Bridges? RPG Maker VX
PC
Bridges?
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Is it possible to make broken bridges and then after a certain event during the game make it so the bridge is fixed?
If so how? ryandavison - 9 years ago
Accepted Answer
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Yeah. You gotta learn the basics of RPG Maker. Here's what I'd do:
Make your broken bridge. Make it look however you want, but obviously broken so you can't pass and, I guess, need to pass, need to get it fixed. So then you have a character you need to talk to, right? Well, during that conversation with that character, you insert something called a Control Switch, just a regular one. You name your control switch something to do with what you're doing, such as "bridge1" (assuming there might need to be a "bridge2") and then when you go back to the bridge, after talking to this person, and after the bridge1 switch was activated (it's set to "ON" as default) you'll see a different picture of the bridge once you set this part up here... understand? Like here is what it looks like on my screen:
img709.imageshack.us/img709/6099/bridge1.png
type h t t p : / / before that. I'm not allowed to post URLs in Q&A's.
But basically you set up a switch so that certain tiles are visible or changed once it's set to "ON." Now, the only problem is that in VX (I don't know about other RPG Makers) you can't choose which tiles are showing unless you make those tiles an event.
But you do get access to Tileset-B, C, D and E (which is blank and can be made by you) to use as events. This is one way to do it. You right-click where you're making yuor bridge and select "New Event" and then in the little picture-space to the left you double-click that and then select which tile you want that one particular event to look like. Then in the upper-left you select "Switch" and then select which switch it is ("bridge1") -- which it should select automatically because it was the last and perhaps only switch you've made.
Then that tile (or event, actually) should only appear when the switch it on. You can do the same thing with people, by selecting a person to appear, since he's a tile too.
I don't know why you can't select from Tile-A, but a lot of things don't really make sense in RPG Maker.
Anyway, if you can't find enough good bridge tiles in those Tilesets another way to do this is make a separate map for the new bridge. That means copying and pasting the old map of the broken bridge onto a new map (pretty easy, just try it) and then fixing the bridge so that it looks complete. Then when you set your "Transfer" event from one map to another (which I hope you know how to do) you set it so that it transfers you to the NEW map, wihch has the broken bridge, IF switch "bridge1" is on.
Like this:
img684.imageshack.us/img684/7831/bridge1b.png
Notice that I have it set in a NEW TAB. See that? The tab? Gotta have a new one. Because you want your transfer-event to still take you back to the old bridge site (the first version of the bridge map) IF you haven't talked to that guy and turned the switch on.
Let me know if you have any questions.
stalepie@hotmail.com stalepie - 9 years ago
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