What do you need help on? Cancel X

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

Walkthrough by WishingTikal

Version: 2 | Updated: 08/09/13

American Mcgee's Alice: Madness Returns

PS3 and XBox360 (Based off PS3 version)

Guide/ Walkthrough by WishingTikal

(wishingtikal[at]gmail.com)

http://www.youtube.com/WishingTikal




>=============================================================================>

  INTRODUCTION

>=============================================================================>

American Mcgee's  Alice is a  dark twist on  Alice in Wonderland,  where  Alice
Liddell winds up in a mental institute for  being crazy, after her whole family
dies in a fire started  at her house. Blaming  herself for her  family's death,
she takes refuge in her wonderland, a fabrication  of her imagination. However,
Wonderland is corrupted, and so are the  people she meets there. Alice: Madness
returns is the continuation to Alice's journey,  where she still seeks answers.
Trying to gather her  memories and find  what or who really  killed her family,
she returns to Wonderland. But what she finds there is ever worse than the last
time...



>=============================================================================>

  WEAPONS

>=============================================================================>


Vorpal Blade
------------
The weapon of choice. Very  light and cuts through most  enemies. Do not use on
cutting board. 	
	

Pepper Grinder
--------------
Not only useful  for Snouts, but  fast and effective  against airborn  enemies.


Hobby Horse
-----------
Strong and delivers  powerful  hits.  Slow to manipulate,  but  will break  any
armor.                                     		


Teapot Cannon
-------------
One  hit   KO.   Takes   longer   to  charge,     but  has   a  wider   impact.





>=============================================================================>

  WALKTHROUGH

>=============================================================================>




>-------------------------------------------------------------------->Chapter 1


You will start in the Doctor's cabinet at the pensionary. Look around the house
if you wish, then leave and roam the streets until you spot a white cat. Follow
it to a backstreet,  then after the scene,  move to the next  rooftop to access
Wonderland.



 ~~~~~~~~~~~~~~~
{ Vale of Tears }---------------
 ~~~~~~~~~~~~~~~


Head up the hill to  find the first Liddell  memory. Keep following  the linear
pathway until the game instructs you to  jump over a gap. Press the jump button
again while in the air to twirl and cross the next gap using the domino pieces.
Collect the second  Liddell memory  down the ledge,  then use the  mushrooms to
bounce up. There's a third  Liddell memory next to the  second mushroom. In the
next area, you will learn how to shrink.



Collect the  Dr. Wilson  memory next  to the keyhole  door and  shrink to  pass
through it. It will  bring you back to the  mushroom. Bounce  up and go through
the keyhole above. Collect  the three teeth  as you emerge,  then head down and
through the next keyhole.  Get the teeth,  then pass under the  dominos. Before
stepping on the blue  mushroom, collect  the Liddell memory  behind the rock in
this area. The mushroom will take you to a giant slide.



Walk down the river of blood  to obtain the Vorpal Blade.  Also collect the Dr.
Wilson memory on  the left side  of the bloody lake.  You can break  the shells
with the blade  to obtain  more teeth.   Proceed  to the next  area to confront
Insidious Ruin. Fight them  all off, then enter the cave.  Get the Bumby memory
on the right ledge, then get  the teeth on the left and  use the mushroom to go
up. Float  across  the chasms,  then  use the  mushroom  to bounce  up.  Before
crossing over  to the next  area, get  up to the  cliff above  the mushroom  to
collect the first  Bottle. Then  float over  to the actual  path and collect  a
second Bottle. Drop  down at the  end and get the  gold teeth behind  you. Then
approach the room ahead. Pick up the Pepper Grinder on the table.



Enter the next  area and defeat  the Bolterflies  using  the pepper grinder  to
shoot them. You will find the first Snout at the end of the path. Shoot it with
pepper until  full. Return  to the woman  and break  the basket  for some  gold
teeth. Head through the small  door to the next area.  Here, first drop down to
the lower ground and head forward  to where the path ends  (there's a waterfall
there). Shrink and look around to find a hidden keyhole on the right leading to
a Bottle.



Now return to  the entrance  of this  area and shoot  the Snout  in the  air to
reveal a path made of dominos.  Cross it, then shoot a  second Snout in the air
at the back of this tiny area. Twirl and float over to the platform on the left
to collect a Nanny  memory,  then use the   other dominos  to cross. Slithering
Ruins will show up. Defeat them, then jump on the next platform, kill the ruin,
and look around. On the left you should see a very small platform in the chasm.
Jump on it and a mushroom will  appear. Bounce up to the  ledge above, then use
Shrink to reveal a keyhole leading to a Bottle.



Now just follow  the main path until  it collapses.  Jump on the  mushrooms and
avoid the lava to cross. When you reach  the top, jump down on the right across
the lava and a mushroom will appear. Use it to bounce up to the platform on the
right, where a Bumby  memory awaits. Go  back to the left and  drop down to the
area with the train.  Defeat all  enemies, then  bounce on the mushroom  on the
left to reach a higher ledge with another Bottle. Then follow the railroad into
a cave and eventually  to a new area. Defeat  the first batch  of Madcaps, then
one with a shield will come. To defeat it, wait for it to strike, then dodge at
the last second. It will miss its attack and stay open for a good slaying.



Head up to the top  of the area  and get rid of  the other madcaps.  A mushroom
will then appear;  hop on to  go higher. Drop  down on the  other side  and use
shrink to reveal  a purple pathway  to cross the  chasm. However,  before that,
check the right wall while  using shrink to find a hidden  keyhole leading to a
Bottle. Cross the  invisible pathway  afterwards  and collect the  Pris memory.
Shoot the Snout on the left in the next area to make a platform appear and jump
up to the cliff above to collect  some teeth in the bastket.  Then go back down
and take the staircase up to the cable car.





 ~~~~~~~~~~~~~~~~~
{ Hatter's Domain }---------------
 ~~~~~~~~~~~~~~~~~


Use the vent to fly up to the ledge and collect the Liddell memory on the left.
Then go outside and turn the  valve on the platform above.  Use the new vent to
fly over to the next platform and defeat  the Madcap. Stay on this platform and
turn around. Behind  you is another platform  a little higher  and further from
there. Double jump  and glide to  it, then shrink  near the right  edge to spot
some invisible moving platforms. Jump on  all three of them to reach a far away
floor.

Now switch to  first-person  and look at the  wall to spot  a Snout hidding  in
there. Shout it to make a vent  appear and use that vent  to go up to the ledge
where you can collect a Bottle . Now jump  back down to the entrance and return
on the right path  to reach  a higher room.  Go left first  and shrink  to pass
through the keyhole  in the wall which leads  to another Bottle.  Then go right
and pull the lever. Glide over  the chasm and go back  outside. Turn the valve,
kill the enemies, and use the vent to get  to the next platform. Use the moving
cog to cross and glide over the next chasm.



Drop down, kill the madcaps and follow the  path to the next vent. Wait for the
cog to come close and use it to reach the  next vent and next area. You'll have
some Madcaps to  defeat here; and  more in the next  area. At the  edge of this
area, jump and glide to the right, where you should spot a platform down below.
Shrink to see an invisible  purple path going from this  place to a hole in the
wall. Inside, collect the Liddell  memory and shoot the  Snout to make a basket
appear. Go back out and hop on the cog and over to the next platform.



Before turning the  valve here,  glide over to the  opening in the  wall on the
left. At the end of the path is a Liddell  memory for you to take once you have
dispatched the madcaps.  Then return  to the valve  and use the  vent to go up.
Jump on the next cog  to go even higher,  then leap over to  the opening in the
wall. Before going in though, turn around  to check the platform behind you and
shoot the Snout  hidding underneath.  Then  reach over to  the platform  in the
corner to collect a Bottle.

Jump back  down and  go inside  the opening.  At the  entrance,  shrink  and go
through the keyhole in the  left wall to find a Pris memory  at the end. Follow
the path and glide  over the chasm.  Turn around  before going any  further and
shoot the Snout behind  you in the chasm  to make a vent appear.  Go over there
and shrink to pass through  the keyhole  and collect a Dr. Wilson  memory. Then
fly back across the chasm.



You will meet a new enemy in the next area;  the Eyepot. You can defeat them by
shooting their eye with the pepper grinder,  then slashing away with the blade,
move away, and rinse and repeat. Jump on  the large platforms until you reach a
valve and turn it to make a  vent appear. Go up and defeat  the last enemies to
open the Lost and Found door. Go inside  and step on the switch. Wait until the
platform is  all the way  down, then  start running.  Use the  Dash (R2)  to go
faster. Make it in time to the platform before it goes back up.

Glide across to the next room and jump over to a tunnel on the other side, then
you'll emerge in another room that shows  symbols when you use Shrink. Start by
passing under the gate  on the right while  in shrink mode to  find a seemingly
empty room. Shrink  again to  reveal invisible  platforms  and jump on  them to
reach the top where a Bottle awaits. Now  go back to the previous room and head
up where the arrow points. Step on the switch and hurry through the door before
it closes. Use the Dash again to go faster. In the next room, pull the lever to
open another gate. You are  actually back in a room from  previously, so ignore
the left and right entrances,  and go through the gate  you just opened. You'll
slide down to a  room where you  should pick up  the Clockwork Bomb.  Go up and
blow up the wall, then repeat the same on the next wall.



Use the mushroom to bounce up to a room  with a out-of-place door. Before going
through, jump down to the bottom  floor and break the  obstacles on the left to
reveal a key hole.  Go through using  Shrink to  find a Liddell  memory. Now go
through the flaming  door. You will be introduced  to Hysteria  mode. Use it on
the enemies waiting  for you at door, then  a switch will appear  once all have
been defeated. Enter  manual aiming  and shoot the  red switch with  the pepper
grinder until it turns  green. This will  lower a platform so  you can cross to
the other side.  You have now finally  found Hatter...  well, sort  of. Use the
bomb on the left and right openings, then  go through the right one and collect
the Bottle inside. Step on the switch next  to it and leave a Clockwork bomb on
it to keep it down. Then run to the opposite side to reach a new area.




 ~~~~~~~~~~~~~~~
{ Hatter's Arms }---------------
 ~~~~~~~~~~~~~~~



First, pick up the Umbrella.  You will need  to fight a Menacing  Ruin. Use the
Umbrella to deflect the fireballs, then when he rushes towards you, use dash to
avoid and strike the faces. The fight takes a little while; you'll need to take
down the arms, then the three faces, after which two targets will appear. Shoot
them with the pepper grinder  until green to make platforms  appear. Also shoot
the Snout on the left of the  door, next to the target.  A platform will appear
on the right,  with  a Dr.  Wilson  memory.   Now  time to  go gather  Hatter's
stuff.



Start with the right  side (Smelling  and Regurgitating)  and take  the trolley
down. Head  to the lava  room  and shoot  the switch  on the  wall to  make the
platforms move. Cross over to the next large  room, where you will get attacked
by Eyepots. Use the Clockwork Bomb to dispose of them quickly, then collect the
Bottle across the lava on the left, and the Liddell memory on the right. You'll
need to double jump  and glide to  it. After that,  go to the north  tip of the
central platform  and jump  down to  where you can  see some  teeth on a  lower
floor. Turn around and  glide back to a  keyhole inside the  big platform. Pull
the lever, then go out and jump on the moving platforms to the right to go back
up to the main platform.



It seems like nothing has changed, but there is a new platform on the left side
that goes up and  down into the  lava. Use it to  reach an opening  in the left
wall. In the next  room, defeat  the Eyepots and  climb to the top  of the room
using the raising platforms. Pull the lever  at the top to cool off the lava in
the whole room.  Watch out as  flying enemies  will come  towards you.  Destroy
their nest,  then  a Menacing  Ruin  will show  up. Defeat  it  using the  same
strategy as  previously.  Now  it's time  to collect  a few  things. Under  the
platform where the Menacing Ruin was, go inside the little tunnel and shoot the
Snout (hard to see if your screen is dark) to make a Bottle appear.

There's also  a hard  to find  keyhole on  the wall  at the  right of  the room
(opposite wall of the  exit), where the  lava was flowing previously.  From the
spot where the Menacing Ruin was, jump on the two round platforms on the right,
then check the wall ahead. Shrink to reveal the hidden doorway and follow it to
a Nanny memory. Then follow the path to the right of the memory to find a Snout
in the open area. Shoot it  for a basket, then return  to the previous room. Go
for the exit and turn  around to spot a  Liddell memory on the  cauldron to the
right. Glide to it and collect  it, then return to the  exit tunnel and proceed
to the next area.



