Bookworm Adventures: Volume 2 – FAQ/Walkthrough
PC
FAQ/Walkthrough by Smoke Rulz
Version: 1.25 | Updated: 09/10/09
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BOOKWORM ADVENTURES: VOLUME 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FAQ Created by: Smoke_Rulz Game Created by: PopCap Games ( http://www.popcap.com ) *** THIS FAQ CONTAINS STORYLINE SPOILERS! THIS IS YOUR ONLY WARNING! *** Latest Update: 09/09/09 Current Version: 1.25 See Section 9 for the Update List =============================================================================== SECTION 0. TABLE OF CONTENTS =============================================================================== Note: To instantly jump to any section of the FAQ, highlight the term you see inside the parentheses ( ) to the right, copy it (Ctrl+C), do a page find (Ctrl+F), paste the term (Ctrl+V) in the box, and click to search for it. 1. Copyright & Site Listing (sec1copy) 2. Introduction (sec2intro) 3. Game Information (sec3game) - a. About The Game (sec3about) - b. Gameplay (sec3play) - c. Tile Types (sec3tile) - d. Potions, Treasures, & Companions (sec3potion) - e. Status Ailments & Enemy Lore (sec3status) - f. Lex's Levels (sec3levels) 4. Adventure (sec4advent) - a. Prologue: Is it Stuffy In Here? (sec4prologue) - b. Book 4: Fractured Fairytales (sec4book4) - c. Book 5: The Monkey King (sec4book5) - d. Book 6: Astounding Planet (sec4book6) - e. Adventure Replay Mode (sec4replay) 5. Mini-Games (sec5mini) - a. Mutant Words (sec5game1) - b. Golden Coins (sec5game2) - c. Word Up! (sec5game3) - d. Link n' Spell (sec5game4) - e. Letter Rip! (sec5game5) - f. Word Master (sec5game6) 6. Arena (sec6arena) - a. Fight Order (sec6fights) - b. Boss Monsters (sec6bosses) 7. Treasure & Companion List (sec7treas) - a. Prologue: Is it Stuffy In Here? (sec7prologue) - b. Book 4: Fractured Fairytales (sec7book4) - c. Book 5: The Monkey King (sec7book5) - d. Book 6: Astounding Planet (sec7book6) 8. Tips, Secrets, & Easter Eggs (sec8tips) - a. General Tips (sec8gen) - b. Arena Tips (sec8arena) - c. Shortcuts (sec8short) - d. Secrets *still missing a few!* (sec8sec) - e. Easter Eggs (sec8eggs) 9. Update List (sec9update) 10. Contact Info (sec10contact) 11. Thanks & Credits (sec11thanks) =============================================================================== SECTION 1. COPYRIGHT & SITE LISTING (sec1copy) =============================================================================== Copied straight from the GameFAQs.com Help area for the sake of ease: This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. In addition, this FAQ currently can *** ONLY BE SEEN *** on these sites: www.gamefaqs.com www.supercheats.com www.gamershell.com If you see it on any other site, including ones that people generally despise (such as CheatCC.com), then please notify me, and/or request to the site owners that the FAQ be removed. If you would like to host this FAQ publically, then I please request that you ASK ME PERMISSION first. If I allow you to host it, I ask that you DO NOT EDIT IT AT ALL and make sure that all due credit IS GIVEN TO ME. If I agree to let you host it, I will place your site in this section, and keep you up to date by sending any updates I make to the FAQ. See the Contact Info section near the end of the FAQ if you'd like to get in touch with me. =============================================================================== SECTION 2. INTRODUCTION (sec2intro) =============================================================================== We meet again! For those of you familiar with the original Bookworm Adventures, you might recognize me. I wrote the FAQ for that wonderful little game long ago and now, I'm here again for its sequel. I'm really glad PopCap decided to make a sequel to this little gem of a game. Whether you think it's better or worse than the first one is entirely up to you, but no matter what, it's fun! And hell, we could even get more sequels! The game isn't going to be too much different than the original Adventures, so a lot of the information contained within will almost certainly be taken right from my old FAQ. But that's alright, you don't need to fix something that isn't broken, right? This is simply another new adventure for our favorite worm Lex to go on. Read on to see all the information you need on this great game, and I hope you're enjoying yourself. I'll pretty much rewrite just about everything to keep it fresh, however. Feel free to submit anything you might find! Secrets, strategies, anything you would like me to add to my grand text project here. I'll be sure to include you in the Credits section. =============================================================================== SECTION 3. GAME INFORMATION (sec3game) =============================================================================== First off, everything you need to know about the game and its gameplay. A good chunk of this will be conferred in the beginning through the snazzy new Prologue placed right at the beginning of your adventure. But just for the sake of a complete FAQ, everything will be mentioned here. ~~~~~~~~~~~~~~~~~ A. ABOUT THE GAME (sec3about) ~~~~~~~~~~~~~~~~~ The original Boomworm Adventures was an awesome little PC game that expanded upon PopCap's original, much simpler game, Bookworm. And in fact, it was a storyline prequel. We followed the titular bookworm Lex through a series of storybooks, fighting against all sorts of enemies, including legendary names like Medusa and Dracula, all to rescue a kidnapped oracle. Gameplay consisted of a simplified version of the normal Bookworm's word-based puzzlng, but with some RPG elements mixed in. Bookworm Adventures 2 follows in the wake of this game by having us lead Lex, now the master of the Great Library, on another grand adventure, this time with a much larger difficulty, and plenty of storybook characters to join us in the many fights ahead. The stakes are also far higher this time than simply rescuing an oracle. Everything you loved (and maybe hated) from the original game is pretty much back, so veterans should have no problem fitting in! This game is obtainable from the PopCap games website at the following URL: http://www.popcap.com/games/bookwormadventures2 The downloadable trial is playable for a little while. Purchasing the game costs $19.95 and is done via the website. You can also purchase both this game AND the original Bookworm Adventures together for $29.95. These are the System Requirements for the game: (also found via the link) OPERATING SYSTEM: Windows XP/Vista DIRECTX VERSION: 8.0 or higher Internet Connection required to register the download version No RAM or processor requirements are given, but they should be very low. ~~~~~~~~~~~ B. GAMEPLAY (sec3play) ~~~~~~~~~~~ The original Bookworm used a large grid of tiles, requiring you to spell words and gather up a large score, as long as you could. Your only real enemy were Fire Tiles, which if they reached the bottom of the grid, meant Game Over. Bookworm Adventures simplified the grid down to a 4-by-4 letter grid and expanded the gameplay to have RPG elements, special gem tiles, items for use, and a small but enjoyable storyline. All in all it was definitely worth the $20 and it's still fun to play. Bookworm Adventures 2 takes everything we loved about the original game, and gives us a new storyline to guide Lex through. And it's not without a few new additions to the gameplay here and there, as well. Gotta do something to keep it fresh, right? Even with how great the first one was. The bread and butter of this game is spelling words! There's a 4-by-4 grid of letter tiles for you to use to make words, and they will fill up as you use them. If you ever have trouble creating words, you have something called the "Scramble" button, which will refresh the tile grid at the expense of ending your turn. It will not affect Gem Tiles (besides changing their letter). There's no score in this game like the first Bookworm, either; instead you're trying to defeat enemies by taking off all their health, represented by Hearts. There are many factors to your damage output: 1. Word Length (minimum 3 letters allowed) 2. Letter Value (dots in the corner; check out the tile section for more) 3. Lex's Attack Power (read on for more info) 4. Gem Tiles & Items Used (again, read on for more info) 5. Enemy's Defense & Resistances (see individual monsters) Here is an idea of around how much damage you can do based off of world length. Note that this does NOT factor in attack power, items, or gems. This are just BASE amounts assuming normal tiles & no attack power. 3 letters - 0.5 hearts damage 4 letters - 0.75 hearts of damage 5 letters - 1 heart of damage 6 letters - 1.5 hearts of damage 7 letters - 2 hearts of damage 8 letters - 2.75 hearts of damage 9 letters - 3.5 hearts of damage 10 letters - 4.5 hearts of damage 11 letters - 5.5 hearts of damage 12 letters - 6.75 hearts of damage 13 letters - 8 hearts of damage 14 letters - 9.5 hearts of damage 15 letters - 11 hearts of damage 16 letters - 13 hearts of damage When an enemy is defeated, you're automatically cured of all your missing health, as well as any ailments affecting you or the tile grid. You'll also gain Experience that fills your Level Up bar. At the end of each chapter, it will fill up all the way, and you'll gain a boost to one of your attributes: 1. Health - Lex's Heart meter. Each level up increases it by one Heart. 2. Attack - Lex's damage power. Also increases a little with every fight. 3. Defense - Lex's damage resistance. Appears to only increase by level-up. There are many items and treasures and the like for Lex to use to win, but chances are you might not win all the time, especially when it gets very hard. If you lose, you'll have to start the chapter all over! But not all is lost, as you will keep any items and even gem tiles you had when you went down, and Moxie's Mini-Game Hut will open up again, allowing you to get even more gems and potions to help you try again. Your experience should stay the same, too. Each map/world in the game (called Books) features 10 levels (called Chapters), as well as Moxie's Mini-Game hut, which opens every few chapters for you to try and win some swag to help out in the battles. Each level features 5 enemies to fight, the last of which being a Boss Battle, which is of course a much harder fight than the previous minions. Each boss is guarding either a Treasure or a Companion for Lex to take with him on his journey. There are some unlockable modes you'll get as well as you beat the game: 1. TOME OF KNOWLEDGE - Complete Book 4 in Adventure. 2. MINI-GAMES - Complete Book 5 in Adventure. 3. ARENA - Complete Book 6 in Adventure. 4. ADVENUTRE REPLAY - Complete Book 6 in Adventure. ~~~~~~~~~~~~~ C. TILE TYPES (sec3tile) ~~~~~~~~~~~~~ Your tile grid is what you're gonna use to win this game, so study it well, and get used to it. The best thing you can have all over your grid is a lot of Gem Tiles, as they give helpful damage boosts & secondary effects to help take down enemies easier. But beware: Monsters can also mess with your tile grid, and all of their attacks are naturally detrimental. ____________ NORMAL TILES ¯¯¯¯¯¯¯¯¯¯¯¯ Normal Tiles are just that: Normal. All brown tiles with black letters on them, and little dots in their corners to indicate their values. It's a lot like Scrabble or the original Bookworm, only in those games, their values were in number form. A letter's value here is dependant on how hard it is to use it in a word. Check the little dot in the corner: 1. GOLD - The highest scoring letters. 2. SILVER - The middle scoring letters. 3. BRONZE - The lowest scoring letters. Here is a reference for which letter falls into which category: 1. GOLD - J, K, Qu, X, Z 2. SILVER - B, C, F, H, M, P, V, W, Y 3. BRONZE - A, D, E, G, I, L, N, O, R, S, T, U, Wildcard (see below) In addition, PopCap themselves revealed mathmatical specifics on just how much value each letter has individually! Check this out here: 1. 1 Letter - All Bronze dots 2. 1.25 Letters - Silver dots: B, C, F, H, M, P 3. 1.5 Letters - Silver dots: V, W, Y 4. 1.75 Letters - Gold dots: J, K 5. 2 Letters - Gold dots: X, Z 6. 2.75 Letters - Gold dots: Qu So if you were to spell the word "WAXY," it'd count as 6 letters instead of 4! _________ GEM TILES ¯¯¯¯¯¯¯¯¯ Gem Tiles are the must-have item of this game. You'll start getting them right from the start this time, and you're gonna need them. They're received when you spell really good words (6+ letters long), but a few can also be obtained at Moxie's Mini-Game hut if you do well enough. Overkilling enemies (doing way more damage than their health bar has left) will also grant a special death animation and a Gem Tile. Here are all the Gems in the game, listed by rarity: 1. AMETHYST - Purple. 15% damage boost & inflicts 2-turn Poison. 2. EMERALD - Green. 20% damage boost & heals Lex 2 hearts. 3. GARNET - Orange. 30% damage boost & inflicts 2-turn Power Down. 4. SAPPHIRE - Blue. 25% damage boost & inflicts 1-turn Freeze. 5. RUBY - Red. 35% damage boost & inflicts 3-turn Burn. 6. DIAMOND - White. 100% damage boost, fully heals Lex, & gives 1 of each type of potion. 7. CRYSTAL - Pink. 50% damage boost, purifies Lex & the grid, & makes Lex & tile grid invincible for 1 turn. Yeah, they're the same as the last game, but that's a good thing. But... who said there wasn't something new? The sequel adds a brand new Gem Tile, one that YOU can create yourself: 1. RAINBOW - Rainbow. Wildcard: Can be used in the place of any letter. Formed by using three different Gem types in a single word. May only have one at a time. Do note that the Rainbow gem itself does not count as one of the 3 Gems you need to make another one. However, you can use it in a word with 3 other different Gems and you'll automatically get another one. _____________ DAMAGED TILES ¯¯¯¯¯¯¯¯¯¯¯¯¯ Damaged Tiles are the result of the enemy's attacks on your tile grid. You'll see these very quickly as the game starts. They're all extremely detrimental and can especially hurt if you're out of Blue Potions in a tight spot, or if you're inflicted with Power Down status. All Damaged Tiles will revert back to normal after a certain amount of turns, which varies by the enemy who used the attack. It's also worth noting that these will not affect Gem Tiles (only the Gem Steal attack type will). The Warped, Cursed, and Firey Tiles are brand new additions to this game. 1. SMASHED - Smashed Tiles can be used, but will do no damage. 