you need to level grind or want to level 
grind, this is the enemy to do it below LV 60.

After skipping the Guardian, you will be in the clock room. The center of the 
room is available to you. Drop down the opening, and you will see every sub-
weapon in the game in stasis. Break the glass, and you will receive that sub-
weapon. Sticking with the knife sub-weapon is still a good choice. To the 
far left of the sub-weapon stasis’s is a Heart Max up and to the far right 
is a Life Max up.

We are done with this section, now leave this section, then use the door on 
the right to continue with the Marble Gallery.

The room on the right, after the clock room, will be an exact mirror of the 
room before the clock room. There will be two Guardians and a Gurkha instead 
of a Blade enemy.

We have left the room with the Guardian in it. This next room will have lots 
of Skeletons and a Gorgon. The Gorgon is a slow-moving bull-type enemy that 
will stop and breathe on you, which petrifies you, which goes with the 
territory of being a Gorgon. There is a set of skeletons and a Gorgon on the 
left and right. The Gorgon will take several hits before going down; watch 
out for its breath to keep your distance to avoid. Then go through the door 
on the right, you can fly up towards the ceiling, which leads to another part 
of the castle, but we will skip that for now.

The room after the Gorgons is going to be a quiet one. There is a few big 
skeleton heads that fly up and down that you will have to watch out for.

============================================================================ 
INVERTED ALCHEMIST LABORATORY (2)
Suggested Level: 44
Items Found: Turquoise, Life Max Up. 
Enemies Encountered: Bitterfly, Gremlin, Beelzebub. 
============================================================================ 
 
We are back in the Laboratory. After leaving the red door, drop-down and make 
a counter-clockwise direction in the room. In this room, you will encounter 
some pesky Bitterflies which are invisible but sporadically reveal 
themselves. There is one just below you when you drop-down. At the top right 
of this room will be a glass orb that will contain a Turquoise. Once you have 
explored this room, go through the door on the right to proceed.

This next room will be a narrow hallway containing a few Gremlins.

The room after is a save on the middle left, and the top left is another 
pathway. We have already explored there. Go through the door on the top left 
to connect this area's map coverage and the one we have explored.

The room on the right is the boss room where we fought Slogra and Gaibon in 
the normal castle. There is a boss fight in here too. An item that will help 
us to equip the topaz circlet, much like the beryl circlet we used with 
Galamoth, this circlet will heal you when you take poison damage. 

____________________________________________________________________________ 
BEELZEBUB

Beelzebub is our boss fight here. I do not want to overstate this boss 
battle's easiness, but it is pretty simple to deal damage to Beelzebub.

To start, Beelzebub is just chilling in the center of the room. He can stand 
because he has meat hooks in him that allow him to look like he is upright. 
Beelzebub himself does not attack; he has Bee-like servants who will keep 
respawning. You cannot get rid of them completely. The bees will fly around 
him for a few cycles, then they will all fly straight towards you in a dive 
bomb fashion.

If the bees hit you, you will take damage. Where the poison damage happens is 
on the floor underneath Beelzebub, there are worms that, if Alucard steps on, 
will get poisoned by them. With the topaz circlet, you will get a nice 5 HP 
per hit. It is not a lot, but there are typically several worms there most 
times.

The strategy to defeat Beelzebub is to attack his limbs. The easiest will be 
his legs, things, and torso. You will have to gas cloud up to deal with the 
bees. Then you can transform out of the mist and hack at him with Alucard. 
Using the gravity jump to get to his head works too; It makes you vulnerable 
to the bees if flying around him. That is all we have to do here with 
Beelzebub. Grab your Life Max Up when you have defeated him.

____________________________________________________________________________ 
 
After beating Beelzebub, stay in the boss room and go to the bottom left of 
this room, and in the single room, you will obtain a Ring of Arcana. This 
ring is a thing of beauty with this game. If you do not know already, but 
every enemy in the game, except Bosses, will have two kinds of drops. 
One of the two is a common drop; usually a common item you can buy or find in 
other places. The second is a rare drop, where the enemy will drop a 
significantly better item. This scales with the enemy's level with Low-level 
enemy is not dropping that great of items and higher-level enemies dropping 
better items. Having said all that, this ring of Arcana will boost you to 
seeing more rare drops from enemies. As it stands right now, if you have 
equipped the Mystic Pendant and the Moonstone, I would replace the Pendant 
with the ring.

Now leave the single room, then make sure you have the boss room map 
coverage. Then we have connected the two parts of the Laboratory, and it is 
time to go back to the Marble Gallery, which we just came from. The room we 
are going to go back to is the one with the two Gorgons and the Jack O’ 
Bones. 

============================================================================ 
INVERTED MARBLE GALLERY (2)
Suggested Level: 44
Items Found: Antivenom, potion, library card, Meal ticket, Iron ball. 
Enemies Encountered: Jack O’ Bones, Gorgon, Medusa Heads, Nova Skeleton, 
stone skull. 
============================================================================ 
 
So we are in the Marble Gallery again. You should be back in the room with 
the floating skeleton heads going up and down.

Now we want to leave the room with the floating heads and get to the next 
room with the Gorgons in it. Above them, the Gorgons is a path for us to 
take, and to the left of this new area is a room to save. Leave the save 
room and go to the right and then head up and exit through the door on the 
right.

In this next room, you should encounter more skeletons and Gorgons. Keep 
climbing up the room. There will be small areas where you can drop down and 
get some items.

You should find an antivenom & potion in two of the three drop-down 
sections. Then when you are at the top, take the door on the left.

This room is a vertical room with Medusa Heads that come from both sides and 
continuously spawn. I would just gravity jump to the top right from here.

 The room after the vertical room with Medusa heads is where the background 
changes to a more formal look with lots of red. If you remember from the 
normal castle, this is where you fought the Slate lord and the Ctulhu. At the 
beginning of this room, there will be a Library card between two traps; then, 
there will be floating heads with traps at every other set of platforms in 
this section of the room. The main thing here is to time your jumps. Removing 
the nova skeletons will help since they are the only ones pressuring you to 
go forward.

After the first section, you will come to an end, where you will have to jump 
to the platforms on the top left to continue. The following section will be 
just a series of candles with money in them.

The last section of this room will be just like the first, except you will 
not have any floating heads or stone skulls as they are called. Then at the 
end you will be out of the Marble Gallery and at the beginning of the castle 
section.

So now we are all done with essentially the Marble Gallery & Alchemist 
Laboratory. We now need to make our way towards the Outer Wall, which is on 
the left side of the INVERTED castle on your map. You will need to backtrack 
from where we came from. If you open up your map, go to the center of the 
map. Now, look a little to the left, and you should see that the left portion 
of your map has not been explored. A little bit from the center of the map to 
the left, you should see part of a room missing some map coverage. That is 
where we are going to start from and head towards the Outer Wall.

The place we need to backtrack to is where we dropped from when exiting the 
Underground caverns. You should see above you in the ceiling the red 
platform. We are now going to take the left path towards the Outer Wall.

In the next room, we have a path we can take to the bottom left and on the 
top left is the way forward. Go to the path on the bottom left. You should 
see the green door we have to go through, and on the other side is the Meal 
ticket item. Now go back and take the top left pathway; you will see the 
second of two red platforms leading to a hidden room above you. In the hidden 
room, you will get the Iron ball item. Leave the room and exit through the 
left.

In the next room, you will see stone skulls throughout the horizontal room 
going up and down. Other than some skeletons and corpseweed, this is all that 
the room has going for it. Then once you have exited this 
horizontal room, you will be in the Outer Wall.

============================================================================ 
INVERTED OUTER WALL
Suggested Level: 44
Items Found: Life Max Up, Dim Sum set, Luck Potion, shield potion, high 
Potion. 
Enemies Encountered: Stone Skull, Nova Skeleton, Paranthropus, The Creature. 
============================================================================ 
 
Once out of the red doors, you will see on the left a pot with a Life Max up 
in it. Now we will explore the top portion of the Outer wall first before 
exploring the bottom part. You will see a Nova Skeleton above you, walk 
forward to the right, and you will be in an empty room. This room in the 
normal castle is the one that had the secret elevator in it. The elevator 
does not exist here, unfortunately. However, you can still break the wall and 
get a Dim Sum set. 

To get to the room above you, we will have to go around and use the mist to 
get through the steel grate. Once you do, there is a shotel and Hammer items. 
The shotel is a cool sword-like weapon that, if you do the usual down + right 
+ attack or down+ left + attack, Alucard will throw the shotel a far 
distance. Now leave this room and explore the rest of this area. These two 
rooms and the Heart Max Up are the only thing of interest here. You will 
notice up above that the telescope is not there.

Once you have these sections of map coverage, descend into the bottom portion 
of the Outer Wall.

Now you should be back to where the pot was that had the Life Max Up in it. 
Now we will drop down and continue with the Outer Wall.

You will then see another pot with a luck potion in it. Then in the room to 
the right, you will encounter several Paranthropus enemies; remember these 
enemies when you have beaten the game. They drop an item that you can only 
receive when you have beaten the game. Then the room after will lead you to a 
save room on the right. The room at the bottom left will lead to a boss fight 
with the Creature.

____________________________________________________________________________ 
THE CREATURE

The Creature boss fight is a relatively simple one. The fight will start 
pretty slow; you will get close to attack with your weapon. His reaction is 
to raise his hammer and drop it down. The animation looks weird here since 
you think he is just bringing the hammer down to his side, but he is swinging 
it at you. 
 
After doing that a few times, he will then curl up in a ball and roll around 
the whole screen. He will roll two total times before he stops rolling and 
gets back up. During that time, he can take damage. You can jump over him and 
land near him to swing your weapon at him. You can also use your weapon in a 
diagonal direction while mid-air.

In this boss fight, those two sequences mentioned in the two paragraphs above 
will repeat until he is defeated. After the fight, you will receive the Tooth 
of Vlad that will increase your STR +10. Now leave the room and continue 
going down the Outer Wall.

____________________________________________________________________________ 
 
Outside of the Creatures room will be a shield potion. Then in the room 
after this one, you will have to jump onto the platform above you and walk 
over to the left, and in the pot will be a high potion.

Then our next destination is the library, so continue going down the Outer 
Wall. You will pass a few stone skulls and a Jack O’ Bone before seeing the 
Red door on the right, which will lead us to the Long Library.

============================================================================ 
INVERTED LONG LIBRARY
Suggested Level: 44
Items Found: Library card, Opal, Turquoise, Neutron bomb, Badelaire, 
Staurolite, Resist Fire, Resist ice, Resist Stone.
Enemies Encountered: Schmoo, Lion, Scarecrow, Tin Man.
============================================================================ 
 
In the first room of the library, you will encounter a Lion enemy, which will 
deal some good damage if you are hit, and he will take about 3-4 hits from 
Alucard before going down. You will encounter the Schmoo enemy, which is easy 
to defeat. However, look out for the items that drop from them. The rare drop 
from them is the Crissaegrim sword which is a uniquely powerful sword that 
will attack four times in one instance. You will have to see it to believe 
the power; just be on the lookout.

In the next room, you will have two paths to take. There is one on the right 
and one below you. The way that I do the Long Library is I take the path on 
the right. This path eventually leads below (or above in this case) where the 
Librarian sits. Since he is not there, we can drop down to where he would be 
and go left. Then every path that’s leads to the right we are going to take. 
Then when there are no more paths on the right to take, we go left 
Eventually getting us back to where we are now.

Effectively we are just making one big circle around the library. There 
is not any boss fight here, and the enemies here are all the same four 
enemies: The Lion, Schmoo, Scarecrow, and Tinman.

You will find a Library card, Opal, and Turquoise in the room where the 
Librarian would be.

After the Librarians room, go left, then when you drop off from that section, 
you will land just below where you fell, and you will have a pathway to the 
right which should lead to a save. After that save, we will go right and drop 
down to the room on the bottom left. You will hit the candle on the table to 
receive a Neutron bomb, then walk to the bookshelf and keep walking to have 
Alucard walk past it and be in a single room containing the Badelaire sword. 
The Badelaire sword is unique because its strength gets higher with the 
passing of game time. The game clock determines its strength. When you first 
get it, it will not be remotely as good as your Dark blade.