Here, shoot the red switch until it turns  green, then ride up the vent and the
next one to reach a breakable wall. Use  a bomb to open it, then go through the
keyhole and walk to  the end of the tunnel.  Look through the  hole in the wall
and shoot the Snout  on the left  to make a basket  appear. Return  to the last
vent and shoot the  red switch up  in the air on  the right. Ride  the next two
vents to an  opening with  some teeth  and health,  then walk  along the  ledge
against the wall and  shrink to pass under  the pipes. Collect  the teeth, then
look up to spot another red  switch across the chasm.  Shoot it, then return to
the opening with the teeth and ride the new vent to another platform around the
pillar in the middle.  Glide down to the  next platform and  ride the last vent
up. Cross the catwalk and place a bomb on the switch to hold the door.



Outside, turn the valve, then  ride the vent and platform  to a floor with some
Madcaps and an Eyepot. Defeat them, then  follow the small path to the right to
find a Bottle. Go back and jump on the small  platform with the mushroom below.
In the next large  room, a rat will  welcome you,  if we can say  so. Cross the
lava using the platforms, but watch out for the burning cauldron. Shoot the red
target at the end, then quickly  cross the two new platforms  and head up. Turn
the valve here to cool off  the lava, then blow up the  wall on the left with a
bomb and jump down.  Go back to where the  red target was to  find a keyhole in
the wall.  Follow the  path to  a gold teeth  and  a Bottle  that you  probably
noticed behind the grating. Now shoot the other red target and ride up the vent
to the area above.



Shrink yourself to see the  invisible pathway going over  the lava and cross to
the other side.  Go down and  defeat the enemies  (or you  can shoot them  from
above first), then shoot the red target  across the fire river. Pieces of metal
will start flowing  down the river;  jump on them  to get to the  north end and
climb up. Pass through the keyhole, then  turn the valve to cool down the lava.
The rat will run off, leaving  you free to go inside his  little cage. Pull the
lever to drop  Hatter's arms  and follow them  down the  drain. You'll  be back
where Hatter is. Ignore the  Bottle here, you already  picked it up so it won't
count. Repeat the process to go up to the  top of the room and this time choose
the other path that you didn't take before (Cranking Up and Pressing Down).


Hatter's Legs

Follow the path to a dead-end. There's a  foot stomping on the right with a red
target behind. Now  what you want  to do here to  get the target  green without
running out of pepper is shoot only once every time the foot stomps the ground.
Aim at the switch and shoot  once, then wait for the foot  to stomp, then shoot
again, rinse and repeat until  it turns green. A platform  will lower; cross to
the other side and break the crates on the  right. Collect the Radcliffe memory
behind, then look up the left wall and shoot  the red switch. Cross over to the
door that just opened.  In the next room,  go right to find  a pressure switch.
Put down a Clockwork bomb on it, then run  across the platforms to the rotating
gears. Dash under  to avoid  being stomped,  then jump down  on the right  to a
ledge down below with  some teeth. Go through  the keyhole to  find a Bottle at
the end.



Go back to the main area using the mushroom,  then break through the wall ahead
with a bomb. Break the next  wall to find a switch. Place  a bomb onto it, then
climb up the little stairway.  While the gears are up,  hurry to the other side
and follow the path to a breakable wall on the left. Do as previously and latch
a bomb on  the switch,  then run  across  the gears  to the  other side  and go
through the door before  it closes. Defeat  the Eyepot ahead,  then dash across
the pressure pads without being crushed.

Use the mushroom to jump up, then climb  up to find a switch. Put a bomb on it,
then glide over  to the door  that is now  open. In the  next room, defeat  all
enemies while  avoiding  stepping  on the  square  areas. If  you can  lead the
enemies to  them,  however,  they will  be crushed  in  your place.  After  the
massacre, shoot the  red target above the  door to raise the  gate. Collect the
Bumby memory on the right first, then go through to the next area.



Here, go left first and jump on the cage  with the tooth. Look on the left with
aiming mode to spot  a Snout on  the wall next to  the large cage.  Shoot it to
make a Bottle appear; go and  collect it, then return  to the entrance. Jump on
the cages to the right, then shoot the red  switch through the broken cage near
the wall to make more  small cages appear.  Jump on them and  ride up the vent,
then break the  wall with a  bomb and pull  the lever behind.  Ride up  the new
vent, then turn  around to spot  a red switch on  the wall behind.  Shoot it to
make more cages appear, then  jump on the first cage.  From there, jump over to
the broken cage on the right to collect a Liddell memory. Then jump to the next
cage and over to the door.



Enter the engine  room and follow  the path to a  switch. Press  it down with a
bomb, then cross using  the raised gear  and pull the lever  on the other side.
Now return to the entrance  and there should  be a new path.  Go up the stairs,
then use the triple  jump to glide across  the chasm. You'll  get attacked by a
bunch of enemies. Take out the three nests first so the flies stop coming, then
defeat the normal  enemies and the  Eyepot so only  the menacing  ruin remains.
Defeat it as usual now  that everything  is calm, then shoot  the red target on
the wall. Pull the lever in the corner,  then break the nearby wall with a bomb
and go through the keyhole to find a Bottle. Get on the elevator that came down
after you pulled the lever to go up to the floor above.



To cross the path ahead, dash to the center  of the stomping blocks. There is a
safe spot in the middle, so  you can rest there until  you can cross the second
half. Then keep on following  the path, shrinking and  climbing your way to the
final lever. Pull it, then get over to the rabbit's cage using the new path and
pull the lever to free the legs. Now you have all of Hatter, and the chapter is
coming to a close, but not  just yet. In the new area  you fall into, shoot the
Snout in the air in front of you, then ride  up the vent to collect the Liddell
memory. Proceed to the next room and defeat  the enemies while Mad Hatter opens
the next door.  As you enter  the corridor  ahead,  check the  left wall  for a
keyhole; go through it to find another Liddell memory.



Continue to the next room where Mad Hatter will attempt to open the door again.
While he does that, start climbing up the room using the mushroom to bounce up.
At the top your way will be  blocked by a gate. Go back  down a little and look
up the opposite  wall to spot a  red target; shoot  it to get rid  of the gate.
Shrink and pass  through the gate,  then at the  end go through  the keyhole to
reach another room.  Drop down and  bomb the floor  in the corner  to break it.
Fall down and pull the lever to open the door Mad Hatter is working on opening.
Then follow the rest of the way out to Chapter 1's conclusion.






>-------------------------------------------------------------------->Chapter 2



Leave the port and walk all  the way to the Mangled Mermaid.  Enter by the back
door and go upstairs.




 ~~~~~~~~~~~
{ Tundraful }---------------
 ~~~~~~~~~~~



As soon as the level begins, turn around  and shrink. In the left corner behind
you is a hidden  keyhole. At the  end of it you  will find the first  Bottle of
this chapter. Ahead,  the path splits  in two. Take  either until  you reach an
area with enemies.  Defeat them,  then examine the  right wall to  find a horse
head carved  into ice. Blow  up this  wall using  a bomb to  reveal the  second
Bottle behind. Then  take the left path  towards the yeti and  look down on the
opposite platform to spot a Snout across the chasm.



Shoot it, then use the mushroom to jump up and leap across the gap avoiding the
yeti's breath. Slide  down inside  the tunnel to  find a new weapon;  the Hobby
Horse. Defeat the Ice Sharks with it, then use the stalagmites to go up. If you
turn around and shrink, there  are some invisible platforms  you can jump on to
reach a  breakable  wall  on the  other   side, but  there  isn't  anything  of
importance behind. On the main path, go right first and break the wall with the
Hobby Horse. Break through the next wall,  then glide over to the golden tooth.
Turn around and shoot the Snout  on the ledge behind.  Use the new platforms to
reach the Bumby memory at the  top of the room, then leave  this place and take
the other path.



Bounce up with the mushroom,  then destroy  the wall and drop  down. Defeat all
enemies, then look on the right of the frozen lantern fish for an unusual rock.
Shrink to reveal a hidden  keyhole and go  through. Head up  using the mushroom
and break the stars  for some teeth and  health. Then jump on  the ledge to the
right to find a Nanny memory.  Go back down and up the  path to the left of the
frozen fish. Go  left again  and break the  wall. Drop a  bomb on the  floor to
break it and collect the Bottle underneath.



Head back up and go  right. Drop another  bomb on the floor  here and jump down
through the hole. Climb on the platform to the right of the room and use Shrink
to spot some invisible  platforms  across the room.  Jump on them  to reach the
other side, then turn around and look at  the top of the opposite wall to see a
Snout. Shoot it to lower the wall and reveal an alcove with stars and a basket.
Jump on the blue mushroom  when you are  ready to leave this  place. Slide down
the giant slope  to the next area  and you'll nee  to defeat some  more enemies
once you jump down inside  the cave. Try  your new Hobby Horse  on the menacing
ruin.



After defeating  the enemies,  proceed  to the next  area and  drop down.  Turn
around and break the wall behind the golden tooth to reveal a Bottle inside the
alcove. Then go inside the snail shell to access the first Radula room. The cat
will ask you a question; answer with the  last choice. You will get one part of
the red rose. Back outside, jump on the  mushroom, then drop down and jump over
to the ice platform on the right. There  is a less noticeable path leading to a
Snout on the other side of the water. Shoot  it, then use the platform to cross
and jump up. Go through the keyhole at the top to find a Pris memory inside. Go
back to the main path and follow it up to a ledge with an Ice Shark.



Now you can go either forward or right;  both paths lead to the same place, but
take the right one to simplify things. Go near the purple flower and use Shrink
to see the invisble platforms. Cross them, then slide down the path ahead. When
you are at the bottom near water-level, ignore the mushroom and shrink again to
reveal a platform above the  water. It doesn't seem to  be of any use, but once
on it, it will start moving inside the little cave.



Here you can collect  a Bottle,  and in the  next small  cave, shoot the  Snout
above the back wall. Then jump on the mushroom to go back up. Go to the edge of
the iceberg and  jump down to a  lower ice platform  below. Cross  the water to
reach the pirate ship. After  the scene, you will find  yourself controling the
ship in a 2D side-scrolling  section. Simply shoot the  obstacles until you get
to the end.




 ~~~~~~~~~~~~~~~~
{ Deluded Depths }---------------
 ~~~~~~~~~~~~~~~~



Turn back to  where the  goat is and  look on the  left for  a breakable  wall.
Beyond it is a keyhole leading to a Radcliffe  memory. Now go straight from the
entrance until you emerge in a more open  area. Instead of going right, look on
the left for  some teeth.  Shrink and  follow the  purple pathway  to a  golden
tooth. Back on the main  path, jump over  the gap, then over  the vent. Stay on
this path and go right  into the little  cave. Destroy the wall  and the shark,
then shrink and pass through the hidden  keyhole at the end of the way. Collect
the Bottle and break the chests  on the right with the  hobby horse to get gold
teeth, then head back to the area before the cave.



Jump down to where the clam is on the left below. Then look back on the wall to
the right to spot  a Snout.  Shoot it to obtain  a basket  full of gold  teeth.
Don't stay in the clam  for too long though.  Then ride the  water vents on the
left. The second one will shoot you up to  a ledge with a chest containing some
golden teeth. Then cross over to the other side and go through the Liddell door
at the end of  the way.  In the next  area, make  it to the  platform with  the
drowned sailor throwing bombs.

To defeat him, use the Pepper Grinder while he is holding a bomb; he will fall,
then attack him. Afterwards, look on the  left of this area. Shrink and jump on
the invisible platforms to  reach a cave. Inside, grab  the Liddell memory from
the clam and return  to the where the ghost  was. In the right  corner, place a
clockwork bomb on the pressure switch to  make a red target appear. Shoot it to
make some platforms appear and cross.




Now go right and shrink  to spot a long  invisible platform.  Also make note of
the two round platforms in  the air behind it. Quickly  cross the long platform
and jump on the round one before  it disappears. Shrink  again to see where the
next one is and  jump to it, then  until you reach  the shipwrecks.  Shrink and
follow the path  here, then  near the end  look up to spot  a Snout on  one the
little hut above. Get the basket, then return  all the way to the main path. Go
left this time and while crossing the tunnel,  keep an eye on the left wall for
a strange black coral. Shrink to reveal a hidden keyhole behind, which leads to
a Bottle and some treasure  chests. Proceed down the path  afterwards and enter
Barrelbottom.