2. LOCKED - Locked Tiles cannot be used until the turn count runs out. 3. WARPED - Warped Tiles do no damage if used, and warp into hard letters. 4. PLAGUED - Plagued Tiles do no damage if used, and can infect other tiles. 5. CURSED - Cursed Tiles do damage to Lex instead if they're used. 6. FIREY - Firey Tiles can burn the entire grid. Immune to purification. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ D. POTIONS, TREASURES, & COMPANIONS (sec3potion) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The good thing is, you don't have to rely JUST on your spelling skills, gem tiles, and Lex's stats. There's a variety of useful tools Lex can obtain during his quest that will prove to be absolutely essential to victory. _______ POTIONS ¯¯¯¯¯¯¯ Potions are a useful item that can be in short supply if you use them too much, so try not to over-use them! There are three types of Potions. They can be won at Moxie's Mini-Game hut, but also randomly found after battles, or even given by a Companion travelling with you. The Diamond Gem Tile will also confer 1 of each Potion when used. Using a Potion does not end your turn, and can be used during Stun, Freezy, or Petrify status. You can carry 10 Potions of each type, a cap I believe is new to this game. 1. HEALTH POTION - Red Potion. Heals Lex for a two Hearts of health. 2. POWER UP POTION - Green Potion. Grants 1-turn Power Up, heals Power Down. 3. PURIFY POTION - Blue Potion. Heals bad effects on Lex and the Grid. _________ TREASURES ¯¯¯¯¯¯¯¯¯ Treasures are super-useful items (though maybe less useful than the first game) that you will find after most of the Boss Battles. They're not "used" like Potions are. They're either always in effect, or they automatically trigger their effects when their requirement is met. There's many things Treasures can do to help you out: 1. PROTECTION - Protect Lex from negative effects such as Stun. 2. BONUS DAMAGE - Add more damage with certain words, letters, or ailments. 3. GEM BONUSES - Play around with gems, such as boosting their effects. 4. ITEM BONUSES - Messes with Potions, like boosting them or giving more. 5. UPGRADE - Upgrade existing treasures into something better. You can only bring along two treasures in each level. Lex will give you a general idea of what to bring, and I myself will give my recommendations in the FAQ. Ultimately, it's up to you to decide! I'll list each and every Treasure you get in the Treasure section of the FAQ for easy reference. __________ COMPANIONS ¯¯¯¯¯¯¯¯¯¯ A brand new addition to this game, Companions! Companions are various allies that join Lex through his adventure, and all of them grant a special power to aid him during his fighting. Companions take up the third Treasure spot that was in the first game, so now you bring along 2 Treasures and 1 Companion in every level. They generally fill the same role as treasures, so it won't be too different from those who are used to the first game. All of their effects happen every 4 turns while they're with Lex in battle. Do note that the turn you knock out an enemy with a word does not count. Just like with Treasures, all the Companions and their effects will be listed for reference later in the FAQ. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E. STATUS AILMENTS & ENEMY LORE (sec3status) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Biological warfare! There are many status ailments that enemies can inflict on you on top of just normal damage from attacks. You can also throw a few back at enemies with the use of Gem Tiles, but when push comes to shove, the bad guys got a lot more to throw at you. Always be wary of these effects, and try to make sure you have countermeasures! Blue Potions will heal you and the tile grid, and some treasures will give you abilities to resist or ignore some ailments. Green Potions can also heal Power Down status. Here are the ailments in the order you encounter them from enemies in the game: 1. BLEED - Does a small amount of damage each turn it lasts. 2. BURN - Does a small amount of damage each turn it lasts. 3. POWER DOWN - Lowers Attack Power for as long as it lasts; aka: Curse. 4. STUN - Forces you to lose one turn. 5. FREEZE - Forces you to lose one turn. 6. POISON - Does a small amount of damage each turn it lasts. 7. PETRIFY - Forces you to lose two turns. 8. STASIS - Disables your Treasures and Companion. Status ailment attacks usually also come with some normal damage, but it tends to be minimal compared to their straight-up attacks. It's the damage that some ailments do over time that you gotta watch out for. And of course, some of the enemy attacks could have multiple ailments at once, or pair them up with an attack on your tile grid! That being said, here are other ways that enemies can be a pain, either by messing with your tiles, or boosting themselves! Again, these are listen in the order you encounter them from enemies in the game: 1. NORMAL ATTACK - Just a normal attack. Damage varies. 2. TILE SMASH - Smashes one or more tiles for a set number of turns. 3. TILE LOCK - Locks one or more tiles for a set number of turns. 4. REGENERATE - Enemies heal themselves for various amounts of health. 5. POWER UP - Enemies power up to do more damage on their next attack. 6. GEM STEAL - Steals one of your Gem Tiles and turns it normal. 7. ALTER TILE - Alters tiles around, changing what letters are on them. 8. WARP TILE - Warps one or more tiles for a set number of turns. 9. POTION STEAL - Steals one or more of your Potions. 10. ARMORED - Varied damage resistance. 11. SHIELD - Grants immunity, damage absorb/deflect/reflect. 12. PLAGUE TILE - Plagues one or more tiles on the Tile Grid. 13. CURSE TILE - Curses one or more tiles on the Tile Grid. 14. IMMUNITY - Immune to certain words or forms of damage. 15. LIFE LEECH - Damages Lex AND heals the enemy for various amounts. 16. FIRE TILE - Ignites one tile on the Tile Grid. New additions to this game: Warp Tile, Potion Steal, Shield, Curse Tile, Stasis, and Fire Tile. The "Armored" status is now completely seperate from the attack list, as well. There is no real "Life Leech" status anymore, more like there's two enemies with a Regenerate move that also damages Lex. But that's basically the same thing, so I kept it marked as Life Leech. There's also a few enemies that gain a purification from their Regenerate move. That's a lot of stuff, ay? Remember, it CAN be combined! Power Up is a favorite to be paired with Regenerate or even Power Down. But even with all this stuff, is there anything else you can do to try and take enemies down faster? Well there IS: 1. BONUS CATEGORY - Spell words of a certain category for more damage. Some creatures will have this weakness for you to exploit. An example from early in the game is "colors." Always pay close attention to the enemy's list of attacks and defenses! ~~~~~~~~~~~~~~~ F. LEX'S LEVELS (sec3levels) ~~~~~~~~~~~~~~~ Here is Lex's Level Up table in the game. It is actually the exact same as the previous game, so I've put the original one here. If I find a difference I'll add it. Otherwise, feel free to email me with a correction or addtion! LVL TITLE INCREASE ¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯ 1 -none- -none- 2 Encyclopedia Salesman Health 3 Trainee Attack 4 Scribbler Defense 5 Pencil Pusher Health 6 Ink Slinger Attack 7 Clerk Defense 8 Scribe Health 9 Bookkeeper Attack 10 Bookbinder Defense 11 Proofreader Health 12 Stenographer Attack 13 Assistant Librarian Defense 14 Librarian Health 15 Senior Librarian Attack 16 Archivist Defense 17 Grand Archivist Health 18 Poet Attack 19 Poet Laureate Defense 20 Novelist Health 21 Best Seller Attack 22 Literary Craftsman Defense 23 Literary Savant Health 24 Litterateur Attack 25 Editor Defense 26 Editor in Chief Health 27 Publisher Attack 28 Publisher Emeritus Defense 29 Glossographer Health 30 Wordsmith Attack 31 Wordstalker Defense ~ rest unknown ~ =============================================================================== SECTION 4. ADVENTURE (sec4advent) =============================================================================== The best and biggest part of the game: Adventure Mode! Take control of the worm Lex and vanquish all who oppose you with the power of spelling! There's not a -ton- of strategy to this game, other than to spell HUGE words, and what Treasures & Companion to bring with you to each level. So this guide will detail all of the levels in the game, what monsters you fight, what stuff you should bring along, etc. I'll also tell you what happens along the way, like storyline advancement, when Moxie's hut opens, what Treasures you get, etc. This is basically a glorified monster listing, but that's about all I can do! It's good enough. :) Here is the key to reading the Chapter entries: ___________________________ CHAPTER # - Name of Chapter ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL NOTES : What the game tells you about the storyline and/or level. LEX'S IDEAS : What Lex thinks he should be prepared for on treasure select. MY PICKS : What I say you should consider taking along. TREASURE : What treasure you gain at the end of the chapter, if any. COMPANION : What companion you gain at the end of the chapter, if any. MISCELLANY : Various noteworthy things about the chapter, and my comments. Then comes the monster listing: #-#-#: MONSTER NAME Health - # Armor Attack/Trait Attack/Trait Attack/Trait Attack/Trait Attack/Trait The only thing I have chosen not to note about the enemies is their "flavor text," if they have any. It's too much hassle for some essentially useless information. Besides, it can be fun to read it on your own. It's also all detailed in the Tome of Knowledge when you unlock it and get all the monsters in it. Do enjoy all the great flavor text in this game. Then comes any closing notes about the chapter, such as storyline happenings. There won't always be closing comments. ATTACK/TRAIT KEY: [Alt] - Alter Tile [Bld] - Bleed [BoC] - Bonus Category (aka Weakness) [Brn] - Burn [Cur] - Curse Tile [Fir] - Fire Tile [Frz] - Freeze [Gem] - Gem Steal [Lee] - Life Leech [Atk] - Normal Attack [Pet] - Petrify [Plg] - Plague Tile [Psn] - Poison [Pot] - Potion Steal [PoD] - Power Down (aka Weaken) [PoU] - Power Up (aka Strengthen) [Rgn] - Regenerate [ShA] - Shield - Absorbtion [ShD] - Shield - Deflection [ShI] - Shield - Immunities [ShR] - Shield - Reflection [Sta] - Stasis [Stn] - Stun [Lok] - Tile Lock [Smh] - Tile Smash [Wrp] - Warp Tile ARMORED MONSTERS: Starting at Book 5, Chapter 1, monsters start gaining the "Armored" status, as indicated by an icon above their attack list. I will marking this status with a letter next to their health: L for Lightly Armored & M for Moderately Armored. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A. PROLOGUE: IS IT STUFFY IN HERE? (sec4prologue) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Our story begins... in bed! Lex wakes up from bed, all excited and eager to eat some breakfast! But first things first, it's time for a morning warm-up. This is the game's beginning tutorial for when you first start up your game. Lex will meet up with his helper, Stuffy, and begin the routine. STEP 1 - How to P-L-A-Y Simply spell the word "PLAY" as the game instructs to move on. STEP 2 - Healthy Hearts This shows you the all-important life meters. Now Stuffy has two hearts. Try out a longer word and see if you can one-shot him. ;) STEP 3 - Powerful Potions Uh-oh, Stuffy gets a stunning attack and almost wipes you out! This is where you use each one of your three potions the game has to offer. Then, wipe out his two hearts again. STEP 4 - Mixing It Up Stuffy now decides to troll you with a Tile Shuffle attack. This is where you have to use that maybe-somewhat-important Scramble button. Do so, then take out his two hearts -again-. Where is he getting all these? STEP 5 - En Garde! Alright, the lessons are over, so now you just have to take out Stuffy's THREE heart meter to get past him and onto breakfast. You have one Red Potion left, just in case you need it. You'll also see your first gem tile here, a Ruby E tile! Go ahead and use it to earn your food. Believe it or not, these leads you to your first TREASURE of the game: Tasty Breakfast! ... Alright, so it doesn't actually do anything, but I thought it was funny. I love how it looks, too. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B. BOOK 4: FRACTURED FAIRYTALES (sec4book4) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Our REAL story now begins right after the last game with Book 4. Lex is now the master of the Great Library, and for some reason, some characters have gotten out of their storybook! The Big Bad Wolf is chasing poor Mother Goose, and they go right back into a storybook, with Lex in hot pursuit. Here we go again! _____________________________ CHAPTER 1 - Hey Diddle Diddle ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Hot on the tales of Mother Goose and the Big Bad Wolf, Lex finds himself up against nursery nasties with a serious case of the grumps! LEX'S IDEAS : N/A MY PICKS : N/A TREASURE : Bovine Boosters - Lex's attacks cause an extra quarter heart of damage. MISCELLANY : The new flavor text poems are making me giggle. I also love the random comments Lex and enemies are now making. 