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EGA Version Walkthrough by enigmaopoeia

Version: 01.00 | Updated: 04/27/11

==============================================================================
THE LAST HALF OF DARKNESS (VGA) - WALKTHROUGH
------------------------------------------------------------------------------
· Version 01.00 [04/26/11]
· This document is copyrighted © 2011 by Lynn Brown A.K.A. enigmaopoeia
  http://www.gamefaqs.com/features/recognition/3667.html

O============================================================================O
| [00] TABLE OF CONTENTS                                                     |
O============================================================================O

· [01] INTRODUCTION
· [02] CONTROLS
· [03] DETAILED WALKTHROUGH
· [04] SIMPLIFIED WALKTHROUGH
· [05] MAP
· [06] INVENTORY
· [07] DOLLAR SCORE
· [08] DEATH LIST
· [09] VERSION DIFFERENCES
· [10] FREQUENTLY ASKED QUESTIONS
· [11] GAME SCRIPT
· [12] REVISION HISTORY
· [13] LEGAL INFORMATION
· [14] SPECIAL THANKS

[NOTE:  Please use CTRL + F to navigate through my guide better!]

O============================================================================O
| [00] TABLE OF CONTENTS                                                     |
O============================================================================O

The Last Half of Darkness is an Horror Adventure game made by SoftLab Software
Laboratories and released on 1990 for the DOS.

The manual describes the setting, "Your aunt sure was a strange one.  She was
some sort of witch or something.  A good witch though, practicing only good
spells and magic.  In fact, she was working on a potion just before she was
killed.  Now the secret will go to the grave with her... unless you can find
the missing ingredients.  You, being her only living heir received news and
came quickly to find out she had plans for you to continue with her work.  You
gain title to her estate and her fortune only if you continue with her studies
in the field of magic."

This walkthrough only covers the 1990 shareware versions of The Last Half of
Darkness.  They are commonly known as The Last Half of Darkness EGA and The
Last Half of Darkness EGA+ [Although the title screen says "The Last Half of
Darkness VGA", it is not actually displayed in true VGA graphics.]  This
walkthrough does not cover the 1991 version of The Last Half of Darkness VGA,
or the 2000 version of The Last Half of Darkness:  The New Beginning.

There are unmarked spoilers in this document.  I written this in a way to tell
the player how to beat this game and I may skip areas that serve no purpose in
getting toward the end.  To experience the most fulfillment is to explore
areas on your own and use this as a guide to help keep you on the right track.
I hope you enjoy playing this game as much as I did!

O============================================================================O
| [02] CONTROLS                                                              |
O============================================================================O

     o------------------------------------------------------------------o
     | USING THE KEYBOARD                                               |
     o------------------------------------------------------------------o

If a mouse is not available the keyboard must be used.  Use the arrow keys to
position the cursor over objects, doors, etc. or to select commands.  Pressing
the NUM LOCK key will allow the cursor to move in larger increments around the
screen.  Pressing it again will discontinue this function.  Use the space bar
to "CLICK."

     o------------------------------------------------------------------o
     | COMMANDS                                                         |
     o------------------------------------------------------------------o

To select a commmand, simply move the cursor over the command of your choice
and "CLICK."  For example, if you wanted to enter the house, move the cursor
to the command GO and then "CLICK."  The command will hi-light to show it has
been selected.  Then move to the porch or inside the exit box (indicating the
porch) and "CLICK."

Examine [F1 ] - This command will examine an object more closely.
Go      [F2 ] - Used to enter through a doorway, exit, etc.
Open    [F3 ] - Choose this command when an object or door needs to be opened.
Close   [F4 ] - Use this to close objects, drawers, etc.     
Hit     [F5 ] - A command useful when violence is the only answer.
Take    [F6 ] - Certain objects are needed to complete your quest.
                Use this command to put them in your inventory.
Speak   [F7 ] - To communicate with other characters, objects, etc. use this
                command.  Once selected, type your sentence and press <ENTER>.
Operate [F8 ] - This command will turn certain things on and off.  It is also
                used when you wish to use an object in your inventory.  To
                select an object to operate, simply position the cursor on or
                near any object inside the inventory box and then "CLICK."
Save    [F9 ] - Save your current game.
Load    [F10] - Load a previously saved game.
Quit    [F11] - Quit the game.

     o------------------------------------------------------------------o
     | SAVING AND LOADING                                               |
     o------------------------------------------------------------------o

To save a game for later use, select the SAVE command from the command list.
Once selected, a prompt will appear asking you for the current drive to save.
Press ENTER or RETURN if the default is correct.  If not, select the correct
drive letter.  If the drive is other than a hard disk, be sure to insert a
blank formatted diskette into the drive specified BEFORE entering your save
name.

     o------------------------------------------------------------------o
     | EXITS                                                            |
     o------------------------------------------------------------------o

The exit map (located below your inventory) is required to see all possible
exits at a given location.  The exit map is a top view floorplan of your
location.  All possible exits are indicated as boxes.  The commands GO and
OPEN can be used within these boxes.  Simply move the cursor INSIDE the box
and "CLICK."  The result will be the same as if you "CLICKED" on the actual
door in the view screen.

O============================================================================O
| [03] DETAILED WALKTHROUGH                                                  |
O============================================================================O

Uncover your late aunt's secrets...

     o------------------------------------------------------------------o
     | FRONT YARD                                                       |
     o------------------------------------------------------------------o

You start at the front yard of your aunt's estate.  Upon noticing the realty
sign here from "RELIA REALITY", it looks like this house was abandoned a long
time ago.  Let's enter your aunt's house by selecting "Go" [F2] in the
Commands map and click on the northwestern box on the "Exits" map.

     o------------------------------------------------------------------o
     | PORCH                                                            |
     o------------------------------------------------------------------o

The front door is obviously closed.  Select "Open" [F3] and click on the door
to open it.  Interesting, it's unlocked.  Let's investigate inside.  Select
"Go" [F2] and click on the northern box on the "Exits" map.

     o------------------------------------------------------------------o
     | ENTRANCE HALL                                                    |
     o------------------------------------------------------------------o

Don't go upstairs just yet.  Select "Go" [F2] and click on the western box on
the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [FIREPLACE ROOM]                                         |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the northern box on the "Exits" map to enter the
Kitchen.

     o------------------------------------------------------------------o
     | KITCHEN                                                          |
     o------------------------------------------------------------------o

Select "Open" [F3] and click on the left cabinets.  You will see a KEY hanging
from the cabinet door, select "Take" [F6] and KEY [01/13 Dollars.].  You will
see a green one-dollar bill above the description text.  The dollars in this
game determines your score, you can collect a maximum amount of 13 dollars.

Select "Go" [F2] and click on the eastern box on the "Exits" map.

     o------------------------------------------------------------------o
     | PANTRY                                                           |
     o------------------------------------------------------------------o

It appears there is a possessed BOX OF MATCHES here.  Thankfully, it's quite
harmless.  Select "Take" [F6] and BOX OF MATCHES.

Select "Go" [F2] and click on the southern box on the "Exits" map.

     o------------------------------------------------------------------o
     | KITCHEN                                                          |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the northwestern box on the "Exits" map to enter
the Dining Room.

     o------------------------------------------------------------------o
     | DINING ROOM                                                      |
     o------------------------------------------------------------------o

You can open the serving platter cover for a quick scare.  Aside from that,
select "Go" [F2] and click on the northwestern box on the "Exits" map.

     o------------------------------------------------------------------o
     | ROOM OF WAR                                                      |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the western box on the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [MIRROR ROOM]                                            |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the northern box on the "Exits" map to enter
another hallway.

     o------------------------------------------------------------------o
     | HALLWAY [THREE DOORS ROOM]                                       |
     o------------------------------------------------------------------o

There are three doors here.  Select "Open" [F3] and click on the northern
door.  Then select "Go" [F2] and click on the northern box on the "Exits" map.

     o------------------------------------------------------------------o
     | GARDEN                                                           |
     o------------------------------------------------------------------o

"Take" [F6] the WATER CAN and, upon taking it, the fountain will immediately
start spouting water.  Fill up the EMPTY WATER CAN by selecting "Operate" [F8]
and use the EMPTY WATER CAN on the fountain.  Now it is called the FILLED
WATER CAN.  You can fill up the EMPTY WATER CAN by select "Operate" [F8] at
the fountain in the Garden.  Or you can "Operate" [F8] the sinks in the
Kitchen, Bathroom, or Attic; and then select "Operate" [F8] the EMPTY WATER
CAN and use it on the sink.

Select "Go" [F2] and click on the southern box on the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [THREE DOORS ROOM]                                       |
     o------------------------------------------------------------------o

Select "Open" [F3] and click on the eastern door.  Select "Go" [F2] and click
on the eastern box on the "Exits" map.

     o------------------------------------------------------------------o
     | STUDY                                                            |
     o------------------------------------------------------------------o

You may first notice the writing on the chalkboard, "I'M GOING TO KILL HER! -
XXX".  Who is "her"?  Anyways, there is an opened book on the table to the
left, "Examine" [F1] it.  It contains the following passages BOOKMARKed:  "Red
of liquid, heat of flame.  Give a drop to become quite tame."; "Blossom green
of sweet Gi-Gi.  Add to red and heat up thee."; "Give a drop to girl soon
dead.  Blossom drop will raise her head."; and "Secret lab just over there.
Right behind the case of bare."  Make sure to press the "T" key to turn to the
next BOOKMARK.

While BOOKMARK 4 does give us a clue on what to do in the Study, we will get
to that later.  Select "Go" [F2] and click on the southern box on the "Exits"
map.

     o------------------------------------------------------------------o
     | HALLWAY [THREE DOORS ROOM]                                       |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the southern box on the "Exits" map to go back
to the hallway.

     o------------------------------------------------------------------o
     | HALLWAY [MIRROR ROOM]                                            |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the southern box on the "Exits" map.

     o------------------------------------------------------------------o
     | ROOM OF WAR                                                      |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the southeastern box on the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [FIREPLACE ROOM]                                         |
     o------------------------------------------------------------------o

You can light the fireplace if you wish, it's only for show.  You can do this
by selecting "Open" [F3] and click on the BOX OF MATCHES.  The BOX OF MATCHES
will now open.  Then select "Operate" [F8], click on the BOX OF MATCHES, and
use the MATCH on the fireplace.

Select "Go" [F2] and click on the central southern box on the "Exits" map.

     o------------------------------------------------------------------o
     | ENTRANCE HALL                                                    |
     o------------------------------------------------------------------o

Now we can go upstairs.  Select "Go" [F2] and click on the northeastern box on
the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [UPSTAIRS]                                               |
     o------------------------------------------------------------------o

During this time, you may or may not would hear a loud scream in the distance.
If you do, select "Open" [F3] and click on the southwestern door here in this
Hallway.  Select "Go" [F2] and click on the southwestern box on the "Exits"
map.  Please refer to the "HALLWAY [CLOSET ROOM]" section.

If you did not hear a loud scream, select "Open" [F3] and click on the
northwestern door here in this Hallway.  Then select "Go" [F2] and click on
the northwestern box on the "Exits" map.  Please refer to the "HALLWAY [FEMALE
ROOM]" section.

     o------------------------------------------------------------------o
     | HALLWAY [CLOSET ROOM]                                            |
     o------------------------------------------------------------------o

If you have heard a loud scream, you should be in this room.  "Open" [F3] the
closet and inside you see a dead girl from the Bathroom [Attic Bathroom].
This must be the "her" written on the chalkboard in the Study.  You cannot
save her, at least not now.

Leave this room by selecting "Go" [F2] and click on the southern box on the
"Exits" map.  Then at the Hallway [Upstairs], select "Open" [F3] and click on
the northwestern door here.  Then select "Go" [F2] and click on the
northwestern box on the "Exits" map.  Please refer to the "HALLWAY [FEMALE
ROOM]" section.

     o------------------------------------------------------------------o
     | HALLWAY [DRESSER ROOM]                                           |
     o------------------------------------------------------------------o

Let's snoop inside the dresser.  "Open" [F3] the right dresser drawer and
"Take" [F6] the BOX inside [02/13 Dollars.].  The BOX is locked and there
appears to be no way of opening it, even if you used the KEY on it.  Oh well.

