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    Cross Class Combo Guide by zeusodinra

    Version: 1.1 | Updated: 03/31/11 | Search Guide | Bookmark Guide

       2. BRITTLE
       3. DISORIENT
       4. STAGGER
    To jump to a section: search for "X." For example if you want to jump to the
    STAGGER combos, press Ctrl + F then type in "4." ie. the number and the dot.
    BRITTLE: 	+50% Critical Damage
    DISORIENT:	-50% Defense
    STAGGER:	-25% Attack, -25% Defense
    BRITTLE:	Winter's Blast
    		Deep Freeze
    -> Warrior	Shattering Blow 	300% dmg, 200% force
    		Reaper 			200% dmg, 200% force
    		Claymore 		100% stun chance
    -> Rogue:	Shattering Arrow	600% dmg, 400% force
    		Punishing Lance		150% dmg, 400% force
    		Annihilate		400% dmg
    DISORIENT:	Disorienting Shot
    		Overpowering Fog
    		Disorienting Criticals
    -> Warrior	Disperse		300% dmg
    		Battery			400% dmg
    		Insatiable		300% dmg, 300% regen
    -> Mage		Golem's Fist		200% dmg, 200% force
    		Spirit Strike		200% dmg, 200% force
    		Corrosive Walking Bomb	200% dmg
    		Virulent Walking Bomb	200% dmg, 200% force
    STAGGER:	Sunder
    		Pommel Blow
    -> Rogue	Merciless Strike	400% dmg
    		Maim			100% bleeding chance
    		Blood Feud		300% dmg
    -> Mage		Chain Reaction		600% dmg, 200% force
    		Paralyzing Prison	200% dmg, 100% paralyze chance
    		Paralyzing Hemorrhage	900% dmg
    		Maker's Hammer		900% dmg
     Fatiguing Fog (Impenetrable = Obscure, Overpowering = DISORIENT)
     -> Devour (Insatiable = DISORIENT bonus + Voracious = STAGGER)
     -> Merciless Strike (DISORIENTS while Obscured with Disorienting Criticals)
     -> Disperse/Battery or a Mage finisher
       Dragon Age 2 introduces wicked cross-class combos between Warriors, Rogues 
    and Mages. Warriors are able to STAGGER enemies, Rogues can DISORIENT them while
    Mages turn some foes BRITTLE. All of these status afflictions enhances the 
    effects of various techniques of the other two classes, encouraging tactical 
    team play. 
       Ever wanted a comprehensive list of these combos? Well, here it is! See 
    section 0. above for the quick guide, and the respective sections for more
    detailed info. 
       Note that NEARLY ALL cross-class combos require upgraded talents both in the
    initiating and finishing techniques. For example, you need Disorienting Shot
    (upgraded Pinning Shot) to DISORIENT the foe, then you need Disperse (upgraded
    Scatter) to complete the combo. The exception to this is Sunder and the talents
    from Specialization trees.
       So what are the best combos?
       The most rewarding has to be the STAGGER combos with either a Primal or 
    specialized Mage. STAGGER can be easy to set up by using Pummel or Sunder plus
    Claymore and can be quickly followed up with Chain Lightning (Reaction upgrade)
    or the unique Bloodmage/Forcemage spells for 600% or 900% damage.
      DISORIENT combos are a bit tricky to set up. Techniques are either not too
    useful, like Chaos, or has many factors like Disorienting Criticals. The rewards
    for completing the combo are also dubious. Disperse and Battery are both Weapon
    & Shield talents commonly used by tanks who often have mediocre DPS. The bonus
    to Insatiable is excellent though!
      BRITTLE has some of the best synergies. Winter's Blast followed by Shattering
    Blow or Assassinate is great against tough single targets. Deep Freeze can cause
    BRITTLE to a line of enemies which can be exploited using Punishing Lance. 
        2. BRITTLE
       +50% Critical Damage
       BRITTLE is caused by Mages, specifically the Elemental cold spells once they
    have been upgraded and the Primal upgraded Petrify.
     # Winter's Grasp + Winter's Blast
    	Freeze chance: 100% vs. normal enemies
    	BRITTLE chance: 40% for frozen targets
     # Cone of Cold + Deep Freeze
    	Freeze chance: 60% vs. normal enemies
      	BRITTLE chance: 20% vs. frozen targets
     # Elemental Mastery (passive)
    	BRITTLE chance: now 100% vs. frozen targets 
     # Petrify + Dessicate
    	BRITTLE chance: 100% vs. normal enemies
     # Two Handed: Mighty Blow + Shattering Blow
    	Physical damage: 300% vs. BRITTLE targets
    	Physical force: 200% vs. BRITTLE targets
     # Two Handed: Scythe + Reaper
    	Physical damage: 200% vs. BRITTLE targets
    	Physical force: 200% vs. BRITTLE targets
     # Vanguard: Cleave + Claymore
    	Stun chance: 100% vs. BRITTLE targets
     # Archery: Bursting Arrow + Shattering Arrow
    	Fire damage: 600% vs. BRITTLE targets
    	Elemental Force: 400% vs. BRITTLE targets
     # Archery: Archer's Lance + Punishing Lance
    	Physical damage: 150% vs. BRITTLE targets
    	Physical force: 400% vs. BRITTLE targets
     # Assassin: Assassinate + Annihilate	
    	400% physical damage vs BRITTLE targets 
    Best Combos
     # Winter's Blast / Dessicate -> Shattering Blow / Annihilate
    	This is a massive single target killer. Imagine a 400% Annihilate with
    	+50% damage to the auto-critical.
