The Crimson Crown – Guide and Walkthrough
PC
Guide and Walkthrough by IceQueenZer0
Updated: 03/30/2010
------------------------------------------------------------------------------- ------------------------[TRANSYLVANIA II: THE CRIMSON CROWN]------------------- ---------------------------------[by Ice Queen Zero]--------------------------- --------------------------------------[APPLE II]------------------------------- ------------------------------------------------------------------------------- o---------------------o INTRODUCTION o---------------------o Transylvania 2: Crimson Crown is the second game in the Transylvania series for various systems. Since I have done an FAQ for the first game already for the Apple II, I might as well finish the series on the Apple II. o---------------------o OVERVIEW o---------------------o The king and queen have died. Now it is up to you to guide Princess Sabrina and her brother, Prince Erik (heir to the throne) through Transylvania and get back the crown that was stolen by the evil vampire who intends to uncover the secret of the crown so he can rule over Transylvania. o---------------------o DISCLAIMER o---------------------o Transylvania II: The Crimson Crown and its characters are the trademarks of Polarware and all copyrights belong to them. This FAQ/Walkthrough is the sole copyright of Ice Queen Zero and cannot be put on other sites or posted without given permission nor can it be reproduced w/o proper consent. o---------------------o QUICK NOTES o---------------------o -This game comes in two parts: Part 1 takes you through the parts you may have remembered from the first Transylvania. -There are two versions of this game. This FAQ assumes you are playing the original version which is also available to download as abandoneware. -When the spectral sage appears, just move away. o---------------------o ORIGINAL vs ABWARE o---------------------o -Original version: Actual title screen -Abandoneware: Picture of a floppy disk saying "OH SHIT!" -Original version: Start on the shore -Abandonware: Intro scene of your guide dropping you off at the shore. -Original version: Erik turns into a frog after drinking potion in four moves. -Abandonware: Erik turns into a frog in two moves. -Original version: Cat runs away after cast spell. -Abandonware: Cat stays on the screen but doesn't block you. -Original: You can light up the censer. -Abandonware: It's already lit. -Original: The grate can be pried open with a sword. -Abandonware: It is already pried open. -Original: Ask Erik to drink the potion and he will do so. -Abandonware: Erik will resent but still drink the potion. -Original: The griffin is called a gryphon -Abandonware: It's called a griffin -Original: Erik eventually becomes a frog again after getting the tablet. -Abandonware: Erik does not. -Original: After part 1 ends, insert disk to and continue. -Abandonware: It ends there and you can't go any further -Original: Vampire shows up after looking at crystal ball -Abandonware: Graphics are missing. -Original: You can just type the character name and give them the command. -Abandonware: You must put everything in quotations to command Erik or Sabrina. -Original: Tell Sabrina to kiss the frog and she says "Do not mock my brother." -Abandonware: It'll give the generic response to using the kiss command. o---------------------o WALKTHROUGH o---------------------o You are on a lake shore near a sleepy willow tree. A path leads east. Command: E You are in the woods. A tree stump lies to the north. An exit leads west. Command: N Ahh! A trap door opens below you and you all plummet down into the darkness. You are in a subterranean crypt before two iron doors. Passages go west and east. Command: E You are in a cave. On a stalagmite rests a pulsating crystal ball. Command: Look in crystal ball ------------------------------------------------------------------------------- A great force hurls your spirit into darkness. A spectral shadow appears. It is the vampire! The vampire snarls "Your life means nothing to me, nor can you do anything to stop me. You are a mere lump of insignificant human flesh. Surrender Sabrina and the boy to me now, and your deaths will be quick and painless." Suddenly, another force seizes you and sends you into a chamber of blinding white light... A friendly silhouette steps forth and greets you. "Would that we had met in better times, my brave friends! For the vampire now threatens the land from the new fortress. You must go there and destroy the vampire before he