Leave this room by selecting "Go" [F2] and click on the southern box on the
"Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [UPSTAIRS]                                               |
     o------------------------------------------------------------------o

Select "Open" [F3] and click on the northeastern door here in this Hallway.
Then select "Go" [F2] and click on the northeastern box on the "Exits" map.

     o------------------------------------------------------------------o
     | BEDROOM [PAINTING ROOM]                                          |
     o------------------------------------------------------------------o

There are two potted plants here, both once used to bloom the rare Gi-Gi
flower.  The left plant is almost dead and the right plant is dead.  "Operate"
[F8] the FILLED WATER CAN on the left plant [03/13 Dollars.], since it can be
salvaged.  Now all we can do is wait for it to bloom.  It takes six screens
for it to fully blossom, but we have other things to do in the meantime.

Let's leave this room by selecting "Go" [F2] and click on the southern box on
the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [UPSTAIRS]                                               |
     o------------------------------------------------------------------o

There is a padlock on the southeastern door, let's see if this KEY will fit.
"Operate" [F8] KEY on the southeastern door and the door unlocks [04/13
Dollars.]!  Then select "Open" [F3] and click on the southeastern door.  And
select "Go" [F2] and click on the southeastern box on the "Exits" map.

     o------------------------------------------------------------------o
     | STAIRS                                                           |
     o------------------------------------------------------------------o

Go upstairs by selecting "Go" [F2] and click on the northern box on the
"Exits" map.

     o------------------------------------------------------------------o
     | ATTIC                                                            |
     o------------------------------------------------------------------o

This room is pretty cozy, select "Open" [F3] and click on the door.  Select
"Go" [F2] and click on the northern box on the "Exits" map.

     o------------------------------------------------------------------o
     | BATHROOM [ATTIC BATHROOM]                                        |
     o------------------------------------------------------------------o

If you did not hear a loud scream earlier, you will see a beautiful girl
bathing here.  Wait, I thought this place was supposed to be abandoned...
When you are done gawking, select "Take" [F6] and click on the TOWEL hanging
off the towel rack [05/13 Dollars.].

Now exit by selecting "Go" [F2] and click on the southern box on the "Exits"
map.

     o------------------------------------------------------------------o
     | ATTIC                                                            |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the southeastern box on the "Exits" map.

     o------------------------------------------------------------------o
     | STAIRS                                                           |
     o------------------------------------------------------------------o

Go downstairs by selecting "Go" [F2] and click on the southern box on the
"Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [UPSTAIRS]                                               |
     o------------------------------------------------------------------o

Let's check up on the dying Gi-Gi flower we recently watered.  Select "Open"
[F3] and click on the northeastern door.  Then select "Go" [F2] and click on
the northeastern box on the "Exits" map.

     o------------------------------------------------------------------o
     | BEDROOM [PAINTING ROOM]                                          |
     o------------------------------------------------------------------o

It worked, the Gi-Gi flower is now in full bloom.  Let's pluck one off by
selecting "Take" [F6] and click on the left plant for a GI-GI BLOSSOM [06/13
Dollars.].  The blossom is green as described in BOOKMARK 2:  "Blossom green
of sweet Gi-Gi."

Before we leave, we do some cleaning.  "Operate" [F8] TOWEL on the painting
hanging above the bed [07/13 Dollars.].  There is a hidden compartment behind
this painting and there seems to be something inside!  Select "Take" [F6] and
BOOK, then open it by selecting "Open" [F3] and BOOK.  "Examine" [F1] BOOK to
read:  "The book contains many spells, and hocas pocas nonsense.  The second
paragraph from the bottom contains some sort of riddle.  Code for girl you
must save, mirror image of the GRAVE."  We don't know what this means yet, but
we can now leave.

Select "Go" [F2] and click on the southern box on the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [UPSTAIRS]                                               |
     o------------------------------------------------------------------o

We are completely done with upstairs, time for us to head toward the Study.
Select "Go" [F2] and click on the southern box on the "Exits" map.

     o------------------------------------------------------------------o
     | ENTRANCE HALL                                                    |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the western box on the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [FIREPLACE ROOM]                                         |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the western box on the "Exits" map.

     o------------------------------------------------------------------o
     | ROOM OF WAR                                                      |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the western box on the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [MIRROR ROOM]                                            |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the eastern box on the "Exits" map.

     o------------------------------------------------------------------o
     | ROOM [TROPHY ROOM]                                               |
     o------------------------------------------------------------------o

The only thing of importance here is the DROPPER by the stuffed cat on the
shelf to the left.  Select "Take" [F6] and DROPPER to pick it up.

We'll go outside later on, select "Go" [F2] and click on the southern box on
the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [MIRROR ROOM]                                            |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the northern box on the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [THREE DOORS ROOM]                                       |
     o------------------------------------------------------------------o

Select "Open" [F3] and click on the eastern door.  Select "Go" [F2] and click
on the eastern box on the "Exits" map.

     o------------------------------------------------------------------o
     | STUDY                                                            |
     o------------------------------------------------------------------o

Recalling from BOOKMARK 4:  "Secret lab just over there.  Right behind the
case of bare."  There is a secret passage here, select "Open" [F3] and click
on the central bare bookcase to reveal it.  Now we can go inside, select "Go"
[F2] and click on the northern box on the "Exits" map.

     o------------------------------------------------------------------o
     | LABORATORY                                                       |
     o------------------------------------------------------------------o

We are given three clues from the BOOKMARKs.  We are going to be doing the
clue from BOOKMARK 1 first:  "Red of liquid, heat of flame.  Give a drop to
become quite tame."  The testtube contains a red liquid, let's heat it up.
Select "Open" [F3] and click on BOX OF MATCHES to open it, if you haven't
already.  Now select "Operate" [F8], click on the BOX OF MATCHES, and use the
MATCH on the candle below the testtube.  Now we are done, select "Operate"
[F8], click on the DROPPER, and use it on the testtube.  We gathered some of
the red liquid and now we have a DROPPER WITH RED LIQUID.

Leave by selecting "Go" [F2] and click on the southern box on the "Exits" map.

     o------------------------------------------------------------------o
     | STUDY                                                            |
     o------------------------------------------------------------------o

We now can go outside, select "Go" [F2] and click on the southern box on the
"Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [THREE DOORS ROOM]                                       |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the southern box on the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [MIRROR ROOM]                                            |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the eastern box on the "Exits" map.

     o------------------------------------------------------------------o
     | ROOM [TROPHY ROOM]                                               |
     o------------------------------------------------------------------o

During this time, you may hear a barking dog in the distance.  That means
there will be a dog in the Hallway [Mirror Room].  If you do hear barking,
make sure you are outside and have the DROPPER WITH RED LIQUID.  If you are
inside the house and without the BONE, you will need to "Load" [F10] because
you cannot escape from the dog in the Hallway [Mirror Room].

Select "Go" [F2] and click on the northern box on the "Exits" map.

     o------------------------------------------------------------------o
     | PATH [TO SHACK]                                                  |
     o------------------------------------------------------------------o

First let's take the path to the east, select "Go" [F2] and click on the
eastern box on the "Exits" map.

     o------------------------------------------------------------------o
     | SHACK                                                            |
     o------------------------------------------------------------------o

There is a shack here, let's go inside.  Select "Go" [F2] and click on the
northern box on the "Exits" map.

     o------------------------------------------------------------------o
     | DARK FIGURE [SHACK]                                              |
     o------------------------------------------------------------------o

Why, hello there, creepy hooded guy wielding an axe!  Recalling from BOOKMARK
1:  "Red of liquid, heat of flame.  Give a drop to become quite tame."  Let's
use the red liquid to tame this dark figure.  Select "Operate" [F8], click on
the DROPPER WITH RED LIQUID, and use it on the dark figure [08/13 Dollars.].

And... he's out like a lightbulb!  Let's take his AXE while we're here, select
"Take" [F6] and AXE.  Now select "Go" [F2] and click on the southern box on
the "Exits" map to leave sleeping beauty.

     o------------------------------------------------------------------o
     | SHACK                                                            |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the southwestern box on the "Exits" map.

     o------------------------------------------------------------------o
     | PATH [TO SHACK]                                                  |
     o------------------------------------------------------------------o

Now let's take the path to the north, select "Go" [F2] and click on the
northeastern box on the "Exits" map.

     o------------------------------------------------------------------o
     | PATH [TO CEMETERY]                                               |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the northern box on the "Exits" map.

     o------------------------------------------------------------------o
     | CEMETERY [CARETAKER]                                             |
     o------------------------------------------------------------------o

There is a caretaker here digging a hole with his faithful companion keeping
watch.  Call out as much as you like, the caretaker is too engrossed in his
work.  In order to get his attention, we're going to try to steal his lantern.
Select "Take" [F6] and click on his lantern.

     o------------------------------------------------------------------o
     | CARETAKER                                                        |
     o------------------------------------------------------------------o

Now that we got his attention, we need that SHOVEL of his.  But if we try to
take it from the caretaker, he'll push us into that hole he recently dug.  We
don't want that.  Instead, we are going to be doing something quite rash.
Select "Operate" [F8], click on the AXE, and chop off his head [09/13
Dollars.].  Sorry, caretaker, since we can't reason about this in a civilized
manner -- we have to resort to violence!  Now that his head is gone, it is
still not safe to take the SHOVEL from him.  Instead, we are going to walk
away from this situation.  Select "Go" [F2] and click on the northern box on
the "Exits" map.

The caretaker will hand over his SHOVEL and walk away.

     o------------------------------------------------------------------o
     | CEMETERY [TO GUEST HOUSE]                                        |
     o------------------------------------------------------------------o

If you walk away from the caretaker, you will be here.  There is nothing of
interest at the Guest House to the northwest.  So select "Go" [F2] and click
on the northeastern box on the "Exits" map to go toward the northeastern path.

     o------------------------------------------------------------------o
     | PATH [AUNT'S GRAVE]                                              |
     o------------------------------------------------------------------o

This is the grave of your late aunt.  Select "Examine" [F1] and read her
headstone:  "The headstone reads:  Mrs. Hurst is gone and dead, she died
asleep and in her bed.  Her heir is here and will die too, before the night
is over and thru..."  Unfortunately for whomever wrote this headstone, we're
not going to die in this house!

Now we're going to dig up this grave.  Select "Operate" [F8], click on the
SHOVEL, and use it on the soil [10/13 Dollars.].  Now select "Open" [F3] and
click on the box to reveal a... BONE?  "Take" BONE, and we're done here.

Select "Go" [F2] and click on the southern box on the "Exits" map.

     o------------------------------------------------------------------o
     | CEMETERY [TO GUEST HOUSE]                                        |
     o------------------------------------------------------------------o

We are going to go back inside the house, select "Go" [F2] and click on the
southwestern box on the "Exits" map.

     o------------------------------------------------------------------o
     | CEMETERY [CARETAKER]                                             |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the southern box on the "Exits" map.

     o------------------------------------------------------------------o
     | PATH [TO CEMETERY]                                               |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the southern box on the "Exits" map.

     o------------------------------------------------------------------o
     | PATH [TO SHACK]                                                  |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the southern box on the "Exits" map.

     o------------------------------------------------------------------o
     | ROOM [TROPHY ROOM]                                               |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the southern box on the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [MIRROR ROOM]                                            |
     o------------------------------------------------------------------o

If you have heard a barking dog, you will see a dog blocking your passage
here.  You cannot escape from it, but you can distract it.  "Operate" [F8]
BONE and use it on the dog to pacify it.  If you do not have a BONE on you,
you will need to "Load" [F10] a previous save.  But if the dog is not here,
you do not need to worry about it from this point on.

With the way clear, we can head toward the Laboratory.  Select "Go" [F2] and
click on the northern box on the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [THREE DOORS ROOM]                                       |
     o------------------------------------------------------------------o

Select "Open" [F3] and click on the eastern door.  Select "Go" [F2] and click
on the eastern box on the "Exits" map.

     o------------------------------------------------------------------o
     | STUDY                                                            |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the northern box on the "Exits" map.

     o------------------------------------------------------------------o
     | LABORATORY                                                       |
     o------------------------------------------------------------------o

Recalling from BOOKMARK 2:  "Blossom green of sweet Gi-Gi.  Add to red and
heat up thee."  Select "Operate" [F8], click on the GI-GI BLOSSOM, and use it
on the testtube.  The liquid will turn green.  Select "Operate" [F8], click on
the DROPPER, and use it on the testtube.  We now have a DROPPER WITH GREEN
LIQUID.

