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FAQ/Walkthrough by kenmorebrian
Version: 2.3 | Updated: 05/21/08
IRON MAN videogame FAQ and Walkthrough by Brian DiMattia XBOX LIVE Tag: kenmorebrian *****This FAQ is based on the XBOX 360 version of this game.***** *****Version History: Version 1.0.....05/02/2008 Saw the movie, went to Blockbuster, rented the game. Began a FAQ specific to Armor Upgrade Choices. Version 1.1.....05/05/2008 Updated FAQ, included Copyrights and other details. Version 2.1.....05/14/2008 GameFAQs didn't think the first FAQ was complete enough...so transitioned to a full Walkthrough FAQ. Added walkthrough, achievements, etc. Version 2.2.....05/19/2008 Made several grammer/spelling corrections, updated armor section details, added contact info, and changed top-line title to reflect updated content. Added "One Man Army" section. Version 2.3.....05/21/2008 Made more corrections, and added additional information/advice for dealing with harder difficulty missions. Added breakdown of different level philosophies/strategies. *****Table of Contents INTRODUCTION [Int01] GAMEPLAY [GP01] ARMOR TYPES [ARM01] -Mark III (Movie) Armor [ARM02] ---Mark III Core Systems [M3CS] ---Mark III Repulsors [M3RE] ---Mark III Power Systems [M3PS] ---Mark III Auxiliary Weapons [M3AW] ---Mark III Mobility Enhancements [M3ME] -Upgrading Strategy [ARMUP] -Unlockable Armor Types [ARM03] ---Classic [Clas] ---Extremis [Extr] ---Mark II (Movie) [M2Mov] ---Hulkbuster [HBust] ---Silver Centurion [SilCent] ---Classic Mark I (Comics) [ClasMI] WALKTHROUGH [WALK00] -Level 1 Escape [WALK01] -Level 2 First Flight [WALK02] -Level 3 Stark Weapons [WALK03] -Level 4 Maggia Factories [WALK04] -Level 5 Maggia Compound [WALK05] -Level 6 Flying Fortress [WALK06] -Level 7 Arctic Battle [WALK07] -Level 8 Lost Destroyer [WALK08] -Level 9 On Defense [WALK09] -Level 10 Save Pepper [WALK10] -Level 11 Island Attack [WALK11] -Level 12 Space Tether [WALK12] -Level 13 Iron Monger [WALK13] ONE MAN ARMY [OMA01] ACHIEVEMENTS [ACH01] THANKS AND COPYRIGHTS [THANKS01] *****Introduction [Int01] This FAQ is intended as a playing guide to the missions in the Iron Man game. You alone know your playing style best and which ways to go about each choice, but here are some details and tips which may be of help. I've included a guide to Game play, Armor Types (including how each is unlocked), Upgrades, a Mission Walkthrough, and (since I played this on XBOX 360), an Achievements Guide. The Mission Walkthroughs include all the objectives you can aim for to earn upgrade cash and any loadout suggestions (since this did originate as an armor specific FAQ). One quick disclaimer: While I like the characters of Iron Man/Tony Stark very much, making this guide is not intended as any sort of endorsement of one side over the other in the Civil War...or of the Superpower Registration Act. In fact, I'd personally say that if you find yourself on the other side of a conflict from Spider-Man, you're automatically in the wrong. And now that the fanboy geekout is over...on with the guide. *****Game Play and Difficulty [GP01] There are three types of engagements in this game: Story Missions, Mission Replays, and One Man Army. At the end of each Story Mission you'll unlock the next one, plus unlock the previous one for replay. When you replay a mission, you do so with any armor upgrades you've achieved. The selector screen indicates how much money you've earned with each mission, and what the maximum is you can still earn by accomplishing other objectives. One Man Army unlocks after certain missions. It will let you play those maps again against the same enemies with only one requirement...that you kill 80 enemies within 10 minutes. Doing this, will unlock a different kind of armor that you can use in One Man Army missions, or that you can use in Mission Replays or Story Mode once you've finished the game the first time. A quick note on difficulty levels. Going from Easy to Normal to Formidable level isn't all that different in terms of what happens in the game. The enemies aren't too much tougher, although the boss characters are. The biggest difference that I've noticed, is in spawn rate. At higher difficulties, enemies spawn much faster and in greater numbers than they do otherwise, which usually means more fighters, and sometimes more flying suits. Just keep an eye on the radar and get used to switching between going after objectives and clearing out standard enemies. *****Armor Types [ARM01] ---The Mark III Armor [ARM02] (Acquired after First Flight Mission) This is the basic armor you'll have to use in all but the first two missions. Using it unlocks "One Man Army" missions, which let you unlock specialty armors, which you can, in turn, use in later missions. But you'll have to beat the game once to use them for the replays, so you might as well just get used to it, and focus on upgrading it. Basically, you can earn enough cash in each mission to unlock one upgrade level...depending on how well you do. But you can go back later with some upgrades to get more cash from old missions to earn even better upgrades. So keep working at it. $$$ indicates a recommended option at each upgrade level. 1. Core Systems: [M3CS] Each core system has a 1-4 rating in Penetration Resistance, Blast Resistance and Melee, and each has a special feature or counter-measure starting at level 2. Level/Option PR BR Mel. Special 1/Mark III 1 1 1 None Level 2 Unlocks after "First Flight" 2/Improved 3 1 1 Anti-Missile Chaff 2/Striker$$$ 2 2 2 Energy Shield Level 3 Unlocks after "Flying Fortress" 3/Advanced 4 2 4 Anti-Missile Chaff 3/Adv. Stri.$$$ 3 3 4 Energy Shield 3/Specter 2 4 4 Stealth 2. Repulsors: [M3RE] Each level of repulsor technology has a 1-4 rating in Damage, Rate of Fire, Blast Radius and Precision. Level/Option Dm. RF BR Pres. 1/Core 1 2 1 1 Level 2 Unlocks after "Maggia Factories" 2/Ion 2 2 2 2 2/Meson $$$ 3 1 3 1 2/Gatling 1 3 1 3 Level 3 Unlocks after "Lost Destroyer" 3/Adv. Ion $$$ 3 2 3 3 3/Meson Cannon 4 1 4 2 3/Multi Phase Gatling 2 4 1 4 3. Power Systems: [M3PS] Each level of Power System Technology has a rating of 1-4 in Capacity, Efficiency and Unibeam Power, and has a special effect starting with level 2. Level/Option Cap. Eff. Uni. Special 1/Primary 1 1 1 None Level 2 unlocks after "Stark Weapons." 2/Micro Fusion 2 2 2 Rapid Unibeam 2/Conv. Aug.$$$ 2 2 2 Convert Damage To Energy Level 3 unlocks after "Arctic Battle" 3/Plasma 4 4 4 Rapid Unibeam 3/H.E.C.Aug.$$$ 4 4 4 Convert Damage To Energy 4. Auxiliary Weapons: [M3AW] Each kind of Auxiliary Weapon has a rating of 1-4 in Damage, Rate of Fire and Precision. Guided ones lock on and track, where as Unguided ones don't. Level/Weapon Dm. RF Pres. Special 1/Micro-Grenades 2 1 1 Unguided Grenades Level 2 Unlocks after "Maggia Compound" 2/Aegaeon Micro-Gren. 3 3 2 Unguided Grenades 2/Vespio Missiles 4 2 2 Guided Missiles Level 3 Unlocks after "On Defense" 3/Gyges Micro-Gren. 4 4 2 Unguided Grenades 3/Adv. Vespid (?) Miss. 3 3 4 Guided Missiles 5. Mobility Enhancements: [M3ME] Each level of Mobility Enhancement has a rating of 1-4 in Top Speed, Flight Agility, Dodge Speed and Ramming Ability. You seem to have a choice at each level of upgrade between pure speed, slower but more maneuverable, and balanced flight. I prefer the balance, because you benefit across the board without major handicaps. Level/Option TS FA DS Ram. 1/Core 1 1 1 1 Level 2 unlocks after "First Flight" 2/Advanced $$$ 2 2 2 2 2/Pulse 3 1 1 3 2/Agility 1 3 3 1 Level 3 unlocks after "Arctic Battle" 3/Requd $$$ 3 3 3 3 3/Celeitas 4 2 2 4 3/Agilitas 2 4 4 2 ---Upgrading Strategy [ARMUP] Which upgrades you purchase will depend on your play style, but there are a few things to focus on. For example, I'd hold off on upgrading at first and put money into power systems first, since it will help with all other systems, including your UniBeam at the same time. The first upgrade you'll unlock is core systems, and I'd upgrade that one last, since learning to be mobile in battle is way better for surviving later missions. Other choices are dependent on which missions you're working on. For example, improved thrusters were a big help with getting the Timing and Hero awards for the Maggia missions, going after targets all over the map quickly. And if you upgrade Power for the UniBeam and upgrade Repulsors, then Auxiliary Weapons aren't as necessary. ---Unlockable Armor Types [ARM03] 1. Classic [Clas] Unlocked by beating the "One Man Army vs. Mercs" level. This is the classic suit Iron Man wore with minor style changes for decades, Red Torso, Gold Arms and Legs, Repulsor