Start by shooting  the Snout  on the  wall to the  right of  the central  plaza
statue, then go left to a corner  of the village with  a breakable floor. Use a
bomb, then jump down. Follow the tunnel to a mushroom, from where you'll find a
Liddell memory on the floor above. Jump back down to the village, then go right
to where the big breakable wall is and follow the path down to a large cave.

On the left wall  is a keyhole leading  to a Bottle,  and at the  back, a shell
leading to a Radula  room. Just  defeat the enemies,  or stay alive,  until the
rabbit decides time is up to obtain a second  Rose Paint. Now go back up to the
village once more and  head down the middle  path to the theater.  Jump down to
the platform to encounter Drifting Ruin. Shoot it with the pepper grinder, then
slash it.  Use the vent  on the  left and  follow  the path  until you  reach a
cave.



Go left inside to collect  a gold tooth  and a Bottle in the  clams. Then go to
the edge of the cave and shrink.  Take the invisible path  to the left and jump
down to the little house. On both sides  is an invisible path leading to a gold
tooth. While  on one of  the platforms  behind the  house, look  up in the  air
behind you to spot a flying Snout out in the open ocean. Shoot it to make a Dr.
Wilson memory appear. Collect it and return to the front of the house.



Jump on the jellyfishes until you reach  the next area. Kill the drowned sailor
with the pepper  grinder  and go to  the  back of  the area to  find a pressure
switch. Put down a bomb and start running back as soon as you can to the higher
platform. Shrink to spot the  invisible path next to it  and quickly shoot down
the red target that  appeared. You have  to be fast, so dash  if needed (or you
can shoot the target from next  to the flower, although  it seems kind of far).
Then some platforms and a vent will raise so you can reach the theater.





 ~~~~~~~~~~~~~~~~~~~~~
{ Dreary Lane Theater }---------------
 ~~~~~~~~~~~~~~~~~~~~~



Enter the large room ahead to meet the Carpenter.  You will need to fetch a few
things for him.  Pick up  the Bottle  on the left  first, then  go back  to the
entrance and head up  the left stairway.  Take a right in the  hallway and pass
through the keyhole  in the  left wall. A  Nanny memory  is in the room  on the
other side. Then walk up the hallway to be back outside again.



A Cannon Crab will come out. To defeat it, fire back the cannonball it sends at
you with the parasol,  then attack  and repeat until  its cannon  is destroyed.
Then attack it with the hobby  horse until it goes down.  Two more Cannon Crabs
will appear. Defeat them with the same strategy,  one by one. After the battle,
shoot the red  target above  their hideout  to make some  platforms appear  and
climb up to the mushroom. You'll reach a balcony. Look on the left wall to spot
another red target (northwest  of the other one). Shoot  it for more platforms,
then go inside the shark mouth.



You'll need to find the Octopus. Jump on  the platforms ahead, shrink to reveal
more platforms,  then go  left and shoot   the Snout  to make  a basket appear.
Shrink to see the purple pathway  at the edge and cross  over to the next area.
Break all the bottles here; the octopus is in the one near the treasure chests.
Follow the octopus  and shrink  to see some  invisible platforms  leading  to a
wooden floor. Place a bomb on the switch here, then go left and shrink to see a
platform. Shoot the red target  from there, then go back  right and use the new
platforms to cross. You should see another unreachable wooden ledge to the left
near the jellyfish;  shrink  to see  an invisible  platform  leading there  and
collect the Bottle.



Now glide over to the mushroom to reach another area with lots of bottles. Head
forward and shrink to notice the purple platforms beyond the doorway. They lead
to another  Bottle.  Then go back  left  and pass  through the  keyhole  in the
seashell. On the  other side, destroy  the bottles  to find the  Octopus again.
Jump on the jellyfishes to reach the wooden platform and put down a bomb on the
switch. Shrink and  quickly run  across the invisible  path to the  left, using
dash to go faster and shoot the red target. You'll need to be quick.

Then glide to the blue mushroom to bounce  up and head left in the next area to
find a Bumby  memory,  before  dropping  down to the  lower  floor. Defeat  the
drowned sailor first  with the pepper grinder.  Here you'll  need to press down
two switches  and  shoot the  two red  targets  that appear.  Then  get  on the
platform to the left and press down the third switch. Quickly dash to the right
to shoot the last target and then head up the mushroom that appears.



Cross the platform and  ride up the vent  to the last area with  bottles. Break
them all to reveal the octopus,  then go inside his library.  He will accept to
deliver the script,  finally. Go through  the shark mouth to  reach a new area.
Drop down the  ledge here and  look behind  you in the right  corner to  find a
Bottle by a treasure  chest. Also  look up on the  right wall to  find a Snout.
Shoot it for a basket.  Then talk  to the bottle  fish. There are  three doors.
Defeat all enemies beyond the  doors and use a bomb to  unclug the instruments.
They are all enemies you've fought countless times before, so nothing new. Then
you'll need  to  play some   notes  by pressing  the correct   buttons  on  the
controller. Once you are done, you have  the singer back now, so proceed to the
newly opened door in the center.



Go right and retrieve  the Radcliffe  memory from  the clam, then  head left to
find the cheshire  cat before  the next  area. Look  on the  right first  for a
breakable  wall leading  to a  clam with  some golden  teeth.  There's  another
breakable wall on the right leading to a  Radula room. Shrink to see the purple
platforms and  reach it. Inside,  you'll  need  to play another  side-scrolling
mini-game. Shoot your  way across the enemies  like before to  collect the Rose
Paint.

Now enter the next room.  You'll need to  defeat three cannon  crabs; take them
out one by one, then  the bed with the actress  will come down.  Leave the room
using the pillars and  enter the next. Use  the jellyfishes  to cross until you
reach the biggest  white jellyfish  in the center.  Shrink to spot  some purple
platforms on the right. While standing on the second one, look up in the air to
the right to spot a  Snout. It's way high  at the very top of  the rock column;
kinda hard to see.



When you get to the last white jellyfish  with the purple flower, shrink to see
invisible platforms to the left. They lead to a keyhole door which takes you to
a Radcliffe memory.  Go back to the actual  path and enter the  next room. More
enemies to defeat,  after which  the actress will  tell you you  still need the
star. There's nothing  else in this room  so proceed to the  next. In this room
you will need  to gather  four  blocks to  complete  a puzzle.  Start  by going
straight ahead  on the mushroom  and  use the blue  jellyfish  to the right  to
bounce up to a ledge  with two flowers  and a switch.  Keep the  switch pressed
down with a bomb, then shrink  to see the invisible platforms  and quickly jump
over to the other side to collect the first block before the door shuts.

Then look on the right of the door for a white jellyfish. Jump on it, then look
up in the air to see a Snout. Lastly, go  back to the jellyfish platform in the
center and shrink to see an invisible path to the left of the room leading to a
Bumby memory. Return to the  entrance and use Shrink see  a keyhole on the left
and find the second block at the end of the path. Then there's a third block up
the ledge to the left of the  keyhole. If you go all the  way right from there,
you will come to a room with some enemies  to defeat. Kill the crab first, then
the sharks. Then go and collect the last block on the cliff. 



Now you will need to complete  the puzzle. Move the tiles  around to place them
in the correct place. You only  need to move some of them,  most are already in
the right place. Or skip the  puzzle. This is actually  a pretty easy puzzle if
you've ever done these things before. After  that, go inside the shark mouth to
access the graveyard.  You  will face  another Drowned  Sailor.  This one  is a
little different; he will hide into the ground and strike. Avoid its attack and
he will be visible for a time. Attack him,  rinse and repeat. After the battle,
check behind the tombstones on the left  of the entrance to find a Snout. Shoot
it to reveal a keyhole and go through it to find a Dr. Wilson memory.



Then go through  any  of the  two gates  in the  graveyard  to  reach the  next
graveyard. They both lead there. You'll  fight another sailor, but this one has
three ice  sharks with  him. Defeat  the  sharks before,  then  use the  Pepper
Grinder on the sailor when he takes out  the bombs to make him visible and take
out the hobby horse.  Attack him  a few times using  this method.  A ghost will
then appear and ask  for help. Go through  the gate at the back  and you'll see
three tombs. Go  inside the right  one which opens  up first. Defeat  the ghost
inside by dodging its  attacks and then  striking when he becomes  visible. You
will then need to follow his soul around  or you will lose health if you're too
fast or too slow. Go after  it and destroy the chest at  the end to release the
first soul.



Go inside the left  tomb next. There's  another  sailor to defeat  in here, and
this one comes  with some Drifting  Ruins.  Defeat them  first with the  pepper
grinder, then take out the sailor by dodging  its attacks and striking after he
gets out of the ground. Then follow his soul across the platforms. Don't go too
fast; you need to follow the light. Shrink  to reveal invisible platforms, then
place a bomb on the switch and while jumping  on the platforms, grab the Bottle
in the clam on the left before continuing  to the last platform with the chest.
Break it to release the soul.

Now enter the last tomb. Don't bother with  the ruins; they will re-spawn. Just
concentrate  on taking out  the sailor  with the  same strategies.  After  that
follow the soul like before. When you get  to the second pressure switch, place
a bomb, then shrink to see purple platforms and jump straight ahead to a Bottle
on one of the platforms.  Then glide  to the vent  and break open  the chest to
free the last soul.



You can now go through the other gate back  in the graveyard. Before proceeding
forward though, look on the left of the  path leading to the next area to see a
tombstone hidding a  keyhole. Shrink to  see it and pass through.  On the other
side, shrink again  to spot the  invisible platforms  and jump from  one to the
other until you get  to the Liddell memory  at the top. Then  jump down and use
the blue mushroom to get out of there. Slide down the giant slide to meet a new
enemy; the Colossal Ruin. To defeat it,  simply use the Pepper Grinder to shoot
down all of the  faces on the  beast. Run  around the avoid  the attacks,  then
shoot. After  the battle,  blow up the  opening  in the wall  and you'll  see a
bloody path ahead of you.



Before adventuring in there  though, check the right wall  and shrink to spot a
hidden keyhole. On the other  side, use shrink again and  jump on the invisible
platforms. Shoot the red switch  in the air, then shrink  again and jump on the
new platform. It  leads to the last  Radula room.  In the one you  also need to
stay alive and defeat all enemies.  The first wave will  have two eyepots and a
menacing ruin,  then the  second four  eyepots!  During the  first, defeat  the
eyepots first.  However,  during  the second  I find  it easier  to defeat  the
menacing ruin first. Do as you like, unil you obtain the last Rose Paint, which
gives you one more health point.

Then go back to the  bloody area where you  should hear a Snout.  Use Shrink to
spot it, as it is invisible.  It's right at the entrance.  A mushroom will then
appear behind you,  taking you to  the last Bottle.  That's it for  this place;
cross the bloody  area and go up  the ramp. Walk  to the end of  the hallway to
watch the show.





>-------------------------------------------------------------------->Chapter 3



Walk down the street to Radcliffe's house. Go upstairs to his office. After the
scene, leave the  now deserted  house and  walk back across  the snowy  town to
where you left Nanny.



 ~~~~~~~~~~~~~~
{ Vale of Doom }---------------
 ~~~~~~~~~~~~~~



Start by getting  rid of the  enemies, then  bomb up whatever  is covering  the
water pipe. Interact  with it to  make a platform  appear and use  it to go up.
Jump into the vent, stay in  air, and turn around to jump  back on a cog behind
you which has a Bottle lying  there. Then go back in the  vent and wait for the
moving platform  to come close so  you can double  jump to it. Then  defeat the
enemies here too and  interact with the  water pipe. Jump on  the new platform,
then ride up the vent and cross using the next platform.



Pick up the second  Bottle here,  then jump  down and kill  more enemies.  Ride
another vent up to the next  area. Go left first to find  yet another Bottle in
plain sight. Then proceed  to the large  area ahead. In the  center is your new
and final  weapon; the  Teapot  Cannon.  Put it to  use right  now against  the
Colossal Ruin. After  blowing up  all the faces,  attack the big  one with your
blade while it's down.



