Basically, the "character" you are going to have join the party will be an event, like Ragnawind said. I understand what Ragna's saying, and I'm going to try to expand upon it.
Your first step is to create the event. The event, like most events in RPGs, will have multiple "event pages". What the program does is it reads from right to left, checking the requirements for each page. If the requirements aren't met, it goes back a page (so, say the last page is page 8, the program will check page 8 and perhaps the requirements aren't met, so it will check page 7, and so on until a page with requirements met is found).
Your page breakdown will look something like this, depending on if it's a fetch quest or something similar:
1.) The typical "go get me an item and I'll join you" page
2.) A page where you haven't got the item, but you've accepted the quest
3.) You've got the item and you recruit the character
4.) The "blank" page signifying the end of the event for good
The requirements for page 1 are nothing at all. However, at the end of page 1, set Self-Switch A to On. You can find Self-Switches under the first page of the events, under Game Progression, "Control Self Switches". Self-Switches are like your normal switches, but these are tied only to the event itself (so you don't have to use three or four hundred just in one series of events).
The requirement for page 2 is that Self-Switch A is on. You have the conversation as in page 1, and you don't want to have it again, but have the guy say something like "Well, where's the item?" With that Self-Switch on, the game jumps to this event page. This is just some chatting about why you haven't got the item yet, or you could even use it to give further information. Many RPGs like to do that; they WANT you to talk to people more than once.
The requirement for page 3, however, is not a Self-Switch. It's an actual switch. When you find the item and "acquire" it, in the acquisition event, turn a Switch on. Name it something that you know you'll remember, and then make that switch a requirement for this page. For example, if you were told to pick up some mushrooms, when you get them you turn on Switch 41: Mushrooms. The page 3 requirement would then be "Switch 41: Mushrooms is ON". The game ignores page 4, and jumps to page 3, and the events happen. At this point, go ahead and add the character to the party. At the end, put Self-Switch B to On.
The requirement for page 4 is that Self-Switch B is On. At this point, leave the page blank. When you get your party member, the self-switch will activate and page 4 will take effect. You will have to do some "autorun" for this to happen, but depending on how you will set it up (automatic cutscene upon entering a building after getting the item or just a straight "talk to the NPC" set up) will alter the autorun requirement.
From that point on, page 4 will always take effect, and the character will no longer be seen onscreen, and the event will not be accessible. And congratulations on getting your party member.
- 9 years ago
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