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Guide and Walkthrough by WallsOfEryx

Version: 1.0 | Updated: 11/28/2010

                            Brave Fencer Musashi
                            Complete Walkthrough
                       By: Felipe ''WallsOfEryx'' Gaboardi
                    E-mail:  felipecamposgaboardi@gmail.com
                            Twitter: @GriloGabo
                                Version: 1.0
Legal Stuff:
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

*         CONTENT          +
1- -  Introduction
2-0 - The Basics
  -1- Move Your Butt
  -2- Know Your Stats
  -3- Meet Your Hosts
  -4- Do Your Shopping
3-0 - Walkthrough
  -1- Chapter 1: The Journey Begins
  -2- Chapter 2: A New Journey
  -3- Chapter 3: Mission Vambee
  -4- Chapter 4: The Duel at Dragon Island
  -5- Chapter 5: The One That Nests Underground
  -6- Chapter 6: The Sword of Luminescence
4-0 - Lists. Hundreds of Them
  -1- Minku Locations
  -2- Bincho Field Locations
  -3- The Five Scrolls
  -4- Assimilated Abilities
  -5- Techniques
  -6- The Legendary Armor
  -7- Action Figures
  -8- Items
  -9- Stores Goods
5- - Credits

+   1 -- INTRODUCTION --  +

You know, I remember the joy I had when I first got my Playstation when I was a
 kid... ok, maybe I don't, but what I do remember was this demo disk that came
with it. It had several demo versions of PS1 games, like Tomb Raider and 
MediEvil and... well, that's all I can remember... ANYWAY! I remember a game
there that caught my attention, mostly because the main character's hair 
reminded me of a certain blue hedgehog. Needless to say a bit later I found out
it wasn't a Sonic game (duh), but rather a game called Brave Fencer Musashi. 
And I loved playing the demo. Every single bit of it. Eventually I got my hands
on the full game and played over and over. I loved it that much. Unfortunately,
people just seemed to overlook this game, probably focusing more on Final 
Fantasy VIII, which even had a demo version that came with the full version of
Brave Fencer Musashi! Well, but I have to say this is a great game and it 
shouldn't have been forgotten! And no, it doesn't have a sequel! That... thing
called Samurai Legend Musashi has nothing whatsoever to do with this game 
except the fact that both have some guy called Musashi in it, ok?
Brave Fencer is a forgotten Square classic, Samurai Legend is a poorly
conceived piece of garbage! Even if it looks nice! But then again, I'd better
leave further comments for any future reviews... hmmmm...

+  2-0 -- THE BASICS --   +

Before playing the game, you should know HOW to play it. Now, I know you could
just open your game manual and read it, but if I'm going to make a *complete*
walkthrough, certainly I have to include how to play it and also throw in some
tips while I'm at it! Also, there's always the possibility that you either lost
the manual and forgot how to play (small chances) or you're playing this on a
emulator (extremely high chances).

+  2-1 -- MOVE YOUR BUTT --   +

Before anything, you first have to know how to move and fight. This section 
shows the basics of movent and combat you get right at the beginning of the 

You move Musashi by using the D-Pad (duh). This game supports the DualShock
controller, so you can move him with the left analog stick. The right analog
stick has no use. You can jump by pressing the X button and you may rotate the
camera by pressing L2 or R2 (there are certain places where you can't fiddle
with the camera angle). Oh, and you walk cautiously by holding L1, but I'm 
pretty sure you'll never use that.

Strike with Fusion by pressing square and strike with Lumina by pressing 
triangle. The difference between both swords is speed and power. Fusion is 
faster, but weaker. Lumina is stronger, but slower. In the end, you'll probably
end up using Fusion most of the time. There are a few techniques you can use
by pressing a certain combination of both square and triangle buttons. You 
learn them by saving people and talking to them at the castle. You can pick up
by pressing the D-Pad buttons towards him and pressing square. Then, you can
throw them by pressing square again (to throw forward) or by pressing triangle
(to throw straight up). You may defend frontal attacks by pressing R1. You can
move while defending, but you can't change the direction you're facing. You can
use the power of the five scrolls by charging the gauge bar by pressing R1 and
then pressing triangle when it's full. The effect will depend on the scroll
you've got selected (you may select scrolls on the main menu). You may use the
scrolls powers by pressing either square or triangle while it remains active.
When the gauge runs out, you'll have to fill it up again if you want to keep
using the scroll.

Assimilation is a unique feature that consists of stealing your enemies' 
abilities. To assimilate, press R1 to charge up your gauge bar, then press the
square button to throw Fusion at the enemy whose ability you want to steal. If
it hits, you have to quickly tap the square button until the gauge fills up 
again. If you succeed, you'll assimilate the enemy and get his skill. You may
use the stolen ability by pressing the O button (some abilities are static,
meaning they'll just have an effect on Musashi for a certain period of time).
Becareful, though. Using these skills will consume BP (more details on the Know
Your Stats section).

Yes, you can, in fact, just stretch and sleep in the middle of the battlefield.
Doing so will make the time run faster, restore Musashi's HP and reduce his 
tiredness to down to 25% (more details on the Know Your Stats section). To 
sleep, press the select button. The image of the scroll you've got selected 
will change to a moon. Hold the R1 button to fill up the gauge bar and when 
it's full, release it to make Musashi sleep. Sleeping is more effective after
you get the Legendary Quilt (more details on the The Legendary Armor section).

  Other Actions
You can talk to people, read signs and do other generic actions by pressing the
square button.

+  2-2 -- KNOW YOUR STATS --  +

Now that you know how to fight, you should learn what all those numbers and
colorful bars on the screen mean.

  Hit Points
The hit points are Musashi's health. Everytime you get hit by an enemy, your
hit points lower. When the HP bar reaches zero, you will die and the game will
be over. Therefore, I recommend you to take a few healing items on your trips
outside of town. Sometimes when you defeat an enemy, he'll drop a heart tablet,
which will restore your HP. It doesn't happen very often, though, so it's best
just to open your wallet, buy medicine and get it over with. Note that you'll
recover HP over time.
To increase your max HP, you'll have to get Longevity Berries, which will raise
your max HP by 25. Almost all of those berries you get by doing horrible things
to little animals called Minkus. They're shy little creatures who appear only
at night (after 10pm). During the day, you can find the spot one of them appear
by finding dung. When you find the cute little bastard, chase it and lift it up
and Musashi will grab the berry. The minku will run away and won't appear on 
the spot you got him ever again (he'll be taken care of by one of the people 
from the castle after you save him). The minku locations are listed on the
lists part of this walkthrough.

  Bincho Power
The bincho power is the power needed to use enemies's abilities. Musashi won't
die if his BP reaches zero, but he will, however, get extremely weak and slow,
so it's a bad idea to go around using abilities like crazy. Another important
point about BP is that it will slowly drain away with time. You can restore BP 
by eating bread.
To increase your max BP, you'll have to absorb energy from bincho fields. 
They're large green crystals in which the castle people are trapped, so in 
order to raise your BP, you'll have to save those people. To break a bincho 
field, just hit it with Lumina and you'll save the person, raise your max BP by
5 (there's a special case in which it'll raise by 50) and fully restore all of
your BP. Since you can easily recover BP and probably won't be spending too 
much of it if you're careful, I don't see any reason to take much bread with 
you on your trips. I never take any and do just fine. You can also increase 
your max BP by defeating bosses. Everytime you defeat a boss, it increases by 
25 BP. It's important to notice that Musashi's picture on the right of the 
screen reflects his BP condition. If it starts to get too low, Musashi will 
begin to look unhealthy. The bincho fields locations are listed on the lists 
part of this walkthrough.

Drans are the local currency. You need those to buy stuff. You'll usually get
drans by either defeating enemies or selling useless junk to the pawn shop 
(more details on the Do Your Shopping section). 

Tiredness is how sleepy Musashi is. If you pause the game, the percentage of
tiredness will be shown at the bottom of the screen. The more tired he is, the
slower he gets. If the tiredness reach 70% or more, Musashi is likely to fall
asleep on the battlefield. To deal with this, you can either... well... sleep
(remember that sleeping on the battlefield only reduces tiredness down to 25%)
or you can take mints. Since you're likely to get tired on the battlefield, 
take one or two mints with you. It's important to notice that the more tired
Musashi gets, his picture on the right side of the screen starts to close.

Like most RPGs, there's the possibility of getting poisoned. This will make
Musashi lose HP with time and his performance will diminish. Also, his picture
will turn purple. To get rid of the poison, just take an antidote. You can 
either buy it or find it on the battlefield. I'll specify when you should take
antidote with you, though. This game doesn't really have many poisonous enemies

  Musashi's Growth
Like in any RPG, Musashi's strength is based on his experience and current 
level. A fun thing to notice is that at certain levels, he'll get a certain 
rank, like ''Little Turd'', ''Talked About'', and so on. Anyways, Musashi's
overall level is based on the level of each of four categories: Body, Mind, 
Fusion and Lumina. The Body is Musashi's strength and it increases as enemies
are defeated. The Mind represents the defense and raises as Musashi walks. Yes,
you beef up your defense by walking. Fusion and Lumina represent, obviously, 
the attack power of each one of them and raise by using the respective sword in
battle. There's a max limit level on each one of the chapters, so don't bother
with level-grinding. Not like you'd actually need to do it, really.

+  2-3 -- MEET YOUR HOSTS --  +

At the beginning of chapter 2, you'll be introduced to Allucaneet Palace. Other
than plot-oriented cutscenes, there are a few useful things you can and should
do in the palace.

  Great Hall
This is where you can meet the people you've rescued from the bincho fields.
I'd say around half of them won't be of much use to you. The other half, 
however, can teach you useful techniques you can use in battle, among other 
things. Also, it's important to note that there are a few characters who you'll
have to save in order to advance in the game.

The library is full of, you've guessed it, books. Scribe Shanky, the librarian
with dubious sexuality, will be more than pleased to read for you any books you
feel like. Most of the books are pretty much just for flavour and won't help
much with your growth.

  Musashi's Room
The most useful thing to do in your room is, obviously, sleeping. Pretty much
because is free. You could also play with the toys you happen to buy at the Toy
Store (more details on the Do Your Shopping section). Playing with toys, even
if amusing, won't change anything in the rest of the game.

+  2-4 -- DO YOUR SHOPPING -- +

There are quite a few shops in Grillin' Village. They all supply your basic 
needs. It's important to note that the shops have an opening and closing time 
and some of them will stay clothes at certain week days.

Working hours: 24/7
The inn is where you can pay for a room to catch some sleep and restore your
stats which is completely useless because you can sleep for free at the castle.
HOWEVER the inn is the only place where you can properly save (there are the 
memory boxes, but they're more of a kind of check point). Don't worry, though.
The Inn will ALWAYS be open. It may be day, night, weekend, there might be 
zombies on the loose, whatever. It'll never ever be closed.

Working hours: 7am to 7pm. Closed on Thursdays.
This is where you can buy bread to restore your ever lowering BP. You must be
warned that the bread you buy will start to go bad after around 3 days, though.

  Grocery Store
Working hours: 10am to 8pm. Open daily.
This is where you will (or at least SHOULD) do most of your shopping. The 
grocery store is where you can buy HP healing items, mints and antidote. You 
can also buy some food here (e.g. riceballs), but just like bread, they'll
spoil with time. The only exception is the cheese, which will actually restore
more HP and BP if kept longer. 

Working hours: 6pm to 2am. Closed on Sundays.
You can eat here to restore health and BP. Again, it's completely useless if
you can sleep for free at the castle. What you can do, though, is get some 
money by playing cards with some guy called Macho (I never actually do that, 
though). All in all though, the restaurant will be important for the plot later
in the game.

  Pawn Shop
Working hours: 11am to 4pm. Closed on Mondays.
Throughout your journey, you will find several items which Musashi won't know
what they are. In those cases, you'll have to take them to the Pawn Shop so 
they can be appraised. 75% consists of useless crap that you'll want to sell
to the Conner. The other 25%, however, are the parts of the legendary armor,
which will be vital for you to finish the game.

  Toy Store
Working hours: 12pm to 8pm. Closed on Wednesdays.
Well... you buy toys here. Although they are kind of cute, you really shouldn't
waste your money on these. They're completely useless and you should bother 
with them after you've finished the game and are looking for a 100% complete
game. Until then, save your money for healing stuff.

+   3-0 -- WALKTHROUGH --   +
Well, now that we're done with that, let's get this show on the road! I'll give
the usual warning beforehand: This walkthrough has SPOILERS! Read at your own

Things don't start too well. The Alucaneet Kingdom is being attacked by the
Thirstquencher Empire (RPG tip of the day: Kingdoms are good, empires are bad)!
The Empire seems to have been waiting for the king's absence to attack! With no
other option, the senior members of Allucaneet decide that their only hope is
to summon a hero! Inside an underground chamber, Princess Fillet (yeah, silly
names, just try to ride along with it) uses a huge piece of Binchotite to 
perform the summoning. In the end, they succeed to do it, summoning none other
than Brave Fencer Musashi... who turns out to be a puny little boy who is not
pleased with this whole mess. Hey, if I was summoned to other dimension and 
forced to save some kingdom's butt because they're too incompetent to do so, 
I'd pretty mad too! The folks from the castle tell Musashi he has to get Lumina
and they give him Lumina's sheath, a note telling how to get the legendary 
sword and Fusion, so he can slash his way there. Since Musashi has better stuff
to do at home, he leaves right away before they get to mention the Five Scrolls
and how they're supposed to bring balance to the Force and such.

+   3-1 -- CHAPTER 1: THE JOURNEY BEGINS --   +

 Path to the Spiral Tower
Looks like Musashi is still a bit mad with this whole mess. Anyway, you finally
take control of him. You can't access the menu or sleep yet. The path to Spiral
Tower, the place where Lumina lies, is straight ahead, so get moving. Walk a 
bit and you'll find two Bee Plants. They don't move, so they won't be much of a
threat. Just becareful with the Red Soldier who'll knock down a tree log at you
and jump over the river (Musashi can't swim...) after you defeat the plants.
Move forward and bump into several enemies! Lucky you, the Blue Soldiers aren't
really trying to aim at you. It won't be hard to hack and slash your way 
through them, so destroy them and keep moving. 

You'll bump into some bolders blocking your way. Don't worry. It may not look 
like it, but Musashi is pretty strong. Just push the middle one and keep 
moving. Up the slope, some Red Soldiers will roll a log against you. Try to
jump over it (you probably won't succeed and take 10 damage, but don't worry).
Further ahead, you'll meet two more Blue Soldiers. Just wait for them to stop
shooting and kick some butt. Some Red Soldiers will knock down the next three
logs. Just keep running and they won't hit you. Next there'll be a river too
wide for you to jump over. You'll need Gunshot to get across. If you already
have it, it's fine. If you don't, a Blue Soldier will show up and you'll get
an assimilation tutorial. After you're done, shoot the logs to improvise a 
bridge and cross the river. Further ahead, there'll be three Red Soldiers and 
two Blue soldiers. Work on  the Red ones first, then deal with the others. 
Further ahead, there'll be a statue blocking your way. Just hit it 4 times to
destroy it and follow the path.

 Spiral Tower
You'll reach the place where Spiral tower is supposed to be, but it won't be
anywhere to be seen. Also, there'll be a huge stone head using some sort of
telekinetic mines on you. Just keep moving and you won't get hit. What you have
to do is destroy each one of the four statues and step on the button beneath.
After you do so, the tower will rise. Dodge the stuff that'll come rolling at
you. They'll come in a preset pattern: first it'll come at your left, then your
right and the third one will be a log which you'll have to jump over. Knowing
this patterm it'll be pretty easy to dodge all of them. Don't worry, you won't
fall down if you stick near to the edge. Enter the tower when you reach the 

Creepy place with corpses hanging around... Musashi will read a bit more of the
note and won't get it. Well, anyway, go up the ramp. Careful with the bat trio
which'll attack you every once in a while. You can either jump over them or 
time your attack to hit the three of them, either way it's up to you. Also, 
there'll be a couple of soldiers in your way. On the way to the top, Musashi'll
figure out that he needs to drop that huge bell on top of the flame to put it
out. But how are you going to do this? Well, just keep going up until you have 
a clear sight of the bell's rope. Shoot it with Gunshot and it'll drop, opening
the door at the top. Stand in the circle and you'll be teleported to the top of
the tower.

Lumina is just at your reach! Unfortunately, the stone head is creating a 
barrier which can on be lifted when a living being stands on top of that stupid
switch. Well, you don't have to be the one standing on it! Assimilate the Stun
ability from one of the Red Soldiers, then attract another one of the soldiers
to the plate by standing on or near it. When the soldier is on the switch, stun
him and quickly grab Lumina! All right! But oh-oh! The stone head will destroy
the platform you were standing on and will ''chase'' you! Better start running!
When you're running along the tower, you'll have to jump thrice. Don't let the
head reach you, or else it's game over! When you get to the bottom, that huge
thing will keep chasing you, Indiana Jones style! Musashi will run by himself,
but you'll still have to dodge any bolders along the way. You'll also have to
jump over that river or else it'll be game over (Musashi'll tell you when to
jump)! After all this mess, you'll finally reach the castle...