After the fight, break  through the large  gate with the teapot  cannon. In the
next area, defeat the Slithering Ruin on  the ledge ahead first, then walk back
to the breakable wall you walked past on the left and shoot it with the teapot.
The wall can't be broken until  after you kill the ruin.  Collect the Radcliffe
memory behind the wall, then  go back up the cliff and  interact with the water
pipe to make a platform appear. Ride up the vent to the area above, then defeat
the menacing ruin. Don't go forward into the path ahead yet, go right first and
jump to the lower platform with crates.  If you look up on the opposite wall on
the left, way above  in the air,  you can spot a  Snout on the wall.  Shoot it,
then ride up the platform. Shrink and go through the keyhole.



Jump your  way up to  a Radula  room, shrinking   on  the way  to see invisible
platforms leading  to the shell.  The cat  will ask you  a question. The  first
one's answer is 'Dreams'. Answer  that and pick up the  Rose Paint. If you miss
the first question, the second's  answer is 'Blood'. Now  go back to the actual
path you should have  taken before and interact  with the water  pipe to make a
platform appear. Cross and  defeat the two Drifting ruins.  Look at the edge of
the platform on the  right for a little  ledge below with a  Bottle on it. Then
glide over to another  faraway ledge with  crates on it (left  of the breakable
wall). Ride up  the vent and  jump on the  cogs to reach  another Bottle.  Then
return to where you fought the drifting ruins and shoot the breakable wall with
the teapot cannon. The platform will take you to a bunch of enemies.



Use the teapot  on them,  then  defeat the  menacing  ruin.  Watch out  for the
drifting ruins though. Then  ride up the vents to the  destroyed train station.
Continue to the next area and drop down. Ride up the next vents, get rid of the
madcaps and ruins, then jump down and use Shrink to reveal invisible platforms.
Jump on them and go  left to a ledge with  crates. Shoot the  red target in the
distance to make  vents appear  and use them  to reach an  area with a  Liddell
memory. Then jump up using the mushroom and glide over to the next area.



Defeat the Colossal  Ruin and other enemies,  then go to the  right side of the
area. Now this  is totally hard  to see, I  almost missed  it, but there  is an
invisible Snout on the big rock in the distance. You may see something shiny on
top of the  rock. Shrink  and  look closely  at the  rockface  to see  the pig.
Shooting it will make a platform  appear so you can reach  this big rock with a
basket on top.



Then go to the end of the area  and interact with the  water pipe on the right.
Use the platforms and  vents to jump to  the rock on the left  with a flower on
top. Shrink to see purple platforms leading to some teeth. From there, look for
a breakable wall nearby.  Use the teapot  on it, then glide  over into the path
and collect the Pris memory. Then go through the keyhole in the back wall -- um
no, actually don't, there's nothing there.  Return to the main path and proceed
to the lush area.





 ~~~~~~~~~~~~~~~~
{ Mysterious East }---------------
 ~~~~~~~~~~~~~~~~



This place is pretty large. You can go to  several platforms, but the important
one is located on the right. It has a fish statue with a chain. Pull the chain,
then jump to the other platform to the right to collect a Bottle. Return to the
fish statue and cross the pillars without  falling in the water. Then drop down
and jump on the small platforms  moving over the water  to the right to reach a
Bottle. Return where you came  from and jump on the mushroom.  Leap to the next
platform and turn around to see a Snout  behind you on the back of the previous
platform. Shoot it, then jump over to the  platform that just appeared and ride
up the mushroom to a  breakable wall. Use  the hobby horse on  it, then collect
the Radcliffe memory behind.



Now glide over  to the shore.  Go to  the right  edge and some  platforms  will
appear over the water. Jump on them to reach a keyhole. Pass through it to find
a Liddell memory at the end of the tunnel.  Return to the shore and head up the
cliff. Shrink to  reveal platforms  and go up to  the next area.  In this area,
look on the right for a breakable wall.  Hobby horse it, then collect the Bumby
memory in the alcove.  Follow the  path to encounter  a new type  of enemy; the
Samurai Wasp. Taking it out with the Pepper grinder seems to work well. Unblock
their attacks with the hobby horse if needed. Continue to a chasm. Jump down on
the small platform below and shoot the wall  with the teapot. Pull the chain in
the alcove, then ride up the vent.



Defeat the wasps in the area above, then  drop down the ledge on the other side
and shrink to reveal  a keyhole in the right  wall. It leads  to a Pris memory.
Shrink again outside the keyhole to reveal  platforms and jump on them to reach
a wall that you can break with the teapot. Inside the alcove, pull the chain to
make more platforms appear. Get on the pillar and ride up the left vent to find
some teeth, or ride the right one to arrive  to the next area, where more wasps
await.

You will confront a  bigger one; the Daimyo  Wasp. To defeat  it, wait until it
pounds the ground, then attack with the  hobby horse or vorpal blade. After the
battle, a gate will open. Before going there, go left to a waterfall and river.
You can probably hear the pig sound, but  this one is almost impossible to see.
The Snout is located to the  left, on the wall behind  the bamboos. It's barely
visible. Shooting  it will make  a vent appear to  cross the river  and get the
basket on the cliff.



Now you can proceed through the gate up  to the temple. Inside, go left to find
a breakable wall. Break it, then place a  bomb on the pressure switch behind to
lower the opposite wall. Go inside and detonate  the bomb so the floor goes up.
You'll find  a Liddell  memory  up here.  Leave the  temple  through the  other
entrance and head into a small passageway between the bamboo trees to the right
of the stairway.  At the  end of the  path, shrink  to see an  invisible  Snout
flying in the air. Shoot it to make a Bottle appear. Go back left and cross the
chasm to come to another block  sliding puzzle. You'll  need to find the blocks
first again.



There's an obvious  one  to the left,  then go up  the small  slope behind  and
shrink to reveal a hidden  keyhole leading  to the second block.  Next, use the
mushroom to bounce  up and break  the wall. Inside  the cave, defeat  the wasp,
then place a bomb on the switch in front  of the waterfall to raise a platform.
Jump on the platform to reach  the third block. Back outside,  go to the closed
gate ahead and break the wall to the left to find the last block at the back of
the cave.

You'll now need to solve the  puzzle. Don't touch the  blocks on the left side,
only the other ones need to  be moved. This puzzle is  actually easier than the
first. After solving it, the elder will open the gate so you may pass. When you
approach the chasm  ahead, go left  first and pass  through the  keyhole in the
wall to find a Dr. Wilson memory in the alcove behind. Then cross the chasm and
head up the cliff to  meet up with the elder  again, who will  let you into the
sacred caves.





 ~~~~~~~~~~~~~~
{ Sacred Grove }---------------
 ~~~~~~~~~~~~~~



Inside, take a look  at the mural ahead  to go inside the painting.  This plays
out like a traditional 2D side-scrolling  platformer.  Simply go right and jump
past the obstacles, shrink when you need  to pass under the spikes and climb up
the tree branches to reach  the exit. You will emerge  on the other side of the
mountain. Look on the  left in the new area  to see a Snout  on the wall below.
Shoot it, then ride up the vent to a keyhole which will lead you to a Radcliffe
memory.

Then jump back to the entrance and go forward. Cross the moving walkway without
touching the fire, then take out the wasp  archer with the pepper grinder. Ride
up the  vent,  then go  right  where  the   woman  statue  is. You  can  see an
unreachable rock formation  on the right. Simply look  down in the chasm to the
right of  the  statue   to see  a mushroom   below  and hop   on  to reach  the
platform.



Pull the chain,  then go back  and ride the  new vent. Cross  the other  moving
walkway and go inside  the cave. Go down  to the lower ledge  and use Shrink to
see invisible platforms. Cross them all the way to the right to another part of
the cave. Defeat  the Wasp,  then pull the  chain at the  back and collect  the
Bottle in the corner  on the right. Now  head back to the entrance  of the cave
and ride up the new vent. You'll be back  outside, facing the Samurai Ink Wasp.
Those annoying wasps  will respawn from  some stone monuments  scattered around
the area, so you need to destroy the stones first with the hobby horse. Use the
lock-on to find them. Then get rid of the wasps. There are three stones in this
area. Then a new door will open.



Get up to the next area and defeat the wasp. Destroy the stone monument to stop
the ink wasp  too. Then  go left to  find a Radula  room. You  must defeat  all
enemies. This one is rather easy; take out  the nests first, then kill off some
flies and madcaps.  Collect  the Rose Paint  afterwards.  Back in the  previous
area, use the mushroom  to jump  up to the ledge  on your right  and put down a
bomb on the switch  to rotate the  statue. Go inside  and detonate  the bomb to
rotate it again.

Exit on the other  side and  jump on the blue  mushroom.  Slide down the  giant
slide all the way to the bottom  and glide to the platform.  Put down a bomb on
the switch here, then jump on the drawers.  Cross the first bridge and glide to
the next. Defeat the wasp, then look on the right for a flying Snout in the air
below. You can shoot it from the next bridges too if the angle is better.



Continue to the  next area where  a large  number of enemies  will attack  you.
Start with the  wasps and archers,  destroy  the ink wasp  stone, and  keep the
daimyo last. Attack him after avoiding his  ground pound, as usual. After that,
clear the switch up the ledge and place  down a bomb. Jump to the pillar and go
up. There's another switch on the left.  Place a bomb, then jump to the drawers
and pull down the chain. This will move the bridges so you can cross to another
area. After crossing the bridge, go left  to where the purple flower is. Shrink
to find a hidden keyhole.  On the other  side is a Nanny memory.  Head back and
shrink next to the  statue to see  purple platforms  leading down  to a switch.
Place a bomb  on it, then  jump on the  mushroom  and pull the  chain. Use  the
moving platform to reach the next bridge.

Go right at the fork  to collect a Radcliffe  memory, then go  left and through
the Liddell door. Defeat the wasps in the  next area and use the hobby horse to
break through their defenses. After that,  you'll need to again play some notes
by pressing the  correct buttons  on the controller.  This  will open  the gate
ahead. Before  going through,  look on the   right of the  gate for a breakable
wall. Blow it up, then collect the Liddell memory behind.



Head up the stairway to the next area where you will get attacked again. First,
destroy all of the stone monuments.  Some are hard to  see, don't forget up the
stairs on the  right too. There  are six to  destroy. Then  get rid of  the ink
wasps with the pepper grinder, and finally,  kill off the daimyo. Once the area
has been cleared,  head through  the head statue.  After passing  through, turn
around and look behind you for a Bottle  on the left of the passage. Then go up
and jump on the mushroom.

Slide down to the next area  and jump up using the mushroom.  Go to the back of
this area and defeat the two ruins. Then bomb the switch and leave a bomb on it
to raise some platforms.  Hurry up to pull  the chain at the  top, then jump on
the new platforms to the right.  If you're too slow, you'll  need to return and
place the bomb on the switch again. Once  you reach the top, go inside the cave
ahead and keep an eye  on the right to spot  a little opening  at the bottom of
the wall near the exit. Shrink  and pass through to find  a Bottle on the other
side. Then you'll emerge in a room with  a lava pool. Defeat the Drifting ruins
first, then use Shrink to reveal a platform  above the lava and use it to cross
to the back of the area.  Defeat the ruins  here, then jump  across the lava to
the left where you can see a keyhole in  the corner wall. Go through it to find
another Bottle.



Go back to where  you took out the  ruins and place  down a bomb  on the switch
there. Jump over to the platforms that raise  afterwards to reach a fish statue
and pull the chain.  Glide over  to the new pillars  and break the  wall on the
other side. Put down another bomb on the  switch here, then make it to the next
area ahead. You'll find some stairs leading to a door. Before going up, look on
the left of the stairs  for a keyhole in  the wall, which leads  to yet another
Bottle. Now head up and through the door.




 ~~~~~~~~~~~~~~
{ Tree of Life }---------------
 ~~~~~~~~~~~~~~



Inside,  drop down  into  the chamber  and   defeat  the  enemies  to free  the
prisoners. Then hop onto the mushroom and look in the air on the ledge above to
find a Snout. Shoot it, then hop onto the next mushroom and cross the lava pool
ahead using the platforms.  Just be careful  to time your jump  as some of them
sink. Also, you can  defeat the drifting  ruins before crossing,  but they will
re-spawn, so don't bother defeating them over and over again.



Pull the chain on the other  side, then go back across  the lava again and ride
up the vent. Glide  to the ledge  on the left, avoiding  the black  stuff. Then
ride the vent ahead, and look against the  right wall to spot a tiny ledge with
a keyhole. Land there and go through it  to find a Bumby memory. After, go back
out and ride back up the vent. Glide to  the other side and destroy the wall to
free one prisoner, then use the mushroom  to bounce up. Keep going up using the
mushrooms until you wind up at the summit.