Recalling from the BOOK, it states:  "Code for girl you must save, mirror
image of the GRAVE."  If we were to reverse the word, GRAVE, we will get
"EVARG".  "Operate" [F8] the computer and it will ask for you to input a
password.  Input "EVARG" or "evarg", and it will give us this message:
"Potions spoil, mixtures leak.  Save the girl or futures bleak.  Girl so far
and yet so near, say these words to go over there:  HABACAS OJECA MISTO."

Remembering those words, select "Go" [F2] and click on the southern box on the
"Exits" map.

     o------------------------------------------------------------------o
     | STUDY                                                            |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the southern box on the "Exits" map.

     o------------------------------------------------------------------o
     | HALLWAY [THREE DOORS ROOM]                                       |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the western box on the "Exits" map.

     o------------------------------------------------------------------o
     | NURSERY                                                          |
     o------------------------------------------------------------------o

If you have done everything correctly, you will not see two little girls in
here playing patty cake.  But if you do, you will have to "Load" [F10] a
previous save because they will kill you, and walk around a couple of screens
until they disappear.  With them gone, you now have access to the Closet.

Select "Go" [F2] and click on the northern box on the "Exits" map.

     o------------------------------------------------------------------o
     | CLOSET                                                           |
     o------------------------------------------------------------------o

Those boards there look mighty suspicious, what were they trying to hide from
you?  Select "Operate" [F8], click on the AXE, and break through the boards
to reveal a secret passage [11/13 Dollars.].

Select "Go" [F2] and click on the northern box on the "Exits" map.

     o------------------------------------------------------------------o
     | PASSAGE                                                          |
     o------------------------------------------------------------------o

Select "Go" [F2] and click on the northern box on the "Exits" map.

     o------------------------------------------------------------------o
     | SLAB                                                             |
     o------------------------------------------------------------------o

On the slab lies the dead girl from the closet, her lifeless body is blocking
the passage deep within.  The gap is too wide for us for to jump, so we recall
the message from the computer:  "Potions spoil, mixtures leak.  Save the girl
or futures bleak.  Girl so far and yet so near, say these words to go over
there:  HABACAS OJECA MISTO."  Select "Speak" [F7], click on the dead girl,
and say "HABACAS OJECA MISTO" or "habacas ojeca misto" [12/13 Dollars.].

A plank forms thus allowing you to get closer to the dead girl.  Select "Go"
[F2] and click on the northern box on the "Exits" map.

     o------------------------------------------------------------------o
     | SLAB [GIRL ROOM]                                                 |
     o------------------------------------------------------------------o

It seems someone had kidnapped her and placed her here for reasons unknown.
However this beauty cannot be awoken from a kiss, but rather if you recall
from BOOKMARK 3:  "Give a drop to girl soon dead.  Blossom drop will raise her
head."  Select "Operate" [F8], click on the DROPPER WITH GREEN LIQUID, and use
it on top of the girl's lips.  She will open her eyes and thanks you [13/13
Dollars.].

You are given an epilogue of what happens afterward.

Congratulations, you've beaten The Last Half of Darkness (VGA)!

O============================================================================O
| [04] SIMPLIFIED WALKTHROUGH                                                |
O============================================================================O

· "Go" [F2] > "Exits" - Northwest.
· "Open" [F3] > Click on door.
· "Go" [F2] > "Exits" - North.
· "Go" [F2] > "Exits" - West.
· "Go" [F2] > "Exits" - North.
· "Open" [F3] > Click on left cabinets.
· "Take" [F6] > KEY.
· "Go" [F2] > "Exits" - East.
· "Take" [F6] > Click on BOX OF MATCHES.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - Northwest.
· "Go" [F2] > "Exits" - Northwest.
· "Go" [F2] > "Exits" - West.
· "Go" [F2] > "Exits" - North.
· "Open" [F3] > Click on northern door.
· "Go" [F2] > "Exits" - North.
· "Take" [F6] > Click on WATER CAN.
· "Operate" [F8] > EMPTY WATER CAN > Click on fountain.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - Southeast.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - Northeast.
· "Open" [F3] > Click on northwestern door.
· "Go" [F2] > "Exits" - Northwest.
· "Open" [F3] > Click on right dresser drawer.
· "Take" [F6] > Click on BOX.
· "Go" [F2] > "Exits" - South.
· "Open" [F3] > Click on northeastern door.
· "Go" [F2] > "Exits" - Northeast.
· "Operate" [F8] > FILLED WATER CAN > Click on left plant.
· "Go" [F2] > "Exits" - South.
· "Operate" [F8] > KEY > Click on southeastern door.
· "Open" [F3] > Click on southeastern door.
· "Go" [F2] > "Exits" - Southeast.
· "Go" [F2] > "Exits" - North.
· "Open" [F3] > Click on door.
· "Go" [F2] > "Exits" - North.
· "Take" [F6] > Click on TOWEL.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - Southeast.
· "Go" [F2] > "Exits" - South.
· "Open" [F3] > Click on northeastern door.
· "Go" [F2] > "Exits" - Northeast.
· "Take" [F6] > Click on GI-GI BLOSSOM.
· "Operate" [F8] > TOWEL > Click on painting.
· "Take" [F6] > Click on BOOK.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - West.
· "Go" [F2] > "Exits" - West.
· "Go" [F2] > "Exits" - West.
· "Go" [F2] > "Exits" - East.
· "Take" [F6] > Click on DROPPER.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - North.
· "Open" [F3] > Click on eastern door.
· "Go" [F2] > "Exits" - East.
· "Examine" [F1] > Click on book on left table.
· Press the "T" key.
· Press the "T" key.
· Press the "T" key.
· "Open" [F3] > Click on central bookcase.
· "Go" [F2] > "Exits" - North.
· "Open" [F3] > Click on BOX OF MATCHES.
· "Operate" [F8] > BOX OF MATCHES (MATCH) > Click on candle.
· "Operate" [F8] > DROPPER > Click on testtube.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - East.
· "Go" [F2] > "Exits" - North.
· "Go" [F2] > "Exits" - East.
· "Go" [F2] > "Exits" - North.
· "Operate" [F8] > DROPPER WITH RED LIQUID > Click on dark figure.
· "Take" [F6] > Click on AXE.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - Southwest.
· "Go" [F2] > "Exits" - Southeast.
· "Go" [F2] > "Exits" - North.
· "Take" [F6] > Click on caretaker's lantern.
· "Operate" [F8] > AXE > Click on caretaker's head.
· "Go" [F2] > "Exits" - North.
· "Go" [F2] > "Exits" - Northeast.
· "Operate" [F8] > SHOVEL > Click on soil by grave.
· "Open" [F3] > Click on box.
· "Take" [F6] > Click on BONE.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - Southwest.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - South.
· "Operate" [F8] > BONE > Click on dog. <- Skip this step if dog is not here.
· "Go" [F2] > "Exits" - North.
· "Open" [F3] > Click on eastern door.
· "Go" [F2] > "Exits" - East.
· "Go" [F2] > "Exits" - North.
· "Operate" [F8] > GI-GI BLOSSOM > Click on testtube.
· "Operate" [F8] > DROPPER > Click on testtube.
· "Operate" [F8] > Click on computer > Type "EVARG".
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - South.
· "Go" [F2] > "Exits" - West.
· "Go" [F2] > "Exits" - North.
· "Operate" [F8] > AXE > Click on boards.
· "Go" [F2] > "Exits" - North.
· "Go" [F2] > "Exits" - North.
· "Speak" [F7] > Click on dead girl > Type "HABACAS OJECA MISTO".
· "Go" [F2] > "Exits" - North.
· "Operate" [F8] > DROPPER WITH GREEN LIQUID > Click on dead girl.

Congratulations, you've beaten The Last Half of Darkness (VGA)!

O============================================================================O
| [05] MAP                                                                   |
O============================================================================O

                                                                      [BR2]
                                                                        |
    [SL2]                                                     [AT2] - [AT1]
      |                                             -------             |
    [SL1]                                   [HW5] - |     | - [BD2]     |
      |                                             | HW4 |             |
    [PAS]                           [BR1] - [BD1] - |     | --------- [STR]
      |                                             -------
    [CLO]   [GAR]   [LAB]   [DNR] -----                |
      |       |       |       |       |                |
    [NUR] - [HW3] - [STU]     |     [KIT] - [PAN]      |
              |               |       |                |
            [HW2] --------- [ROW] - [HW1] ---------- [EHL]
              |                                        |
            [ROM] - [PT1] - [SHK] - [DKF]            [POR] -- [FRY]
                      |
                    [PT2] - [CM1] - [CM2] - [GH1] - [GH2]
                              |       |
                    [HOL] - [CAR]   [PT3]

+-----+--------------------------------+-----+-------------------------------+
| XXX | LOCATION                       | XXX | LOCATION                      |
+-----+--------------------------------+-----+-------------------------------+
| FRY | Front Yard                     | POR | Porch                         |
| EHL | Entrance Hall                  | HW1 | Hallway [Fireplace Room]      |
| KIT | Kitchen                        | PAN | Pantry                        |
| ROW | Room of War                    | DNR | Dining Room                   |
| HW2 | Hallway [Mirror Room]          | HW3 | Hallway [Three Doors Room]    |
| NUR | Nursery                        | CLO | Closet                        |
| STU | Study                          | LAB | Laboratory                    |
| ROM | Room [Trophy Room]             | PT1 | Path [To Shack]               |
| SHK | Shack                          | DKF | Dark Figure [Shack]           |
| PT2 | Path [To Cemetery]             | CM1 | Cemetery [Caretaker]          |
| CAR | Caretaker                      | HOL | Hole                          |
| CM2 | Cemetery [To Guest House]      | GH1 | Guest House [Exterior]        |
| GH2 | Guest House [Interior]         | PT3 | Path [Aunt's Grave]           |
| HW4 | Hallway [Upstairs]             | BD1 | Bedroom [Closet Room]         |
| BR1 | Bathroom                       | HW5 | Hallway [Dresser Room]        |
| BD2 | Bedroom [Painting Room]        | STR | Stairs                        |
| AT1 | Attic                          | AT2 | Attic [Coffin Room]           |
| BR2 | Bathroom [Attic Bathroom]      | PAS | Passage                       |
| SL1 | Slab                           | SL2 | Slab [Girl Room]              |
+-----+--------------------------------+-----+-------------------------------+

O============================================================================O
| [06] INVENTORY                                                             |
O============================================================================O

[AXE:]
· EXAMINE:  This axe is made from the finest steel.
· OBTAIN :  Dark Figure [Shack].  You must knock out the dark figure first.
· USAGE  :  "Operate" [F8] AXE on caretaker in Cemetery.
            "Operate" [F8] AXE on boards in the Closet.

[BOOK (OPEN BOOK):]
· EXAMINE:  (BOOK) The outside of this book looks real old.
            (OPEN BOOK) The book contains many spells, and hocas pocas
                        nonsense.  The second paragraph from the bottom
                        contains some sort of riddle.  Code for girl you must
                        save, mirror image of the GRAVE.
· OBTAIN :  Bedroom [Painting Room].  You must wipe the painting to find this.
· USAGE  :  Tells you the computer's password in the Laboratory is "EVARG" or
            "evarg".

[BONE:]
· EXAMINE:  It's a bone!
· OBTAIN :  Path [Aunt's Grave].  You must open box in the open grave.
· USAGE  :  "Operate" [F8] BONE on dog in Hallway.

[BOX:]
· EXAMINE:  The box is locked.
· OBTAIN :  Hallway [Dresser Room].  "Open" [F3] drawer to find it inside.
· USAGE  :  This item has no usage, but it is necessary to beat the game.

