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FAQ by CactusMortis

Version: 1.1 | Updated: 05/29/10


===============================================================================

 Elven Legacy: FAQ 
 Version: 1.1
 Written by: CactusMortis
 E-mail: cactusmortis@gmail.com

 All information is based on official patch 1.0.9.3, using a combination of
 in-game data, the map editor, and game files.


===============================================================================

 Table of Contents:

===============================================================================

0. Changelog

1. Elven Legacy - Main Campaign

2. Elven Legacy - Ranger Campaign

3. Elven Legacy - Siege Campaign

4. Elven Legacy - Magic Campaign

5. Artifact List

6. Data Tables

7. Tips

8. Credits

===============================================================================

0. Changelog:

===============================================================================

17/05/2010
 1.0

28/05/2010
 1.1 - Added section on Willpower

===============================================================================

Campaign Data:

Aside from the victory rating rewards, the reward categories can be slightly 
ambiguous, since certain things can fit into multiple categories but only 
appear in one. They are mainly a sorting mechanism, so that I didn't have to
write a walkthrough for each map, and are intended to represent the following:

 Loot    - The total pooled town gold/exp (assuming you capture all towns), as 
           well as any unavoidable map rewards.

 aQuests - A listing of any additional/optional quests that give rewards.

 Secrets - Any avoidable non-quest related rewards.

*Hints   - Any useful map specific info that doesn't fit anywhere else, without
           getting too much into strategy.

===============================================================================

1. Elven Legacy - Main Campaign:

===============================================================================

--------
Meeting:
--------
 Bronze  - 200g
 Silver  - 200g, Skyship
 Gold    - 200g, Skyship, Firkan's Map
 
 Loot    - 390g, 220exp, Elven Spears, Gylven
*Hint    - Capture Camp Ellene for a free Skyship.

------------------
Pursuit (Thieves):
------------------
 Bronze  - 250g
 Silver  - 250g, Elf Hunters
 Gold    - 250g, Elf Hunters, Amulet of Fanatic, Unlock: Master and Apprentice

 Loot    - 770g, 80exp, Elf Fencers
 aQuests - Kill the thieves: 400g
           Kill the thieves' leader: 150g, 100exp
 Secrets - Cave: 300g, D'Ventene Castle: Elixir of Life, 
           Watermill: Segmented Movement perk 

-----------------
Pursuit (Damned):
-----------------
 Bronze  - 250g, Elf Conscripts
 Silver  - 250g, Elf Hunters
 Gold    - 250g, Elf Hunters, Elf Fencers, Unlock: Master and Apprentice

 Loot    - 100exp
 Secrets - La Cholet: Lightning Bow, Witch circle: 100exp, 
           Cave: Sphere of Cold, Broken Dirigible: Ring of True Sight, 
           Withered tree: 150g, Dragon bones: False Prey

----------------------
Master and Apprentice:
----------------------
 Victory - Nephrite Wasp

------
Wrath:
------
 Bronze  - 300g
 Silver  - 300g, Deer Riders
 Gold    - 300g, Deer Riders, Horn of Fury

 Loot    - 580g  
 aQuests - Tell about the rebellion: 100exp for both heroes
 Secrets - Church: Long-range Bow

*Hint    - After "Tell about the rebellion" completion, you may capture towns.

----------------------
Remnants of the Horde:
----------------------
 Bronze  - 300g
 Silver  - 300g, Flame Wardens
 Gold    - 300g, Flame Wardens, Shield of the Ancients, Unlock: Path of Ugraum

 Loot    - 150g, Orc Hexer (lvl 2)
 aQuests - Find the dragon: Wild Dragon
 Secrets - Cave: Staff of Meteors, Withered tree: 100g, 
           Vasserdorf: Lightning Bow

---------------
Path of Ugraum:
---------------
 Victory - Power Stone

 Secrets - [Bonus Mission: The rewards below will not carry over with you]
           Alter of Hammer: 100exp + Sign of Sacred Hammer, 
           Alter of Anvil: 100exp + Sign of Sacred Hammer

--------------------
Power of Durenhalle:
--------------------
 Bronze  - 400g
 Silver  - 400g, Veteran Hunters
 Gold    - 400g, Veteran Hunters, Night Stone, Unlock: King Victor

 Loot    - 660g, Veteran Fencers
 aQuests - Kill the mages: Freeze perk for Sagittel
 Secrets - Watermill: Heirloom of Doom, Church: Sword of Wrath

-----------------
Sullen Mountains:
-----------------
 Bronze  - 400g
 Silver  - 400g, Veteran Fencers
 Gold    - 400g, Veteran Fencers, Bow of Doom, Unlock: King Victor

 Loot    - 250g, Veteran Hunters
 Secrets - Cave: 300g, Stone troll: Ancient Crown, Withered Tree: 200g,
           Broken dirigible: Firkan's Map

------------
King Victor:
------------
 Victory - Chain of Justice

 Secrets - [Bonus Mission: The rewards below will not carry over with you]
           Witch Circle: Red Plate of Azurnash, Watermill: Sphere of Cold

-----------------
Amulet of Hexers:
-----------------
 Bronze  - 400g
 Silver  - 400g, Wild Dragons
 Gold    - 400g, Wild Dragons, Staff of The Eternal Flame

 Loot    - 300g
 Secrets - Dark altar: Night Stone, Withered Tree: 150g,
           Broken dirigible: Firkan's Map, Ancient altar: Elixir of Life

*Hint    - Remove any artifacts from the "Orc hexer" before completing the
           final quest or you will lose them.