Beams. Armor 4 Repulsors 5 Power Systems 2 Auxiliary Weapons 2 Mobility 2 Countermeasure Stealth 2. Extremis [Extr] Unlocked by beating the "One Man Army vs. Maggia" level. The design of the recent/Mid to Late 2000s suit used in the comic books. Armor 3 Repulsors 3 Power Systems 2 Auxiliary Weapons 3 Mobility 4 Countermeasure Stealth 3. Mark II (Movie) [M2Mov] Unlocked by beating the "One Man Army vs. Ten Rings" level. This is the all silver prototype armor worn in Mission Level 2 "First Flight" and in the movie for the flight tests. I specify Mark II (Movie), because this is not the all-gold Mark II used in the comic books back at the beginning of the Avengers. Armor 2 Repulsors 2 Power Systems 4 Auxiliary Weapons 2 Mobility 5 Countermeasure Chaff (Flares) 4. Hulkbuster [HBust] Unlocked by beating the "One Man Army vs. AIM-X" level. Slow but strong. Armor 5 Repulsors 4 Power Systems 2 Auxiliary Weapons 3 Mobility 1 Countermeasure Energy Shield 5. Silver Centurion [SilCent] *****ONLY AVAILABLE IN XBOX 360 VERSION OF GAME. PS3 Users get the suit used currently in Marvel's "The Ultimates." You know, the one with the big head that looked really cool the first time you saw it and now looks kinda dumb***** Unlocked by beating the game. This is the Red and Silver suit used in Armor Wars and to beat Iron Monger in the Comic Books of the 1980s. Armor 2 Repulsors 4 Power Systems 3 Auxiliary Weapons 4 Mobility 2 Countermeasure Stealth 6. Classic Mark I (Comics) [ClasMI] Unlocked by beating the "One Man Army vs. AIM" level. This is the armor that started it all (in the comics, not the movie), built in a prison in Vietnam. You can't unlock the Mark I (Movie) suit, even though it's in the game for the first level. Armor 4 Repulsors 4 Power Systems 2 Auxiliary Weapons 4 Mobility 1 Countermeasure Energy Shield *****Walkthrough [WALK00] Each level has specific conditions to complete it. They are usually marked in orange on your radar, while other, nuisance enemies are in blue. Missiles launched at you are in red. Sometimes there are important things that are separate from the actual primary target...like the drones in "First Flight." These are marked in Yellow, which also indicate targets towards "Hero Objectives." Each level also has specific milestone objectives. One is a time limit to complete the mission in, one is a minimum number of enemies destroyed (which includes both orange and blue enemies, but not the targets like fuel trucks which are necessary but non-threatening). There is also a "Hero Objective," which is often tied into a Gamerscore achievement, for each level. You'll earn a certain amount of money per level beaten, plus bonus cash for each objective (or partial objective) you reach. I'll go into the details with each level description, but first here is some basic strategy for maximizing your objective accomplishments. It's very difficult to get all objectives in the same level attempt, especially before you get upgrades. So don't worry about it. You can get a few of them, then go back later for more. Primarily, I'd focus more the first time through on getting the minimum number of enemies and "Hero" objective, because that means you'll have to hit all the nooks and crannies of a map. Then use what you've learned later to ignore all the unnecessary stuff and get the Time objective. Plus, you'll realize that certain upgrade loadouts and certain tactics are better suited to different goals in the same mission. For example, going after time objectives means concentrate on the orange target enemies and ignore all but the most dangerous of the blues. That will finish your objectives without wasting time. Also, with the minimum enemies goal, you may not always have enough enemies at first glance. If there are troop transports, like in level two, let them unload before attacking them. Then you'll get credit for killing the troops as well as the vehicles (and on a nostalgic note, the scream of a Maggia rocket trooper get blasted by your repulsors sounds like the same .wav they used in the original Command and Conquer for ground troops getting run over by tanks). Or, if there's a spot with a steady stream of respawning enemies, like the helicopters in level one, just let them come and rack up some kills before proceeding with the mission objectives. ---Level 1 Escape [WALK01] *Description: Using the Movie Mark I suit (the only time you use it), you must escape the camp of the Ten Rings and defeat your captor's tank. *Time Objective: 5:45 *Minimum Enemies Objective: 90 *Hero Objective: Destroy the piles of Stark Weapons. This is the first of two training levels, giving you info on the H.U.D., melee combat and the basics of weapons. You have flame throwers instead of repulsors, and if you hold the trigger down the flames will continue on a few feet. There is no flying in this one, and the arena you're in is fairly linear. First there will be a few guards, burn them with the flame throwers. Go forward and see more guards, burn one of the piles of barrels on your left and it will explode, setting off more barrels down the road ahead of you. This will take out many of your enemies. Keep going, and Doctor Yinsen will tell you about all the systems that he is getting online. First will be the health bar. As you hear about this, there will be more barrels in front of a small group of houses. Blow them up to take out several soldiers, then go around to the right and get the rest. Next, you will see a couple of APCs, and get instructions on destroying them through melee. Past them, a gauntlet of soldiers and your first enemy tank of the game. Barrels on either side of the street will create a chain reaction and destroy them all. Then you will get your additional power bar. Next, you will get targeting systems and your first Auxiliary weapon...a single guided missile. Use it to destroy the fuel truck and tank on the bridge above. In the next section, you'll finally get your radar up. Your first orange/ yellow targets will be piles of Stark weapons. Hit the first one up the road with a missile, wait for it to reload, then run up the road and attack the tank that's just appeared. Clean that up, then take out the rest of the weapon piles and soldiers. You'll go through a tunnel and face more tanks, and your first gunship helicopter, and then drop down into a dust bowl arena. In the arena, Raza will come at you with a super tank. Just keep hitting him with missiles, and then running up to him for melee attacks. If you need more enemies for the minimum objective, look for gunships and troops in the far left section of the arena. Beat the tank, and go home. *Tips For Objectives: The enemies objective isn't hard, just kill every enemy soldier that you come across. Watch the radar for blue dots that may be on hills behind you. The Hero objective is also easy. The stockpiles of weapons are well marked and on your way out. Plus, you'll have the missiles by then so just destroy them the first time through. As for the time challenge, just run straight through, firing at any soldiers standing directly ahead of you. Be sure to blow the oil barrels, and then keep moving. When you do stop to torch a barrel, turn quickly and burn any soldiers that are keeping up with you; most of them won't be anywhere in sight. ---Level 2 First Flight [WALK02] *Description: Another walkthrough. Learn to fly (Right now, it's 3:00 AM and I'm tempted to make a Tom Petty joke. That's why videogames and lack of sleep are more dangerous than we think). Then fight some raiders, then fight a powerful gunship of your own design. *Time Objective: 7:30 *Minimum Enemies Objective: 70 *Hero Objective: Keep the drones released by the gunship from hurting any civilians. You'll start out learning the flight controls. I won't bother repeating them here because it walks you through everything in the game, but here's the basic order of things: Hover, Gain Altitude, Fly, Fly through Markers, After- Burners, Dodge Missile, Catch Missile (using melee button) and it gets thrown at whatever target is highlighted, Grapple Flying Target, change Energy Distribution, fire Unibeam. You'll head back towards base, but then your corporate headquarters will be under attack). Fight the intruders, then wait for the reinforcements. They'll come in APCs, about eight or so in two waves, and will be high- lighted in orange. If they manage to unload troops, those will be blue. You have to destroy the APCs to fight the third wave, which will come from four directions in flying troop carriers, that look like VTOL Ospreys. These will unload troops while they're still hovering, and then go straight up and