We are done here; now leave these two rooms and head to the right, then make 
your way up this room. The enemies in the room are pretty easy to beat the 
tin man will give you some trouble but the scarecrow and lion are easy 
enemies.

You do not have to fight a boss in the same area where you fought the Lesser 
Demon in the normal castle. Keep going to the end of this room. You will have 
to use your mist to get through the grate, but there is a Staurolite 
accessory here which increases the power of the cross. I imagine this 
increases the attack of the cross-sub weapon and maybe the pentagram items. 
It looks to have some niche uses, but overall, it is not helpful to us.

Were done in this part of the library, leave here and go back to the save 
room before this area. Then drop off from that section, and you will be at 
the final drop off before we start going to the left side of this room, which 
will eventually lead us back to the fork in the road.

In the room below where the save room was, you will come to a single room 
containing a Resist fire, Resist Ice, Resist stone. Once you have gotten 
those items, the only thing left to do is make sure you get all the map 
coverage in the library. Then once you do that, you can leave the library and 
go back to the Outer Wall.

============================================================================ 
INVERTED OUTER WALL (2)
Suggested Level: 45
Items Found: Garnet.
Enemies Encountered: See Inverted Outer Wall
============================================================================
 
The Long Library was a necessary detour for us to make. Now that we are done 
with the library, our next thing to do is keep heading downwards of the Outer 
Wall.

As you make your wall near the bottom, you should see a red door on the 
right. That will lead to the teleporter.

In a pot by the engine for the elevator, you will find a Garnet gem in it. 
Then down at the bottom is a save. Our next destination after the save is the 
clocktower area that is directly above the save through the red doors on the 
right.

============================================================================ 
INVERTED CLOCKTOWER
Suggested Level: 45
Items Found: Dragon Helm, Magic Missile, Karma Coin, Str. Potion, Luminus, 
Smart Potion, Diamond, Apple, Sunstone, Life Max Up, Heart Max up, Pot Roast, 
TNT, Bwaka Knife, Shuriken, Ring of Vlad.
Enemies Encountered: Valhalla Knight, Medusa Heads, Cloaked Knights, Bomb 
Knights, Darkwing.
============================================================================
 
Upon entering the clocktower, take the bottom path into the next room. Then 
drop down to the floor and enter the room on the left. You will find a Dragon 
Helm, another OG equipment you had at the start of the game. I would equip 
the Helm it is a better piece of equipment.

The game plan here is to cut you loose to get the map coverage of this room. 
You will find several items in this room. There is not anything of note here, 
no secret rooms or anything.

Items found: Magic Missile, Karma Coin, Str. Potion, Luminus, Smart Potion. 
 
Once you have completed the coverage and found all the items here, go through 
the top right doorway into the next part of the clocktower.

We are now back in the castle section where all the mechanical equipment is 
for the clocktower in Castlevania. This room will have nothing but Medusa 
Heads. Go through the doorway at the bottom left to get to the next room.

The next room is going to be more difficult. There are several Cloaked 
Knights, which are pretty annoying enemies themselves which supplement the 
annoying aspect of Medusa Heads. The Cloaked knights take about 1-2 hits; 
they are easy to take out; however, they can be quite fast and evade your 
attacks. We can mitigate the Medusa heads effects of turning Alucard to stone 
by wearing the bronze cuirass armor. If you need to nullify that effect, you 
can do that, but it is not required.

Also, in this room, you should notice the two gears on the wall's sides. Go 
ahead and attack them with your weapon until you hear a “click.” sound. If 
you hit them again after they click, you will need to attack them again until 
they do. Then once you do that, leave this room through the entryway on the 
right.

The next room will be much the same scenery as it was in the previous room. 
You will still have the Medusa and cloaked knights. Additionally, there are 
gears on the sides of the wall too. Hit those gears, and if you hit all four 
of them correctly, the gate at the top right will open, and you can enter the 
secret room, which will contain a Diamond, life Apple, & Sunstone. 

Once you have grabbed those items, leave the room, drop down to the bottom, 
and attack the bottom left's destructible wall. This will reveal yet another 
secret area. Go through the door and follow the linear path. In the end, you 
will encounter a cloaked knight. Then to the right of the knight is a Heart 
Max up, and to the left is a Life Max up. Then leave this hidden area and go 
back to the main room with the gears.

Now that we are back here, our following path is through the door on the 
bottom right. This new area has us leaving the gear room and entering into 
more castle-like scenery.

The main enemy here in this bigger room is the Bomb Knight. The Bomb Knight 
is the Rock Knights brother who wanted to one-up him to impress Dracula. All 
joking aside, the Bomb Knight is a formidable enemy if you get hit by the 
bomb. He is like the Rock Knight, where he is only a threat when throwing the 
rock/bomb.

When you first encounter the Bomb Knight, he will be next to a spike platform 
going up and down. The funny thing here is that all his bombs will be thrown 
at the ceiling and not be able to damage you, so that is good.

In this room, there are a few things to get here, and they are all hidden. 
The first one we are going to get is a behind-breakable wall. We are going to 
take the upper path to get over to the other side of the room. Once you have 
taken out, the few bomb knights keep going to the right, staying on the 
higher platforms. Then once you get to a dead-end, the wall will be breakable 
for you to walk through. The next room is the Moon Rod, it is a unique item, 
but it is not stronger than the Dark Blade. However, it has a unique ability 
akin to the Ice brand, shotel, and Sword of Dawn weapons where you need to 
hit the down + left or the down + right + attack to activate its ability. 
When you activate its ability, five blue sickles will come out and charge 
towards the direction you swung the rod. It is an incredible attack and might 
be of some use, but you have to button input constantly, and there is some 
delay in doing it again. I would stick with the Dark Blade.

Now, we will leave the room and drop down to the floor; you will be blocked 
off when you go left. You will need to get back to the top of this room and 
go back to the left. You should see a drop-off from the platform that you are 
on. This will allow you to be in the other section of this room.

You will see more Bomb Knights and a bigger version of the spike platform 
going up and down at the room's floor level. Get on the spike platform, which 
will raise you and jump into the small semi-enclosed section; in the wall on 
the left will be a pot roast consumable. Once you have that item, we are all 
done here. Once all the map coverage is explored, go onto the next room, 
which is at the far bottom right.

We leave the chaotic room full of Bomb Knights and go to a horizontal room 
with no enemies. However, there are some items behind destructible walls. The 
right side of the first pillar holding a small platform will have a TNT 
useable item. The next item will be above you in the wall by the broken 
staircase, which will have a Bwaka knife. The same-looking pillar holding a 
platform at the end of the room on the pillar's right side will hold a 
Shuriken.

Then head into the next room, which will be a boss battle with Darkwing Duck- 
I mean Darkwing the bat.

____________________________________________________________________________
DARKWING

So as you probably have guessed or assumed at this point with the bosses in 
this great game, they are primarily pushovers. That statement would be 
correct; that is still true for Darkwing. He is more challenging than the 
Karasuman, which you fought in this same room in the normal castle, but he 
does put up a small challenge.

The first thing he will likely do is if you are on opposite sides of each 
other, he will flap his wings, and you will be blown against the wall. Which 
if this happens, you will take damage. If you get directly below him, you 
will avoid this attack and attack him in turn.

He makes this drill attack where he is spinning fast and moves to the other 
side. If you hit him in any way, it will stop him from this attack.

While he is doing these attack sequences, you are free to hit him. He likes 
to fly low and around the room, which makes him easy to attack. Also, he is 
slow, and you can make several attacks on him before you have to reposition.

Overall, he is an easy boss. After defeating him, collect your ring of Vlad, 
which gives you +10 to INT, which is nice.
____________________________________________________________________________ 
 
After the boss fight, go through the red door, and now you have made a 
complete circle around the castle. At this point, we are mostly done with the 
Inverted castle and this game. We have Orlox’s quarters and Colosseum as the 
final areas of the castle.

============================================================================ 
INVERTED CASTLE KEEP (2)
Suggested Level: 45
Items Found: N/A
Enemies Encountered: N/A
============================================================================

After beating Darkwing and going through the red door, drop down and use the 
save room on the left side of this room in the Castle Keep.

Then after saving, head up to the teleporter that is above the save room. 
Teleport to the teleporter with the Horsehead, which will take you to the 
Beginning of the castle section.

============================================================================ 
INVERTED BEGINNING (2)
Suggested Level: 45
Items Found: N/A
Enemies Encountered: Nova Skeleton, Jack O’ Bones.
============================================================================ 

You will be back at the beginning of the castle. Were just looking to go 
through the red door at the bottom left of this room. You will have to pass a 
Nova Skeleton to get to it.

============================================================================ 
INVERTED MARBLE GALLERY (3)
Suggested Level: 45
Items Found: Resist Fire, Resist Thunder, Resist Holy, Resist Dark.
Enemies Encountered: Gorgon, Jack O’ Bones, Nova Skeleton, Stone Skull, 
Medusa Heads, Guardian, Gurkha.
============================================================================

We will be back in the Marble Gallery, this is the section where you will 
encounter the Stone Skulls, Nova Skeletons, and the impale traps. You can fly 
through this section with the Mist form or using the Wing Smash skill with 
the bat (see spell section.)

The room after will be a vertical room with Medusa heads flying from the 
sides. You can drop down to the floor and avoid most of them.

In this room, just take the linear path down, hitting a few Jack O’ Bones 
along the way.

After that room, there will be a small intersection room before the next 
room will have the familiar save on the left.

We will then drop down into Jack O’ Bones and Gorgons. Take the door on the 
left past the Jack O’ Bones and Gorgon.

The next room will have the Guardian in it. Just skip past them and go 
into the door on the left.

Now we will be in the actual clock room. Drop down the middle path where the 
sub-weapons are in stasis. Get the clock sub-weapon and head back up to the 
clock room. Use the clock sub-weapon, and the left statue should move to 
allow you to access that area. You will obtain a Resist: Fire, Thunder, Holy, 
& Dark. Now leave these rooms and go back and get a better sub-weapon than 
the clock. I would recommend the knife sub-weapon. The Holy Water or Axe 
would be good runner-ups.

Now drop down through the statue on the right side to get into Orlox’s 
Quarters.

============================================================================ 
INVERTED ORLOX’S QUARTERS
Suggested Level: 45
Items Found: High Potion, Sword of Hadar, Opal.
Enemies Encountered: Malachi, Ghost Dancer, Azaghal. 
============================================================================ 
 
This first room is simple. Just walk down the upside-down stairs and into the 
next room.

Then after the intermediary room, you will walk down the stairs towards the 
left. Keep going to the left until you hit the dead end. The wall is 
breakable here.

In this secret room, you will encounter a couple of Malachi & Ghost Dancers. 
The Dancers are easy to beat. The Malachi will take several hits to beat. 
Avoid the big green ball it shoots out.

At the end of this room, you will find a High Potion, Sword of Hadar, and 
Opal. Now leave this room; the only enemy in this room is the Azaghal. He 
will take several hits; his hitbox is just above the handle of the sword. 
Then enter the red door on the right to enter the Colosseum.

============================================================================ 
INVERTED COLOSSEUM
Suggested Level: 45
Items Found: Fury plate, Zircon, Buffalo Star, Heart Max Up X2, Life Max Up, 
Aquamarine. 
Enemies Encountered: Werewolf, Azaghal, Minotaurus, Stone Skull, White 
Dragon, Fake Treavor, Fake Grant, Fake Sypha.
============================================================================ 
 
In the first section of the Colosseum, you will encounter a string of 
Werewolves. They are the ones you faced here in the Colosseum in the normal 
castle so that they can tank several hits from you. They can be a pain to 
deal with, and I would encourage you to take them out individually. The 
Werewolves become more difficult when you have a group of them. Half of them 
are sliding towards you, and the others are jumping forward and throwing a 
projectile at you. You will see above you a path to take. We are going to 
circle back to this section. We will take the path on the right at the end of 
this hallway, which you will go through these Werewolves.

After the hallway with the Werewolves, you will be in a vertical room. Drop 
down to the bottom of this room and go through the door on the right.

In the next room, you will encounter a few more Azaghal enemies. You will see 
the broken pillar behind the Azaghal; below that broken pillar is a pathway 
that is accessible through breaking the ceiling/floor. In this secret room is 
a fury plate. Then leave this room and go to the door on the right.