------------
Snow Valley:
------------
 Bronze  - 450g
 Silver  - 450g, Battle Stag Riders
 Gold    - 450g, Battle Stag Riders, Heirloom of Doom, Unlock: Dwarnrock's 
           Order

 Loot    - 480g
 aQuests - Capture the dwarven mobile stronghold: Dwarven Mobile Stronghold
 Secrets - Anvil Temple: Shield of the Ancients, Cave: 150g,
           Hammer Temple: Sign of Sacred Hammer

------------------
Dwarnrock's Order:
------------------
 Victory - Silent Hammer

 Secrets - [Bonus Mission: The rewards below will not carry over with you]
           Dwarves' Workshop: Dwarven Mobile Stronghold
           Broken dirigible: Sign of Sacred Hammer + 100exp
           Stone Circle: Mummy Eye + 100exp

-------------------
Inquisition Caches:
-------------------
 Bronze  - 500g
 Silver  - 500g, Chosen Hunters
 Gold    - 500g, Chosen Hunters, Sword of Wrath

 Loot    - 810g
 Secrets - Hermit's house: Pay 100g for Dust of Time perk,
           Place of Shipwreck: Barrel of Church Wine,
           Place of Execution: Ring of True Sight

*Hint    - Reveal De Lande within the first turn and cast movement reducing
           spell(s) on him (Thorns, Freeze, Dust of Time) or he will escape.

--------------- 
Harvest (Kill):
---------------
 Bronze  - 500g
 Silver  - 500g, Dark Dragon
 Gold    - 500g, Dark Dragon, Staff of Meteors, Unlock: High Priest

 Loot    - 450g
 Secrets - Church: Cloak of a Saint

-------------------
Harvest (Villages):
-------------------
 Bronze  - 500g
 Silver  - 500g, Dark Dragon
 Gold    - 500g, Dark Dragon, Long-range Bow, Unlock: High Priest

 Loot    - 450g

------------
High Priest:
------------
 Victory - Blessing Ring
 
 Secrets - [Bonus Mission: The rewards below will not carry over with you]
           Place of Shipwreck: 100exp + Sphere of Cold,
           Hermit's house: pay 50g for Segmented Movement perk, 
           Invention church: 100exp + Cloak of a Saint

--------
Barrier:
--------
 Loot    - 500g
 Secrets - Broken dirigible: Staff of the Eternal Flame, 
           Old elven castle: Lightning Bow 


===============================================================================

2. Elven Legacy - Ranger Campaign:

===============================================================================

The nonlinearity of this campaign is not easy to follow. "Landing in Sylent" is
a different map depending on which path you choose at the beginning, and some
maps can only be played at certain times. A big part of the strategy here is 
choosing where to go and when. There are also assassination quests that prevent
the targets from appearing later on in the campaign.

Unlike the main campaign, you'll likely accumulate more gold than you can 
spend. So don't be afraid to use it.

The maps are sorted as they appear in the editor.

===============================================================================

--------------------
Coast of Derenhalle: 
--------------------
 Bronze  - 150g
 Silver  - 150g, Scouts
 Gold    - 150g, Scouts, Staff of The Eternal Flame

 Loot    - 100g
 aQuests - Kill the hexer: Claw of a Spectral Wolf, Yeomen Archers
 Secrets - Chapel ruins: Cloak of a Saint, Stone circle: 50g

------------------
Landing in Sylent:
------------------
 Bronze  - 50g
 Silver  - 50g, Scouts
 Gold    - 50g, Rangers
 
 aQuests - Defeat spectral wolves: Claw of a Spectral Wolf

*Hint    - After victory, "Missing Messenger" must be played next (if at all). 

-------------------
Debt of Derenhalle:
-------------------
 Victory - 150g, Banner of Valor

 Loot    - 1170g, 200exp, Sir Lucius, Militia x2, Yeomen Archers
 Secrets - Watermill: Sphere of Cold, Witch Circle: Red Plate of Azurnash

*Hint    - The catapults are temporary allies. Do not put artifacts on them.

------------
Hexer Power:
------------
 Bronze  - 200g
 Silver  - 200g, Horn of Horror
 Gold    - 200g, Horn of Horror, Eye of Hexers

 Loot    - 200g
 Secrets - Dead tree: 200g

----------------
Wasteland Oasis:
----------------
 Bronze  - 150g
 Silver  - 150g, Horse Yeomen
 Gold    - 150g, Hobilars

 Loot    - 260g
 Secrets - Ruins: Horn of Fury, Skyship wreck: Night Stone

------------
Second Half:
------------
 Bronze  - 200g
 Silver  - 200g, Shield of Marcus
 Gold    - 200g, Shield of Marcus, Nephrite Wasp

 Loot    - 1020g
 aQuests - Capture orcish war machines: Stone Tosser x2, Spear Hurler x2
 Secrets - Skyship wreck: Goblin Zeppelina, Ruins: Axe of Madness
 
*Hint    - War machines that receive "Broken" status will align with you.