[BOX OF MATCHES (MATCH):]
· EXAMINE:  (CLOSED) The box of matches is closed.
            (OPENED) The box of matches is open.
· OBTAIN :  Pantry.
· USAGE  :  "Open" BOX OF MATCHES.
            "Operate" [F8] BOX OF MATCHES (MATCH) in fireplace in Hallway.
            "Operate" [F8] BOX OF MATCHES (MATCH) on candle in Laboratory.
            "Operate" [F8] BOX OF MATCHES (MATCH) on candle in Inventory.

[CANDLE (LIT CANDLE & UNLIT CANDLE):]
· EXAMINE:  It's a very dusty candle.
· OBTAIN :  Guest House [Interior].  On top of table.
· USAGE  :  This item has no usage in the game.  However it can be lighted.

[DROPPER:]
· EXAMINE:  The dropper is empty.
· OBTAIN :  Room [Trophy Room].  On top of shelf.
· USAGE  :  "Operate" [F8] DROPPER on red liquid from testtube in Laboratory.
            "Operate" [F8] DROPPER on green liquid from testtube in
            Laboratory.

[DROPPER WITH GREEN LIQUID:]
· EXAMINE:  The dropper is filled with green liquid.
· OBTAIN :  Laboratory.
· USAGE  :  "Operate" [F8] DROPPER WITH GREEN LIQUID on girl in the Slab.

[DROPPER WITH RED LIQUID:]
· EXAMINE:  The dropper is filled with red liquid.
· OBTAIN :  Laboratory.
· USAGE  :  "Operate" [F8] DROPPER WITH RED LIQUID on dark figure in Shack.

[GI-GI BLOSSOM:]
· EXAMINE:  This is the rare Gi-Gi blossom.
· OBTAIN :  Bedroom [Painting Room].  You must water the left plant.
· USAGE  :  "Operate" [F8] GI-GI BLOSSOM on testtube in Laboratory.

[KEY:]
· EXAMINE:  This key is made of solid gold.
· OBTAIN :  Kitchen.  "Open" [F3] the left cabinet door.
· USAGE  :  "Operate" [F8] KEY on padlocked door in Hallway [Upstairs].

[SHOVEL:]
· EXAMINE:  The shovel is covered with fresh dirt.
· OBTAIN :  Cemetery.  You must chop off the caretaker's head and walk away.
· USAGE  :  "Operate" [F8] SHOVEL on soil in Path.

[TOWEL:]
· EXAMINE:  This is a fluffy white towel.
· OBTAIN :  Bathroom [Attic Bathroom].
· USAGE  :  "Operate" [F8] TOWEL on painting in Bedroom.

[WATER CAN (EMPTY WATER CAN):]
· EXAMINE:  This water can is empty.
· OBTAIN :  Garden.
· USAGE  :  "Operate" [F8] EMPTY WATER CAN on fountain in Garden.
            "Operate" [F8] EMPTY WATER CAN in sink in Kitchen.
            "Operate" [F8] EMPTY WATER CAN in sink in Bathroom.
            "Operate" [F8] FILLED WATER CAN on lighted candle in Laboratory.
            "Operate" [F8] FILLED WATER CAN on left plant in Bedroom.

O============================================================================O
| [07] DOLLAR SCORE                                                          |
O============================================================================O

Here are the listing of all the points you can earn, symbolized as an American
one-dollar bill.  One dollar is equal to one point in this game.  There are a
total of 13 dollars you can earn.

     o------------------------------------------------------------------o
     | HOW TO BEAT THE GAME WITH 8 DOLLARS                              |
     o------------------------------------------------------------------o

Here is how to get the lowest amount of dollars needed to beat the game.

01.) Kitchen.  "Take" [F6] KEY.
02.) Hallway [Upstairs].  "Operate" [F8] KEY in padlocked door.
03.) Bedroom [Painting Room].  "Operate" [F8] FILLED WATER CAN on left plant.
04.) Bedroom [Painting Room].  "Take" [F6] GI-GI BLOSSOM.
05.) Dark Figure [Shack].  "Operate" [F8] DROPPER WITH RED LIQUID on dark
     figure.
06.) Closet.  "Operate" [F8] AXE on boards.
07.) Slab.  "Speak" [F7] "HABACAS OJECA MISTO" or "habacas ojeca misto".
08.) Slab [Girl Room].  "Operate" [F8] DROPPER WITH GREEN LIQUID on girl.

     o------------------------------------------------------------------o
     | HOW TO BEAT THE GAME WITH 13 DOLLARS                             |
     o------------------------------------------------------------------o

Here is how to get the maximum amount of dollars needed to beat the game.

01.) Kitchen.  "Take" [F6] KEY.
02.) Hallway [Upstairs].  "Operate" [F8] KEY in padlocked door.
03.) Bathroom [Attic].  "Take" [F6] TOWEL.
04.) Hallway [Dresser Room].  "Open" drawer and "Take" BOX.
05.) Bedroom [Painting Room].  "Operate" [F8] FILLED WATER CAN on left plant.
06.) Bedroom [Painting Room].  "Take" [F6] GI-GI BLOSSOM.
07.) Bedroom [Painting Room].  "Operate" [F8] TOWEL on painting.
08.) Dark Figure [Shack].  "Operate" [F8] DROPPER WITH RED LIQUID on dark
     figure.
09.) Caretaker.  "Operate" [F8] AXE on caretaker.
10.) Path [Aunt's Grave].  "Operate" [F8] SHOVEL on soil.
11.) Closet.  "Operate" [F8] AXE on boards.
12.) Slab.  "Speak" [F7] "HABACAS OJECA MISTO" or "habacas ojeca misto".
13.) Slab [Girl Room].  "Operate" [F8] DROPPER WITH GREEN LIQUID on girl.

     o------------------------------------------------------------------o
     | HOW TO EARN 68 DOLLARS                                           |
     o------------------------------------------------------------------o

Due to lazy programming, there is a way to give yourself 68 dollars, since
this game counts one dollar for every time you pick up a GI-GI BLOSSOM.
However, only 67 dollars will appear on your screen.  To do this, you must
follow the following steps.

01.) "Go" [F2] to the Pantry.
02.) "Take" [F6] BOX OF MATCHES.
03.) "Go" [F2] to the Garden.
04.) "Take" [F6] WATER CAN.
05.) "Operate" [F8] WATER CAN on fountain.
06.) "Go" [F2] to the Bedroom [Painting Room].
07.) "Operate" [F8] FILLED WATER CAN on left plant.
08.) "Take" [F6] GI-GI BLOSSOM.  [Walk six screens for it to fully blossom.]
09.) "Go" [F2] to the Laboratory.
10.) "Open" [F3] BOX OF MATCHES.
11.) "Operate" [F8] BOX OF MATCHES (MATCH) on candle.
12.) "Operate" [F8] GI-GI BLOSSOM in testtube.
13.) "Go" [F2] to the Bedroom [Painting Room].
14.) "Take" [F6] GI-GI BLOSSOM.
15.) "Go" [F2] to the Laboratory.
16.) "Operate" [F8] GI-GI BLOSSOM in testtube.
17.) Repeat steps 13 through 16, until you get 67 dollars.

Once you go back to the Bedroom to pick up a GI-GI BLOSSOM for your 68th
dollar, the game will give you the message:  "Insert disk A into drive c:".
You cannot escape out of this game and this can be considered a kill screen
to some extent.  Since I don't own a copy of this game, I cannot confirm what
happens afteward when you do insert disk A of The Last Half of Darkness.

Unfortunately you get nothing special for earning 67 dollars.  The only
obstacle you may come across is the dog in the Hallway, even if you did not
chop off the caretaker's head with the axe.  If you want to attempt this, I
suggest getting the BONE from the grave just in case.

O============================================================================O
| [08] DEATH LIST                                                            |
O============================================================================O

Here are the listing of all possible deaths.  There are a total of 6 deaths!

1.) Nursery.  "Hit" little girls or "Go", the little girls will stab you.
    This death will disappear once you fulfill certain requirements.

2.) Dark Figure [Shack].  "Hit" dark figure or "Operate" DROPPER WITH GREEN
    LIQUID on dark figure, the dark figure will rip out your heart.

3.) Laboratory.  "Open" cabinet, a snake comes out and strikes your head.

4.) Attic [Coffin Room].  "Open" coffin and "Go", a zombie will tear at your
    flesh.

5.) Hole [Caretaker].  "Take" SHOVEL, the caretaker buries you alive.

6.) Hallway [Mirror Room].  Select "Go", the dog rips apart your arm.

O============================================================================O
| [09] VERSION DIFFERENCES                                                   |
O============================================================================O

Here are the differences between the 1990 EGA, 1990 VGA, and 1991 VGA versions
of The Last Half of Darkness.  I try to list the major differences.

     o------------------------------------------------------------------o
     | 1990 EGA TO 1990 VGA DIFFERENCES                                 |
     o------------------------------------------------------------------o

· The 1990 VGA title screen has the text "The Last Half of Darkness VGA".
· The 1990 VGA has a new interface, The Last Half of Darkness II uses this
  same interface.
· The 1990 VGA list the function keys next to the Commands.
· Most of the spelling errors are corrected in the 1990 VGA version.
· The epilogue is more detailed in the 1990 EGA version.

     o------------------------------------------------------------------o
     | 1990 EGA/VGA TO 1991 VGA DIFFERENCES                             |
     o------------------------------------------------------------------o

· The 1991 is displayed in true VGA graphics, unlike the 1990 VGA version.
· A whole new graphical interface in the 1991 VGA version.
· Commands are now changed into graphical icons.
· You cannot die in the 1991 VGA version.
· Descriptions for the locations and objects have been changed.
· The one-dollar bill scoring system have been removed.
· You do not see the girl dead in the closet.
· You do not need to say "HABACAS OJECA MISTO" to form a plank to get near
  the dead girl in the Slab.
· Removed Commands:  "Close", "Hit", "Speak", and "Quit".
· Changed Commands:  "Save" and "Load" became "Disk".
· Removed items:  BONE, BOX OF MATCHES, CANDLE, and SHOVEL.
· Changed items:  DROPPER WITH GREEN LIQUID became DROPPER FILLED WITH GREEN
  LIQUID, DROPPER WITH RED LIQUID became DROPPER FILLED WITH RED LIQUID, GI-GI
  BLOSSOM became GI-GI HERB, OPEN BOOK became OPENED BOOK, and WATER CAN
  (FILLED WATER CAN) became PAIL (FILLED PAIL).
· Removed locations:  Attic [Coffin Room], Bathroom [Attic Bathroom],
  Caretaker, Cemetery [Caretaker], Cemetery [To Guest House], Closet, Dark
  Figure [Shack], Dining Room, Front Yard, Guest House [Exterior], Guest House
  [Interior], Hallway [Mirror Room], Hallway [Three Doors Room], Hole,
  Nursery, Passage, Path [Aunt's Grave], Path [To Cemetery], Path [To Shack],
  Pantry, Porch, Room [Trophy Room], Room of War, Shack, and Slab.
· Changed locations:  Entrance Hall became a combination of the Entrance Hall
  and Hallway [Grandfather Clock Room], and Hallway [Fireplace Room] became
  the Parlor.
· Changed objects:  Testtube became a skull-like cauldron.
· Removed scary moments:  Barking in the distance, ghost in serving platter
  cover, loud scream in the distance, and random closing doors.
· Added scary moments:  Lightning flashes and zombie falling from bathroom.
· Removed characters:  Barking dog, beautiful girl [Alive], caretaker,
  caretaker's dog, dark figure, little girls, and snake.
· Added characters:  The hooded figure and creature.

I do not have a copy of the 2000 version, The Last Half of Darkness:  The
New Beginning.  Therefore I cannot make any comparisons between the 2000
version with the 1990's versions.

O============================================================================O
| [10] FREQUENTLY ASKED QUESTIONS                                            |
O============================================================================O

     o------------------------------------------------------------------o
     | GENERAL QUESTIONS                                                |
     o------------------------------------------------------------------o

[Q:  WHAT IS THE AUNT'S NAME?]
· A:  The aunt's name is Martha Hurst.  The name "Mrs. Hurst" is shown on the
      headstone in the Cemetery, and in the epilogue the aunt signs the letter
      as "Aunt Martha" in the EGA version.