The room after will be vertical, ascend the vertical room, and head to the 
right you should encounter some Minotaurs. They are somewhat tricky enemies 
still, so make sure to give them some space because they will be able to deal 
some damage to you before they go. We are going to connect paths here at the 
end of this room with the Minotaurs. You will see a red door at the end, 
which will connect us with the castle's Royal Chapel area.

After doing this, we are going to get the map coverage of the Colosseum 
before taking on the boss fight that is here in the middle of the Colosseum.

There is a path above the group of Minotaurs that we are going to take now. 
In this vertical type room, you will see a room on the right and left and a 
In the middle, Stone Skull resembles a big cattle skull than just a giant 
human skull. On the right will be a save room. Then the path on the left we 
will take later.

After the save room, fly up the room and go into the room on the right. At 
the end of this room will be a zircon after a fight with a White Dragon.

Now leave this room; you will see the White Dragon again. We are going to 
travel away from the White Dragon by going left. By going straight to the 
left of this path, we will be a single room with a Buffalo Star.

Once you have gotten the item in that room, we are done over on this side of 
the Colosseum. Make sure to get the map coverage here. After you have done 
that, we will take the following path through the door directly below where 
you got the Buffalo star. It will have several Werewolves and 
Minotaurs in it.

Next, we will be jumping to the section that is to the left of us on the same 
level. Keep going for a few sections, and you will discover two Heart Max Ups 
and a Life Max Up. Then you will encounter a White Dragon after getting those 
items. The room below the Dragon will be another save.

Then pass the White Dragon as you go up and to the room on the top left. At 
the end of this room will be a measly Aquamarine. Then leave the room and go 
past the White Dragon and head over to the right to the end. There will be a 
single room with the Gram Sword in it. Then drop down from this doorway and 
go to the door on the right, and you will be in the boss fight.

____________________________________________________________________________ 
FAKE TREVOR, FAKE SYPHA, AND FAKE GRANT

This boss fight will be more similar to fighting the Doppelgangers of 
Alucard. They do not react so much with the hits they take. The biggest 
strength the three of them have is working together. Grant is at the top, 
away from Alucard. Sypha flies around trying to freeze you, then Treavor will 
hit you when you are frozen with his whip or with the cross sub-weapon. Grant 
will take the time as well to throw a dagger at you when you are frozen. The 
first of the three we need to take out is Sypha, the one who is freezing you.

Invest more of your attacks at Sypha. When Sypha is attacking with her 
freeze attack, run away and see if you can deal some damage to Grant or 
Trevor. When Sypha is not attacking, rush over there to attack her. At that 
point, Grant will be easy to handle. You can jump to him and attack him where 
he will fall, making it easier to deal more damage to him. Trevor is a little 
more complicated because he has crazy range on his whip; it has a long 
distance. I would keep my distance and try jumping over him and attacking him 
while mid-air. His cross attack has good range too. It will take some 
patience to get close enough to Treavor and deal damage to him. After this 
boss fight, you will receive a Life Max Up.
____________________________________________________________________________ 
 
After beating the Fake Trio, leave the Colosseum and head back to Orlox’s 
Quarters. Our next path is to complete the rest of Orlox’s Quarters.


============================================================================ 
INVERTED ORLOX’S QUARTERS (2)
Suggested Level: 45
Items Found: Shield Potion, Luck potion, Manna Prism, Aquamarine, Life Max 
Up, Rib of Vlad, Heart Max Up.
Enemies Encountered: Azaghal, Ghost Dancer, Malachi, Karasuman, Flying 
Zombie, Ctulhu, Akmodan II.
============================================================================ 
 
After going through the red door to get back to Orlox’s Quarters, we are 
going to head over to the left side of this room that has the Azaghal.

The next room will have Ghost Dancers and Malachi in them. The Malachi will 
take a few hits and avoid the green ball that comes out of the six triangle 
shape. The room after will be a connecting room. After that room, you will 
see a red door on the left and a drop-off below you. The room on the left is 
the teleporter for this area of the castle.

Go through the red door to give yourself access to the teleporter.

Now drop down the opening and hug the right side and look out for pockets of 
space where you will encounter a few pots with items in them. You should find 
Shield Potion, Luck potion, and Manna Prism within the three pots on the side 
of the drop-down room.

Now that we are at the bottom of the drop, you will notice that there are 
spikes on the ceiling, which now that we are in the Inverted Castle, they are 
now an obstacle we have to deal with now. Which is not a difficult as I may 
make it out to be, you can equip the Spike Breaker armor for this section, or 
you can use the mist or double jump your way over. Be careful if you are 
going to jump over, the Ghost dancer is placed in the  right spot to jump 
into you and disrupt your jump

Then down at the end of this room with the spikes on the floor, there will be 
an Aquamarine in the pot. Then there is an opening at the top of the room by 
where the Aquamarine was.

In the big room that we just entered, you will see several Karasuman on this 
room floor. The Karasuman has been moved to being a normal enemy now that we 
are in the Inverted Castle. Their rare drop is a lovely ring if you see one 
drop.

As you have probably guessed, there are a few rooms we need to get here 
before attacking the boss. The first one we will explore first will be 
through the door on the top left of the big room with the Karasuman on the 
floor. 

Then right in front of you in the new room, you will see Flying Zombies. 
Which they get their name from when you separate the upper body from the 
legs. The upper body will continue moving through the air, making them more 
challenging to finish them. There is a Ctulhu here in this room as well. Then 
after the group of Flying Zombies, there is a Life Max Up in the next 
section.

In the next section after the Life Max Up, you will encounter more Zombies 
and Ctulhu. In this same area on the floor by the third candle, the floor is 
breakable in this secret room, where the Sword Card was in the normal castle. 
In this secret room, there is a Heart Refresh. Using this item will replenish 
Alucard’s hearts +500. I would not use this item until you get the Duplicator 
item since these items are rare and hard to come by.

Now leave the secret room and head to the right and through the door to 
connect Orlox’s Quarters with the Royal Chapel. Now it is time to backtrack 
to the big room. This time fly over to the top left entryway.

In this room on the top left of the big room, it will be a linear path; take 
it to the end. There will be an Alucard Mail at the end. We now have all the 
OG equipment that Alucard started within the game. Unfortunately, there is 
not any cool thing that happens. It is just that Death took them away and, I 
guess, hid them in the Inverted Castle. The useable equipment now is the 
Twilight Cloak, Alucard Sword, Alucard Shield, and Dragon Helm. The Mail we 
just got and the Necklace of J has not aged well for our use. Now leave this 
room and fly right down from this room and use the save room. After these 
three areas are cleared, get the map coverage, then head to the boss at the 
bottom left of the big room to face the boss.

In the hallway, before opening the door to the boss, there will be a Shuriken 
above you. Then proceed down the hallway to face our last normal boss of the 
game.

____________________________________________________________________________ 
AKMODAN II

Well, Akmodan may be our last boss, but he is not anything special. You can 
equip the topaz circlet to heal from poison damage. When you hit Akmodan, he 
creates a yellow gas cloud that comes towards you, and the circlet will 
mitigate the damage. His attack is to hit you with his hand that extends 
forward like it is stretchy. He is incredibly slow and vulnerable to many 
attacks at once. He should not be a problem, once you have defeated him, he 
will dry up, and the wind will blow his remains away. You will get the Rib of 
Vlad, which is the last relic we need to fight Dracula. In the room where you 
fought Akmodan, there is a door on the right. At the end of that room will be 
a Heart Max Up.

____________________________________________________________________________ 
 
All right, we have been to all the main areas of the castle. Now is the time 
to recommend getting all map coverage that you have neglected to get or 
forgotten. Check the water areas to see if you have gotten those covered. 
Once you have finished all of those housekeeping items, the next place to go 
is the actual clock room. That is where we just were before we come here to 
Orlox’s Quarters.

============================================================================ 
INVERTED CLOCK ROOM (MARBLE GALLERY) 
Suggested Level: 45
Items Found: Heart Refresh.
Enemies Encountered: Shaft.
============================================================================ 
 
Now that you are in the Clock room, drop down to the middle area, and you 
will get a flash of light on the screen. The Clock hands will circle until 
they both get to the six and will sound off thirteen times before the ceiling 
above will open, and you will get access to that part of the castle.

Above the clock room, there are three paths. The one on the left is a room 
containing another Heart Refresh. The right a save room, and the path forward 
to facing Dracula above.

In the next section, you will be back in the room with the ominous music 
playing. Once you get to the top, you can take either path on the left or the 
right. Since this game cares about map coverage, you will need to go both 
ways without crossing the gap at the top middle. You will have to go back and 
around to get the other side covered.

Now, we will not be fighting Dracula just yet. Since the room that we fight 
him in, we have not discovered, and since when you beat the game, you do not 
get to save, you lose the map coverage of that room. To answer this problem, 
when we are in the fight, we will immediately use a library card and teleport 
out and save. Then traverse back to beat Dracula.

==================================================================
Hopefully, you used the library card when in the battle with Shaft. 
================================================================== 
 
Now that you have teleported back to the Master Librarian in the normal 
castle, it is time to traverse back to the Inverted Castle and the clock 
room. Then before you go into actually fighting Shaft and Dracula to save. If 
you want to check your progress, if your save file has 200.6%, you have a 
fully completed 100% map coverage of the Normal and Inverted Castle. Anything 
less like 200.5% means there is a room or some corner of the map that you 
missed.

============================================================================ 
INVERTED CLOCK ROOM [2] (MARBLE GALLERY) 
Suggested Level: 45
Items Found: N/A
Enemies Encountered: Shaft & Dracula.
============================================================================ 
 
Since you have access to all sub-weapons in the game in this area, you can 
use this time now to pick the sub-weapon you like. You can then use the save 
room in the area revealed by the Vlad relics before taking Shaft & Dracula 
on.

____________________________________________________________________________ 
SHAFT

I would put Shaft a little above the medium bosses. He has his challenges to 
attack him, but having said that, he is not difficult or complicated. His 
attacks are predictable and easy to avoid.

Shaft will summon some orbs, and they will fly around and hit you. Two of 
them will align together, channeling an elemental attack like fire or 
lightning. Lucky for us, some circlets will make it so you can get healed 
from those attacks. It is a bit clunky to keep changing back and forth, but 
it will help you in mitigating any damage you will take from Shaft or the 
other orbs are bouncing around and hitting you. As is always the case, you 
can use the Mist form to dodge attacks too, which is less time-consuming than 
changing circlets mid-battle. Overall, Shaft has a simple pattern to learn 
and should be a nice battle.

After you beat Shaft, you will get a cutscene, then after the screen turns 
black and the guy we came to see in Castlevania finally shows up for a 
Father and Son conversations.

____________________________________________________________________________ 
DRACULA

Ah, here he is—all the hard work and dedication we put into getting to this 
moment. Please, relish the moment.

Ok, so now that we have had our moment, it is time to send Alucard’s father 
back to where he came from.

Dracula’s new form is him doing his usual thing, and that is sitting. He is 
now sitting on a conglomerate of Demon parts, I imagine. It is this big 
floating apparatus with three devil heads and two massive arms with some 
decoration with a tree on the top left and right.

Right now, Dracula will sit there, letting you take swipes at him with your 
sword, sub-weapon, or magic attacks. This is the time where if you are great 
with spell input, then I would do it now. Soul steal would be a great spell 
to use; summon spirit or Tetra spirit would be good spells to use here. At 
the same time, you can swipe away with your normal attacks too. Like with 
Shaft, Dracula is immune to the effects of the Gas Cloud Mist form.

When Dracula is sitting there, the only place you will take damage is from 
the hands.  You are tentatively safe in the middle, knowing that you might 
get attacked from either direction.

After some time of attacking Dracula, he will fly up and be unavailable to 
take damage. Then he will summon a massive spell that he aims and shoots at 
you. The mist form can dodge this attack, but what you can do is back dash 
away from it if you are low on magic. Get to one side of the room with your 
back to the rest, and when he aims it at you and it is about halfway towards 
you, back dash fast, and you will have evaded the attack. If you get hit by 
the attack, it deals in the ballpark of 75 HP.

Now, Dracula will fly back, and you can start dealing more damage to him. At 
this point, the three heads at the center of the apparatus will lunge in one 
direction. Then the three of them will combine and start shooting light-
colored triangles at you. Then at this point, you should start seeing 
Dracula’s hands keep attacking you in an alternating pattern.