----------------------
Landing in Sylent (2):
----------------------
 Bronze  - 200g
 Silver  - 200g, Staff of The Eternal Flame
 Gold    - 200g, Staff of The Eternal Flame, Elixir of Life

*Hint    - Talk with Julius (North) and then King Pfeil (West) within 5 turns 
           or it's gameover. Use the Claw of a Spectral Wolf to distract any 
           pursuing enemies.

------------------
Missing Messenger:
------------------
 Bronze  - 200g
 Silver  - 200g, Rangers
 Gold    - 200g, Rangers, Staff of Eternity

 Loot    - 600g
 Secrets - Dead mage: Wand of Flare

*Hint    - By Assassinating the messenger you won't have to fight him on
           map "Rebels". It also removes elf enemy reinforcements from map
           "Foreign Knights" and replaces them with purchasable dwarf allies.

           The rangers are temporary allies. Do not put artifacts on them.

---------
Scouting:
---------
 Bronze  - 150g
 Silver  - 150g, Ring of True Sight
 Gold    - 150g, Ring of True Sight, Elixir of Life

*Hint    - Assassinating the Mirralian army commander will prevent a much
           stronger version of him from appearing on the "Rebels" map.

----------
Dark Mage:
----------
 Bronze  - 300g
 Silver  - 300g, Tooth of Dragon
 Gold    - 300g, Tooth of Dragon, Flameguard Token

 Loot    - 1200g
 Secrets - Church of Marcus: Sword of Marcus

-----------------
Mirralian Hunter:
-----------------
 Bronze  - 200g
 Silver  - 200g, Eagle Rider
 Gold    - 200g, Eagle Rider, Barrel of Church Wine

 Loot    - 150g, Yeomen, Yeomen Archers, War Eagle x2, Alberte
 aQuests - Dead man's gold: 500g
 Secrets - Hermit's house: Segmented Movement perk, Church: Revive dead units

*Hint    - Cornelius has Segmented Movement innately, so don't waste it on him.
           Rescue Alberte and send him to the Hermit's house instead.

-------
Rebels:
-------
 Bronze  - 250g
 Silver  - 250g, Landless Knights
 Gold    - 250g, Landless Knights, Feudal Knights

 aQuests - Meet the rebels by the abandoned church: Militia x2, Bowmen
           Meet the rebels by the cave: Yeomen Archers x2, Spearmen

*Hint    - If you lose two towns at once it's gameover.

---------------
Army of Wagons:
---------------
 Bronze  - 300g
 Silver  - 300g, Lance of Glory
 Gold    - 300g, Lance of Glory, Shield of the Ancients

 Loot    - 600g
 Secrets - Ancient alter: Poisoned Attack perk, Swamp Ruins: Bow of Doom

---------------
Baron's Castle:
---------------
 Bronze  - 500g
 Silver  - 500g, Foot Knights
 Gold    - 500g, Foot Knights, Power Stone

 Loot    - 1850g, Saint Brothers x3, Knights of Marcus x2, 
           Champions of Marcus x2
 Secrets - Shipwreck: Silent Hammer, Watermill: Lightning Bow

*Hint    - Win a gold victory to avoid enemy reinforcements (lvl 2 Paladins x3)

----------------
Foreign Knights:
----------------
 Bronze  - 500g
 Silver  - 500g, Ancient Crown
 Gold    - 500g, Ancient Crown, Chain of Justice

 Loot    - 700g
 Secrets - Pixie Ring: Dead Bones perk, Place of execution: Staff of Meteors

*Hint    - If you prevented the elves from allying with the Mirralians 
           ("Missing Messenger"), dwarves will offer to join you for 3000g 
           (Dwarven Axemen x2, Dwarven Crossbowmen, Dwarf Nobles).

-----------------
Mirralian Throne:
-----------------
 Loot    - 800g

*Hint    - Capture the towns outside of the walls for 3 Yeomen reinforcements.

===============================================================================

3. Elven Legacy - Siege Campaign:

===============================================================================

In this expansion you are basically playing two separate campaigns at the same 
time, each with a different unit/gold/artifact pool. Eventually you must choose
which of the two armies you want to end the game with. The paths you choose 
along the way can effect what unit types are available for purchase.

Probably the most difficult campaign. Unfortunately, one of the challenges is 
deciphering broken english. Although it doesn't affect gameplay too harshly, 
you're often left with only a vague impression of the storyline.