learns the secrets of the crown! Make Haste, and may the good wings of fortune grace your perilous journey! Before you leave, though, take this--" "This conversation has ended!" The image of the vampire springs before you. He laughs cruelly as blood boils brightly in the malevolent depths of his crimson eyes. Suddenly the crystal sphere explodes and the earth trembles! Franctically, the princess drags you out of the room as the cavern collapses onto itself, showering your party with flying debris. ------------------------------------------------------------------------------- You are in a subterranean crypt before two iron doors. Passages go west and east. Command: Read sign I am very old, yet I'm very new. Many used me before, now there are few. A famous knight made me famous, too... I do not breath, yet I nead air, true. Erik: "Sabrina, cast a spell that will get us out of here!" Sabrina: "Not with the little magic that I've learned. We'll have to find another way!" Command: Say Windmill The chamber shakes violently and there is a loud snap. The doors are open! Command: N You are in a musty crypt before a cairn of glowing stones. A door lies south. Command: Erik, take sword The sword gives itself gladly to the chosen heir. Command: S You are in a subterranean crypt before two iron doors. Passages go west and east. Command: Press Button Nothing happens. (Note: this prevents you from refalling through the trap door) Command: W You are in a large, misty cavern. An exit lies to the east. Command: Look Mist You found a secret passage down in the mist! Command: D You are on a staircase which ends abruptly above a cavern some 20 feet below. Command: D You are in an oddly-shaped cavern. Tall pillars flank an arched entrance. Command: N You are in the gryphon's den. Command: Talk to Gryphon (Griffin works too) "Three riddles have I," says the gryphon. "Solve them and my treasure is yours. Will you take my challenge?" Command: Yes "Fine," says the gryphon, "Break the seal and read on! I will accept your answers anytime you're in my presence." You may now break the seal on the parchment and read. (Note: The parchment is on the manual but here are the answers) Command: Fear Gryphon: "Humph." Command: Cloud Gryphon: "Rrrrrrr. Pure luck!" Command: Dream "Aarrrrgh!!!" screeches the gryphon as it disappears into an iridescent fog. The gryphon's treasure is revealed to be a jeweled scepter. Command: Get Scepter Okay. Command: S You are in an oddly-shaped cavern. Tall pillars flank an arched entrance. Command: S You are before a cave entrance. A path leads west. Command: W You are at the crossroads of twisting paths which meander all directions. Command: N You are at a foreboding intersection of forest paths which lead all directions. Command: E You are before an abandoned house. A dirt road leads west. Command: Enter House You are inside an abandoned house. A crate and other household items clutter the room. Stairs lead up. Command: U You are in a large attic. Stairs lead down. Within sight there is: a candle Command: Get Candle Okay: Command: D You are inside an abandoned house. A crate and other household items clutter the room. Stairs lead up. Command: Leave House You are before an abandoned house. A dirt road leads west. Command: W You are at a foreboding intersection of forest paths which lead all directions. Command: S You are at the crossroads of twisting paths which meander all directions. Command: E You are before a cave entrance. A path leads west. Command: N You are in an oddly-shaped cavern. Tall pillars flank an arched entrance. Command: Light Candle The Candle is now lit. Command: S You are before a cave entrance. A path leads west. Command: W You are at the crossroads of twisting paths which meander all directions. Command: N You are at a foreboding intersection of forest paths which lead all directions. Command: E You are before an abandoned house. A dirt road leads west. Command: Enter House You are inside an abandoned house. A crate and other household items clutter the room. Stairs lead up. Command: Open Crate Okay. Oh, no! A hideous zombie emerges from the box! Command: Burn Zombie Terrified that you will set its dry, rag clothing on fire, the zombie flees the house. Command: Drop Candle The night breeze kills the candle's flame. Within sight there is: a candle Command: Get Mouse Okay. Command: Get Sack Okay. Command: Look in sack In the sack, there is: a gleaming black ring a strange-looking flute Command: Leave House You are before an abandoned house. A dirt road