At this point, you should be familiar with the attacking patterns Dracula 
will throw at you. The problem you will have in this fight is the lack of 
room. This is a crowded room, and you will take a good deal of collision 
damage. Overall, you will know the pattern and will have to continue with the 
pattern until you have dealt lethal damage to Dracula. In which another 
dialogue scene will ensue, then a cinematic, and a cutscene, and Credits.

============================================================================ 
EXPLANATION OF ENDINGS
============================================================================ 
 
Worst Ending: In this ending, you get in the normal castle by beating Richter 
as if he is the game's final boss. The cutscene for the game is Alucard 
talking to himself (or player). He compares Richter and Dracula to being 
perpetual fighters.

Bad Ending: You talk with Maria, and she gives you the holy glasses, but you 
do not equip them, and you still defeat Richter as though he was the final 
boss of the game. The cutscene for the game has Maria asking Alucard if he 
saved Richter. However, Alucard, with a heavy heart, declares that he could 
not save Richter.

Good Ending: You wear the holy glasses Maria gives you, and the green orb 
appears above Richter, and you focus your attacks on the orb. The orb breaks, 
revealing Shaft as the Mastermind of the resurrection of Count Dracula. Then 
a cutscene reveals the Inverted Castle. Maria comes and thanks Alucard for 
saving Richter. Alucard goes to the Inverted Castle because Richter thinks 
the person who was controlling him is. Which this ending you had to have in 
order to make it to the Inverted Castle.

Great Ending: This ending is achieved when you get between 150-185% map 
coverage and beat Shaft & Dracula. You will get the ending where Richter and 
Maria greet you and discuss the hard thing that had to be done. Then Alucard 
leaves the world, never to return. Richter asks Maria if she wants to go 
after him, but she is indifferent and stays with Richter. This ending amounts 
to the game's practicality to get the five Vlad relics and then fight Shaft & 
Dracula after getting the relics. That should get you to the 150-185% map 
coverage.

Best Ending: This ending is the same as the Great Ending, but you need 185%+ 
to get it. It is the same cutscene, but when Richter asks Maria if she wants 
to go after Alucard, she says yes because she wants him to be in her life. 
She then leaves the screen running after Alucard.

Well, there you have it. These are the multiple endings that can happen in 
Castlevania: Symphony of the Night.

I certainly hope that you had a good time playing Castlevania: Symphony of 
the Night. It is truly my favorite game. It has been a pleasure of mine to 
say that I have written a walkthrough for this game. There has certainly 
been some dull times when making the walkthrough, but overall it has been a 
joy to complete.

I thank everyone on Gamefaqs and many others through e-mails for the feedback 
and critiques on my walkthrough. It has been nice to get e-mails and comments 
saying that the guide has helped them immensely and get feedback on how my 
walkthrough could be better. This significant update correlates with the 
feedback. I have put in lots of effort to make the grammar better and the 
instructions more precise and valuable. I hope this game still gets played in 
years to come, and players are still interested in speedrunning the game and 
many other activities that you can do to play the game.

Thank you so much. Enjoy the credits song, “I am the Wind” is a fitting song 
for the ending. Alucard is solemnly leaving the grounds of Castlevania, 
knowing he is giving some kind of hope to the inhabitants of the land for 
some peace. While at the same time, he is leaving Castlevania, knowing he is 
going back to his eternal slumber. 
 
=============================================================================
MONSTER LISTINGS BY AREA OF CASTLE                                       (XI)
=============================================================================

OK, you might see this section and say that's a stupid name, I couldn't think
of anything else to put for the name to get you not confused with the monster
list. This section lists all the monsters in regards to the area of the
castle. For example, I will put all monsters that are in the castle keep in 
one section and have monsters in the library in one section. There is going 
to be monsters that will overlap in other areas.

They will be listed in Alphabetical order since it will be easier that way.

=============================
ABANDONED MINE
=============================

Cereberus (Boss), Salem Witch, Gremlin, thorn weed, venus weed, corpse weed

=============================
ALCHEMY LABORATORY
=============================

Skeleton, bone Scimitar, blood skeleton, spittle bone, axe knight, bloody
zombie, Slogra & Gaibon (boss)

=============================
THE BEGINNING
=============================

Bloody zombie, bone scimitar, merman, bats, zombies, wargs, blade, ghurka,
owl knight

=============================
CASTLE KEEP
=============================

flea rider, axe knight, Richter (boss)

=============================
CATACOOMBS
=============================

Hellfire beast, grave keeper, slime, large slime, wereskeleton, gremlin,
Bone ark, Grand Faloon (boss), Discuss Lord, Lossoth , thorn weed, blood
skeleton

=============================
CLOCK TOWER
=============================

Skull Lord, Flail Guard, Phantom skull, harpy, medusa head (blue & tan), 
Vandal Sword, Karusaman (boss), Flea armor, cloaked knight, Sword Lord

=============================
COLOSSEUM
=============================

Blade soldier, Blade master, Bone Scimitar, Hunting Girl, Paranthropus, 
Axe knight, valhalla knight, Owl knight, plate lord, Armor Lord, Bone Musket,
Werewolf & Minotaur (boss)

=============================
LONG LIBRARY
=============================

Dhuron, Flea armor, spellbook, magic tome, thorn weed, Lesser Demon (boss),
Ecoplasm, 

=============================
MARBLE GALLERY
=============================

Diplochephalus, Stone Rose, Slinger, skeleton, Ouija Table, Axe Knight,
Plate Lord, Malachi, Ghost

=============================
ORLOX QUARTERS
=============================

Skelerang, Spectral sword, Hammer, Blade, Bloody Zombie, Valhalla knight
Orlox (boss)

=============================
OUTER WALL
=============================

Armor Lord, Medusa heads, Sword Lord, Bone Musket, spear guard, Skeleton ape,
Axe Lord, skeleton, Bone Archer, Doppleganger10 (boss)

=============================
ROYAL CHAPEL
=============================

Skelerang, Spectral sword, corner guard, Bone Pillar, Black Crow, Winged 
Guard
Hunting Girl, Blue Raven, Bat, Bone Halberd, Hipporgryph (boss)

=============================
UNDERGROUND CAVERNS
=============================

Frozen Shade, bat, Frog, Toad, Skeleton Ape, Fish Head, Scylla wyrm, Scylla
(boss), Succubus (boss), Bone Archer, Spear Guard


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
INVERTED CASTLE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=============================
INVERTED ABANDONED MINE
=============================

Slogra, Gaibon, Thornweed, corpseweed, bat, Death (boss)

=============================
INVERTED ALCHEMY LABORATORY
=============================

Lesser Demon, Cthilu, Fire Demon, Salem Witch, Gremlin, Imp, Bitterfly,
Beezelbub (boss), 

=============================
INVERTED THE BEGINNING
=============================

Nova Skeleton, Jack O` Bones, Dodo Bird, Dragon Rider, Blue Venus Weed,
Oruburos Rider, Warg Rider, Fire Warg

=============================
INVERTED CASTLE KEEP
=============================

Yorick, Skull, Tombstone

=============================
INVERTED CATACOMBS
=============================

Salome, Bat, Frozen Half, Blood Skeleton, Skeleton, Galamoth (boss)

=============================
INVERTED CLOCK TOWER
=============================

Valhalla Knight, Medusa Heads, Cloaked Knight, Bomb Knight, Dark Wing (boss)

=============================
INVERTED COLOSSEUM
=============================

Werewolf, Azaghal, Minotaur, stone skull, White Dragon, 
Trevor Grant & Sypha (boss)

=============================
INVERTED LONG LIBRARY
=============================

SChmoo, Lion, Scarecrow, Tin man, (how Ironic)

=============================
INVERTED MARBLE GALLERY
=============================

Jack O` Bones, Thorn Weed, Nova Skeleton, Gorgon, Medusa Heads, Guardian,
ghurka, blade

=============================
INVERTED OLROX'S QUARTERS
=============================
Ghost Dancer, Malachi, Azaghal, Karasuman, Medusa heads, flying zombies, 
Akmodan II (boss)

=============================
INVERTED OUTER WALL
=============================

Stone SKull, Jack O` Bones, Paranthropus, Nova Skeleton, The Creature (boss)

=============================
INVERTED ROYAL CHAPEL
=============================

Sniper of Goth, Imp, Archer, Spectral sword with Shield & Spear, Balloon Pod,
Black Panther, 

=============================
INVERTED UNDERGROUND CAVERNS
=============================

Cave Troll, Dark Octopus, Killer Fish, Jack O` Bones, Rock Knight,
Blue Venus Weed, Doppleganger40 (boss), Imp, Balloon Pod, Nova Skeleton,


PART II RICHTER BELMONT

=============================================================================
INTRODUCTION TO RICHTER BELMONT                                         (XII)
=============================================================================

This description comes from the booklet.

"Every generation of the Belmont clan has produced tougher, more dedicated
vampire hunters-yet Richter stands above all others. Brandishing the
legendary sacred whip which so many of his predecessors wielded, this
hot-blooded youth pushed Dracula to the brink. Then, with an almost
indestructible will to survive and emerge victorious, Richter defeated 
Dracula
in a massive battle five years ago. However, he has been missing for a year,
-vanishing mysteriously under the light of a full moon."

=============================================================================
RICHTERS SPECIAL WEAPONS                                               (XIII)
=============================================================================

Richter's special weapons are the sub weapons which happen to be the same as
Alucard's. Except that Richter can do a super attack that makes the sub
Weapon stronger, for example the knife sub weapon you throw one knife per
heart with Richter using the super attack will throw about 300+ knives at a
time and keep throwing for about 3-10 seconds you can stop him anytime.


=============================================================================
MONSTER LIST                                                            (XIV)
=============================================================================

Here is the list of all the monsters in Castlevania: Symphony of the Night, &
they also include what items they dropped and what is effective and what is
not.

=============================================================================
=
DRACULA                                                                  NO. 
1
LV ??  HP 600      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     NONE
                     NONE
                    EXP       0
DESTROYED BY RICHTER IN 1792. (5 YEARS AGO)

=============================================================================
=
BLOOD SKELETON                                                           NO. 
2
LV 0   HP 9       STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     NONE
                     NONE
                    EXP       0
REVIVES DUE TO BLOOD SOAKED BONES.

=============================================================================
=
BAT                                                                      NO. 
3
LV 1   HP 1      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     POTION
                     MONSTER VIAL 2
                    EXP       10
VAMPIRE BATS. FEARED AS SERVANTS OF EVIL.

=============================================================================
=
STONE SKULL                                                              NO. 
4
LV 1   HP ????     STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     NONE
                     NONE
                    EXP       0
INDESTRUCTIBLE SPINNING SKULL.

=============================================================================
=
ZOMBIE                                                                   NO. 
5
LV 1   HP 1        STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     HOLY, FIRE
                   ABSORB
                     NONE
                   DROP ITEMS
                     $ 100
                     CLOTH TUNIC
                    EXP       5
FRESH CORPSES. MAGICALLY ANIMATED.

=============================================================================
=
MERMAN (ORANGE)                                                          NO. 
6
LV 02  HP 10       STRONG VS.
                     H20 (WATER)
                   IMMUNE
                     NONE
                     WEAK VS.
                     FIRE, THUNDER
                   ABSORB
                     NONE
                   DROP ITEMS
                     ZIRCON
                     MONSTER VIAL 1
                    EXP       12
LEGENDARY "CREATURE". ATTACKS ALL INVADERS.

=============================================================================
=
SKELETON                                                                 NO. 
7
LV 02  HP 9        STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     HOLY
                   ABSORB
                     NONE
                   DROP ITEMS
                     SHIELD POTION
                     MONSTER VIAL 3
                    EXP       10
MAGICALLY ANIMATED SKELETON.

=============================================================================
=
WARG                                                                     NO. 
8
LV 02  HP 32       STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     FIRE
                   ABSORB
                     NONE
                   DROP ITEMS
                     NONE
                     NONE
                    EXP       10
WOLVES WHICH GUARD CASTLE ENTRANCE.