===============================================================================


================================/Path of Karel\================================
-----------------------
In the Name of Marcus!:
-----------------------
 Bronze  - 200g
 Silver  - 200g, Knights of Marcus
 Gold    - 200g, Knights of Marcus x2

 Loot    - 360g, Feudal Knights x3
 aQuests - Destroy the elven attack unit (Veteran Fencers): Lightning Bow
           Occupy Arzen Fortress: 200g
 Secrets - Temple: Cloak of a Saint, Execution spot: Horror perk

*Hint    - This victory rating depends upon the additional quests you complete. 
           In order of importance: Lose no more than 50% of temple defenders
           (formerly teal), Occupy Arzen, Kill the Veteran Fencers boss unit.
           
           Do not give Artifacts or the Horror perk to the temple defenders. 
           They are temporary allies that will be lost at mission's end.

--------------
On Approaches:
--------------
 Bronze  - 250g
 Silver  - 250g, Crossbowmen
 Gold    - 250g, Crossbowmen, Shield of the Ancients, Unlock: Quiet Night

 Loot    - 280g, Swordsmen, Ballista, Foot Knights, Tamed Eagle,
           Knights of Marcus, Morcius
 Secrets - Stone troll: Amulet of Fanatic, Witch circle: Desecrated relic, 
           Water mill: Sphere of Cold, Ruined castle: Lightning Bow

------------
Quiet Night:
------------
 Victory - Chain of Justice

--------------
Take by Storm:
--------------
 Bronze  - 300g
 Silver  - 300g, Royal Knights
 Gold    - 300g, Royal Knights, Axe of Madness

 Loot    - 1350g
 Secrets - Place of Power: 100exp, Dragon Bones: Second Wind perk

*Hint    - Capturing any of the three main central castles will trigger
           constant Lightning harassment. Try to capture them all at once.

--------------
Hills of Hope:
--------------
 Bronze  - 350g
 Silver  - 350g, Royal Guards
 Gold    - 350g, Royal Guards, Relics of Marcus

 Loot    - 400g, Spearmen, Rangers x2
 Secrets - Ruined church: Resurrect perk, Broken zeppelin: Firkan's Map,
           Witch circle: Night Stone

*Hint    - Losing any one of the three camps before the refugees escape will
           earn you an instant defeat.

----------------
Steppes Tremble:
----------------
 Bronze  - 350g
 Silver  - 350g, Arbalesters
 Gold    - 350g, Arbalesters, Staff of Eternity

 Loot    - 300g
 aQuests - Kill the orcish chief: 100exp for Karel
 Secrets - Ruins of swamp castle: Ring of True Sight, Dead tree: 200g, 
           Hermit's house: Wings of Chaos perk

---------------
River Crossing:
---------------
 Bronze  - 400g
 Silver  - 400g, Champions of Marcus
 Gold    - 400g, Champions of Marcus, Lance of Glory

 Loot    - 500g 
 aQuests - Clean up the territory near Bostroni castle: 200g + 50exp for Karel
           Seize river crossings: 300g
 Secrets - Cave: Nephrite Wasp, Broken zeppelin: Feather Boots

----------------
Storm of Tersia:
----------------
 Bronze  - 450g
 Silver  - 450g, Foot Knights
 Gold    - 450g, Foot Knights, Night Stone, Unlock: Inquest

 Loot    - 1430g
 Secrets - Dragon bones: Tooth of Dragon

--------
Inquest:
--------
 Victory - Silent Hammer, Power Stone

*Hint    - Due to a bug with the "Summon the Mage's Shadow" spell, this map is 
           much harder to play than intended on the current patch (1.0.9.3).
           Casting this will cause you and the shadow to die within 5 turns.

-----------------
Outargue a Dwarf:
-----------------
 Bronze  - 500g
 Silver  - 500g, War Eagle
 Gold    - 500g, War Eagle, Sign of Sacred Hammer

 Loot    - 400g
 aQuests - Kill the white ogres: North Curse perk for Karel
 Secrets - Stone troll: Red Plate of Azurnash, Sacred Hammer: Blessing Ring,  
           Shipwreck: Firkan's Map

----------------
The World's End:
----------------
 Loot    - 1300g
 Secrets - Altar 1: Tornado perk, Altar 2: Magic Flare perk,
           Altar 3: Archmage's Shield perk, Witch circle: Word of Death perk

*Hint    - Due to the odd way the Ruined temple quest works, if at any time the
           total map unit count of the elves drops below 51 (they start with 
           57), Dark Dragons will spawn at the main castle until 51 is reached 
           once more. Leaving Morcius in the Ruined temple will prevent this, 
           but if you kill much more than 6 elf units before getting there, you
           may end up facing a castle cluster completely packed with dragons.