 Allucaneet Castle
Phew... finally some re- Hang on! Who's that guy? Oh, damn! The Princess is 
being kidnapped by some thug called Rootrick! He wants Lumina in exchange of
the Princess! Musashi will refuse, of course, and Rootrick will drop a circle
of flames around you! Then you'll get a small tutorial on how to use Lumina's
special techniques (Lumina Rotation, in this case). Charge the gauge and press
triangle to put the flames out. Rootrick will run away and a huge robot will
drop from the ceiling!

|------------------------- BOSS FIGHT: STEAM KNIGHT --------------------------|
|That's right! Just a couple of minutes into the game and you already have    |
|your first boss fight! It's rather long too. It'll be devided in three parts:|
|Inside the castle, outside the castle and inside the village.                |
|                                                                             |
|First things first, notice the huge arrows pointing at the robot's feet.     |
|That's the first thing you'll have to hit. However, you'll have to wait for  |
|the steam to stop coming out of them, or else you'll get hurt. It'll usually |
|happen when it attacks. Never stop moving! It's main attack will be to throw |
|that huge iron ball at you! Also, sometimes a chandelier will fall from the  |
|ceiling, so watch out. It'll also use an attack that forms the exact same    |
|ring of flames that Rootrick used on you, except it'll tighten around you, so|
|sping Lumina as soon as possible. Keep dodging the attacks and hitting one of|
|the legs right after. Eventually, the leg will be destroyed and the giant    |
|robot will fall down. This time you'll have to hit it's center (aka it's     |
|groin). Keep hitting until it gets up again. Just repeat the process with the|
|other leg and smash hus groin! He'll be thrown all the way down the hallway. |
|Lift him and throw him outside.                                              |
|                                                                             |
|The robot will turn his body around and now you have a new set of legs to    |
|destroy. His attacks will change a little. He'll alternate between throwing  |
|the ball at you, throwing it at one of the stone pillars to make it fall down|
|and just grabbing one of the pillars and throwing at you. The strategy is the|
|same. Dodge his attacks, attack his legs and hit him between the legs.       |
|Eventually, you'll have to throw him outside the castle walls and into the   |
|village.                                                                     |
|                                                                             |
|With all his four legs busted, you'll have to hit him only between the legs  |
|now. He'll start to try jumping on top of you. Simply stay away from shadow  |
|when he jumps. Eventually he'll jump back to the top of the screen and crouch|
|for a few seconds, giving you the chance to hit it a few times and drain his |
|life away. Just keep repeating this process until you kill it. When it runs  |
|out of HP, you'll be near the village walls. Just throw him out and it'll hit|
|the ground way below. Musashi will lift it's steel ball and finish. Then     |
|he'll faint because of the hard battle and you'll get a save screen and end  |
|the chapter...                                                               |

+   3-2 -- CHAPTER 2: A NEW JOURNEY --  +

 Allucaneet Castle
So, you'll wake up in one of the castle's rooms, which is yours to use now. 
Ribson and Livers will come by and fill you in on the current situation. They 
tell you how the legendary Brave Fencer Musashi sealed the Wizard of Darkness
using Lumina, the sword of Luminescence and how you're supposed to get all the
Five Scrolls: Earth; Water; Fire; Wind; and Sky (GO PLANET!). Unfortunately, no
one knows where the scrolls are. Perhaps the castle's Seer could tell where 
they are, but  she's been kidnapped along with some of the other castle people!
As a matter of fact, out of the 40 people working and living in the castle, 
only 5 are left! It's up to you to rescue those people! They've been trapped 
inside Bincho Fields and scattered around, so you better look for them. Ribson
will give you a rescue list and an item that'll make the ring around Musashi's
picture on the bottom right flash red when there's a Bincho Field nearby. They
will suggest you to go to the library to study a bit about story, so you might
as well do so. Scribe Shanky will be there to read the books for you. You can't
read the ones on The Empire and Shogi for now, but don't worry. When you're 
done, head to Grillin' Village, the small community beneath of the castle.

 Grillin' Village
Well, the firs thing you'll notice is that Musashi's BP isn't full, even though
he's been sleeping for a bit. The first thing he says when he reaches the 
village is that he's hungry, so you might as well find something to eat. Also,
there's a passage being guarded by some guy called Macho. He won't let you go
through, so don't bother with it for now. Follow the path downward to reach the
main part of the village.

You could wait a bit to eat at the restaurant, but it's best just to go to the
bakery, buy some bread and be done with it, so do it. It's the big building 
with the bread and milk sign. Buy any of the bread types, talk a bit to Jam if
you want and leave the bakery. Use the bread on the main menu to eat it, of 

So... what to do now? Well, you should talk to the mayor. His house is right 
next to the Pawn Shop. It's the one with the chicken thingy on the roof. Use 
the square button to knock on the door. Musashi will ask about the Five Scrolls
and the mayor will say he's willing to share some information if you save the
village's dog, which ran off to Twinpeak Mountain. Unfortunately, you can't go
there because Macho's still blocking the way. Well, that sucks... Follow the 
path down from the mayor's house and enter the forest.

 Somnolent Forest
Follow the path, being careful with the Green Soldiers who'll pop up. You'll
bump into some sort of river shaped like a small circle with a Water Crest on 
an island in the middle. Ignore it for now and go up. Follow the circular path
and you'll find your first Bincho Field! Hit it with Lumina to release Guard
Lumpwood. Now you can go to Twinpeak Mountain! Go back to the village and to 
the passage Macho was guarding. Talk to the guard and he'll let you pass.

 Twinpeak Mountain
Time to look for that dog. Take left and keep going. Assimilate the Magician
while you're at it. You'll see a Bincho Field on top of a rocky formation. Hit
it with Lumina to release Soldier Lardwick. After that keep going. You'll see
a huge Maneater blocking your way! Don't try to jump on the lily pad or he'll
take a good chunk out of your HP. Use the Shrink ability you've just got from
the Magician on it and then just step on the little monster. He'll never 
respawn, by the way. That done, you'll see the dog on a rock in the river. Jump
over there and pick him up. You can't jump while carrying the mutt, so you'll
have to throw him over the river. Don't worry, if you accidentaly throw him 
into the water, he'll appear next to the bone again. That said, just carry him
all the way back to the village.

 Grillin' Village
The dog will run off, but don't worry. Go to the Mayor's house and knock on the
door. He'll just tell you to talk to the man in stocks in the outskirts of the
village. You probably saw him on the way to the Somnolent Forest. Go talk to 
the guy and he'll be thankful you brought Leno, the dog, back and stuff, then
he'll beg for some bread and water. You can buy bread at the bakery. As for the
water, there's a well at the corner of the church. You can get water there. 
Sometimes there'll be a couple of ladies who'll be blocking the way to the well
so you'll have to wait for them to leave. When you have both the water and the
bread, talk to the guy again and he'll introduce himself as Jon and say he'll
tell you a secret if you set him free. Agree to do it and he'll tell you to go
meet Leno at Meandering Forest. The dog will lead you to the graveyard where 
the key is hidden. Well, off to set Jon free, then! Around the outskirts of the
village you'll find a windmill. Follow the path next to it.

 Steamwood Forest
Becareful with the steam coming out of the pipes, it hurts you. You've probably
noticed there are Bincho Fields around here. First of all, jump on the pipe
right next to the sign. Walk along it and you'll easily avoid steam and also 
get some Drans while you're at it. When you reach the end, jump on the pipe 
right next to it and walk along it. You'll find a Bincho Field! Release the 
person inside (Musician Pianissimeat). Near it will be the Earth Crest. Don't
bother with it for now, but remember the location. Hop on the pipe and walk 
back to the main path. Walk up a little and hop on the gray pipe and walk over
it. Climb the rock formation and you'll find another Bincho Field. Break it 
open to release Acrobat Sausages. Since you're here, you might as well walk 
along the brown pipe to get a $500 coin. Now go all the way back to the forest
entrance and enter the big pipe to the left.

 Somnolent Forest
Keep following the path, just be careful with the Green Soldiers that pop up 
now and then. When the path forks, go up. You'll meet a mushroom enemy called 
sleepy. Try not to stay near it for too long or else it'll put you to sleep. 
Also, DO NOT ASSIMILATE IT! It's ability will raise your tiredness by 100%! The
best way to deal with these mushrooms is to hit it and stand away, then hit 
again and so on. You can also fight them after assimilating the Mint ability.
After you kill them, keep on going.

When the path opens, keep going up and assimilate the Hopper (the pink plant 
that hops around). Now go right and go up the slope. There's a Bincho Field up
here! Cancel Hop and release Seer Bevealy. Go up the pipe and walk along it to
open a chest. You'll find an OldCrown (Cakepan) inside. Don't forget to sell it
later. After you're done, assimilate Hop again and go to the path north, over 
the thorn bushes. Keep going and you'll find Leno. Follow him.

 Meandering Forest
This is a cursed forest which ended up being some sort of magical maze. Just 
follow the direction Leno barks and you'll be fine. You'll bump into some 
enemies, however. You must keep them from hurting the dog, or else you'll have 
to start all over again! First you'll meet four Bee Plants, then on the next
screen a Green and a Red Soldiers, then four Magicians, then four Hoppers and 
finally, a Hopper, a Red Soldier and two Bee Plants. After that, you'll finally
reach the graveyard. Push the grave Leno indicates and grab the key. The puppy
will run off back to the village, and so should you.

 Grillin' Village
If you try to free Jon, he'll tell you to do it after midnight, or else someone
might see. Wait until midnight or so and go set the guy free! He won't tell 
what the secret is about, though. He'll just tell you to meet him at the top of
Twinpeak Mountain and cut four logs on your way there, and then he runs off. 
Well, what are you waiting for? Head to that mountain!

 Twinpeak Mountain
Remember the time you saved Leno? Well, just follow that path again and keep on
going forward. You'll bump into a couple of Magicians and a Maneater on your
way, but it's nothing you can't handle. Cross the water blocking your way by
jumping on the lily pads and take left.

Keep going left. Ignore the poles for now and keep going until you find another
Bincho Field. Break it open to release Mercenary Meitlofe. After you save him,
jump on the poles you've just seen. Just keep going forward until you reach the
other side. To the left you'll find a Memory Box. This special chest is some
sort of checkpoint. If you die, you'll be back at the Memory Box with half of
your money, so leave your memories there, just to be safe. Try not to die too
often, though. If you run out of Drans, you won't be able to respawn next to 
the Memory Box and you'll have to start from the last time you've saved. Try to
go left and you'll find a chest with $200 inside. You'll also see a Bincho 
Field, but it'll be out of reach, so ignore it for now. Keep heading right. 
Jump on the platforms and open the chest to find an OldBook. Take it to the 
Pawn Shop when you go back to the village. Keep heading left, fighting the Red
and Blue Soldiers as you go. Wait for the moving platforms to come out and jump
to the other side and enter the cave. The cave is pretty easy, just hop on the
platforms until you reach the exit.

You'll be on a bridge and there'll be several soldiers here, so be careful. A 
bit further you'll find a gap on the bridge with a rope dangling there. Jump on
the rope and climb all the way down. Carefully jump on the rocky formations 
until you reach a Bincho Field. Smash it with Lumina to release another castle
folk, Shepherd Beefalo. Go back to the rope, climb it and keep jumping on the
ropes next to it until you find a treasure chest. Be careful with the bugs on
your way there, or else you'll get zapped. In the chest, you'll find a Dagger.
Go back to the bridge and keep going right until you reach the next cave. Be
careful with the waterfalls this time!

Go a bit to the right and you'll find your first log. Use Lumina Rotation to
chop it down and grab the log! Jump on the weird formation next to the cave and
keep climbing all the way up. Go right and jump on the pole and slide down to
find yet another Bincho Field. Release Knight Lardwick, climb back up and keep
heading right. Wait for the moving platforms to show up and jump on them so you
can keep going right. Jump down when you see the pole and you'll find your
second log and another Bincho Field. Chop down and grab the log and set 
Carpenter Carvey free! Climb back up and jump on the rocky formations to spin
and jump your way to the right. Be careful not to fall off! Climb the pole and
you'll find the third log. Grab it and go left. Be careful, some Red Soldiers
will show up out of nowhere! Next to the waterfall, you'll find the last log.
Chop it down and keep going left until you can't go any further. You will
probably notice there's still a Bincho Field nearby. You can't reach it for now
so don't worry. Climb the rocky formation and the huge ribs coming out of the
mountain. A bit to the right and you'll finally meet Jon! Turns out the secret
wasn't about the Five Scrolls, but the Legenday Armor! One of the pieces is 
hidden by the bottom of the river! Jon will make a raft out of the logs and off
you go!

On your ride down the river, you'll have to dodge anything that comes your way.
If you get hit 4 times, you die. Don't worry if you die a few times, you'll 
restart from the beginning of the raft minigame. Remember that you can jump and
be extra careful with falling rocks! You might want to grab a few Drans while
you're at it. Note that there'll be a part in which you'll go down a huge 
waterfall. Right before it, there'll be a path to the left that'll take you to
the Bincho Field that was next to the chest with $200 and you couldn't reach. I
suggest you leave to save the guy for after you get the Water Scroll, since you
will have to climb all the way back if you decide to save him now. Be careful 
with the Red Soldiers with the spiky balls by the end of the river and you'll
finally reach the end.

Go up the stairs and go left to find the tresure box. You'll find a Bracelet
there. You'll have to appraise it, so it's time to head back to the village!

 Grillin' Village
Appraise all the junk you got on the mountain. The bracelet you got will turn 
out to be a piece of the Legendary Armor, the L-Brace! With this equipped, you
can now climb certain walls! With that done, sell the other junk you got and 
leave the Pawn Shop. As soon as you do, the Mayor will come rushing at you and
tell there's something with Steamwood and the whole Kingdom might blow up if
nothing's done! He'll ask you to talk to Fores, the administrator. His house is
right next to Twinpeak Mountain's entrance, so head there.

You'll notice there's a reddish wall to the left of the mountain's entrance. 
Look at the sign and you'll learn that the guy you're looking for lives right
up there. Pay attention to the wall's texture, that's the sort of special wall
which you can climb with the L-Brace, so do it! You can climb it by jumping on
the wall and alternate pressing the square and triangle buttons. When you get 
there, talk to the guy running around. He'll say that Steamwood's gonna explode
in 24 hours (I'd say that's around 15 to 20 minutes in real time)! He is the
administrator, but he'll give you a manual and send you off to fix Steamwood.
Well, not much of a choice here! Quickly run to Steamwood Forest! That's left
of the Mayor's house, past the windmill, if you don't remember it!

 Steamwood Forest
Turn right and follow the path while avoiding the steam leaks. The best way to
avoid them is to move by jumping on and over the pipes instead of running by 
them. You'll eventually reach a huge wall. Climb it and go forward. There'll be
a pipe leading left to a chest with an AgedCoin inside. Take it if you dare 
waste a few seconds and go back to the main path.

You'll finally reach the weird mechanical tree. Musashi will read the manual to
 figure out how to turn the valves and you'll learn how to fix the steam leak.
Just in case, here is how you do it:

1. Turn off the valves in numerical order.
2. Stand in front of the valve and press the square button to start.
3. The pressure gauge will rise. When it reaches the 'OK' zone, press the X 
button to stop the gauge.
4. If successful, the valve gauge will rise. If not, it will decrease.
5. Repeat until the valve gauge is full.
6. Turn off the next valve before the valve timer reaches 0.
7. If the valve timer reaches 0, the previous valves will reopen and you will
have to start from the beginning.

Complicated? Not much, but fixing the steam leak is sort of painful. First of 
all, you'll have to use what you've just learned to open the door, so do it and
go inside.

You'll have to shut 8 valves in total. The higher the number is, the faster the
gauge will fill and the more times you'll have to hit the 'OK' zone. Hop on the
elevator to activate it. It'll keep going up and down on it's on. Jump off it 
on the first floor and go right and close valve #1 and you'll get a 60 second 
timer. Keep going right and shut valve #2 and the timer will reset back to 60
seconds. Go further right for valve #3. You'll notice there's steam blocking
your way. Lucky you, there are some huge pipes next to the platform where the
valve is. Jump on those and back to the platform and shut valve #3. If you miss
the jump, wait for the elevator and go back up. After you're able to shut the
valve, go right and wait for the elevator. get on it and jump out on the second
floor. You'll have to use the side pipes again to drop off. Head left, past 
valve #6 and reach #4. Use the side pipes to reach the valve and shut it. This
time, the timer will reset just up to 35 seconds, so don't waste time. Go left
and shut valve #5. Keep going left until you reach valve #6 again and shut it.
The timer will reset to 60 seconds this time. Go back to the elevator and head
up to the third floor. Head left, being careful with the steam coming out of 
the pipe, and go for valve #7 and close it. Again, the timer will reset to 35
seconds only. Keep going back right and reach for valve #8. Shut it and you're
all done fixing Steamwood!

Back outside, you'll meet Fores. He'll be quite glad and he'll mention you can
use a shortcut from Steamwood to his house by following a pipe on the right.
He'll also say that he heard a rumor about a masked man wearing a cape doing 
this to Steamwood and that he's heading to Twinpeak Mountain. It sounds like 
Rootrick! You better head to the mountain! BUT before that, the mayor wants you
to drop by his house later. DO NOT forget to do so! He'll give you a Longevity 
Berry, which will rise your max HP by 25. If you forget to do it, you'll never
be able to get that berry later in the game. Since you've solved the steam leak
problem, you can also go to Somnolent Forest and save Maid Loinette. Go to the
forest through the path south of the village and take left at the fork. You'll
find her Bincho Field and a chest with $500. With that done, go to Twinpeak

 Twinpeak Mountain
Do you recall the Memory Box you've found the last time you were here? Go back
there again and keep heading left. You'll find Rootrick trying to climb the
mountain. After a bit of talk, he'll slip that one of the Five Scrolls is at 
the top of the mountain! It'll then be a climbing race to the top! Be careful
with the moving platform or else you'll be knocked down. It doesn't matter who
gets first, Musashi will deal with Rootrick. Now keep heading up and you'll
find some sort of monster statue with some weird tablet beneath it. That's the
scroll. Smash it with Lumina and you'll get the EARTH SCROLL! Right after that,
Lumina will start talking to you! It'll tell you to destroy the Crest Guardian.
Hmmmm... you'll have to ask someone where to find it. Anyway, to get out of 
here you'll have to equip the Earth Scroll and use it to knock down a bolder
that's blocking your way a bit to the south. With that done, go back to the

 Grillin' Village
As soon as you reach the village, you'll bump into Jon. Musashi'll talk a bit 
with him and he'll say you'll find the Crest Guardian at Hell's Valley, but you
can go there only if you get permission at the castle, so go there and talk to
Ribson. He'll say you need 4 people to open the gate to Hell's Valley: Soldier
Lardwick, Mercenary Meitlofe, Carpenter Carvey and Knight Lardwick. You have
saved them all already (if you haven't, check the Bincho Field locations part
of this guide). So, before anything else, get some healing items and you might
want to take an antidote or two, too. When you're done, head off to Twinpeak

 Twinpeak Mountain
Head right this time. Right away you'll bump into a hole full of spikes. Use 
the Earth Scroll to make the huge boulders fall into it and you can walk across
to the other side. You'll find a Bincho Field in your way. Release Knitter
Lunchetta and keep going, knocking bolders down as you go. Knock the giant rock
plate down and go a bit furder. The people you've saved will open the way to 
Hell's Valley, so head right in.