out of range, so hit them hard and fast. In fact, I'd recommend going with energy in weapons for this mission, since you don't need to do much flying. When you've taken out all eight troop transports, the bad guys will take off in an experimental, highly armored gunship you've developed. This is the boss fight of the level, and it wants you to practice your catch and return missile tactics here. Frankly, you don't need to. If you have energy in weapons and keep pouring on the repulsors, plus the occasional missile, you'll take him down fairly quickly. But at four points in the fight he'll break off, try to get some distance from you, and then try to distract you by launching drones to attack civilians. Get them quickly, or they'll take out city buses and you'll lose the Hero objective. But with your powered up repulsors, you should be able to take out the gunship before he launches the third or fourth wave of drones, which you'll get credit for having stopped. *Tips For Objectives: Surprisingly difficult to achieve! The flight instruction takes a huge amount of time, and makes you sit through interaction with Jarvis before you can proceed, so the time objective is tricky. The body count objective is also tough, since you have to let the troop transports unload (and let the flying ones go back for more once or twice) in order to even have enough enemies. But the worst is destroying the drones. I finished everything else in the game before I managed to get them fast enough to get credit for saving the city. Concentrate on damaging the helicopter early, so that you don't have to face all four waves. Watch the flight patterns, as well. The first time he launches, for instance, he'll break off, fly around the smoke stacks and to the far side of a building. Break off your attack and go there directly, so that the building doesn't end up between you and your target. And only use the missiles on drones still in the air. If they're near the ground and you shoot them with an explosive, the missile may take out civilians by mistake. ---Level 3 Stark Weapons [WALK03] *Description: No more training, just go back to take out the remaining Stark weapons stockpiled by the Ten Rings. *Time Objective: 9:00 *Minimum Enemies Objective: 100 *Hero Objective: Keep the American fighter pilots alive. Your first set of targets is seven different weapons caches. Each one is a base of varying size, with two-four turrets and two-four tanks each. The enemies are all in blue, with an occasional gunship hovering overhead taking potshots at you. Remember, if you're getting shot and you don't see the enemy responsible...try looking up. The weapons caches will be highlighted in orange. Each base has from four to seven piles and you have to destroy all of these to move on to the next part of the mission. They can be inside the bunker, on top of it, or even several yards away...but you'll know when you've gotten all of them in each location because Jarvis will tell you and flash up a "number of remaining stockpiles reminder." The first base is directly ahead and down in the canyon. Take your time and wipe out all the enemy targets, because you'll have to come back to this part of the canyon later. One missile truck will try to flank you and go up a ridge, where he can support the next base. There are also several individual turrets and tanks in the canyon at random spots, just take them out with repulsor fire as you come to them. The next base will be up and to the right at the top of the ridge, at the end of a bridge. Just walk your way steadily up the canyon taking out each of the seven bases as you go. It doesn't make a lot of difference which base you do first, just keep following the orange dots on your radar, and occasionally looing for enemies in the canyon and up on top of the bridges. When the weapons stockpiles are all destroyed you'll get a message that there are now trucks rolling out with weapons loaded on them. Those are your new objective, and they will also be in orange. They will be in groups of one-three, and some will have tank or gunship accompaniment. Just take your time with them, and remember that some of them will be on top of the ridge, at bases you didn't have to go to the first time. When you're done with these trucks, you get a boss fight against a very tricky weapons "Dreadnought" (Which I think only works for sea or space vehicles, so let's call this a Hovertank. Which is what it is). The Hovertank has weapons on the top, along with it's propulsion fans, and you have to blow them all off. But even after that it will launch missiles at you from within, so you'll need to use the time honored video game tactic of strafing. Only this time, you'll be strafing in mid-air. Don't get fancy! You'll take a couple of hits, but just keep moving and firing, set your energy to weapons mode, and keep plugging away. You can seek shelter behind a rock formation and then keep stepping or flying out to blast it, but that will slow the process down some since he puts out a better rate of firepower than you do at this point (see my notes above about strategically distributing your upgrades). When he finally blows up, you'll be attacked by several U.S. Fighter Jets. They don't know you're a good guy, so they'll launch missiles at you. But not many. You have to decide how to proceed. You can shoot them down, or grapple them, pull the pilots out and let them parachute to safety. You need to do it the second way to get the Hero Objective and the Achievement. Just take them one at a time, they'll be in yellow on your radar. Pick one which is coming straight towards you, fly towards it, dodge or ignore the missile they shoot and when they're almost at you hit the melee button, like you were catching a missile. You'll get an animation of you pulling out the pilot and then you direct the plane at what you want it to hit. Either way, finishing the three planes ends the mission. *Tips For Objectives: Take your time with this one, first time through. Aim for the enemies and Hero objectives, because that hero objective will take a while to complete. Later, when you're more experienced with grappling planes you can come back and get the time objective. To get the enemy objective, be sure to follow your radar for ANY blue dots you can find. It's not a huge map like some later ones...but the enemies are very spread out and it's easy to fly right over a soldier without seeing him. ---Level 4 Maggia Factories [WALK04] *Description: So the Maggia is building their own weapons from your designs. Deal with the Intellectual Property violations by blowing up their operations in what looks like a quaint little European mountain town. *Time Objective: 7:00 *Minimum Enemies Objective: 75 *Hero Objective: Keep the Maggia from killing it's own employees. Here's the basics, there are four factories that you need to shut down, and they surround an area filled with warehouses and SAM sites. Your first objective will be to shut down the four factories, which can be done by going to each site and blowing up a building marked in orange that is a "Control Center" (which Jarvis and Rhodey refer to as a "Command Center"). Each area has a different set of defenses, from tanks to AA Batteries, and some are larger than others. You might want to warm up by destroying the defenses and control centers of a couple of these, but let's be smart about this. If you want the Hero objective here, you have to plan the attack carefully. The middle town doesn't seem to be anything you want to mess with. It's heavily defended and doesn't have a factory. But once you beat the first set of objectives, the towns warehouses will be filled with innocents that the Maggia try to murder with tanks. To beat the Hero objective, you have to stop this from happening. So DON'T destroy all the control centers until you've taken out the fixed emplacements from the center town. Then, go back and close down the last control center. Now, orange targeted gunships tanks will appear over the plains (what are we calling this sort of area? A Veldt? I'm going to have to find an atlas or something). They will start bombarding buildings in the central town, so switch energy to weapons and take them out quickly. In the meantime, the factories already had some tank stockpiles, apparently, which start rolling out to help with the witness silencing. Focus on the tanks around the central town first. Take out two or three existing ones, then go to work on the factory that is near the town. To destroy the factory for good you'll have to spot a fuel truck parked in front of it (which will also be highlighted in orange). Blow