===============================/Path of Adrian\================================

------------------------
Thousands of the Damned:
------------------------
 Bronze  - 200g
 Silver  - 200g, Yeomen Archers
 Gold    - 200g, Yeomen Archers, Helm of Saint

 Loot    - 120g
 Secrets - Ruined Church: Elixir of Life, Shipwreck: Eye of Eagle

--------------
Runaway Baron:
--------------
 Bronze  - 250g
 Silver  - 250g, Rangers
 Gold    - 250g, Rangers, Standard of High King

 Loot    - 250g, Swordsmen x2, Cornelius
 aQuests - Seize catapults: Catapult x3, Swordsmen x2, Spearmen
 Secrets - Hermit's house: Pathfinder perk, Witch circle: Sphere of Cold

----------------
Laridian Heresy:
----------------
 Bronze  - 250g
 Silver  - 250g, Eagle Rider
 Gold    - 250g, Eagle Rider, Ancient Crown

 Loot    - 120g, Cornelius
 aQuests - Destroy the dark altar by the river: Claw of Spectral Wolf + 100exp
           Destroy the dark altar in the forest: Wand of Flare + 100exp
           Destroy the dark altar on the marshes: Burning Sword + 100exp
           Search the cave: Altar Stone
 Secrets - Witch circle: Horror perk

*Hint    - S23_Quest7_name refers to a quest where you must give any one of the
           three mages "Broken" status, and he will temporarily align with you.
           Getting the Horror perk to induce "Broken" status is also an option.

           Due to another oversight, if you capture the mage in the marsh 
           (Power Stone) or the mage in the forest (Ring of True Sight), their 
           item can be moved out of their item slot and into your inventory 
           before completing the "Find the secret place" quest. 

-----------------
Fire in the City:
-----------------
 Bronze  - 300g
 Silver  - 300g, Catapult
 Gold    - 300g, Catapult, Red Plate of Azurnash

 Loot    - 1690g
 aQuests - Kill the dark mage: Desecrated Relic
 Secrets - Shipwreck: Firkan's Map, Witch circle: Bang Fungus perk, 
           Place of shipwreck: Night Stone

-----------------
Wrath of Yanrock:
-----------------
 Bronze  - 350g
 Silver  - 350g, Elite Rangers
 Gold    - 350g, Elite Rangers, Barrel of Church Wine, Unlock: Menace of the 
                 Mountains

 Loot    - 1000g
 Secrets - Temple of the Anvil: Sign of Sacred Hammer, 
           Stone troll: Bow of Doom, Dwarves cave x2: 200g x2

------------------------
Menace of the Mountains:
------------------------
 Victory - Power Stone

----------------
Poisonous Water:
----------------
 Bronze  - 400g
 Silver  - 400g, Royal Archers
 Gold    - 400g, Royal Archers, Nephrite Wasp

 aQuests - Help people in Vithais town: 100g + Foot Knights (lvl 3)
 Secrets - Dead tree: 200g, Dark altar: Staff of Meteors

*Hint    - Killing the white ogres will earn you a couple (temporary) high 
           level goblins that will help Cory on the "Gates of Tersia" map.

----------------
Gates of Tersia:
----------------
 Bronze  - 450g
 Silver  - 450g, Foot Knights
 Gold    - 450g, Foot Knights, Sword of Wrath, Unlock: Inquest

 Loot    - 1550g
 aQuests - Elven retreat: Flameguard Token
 Secrets - Place of Force: 100exp, Dragon bones: Tooth of Dragon

--------
Inquest:
--------
 Victory - Silent Hammer, Power Stone

 Loot    - 30x13 exp
 Secrets - [Bonus Mission: The rewards below will not carry over with you]
           Testennar: Eye of Eagle, Hermit's House: Heal perk, 
           Place of Shipwreck: Sphere of Cold, Aquilen: Force March perk, 
           Sincerus: Regenerate + Relics of Marcus

*Hint    - Due to a bug with the "Summon the Mage's Shadow" spell, this map is 
           basically unplayable on the current official patch (1.0.9.3).

-----------------
Outargue a Dwarf:
-----------------
 Bronze  - 500g
 Silver  - 500g, War Eagle
 Gold    - 500g, War Eagle, Sign of Sacred Hammer

 Loot    - 400g
 aQuests - Kill the white ogres: North Curse perk for Cory
           Seize the elven camp: Dust of Time perk
 Secrets - Stone troll: Red Plate of Azurnash, Sacred Hammer: Blessing Ring,
           Shipwreck: Firkan's Map, Cave x2: 200g x2

----------------
The World's End:
----------------
 Loot    - 1300g
 Secrets - Ruined temple: Archmage's Shield perk, 
           Witch circle: Word of Death perk

===============================================================================

4. Elven Legacy - Magic Campaign:

===============================================================================

Similar to the Siege campaign, you are playing two separate paths. However,
your army largely consists of summoning or resurrecting units from graves. This
is the one campaign where you'll likely accumulate more artifacts then you can
make use of. Brennok's hero summoning spells increase in power as you continue
through the campaign and Khrand unlocks powerful rune spells. Learning to make
full use of these abilities is the key strategy here.

===============================================================================


===============================/Path of Brennok\===============================

-------------------
Marshes of Shadows:
-------------------
 Bronze  - 100g
 Silver  - 100g, Amulet of Fanatic
 Gold    - 100g, Amulet of Fanatic, Elixir of Life

 Secrets - Dragon bones W: Firkan's Map, 
           Dragon bones E: Staff of The Eternal Flame, Ruins: Swamp Foxes perk,
           Elven portal S: Segmented Movement perk, Elven portal E: 50exp,
           Elven portal SE: 50exp

*Hint    - Travel immediately through the water and to The Great Tree. 

