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FAQ/Walkthrough by The Lost Gamer
Version: 1.2 | Updated: 06/03/13
Version 1.2 6/3/2013 ?????? ???????? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? The Blackwell Legacy A Walkthrough by Michael Gray AKA The Lost Gamer (email@example.com) Copyright 2013 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Characters 003. Walkthrough 003a. Day One 003b. Day Two 004. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the game called "The Blackwell Legacy". This is the first game in the Blackwell series, made by Wadjet Eye Games. The game was first released in 2006. To contact me about this guide, use my email address, firstname.lastname@example.org. Currently, I check that email address about once a month. Make sure the subject is something like "Blackwell Legacy", so I don't accidentally mistake it for spam. 002-Characters ----------------------------------------------------------- Rosangela "Rosa" Blackwell: The main character, whose aunt just died recently. Rosangela has no idea about the Blackwell family legacy that she is about to inherit. Lauren Blackwell: Rosangela's deceased aunt. She suffered from dementia and spent the last twenty-five years of her life in Bellevue Psychiatric Hospital. Patricia Blackwell: Rosangela's deceased grandmother, who also suffered from dementia. Jim Burdo: A teenager. At the start of the game, he prevents Rosangela from entering her apartment building. Nishanthi Sharma: Rosangela's next-door neighbor, a kind older woman. She likes to play the flute in Washington Square Park. Moti: Nishanti's dog, who loves to eat food. Security Guard: A security guard works at Bellevue, and he makes sure that no one is admitted to see a patient, unless he or she is on the list of approved visitors. Dr. Donald Quentin: The doctor who treated Rosangela's aunt. He wants to talk to Rosangela, following the aunt's death. Jack and Maria Blackwell: Rosangela's parents. At one point, Rosangela gets some letters written by Jack. John Durkin: A lawyer. At one point, Rosangela gets a letter from him, discussing the fact that Rosangela was adopted by her aunt, following the death of her parents. Bob: Rosangela's boss at The Village Eye. He is an unlikeable fellow. Jared: One of Rosangela's co-workers at The Village Eye. Bob mentions that he is on assignment at City Hall. JoAnn Sherman: A college student who committed suicide recently. Rosangela investigates her death. Adrian Tucker: The RA at Brittany Hall Dorm. He got a job in a female dorm, because the administration thought he was a woman, based on his name. Kelly Hawthorne: JoAnn's roommate, who is a Goth girl with purple hair. She disliked it when JoAnn and her loud friends came over. Joey Malone: Joey is the Blackwell legacy. He is the ghost of a man who died in the 1930's. Alli Montego: One of JoAnn's best friends. She loved dogs, and her ghost is haunting a dog park. Susan Lee: One of JoAnn's best friends. She is in Bellevue, following a suicide attempt. Alexander Davenport: Susan's boyfriend, who has avoided her ever since the suicide attempt. The Deacon: A ghost who started haunting JoAnn and her friends. He is desperately seeking a way to avoid going to Hell. Demon: A demon appears at the end of the game, ready to take the Deacon to Hell. Can Rosangela help the Deacon avoid this fate? 003-Walkthrough ----------------------------------------------------------- 003a-Day One ----------------------------------------------------------- Getting Into Rosangela's Apartment ---------------------------------- The game starts with Rosangela Blackwell, scattering her aunt's ashes in the harbor. She talks for a bit, then she leaves. The title sequence plays, and the game skips to when Rosangela is returning to her apartment building. You can control Rosangela by clicking the left mouse button. Click somewhere, and Rosangela will walk to that location. Sometimes, when you move the mouse over an item, a text box appears. This means you can right-click to examine that item, or left-click to interact with it. On this screen, the two items you can interact with are the front door and the teenager. Click on either the front door or the teenager, and Rosangela talks to the teen. He asks her who she's visiting. A few conversation responses pop up. Select whichever one you want, and the teenager makes it clear that he won't let Rosangela inside the building. Question his presence, and he explains that the regular doorman is on strike. He's guarding the door in the meantime. Give him your address, then ask for help. He suggests that you get Nishanti, another resident, to vouch for you. Ask about Nishanti. She lives in the apartment next to Rosangela's. She usually spends time in Washington Square Park. Talk to Jim about any of the other topics, if you want, then end the conversation. You can exit this area by clicking on the left side of the screen, where "exit" appears. Go to