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by A Backdated Future

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FAQ/Walkthrough by A Backdated Future

Version: 1.03 | Updated: 08/26/13

Walkthrough - Ancient Ys Vanished: The Final Chapter (Ys II) (Continued)

Time Attack

Time Attack, also known as the Boss Rush in other Ys games, is a mode in which you must face all seven bosses of Ys I in a row.

    • During each boss fight, you will be wearing equipment and be at an average level of what you would have been when you fought the boss during the story. Because of this, you'll most likely have a harder time against the bosses, especially if you did ANY grinding in the main game.
    • If you die, the boss rush ends.

If you need refreshers on the boss strategies, click the links for each one below, as needed. Or you can just copy and paste the YouTube addresses to watch the boss fight for yourself. The first link is my Time Attack; if that's not enough, the individual bosses themselves are below it.

Time Attack http://youtu.be/HZthniuSJIM
Velagunder BOSS BATTLE #01 Strategy http://youtu.be/9RXTb7Ti6aw
Tyalmath BOSS BATTLE #02 Strategy http://youtu.be/3r2T5EIBP5w
Gelaldy BOSS BATTLE #03 Strategy http://youtu.be/I4NEmzJdC1M
Druegar BOSS BATTLE #04 Strategy http://youtu.be/IqTNYw2u4Mk
Zava BOSS BATTLE #05 Strategy http://youtu.be/XaxNo3PqZuU
Dalles BOSS BATTLE #06 Strategy http://youtu.be/V3OvlFZj3mI
Darm BOSS BATTLE #07 (FINAL) Strategy http://youtu.be/UimLUSWRBDw

Here's a link to the playlist for all seven bosses:

http://www.youtube.com/playlist?list=PLJClCf0D6ToJ94WQ4GXa0Qaj8NrcomhdQ

Steam Achievements

You can obtain the Fireball Wizard Achievement by completing the Time Attack.



Appendices (Ys I)

This section will provide all of the lists in Ys I. Links are provided below for quick access.



Steam Achievements

(Not applicable to the PSP version.)

Through the Steam version of the game, you can now access Achievements! All 17 of them are listed below, as well as what's needed to earn them.

AchievementHow to Earn the AchievementDetails
Hello, My Name is Adol Completely fill the character notebook. Meet all 88 characters in the game.
Monster Masher Unlock all details for all non-boss bestiary entries. Drink the Bestiary Potion, then unlock every normal monster's full set of statistics by beating them over and over until you have them all. (36 enemies, 180 statistics.)
De-Fact-o Complete Ys I on any difficulty. Beat the game.
Into the Sky Complete Ys I on Nightmare difficulty. Beat the game on Nightmare.
Bump Master Complete Ys I Time Attack. Beat the Time Attack after beating the game.
Sworded Details Receive a free Short Sword. Talk to all 21 NPC's in Barbado, then talk to Slaff before departing.
Seriously Sworded Details Receive a free Talwar prior to entering the tower. Talk to Slaff in Barbado after rescuing Feena.
The Pim's-Lower Approach Drive a hard bargain with Pim. Upon first entering Minea, check out Pim's menu, then examine the Sapphire Ring. Once he offers you a price of 1000 G, choose Cancel, and repeat the process over again; examine, cancel, examine, cancel, repeat. After you've done this a total of 9 times, he will see that you're a pretty good negotiator, and will offer it at a 10% discount just for you.
Some Kind of Sorcerer Confuse and astound the townsfolk. Purchase a Mirror from Pim for 500 G (450 G after haggling) and use it near a townsperson.
Forever Level One To Me Level-up Feena. Use the Mirror, then shove Feena INTO the monster until she defeats it. You can also just try to always keep an enemy between you two (while it's frozen with the Mirror), and she'll constantly hit it trying to follow you.
Hey Baby, What's Your Width? "Measure" Feena. Save your game, then pin Feena in a dead-end to get her measurements.
I Can't See You, But I Can Feel You "Measure" Feena in the creepiest way possible. Load the game from above, equip the Mask of Eyes, THEN pin Feena in a dead-end to get her measurements.
That Wacky Minstrel Rescue Luta Gemma from monsters in the field. Find Luta in Barbado after rescuing Feena, then save him from monsters on the Plains.
Poetry In Motion Listen to Reah recite her poem. Find and give both the Silver Harmonica and Piece of Paper to Reah, then leave to listen to her poem and song.
Adol the Wall-Crusher-Enabler Make Dogi break through three different walls. Purposely walk into the trap on 6F of Darm Tower three times, having Dogi smash the wall of each cell.
Gold Is the New Silver Max out your money. Accumulate 99,999 G.
Esteria, We Hardly Knew Ye Master every achievement in Ys I. Earn the rest listed above.


EXP/Level Chart

Here are the amounts of EXP needed to gain levels during the game, as well as what your base stats will be at that level.

LevelHPSTRDEFEXP Needed
1 2010100
2 352515200
3 505030400
4 807050800
5 100100801600
6 1201201003200
7 1501401106400
8 18016012012800
9 21018014025600
10 25520015551200


Equipment List

Listed below is the equipment list, sorted by row, then by column (weakest to strongest) as listed in your EQUIP MENU, and how to obtain it. These are summarized locations; for exact details, please reference their sections in the walkthrough.

Equipment Swords 01 02 03 04 05
Shields 06 07 08 09 10
Armor 11 12 13 14 15
Rings 16 17 18 19 20




Short Sword

# 01/20

  • STR +5
    • A small, cheap sword. More useful for daily tasks than for combat.
      • Obtained from Slaff in Barbado Port after talking to everyone in town.
      • Purchase from Rosetty's Weaponry in Minea for 500 G.

Steam Achievements

You will earn the Sworded Details Achievement if you get it from Slaff.