 Hell's Valley
You'll be inside what is pretty much a huge hole. The folks will tell you the
plan: They'll send a bucket over you, usually with bombs, which you'll have to
knock down onto the Guardian by using the Earth Scroll. If any of them get 
injured, they'll temporarily stop sending the bucket. After the strategy is 
explained, the Crest Guardian will jump into battle!

|------------------------- BOSS FIGHT: SKULLPION -----------------------------|
|Well, you already know the strategy to hit the boss! Fortunately, some of his|
|attacks are slow enough for you to be able to charge up the scroll.          |
|                                                                             |
|First of all, let's see his attacks. He mostly uses two: the first one is    |
|some sort of sand-breathing technique which is followed by a tackle. You can |
|easily avoid the sand-breathing by standing behind him. That's your best     |
|opportunity to charge up and use the Earth Scroll. However, you must use it  |
|while he's still spitting the sand, or else you won't be able to dodge his   |
|tackle right after. His second main attack is to use his tail as a drill and |
|digging it underground and popping it up wherever you're standing. When he   |
|uses this, DO NOT stop moving! Or else he'll hit you, and be warned that this|
|attack causes poison! Other than these main, more 'special' attacks, he has a|
|couple of pretty basic attacks. Sometimes he will jump on you and sometimes  |
|he'll use a tail swipe. Both are quite easy to dodge. You'll know when he's  |
|about to do a tail swipe when he slams his tail on the ground twice. Last but|
|not least, sometimes he'll climb the side of the hole and try to attack your |
|friends. Whenever he does that, try to get close to the wall and use the     |
|Earth Scroll to knock him down!                                              |
|                                                                             |
|Now, to kill him you'll need first to throw the stuff on the basket at him.  |
|It'll usually be bombs, but sometimes it'll be a huge rock (it does a lot of |
|damage, I might add) or a leaf (an antidote, in case you're with the poison  |
|status). If the antidote comes by, knock it down right away. Even if you're  |
|not poisoned, they won't send anything else until you get what's in the      |
|basket. Anyways, as I said earlier, the best thing to do is to charge the    |
|Earth Scroll while he's doing the sand-breathing attack. If you hit him, his |
|attack will stop immediatly, so don't worry about being hit later. You may   |
|also try to charge the scroll in the small intervals between his attacks, but|
|be ready to dodge any possible attack! After you have dealt enough damage,   |
|his core will be exposed inside his mouth. Hit it with Lumina to deal real   |
|damage this time. Hit his core three times to finish him and free the Earth  |
|Crest!                                                                       |

After you crush Skullpion, you'll decide to go back to the palace and take some
rest. You'll then get a cutscene of Fuhrer Flatski, the ruler of Thistquencher
Empire, complaining about Rootrick's incompetence. Then you'll get some girl 
named Bubbles saying that Mission Vambee will finally get rid of Musashi... 
hmmmm... I wonder what that thing is...

+  3-3 -- CHAPTER 3: MISSION VAMBEE --  +

 Grillin' Village
The first thing you'll probably notice is that there's some pretty creepy BGM
playing on the village... Also, if you roam around the village after midnight,
you'll find some pretty nasty looking monster! Don't worry, though. They are
completely harmless. In the village, that is. Wait for daylight and you'll meet
Hotelo (the hotel owner) and the Mayor talking in front of the Grocery Store.
Talk to them and you'll learn that Vambees (half-vampire and half-zombie) have
been roaming the village during night and that one of them attacked Tim, which
happens to be Hilda's (the Grocey Store owner) son! They'll say they can save
Tim by making Grillin' Village's tradicional medicine, Remedy. To make Remedy,
you'll need two ingredients: Misteria and Aqualin. Hotelo will go get Aqualin,
which is on the peak of Twinpeak Mountain, so that leaves Musashi to go get
Misteria, a flower that blooms in the Mine. The Mine is locked, though. You'll
have to talk to Wid, the guy living in the windmill, to get the key. Wid sleeps
all day, so you'll have to drop by his place pretty late in the night. Between
23:00 and 2:00 should do. He'll give you the key and will also tell you that
Misteria only blooms between 3am and 7am. With that done, drop by the Grocery 
to buy a couple of antidotes and head to the Mine. It's located along the wall
where the Restaurant is.

Follow the tunnel and go right. Be careful with Toad Stool (the purple mushroom
you'll bump into)! It attacks just like the Sleepies, except it inflicts poison
instead of tiredness! Don't you dare assimilate him! Climb the pole and keep

Keep following the path. Be very careful with the falling rocks and the little
fellas called B-eaters. These bastards will damage your BP when they attack! 
Anyway, you'll eventually bump into some sort of wheel with platforms spinning
around. Jump on the platform and keep on going right, being careful not to fall
off. There'll be two more wheels for you to deal with, then more B-eaters and
rocks. Dodge everything and enter the door to the right.

In this room you'll see a giant fan beneath you. Wait for it to stop so you can
go through it. There's a Memory Box at the bottom. Use it if you want. Head 
left, the Underground Lake is that way.

Aaah conveyor belts... every game with even a bit of platforming needs at least
one of those, doesn't it? Go left until you reach a spot with two of them. Take
the one going south and go right. Destroy the Bincho Field to free Knight 
Brisket. Make your way back and take the other conveyor belt. Jump on the next
one and try to take the belt going north, then go left and break the Bincho 
Field to release Carpenter Dicey. After you save him, go back through the belts
and go left.

 Underground Lake
You'll have to jump on the platforms spinning around. Before going to the 
center of the lake, you'll want to look around the other spots you can go 
to by using the first moving stone. You'll find a Minku spot, a Bincho Field
with Chief Gravie and a chest containing an OldGlove. When you're done, keep
jumping on the moving platforms and going to the middle of the lake. There'll
be a Bincho Field there. Break it open to save Cook Mary-Nade. After you save
her, you'll have to jump back on the moving platform and back on the stony
formation so you can take the path leading up. You'll find Misteria up there.
Wait for it to bloom (between 3 am and 7 am) and pick it up. Time to go back.
Make your way back to the room with the giant fan where you found the Memory 

Climb on the wall to the right to go back up to the fan. You can't go back to
the left (well... you can if you time your jump with the fan being turned on),
so wait for the fan to blow you up and go right.

This is like the entrance to the mine, but it'll be harder because there are
more rocks and some of the wheels' platforms will have spikes (needless to say
you'll have to avoid them). Make all your way to the right.

You'll get poisoned if you fall into the water below, so try not to. Go right 
and hop on the metal platforms going up. Go left, take the platform all the way
up and keep going left.

You're back at the Mine entrance! Go left, down and left again to get back to
the village.

 Grillin' Village
Talk to the Mayor and give him Misteria. He'll be thankful and all, but then
he'll say that Hotelo hasn't returned yet. Oh, well... better head to Twinpeak

 Twinpeak Mountain
Make your to the second cave, right after the rope bridge. You've already been
there, so I'm not going to explain it again. When  you get there, you'll meet
Hotelo. He wasn't able to reach the peak of the mountain, so it's up to you to
go get Aqualin! You've got 12 hours to do it! Go to the place where you met Jon
for the raft minigame, using the climbable wall you find as a shortcut! After 
you reach the place, go a bit further to the right and use the Earth Scroll to
knock down the bolder. Jump on the bolder and spin on the rocks coming out of
the wall, following the path. Go up the pole and go for the water. Musashi will
get Aqualin! You can keep following the path right to reach a chest containing
a Rock, but you might want to leave that for when there's no timer to be seen
on the screen. As soon as you get Aqualin, quickly run back to Hotelo and Tim
will be saved! In the wild supposition that you run out of time (which is not
very likely, since making it in time isn't hard), you won't get a game over 
screen. HOWEVER, the Grocery will stay closed until the end of the chapter, 
which is pretty bad considering some enemies you'll fight in a bit can do quite
some damage. Anywho, go back to the village. 

 Grillin' Village
When you get back, you'll meet Tim! He's cured and not at all thankful for you!
Why that little brat... You'll meet the people at the Grocey store and they 
have a surprise for you! An orange! You bust your butt for an annoying brat and
a goddamn orange! Don't eat it, though! If you've already freed the Acrobat, go
to the castle and talk to the Clown. You'll learn a great technique called 
Shish Kebab, which is one of the few techniques that worth a damn. After you're
done, make a quick trip to the bakery and talk to Jam. She'll say her dad is
pretty upset about the restaurant being closed and that you'll meet him around
there by 6pm, so go meet the guy. You'll find him hitting the restaurant door
like mad. He'll say the restaurant's owner has disappeared and that the place
is closed. As for the waitress and customers, they're hanging out at the Inn,
so go there and talk to them by selecting ''Chat'' on the Inn menu. Talk to 
Wanda and Macho and they'll both say they saw monsters coming out from behind
the counter. So, the Vambees are coming out of the Restaurant! Stand by the 
place and wait until midnight to see the Vambees coming out from there! When 
one of them opens the door to come out, take the chance while the door is open
and go inside. Check the opening behind the counter.

 Restaurant's Basement
That certainly is a very unusual looking basement! Walk a bit forward and you
will see an empty soda pop bottle (something tells me it was a booze bottle in
the original game, but then, you know... kid friendly censorship and stuff).
Keep going forward and you'll find the restaurant's owner! He'll babble about
some treasure and then suddenly will tell you he came down here to get rid of
the ghouls. Hmmmm... He'll take you down some steps and show you a door with
four eyes on it. He'll say the ghoul's boss is behind it, so you'll have to get
it open! To do so, you'll have to beat four subdungeons in the basement. I'll
try to explain this place's layout. There are basically 5 sections here. The 
south one is the one you came from, which takes you back to the restaurant. The
middle one is where you found the Restaurant's Mannick. There's a Memory Box
there. To the west is the four-eyed door, the Mannick and 2 of the subdungeons.
If you talk to the guy, he'll give you a cake, which'll restore both your HP 
and BP. To the east you'll find the other two subdungeons and a cracked wall.
To the north is an uncrossable chasm with a locked door beyond. Don't worry 
about that for now. Anyway, better start working on that door! You may begin
from the subdungeon right of the four-eyed door. These don't have names, so I
will just give them the same name as the BGMs that play on each one.

 Dying Light
Enter the door right ahead and move forward. You'll see a bunch of moving 
platforms. Try to reach the other side. If you fall down, move forward (jumping
over the spikes) and enter the door. You'll find a circle on the ground which 
will teleport you back to the beginning. When you reach the other side, go 
right. You'll have to cover those spikes before you can proceed! In order to do
so, you'll have to throw the Vambee lurking around at the huge switch on the 
other side (use the Shish Kebab technique for some damage). Speaking of Vambees
the best choice is to avoid combat with them. They can do quite some damage, 
but they're easy to dodge, so just keep running. Don't let them catch you! 
Anyway, after you cover the spikes, keep going and enter the door to the right.

Now it'll be pitch black and your only light source is a floating blue flame.
Don't touch it or you'll get hurt. Just go forward and enter the door to the

More darkness. Keep going right and wait until you can see the pole in the
middle of the pit of spikes. Make your way over it by jumping from one pole to
the next and enter the door. You'll find a Bincho Field! Break it open to set
Bailiff Jerky free and go all the way back to the first hall, the one that was
lit and take the door to the left this time.

More darkness. Go up and enter the door to the left. This time, you'll want to
wait for the blue flames to light your path so you can see where you're going.
Even if I tell you where the spike pits are, it's not safe to say you'll be 
able to avoid them. Just make your way to the door in one piece. Here you'll
find two teleport pads. Take the one on the right (the other one will take you
back to the beginnig of the maze) and go through the door.

You'll notice some Lamp Bats flying around. Ready your sword and assimilate one
of them as they try to attack you to get the Firefly ability. It'll illuminate
your surroundings, making things a lot easier! Follow the path, avoiding the
Vambees and the Oozes (be careful, some of them are poisonous) and enter the 
door to the left. Take the left teleport pad this time. Dodge the Vambee (or 
Shish Kebab him if he's on your way) and go through the door.

Try to assimilate Firefly again and keep going. The path is pretty much the 
same as the last one, except it's inverted. Take the left teleport pad and go
through the door.

Things have gone quite different now. You'll be on a path surrounded by lava 
and some arrows will keep being shot at you. Just keep blocking them by holding
R1 (the same one you use to charge) and walk all the way to the end. Jump down
and go left while still blocking. Jump down, go right blocking again. Jump down
and run left and through the door, avoiding the Vambees on fire.

Back to the good old darkness. Assimilate Firefly, it'll be very important this
time. Avoid the Vambees and jump over the spike pits. On your way, you'll find
a chest with some Powder. When you finally reach the door, enter it. Smash the
blue orb with Lumina and enter the teleport pad that shows up.

 Restaurant's Basement
You'll be back at the center of the basement! Use the Memory Box if you like 
and go back to the four-eyed door. One of the eyes is lit! Talk to the Mannick
for some cake and head to the other subdungeon on this side!

 Let's Go Bowling
Yes, it's called Let's Go Bowling and you'll see why. Follow the path, avoiding
the Oozes that drop from the ceiling, and assimilate the Bowler (that huge 
plant spitting balls) to get the Bowl ability, which'll do exactly what you 
think it does! Keep going right, avoiding the Bowlers eer... huge balls. Turn 
and keep following the path, standing on the outter pillars to avoid any balls.
When you reach the Bowler at the end, kill it and use the Bowl ability to break
the cracked wall behind it. Go inside to find a chest with a Shield. Leave this
room, kill the Bowler again and climb the wall. Follow the path and avoid the 
balls by standing inside the holes on the floor. Turn left and very carefully 
follow the small path and go through the door.

You'll be in a lava room. Avoid the Vambees on fire and keep going. You'll find
a couple of traps that fire arrows nonstop. You can go through them by blocking
while moving up and towards the statue that's firing at the same time. Do this
as close to them as you can. Go through the door.

Kill the Bowler if you feel like it and break the wall to the right and keep
going that way. You'll find a path made of burning hot metal and a button. Jump
on the button and you'll do some bowling using Vambees as pins! Yeah! Knock 
them all out (you have unlimited tries) and go forward and through the door.

Break the Bincho Field to release Mercenary Potrowst. Break the wall to the 
right to find a chest with an OddHat. Go back to where you played 'Vambee 
Bowling' and stand on the platform with the eye.

You'll see a pillar that'll throw fire at you if you look at it. Equip the 
Normal Lumina ability and charge it while looking away from the pillar. Move 
towards it while still holding R1 to keep from looking at it and use Lumina
Rotation to smash it. Enter the door behind it.

The wall will start to move! Quickly go down and jump on the hole to the right!
The walls will keep moving! Run to the end of the corridor and jump all the 
moving stones until you reach the top! Next, go through the door.

Another Bowler. Kill it, break the wall to the left and go through. You'll face
another fun Vambee bowling game! Kill them all, break the wall at the end of 
the hall (yeah, the rhymes are annoying, I know) and go through. Ignore all the
Vambees and quickly release Mercenary Stue and leave the room. Hop on the eye
platform to go up. Smash the blue orb and hop on the teleport pad to go back to
the basement...

 Restaurant's Basement
Two down, two more to go! Talk to the Mannick to have some cake if you need, 
use the Memory Box and go to the east section of the basement. Before going 
further into the subdungeons, break the cracked wall with Bowl. You'll find 3
chests here. One with an OldSword, one with a Cloth and one with $300. After
that's done, go to the subdungeon left to where the cracked wall used to be.

 Corona Jumper
I just love the music on this one! Follow the path, jumping on the moving 
blocks as you go, and go through the door. The next room is pretty much the 
same, except there'll be a Bincho Field down there. Fall down, break it open to
free Librarian Brisketta and go back to the start of the room so you can make 
your way to the door to the next room.

Guess what? More moving blocks! Just keep following the path with the spinning
platforms. I can't give much advice except avoid the Vambees and try not to 
fall down from those! This whole subdungeon relies mostly on skill rather than
strategy. Go through the doorway and you'll find MORE moving blocks! This time,
on a pit of lava! Jump on them to go to the other side, go through the spiked
revolving door thingies, jump on more blocks and go through the door.

In this room, the blocks will move up and down. You don't have to worry about
the flying Vambee, he usually won't do anything but fly around you. The bats,
on the other hand, will be a pain, so be careful with them. Go through the 

This time, things are a bit different. You'll have to time yourself to dodge 
the moving pendulums. It won't be hard, so just time right and go through the

You'll be back to the moving blocks and revolving doors. Be careful with the 
flying Vambee, he'll try to attack you this time! After you go through the same
old stuff, you'll reach some wood beams. Carefully go left, down and follow the
path. When you reach the moving block, go down and left instead and break the
Bincho Field to release Soldier Hanky-Flanky. Go back the path and take the
path right, jumping on the moving block. Take the path right to reach a chest
with an OldPipe. Go back and take the path down this time. Take the path down
again and jump down to reach the door.