Washington Square Park. It looks nice, but it's rather empty. If you read the sign here, you'll see that the dog park is closed until further notice. You can click on the area left of the dog park to reach the fountain area. Go right, and you see a dog on an extendible leash, connected to a trashcan. Go right some more to see Nishanti performing for a crowd. If you try to talk to Nishanti, Rosangela gets nervous and backs down. You have to figure out another way to talk to her. This is a puzzle. What you want to do is go to the left side of the screen. Stand behind and to the left of the lamppost, and the dog follows Rosangela. Go forward, then to the right. The dog continues to follow Rosangela, and its leash gets wrapped around the lamppost. The dog barks, which gets Nishanti's attention. She comes to get her dog, and she strikes up a conversation with Rosangela. Explain the situation to her, and she helps Rosangela get inside the apartment building. You can enter Rosangela's apartment, or you can go to Nishanti's apartment. Talk to Nishanti about whatever you want. The important things to talk about are the dog park and Nishanti's dog. The dog park was shut down for unknown reasons, and when you offer to feed Nishanti's dog, a dog biscuit is added to Rosangela's inventory. Bellevue Psychiatric Hospital ----------------------------- If you enter Rosangela's apartment without having been to the Bellevue Psychiatric Hospital, you get a phone call from Dr. Quentin. He wrote the letter which is in Rosangela's inventory (at the top of the screen). You can right-click on the letter to read it, then click to the left of the letter to put it away. Leave the apartment area and go to Bellevue. Walk to the right and talk to the guard. You can ask him to see Dr. Quentin. Dr. Quentin wants to talk about Lauren Blackwell, Rosangela's aunt. Lauren was treated here at Bellevue, for the past twenty-five years, and Rosangela visited her every week. Rosangela gets defensive when Dr. Quentin tries to talk to her about her aunt. Dr. Quentin eventually gets down to business. He wants to talk about Auntie's condition and Rosangela's condition. Auntie's condition was unstable, and they had to keep her heavily sedated for twenty years, otherwise she would have violent outbursts. Rosangela's condition is dementia. Specifically, both Rosangela's aunt and grandmother suffered from dementia. Most likely, it is hereditary, and Rosangela will suffer from it as well. Ask about the aunt and grandmother to learn that their two cases were nearly identical. The strongest link between the two is the fact that both women would talk about someone named Joey. End the conversation when you want to, and Dr. Quentin mentions sending a package over to Rosangela's apartment. Leave the hospital and go to her apartment. The package is right by the door; it contains a series of letters from Lauren and her family members (mostly her brother Jack, who is Rosangela's father). Right-click on the envelope in your inventory to open it and read the letters. There are two pictures attached to one of the letters. One is a picture of the wedding, of Rosangela's parents. The other is of Rosangela's grandmother (and two children) at Christmas. Investigating JoAnn's Suicide ----------------------------- When you look at the letters in the envelope, Rosangela gets a phone call. Pick it up. This is Rosangela's boss, Bob. He says that a girl at NYU's Brittany Dorm recently committed suicide, and he wants Rosangela to write about it. Rosangela goes to pick up her notebook. You can now access the notes, on the inventory bar at the top of the screen. These notes function as clues and conversation topics. Rosangela currently doesn't have many clues, as she doesn't know much about the suicide. Leave Rosangela's apartment, and go to Brittany Hall Dorm. All of the rooms here are empty at the moment, except for the RA's room on the right, and JoAnn and Kelly's room on the left. Start by clicking on the RA's door. Talk to him, and Rosangela's notebook comes up. You can talk about all four things listed in Rosangela's notebook. Get more details about JoAnn's suicide, then talk to Adrian about himself. He says that he was put in a girl's dorm by accident; someone thought he was a girl, based on his name. When you're done talking to Adrian, go to the left. On the far left side of the dorm, you can find JoAnn and Kelly's room. Click on it to meet Kelly, who was JoAnn's roommate. Kelly is an unpleasant person, who is busy with midterms at the moment. She claims that JoAnn studied all day and slept all night, as quiet as a mouse. You can talk to Kelly about everything in the notebook, but that's unnecessary. Kelly isn't very forthcoming with information, even if you decide to talk to her. Go to Adrian, the RA. Ask him about JoAnn sleeping at night. He will mention that Kelly usually does not sleep in the dorm. Leave Adrian, then open your notes (in the inventory). Click