Jump on the fans nearby  and use Shrink  once you get to the  third one to spot
some purple platforms leading to the next  fan. Look in the air to see a flying
Snout; shoot it  to turn a fan,  then jump on more  invisible platforms  on the
right to reach it. You will  find a Liddell memory on  the last fan there. Then
jump on the rest of the fans to reach the  next area. Immediately go right when
you reach it and head  through the keyhole  in the wall. Get  the Bottle on the
other side,  then  jump  down and  go left.  Ride  up the  vent  to get  on the
platform, then glide to the fan and head up. You'll reach a green-colored cave.
Go inside.



Glide over the chasm and some fire statues will activate. Go left and break the
wall at the end of the path. Pull the chain to stop the fire, then go right and
jump across to the other side. Pass through  the keyhole to find a Radula room.
Before going in, go right to collect a Liddell  memory. Then go into the Radula
room. For that one,  just stay alive  for a minute  or two. You  don't actually
need to defeat  the enemies.  Stay far  from the  crabs and  just take out  the
madcaps to pass  time. Then  collect the Rose  Paint. Now  go back through  the
keyhole and glide to the stomping lion statue.  Run under it and go through the
hole. As you exit the tunnel, watch out  as there is another stomping statue on
the other side. Defeat  the wasps in the  following area, then  cross the small
bridge and go up the stairs.



Break the wall in  the next area,  then run across  the platform  with the fire
statue and go left. Break the  wall here too and pull  the chain inside. As you
leave the alcove,  collect the Bottle  in the left  corner. Jump  on the moving
pillars but be quick to avoid the fire from the statues. At the top, press down
the switch with a bomb and  glide over to the door that  opened. You'll come to
another  room  with a  mural.  Enter  the   painting  to  face yet  another  2D
platforming level. This one  is a little more difficult  than the previous one.
Don't forget to shrink when you need to  pass under something, and pull all the
chains on the way. When you  reach the exit, exit the  cave and you'll confront
two menacing ruins. Defeat them one by one, then proceed forward.

Ride up the vent and  cross the platforms  to get to another  of those annoying
block puzzles. Go inside the cave on the  right and drop down. Kill off all the
small ruins. They  will keep  on re-spawning,  but eventually  they will  stop.
Break the ruin barrier on the  other side to find the  first block behind. Then
leave the cave and ride up the vent and platforms to reach an alcove across the
chasm. Put down a bomb on the switch next to the statue, then use Shrink to see
platforms and jump to  the ledge above to  get the second block.  Now jump back
down to the entrance and return to the block puzzle area.



Go left this  time and  jump on  the mushroom.  Go  inside the  keyhole.  While
walking down the tunnel, you will come to  a fork (it's hard to see, so hug the
right wall). Go  right to find  a Bottle.  Back inside the  keyhole tunnel,  go
straight  ahead this  time  to a red-ish  area.  Start  climbing  up using  the
bouncing mushrooms. On one of the platforms  is a switch; put down a bomb, then
climb to the top and  get the third block  from the door before  it closes. Get
out of the  keyhole  and go  left again.   Shrink  and  climb up  the invisible
platforms to the  rock formation  in the middle.  Collect  the last block.  Now
you'll need to solve the puzzle.  Move the blocks in the  correct place to form
the dragon, then the door ahead will open.



In the next area, jump on the cages to cross and ride up the vent. Go right and
check the wall to spot a Snout. It's kinda  hard to miss. Shoot it to make more
cages appear and cross to the door that  opened. Inside is a Bumby memory. Then
return to the platform on the  opposite side and jump  on the cage going up and
down in front of the alcove  you just came out of. Ride  up the vents and cages
to a ledge above. Kill the  wasp and go up the stairs  on the left. In the area
ahead, you will need to wake a giant toad,  but must defeat some enemies first.
This battle is actually  pretty  hard. Defeat the  wasps first,  then ink wasps
will come out. The stone monument is up the broken stairway to the right of the
toad. Shoot it with the teapot. Then concentrate on the colossal ruin to defeat
it. Upgrading the teapot should help.



After the battle, look to the left of the giant toad, behind a fallen pillar to
find a keyhole. Go through it to find a  Bottle on the other side, and the path
will then take you to  a chain. Pull it  and the toad will re-open  the way you
came from. Go  back there  and you'll  notice there's  also  a new path  to the
right. Go inside the cave and  you'll see two breakable  walls. Destroy the one
on the left first and ride the vent. Go through the keyhole leading to the last
Bottle and a golden tooth.  Go back to the other breakable  door and break your
way through it.



In the part of  the cave behind,  check the  right wall  for three teeth.  Look
closely in the corner of the wall here; there is a easy to miss keyhole next to
the teeth. Go through it to  find a Radula room behind  a breakable wall there.
You'll need to go through a  short platforming section  to earn the Rose Paint.
Then head back to the previous area. Defeat  the wasps, then bomb the breakable
part of the floor. Down  there, break the  wall, then pass through  the keyhole
and bomb the floor behind.



Cross using the cages in the  next area until you reach  a large round platform
at the back of  the room. Another  hard battle  awaits you  here. Take  out the
archers first, use the hobby  horse to destroy all wasps  and use dash a lot to
avoid the daimyo's attacks.  If you've been upgrading  it, it should be easier.
After the battle, look up in the air above  the platform to see a flying Snout.
Shoot it, then platforms will  appear leading to a breakable  wall to the left.
Go through and  climb up to  the top of the  room to collect  the last  Liddell
memory.



Then head through the  door at the back  in the main room and  you'll emerge in
the final mural room. Go into the painting  for another side-scrolling section.
This one is fairly simple  as well. Find  and collect all four  Peaches on this
level to obtain a trophy. Leave the cave  once you have completed the level and
start your ascension to the  peak of the mountain, FINALLY.  When you reach the
temple, check  behind the  pillar to  the left of  the stairway  and shrink  to
unlock a secret trophy. Enter the temple  to meet Caterpillar, then walk up the
slope for a cutscene.





>-------------------------------------------------------------------->Chapter 4



When you regain control of Alice in jail,  leave the building and walk down the
alley.



 ~~~~~~~~~~~~
{ Cardbridge }---------------
 ~~~~~~~~~~~~



Walk along the cards and ride up the vent.  On the next set of cards, shrink to
spot an invisible  Snout flying  in the air ahead.  Shoot it, then  jump on the
cards to the right and collect  the Liddell memory. Then  follow the path until
you get to a moving card. Shrink to reveal  some purple platforms and go to the
very end to find a Bottle. Then get back  on the card path and and go down to a
vent. You will then  slide down some cards  and bounce on a  deck. Glide to the
next cards and walk  to the castle. Before  going in, shrink  to reveal another
invisible Snout to the left  of the entrance. Shoot it  to reveal cards leading
to a golden tooth.



Then enter the castle. As you walk forward,  a door will open. Go left into the
little pathway before  the door and jump  over the gap. Go left  again and look
behind the card  for a Bottle. Then  pass through  the little hole  in the card
ahead to find a Bumby memory.  Now head to where the door  opened. On each side
is a switch. The left one lowers  an invisible platform  in the center, and the
right one opens a door in the castle on the other side of the chasm.

What you want to do  here is place a bomb  on the left switch,  then run to the
right switch, step on it, then hurry to the center, shrink to see the platform,
and jump on it before  the bomb  detonates. Then  very quickly dash  across the
invisible path and  glide to the  door before it  shuts down. If  you get there
just in time, use Shrink to pass under the door as it closes.



Now just follow the path of cards until  you ride up a vent. Put down a bomb on
the switch above, then  shrink to see invisible  platforms.  Jump on the moving
one to go up, cross  the path and  glide to the  platform with another  switch.
Stand on the edge of  the left card and  use Shrink to spot  an invisible Snout
flying about. Shoot it, then  jump on the cards that appear  to reach a Bottle.
Now put  down a  bomb on  the other  switch  and  glide  over to  the new  card
structure.

Follow the path until you slip and glide  to the next structure, jumping on the
blue mushroom at the end to switch areas. Things are now slightly darker. Slide
down the giant slide at the beginning, then  when you get to the fork, take the
left way. You  will slide down  to a castle  gate made of  cards. Glide  to the
ledge above the gate to collect  a Bottle. Then slide  the rest of the way down
to a bridge, where the cat will show up.





 ~~~~~~~~~~~~
{ Queensland }---------------
 ~~~~~~~~~~~~




There are two different ways  you can go here, but either  way the bridge leads
to a round area where enemies  will appear. Defeat them,  then go left and ride
up the vent to a broken bridge piece above the alternate path. There's a Bottle
on top. Then go right and jump on the mushroom to reach the bridge.



You'll soon come to a second  mushroom. From there, look  in the distance for a
Snout on the stone structure to the left. Shoot it, then ride the vents to find
a Radcliffe memory on top of the stone platform.  Return to the bridge and head
up to a heart-shaped gate. There's a breakable  wall on the right first though.
Smash it, then go up the mushroom and into the Radula room. More riddles. First
answer is '18', or the second is 'A River'. Collect the Rose Paint after.



Now head through  the heart-shaped  gate  to face  some Card  Guards. They  are
defeated easily with the hobby  horse. After disposing  of them, head right and
shrink to see platforms across  the chasm. Jump on them,  then look on the left
wall at the  end to see  a Snout. Shoot  it and  go through  the keyhole  for a
basket. Return to where you fought the cards  and go up the slope to speak with
the king. Afterwards,  blow up the statue  with a bomb to reveal  a path inside
the castle.



Head forward and look on the left of the  stairs ahead for some rubble that you
can destroy with the hobby horse. Behind is a Dr. Wilson memory. Proceed to the
small room with  the painting then  and collect  the Nanny memory  on the left.
Then go right and put  down a bomb on the  switch to raise platforms.  Cross to
the other side and enter the room with two breakable parts in the floor. First,
look up the top  of the wall above  the clover-shaped  opening to  see a Snout.
Shoot it to  open a wall.  Glide to  it and go through  the  keyhole to  find a
Liddell memory.



Now return to the breakeable floor and blow up the left hole first. Collect the
Bottle below, then blow up  the other hole and follow  the path below to find a
chain. Pull it, then blow up the wall to collect some gold teeth. Return to the
chasm and put down  a bomb on the  switch on this  side to raise  a vent. Cross
back the chasm on the  other side and ride  up the vent. Go  into the next room
where a pillar will crumble.

Jump on the broken  floor to the  left and use the  teapot cannon  to break the
wall on the platform  above. Jump there  to collect the Bottle  behind, then go
back down and jump down to the lower floor. Ride up the vent to reach a hallway
above and walk into a room  where enemies will come out.  First defeat the card
guards, then an Executioner will show up.  You cannot defeat him. Just use dash
to dodge and run  around the room  until the door  on the right  side opens. Go
through the next hallway to escape him.



Run for your life!  At the end  of the corridor,  shrink  and pass through  the
keyhole. Go left in the next room and bomb  the breakable floor behind the see-
through wall to find a Liddell  memory underneath. Then  go right and break the
walls ahead to be back outside. Jump on  the platform to the right and pull the
chain. Ride up the  vents and defeat  the enemies  above. The Executioner  will
show up again, and you'll find yourself  underground. Look right behind you for
a Bottle. Then prepare to run  again! A gate will close  behind you as you dash
forward. Defeat the enemies  in the room ahead while avoiding  the Executioner,
then break through  wall and  ride the vent  to cross the  gap. You'll  be back
outside again.



Jump on the small platforms until you reach the second broken floor. You should
see a platform with a purple flower in the distance on the left. Shrink to spot
an invisible platform and use  it to reach the flower.  Look on the wall to the
left to find a  Snout; shoot  it to make a  basket appear.  Now you'll  need to
reach the next floor, using the two round  platforms as scales. Put down a bomb
on the right platform, then the other platform  will start going up. Jump to it
to reach the ledge.



You'll need to repeat  the same thing with  the two next platforms.  Put down a
bomb on the left one,  then jump on the  right one while it  goes up to reach a
lever. Pull it  to open the  gate. Before  going through  however, do  the same
thing again, but the other  way around. Put down a bomb  on the right platform,
then jump on the  left one.  You'll reach  a breakable wall  on the left  side.
Break through it to find a Bumby memory behind. Then head through the gate back
inside the castle.