4-1-1: Cat 4-1-2: Fiddle 4-1-3: Space Cow Health - 2 Health - 2 Health - 3 [Atk] Lunge [Atk] Bow Shot [Atk] Headbutt [Bld] Cat Scratch Fever [Bld] Painful Notes [Brn] Prolonged Burn 4-1-4: The Moon 4-1-5: Dish and Spoon (Boss) Health - 4 Health - 5 [Atk] Moonbeam [Atk] T-Spoon [PoD] Bed Time [Bld] Whirling Service [Atk] Spork After you nab these nifty Space Cow boots, Mother Goose calls out for help. The Big Bad Wolf has her in his stewpot. _____________________________________ CHAPTER 2 - Old MacDonald Owns a Farm ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Lex follows the sound of Mother Goose's voice but takes a wrong turn through a hotly contested homestead! LEX'S IDEAS : N/A MY PICKS : N/A TREASURE : MacFarmer's Almanac - Spell adjectives for more damage. MISCELLANY : You first gain access to your Treasures here. I didn't actually think they'd put Tasty Breakfast there at first. Also, I'm noticing how much more health enemies have now then they did in the first game only 2 chapters in. 4-2-1: A Chicken 4-2-2: A Pig 4-2-3: A Sheep Health - 4 Health - 4 Health - 5 [Atk] Peck [Atk] Hoof-fu [Atk] Sheep-fu [Smh] Egg Cannon [Lok] Ground Stomp [Lok] Ground Pound 4-2-4: A Cow 4-2-5: Old MacDonald (Boss) Health - 6 Health - 7 [Atk] By the Horns [Bld] Carve [Smh] Stampede [Lok] E-I-E-I... OW! [Smh/Stn] Bovine Bomb __________________________ CHAPTER 3 - Pigs v. Wolves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Reluctantly pointed towards the Big Bad Wolf by recalcitrant porcines, Lex races to save Mother Goose from a fate worse than soup! LEX'S IDEAS : N/A MY PICKS : N/A COMPANION : Mother Goose - Grants a healing potion every 4 turns. MISCELLANY : I really love the Straw Pig's flavor text. Also, debut of Power Up. Gotta hate it. Also: Your first Companion of the game! 4-3-1: Straw Pig 4-3-2: Stick Pig 4-3-3: Brick Pig Health - 5 Health - 6 Health - 7 [Atk] Forked [Atk] Poked [Atk] Trowelize [Rgn] Heal [Rgn] Heal [PoD] Brick Pounding [PoD] Demoralizing Squeal [PoD] Demoralizing Squeal [PoU] Hearty Haggis 4-3-4: Grandma 4-3-5: Big Bad Wolf (Boss) Health - 7 Health - 9 [Atk] Cheek Pincher [Atk] Face Rake [PoD] Grandma Cackle [PoU] Wolf Howl [Stn] Pie Time [PoD] Huff n' Puff Once the Big Bad Wolf goes down, Mother Goose is officially saved. However, she has no idea how her and the wolf ended up in the Great Library. The only lead she has on who might have a clue is The Queen. Lex doesn't mind braving the long journey, and Mother Goose isn't letting him do it without her. _________________________ CHAPTER 4 - Lex Be Nimble ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Mother Goose joins Lex in his perilous quest, but even she can't protect him from being mistaken for a roguish jack-of-all-trades. LEX'S IDEAS : Tile Attacks and Burn MY PICKS : Bovine Boosters, MacFarmer's Almanac, Mother Goose TREASURE : Singing Harp - Ailments last one less turn. MISCELLANY : Your first look at the Treasure Room is before this chapter. But there's really only 2 treasures to pick (since 1 does nothing) and only one companion. Also WOW this game is a lot harder than the first. Look at the attacks they're pulling here, and in only the fourth level! 4-4-1: Swindler 4-4-2: Candlestick 4-4-3: The Hen Health - 6 Health - 7 Health - 8 [Atk] Caned! [Atk] Bop! [Atk] Golden Peck [Gem] Swindled [Alt/Stn] Flash of Light [Smh] Egg Cannon [Stn] H. of Magic Beans! [Brn] Flame On [Smh/Brn] Carpet Bombing! 4-4-4: Mrs. Sprat 4-4-5: Giant (Boss) Health - 10 Health - 12 [Atk] Ham Fist [Atk] Giant Punch [Rgn/PoU] Gravy Infusion [Stn/Lok] Bootquake! [Lok/Brn] Gravy Wave [Smh] Fee-Fi-Fo-Fum With the Giant taken down, before Lex can move on to his next level, he gets contacted by Moxie, making her grand return to Bookworm Adventures and granting us our first mini-game hut! *********************** MINI-GAME HUT AVAILABLE *********************** _________________________________ CHAPTER 5 - GoldieLex and 3 Bears ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Hungry and needing provisions, Lex investigates a homey cabin from which wafts the unmistakable scent of fresh-made porridge! LEX'S IDEAS : Gem Steal and High Damage MY PICKS : Bovine Boosters, Singing Harp, Mother Goose TREASURE : Just Right Porridge - Lex always resists stun attacks. (Wow!) MISCELLANY : I mean, seriously, 14 hearts for the 5th level boss! I love this game so much. :D He's also the first enemy to have 4 moves. Also the dreaded Power-Up/Power-Down combo. Also I beat him in 3 hits without getting touched. I dare you to do it too! 4-5-1: Too Cold Porridge 4-5-2: Baby Bear 4-5-3: Too Hot Porridge Health - 8 Health - 9 Health - 10 [Atk] Bowled Over [Atk] Bite [Atk] Grueling Attack [Atk] Oat Shot [Smh] Bear Hug [Smh/Stn] Too Hot! [Frz] Too Cold [PoD] Cry Baby [Brn] Pyre-Oat-Technics 4-5-4: Mama Bear 4-5-5: Papa Bear (Boss) Health - 11 Health - 14 [Atk] Claw [Atk] Claw [Bld] Maul [Bld] Mutilate [Gem] Pilfer [Gem] Pilfer [PoU/PoD] Roar ____________________________ CHAPTER 6 - Forgotten Forest ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Hopelessly lacking directions in a darkened forest, our heroes stumble across a breadcrumb trail leading to a deliciously dangerous destiny! LEX'S IDEAS : Warped Tiles MY PICKS : Bovine Boosters, Singing Harp, Mother Goose TREASURE : Gumdrop Necklace - Slightly increases gem effects. MISCELLANY : The debut of our first new enemy attack: Warp Tile. Also whoa, five damn attacks. 4-6-1: Gingerbread Man 4-6-2: Hansel 4-6-3: Gretel Health - 7 Health - 10 Health - 13 [Smh] Sugar Rush [Atk] Knock-knock [Atk] Muffin Bomb [Gem] Stealing Candy [Smh] Up to No Good [Smh/Stn] Sugar and Spice [Wrp] Warped Tile [Wrp] Tomfoolery [Wrp] Bread Crumbling 4-6-4: Gingerbread House 4-6-5: Witch (Boss) Health - 13 Health - 16 [Atk] Gumdrop Blast [Atk] Broom Beating [Brn] Melted Marshmellow [Stn] Delicious Lure [Wrp] Cream Blast [Wrp] Tile Enchantment [Alt] Confusing Cackle [Wrp/Lok] Flyby Witching The Cheshire Cat speaks before and after the chapter to lend some riddling aid. Could he be the next companion for Lex's journey? *********************** MINI-GAME HUT AVAILABLE *********************** ______________________________ CHAPTER 7 - Caterpillar's Lair ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Beckoned down the rabbit hole by the mysterious Cat, Lex and Mother Goose find themselves facing a fuming foe whose powerful puffs take on lives of their own! LEX'S IDEAS : Power-Down and Tile Attacks MY PICKS : Bovine Boosters, Singing Harp, Mother Goose COMPANION : Cheshire Cat - Purifies Lex every 4 turns. MISCELLANY : This level is the debut of a Survival Battle! This level bears resemblance to the Sphinx and Hydra fights of the first game. All you have to fight is one enemy, but there are multiple stages to the fight. However, there's no pause to heal between rounds! When the next enemy hops out, it gets a free attack. So be prepared! 4-7-1: Smoke Cat 4-7-2: Smoke Mushroom 4-7-3: Smoke Flamingo Health - 9 Health - 13 Health - 14 [Atk] Scratch [Atk] Stomp [Atk] Peck [Lok] Pounce [Alt/Stn] Spore Storm [Smh] Dive [PoU] Empowering Purr [PoU] Energize [Rgn] Heal [BoC] 'Colors' [BoC] 'Colors' [BoC] 'Colors' 4-7-4: Smoke Salmon 4-7-5: Caterpillar (Boss) Health - 14 Health - 18 [Atk] Bite [Atk] Hooka Whip [Lok] Leaping Lox [Smh] Up In Smoke [PoD] Tail Slap [Stn] Smoke Anvil [BoC] 'Colors' [PoD] Smoke Screen [BoC] 'Colors' The Cheshire Cat officially joins the group, and Lex says some pretty funny things (at least to me). Cheshire Cat is helping almost purely on curiosity, and offers Lex a gift: Our first Rainbow Tile of the game! Gotta love new stuff in sequels. _____________________ CHAPTER 8 - Tea Party ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Our heroes, joined now by the Cheshire Cat, press on in their search for the Queen only to encounter a furiously festive feast where jeopardy is served steaming hot! LEX'S IDEAS : Burn, Bleed, Stun MY PICKS : Bovine Boosters, Just Right Porridge, Cheshire Cat TREASURE : Mad Hat - Scramble for a random gift! MISCELLANY : Wow the enemies are getting healthy. I'm busting out every 7-8 letter word I can find. I got "Eviscerate" with 2 gems and a wildcard. :D Also "Unweary" with 3 gems to make a new wildcard. 4-8-1: Tea Cups 4-8-2: The Dormouse 4-8-3: Teapot Health - 12 Health - 18 Health - 19 [Atk] Cheers [Atk] Pounce [Atk] Tusk [Brn] Scalding Rain [Stn] Pass the Nuts [Stn] Stun Trample [Frz] Freezing Spray [Rgn/PoU] Crumpet! [PoU] Power Up 4-8-4: March Hare 4-8-5: Mad Hatter (Boss) Health - 20 Health - 25 [Atk] Hippity-Hop Bop [Atk] Rabbit in a Hat [Stn] Invitation Rescind. [Bld] Instant Tea Party [PoD] Hare-larity Ensues [Stn] Hats Within Hats [Wrp/PoD] Maniacal Laughter *********************** MINI-GAME HUT AVAILABLE *********************** ____________________________________ CHAPTER 9 - Behind the Looking Glass ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Castle Wonderland looms in the near distance as our brave adventurers battle through a mimsy borogove stocked with oddball duos and a whiffling burbler with eyes of flame! LEX'S IDEAS : Poison and Bleed MY PICKS : Bovine Boosters, Just Right Porridge, Cheshire Cat TREASURE : Looking Glass (Upgrades Singing Harp) - Ailments and tile effects last one less turn. MISCELLANY : Poison finally makes its appearance here. I was waiting for it. Also, there's a lot of Stun attacks, but the game doesn't warn you of them. Good thing you have me around, ay? As for awesome stuff I did this chapter: 1) Hit Walrus with 4-gem a "Jurywoman" for 16 hearts of damage. 2) Killed Carpenter in 4 words without taking a hit, and 3) Killed Jabberwock in 3 moves, taking 1 hit. Did I mention Sapphire Tiles are my favorite tiles? 4-9-1: Tweedle Dee 4-9-2: Tweedle Dum 4-9-3: Walrus Health - 15 Health - 20 Health - 23 [Atk] Lollislapped [Atk] Rattled [Atk] Chomp [Psn] Belch [Wrp] Oopsie! [Bld] Goo-Goo-Cut-You [Wrp/Stn] Temper Tantrum [Smh/Stn] Temper Tantrum [Smh/Stn] Body Slam 4-9-4: Carpenter 4-9-5: Jabberwock (Boss) Health - 25 Health - 28 [Bld] M. Twice, Cut Once [Atk] Strike [Lok/Smh] Hammer Time! [Lok] Catching Claws [Psn/Stn] Rusty Nails [Brn] Fiery Eyes [Psn/Stn] Bad Breath [Rgn] Licking the Wounds Cheshire Cat with some timeless advice: "Remember, answers are only questions with funny hats." ______________________________ CHAPTER 10 - Castle Wonderland ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Desperate for answers and confused beyond all reason, Lex and his companions struggle to get through to a Queen of Hearts deeply immersed in important matters of state. LEX'S IDEAS : Stun, Gem Steal, Power-Down MY PICKS : Boosters/Porridge, Looking Glass, Cheshire Cat TREASURE : Eat Me Drink Me - Increased potion drop. MISCELLANY : First time I didn't use the Bovine Boosters. I spell big words anyway. Massive words in this chapter. But I'm gonna stop bragging now. :D Also, the brand new enemy attack Potion Steal makes its debut here. 4-10-1: The Deuce 4-10-2: Flamingo/Hedgehog 4-10-3: The Knave of Hearts Health - 20 Health - 26 Health - 26 [Atk] Can Slam [Atk] Bowled Over [Atk] Blackjack [Stn] Brush Off [Pot] Potion Pilfer [Pot] Royal Reclamation [Wrp] Double Attack [Atk] Ricochet [PoD] Objection! 4-10-4: T. King of Hearts 4-10-5: The Queen of Hearts (Boss) Health - 27 Health - 30 [Atk] Scepter Smash [Atk] Royal Smash [PoD/PoU] Royal Decree [Atk] Off With His Head! [Pot/Bld] King's Taxes [Stn] Heart Breaker [Pot] Heart's Desire [PoU] Sentence Before Verdict The defeat of the Queen of Hearts knocks her out of her crazed state, and now willing to help Lex, reveals that things have been strange since Rifts started appearing. And of course, one appears right then, with a few unknown beings coming out of it briefly. Lex surmises that Codex's Magic Pen might be the item necessary to fix the Rifts, so it's time to return to the Great Library. BOOK 4 COMPLETED TOME OF KNOWLEDGE UNLOCKED ~~~~~~~~~~~~~~~~~~~~~~~~~~ C. BOOK 5: THE MONKEY KING (sec4book5) ~~~~~~~~~~~~~~~~~~~~~~~~~~ Lex and his companions reappear in the Treasure Room, only to get met by a big surprise: An evil version of Lex? An EviLex?! The new bookworm headbutts Lex and snatches the Magic Pen, going into a new Rift. Lex and his companions are then sucked into the Rift themselves! _______________________________ CHAPTER 1 - A Child's Nightmare ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Swept into a bizzare realm by the power of the Rift, Lex and his friends struggle in the grip of a long-buried terror. LEX'S IDEAS : Bleeds (wow thanks a lot for that) MY PICKS : Boosters/Necklace, Looking Glass, Cheshire Cat TREASURE : Tiger's Tooth - Chance to cause enemies to bleed. MISCELLANY : The Armored status officially starts with this chapter, and I'm sure just about every monster is gonna have it eventually. As long as you're not spelling a lot of small words, you should be okay. I one-shotted three enemies here (the boss being one). 5-1-1: Earless Tiger 5-1-2: Donkey of Guizhou 5-1-3: Tailless Tiger Health - 15 L Health - 16 L Health - 14 L [Atk] Claw [Atk] Hoof [Atk] Quick Claws [Bld] Bite [Bld] Revolting Bite [Bld] Gnawing Jaws [Stn] Stunning Roar [PoU] Haunting Bray [PoD] Frightening Roar 5-1-4: Pig Monster 5-1-5: Elder Tiger Demon (Boss) Health - 15 L Health - 20 L [Atk] Acid Snort [Bld] Claw [Smh/Stn] Stomp [Bld/Lok] Nightmare Bite [Psn] Blighted Swine [PoD/Bld] Fearsome Roar [Smh/Rgn] Consume Tile ________________________________ CHAPTER 2 - Men of Low Character ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Lex and his companions have escaped the nightmare claws of the Elder Tiger, but now they face a procession of ill-humored acolytes who never met a vow they didn't break! LEX'S IDEAS : Shields (gasp, new thing!) MY PICKS : Bovine Boosters, Gumdrop Necklace, Cheshire Cat TREASURE : Tao of Lex - Immune to Tile Smash. MISCELLANY : Yes, Shields! They are a new thing here, and it's not exactly easy to prepare for them. Shields are a new type of attack that can provide immunities, reflection, or deflection. The enemy just has to use it first, so kill them quickly! Also these treasures are becoming quite lame. 5-2-1: Wrathful Monk 5-2-2: Slothful Monk 5-2-3: Greedy Monk Health - 17 L Health - 18 L Health - 19 L [Atk] Furious Strike [Atk] Flailed [Bld] Guillotine [PoU] Wrath [PoD] Sloth [Pot/PoU] Greed [ShD] Deflecting Stance [ShA] Placid Stance [ShR] Calculating Stance 5-2-4: Gluttonous Monk 5-2-5: Prideful Monk (Boss) Health - 22 L Health - 20 L [Brn] Sausaged! [Bld] Sliced! [Pot] Gluttony [PoD] Insult [ShI] Unyielding Stance [PoU] Brag (3-4 letter words) [ShA/ShR] Boastful Stance The Prideful Monk laughs heartily at Lex's destiny, and mentions the Grand Sifu Sek Keen set them to task, and his kung-fu force will be too much for Lex to handle. *********************** MINI-GAME HUT AVAILABLE *********************** _________________________________ CHAPTER 3 - Imperial Entanglement ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Fighting their way past the corrupted monks, our adventurous trio stumbles into a field of battle where wicked troops find themselves grossly overmatched! LEX'S IDEAS : Stuns and Tile Effects MY PICKS : Looking Glass, Just Right Porridge, Cheshire Cat COMPANION : Legendary Master - Stuns enemy and Powers Up Lex every 4 turns. MISCELLANY : Lots of Bleed and Stun here. Also, the boss' Alter Tile attacks are rather unique: The first move swaps vowels with consonants, and the second does the opposite. Very interesting. Like I said, always pay attention to the enemy lore. 5-3-1: Imperial Foot So. 5-3-2: Imperial Sergeant 5-3-3: War Bear Health - 19 L Health - 20 L Health - 23 L [Bld] Slice [Bld] Impale [Bld] Maul [Stn] Hypnotic Lunge [Lok/Stn] Head Crack [Stn] Concussive Roar [Rgn] Bandage [Rgn] Bandage [Smh] Ground Stomp 5-3-4: Imperial Captain 5-3-5: Sifu Sek Keen (Boss) Health - 22 L Health - 24 L [Atk] Bludgeon [Atk] Hand Blade [Smh/Stn] Imperial Chop [Alt] Backhand Slap [PoU] Imperial Challenge [Alt] Openhand Slap [Smh/PoD] Flying Charge Sifu Sek Keen and his cronies prepare one more attack after his defeat, and are then immediately taken out by a suddenly-appearing warrior! "HOLY WHAT THE WOW!!!" says Lex (Hahaha I love you Lex). The man is Wong Fei Hong, Master of No Shadow Kick. Impressed by Lex's battling, he offers his own training. _____________________________ CHAPTER 4 - Years of Training ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Master Wong of martial arts fame has agreed to lend Lex his aid. But Lex has a lot to learn and his education must begin in earnest! LEX'S IDEAS : Burns, Power-ups, and Tile Locks MY PICKS : Boosters/Necklace, Looking Glass, Cheshire Cat TREASURE : Master's Zodiac (Upgrades Mac's Almanac) - Spell verbs for bonus damage. MISCELLANY : Petrify finally makes its first appearance in this game. Also, Bonus Category is back. Try to have some fun with it. 5-4-1: Year of the Snake 5-4-2: Year of the Horse 5-4-3: Year of the Ram Health - 19 L Health - 20 L Health - 22 L [Pet] Bite [Brn] Thundering Horses [Atk] Crotchety Clubbing [Atk] Cobra Hand Strikes [Lok] Stampede [Pet] Ramming Speed [Brn] Celestial Venom [PoU] Taunt [Brn] Thunder Clap [BoC] 'Mammals' [BoC] 'Mammals' [BoC] 'Mammals' 5-4-4: Y. of the Rooster 5-4-5: Year of the Dog (Boss) Health - 23 L Health - 25 L [Atk] Decked! [Atk] Flying Dog Kick [Lok] Ground Pecker [Lok] Canine Curiosity [PoU] Doodle-do [Brn] Dog Breath [BoC] 'Mammals' [Pet] Bad Bite [BoC] 'Mammals' Wong Fei Hong reveals it is beyond is power to stop this magical EviLex being, but notes there is one being of legend that may be of help. Unpredictable and dangerous, one who fears no lord or demon. He is... the Monkey King! *********************** MINI-GAME HUT AVAILABLE *********************** ____________________________ CHAPTER 5 - Temple Haunt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Surging with powerful kung-fu, Lex is ready to press on. A nearby cursed temple holds passage to the spirit world, and our heroes have no choice but to challenge the horrors that reside within. LEX'S IDEAS : Plague Tiles (took em long enough!) MY PICKS : Boosters/Necklace, Looking Glass, Cheshire Cat TREASURE : Super Sutra - Slightly increases all healing effects. MISCELLANY : Plague Tiles make their grand re-debut! Now there's only one enemy attack from the old game I have yet to see. But how long will it take to reach us? 5-5-1: Broken Brother 5-5-2: Revenant 5-5-3: Strangling Ghost Health - 20 L Health - 24 L Health - 25 L [Atk] Swipe [Atk] Soulless Strike [Bld] Strangle [Plg] Deathly Blades [Plg] Ethereal Blade [Smh] Haunting Vision [PoD] Haunting Wail [PoU] Rage of the Dead [Plg] Ghostly Wail 5-5-4: Stricken Ghost 5-5-5: Tree Demon (Boss) Health - 26 L Health - 27 L [Atk] Nightmare Strike [Bld] Ghostly Leaves [Alt] Confusing Scream [Plg] Demonic Roots [PoD] Frightening Visage [Smh] Branch Smash [Stn] Squirrel Stampede After defeating the Tree Demon, a pig man named Pigsy is freed from a locked binding, and says the Monkey King is long gone, left to steal an "Iron Staff" from the Eastern Dragon under the sea? _________________________ CHAPTER 6 - Under the Sea ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : The mysterious Monkey King could be a powerful ally to Lex and his friends. Tracking him down, however, will not be as easy as our heroes pursue the rogue into a deep domain of watery peril! LEX'S IDEAS : Poisons, Power-ups and Power-downs MY PICKS : Looking Glass, EatDrink/Porridge, Cheshire Cat or Master TREASURE : Collapsible Iron Rod (Upgrades Gumdrop Necklace) - Greatly increases gem effects. MISCELLANY : Turns out the Super Sutra is what is letting them breathe underwater. I didn't see THAT in its effects! :P I'm starting to appreciate Garnet tiles as much as I do Sapphire ones. These enemies are hitting me HARD. 5-6-1: Dragon Guard 5-6-2: Shrimp Soldier 5-6-3: Shark Sergeant Health - 23 L Health - 24 L Health - 25 L [Atk] Charge [Atk] Pinched [Bld] Vicious Bite [Psn] Poisoned Blade [Psn/Stn] Jelly Toss [Psn] Barbed Blade [PoU/PoD] Power Transfer [Rgn] Powerful Waves [PoU] Bloody Frenzy [BoC] 'Fire' [BoC] 'Fire' [BoC] 'Fire' 5-6-4: Sea Horse Captain 5-6-5: Dragon King (Boss) Health - 25 L Health - 28 L [Atk] Charge [Atk] Swipe [PoU/Stn] Triumph. Bugle [Plg/Psn] Infected Waters [Rgn] Dragon's Blessing [Rgn/PoU] Power of the Sea [BoC] 'Fire' [Stn/Psn] Jelly Swarm [BoC] 'Fire' Lex actually greets the Dragon King warmly, only to discover the Monkey King is an enemy to him and his people. "So much for diplomacy!" Lex says. After losing, the Dragon King forks over the Iron Rod, saying the Monkey King ruined half his kingdom looking for it. They decide that this Rod will be the item that beckons the Monkey King toward them. *********************** MINI-GAME HUT AVAILABLE *********************** ___________________________ CHAPTER 7 - The Monkey King ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : The pursuers become the confronted as the Monkey King demands the Dragon King's Iron Rod. Can Lex win Monkey's loyalty? There's only one way to impress the wily demigod: defeat him in battle! LEX'S IDEAS : Stuns and Burns MY PICKS : Looking Glass, Just Right Porridge, Legendary Master or Cheshire COMPANION : Monkey King - Changes beneficial forms every 4 turns. (Check the Treasure section for a full list of his forms!) MISCELLANY : This is another Survival Battle, meaning you gotta defeat all of Monkey King's forms without getting a free heal in between each one. Definitely don't forget the Porridge here. Legendary Master might be best as well due to the nature of the fight, but the Cheshire Cat is still probably the best companion so far, also great due to the Burns. 5-7-1: Cloud Form 5-7-2: Tree Form 5-7-3: Fire Form Health - 24 L Health - 24 L Health - 26 L [Brn] Storm Strike [Atk] Crushing Grip [Brn] Inferno Spear [Alt] Mind Fog [Rgn] Bloom [Smh] Playing with Fire [Atk] Monkey Punch [Atk] Staff Bop [Atk] Staff Bop 5-7-4: Ant Form 5-7-5: The Monkey King (Boss) Health - 26 L Health - 29 L [Bld] Pinching Bite [Atk] Prideful Taunt [Stn] Boulder Toss [Stn] Wrecking Ball [Atk] Quick Punch [Brn] Molten Iron Fists [Smh] Earthquaker Monkey King is reluctant to help Lex, but let's see if battle can't change his mind. Ultimately, he is defeated, and simply believes the worm to be lucky. But then appears a mysterious figure known as the Jade Emperor, who punishes the Monkey King briefly in order to make him follow the rules: Lex has defeated him, so now he must serve. But now that he's stuck with Lex, he can't rescue his imprisoned people. Or can he? Lex is much eager to help! ______________________________ CHAPTER 8 - The Heck Dimension ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Bound as battlemates, Lex and his courageous crew descend to the darkest pits of existence for their most incredible challenge yet: release innocent monkey's souls from the clutches of death! LEX'S IDEAS : Cursed Tiles (oh dear!) MY PICKS : Boosters/Iron Rod, Looking Glass, Cheshire Cat TREASURE : Book of the Dead (Upgrades Super Sutra) - Increases all healing effects. MISCELLANY : Cursed Tiles make their official debut here in this chapter. I'm really enjoying all these new challenges in this game. Immunity also makes its return here, seperate from the new Shield ability. A whole TON of burn in this chapter to go with the Cursed Tiles, so Looking Glass and Cheshire Cat are heartily recommended. 5-8-1: Low Demon 5-8-2: Qin Demon 5-8-3: Screaming Sutra Health - 24 L Health - 24 L Health - 26 L [Brn] Burning Touch [Cur] Cursed Tile [Atk] Lightning Letter [Atk] Ankle Biter [Atk] Piercing Melodies [Brn] Searing Symbol [Rgn/Brn] Burn. Laughter [Stn] Entrancing Mandolin [Cur] Cursed Character [Imm] Demonic Fortitude [Imm] Demonic Fortitude (immune to poison) (immune to poison) 5-8-4: White Bone Spirit 5-8-5: Bull Demon King (Boss) Health - 26 L Health - 30 L [Cur] Spirit Strike [Atk] Charge [Atk] Bone Spear [Brn] Fire Snort [Brn] Inferno Charge [Cur/Brn] Fury Stomp [Imm] Impervious Bones [ShR] Demonic Shield (immune to fire) [Imm] Fiery Armor (immune to fire & poison) *********************** MINI-GAME HUT AVAILABLE *********************** _______________________________ CHAPTER 9 - The Gates of Heaven ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Grateful and eager to help, the Monkey King leads Lex to the doorway to nirvana. These gates do not open lightly, though, and Lex must wrack both brain and soul to enter these hallowed realms! LEX'S IDEAS : Tile Effects and Bleeds MY PICKS : Looking Glass, Porridge/Iron Rod, Cheshire Cat TREASURE : The Celestial Key - Bonus damage for double letters, like 'moo'. MISCELLANY : Now we're fighting against Kanji monsters! How interesting. Fair amount of Power Up and Stun to be found, too. This level is really not that bad until the two 25-heart guys. 5-9-1: Sword 5-9-2: War 5-9-3: Gold Health - 16 L Health - 16 L Health - 20 L [Atk] Stabbing Strike [Atk] Circle of Death [Atk] Flying Hat [Bld] Bleeding Slice [PoU] War Cry [Pot] Gold Digger [ShR] Blade Shield [PoU/ShR] Warrior Spirit [Gem/Stn] Greed 5-9-4: Harmony 5-9-5: Door (Boss) Health - 25 L Health - 25 L [Atk] Remove Intrusion [Lok] Deadbolt [PoU/PoD] Tip. the Scales [Stn] Sonic Slam [Cur] Harmonious Enforce. [Atk] Door Drop [Bld] Keys to the Armory ________________________________ CHAPTER 10 - The Celestial Realm ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Beings of unknowable power and ancient judgment reside in the highest planes. Can Lex prove his worthiness to them and earn passage back to the Library to confront his nemesis? LEX'S IDEAS : Stuns and Tile Effects MY PICKS : Boosters/Iron Rod, Looking Glass, Cheshire Cat TREASURE : Enlightenment (Upgrades Tao of Lex) - Immune to Tile Smash and Tile Lock. MISCELLANY : First Hell and now Heaven. Such a journey our worm is taking in this game! Oh well. Final level of Book 5, get ready for a big fight. When the game says "Stuns," it also evidently means Freeze and Petrify, which we have no defense against! Cheshire Cat is basically required here, and some Blue Potions. The Boss here is also our first upgrade from "Lightly Armored" to "Armored," which states "moderately resistant to damage." 5-10-1: North King 5-10-2: South King 5-10-3: East King Health - 26 L Health - 27 L Health - 28 L [Atk] Kingly Bolt [PoU] Enlarge [Lok] Furious Solo [Smh/Stn] The M.M. Mantra [Frz] Wintery Call [Atk] Flip Kick [Brn] Northern Storms [Atk] Southern Sword [Pet/PoD] Power Chords 5-10-4: West King 5-10-5: Er-Lang Shen (Boss) Health - 29 L Health - 30 M [Pot] Dragon Strike [Cur] Guardian's Bite [Plg/Psn] Aspect o.t. Dr. [Brn] Fury of the Phoenix [Cur] Curse of the West [Wrp] Splitting Axe Strike [Lok] Double-shot Bow The very fact that Lex travels with the troublemaker Monkey King is enough for the higher beings to require a test of mind, body, and spirit out of our hero. After taking down the 5 heavenly kings, Lex earns his enlightenment, and the praise of the Jade Emperor. But he's not done yet: Beyond the celestial planes lies a power that threatens all worlds. EviLex, right? There's a big problem: Lex cannot defeat him. At least not with strength alone. The Jade Emporer names Lex as the Great Sage of Word, and beckons him to journey into the abyss and save everyone... BOOK 5 COMPLETED MINI-GAME HUT UNLOCKED ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ D. BOOK 6: ASTOUNDING PLANET (sec4book6) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lex and his companions pop back into the Great Library, only to find all the books are missing! Quickly, some book-stealing robots are seen to be the culprits. Lex and his group leap after the thieves into a new book and a new world: Astounding Planet! ___________________________ CHAPTER 1 - Space Traveling ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Commandeering a skelebot flier, Lex's band races across a universe towards a lost, forbidding planet! LEX'S IDEAS : Burn (... Sigh) MY PICKS : Looking Glass, Just Right Porridge, Cheshire Cat TREASURE : Impossible Engine (Upgrades Bovine Boosters) - Lex's attacks cause an extra three quarter hearts of damage. MISCELLANY : Enemies are back to low health again for the moment, but the medium Armored status is persisting here. 6-1-1: Berzerkoid 6-1-2: Kxitty 6-1-3: Overliege Health - 15 M Health - 16 M Health - 15 M [Atk] Space Missiles [Atk] Void Claws [Atk] Justice Kick [Brn] Space Laser [Pet] Lion Roar [ShR] Defense Device [PoU] Sensor Scan [Brn] War Strike [Wrp] The Ol' Evil Eyebeam 6-1-4: Marsling 6-1-5: Monolithic Obelisk (Boss) Health - 15 M Health - 20 M [Brn] Ray Gun [Brn] War Strike [Gem] Gemological Study [Stn] Hired Help [Stn] Return the Bovine [Gem/Smh] Tile Strike [PoU/Rgn] Mysterious Power Source After taking out the strange space creatures, the ship gets busted! It's time for a crash landing! _________________________ CHAPTER 2 - Wasteful Land ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Emerging essentially unhurt from the flier crash, our heroes cast their gaze across a vast wake of bleakness, a dry, pitless realm inhabited only by twisted parodies of life! LEX'S IDEAS : Stun, Burn, and Tile Effects MY PICKS : Glass/Enlightenment, Just Right Porridge, Cheshire Cat TREASURE : Monkey Paw (Upgrades Tiger's Tooth) - Good chance to cause enemies to bleed. MISCELLANY : "Do a Barrel Throw"? Really? Also the Mutant Ape's Regen move also hurts Lex, so it's sort of like a Life Leech move...? Well, I might as well mark it that way! 6-2-1: Mutant 6-2-2: Radioactive Mutant 6-2-3: Ape Health - 17 M Health - 18 M Health - 18 M [Atk] Mutant Charge [Brn] Do a Barrel Throw [Brn] Cool Tool User [Bld] Evolutionized Arm [Pet] Isotope-a-dope [Stn/Smh] Angry Stomp [Stn/Bld] Board with Nail [Cur/Plg] Waste Dump [Brn/Smh] Board Bludgeon. 