leads west. Command: W You are at a foreboding intersection of forest paths which lead all directions. Command: S You are at the crossroads of twisting paths which meander all directions. Command: W You are under a large, shady tree facing a grassy clearing. Paths go east and west. Command: Sabrina, cast spell Sabrina whispers a few magic words, the feline arches its back, then dashes off Command: W You are in a clearing. A broom-bearing witch stands near a simmering kettle and a stone tablet. Command: Erik, Drink potion Erik: "Okay, I suppose." glub, glub... Command: E You are under a large, shady tree facing a grassy clearing. Paths go east and west. Command: E You are at the crossroads of twisting paths which meander all directions. Command: S Erik: "Oh I don't feel well at all!" The sage dissolves as smoke upon the very wind. You are facing an ancient stump. Paths go north and south. Command: S Poof! Erik: "Croak! What a revolting development!" You are in the woods. A tree stump lies to the north. An exit leads north and west. Command: Get Frog Okay. Command: W You are on a lake shore near a sleepy willow tree. A path leads east. Command: Drop Frog The frog hops into the lake and emerges seconds later with a silver coin in his mouth. He sets it before you. Within sight there is: a silver coin Command: Climb tree You are in the crown of a sleepy willow tree bathed in moonlight. Command: Give Mouse to owl The owl grabs the mouse and flies away, hooting: "Very kind of you. If you ever need me, just whistle." "Hey! I'm back to normal!" declares Erik. Command: D You are on a lake shore near a sleepy willow tree. A path leads east. Within sight there is: a silver coin Command: Get Coin OKay Command: Put scepter in sack Okay Command: E You are in the woods. A tree stump lies to the north. An exit leads north and west. Command: N You are facing an ancient stump covered with faint writing. Paths go north and south. Command: N You are at the crossroads of twisting paths which meander all directions. Command: N You are at a foreboding intersection of forest paths which lead all directions. Command: N (Don't bother cutting to the chase, the game won't let you.) You are standing before a mysterious cave. Paths lead south and east. Command: E You are in a forlon cemetery. A single path leads west. A grating is here. Command: Erik, Pry Grate with sword. Erik slips the sword into a crack in the grate, gives a mighty heave, the grate pops open, and Erik inelegantly falls on his royal behind. Command: D The grate above you slams shut. Sabrina: "We're trapped!" You are in a dark, underground annex. Above you is a closed rusty grating. Within sight there is: a censer Command: Put Coin in Sack Okay. Commmand: Put Scepter in sack. Okay: Command: Get Censer Okay Command: Say windmill A wind blows and you are elsewhere... You are in a subterranean crypt before two iron doors. Passages go west and east. Command: W You are in a large, misty cavern. An exit lies to the east. Command: D You are on a staircase which ends abruptly above a cavern some 20 feet below. Command: D You are in an oddly-shaped cavern. Tall pillars flank an arched entrance. Command: LIGHT CENSER The censer is now lit. Command: S You are before a cave entrance. A path leads west. Command: W You are at the crossroads of twisting paths which meander all directions. Command: N You are at a foreboding intersection of forest paths which lead all directions. Command: W You are at the crossing of north and east paths. To the north lies a gloomy castle. Command: N You are standing before a gloomy castle. A path leads south. Command: N Sabrina: "This is the wizard's castle. Beware! What little magical power I have will not save us from him should we make him angry." You are in the north/south entranceway of a recently refurbished castle. Command: N You are in a large candle-lit chamber. Stairs go up and a hall slopes down. Command: U You are in a high chamber. Stairs wind down. An eerie chamber lies north of you Command: Wave Censer A blood-curdling howl erupts from the wall of the chamber. Command: N You are in the chamber of the not-so-evil wizard Zin. The wizard is in. Command: Talk to Zin Wizard: "Hmmm... It seems our interests lie along similar paths. The witch has stolen an ancient tablet from me. Return it and I shall show you the way to the fortress." Command: S You are in a high chamber. Stairs wind down. An eerie chamber lies north of you Command: D You are in a large candle-lit chamber. Stairs go up and a hall slopes