=============================================================================
=
BONE SCIMITAR                                                            NO. 
9
LV 03  HP 18      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     SHORT SWORD
                     RED RUST
                    EXP       15
FEROCIOUS SKELETON SWORDSMAN.

=============================================================================
=
MERMAN (RED)                                                            NO. 
10
LV 03  HP 10      STRONG VS.
                     H20 (WATER)
                   IMMUNE
                     NONE
                     WEAK VS.
                     FIRE, THUNDER
                   ABSORB
                     NONE
                   DROP ITEMS
                     ZIRCON
                     MONSTER VIAL 1
                    EXP       12
FIREBALL-SPITTING MERMAN. LARGEST OF MERMAN KIND.

=============================================================================
=
SPITTLE BONE                                                            NO. 
11
LV 03  HP 18      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     HOLY
                   ABSORB
                     NONE
                   DROP ITEMS
                     NONE
                     NONE
                    EXP       20
4-LEGGED SKELETON. DRIPS POISON.

=============================================================================
=
AXE KNIGHT                                                              NO. 
12
LV 04  HP 32      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     HIT
                   ABSORB
                     NONE
                   DROP ITEMS
                     AXE (SUB WEAPON)
                     BRONZE CUIRASS
                    EXP       10
LOW LEVEL AXE KNIGHT.

=============================================================================
=
BLOODY ZOMBIE                                                           NO. 
13
LV 04  HP 24      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     HOLY, FIRE
                   ABSORB
                     NONE
                   DROP ITEMS
                     CLOTH TUNIC
                     BASILARD
                    EXP       15
EASTERN CHURCH SOLDIERS DISPATCHED 300 YEARS AGO.

=============================================================================
=
SLINGER                                                                 NO. 
14
LV 04  HP 12      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     HOLY
                   ABSORB
                     NONE
                   DROP ITEMS
                     LEATHER SHIELD
                     KNIGHT SHIELD
                    EXP       10
BONE-HURLING SKELETON.

=============================================================================
=
OUIJA TABLE                                                             NO. 
15
LV 05  HP 20      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     BARLEY TEA
                     MORNING SET
                    EXP       20
POSSESSED OUJA TABLE.

=============================================================================
=
SKELERANG                                                               NO. 
16
LV 05  HP 10      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     HOLY
                   ABSORB
                     NONE
                   DROP ITEMS
                     BOOMERANG
                     FIRE BOOMBERANG
                    EXP       15
BOOMERANG WIELDING SKELETON.

=============================================================================
=
THORNWEED                                                               NO. 
17
LV 05  HP 12      STRONG VS.
                     HIT
                   IMMUNE
                     NONE
                     WEAK VS.
                     FIRE
                   ABSORB
                     NONE
                   DROP ITEMS
                     GRAPES
                     STRAWBERRY
                    EXP       20
PLANT WITH RAZOR-SHARP LEEVES.

=============================================================================
=
GAIBON                                                                  NO. 
18
LV 06  HP 200     STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     NONE
                     NONE
                    EXP       200
FIRE-BREATHING FLYING DEMON.

=============================================================================
=
GHOST                                                                   NO. 
19
LV 06  HP 11      STRONG VS.
                     DARK
                   IMMUNE
                     NONE
                     WEAK VS.
                     HOLY
                   ABSORB
                     NONE
                   DROP ITEMS
                     400$
                     ANTIVENOM
                    EXP       10
LOW LEVEL FLAMING GHOSTS.

=============================================================================
=
MARIONETTE                                                              NO. 
20
LV 06  HP 20      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     FIRE
                   ABSORB
                     NONE
                   DROP ITEMS
                     SMART POTION
                     CIRCLET
                    EXP       30
DEMONIC PUPPET FROM HELL.

=============================================================================
=
SLOGRA                                                                  NO. 
21
LV 06  HP 200      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     BOOMERANG
                     FIRE BOOMBERANG
                    EXP       200
DEMON WITH ENCHANTED SPEAR.

=============================================================================
=
DIPLCEPHALUS                                                            NO. 
22
LV 07  HP 80      STRONG VS.
                     H20 (WATER)
                   IMMUNE
                     NONE
                     WEAK VS.
                     HOLY, FIRE
                   ABSORB
                     NONE
                   DROP ITEMS
                     PENTAGRAM
                     TART
                    EXP       50
NAUSEATING TWO-HEADED BEAST. WHICH IS THE HEAD?

=============================================================================
=
FLEA MAN                                                                NO. 
23
LV 07  HP 11      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     TAKEMITSU
                     CHEESE
                    EXP       17
STRANGE HUMAN-LIKE CREATURE.

=============================================================================
=
MEDUSA HEAD                                                             NO. 
24
LV 07  HP 12      STRONG VS.
                     NONE
                   IMMUNE
                     STONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     RESIST STONE
                     MEDUSA SHIELD
                    EXP       20
FROM MEDUSA'S HAIR.

=============================================================================
=
BLADE SOLDIER                                                           NO. 
25
LV 08  HP 16      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     400$
                     NAMAKURA
                    EXP       20
NOVICE OF TWIN-BLADED COMBAT.

=============================================================================
=
BONE MUSKET                                                             NO. 
26
LV 08  HP 24      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     HOLY
                   ABSORB
                     NONE
                   DROP ITEMS
                     MAGIC MISSILE
                     TALLISMAN
                    EXP       20
SKELETONS EQUIPPED WITH RIFLES.

=============================================================================
=
MEDUSA HEAD                                                             NO. 
27
LV 08  HP 12      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     HOLY
                   ABSORB
                     STONE
                   DROP ITEMS
                     RESIST STONE
                     MEDUSA SHIELD
                    EXP       30
FROM MEDUSA'S HAIR. CAN PETRIFY.

=============================================================================
=
PLATE LORD                                                              NO. 
28
LV 08  HP 90      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     IRON BALL
                     NEUTRON BOMB
                    EXP       90
HEAVILY ARMORED KNIGHT WITH IRON BALL.

=============================================================================
STONE ROSE                                                             NO. 29
LV 08  HP 60      STRONG VS.
                     H20 (WATER)
                   IMMUNE
                     NONE
                     WEAK VS.
                     CUT
                   ABSORB
                     DARK
                   DROP ITEMS
                     LEATHER SHIELD
                     MEAL TICKET
                    EXP       60
MUTATED PLANT. SEEDS PETRIFY.

=============================================================================
=
AXE KNIGHT                                                              NO. 
30
LV 09  HP 42      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     AXE (SUB WEAPON)
                     AXELORD SHIELD
                    EXP       50
WELL ARMORED AXE KNIGHT.

=============================================================================
=
CTULHU                                                                  NO. 
31
LV 09  HP 200     STRONG VS.
                     DARK
                   IMMUNE
                     NONE
                     WEAK VS.
                     HOLY
                   ABSORB
                     NONE
                   DROP ITEMS
                     PENTAGRAM
                     BAT PENTAGRAM
                    EXP       100
FIRE AND ICE DEMON. SEEMS RELUCTANT TO FIGHT.

=============================================================================
=
BONE ARCHER                                                             NO. 
32
LV 10  HP 10      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     400$
                     MAGIC MISSILE
                    EXP       50
SKELETON ARCHER EQUIPPED WITH BOW.

=============================================================================
=
BONE PILLAR                                                             NO. 
33
LV 10  HP 64      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     HOLY
                   ABSORB
                     NONE
                   DROP ITEMS
                     ANTIVENOM
                     BALLROOM MASK
                    EXP       30
CANNON BUILT OF WHITE DRAGON SKULLS.

=============================================================================
=
DOPPLEGANGER10                                                          NO. 
34
LV 10  HP 120     STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     NONE
                     NONE
                    EXP       500
SHAPE-SHIFTING DEMON.

=============================================================================
=
OWL                                                                     NO. 
35
LV 10  HP 26      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                     WEAK VS.
                     FIRE
                   ABSORB
                     NONE
                   DROP ITEMS
                     NONE
                     NONE
                    EXP       30
LOCAL BARNYARD OWL MUTATED BY CASTLE'S INFLUENCE.

=============================================================================
=
PHANTOM SKULL                                                           NO. 
36
LV 10  HP 15      STRONG VS.
                     DARK
                   IMMUNE
                     NONE
                    WEAK VS.
                     HOLY
                   ABSORB
                     NONE
                   DROP ITEMS
                     FELT HAT
                     RESIST DARK
                    EXP       30
EXECUTED SOLDIER'S HEAD. HUNTING FOR VENGEANCE.

=============================================================================
=
SCYLLA WYRM                                                             NO. 
37
LV 10  HP 130     STRONG VS.
                     NONE
                   IMMUNE
                     H20 (WATER)
                    WEAK VS.
                     THUNDER
                   ABSORB
                     NONE
                   DROP ITEMS
                     NONE
                     NONE
                    EXP       100
SNAKE LIVING OFF SCYLLA.

=============================================================================
=
SKELETON APE                                                            NO. 
38
LV 10  HP 10      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                    WEAK VS.
                     HOLY
                   ABSORB
                     NONE
                   DROP ITEMS
                     BANANA
                     TNT
                    EXP       30
ANIMATED APE SKELETON HURLS WOODEN BARRELS.

=============================================================================
=
SPEAR GUARD                                                             NO. 
39
LV 10  HP 20      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                    WEAK VS.
                     HOLY
                   ABSORB
                     NONE
                   DROP ITEMS
                     JAVELIN
                     IRON CUIRASS
                    EXP       70
ARMORED WARRIOR WITH NAGINATA.

=============================================================================
=
SPELLBOOK                                                               NO. 
40
LV 10  HP 26      STRONG VS.
                     HIT
                   IMMUNE
                     NONE
                    WEAK VS.
                     FIRE
                   ABSORB
                     NONE
                   DROP ITEMS
                     $1000
                     PENTAGRAM
                    EXP       30
BOOK OF BEGINNER'S SPELLS.

=============================================================================
=
WINGED GUARD                                                            NO. 
41
LV 10  HP 15      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                    WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     IRON SHIELD
                     JAVELIN
                    EXP       30
SLOW-FLYING SKELETON WARRIOR.

=============================================================================
=
ECTOPLASM                                                               NO. 
42
LV 11  HP 18      STRONG VS.
                     CUT
                   IMMUNE
                     NONE
                    WEAK VS.
                     HOLY FIRE
                   ABSORB
                     NONE
                   DROP ITEMS
                     UNCURSE
                     MANNA PRISM
                    EXP       70
PHYSICAL MANIFESTATIONS OF BODILESS TORMENTED SOULS.

=============================================================================
SWORD LORD                                                             NO. 43
LV 11  HP 61      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                    WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     CUTLASS
                     BEKATOWA
                    EXP       80
KNIGHT ARMED WITH GREATSWORD.

=============================================================================
=
TOAD                                                                    NO. 
44
LV 11  HP 10      STRONG VS.
                     H20 (WATER)
                   IMMUNE
                     NONE
                    WEAK VS.
                     FIRE THUNDER
                   ABSORB
                     NONE
                   DROP ITEMS
                     BLUE KNUCKLES
                     PIZZA
                    EXP       20
TOAD MAGICALLY ENLARGED BY DEMONIC BAPTISM.

=============================================================================
=
ARMOR LORD                                                              NO. 
45
LV 12  HP 84      STRONG VS.
                     CUT
                   IMMUNE
                     NONE
                    WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     RAPIER
                     SABER
                    EXP       100
HEAVILY ARMORED UNDEAD WARRIOR.

=============================================================================
=
CORNER GUARD                                                             NO. 
46
LV 12  HP 48      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                    WEAK VS.
                     NONE
                   ABSORB
                     NONE
                   DROP ITEMS
                     CUTLASS
                     DAMASCUS SWORD
                    EXP       30
ARMORED GUARD. STRONG IN PERILOUS AREAS.

=============================================================================
=
DHURON                                                                  NO. 
47
LV 12  HP 32      STRONG VS.
                     NONE
                   IMMUNE
                     NONE
                    WEAK VS.
                     HOLY
                   ABSORB
                     NONE
                   DROP ITEMS
                     HIDE CUIRASS
                     RAPIER
                    EXP       50
HEADLESS SKELETON. WIELDS A RAPIER.