6-2-4: Mutant Ape 6-2-5: The Great Radiape (Boss) Health - 19 M Health - 20 M [Bld] Giant Mutant Claws [Smh] Ground Slam [Lee] Disorderly Eating [PoU/Rgn] Fallout Fury [Stn] B. Board, B. Nail [Pet] Fission Fists [Brn] Radiation Blast Once Lex reaches the boss, he realizes... they're on Earth? So is this place in the future, maybe? After defeating it, they find a note fromby a man named H.G. Wells, or Herbert George Wells, who is currently being held captive! Of course Lex automatically recognizes his name as a book author, not a character. How is this possible? *********************** MINI-GAME HUT AVAILABLE *********************** ___________________________ CHAPTER 3 - The Time Device ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Beckoned onward by Herbert's enigmatic note, our friends delve deep into a cavernous realm at the very end of time! LEX'S IDEAS : Bleeds and Poison MY PICKS : Iron Rod/Porridge, Looking Glass, Cheshire Cat COMPANION : H.G. Wells - Shields Lex every 4 turns. MISCELLANY : First enemy to have THREE status ailments in one attack. 6-3-1: Angry Loyim 6-3-2: Troglock 6-3-3: Troglock Cook Health - 19 M Health - 20 M Health - 23 M [Atk] Ineffectual Slap [Atk] Wrench Toss [Bld] Are You Done Yet? [Stn] Limp Toss [Psn/Bld] Dirty Fingern. [Pet/Brn] Proper Seasoning [Alt] Punching Bell [Psn] Tasting Test [Bld] Clever Cleaver 6-3-4: War Pig 6-3-5: The Troglock King (Boss) Health - 22 M Health - 24 M [Bld] Gore [Atk] Trog-Cog [Brn/Bld/Stn] Roc. Charge [Bld] Mighty Claw [PoU/Rgn] Truffle Power [Rgn/Lok] Delicious Dinner [Brd/Psn] King of the People Defeating the boss rescues H.G. Wells from captivity. As it turns out, he was at home working on a head-mounted Time Device, when a bunch of robots suddenly broke in. They stole the device and dumped him with the troglocks. Wells also noted deep passageways where the robots went, and the troglocks refused to enter. __________________________________ CHAPTER 4 - Robots, Robots, Robots ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Herbert George Wells, writer, real person and inventor, joins the party and directs them deeper down into a steelclad base burgeoning with robots from throughout time! LEX'S IDEAS : Stasis (how can I prepare for unknown stuff?) MY PICKS : Looking Glass, Just Right Porridge, Cheshire Cat/H.G. Wells TREASURE : Time Helmet (Upgrades Mad Hat) - Scramble for a random gift! MISCELLANY : Our next new enemy attack debuts here, and it's a doozy! Stasis will disable your Treasures and your Companion, and that can be pretty bad news! Thankfully, it's healed by a Blue Potion... if you have any. Also the boss here is incredibly badass. 6-4-1: Mandroid 6-4-2: Stepfield Wife 6-4-3: Robert Health - 19 M Health - 20 M Health - 22 M [Atk] Robotic Strangul. [Atk] Pest Control [PoD] Power Pattycake [Sta] Stasis Net [Sta] Stasis Vacuum [Sta] Nap Time [Alt/Stn] Electric Sheep [PoD/Brn] Dietary Sabota. [Stn/Smh] Play Catch! [BoC] 'Metal' [BoC] 'Metal' [BoC] 'Metal' 6-4-4: R. Giskeel 6-4-5: Skeletrox (Boss) Health - 23 M Health - 25 M [Brn] Chest Burster [Brn] Flaming Fist [Sta/PoD] Power o.t. Mind [Sta/PoD] Power of the Pen [Alt] Mind Muddling [Bld] Sharp Wit [BoC] 'Metal' [Brn/Stn] Nose Meet Grindstone [BoC] 'Metal' This robotic boss has an arm that looks like the Magic Pen, and it babbles about Lex not having the pen, so time to enter phase three. What does that mean? Irregardless, the Monkey King gets an idea: They have a time machine, so why don't they go back in time and grab the pen before EviLex took it? *********************** MINI-GAME HUT AVAILABLE *********************** _______________________________ CHAPTER 5 - Back to the Library ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Determined to forestall EviLex's vile theft of Codex's Magic Pen, our valiant crew blasts back in time to undo all the troubles before they even began! LEX'S IDEAS : Tile Effects MY PICKS : Engine/Enlightenment, Looking Glass, Cheshire Cat TREASURE : Magic Pen - Spell 'word' words for extra damage. MISCELLANY : Huh... With that helmet on, Lex now looks just like EviLex. I guess EviLex has a time machine helmet too? Also, another move that damages Lex & heals the enemy, so, I'm labeling it Life Leech! Lots of classic literary characters here, too. When I ran into Odysseus, Lex said "Classic!" I agree, my little bro. Also, the Boss of this chapter is a total surprise. 6-5-1: Anna Karenina 6-5-2: Cyrano 6-5-3: Odysseus Health - 20 M Health - 24 M Health - 25 M [Alt] Russian Abuse [Atk] Dueling Challenge [Atk] Expert Shot [Lee] Unhappiness [Wrp/Cur] Reve. o.t. Poet [Alt/Pet] Bag of Winds [Smh] Rushin' Train [Bld] Poetic Bladework [PoU/Lok] Clever Talking 6-5-4: Moby Dick 6-5-5: Previous Lex (Boss) Health - 26 M Health - 4 [Atk] Tsunami [Atk] Letter Attack [Smh/Lok] Leaping Smash [Stn] Surprise! Lex with his new Helmet time machine goes through the classic characters and runs into... himself? A defenseless Lex? Who of course goes down in just one hit. Monkey King is onto this strange turn of events. Cheshire Cat, as well. The group has traveled full circle! Before they can decide where to go next, the helmet activates on its own... __________________________________ CHAPTER 6 - The Sound of Lightning ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Lex and his friends have reacquired Codex's Magic Pen but lost a villain: EviLex! Hustling against time, they dart back to the Sci-Fi world to fix the unknown reverberations of damage. LEX'S IDEAS : Fire Tiles (wait, WHAT?) MY PICKS : Engine/Iron Rod, Looking Glass, Cheshire Cat TREASURE : Magic Pen Cap (Upgrades Magic Pen) - Spell 'word' words for bonus damage. MISCELLANY : That's right, the original (and only) threat from the first ever Bookworm game is back: Fire Tiles! These were absent from the first Adventures game, but they found a use for them here. They burn through tiles below them, and if they reach the bottom of the grid, they destroy every tile you have! And worst of all, they cannot be purified! So you better use them quickly. 6-6-1: Baby T-Rex 6-6-2: FutureCom Hunter 6-6-3: FutureCom Tour Guide Health - 23 M Health - 24 M Health - 25 M [Bld] Bite [Bld] Machete Chop [Atk] Stay on the Path [Fir] Fire Tile [Pet] That's a Tasering [Brn/Stn] Say Cheese! [Smh] Fearsome Attack [Fir] Electrified Net [PoD/Fir] Stun Baton 6-6-4: Mama T-Rex 6-6-5: The Butterfly (Boss) Health - 25 M Health - 28 M [Fir] Extinct-ual Charge [Brn/Fir] Unexpected Storms [Bld] Eat the Worm [Frz/Lok] Climate Change [PoD/Pet] Royal Roar [Rgn/PoU] Life-giving Sunlight [Fir] Beastly Back-up This time the group appears millions of years into the past, near a volcano and covered in dinosaurs and time travelers. Lex engages this odd butterfly while the Time Helmet is almost fully charged. It states things like "You have always been here." After defeating it, the cap of the pen is found, but the fluttering of the butterfly causes Lex to accidentally drop the Magic Pen before they jump back to the Sci-Fi world. Ah, well, what's the worst that can happen? *********************** MINI-GAME HUT AVAILABLE *********************** _______________________________________ CHAPTER 7 - Robots 2: Electric Boogaloo ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : After an unexpected stop in the past, Lex & Co. bop to the future-present of the Sci-Fi world to make sure everything is okay. What they discover, however, is beyond their wildest imaginings... LEX'S IDEAS : Extreme Dancing (what the crap?!) MY PICKS : Looking Glass, Just Right Porridge, Cheshire Cat/H.G. Wells COMPANION : Skeletrox - Upgrades tiles every 4 turns. MISCELLANY : Welcome to this book's Survival Battle, or should I say, DANCE BATTLE! This comes completely by god out of NOWHERE and laughed a lot when I first saw it. Lex looks absolutely amazing and the funky music is pretty awesome. Lex's attack animations are also changed. The absolute best is the "L - E - X" pose fest if you spell a massive word. This is a very enjoyable chapter. Just be sure not to take the enemies lightly. 6-7-1: PopBot Alpha 6-7-2: LockBot Beta 6-7-3: MC GammaBot Health - 24 M Health - 24 M Health - 26 M [Atk] Slide Kick Freeze [Atk] Dead Arm [Atk] Rhythm and Rhyme [Lok] Wall Flip Taunt [Brn] Low Blow [Brn] Wheeljack [Pet/PoD] In Yo' Face [Stn] Moonwalk Hat Trick [Alt] Call and Repeat [BoC] 'Dance' [BoC] 'Dance' [BoC] 'Dance' 6-7-4: DJ Epsilon 6-7-5: Skeletrox (Dance Cmdr) Health - 26 M Health - 29 M [Smh] Scratch and Grind [Fir/Stn] Light Show [Bld] Gold Record Beats [Brn] Omega Wheel-Jack [PoD/Stn] Heu. Beat Blast [PoD] The Blackout [BoC] 'Dance' [PoU] Beatbots Represent! [BoC] 'Dance' After this incredibly hilarious outing on the robot dance floor, Skeletrox - or at least his propeller-buzzing head - reboots and joins Lex's team. Now, he coughs up info about Phase Three. Long ago, scientists discovered the Magic Pen buried in prehistoric rock. Through its power, the Great Library and other worlds were discovered. Using this knowledge, Skeletrox's brother created "The Plan." Phase 1: Harness Magic Pen to assemble Skeletrox, skelebots, and Rift Engine. Phase 2: Use Rift Engine to lead Lex into the time loop that delivers the pen to them. Phase 3: Destroy Lex, deploy skelebots into the Library, collect all the books, and... no dice! The rest of this file in his memory is corrupted. No matter, Lex brings Skeletrox with him to stop this enigmatic brother of his! _____________________________ CHAPTER 8 - Virtually a World ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Skeletrox, or at least his head, is beaten, battered, and thoroughly reprogrammed to help the forces of good. With his help the team forges forward into a computerized zone of digital danger! LEX'S IDEAS : Gem and Potion Steal MY PICKS : Looking Glass, Eat Me Drink Me, Skeletrox/Cheshire Cat TREASURE : SemiFlange (Upgrades Celestial Key) - Bonus damage from double letters, like 'moo'. MISCELLANY : Oh sweet, a virtual world. Awesome attack names in here, if you can spot the references. Also, look at all this Gem and Potion Steal. This game is just trying to screw you over royally. But I didn't let it take me down! 6-8-1: Computer Virus 6-8-2: Data Node 6-8-3: I.C.E. Hammer Health - 24 M Health - 24 M Health - 26 M [Atk] Initialize Incurs. [Psn] Safe Search Off [Lok/Smh] Pillaging Smash [Alt] Data Swap [PoU/Rgn] Empow. Inform. [Sta] Slam Hammer [PoU/Pot] Terrorizing t.T.[PoD/Stn] Web Crawl [PoU] Valholler! [Imm] Upgraded Defense [Imm] Defensive Database [Imm] Protective Protocols (poison & fire) (3-letter words) (3-let words & fire) 6-8-4: Rogue Hacker 6-8-5: Lady Summer-Speak (Boss) Health - 26 M Health - 30 M [Alt] Data Jack [Atk] GigaFist of Hurtz [Gem/Sta] Gem Hacks [Gem/Pot] All Here Belong To Me [Pot/Rgn] Potion Hacks [PoU/Rgn] Song of the System [Imm] Defensive Disabling [Wrp/Cur] Reality Shift (3-lets & poison) [Imm] Environmental Control (3 & 4 lets) After escaping the crazy virtual word, Cheshire Cat smells something burning? H.G. Wells knows the smell: They're burning books! This gets Lex about as angry as you'll ever see him! *********************** MINI-GAME HUT AVAILABLE *********************** _______________________________ CHAPTER 9 - Worst Dystopia Ever ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Emerging from the kingdoms of ones and zeroes, our valiant comrades gird themselves to face Skeletrox's older brother and his horrific, soul-destroying plans for the entirety of existance! LEX'S IDEAS : Burn and Fire Tile MY PICKS : Looking Glass, Just Right Porridge, H.G. Wells TREASURE : Escape Button (Upgrades Eat Me Drink Me) - Greatly increased potion drop. MISCELLANY : Tons of fire here. H.G. Wells will be excellent here, since there aren't many big tile attacks besides Fire Tiles, which Cheshire Cat can't heal anyway. Also, I love all the political humor this chapter conveys. 6-9-1: Book Burner 6-9-2: Thought Cop 6-9-3: Mech-Hound Health - 16 M Health - 16 M Health - 20 M [Brn] Nabakov Cocktail [Atk] Brain Bludgeon [Brn] Bark Laser [Brn/Fir] Illiterate Inf. [Fir] Teasing Tazer [Bld] Iron Jaws [Brn/Stn] Pyre Pile [Pet] Thoughts Detected [Stn] Rocket Bone 6-9-4: Party Chairman 6-9-5: Bigger Brother (Boss) Health - 25 M Health - 30 M [Atk] Propaganda [Brn] Send and Receive [Alt/Pet] Brainwashing [Lok] Threat Advisory [PoU/PoD] W. Yrs. is Ours [Fir] Enforce the Party Line [Pet/Brn] Observe the Traitor As the level is entered, Monkey King recovers a book from the fire, but... all of its pages are blank. In fact, every book that can be seen or retrieved, they ALL have blank pages! Bigger Brother, the boss monster, states that they are not burning... they are extracting. They tear the stories from the pages and use them to feed the Engine. After defeat, Bigger Brother commences its self-destruct sequence! ________________________ CHAPTER 10 - The Machine ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL INTRO : Bigger Brother and all his works lie in ruins yet his Machine pulses with reality-crushing energy! Can Lex's literary legion add their power to his in time to forestall a multiverse-shattering explosion? LEX'S IDEAS : UNKNOWN! (lots of help as always) MY PICKS : Engine/Iron Rod, Just Right Porridge, H.G. Wells/Cheshire Cat TREASURE : Champion's Cake (Upgrades Breakfast) - Increases all points gained in Adventure Replay Mode. MISCELLANY : Multiverse-shattering exploision, ay? I'd say we got the final level on our hands. And naturally, it's another Survival Battle. And it's only got three stages! Because they are incredibly tough. You've had a hell of a ride getting to this point, now you better go out with a bang! H.G. Wells just might be your best bet here for his purifying shield, but if you're worried about those tile attacks and lack Blue Potions, pick the Cat. H.G. Wells is still my top recommendation, though. 6-10-1: Phase One 6-10-2: Phase Two 6-10-3: Phase Three Health - 28 M Health - 29 M Health - 30 M [Atk] Wrecking Ball [Atk] Rocket Claw [Atk] Crushing Debris [Wrp] Warping Field [Cur] Corruption Field [Fir] Fiery Response [Gem] Gem Recycling [ShA/ShR] Defensive Progr. [Sta] Stasis Pulse [Stn] Plot Hole [Frz] Plot Hole [Pet] Plot Hole [Imm] Weak Defense Grid [Imm] Defense Grid (3-letter words) (3 & 4 letter words) Total existance failure is imminent! But the machine can't destroy all of reality if they destroy it first! And that they do, as the machine is reduced to scrap, Lex continues forth to find the Magic Pen... talking to him?! Bigger Brother broke the pen within the machine. Soon, it will no longer exist, and will no longer be able to transport Lex to different worlds. It states there is no time for Lex to fix it, but before it goes, it gives its energy for one last thing... Lex and his companions find themselves back at the Great Library, along with all the stolen books, which the Magic Pen just brought back into existance! The machine is gone, and all of reality is safe. But now Mother Goose panics. What about the Rifts? Without the Pen to seal them, characters from the storybooks will come and go as they please. Lex acknowledges this to be true, but in his words, it could be fun! The group stares at the foyer of the Great Library as all sorts of storybook characters begin to appear. Oh just what will Lex get into next? That's a question to be answered another time, because for now... it's THE END! BOOK 6 COMPLETED ARENA MODE UNLOCKED ADVENTURE REPLAY MODE UNLOCKED ADVENTURE MODE COMPLETED! CONGRATULATIONS! ~~~~~~~~~~~~~~~~~~~~~~~~ E. ADVENTURE REPLAY MODE (sec4replay) ~~~~~~~~~~~~~~~~~~~~~~~~ Now here is something the first Bookworm game was severely lacking: Replayable Adventure Mode! In the first game, you had to go create another username to play Adventure mode again. But Bookworm Adventures 2 keeps it open for you, and you have some incentives to play. In Adventure Replay, you can play your way through the game. You pick which of the three books you want to play, and then go through all 10 Chapters of it in order. You try to decimate each Chapter as best as you can, earning a trophy for how well you did. (Bronze, Silver, Gold, or Platinum Gem-Encrusted) Your words will also earn you points this time, to record scores in the Hall of Fame area. Points are calculated by word length, letter value, and use of Gems. You can also rack up tons of bonus points for overkilling enemies, killing enemies in very few words, etc. You'll also have access to all of your Treasures and Companions from the entire game. However, your level and stats will be scaled back depending on what Book/Chapter you're in. You'll also start with no Potions, but you'll be picking them up a lot anyway, and Moxie's Mini-Game Hut will still be available. In addition, there's a variety of special Badges you can obtain, viewable at Book selection and the map screens. These are obtained while you play, simply by fulfilling their specific requirements. You don't have to get them all in one sitting; in fact, I don't think you even could. But by playing Adventure Replay a lot, you can eventually nab them all. Simply a little added incentive to get you to play this game more, which is something I wish the first game had! Here is a reference of all the badges and how to obtain them & max out their levels. Try your best! THESAURUS MASTER ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bronze - Spell a word with 7 or more letters. Silver - Spell a word with 9 or more letters. Gold - Spell a word with 10 or more letters. Platinum - Spell a word with 12 or more letters. GEM MASTER ¯¯¯¯¯¯¯¯¯¯ Bronze - Use four Amethyst Tiles. Silver - Use ten Ruby Tiles. Gold - Use twenty Sapphire Tiles. Platinum - Use fifty Diamond Tiles. BEAT-DOWN MASTER ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bronze - Overkill five creatures. Silver - Crush ten creatures. Gold - Destroy fifteen creatures. Platinum - Obliterate twenty creatures. LEXICOGRAPHIC SNIPER ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bronze - Three-word kill a single monster. Silver - Three-word kill ten monsters. Gold - Two-word kill twenty monsters. Platinum - One-word kill fifty monsters. RAINBOW MASTER ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bronze - Create a word with a Rainbow Tile. Silver - Create five words with Rainbow Tiles. Gold - Create ten words with Rainbow Tiles that are at least 6 letters. Platinum - Create 20 words with Rainbow Tiles that are at least 8 letters. DAMAGE NINJA ¯¯¯¯¯¯¯¯¯¯¯¯ Bronze - Defeat a monster with Poison, Fire, or Bleed damage. Silver - Defeat 10 monsters with Poison damage. Gold - Defeat 15 monsters with Fire damage. Platinum - Defeat 20 monsters with Bleed damage. BONUS MASTER ¯¯¯¯¯¯¯¯¯¯¯¯ Bronze - Spell a bonus word against a creature. Silver - Spell ten bonus words against creatures. Gold - Spell fifteen bonus words against creatures. Platinum - Spell twenty bonus words against creatures, AWESOME ALLITERATOR ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bronze - Spell three words in a row that begin with the same letter. Silver - Spell five words in a row that begin with the same letter. Gold - Spell eight words in a row that begin with the same letter. Platinum - Spell twelve words in a row that start with the same letter. Some things to note: - Thesaurus Sniper: You don't actually have to get them one-by-one. I spelled a 10-letter word and completely skipped the Silver level. - Beat-Down Master: Not actually literal. I got the Silver level badge by getting a lot of Gem-granting overkills, but only one of them was actually "Crushed!" As long as they're the Gem-granting overkill messages, and they are not lower than the requirement, then you're fine. - Lexicographic Sniper: One-word kills DO count toward the first three levels. - Damage Ninja: By using the Monkey Paw and blowing through your chosen book, it is possible to skip the Silver & Gold levels and nab Platinum easily. - Bonus Master: The game says "fifty" creatures for the Platinum level, but this is apparently a typo, as twenty is all you need. =============================================================================== SECTION 5. MINI-GAMES (sec5mini) =============================================================================== It wouldn't be a true Puzzle game without some neat mini-games! This is Moxie's lovely Mini-Game Hut. These are all the games you play in Adventure Mode to earn some goodies, and then outside of Adventure to try and earn a high score. The three games we know well from the first game are back, along with three brand new games to have fun with. The hut is unlocked on the main menu after you've beaten Book 5 in Adventure Mode. Read on here to see how all the games work, Adventure and non-Adventure. ~~~~~~~~~~~~~~~ A. MUTANT WORDS (sec5game1) ~~~~~~~~~~~~~~~ A brand new mini-game for Bookworm Adventures 2. This one is first available when you beat Book 5 and unlock the Hut. This game is an unscrambling game! Various words will be all scrambled up, and need to be made right again. The game will provide you with a hint in the corner of the screen as to what the words pertain to. For example, it might be "Fruit and Vegetable Words." You have three words of gradually bigger size for each hint that pops up. Click the tiles of the mutant words to spell them out in the red zone, but if your tile turns red, it's in the wrong place, so you need to click it off and try again. You have 60 seconds to unscramble as many words as you can. Completing a word grants you some extra time, however. In Adventure Mode, you're going for everyone's favorite prizes. On the right of the board are the prizes, next to the time limit bar. The farther down the timer bar goes, the more prizes you lose. You have to unscramble just 3 words, and stop the timer. When you stop it, you get whatever prize it's next to, as well as every prize below it. You're guaranteed a Red Potion just for playing. 1. TOP ROW: Diamond Tile 2. ROW 2: Ruby Tile 3. ROW 3: Amethyst Tile 4. ROW 4: Purify (Blue) Potion 5. BOTTOM ROW: Power Up (Green) Potion In the Mini-Game hut in the main menu, the game is played for points. Making a correct word grants you a bunch of points. Note, on the side of the puzzle board are multipliers that appear to coincide with the time limit. The less time you have in the game, the more your points are multiplied. So getting a lot of words toward the end of your game can only be more beneficial. In addition, when the game ends, you'll get an additional 1000 points for every word you completed successfully. 1. TOP ROW: x1 2. ROW 2: x2 3. ROW 3: x3 4. ROW 4: x4 5. BOTTOM ROW: x5 ~~~~~~~~~~~~~~~ B. GOLDEN COINS (sec5game2) ~~~~~~~~~~~~~~~ Now this is probably my new favorite mini-game, because it's so EASY! :D This game is first available in Adventure Mode when you start playing Book 5 and reach Moxie's hut. For this game, you are given a randomly-generated line of 12 letter tiles. Using these tiles, you need to spell the biggest word that you can in order to earn the afformentioned coins. Each tile used in a word is worth one coin. After each word you spell, the letter tiles get randomized again. In addition, after spelling your first word, you'll begin to notice special golden tiles. These tiles are worth 2 coins instead of 1, so they will be a big help in filling the board. Each row of the board can hold 7 coins, so a total of 35 coins are needed to finish the game. However, you can only spell up to 5 words! Thankfully, there's no time limit. In Adventure Mode, you're playing for Potions and Gems, like always. Filling up a row with coins grants you the prize for that row, obtainable when the game ends. You're guaranteed a Red Potion just for playing the game. 1. TOP ROW: Diamond Tile 2. ROW 2: Ruby Tile 3. ROW 3: Amethyst Tile 4. ROW 4: Purify (Blue) Potion 5. BOTTOM ROW: Power Up (Green) Potion In the Mini-Game hut at the main menu, you're going for a high score. You'll score a fair number of points depending on how long your word is, and every time you fill up one of the rows, you'll earn a point bonus to your total score. In addition, if you manage to "overfill" the board by gaining more than 35 coins when you fill it, you get a bonus of 1000 points for each coin that you went over 35. 1. TOP ROW: 5000 2. ROW 2: 4000 3. ROW 3: 3000 4. ROW 4: 2000 5. BOTTOM ROW: 1000 ~~~~~~~~~~~ C. WORD UP! (sec5game3) ~~~~~~~~~~~ Now isn't this an interesting one? In this game, you're trying to race Moxie up a hill by spelling words as fast as you can. You're given a pool of 10 letter tiles, that scramble after every word you spell. The faster you spell words, the faster you go up the hill. In addition, the longer your words are, the farther you will move up the hill. Moxie moves at basically a set pace, so you just need to keep it up faster than her. The Scramble button is also available in case you're totally stuck. On the hill you two are racing on, there are five flags. Reaching these 5 flags grants you prizes based on where you are playing the game. In Adventure Mode, of course, you're playing for your much-needed potions and gems. Reaching the flags guarantees you one of the prizes, from the bottom up. Even if Moxie ends up beating you, you'll still get whatever prizes you locked up. However, beating her entitles you to all of them. You're guaranteed a Red Potion just for playing. 1. TOP ROW: Diamond Tile 2. ROW 2: Ruby Tile 3. ROW 3: Amethyst Tile 4. ROW 4: Purify (Blue) Potion 5. BOTTOM ROW: Power Up (Green) Potion In the Mini-Game hut off the main menu, you're going for that high score! Spelling words gains you points just like always. The five flags are now giving away bonus points, granted every time you reach a flag. Beating all 5 of them gets you all the bonuses. In addition, if you win, you'll get a special bonus depending on how many clicks ahead of Moxie you were: 1000 points for every unit of your lead. 1. TOP ROW: 5000 2. ROW 2: 4000 3. ROW 3: 3000 4. ROW 4: 2000 5. BOTTOM ROW: 1000 ~~~~~~~~~~~~~~~~ D. LINK N' SPELL (sec5game4) ~~~~~~~~~~~~~~~~ One of our three returning games from the original Bookworm Adventures. This one is still a nice little toughie like it was back then. Here you're given a 5x5 grid of letters. You need to click on whatever letters to form words, and submit them. You cannot repeat any words, but all of the letters can be reused as much as necessary. The first time a letter is used, it turns silver, and the second time, it turns gold. The object is to transmute all the tiles you can into gold. For every row of tiles you make completely gold, you'll earn the prize for that row. Letters are typically harder up toward the top of the grid, but now the harder letters do occasionally pop up lower down on the bottom. You have 90 seconds to play the game, and submitting words adds more time. In Adventure Mode, you're going for those delicious prizes. You'll probably find that this game is very hard to get all these prizes for, however, but it's still fun to play. You're guaranteed a Red Potion for playing. 1. TOP ROW: Diamond Tile 2. ROW 2: Ruby Tile 3. ROW 3: Amethyst Tile 4. ROW 4: Purify (Blue) Potion 5. BOTTOM ROW: Power Up (Green) Potion In the Mini-Game Hut off the main menu, you're going for a high score. All of your words submitted grant you points, however using silver or gold tiles will net you less points than normal tiles. A normal tile being used is 100 points, a silver tile is 50, while a gold one is 10 points. Filling up an entire row with gold tiles will grant you an extra bonus to your score. In addition, if you can finish off all 5 rows before time runs out, you'll receive 1000 points for every second you had left on the clock. 1. TOP ROW: 2500 2. ROW 2: 2000 3. ROW 3: 1500 4. ROW 4: 1000 5. BOTTOM ROW: 500 ~~~~~~~~~~~~~~ E. LETTER RIP! (sec5game5) ~~~~~~~~~~~~~~ The second of our returning games to this sequel. In this delightful game, you are given a fairly sizable word to serve as your tile grid. From within this word, you must find other smaller words to spell and submit. Do note that you can submit the entire word itself, once you're ready. There are five rows on the board to fill out, and spelling 6 words will fill out a row. Continue to spell as many words as you can to try and fill all 5 rows. You have 60 seconds to play the game, but spelling large words adds more time. In Adventure Mode, of course it's for prizes! Your standard line-up of potions and gemstones awaits you to see how many words you can spell. For this, it doesn't really matter if you do the big or small words first, just spell any and every word you can, as fast as you can. You're guaranteed a Red Potion just for playing. 