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Description

When The Going Gets Even Tougher...
Another wolf! Your magic sword cleaves him mid-snarl, and he drops in a fur-pile at your feet. There's a slime-ball conjurer just out of reach who'll keep summoning these slobbering missiles until your sword arm drops off. Unless you can figure out a way to get at him.
When you put Mangar out to pasture, all you really wanted was a bottomless mug and an ace up your sleeve. So what are you doing out here in the gnarly wilderness, knee-deep in wolf meat, itching to put an arrow through the Adam's apple of some spell-caster?
It must be your Destiny.
50% Bigger Than Bard's Tale
- More animated color monsters--over 100 kinds of monsters in all.
- Dozens of new spells--79 in all.
- 25 dungeon levels.
- 6 entire cities.
- A vast wilderness to explore.
- A bank and casino.
- More strategy in melee encounters--the weapons and spells you choose depend on the enemy's range.
- Summon and name monsters to become a permanent part of your party.
- A Sage to give you clues.
- Six different guilds for saving games.
- Optional use of Bard's Tale characters. Bard's Tale experience not required.

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