Follow the path by jumping on the pillars, being careful with the fireballs 
that pop up now and then. Dodge the pendulums, avoid the fireballs and you'll
eventually reach the doorway. This might seem absurd, but to avoid the final
two pendulums, it'd best to get knocked down first and then take advantage of 
the short invencibility period to jump to the other side. Go through the door,
smash the blue orb and get back to the basement.

 Restaurant's Basement
*Phew* that was a tough one. Restore your health, leave your memories inside 
the Memory Box and head to the final subdungeon!

 Out Of Body Experience
There sure are a lot of ghosts here. Move forward and wait for the moving 
platform. Jump on it, then on the next one and follow the path up. Since there
is little movent space here, it's better to Shish Kebab these Vambees. Keep 
going and jump on the next platform. Keep moving and killing Vambees if you 
want and enter the doorway. Just run straight throught the corridor to the next
doorway. Move while avoiding the Vambees and the Oozes and enter the next 

In here, you'll face a pretty obvious puzzle. Just push the red block on the
red eye and the door will open. You can destroy the block by hitting it, so if
this happens, just leave the room and come back again. Enter the next door when
you solve this easy puzzle.

You'll have the same puzzle, but a bit harder this time around. But still it's
pretty easy. Move the top block up and to the only red eye on the right. Push
either of the other two blocks up and on to the bottom red eye on the left, and
finally push the final block to the last red eye.

Here, you'll face more moving platforms. Just jump on it, then the next one and
go through the door.

In this room, follow the path, being careful not to get hit by one of the many
moving blocks here. There'll also be some bats to annoy you. 

The next room is no different from the one before the last,except the platform
will move up this time. Jump on it when it's at it's lowest point, then wait
for it to reach it's highest to jump for the doorway.

Now here things take a different path. If you try to move further, the lights
will go out and you won't see the way you're supposed to take. What you have to
do is assimilate Sublime from the Lone Mist that'll show up here. This way, you
can explore the surroundings and learn which way you're supposed to take. When
you're done exploring, jump on the middle square. Go all the way right, go one
down, all the way left, one down, all the way right again and down. Go left to
reach the door. Avoid being hit by the blocks and go through the next door.

Here you'll have the same deal. Assimilate sublime, explore and go. Jump on the
middle square, go down once, go right and go down so you can free Carpenter
Cubey from his Bincho Field. Go back up, all the way left, down once, right
once and down. Head left to the doorway.

You'll have a different perspective this time. You'll have to go left and jump
either left or right as you go down. Some platforms have spikes, however, so
assimilate Sublime again to see which is the safe path. Jump left, then go left
, right, right, left, left and right. Then go left to the doorway.

Assimilate Sublime to explore once again. Jump on the middle square. Go right,
up, left, up, left, up, all the way right to find a chest with a Helmet inside,
left and keep going all the way up. You'll fall to a lower path, but it's ok.
Just keep going up and you'll go into a room with a Bincho Field. Release 
Knight Chucks and hop on the teleport pad that shows up. Go left through the 
doorway and smash the final orb. Go back to the restaurant.

 Restaurant's Basement
All done! Now, let's see what was behind that four-eyed door... The Mannick's
nowhere to be seen, so he must've gone through the door already. Go through it
and you'll find the jerk next to a treasure chest. He's the one who let all the
ghouls out and he was after this treasure chest all along! Too bad for him, all
he got was a hideous belt. He'll be full of regret and will give you the 
UglyBelt. *Phew* now that this is all over, go back to the village and take 
some rest...

 Grillin' Village
After you're done resting, go to the Pawn Shop and appraise the stuff you have
found at the basement. It'll be all worthless junk, except the Cloth and the
UglyBelt. The Cloth will turn out to be the L-Cloth, which has no use.. for now
and the UglyBelt will turn out to be a piece of the Legendary Armor, the L-Belt
which allows you to double jump!

As soon as you leave the Pawn Shop, the Mannick will come rushing at you and
say there's a problem... the village's well has gone dry! You'll need a rope to
go down there, and there's one stored at the church. But before going there, 
there's something else you might want to do now that you have the L-Belt... Go
to Twinpeak Mountain.

 Twinpeak Mountain
Head to the place where you chopped down your third log and jump to the pole.
Climb it all the way to the top and double jump to the right. There's a Bincho
Field here! Break it to release Weaver Dinneretta and go all the way back to 
the village (you might want to grab the Minku at Hell's Valley on your way 
back if you haven't already)!

 Grillin' Village
Go to the castle and talk to the Weaver. You'll have the choice to either make
a Quilt or gloves out of the L-Cloth. The L-Gloves will raise the chances of
critical hits and that's cool and all, but I recommend making the L-Quilt. What
it does is make sleeping a lot more efficient! After you get it, sleeping will
lower your tiredness all the way down to 0% at a faster rate, and it'll also 
recover BOTH your HP and BP! Anyway, choose any of these two and wait three 
days to get your legendary piece of clothing. After you're done with that, go
to the church. The gate's locked, but since you have the L-Belt, you can jump
over the fence now! You'll meet Father White outside. He'll say that someone 
stole the church's bell and he got locked outside when trying to chase the 
thieves. The main problem is that the rope is inside... The priest will also 
say he's being hearing strange noises in the middle of the night. He'll ask you
to come back at 2am to see for yourself, so do it. You might as well try your
new Quilt and sleep while waiting. Talk to Father White again and you'll hear
the ghoulish sound coming from the church! You better go inside to see what it
is all about. Musashi'll climb on the priest's back, jump to the roof and go
inside through the bell's hole...

Inside, you'll meet Bubbles. Needless to say, she won't believe a short kid 
with ridiculous hair is Musashi. She'll ask for Lumina and of course she won't
get it. The witch will ask her thugs to shoot you and all they can do is put
several holes on the church's walls. She'll then call for her Vambee Soldiers!
They're huge pink Vambees that don't seem to be easily defeat by Shish Kebabing
your way through! And Bubbles will run away, of course, leaving you to be eaten
by the monsters. Unfortunately, you CAN'T defeat them! The best you can do is
hold your ground and keep hitting them and throwing them out of the circle! If
you let them gang around you, you're dead! Sometimes they'll throw a smoking
bomb at you! Avoid it, or else you'll be paralized! If it happens, try pushing
all buttons on your controller until you snap out of it. Defend yourself until
it's 7am! When the time comes, sunlight'll come inside through the holes on the
walls and the Vambee Soldiers will all die...

 Grillin' Village
Outside, you'll meet Father White. He'll go get the rope and give it to you. He
will also ask you to look for the church's bell. Say yes, he'll promise to give
you a reward. Well, we didn't go through all this trouble for nothing! Go to 
the well and climb down.

 Bottom of the Well
Just follow the path. You'll come across a Water Crest. Ignore it for now, but
don't forget about it. Keep walking and you'll find a huge stone tablet. Smash
it with Lumina and you'll get the WATER SCROLL! Now you can walk on water and
put out fire while it's activated! Go a bit back and you'll be able to see the
bell on a small piece of land. Use the Water Scroll to get there. Returning the
bell is pretty much like saving Leno, except the bell is way heavier. Pick it
up and throw it to the other side. Take the bell and go up the stairs. You may
want to throw it to go quicker. Take it to where you got the scroll and throw 
it to the other side. Cross the water, pick it up and follow the path and enter
the doorway.

Keep going right and then go down. You've been here already, so you should know
the way back to the village.

 Grillin' Village
You'll greet the priest once again. He'll give you a statue of an angel as a
token of gratitude. It is said that it opens the gate to the Fire God. Neat!
Now before doing anything else, there are some things you can get with the 
Water Scroll. First, remember that Bincho Field you couldn't quite reach, back
at Twinpeak Mountain? Well, you can do it now! Go there and release Doctor Tung
and you can also keep following the river to find a Minku spot! Also, you do
remember where you got the L-Brace, right? Go there by using the Water Scroll
and follow the path. The bolders that used to be blocking your path are down
there now, so you can make your way to a chest with $200. There's also a Minku
spot you can reach at Somnolent Forest now. Walk on the river you find there
and you should see a small clearing where the little animal shows up at night.
After all this  exploring is done, buy several healing items and go to the 
Restaurant's Basement to find the door to the fire god...

 Restaurant's Basement
Remember that locked door beyond a chasm that I told you to ignore before? Well
that's where you're going to! You can now double jump over the hole and open 
the door with the angel statue Father White gave you! Go inside.

 Statue Of An Angel
Yeah, I don't think the name really matches, but that's how the song is called,
so what can I do? Anyways, use the Water Scroll to walk on the water and go 
forward, into the doorway.

You'll be in a run full of lava. Just double jump your way over the pillars and
to the exit. The Vambees swimming down there won't be a problem.

Pass through the revolving spiked wood things and hop on the moving platform.
Make your way across the sea of lava and go forward and left, up the stone 
pillars. Go right and follow the path, being careful with the living flames 
that pop up from the lava. Kill them with the Water Scroll if necessary. Jump
on the blocks and don't stay on them for too long because they'll sink. Make
all the way down and break the Bincho Field to release Taster Salmonelli. Go
back and take right, being careful with the fireballs. Follow the path down, 
climb all the way up and head forward, dodging the revolving spikes, as usual.
Be careful with the Vambees you find and throw one of them on the switch to 
cover the pit of spikes you'll come across. After you go through, enter the

You're in a room with four lit flames. Use the Water Scroll to put them all out
and a door will open. Enter it and you'll find a huge stone golem...

|-------------------------- BOSS FIGHT: RELIC KEEPER -------------------------|
|You won't fight Relic Keeper itself, pretty much because it's too big. The   |
|ceiling will collapse on it, keeping the boss from moving. It will,however,  |
|make a huge flame to fight you. This is a pretty tough battle so you should  |
|be prepared. First of all, ALWAYS keep the Water Scroll active because you   |
|can only damage the flame by throwing water at it AND if you get hit while   |
|it's activated, the water bubble will burst, but you won't take any damage.  |
|That said,let's see the boss. It has 3 stages, each having different attacks.|
|                                                                             |
|Stage 1: First the huge flame ball will slowly move at you. That's your best |
|chance to shoot it a few times. It'll then release some smaller fire balls   |
|which shouldn't be hard to avoid. For it's next attack, it'll turn blue (you |
|can't damage it while it's blue), spread wings and throw a blue flame wave at|
|you. Dodge by double jumping it. The next attack is to turn into a huge sword|
|and try to hit you. The best way to avoid this is too try to keep a bit close|
|to it (but not too much) and run under it as it tries to hit you. Still it's |
|quite hard to dodge this, so keep your water shield up at all times. As I    |
|said, the best chance to hit it is when it's huge and moving slowly. When you|
|get to put it out, Relic Keeper's core will get exposed at it's eye and the  |
|golem will fall forward. Take that chance to hit it with Lumina.             |
|                                                                             |
|Stage 2: Relic Keeper will summon the flame again, but with different moves  |
|this time. It'll do the usual 'being huge, standing around' thing. Then, for |
|the first attack, it'll get a bit smaller and shoot itself back and forth    |
|around the room. It's quite hard to dodge this, so keep the water shield up, |
|as usual. Next, it'll turn into some sort of snake and jump across the room. |
|You can easily dodge this attack if you stay kinda near the flame. It should |
|jump right over you, maybe even giving you the chance to hit it with the     |
|Water Scroll a few times. For the next attack, the flame will turn into a    |
|pillar or sort of it and punch the wall, which will make a couple of flames  |
|fall down at you. This is a great chance to throw as much water at it as you |
|can, so don't miss it! It's quite easy to dodge the flames, too. After you   |
|deal enough damage, hit the boss's core again.                               |
|                                                                             |
|Stage 3: This time around, it'll use all attacks from both stages, except    |
|they'll be stronger this time. The dodging techniques won't really change    |
|though. It'll also use a new attack in which it'll turn blue and spread lines|
|of fire, kinda like they're tentacles, and spin them around. Double jump over|
|the 'tentacles' and you should be fine. The best chances to put out the fire |
|are the usual ones: when it gets big and when it turns into a pillar. Maybe  |
|even when it turns into a sword if you are able to dodge and stay behind it  |
|before it attacks. When you kill the flame again, cut the core with Lumina   |
|again and Relic Keeper will finally be crushed!                              |

Meanwhile, at Thirsquencher Empire, we see Princess Fillet getting a bit 
impatient. She then decides it's a good idea to summon another hero. Then she 
summons Kojiro, who won't give a damn about her and just wants to duel Musashi.
Way to go, genius.


 Grillin' Village
Things are finally back to normal and that hideous music has stopped  playing. 
About time, I say. If you missed anything at the Restaurant's Basement you can 
go to the Restaurant when it's open and talk to Mannick so he lets you go down 
there. Now that you've freed the Water Scroll, there are a few things you might
want to do. First of all, go down the well.

 Bottom of the Well
Remember the Water Crest that was down here? Go there and use the Water Scroll
on it. That'll restore the water levels back to normal! You'll then meet Ed and
Ben. They are the jerks who stole the church's bell! They'll pretty much get 
mad at Musashi and leave. Well, now that the water levels are normal again, you
can do a couple of things down here. First, check the chest near where the 
scroll used to be to find a UsedBoot. Next, on the left part of the wall, right
on the wall you'll find a Minku spot. On the southwest, you should find a chest
with an OldShirt inside it. With that done, leave the well through the mine and
go to Somnolent Forest, near the place you rescued Guard Lumpwood.

 Somnolent Forest
It shouldn't be hard to miss the crest. Use the Water Scroll on it to drain all
the water. Open the chest to find a pair of Glasses. Go back to the Village.

 Grillin' Village
Take the stuff to be appraised and you'll get the L-Goggles and L-Vest! The
L-Goggles allow you to appraise the stuff you find by yourself (you'll still
need to take it to Conners to sell it) and the L-Vest allows the Gauge to fill
a lot faster. After you're done, knock on the Mayors door. Word in town says he
is feeling ill, so maybe you should pay him a visit. Mrs. Govern will take the
door and tell you that the Mayor indeed caught a cold and is in bed. She'll ask
if you want to be the mayor... accept it, I guess. She'll try to tell you to
fix the well, but since you already did that, onward to the next issue. She'll
ask you to fix the Gondola. You need 3 Carpenters and a Gondola Gizmo. You've
already saved the guys (or so I hope), so all that's left is the Gizmo! Go to
the castle and talk to the three Carpenters. Each one of them will hint how the
Gizmo looks like. You'll get three clues:

1- It's made of gold.
2- It looks like a wheel.
3- It has four holes.

With that said, go to the mine.

Remember when you had to go to the Underground Lake? Make the exact same path,
except you'll take right at the bottom of the room with the huge fan this time.

On your way to the Scrap Depository, you'll see some Cure Worms falling down.
Assimilate them! You'll get an ability called Antidote, and it does just what
you think it does: Cures poison. Since this place is filled by poisonous water,
you'll want to heal whenever you can. Keep following the path and jump on the
wood pillars. Remember the whells with spikes? Well, these ones have poison 
instead. Aren't you just glad you have the Antidote ability? Keep going right
until you find the doorway.

 Scrap Depository
In here you'll find four wheels. Only one of them is the real Gizmo and they're
so heavy you'll be able to carry only one. If you take the wrong one, you'll 
have to come all the way back here. If you follow the three tips the Carpenters
gave you, you'll notice that the only one which fits them is the third one from
the left. Grab that one and go aaall the way back to the village.

 Grillin' Village
Head straight to the castle and show Ribson the Gizmo. Musashi will go to his
room take a nap. It doesn't matter at which time he does so, he'll wake up at
10pm. Go to the village and you'll find it on fire! Charge up the Water Scroll
and be ready to play the fireman! There'll be a total of 8 flames! You'll have
to put them all out. First, there'll be two at the church. Water them away.
There'll be one flame at each one of the houses next to the river. Put those 
out too. The Mayor's house is also on fire, so do something about it. Finally,
put out two flames that are on the Bakery and the last one on the Grocery store
and everything'll be alright. Mrs. Govern will tell you that she saw two 
suspicious men looking at the church's bell. Must've been those two thieves!
Anywho, after all this mess, go take some sleep and knock on the Mayor's door
by morning. He's fine, so don't worry! Doesn't even have that cold anymore. As
a way to show his gratitude, he'll give you a Calendar which will be of no use
until the end of the game and will spend the rest of the time taking space from
your inventory. What a nice guy. But wait! Mrs. Govern's gift is even better!
She'll give you Rocksalt! Well, thanks, Mrs. Govern! That'll pay the rent! 
Maybe I'll get some steak if I save the whole damn world! *grumble* Well, this
Rocksalt will actually be of some use right now, believe it or not. Go to
Somnolent Forest, near the entrance to Meandering Forest.

 Somnolent Forest
Southwest of the path with thorns leading to Meandering forest you'll find 
another path with a sign that says ''< Island of Dragons''. Follow it.