down. Command: D You are in the cellar. Stairs slope up and down. A huge vault door lies before you. Command: D You are in the treasure chamber. A staircase leads up. Within sight there is: a scroll Command: Drop Censer Okay. Within sight there is: a censer Command: Sabrina, get scroll Okay. Command: Sabrina, read scroll. Sabrina: "it's a spell of laughter." Command: U You are in the cellar. Stairs slope up and down. A huge vault door lies before you. Command: U You are in a large candle-lit chamber. Stairs go up and a hall slopes down. Command: S You are in the north/south entranceway of a recently refurbished castle. Command: S You are standing before a gloomy castle. A path leads south. Command: S You are at the crossing of north and east paths. To the north lies a gloomy castle. Command: E You are at a foreboding intersection of forest paths which lead all directions. Command: S You are at the crossroads of twisting paths which meander all directions. Command: W You are under a large, shady tree facing a grassy clearing. Paths go east and west. Command: W You are in a clearing. A broom-bearing witch stands near a simmering kettle and a stone tablet. Command: W Suddenly the witch erupts with laughter. After a few moments she becomes totally incoherent. Command: Get Tablet Okay Command: E You are under a large, shady tree facing a grassy clearing. Paths go east and west. Command: E You are at the crossroads of twisting paths which meander all directions. Command: N You are at a foreboding intersection of forest paths which lead all directions. Command: W You are at the crossing of north and east paths. To the north lies a gloomy castle. Command: N You are standing before a gloomy castle. A path leads south. Command: N You are in the north/south entranceway of a recently refurbished castle. Command: N You are in a large candle-lit chamber. Stairs go up and a hall slopes down. Command: U You are in a high chamber. Stairs wind down. An eerie chamber lies north of you Command: N You are in the chamber of the not-so evel Wizard Zin. The wizard is in. Command: Give Tablet to Zin "'Lorelei' is the word that will let you across. This is all I can promise," says the wizard tersely. Command: S You are in a high chamber. Stairs wind down. An eerie chamber lies north of you Command: D You are in a large candle-lit chamber. Stairs go up and a hall slopes down. Command: S You are in the north/south entranceway of a recently refurbished castle. Command: S You are standing before a gloomy castle. A path leads south. Command: S You are at the crossing of north and east paths. To the north lies a gloomy castle. Command: E You are at a foreboding intersection of forest paths which lead all directions. Command: N You are standing before a mysterious cave. Paths lead south and east. Put scroll in sack Okay Get Flute Okay Command: N You are in a dark cavern. Flying bats obscure your vision. Exits go north and south. Command: N (Don't get scared at what comes next. I know I did the first time.) Before you a giant cobra rears its head. The only unblocked exit is to the south! Command: Play flute The loathsome reptile is hypnotized by the enchanting melody. It turns and slithers away, fading into the darkness of the cavern. Command: W (Don't get scared by this either) You are in Fair Deal Sam's place of business. An exit lies to the east. Command: Get Coin Okay Command: Talk to sam Sam: "I have just the thing for you. But it's not free!" Command: Give coin Sam: "Well, I know I shouldn't do this, but... I'll let you have this sphere of annihilation!" You are in a large, dark cavern. Distant passages extend north, south, and west Command: Look sphere The faint outline of a creature can be seen on the sphere's surface. The figure flickers; sometimes it resembles a man, sometimes a horse. Command: N You are standing on a high ledge. Command: Drop flute Okay Within sight there is: a strange-looking flute Command: Say Lorelei (As B.S. as this sounds, if you tried skipping to this part after getting the coin then you'd get this message... You hear the voice of the sage: "You are unprepared!") As you speak the word, the eyes in the distant skull light as if fire has been ignited from within. A tongue of flame shoots forth and grabs the ledge, forming a bridge to Karel Thurg! In a burst, the horrific image of the Vampire materializes before you. "You have played into my hands," laughs the Vampire, "did you truly believe I knew nothing of your journey and your plans to do away with me? Did you think it