that up and it will take the factory and it's constantly spawning tanks out. Do one or two of these and then go back to the central town to take out any tanks that made it out previously (watch the orange dots on the radar, some of them may be enroute and just taking their sweet time about it). Then go finish off the rest of the factories. You might want to set your energy distribution to Thrusters to get you back and forth from offensive to defensive zones. Now, you'll get the boss, a former Stark Employee, now Super-Villain whose big attack is an energy whip that can hold you in place while gunships shoot at you. Hold you in place...briefly. And usually doesn't hit you at all. Look, this guy takes an impressive amount of damage to beat, but he's really kind of a joke. Just keep blasting him. In the meantime, dropships will show up with some more tanks and other weapons, but as long as you got the tanks that were orange targeted, the workers are safe. Probably. It wouldn't hurt to take out the extra hardware just in case, before moving on to the Boss. Then you're done. *Tips For Objectives: See above. Hero objective is a little tricky here, and the enemies objective means you have to destroy one factory and the tanks in the middle of town, but let the other factories keep slowly producing tanks until you're up to the target number. For time challenge, you may have to ignore the middle tanks and let them kill the victims/collaborationists/collateral/call them what you will. ---Level 5 Maggia Compound [WALK05] *Description: Time to attack the fortress of one of the Maggia families, the home of Count Nefaria and his daughter Whitney (also known as Madam Masque). Unfortunately, the Nefarias aren't the best of neighbors. *Time Objective: 4:30 *Minimum Enemies Objective: 66 *Hero Objective: Keep missiles from launching and destroying civilian targets. You head to the Nefaria compound and find it absolutely filthy with defenses. Your first objective is to take out 10 perimeter defenses. But that's 10 specific defenses out of I-can't-even-count-how-many. I'd say 40 at least, plus a dozen helicopters and what seem to be five or six respawning fighters. This is definitely what you'd call a target rich environment and you should have no trouble at all fulfilling the enemies destroyed objective. What makes this a difficult mission is that the Nefaria family, furious at you has aimed three of your own missiles, actual WMDs, at local civilian populations. And they're preparing to fire. You don't have to stop the missiles to beat the level. They are yellow target Hero Objective items. But if you don't stop them you get to hear Rhodey telling you that you just let your enemies kill thousands of civilians so let's just go blow them up anyway. The three missiles are in silos surrounding the mansion. I've gotten them by going clockwise. In fact, think of the mansion as the center of a clock, the missile silos are in three separate bases with little buildings around them at approximately 9 O'clock, 12 O'clock and 4 O'clock. I've never tried doing it in counter clockwise order, maybe they only pick a missile to launch based on which you are attacking, maybe it's in the order I put above. But getting them like this has worked for me several times. As Hero Objectives, the missiles are targeted in yellow, but there are so many blue and orange things near them that it's very difficult to pick out on radar. This is also where an achievement comes into play. If you can target a fuel truck next to a missile silo, it will blow up and take the silo with it. I've only ever seen that at the third/4 O'clock silo, but look for them near the others as well since they speed the process up immensely. When you're finished with the missiles, finish off all the other defenses, blue and orange (unless you're going for the time objective). Then there will be an "Air Burst" weapon going off, which is powered by a reactor. The reactor is in a valley under some walkways directly behind the house. There will be several turrets and tanks in here, so go at it from the side, not over the top. That way you can deal with a few enemies at a time. The reactor will be identified and lit up in orange...and will blow up nicely. Mission complete. This mission is a whole lot of furious action that is over quickly (insert your own joke here). *Tips For Objectives: Getting the hero objective for this mission is extremely difficult. I'd recommend going back and earning enough money to unlock at least two of the following three upgrades: Energy Systems, Repulsors and Mobility (Flight) before even attempting this. You've gotta be focused to get all three of the missiles. There are many things around each missile shooting at you, and if you don't concentrate your fire on the silo and beat it, you'll have a launch on your hands. And it's much tougher to get once it's in the air. I recommend using the grade two meson repulsors at least, with energy set to weapons. Forget the Unibeam! It takes too long and you'll keep getting hit as you try to charge it. Also, ignore the orange targets. If you don't destroy them, it won't trigger missile countdown until you approach the silos. As for the time objective, concentrate just on the orange targets, but you can take a little time to soften up the defenses in rear surrounding the generator. ---Level 6 Flying Fortress [WALK06] *Description: Maggia is attacking a civilian population in a giant flying weapons platform...for some reason. Who knows why? Just blow it up. *Time Objective: 7:00 *Minimum Enemies Objective: 58 *Hero Objective: Avoid civilian casualties/don't let the fortress make landfall. There is a countdown clock on the right side of the screen. You have to beat the mission by then to achieve the Hero Objective and save the civilians. Catch up to the fortress first, avoiding the AA shrapnel as best you can. Keep close to the fortress and you'll be stay relatively safe. Do this through a combination of flying and hovering. First, you'll need to take out 10 of the twenty or so orange target "Air Defenses." These are found on the top and bottom of the fortress, as well as in the middle. The thing is shaped like two boomerangs on top of each other with girders and open area in the middle, so you'll have to try to keep your orientation as to where on the ship you are at any given moment. I had some real trouble with this starting at Normal difficulty, because there is just SO MUCH going on, in terms of things always shooting at you. You can hit the four or so targets on the bottom of the ship, and they are relatively safe targets. But you will eventually have to go up higher to get the other six, and there are a few key things to watch out for. First off, watch out for the the intake fans on the jets. You can get sucked into them and it will cost you a life. This is trickier than it sounds, since it's easy to lose orientation when trying to get in front of the fortess for some attack runs. Second, on the rear portion of the center structure, you will be bombarded by a half-dozen missile turrets and two helicopter launching pads. They can all be avoided, but it will make your life and mission considerably simpler if you just take them out while wandering around and looking for beam weapons/orange targets. The missile pods don't take much to destroy, and there are only two heli-pads (but with a ridiculously high spawn rate). Deal with them and then deal with the beam weapons on top. Next, there will be four hanger bays that open and reveal some sort of explosive material inside. These are accessed on the wings, from the top of the ship. There will be what look like runways leading up to them. Hover on the runways and wait for the hangers to open to shoot the targets and blow the bays up. It's tempting to land on the runways...but don't. That just makes you an easy target for the gunships still swarming around, as well as the fighters that keep taking off from the hangers. After you've finished these, there will be four big metal things on the underside of the top wings. They are some sort of coolant system...whatever. They have orange targets on them...shoot them until they blow up. Then you go after four more big whatevers. These are all in one room, with several turrets. But it's inside the top wing and the only way to get in there is to fly in front of the fortress and enter through the nose. Destroy them and head back out again. It won't actually cost you much time to target the turrets first and then deal with the main objectives, and if you're low on lives here it will help. Getting tired of this one? You and me