 Island of Dragons
Your way will be blocked by a HUGE slug-like rock. Examine it and, guess what,
use the Rocksalt on it. It turns out it really WAS a giant slug! It'll shrink
and go away. Damn, that was a very weird turn of events! With the slimy animal
out of the way, keep following the path. You'll see a Bincho Field. Break it
open to free Artisan Teebone. Keep going down and you'll notice the whole place
is flooded. To the left, you'll find a chest with 500 Drans. Charge up the 
Water Scroll and walk down over the water to find a rocky formation with a 
Water Crest on top! Use the Water Scroll on top of it to drain all the water.
Wait... do you recognize the song that's playing now? That's right! It's time 
to get another scroll! Hop all the way down to the beach to find a stone slab
with what seems to be a sad face on it. Hit with Lumina and you'll get the FIRE
SCROLL! Great! Two more to go! But suddenly, Musashi's old enemy appears. It's
Kojiro, and he's pretty serious about dueling with our hero! Musashi's not very
interested at first, but then his old rival shows him a little present... He's
got the Princess! I guess we have no choice but fight!

|-------------------------- BOSS FIGHT: KOJIRO -------------------------------|
|Kojiro is actually pretty pathetically easy. He has very few attacks,they are|
|all easy to dodge and very predictable. Whenever he says 'Take that', he'll  |
|shoot a fire bird, which you can dodge by side-stepping. If he says 'Die!',  |
|he'll shoot a white... thingy which also can be dodged by just side-stepping.|
|Sometimes he'll shoot three birds that'll chase you, but he'll rarely use it.|
|Whenever he attacks, he'll lower his guard for a few seconds. That's when you|
|attack him. You can also assimilate the Fence Ability from him, which you    |
|won't be able to get until the final chapter, but it's not really necessary. |
|After a few hits, Kojiro will fall. Yeah, that was a pretty lame fight...    |

After you're done, Princess Fillet will follow you. Just leave the Island of 
Dragons and you'll get to the castle right away.

 Allucaneet Castle
Everyone will be happy with the Princess back and all, but since stuff is still
messed up, Musashi won't be allowed to go back home yet. Since we have nothing
better to do, we might as well hunt down the bell thieves! Ribson will tell you
that their three mercenaries have been doing some research. Each one has a 
piece of a message. If you put it together, it'll say the following:

''Meandering Forest. Four Way Path: Gold, Knight, Knight, Knight, Bishop. Left,
Right, Right, Left, Straight Ahead. Duh... About the Knight... D,don't worry
about which way y,you're facing. Go straight ahead (up).''

Confused much? Well, so am I. These seem to be instructions to go throught the
maze that is Meandering Forest, but it doesn't make much sense. Well, It seems
to be related to the game Shogi, so let's see what the books at the library say
about the pieces in the message.

The Gold:'The Gold can be moved one space in any direction, except diagonally.'

The Knight:'The Knight can be moved two spaces up and one space right or left.'

...ok, that didn't help much, not to mention there's nothing about the Bishop
piece. Well, try to crack this puzzle on your way to Meandering Forest.

 Meandering Forest
You'll see a sign that tells you to go down if you get lost. That means you'll
always get back to the beginning if you try going down, so don't do it. You'll
also get back to the start if you take the wrong direction. So, which is the 
right one? Well, we'll have to connect the top and the middle of the message.
The bottom isn't really that useful. Anywho, the first piece is the Gold, which
can move one space in any direction, except diagonally. The first word in the 
middle is 'left', so go one 'space' to the left. Next we have the knight. It 
goes two spaces up and then either right or left. Well, the middle of the whole
message says which way to go after going up twice. Repeat it two more times 
and then there's the Bishop, which goes straight up, I suppose.

So, here's the way you have to go: Left, Up, Up, Right, Up, Up, Right, Up, Up,
Left, then just head all the way up.

 Frozen Palace
You'll find this palace after going through that annoying maze. Choose to go
inside. The door'll be open.

You'll meet Gingerelle inside. You'll just have a quick chat with her and then
she'll leave. The thieves aren't here anymore, but since we've bothered going
all the way over here, we might as well take a look around.

You won't be able to go up the stairs right in front of you because they're too
slippery, so don't bother for now. There's a Memory Box to the right, so save
if you wish. Be careful with those White Hoppers (Mappers), they're poisonous!
Anywho, go through the open doorway on your left. Fight your way through the 
penguin-like robots and go through the next doorway.

You'll see a couple of the penguins pushing huge blocks of ice. Don't kill them
this time! Wait for the block to drop, hop on it and jump to the other side as
it falls down into the bottomless pit. Go through the door at the other side.

Inside this room, you'll see even more of those annoying enemies and a sign 
that says 'May the lonely have victory!'. This means you have to kill all the
enemies here, so do it. After you do it, a chest will appear! Open it up to
find the RedEye. Leave this room and go through the right. Hop on the crates
and hit the Bincho Field to release Chef Julienne. Drop to the other side, 
ignore the door closes to you for now and go for the next one, which leads back
to the main hall.

Have a look at the door with the red symbol to the left. You'll be able to open
it with the RedEye, so go inside.

In here, you'll meet the Copycats. They'll copy every move you make and you'll
be zapped if you touch them. The easiest way to kill this enemy is to blast 
them with your Fire Scroll (they can't copy the scrolls! Hah!). Keep following
the path (be careful with the ice spikes!) and you'll find a chest with a 
LongTube. Go through the next door.

In here you'll meet some big gorilla-like enemy (Slow Guy). Don't kill him! 
Stand next to the high elevation and wait for him to go there and throw you all
the way up. What a nice guy! Enter the next doorway.

You're now in some sort of icy maze. Follow the maze and go down when you can.
Keep following the path and go down when the path forks again. Go all the way
down and then all the way left. Break the Bincho Field to release Alchemist
Leanman, the guy from the game's intro. Go a bit back and take the path up. See
that shadow? Be careful! A huge enemy will drop from the ceiling when you go 
near it! As soon as he does, assimilate him to get the Steel ability (it won't
make him disappear)! Keep following the path left and enter the doorway.

Here, you'll find several Copycat enemies and a sign that says 'May the unhurt 
have victory', which means you'll have to defeat all of them without taking any
damage. Like I said before, the best way to do this is by torching them up with
the Fire Scroll. If you get hit, leave the room and come back in. As soon as 
you manage to do it, you'll get a chest with a BlueEye inside. Now leave the 
room and go through the maze, all the way right, always being careful with the
enemies you meet here. When you reach the eastern wall, go down and through the

Outside you'll find several nasty looking iron spikes. Activate the Steel 
ability and just walk through them. Keep going through the doorways you find
until you reach a Bincho Field containing Butcher Chops. After you release him,
jump down and go through the upper-left door again. You have probalby noticed
the blue eye door the last time you were here. Open it up with the BlueEye and
head inside.

Right away you'll notice a Bincho Field. Break it open to release Janitor
Sloppy-Joe. Go up and through the door. Go all the way right, being careful not
to fall off. You better avoid the enemies so you don't get thrown down to the
floor below. Through the door, you'll find a chest with a pair of RedShoes 
inside. If you have the L-Goggles, and you better have, you'll find out they're
actually the L-Shoes! You can now walk on ice without slipping! If you don't
have the L-Goggles, you'll have to go aaall the way back to the Village to get
it appraised. With that done, hop back down and go through the door to the
lower right.

Climb the pole and jump to the ramp. With the L-Shoes, you can go up it easily.
On the other side, there's a chest with a RedCloth. Go up the ramp and through
the door. 

You'll need to assimilate one of the Copycats. If you charge fusion and throw 
it in a bit of an angle instead of facing them straight, you should be able to
hit them with Fusion. You'll then get the Clone ability! With that done, go 
left, up and then left. Head all the way down after you reach the wall. You'll
see a smaller block of ice on which you can jump on. Jump on it and then jump 
to the bigger blocks. Jump your way to the right, being careful not to fall 
down. To the north, next to the big guy who falls on top of you, you'll find a 
chest with a Wh-Cloth. Keep going right and on one of the ice blocks you'll 
find a Bincho Field. Release Musician Al Forte and go to the southeastern side
of the room. Go through the door. There'll be only one enemy this time. If you 
read the sign, it'll say 'May the clone have victory!'. It's pretty clear what
you have to do here. Use the Clone ability to kill the Slow Guy here and then 
go back outside.

Go all the way back to the left side of the room to hop on the ice blocks again
and reach the green eye door on the south part of the room. Open it up and head
inside. Follow the path and go through the door. Kill the enemies here and go
throught the next doorway at the end.

Now that we've got all three eyes and the L-Shoes, you may go up the stairs in
the middle of the hall! The door here is frozen solid, so use the Fire Scroll
to melt it down and place all three eyes to get it open. Go through. 

Before going up the staircase, take the path around it to find a chest with a
Bl-Cloth inside. With that done, go all the way up. There's a Memory Box here,
so use it. Use the Fire Scroll to light both torches and head right inside.
Inside this neat room, strike the orb on the dragon statue to open a trap door
right beneath you.

Down here in this icy cave, use the Fire Scroll to melt the spikes to be able 
to go through. You don't have to melt them all the way, just enough so you can
jump over. Keep going and one of the ice pillars will explode, showing an icy
ancient guardian...

|-------------------------- BOSS FIGHT: FROST DRAGON -------------------------|
|Isn't it kind of weird that the guardian of the FIRE Scroll is a dragon made |
|of ICE? Anyways, you're not in the right fighting spot yet! On this first    |
|part, Frost Dragon will just dash at you now and then. You have to charge    |
|your fire scroll, side step while he's coming at you and shoot a bit of fire |
|at him. Be careful not to let him touch you, or else you'll get frozen! After|
|taking some damage, he'll destroy a rocky formation to your right. Quickly,  |
|run over there and follow the path, melting the all the spikes as you go!    |
|Don't take long, because he'll destroy the bridge you're crossing!           |
|                                                                             |
|After that, the real battle begins! He'll dive into a hole and stay there    |
|during most of the fight. Whenever he dives into the hole, try to avoid the  |
|debris that'll fall. Frost Dragon's attacks follow a pattern. As you damage  |
|his life, his attacks will get stronger and quicker. Also, almost all of them|
|freeze Musashi, so be careful. His first attack is to slam himself against   |
|you. Just keep moving and you should be able to dodge it. For his second     |
|attack, he'll spit ice spikes at you. Again, keep moving and he'll miss. His |
|strongest attack comes next. He'll shoop-da-woop an ice laser beam at you. To|
|avoid this, stick to one of the sides of the fighting area. When his heads   |
|turn that way, quickly run all the way to the other side and stick to the    |
|north! The beam should miss that way! After he shoots the beam, he'll try to |
|rest a little. That is the best chance you've got to hit him! Quickly charge |
|the Fire Scroll and torch him up! After you deal enough damage, he will faint|
|and expose the core under his neck! Right after that, he'll slam his head    |
|sideways. You can dodge it by jumping if you time it right and stay close to |
|the pit's edge. He won't change patterns or have any new attacks, so just    |
|keep doing this until you defeat him!                                        |
You'll be teleported back to the Frozen Palace's main hall. We're all done here
so just head back to the village. We'll see a scene in which Colonel Capriccola
scolds Ben and Ed and... well, that's pretty much it.


 Grillin' Village
As soon as you enter the village, the Mayor greets you. Something is obviously
wrong. He tells you to find out more at the village shops, so go to your 
favorite shop and ask the owner about it. Turns out the Princess took all of
the village shops' profits! That doesn't sound right... Go to the Castle and
try talking to Ribson. He'll say that Princess Fillet has disappeared... hmm...
there's something fishy about all this. You agree to go around look for her. 
The Gondola's been fixed, so you might want to give it a try!

When you get back to the village, you'll notice something wrong... there seems
to be steam everywhere! Could it be another leak? Quick, go to Steamwood!

Outside you'll meet Mr. Fores, who is knocked down on the floor. He'll give you
Handle#0. What is he doing with that, you ask? Well, looks like Princess Fillet
ask him to bring her here and she clobbered the guy on the head as soon as he
opened the door! Because of that, Fores locked the door and removed the handle.
Oh, and she screwed Steamwood up. Just great. Just like before, a 24 hour timer
will appear. Quickly, go inside Steamwood! Use Handle#0 to open the door. In
case you forgot how to fix the steam leak, you can check the manual again.

Inside you'll meet the 'Princess', which, of course, will turn out to be an
impostor. She's actually Topo, one of the stupid thieves, just like Ed and Ben.
She'll run away, but lucky for you she'll be stupid just enough to drop a huge
bag with all the shops profits. Now, onward to fix Steamwood! Again! Fixing it
this time will be almost like the last, except there'll be more steam pouring
out of the pipes and some handles will be missing. Before riding the elevator,
go behind the pillar and grab Handle#1. Go up and then right. You'll have to
stand on the large pipe on the floor to double jump over the steam jets that
are blocking your way. Use Hande#1 to shut the first valve. Keep going right,
fix valves 2 and 3 and ride the elevator up. Oh, by the way, you can double
jump over that steam blocking the path to valve 3. You don't have to jump on 
the side pipes and risk falling all the way down anymore.

On the second floor, go left past the 6th valve. In order to shut the 4th one,
you'll have to grab it's handle, which is on the side pipe to the left of it.
Go left and you'll see more vapor on your way. You'll have to double jump to 
the 5th's valve platform. The only other way around would be to go up to the 
next floor and jump from up there, but you certainly don't have time for this
sort of stunt. Shutting valve 6 after this is easy. Just go left or right until
you reach it and close it, then go up to the 3rd floor.

Go left, jump over the flowing steam and just close valve #7. Keep going left,
do that same dodgy jump you did on valve 5 to grab Handle#8. Jump back (hope 
you don't miss!) and go left to finally close the 8th and final valve. You've
fixed Steamwood and saved the village! Again! Congratulations!

Outside you'll meet both Fores and the Mayor. Now everyone in the village knows
that Princess was fake, Musashi returns the profits and all is well. With that
cleared up, we can keep looking for the Five Scrolls. Go to the mine and take
left to reach the bottom of the well.

 Bottom of the Well
After draining the water down here, you've probably noticed there's a cave near
the place where you got the Water Scroll, but I've never actually told you to
go inside. Well, now is the time! Head right in.

It's pretty much a linear path from here. Just keep going right. On your way,
you'll find a chest with an Armor inside. A bit further you'll find the Fire
Crest! Charge Lumina up and use the fire scroll to open a nasty hole on the 
ceiling! Quickly climb the wall to go through it; and I do mean quickly. Some
annoying bats will keep knocking you from the wall.

Hey! This song... could it be? Yes! There's a scroll nearby! But before that,
you might want to stick around until 10pm to grab the Minku that's here. After
that's done, keep following the path and climb the rocky formation all the way
up. Up there you'll find the fourth stone slab! Hit with Lumina to get the WIND
SCROLL! Well, how can you get out of here now? Well, lucky you the Wind Scroll
can be used as a drill on the right types of floor! Use on the ground right 
next to you to dig your way down from up there.

 Meandering Forest
Down here, you'll meet Bubbles and Gingerille again, and Musashi will be out 
cold! Fortunately, he'll wake up just in time before they take Lumina... then
Bubbles will trap him inside a Bincho Field by accident. The sisters will later
leave, but don't worry. Just hit the triangle button to break free and raise 
your total Bincho Power by a whoopin' 50BP! There's nothing else to do here, so
just hurry back to the village.

 Grillin' Village
Judging by the 'something horrible's happening' music, you'd guess that there
is something horrible happening at the village! If you check the Gondola office
you'll see it being attacked by a giant ant! A GiAnt, to be more precise (yeah,
 I hate that pun too...)! Don't bother trying to fight it. Instead, go up to
the castle and ride the Gondola! You'll crush that stupid insect! The bug will
run away through a huge vent. That's your next stop! But before that, you'll
really want to stock a couple of antidotes and healing items. Also, there's a 
Minku lurking next to that place. Forgot to tell you about it. Anyways, go 
inside as soon as you are ready.

 GiAnt's Nest
Take the path to the left. You'll notice you're back at the Mine, but that's 
not important. What is important is that there's a Minku here! After you grab 
it, head back right. To the right, you'll see some seriously pink smoke. That's
poison, and this whole place is filled with it! To get past this, charge up the
Wind Scroll and spin your way to the right.

Follow the wood path and jump right when you can. You'll find a chest with a
LrgTool inside. Go back and take the path up. Be careful with the Toad Stolls!
I find that the Fire Scroll is probably the best way to kill them without being
poisoned. Take the path left to find a Bincho Field with Cook Chiffonade stuck
inside. Set him free and keep going all the way to the right. Be careful with
the B-eaters that'll fall off from the ceiling! Use the Earth Scroll to knock
the bolders down and form some kind of bridge for you to safely walk over. Jump
on the dongly thingy to raise the huge iron cilinder, then do it again. Knock
some more bolders and keep going right.

You'll probably notice that none of the platforms is working. Looks like you'll
have to turn the power back on... if you try to go down (be careful not to fall
down to the poisonous water) you'll find a chest with an OddBone inside. After
that, climb the still platforms all the way up until you are able to go right.
Follow that path.

Activate the Wind Scroll and spin your way through the windy tunnel. Assimilate
the Hopper at the end so you can hop up the slope and over the spikes to the
right. Then you'll come to a tricky part. You have to go up the next slope, but
there's a huge gap separating the slope and the hopper. You can't hope over it
and the plant monster is too far away for you to throw Fusion all the way from
the other side. There are two ways for you to be able to do it: either smack
the Hopper and wait for it to hop on the edge of the path while you're all set
to assimilate on the other side and throw the Fusion at him; or throw Fusion
at him, quickly jump to the other side and tap the square button like mad. This
last method is the most effective, but either way, just keep going right.

Here you'll find some Cure Worms, so ASSIMILATE THE ANTIDOTE ABILITY! Also, 
this place is a Minku spot too, so stick around, grab the little guy and then 
climb the wall. Up here you'll find a huge switch. Hit it to switch the power 
on! You can't go back the way you came because of the fan, though... go left

*gasp* Ants everywere! Keep going left while avoiding the huge ants going up 
the walls. You'll bump into Purple Ants, but don't fight them. They take too 
many hits. You're better off avoiding them or, better yet, assimilating the 
Acid ability from them! It kills the Red Ants in one hit! Anyways, keep going.
You'll reach a pretty nasty chasm. Just jump left and then do the second jump
up to reach the path. Either Acid the Red Ants or double jump over them, spin
around the pole sticking out of the wall and jump up. Crack open the Bincho 
Field to release Conductor Scores. There's not much else to say about the path,
really. Just keep going right, jumping and avoiding the Red Ants.