1. TOP ROW: Diamond Tile 2. ROW 2: Ruby Tile 3. ROW 3: Amethyst Tile 4. ROW 4: Purify (Blue) Potion 5. BOTTOM ROW: Power Up (Green) Potion In Mini-Game mode from the main menu, you're now playing for points. Every word you spell grants you 100 points for each letter in the word. In addition, each row of the game board now has a multiplier, which will be applied to which ever word you just spelled within that row. For this reason, you want to spell the smallest words you can first, while you're still in the lower multipliers, then save all your big words for last to get the most points you ca. If you can fill the entire board before time runs out, you'll get a bonus 1000 points for each second of time you had left. 1. TOP ROW: x5 2. ROW 2: x4 3. ROW 3: x3 4. ROW 4: x2 5. BOTTOM ROW: x1 ~~~~~~~~~~~~~~ F. WORD MASTER (sec5game6) ~~~~~~~~~~~~~~ This is a fun little game, provided you can last. If you've ever seen the TV game show Lingo, you should be familiar with this one. You need to guess a 5-letter word that Moxie gives you, and you have 5 tries to do it. You're only given the first letter of the word. Use the tile grid to spell the rest of the word. If you get any of the letters correct, they will turn gold. If you have a correct letter, but you've put it in the wrong spot in the word, it will be silver. Incorrect letters will be shaded out on the game board, and if they turn red on the tile grid, they are not present in the word. You can still select red tiles if it helps you think, but don't re-submit them in the words! In Adventure Mode, you're trying to guess a single word when you play the game. Each of the 5 rows on the board has your standard prize. If you correctly guess the word, you win that row's prize as well as every prize below it. So for the best haul, you gotta get the word right on the first try. You're guaranteed a Red Potion just for playing. 1. TOP ROW: Diamond Tile 2. ROW 2: Ruby Tile 3. ROW 3: Amethyst Tile 4. ROW 4: Purify (Blue) Potion 5. BOTTOM ROW: Power Up (Green) Potion In the Mini-Game hut from the main menu, you're playing for a high score, and the game can actually last a while. Each row on the game board has a point value. Correctly guessing the word on a given row wins you that amount of points, and you get to try and guess another word. You can guess as many words as you can until you fail to get one in 5 tries, in which case the game is over. Your total score as well as your number of correct words will be added up for the high score table. 1. TOP ROW: 10,000 points 2. ROW 2: 5,000 points 3. ROW 3: 2,500 points 4. ROW 4: 1,000 points 5. BOTTOM ROW: 500 points =============================================================================== SECTION 6. ARENA (sec6arena) =============================================================================== Arena Mode is the big special unlockable upon beating Adventure Mode. What is this all about? Well, all those Boss Monsters you fought? They want a rematch! Arena Mode pits you in rematches against all the big boss fights you went through in Adventure Mode, but with a little twist: You don't have all the time in the world to do battle. The gameplay is the same - pick two Treasures and a Companion, get a tile grid full of letters, and start laying on the pain. You'll gain Potions as you go and get plenty of Gem Tiles. But you're starting off with basically a clean slate: You're down to Level 1, with 5 hearts and no potions. Attacking is now different; there are no turns! A timer bar lies above the Tile Grid. When this bar fills up, the enemy will attack immediately, whether you're ready for it or not! This does mean you can get off several words against them before they can even react, but if you're having a hard time finding something to spell, it can mean bad news for you! And since every fight is a Boss Monster, they're guaranteed to not be playing around. You need to think fast, stay on your toes, spell the biggest words as fast as you can find them, and face off against the toughest enemies in the game. This mode is surely for experts only! Thankfully you find a couple potions just about every single fight. And yes, you still get a full heal/purification with every knockout. ;) Due to the nature of the timer bar, some status effects will react a bit differently. Stun moves make you sit for a portion of the timer bar, but if used on the enemy, the timer bar temporarily freezes for it. The others, such as Poison, Burn, and Bleed run off their own timers during the timer bar. Your Companion's meter & Tile Attacks also run off their own timers. Power Up and Power Down stay in affect until the afflicted person attacks or purifies the condition themselves. Shields will also stay in affect until they are attacked enough times to deplete their turn count. The Scramble Button works as normal, except now there is virtually no downside to using it. Now I did say you started off at Level 1 again, and now you're gonna have to level up all over again. Well, Arena features a special exclusive levelling mechanic in the form of Level Up Tokens! All monsters will drop these when you defeat them, and they'll go into your Level Bar to make you stronger. In addition, there are many ways to earn bonus tokens to help you level up as fast as you can. The game grants you a few examples on how to earn these bonus tokens: Attack first, spell a lot of small words quickly, or take your enemy down in as few words as possible. There's actually many different ways to gain these bonus tokens, so try out everything, because you're gonna need to level up big-time to survive the game's toughest baddies. Do note that you CAN gain more than 1 level off a single fight. Here are some messages I spotted in Arena that gave me bonus tokens. See how many you can get! (and feel free to tell me some others if you spot them ;) ) PURPLE BLUE LIGHT BLUE ¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ One-Shot! X-Treme! First Attack! Two-Shot! Zealous! Three-Shot! Radical! GREEN RED YELLOW ORANGE ¯¯¯¯¯ ¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯ Flawless! Terse! Quick! Wordy! Precise! Speedy! Verbose! Loquacious! There's one last gameplay element for you: Checkpoints! After every 5 bosses, you will run into Moxie. She'll give you one of each Potion, and you'll get a chance to change your Treasures & Companion. This is very useful, not only for the Potions, but since you're gonna know which bosses are coming up next, you can change your strategy on the fly to deal with what you'll face in the next five fights. Your game will also be saved after every move you make, just incase something bad happens like a computer crash. The overall point of Arena mode, besides the challenge involved, is the Hall of Fame listing! How much time you take in the mode is calculated while you play, as well what boss you reached. Get knocked out, and the game is over, but you'll likely end up on the scoreboard anyway. Beat the entire thing and you can brag about it to anyone else who plays the game with you! ~~~~~~~~~~~~~~ A. FIGHT ORDER (sec6fights) ~~~~~~~~~~~~~~ Here are the groups of bosses you will fight in Arena Mode, seperated by the checkpoints. Right below this will also be a handy reference guide for all the bosses, whether you use it for Arena Mode or not. Be sure to set your chosen Treasures & Companion to match the group! Should I tell you what to bring along? Nah, I'll let you pick 'em out yourself. Note that the following Bosses are not fought in Arena mode: Previous Lex, Skeletrox (Dance Cmdr), & The Rift Machine (all three phases) _______ _______ _______ GROUP 1 GROUP 2 GROUP 3 ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ 4-1-5: Dish and Spoon 4-6-5: Witch 5-1-5: Elder Tiger Demon 4-2-5: Old MacDonald 4-7-5: Caterpillar 5-2-5: Prideful Monk 4-3-5: Big Bad Wolf 4-8-5: Mad Hatter 5-3-5: Sifu Sek Keen 4-4-5: Giant 4-9-5: Jabberwock 5-4-5: Year of the Dog 4-5-5: Papa Bear 4-10-5: The Qu. of Hearts 5-5-5: Tree Demon _______ _______ _______ GROUP 4 GROUP 5 GROUP 6 ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ 5-6-5: Dragon King 6-1-5: Monolithic Obelisk 6-8-5: Lady Summer-Speak 5-7-5: The Monkey King 6-2-5: The Great Radiape 6-9-5: Bigger Brother 5-8-5: Bull Demon King 6-3-5: The Troglock King 5-9-5: Door 6-4-5: Skeletrox 5-10-5: Er-Lang Shen 6-6-5: The Butterfly ~~~~~~~~~~~~~~~~~~~~~~ B. BOSS MONSTERS (sec6bosses) ~~~~~~~~~~~~~~~~~~~~~~ Here is a listing of all the boss monsters to be found in the game. This list is useful for the Arena, but is also just here for a handy reference. Don't need to scroll through all of the Adventure Walkthrough or anything. Be sure to check the opening of the Adventure section if you need help understanding these boss entries. _____________ BOOK 4 BOSSES ¯¯¯¯¯¯¯¯¯¯¯¯¯ 4-1-5: Dish and Spoon 4-2-5: Old MacDonald 4-3-5: Big Bad Wolf Health - 5 Health - 7 Health - 9 [Atk] T-Spoon [Bld] Carve [Atk] Face Rake [Bld] Whirling Service [Lok] E-I-E-I... OW! [PoU] Wolf Howl [Atk] Spork [Smh/Stn] Bovine Bomb [PoD] Huff n' Puff 4-4-5: Giant 4-5-5: Papa Bear 4-6-5: Witch Health - 12 Health - 14 Health - 16 [Atk] Giant Punch [Atk] Claw [Atk] Broom Beating [Stn/Lok] Bootquake! [Bld] Mutilate [Stn] Delicious Lure [Smh] Fee-Fi-Fo-Fum [Gem] Pilfer [Wrp] Tile Enchantment [PoU/PoD] Roar [Alt] Confusing Cackle [Wrp/Lok] Flyby Witching 4-7-5: Caterpillar 4-8-5: Mad Hatter 4-9-5: Jabberwock Health - 18 Health - 25 Health - 28 [Atk] Hooka Whip [Atk] Rabbit in a Hat [Atk] Strike [Smh] Up In Smoke [Bld] Instant Tea Party [Lok] Catching Claws [Stn] Smoke Anvil [Stn] Hats Within Hats [Brn] Fiery Eyes [PoD] Smoke Screen [Wrp/PoD] Maniacal Laugh. [Psn/Stn] Bad Breath [BoC] 'Colors' [Rgn] Licking the Wounds 4-10-5: The Queen of Hearts Health - 30 [Atk] Royal Smash [Atk] Off With His Head! [Stn] Heart Breaker [Pot] Heart's Desire [PoU] Sentence Before Verdict _____________ BOOK 5 BOSSES ¯¯¯¯¯¯¯¯¯¯¯¯¯ 5-1-5: Elder Tiger Demon 5-2-5: Prideful Monk 5-3-5: Sifu Sek Keen Health - 20 L Health - 20 L Health - 24 L [Bld] Claw [Bld] Sliced! [Atk] Hand Blade [Bld/Lok] Nightmare Bite [PoD] Insult [Alt] Backhand Slap [PoD/Bld] Fearsome Roar [PoU] Brag [Alt] Openhand Slap [Smh/Rgn] Consume Tile [ShA/ShR] Boastful Stance [Smh/PoD] Flying Charge 5-4-5: Year of the Dog 5-5-5: Tree Demon 5-6-5: Dragon King Health - 25 L Health - 27 L Health - 28 L [Atk] Flying Dog Kick [Bld] Ghostly Leaves [Atk] Swipe [Lok] Canine Curiosity [Plg] Demonic Roots [Plg/Psn] Infected Waters [Brn] Dog Breath [Smh] Branch Smash [Rgn/PoU] Power of the Sea [Pet] Bad Bite [Stn] Squirrel Stampede [Stn/Psn] Jelly Swarm [BoC] 'Mammals' [BoC] 'Fire' 5-7-5: The Monkey King 5-8-5: Bull Demon King 5-9-5: Door Health - 29 L Health - 30 L Health - 25 L [Atk] Prideful Taunt [Atk] Charge [Lok] Deadbolt [Stn] Wrecking Ball [Brn] Fire Snort [Stn] Sonic Slam [Brn] Molten Iron Fists [Cur/Brn] Fury Stomp [Atk] Door Drop [Smh] Earthquaker [ShR] Demonic Shield [Bld] Keys to the Armory [Imm] Fiery Armor (fire & poison) 5-10-5: Er-Lang Shen Health - 30 M [Cur] Guardian's Bite [Brn] Fury of the Phoenix [Wrp] Splitting Axe Strike [Lok] Double-shot Bow _____________ BOOK 6 BOSSES ¯¯¯¯¯¯¯¯¯¯¯¯¯ 6-1-5: Monolithic Obelisk 6-2-5: The Great Radiape 6-3-5: The Troglock King Health - 20 M Health - 20 M Health - 24 M [Brn] War Strike [Smh] Ground Slam [Atk] Trog-Cog [Stn] Hired Help [PoU/Rgn] Fallout Fury [Bld] Mighty Claw [Gem/Smh] Tile Strike [Pet] Fission Fists [Rgn/Lok] Delicious Dinner [PoU/Rgn] My. Pow. Source [Brn] Radiation Blast [Brd/Psn] King o.t. People 6-4-5: Skeletrox 6-5-5: Previous Lex 6-6-5: The Butterfly Health - 25 M Health - 4 Health - 28 M [Brn] Flaming Fist [Atk] Letter Attack [Brn/Fir] Unexpected Storms [Sta/PoD] Power o.t. Pen [Frz/Lok] Climate Change [Bld] Sharp Wit [Rgn/PoU] Life-giving Sun. [Brn/Stn] Nose Meet G.S. [Fir] Beastly Back-up [BoC] 'Metal' 6-7-5: Skeletrox (Dance) 6-8-5: Lady Summer-Speak 6-9-5: Bigger Brother Health - 29 M Health - 30 M Health - 30 M [Fir/Stn] Light Show [Atk] GigaFist of Hurtz [Brn] Send and Receive [Brn] Omega Wheel-Jack [Gem/Pot] All Here B.T.M. [Lok] Threat Advisory [PoD] The Blackout [PoU/Rgn] Song o.t. Sys. [Fir] Enforce the P. Line [PoU] Beatbots Represent! [Wrp/Cur] Reality Shift [Pet/Brn] Observe the Tr. [BoC] 'Dance' [Imm] Environmental Cont. (3&4 letter words) 6-10-1: Phase One 6-10-2: Phase Two 6-10-3: Phase Three Health - 28 M Health - 29 M Health - 30 M [Atk] Wrecking Ball [Atk] Rocket Claw [Atk] Crushing Debris [Wrp] Warping Field [Cur] Corruption Field [Fir] Fiery Response [Gem] Gem Recycling [ShA/ShR] Defensive Progr. [Sta] Stasis Pulse [Stn] Plot Hole [Frz] Plot Hole [Pet] Plot Hole [Imm] Weak Defense Grid [Imm] Defense Grid (3-letter words) (3&4 letter words) =============================================================================== SECTION 7. TREASURE LIST (sec6treas) =============================================================================== Just like in the first game, Treasures are probably the most useful things in the game, and now you have Companions to go along with them! You'll get one after each boss fight you win, and can have 2 Treasures and 1 Companion with you at any given time. I revealed all the Treasures and Companions you get in the walkthrough, but this section here is just an easy reference for them all in once place. They're listed in chapter order. Companions are marked with asterisks for the sake of ease. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A. PROLOGUE: IS IT STUFFY IN HERE? (sec7prologue) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TREASURE/COMPANION EFFECT UPGRADES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ Tasty Breakfast Does nothing! (that I know of) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B. BOOK 4: FRACTURED FAIRYTALES (sec7book4) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TREASURE/COMPANION EFFECT UPGRADES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ Bovine Boosters Inflicts an extra half-heart of damage MacFarmer's Almanac Spell adjectives for extra damage *** Mother Goose Grants a Red potion every 4 turns Singing Harp Ailments on you last one less turn Just Right Porridge Lex always resists Stun attacks Gumdrop Necklace Slightly increases Gem effects *** Cheshire Cat Purifies Lex & tile grid every 4 turns Mad Hat Scramble the grid for random Gems Looking Glass Ailments & bad tiles last one less turn Singing Harp Eat Me Drink Me Increased potion drop ~~~~~~~~~~~~~~~~~~~~~~~~~~ C. BOOK 5: THE MONKEY KING (sec7book2) ~~~~~~~~~~~~~~~~~~~~~~~~~~ TREASURE EFFECT UPGRADES ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ Tiger's Tooth Chance to cause enemies to bleed Tao of Lex Immune to Tile Smash *** Legendary Master Stuns enemy & Powers Up Lex every 4 turns Master's Zodiac Spell verbs for bonus damage Mac's Almanac Super Sutra Slightly increases all healing effects Collapsible Iron Rod Greatly increases Gem effects Gumdrop Necklace *** Monkey King Changes beneficial forms every 4 turns Book of the Dead Increases all healing effects Super Sutra The Celestial Key Bonus damage from double letters Enlightenment Immune to Tile Smash and Tile Lock Tao of Lex THE MONKEY KING'S FORMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Tree Form Lex is slightly healed every round. Cloud Form Lex has a chance to resist harmful effects. Ant Form Lex's damage is slightly increased. Iron Form Lex is slightly armored. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ D. BOOK 6: ASTOUNDING PLANET (sec7book3) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TREASURE EFFECT UPGRADES ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ Impossible Engine Inflicts an extra 3/4 heart of damage Bovine Boosters Monkey Paw Good chance to cause enemies to bleed Tiger's Tooth *** H.G. Wells Shields & purifies Lex every 4 turns Time Helmet Scramble the grid for random Gems Mad Hat Magic Pen Spell 'word' words for extra damage Magic Pen Cap Spell 'word' words for extra damage Magic Pen *** Skeletrox Upgrades tiles every 4 turns SemiFlange Bonus damage from double letters Celestial Key Escape Button Greatly increased potion drop Eat Me Drink Me Champion's Cake Increases all points in Adventure Replay Tasty Breakfast =============================================================================== SECTION 8. TIPS, SECRETS, & EASTER EGGS (sec8tips) =============================================================================== An obligatory listing! This section provides general gameplay tips for you to use in winning the game, as well as some various secrets, easter eggs, etc. that are spread throughout the game. This section is pretty much unfinished always, since there's always some little eggs and secrets that have yet to be found out. Feel free to submit or correct anything you find worthy of appearing in this section. Some of it will also be carried over from my original FAQ for the first Bookworm Adventures. ~~~~~~~~~~~~~~~ A. GENERAL TIPS (sec8gen) ~~~~~~~~~~~~~~~ 1. When stuck, there are a few things you can do before resorting to a string of 3-letter words or the Scramble key. First off, try clicking on all the vowels to separate them from the consonants, then look for words. If you see a big word you can almost spell, spell as much of it as you can, then look at the remaining tiles for other words you can spell until you can finish your big word. When in the midst of spelling a word, look at the remaining tiles for other possible words you can spell right after. 2. Bonus Words are always nice, even if they are short. Try spelling words that will activate your Treasures, or pick at enemy weaknesses. There are even some Secret Bonus Words in the game; try spelling the enemy's names, or their attacks. Long words are ALWAYS preferrable over short words, but if you must spell something short, can't go wrong with a Bonus Word. 3. Cheshire Cat and H.G. Wells are quite easily the best Companions in the game and it can be a hard sell taking anyone else. Which one you'd want to take can depend on the chapter. Cheshire Cat provides a full purification - very nice if you're low on Blue Potions - affecting both Lex and the Tile Grid, so any level with a lot of Tile Attacks will need him. H.G. Wells, on the other hand, also provides Lex with a purification when he puts up the shield for him (the same temporary-invincibility shield that Crystal Tiles give you). So in the event you're playing a level that doesn't have a lot of Tile Attacks, Wells is surely your best choice to purify Lex's ailments and give you that awesome shield. Wells gets better for you late-game, which is of course when he first appears. The only other Companions worth taking if you have a lot of Blue Potions are the Master (free Stun and Power Up? Count me in) and Skeletrox (if you have a lot of Gems for him to play with). 4. Treasures are largely dependant on what sort of attacks you'll see in the level, but you'll notice Looking Glass is arguably the best Treasure in the game, as it shortens the amount of time ailments and tile effects will hurt you, hopefully giving you some leeway if Wells and Cheshire need to charge up (or if you're not using them). The other two you can't do too wrong with are the Boosters/Engine (more damage is never a bad thing) and the Necklace/ Iron Rod (your gems will be a bit more potent). Mad Hat/Time Helmet can practically fill your entire grid with Gems if you're willing to take some hits. Have some Red Potions at the ready. ~~~~~~~~~~~~~ B. ARENA TIPS (sec8arena) ~~~~~~~~~~~~~ 1. Use the keyboard shortcuts that are given below. They can save time in the midst of battle than moving your mouse around and away from the Tile Grid. 2. Use the word-spelling tricks given in General Tips, especially the third one: Looking at the grid for other words while in the midst of spelling one. However, don't be afraid to use the Scramble button if you're truly stuck. It only wastes a few seconds and is better than staring blankly at the Tile Grid and letting the time meter tick away. 3. You don't need to wait for Lex's attack animation to stop before spelling another word. Spell as many words as you can, as fast as you can, so the enemy doesn't have as much room to work with. 4. Time Helmet is easily the best thing to have in Arena, as you can Scramble several times before ever taking a hit, filling your grid with Gems fast. You could mix it with the Iron Rod and Skeletrox for great results. Though, H.G. Wells is probably the best Companion for Arena Mode. He'll purify you and Shield you constantly, and with the abundance of Blue Potions, you won't need Cheshire Cat's tile grid purification. ~~~~~~~~~~~~ C. SHORTCUTS (sec8short) ~~~~~~~~~~~~ 1. The game features some keyboard shortcuts. Press "1" for a Health Potion, "2" for a Power Up Potion, and "3" for a Purify Potion. Press "4" or "Enter" to submit a word that you've spelled. These are useful when in the Arena. 2. There's a few mouse shortcuts as well. Left-clicking a letter will remove it from the word, as well as any letters after it if you click a letter in the middle of the word. Right-clicking anywhere will remove the entire word back into your tile grid. These work in all modes. ~~~~~~~~~~ D. SECRETS (sec8sec) ~~~~~~~~~~ 1. In the Tomb of Knowledge, there is a "Secrets" space. In order to fill it up completely, you need to find all the necessary secrets. Here is a complete list: a. Click Lex in Adventure/Arena mode to make him hiccup. b. Keep clicking until he giggles. c. Keep clicking until he sneezes a butterfly. d. Click an enemy in the Tome of Knowledge to view their "hit" animation. e. Keep clicking until you see their "die" animation. f. Click the enemy's attacks and they will perform them. g. Type "CELEBRATE" at the main menu. h. Type "CONE" at the main menu. (the result is seen in-game) i. Type "ELITE" at the main menu or in-game. (the result is seen in-game) j. Type "GOBBLE" at the main menu. k. Type "LOVELY" at the main menu. l. Type "MOUSTACHE" at the main menu. (the result is seen in-game) m. Type "PANCAKES" at the main menu. (the result is seen in-game) n. Type "PIRATE" at the main menu. o. Type "SEATTLE" at the main menu. p. Type "WINTER" at the main menu. 2. Overkilling enemies can get you bonus Gem tiles! All you have to do is spell a big enough word to do way more damage than an enemy has health left. Depending on how big of an overkill you do, you'll gain a bonus Gem Tile: MESSAGE GEM GIVEN OVERKILL Whomped! Amethyst 2 hearts Crushed! Emerald 4 hearts Vanquished! Garnet 6 hearts Decimated! Ruby 8 hearts Destroyed! Sapphire 10 hearts Annihilated! Diamond 12 hearts Obliterated! Crystal 14 hearts ~~~~~~~~~~~~~~ E. EASTER EGGS (sec8eggs) ~~~~~~~~~~~~~~ 1. Spell "BILL" and Lex will say "Baaa!" while a sheep noise is heard. 2. Spell "TYSEN" and Lex will say "Crazy Delicious!" 3. Spell "CARL" and Lex will say "Worm of Bookcraft!" 4. Spell "ANTHONY" and Lex will say "By the power of Greyskull!" 5. Spell "JULIE" or "TIFFANY" and Lex will say "I love you!" 6. Spell "JEFF" and Lex will say "Cash Money!" 7. In Book 6, Chapter 7, the Dance Battle, if you spell a very long word, you will get an attack animation of Lex's Companions spelling "LEX." But if you notice, Skeletrox's head is one of them, but you don't get him on your side until you beat the level. Whoops! =============================================================================== SECTION 9. UPDATE LIST (sec9update) =============================================================================== 09/09/09 - VERSION 1.25 Another update for you, this time polishing off something I'm sure everyone was waiting for: The rest of the Secrets from the Tome of Knowledge! I got them straight from PopCap themselves. :D That pretty much wraps up things for this FAQ. Feel free to submit to me anything you'd like, and I'm hoping PopCap puts up some advanced mathematical info for this game like they did the first. Here are my updates for this edition: 1. Added the final 5 Secrets to be found in the Tome of Knowledge! 2. Migrated some mathematical info from PopCap's FAQ for Adventures 1. 3. Corrected one of the Secrets. He sneezes, not burps! ~~~ 09/05/09 - VERSION 1.10 Here is my latest update! Got some more submissions from the same guy, pretty helpful since I don't have a ton of time or drive to play the game recently. I will eventually go and earn all those badges. But thankfully I now have the info for them. Corrected in this update: 1. Added the last bits of info for the Adventure Replay Badges. 2. Updated one of the Easter Eggs for "TIFFANY." 3. Updated the approximate gem overkill amounts. ~~~ 08/26/09 - VERSION 1.00 And there you have it - the first essentially fully finished version of my FAQ. I'm still in the market for those last couple Secrets and all sorts of Easter Eggs, but, everything important about the game has now been covered. If you have anything to give me, please feel free to e-mail me. For now, this is what was done in this update: 1. Finished the write-up for Adventure Replay, though I still need Badges. 2. Finished the write-up for Arena Mode & Boss Monster reference. 3. Added several new Easter Eggs, 3 of which were submitted to me. 4. Reconfirmed Julie & Jeff Eggs. Still need to spell Jason & Steve. 5. Edited Mad Hat & Time Helmet on Treasure list. They give you Gems. 6. Added a useful Arena Mode Tip. 7. Added some websites that display my FAQ now. 8. Various textual rewrites and corrections dotted around the FAQ. ~~~ 08/23/09 - VERSION 0.90 Ah, almost done here! Nice juicy update for you here, though I have yet to get through Arena Mode. I fully intend to do so soon and rewrite Arena Mode's section of the FAQ. We'll see if the mode has any changes. I'll also do a piece on Adventure Replay, I think. Here is the list of all the changes to this version of the FAQ: 1. Finished off the entire Walkthrough! I had a lot of fun playing it. 2. Wrote up the entire Mini-Games section now that I unlocked the hut. 3. Treasure & Companion List is filled out, aside from Hat gifts. 4. Updated all the monster's numbers to reflect the numbers of the books. 5. Found an Easter Egg! 6. Added a few General Tips concerning Treasures & Companions. 7. Fixed the date on the previous update. Sorry! 8. Various other textual rewrites and additions to match with Adventure. ~~~ 08/18/09 - VERSION 0.50 My first release of the FAQ. I've ported over a lot of the information from my first FAQ, with a lot of it rewritten to keep things fresh, and added a few of the new features I've found so far. Completed the first Book of Adventure mode. Can't wait to get back to it. :) Here's what's still left to be done: 1. Finish Adventure mode and provide all of its info, including the lore. 2. Rewrite the Mini-Games section for all old AND new Mini-Games. 3. Rewrite the Arena mode section when I unlock it and hopefully beat it. 4. Finish the Treasure/Companion list. This will go with Adventure mode. 5. Add more stuff to the Secrets area. Submit your findings! Hope you'll stick with me, as long as my job doesn't destroy me too much, it shouldn't be too long until I got this baby finished! =============================================================================== SECTION 10. CONTACT INFO (sec10contact) =============================================================================== If you'd like to get in touch with me, to ask a question or to submit/correct something to/in the FAQ, that'd be great. My e-mail is the following, with the normal signs (@ and .) removed to keep away spam bots: SmokeRulz ~at~ gmail ~dot~ com Please provide a clear subject header, such as "Bookworm Adventures 2 FAQ," so I know what you're e-mailing me about. E-mails with weird or no subject will likely not be read. I have instant messenger names as well, but I will not give them out here. If you *really* feel like you need to speak to me over one, simply ask for it over e-mail. I use AIM, YIM, and MSN via the Trillian multi-messenger program. =============================================================================== SECTION 11. THANKS & CREDITS (sec11thanks) =============================================================================== Thanks to PopCap Games, for creating such a neat, fun, and addicting sequel to to such a neat, fun, and addicting game! :D Thanks to CJayC and the GameFAQs.com crew for hosting this FAQ, and for just having such a neat and helpful site. Thanks to all the contributers to my first FAQ for helping me with info for it, some of which was brought over to this FAQ as well. Thanks to Bui Duc Thanh for Easter Eggs 2-4, the Tiffany egg, and some info to help polish off the Adventure Replay Badges. You rock! Thanks to Poyopoyomon for working out the gem overkill amounts. Thanks to Dana from PopCap customer support for giving me the final 5 Secrets! And thank YOU, for reading. :) =============================================================================== -=*=- END OF FAQ -=*=- Copyright ©2009 Joshua Cobb, aka Smoke_Rulz
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