[Q:  WHO IS THAT GIRL?]
· A:  They do not reveal who the girl is, however her identity should be
      revealed in The Last Half of Darkness II.

[Q:  WHAT ITEMS ARE MISSABLE?]
· A:  There are no items that are missable.

[Q:  IS IT POSSIBLE TO MAKE THE GAME UNWINNABLE?]
· A:  Yes, only if the dog is blocking the Hallway and you forgot to get the
      BONE from the grave.

[Q:  HOW LONG DOES IT TAKE TO FINISH THIS GAME?]
· A:  It takes about 10 to 20 minutes to beat, this game is pretty short.

[Q:  WHAT IS THE LOWEST AND HIGHEST AMOUNT OF DOLLARS YOU CAN EARN?]
· A:  Even though this game's maximum amount of dollars is 13 dollars.  You
      can finish the game with as low as 8 dollars, and you can finish the
      game with as high as 67 dollars.

[Q:  HOW MANY ENDINGS DOES THIS GAME HAVE?]
· A:  This game only has one ending.  Regardless of how many dollars you have
      accumulated.

     o------------------------------------------------------------------o
     | GAMEPLAY QUESTIONS                                               |
     o------------------------------------------------------------------o

[Q:  THE WATER WON'T SHUT OFF FROM THE SINKS, AM I SCREWED?]
· A:  You must be playing too much The Uninvited!  Don't worry, you won't
      drown.

[Q:  CAN YOU DIE FROM THE POISONOUS "MAGONIZONA" THORN BUSH?]
· A:  No, you cannot die from it.  Regardless of what the description states.

[Q:  HOW DO I CHANGE THE GREEN LIQUID BACK TO THE RED LIQUID?]
· A:  "Operate" a FILLED WATER CAN on the testtube.  It will put out the
      candle and the green liquid will change back to the red liquid.

[Q:  WHY WHEN I OPERATE THE LABORATORY COMPUTER, IT SAYS "ACCESS DENIED!"?]
· A:  The "Access Denied!" message usually show up on people using faster
      computers.  Try again and it may prompt you for the password.

[Q:  WHY DOES THE LABORATORY COMPUTER NOT ACCEPT MY PASSWORD?]
· A:  Make sure that you are typing "EVARG" or "evarg".  It will not accept
      the password if you type "Evarg" or "evarG".  Also make sure you are
      spelling it correctly.

[Q:  WHAT HAPPENS IF I USED THE DROPPER OF GREEN LIQUID ON THE DARK FIGURE?]
· A:  He will kill you.

[Q:  HOW DO I TAKE THE CARETAKER'S LANTERN?]
· A:  You can never take his lantern, however you can take his CANDLE from the
      Guest House.

[Q:  I CHOPPED OFF THE CARETAKER'S HEAD, BUT WHY CAN HE STILL KILL ME?]
· A:  Try walking away from him after chopping off his head, he will hand over
      his SHOVEL.

[Q:  HOW LONG DOES IT TAKE FOR THE GI-GI FLOWER TO BLOSSOM?]
· A:  You have to at least walk six screens in order for it to blossom.

[Q:  I HEARD A LOUD SCREAM, WHO DOES IT BELONG TO?]
· A:  The girl who was bathing upstairs in the Attic.  If you heard her
      scream, you will find her dead body stuffed in the antique closet.

[Q:  IS THERE A WAY TO SAVE THE DEAD GIRL IN THE CLOSET?]
· A:  No, you cannot save her.  But do not worry, you have a chance to save
      her later on inside the passage.

[Q:  I HEARD A DOG BARKING, WHERE IS IT COMING FROM?]
· A:  It is coming from the Hallway near the Room of War.

[Q:  IS THAT DOG IN THE HALLWAY THE CARETAKER'S DOG?]
· A:  No, it is a random wild dog that found its way into the house.

[Q:  IS THERE A WAY TO GET RID OF THE DOG IF I DO NOT HAVE A BONE?]
· A:  You cannot.  Just accept your fate and "Load" a previous save.

[Q:  I GAVE THE DOG A BONE, WILL IT COME BACK TO KILL ME LATER?]
· A:  No, the dog will be gone for good once you give it a BONE.

[Q:  HOW DO I GET RID OF THE LITTLE GIRLS IN THE NURSERY?]
· A:  In order to get rid of the little girls, you have to at least do the
      following:
      · "Take" DROPPER in the Room [Trophy Room].
      · "Take" WATER CAN and "Operate" EMPTY WATER CAN on fountain.
      · "Take" KEY from Kitchen.
      · "Take" BOX OF MATCHES from Pantry.
      · "Operate" KEY in padlocked door in the Hallway.  [You do not need to
        go up the Attic.]
      · "Operate" FILLED WATER CAN on left plant in the Bedroom [Painting
        Room].
      · "Open" drawer and "Take" BOX from the Hallway [Dresser Room].
      · "Take" GI-GI BLOSSOM in the Bedroom [Painting Room].
      · "Operate" DROPPER WITH RED LIQUID on the dark figure in the Shack and
        "Take" AXE.
      · "Examine" book on the table in the Study to read the BOOKMARKs.
      · "Operate" computer in Laboratory, input "EVARG" or "evarg" as the
        password to read the words.
      · "Open" BOX OF MATCHES and "Operate" BOX OF MATCHES on the candle in
        the Laboratory.
      · "Operate" GI-GI BLOSSOM in the testtube in the Laboratory.  [You do
        not need to fill the DROPPER with the green liquid.]
      Then when you go to the Nursery, the little girls will be gone and you
      should have 6 dollars as your score.  If they are still not gone, go
      walk a couple of screens and the little girls will now be gone.  If they
      are still there, then you may have missed a step above.

[Q:  I SAID THE WORDS, BUT WHY DOES THE GIRL NOT WAKE UP?]
· A:  Make sure that you are saying "HABACAS OJECA MISTO" or "habacas ojeca
      misto".  It will not accept the words if you say "Habacas Ojeca Misto"
      or "Habacas ojeca misto".  Also make sure you are spelling it correctly.

[Q:  WHAT HAPPENS IF I USED THE DROPPER OF RED LIQUID ON THE GIRL?]
· A:  Nothing happens.

O============================================================================O
| [11] GAME SCRIPT                                                           |
O============================================================================O

This is the complete script.  I have left all spelling errors in tact.

     o------------------------------------------------------------------o
     | DISCLAIMER                                                       |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA)]
Welcome to SoftLab's The Last Half of Darkness.

This version is distributed as ShareWare.  If you enjoy this product, please
register by sending check or money order for $20.00 to SoftLab.

All those who register will receive a HINT BOOKLET and a completely packaged
copy of The Last Half of Darkness II (end of Part 1)

SoftLab Software Laboratories
2012 Gregory St.
San Diego, CA 92104

[DESCRIPTION (VGA)]
Welcome to SoftLab's The Last Half of Darkness.

If you need help solving this haunting quest, simply send check or money order
for $9.95 to SoftLab to receive a HINT BOOKLET to ALL of SoftLab's Adventures.

SoftLab Software Laboratories
P.O. BOX 4886
San Diego, California 92164

1-619-2-TERROR  (Mon-Fri 9-5pm PST)

Print Out Order Form [Y/N]

For further information, simply call SoftLab Laboratories at 1-619-2-TERROR
All orders are RUSHED!  Please allow 1-2 weeks delivery (3 weeks for Non U.S.)

     o------------------------------------------------------------------o
     | TITLE SCREEN                                                     |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA)]
The Last Half of Darkness (tm)

Press Any Key To Begin.

SoftLab Software Laboratories.  Copyrighted 1990.  All Rights Reserved.

[DESCRIPTION (VGA)]
The Last Half of Darkness (tm) VGA 

Press Any Key To Begin.

SoftLab Software Laboratories.  Copyrighted 1990.  All Rights Reserved.

     o------------------------------------------------------------------o
     | FRONT YARD                                                       |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA)]
The moonlight of a full moon illuminates the front of this ghostly house once
owned by your great aunt.  A strong breeze causes the trees to brush against
the sides of the house, making strange sounds.  There is a light on in the
attic.  Better check it out!

[DESCRIPTION (VGA)]
The moonlight of a full moon illuminates the front of this ghostly house as a
strong breeze causes the strange and eerie-looking trees to brush up against
the house.  There is a light on in the attic.  Better check it out!

["EXAMINE" RELIA REALITY REALTY SIGN]
That sign looks as though it has been there a very long time.

["EXAMINE" HOUSE]
This house is in major need of some repairs!

["EXAMINE" TREE]
What a scary tree!

     o------------------------------------------------------------------o
     | PORCH                                                            |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA)]
Memories of your aunt haunt you as you stand on this weather beaten, creepy
old porch.  Thoughts of her rocking in her rocking chair fill your head, as
you can almost hear the sounds of the porch creak with each rock.

[DESCRIPTION (VGA)]
Memories of your aunt haunt you as you stand on this weatherbeaten, creepy old
porch.  Thoughts of her rocking in her rocking chair fill your head, as you
can almost hear the sounds of the porch creak with each rock.

["EXAMINE" TORCH]
The torch is unlit and very old.

["EXAMINE" DOOR]
This door is made of strong oakwood and the knob has tarnished through the
years of use.

["EXAMINE" WINDOW]
The window is covered with cobwebs and dust.  Dust so thick you couldn't
scrape it off with a knife.

["EXAMINE" PILLAR]
This weather beaten, misabused, termite infested, cracked pillar is the only
thing keeping the porch roof from crashing down on you.

["EXAMINE" RAIL]
Better not grab on too tight!  It looks as though this rail could turn to
dust.

     o------------------------------------------------------------------o
     | ENTRANCE HALL                                                    |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA)]
Dust fills this hall as sheets onced used to protect dust from ruining the
furniture, now need protection themselves.  Old paintings and antique fixtures
decorate the hall with a grand staircase leading up into darkness.

[DESCRIPTION (VGA)]
Dust fills this hall as sheets once used to protect dust from ruining the
furniture, now need protection themselves.  Old paintings and antique fixtures
decorate the hall with a grand staircase leading up into darkness.

["EXAMINE" RUG]
The rug was probably knitted by your aunt herself.

["EXAMINE" PORTRAIT]
A friend of your aunts, perhaps.

["EXAMINE" DOORWAY]
The dark doorway leads into another hallway.

["EXAMINE" GRANDFATHER CLOCK]
It's an old time grandfather clock.  Too bad it doesn't keep time anymore.

["EXAMINE" PAINTING]
Rembrant definetly didn't paint this one!  The brush strokes are sloppy,
there's no depth, and the colors clash... a complete waste of paint.

["EXAMINE" STAIRS]
The stairs twist into darkness.

["EXAMINE" WINDOW]
You notice a storm approaching through the open window.

["EXAMINE" SHEET-COVERED CHAIR]
An old sheet covers the chair.

     o------------------------------------------------------------------o
     | HALLWAY                                                          |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA)]
The decor in this haunting hall depicts a style from the fifteenth century.
Its walls are covered with plaques and paintings from times unkown by anyone
but your late aunt.  Her presence lies within these walls of decor as memories
haunt your mind from times long ago.

[DESCRIPTION (VGA)]
The decor in this haunting hall depicts a style from the fifteenth century.
Its walls are covered with plaques and paintings from times unknown by anyone
but your late aunt.  Her presence lies within these walls of decor as memories
haunt your mind from times long ago.

["EXAMINE" PORTRAIT]
It's a portrait of someone you don't know.

["EXAMINE" RUG]
This rug is covered with dust.

["EXAMINE" SHEET-COVERED CHAIR]
A dusty sheet protects the old chair.

["EXAMINE" CROSSED SWORDS]
Old war relics from the World War II.

["EXAMINE" FISH MOUNT]
It's just another fish your uncle caught.

["EXAMINE" PICTURE]
A picture your aunt took while vacationing in Hawaii.

["EXAMINE" FLAG]
This flag looks like it's from the sixteenth century.

["EXAMINE" UNLIT FIREPLACE]
This fireplace hasn't been used in years.

["EXAMINE" LIT FIREPLACE]
The lit fire illuminates the room.