Long Sword

# 02/20

  • STR +15
    • A steel long sword. Fairly heavy, but gets the job done nicely.
      • Purchase from Rosetty's Weaponry in Minea for 2000 G.

Talwar

# 03/20

  • STR +25
    • A sword from the far east. Its curved blade slices like a dream.
      • Obtained from Slaff in Barbado Port after rescuing Feena.

Steam Achievements

You will earn the Seriously Sworded Details Achievement if you get it from Slaff.


Silver Sword

# 04/20

  • STR +40
    • An ornately decorated long sword. Its silver glow can destroy evil.
      • Receive from the southeastern Roda Tree after using/eating the Roda Tree Seed.

Flame Sword

# 05/20

  • STR +55
    • An unmatchably strong, fiery blade. Nothing can stand against it.
      • Found in a chest in 20F of Darm Tower.





Small Shield

# 06/20

  • DEF +5
    • A small buckler of reinforced hardwood. Cheap, but unreliable.
      • Purchase from Dios' Armory in Minea for 700 G.

Middle Shield

# 07/20

  • DEF +15
    • A leather-lined shield of medium size. Light, durable and firm.
      • Purchase from Dios' Armory in Minea for 2000 G.

Large Shield

# 08/20

  • DEF +25
    • A large steel shield. Heavy and bulky, but offers great defense.
      • Purchase from Dios' Armory in Minea for 6000 G.

Silver Shield

# 09/20

  • DEF +35
    • A breathtaking silver shield inscribed with protective blessings.
      • Found in a chest in B3 of the Shrine.

Battle Shield

# 10/20

  • DEF +50
    • A shield imbued with fiery zeal. Deflects almost all attacks.
      • Found in a chest in 15F of Darm Tower.





Chain Mail

# 11/20

  • DEF +5
    • Finely woven chain mail. Easy to move in, but rather weak.
      • Purchase from Dios' Armory in Minea for 400 G.

Plate Mail

# 12/20

  • DEF +15
    • Made of steel plating. Reliable, but requires high stamina.
      • Purchase from Dios' Armory in Minea for 2000 G.

Reflex

# 13/20

  • DEF +25
    • Strengthened with a particular resin that makes it very flexible.
      • Purchase from Dios' Armory in Minea for 5000 G.

Silver Armor

# 14/20

  • DEF +35
    • Beautifully-made armor of silver. Shields its wearer with holy magic.
      • Found in a chest in 1F of the Abandoned Mine.

Battle Armor

# 15/20

  • DEF +50
    • Armor imbued with the power of flame. Can withstand any attack.
      • Found in a chest in 19F of Darm Tower.





Power Ring

# 16/20

  • Double damage output.
    • Bronze ring that fully doubles the wearer's strength.
      • Given to you by Mayor Robels of Zepik Village upon returning the Silver Bell.

Shield Ring

# 17/20

  • Halve given damage.
    • Magical brass ring. Reduces all damage received by 1/2.
      • Found in a locked chest in the first floor of the Shrine.

Timer Ring

# 18/20

  • Slow enemy.
    • A ring of coral. Slows enemy movement to half normal speed.
      • Found in a chest in 1F of the Abandoned Mine.

Heal Ring

# 19/20

  • Recover HP in dungeons.
    • A holy ring. Purifies and restores the body to bring peace.
      • Found in a chest in B1 of the Abandoned Mine.

Evil Ring

# 20/20

  • Mortal sins.
    • Bloody-patterned ring that taints and slowly kills its wearer.
      • Found in a chest in 2F of Darm Tower.
        • Wearing this ring WILL KILL YOU. Do not equip it unless instructed to do so.



Item List

Here is the item list, sorted by row, then column as listed in your ITEM MENU, and how to obtain it. These are summarized locations; for exact details, please reference their sections in the walkthrough.

Items 01 02 03 04 05 06
07 08 09 10 11 12
13 14 15 16 17 18
19 20 21 22 23 24
25 26 27 28 29 30
31 32


Book of Ys (Volume Hadal)

# 01/32

  • A leather-bound book. Written in a strange, unreadable language.
    • Found in a chest in B3 of the Shrine, after defeating Nygtilger.

Book of Ys (Volume Tovah)

# 02/32

  • A leather-bound book. Written in a strange, unreadable language.
    • Given to you by Old Man Franz in Minea after obtaining the first Book of Ys.

Book of Ys (Volume Dabbie)

# 03/32

  • A leather-bound book. Written in a strange, unreadable language.
    • Found in a chest in the Mine Depths of the Abandoned Mine, after defeating Vagullion.

Book of Ys (Volume Mesa)

# 04/32

  • A leather-bound book. Written in a strange, unreadable language.
    • Found in a chest in 9F of Darm Tower, after defeating Pictimos.

Book of Ys (Volume Gemma)

# 05/32

  • A leather-bound book. Written in a strange, unreadable language.
    • Found in a chest in 14F of Darm Tower, after defeating Khonsclard.

Book of Ys (Volume Fact)

# 06/32

  • A leather-bound book. Written in a strange, unreadable language.
    • Found in the cape of Dark Fact, after defeating him in 25F of Darm Tower.

Treasure Box Key

# 07/32

  • A master key made of bronze. Will open any treasure chest.
    • Found in a chest in B2 of the Shrine.

Prison Key

# 08/32

  • A poorly-made rusty iron key. Opens the prison gates.
    • Found in a chest in B2 of the Shrine.

Shrine Key

# 09/32

  • A gorgeous key made of crafted ruby and gold, with a complex design.
    • Received from Jeba in Zepik Village after received Sara's Crystal.

Ivory Key

# 10/32

  • A fine ivory key fashioned from tiny, interlocking shapes.
    • Found in a chest in B3 of the Shrine.

Marble Key

# 11/32

  • A key of brilliantly designed green marble. Shaped like a trident.
    • Found in a chest in B3 of the Shrine.

Darm Key

# 12/32

  • A key of brilliantly designed green marble. Shaped like a trident.
    • Found in a chest in B3 of the Shrine.

Sara's Crystal

# 13/32

  • A luminous crystal with an exotic base. Sparkles in the light.
    • Received from Sara in the Town of Minea after equipping your Sword, Shield, and Armor for the first time.

Roda Tree Seed

# 14/32

  • Seed of an ancient tree, with a flavor said to rival all else.
    • Found in a chest in B1 of the Abandoned Mine.

Silver Bell

# 15/32

  • Relic said to have guarded Zepik Village. Its sound is calming.
    • Found in a chest in B2 of the Shrine.

Silver Harmonica

# 16/32

  • A silver harmonica with a vibrant sound. Sparkles majestically.
    • Found in a chest in B1 of the Abandoned Mine.

Steam Achievements

You can obtain the Poetry In Motion Achievement by giving both this and the Piece of Paper to Reah at the same time.


Idol

# 17/32

  • Statue of an ancient dragon. Grants its bearer peace of mind.
    • Given to you by Dogi in B1 of Darm Tower.

Rod

# 18/32

  • A short magic wand. Has a design similar to Sara's Crystal.
    • Found in a chest in 14F of Darm Tower, after defeating Khonsclard.

Monocle

# 19/32

  • An ancient monocle. The lens seems to be in perfect condition.
    • Given to you by the girl in Rado's Annex.

Blue Amulet

# 20/32

  • Heirloom of the Gemma family. Shines with a pale and frigid light.
    • Given to you by Luta in 11F of Darm Tower, after reading the Book of Ys (Volume Gemma) using the Monocle.

Ruby

# 21/32

  • A ruby set in gold. Its condition is virtually flawless.
    • Found in a chest inside the Shrine.
      • Sell it to Pim for 1320 G after previously haggling him 9 times.

Sapphire Ring

# 22/32

  • Sapphire-encrusted ring inscribed with a message from its giver. (The words, 'From Donis, With Love' are inscribed on the inner edge of the ring.)
    • Purchased from Pim's Pawn in Minea for 1000 G. (900 G if you cancel the transaction after examining the ring, repeating the process over 9 times.)

Steam Achievements

You can obtain the The Pim's-Lower Approach Achievement by haggling with him to get that 10% discount, as described above.


Necklace

# 23/32

  • Gold necklace adorned with countless small rubies and patterns.
    • Found in a locked chest in B1 of the Shrine.
      • Sell it to Pim for 550 G after previously haggling him 9 times.

Golden Vase

# 24/32

  • Beautiful golden vase. Has a hole for some variety of ornament.
    • Found in the northeastern corner of a small pond in the eastern section of the Plains (2), south of Zepik.
      • Sell it to Pim for 2200 G after haggling him 9 times.

Heal Potion

# 25/32

  • Medicine made from the Red Digitalis plant. Heals mind and body.
    • Purchased from Klaus' Clinic in Minea for 300 G.
    • Found in a chest in B3 of the Shrine.
      • CONSUMABLE! / REPLENISHABLE! (1 use)

Wing

# 26/32

  • Magic wing. Warps the user to Minea. Some areas seal its power.
    • Purchased from Pim's Pawn in Minea for 200 G.
      • CONSUMABLE! / REPLENISHABLE! (1 use)

Hammer

# 27/32

  • Ordinary iron hammer. Fairly heavy. Could be used to break stone.
    • Found in a chest in 9F of Darm Tower, after defeating Pictimos.

Mirror

# 28/32

  • Mirror that can freeze a single movement. Will break with overuse.
    • Purchased from Pim's Pawn in Minea for 500 G.
      • CONSUMABLE! / REPLENISHABLE! (Between 3 and 5 uses)

Steam Achievements

You can obtain the Some Kind of Sorcery Achievement by using the Mirror in the presence of a townsperson.


Mask of Eyes

# 29/32

  • Stone mask with inset jade. Hides enemies, but reveals secrets.
    • Found in a chest in B1 of the Shrine.

Blue Necklace

# 30/32

  • Necklace of luminous blue crystal. Able to nullify evil traps.
    • Given to you by Raba in 3F of Darm Tower, in a secret room uncovered by the Mask of Eyes.

Bestiary Potion

# 31/32

  • Potion blessed by a priest. Gives insight on defeated enemies.
    • Found in a chest in the eastern section of the Plains (2), south of Zepik.

Piece of Paper

# 32/32

  • Paper with several lines of an unreadable language written on it.
    • Found in a locked chest on the Plains.

Steam Achievements

You can obtain the Poetry In Motion Achievement by giving both this and the Silver Harmonica to Reah at the same time.




Bosses

Because this is a Formatted FAQ, rather than a traditional listing of all of the bosses in a row, feel free to use the links below; they will take you to the appropriate boss strategy within the walkthrough itself. Or you can just copy and paste the YouTube addresses to watch the boss fight for yourself.

Jenocres BOSS BATTLE #1 Strategy http://youtu.be/7rhQVrP6_Ok
Nygtilger BOSS BATTLE #2 Strategy http://youtu.be/H1fkXeDzaDk
Vagullion BOSS BATTLE #3 Strategy http://youtu.be/F7hoBQYoXx0
Pictimos BOSS BATTLE #4 Strategy http://youtu.be/VN0DYRAet5w
Khonsclard BOSS BATTLE #5 Strategy http://youtu.be/S1MU3XziJMk
Yogleks & Omulgun BOSS BATTLE #6 Strategy http://youtu.be/wZomAD9tqJU
Dark Fact BOSS BATTLE #7 (FINAL) Strategy http://youtu.be/iKqgAhmd-Nk

Here's a link to the playlist for all seven bosses:

http://www.youtube.com/playlist?list=PLHFOnDwetCQaI0TQioL-z6rhNaANFPxw3


Character Notebook

Here is the Character Notebook, sorted by the log's entry numbers.


Doctor Bludo

Log #01/88

Sole doctor at the clinic in Barbado Port. Nursed Adol back to health after he was found on Whitehorn Beach. Acts tough around his son, Slaff, but turns to jelly around his nurse, Ayla.

  • First met in Barbado Port at the beginning of the game.

Nurse Ayla

Log #02/88

Sole nurse at the clinic in Barbado Port. Kindly treated Adol's wounds after he was found. Generally very sweet, but when she gets mad, she's scary as all hell. That may be why she's still single.

  • First met in Barbado Port at the beginning of the game.

Slaff

Log # 03/88

Doctor Bludo's only son. Lives in Barbado Port. Saved freshly-beached Adol from beating eaten alive by a Rheboll. After the monsters appeared, Slaff founded a militia to fight them.

  • First met in Barbado Port at the beginning of the game.

Stephan

Log # 04/88

A member of the Barbado militia, known for keeping a cool head at all times. believes that there is courage in knowing when to run from battle, and when to stay and fight.

  • First met in Barbado Port at the beginning of the game.

Jacob

Log # 05/88

A Barbado Port resident. Watches over the town from its highest rooftop, patiently and systematically keeping an eye out for any invading monsters. Is known as Slaff's right hand man.

  • First met in Barbado Port at the beginning of the game.

Drake

Log # 06/88

A member of the Barbado militia, charged with providing escort to those who travel to the city of Minea or Zepik Village. Seems to have his eye on Minea's dancer.

  • First met in Barbado Port at the beginning of the game.

Old Man George

Log # 07/88

A popular old man from Barbado. Known to be very wise, often giving advice to youngsters who've lost their way. Incidentally, he's not bald; rather, he shaves his head every day.

  • First met in Barbado Port at the beginning of the game.

Fisherman Betelo

Log # 08/88

A former trader from Barbado Port. After the Stormwall appeared, trading became impossible, but fishing was more productive than ever. Betelo has a real talent for seeing the bright side.

  • First met in Barbado Port at the beginning of the game.

Fran

Log # 09/88

A woman living in Barbado. Used to be active in silver trade, but has become rather despondent ever since the Stormwall appeared. Secretly prays for it to go away, every single night.

  • First met in Barbado Port at the beginning of the game.

Arcia

Log # 10/88

A woman living in Barbado. Hasn't heard from her friend in Minea since the monsters first appeared. Seriously considering requesting a militia escort for a visit, to assuage her fears.

  • First met in Barbado Port at the beginning of the game.

Old Man Pastol

Log # 11/88

An old man from a long line of dairy farmers. Primarily breeds pikkards, but hasn't had access to good grazing land since the monsters appeared, so he now operates from Barbado's town square.

  • First met in Barbado Port at the beginning of the game.

Marco

Log # 12/88

A wide-eyed youth from Barbado Port. Put everything he had into becoming the best trader he could be -- but then the Stormwall came and ruined everything. Now, he's just always very sad.

  • First met in Barbado Port at the beginning of the game.

Torrance

Log # 13/88

A pessimistic young man from Barbado. The sudden troubles in Esteria really shook him up. Wants to move to Minea with his family, but always wusses out when he considers the monsters along the way.

  • First met in Barbado Port at the beginning of the game.

Rebecca

Log # 14/88 Torrance's wife, and Danny's mother. Born and raised in Barbado, and is a real beach babe at heart, but worries for the safety of her son. Can't decide if moving to Minea is the right decision.

  • First met in Barbado Port at the beginning of the game.

Danny

Log # 15/88

Barbado's requisite bratty boy. Fascinated by the world outside the town gates. Wants to join the militia when he grows up. Always seen together with the neighbor's daughter, Cheryl.

  • First met in Barbado Port at the beginning of the game.

Cheryl

Log # 16/88

Little girl in Barbado. her father wants to return to the mainland, but Cheryl is unwilling to leave her buddy Danny behind. Even more of a menace than he is, always plotting an escape to Minea.

  • First met in Barbado Port at the beginning of the game.

Mason the Trader

Log # 17/88

A trader in Barbado Port. Lived in the city, but came to Esteria with his family to deal in silver. Now, with the Stormwall, all he thinks about is finding a way back home, away from the madness.

  • First met in Barbado Port at the beginning of the game.

Sylvia

Log # 18/88

Mason's wife, and Cheryl's mother. Outwardly demure, but actually quite a fire-cracker. Does her best to support her family through these difficult times, and always remains optimistic.

  • First met in Barbado Port at the beginning of the game.

Gerald

Log # 19/88

A bartender in Barbado. Due to the Stormwall, his bar gets no new customers these days, despite once being a hopping locale. Constantly dwells on his prior success, which just brings him down.

  • First met in Barbado Port at the beginning of the game.

Karin

Log # 20/88

A waitress at the bar in Barbado. Since there are no customers anymore, she has more free time than she knows what to do with. As a result, she's been thinking about joining the militia.

  • First met in Barbado Port at the beginning of the game.

Granny Daria

Log # 21/88

An old lady from Barbado. Her son and daughter-in-law in Minea wanted her to move in with them, but she refuses to leave her dear hometown -- though she does worry about her mischievous grandchild.

  • First met in Barbado Port at the beginning of the game.

Reah

Log # 22/88

A dearly beloved troubadour who plays lovely harmonica music for anyone who will listen. Found herself in Minea, and seeks to tighten the spiritual bonds amongst its inhabitants with song.

  • First met in the Town of Minea.

Prim

Log # 23/88

A little girl from Minea, born to Julius and Fana. Considers Sara the fortune-teller her best friend, and is always looking for the 'legendary brave soul' on Sara's behalf.

  • First met in the Town of Minea.

Fana

Log # 24/88

A woman from Minea. Has been a bit on edge lately with all the rumors of thievery, but takes solace in Minea's safety from monsters. Still, she can't quite bring herself to let her guard down.

  • First met in the Town of Minea.

Julius

Log # 25/88

A man from Minea. Has been keeping watch at the city gate to ensure that no children leave the safety of its walls. Spotted a shady man inside the city recently however, and is concerned.

  • First met in the Town of Minea.

Archelle

Log # 26/88

Live with his muscular brother Bron in Minea, but Bron's become hospitalized due to a mining injury, so Archelle is all alone now. He visits Bron at the clinic each and every day.

  • First met in the Town of Minea.

Aurora

Log # 27/88

Daughter of Minea's mayor. Always lived a life of frivolity, but now that the cost of commodities has risen, she's been forced to give it up. Presently still searching for a new hobby.

  • First met in the Town of Minea.

Cornell

Log # 28/88

Son of Minea's mayor. Due to his unrestricted freedom growing up, he still acts a bit childish. Hearing doom prophesied by Sara the fortuneteller, however, sobered him up quite nicely.

  • First met in the Town of Minea.

Johann

Log # 29/88

A boy from Minea. Complains that he hasn't been able to play at the big trees in the north since the monsters came. Believes climbing one of those trees would be the best feeling in the world.

  • First met in the Town of Minea.

Hans

Log # 30/88

A young man from Minea who's become obsessed with Pim, the pawn shop owner. Can't wrap his head around how Pim could find an item on the ground yet have the audacity to keep it and sell it.

  • First met in the Town of Minea.

Haystack

Log # 31/88

A carpenter living in Minea. Has been exceptionally busy lately due to the influx of immigrants from Barbado. Greatly admires Darm Tower for being such an impossible feat of engineering design.

  • First met in the Town of Minea.

Lucca

Log # 32/88

A boy from Minea. Loves it when his grandfather, Franz, tells him the story of the legendary Silver Sword. One day hopes to hold it in his own hands and vanquish monsters with it.

  • First met in the Town of Minea.

Boss Bangoa

Log # 33/88

Minea's chief carpenter. Is presently searching for one of his men, Donis, who's been grievously slacking on the job. Intends to smack some sense into Donis, then drag him right back to work.

  • First met in the Town of Minea.

Orman

Log # 34/88

Minea's bartender. A man of many muscles, having once worked as a mercenary on the mainland. Has become rather concerned by the ongoing thefts around Minea, and is thus planning a thief hunt.

  • First met in the Town of Minea.

Donis

Log # 35/88

A one-eyed drunkard from Minea. Not much to look at, but he has a good heart, and is greatly depressed by the loss of an important item. Should be at work, but fears his boss' fists of fury.

  • First met in the Town of Minea.

Garreck

Log # 36/88

A warrior from Minea, hired by Orman to aid in the thief hunt. Has dedicated himself to sampling the world's cuisine, and wishes to find the fabled Roda Seed during his stay in Esteria.

  • First met in the Town of Minea.

Ricardo

Log # 37/88

A patron of Orman's bar in Minea who spends every waking hour drinking and gossiping with Cezar. Has been a bit depressed of late due to the hiatus of his beloved troubadour.

  • First met in the Town of Minea.

Cezar

Log # 38/88

A drunkard from Minea. Used to be a fan of hard liquor, but has recently discovered the wide world of wine. Always compares vintages, and fancies himself an expert. Plans to wed soon.

  • First met in the Town of Minea.

Miner Doug

Log # 39/88

A patron of Orman's bar in Minea. Used to work in the silver mine, but after its closure due to demon infestation, he began drinking heavily -- and he was already a big drinker to begin with.

  • First met in the Town of Minea.

Chest

Log # 40/88

A patron of Orman's bar in Minea. Used to be a tour guide, but has been out of a job since the Stormwall first appeared. Remains disturbingly optimistic despite his hardships.

  • First met in the Town of Minea.

Old Man Franz

Log # 41/88

An old man from Minea with a great love of Esterian lore. Often reads its legends to his grandson, Lucca, as fairytales. Very close with Sara the fortuneteller, and worries for the future.

  • First met in the Town of Minea.

Nikki the Dancer

Log # 42/88

A dancer from Minea. Wears make-up to appear mature, but only just turned 20. Hates when people wallow in depression, so she dances at Orman's bar in an effort to boost everyone's spirits.

  • First met in the Town of Minea.

Doctor Klaus

Log # 43/88

Minea's resident doctor. Has been exceptionally busy ever since the monsters appeared, and is more often out and about than in his clinic. A well-reputed, well-liked and dedicated professional.

  • First met in the Town of Minea.
    • MISSABLE! Make sure to encounter him the second you arrive in Minea! (It's possible for him to appear again, but becomes more difficult for him to do so.) Head east from the entrance until you hit the wall, then go south and you should see him leave the building just as you approach it. (It IS possible to find him after this point, but it's very difficult. You'll hear doors open and close in town; if you do, run to the entrance and wait, and he should come your way.)

Nurse Lisa

Log # 44/88

Head nurse at Klaus' clinic in Minea. Has been handling in-patient care whenever Klaus is out on house calls. Her care and counsel is so desired that many patients pray for a lengthy recovery.

  • First met in the Town of Minea.

Theodore

Log # 45/88

A young man hospitalized in Minea with injuries from a Rheboll attack. Narrowly averted death by escaping to the shade of one of the great trees on the plain. The monsters did not follow.

  • First met in the Town of Minea.