=============================================================================
=
FROG                                                                    NO. 
48
LV 12  HP 2      STRONG VS.
                     H20 (WATER)
                   IMMUNE
                     NONE
                    WEAK VS.
                     FIRE THUNDER
                   ABSORB
                     NONE
                   DROP ITEMS
                     KNUCKLE DUSTER
                     PIZZA
                    EXP       20
CAVE-DWELLING FROG.

=============================================================================
=
FROZEN SHADE                                                            NO. 
49
LV 12  HP 16      STRONG VS.
                     NONE
                   IMMUNE
                     H20 (WATER)
                    WEAK VS.
                     FIRE
                   ABSORB
                     ICE
                   DROP ITEMS
                     ICE MAIL
                     ICE CREAM
                    EXP       40
ICE-WIELDING FEMALE SPIRIT.

=============================================================================
=
MAGIC TOME                                                              NO. 
50
LV 12  HP 22      STRONG VS.
                     HIT
                   IMMUNE
                     NONE
                    WEAK VS.
                     FIRE
                   ABSORB
                     NONE
                   DROP ITEMS
                     $2000
                     SABER
                    EXP       35
BOOK OF ANCIENT WEAPONS.

=============================================================================
=
SKULL LORD                                                              NO. 
51
LV 12  HP 80      STRONG VS.
                    DARK
                  IMMUNE
                    NONE
                   WEAK VS.
                    HOLY
                   ABSORB
                    NONE
                   DROP ITEMS
                    SCIMITAR
                    SKULL SHIELD
                   EXP       50
GIANT SKULL SPIRIT.

=============================================================================
==
BLACK CROW                                                               NO. 
52
LV 13  HP 15      STRONG VS.
                    THUNDER
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    AQUAMARINE
                    RED BEAN BUN
                  EXP       50
FLESH-EATING RAVEN

=============================================================================
==
BLUE RAVEN                                                               NO. 
53
LV 13  HP 15      STRONG VS.
                    THUNDER
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    ZIRCON
                    PORK BUN
                  EXP       50
SPIRIT OF LONG-DEAD BLUE RAVEN.

=============================================================================
==
CORPSEWEED                                                               NO. 
54
LV 13  HP 18      STRONG VS.
                    HIT
                  IMMUNE
                    NONE
                  WEAK VS.
                    FIRE
                  ABSORB
                    NONE
                 DROP ITEMS
                    ANTIVENOM
                    POTION
                  EXP       100
PLANT WITH RAZOR-SHARP LEAVES.

=============================================================================
==
FLAIL GUARD                                                              NO. 
55
LV 13  HP 36      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    HOLY
                  ABSORB
                    NONE
                 DROP ITEMS
                    MORNINGSTAR
                    POT ROAST
                  EXP       50
SKELETON EQUIPPED WITH SPIKED IRON FLAIL.

=============================================================================
==
FLEA RIDER                                                              NO. 
56
LV 13  HP 17      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    TURKKEY
                    HAM AND EGGS
                  EXP       50
FLEA MAN RIDING ON SPECIALLY TRAINED WAR-GOOSE.

=============================================================================
==
SPECTRAL SWORD                                                           NO. 
57
LV 13  HP 90      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    BROADSWORD
                    BASTARD SWORD
                  EXP       80
EVIL DEMON-SWORD. CAUSES POLTERGEIST PHENOMENA.

=============================================================================
==
BONE HALBERD                                                             NO. 
58
LV 14  HP 30      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    HOLY
                  ABSORB
                    NONE
                 DROP ITEMS
                    JAVELIN
                    HAM AND EGGS
                  EXP       40
NAGINATA-WIELDING SKELETON.

=============================================================================
==
SCYLLA                                                                   NO. 
59
LV 14  HP 200     STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    THUNDER
                  ABSORB
                    H20 (WATER)
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       500
MYTHOLOGICAL SEA MONSTER.

=============================================================================
==
HUNTING GIRL                                                             NO. 
60
LV 15  HP 88      STRONG VS.
                    HOLY HIT
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    WERE BANE
                    CHEESECAKE
                  EXP       70
INVISIBLE HUNTRESS SPIRIT.

=============================================================================
==
MUDMAN                                                                   NO. 
61
LV 15  HP 15      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       50
ANIMATED MUD GOLEM

=============================================================================
==
OWL KNIGHT                                                               NO. 
62
LV 15  HP 180      STRONG VS.
                    CUT
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    CUTLASS
                    MEDAL
                  EXP       50
HEAVILY ARMORED KNIGHT ATTACKS WITH TRAINED OWL.

=============================================================================
==
SPECTRAL SWORD                                                           NO. 
63
LV 15  HP 100      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    BROADSWORD
                    BASTARD SWORD
                  EXP       100
EVIL DEMON-SWORD. CAUSES POLTERGEIST PHENOMENA.

=============================================================================
==
VANDAL SWORD                                                             NO. 
64
LV 15  HP 120      STRONG VS.
                    HIT
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    HOLY SWORD
                    MURAMASA
                  EXP       100
SWORD LORD WIELDS SWORD EVEN WHEN BANISHED.

=============================================================================
==
FLEA ARMOR                                                               NO. 
65
LV 16  HP 18      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    HIGH POTION
                    IRON CUIRASS
                  EXP       40
FLEA MAN ARMED WITH AXE AND SHIELD

=============================================================================
==
HIPPOGRYPH                                                               NO. 
66
LV 16  HP 800      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       800
PART HORSE, LION AND EAGLE.

=============================================================================
==
PARANTHROPUS                                                             NO. 
67
LV 16  HP 100      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    HOLY
                  ABSORB
                    NONE
                 DROP ITEMS
                    GAUNTLET
                    RING OF VARDA
                  EXP       50
GIANT SKELETON.

=============================================================================
==
SLIME                                                                    NO. 
68
LV 16  HP 32      STRONG VS.
                    NONE
                  IMMUNE
                    CUT
                  WEAK VS.
                    FIRE
                  ABSORB
                    NONE
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       50
MONSTER MADE FROM GEL.

=============================================================================
==
BLADE MASTER                                                             NO. 
69
LV 17  HP 65      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    SHOTEL
                    CROSS SHURIKEN
                  EXP       80
MASTER OF TWIN-BLADED COMBAT.

=============================================================================
==
WERESKELETON                                                             NO. 
70
LV 17  HP 33      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    HOLY
                  ABSORB
                    NONE
                 DROP ITEMS
                    STR. POTION
                    GARNET
                  EXP       50
WERE PANTHER SKELETON.

=============================================================================
==
GRAVE KEEPER                                                             NO. 
71
LV 18  HP 123      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    FIRE THUNDER ICE
                  ABSORB
                    NONE
                 DROP ITEMS
                    MISO SOUP
                    NATOU
                  EXP       60
GRAVE KEEPER. MASTER OF UNARMED COMBAT.

=============================================================================
==
GREMLIN                                                                  NO. 
72
LV 18  HP 100      STRONG VS.
                    FIRE
                  IMMUNE
                    NONE
                  WEAK VS.
                    ICE
                  ABSORB
                    NONE
                 DROP ITEMS
                    RESIST FIRE
                    FIRE MAIL
                  EXP       60
PYROMANIACAL GREMLIN.

=============================================================================
==
HARPY                                                                    NO. 
73
LV 18  HP 26      STRONG VS.
                    THUNDER
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    APPLE
                    LIFE APPLE
                  EXP       70
CREATURE WITH HEAD OF WOMAN AND BODY OF BIRD.

=============================================================================
==
MINOTAURUS                                                               NO. 
74
LV 18  HP 300      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       400
BULL-HEADED MONSTER.

=============================================================================
==
WEREWOLF                                                                 NO. 
75
LV 18  HP 260      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       300
SHAPE-SHIFTING LYCANTHROPE.

=============================================================================
==
BONE ARK                                                                 NO. 
76
LV 19  HP 250      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    HOLY FIRE
                  ABSORB
                    NONE
                 DROP ITEMS
                    MONSTER VIAL 3
                    SKULL SHIELD
                  EXP       40
PORTABLE SKULL SHRINE CARRIED BY SKELETON PRIESTS.

=============================================================================
==
VALHALLA KNIGHT                                                          NO. 
77
LV 19  HP 161      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    HOLY
                  ABSORB
                    NONE
                 DROP ITEMS
                    ESTOC
                    CLAYMORE
                  EXP       100
BLOODTHIRSTY UNDEAD KNIGHT WHO ETERNALLY SEEKS COMBAT.

=============================================================================
==
CLOAKED KNIGHT                                                           NO. 
78
LV 20  HP 65      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    FLAMEBERGE
                    HEAVEN SWORD
                  EXP       80
MYSTERIOUS CLOAKED SWORDSMAN.

=============================================================================
==
FISHHEAD                                                                 NO. 
79
LV 20  HP 70      STRONG VS.
                    FIRE
                  IMMUNE
                    NONE
                  WEAK VS.
                    HOLY
                  ABSORB
                    NONE
                 DROP ITEMS
                    RESIST ICE
                    ICEBRAND
                  EXP       50
FISH HEAD GUARDIAN.

=============================================================================
==
LESSER DEMON                                                             NO. 
80
LV 20  HP 400      STRONG VS.
                    NONE
                  IMMUNE
                    DARK
                  WEAK VS.
                    HOLY
                  ABSORB
                    NONE
                 DROP ITEMS
                    OBSIDIAN SWORD
                    HOLBEIN DAGGER
                  EXP       100
SHORT MAGIC-WIELDING DEMON. SUMMONS DEMONIC ALLIES.

=============================================================================
==
LOSSOTH                                                                  NO. 
81
LV 20  HP 99      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    SIRLOIN
                    FIREBRAND
                  EXP       50
SEARCHES AMONG GRAVES AND KNOWS MUCH WISE LORE.

=============================================================================
==
SALEM WITCH                                                              NO. 
82
LV 20  HP 180      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    GOLD CIRCLET
                    SHORTCAKE
                  EXP       80
GHOST WITCHES FROM SALEM.

=============================================================================
==
BLADE                                                                    NO. 
83
LV 21  HP 380      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    HUNTER SWORD
                    GOLD PLATE
                  EXP       100
ELDEST GIANT BROTHER. WIELDS TWO HUGE DAGGERS.

=============================================================================
==
GURKHA                                                                   NO. 
84
LV 21  HP 420      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    COMBAT KNIFE
                    GOLD PLATE
                  EXP       120
GIANT BROTHER. WIELDS A GURKHA KNIFE.

=============================================================================
==
HAMMER                                                                   NO. 
85
LV 21  HP 250      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    HAMMER
                    GOLD PLATE
                  EXP       110
GIANT BROTHER. USES HUGE STEEL HAMMER.

=============================================================================
==
DISCUS LORD                                                              NO. 
86
LV 22  HP 450      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    CHAKRAM
                    JEWEL SWORD
                  EXP       140
DISCUS-WIELDING ARMORED KNIGHT.

=============================================================================
==
KARASUMAN                                                                NO. 
87
LV 22  HP 500      STRONG VS.
                    DARK
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    RESIST DARK
                    RING OF FEANOR
                  EXP       1000
DEMON LORD OF RAVENS.

=============================================================================
==
LARGE SLIME                                                              NO. 
88
LV 22  HP 64      STRONG VS.
                    NONE
                  IMMUNE
                    CUT
                  WEAK VS.
                    FIRE
                  ABSORB
                    NONE
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       100
MONSTER CREATED FROM SLIMY GEL SUBSTANCE.

=============================================================================
==
HELLFIRE BEAST                                                           NO. 
89
LV 23  HP 380      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    LIGHTNING MAIL
                    FIRE MAIL
                  EXP       150
THUNDER-WIELDING DEMON. CALLED "MUSICIAN FROM HELL".

=============================================================================
==
CERBEROS                                                                 NO. 
90
LV 24  HP 800      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    ICE
                  ABSORB
                    FIRE
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       1500
WATCHDOG OF HELL.

=============================================================================
==
KILLER FISH                                                              NO. 
91
LV 25  HP 120      STRONG VS.
                    FIRE H20 (WATER)
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    AQUAMARINE
                    SUSHI
                  EXP       100
MASTER FISH-HEAD.

=============================================================================
==
ORLOX                                                                    NO. 
92
LV 25  HP 666      STRONG VS.
                    DARK
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       500
MAGIC-WIELDING VAMPIRE. RULES UPPER PART OF CASTLE.