You'll find a Bincho Field here, break it to release Knight Rumparoni. Notice
the funny pattern on the floor over there? Use the Wind Scroll to dig a whole
out of there!

You'll be back to the room with the steel platforms, which will be moving now.
Go all the way to the bottom and follow the wood platforms to the right. Be 
careful with the Toad Stools! Jump on the lift and get ready for a fun ride! 
Just like the raft minigame, you'll die if you get hit four times, so be extra
careful! All you have to do is move either left or right, always avoiding any
ants, rocks or doors that come your way. I recommend you stay in the middle for
most of the ride so you can quickly move to either side. There will be two
checkpoints during the trip, so don't worry. Have a fun ride!

Well, that was fun, wasn't it? Here, you'll find some healing items and a chest
which happens to be a Memory Box. Use it, because you're in for a big battle!
When you're ready, use the Wind Scroll to dig down the floor and land on a very
unpleasant sight...

|--------------------------- BOSS FIGHT: QUEEN ANT ---------------------------|
|This boss isn't that hard when you get down to it, but it's probably the     |
|longest in the entire game. Queen Ant's attacks are very predictable and will|
|always follow a pattern. It'll start off by trying to cut you with it's left |
|claw. Just jump over it and it'll lower it's head a little, leaving the eyes |
|vulnerable for you to attack, so do it. Followed by that, it'll release some |
|larvae to attack you. Try to kill most of them if you can. Sometimes one of  |
|them will drop an antidote if you need it. While the larvae attack you, the  |
|huge insect boss will drop several green balls of... whatever the hell they  |
|are on you. You can easily dodge that. The larvae will jump off their mother |
|and you'll notice the body segment you're on will start to shake. Jump off   |
|before the spikes hit you! This process will repeat itself for a while and it|
|will always happen on the segment you're standing on. After that, she'll try |
|to claw you again, so dodge and hit her on the eye. More larvae will come up,|
|but her attacks will be a bit different. You'll notice some of the segments  |
|will start to pulsate. Get away from them, or else it'll throw you up, making|
|you take damage! Right after that, she'll use her little side paws to grab   |
|Musashi and impale him on her spiky chest. This attack is VERY dangerous, so |
|quickly dodge her paws by double jumping over them to the right! She will    |
|repeat this attack once more, then the whole pattern will start over. After  |
|you deal enough damage on her eyes, instead of releasing more larvae her core|
|will be exposed on the tip of her tail covered by poison! Charge up the Wind |
|Scroll and clear the poison, hitting her core in the process! Right after    |
|taking damage, she'll flap her wings to try to knock you out. Keep using the |
|Wind Scroll, being careful not to stay still on the same place for too long, |
|or else you'll... kinda melt part of her body and you won't be able to step  |
|there until it cools off. Every time you damage her, her attacks get stronger|
|and faster, but the pattern won't change at all. Repeat everything and strike|
|her core two more times to put this ugly thing out of it's misery!           |

Right after you defeat her, you'll find the Wind Crest that was beneath! Charge
up the Wind Scroll and use it to get teleported the hell out of there.


 Somnolent Forest
You'll meet Jon again. After some talking, he'll give you a note telling tips
on how to get the final scroll, the Sky Scroll. After he leaves, break open the
Bincho Field right next to you to release Hawker Steakwood. You could've set 
this guy free right from the beginning of the game, but I left him for last! 
Ain't I a stinker?

Anywho, this is that classic RPG part in the last few hours before the final
dungeons. You MUST get ready for whatever's coming at you, because you WILL NOT
BE ABLE TO RETURN TO THE VILLAGE! So, save any people and grab any Minku that's
left, stockpile healing medicine and buy that S-Revive from the Grocery. Don't
worry about getting the action figures if you're collecting them. You won't be
able to buy all of the special edition ones right now.

Now, let me explain the little puzzle Jon gave you. Believe it or not, it makes
a lot more sense than you think:
''Pillar of wind'' refers to the Wind Crest. Remember how you got back to the
village after defeating Queen Ant? That's the pillar of wind!
''Day of the sky'' is pretty obvious if you pay close attention to the weekdays
on this world. They have a Skyday in the place where Friday should be, so it'll
happen on Skyday.
''Tears of God fall on the forest'' means rain, of course.
''Prodigious tree'' can only mean Steamwood, if you think about it. 

So, what the hell does this all mean? You shall soon see. Pack a few sandwiches
for your longest trip outside of Grillin' Village ever and head to Steamwood at
the night of any Thursday.

 Steamwood Forest
Remember the place where you saved Musician Pianissimeat waaaay back at the 
beginning of the game? You're heading there. You probably remember seeing that
Earth Crest, don't you? Equip the Earth Scroll and use it on top of the crest
to make a huge boulder fall down! Climb that wall and you'll find a Wind Crest
AND a Minku spot! Yes, the Minku is the only reason why I told you to come at
Thursday night instead of Skyday morning. Capture it and try the Wind Crest!
Nothing will happen! WOW! Well, just fall asleep and wait for the morning of 
Skyday to come. About 7am it'll start raining! Quick, use the Wind Crest and 
this time you'll be teleported by a pillar of wind! No turning back now! You've
just passed the point of no return!

You'll be on some sort of floating structure way up in the sky. You'll have to
reach the top of it! Right in front of you, you'll see three pillars with the
Earth symbol on them. Jump on top of each one and use the Earth Scroll twice to
push each one down. By the way, you can only reach the pillars by jumping from
the outter ring, so be careful when doing so. After you push all the three of
them, the stone tower will go up, revealing a door in the middle of it. Use the
Water Scroll to walk all the way to it. You'll be teleported up. You'll see 
small stone structures with the Fire Scroll's symbol on them. Light all three
and the platforms will raise all the way up. There, you'll find it. The 5th and
final element to complete Lumina. Hit it to finally get the SKY SCROLL! Right
after you get it, however, a floating island will hover by! Capricciola will
trade a few words with Musashi, go back inside and then pretty much destroy the
flying structure you were on! Thankfuly Musashi is quick enough to invade the
place before he gets killed with the Sky Scroll's former resting place. It's 
time to settle this business once and for all!

 Soda Fountain - Part 1
The first thing you should know is that you won't be able to sleep anymore,so 
you won't be able to cheat-heal yourself by falling asleep in the middle of the
battle. With that cleared up, let's move on.

Right away you'll find a Memory Box next to you. Use it and get ready for some
magic! Equip the Sky Scroll and hover over the pool of weird electric fluid,
being careful not to touch the walls. By the way, to use the Sky Scroll you 
just have to charge it up and keep holding the X button to keep flying. It's
pretty much a linear path from here. Keep floating, avoiding the walls and any
other obstacles and get back to the ground to recharge the scroll whenever you
can. On your way, you'll find a chest with a C-Drink. Go through the doorway
at the end of this whole mess.

Here you'll find a chest with a W-Gel inside. Move forward and go through the
huge spinning pipe. There's no secret on how to get through here, just avoid
the spikes, the open trap doors and the floating pig heads shooting at you.
Enter the door and you'll bump into a thief not very pleased to see you...

|--------------------------- BOSS FIGHT: BEN ---------------------------------|
|Ben's attacks will consist mostly of him throwing crap at you. First he'll   |
|throw some bombs around, but it shouldn't be hard to find a safe spot to stay|
|and avoid those. Then he'll throw some easily dodgable shurikens and axes.   |
|Sometimes he'll attack you with his halberd, but it's not that hard to dodge.|
|My strategy is... well... just attack him whenever he's open. You'll probably|
|take some damage while doing so, but you're loaded with Ex-Drinks, right? So |
|he shouldn't be much of a challenge.                                         |

After you defeat him, he'll...err.. just stand still, I dunno. Go through the
door behind him and save your game.

 Soda Fountain - Part 2
This part is quite easy. First try going through the semi-transparent wall and
then back. You'll notice a slight change. Go through the door and you'll be in
a totally different place. Each metal door here has a different symbol. Now,
remember the calendar you got from the Mayor waaay back on Chapter 4? Well, it
will finally have some use! The symbols on the calendar show the order of doors
you have to go through. If you go through the wrong door, you'll be back to the
beginning. First of all, head all the way right and enter the door with the
Earth symbol on it.

Go right, stand on the button and use the Earth Scroll on it to push it and 
draw a bridge from the wall. Keep going right, climb the next elevation and use
the Earth Scroll until the wall comes down. Enter the door with the circle at
the end of it.

Use the Sky Scroll to float over the spikes. Ignore the door and keep going to
the right. Charge the Sky Scroll again and hover over the next set of spikes,
watching as it draws back as you do so. After it does, drop down and enter the
door down there.

This part can be frustrating, so try to be precise. The next door is up there
on the next floor, so you'll have to spin around the several poles leading up.
Enter the door when you make it.

Here light both torches with the Fire Scroll and keep going right. Try to get
past the falling metal crate without getting squished and climb on top of it.
When it reaches the top, jump to the left and enter the door with the water
symbol on it.

You'll have to put out the fire this time. Charge the Water Scroll and put out
both torches, walk across the bridge and put the next two out too. After the
bridge draws out, charge the Water Scroll again and jump down (you'll land on
water). Go right and enter the door with the Wind symbol.

Go left and through the next doorway. This is the most frustrating part, so try
not to screw up (like I usually do...). You have to go left, so charge up the
Wind Scroll so you can go against the strong wind blowing at you. There'll be 
a huge gap, so try your best to jump over it while spinning! If you fall down,
you'll have to do it all over again. When you finally manage to do it, enter 
the door.

This is a bit tough. Charge up the Sky Scroll and drop into the gap. When you
reach the same level as the tunnel filled with spikes, activate the scroll and
hover right. Drop down, charge it up again and keep going right. Drop down the
gap and activate it again before falling into the water and proceed left. Enter
the door when you reach it. Inside here you'll meet the short stuttering thief

|--------------------------- BOSS FIGHT: ED ----------------------------------|
|Ed is pathetically easy. He only has two attacks: First he'll try to shoot a |
|kamehameha of sorts at you. You can't outrun his fire beam, so your best move|
|is to just double jump over it. After that he'll get a little tired and be   |
|totally open for attacks. After that he'll teleport around the room, dropping|
|two orange balls around. After he drops the second one, he'll be open for a  |
|few seconds, then he'll teleport again, the balls will explode into easy to  |
|dodge fireballs and the process will start all over again from the beginning.|
|Just attack whenever he's open and you'll easily beat him. Just remember to  |
|dodge his attacks, since they do quite a lot of damage.                      |

After you defeat him, hop on the platform in the middle of the room and ride it
up. Save your game, because the next part is going to be EPIC!

 Soda Fountain - Part 3
This is it. This is where we separate the men from the boys. This is the most
difficult (and awesome) part of the game, so you better not have wasted all of
your Ex-Drinks. Here you'll find robotic Bincholoid Soldiers and you'll NEED to
assimilate at least one of their abilities to survive (except Fence from the 
red ones, it sucks)! You'll use those abilities pretty often and you shouldn't
worry much about your BP, since all the Bincholoid Soldiers, walls, fountains 
and bipedal flamethrower robots drop huge chunks of bincholon. Just be happy! I
usually take the Grenade ability, since it usually kills everything with one
single hit. The 50 BP are well worth it!

Anyway, go up and face your first Bincholoid Soldier enemies! Assimilate either
of them and go up to kick some ass! Keep following the path up and always blow
up any statues you find, since it'll drop a good load of Bincholon and Heart
Tablets. A good tip to fight the Bincholoid Soldiers is to pick up and throw
them. This will make them drop whatever weapon they use and give you the chance
to destroy them. Keep going and destroy the gate. Be careful with the lasers!
Go right, destroy the flame-throwing robot, since it's a good source of Heart
Tablets and Bincholon, and destroy the next gate.

You'll be in a maze now. It's a pretty simple one, so you won't have a hard 
time finding your way around. What you should do, however, is look for a chest
with an Ex-Drink inside, since those are pretty much vital.

After going through the maze, go left. Be careful with the trees! Destroy them
as quickly as possible and destroy the next gate. Jump over the lasers that are
obviously harmful and desintegrate another one of those gates. On the next area
the statues will try to attack you, so grenade them as usual and go through the
next gate.

More gates, more enemies, more lasers... It's pretty much straightforward. Just
keep kicking all those robotic butts and move forward. Climb the wall and get
ready for some fighting! First destroy the four robot trees around here and 
smash the fountain in the middle. Some elevator will show up and several of the
flamethrowing robots will come up! Keep destroying them and then hop on the 

The level is not over yet! It just got harder! Go up and drop on the bridges
below. Keep going up, alternating between bridges as you bump into those steam
fountains or whatever. Jump on the outcropping pipes and then go up. Some huge
metal gate will close. It's just like the other gates, except this one shoots
more shots and more often and takes a lot more hits. Destroy it and keep going.

You'll see several glass chambers. They either contain Red Bincholoid soldiers,
healing items or nothing. Depending on your situation, it might be a good idea
to break those open. Next you'll find some computers which you can destroy to
get a Heart Tablet and some Bincholon. Go up the ramp, defeat the enemies and
destroy the next gate.

Go left and destroy the robot that looks more like some sort of rocket. Again,
Grenade does wonders against this guy. Go left and ride the elevator. You'll
have to fight some enemies as you go up, but the space is so limited that they
are not likely to even be able to hit you, so don't worry. Go up and destroy
the last gate. Destroy the enemies here and ride the elevator up. *Phew* this
part is over at last...

You'll be in some sort of disco (?). Go up and you'll bump into a certain girl
with rat ears and a tail...

|--------------------------- BOSS ''FIGHT'': TOPO ----------------------------|
|This isn't properly a boss fight, but a Simon-Says-like minigame. Topo will  |
|show you some moves and you'll have to copy them while following her beat. If|
|you miss, she'll turn a bunch of fans on and blow you against a electricity  |
|field. There's no way to avoid this, even if you try using the Wind Scroll.  |
|If you succeed, Topo will show you a new pattern to follow. Do it three times|
|and she'll be defeated! The patterns are:                                    |
|                                                                             |
|Song 1: Square, Triangle, O, X, Square, Triangle, X, O, Square, Triangle, O, |
|X, Square, Triangle, O, X, Square.                                           |
|                                                                             |
|Song 2: X, O, Triangle, Square, X, O, Triangle, O, X, O, Triangle, Square, X,|
| X, O, O, Square.                                                            |
|                                                                             |
|Song 3: X, Triangle, O, Square, X, Triangle, O, X, X, Triangle, O, Square, X,|
|X, Triangle, Triangle, Square.                                               |

After the fight, Topo will tell you that you were led there and their mission
was to help you complete Lumina and then give it to Colonel Capricciola. She'll
also say that the final Crest Guardian is right there on Soda Fountain. Hop on
the blue platform, grab C-Drinks from the chest and save your game for one last

 Soda Fountain - Finale
You'll see Capricciola going up some sort of elevator with Princess Fillet! Go
up the ramp to catch up with them!

After you go through the door, something weird will happen, the Sky Scroll will
activate itself... You'll then look at a huge creepy looking tower.

|--------------------------- BOSS FIGHT: TOWER OF DEATH ----------------------|
|The Tower of Death is a very unorthodox Crest Guardian. You'll have to float |
|around and find which one of the eyes is open, exposing it's green core, then|
|hit it with Lumina. Needless to say, it'll take a lot more than 3 hits to    |
|kill this guy. The Tower's attacks are pretty simple, but rather tricky to   |
|dodge. At first, it'll just stick it's side walls out and spin. Just float up|
|and down to dodge those (hold the X button to go up). After a couple of hits,|
|it'll draw some of the walls and start to shoot lightning between them. Just |
|wait for the lighting to stop and move over, always looking for the open eye.|
|After a few more hits, it'll draw out all of the walls and open some eyes.   |
|These, however, will not expose it's core, but shoot laser beams at you! Good|
|thing they're easy to dodge, though. Just remember you're looking for the    |
|green eye, not the white ones with little veins. After that, it'll start to  |
|alternate between all those attacks and a new one in which most of the eyes  |
|will open and shoot some sort of red beam, which will not only damage you but|
|also invert the controls for a while! In order to avoid this attack, stand in|
|front of one of the closed eyes. There's not much else to this boss, just try|
|to avoid it's attacks while looking for the open eye until you liberate the  |
|final Crest...                                                               |

After you defeat the Tower of Death, you'll see the Sky Crest right away! Get
on it and then...


Fuhrer Flatski, Darth Maul's shorter and fat brother, will show up with the
Princess and ask for Lumina. Capricciola will also be here, and he'll reveal
not only that he was Jon, but also that he's the Thirstquencher's Empire heir
to the throne! Fuhrer Flatski had killed his parents to take over, so now Jon's
looking for revenge. Sadly, Rootrick shoots him from behind... With no other
choice, Musashi hands over Lumina. The smelly dictator then stands on the Sky
Scroll and uses the bright red sword, unleashing HELL! He'll release the Wizard
of Darkness! The huge monster will crush the Fuhrer because the idiot thought 
he could control a dark being much stronger than him. Turns out he was sealed
within Lumina and all you've been doing so far was to SET HIM FREE! I hate when
that happens! Also, Jon knew about this... could've warned us, you know?? Well,
he doesn't have time to apologize because the Wizard crushes him too! Nooo! 
Lumina will suddenly come back to Musashi as he and Princess Fillet make a run
for it!


You can't fight the huge guy for now. Your only choice is to keep running left
before he destroys the path. You'll then bump into Kojiro! How the hell did he
get here? He'll kidnap the princess and demand another duel, ignoring the huge
guy with horns floating around. A few seconds later, the Wizard of Darkness
absorbs Kojiro and blows Princess Fillet into outter space. As if that wasn't
enough, it'll turn into a lizard-like monster and want nothing but to duel our
hero. Ugh, this just get's worse. 