--------------------
Visit to Quendaylon:
--------------------
 Bronze  - 250g
 Silver  - 250g, Ring of True Sight
 Gold    - 250g, Ring of True Sight, Staff of Meteors

 Loot    - 100g, Elven Bowstrings perk
 Secrets - Dragon's nest: Altar Stone

-------------------
The Old Inquisitor:
-------------------
 Bronze  - 350g
 Silver  - 350g, Staff of Eternity
 Gold    - 350g, Staff of Eternity, Sword of Wrath, Unlock: Memory of the 
           Dragons

 aQuests - Kill the hexer: Nephrite Wasp
 Secrets - Dead tree: 300g, Swamp castle: Night Stone, Dark altar: 100exp

*Hint    - This victory rating depends upon the additional quests you complete.
           In order of importance: Protect villages, Kill hexer, Kill orcs.
           Any units acquired or purchased on this map will not carry over with
           you. Do not leave any artifacts on them or they will be lost.

----------------------
Memory of the Dragons:
----------------------
         - Flameguard Token

--------------------
The Master's Secret:
--------------------
 Bronze  - 400g
 Silver  - 400g, Red Plate of Azurnash
 Gold    - 400g, Red Plate of Azurnash, Staff of Meteors

 aQuests - Visit all the dragon's nests: Tooth of a Dragon
 Secrets - Witch circle: Horror perk, Dwarven cave: 300g, 
           Dead Mage: Dead Bones perk

-----------------------
Breakthrough to Sylent:
-----------------------
 Bronze  - 450g
 Silver  - 450g, Power of thousand roads
 Gold    - 450g, Power of thousand roads, Heirloom of Doom, Unlock: Return of
           Ugraum

 Loot    - Battle Priest x6, Father Dexter (lvl 5)
 Secrets - Hermit's house: Power of thousand roads

*Hint    - Enter the various outlying towns with Brennok to earn: Foot Knights, 
           Swordsmen, Spearmen, Halberdiers, Royal Guards, and a Blessing Ring. 

-----------------
Return of Ugraum:
-----------------
         - 450g, Chain of Justice

---------------
The Last Spell:
---------------
 aQuests - Inspect the former temple of Marcus: Barrel of Church Wine

*Hint    - Your Battle Priests are considered heroes. You must deploy them all.


==============================/Path of Khrand\=================================

----------------
Return to Ofris:
----------------
 Bronze  - 400g, Dwarven Axemen
 Silver  - 500g, Dwarven Crossbowmen, Firkan's Map
 Gold    - 650g, Dwarven Crossbowmen, Firkan's Map

 aQuests - Seize the robbers' village: Elixir of Life,
           Seize the goblins' village: Sphere of Cold

------------------
The Secret Cradle:
------------------
 Bronze  - 400g, Dwarven Crossbowmen
 Silver  - 500g, Dwarf Nobles, Night Stone
 Gold    - 650g, Dwarf Nobles, Night Stone, Unlock: Long Way Home

 Loot    - 170g
 aQuests - Kill Kazulgant: Big Banner of Ugraum
           Clear the sacred lands from orcs: Horn of Fury
 Secrets - Ruins: Wand of Flare, Broken Dirigible: Feather Boots

--------------
Long Way Home:
--------------
         - Power Stone

-------
Ticsus:
-------
 Bronze  - 400g, Dwarf Nobles
 Silver  - 500g, Dwarven Mobile Fort, Sign of Sacred Hammer
 Gold    - 650g, Dwarven Mobile Fort, Sign of Sacred Hammer, Unlock: Demon's
           War

 Loot    - 530g, Summon Crystal of the Damned
 Secrets - Watermill: 100exp, Church: Cloak of a Saint, 
           Witch circle: Claw of a Spectral Wolf

*Hint    - This victory rating depends upon the additional quests you complete.
           In order of importance: Protect temple, Church threat, Witch circle.

------------
Demon's War:
------------
 Bronze  - 100g, Nephrite Wasp
 Silver  - 150g, Nephrite Wasp
 Gold    - 300g, Nephrite Wasp

----------------
Master's Smithy:
----------------
 Bronze  - 400g, Dwarven Mobile Fort
 Silver  - 500g, Dwarven Mobile Stronghold, Blessing Ring
 Gold    - 650g, Dwarven Mobile Stronghold, Blessing Ring

 Loot    - 200g, 100exp for Khrand
 aQuests - Destroy the elven units: Flameguard Token
 Secrets - Broken skyship: Lightning Bow, 
           Stone troll: Summon Golem perk for Khrand

*Hint    - Due to a bug, capturing the Master's Smithy with a normal unit and 
           then Khrand will get you 100exp for that unit as well as the hero.

---------------
Dwarven Master:
---------------
 Bronze  - 400g, Dwarven Mobile Stronghold
 Silver  - 500g, Dwarven Mobile Stronghold, Dwarf Nobles, Silent Hammer
 Gold    - 650g, Dwarven Mobile Stronghold, Dwarf Nobles, Silent Hammer

 Loot    - 630g
 aQuests - Seize Freiburg: Summon Crystal of the Doomed
 aQuests - Punish general Schielt: Banner of High King


===============================================================================

5. Artifact List:

===============================================================================

Altar Stone:
 Effects: Cleanse debuffs
 target: self
 uses: 5

Amulet of Fanatic:
 Effects: Melee +3, Defence -2

Ancient Crown:
 Effects: Melee +3, Defence -1

Axe of Madness:
 Effects: Melee +2, Defence -1

Banner of Valor:
 Effects: All attacks +1 to neighbourFriends

Barrel of Church Wine:
 Effects: All attacks +2, Willpower +20%

Big Banner of Ugraum:
 Effects: All attacks +1 to neighbourFriends

Blessing Ring:
 Effects: AntiFlame

Bow of Doom:
 Effects: +2 Missile

Burning Sword:
 Effects: Defence: -1, Melee +2

Chain of Justice:
 Effects: Move +1, +3 Charge

Claw of a Spectral Wolf:
 Effects: Summon spell: spectral Wolves
 uses: 2

Cloak of a Saint:
 Effects: Defence +3

Desecrated Relic:
 Effects: All attacks -1, Defence +2

Eye of an Eagle:
 Effects: Sight +1

Elixir of Life:
 Effects: Resurrection
 target:  self
 uses:    1

False Prey:
 Effects: Lure enemy
 target:  self
 uses:    3

Feather Boots:
 Effects: Move +1

Firkan's Map:
 Effects: Move +1

Flameguard Token:
 Effects: Resurrection

Heirloom of Doom:
 Effects: InvisibleStance
 target:  friendUnit
 uses:    3

Helm of Saint:
 Effects: Defence +1

Horn of Fury:
 Effects: Melee +1

Horn of Horror:
 Effects: Willpower -20% to neighborEnemies

Infernal Slayer:
 Effects: Slayer, Skirmish +4

Lance of Glory:
 Effects: Charge +2

Lightning Bow:
 Effects: Attack spell: Strength 15
 target:  enemyUnit
 uses:    2

Long-range Bow:
 Effects: Range +1
 target:  friendUnit
 uses:    3

Mummy Eye:
 Effects: Sight +1, SeeInvisible

Nephrite Wasp:
 Effects: Attack spell: Strength 8, Defence -2
 target: areaEnemyUnits
 uses: 3

Night Stone:
 Effects: Invisibility

Power of thousand roads:
 Effects: FreeMovement, SegmentedMovement

Power Stone:
 Effects: All attacks +3, Defence +2

Red Plate of Azurnash:
 Effects: Defence +1

Relics of Marcus:
 Effects: Defence +2, Willpower +20%

Ring of True Sight:
 Effects: Sight +1, Defence +2

Shield of the Ancients:
 Effects: All attacks -1, Defence +3

Shield of Marcus:
 Effects: Defence +20
 target: self
 uses: 3

Sign of Sacred Hammer:
 Effects: Melee +3

Silent Hammer:
 Effects: Invisibility, Melee +2

Sphere of Cold:
 Effects: River movement 100%

Staff of Eternity:
 Effects: Defence +2

Staff of Meteors:
 Effects: Attack spell: Strength 11
 target:  areaAnyUnits
 uses:    1

Staff of The Eternal Flame:
 Effects: Attack spell: Strength 10
 target:  enemyUnit
 uses:    1

Standard of High King:
 Effects: Defence +1, Willpower +10% to neighbourFriends

Sword of Wrath:
 Effects: Attack spell: Strength 9, All attacks -2
 target:  enemyUnit
 uses:    1

Tooth of Dragon:
 Effects: Summon spell: Spectral Dragon
 uses: 1
 
Wand of Flare:
 Effects: Attack spell: Strength 7
 target: areaAnyUnits
 uses: 1


===============================================================================

6. Data Tables:

===============================================================================

Status Caps:
------------
maxDefence = 20,  maxAttackSkill = 20,  maxWillpower = 20, 
maxSight   = 10,  maxMovepoints  = 10
*Note: The most attack or defence you can have against another unit is 20, but 
you still need additional points to defeat the target's stats. IE: 30 attack 
points are needed against a defence of 10 in order to do the full 20 attack 
bonus. Only comparatively very weak units benefit from these caps, so it's 
almost irrelevant.

Defence Modifiers:
------------------
Hard Target  = 2/3 To all AttackSkill
Anti-Charge  = 1/3 Charge AttackSkill
Anti-Flame   = 1/3 FlameBreath AttackSkill
Anti-Shooter = 1/2 Missile AttackSkill
*Note: All direct damage spells are considered a "FlameBreath" AttackSkill. IE:
a Blessing Ring will reduce a dragon's FlameBreath and all spell damage to 1/3.

Attack Modifiers:
-----------------
Armor Piercing          = Negates Hard Target
Slayer SkillBonus       = +10 against trolls, heroes, war machines, flyers.
Crowd Killer SkillBonus = + 4 against non-slayer units.
StoneThrower SkillBonus = 167% against unit stacks with a maximum hp of 15.