["EXAMINE" NORTHERN DOORWAY]
This doorway leads into the kitchen.

     o------------------------------------------------------------------o
     | ROOM OF WAR                                                      |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This room contains relics dating back to the eighteenth century.  Your uncle
was a collector of fine war weapons.

["EXAMINE" LEFT SPEAR]
The spear looks as though is was crafted by the well known Mohabi tribe.

["EXAMINE" RIGHT SPEAR]
This spear probably belonged to a Mohabi tribe.

["EXAMINE" SHIELD (EGA)]
This shield depicts a simbolic lion.

["EXAMINE" SHIELD (VGA)]
This shield depicts a symbolic lion.

["EXAMINE" SWORD]
Only a quality craftsman could have forged steel this strong.  Its handle is
made from solid gold.

["TAKE" SPEARS/SHIELD/SWORD]
It is securely fastened to the wall.

["EXAMINE" PORTRAIT]
A portrait of a wizard practicing his skills.

["EXAMINE" DOORWAY]
This doorway leads into the dining room.

     o------------------------------------------------------------------o
     | KITCHEN                                                          |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
The style in this kitchen is one of great mystery.  It contains no stove or
re-frigerator, making it a mystery on how your aunt became a gourmet cook.

["EXAMINE" DOORWAY]
The doorway leads into the dining room.

["EXAMINE" CABINETS]
Some real quality made cabinetry.  (Although, the hinges look a little rusty.)

["EXAMINE" FIXTURE]
The fixture is from centuries ago.

["EXAMINE" SINK]
The sink is filled with dust and cobwebs and the faucet knob is labeled 'COLD.'

["OPERATE" SINK]
The water won't shut off.

["EXAMINE" TABLE]
There are millions of tiny cuts and scrapes engraved on the table's surface.

["EXAMINE" KEY]
This key is made of solid gold.

     o------------------------------------------------------------------o
     | PANTRY                                                           |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
Cobwebs cover the shelves of this dust bearing pantry.  Its walls bare of
wallpaper and its ceiling stained with dried water from the upstairs bathroom.
The old tattered door is stuck, allowing the musty smell to escape into the
prevailing air.

["EXAMINE" PANTRY]
Is your mind playing tricks on you or are these matches haunted...

["EXAMINE" CLOSED BOX OF MATCHES]
The box of matches is closed.

["EXAMINE" OPENED BOX OF MATCHES]
The box of matches is open.

     o------------------------------------------------------------------o
     | DINING ROOM                                                      |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
Memories of your aunt remind you of the haunting celebrations once held in
this room.  Strange sightings once seen from this glass window send shivers up
your back as memories haunt you from long ago.

["EXAMINE" DOORWAY]
This doorway leads into the Room of War.

["EXAMINE" SUIT OF ARMOR (EGA)]
A 'middle age' knight statue decors the dining room.

["EXAMINE" SUIT OF ARMOR (VGA)]
A 'middle age' knight statue stands in the dining room.

["EXAMINE" FLAGS]
The flags give a festive touch to this room.

["EXAMINE" TABLE]
This solid wood table with matching chairs provided a meeting place at one
time.

["EXAMINE" SERVING PLATTER COVER (EGA)]
This shiny serving platter cover is the only that separates you from what
might be FOOD!

["EXAMINE" SERVING PLATTER COVER (VGA)]
This shiny serving platter cover is the only thing that separates you from
what might be FOOD!

["TAKE" SERVING PLATTER COVER]
The serving platter seems to be secured to the table. Strange huh?

["EXAMINE" WINDOW]
A view of the cemetery is given through this window.

     o------------------------------------------------------------------o
     | HALLWAY                                                          |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
A large vase stands here before an magnificent antique mirror.  Its reflection
gives an eerie ambience throughout the hall.

["EXAMINE" TABLE]
It's just another one of your aunt's priceless antiques.

["EXAMINE" VASE]
This vase contains some dried sticks.

["EXAMINE" MIRROR]
The mirror gives a reflection of the dried sticks.

["EXAMINE" NORTHERN DOORWAY]
The doorway leads into darkness.

["EXAMINE" EASTERN DOORWAY]
This doorway leads into the trophy room.

[DESCRIPTION (EGA/VGA) WITH DOG IN HALLWAY]
A very angry-looking dog stands before you snarling and growling.

["EXAMINE" DOG]
This dog looks mean!

["OPERATE" BONE ON DOG]
The dog seems very pleased with the bone you have granted him.  As he sits in
the middle of the hall gnawing away, Your passage is completely unobstructed
by this dog of terror.

["EXAMINE" DOG WITH BONE]
The dog is busy nawing on the bone.

["GO" WITH DOG IN HALLWAY]
Your movement startles the dog as he jumps and rips your arm off.  Blood
rushes from your arm's socket and pours onto the floor.  You watch your last
glimpse of life of a dog holding your arm in its mouth.

     o------------------------------------------------------------------o
     | ROOM [TROPHY ROOM]                                               |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This room is filled with stuffed animals located on the walls and on the
floor.  All these animals were the trophies collected by your late uncle.

["EXAMINE" DROPPER]
This sure is a strange place for a dropper.

["EXAMINE" EMPTY DROPPER]
The dropper is empty.

["EXAMINE" STUFFED CAT]
Your aunt loved that cat!

["EXAMINE" PICTURE]
This is a picture of your uncle holding up a big fish.

["EXAMINE" PLAQUE]
This award was given to your late uncle for the most safety consciense rifle
man in the entire Rifleman's Association.  (Too bad he accidently shot
himself!)

["EXAMINE" SHARK MOUNT]
Nothing fishy here!

["EXAMINE" OUTSIDE]
You can see a path in the distance.

["EXAMINE" DOOR]
This door is made from solid oak.

["EXAMINE" BEARSKIN RUG]
Your uncle sure was proud of this baby!  He used to tell stories about this
one all night long.

["EXAMINE" MOOSE MOUNT]
He didn't have a chance.

["EXAMINE" SHEET-COVERED CHAIR]
A old dusty sheet covers the chair.

     o------------------------------------------------------------------o
     | PATH                                                             |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This path splits into two different directions, both twisting around
mysterious strange-looking trees and leading into darkness.  The night air
here fills your senses with a unique mist that infiltrates your common sense
and predictability.

     o------------------------------------------------------------------o
     | SHACK                                                            |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This path leads straight into a quaint little shack up ahead.  The trees
around cast strange eerie shadows on the path and shack.

     o------------------------------------------------------------------o
     | DARK FIGURE                                                      |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
A large dark figure stands here before you.  He stands holding an axe, as
though he was guarding the entrance.  His other arm is held straight out with
his finger pointing in the direction you came.

["EXAMINE" DARK FIGURE]
This guy looks angry.

["SPEAK" DARK FIGURE]
The dark figure ignores you and grows angry with your presense here.

["HIT" DARK FIGURE OR "OPERATE" DROPPER WITH GREEN LIQUID ON DARK FIGURE]
The dark figure seems unamused by your effort of destruction as he plunges his
hand into your chest, pulling out your heart.  He raises it in the air as you
take your last look of this world and begin to enter his...

["OPERATE" DROPPER WITH RED LIQUID ON DARK FIGURE]
The hooded figure lies in sleep as your view is unobstructed of the inside of
the quaint little shack.

["EXAMINE" AXE]
This axe is made from the finest steel.

     o------------------------------------------------------------------o
     | PATH                                                             |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
A lighted torch illuminates this twisted path leading through a creepy old
fence beyond the hill.  Crackle sounds from the torch echo throughout the
trees as em-bers float up into the night sky.

["EXAMINE" TREE]
This tree is illuminated by the lighted torch.

["EXAMINE" TORCH]
The torch illuminates the dark path.

["EXAMINE" FENCE]
On the other side of this twisted fence lies the cemetery.

     o------------------------------------------------------------------o
     | CEMETERY                                                         |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA) WITH CARETAKER AND DOG]
The entrance gate into the cemetery is illuminated by an old caretaker's
lan-tern.  As he digs his faithful dog stands, shivering and wailing in
terror.

[DESCRIPTION (EGA/VGA) WITHOUT CARETAKER AND DOG]
An iron gate allows access into the dark and creepy place known as the
cemetery.  With its solid brick wall surrounding the terror which lies within
and the presence of the unknown.

["EXAMINE" TREE]
This twisted tree sways and cracks as the winds rushes by it's branches.

["EXAMINE" DOG]
The caretaker's dog stands wimpering, and shaking with fear.

["EXAMINE" LANTERN]
The lantern illuminates on the caretaker and his wimpering dog.

["EXAMINE" CARETAKER]
You wonder what the old caretaker is digging up.

["EXAMINE" CEMETERY GATE]
The cemetery gate is rusted in place.

["OPEN" CEMETERY GATE]
Can't the gate is rusted in place.  You can squeeze through!

     o------------------------------------------------------------------o
     | CARETAKER                                                        |
     o------------------------------------------------------------------o

["TAKE" LANTERN]
'Why ya try ta take me lantern?'  Says an old caretaker standing before you,
as his dog continues to wail and shiver  at his feet.

["TAKE LANTERN (COVOX SPEECH THING)]
AAAAARRRE U TRRRRRRRYIIIIING TOO TAKE MEEEE LAAAAAANNNNTERRRRRNNNN

["SPEAK" CARETAKER]
'What? I can't hear a word you said.'

["SPEAK" "HABACAS OJECA MISTO" or "habacas ojeca misto" TO CARETAKER]
'Huh?  Speak up!'

["OPERATE" "AXE" ON CARETAKER]
Your efforts seemed successful as your axe beheaded the caretaker.  The dog
picks up the severed head and runs off into the distance.

["SPEAK" HEADLESS CARETAKER]
'Huh?  Speak up!'

["GO" WHEN CARETAKER IS BEHEADED]
The headless caretaker gives you the shovel and then runs off into the
distance.

["GO" WHEN CARETAKER IS BEHEADED (COVOX SPEECH THING)]
THERE IIIIIIIIIIIS NNNNNNNO ESSSCCCCCCCAAAAAAAAAAAAAAAAAPE

["EXAMINE" SHOVEL]
The shovel is covered with fresh dirt.

     o------------------------------------------------------------------o
     | HOLE                                                             |
     o------------------------------------------------------------------o

["TAKE" SHOVEL FROM CARETAKER WITHOUT BEHEADING HIM]
The caretaker doesn't seem amused by your efforts of stealing his things.  He
pushes you into the hole and begins shoveling fresh soil into your grave as
his laughter echos throughout the sky.

     o------------------------------------------------------------------o
     | CEMETERY                                                         |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
The eerie embience from the strange sounds which echo throughout these trees
send shivers up your back.  Graves and headstones completely cover these
grounds, making your journey through this ghostly place more difficult with
each step.

     o------------------------------------------------------------------o
     | PATH                                                             |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This is the grave of your late aunt.  Her presense prevails the air around
you, giving her grave an eerie ambience about it.

["EXAMINE" TREE]
Your aunt always said she wanted to be buried underneath an old oak tree.

["EXAMINE" SOIL]
This firmly packed soil hides the unknown.

["EXAMINE" HEADSTONE]
The headstone reads:  Mrs. Hurst is gone and dead, she died asleep and in her
bed.  Her heir is here and will die too, before the night is over and thru...

["EXAMINE" OPEN GRAVE]
The open grave reveals a closed box.

["EXAMINE" OPEN BOX WITH BONE INSIDE]
There is an old bone inside the open box.

["EXAMINE" OPEN BOX WITH BONE TAKEN]
The open box is empty.

["EXAMINE" BONE]
It's a bone!

     o------------------------------------------------------------------o
     | GUEST HOUSE                                                      |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA)]
The guest house seems rather quite tonight.  The caretaker and his dog must be
digging something up for dinner.

[DESCRIPTION (VGA)]
The guest house seems rather quiet tonight.  The caretaker and his dog must be
digging something up for dinner.

     o------------------------------------------------------------------o
     | GUEST HOUSE                                                      |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This room is filled with the odor of a wet dog and fresh mud.  It is only
obvious that the caretaker doesn't take as much pride in his home as he does
in his holes.

["EXAMINE" LEFT PORTRAIT]
Looks like some kind of 'hick.'  Probably another one of your relatives.