     # Deep Freeze -> Scythe Punishing Lance / Shattering Arrow
    	Cast the cone and then have your archer/warrior to Lance or Scythe from
    	the side. If foes are close together you can use Shattering Arrow too.
        3. DISORIENT
       -50% Defense
       DISORIENT is caused by Rogues using multiple talents in the Archery, Sabotage
    and Shadow trees.
     # Archery: Pinning Shot + Disorienting Shot
    	Pinning chance: 80%
    	DISORIENT chance: 100% vs. pinned enemies
     # Sabotage: Fatiguing Fog + Overpowering Fog
    	DISORIENT chance: 100% vs. normal enemies
     # Sabotage: Confusion + Chaos
    	DISORIENT chance: 100% vs. normal enemies
     # Shadow: Disorienting Criticals
    	DISORIENT chance: 100% for critical hits when obscured
    	Obscure: Smoking Arrow, Chameleon Breath, Impenetrable Fog, Shadow Veil
     # Primal: Stonefist + Golem's Fist
    	Physical damage: 200% vs. DISORIENTED targets
    	Physical Force: 200% vs. DISORIENTED targets
     # Spirit: Spirit Bolt + Spirit Strike
    	Spirit damage: 200% vs DISORIENTED targets
    	Elemental force: 200% vs. DISORIENTED targets
     # Spirit: Walking Bomb + Corrosive Walking Bomb
    	Spirit damage: 200% vs. DISORIENTED targets
     # Spirit: Walking Bomb + Virulent Walking Bomb
    	Bonuses apply to the explosion after the original target (victim) dies
    	Spirit damage: 200% vs. nearby targets if victim was DISORIENTED
    	Physical force: 200% vs. nearby targets if victim was DISORIENTED
     # Weapon & Shield: Scatter + Disperse
    	Physical damage: 300% vs. DISORIENTED targets
     # Weapon & Shield: Assault + Battery
    	Physical damage: 400% vs. DISORIENTED targets on final hit
     # Reaver: Devour + Insatiable
    	Physical damage: 300% vs. DISORIENTED targets
    	Health regeneration: 300% from DISORIENTED targets 
    Best Combos
     # Disorienting Shot -> Golem's Fist / Spirit Strike / Battery
    	Great damage against a single target
     # Overpowering Fog / Chaos -> Disperse 
    	A more AOE-based solution for Rogue + Shield Warrior
     # Overpowering Fog / Chaos -> Corrosive Virulent Walking Bomb + Spirit Strike
    	A good AOE combo for a Spirit Mage, especially if Chaos works and they
    	start fighting as they will then be packed close together.
        4. STAGGER
       -25% Attack, -25% Defense
       Warriors can STAGGER enemies using various techniques in the Two Handed,
    Weapon & Shield, Warmonger, Vanguard and Reaver talent trees. 
     # Two Handed: Sunder		
    	STAGGER Chance: 50% vs. normal enemies on a critical hit 
     # Weapon & Shield: Shield Bash + Pummel
    	STAGGER chance: 100%
     # Warmonger: Tremor + Aftershock
    	STAGGER chance: 40% vs. normal enemies
     # Warmonger: Pommel Strike + Pommel Blow
    	Stun chance: 100% vs. normal enemies
    	STAGGER chance: 100% vs. stunned targets
     # Vanguard: Cleave + Claymore
    	STAGGER chance: 40% vs. normal enemies
     # Reaver: Devour + Voracious
    	STAGGER chance: 100% 
     # Dual Weapon: Explosive Strike + Merciless Strike
    	Physical damage: 400% vs. STAGGERED targets
     # Dual Weapon: Lacerate + Maim
    	Chance of bleeding: 100% vs. STAGGERED targets
     # Duelist: Vendetta + Blood Feud
    	300% physical damage vs. STAGGERED targets 
     # Arcane: Crushing Prison + Paralyzing Prison
    	Physical damage: 200% vs. STAGGERED targets
    	Paralyze chance: 100% vs. STAGGERED targets
     # Primal: Chain Lightning + Chain Reaction
    	Electricity damage: 600% vs STAGGERED targets
    	Elemental force: 200% vs. STAGGERED targets
     # Bloodmage: Hemorrhage + Paralyzing Hemorrhage
    	900% physical damage vs. STAGGERED targets 
     # Forcemage: Fist of the Maker + Maker's Hammer
    	900% physical damage vs. STAGGERED targets
    Best Combos
     # Claymore + Sunder (with Giant's Reach) -> anything
    	With Claymore & Sunder & Giant's Reach on the warrior, he will STAGGER
    	enemies quite often and possibly in an AOE. Watch out for the STAGGER
    	icon then quickly pause and follow up.
     # Pummel -> Chain Reaction / Paralyzing Hemorrhage / Maker's Hammer
    	A tentative AOE option. Unfortunately Aftershock will often send foes
    	flying too far apart. Pummel can't really hit many enemies at once so
    	this can be awkward to set up. 
     # Voracious / Pommel Blow -> Paralyzing Prison / Blood Feud / Merciless Strike
    	The single target combo. There's a good chance you can pull off all five
    	components, it should be easier with this combo compared to other combos
        5. CLOSING WORDS
       A straightforward, short and sweet guide for you. 
       Heed the usual copyright stuff, don't plagiarize, etc.
       Thank you to Andre Mizutani for reminding me about Dessicate and also point
       out that some initiators are better for certain finishers.
       Comments? Criticism? Compliments? zeusodinra at yahoo dot com
    v1.0	30 Mar 2011	First version complete
    v1.0	31 Mar 2011	Added Dessicate and Best combos

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