would be that easy? Sabrina will be mine in time, her brother I will give to my demon. In the meantime you will await my pleasure in the pit." Erik disappears along the vampire as you and Sabrina are thrown carelessley into a dark, dank pit. End Part 1 Please put in side 2 of your disk. You wake up in a deep pit. Sabrina lies next to you, unconscious! You are in the pit, wherein the vampire keeps only his most illustrious guests. Command: Examine pit The pit is far deeper than your combined heights. Its walls are covered with mud and slime. Command: Examine water It looks wet. Command: Splash water "where are we?" asks the bewildered princess. She rises slowly to her feet and brushes the dust from armor. Command: Look Ground There is a hole in the floor into which the water is running. Command: Sabrina, Whistle The owl flutters by and drops a branch with a beehive at Sabrina's feet. "My debt is repaid, fair one. You're on you own now," the owl hoots. Command: Get branch and beehive OKAY OKAY Command: Put Beehive in hole The beehive plugs the hole and water begins to fill the pit. Command: Hold Branch Okay The rising water reaches your knees. Command: WAIT OKay. Time passes. Command: WAIT Okay. Time passes. The water is now over your shoulders. Command: WAIT Okay. Time passes. Command: WAIT Okay. Time passes. Hurrah! You and Sabrina have escaped from the pit by floating up with the branch! You are in a damp dark cavern overlooking a deep pit. An exit lies north. Within sight there is: An unconscious Eric. Command: Splash water on Erik Erik wakes with great difficulty, but soon he is up. Command: N You are in a maze of dungeon caverns. Twisty passages lead north, south, east and west. A salty breeze blows through the chamber. Command: W You are in a dark dungeon cavern. A passage leads north. Within sight there is: a powerful broadsword Command: Erik, Get Sword Erik is glad to have the sword back in his possession. Command: N You are in a maze of dungeon cavern. Twisty passages lead north, south, east and west. A salty breeze blows through the chamber. Command: N You are in a dark dungeon cavern. Tunnels lead north, south, east, and west. Within sight there is: a jeweled scepter Command: Get Scepter Okay. Command: N You are in yet another area of the dungeons. There are tunnels to the north, south, and east. Command: N This cavern has only one exit, to the south, the way you entered. Within sight there is: a glowing sphere Command: Get sphere Okay. Command: S You are in yet another area of the dungeons. There are tunnels to the north, south, and east. Command: E You are in a small musty cavern. A rusty lever protrudes from the wall. An exit goes west. Command: WAIT Erik: "Look, someone's coming!" Command: Pull lever (when troll appears. Keep hitting wait until then) A gate of iron bars crashes down -- blocking the only exit! Command: Erik, Attack troll The troll gazes at Erik in terror as the prince advances, wielding his sword with immense concentration and clumsiness. The troll becomes hysterical when he realizes he is trapped, and runs blindly into the gate knocking himself out! Command: Push lever The gate slides back up noisely Command: W You are in yet another area of the dungeons. There are tunnels to the north, south, and east. Command: S You are in a dark dungeoun cavern. Tunnels lead north, south, east, and west. Command: W You are in a damp dungeoun cavern. The sound of water can be heard to the west, passages lead east and west. Command: W You are in a cavern before a roaring waterfall which plummets from unseen heights. Passages lie south and east. Command: N You are in the troll's den -- an annex behind the waterfall. Within sight there is: a jeweled scepter Command: Get scepter Okay Command: S You are in a cavern before a roaring waterfall which plummets from unseen heights. Passages lie south and east. Command: E You are in a damp dungeoun cavern. The sound of water can be heard to the west, passages lead east and west. Command: E You are in a dark dungeoun cavern. Tunnels lead north, south, east, and west. Command: E You stand in another part of the dungeon caverns. Exits are to the north and west. Within sight there is: a gleaming black ring Command: Get ring Okay Command: Wear ring Okay Command: N This dungeon cavern like the others. Passages lead to the north, south, and east. Command: E You stand in a dark cavern. Exits lead east and west. Command: E You are in a north/south castle corridor. A long saffron runner extends toward a forbidding archway. Side