Willpower:
----------
If a unit is reduced to 50% or less hitpoints, then during the current attack 
or the next:
 2 or more damage will cause Retreat.
 4 or more damage will cause Broken status.

Any additional willpower gained through perks/artifacts/etc. will subtract from 
the 50% equation above. Horn of Horror will add 20% to surrounding enemies.

There are a few rare unit exceptions that have naturally higher willpower:
 Dwarven Mobile Stronghold -  +10%
 Summoned Crystals         -  +20%
 Summoned Runes            - +100%
 Golems                    - +100%
 Farrakh                   - +100%
 Farrakh's Spirits         - +100%

If a unit is in a town, it also has a 10% willpower bonus. Cause Fear ignores 
willpower completely and can only be negated with Fear Immunity. Any unit that 
retreats but has no path of escape will automatically be Broken.


Terrain Bonuses in Defence:
---------------------------
Results of a fight can differ because of terrain.
This bonus is applied to attack and defensive features of a unit when it stands
on a given terrain type.
    plain forest swamp desert rough hill river village town castle
HI    0      0    -8     -2     0    +2   -8     +2    +4     +6
LI    0     +4    -4      0    +4    +4   -4     +2    +4     +6
Ar    0      0    -8      0     0    +2   -8     +2    +4     +6
HC    0     -4   -10     -2    -4    +2   -8      0    +2     +4
LC    0     -4   -10      0    -4    +2   -8      0    +2     +4
AF    0      0     0      0     0     0    0      0     0      0
AB    0      0     0      0     0     0    0      0     0      0
Sk    0     +4    -4      0    +4    +4   -4     +2    +4     +6
WM    0     -4   -10      0    -4    +2   -8     +2    +4     +6
HR    0      0    -8      0     0    +2   -8     +2    +4     +6
HM    0      0    -8      0     0    +2   -8     +2    +4     +6


Terrain Bonuses in Attack:
--------------------------
This bonus is applied to the attack and defensive features of a unit when it 
attacks an enemy standing on a given terrain type.
    plain forest swamp desert rough hill river village town castle
HI    0      0    -4     -2     0     0   -4      0     0      0
LI    0     +4     0      0    +4    +2    0      0     0      0
Ar    0      0    -4      0     0     0   -4      0     0      0
HC    0     -4    -6     -2    -4    -2   -4     -2    -2     -2
LC    0     -4    -6      0    -4    -2   -4     -2    -2     -2
AF    0      0     0      0     0     0    0      0     0      0
AB    0      0     0      0     0     0    0      0     0      0
Sk    0     +4     0      0    +4    +2    0      0     0      0
WM    0     -4    -6      0    -4     0   -4      0     0      0
HR    0      0    -4      0     0     0   -4      0     0      0
HM    0      0    -4      0     0     0   -4      0     0      0
The terrain bonus is always calculated based on the hexes where the defender is
situated. In a ranged attack, the terrain bonus for archers is defined by the 
hex they are standing on. The unit under attack uses the bonuses of its own hex


The Movement Cost Table:
------------------------
            plain forest  swamp desert  rough   hill mountn  river   road
Wheeled      100%    20%    20%    50%    25%    50%     –     20%   140%
Mounted      100%    25%    20%    67%    50%    67%     –     25%   140%
Foot         100%    67%    25%    67%    67%    67%     –     25%   140%
Big Foot     100%   100%    50%   100%   100%   100%     –     50%   140%
All Terrain  100%   100%    50%   100%   100%   100%     –     33%   140%
Flight       100%   100%   100%   100%   100%   100%   100%   100%   100%


===============================================================================

7. Tips:

===============================================================================

Difficulty setting:
-------------------
The effects are map specific/unit specific and may affect enemy units in the
following ways: the amount of enemy units, their type, and their experience lv.
Easy mode will also double the map victory gold. The manual also mentions under
"New Features" that the difficulty now influences the level of the AI.

Perk selection:
---------------
Upon lvl up, a perk will normally appear twice (not always consecutively) 
before disappearing from the perk pool forever. Sometimes it's better to wait
and get the perk the second time around. For example: If you want a Dragon with
Hard Target, Armour Piercing and Shooting Protection, you must choose them in 
the proper order. Shoot Protect must be chosen at lvl 4, instead of lvl 2.

Where'd my artifact go?:
------------------------
If an allied unit dies with an artifact equipped, it will go back into your 
inventory. However, be cautious about putting artifacts on any on-map acquired 
units that you have for a limited time only. Any artifact they hold must be 
manually removed before you lose control of them or it will be lost forever.
Generally, this will be pointed out in the map *Hints whenever it occurs.

Cheating:
---------
The "cheatvictory" code must be used with caution. Maps are not designed to
function properly under it's usage. If mandatory quest related actions are not 
performed before map victory, it can cause unpredictable results, including 
breaking the campaign or crashing the game.


===============================================================================

8. Credits:

===============================================================================

MJEmirzian - Mutual feedback.

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