Guide and Walkthrough by Magic Knight
Version: 0.92 | Updated: 09/09/2017
Table of Contents
- 1000 Nen Oukoku
- General Tips
- Before that, is the game map, part 1:
- The game map, part 2, is the Roman Empire map:
- The game map, part 3, is Roman Empire palace map:
- Back to your original world, is the game part 4:
- The final part of the game, the Stonehenge:
- Frequently Asked Questions
- Special Thanks
The same with the other Visual Novels I know, The game Main Menu is the same for the whole game, from beginning to the end, there are nine options which can be chosen. The last or the ninth option sometimes is left blank, it's at the beginning of the game. Later in the game, it'll be filled with something: Warp.
You can only use keyboard for this game: The numerical key on the right and the [Return] key, [S] to save the game, [L] to load a game save.
After pressing [S] key, press  key then [Return] to save the game. You have to change Disk A to your User Disk, then press [Return] key after you do it. Your User Disk can handle up to 10 game saves. You should remember by yourself which save game you have made because the game does not tell you your detailed save information, or tell you if you have overwritten your save. After you successfully remember your save game number(s), which are 0, or 1, or 2,......, or 9,. You can load the game save by telling the game your save game number which has similar process. After the save has been done successfully, you will have to change the disk in Drive 1 back to Disk A to have a smooth continue game.
Phew... that's all about saving.
Below is the Main Menu. Choosing something from the Main Menu using ,,..., key is the corresponding action below.
3: Talk, Listen
8: Buy, later will become Use
After you select the menu, you will have a new menu. Would you mind if I call this appeared new menu: [Object]?
The comprehension should be very natural. For example, if I select [Move] from the Main Menu, then I should specify where to move or move to where. If I select [Give], then I should specify what to give, or what Object to give.