chambers lie east and west. Command: W You are in a broad chamber, the floor is guled with droplets of blood. An armed centaur rears before you! Command: Throw sphere at centaur The sphere tumbles along the floor and bursts into purple smoke. You hear a strangled cry. When the mist clears, the centaur is nowhere to be seen. His bow and arrow are left behind. Command: Get Bow and arrow Okay. Okay. Command: E You are in a north/south castle corridor. A long saffron runner extends toward a forbidding archway. Side chambers lie east and west. Command: E You are in the dragon's den facing a large dragon. Command: Wave Scepter The dragon jerks its head in shock and then speaks: "I, too, was once a citizen of your proud homeland. A human like you. But Kali, an evil sorcerer, changed me into this form. I shall join your quest. Together we can defeat the foul vampire. Summon me by name when you need me -- I am Fury." With that the dragon burrows deeply into the depths of Karel Thurg. Command: Drop Scepter Okay. Within sight there is: a jeweled scepter Command: W You are in a north/south castle corridor. A long saffron runner extends toward a forbidding archway. Side chambers lie east and west. Command: S You stand in a dark cavern. Exits lead east and west. Command: W This dungeon cavern looks like the others. Passages lead to the north, south, and east. Command: N You are in a eerie room built among tall marble pillars. A basin of clear water and two statuettes are before you. An exit leads south. Command: Dip Arrow in Water As you lift the arrow from the water, the sharp tip begins glowing softly. Command: S This dungeon cavern looks like the others. Passages lead to the north, south, and east. Command: E You stand in a dark cavern. Exits lead east and west. Command: E You are in a north/south castle corridor. A long saffron runner extends toward a forbidding archway. Side chambers lie east and west. Command: N You are in the throne's antechamber. Before you stands a menacing sentinel! Command: Load Bow Okay Command: Shoot Sentinel Twang! "NOOOO!" screams the knight. The arrow pierces his armor. Wild white fire enters the armor and consumes the evil from within. The empty armor falls forward and shatters like glass into a thousand pieces. Command: Drop Bow Okay Within sight there is: a long bow Command: S You are in a north/south castle corridor. A long saffron runner extends toward a forbidding archway. Side chambers lie east and west. Command: S You stand in a dark cavern. Exits lead east and west. Command: W This dungeon cavern looks like the others. Passages lead to the north, south, and east. Command: S You stand in another part of the dungeon caverns. Exits are to the north and west. Command: W You are in a dark dungeon cavern. Tunnels lead north, south, east, and west. Command: S You are in a maze of dungeon caverns. Twisty passages lead north, south, east, and west. A salty breeze blows through the chamber. Command: E You are standing by a long lonely seaside. A seagull flies by. A lone path leads west. Command: Dig in sand Digging has unearthed a polished shell! Within sight there is: a murex shell Command: Get Shell Okay Command: Examine shell Some say if you listen to a shell you can hear the ocean. Command: Listen to shell A familiar voice speaks out: "This is what I tried to give you, but I left it here instead. Keep it always by your side, it will help you against the vampire's power, but you must seek an ally..." The voice trails off and the shell transforms itself into a huge bright shield! Command: W You are in a maze of dungeon caverns. Twisty passages lead north, south, east, and west. A salty breeze blows through the chamber. Command: N You are in a dark, dungeon cavern. Tunnels lead north, south, east, and west. Command: E You stand in another part of the dungeon caverns. Exits are to the north and west. Command: N This dungeon cavern looks like the others. Passages lead to the north, south and east. Command: E You stand in a dark cavern. Exits lead east and west. Command: E You are in a north/south castle corridor. A long saffron runner extends toward a forbidding archway. Side chambers lie east and west. Command: N You are in the throne's antechamber facing two huge iron doors. An exit lies south. Within sight there is: A long bow Command: Call Fury The earth shakes and the ground cracks open before you. "Roooarrrr!" screams Fury. The dragon tears the doors back and disappears into the throne room. Command: N You are standing in the Vampire's