In the entrance room you'll  need to solve a chess puzzle.  It's actually quite
easy. Just move up, left, up, up. Then the second puzzle, move up, up, left up.
This will also get you a trophy.  Leave the room to enter  the next. Here, look
up at the top of the left wall, near the  red curtain, to see a Snout. Shoot it
to open a  door. Go  left and  collect the  Liddell  memory  inside. Then  head
forward and run away from the Executioner  again until you fall down a hole. In
the tunnel below,  use Shrink  near  the  right wall  to find  a hidden keyhole
behind a heart-shaped stone. Pass through, then break the floor and pick up the
Pris memory below. Head back up and walk  along the tunnel some more. Break the
wall to the right to find a Bottle behind.



Then break the wall up ahead to emerge in  a larger room where an Armoured Card
Guard will charge at you. He's quite easy  to defeat as he is very slow. Simply
dodge his attacks and use the blade on his  back a few times. Then more enemies
will appear. Dispatch them all, then jump  down in the new path that opened and
you'll find yourself  back outside again.  Stand on the very  edge of the floor
you start on and  look up to the  right to spot  a Snout. You shoot  be able to
shoot it from  there,  thus opening  a gate  on the  left. Before  going  there
though, jump on the mushroom to the right  and turn the camera around while you
are in the air  to see a ledge  behind you  (right above  the entrance)  with a
Bottle on it. Double jump there to collect it, then jump back down.

Place a bomb on the first round  platform, then jump on  the mushroom to get on
the other round  platform which  should now be going  up, so you  can reach the
ledge with the gate you just  opened before. Shrink to  reveal a hidden keyhole
and go through to find a Radcliffe  memory. Jump back  down on the floor below,
then look on the right  for a small platform  with a red diamond.  Next to that
platform is  a breakable  wall, though  it's hard  to see from  there. Use  the
teapot cannon to fire at the  wall, then jump into the  alcove behind to find a
Bottle. Then place a bomb on the platform and quickly get to the other platform
before it gets too high so you can reach the ledge above.



Then do the same thing  with the two next  round platform to  get up on a floor
with some card guards. Defeat them and the  other enemies, then repeat the same
thing with the two platforms  and the bomb, but this time,  do it the other way
around to reach  a different  ledge on the  other side.  This one has  a lever,
which you should pull. Pulling the lever  does two things. It opens the gate on
the right, and it also make vents appear  next to where you fought the enemies.
Go back up there and ride the  vents to find a Radula  room. Defeat all enemies
to win a Rose Paint.  A fully upgraded  Hobby Horse  makes this  challenge very
easy. Then use the teapot for the archers.

Back in the actual  level, return  to where the  lever is and head  over to the
gate that you opened. After talking with  the cat, jump down on the platform at
the bottom of the pit and a mushroom will appear, launching you up to the other
side. The Executioner  will  welcome  you up ahead.  What you  must do here  is
defeat all the card  guards while avoiding  him. This shouldn't  be too hard if
you keep circling the pillar  in the center, since he  won't usually jump where
the floor stops. I suggest  using the teapot cannon here;  it works well so you
can take out the guards while staying away  from the executioner. Then you will
fall down into the ground. When you re-appear  in the new area, turn around and
look behind you at the end of the path for a Bottle.



Then follow the path  to a pressure switch  and put a bomb on  it. Glide to the
square platform on the left  and shoot the red target  in the air to make other
platforms appear.  Get to  them and  shoot the breakable  wall  ahead with  the
teapot cannon to go inside.  In the next room, cross using  the mushrooms, then
place a bomb on the switch and go right.  Fire at the breakable wall above with
the teapot, then shoot the target with the  pepper grinder to raise a platform.
Go to the next area, which has two ways to go. Start by going right first. Jump
on the floor to  the right of the  vent. Shrink  to spot an invisible  platform
behind the vent, then ride it up. Shrink  again to see more platforms ahead and
ride them up to find a Liddell memory up the ledge above. Then return to before
the vent and take the way left this time.

Ride up  the vent,  then  jump on  the mushrooms.   When  you get  to the  last
mushroom, jump and glide  to the higher  ledge against the wall.  Then jump and
glide again to a even higher  ledge farther ahead, where  a Bottle lies (to the
right). Then jump down and  shrink to reveal a keyhole  in the wall. Inside the
keyhole tunnel, the path will  split in two. Go left at  the intersection, then
right at the second one. You'll  get to a Liddell memory.  Go back to the first
fork and follow the rest of the path to exit to a new area. Go right and shrink
to reveal some  platforms. Cross  over to  a chain and pull  it. Return  to the
entrance and jump on  the platform that  appeared. Put down  a bomb on it, then
shrink to  reveal  more platforms  and  cross  them to  reach the  other  round
platform, which should be higher now. Jump on it to reach the floor above.



Shrink again to see even more platforms. Get on the round platform with the red
diamond, shrink again, jump on the invisible  platforms to the right leading to
the other red diamond platform, and put down a bomb on it. Then quickly go back
to the first diamond  platform and get on  it while it's high.  Shrink to see a
purple platform in the distance and jump  to it to reach a pillar with a Bottle
on top. Now place a bomb on the first diamond  platform and hurry to the second
one. Use it to reach the ledge above, which leads to a three-ways fork.

Go straight first and place a bomb on the  switch. Then go right, shrink to see
platforms, go to the end of  them and shoot down the breakable  wall ahead with
the teapot. Then quickly shoot  the target behind with  the pepper grinder. Now
go left, ride  up the  vent and  cross using  the  new platform.  On the  large
platform you will get attacked by card guards  and a menacing ruin. Defeat them
as usual, then you will  need to quickly  run away from the  Excutioner, again,
until you fall down into another pit.



Ahead is another chess puzzle mini-game. If you want to succeed this time, move
left, up, right,  up, up, up, left,  left, up, and  right. Then  go through the
door and head right. Shrink to pass through  the keyhole and collect the Bottle
on the other side. Then go left, kill the two guards, and ride the vents to the
right to reach a  Radula room. Just  stay alive  until time is up  (a minute or
two), you don't need to defeat the enemies.  Dash around to avoid them. Collect
the Rose Paint afterwards.



Then go back on the main path  and enter the next room.  Put down a bomb on the
first platform  to raise the  other and get  over to the  center where  two big
scale platforms are. Defeat the enemies first, then shoot the Snout on the wall
ahead to get  a basket.  Next, go to  the left and  shrink to  reveal a  purple
platform. Jump on it  to reach a breakable  wall and shoot it  down. Behind, go
through the keyhole  to obtain a Bottle.  Go back to the large  scale platforms
and put down a bomb on the  right one. Then jump down  in the gap in the middle
and you'll bounce  on a mushroom  below. Glide to  the left scale  platform and
pull down the lever that you find on top of the ledge.



Then go back down, place a bomb on the left platform this time, and jump on the
right one using the  mushroom again. Go  through the gate that  is now open and
follow the corridor to yet another chess game. This time, move up, left, right,
up, up, left,  right, up,  up, and left.  Continue  into the  hallway and  head
through the Liddell door at the end to watch  a scene and enter a next area. In
this new area,  go left at the  start and  stand at the  edge where the  floors
ends. Look to the right to  find a Snout behind the half-broken  wall. Shoot it
to make a basket with a golden tooth appear.



Then go the other way and use Shrink to reveal invisible platforms. Jump on the
third one and from there, shoot  the breakable wall on  the other side with the
teapot. Glide  to the opening  to collect  a Bottle.  Jump on  the rest  of the
platforms to reach a golden  tooth, then jump down. You'll  need to defeat some
enemies here, then once  that is done, break  the walls around  the pavilion in
the center and collect the  Dr. Wilson memory. Follow  the path until you reach
the garden and take  a right at the first  fork. Bomb the ground  where you can
break through it and go inside  the keyhole below. You'll  find a Bottle on the
other side.



Then go left all  the way and  take a right  to the center  of the maze,  where
you'll find a bunch of enemies to defeat. As you head deeper into the maze, the
Executioner will show up again. Run away and watch what happens. While in giant
Alice form, you  can stomp or  crush anything  on your way.  This part  is very
linear, so I don't think any thorough explanation  is needed here. Simply crush
the enemy nests, and the barriers to move  forward. You'll also need to rip off
tentacles, and destroy the towers. When you get to the end, crush the heart and
you'll become small again afterwards. In  the next area, you'll come to a giant
mouth with an eye above.



Before going  in, check  the right side   for a breakable  wall  with a Liddell
memory behind. Then go inside and slide down the tongue. After landing, go left
first and shrink to reveal a hidden keyhole in the corner. It leads to a Radula
room. In this one  you are giant  Alice again and  must stomp all  enemy nests,
then the tentacles. Do it with both, then  go and destroy the tower. There's no
time limit, so it should be easy.

Go back to the room you came from and shoot the blue bulge thing on the wall at
the back to open a door. In the next room,  jump on the platforms over the bile
and shoot the blue  bulge on the  wall. Then cross  the platforms  to the left,
turn around  and look at  the top of  the wall above  where  you came from  for
another bulge. Shoot it, then  go and cross the other  platforms back there and
shoot the next bulge above to open another door.



Defeat the ruins in  the small room ahead,  then use Shrink  to reveal a hidden
keyhole in the wall to the right. Follow the passageway to find a Bumby memory.
In the next small area, shoot the two bulges  on both sides of the room to open
the door and kill off the ruins. Pass under  the wall to the left using shrink,
then go down  in the  next room  and shoot  the bulge  under  the bridge.  Head
through the door and follow the path to the throne room. Slowly, but surely.





>-------------------------------------------------------------------->Chapter 5



Leave your cell and walk down the hallway to the operation room. Walk from room
to room to watch the scenes  until you find yourself outside.  Follow the light
from the lamp posts, then head over to the burning house.



 ~~~~~~~~~~~~~~~
{ The Dollhouse }---------------
 ~~~~~~~~~~~~~~~



Follow the path  from the start  until you get to  a pressure switch.  Don't do
anything with it for  now though, just keep  on following the  path down to the
vent, then go left. Proceed  to the house and jump downstairs.  Look behind the
wall for a Bottle . Go back to the beginning and to the switch. Place a bomb on
it, then use the vent to reach the higher  platform and look to the left of the
house. Jump on the mushroom to reach the upper floor and collect the Dr. Wilson
memory inside.



Drop downstairs  and shrink  to pass  through the  keyhole in  the wall.  While
walking down the tunnel,  take a right at  the fork in the middle.  Jump on the
invisible platforms  on the  other side to  reach a house.  Pick up the  Bottle
inside, then pull the  lever and jump down  to the lower floor.  Get out of the
house and jump on the platform nearby. From  here, you can shoot a Snout in the
distance across  the chasm.  Then cross the  platforms and  go inside  the next
building.



Pull the lever on the  left, then drop down  and go through  the keyhole. Break
the wall on  the right and  pull the  lever behind.  Shrink  and fall down  the
keyhole in the floor. Then break the floor  behind the wall to fall down again.
You will need to  defeat some simple  enemies below.  Then you will  face a new
enemy: the Dollgirl.  To defeat  her easily,  use the Hobby  Horse to  take her
armor off, then  strike her belly  (should be red)  with the blade,  or use the
Teapot.



After defeating her, a door  will open. Before going there,  take a look around
the area for some teeth-filled  crates and  a breakable wall  next to where you
come from. Smash  it and collect  the Bottle  behind. Then  go towards  the new
door, but don't  go in yet.  Look on  the right  for a keyhole.  Shrink  and go
through it. Follow the path all the way,  break the wall, and collect the Nanny
memory at the back.

Now return to the door in the doll and go in. Follow the way to inside a house,
then ride up the vent on the left and pull  the lever in the next house to open
the wall. Glide  across the  chasm and defeat  the drifting  ruins in  the next
area. Then shrink  and go through  the keyhole in  the wall. Collect  the Bumby
memory in the room on the other side, then return to where the enemies were and
ride up the vent on the right to reach the upper floor on the left.



Jump through the wall on the  left to find a pressure  switch and put a bomb on
it. Then ride up  the other vent  and get inside  the wall while  it's open. Go
across the house and jump over  the gap with the balancing  doll body. Pull the
lever, then ride  up the next vent  to reach another  lever. Before  pulling it
though, look to the right for a glowing object at the back of the house's roof.
Glide over to said attic and  collect the Bumby memory  inside. Then go back to
the lever and pull it.