Bron

Log # 46/88

A young man hospitalized in Minea. Boasts of his might, so when monsters appeared in the mine, he tried to fight them off -- but it didn't go so well. Sleeps off his pain, dreaming of naughty things.

  • First met in the Town of Minea.

Old Man Mash

Log # 47/88

An old man hospitalized in Minea. Was struck from behind, and had his Silver Shield stolen by an unknown assailant -- likely one of the thieves from the mountain region, he believes.

  • First met in the Town of Minea.

Kain

Log # 48/88

A patient in Minea's clinic. Was attacked by Rhebolls on his way to Minea from Zepik, and seems to have been traumatized by the experience. Still has nightmares about Rhebolls chasing after him.

  • First met in the Town of Minea.

Pim

Log # 49/88

A barterer who runs a shady pawn shop in Minea where all goods -- including stolen and lost items -- are fair game. Renowned for never lowering his prices, but claims them all to be negotiable.

  • First met in the Town of Minea.

Charme

Log # 50/88

A woman from Minea. Franz's daughter and Lucca's mother. Knows the land's folklore well, just like her father. Claims there was once to be a south gate built in Minea, but the plan was scrapped.

  • First met in the Town of Minea.

Buck

Log # 51/88

A former miner from Minea who lost his job when the monsters showed up. Tried to resist, but was unable; and ever since, he's become utterly terrified of the abandoned mine.

  • First met in the Town of Minea.

Tabitha

Log # 52/88

Buck's wife. Lives in Minea, despite being daughter to the elder of Zepik. Is very concerned for her father, as he seems gravely troubled, but refuses to discuss it with any of the villagers.

  • First met in the Town of Minea.

Mayor Marcel

Log # 53/88

Minea's mayor. A highly trusted figure amongst the townsfolk, but the troubles of late have saddened him. He constantly worries that Minea's walls won't be enough to protect everyone.

  • First met in the Town of Minea.

Pamela

Log # 54/88

Mayer Marcel's wife. Offers her husband unconditional support in these trying times. Claims that the wall around the city was not a recent construct, but has been there since antiquity.

  • First met in the Town of Minea.

Rosetty

Log # 55/88

An attractive middle-aged man who's been running a weapon shop in Minea for many years. Well-versed in combat; can easily discern the combat potential of customers. Dios' father.

  • First met in the Town of Minea.

Dios

Log # 56/88

Minea's armorer. Obsessed with armor, and gets mad if you tell him the best defense is a good offense. Believes instead in survival of the fittest. Son of the weaponsmith, Rosetty.

  • First met in the Town of Minea.

Old Man Betel

Log # 57/88

A Minean resident who once climbed a Roda Tree all the way to its tippy-top. Now, he's grown old and weak, but thanks to Dr. Klaus, he's still just as chipper as he ever was.

  • First met in the Town of Minea.

Lydia

Log # 58/88

Betel's young daughter. In search of a boyfriend, and isn't very picky about his personality as long as he's handsome -- but won't date younger men. Seems to have seen the black-cloaked man.

  • First met in the Town of Minea.

Freddy

Log # 59/88

Daria's son. Lives in Minea. Constantly attempts to convince his mother in Barbado to come live with him in Minea, but she won't hear him out. This has him very troubled.

  • First met in the Town of Minea.

Martha

Log # 60/88

Freddy's wife, and Johann's mother. Lives in Minea, but seems unconvinced that the wall around the city offers any real protection. Feels suffocated by the goings-on throughout Esteria.

  • First met in the Town of Minea.

Old Man Harrison

Log # 61/88

Charlotte's father and Ephy's grandfather. Once lived in Rastin, but lost his home, his wife and his son-in-law when monsters attacked from the silver mine there.

  • First met in the Town of Minea.

Charlotte

Log # 62/88

A woman who lives in Minea after her hometown of Rastin was destroyed by monsters. Once lost the will to live, but regained it by focusing on her daughter, Ephy, and Reah's beautiful music.

  • First met in the Town of Minea.

Ephy

Log # 63/88

A very young girl living in Minea after her hometown of Rastin was destroyed. Doesn't understand what happened, and thus hopes to return home one day, and resume her normal life.

  • First met in the Town of Minea.

Sara

Log # 64/88

A fortuneteller living in Minea. Renowned for her accuracy, having even predicted the Stormwall and monster invasion. Sees something in Adol, and guides him on a quest to Ys.

  • First met in the Town of Minea.

Jeba

Log # 65/88

Sara's aunt, who lives in Zepik Village. Extremely well-versed in Esteria's history and culture, herbs, and even fortunetelling. The other villagers really look up to her.

  • First met in Zepik Village.

Mayor Robels

Log # 66/88

Zepik's elder. Guards the Silver Bell, which has been the village's treasure for generations. Seems troubled recently, though, and seeks a kindly non-villager to aid him in an important matter.

  • First met in Zepik Village.

Linda

Log # 67/88

Elbert's wife, and Mark's mother. Lives in Zepik, and is very set in her ways. Serves as a model housewife, devoting herself completely to always making her home a more comfortable one.

  • First met in Zepik Village.

Mark

Log # 68/88

The only child in Zepik, but he doesn't let that get him down! He's perfectly content just playing outside, and can often be found fishing at the lake or basking in the rays of the sun.

  • First met in Zepik Village.

Granny Edda

Log # 69/88

Elbert's mother. Lives in Zepik, and fancies herself an expert in wild plants, nuts, berries and the like. Used to pick Roda Fruit all the time, but lately, it simply hasn't been growing.

  • First met in Zepik Village.

Iris

Log # 70/88

Luta's wife. Lives in Zepik and constantly worries about her husband, who sleepwalks almost every night, often putting himself in grave danger in the process.

  • First met in Zepik Village.

Clive

Log # 71/88

Has the face of an old man, but is only in his twenties. Has grown weary of being single, but lives amongst mostly elderly individuals in Zepik Village, making his girlfriend hunt a challenge.

