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FAQ by KeyBlade999

Version: Final | Updated: 08/21/2012

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           | |   | '_ \ / _ / __/ __|     | | | |  _|/ _` | '_ \/ __|
           | |___| | | |  __\__ \__ \     | | | | |_| (_| | | | \__ \
            \____|_| |_|\___|___/___/     |_| |_|\__|\__,_|_| |_|___/

                   |              Chess Titans             |
                   |                 An FAQ                |
                   |             By KeyBlade999            |
                   |                                       |
                   |           File Size: 11.3 KB          |
                   |         Current Version: Final        |
                   |  Previous Update: 10:00 PM 8/20/2012  |

                        Section Negative One: Donations           **TITANS_-1**

While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
me make more quality FAQs! Even the smallest donation amounts are appreciated,
and are a great way to say how much you appreciate the work I do. If you do
decide you'd like to donate, please send the donations through PayPal at the
e-mail address listed below. Thank you so very much for considering this!!


By the way, this is also my contact e-mail, so if you want to contribute
something to this or any of my other FAQs, or have a question to ask about one
of them, go ahead and use this e-mail.

                        Section Zero: Table of Contents            **TITANS_0**

  [Section Title] ............................................. [CTRL+F Tag]

  -1. Donations ............................................... **TITANS_-1**
   0. Table of Contents ....................................... **TITANS_0**
   1. Intro ................................................... **TITANS_1**
   2. Version History ......................................... **TITANS_2**
   3. Legalities .............................................. **TITANS_3**

   4. Basics of the Game ...................................... **TITANS_4**

                              Section One: Intro                   **TITANS_1**

Welcome to another FAQ of mine. This one covers the PC game, Chess Titans.


What? It's chess, after all - one of the most seemingly-simple, yet most
complex strategy games ever invented.

                         Section Two: Version History              **TITANS_2**

Final - First and likely only version of this FAQ completed.
        10:00 PM 8/20/2012

                           Section Three: Legalities               **TITANS_3**

This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

© 2012 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs
message boards.

O-----------------------------------O    O------------------------------------O
|     Allowed sites for my FAQs     |    |        Forever-Banned Sites        |
O-----------------------------------O    O------------------------------------O
|    GameFAQs (www.gamefaqs.com)    |    |      CheatCC (www.cheatcc.com)     |
|   Neoseeker (www.neoseeker.com)   |    |       www.cheat-database.com       |
| SuperCheats (www.supercheats.com) |    |  Cheat Index (www.cheatindex.com)  |
|                                   |    | Cheat Search (www.cheatsearch.com) |
|                                   |    |    www.panstudio.com/cheatstop     |
|                                   |    | Game Express (www.gameexpress.com) |
|                                   |    |             Mega Games             |
|                                   |    |  Cheats Guru (www.cheatsguru.com)  |
O-----------------------------------O    O------------------------------------O

                       Section Four: Basics of the Game            **TITANS_4**

You'll have an 8-by-8 tiled board. The farthest two rows of two opposite sites
are filled with pieces of the colors white or black. Each side has a set number
of pieces, each with their own properties. Moves are made by clicking the piece
you want to move, and then its destination, and each person can only move one
piece per turn, except in certain cases.

Here are the pieces. Each piece has a certain "value" to it. Consider it like
points. If you will lose a 5-point Rook to take out a 1-point Pawn, it isn't
worth it, because you lost four points. It is a nice trade value.

~ Pawn: These can move two spaces forward on their first move (or one, if you
        prefer), and then one space only afterwards. If an enemy piece is
        diagonally in front of the pawn, you can take it. It can also capture
        "en passant" - if you put an unmoved pawn in danger, you can take it if
        it moves forward two spaces. Finally, if you move a pawn to the
        opposite end of the board, you can turn it into a Rook, Knight, Bishop,
        or, most commonly, a Queen. There are eight Pawns per side, all
        composing the innermost row of the armies. Each is worth one point.

~ Rook: These "castles" can move as far in a horizontal or vertical manner as
        you wish, unless a piece gets in the way. There are two per side, and
        are found in the corners. These are worth five points.

~ Knight: The horsey guys move in "L"-shapes; two spaces in one direction and
          one more space after a ninety-degree turn. They can bypass any other
          pieces in the way (there are TWO ways to get to any one space),
          unlike the other pieces, and capture by landing on a piece. There are
          two per side, next to the Rooks, and are worth three points.

~ Bishops: These holy men will move as far diagonally as you wish, until
           something gets in their way. There are two per side, between the
           Knights and the King/Queen, and are worth three points.

~ Queen: Like a result of mixed breeding between Rooks and Bishops, the Queen
         is the most potent piece in the game, able to move horizontally,
         vertically, or diagonally as far you wish in a straight line until a
         piece gets in the way. These are worth nine points.

~ King: And if the Queen is the most potent, the King is both the most impotent
        and important. They can travel one piece in any direction, capturing
        any enemy piece on that space. They obviously move slowly. However, you
        don't want to lose this piece. If a King is at risk of being taken, it
        is "check"; if the King is certain to be captured on the next turn,
        then it is "checkmate" and that King's side loses.

The goal of the game to force the opponent's King into checkmate. As explained
earlier, "checkmate" shows that it is guaranteed the King will die on the next
turn; "check" merely shows he is at risk, but not necessarily will be taken. If
in check, you must do something to protect your King. Mostly, moving one space
to the side works, but you often end up also having to sacrifice a piece by
putting it in the path of the offending enemy. You cannot execute a move that
puts you in check as well.

There are a few techniques one can use.

First, capturing en passant is not just a way to play magic tricks. It is one
of the lesser-known tricks of the chess world, and a good way to boggle
opponents' minds. The trick is explained above, in the Pawn section.

Castling. This is how you truly make your King live. You can castle towards
either Rook you have; however, there must be nothing in-between, and the King
and the Rook chosen cannot have moved at all for this entire game. And, of
course, you can't be put in check. You'll move your King two spaces towards the
Rook in question and the Rook will move onto the other side of the King.

And the point values of the pieces. There are dozens of moves one can execute
just by their second turn. Strategizing will come into play, and the point
values of the pieces really helps. Luring opponents is not necessarily the best
idea. Also try to cover every piece you move from a threat - that way, you will
force the opponent to give something up to take you down.

That's about it, I guess.

|                      This is the end of KeyBlade999's                       |
|                            FAQ for the PC game                              |
|                               Chess Titans.                                 |
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