["EXAMINE" PAINTING]
This painting shows real talent.

["EXAMINE" BED]
This bed looks really dusty.  You're tired, but not that tired!

["EXAMINE" NIGHTSTAND]
This nightstand is covered with dust.

["EXAMINE" CANDLE]
It's a very dusty candle.

["OPERATE" MATCH ON CANDLE]
The match lights the candle.

["EXAMINE" PICTURE]
It's a picture of your aunt working in her garden.

["EXAMINE" RIGHT PORTRAIT]
Another one of your relatives.

["EXAMINE" RUG]
This rug is covered with dog hair.

     o------------------------------------------------------------------o
     | HALLWAY                                                          |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This hall presents you with three choices into the unknown, two of which
contain solid oakwood doors.  It is here that the strongest of the prevailing
presence of your late aunt surrounds your senses.

["EXAMINE" WESTERN DOORWAY]
This doorway leads into a small nursery.

["EXAMINE" NORTHERN CLOSED DOOR]
This door's hinges are tarnished.

["EXAMINE" NORTHERN OPENED DOOR]
This doorway leads into darkness.

["EXAMINE" EASTERN CLOSED DOOR]
This door is infested with termites.

["EXAMINE" EASTERN OPENED DOOR]
This doorway leads into the study.

     o------------------------------------------------------------------o
     | NURSERY                                                          |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
It was in this room, one hundred years ago tonight that your two great great
great grand cousins were murdered by a vampire.  Some still believe that their
presence stil exists in this very room.

["EXAMINE" PORTRAIT]
It's hard to make out.  A wizard perhaps.

["EXAMINE" PAINTING]
A painting of a rose lies within the center of this gold frame.

["EXAMINE" BED]
The bed sure would feel nice right now!

["EXAMINE" PILLOW]
The pillow is very soft.

["EXAMINE" LITTLE GIRLS]
It appears that these nice little girls are playing a game of 'Patty Cake.'

["SPEAK" LITTLE GIRLS]
The little girls ignore your words and continue in their games.

["HIT" LITTLE GIRLS OR "GO" WITH LITTLE GIRLS PRESENT]
The little girls are angered by the presence of an adult.  One girl jumps at
you with a sharp dagger and begins to stab continiously until the blood is
drained from your body.

["EXAMINE" DOORWAY]
This doorway leads into a closet.

     o------------------------------------------------------------------o
     | GARDEN                                                           |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA)]
It is here where rare plants and trees bloom.  The entire garden is filled
with bushes, grass and shrubs from exotic seeds of  centuries ago.

[DESCRIPTION (VGA)]
It is here where rare plants and trees bloom.  The entire garden is filled
with bushes, grass and shrubs from exotic seeds of centuries ago.

["EXAMINE" HANGING PLANT]
It's a 'Panzoria Fern.'

["EXAMINE" THORN BUSH]
Ouch!  It's a poisonous 'Magonizona' thorn bush.  Better wash that cut fast!

["EXAMINE" LEFT POST]
The moonlight bounces off of this post.

["EXAMINE" LEFT POTTED PLANT]
This plant is an average fern.

["EXAMINE" LEFT TREE]
Just an average peach tree.

["EXAMINE" RIGHT TREE]
This looks like rare African 'Judeo Armo.'

["EXAMINE" WOODEN BEAM]
It's a strong wooden beam.

["EXAMINE" FOUNTAIN]
Perhaps it's the Fountain of Youth.

["EXAMINE" WATER CAN]
This water can is empty.

["OPERATE" FILLED WATER CAN WITH PLANT]
The water can is empty.

["EXAMINE" RIGHT POTTED PLANT]
A cousin of the poinsettia family.

["EXAMINE" RIGHT POST]
Just your average post.

     o------------------------------------------------------------------o
     | STUDY                                                            |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This study is filled with books dating back to the eleventh century.  Each
book, once printed on clean white paper, now covered with dust and layered in
cobwebs.  Most pages so worn you can barely make out the words.  On the table
lies a skull with a lit candle inside it, providing a light in which to read
by.

["EXAMINE" TABLE]
This table is made of oak and is very sturdy.

["EXAMINE" SKULL]
The lit candle illuminates the skull's head.

["EXAMINE" BOOK]
BOOKMARK 1 (pg. 78):  Red of liquid, heat of flame.  Give a drop to become
quite tame.
BOOKMARK 2 (pg. 121):  Blossom green of sweet Gi-Gi.  Add to red and heat up
thee.
BOOKMARK 3 (pg. 158):  Give a drop to girl soon dead.  Blossom drop will raise
her head.
BOOKMARK 4 (pg. 249):  Secret lab just over there.  Right behind the case of
bare.

["EXAMINE" CHALKBOARD]
It's just your average chalkboard.

["EXAMINE" BAROMETER]
The barometer predicts rain.

["EXAMINE" CENTER BOOKCASE]
This bookcase is empty.

["OPEN" CENTER BOOKCASE]
A secret passage is revealed behind the bare bookcase at the back of this
room.  A musty smell comes from within the secret doorway which leads into
darkness.

["EXAMINE" SECRET PASSAGE]
A secret passage leads into darkness.

["EXAMINE" RIGHT BOOKCASE]
The bookcase contains mostly ghost stories.

     o------------------------------------------------------------------o
     | LABORATORY                                                       |
     o------------------------------------------------------------------o

["OPEN" FILE CABINET WITHOUT SNAKE?]
The open file cabinet is empty.

[DESCRIPTION (EGA/VGA)]
In this room is where your aunt performed her experiments of the unknown.  A
room filled with ideas and dreams of mystery and terror.  A glass testtube
stands a-bove a container which houses a candle.

["EXAMINE" STAND]
This stand holds a testtub over a candle.

["EXAMINE" TESTTUBE WITH RED LIQUID]
The testtube contains a red liquid.

["OPERATE" DROPPER WITH RED LIQUID]
The dropper is filled with a red liquid.

["EXAMINE" DROPPER WITH RED LIQUID]
The dropper is filled with a red liquid.

["OPERATE" BOX OF MATCHES ON TESTTUBE WITH RED LIQUID]
The liquid turns green.

["EXAMINE" TESTTUBE WITH GREEN LIQUID]
The testtube contains a green liquid.

["OPREATE" DROPPER WITH GREEN LIQUID]
The dropper is filled with green liquid.

["EXAMINE" DROPPER WITH GREEN LIQUID]
The dropper is filled with a green liquid.
["EXAMINE" UNLIT CANDLE]
The candle is unlit.

["EXAMINE" LIT CANDLE]
The candle is lit.

["EXAMINE" CAGE]
A dead mouse lies inside the cage.

["EXAMINE" PLAQUE (EGA)]
A plaque issued to your aunt, by the National Witchcraft Association,
rewarding her for achieving excellience in the field of Magic.

["EXAMINE" PLAQUE (VGA)]
A plaque issued to your aunt, by the National Witchcraft Association,
rewarding her for achieving excellence in the field of Magic.

["EXAMINE" LETTER]
This is a letter from the board of education requesting that your aunt teach
chemistry next fall at the local high school.

["EXAMINE" PRINTER]
It's dot matrix printer complete with perforated printer paper.

["EXAMINE" COMPUTER]
An inch of dust lays on the top of this computer.

["OPERATE" COMPUTER WITH INCORRECT PASSWORD]
Enter Access Code:
Access Denied!

["OPERATE" COMPUTER AND INPUT "EVARG" or "evarg" PASSWORD]
Potions spoil, mixtures leak.  Save the girl or futures bleak.  Girl so far
and yet so near, say these words to go over there:  HABACAS OJECA MISTO.

["EXAMINE" OUTLET]
The computer is 'plugged' into an outlet.

["EXAMINE" CHAIR]
This chair is made from solid oak.

["EXAMINE" COAT RACK]
A white lab coat hangs from this coat rack.

["EXAMINE" LAB COAT]
This white lab coat is covered with blood.

["EXAMINE" FILER]
The filer is empty.

["EXAMINE" FILE CABINET]
This file cabinet looks new.

["OPEN" FILE CABINET WITH SNAKE INSIDE]
It looks as though one of your strange aunt's experiments was trapped within
the file cabinet.  The large snake rewards your rescue by turning your head
into a pin cushion with each strike to the head.

     o------------------------------------------------------------------o
     | HALLWAY                                                          |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This upstairs hallway provides access to four doors, of which behind each is
un-known.  The floorboards creak beneath your feet as you stand in decision of
the door to be opened.

[DESCRIPTION (EGA/VGA), ENTER WITH DOORS OPENED PREVIOUSLY]
Your memory fails you at the moment...  You were almost sure another door was
opened here.

["EXAMINE" SOUTHWESTERN CLOSED DOOR]
Placed in the center of this closed door is the head of an animal of some sort.

["EXAMINE" SOUTHWESTERN OPENED DOOR]
This doorway leads into darkness.

["EXAMINE" NORTHWESTERN CLOSED DOOR]
This door is closed.

["EXAMINE" NORTHWESTERN OPENED DOOR]
This doorway leads into a bedroom.

["EXAMINE" NORTHEASTERN CLOSED DOOR]
This door is closed.

["EXAMINE" NORTHEASTERN OPENED DOOR]
This doorway leads into darkness.

["EXAMINE" SOUTHEASTERN CLOSED DOOR]
This door contains a padlock which is locked.

["OPEN" SOUTHEASTERN CLOSED DOOR]
That door is locked!

["OPERATE" KEY ON SOUTHEASTERN CLOSED DOOR]
The door is now unlocked.

["EXAMINE" SOUTHEASTERN OPENED DOOR]
This door has been unlocked.

     o------------------------------------------------------------------o
     | BEDROOM                                                          |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
An antique closet stands in the middle of this ghostly room adding to its  old
english style decor.  The walls are coverd with paintings and pictures
contain-ing memories of your aunt and her friends.

["EXAMINE" PORTRAIT]
The picture resembles a ghost.  Probably one of your aunt's friends.

["EXAMINE" DOORWAY]
This doorway leads into a bathroom.

["EXAMINE" ANTIQUE CLOSET]
This antique closet must be worth a fortune.

["EXAMINE" OPENED ANTIQUE CLOSET]
The antique closet is empty.

["EXAMINE" OPENED ANTIQUE CLOSET WHEN LOUD SCREAM IS HEARD]
There is a dead girl inside this closet.

["EXAMINE" BED]
The bed looks very soft.

["EXAMINE" RUG]
This looks like an contempory mosaic.

["EXAMINE" SILHOUETTE]
This is a silhoutte of your aunt.

["EXAMINE" PLAQUE]
This plaque contains a pressed leaf.

["EXAMINE" NIGHTSTAND]
There is nothing on the nightstand.

     o------------------------------------------------------------------o
     | BATHROOM                                                         |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This bathroom contains a full size shower stall and a basin with a chrome
faucet.  The full moon casts its light through the open window onto the left
side of the room, creating an eerie effect on the walls.

["EXAMINE" SHOWER STALL]
This shower probably hasn't been used in years.

["EXAMINE" SINK]
This marble sink contains a faucet labeled 'COLD.'

["OPERATE" SINK]
The water won't shut off.

["EXAMINE" WINDOW]
The moonlight shines through the window.

     o------------------------------------------------------------------o
     | HALLWAY [DRESSER ROOM]                                           |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This antique bed provides evidence that this room is probably habited by a
female.  An antique mirror sits on a two drawer dresser located on the left
side of the room.  Strange paintings and pictures decorate the walls of family
members unknown to you.

["EXAMINE" MIRROR]
You look in the mirror only to find you haven't any reflection.  The mirror is
probably just not working today.  (You hope!)

["HIT" MIRROR AND "EXAMINE" MIRROR]
The mirror is cracked.

["EXAMINE" DRESSER]
This dresser contains two drawers.

["OPEN" RIGHT DRESSER DRAWER AND "EXAMINE" RIGHT DRESSER DRAWER]
This drawer contains a box.

["EXAMINE" BOX]
The box is locked.

["OPEN" BOX]
The box is locked!

["OPERATE" KEY ON BOX]
The key doesn't unlock the box.

["OPERATE" AXE ON BOX]
The axe didn't damage the box.

