Late Party Join?

  1. I want to make a character join the party after a certain item has been retrieved. But i'm having a little trouble getting this to work properly. I'm still a bit of a novice at this so if you answer, can you explain clearly? Or even send a link to somewhere that can answer? Thanking you in advance.

    User Info: ShadowGandalf

    ShadowGandalf - 10 years ago

Accepted Answer

  1. Basically, the "character" you are going to have join the party will be an event, like Ragnawind said. I understand what Ragna's saying, and I'm going to try to expand upon it.

    Your first step is to create the event. The event, like most events in RPGs, will have multiple "event pages". What the program does is it reads from right to left, checking the requirements for each page. If the requirements aren't met, it goes back a page (so, say the last page is page 8, the program will check page 8 and perhaps the requirements aren't met, so it will check page 7, and so on until a page with requirements met is found).

    Your page breakdown will look something like this, depending on if it's a fetch quest or something similar:
    1.) The typical "go get me an item and I'll join you" page
    2.) A page where you haven't got the item, but you've accepted the quest
    3.) You've got the item and you recruit the character
    4.) The "blank" page signifying the end of the event for good

    The requirements for page 1 are nothing at all. However, at the end of page 1, set Self-Switch A to On. You can find Self-Switches under the first page of the events, under Game Progression, "Control Self Switches". Self-Switches are like your normal switches, but these are tied only to the event itself (so you don't have to use three or four hundred just in one series of events).

    The requirement for page 2 is that Self-Switch A is on. You have the conversation as in page 1, and you don't want to have it again, but have the guy say something like "Well, where's the item?" With that Self-Switch on, the game jumps to this event page. This is just some chatting about why you haven't got the item yet, or you could even use it to give further information. Many RPGs like to do that; they WANT you to talk to people more than once.

    The requirement for page 3, however, is not a Self-Switch. It's an actual switch. When you find the item and "acquire" it, in the acquisition event, turn a Switch on. Name it something that you know you'll remember, and then make that switch a requirement for this page. For example, if you were told to pick up some mushrooms, when you get them you turn on Switch 41: Mushrooms. The page 3 requirement would then be "Switch 41: Mushrooms is ON". The game ignores page 4, and jumps to page 3, and the events happen. At this point, go ahead and add the character to the party. At the end, put Self-Switch B to On.

    The requirement for page 4 is that Self-Switch B is On. At this point, leave the page blank. When you get your party member, the self-switch will activate and page 4 will take effect. You will have to do some "autorun" for this to happen, but depending on how you will set it up (automatic cutscene upon entering a building after getting the item or just a straight "talk to the NPC" set up) will alter the autorun requirement.

    From that point on, page 4 will always take effect, and the character will no longer be seen onscreen, and the event will not be accessible. And congratulations on getting your party member.

    User Info: Gixander

    Gixander - 9 years ago 0   0

Other Answers

  1. Make the item.
    Create the event where you want the character to join, and have its properties set to where you need that item to activate the event. If you want to be able to make the event space used for talking to the person but not join the party, because you don't have the item, you can make a conditional branch setting the item as a requirement and then in that branch add the character to the party, and make the event become nothing.

    I'm sorry if this is confusing or hard to figure out.

    User Info: Ragnawind

    Ragnawind - 10 years ago 0   0
  2. Gixander's got this pretty well explained, but if you need to collect multiple items, you'll have to use a variable in exchange for a switch (in other words, if you have to collect 5 or so thingies or whatever). The "Control Variable" can be found right next to the control switches described earlier. Name it "collect for party member" or whatever you like. Make sure it's set to 0. Now place your items that you want collected around the map, and on every one, click "control variable", change "set" to "add", and click 1. So if you have 5 flowers, the variable will now be equal to five. And of course you can put in some text to where if you accepted the quest, he'll give hints or whatever you want to put. Then, make a new event page for your "join party" character, and set the requirements to "variable is 5 or above." So, then just follow through with a control self switch, and you're done. All you really have to do.

    User Info: Whirlwind57

    Whirlwind57 - 9 years ago 0   0

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