Keep going left, up and then keep jumping on the platforms to the right. Just
go on jumping, ignoring the huge lizard thing. At the top, you'll find the
Princess. She's alright, don't worry. Now, time to go up and finish this whole

|--------------------------- BOSS FIGHT: DARK LUMINA -------------------------|
|Dark Lumina is a tough beat, but I actually thought of a way to beat it sorta|
|easily. Obviously, you'll have to hit the huge 'hit here' jewel on it's head.|
|It has two attacks: A grappling attack, in which it'll pick you up and throw |
|you, usually making you fall off, and a tail spin attack. The grapple attack |
|is annoying, but it can be avoided as long as you stay away from his right   |
|side (your left side). Here's what you do: Keep running next to his left side|
|while counting his steps. When he's about to step for the fourth time, he'll |
|tail swish, so jump right away. Right after he attacks you'll have the chance|
|to strike his forehead, just be careful, because sometimes he'll give you a  |
|surprise tail swish. Keep repeating this process until the jewel turns bright|
|red. He'll then use a different attack. He'll either spit fire, which can be |
|dodged by just standing beneath him, or jump and send two quake waves at you.|
|Just jump to avoid those, then hit him on the forehead to take a chunk of his|
|health bar and make the jewel turn blue again. Repeat the process until you  |
|defeat him.                                                                  |

After you defeat it, there'll be a small core left, which will absorb the huge
binchotite crystals around, making him turn into a whole different being. You
didn't seriously think it was over, did you?

|----------------------- BOSS FIGHT: DARK LUMINA -FINALE- --------------------|
|The final boss has six different attacks, each one corresponding to each one |
|of the Scrolls, except the Sky Scroll. First it'll drop several fire balls   |
|from the sky, which can be easily dodged. Charge up the Water Scroll to avoid|
|any damage, if you want. Next, he'll turn his right arm into a huge sword and|
|attack three times. Just keep running right and jumping to avoid those. It'll|
|then grow wings and try to blow you out of the area. Use the Wind Scroll to  |
|avoid that. For the next attack, he'll multiply himself into five and dash at|
|you. Try to avoid the clones as they come, but I gotta tell you it is very   |
|likely that you'll get hit. Next, it'll use an attack just like the quake one|
|from Dark Lumina Part II, except this one will make 3 rings instead of 2. For|
|the last attack, he'll drop bubbles from the sky, which will pop into smaller|
|bubbles as they hit the ground. So, we got all attacks, but how the hell are |
|we supposed to kill him? He's immune to any of Musashi's attacks! Well, here |
|is the deal: Kojiro isn't the only boss that can be assimilated. After each  |
|attack, Dark Lumina will be open for a few seconds. Take that time to charge |
|up the gauge, throw Fusion at him and tap square as quickly as possible! If  |
|you succeed, it'll turn into a small orb! Hit it with Lumina to damage part  |
|of his health! Right after that, it'll start sucking again, so run away from |
|it until it's back to it's humanoid shape. All you've got to do now is keep  |
|avoiding his attacks, assimilating him and striking with Lumina. He'll fall  |
|in no time!                                                                  |

After Musashi seals the Wizard of Darkness, peace returns to the planet. The
Princess is back home and Lumina to it's rightful place. In order to avoid the
Wizard of Darkness from ever being released again, the legend of the new Brave
Fencer Musashi shall be told throughout the generations. Congratulations! You
have beaten Brave Fencer Musashi! After the credits, you can save your game. If
you load it, you'll be back at the beginning of Chapter 6 to get all action 
figures and get the secret artwork after you beat the game again!

+  4-0 -- LISTS. HUNDREDS OF THEM --  +

This section is basically dedicated to those lists telling the locations of all
goodies, all abilities, and any other sort of information to help you through
the game and/or get a 100% complete game.

+  4-1 -- MINKU LOCATIONS --  +

So, where do I find all those cute little dog/sheep pets so I can toss them
around like a beachball? There are, in total, 13 Minkus each carrying a 25HP
bonus berry, making for a bonus of 325 HP for you to get. Here are their 

 Minku #1
You can find it on the upper part of Grillin' Village, to the left of the path
down to the lower part of the village. It's right next to the Steamwood's
Administrator's house.

 Minku #2
You can find it on Somnolent Forest. Next to one of the bridges is a hidden 
path into the bushes that's actually quite easy to spot. Go through it and you
can find the Minku there.

 Minku #3
You can find it at the bottom of Twinpeak Mountain. The little guy will be on
an elevation right beneath the passage for the first cavern you find. You can
reach the spot by either climbing the wall or jumping from the platform where
the passage is.

 Minku #4
You'll find a Minku in Hell's Valley, after you've already defeated Skullpion.

 Minku #5
You can find it at the Underground Lake, on one of the outer platforms.

 Minku #6
You'll find it at the end of the river at Twinpeak Mountain. You'll need the
Water Scroll to get there.

 Minku #7
In Somnelent Forest, use the Water Scroll to walk over the river you find there
and you'll see a small clearing with the Minku spot.

 Minku #8
Bottom of the Well. You'll reach the little guy after you restore the well's

 Minku #9
You'll find this one just before getting the Wind Scroll. He's right next to
the hole you'll open with the Fire Crest. It's hard to miss.

 Minku #10
You can find this one on the village, on the hill right next to the Gondola
Office. Just climb the wall to get there.

 Minku #11
As soon as you enter the GiAnt's Nest, take the path left. The Minku will be

 Minku #12
GiAnt's Nest, at the bottom of the pit with the huge fan and Cure Worms. You 
can't miss it.

 Minku #13
Steamwood Forest, right next to the Wind Crest. You need to liberate the Earth
Crest to reach it.

*note: After fixing Steamwood for the first time, DO NOT forget to pay a visit
to the mayor! He'll give you the 14th Longevity Berry, and if you don't get it
then, you'll never be able to get it after!


During the attack to Allucaneet, 35 out of the 40 Palace people were trapped in
green crystals called Bincho Fields and scattered all over the world. Since
Musashi is the only one who can break those fields open, it's up to him to save
them! Each Bincho Field will grant you a 5BP bonus, making for a total of 175BP
you can get (you'll also get 25 BP bonus after you defeat each boss and 50 BP 
in a special occasion in the plot). After you save each person, you should go 
to the castle to meet them. Most of the nice folk will lend a hand in your 
quest. The people you can save and their locations and use are as follows:

Name: Acrobat Sausages.
Location: Steamwood Forest, on top of a rocky formation. You have to walk 
along one of the pipes to get there.
Use: After you rescue him, talk to the Clown Weinee to learn the Shish Kebab 
technique (you'll need an orange to do it).

Name: Alchemist Leanman.
Location: Frozen Palace, inside that ice blocks maze.
Use: Gives you a tart that restores 10 BP. Yeah, that's not much...

Name: Artisan Teebone.
Location: Island of Dragons. It's in plain view.
Use: He'll reforge Fusion to make it stronger, and yellow!

Name: Bailiff Jerky.
Location: Dying Light, inside the Restaurant's Basement. Enter the door to the
right at the first hall.
Use: After you save Cook Mary-Nade, they'll plant a rice field and after you 
save Chef Julienne, they'll make RiceBalls that'll be sold at the Grocery.

Name: Butcher Chops.
Location: Frozen Palace in the main hall. You'll need to make quite the detour
to go up there.
Use: None that I know of.

Name: Carpenter Carvey.
Location: Twinpeak Mountain, on a platform at the bottom of the mountain next 
to one of the logs you need.
Use: You'll need him to open Hell's Valley, fight Skullpion in Chapter 2 and to
fix the Gondola in Chapter 4.

Name: Carpenter Cubey.
Location: Out Of Body Experience, inside the Restaurant's Basement. He's on one
of the dark paths you need to explore by using Sublime.
Use: You'll need him to fix the Gondola in Chapter 4.

Name: Carpenter Dicey.
Location: Mine, just before the Underground Lake. One of the conveyor belts 
leads you to where he is.
Use: You'll need him to fix the Gondola in Chapter 4.

Name: Chef Julienne.
Location: Frozen Palace, right after you get the RedEye.
Use: After you save him, Cook Mary-Nade and Bailiff Jerky, you'll be able to 
buy riceballs at the Grocery Store.

Name: Chief Gravie.
Location: Underground Lake, on one of the outmost platforms.
Use: He's useless. You're never able to eat his soup because you're too young.

Name: Cook Mary-Nade.
Location: Underground Lake, at the rocky formation in the middle.
Use: After you save Bailiff Jerky, they'll plant a rice field and after you 
save Chef Julienne, they'll make RiceBalls that'll be sold at the Grocery.

Name: Cook Chiffonade.
Location: GiAnt's Nest, right at the beginning. Take the wood path left, the 
one which has a bunch of Toad Stolls.
Use: NeatBalls will be available at the Grocey now, if you've already got the

Name:  Conductor Scores.
Location: GiAnt's Nest, on the path crawling with Red Ants. It'll be pretty 
much on your way.
Use: Adds a violin to the Castle's BGM.

Name: Doctor Tung.
Location: Twinpeak Mountain, on a rocky formation over the river. You reach it
by either using the Water Scroll or taking a detour at the raft minigame.
Use: He'll cure any poisoning... which is sort of useless, considering you can
just sleep to cure it.

Name: Guard Lumpwood.
Location: Somnolent Forest, near the Water Crest.
Use: You'll need to save him to go to Twinpeak Mountain.

Name: Hawker Steakwood.
Location: Somnolent Forest in a small isolated clearing. You can reach it by
going through the south of the village.
Use: Well... he tells you about the Minkus. 

Name: Janitor Sloppy-Joe.
Location: Frozen Palace, through the blue eye door.
Use: Keep the Palace's bathrooms sparkly clean!

Name: Knight Brisket.
Location: Mine, just before the Underground Lake. One of the conveyor belts 
leads you to where he is.
Use: He'll teach you the Tenderize technique.

Name: Knight Lardwick.
Location: Twinpeak Mountain, on a platform with a pole.
Use: You'll need him to open Hell's Valley and fight Skullpion in Chapter 2. 
After the fight, he'll teach you the Crosswise Cut technique.

Name: Knight Chucks.
Location: Out Of Body Experience inside the Restaurant's Basement. Getting to 
where he is is a bit hard to explain, so check how to on the main walkthrough 
part of this guide.
Use: He'll teach you the Desperado Attack technique.

Name: Knight Rumparoni.
Location: GiAnt's Nest, after the path crawling with Red Ants. It's impossible
to miss this one.
Use: He'll teach you the Rumparoni-SP.

Name: Knitter Lunchetta.
Location: Twinpeak Mountain, in the path to Hell's Valley.
Use: She'll just give a hint about the Legendary Cloth.

Name: Librarian Brisketta.
Location: Corona Jumper inside the Restaurant's Basement. She'll be in the 
second room.
Use: She'll translate the books Scribe Shanky couldn't read before.

Name: Maid Loinette.
Location: Somnolent Forest. Go to the forest through the path south of the 
village and take left at the fork. You'll find her Bincho Field there. You'll 
need to fix Steamwood first.
Use: She'll teach you the Dashing Pierce technique.

Name: Mercenary Potrowst.
Location: Let's Go Bowling inside the Restaurant's Basement. He'll be through 
the door after the first time you play 'Vambee Bowling'.
Use: He'll give you part of the message so you can find your way through 
Meandering Forest in Chapter 4.

Name: Mercenary Stue.
Location: Let's Go Bowling inside the Restaurant's Basement. She'll be through 
the cracked wall after the second time you play 'Vambee Bowling'.
Use: He'll give you part of the message so you can find your way through 
Meandering Forest in Chapter 4.

Name: Mercenary Meitlofe.
Location: Twinpeak Mountain, left to the poles you take to reach the main part
of the mountain itself.
Use: You'll need him to open Hell's Valley and fight Skullpion in Chapter 2 and
he'll give you part of the message so you can find your way through Meandering
Forest in Chapter 4.

Name: Musician Pianissimeat.
Location: Steamwood Forest, right next to the Earth Crest. You have to walk
along one of the pipes to get there.
Use: Adds a flute to Allucaneet Castle's background music.

Name: Musician Al Forte.
Location: Frozen Palace, in the same room as the green eye door. He'll be on
top of one of the ice blocks.
Use: Adds drums and another flute to the Castle's BGM.

Name: Seer Bevealy.
Location: Somnolent Forest. Assimilate the Hop ability and go up the slop to 
the right of the path leading to Meandering Forest.
Use: She'll vaguely tell the location of the Five Scrolls and any Bincho Fields
you've missed.

Name: Shepherd Beefalo.
Location: Twinpeak Mountain, beneath the rope bridge.
Use: He'll show how many Minkus you've found so far.

Name: Soldier Lardwick.
Location: Twinpeak Mountain, just next to the entrance. It's pretty hard to 
Use: You'll need him to open Hell's Valley and fight Skullpion in Chapter 2.

Name: Soldier Hanky-Flanky.
Location: Corona Jumper inside the Restaurant's Basement. He'll be on the wood
beam in the room full of lava.
Use: Eeer... he'll give you his love and devotion. Interested?

Name: Taster Salmonelli.
Location: Statue Of An Angel at the Restaurant's Basement. It's by the sinking
blocks you find there.
Use: None at all.

Name: Weaver Dinneretta.
Location: Twinpeak Mountain, to the right of the place where you chopped down
the third log. You'll need the L-Belt to get there.
Use: She'll make either the L-Gloves or the L-Quilt out of the L-Cloth you got
at the Restaurant's Basement. 

+  4-3 -- THE FIVE SCROLLS --   +
The Five Scrolls are powerful items and the pieces you'll need to find to make
Lumina complete and as powerful as ever. This section lists each of Lumina's
abilities you'll get to use as you proceed in the game and if they're worht a

Description: Assail surrounding enemies and break hard objects using Lumina.
Usefulness: I don't usually use it, but it can be a powerful attack.
Note: You can use this to counter attack. Keep blocking and filling the gauge.
As soon as an enemy hits you, press triangle to smash Lumina against the ground
and do some serious damage.

 Earth Scroll
Description: Create earthquakes, stun your enemies and make boulders fall.
Usefulness: Other than a couple of puzzles, I've never really used the Earth
Scroll to fight...

 Water Scroll
Description: Walk on water and shoot water bubbles. Rapid fire shots possible.
Usefulness: You need to walk on water to reach several Minku spots and some
Bincho Fields. Other than that and for puzzles, don't use the Water scroll. It
sucks on fights, specially because it makes plant enemies way bigger.

 Fire Scroll
Description: Use fire to attack, melt ice, and light some objects on fire.
Usefulness: This one is actually combat worthy. I like to use it against Toad
Stools and CopyCats in particular.

 Wind Scroll
Description: Create cyclones and go against strong wind. May dig holes in some
Usefulness: The Wind Scroll is meant only to be used to go through obstacles 
and clear poison clouds. It's not meant for fighting, since it's harder to 
control Musashi while he's spinning around like a record.

 Sky Scroll
Description: Hover over areas by holding down the 'Jump' button.
Usefulness: Hover around on Soda Fountain. That's about it. You won't get to
use it anywhere else.


For his adventure, Musashi will also get a sword called Fusion, which absorbs
enemies and grants him any abilities they had. Obviously, you should explore
this ability as much as you can, specially because you'll NEED to steal your
foes' ability in order to proceed and get stronger! Here are all the abilities
you can get and from which enemies you absorb them:

Enemy: Blue Bincholoid Soldier 2H
Type: Activated.
Description: Press the O button to shoot spreading telekinetic bullets!
BP cost: 5 BP per 3 shots.
Effect: Musashi shoots 3 telekinetic bullets.
Usefulness: A hell lot more useful than Gunshot!

Enemy: Purple Ant.
Type: Activated.
Description: Liquefy enemies by shooting acidic orbs! Melt away spiny ants!
BP cost: 8 BP.
Effect: Shoots a purple acid ball.
Usefulness: Only useful against the Red Ants. Purple Ants take too many shots,
you're better off just avoiding them.

Enemy: Cure Worm.
Type: Activated.
Description: Press the O button to remove poison status.
BP cost: 6 BP.
Effect: Well... it'll cure poisoning.
Usefulness: Extremely useful. The places where you find Cure Worms are usually
filled with poison.

Enemy: Vambee (any tipe of them).
Type: Static.
Description: A rotten stench will emit from his body. It may be unexpectedly
BP cost: 8 BP.
Effect: Musashi will be surrounded by yellow smoke and flies. Keeps bats from 
attacking you.
Usefulness: Well... let's face it, bats are really annoying.

Enemy: Bowler.
Type: Activated.
Description: Press the O button for an indicator. Press the O button again to
do some bowling and break cracked walls! (You must remain still until the ball
BP cost: 10 BP.
Effect: Well... Musashi'll throw a bowling ball that'll be able to break walls.
Usefulness: You'll need it to go through Let's Go Bowling at the Restaurant's
Basement and to get the L-Cloth.

Enemy: Copycat.
Type: Activated.
Description: Press the O button to make a clone! Press again to make it explode
and engulf enemies.
BP cost: 16 BP.
Effect: A really cheap looking fake Musashi will appear and explode when you
press the O button.
Usefulness: You'll need it to get the GreenEye at Frozen Palace. Other than 
that, not much use.
Note: You can only use this ability once. You'll have to assimilate it again if
you want to keep doing it.

Enemy: Haya Wolf.
Type: Activated.
Description: Press the O button for an explosive drop kick!
BP cost: 4 BP.
Effect: Musashi will drop kick... duh.
Usefulness: It's pretty powerful and can hit more than one enemy.

Enemy: Red Ants
Type: Static.
Description: Feel temporarily blue.
BP cost: 4 BP.
Effect: Musashi will be surrounded by a small blue smoke, making his moves be 
as slow as if he was poisoned.
Usefulness: Well, it prevents attacks from the ants, but why bother?