both. Well, it's almost over. A hatch on the top-rear part of the ship opens to let the engine cool. Go in there and blow it up. Well, I should say go in there avoiding the half-dozen gunships that swarm you and the 10 or so turrets in the engine room that now have you in their sights. Take some turrets out, keep moving, and concentrate fire on the big round thing with the orange target on it. When that goes, so goes the ship and the mission is over. Now on to a new bad guy. *Tips For Objectives: Well, the Hero Objective isn't so incredibly tough. It's tight, but if you fly well and don't get distracted by the hundred or so enemy targets around you, you'll make it. The enemies number isn't that bad either. If you get the mission targets and take out a few blue enemy turrets and gunships at the same time, you'll have a good chance of making it. As for the time...I'm not even going to try that one until I've maxed out my armor. ---Level 7 Arctic Battle [WALK07] *Description: Some new company with even better weapons are attacking a nuclear (wait, let me check the spelling...yep, Nuclear) power plant. And they've got their own guy in a metal suit. And their guy has a bad Russian accent, so take that! *Time Objective: 12:00 *Minimum Enemies Objective: 72 *Hero Objective: Don't let the Nuclear Facility blow up. In case you haven't checked the Achievement notes yet, this is a great place to do the "Personnel Vendetta," or whatever they call the one where you have to take out 20 ground troops. Enter a large, snowy valley, and you will not there are basically three different staging areas surrounding a central facility. You need to wipe out the 10 orange highlighted AA defenses, and you might as well take out as many of the blue target defenses as you can because once you're under time pressure later in the mission, you'll wish they weren't there. Start with the area off to the right, then go around and hit the one of the left. That leaves one area a little further up, but don't hit it yet. First, go to the area of the reactor and clean it out. I ended up landing and running across a bridge where a guy in arctic gear lobbed an RPG at me. He then said something in what I took to be Russian, but it sounded and awful lot like he said...well it wasn't very nice so I took him and his buddies out with melee combat. Which was very satisfying. Then I cleaned out the third area of defenses. Next, some drop ships come in, but you also meet Titanium Man who introduces Tatyana, the enormous ray gun. You'll hear her powering up before she fires, and can dodge her shots. And you should. Some of them will be nowhere near you, and others will be surprisingly close. In fact, for higher difficulty play throughs you should try staying near canyons as much as possible, and then drop into them for protection when she fires. She's powered by three reactors in the three staging areas. You have to wait for them to open up and start charging before you can do any damage to their vital components. I'd attack these in a slightly different order. Attack the far left first, the second one you did coming in. Then the furthest away, the one on the right as you entered the area. Then go after the one closest to the gun, because as soon as you destroy that last reactor the shield will disappear, the gun will turn on the nuclear facility, and you'll have one minute to destroy Tatyana before she destroys the facility. You'll want to get behind the gun and keep it between you and Titanium Man, so that he won't have a clear shot at you. You'll get other AIM troops shooting at you, and you may lose a life on this, but just put full energy into weapons and keep blasting away until the gun is finished. Now you'll learn about Titanium Man's suit, and then get to destroy it. He has a powerful laser attack, but just keep strafing and circle firing and eventually you'll wear him down. Mission over! *Tips For Objectives: Getting the enemies objective isn't that hard. Especially if you take the time early on to actually clear as many of them as you can see out. Likewise with the Hero objective. Leave that closest shield facility for last and you'll have plenty of time to get to Tatyana and destroy it before time runs out. ---Level 8 Lost Destroyer [WALK08] *Description: Oh, Rhodey. You've lost another submarine? (Hahahaha...see, 'cause I'm doing the line from "Red October?" Only it's not a submarine it's an experimental destroyer? And it's not Joss Ackland, it's Terrence Howard from, like, "Hustle and Flow?" All right, smart guy, let's see YOU write some jokes here!) *Time Objective: 14:00 *Minimum Enemies Objective: 108 *Hero Objective: Beat the submarine without doing damage to the destroyer. So this starts off fairly standard, there are four bases and they'd like you to take out each before moving on to the prime objective. Pretty standard, but this time there's some sort of big energy bubble around each base. It's not a shield, your attacks go right through it, but if you enter you get really disoriented and the screen goes all wonky. Kinda fun. It seems that at each base there's a field generator you'll have to destroy to get rid of the bubble. The first base is directly ahead as you start. Take out some tanks and gunships, long range, and then look at a long building towards the front of the base. It has one end facing in your direction, the generator is at the other end of it. You'll have to hover and fly around to the right to get a shot at it. Sorry, it's called a "Control Drone." Anyway, finish this stuff off, and watch out for two Flak Turrets at the far end of the canyon. They look like they're too far away to really damage you, but they'll get some good, long range shots in. When you've destroyed them and everything else targeted in orange, it will tell you there are three bases remaining and a submarine with a big front cannon will rise from the ice. This sub is one of those classic video game conventions, the boss that you have to beat several times before you can actually start doing damage to them. Just ignore/avoid the sub, maybe shoot out it's front cannon, but you can't do anything to it so don't waste your time on it. You can do whatever base you want next, and the nearest one is actually just on the other side of the wall to your left. But there is a third base just next to it and the crossfire will chew you up so I prefer leaving the first base (an icebreaker ship), and continuing up the canyon to a research facility. This is on top of the ridge, but has many defenses on the wall of the canyon as well. In any case, the control drone for this base is at the back of a small building in the middle of the base. These drones are blue targets, so they can be a little hard to spot. Just keep shooting and looking around...you'll find it. And you'll also spot the places where the sub will keep cropping up. Keep an eye out for it and you'll be able to avoid it until it submerges again. You'll also notice that once you destroy everything you think is an enemy at a base, more tanks and gunships will show up. Not that you weren't expecting that or anything. Anyway, the third base is a small dock area set down in a canyon. There will be defenses in the canyon and on all three ridges surrounding it. The control drone is kind of hidden here, it's under some cover in the "Y" of the dock. Go around to look at it like you were a ship coming in, and you'll be able to find it. Last base: the fuel depot. The control device is located at the center of the lower portion of the base, on the end of what looks like a big, industrial ski chalet sort of thing. Just shoot anything with a target and let's move on. Now for the boss fight. The destroyer is parked out in an ice field with several spots for the sub to rise and attack from. Everytime the sub goes back under, it gets some health back. So this is an attrition battle. The sub has an orange target on it's center and a blue one on the gun. Ignore the gun! By now you should have level two tech in everything, and I'd suggest level three in energy as well, since it helps with every aspect of your game. But the gun and missiles from the ship won't do that much damage. Just put energy into weapons for this part and blast away at the orange target until the sub blows up. But there's another target as well. The destroyer has a control drone on top which is making it's turrets fire at you. You remember how the yellow targets are hero objective targets? It's the opposite this time. If you shoot one of the yellow turrets on the ship you'll lose the hero objective. Just wait until the sub goes under, and then attack the blue