on "JoAnn slept all night" and "Kelly sleeps elsewhere?". Rosangela will put these two pieces of information together to determine that Kelly lied to her. Go back to Kelly's room and talk to her. Confront Kelly with the information that proves she is lying. Kelly will be more forthcoming with information after this, and you can ask her for a photograph. Kelly gives you a photo of JoAnn and her two best friends. Meeting Joey ------------ Your investigation is complete now, so leave the dorm and return to Rosangela's apartment. Her headaches are getting worse, so she wants to finish work as soon as possible. Go to the computer and write the article. If you haven't done everything you need to do at this point, Rosangela will claim that she needs fresh air. That means you missed something in the game. Most likely, you missed out on a conversation in Bellevue, or a conversation in Nishanti's apartment. Go to those locations if necessary. When you're done, or if you've already had the necessary conversations, return to Rosangela's apartment. Rosangela will have more bad headaches, until they disappear entirely and a ghost appears. This ghost is Joey, and he is the Blackwell legacy. Rosangela has now inherited him, due to the fact that she is now the only living member of the Blackwell family. Joey is unable to travel far away from the person he is connected to. Joey asks Rosangela where she first started feeling bad. The answer is "Washington Square Park". Specifically, the empty dog park. Joey will lead Rosangela to the dog park. It turns out that a ghost is haunting the dog park. Joey will talk to the girl ghost, but it's hard to get any information out of her. Eventually, the conversation ends, and Joey goes back to Rosangela. She decides that she needs sleep. 003b-Day Two ----------------------------------------------------------- Investigation in the Dorm ------------------------- Rosangela wakes up the next day, and Joey is still there. Talk to him for a while, and he will eventually hand you his tie. The tie leads to a strange place. A ghost can travel from this place to the next life. We know that there is a girl ghost, who is haunting the dog park. Rosangela and Joey need to figure out a way to get this girl to come to grips with her death, so she can move on to the next life. You can talk to Joey about several things. The important thing to talk about is researching the ghost girl. It turns out that she is one of the girls in JoAnn's photograph. Two of the girls in the photo are now dead? That can't be a coincidence. When you finish talking to Joey, you regain control of Rosangela. Before leaving the apartment, you should talk to Joey again. Many new conversation topics appear. It is necessary to talk to Joey about himself, then ask about his ghostly powers. He reveals that he can stir up a small breeze, in addition to floating through walls. Leave Rosangela's apartment, then go to the Brittany Hall Dorm. Head to JoAnn and Kelly's room. Today, you can go inside the room. Talk to Kelly and ask her about the girls in the photograph. She identifies the ghost as Alli and the other girl as Susan. The three girls are in pictures on the bulletin board. Right-click on the bulletin board to examine it. JoAnn wanted to be a mayor, Susan wanted to marry a Mr. Davenport, and Alli wanted to be Miss America. There is more information about the girls in the notebook, but if you try to pick it up, Kelly refuses to let you have it. Instead, click on the phone. Click on Joey, while Rosangela is holding the phone. She will pretend to be calling someone named Joey. Ask him to perform his "breeze creation" trick again. Needless to say, you can't ask him to do this, if you haven't asked Joey about his ghost powers, in Rosangela's apartment. Joey will create a small breeze, blowing aside Kelly's papers. She will go to pick up the papers. While Kelly is thus distracted, left-click on the notebook to take it. That's it for Kelly's dorm room, so leave. Right-click on the notebook in your inventory to get two pieces of paper. One is of JoAnn, sounding terrified. The other is a doodle of the three friends. Susan Lee --------- Go to Washington Square Park. Click on the entrance to the dog park, in order to talk to Alli's ghost. Talk to her about any of the topics, in your notes. It is important to talk to her about herself. She will reveal that her full name is Alli Montego. It is also important to ask about Susan; Alli will reveal that Susan's full name is Susan Lee. In many of her responses, Alli will mention someone known as "The Deacon". Go to Rosangela's apartment and use the computer. Now that you know the full names of Alli and Susan, you can look them up online. Alli was asking questions about Ouija boards, while Susan was admitted to Bellevue, after a failed suicide attempt. This is your cue to go to Bellevue. When you go there, however, the guard refuses to grant you entrance, because you are