Enemy: Red Bincholoid Soldier 1H; Kojiro.
Type: Activated.
Description: Press the O button to emit a crescent wave from Fusion.
BP cost: 8 BP.
Effect: Well... it emits a crescent wave from Fusion.
Usefulness: Totally useless, specially compared to the stuff you can get by 

Enemy: Lamp Bat.
Type: Static.
Description: Fusion will temporarily illuminate abd shed light upon your path.
BP cost: 8 BP.
Effect: You'll iluminate the area around Musashi.
Usefulness: Quite useful, considering you'll find Lamp Bats only in pretty 
dark places filled with spike pits.

Enemy: Green Bincholoid Soldier 4H
Type: Activated.
Description: Press the O button to throw powerful telekinetic grenades!
BP cost: 50 BP!
Effect: You'll drop some pretty strong bombs.
Usefulness: I highly recommend it! Sure, the BP cost is astronomical, but I'm
talking about damage that reaches the thousands!

Enemy: Blue Soldier.
Type: Activated
Description: Press the O button to shoot telekinetic bullets. Can do rapid fire
and sweep shots.
BP cost: 1 BP per shot
Effect: Musashi uses Fusion as a machinegun.
Usefulness: You'll need Gunshot to solve a couple of puzzles at the beginning
of the game. Other than that, it's too weak to be of much use.

Enemy: Orange Bincholoid Soldier 3H
Type: Activated.
Description: Press the O button to lock on to an enemy and shoot telekinetic
BP cost: 10 BP
Effect: Musashi shoots a guided missile.
Usefulness: Kicks some major butt.

Enemy: Hopper.
Type: Static (until cancelled)
Description: Hop about to go through thorn bushes and climb steep slopes! Press
the O button to cancel.
BP cost: 8 BP.
Effect: Musashi will hop around on Fusion as if it was a pogo stick.
Usefulness: This ability is necessary to jump over certain obstacles. You'll 
use it quite often.

Enemy: Slow Guy.
Type: Activated
Description: Press the O button to use a splendid throwing technique!
BP cost: 8 BP.
Effect: Lift the enemy and use Hurl to throw him into outter space!
Usefulness: It's pretty much an instant kill move =D

Enemy: Green Soldier.
Type: Activated
Description: Press the O button to throw a telekinetic javelin.
BP cost: 6 BP
Effect: Musashi throws a spear.
Usefulness: It is quite strong, but save it for long ranged attacks.

Enemy: Mapper.
Type: Activated
Description: Press the O button to view a map of Frozen Palace.
BP cost: 8 BP
Effect: You'll open Frozen Palace's map...
Usefulness: You'll need the Fusion Ability slot for other stuff. Besides, the 
Frozen Palace isn't that complicated.

Enemy: Herb Plant and Cool Plant.
Type: Static
Description: Feel temporarily refreshed!
BP cost: 4 BP
Effect: A shiny beam of light will come out of Musashi, Reducing his tiredness
to 0% for as long as the ability lasts.
Usefulness: The effect is temporary, so it's not that useful, even if it does
lower your tiredness a bit after the effect takes off. It's mighty useful when
fighting Sleepies, though.

Enemy: Bee Plant.
Type: Static
Description: An aromatic barrier that reduces damage!
BP cost: 2 BP
Effect: Musashi will be surrounded by a pink smoke and the damage will be 
Usefulness: Although it does reduce quite a bit of damage, it's not really 
necessary, specially because you won't be bumping into these plants that often.

Enemy: B-eater.
Type: Static
Description: For every hit received, BP will increase by 10.
BP cost: 10 BP
Effect: Colorful balls will come out of Musashi and he'll get 10 BP everytime
he gets hit.
Usefulness: Not that useful. Your HP is more important than your BP, trust me.

Enemy: Maneater.
Type: Static
Description: Feel incredibly full! BP will steadily increase.
BP cost: 4 BP
Effect: Some sort of magic food will steadily be absorbed by Musashi, restoring
his BP.
Usefulness: Easy BP restoration. Can be useful.

Enemy: Magician.
Type: Activated
Description: Press the O button to miniaturize your enemies! Then, stomp on 
them to make pancakes!
BP cost: 10 BP
Effect: Shrinks any enemy that touches the beams.
Usefulness: It is cute, but it's quite hard to hit moving enemies, considering
the beams are pretty slow. Also, 10 BP is a bit costy.

Enemy: Sleepie.
Type: Static
Description: Be temporarily surrounded by a herd of sheep! *yawn*
BP cost: 4 BP
Effect: Musashi will be surrounded by sheep and his tiredness will raise to
Usefulness: Completely useless. It's a trap.

Enemy: Stomp Golem.
Type: Activated
Description: Press the O button to become 'Metal Man' and destroy special 
BP cost: 24 BP
Effect: Musashi will shine a bit and you'll be able to destroy some spikes at
the Frozen Palace.
Usefulness: You'll need it to reach the place where Butcher Chops is.
Enemy: Red Soldier.
Type: Activated
Description: Press the O button to paralyze the enemy.
BP cost: 4 BP
Effect: The enemy get's all dizzy and won't move for a short time.
Usefulness: Paralyzing your enemy can be pretty useful. However, the stun
effect will end as soon as you hit the enemy. Also, you'll need this ability to
get Lumina.

Enemy: Lone Mist.
Type: Static
Description: Have an out-of-body experience and explore your surroundings!
Lasts temporarily or until attacked.
BP cost: 8 BP
Effect: You'll take control of Musashi's spirit and you'll be able to explore
the surroundings.
Usefulness: You'll need it to complete Out of Body Experience at the 
Restaurant's Basement.

Enemy: Toad Stool.
Type: Static
Description: Feel temporarily poisoned.
BP cost: 2 BP
Effect: Musashi will be surrounded by skulls and he'll be poisoned!
Usefulness: It's a trap worse than the Sleepy ability. Stay away!

+  4-5 -- TECHNIQUES --   +

Some of the castle folks you save will thank you by teaching a technique. Most
of them aren't really that useful, even if they look kinda cool. Even so, it
doesn't hurt to learn them, does it? The techniques and from whom you can learn
them are:

 Crosswise Technique
Who do you learn from: Knight Lardwick.
How to do it: Square and triangle (you'll need to hit the enemy to see this 
technique take effect).
Usefulness: It's easy to use, so you might as well do it now and then. It's not
that useful, though.

 Dashing Pierce
Who you learn from: Maid Loinette.
How to do it: Dash (when Musashi has dust coming out of his feet while running)
and press the square button.
Usefulness: Not very high. You'll usually miss the enemy. Not to mention this
makes harder for you to grab the Minkus.

 Desperado Attack
Who you learn from: Knight Chucks.
How to do it: Square, triangle, square and triangle.
Usefulness: You won't get many chances to use this. It's fun to try, though!

Who you learn from: Knight Rumparoni
How to do it: Double jump and then press triangle at the top of the second jump
you make.
Usefulness: It's rather hard to pull off or hit, but it does quite some damage,
so you should practice it!

 Shish Kebab
Who do you learn from: Clown Weinee. You'll need an orange and to save Acrobat
Sausages to learn it.
How to do it: Throw your enemies up in the air by pressing triangle and press
triangle again to get a kebab!
Usefulness: Very useful. It's a pretty strong technique and you should use it

Who you learn from: Knight Brisket.
How to do it: Square, square, and triangle (you'll need to hit the enemy to see
this technique take effect).
Usefulness: Cute, but not really outstanding.

+  4-6 -- THE LEGENDARY ARMOR --  +

Legend speaks that Brave Fencer Musashi once wore the Legendary Armor, a magic
set of clothes that protected him in the battle against the Wizard of Darkness.
Now it's your turn to wear it! Pieces of the Armor are scattered all over the
world and it's up to you to find them. Not all are necessary in order to finish
the game, but you might as well take them to make your life easier. They are as

Where: Behind the four-eyed door at the Restaurant's Basement.
Effect: After you get it, you'll be able to double jump! You'll need this piece
to proceed in the game.

Where: Bottom of Twinpeak Mountain after the raft minigame.
Effect: After you get it, you'll be able to climb special walls. It's not hard
to recognize these walls, they look just like the one left of the entrance to
Twinpeak Mountain. To climb on the wall, jump on it and alternate pressing the
triangle and square buttons. Note that you'll need this piece to proceed in the
game storyline.

Where: Restaurant Basement behind a cracked wall.
Effect: You'll have to save the Weaver so she can make either the L-Gloves or
the L-Quilt out of it.

Where: Save Weaver Dinneretta and ask her to make some gloves out of the
Use: Increases the chances of doing critical hits.

Where: Somnolent Forest. In the chest under the river. Use the Water Crest to 
drain the water.
Use: You appraise items by yourself. You still have to take the useless stuff
you find to the Pawn Shop to sell, so it's not really that useful. Still, take
it. You'll really need it at the Frozen Palace, trust me.

Where: Save Weaver Dinneretta and ask her to make a Quilt out of the L-Cloth.
Use: When sleeping, it'll reduce tiredness down to 0% twice as fast and it'll
restore both HP and BP.

Where: Frozen Palace, in the main hall. You'll need the blue eye to reach
Use: You won't slip on ice anymore! Yes, it'll only be useful in the Frozen
Palace... Ok, it's also supposed to reduce fatigue, but that doesn't help that

Where: Bottom of the Well, on a pillar on the corner of the place. You need to 
fix the water level to get there.
Use: You'll be able to fill your gauge a LOT faster.


If you want to get that special ending artwork, you've gotta get every single
action figure in the game. Series one through six are easy enough. All you've
gotta do is beat each chapter and you should unlock everything. However, the
Special Series Action Figures demand some special conditions for you to be able
to buy them. Here are they:

 Princess Fillet
To get the tomboy Princess's action figure, you'll need to rescue all of the 35
palace members. That's easy enough.

 Jon & Leno
All you have to do is open every single chest in the game, including the ones
at Soda Fountain. Seriously, it isn't that hard. All chest locations can be
read at the main walkthrough, except one. There's a chest right before Hell's
Valley which you can only reach after you knock the bolders down and then go up
to the left using the Water Scroll. The chest has 200 Drans, so it wasn't that

 Mother Minku
This is a very interesting one! First, get all 13 Minkus. If you talk to the
castle's Shepher, Beefalo, he'll say that Mother Minku is probably not very
pleased. Go to Meandering Forest and you'll fight Mother Minku, which is a
regular Minku, except it's HUGE! At first, just hit her a few times. She won't
attack you for the time being. After taking some damage, she'll get really mad!
She'll first dash at you, then she'll start to jump at you! The best way to
dodge her jumping attack is to do a Rumpanori-SP. Keep hitting her if you can.
When you defeat her, she'll shrink, leave heaps of heart tablets, bincholon
crystals and Drans and you'll unlock her action figure.

You won't be able to find this one at the store. At Chapter 6 go talk to Farmer
Lacter by the south of the village. He'll say his wife thought you were their
grandson Bob and give you the action figure.

 Dark Lumina 1
Easy. Beat the game once.

 Dark Lumina 2
Simple, but takes some time. You'll have to beat the game at level 30, which 
happens to be the max level you can reach.

 Dark Lumina 3
Get every single one of the other action figures to unlock this one. Ignore the
'appears at random' stuff you read on most guides.

+   4-8 -- ITEMS --   +

Throughout the game you'll find several chests with mysterious objects inside.
What you have to do is go to the Pawn Shop, have them appraised and then sell
because most of the time it'll turn out to be useless junk. Here is the list of
all the items you can get. Don't forget you need to open every single chest in
order to unlock the Jon & Leno action figure:

After being appraised: GoldCoin.
Location: Steamwood Forest, a bit before you reach Steamwood itself.
Value: $10

After being appraised: LargePot.
Location: Bottom of the Well, a bit before the Fire Crest.
Value: $470

After being appraised: T-Hanky.
Location: Frozen Palace, right after you enter the door with the three eyes.
Value: $2000

After being appraised: L-Brace.
Location: Twinpeak Mountain, after the raft minigame.
Value: Can't be sold.

After being appraised: L-Cloth.
Location: Restaurant's Basement behind the cracked wall (use the Bowl ability
to break it open).
Value: Can't be sold.

After being appraised: Penknife.
Location: Twinpeak Mountain, beneath the rope bridge.
Value: $800

After being appraised: L-Goggles.
Location: Somnolent Forest. In the chest under the river. Use the Water Crest
to drain the water.
Value: Can't be sold.

After being appraised: Bedpan.
Location: Out Of Body Experience inside the Restaurant's Basement. You'll find 
it on one of the dark pathways.
Value: $70

After being appraised: BigStraw.
Location: Frozen Palace, through the door with the red eye painting.
Value: $4500

After being appraised: Pickaxe.
Location: GiAnt's Nest, right at the beginning. Jump on some wood platforms to
reach it.
Value: $750

After being appraised: Baton.
Location: GiAnt's Nest, on the bottom left part of the room before the mine 
cart ride.
Value: $200

After being appraised: PiePlate.
Location: Let's Go Bowling inside the Restaurant's Basement. It'll be through 
the door after the first time you play 'Vambee Bowling' through a crack right 
on the wall.
Value: $350

After being appraised: Comic.
Location: Twinpeak Mountain, behind a waterfall on your way up.
Value: $400

After being appraised: Cakepan.
Location: Somnlent Forest, near Seer Bevealy's Bincho Field.
Value: $150

After being appraised: A-Gloves.
Location: Underground Lake, on one of the platforms.
Value: $700

After being appraised: Flute.
Location: Corona Jumper inside the Restaurant's Basement. It'll be on the wood
beam in the room full of lava.
Value: $10

After being appraised: L-Vest.
Location: Bottom of the Well, on a pillar on the corner of the place. You need
to fix the water level to get there.
Value: Can't be sold.

After being appraised: Shovel.
Location: Restaurant's Basement behind the cracked wall (use the Bowl ability
to break it open).
Value: $780

After being appraised: Soap.
Location: Dying Light inside the Restaurant's Basement. You'll find it in one 
of the pitch black corridors.
Value: $180

After being appraised: L-Shoes.
Location: Frozen Palace, in the main hall. You'll need the blue eye to reach
Value: Can't be sold.

After being appraised: E-Undies.
Location: Frozen Palace, through the lower right door (you need the L-Shoes).
Value: $10

After being appraised: Crystal.
Location: Peak of Twinpeak Mountain.
Value: $2500

After being appraised: Frisbee.
Location: Let's Go Bowling inside the Restaurant's Basement. It'll be in a room
behind one of the Bowlers. You'll have to break a cracked wall.
Value: $120

After being appraised: L-Belt.
Location: Restaurant's Basement behind the four-eyed door.
Value: Can't be sold.

After being appraised: A-Boots.
Location: Bottom of the Well, after you've restored the water. It's near the
place where you got the Water Scroll
Value: $1200

After being appraised: B-Undies.
Location: Frozen Palace, in the same room as the green eye door.
Value: $10

+   4-8 -- STORES GOODS --  +

You'll often have to pay a visit to the Grocery Store and the Bakery to get a
decent supply of healing items. Here's what you can buy from each of the shops:

 Grocery Store
Effect: Removes poison and restores 5 BP.
Cost: $250

Effect: Restores 250 HP and 5 BP.
Cost: $500

Effect: Restores both HP and BP. It gradually gets effective the longer it 
stays in your inventory.
Cost: $390

Effect: Restores all HP and 5 BP.
Cost: $800
Note: Available only from Chapter 4 onwards. Takes C-Drink's place.

Effect: Restores 80 HP.
Cost: $150

Effect: Reduces tiredness by 90% and restores 5 BP.
Cost: $200
Note: Available only from Chapter 4 onwards. Takes Mint's place.

Effect: Restores 30 HP and 10 BP.
Cost: $300
Note: You'll have to same Tim to be able to buy oranges.

Effect: Reduces tiredness by 50%.
Cost: $120

Effect: Restores 300 HP and 300 BP.
Cost: $520
Note: You'll need to have RiceBalls available already and then save Cook 

Effect: Restores 150 HP and 150 BP
Cost: $320
Note: You'll need to save Bailiff Jerky, Cook Mary-Nade and Chef Julienne.

Effect: Immediate revival after knockout. Fully restores HP, BP and removes 
poison. You can't freely use it, you'll have to die.
Cost: $3000
Note: You can only buy one S-Revive in the entire game, so you must save it for
Chapter 6.
Effect: Restores 150 HP.
Cost: $250

Effect: Restores 50 BP.
Cost: $120

Effect: Restores 100 BP and doesn't spoil.
Cost: $300
Note: Available only from Chapter 4 onwards.

Effect: Restores 150 BP.
Cost: $240

Effect: Restores 300BP.
Cost: $450
Note: Available only from Chapter 4 onwards.

Effect: Restores 10 HP and 10 BP.
Cost: $70

Effect: Restores 25 BP.
Cost: $80

Effect: Restores 80 BP.
Cost: $150

NOTE: I refrained to list spoiled food simply because they aren't any good. You
take damage if you eat any of them. The only exception is Yogurt, which can
restore 50 HP and 50 BP. To get Yogurt, buy some Milk. After a few days, it'll
turn into Sour Milk and a couple more days it'll turn into Yogurt.

NOTE2: I didn't list the Restaurant's prices because eating there is a huge 
waste of money.

*   5         --CREDITS--          +

Thanks for all the FAQs writers out there for  inspiring me. Thank YOU for
reading it, or else there wouldn't be any point on writing it in the first 
place. Very special thanks for the three-headed monkey. I'd also like to say 
that I'm not a natural English speaker, so I'm sorry for any grammar mistakes. 
Peace to you  all. And, just to remember, if you have any doubts, problems or 
comments just send me an e-mail. (felipecamposgaboardi@gmail.com)
You can tweet me @GriloGabo.

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