throneroom. The throne room overwhelms you. The only glimmer of light comes from the sparkling flames which dance upon the dragon's scales. "Ho, evil one! Meet YOUR master! Face me!" shouts Fury defiantly. A clap of thunder erupts knocking you to the floor. As the thunder rolls through the chamber, the noise contorts into a voice not of this realm, "Fools! You dare to defy me? Then feel my wrath!!!" Suddenly, a bolt of lightning crashes upon you!! The shield protects you! Like a swollen star, the crimson fires expand before you but fail to crash through the buckler's unfailing steel. Surprised, the Vampire is caught off guard just long enough for the dragon to catch him with a dangerous stream of flame! The crown flies from the evil one's grasp. "Go now," says Fury, "free our land" Command: Erik, get crown His gleaming, Erik quickly grabs the crown! Your feet are stuck to the ground, they will not move. Command: Erik, wear crown Erik struggles against the spell of the vampire but manages to place the crown on his head. Immediately you notice that he is no longer under the influence of the spell! It seems as if the Vampire's malevolent stare is what keeps you in place. Command: Get Erik Strength and determination flow through your veins. The spell has been broken!! Vampire:" You thought to destroy me? You cannot move in my presence" Command: S You are in the throne's antechamber, facing two iron doors that have been ripped open. Within sight there is: a long bow Command: S You are in a north/south castle corridor. A long saffron runner extends toward a forbidding archway. Side chambers lie east and west. Command: S You stand in a dark cavern. Exits lead east and west. Command: W A violent tremor shakes Karel Thurg. It is followed by painful cries. Erik: "The mountain is going to collapse, we have to find an open area for safety." This dungeon cavern looks like the others. Passages lead to the north, south, and east. Command: S You stand in another part of the dungeon caverns. Exits are to the north and west. Command: W You are in a dark, dungeon cavern. Tunnels lead north, south, east, and west. Command: S Another tremor rocks the chamber. Sabrina: "Hurry! We must get to where it is safer!" You are in a maze of dungeon cavern. Twisty passages lead north, south, east, and west. A salty breeze blows through the chamber. Command: E You are standing by a long lonely seaside. A seagull flies by. A lone path leads west. Command: WAIT Okay. Time passes Command: WAIT Okay. Time passes The ground shakes! Rocks fall from above and the ground spouts fire and smoke. Command: WAIT! Okay. Time passes Command: WAIT Okay. Time passes Command: WAIT Okay. Time passes The dragon's roar trails off as though he were being strangled... Sabrina: "It doesn't sound like our friend will make it." Command: WAIT Okay. Time passes Command: WAIT Okay. Time passes The vampire's strangled shout joins the dragon's. The mountain is shaking so much that you can barely stand let alone run. Command: WAIT Okay. Time passes Command: WAIT Okay. Time passes. A merchant ship comes into view from around the cove! The Chamberlain had called upon traders passing through to repay old favors of King John and venture forth as close as possible to the fortress without compromising their safety. Having seen the eruption, they came for a closer look and spotted you approaching the beach! They send forth a small boat, and bring you aboard the ship! Sabrina: "We've escaped!" Suddenly the largest tremor yet rocks the ship and all around, and in a cloud of dust the mountain collapses upon itself! Erik: "Nothing inside could have survived!" With that, you realize that your ally too must be gone, and the sudden silence after the collapse extends to your souls. Erik: "This was a mission... an adventure. Now I must take my new responsibili- ties and assume my father's role, a role I pray I can fill as justly as he. Without you, friend, this would not have been possible. I thank you. And I thank our other unexpected friend who gave himself for us. I shall name this sword 'Fury' in his honor, and I shall hang it upon the castle wall where it can be viewed by all!" Sabrina: "And where all shall be safe from it!" THE END. o---------------------o CREDITS o---------------------o GameFAQs and others for hosting You for reading Polarware for making the game o--------------------o CONTACT ME o--------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. Thank you for reading -Ice Queen Zero
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