Ride the vent again  and jump on  the mushroom.  Glide across the  chasm to the
right to reach the next  area and defeat  the enemies, including  the Dollgirl.
Then go right for a pressure switch and  place down a bomb on it. Doing so will
raise all sorts  of platforms  and a  red target  will appear.  To make  things
easier, shoot the target first (you can  reach it from where you are if you get
closer), then detonate the  bomb, put back a new one and  jump on the platforms
to reach the next house. Inside,  jump on the mushroom,  then pull the lever on
the floor above and go through the door.  Look on the right for blocks that you
can climb up to reach the upper floor and collect the Bottle there.



Then go back down and use Shrink  to reveal invisible  platforms above the pit.
Jump on all three  of them to reach  a ledge above  with a switch.  Before that
though, break the  wall on the right  to find another  Bottle behind.  Then put
down a bomb on the switch to lower the dollhouse  on the other side. Glide back
across the pit, then climb  up inside the house and break  the wall at the back
to go through.

You'll have some  enemies to  defeat in the  next area.  This is another  tough
battle with big  foes. Start with  the drifting  ruins, then the  dollgirl, and
finally, the menacing ruin. Once you are  done with the foes, go to the back of
the area and look around for a Snout. This one is actually hard to spot because
it's right on the doll face's nose, so it  seems as if it's part of it at first
glance.  Shoot it  to make  some  stuff  happen,  then ride  up  the vent  to a
ledge.



Look at the back  of the room for  a keyhole in  the right wall;  shrink and go
through it to find a  Pris memory on the  other side. Go back  to the ledge and
glide over to  the next  ledge on the  left  of the  vent. Collect  the Liddell
memory here, then jump back  down to the area where you  fought the enemies. Go
back to the left side and jump over to the  staircase going inside the house at
the back. It's kinda dark and hard to see, but you can make the jump.

Climb up and pull  the lever, then  jump down on  the mushroom to  go up. Break
through the wall ahead and cross using the  vent. Shoot down the drifting ruins
floating around, then place a bomb on the  switch here and jump on the platform
to cross. Ride the vent to reach the floor inside the house ahead, then look on
the left and shrink to reveal invisible platforms.



Jump on them,  then turn around  and jump  to the lower  floor inside  the same
house. Shoot the Snout at the back, then  go back up to the vent and ride it to
reach the next one.  Pull the lever at the  top to open the  house on the other
side, then head  there. On the  top floor  you'll find another  of these  block
puzzles, but you need to find  the blocks first. Go downstairs  and through the
right door,  down to the  bottom floor.  Defeat  the menacing  ruin, then  look
behind (under) the  staircase to  find a keyhole.  Shrink and go  through it to
find the first block on the other side.



Then back in the other  room, break the  wall and collect the  second block. Go
back upstairs and through the  left door this time. Jump  on the dresser in the
middle and put down a bomb on the switch to open the door to the next room. Use
the mushroom at the  back to head up and  collect the third  block on the floor
here. Then shrink  to reveal a hidden  pathway across  the room  and run to the
door before it closes. You  need to be quick before the  bomb detonates. Behind
you will find the last block.

Solve or skip the puzzle, then  you'll be introduced to  a new enemy: the bitch
baby. Defeat them  by deflecting  their attacks  with the  parasol, then  cross
using the vents and pull the lever on the  other side. Cross the next chasm and
jump on the mushroom to the  left to reach the house above.  Collect the Bottle
inside, then jump back down and go into the yellow building.



Jump on the  mushroom  to reach  the top  floor, then  look  behind for  a Pris
memory. Snatch it, then look on the wall  on the other side, a little below the
roof you are on, to spot a  Snout across the pit. Shoot  it, then drop down the
door that opened,  break through  the floor  and follow  the path leading  to a
Radula room. On the  right you'll also find  a Bottle. Go inside  the snail and
the cheshire cat will ask you  some questions. The correct  answer to the first
question is 'Coffin'.

Get the rose paint, then return to the roof where you left at. Shrink to reveal
invisible platforms and use  them to cross to the other  side. Get close to the
block here to fire a doll head  into the house ahead.  The next section is like
playing Monkey  Ball in 2D.  I can't really  guide you through  that,  but it's
simple enough. Move the head through the path until you reach the end.



Then you will emerge in a new  area. Slide down the giant  slide, then kill off
the ruins and bitch baby. Climb  up the stairs on the  left, then look straight
ahead through the window  at the top to  see a Snout. Shoot  it, then go inside
the doll mouth to collect  the Radcliffe  memory. Head back  down and break the
wall next to the stairway.  Put down a bomb on the switch,  then go back up the
stairs and drop down in the area to the left. Hurry across the floor before the
spikes re- appear.



Follow the way and cross the floor without being stomped. Use Dash to go faster
and Shrink when needed. Then you will come to two paths.Start by going down the
leftmost path all the way to  the bottom (ignore the bottle  behind the glass).
There's a little skull which hides a keyhole at the end of the path. Shrink and
go through it to collect a Bottle.



Head back up and  break the  wall between  the two paths.  Place a bomb  on the
switch behind, then  take the rightmost  path. Shrink and run  past the spikes,
then go right and break the floor to go  down. Pass under the spikes to reach a
larger room with two switches.  Put down a bomb on the  right switch, then step
on the left one and quickly run across the  passage before the door shuts. Pull
the lever straight ahead  to open other  doors and return to  the previous room
with the switches. To the left of the leftmost switch you'll find a new passage
that leads to the Bottle you saw earlier.



Then go through the newly opened door on  the other side of the room. Head left
and shrink to reveal  purple platforms.  Jump on  them until you  a round scale
platform that goes down. Put  a bomb on it, then return  to the entrance of the
room and go right. Double jump to get on the other round platform, which should
now be up, so you can reach the ledge above.

There are two more scale platforms  here. You'll want  to go left first, so get
on the rightmost  platform, put  down a bomb, then  glide over to  the left and
quickly head back up so you  can jump on the left platform  while it's still in
the air. Use that to reach the ledge across the chasm. While you're there, also
take a look on the left  for a Liddell memory  on another platform.  Glide over
there, take it, then return  to the ledge. Shrink to make  note of an invisible
platform to the right.



Now you'll need to repeat the  same process over, but  with different steps. Go
back to the right  platform, put  down a bomb, then  get on the  left platform.
Detonate the bomb when the  platform is at max height,  place a new bomb on the
left platform,  then  jump  on the ledge   above,  and  stand on  the invisible
platform next to it. Glide  to the right platform from  there while it's raised
all the way up to reach the other ledge  above. You need to do all of that very
quickly.

In the next room, use  Shrink to reveal  lots of invisible platforms.  Go right
and shoot the target in the corner, then cross over the spikes. Put down a bomb
on the switch  here, then  glide over  to the red  floor and  shoot the  target
across the gap. Jump on the platforms to reach the other side, then ride up the
vent to find another switch. Place a bomb, then go inside the opening ahead and
shoot the target  from the window.  Jump down  and go through  the new  opening
below.



This brings you back to the entrance of  the room, but there is a new path. Put
back a bomb on the switch  here, then glide  to the red floor,  and look on the
right for a new opening. Jump on the red  platforms and ride up the vent before
the spikes come back up. Then go left and shrink to reveal invisible platforms.
Glide over there and  cross the gap. In  the path ahead, break  the wall on the
left to find a  Bottle. Then  dash through  the passage  without being  crushed
until you reach the next room, where a Dollgirl will attack you.



Defeat her, then go to the back of the area  following the path to the left and
destroy the ruin  barrier to reveal  a keyhole.  Go through it to  find a Bumby
memory at the end. In the tunnel  leading to the memory,  there is also a (easy
to miss) fork splitting to  the right, which leads to  a Radula room. Take down
all the enemies,  mostly  card guards  and ice sharks  -the  usual-, to  obtain
another Rose Paint.

Return to where  you fought  the dollgirl  and break  the ruin  barrier  on the
right. Drop down in  the room below and  walk across the glass  floor. Go right
into the opening that says "1". All the way right to the end of the path you'll
find a Radcliffe memory. Then pull the lever  on the left. Go back to where you
started and shrink to pass through the keyhole that says "2". At the end of the
passage, go left to find yourself  under the glass floor.  Avoid the spikes and
collect the Bottle in the corner.



Then go to the back of the floor and through the keyhole that says "3". Place a
bomb on the switch  here, then go  back to the moving  platforms  and shoot the
target across the hole in the wall. Then  go inside the opening next to the "4"
and shoot the other target behind the moving wall. Upgrading the pepper grinder
makes this easier, or stand  on the side, shoot, wait  for the wall to move and
keep shooting. Then  go through  the new opening  to the right of  this one. Go
through the "5" keyhole past  the spikes and pull the  lever behind to open the
"666" door.



Jump back up and head through  the door, which leads to  a blue mushroom. Slide
down the slope in  the next area,  then glide at  the end to land  on the floor
ahead. You will  find yourself  in a  very  large  room, but  which is somewhat
empty. All you need are the two scale platforms in this room. After getting rid
of the bitch babies,  get on the leftmost  scale platform and  put down a bomb.
Then use the vents to cross the room and get on the right platform. Jump on the
ledge above and pull the lever.  Then repeat the same  thing. Put a bomb on the
right platform and glide to  the left one using the vents.  Go to the next part
of the room and  drop down on the  path at the bottom.  Go right  and shrink to
reveal a purple pathway.  Look on the back  of the column next  to it to find a
Snout. Shoot it, then collect the Bottle on the left.



Go back up and place a bomb on the scale platform. Cross over to the other side
and shrink to reveal  some platforms. Follow  them to the next  scale platform,
although right now it's probably too high for you to jump on. Detonate the bomb
to lower it a bit and jump  on it as soon as you can reach  it. Then glide over
to the other side.  Cross the path  ahead, but be  careful and go  slowly. Pass
under each stomping  block one at  a time, then  smash through the  wall at the
end.



Go left and jump through the obstacles,  ride up the vent at the end, and break
the wall on the right. Put down a bomb on  the switch behind, then glide to the
platform that appeared and  ride up the vent nearby. Glide  over the spikes and
drop off on the floor beyond.  You are actually now back  above the entrance of
this room. Jump on the platforms where the  scissors are and enter the building
on the right. Then jump over the scissors to reach the other side and break the
wall.

Cross the  next room  and run  across  the hallway  ahead  while  avoiding  the
crumbling floor. Climb up the stairway ahead,  but don't go inside the room. Go
left instead; there's  a little  pathway going around  the wall.  Head down the
stairs to find a keyhole. At the end of it is a Dr. Wilson memory. Then go back
up to the room above and destroy the massive enemy invasion.



Then pull the  lever on  the right to  lower a little  doll  house. Inside  the
house, go upstairs  and  shrink at the  end of the  hallway  to pass through  a
hidden keyhole on the left of the mirror.  Collect the Bottle behind, then exit
the house and jump on the moving platforms  to reach the doll head. Jump on the
blocks across to find a switch on the other  side. Before triggering it though,
look on the left  and shrink to  reveal some platforms.  Follow  them to find a
Radula room. Once again, stay alive or defeat  the enemies until time is up and
get your Rose Paint.



Now return to the switch and place a bomb on it to raise the doll head. Ride up
the vent to reach it and access the next area. Take down the Colossal Ruin with
the teapot or pepper grinder, then check the edge of the area for a switch. Put
down a bomb on it  to lower the  doll head and go  through it to  reach another
switch. Now what you must do here is detonate  the bomb first (if it didn't run
off already) and place a new bomb on the  second switch to lower the other doll
head. The first  doll head will  take a moment  to raise  back up, so  you have
enough time to jump back inside the first head and then jump to the second head
and cross to the other side. Slide down and drop down in the next area.



Go right and look inside the open doll house  to spot a Snout. Shoot it to open
the wall and get the  basket for some teeth.  Next, enter the  Fort Resistance,
which was closed off earlier. Look behind  the plank being used as stairs for a
keyhole. Shrink and go through it to find  a Dr. Wilson memory. There's nothing
upstairs, so leave the  fort and go right  to enter the doll  body and the next
area.