  • First met in Zepik Village.

Old Man Lahan

Log # 72/88

An old man from Zepik who believes that if monsters exist, then so too must the Goddesses described in the ancient legends. As such, he spends his days praying for the Goddesses to appear.

  • First met in Zepik Village.

Palma

Log # 73/88

A woman from Zepik who worries about her health faltering due to the large number of elderly individuals living around her. Also worries about the elder due to his frantic behavior.

  • First met in Zepik Village.

Old Man Cronen

Log # 74/88

An old man from Zepik who used to work as a miner. In those days, he recalls there were two Goddess statues enshrined in a mine cavern -- but one day, one of them simply disappeared!

  • First met in Zepik Village.

Demi

Log # 75/88

A kindly, reserved woman from Zepik ,beloved by all the villagers. Recommends speaking with an old woman named Jeba if you have any questions pertinent to your adventure.

  • First met in Zepik Village.

Old Man Pablo

Log # 76/88

An old man living in Zepik who absolutely loves fishing at the lake, and does so every single day. He rarely ever catches anything but he doesn't seem to mind -- he just enjoys the sun!

  • First met in Zepik Village.

Granny Lucia

Log # 77/88

A deeply devout old woman from Zepik who believes that the village's treasure, the Silver Bell, is what keeps the monsters at bay. She feels that its tonal quality has a purifying effect.

  • First met in Zepik Village.

Elbert

Log # 78/88

Linda's husband, and Mark's father. As one of the few young men in Zepik, he feels it's his duty to patrol for monsters. Recently spotted the man in the black cloak pass through to the north.

  • First met in Zepik Village.

Granny Soya

Log # 79/88

An old lady from Zepik who adores ghost stories, and readily blames unexplained occurrences on ghosts. Warns of a hooded spirit in the shrine to the north, though who can say if it's real?

  • First met in Zepik Village.

Granny Tohbe

Log # 80/88

An open-minded old lady from Zepik, who seems willing to give anyone the benefit of the doubt. When asked about the monsters or the thieves, she simply says, 'I don't know what they're thinking.'

  • First met in Zepik Village.

Old Man Corvo

Log # 81/88

An old man from Zepik who was rescued from monsters by Goban. Now regards the thieves as honorable individuals, and believes the recent incidents must have been someone else's doing.

  • First met in Zepik Village.

Goban

Log # 82/88

Head of the bandits residing in the Thieves' Den at the foot of Darm Tower. Would never rob from the weak or defenseless, and is highly respected by all those who serve under him.

  • First met in the Thieves' Den on the Mountain Path.

Lugan the Thief

Log # 83/88

A young thief working under Goban, and the first thief Goban recruited. Has a foul mouth and an even fouler temperament, but is a very honorable man who would never betray anyone's trust.

  • First met in the Thieves' Den on the Mountain Path.

Morgan the Thief

Log # 84/88

A fat thief who seems like a ruffian at first, but has a real heart of gold. Used to work in the mines with Goban and almost lost his life down there, but Goban saved him from his fate.

  • First met in the Thieves' Den on the Mountain Path.

Feena

Log # 85/88

A girl Adol rescues from a cold, lonely cell beneath the shrine. Doesn't remember anything but her name, and has no idea why she'd been locked away in the first place.

  • First met in B1 of the Shrine.

Luta Gemma

Log # 86/88

A poet and troubadour from Zepik who sleepwalks almost nightly, constantly worrying his wife by wandering out to the plains without even realizing it. Started around the time the monsters came.

  • First met in Barbado Port after rescuing Feena.

Dogi

Log # 87/88

One of Goban's men, with a penchant for breaking walls. Rescues Adol from prison in the Tower of Darm, along with Luta Gemma. Strong, kindly and loyal, he and Adol quickly become friends.

  • First met in B1 of Darm Tower.

Raba

Log # 88/88

A scholar hiding out in a secret room in Darm Tower. Came to Esteria 6 months ago to research its ancient ruins, and happened to be in the tower when the monsters first appeared.

  • First met in 3F of Darm Tower, in a room uncovered by the Mask of Eyes.



Monster Notebook / Bestiary

Here is the Monster Notebook, sorted by the log's entry numbers. To unlock the enemies' statistics, you must repeatedly kill them, over and over. It takes 31 kills to unlock them all; 1 to get their name, then 5 each of the stats.

Now that you can see enemy statistics, you'll likely need to revisit the Sanctuary of Toal and Rasteenie Mine to complete the entries in your Monster Notebook. Go ahead and do this now, as we'll be moving on right after.


Pikkard

Log # 01/43

An animal bred for its obnoxiously cute and tender little body. Sup on its toothsome niblets slathered in Roda butter or straddling bacon. Adorably delicious!

  • Encountered on the Plains (2).
DifficultyHPSTRDEFEXPGOLD
Easy 413811
Normal 513811
Hard 813811
Nightmare 1213811

Curloid

Log #02/43

A dwarf from the plains. Looks fearsome, but is actually quite weak. May present a challenge at first, but will quickly become a pushover.

  • Encountered on the Plains.
DifficultyHPSTRDEFEXPGOLD
Easy 121911410
Normal 171911410
Hard 251911410
Nightmare 371911410

Oakrot

Log #03/43

A bloated dryad from the plains, formed from the malevolence within a rotted tree. Very dry, inhibiting its mobility, which makes it an easy foe to take down.

  • Encountered on the Plains.
DifficultyHPSTRDEFEXPGOLD
Easy 1216926
Normal 1716926
Hard 2516926
Nightmare 3716926

Rheboll

Log #04/43

A red-furred feral dog that roams the Esterian plains. Moves quickly and often attacks in packs, making it a real threat to the unwary traveler.