=============================================================================
==
SUCCUBUS                                                                 NO. 
93
LV 25  HP 666      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       2000
FEMALE DEMON. INVADES MEN'S DREAMS.

=============================================================================
==
TOMBSTONE                                                                NO. 
94
LV 25  HP 5      STRONG VS.
                    CUT
                  IMMUNE
                    STONE
                  WEAK VS.
                    HIT
                  ABSORB
                    NONE
                 DROP ITEMS
                    KATANA
                    GREEN TEA
                  EXP       88
GRAVESTONES POSSESSED BY EVIL SPIRITS OF DEAD.

=============================================================================
==
VENUS WEED                                                               NO. 
95
LV 25  HP 100      STRONG VS.
                    HIT
                  IMMUNE
                    NONE
                  WEAK VS.
                    FIRE
                  ABSORB
                    NONE
                 DROP ITEMS
                    CORAL CIRCLET
                    HEART REFRESH
                  EXP       150
WATERED WITH HUMAN BLOOD.

=============================================================================
==
LION                                                                     NO. 
96
LV 27  HP 150      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    GAUNTLET
                    FIST OF TULKAS
                  EXP       1000
THE COWARDLY LION.

=============================================================================
==
SCARECROW                                                                NO. 
97
LV 27  HP 120      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    JAVELIN
                    MURAMASA
                  EXP       1000
IMPALED MAN LOOKING FOR BRAIN.

=============================================================================
=
GRANFALOON                                                              NO. 
98
LV 28  HP 400      STRONG VS.
                    DARK
                  IMMUNE
                    NONE
                  WEAK VS.
                    HOLY
                  ABSORB
                    NONE
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       3000
NIGHTMARISH CREATURE. COMPOSED OF MANY.

=============================================================================
==
SCHMOO                                                                   NO. 
99
LV 28  HP 50      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    HOLY FIRE
                  ABSORB
                    NONE
                 DROP ITEMS
                    RAMEN
                    CRISSAEGRIM
                  EXP       1000
MONSTER NICKNAMED "SCHMOO

=============================================================================
=
TINMAN                                                                 NO. 
100
LV 28  HP 48      STRONG VS.
                    CUT
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    LUNCH A
                    MOJO MAIL
                  EXP       1000
HEARTLESS TIN MAN.

=============================================================================
==
BALLOON POD                                                             NO. 
101
LV 29  HP 03      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       88
HOLDS COUNTLESS POISON SEEDS.

=============================================================================
==
YORICK                                                                  NO. 
102
LV 29  HP 10      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    MONSTER VIAL 3
                    SKULL SHIELD
                  EXP       300
SKELETON ETERNALLY CHASING HIS OWN SKULL.

=============================================================================
==
BOMB KNIGHT                                                             NO. 
103
LV 30  HP 46      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    TNT
                    DYNAMITE
                  EXP       140
BOMB-TOSSING ARMORED KNIGHT

=============================================================================
==
FLYING ZOMBIE                                                           NO. 
104
LV 32  HP 190      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    HOLY FIRE
                  ABSORB
                    NONE
                 DROP ITEMS
                    SHURIKEN
                    FRANKFURTER
                  EXP       50
ZOMBIES WHICH ATTACK EVEN WHEN CUT IN HALF.

=============================================================================
==
BITTERFLY                                                               NO. 
105
LV 33  HP 4      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    LUCK POTION
                    MYSTIC PENDANT
                  EXP       128
MUTATED INSECT. VISIBLE ONLY TO MAGICIANS.

=============================================================================
==
JACK O`BONES                                                            NO. 
106
LV 33  HP 20      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    HOLY
                  ABSORB
                    NONE
                 DROP ITEMS
                    SHURIKEN
                    FLAME STAR
                  EXP       150
EXPERT AT THROWING WEAPONS.

=============================================================================
==
ARCHER                                                                  NO. 
107
LV 34  HP 300      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    HEART REFRESH
                    VORPAL BLADE
                  EXP       140
FIENDISHLY ACCURATE ARCHER.

=============================================================================
==
WEREWOLF                                                                NO. 
108
LV 34  HP 280      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    IRON FIST
                    YASUTSUNA
                  EXP       200
HALF-MAN, HALF-WOLF.

=============================================================================
==
BLACK PANTHER                                                           NO. 
109
LV 35  HP 35      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    FIRE
                  ABSORB
                    NONE
                 DROP ITEMS
                    MEAL TICKET
                    MASAMUNE
                  EXP       600
LIQUID CREATURE. TAKES BLACK PANTHER SHAPE.

=============================================================================
==
DARKWING BAT                                                            NO. 
110
LV 35  HP 600      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       1200
GIANT VAMPIRE BAT.

=============================================================================
==
DRAGON RIDER                                                            NO. 
111
LV 35  HP 120      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       150
WHITE DRAGON RIDDEN BY FLEA MAN.

=============================================================================
==
MINOTAUR                                                                NO. 
112
LV 35  HP 230      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    SIRLOIN
                    FURY PLATE
                  EXP       250
HALF-MAN, HALF-BULL

=============================================================================
==
NOVA SKELETON                                                           NO. 
113
LV 35  HP 20      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    MONSTER VIAL 3
                    TERMINUS EST
                  EXP       444
WIELDS FEARSOME BEAM WEAPON.

=============================================================================
==
OROBOUROUS                                                              NO. 
114
LV 35  HP 200      STRONG VS.
                    NONE
                  IMMUNE
                    NONE
                  WEAK VS.
                    NONE
                  ABSORB
                    NONE
                 DROP ITEMS
                    KARMA COIN
                    LAPIS LAZULI
                  EXP       150
WYRM CONTROLLED BY FLEA MAN.

=============================================================================
==
WHITE DRAGON                                                            NO. 
115
LV 35  HP 260      STRONG VS.
                    FIRE
                  IMMUNE
                    NONE
                  WEAK VS.
                    HOLY
                  ABSORB
                    NONE
                 DROP ITEMS
                    NONE
                    NONE
                  EXP       150
ANIMATED SKELETON OF HUGE DRAGON.

=============================================================================
=
FIRE WARG                                                              NO. 
116
LV 36  HP 200      STRONG VS.
                    NONE
                   IMMUNE
                    FIRE
                   WEAK VS.
                    ICE
                  ABSORB
                    NONE
                  DROP ITEMS
                    TURQUOISE
                    KARMA COIN
                  EXP       160
FIREBALL-SPITTING WOLF.

=============================================================================
=
ROCK KNIGHT                                                            NO. 
117
LV 36  HP 160      STRONG VS.
                    NONE
                   IMMUNE
                    FIRE
                   WEAK VS.
                    ICE
                  ABSORB
                    NONE
                  DROP ITEMS
                    JEWEL KNUCKLES
                    PLATINUM MAIL
                  EXP       250
ROCK-TOSSING ARMORED KNIGHT.

=============================================================================
=
SNIPER OF GOTH                                                         NO. 
118
LV 36  HP 50      STRONG VS.
                    HOLY
                   IMMUNE
                    NONE
                   WEAK VS.
                    DARK
                  ABSORB
                    NONE
                  DROP ITEMS
                    MAGIC MISSILE
                    BRILLIANT MAIL
                  EXP       200
ANGEL ARCHER. SLEW AMALARIC OF THE GOTHS.

=============================================================================
=
SPECTRAL SWORD                                                         NO. 
119
LV 36  HP 540      STRONG VS.
                    NONE
                   IMMUNE
                    NONE
                   WEAK VS.
                    NONE
                  ABSORB
                    NONE
                  DROP ITEMS
                    GURTHANG
                    MABLUNG SWORD
                  EXP       400
EVIL DEMON-SWORD. CAUSES POLTERGEIST PHENOMENA.

=============================================================================
=
GHOST DANCER                                                           NO. 
120
LV 37  HP 30      STRONG VS.
                    NONE
                   IMMUNE
                    NONE
                   WEAK VS.
                    HOLY
                  ABSORB
                    NONE
                  DROP ITEMS
                    BUFFALO STAR
                    STONE MASK
                  EXP       160
SKELETON WITH LEAPING ATTACK.

=============================================================================
=
WARG RIDER                                                             NO. 
121
LV 37  HP 120      STRONG VS.
                    CUT
                   IMMUNE
                    FIRE
                   WEAK VS.
                    ICE
                  ABSORB
                    NONE
                  DROP ITEMS
                    NONE
                    NONE
                  EXP       160
SKELETON MOUNTED ON WARG.

=============================================================================
=
CAVE TROLL                                                             NO. 
122
LV 38  HP 88      STRONG VS.
                    H20 (WATER)
                   IMMUNE
                    NONE
                   WEAK VS.
                    FIRE
                  ABSORB
                    NONE
                  DROP ITEMS
                    NEUTRON BOMB
                    NAUGLAMIR
                  EXP       333
PRE-INTELLIGENT BLOODSUCKER WITH LONG TONGUE FOR SUCKING.

=============================================================================
=
DARK OCTOPUS                                                           NO. 
123
LV 38  HP 280      STRONG VS.
                    H20 (WATER)
                   IMMUNE
                    NONE
                   WEAK VS.
                    FIRE THUNDER
                  ABSORB
                    NONE
                  DROP ITEMS
                    SUSHI
                    GREEN TEA
                  EXP       120
EVIL MUTATED OCTOPUS.

=============================================================================
=
FIRE DEMON                                                             NO. 
124
LV 38  HP 320      STRONG VS.
                    NONE
                   IMMUNE
                    FIRE
                   WEAK VS.
                    NONE
                  ABSORB
                    NONE
                  DROP ITEMS
                    FIRE SHIELD
                    MARSIL
                  EXP       666
FLAME DEMON.

=============================================================================
=
GORGON                                                                 NO. 
125
LV 38  HP 240      STRONG VS.
                    FIRE STONE CUT HIT
                   IMMUNE
                    NONE
                   WEAK VS.
                    NONE
                  ABSORB
                    NONE
                  DROP ITEMS
                    HAMMER
                    STONE SWORD
                  EXP       555
ARMOR PLATED WAR-BEAST.

=============================================================================
=
MALACHI                                                                NO. 
126
LV 39  HP 450      STRONG VS.
                    NONE
                   IMMUNE
                    NONE
                   WEAK VS.
                    HOLY
                  ABSORB
                    DARK
                  DROP ITEMS
                    DARK SHIELD
                    DARK ARMOR
                  EXP       666
GRUESOME DEMON FROM HELL.

=============================================================================
=
AKMODAN II                                                             NO. 
127
LV 40  HP 1200      STRONG VS.
                    NONE
                   IMMUNE
                    STONE POISON CURE
                   WEAK VS.
                    HOLY FIRE
                  ABSORB
                    DARK
                  DROP ITEMS
                    NONE
                    NONE
                  EXP       2500
ANCIENT EGYPTIAN MUMMY.

=============================================================================
=
BLUE VENUS WEED                                                        NO. 
128
LV 40  HP 100      STRONG VS.
                    HIT
                   IMMUNE
                    NONE
                   WEAK VS.
                    FIRE
                  ABSORB
                    NONE
                  DROP ITEMS
                    ZWEI HANDER
                    HEART REFRESH
                  EXP       1000
ADVANCED VENUS WEED. FED WITH DEMON BLOOD.

=============================================================================
=
DOPPLEGANGER40                                                         NO. 
129
LV 40  HP 777      STRONG VS.
                    NONE
                   IMMUNE
                    NONE
                   WEAK VS.
                    NONE
                  ABSORB
                    NONE
                  DROP ITEMS
                    NONE
                    NONE
                  EXP       2001
SHAPE-SHIFTING DEMON.

=============================================================================
=
MEDUSA                                                                 NO. 
130
LV 40  HP 1100      STRONG VS.
                    HIT
                   IMMUNE
                    NONE
                   WEAK VS.
                    NONE
                  ABSORB
                    STONE
                  DROP ITEMS
                    NONE
                    NONE
                  EXP       2500
SNAKE-HEADED DEMONESS WITH GAZE OF STONE.

=============================================================================
=
THE CREATURE                                                           NO. 
131
LV 40  HP 1100      STRONG VS.
                    NONE
                   IMMUNE
                    THUNDER
                   WEAK VS.
                    NONE
                  ABSORB
                    NONE
                  DROP ITEMS
                    NONE
                    NONE
                  EXP       2500
MADE FROM THE BODY PARTS OF POWERFUL WARRIORS.

=============================================================================
=
FAKE GRANT                                                             NO. 
132
LV 41  HP 800      STRONG VS.
                    NONE
                   IMMUNE
                    NONE
                   WEAK VS.
                    NONE
                  ABSORB
                    NONE
                  DROP ITEMS
                    NONE
                    NONE
                  EXP       1200
ZOMBIE IMPERSONATING GRANT.

=============================================================================
=
FAKE TREVOR                                                            NO. 
133
LV 41  HP 1200      STRONG VS.
                    NONE
                   IMMUNE
                    NONE
                   WEAK VS.
                    NONE
                  ABSORB
                    NONE
                  DROP ITEMS
                    NONE
                    NONE
                  EXP       1000
ZOMBIE IMPERSONATING TREVOR.

=============================================================================
=
IMP                                                                    NO. 
134
LV 41  HP 43      STRONG VS.
                    NONE
                   IMMUNE
                    NONE
                   WEAK VS.
                    NONE
                  ABSORB
                    NONE
                  DROP ITEMS
                    LUCK POTION
                    KING'S STONE
                  EXP       66
MISCHIEVOUS LITTLE DEMON.

=============================================================================
=
FAKE SYPHA                                                             NO. 
135
LV 42  HP 1000      STRONG VS.
                    NONE
                   IMMUNE
                    NONE
                   WEAK VS.
                    NONE
                  ABSORB
                    NONE
                  DROP ITEMS
                    NONE
                    NONE
                  EXP       1500
ZOMBIE IMPERSONATING SYPHA.

=============================================================================
=
BEEZELBUB                                                              NO. 
136
LV 44  HP 2000      STRONG VS.
                    NONE
                   IMMUNE
                    NONE
                   WEAK VS.
                    HOLY
                  ABSORB
                    DARK
                  DROP ITEMS
                    NONE
                    NONE
                  EXP       4444
BEELZEBUB LORD OF FLIES.

=============================================================================
=
AZAGHAL                                                                NO. 
137
LV 45  HP 330      STRONG VS.
                    DARK HIT
                   IMMUNE
                    NONE
                   WEAK VS.
                    NONE
                  ABSORB
                    NONE
                  DROP ITEMS
                    COVENANT STONE
                    MOURNEBLADE
                  EXP       700
EXECUTIONER OF HELL.

=============================================================================
=
FROZEN HALF                                                            NO. 
138
LV 45  HP 118      STRONG VS.
                    H20 (WATER)
                   IMMUNE
                    NONE
                   WEAK VS.
                    FIRE
                  ABSORB
                    ICE
                  DROP ITEMS
                    NECKLACE OF J
                    OPAL CIRCLET
                  EXP       600
NEW-HALF ICE SPIRIT. SERVANT OF GALAMOTH.

=============================================================================
=
SALOME                                                                 NO. 
139
LV 45  HP 210      STRONG VS.
                    NONE
                   IMMUNE
                    NONE
                   WEAK VS.
                    NONE
                  ABSORB
                    NONE
                  DROP ITEMS
                    WIZARD HAT
                    MANNA PRISM
                  EXP       450
YOUNG FEMALE WITCH.

=============================================================================
=
RICHTER BELMONT                                                        NO. 
140
LV 48  HP 400      STRONG VS.
                    NONE
                   IMMUNE
                    HOLY STONE
                   WEAK VS.
                    DARK
                  ABSORB
                    NONE
                  DROP ITEMS
                    NONE
                    NONE
                  EXP       0
MASTER VAMPIRE HUNTER.

=============================================================================
=
DODO BIRD                                                              NO. 
141
LV 49  HP 2      STRONG VS.
                    NONE
                   IMMUNE
                    NONE
                   WEAK VS.
                    NONE
                  ABSORB
                    NONE
                  DROP ITEMS
                    HEART BROACH
                    RUNESWORD
                  EXP       111
RARE BIRD. RUNS WHEN SEES PEOPLE.

=============================================================================
=
GALAMOTH                                                               NO. 
142
LV 50  HP ????     STRONG VS.
  PROBABLY 9999     NONE
                   IMMUNE
                    NONE
                   WEAK VS.
                    NONE
                  ABSORB
                    NONE
                  DROP ITEMS
                    NONE
                    NONE
                  EXP       9999
MAGICAL BEING WITH PLAN TO RULE THE NETHERWORLD.

=============================================================================
=
GUARDIAN                                                               NO. 
143
LV 60  HP 500      STRONG VS.
                    CUT
                   IMMUNE
                    FIRE THUNDER ICE
                   WEAK VS.
                    NONE
                  ABSORB
                    DARK
                  DROP ITEMS
                    GREAT SWORD
                    GOD'S GARB
                  EXP       1500
HIGH LEVEL ARMOR LORD.

=============================================================================
=
DEATH                                                                  NO. 
144
LV 66  HP 888      STRONG VS.
                    NONE
                   IMMUNE
                    NONE
                   WEAK VS.
                    HOLY
                  ABSORB
                    DARK
                  DROP ITEMS
                    NONE
                    NONE
                  EXP       4444
DRACULA'S CLOSE FRIEND.

=============================================================================
=
SHAFT                                                                  NO. 
145
LV 88  HP 1300      STRONG VS.
                    NONE
                   IMMUNE
                    POISON
                   WEAK VS.
                    NONE
                  ABSORB
                    NONE
                  DROP ITEMS
                    NONE
                    NONE
                  EXP       0
DARK PRIEST OF DRACULA.

=============================================================================
=
DRACULA                                                                NO. 
146
LV 98  HP ????      STRONG VS.
 PROBABLY 9999      FIRE THUNDER
                   IMMUNE
                    POISON
                   WEAK VS.
                    NONE
                  ABSORB
                    DARK
                  DROP ITEMS
                    NONE
                    NONE
                  EXP       0
LORD OF WALLACHIA. FATHER OF ALUCARD.


THATS THE LAST ONE!!!!!!!!  HOPE THIS HELPED!


=============================================================================
FREQUENTLY ASKED QUESTIONS                                               (XV)
=============================================================================

I have generated a list of questions that a lot of people ask about this game
that have been repeated enough times for me to make a list of them. Some of
these may not be frequently asked but you get the idea. If you have some
questions in here that I did not cover you are more than welcome to e-mail
me at the top of this walkthrough.

Q1 How do I move the right statue by the clock?
A1 Clock Sub weapon

Q2 I have 200.3%, am I missing anything?
A2 Yes, you are probably missing about 3 rooms. The normal max without
glitches is 200.6%, I have 206% with glitches.

Q3 What is the max life?
A3 Well, if you started out with 70 HP the max will be 4903. If you beat
Dracula with no sub-weapons or picked one up and under 1 minute you will
startout with 80/85 HP and the HP will be couple hundred higher.

Q4 Where is the best place to level up the muramasa?
A4 Do you remember where you fought scylla? The female cross with
3 headed dog with snake heads? Go there but in the inverted caverns.
You will find multiple Dark octopuse, you are trying to make your stats
go down so equip some equipment that you normally wouldn't equip. Then
find the knife sub weapon equip the blood cloak, muramasa. Then if you did
it right your knife should only take less than 10 HP. Make sure that the
blood coming from the octopus is hitting you. That is the fastest way to
level up the muramasa.

Q5 Is there really a inverted Castle?
A5 Yes, when people first played it (1997) they didn't realize there was one.
Because they got 85% or higher in the game so they didn't care to get the 
rest of the 15%. But those who had 30% or more left to discover went around 
the castle to get the other percentage and accidentally found how to 
get there.

Q6 What does the gold & Silver ring do?
A6 When you have both of them equipped and you are in the clock room you will
activate rooms that you can go to.

Q7 How do you activate familiars or relics?
A7 Relic sub menu, in menu (press start, third option down).

Q8 When I am in the outer wall and I look through the telescope I see the
ferryman. What is that suppose to mean?

A8 It is suppose to tell you that you need the holy symbol and that you can
breathe or go under water with it.

Q9 When I am in the outer wall (same place as question 8) I see a bird fly 
by,
does the bird actually do anything?

A9 Well, according to my friend who has played this, he says that if you 
watch for a while the bird comes and goes giving the babies food and after a 
while the birds will fly out. I don't know if this is true, because I have 
not seen it.

Q10 How do you Save??

A10 Not to be mean or snide. But this should be a very easy thing a to do.
You have to find a room with an object floating in the center, press up and
it will save for you. On your map it is labeled with red.

Q11 How do you activate the map?

A11 SELECT

Q12 What is the point of the Alucart equipment?

A12 When you have the equipment equipped your status will change to alucart
and your luck goes up.

Q13 What is this room with the shape of a key do?

A13 that is a teleporter. It will teleport you to other teleporters and it is
marked orange on the map.

Q14 What is the max time, gold & experience?

A14
TIME     99:59:59
GOLD     999,999
EXP      999,999

Q15 Where is the best place to train/level up?

A15 Lower than 30 then it doesn't particularly matter where you train.

31-65 the guardians in the inverted clock area are your best choice.

66+ there is this place in the inverted marble gallery where you can get a
lot of kills and EXP. Get a dark shield (look to see where dropped) equip it
and put a rubber band on the button that you had assigned the shield to and
make sure it stays there, then make sure the medusa heads hit the shield,
leave there all night and you should have 5+ levels. Depending on the level
you are from 66-99. If you are level 66 you will get way more levels up than
if you were level 90. Level 90 you will probably get 3-5.

Q16 Where do you get the sword card?

A16 It is found in Orlox's quarters, you find it exactly (on the map) under 
where you fight Orlox in the normal castle.


Q17 Where does each teleporter teleport to?

A17 That is a good question, sometimes I find myself toing around with the
teleporter now and then because I forget where I need to go. I will list the
area of the castle the teleporter teleports to, and tell you which teleporter
is a good choice to navigate to that area of the castle.

LION= CASTLE KEEP. CLOSE, ROYAL CHAPEL & CLOCK TOWER
DEER= ORLOX QUARTERS. CLOSE, MARBLE GALLERY, ROYAL CHAPEL
HORSE= THE BEGINNING & ALCHEMY LABORATORY
SNAKE= ABANDONED MINE & CATACOMBS
SCORPION= OUTER WALL, MARBLE GALERY, CLOCK TOWER, LONG LIBRARY

This is listed in order, it goes counter-clockwise. If you start at the Lion
the next one will be the deer. If you start at the Snake the next one will
be the Scorpion. If you are at the Scorpion you will be at the Lion. If you
look at the list above it goes in the order, so like I mentioned above if you
are at one just look at the one below it and that is the area you will be
next.

---
WELL THAT IS ALL I HAVE FOR YOU RIGHT NOW.
Feel free to e-mail me and give me some input on the walkthrough because I
can't put down a question you have if you don't tell me. Thanks for taking
your time and looking at this FAQ/walkthrough.

=============================================================================
CREDITS                                                                 (XVI)
=============================================================================

Thanks to Konami & Sony for making this awesome game.

Thanks to the game booklit for helping me with some of the moves, sub weapon 
& character introductions.

I have put the monster listing by areas now you can see them in the table of
contents section of this guide.

If I think of new ones or you e-mail me one I will put it on here.

ALSO!! I am VERY VERY Grateful that this FAQ/walkthrough got the 
“Recommended” status and that you guys and girls, actually like this 
FAQ/walkthrough. I can't ever thank you enough for doing so. 

As mentioned above and at the end of the Inverted Castle walkthrough I am 
incredibly greatful for the feedback. I have heard your feedback and have 
updated the walkthrough to reflect that. The comments I get on this 
walkthrough are varied from highly recommend and love the walkthrough to 
people trashing my grammar and saying they cannot follow the guide. I hope 
that this is fixed. I have gone to great lengths to massively rework this 
walkthrough for the players who need the help.

On Gamefaqs there is a donation button above the walkthrough when you click 
into the walkthrough. If you like the walkthrough and would like to support 
more updates consider donating. Future updates would be akin to like a 
Richter walkthrough and YouTube videos to accompany this walkthrough.

SEE YA!

(C) Colby Haymond 2007-2021 March 31, 2021

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