target drone ONLY. *Tips For Objectives: The enemies objective is pretty easy, if you clear everything out. The Hero objective is also pretty straight forward. In the final battle wait until the sub submerges and then go attack the control drone at the top of the destroyer. But ONLY use repulsors. There are many targets on the ship that will make you lose the Hero objective. If you shoot a turret, for example, it will be damaging the ship or killing US crew members. If you use missiles or grenades there's a good chance they'll go astray and lock on to something other than the drone, so just keep going after the drone itself. I'm less sure about the time objective. Many of the targets at bases kept switching between orange and blue so I have trouble telling which are the vital targets. But you have 14 minutes to figure it out. ---Level 9 On Defense [WALK09] *Description: Hey, you remember that Titanium Guy you already beat? Yeah, he followed you home. *Time Objective: 11:00 *Minimum Enemies Objective: 35 *Hero Objective: Don't destroy the city power supply. Fairly simple, short mission. You're back in the city map above Stark Industries, and Titanium Man is back to challenge you. And he brought AIM equipment to help. He's going to fly around, occasionally grab you, shoot a laser at you, and generally present you with a big green target to blast. When you damage him sufficiently, he'll go to one of four spots to recharge. Those four spots are marked in yellow, because if you destroy them to keep him from recharging it will cost you the hero objective. And really, don't even bother. His healing/recharge benefit isn't nearly as powerful as the sub's was in the last mission. Just let him charge, and when he flies back up start blasting away again. It won't take that long to finish him. Wow, that was easy. It can't be that they're just giving you a break before hitting you hard with the next mission, can it? *Tips For Objectives: This is a rare mission in that it's perfectly feasible to get all three objectives at the same time. You have a nice long clock, and you can beat the mission easily without damaging the power supply. The only tricky part is finding 35 enemies to destroy, but if you shoot down all the gunships that come at you and go to each power source to take out each of the tanks and troops that protect it, you should make your quota. ---Level 10 Save Pepper [WALK10] *Description: Another nuclear plant. It will blow up several times. Maybe once in awhile it won't. Not sure if that has anything to do with you or not. But you get to rescue Gwyneth Paltrow, which is kinda cool. I guess. *Time Objective: 25 *Minimum Enemies Objective: 85 *Hero Objective: Save the outlying buildings. This is easily the hardest mission in the game. There's a nuclear plant where Pepper is being held captive. AIM, being a bunch of nut jobs, wants to blow her and the reactor up at the same time. You'll need to be fast, have good aim, but also have just the right amount of twitch to keep you jumping from task to task during the mission. By this point, your suit should be close to maxed out. I was on level three for everything but core systems, using the balanced flight package and the Advanced Ion repulsors, plus guided missiles. So first AIM sends gunships and flying suits to attack. Head for the central structure and hit your afterburners. When you get there, put all your power in weapons because you need to churn out a lot of power. Take out the first wave, focusing about 2:1 on the orange flying suits over the gunships. Then take out the rest of the gunships. AIM will start sending waves of missiles at the reactor. You can actually just above the reactor in the middle and shoot most of them down. Do so, they are the biggest threat here. Now, when you get a break from that, there will be gunships, tanks, etc. being delivered to attack the outlying buildings. Keep after them as well, but don't go too far from the reactor and always be ready to afterburner back to take out more missiles. There is help, for all this. There are "Tesla Buildings" scattered around the reactor, and the hoops at the top of these glow with energy. If you can fly through these hoops, it will create a power surge and give you a temporary shield that will help with the missiles and crafts. Activate it, but don't depend on it, because some things will still get through. Also watch out for AIM to attack the Tesla buildings to keep you from getting help. There are a few buildings exposed to attack from every where on one side of the reactor, and a single building overlooking the ocean on the other side. That's the one you want to depend on, because it's much easier to protect than the others. When you hear Jarvis say something about "Reactor Reset," that means that the shield has stopped working and you have to fly through the hoop again. You will face wave after wave of attacks, drop ships, etc. Just keep jumping from one group of targets to the next and watching for missiles. Eventually, Jarvis will say something about enemy forces retreating. That's because they are about to launch a massive, multi-directional missile barrage. Get up above the reactor, but not too high because they you won't be able to hit anything. Start blasting anything with a jet trail behind it. Now, you won't be able to lock-on to the missiles, but you'll get some targeting assist at the easier difficulty levels. In any case, just keep blasting and get lucky. When that ends, so does the mission. *Tips For Objectives: 25:00 is a very long time, even though it'll feel like this mission goes on for a very long time. If you can beat the mission you will probably beat the time objective. The Hero objective...well that's trickier, but if you're fast and good with the shooting you may just be able to get all the bad guys. ---Level 11 Island Attack *Description: Yeah, now these guys have a giant cannon. You don't suppose they're going to point it at some civilians, do you? Nah, they wouldn't be that predictab...oh, wait. Yeah, they did it. *Time Objective: 12:00 *Minimum Enemies Objective: 80 *Hero Objective: Prevent the main cannon from firing. Just like other missions, there are four bases that have to be destroyed before the missions main objective can be assaulted. This time it's "Power Couplings" that do whatever. But this time, even these mini-objectives can "heal." Or get reconnected. So when you hit the first one, try to clean out all the opposition you can, and maybe even attack and soften up another base, then go destroy the first couple power couplings. Then go hit the other two bases and focus just on the couplings, even though there will be reinforcements coming in. Don't worry about it too much, because it takes a while to reconnect, but don't dawdle, either. Now, whether you're attacking the couplings or not, multiple waves of reinforcements will start showing up. The first thing I'd recommend is taking out the fighter jets that keep buzzing you, because there are only a half-dozen of them, and they don't respawn. If you have difficulty with the rest of the bases, try going around and taking out all the permanent emplacements, and then going after the couplings. After all, the reinforecements aren't as tough as the original batch, and this can make it go faster. When that's done there are several defenses around the center cannon, might as well fight them because it's hard to hurt the the cannon directly. Yep. Instead, the guy you've been arguing with over the course of the mission has a weapon on his arm that can hurt the cannon, so you have to make him shoot at you and miss, hitting his own pet project. I know, it's one of those video game conventions where they take out the logic and challenge of an RPG and make it into a goofy platform game where you have to figure out a twist. Even Secret Level seems to think it's dumb, when Jarvis tells Stark that Horgan's weapon can defeat the cannon, while the armor can't, his response is "That's ridiculous!" Anyway, the guy has an orange target to make it easier to track him. He'll wander around the platform taking potshots at you, until you fly up and land on the platform that is the base of the cannon. Then, he'll let his flying associates shoot at you while he walks, slowly, onto a lower platform to get a good shot at you. Wait until he does and you'll hear him start to power up to fire at you. Wait for it, and then dodge out of the way so that he hits the cannon you were just hovering in front of. Do that a couple times and that will beat the mission. Now whether due to a glitch or due to the harder difficulty, on Normal mode I