  • Note entry is included by default.
  • Encountered on the Plains (2).
DifficultyHPSTRDEFEXPGOLD
Easy 152312614
Normal 212312614
Hard 302312614
Nightmare 452312614

Unugun

Log # 05/43

A sworn guardian of the shrine in life, resurrected by a sinister will. Inside its armor, it is completely decayed. The stench of death on it is overpowering.

  • Encountered on the Mountain Path.
DifficultyHPSTRDEFEXPGOLD
Easy 253410825
Normal 353410825
Hard 503410825
Nightmare 753410825

Uhnos

Log # 06/43

A bull-headed monster that dwells beneath the shrine. Emerges from the darkness swinging an enormous blade wildly, startling even the hardiest of adventurers.

  • Encountered in the Shrine.
DifficultyHPSTRDEFEXPGOLD
Easy 2593604050
Normal 3593604050
Hard 5093604050
Nightmare 7593604050

Bulner

Log # 07/43

A giant insect-like monster inhabiting the catacombs beneath the shrine. Scuttles toward its prey while emitting a shrill cry that could give anyone goosebumps.

  • Encountered in the Shrine.
DifficultyHPSTRDEFEXPGOLD
Easy 2597705060
Normal 3597705060
Hard 5097705060
Nightmare 7597705060

Looter

Log # 08/43

A spirit of the dead bearing the darkened flame of a long forgotten grudge. Approaches the living in hopes of finding a new friend to dwell eternally by its side.

  • Encountered in the Shrine.
DifficultyHPSTRDEFEXPGOLD
Easy 251101006070
Normal 351101006070
Hard 501101006070
Nightmare 751101006070

Rescoyd

Log # 09/43

A monster found beneath the shrine. Often thought to be the head of a giant, but no one knows for certain. Its bloodshot eyes unendingly scan for fresh meat.

  • Encountered in the Shrine.
DifficultyHPSTRDEFEXPGOLD
Easy 5014010570100
Normal 7014010570100
Hard 10014010570100
Nightmare 15014010570100

Lyus

Log # 10/43

A savage beast wandering the shrine. Can tear its prey to shreds in a single moment using its claws and tusks, and its thick mane is soaked with blood. Smells awful.

  • Encountered in the Shrine.
DifficultyHPSTRDEFEXPGOLD
Easy 5015512080120
Normal 7015512080120
Hard 10015512080120
Nightmare 15015512080120

Dinvel

Log # 11/43

A monster who lies in wait on the lowest level of the shrine to slice apart its prey with a magic-infused sword. Hides its true form beneath a cloak.

  • Encountered in the Shrine.
DifficultyHPSTRDEFEXPGOLD
Easy 5016713290140
Normal 7016713290140
Hard 10016713290140
Nightmare 15016713290140

Nubbrow

Log # 12/43

A monster residing in the abandoned mine. Its appearance is strange and almost humorous, but its attacks are much more deadly than any encountered previously.

  • Encountered in the Abandoned Mine.
DifficultyHPSTRDEFEXPGOLD
Easy 90185110200200
Normal 126185110200200
Hard 180185110200200
Nightmare 255185110200200

Gryel

Log # 13/43

A semi-transparent life-form that lurks in the abandoned mine. Its jelly-like body latches on to its victims and begins dissolving them. Aim for the eye.

  • Encountered in the Abandoned Mine.
DifficultyHPSTRDEFEXPGOLD
Easy 90200120240240
Normal 126200120240240
Hard 180200120240240
Nightmare 255200120240240

Othcross

Log # 14/43

A bug-beast that dwells in the abandoned mine. Its slippery body deflects sword strikes, and its sharp fangs can pierce armor. Doesn't go down easily.

  • Encountered in the Abandoned Mine.
DifficultyHPSTRDEFEXPGOLD
Easy 90220130240240
Normal 126220130240240
Hard 180220130240240
Nightmare 255220130240240

Dynick

Log # 15/43

A beast with an enormous, gaping maw. The sight of its drooling visage in pursuit is nightmare-inducing. Devours its prey, but no one knows where the remains go.

  • Encountered in the Abandoned Mine.
DifficultyHPSTRDEFEXPGOLD
Easy 100200120320200
Normal 140200120320200
Hard 200200120320200
Nightmare 255200120320200

Menon

Log # 16/43

A fast-moving hard-shelled monster that bustles about in the abandoned mine. Due to its quick speed within a dimly-lit environment, the Menon presents real danger.

  • Encountered in the Abandoned Mine.
DifficultyHPSTRDEFEXPGOLD
Easy 100235160400280
Normal 140235160400280
Hard 200235160400280
Nightmare 255235160400280

Karon

Log # 17/43

Saunters about the abandoned mine, skewering prey with its spear and horns. Ranked as superior officer to the Uhnos, giving it an air of dignity. Has a cute tail.

  • Encountered in the Abandoned Mine.
DifficultyHPSTRDEFEXPGOLD
Easy 100225150360240
Normal 140225150360240
Hard 200225150360240
Nightmare 255225150360240

Chelasken

Log # 18/43

A monstrous phoenix from the abandoned mine. Why a bird would dwell underground, and why its flames shed no light whatsoever, are both questions without answers.

  • Encountered in the Abandoned Mine.
DifficultyHPSTRDEFEXPGOLD
Easy 127210160440200
Normal 178210160440200
Hard 255210160440200
Nightmare 255210160440200

Lemendy

Log # 19/43

A half-bug half-man that dwells in the abandoned mine. Its exoskeleton grants it excellent defense and speed alike. Attacks with chaotic sword-swipes.

  • Encountered in the Abandoned Mine.
DifficultyHPSTRDEFEXPGOLD
Easy 127225175480240
Normal 178225175480240
Hard 255225175480240
Nightmare 255225175480240