["EXAMINE" DRESSER DRAWER WITHOUT BOX]
This drawer is empty.

["EXAMINE" BED]
This bed sure looks comfortable.

["EXAMINE" PORTRAIT]
Just another one of your aunt's friends.

     o------------------------------------------------------------------o
     | BEDROOM                                                          |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This room is probably the darknest room in the house.  It contains a strange
painting located above the bed, of which its lines are too hard to examine
from this distance.

["EXAMINE" WINDOW]
The window gives a complete view of the estate.

["EXAMINE" LEFT PLANT]
This plant is almost dead.

["OPERATE" FILLED WATER CAN ON LEFT PLANT]
This plant sure was thirsty.

["EXAMINE" LEFT PLANT WITH GI-GI BLOSSOM]
This plant contains the rare Gi-Gi flower.

["EXAMINE" PAINTING]
It is too hard to see what the painting is.  It is covered with cobwebs and
dust.

["EXAMINE" PAINTING AFTER IT HAS BEEN CLEANED WITH TOWEL WITH BOOK INSIDE]
There is book inside a secret compartment behind the painting.

["EXAMINE" PAINTING AFTER IT HAS BEEN CLEANED WITH TOWEL AND BOOK TAKEN]
It is a painting of a forest.

["EXAMINE" BOOK]
The outside of this book looks real old.

["EXAMINE" OPEN BOOK]
The book contains many spells, and hocas pocas nonsense.  The second paragraph
from the bottom contains some sort of riddle.
Code for girl you must save, mirror image of the GRAVE.

["EXAMINE" RIGHT PLANT]
This dead plant once bloomed the rare Gi-Gi flower.

["EXAMINE" DRESSER]
The dresser contains several empty drawers.

["EXAMINE" BED]
You could sleep for days in this bed.

["EXAMINE" RUG]
This rug is made from a heavy wool fabric.

     o------------------------------------------------------------------o
     | STAIRS                                                           |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This staircase leads up into darkness, believed to be the attic.  There are
foot-steps imprinted within the dust on the steps of the stairs.

     o------------------------------------------------------------------o
     | ATTIC                                                            |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This attic seems quite cozy, in which a burning fireplace creates sounds of
crackling and sends its embers up into the sky.

["EXAMINE" CLOSED DOOR]
This door is closed.

["EXAMINE" OPENED DOOR]
This doorway leads into darkness.

["EXAMINE" PAINTING]
This painting resembles a house from one of those horror movies.

["EXAMINE" FIREPLACE]
The solid stone fireplace makes this room warm and cozy.

     o------------------------------------------------------------------o
     | ATTIC [BATHROOM]                                                 |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
This bathroom contains a very large hottub with a shelf above it and a basin
on the left wall.

["EXAMINE" SINK]
This sink is made of marble.

["OPERATE" SINK]
The water won't shut off.

["EXAMINE" TOWEL RACK WITH TOWEL]
The towel rack contains a soft white fluffy towel.

["EXAMINE" TOWEL RACK WITHOUT TOWEL]
The towel rack is towelless.

["EXAMINE" TOWEL]
This is a fluffy white towel.

["EXAMINE" SHELF]
This shelf contains nothing but dust.

["EXAMINE" TUB]
The tub is filled with cold water.

[DESCRIPTION (EGA/VGA) IF GIRL ISN'T DEAD]
A beautiful girl sits in a bathtub before you in horror.  She screams and
sinks below the water's surface.  'What are you doing in here?  Can't a lady
take a bath!'  She says scoldingly.  'Please leave now!'

["EXAMINE" GIRL]
It's not very polite to examine a naked girl in a hot tub very closely.

["SPEAK" GIRL]
'Get out!'  Screams the girl.

     o------------------------------------------------------------------o
     | ATTIC                                                            |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA)]
This room contains a coffin covered with dust and cobwebs, in which a small
stuffed animal sits on the coffin's lid.  Strange paintings decor this room,
show-ing just how strange your relatives were.

[DESCRIPTION (VGA)]
This room contains a coffin covered with dust and cobwebs, in which a small
stuffed animal sits on the coffin's lid.  Strange paintings decor this room,
showing just how strange your relatives were.

["EXAMINE" STUFFED ANIMAL]
Don't worry, it's stuffed!  Some sort of rodent, perhaps.

["EXAMINE" WINDOW]
This large window gives a great view of the night sky.

["EXAMINE" COFFIN]
A large wooden coffin rests on a table in the center of the room.  You wonder
if...  Na!  There couldn't be.  Well maybe?

["OPEN" COFFIN]
It seems your curiosity has awaken the unknown within this coffin, as the
coff-in lid cracks open.  A strange odor fills the room as you watch in horror
the next step in which this terror will reveal.

["GO" ON EXIT MAP WITH OPENED COFFIN]
As you move toward the door the coffin lid slides off onto the floor.  A huge
zombie-like creature gets out and begins to move towards you.  Your fear
freezes you, as he tears you apart, while your blood decorates his skin.

["EXAMINE" TABLE]
There is a large wooden coffin on this table, as if you hadn't noticed!

["EXAMINE" PORTRAIT]
Who is this?  Probably one of your relatives.

["EXAMINE" DOORWAY]
This doorway leads into a cozy room.

     o------------------------------------------------------------------o
     | CLOSET                                                           |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA)]
Several childrens outfits hang from this closet rod, as a pair of childrens
shoes sit alone in the corner.  Apparently someone was trying to hide
something by boarding up a section of the wall.

[DESCRIPTION (VGA)]
Several children's outfits hang from this closet rod, as a pair of children's
shoes sit alone in the corner.  Apparently someone was trying to hide
something by boarding up a section of the wall.

["EXAMINE" CHILDREN'S OUTFITS]
A complete wardrobe for a small child.

["TAKE" CHILDREN'S OUTFITS]
Since when did you wear a size 9 in childrens clothes?

["EXAMINE" CHILDREN'S SHOES]
The pair of children's shoes look very lonely.

["TAKE" CHILDREN'S SHOES]
Those shoes won't fit you! There a size 5 in childrens.

["EXAMINE" BOARDS]
Apparently someone was trying to hide something.

["EXAMINE" BOARDS AFTER BREAKING IT WITH AXE]
A secret passage, perhaps?

["EXAMINE" SHELF]
The shelf contains nothing but a layer of dust.

     o------------------------------------------------------------------o
     | PASSAGE                                                          |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
The passage walls are illuminated by a small lit torch at the end of this
dun-geon.  Greek pillars decor this passage way and large blocks of brick
create this ancient hall of horror.

     o------------------------------------------------------------------o
     | SLAB                                                             |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA)]
A dead girl lies on this slab surrounded by deep creveices, preventing your
journey from continuing in that direction.

[DESCRIPTION (VGA)]
A dead girl lies on this slab surrounded by deep crevices, preventing your
journey from continuing in that direction.

["GO" TO GIRL WITHOUT SAYING THE WORDS]
It is too far to jump!

["OPERATE" DROPPER WITH GREEN LIQUID ON GIRL]
You must get closer to reach the girl's lips.

     o------------------------------------------------------------------o
     | SLAB                                                             |
     o------------------------------------------------------------------o

[DESCRIPTION (EGA/VGA)]
The girl awaits your rescue as an obvious unknown substance has kidnapped and
placed her here for reasons unknown.

["SPEAK" GIRL]
She can't hear you!

["OPERATE" DROPPER WITH GREEN LIQUID ON GIRL]
The dropper is empty.
'Thank You!'

     o------------------------------------------------------------------o
     | MISCELLANEOUS                                                    |
     o------------------------------------------------------------------o

["GO" THROUGH A CLOSED DOOR]
You can't walk through the door!

["OPEN" AN ALREADY OPENED DOOR]
The door is already open!

["OPEN" ITEM THAT IS UNOPENABLE]
You can't open that!

["CLOSE" ITEM THAT IS UNCLOSABLE]
You can't close that!

["TAKE" UNINTERESTING OBJECT]
You can't take that!

["SPEAK" AND SAY NOTHING]
(Silence is spoken.)

["SPEAK" AND SAY RANDOM (EGA)]
Your words go on unoticed.

["SPEAK" AND SAY RANDOM (VGA)]
Your words go on un-noticed.

["OPERATE" IVENTORY WITH NO ITEMS]
You aren't carrying anything!

[TIME PASSES (DEAD GIRL)]
You hear a loud scream in the distance.

[TIME PASSES (DEAD GIRL) (COVOX SPEECH THING)]
STRANGE-RANGE SOUNDS-OUNDS ROAM-OAM THE HALLS-HHHALLS

[TIME PASSES (DOG)]
You can hear a barking dog in the distance.

[TIME PASSES (DOG) (COVOX SPEECH THING)]
BEWARE-WARE-WARE-WARE OF-OF CREATURES-URES IN-IN THE NIGHT-IGHT-IGHT

     o------------------------------------------------------------------o
     | EPILOGUE                                                         |
     o------------------------------------------------------------------o

[EPILOGUE (EGA)]
The girl takes the box from your inventory and opens it.  (Huh!)  Well anyway,
in-side there lies your inheritance with a letter and a rose beside it.

It reads:  To my heir,

          I leave to you my fortune and home for the life you saved and your
     very own.  Although it's alot, alot indeed.  If you wish to spend it, I
     suggest you leave!

                                                  Aunt Martha

The girl looks in horror as the plank vanishes!  She quickly grabs your hand
and pulls you through a dark stone doorway...???

[EPILOGUE (VGA)]
The girl opens the locked box
and reads the letter inside:
I leave to you my fortune and home
for the life you saved and
your very own.  Although it's alot,
alot indeed.  If you wish to
spend it, I suggest you leave!

The girl looks in horror as the plank
vanishes!  She quickly grabs your hand
and pulls you through a stone doorway...

     o------------------------------------------------------------------o
     | UNUSED TEXT                                                      |
     o------------------------------------------------------------------o

[EGA/VGA]
A large potted plant rests on the table's surface.
A lush green garden lies in the distance.
This place is covered with scary trees.
There is no time for casual reading now!
You can't go through the window!
The box does nothing to the candle.
(COVOX SPEECH THING) GOOD EEEEEEVVVVVNNNIIIIINNNNNNNNNG
(COVOX SPEECH THING) ENTER-ER-ER-ER MY-MY CHAMBERS-IRS

[VGA]
You can see a cemetery in the distance.
You can see the garden below.
The staircase leads downward into the upstairs hall.
It's some sort of goul or something.
What a nice plush rug!
This looks like a plant from the fern family.
This window gives a great view of the garden.
(COVOX SPEECH THING) HA HA HA HAA HAA HAA HAAAA HAAAA HAAAA HAAAA HAAAA

O============================================================================O
| [12] REVISION HISTORY                                                      |
O============================================================================O

· v01.00 [04/26/11] = Created this guide.

O============================================================================O
| [13] LEGAL INFORMATION                                                     |
O============================================================================O

[AUTHOR:]
· This document is copyrighted © 2009 by Lynn Brown A.K.A. enigmaopoeia
· If you have any information you would like to submit to this document, send
  an e-mail to "enigmaopoeia[at]gmail[dot]com".  I will include your submission
  in the next update with proper credit given.  Also due to my busy schedule, I
  am unable to reply to every e-mail I receive.

[DISCLAIMER:]
· The latest version of this document can always be found at GameFAQs.  This
  document may not be reproduced under any circumstances except for personal,
  private use.  It may not be placed on any website or otherwise distributed
  publicly without advance written permission.  Use of this guide on any other
  website or as a part of any public display is strictly prohibited, and a
  violation of copyright.  All trademarks and copyrights contained in this
  document are owned by their respective trademark and copyright holders.
· The Last Half Of Darkness © 1990 SoftLab Software Laboratories.

O============================================================================O
| [14] SPECIAL THANKS                                                        |
O============================================================================O

My thanks to the following below who contributed to this document!

· GameFAQs @ http://www.gamefaqs.com for hosting my guides.
· Dungeony.cx @ http://dungeony.rpghry.cz for the manual.
· Mac Doogle @ http://www.the-spoiler.com/ADVENTURE/Capstone/lasthalf.1.html
  for his walkthrough.

I also want to thank you for reading this guide!

==============================================================================

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