couldn't get the guy to walk up on one of the platforms so that he could get a shot at the cannon. So I had to take the cannon out myself, which took awhile, but less time than it took to destroy the submarine a few missions ago. This is entirely doable, as long as you're careful in the rest of the mission and *Tips For Objectives: Definitely take out several of the blue target enemies before attacking the power coupling. If you get most of the enemies at each power station and also a few at the central cannon, you'll probably clear the enemy objective. The time and Hero objectives are pretty straight forward, if you can get the guy to blow up his own brainchild. It won't take that long. ---Level 12 Space Tether *Description: AIM has a satellite tethered to the planet that collects solar energy to power their projects. Think of them as an obnoxious little kid with a balloon on a string...and you've got repulsor ray scissors. Okay, that was stupid. *Time Objective: 10:00 *Minimum Enemies Objective: 55 *Hero Objective: Just like the flying fortress mission, this one has you needing to destroy several components and structures in order to get at the main thing. So it will be three wave of "Destroy the four Whatevers," while tanks and battlesuits shoot at you. The first set is "Maser Collecters (or Extractors or Attractors or whatever, I just replayed it and already I can't remember)." These look like miniature golden domes sitting on stilts. But the vulnerable spot is actually under the dome, so you'll need to land and shoot it from there. Now, on the harder difficulty levels they'll be concentrating more on anti-air defenses, knowing that you'll be coming over a ridge and that working the ridge was helpful in the "Stark Weapons" and "Lost Destroyer" mission. So don't do it here. Instead, you want to take out a few things quickly, and then drop down into the ridge and run or skim along the ground. You'll have to keep an eye on the sky because they'll send lots of battlesuits after you, but just work up and along the canyon, occasionally hovering to target a tank or turret, and you'll have an easier time. Then, the first shield will be down and you need to expose the next thing by destroying four "Control Centers" that are tower/dish/antenna structures attached to the walls, facing outwards. You'll see them. But after you've destroyed three of them you get a four minute countdown clock letting you know that the satellite is destabilizing and if you don't finish it off in time it will be destroyed in orbit and rain down debris. Actually, I might go replay this and let that happen, it sounds cool. (Note: It wasn't. The timer runs out and Jarvis says something like "Debris now entering Earth's atmosphere." But you don't see get to see any of it raining down or taking out your enemies, just hear about it. Ripoff.) Next, you will have to take out "Power" whatevers on the four legs of the central facility. These are basically two big tube things on either side of four legs. So sixteen in all. Jarvis will count down "Two remaining..." etc, but the count is off for some reason so just ignore him and keep looking for orange targets. Finally, the main couplings for the tether will appear at the top of the structure, they'll be targeted in yellow and you have to destroy all five before time runs out. That's it. *Tips For Objectives: If you focus on the orange targets and keep moving, the time objective will be easy. If you take out every blue target you can find BEFORE attacking the control centers, the enemies objective will be fine. If you hustle once the countdown clock starts, you'll be fine with the Hero objective, too. ---Level 13 Showdown *Description: Go fight the main bad guy. You know, the sexy bald one who stole your heart. *Time Objective: None *Minimum Enemies Objective: None *Hero Objective: Destroy the...just win and the game'll be happy. Stane is in the Iron Monger suit and ready to fight. He has several weapons, but the only really powerful one is a red UniBeam. You'll know he's about to fire that because he glows red and you hear a sound like a '73 Chrysler trying to start. On Easy, you can just dodge when you hear that and you'll be fine. On the harder levels, he's got much better aim, just like Tatyana, and you have to be a little trickier. Engage him with weapons from a small distance, but hovering, and keeping a small or medium building between the two of you. Then, when he starts preparing to fire, you can just let go of the hover button, drop behind the building and let it act as a shield for you. Actually, this mission isn't all that difficult. Just keep strafing, keep moving around him and shooting and you'll wear him down steadily. You have to actually take him down to zero health five times before he suddenly takes off for a particular spot on the map. You'll know, because after the third time he suddenly starts lines from the movie like "You had one more golden egg to give, my boy," and after the fourth time he starts spouting these weird, Dennis Hopper-ian villain sayings about virtue and the hero being surrounded by tragedy. There's only one way to shut him up and that's by blasting him repeatedly. After the fifth time, he'll collapse in a street intersection. As he's getting back up, Jarvis will tell you engage him up close. Get near him and hold the melee button to grapple with him. Be sure you're close enough, because at this range even his lesser weapons will be able shred you. You'll grab him and have to rapidly tap the melee button, just like tearing apart a tank. If it works, you'll rip a chunk out of his suit and you'll both blast each other. You'll get back up, and suddenly there will be AIM reinforcements flying around. Ignore them. Just get up high over the nearby Stark tower. You'll know it's the right one because after a few seconds there will be the game's last four "Power" whatevers. Blast these, cutscene, done. Now watch the closing credits (sorry, no hidden Sam Jack scenes at the end), and listen to Black Sabbath playing over them. Sure, go ahead and air guitar. You've earned it. *Tips For Objectives: Just get the four power whatevers. Nice and simple. *****ONE MAN ARMY MISSIONS [OMA01] I don't have a full walkthrough for these because there isn't much detail to describe. Wander around the map, look for blue dots, destroy them as quick as you can, while avoiding their attacks. Here are a few details that may help: 1. Like with the rest of the game, this may be easier if you get a few armor upgrades before attempting the missions. Having extra firepower will destroy things quicker, and it's easier to get an average of 8 kills per minute with that kind of help. 2. Use these as a chance to experiment with other armors. You may find that the Extremis, or Hulkbuster, or another type of armor works better for your style of play than does the standard Mark III upgradeable armor. 3. These missions can vary greatly. Some of them, like the AIM and AIM-X missions, will have more enemies than you know what to do with. Whereas, in the Ten Rings mission it was hard to actually find 80 enemies to destroy. If you have trouble finding enough targets, keep going back to earlier areas and looking for respawn points. And with Ten Rings be sure to check out all the bases you can see, not just the ones that were targets in the story mode. 4. At lower power levels, the enemy jets are a pain. If you're good at the catch-and-release system of downing them, then go ahead and do that, or if you have level 3 repulsors then you can down them that way pretty quickly. Otherwise, it's okay to ignore the jets and concentrate on hitting the ground targets first, just to save some time. Except in Ten Rings, where you pretty much have to take them out for the 80 enemy goal. *****ACHIEVEMENT GUIDE [ACH01] There are 39 Achievements in Iron Man, for a total of 1000 GamerScore points. They include finishing the game on each difficulty level, beating each One Man Army mission, getting Hero Objectives, getting extra objectives in particular levels and recreating battles from the history of the comic books by using particular armors in particular situations. ---HERO OBJECTIVES: 395 Points Total 1. Disarmed 25 Points Destroy all the Stark Weapons in the first mission, "Escape." See the walkthrough. 2. City Protector 25 Points Destroy all four waves of drones before they can harm civilians in the second mission, "First Flight." See the walkthrough. 3. Eject! 25 Points Defeat the American fighters without hurting the pilots in "Stark Weapons." See the walkthrough. 4. Guardian 25 Points Keep the Maggia from killing their own employees in "Maggia Factories." See the walkthrough. 5. Decommissioner 25 Points Stop all three missiles in the "Maggia Compound" from attacking civilian targets. See the walkthrough. 6. In the Drink 25 Points Stop the "Flying Fortress" before it gets over the civilian populace. There will be a separate countdown clock on screen. See the walkthrough. 7. Tatyana, Interrupted 25 Points Prevent Tatyana from destroying the nuclear facility in "Arctic Battle." See the walkthrough. 8. Not a Scratch 25 Points Beat the sub in "Lost Destroyer" without hurting the destroyer. See the walkthrough. 9. Power Saver 25 Points Beat Titanium Man in "On Defense" without needing to destroy the power supply. See the walkthrough. 10. Shocking! 25 Points Keep the outer buildings safe in "Save Pepper." I'd say "Good Luck" but beating this mission at all seems to involve, like, 85% luck. 11. Proton Shut Out 25 Points Keep the "Island Attack" cannon from firing at civilian populations. See the walkthrough. 12. Escape Velocity 25 Points Let the satellite go before it explodes in "Space Tether." See the walkthrough. 13. You're Fired! 25 Points Destroy the power couplings to defeat Iron Monger. So, basically, finish the game. 14. Excelsior! 70 Points Finish all of the above, and get this nice little Stan Lee tribute achievement. ---Beat the One Man Army Missions 125 Points Total 15. Ten Rings Obsoleted 25 Points Win without losing a life. 16. Maggia Obsoleted 25 Points Win without losing a life. 17. Mercs Obsoleted 25 Points Win without losing a life. 18. AIM Obsoleted 25 Points Win without losing a life. 19. AIM-X Obsoleted 25 Points Win without losing a life. ---Armor Specific 60 Points Total 20. Hulk Smash! 15 Points Hulkbuster: Grapple any opponent. This can be a gunship, tank, turret, etc. Just get near them and hold (not tap) the melee button. 21. Ground Pound 15 Points Extremis: Fly up, then drop to the ground next to an enemy to destroy them. Depending on the enemy you may have to do it twice. Pick something big and easy to hit like a tank. 22. Classic Confrontation 15 Points Classic Armor: Replay the comic book battles between Iron Man and Titanium Man. Try using the "On Defense" mission. It takes much less time, and if you want to speed it up even more you can just take out the power stations and forget the Hero Objective. 23. Old School 15 Points Silver Centurion: Replay the old Circuits Maximus battle between Iron Man in the Red and Silver armor, and Iron Monger. Use the same tactics, just keep wearing him down from a distance and be ready for the final attack. ---Timed Achievements 60 Points 24. Air Superiority 15 Points Take out all eight dropships in "First Flight" before the gunship launches. Very easy, just go after them and concentrate fire on them before they land. 25. Road King 15 Points Destroy the trucks trying to escape the "Stark Weapons" mission area in two minutes. Also quite easy. Just follow the orange dots. 26. Launch Aborted 15 Points Beat all three missiles in ten minutes in the "Maggia Compound." You won't always get all three, but I can't imagine what you'd be doing in order to not beat them or have them launch in 10 minutes. You'd have to avoid all orange targets completely, and go nowhere near the launch silos. 27. Smack Down 15 Points In the "On Defense" mission, just ignore the Hero Objective, set your energy distribution to weapons, upgrade everything and go after Titanium man. Ignore the other enemies, and when he settles down onto his first recharge keep shooting him for all your worth. It may blow up the power station, but you should be able to get him before he goes to the second station. ---Random Other Objectives 135 Points Total 28. Collateral Damage 15 Points You know how I mentioned that one of the missiles in the "Maggia Compound" mission is at about 4 O'clock from the mansion? There's usually a fuel truck parked next to it by the time you get through with the other two. Attack it, and blow it up to take the missile with it. There may be trucks near the other missiles, but I never saw them. 29. Personnel Vendetta 15 Points In "Arctic Battle" you'll see a group of buildings at one end of a bridge near the nuclear facility. If you get down close to them, several troops will come out to attack you. Get them, and ground troops at the other bases for this. 30. Overkill 15 Points Find a single foot soldier, target him and let him have it with the Unibeam. Try doing this on "Final Flight" where there are plenty of foot soldiers and no particular urgency. 31. Impenetrable 15 Points Basically, finish any mission without losing a life. Don't know if this will work on the One Man Army missions, while you're trying to get the "Obsolete" achievements, but you shouldn't even have to go that far. This doesn't work on "Escape" or "First Flight," so with a bit of luck and smooth strafing against the Hover Tank, you can get it during "Stark Weapons." 32. An Object in Motion 15 Points Fly towards something, hit the afterburners, fly into it and destroy it by ramming. Try the gunships in "First Flight" or "Stark Weapons," they're relatively big and just kinda sit there. 33. Grounded 15 Points If you get the Hero Objective in "Stark Weapons," you will have gotten this. Just get near a plane, hold down the melee button at the right moment, and you'll yank the pilot out. Then just aim it at the ground and hit melee again. 34. Your Own Medicine 15 Points Land gently behind a SAM launcher and hold, don't tap, the melee button. You'll get control of it and get to use the attack button to fire it's missiles. Hitting something with them is a little tougher, but you'll have plenty of chances on "Maggia Factories" with all the SAMs and gunships. Or "Maggia Compound" if you want more of a challenge. 35. Long Shot 15 Points The same things I said above about SAM launchers applies to this one. Just use a Howitzer instead. 36. Pugilist 15 Points Beat a mission using only melee attacks and grapples. Technically, using melee on a tank means he fires his repulsors at the end of the combo...but they don't count that. This one is a little tricky, but I'd recommend using "Maggia Factories" for it. Enemies are spread out and can't gang up on you, plus it's way cool when you use a ground pound attack to land on a building and destroy it. Plus, blowing up the fuel trucks to destroy the factories using melee attacks doesn't hurt you. ---Finish Story Mode 225 Points Total 37. Sidekick 75 Points Finish game on Easy or better. 38. Hero 75 Points Finish game on Normal or better. 39. Super Hero 75 Points Finish game on Formidable. *****Thanks and Copyrights [Thanks01] I can't answer many questions outside of what's in the FAQ (especially because I already returned the game to BlockBuster), so if you have further questions try the GAMEFAQs message board. If there are any major problems/mistakes that I just havn't seen, or you liked the guide and want to friend me I'm on XBOXLIVE under the name KenmoreBrian. Thanks to Marvel, Stan "The Man" Lee, Larry Lieber, Don Heck, Jack Kirby and many other great writers, artists and editors for Iron Man. Thanks to Avi Arad for sheparding Marvel into the movie age, and to John Favreau, Robert Downey Jr. and Co. for giving us a great film out of Iron Man. Thanks to SEGA, Secret Level, CriWare et al. for a solid, entertaining game. Thanks to Microsoft for the XBOX 360, and thanks for doing the stand-up thing and fixing mine when it went red-ring-of-death on me. In the last FAQ I wrote, in 2007, I thanked the Boston Red Sox...and they won the World Series. So just in case...thanks to the Sox, including Cash, Ellsbury, Moss, Aardsma and Buchholz who are new this year or were too new last time to make it in. And since ESPN has spent all day yesterday whining about Spygate, thanks also to the entire Patriots family for letting us watch some amazing football the past several years. We love you guys. Now I have to write more FAQs to recognize the Celtics, the Bruins, Boston College Hockey and Football, the Revolution...don't we have a Lacrosse team too? [sigh.] Any original advice/analysis and other content of this FAQ/Guide is copyright 2008 Brian DiMattia. Please don't copy it without giving credit. Iron Man the game and all aspects of it (except otherwise noted) are property of Marvel Studios, Sega, Secret Level, CriWare and other involved developers. XBOX 360 and all related technologies and brands are the property of Microsoft, Inc. Intellectual Property, such as "Iron Man," "Tony Stark," "Stark Industries," "Repulsors," "Maggia," "AIM" and other in-game characters and technologies are property of Marvel.