not on Susan's approved list of visitors. You can go to see Dr. Quentin again if you want to, but this is optional. Go to Rosangela's notes, in the inventory. It's time to make some deductions. Connect "Deacon" and "Ouija boards". All three girls used the Ouija board, and all three were haunted by someone called The Deacon. Perhaps Deacon caused their deaths. In Rosangela's notes, connect "Alexander" and "Davenport". The doodle in the inventory indicates that Susan liked Alexander, and the picture on the board in JoAnn and Kelly's room indicates that Susan liked Mr. Davenport. Rosangela correctly deduces that Alexander Davenport is Susan's boyfriend. Seeing as Alexander is Susan's boyfriend, he is on the list of people who can meet with her. Unfortunately, Rosangela can't pose as Alexander, because he has a boy's name. Or can she? In the notes, connect "Alexander Davenport" with "Adrian". The name Adrian can refer to a boy or a girl, just like how Alex, the nickname for Alexander, can refer to a boy or a girl. Talk to the security guard again, and say your real name is Alex Davenport. He will let you in to see Susan. Talk to her about various things, but she doesn't say much until you mention the Deacon and Ouija boards. You must have merged those two topics, in Rosangela's notes. Susan is relieved to know she's not crazy, and she will now be more forthcoming with information about what happened. Helping Alli ------------ After you get Susan talking, ask her about Alli. You learn that Alli loved dogs. This would explain why Alli is haunting a dog park. We now have a puzzle. Rosangela needs to figure out a way to get a dog to Alli's ghost. Leave the hospital room, and Rosangela notes that it's dark. Immediately return to Susan to get some diuretic pills. Those would be pills which cause a person to pee. Now, go to Rosangela's apartment complex. Go next door to Nishanti's apartment. If you don't have a dog biscuit already (probably because you fed yours to Moti already), talk to Nishanti to get one. In the inventory, use the diuretic pill on the dog biscuit. Click on the dog, then feed him the biscuit. The pill makes the dog need to pee. Rosangela agrees to take him outside, and she goes to the dog park in Washington Square. Alli's ghost will examine the dog, and she suddenly realizes that she's dead. Using Joey's tie, Rosangela will take Alli to the next life. The Deacon ---------- Susan said that the Deacon haunts her at night, which means Rosangela should visit Susan at night. Sadly, as soon as you arrive at Bellevue, you learn that visiting hours are over. Go to the security guard. He won't let you in. Wait until Joey floats near the radio. When he does this, the radio stops working for some reason. Go left and talk to Joey, when you're out of the guard's earshot. Ask him about the radio, and he says that he interferes with radio and TV reception. Return to the guard. On the side of his desk are some keys. Wait for Joey to float near the radio again. While the guard is distracted, fiddling with the radio, click on the keys to take the fuse box key. Go to the left. Click on the fuse box. Rosangela opens it with her key. Click on the fuse box again to turn off the lights. Quickly, click on the phone area, right of the elevator. Rosangela will walk there and hide. The security guard comes out to fix the fuse box. If you're hiding in the phone area, he doesn't see you. If you are somewhere else, he sees you and asks you to leave. Some people have problems with a glitch in this puzzle, so you should probably save before attempting it. Wait for the guard to pass by you, then go right and around the corner to Susan's room. The Deacon will appear, and Joey will try to work him over. You can choose to let Rosangela handle the situation if you want to. No matter how you choose to go about it, the Deacon will eventually grab onto Joey's tie. When Rosangela and the Deacon arrive at the gateway location, the Deacon's worst fears are realized. A demon appears, ready to take the Deacon's soul to Hell. Talk to the demon about why he wants to take the Deacon. The demon will mention that the Deacon still carries his sins with him. This is added to Rosangela's notes. Talk to the Deacon about his flask, and he says he used to keep whiskey in it. This is added to Rosangela's notes. Open up the notes, on the inventory bar. Combine both notes to learn that the Deacon's sin involves drinking. Talk to the Deacon and ask him to drop his flask. He does so. Pick up a cobblestone here. Click on the flask, and choose to smash the flask with the cobblestone. The demon is satisfied, and it leaves. The Deacon, after talking with Rosangela for a bit, leaves as well. And that's it! That is the end of the game. Enjoy the ending sequence, with Rosangela and Joey. 004-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2013. If you want to use any part of this FAQ, ask me first (instructions under general information).