Go inside the  house ahead  to face  some enemies.  I suggest  killing off  the
menacing ruins first by climbing  up the blocks on the  left, then gliding over
to the other side. After defeating the enemies, break the ruin barrier upstairs
and pull the lever behind. Climb up the blocks to the top floor, where you will
need to play another mini-game  to open the next area.  Press the corresponding
buttons as they appear, -- as you have done previously.



Before moving on though, check the rest of the room to find a door leading to a
breakable wall, and some breakable objects  at the back of the next room, which
hide a keyhole.  Go through  to find  a Bumby memory  on the  other side.  Then
return to the room and go outside. Cross the yard and go straight ahead. Shrink
to reveal some platforms and follow them to reach the last Radula room.



This is another Super  Dollhead Ball level,  so you know the  drill. Follow the
path, avoid the obstacles,  roll up the cylinders, and  shoot yourself from one
cannon to the next until  you reach the  exit. Get the paint,  then back in the
actual level, return to the yard where the train station is. Enter the building
on the left and check under the stairs to spot a Snout. It's on the wall to the
left (below the stairs),  if you stand to  the right of the  stairway. Shoot it
for a basket.



Then go upstairs  and  approach  the box  to enter  another  section where  you
control the doll head.  This one is a little  harder and more  complicated, but
it's very straight-forward  and pretty obvious. When you  get to the end in the
third section, take a good run-up before the boost so you can roll up the wall.
This part was kind of sloppy. When you regain control of Alice in the new area,
slide down the giant slide,  then you'll face a bunch  of enemies. Take out the
menacing ruin  in the center  first,  then shoot  off the dollgirls  and  bitch
babies with the Teapot. Afterwards,  jump on the mushrooms  to reach the top of
the room and break through the wall.



Enter the Liddell door on the  other side and watch the  scene. Then proceed to
the next area and look on the left before  taking the stairway in the open room
to find a  Liddell memory.  Go  up the stairs  and  ride up  the vent  to enter
another area. Jump down and defeat the enemies,  then follow the simple path to
the other side  of the room.  Go left  to find a  keyhole and  head through  to
collect the last Liddell memory behind. Then proceed upstairs and make your way
to meet with the Dollmaker.





>-------------------------------------------------------------------->Chapter 6



Short section.  Walk  down the  street and  head down  the tunnel  on  the left
side.



 ~~~~~~~~~~~~~~~~
{ Infernal Train }---------------
 ~~~~~~~~~~~~~~~~



Just advance through the different  parts of the train  and watch the cutscenes
until you reach the Dollmaker. This is the  only, and final, boss. The fight is
divided into three phases,  between each  the game will auto-save.  However, if
you die and restart  at the last checkpoint,  you will keep  the same amount of
health you had at this point,  so be careful and try to  preverse all your life
for the final phase.



In the first phase, the left hand will attack.  Its attacks are mostly charging
at you, trying to hit you and  throwing fire. You can  avoid all that using the
dash, and don't forget to turn  the camera around a lot.  You can also dodge by
circling around the columns or hiding behind. To defeat the hand, you will need
to shoot at it, or hit it, while the doll  head on its back is white. Normally,
while it is  attacking,  the head will  be black,  but sometimes  it will  turn
white. Keep an eye on it and  hit it as soon as it turns  white. If the hand is
in the air, attack with the pepper grinder,  or the vorpal blade if it's on the
ground. Also take out the ruins to occasionally  collect some more health. Keep
attacking until the hand explodes.



After this round  the right hand  will start attacking.  This is  basically the
same thing, but  this hand has slightly  different  attacks, like  pounding the
ground. You can  still avoid the  attacks the same  way, and this  hand is also
defeated using the same strategy.  Hit the head when it's  white until the hand
also explodes.



During the third and  final phase, both  hands will be back,  and the dollmaker
will join in  the fun as  well. The  hands will  be less aggressive  this  time
though. They will try to grab you, so dash around to avoid them until they grab
the pillars. Then the dollmaker will show  his filthy black tongue. I found the
hobby horse to  be the best  weapon to damage  him, so use  that to attack  the
tongue. Then some drifting ruins will appear.  Kill them off with the teapot to
get some health, and also avoid the dirt that the dollmaker spits at you. While
he is spitting this stuff out,  you can also attack the  tongue with the pepper
grinder to damage him  some more. Then repeat  the process and  avoid the hands
until you can hit the tongue again. This  is actually not too hard of a boss if
you can dodge most of the hits.



After the battle, follow the way to the credits.





>=============================================================================>

  TROPHIES

>=============================================================================>


(sorry this used to be a table on another site and the layout messed up on
GameFAQs, I'll fix it eventually)


*Difficulty trophies are stackable, and DLC does not affect trophies.

Progression Trophies

No Happy Returns 	Back to Wonderland

End of Innocence 	Complete Vale of Tears

Hatter's Demise 	Complete Wonderland Chapter 1
 
Grim Folly 	        Complete Wonderland Chapter 2

When Worlds Collide 	Complete Wonderland Chapter 3

The Harder They Fall 	Complete Wonderland Chapter 4

The End of Daze 	Complete Wonderland Chapter 5

Snicker-Snack! 	        Acquire the Vorpal Blade

Ground Pork 	        Acquire the Pepper Grinder

Strange Hobby 	        Acquire the Hobby Horse

Death by Darjeeling 	Acquire the Teapot Cannon

You will acquire all of those during normal game progression.

Difficulty Trophies

The Strong Survive 	Complete the game on Easy Difficulty

The Imaginative Endure 	Complete the game on Normal Difficulty

The Persistent Endure 	Complete the game on Hard Difficulty

The Beginning of the End 	Complete Chapter 1 on Nightmare Difficulty

Madness Prevails 	Complete the game on Nightmare Difficulty

Nightmare difficulty  "glitch" trick: To  obtain Madness Prevails  very easily,
start New Game+ after beating the game once,  autosave, then return to the main
menu. Go to Chapter Select,  choose Chapter 1 - last area  and complete it from
there. Autosave, then return to the menu  again. Do the same thing with Chapter
2 - last area. Rinse and and repeat with  all chapters, then choose Chapter 6 -
the end, get to the  credits and the trophy  will pop. All that  takes about 20
minutes. Thanks to people from the ps3trophies boards.

Weapons Trophies

Strike a Deal 	        Upgrade a Weapon

More than a Mouthful 	Fully upgrade a Weapon

Armed to the Teeth 	Fully upgrade all Weapons

Max all 4 weapons to Level 5. You should get this before  the end of the game,
                              if you collect most Teeth.

Collectibles Trophies

Shooting the Moon 	Collect 4 Jars of Rose Paint

Painting the Town Red 	Complete all Radula Rooms

Family Memories Fond and Faded 	Find all Liddell Memories

Everything Fit to Remember 	Find all Memories

Nothing Like the Smell of Bacon 	Pepper all Snouts in a Chapter

Seasoned Campaigner 	Pepper all Snouts in the Game

Use the Walkthrough.  Note that  Liddell doors count  as 1 Liddell  memory (not
missable).

Challenge Trophies

Ship of Fools 	Complete HMS Griffon without taking damage

This is the 2D section  of Chapter 2 where  you control a ship.  Don't take any
damage. If you miss your shot, let yourself be killed to restart.

Just Peachy 	Collect all Peaches in the Scroll of Destiny
This is the third and last 2D section of Chapter 3. There are 4 peaches to find
in the level; they are pretty obvious if you look around.

Grandmaster 	Complete a Chess puzzle without failing

In Chapter 4. Use the Walkthrough to get the solutions to the chess puzzles.
That's  Using  your head  	Complete  Off   with her  Head  Part  2 in  
under  6 minutes

One of the hardest and  most annoying trophies.  In Chapter  5, you must finish
the second mini-game where you control the doll head through obstacles within 6
minutes. The physics  are really  bad, so good luck.  Practice,  practice, take
your time, rinse and repeat, and get lucky is all.

Enemies Trophies

Grind 'em All! 	Kill 5 Botterflies in a row with the Pepper Grinder

Neighslayer 	Hit 4 enemies with a single Hobby Horse ground smash

The best place  to do  this trophy  is during  Chapter  1, when  you are  first
introduced to  Hysteria. You  will get to  an area where  about 6 ruin  enemies
attack you at a time. If you  have the DLC, wear the hare  dress so your health
stays full. Keep on hitting the enemies in group with the Hobby Horse until the
trophy pops. If you don't get it and the  enemies stop coming, do a restart for
this area. This trophy is a bit random,  so to increase your chances, make sure
that- 1: you are targeting the enemy. 2: the third hit is the ground smash that
hits all enemies.  3: no enemies  die -- the enemies  must be hit,  not killed.
(not confirmed)

Brollyant 	Kill 10 Bitch Babies with Deflection

Use the Parasol  to deflect  attacks from  Bitch Babies  in Chapter 5  and kill
them.

Beware of the Langomorph 	Kill 30 enemies with the Clockwork Bomb

Do this trophy against  slithering  ruins (the slimes)  in Chapter  2, when you
face the third drowned  sailor in the tomb.  He will have slimes  with him that
keep on respawning. Use clockwork bombs to kill 30 of them.
Tea Party 	Destroy 10 Ruin Barriers
The ruin barriers  are walls that  you can only  destroy after killing  all the
enemies in an area.  You must use the Teapot  Cannon though.  I got this during
Chapter 5.
No quarter! No mercy! 	Defeat 100 Ruin Enemies
52-Pick-Up 	Defeat 52 Card Guards
You will get this during Chapter 4.
Calm in the Face  of Death 	While  on your  last Rose, kill  5 Enemies  
without activating Hysteria
The best place to do this is Chapter 1,  when the Duchess asks you to bring the
first Snout. In the  area after that, botterflies  will attack  you. Kill them,
then more nests will appear.  There should be 4 botterflies  at a time. Put the
game on Nightmare mode in the pause menu  so the enemies do more damage and let
them attack you until you are on your last rose. Then put the game back on Easy
mode and kill 5 botterflies. Just make sure not to pick up any health while you
are killing the enemies (so use the Pepper Grinder).
Cold Arms,  Cold  Heart   	Defeat  the   Drowned  Sailor  without   taking  
any damage
In Chapter 2. Defeat the Drowned Sailor  in the tomb without getting hit. Dodge
a lot. Pretty easy.
Pulling His Strings 	Defeat the Dollmaker without taking any damage
Defeat the final  boss in Chapter  6 without  taking any  damage. To make  this
really easy, wear  the DLC dress  Fleshmaiden and  keep on activating  Hysteria
mode all the time  until you beat  him. You will  be invincible,  as you cannot
receive any damage while in Hysteria mode.
Misc. Trophies
Level-Headed 	Finish the game using Hysteria only once
Do not use Hysteria at all  during your first playthrough  'til the credits, or
start a New Game+ and  use the Nightmare  trophy glitch. Go  to Chapter 6 - the
end in chapter select and finish the game.
Weapon Schizo 	Hobby Horse to Vorpal Blade to Hobby Horse Combo
Do this against a big enemy that won't die easily, like a Menacing Ruin. Strike
once with the hobby  horse, then strike  once with the blade,  then hobby horse
again. Don't press the buttons too quick or too slow.
Dress-Ups 	Equip a different Domain Dress
Anytime after completing  Chapter 1, go  to the main menu of  the game (not the
pause menu -- the starting one), and press Square. Equip another dress than the
default one. DLC dresses work as well.
Eyes on the Size 	Find the hidden Shrink Sense Decal
In Chapter 3, at the  very end, just before  you enter the temple,  look on the
left of the stairway for a little pillar  with a statue. Look behind it and use
Shrink to reveal the game developer's logo.
Venting Frustration 	Spend 7 minutes on steam vents
Choose any vent  from any chapter,  and leave Alice  hovering over  it during 7
minutes while you do nothing.
Platinum For All Other Trophies 	Platinum For All Other Trophies



End.







FAQ © 2011 Genevieve (Gen) B. aka WishingTikal


Please visit me on Youtube for video walkthroughs! :)
http://www.youtube.com/WishingTikal


  ________  __         __     __                _______  __  __            __ 
 |  |  |  ||__|.-----.|  |--.|__|.-----..-----.|_     _||__||  |--..---.-.|  |
 |  |  |  ||  ||__ --||     ||  ||     ||  _  |  |   |  |  ||    < |  _  ||  |
 |________||__||_____||__|__||__||__|__||___  |  |___|  |__||__|__||___._||__|
                                        |_____|

View in: