hide results

    FAQ/Walkthrough by DeathJester_GW

    Version: 1.0 | Updated: 04/17/09 | Search Guide | Bookmark Guide

    
    \-----------------------------------------------------------------/
    |            _____                            .__                 |
    |           /  _  \   ________ _______ _______|__|____            |
    |          /  /_\  \ / ____/  |  \__  \\_  __ \  \__  \           |
    |         /    |    < <_|  |  |  // __ \|  | \/  |/ __ \_         |
    |         \____|__  /\__   |____/(____  /__|  |__(____  /         |
    |                 \/    |__|          \/              \/          |
    /-----------------------------------------------------------------\
                          A Walkthrough by Jester
                                  v 1.0
        Copyright 2009 Aaron Demner (dhakkelaquaria@hotmail.co.uk)
    
    
    This guide is dedicated to my awesome babe, Megan. Thanks for putting up
    with me, and I cannot wait until we are together again.
    
    /-------------\
    | INTRO BLURB | #AQINTRODUC
    \-------------/
    Hello, and welcome to my Aquaria guide. When finished, this will hopefully be
    pretty much all the info on Aquaria you'd ever want. Plus a lot more.
    
    So, Aquaria. Released at the end of 2007 by Bit Blot, a small indie game
    studio, quickly became my favorite indie game of all time. The day it came out,
    I played it for 14 hours straight, before succumbing to fatigue. Fun times.
    
    Anyway, it's a kind of cross between a Metroid game and Ecco the Dolphin for
    the Sega Genesis. In it, you play as Naija, an underwater denizen who wakes up
    one day, her memory gone. As you play the game, you find out more and more
    about her past and about the the world of Aquaria, which keeps drawing you back
    time and again.
    
    You can purchase it, or download the free demo, from:
    http://www.bit-blot.com/aquaria/
    
    I highly suggest you give it a go guide-free at first. Most of the fun in
    games like this come from exploring and discovering things on your own.
    However, there are several puzzles in the game, and if you do get stuck,
    that's what this guide is for.
    
    Note this guide used a search code system, each part of the guide has a #CODE.
    Just search for this #CODE and you will come to the part of the guide you need!
    
    So, enough about the game, lets get this started.
    
    -------------------------------------------------------------------------------
    
    /--------------\
    | NEWS/UPDATES | #AQNEWSLOL
    \--------------/
    
    17 April 09 - Finished! Two more playthroughs and like 40,000 words later,
                  it's all done. If you find anything wrong, or have something to
                  add, or a general comment or question or rant, my email address
                  is in the notice at the top of the guide. Woo!
    
    12 April 09 - Started writing the actual guide part, although I already have
                  the enemy, boss and recipe lists done after playing through the
                  game again on a whim. Noticed there were no full guides out
                  there, so lets remedy this!
    
    -------------------------------------------------------------------------------
    
    /------------------------------------\
    | TABLE OF CONTENTS     | #CODE      |
    |------------------------------------|
    | PREMISE               | #AQPREMISE |
    | CONTROLS              | #AQCONTROL |
    | WALKTHROUGH           | #AQWALKTHR |
    | - VERSE CAVE          | #AQWALK001 |
    | - SECRET CAVE PASSAGE | #AQWALK002 |
    | - HOME WATERS         | #AQWALK003 |
    | - NAIJA'S HOME        | #AQWALK004 |
    | - SONG CAVE           | #AQWALK005 |
    | - THE ENERGY TEMPLE   | #AQWALK006 |
    | - OPEN WATERS         | #AQWALK007 |
    | - MITHALAS CITY       | #AQWALK008 |
    | - MITHALAS CATHEDRAL  | #AQWALK009 |
    | - THE KELP FOREST     | #AQWALK010 |
    | - THE FISH CAVE       | #AQWALK011 |
    | - THE VEIL            | #AQWALK012 |
    | - THE SUN TEMPLE      | #AQWALK013 |
    | - THE ABYSS           | #AQWALK014 |
    | - THE SUNKEN CITY     | #AQWALK015 |
    | - THE BODY            | #AQWALK016 |
    | - THE GAUNTLET        | #AQWALK017 |
    | - THE HEART           | #AQWALK018 |
    | SIDEQUESTS            | #AQSIDEQUE |
    | ENEMY LIST            | #AQENEMYLI |
    | BOSS GUIDES           | #AQBOSSGUI |
    | - MAIN BOSSES         | #AQBOSSGMB |
    | - OPTIONAL BOSSES     | #AQBOSSGOB |
    | - MINIBOSSES          | #AQBOSSGMB |
    | AQUARIAN LANGUAGE     | #AQLANGUAG |
    | RECIPE LIST           | #AQRECIPEL |
    | TREASURE LIST         | #AQTREASUR |
    | PETS LIST             | #AQPETSLIS |
    | VERSE EGGS LIST       | #AQVERSELI |
    | LOST MEMORY LIST      | #AQLOSTMEM |
    | SONG LIST             | #AQSONGLIS |
    | GENERAL HINTS         | #AQGENHINT |
    | CLOSING BLURB         | #AQCLOSING |
    \------------------------------------/
    
    -------------------------------------------------------------------------------
    
    /---------\
    | PREMISE | #AQPREMISE
    \---------/
    As mentioned, you play as Naija, a sea creature of unknown origin or species.
    She wakes up alone in a secret cave, not remembering anything about who she
    is or where she came from. As you play, you might uncover secrets about her
    past, and about the world she lives in. Who is she? Who is that shadowy guy?
    What was that? Where am I? What time is it? Who goes there? What is Love?
    All these questions and more may or may not be answered as you play.. Aquaria.
    
    -------------------------------------------------------------------------------
    
    /----------\
    | CONTROLS | #AQCONTROL
    \----------/
    
    Okay so, Aquaria offers a choice when it comes to controls. You have two ways
    of moving Naija and interacting with the world - mouse, and keyboard. Or a
    combination of both.
    
    I prefer to use a combination of both, but it's really up to you. Experiment
    with the controls until you find a scheme that works for you, as you'll really
    need to be comfortable with the controls against some of the later challenges.
    
    First, here are the things Naija can do, and what they are used for:
    
    Swim     Being an underwater game, swimming is your basic form of movement.
    Sprint   Naija will speed up for a second. Also called charging. This is useful
             for getting out of the way, and if you sprint into a wall or similar
             object Naija will cling onto it.
    Spin     Naija will spin in place. This has several uses throughout the game,
             and will be explained when appropriate.
    Special  Your default special is singing.
    Look     When pressed, the look key will focus the screen on the mouse cursor.
             This is handy to see things far away from Naija without alerting
             them to her presence.
    
    There are many more controls, but those are your basics. I will go over the
    others in the General Tips section later.
    
    
    | MOUSE |
    Swim     Left click and hold, Naija will swim in the direction of the cursor.
    Sprint   Double click and hold.
    Spin     Hold the left mouse button and rotate it around Naija rapidly.
    Special  Right click and hold.
    Look     Middle mouse button/wheel click and hold.
    
    | KEYBOARD |
    Note: All keyboard controls can be changed in the Key Config menu.
    Swim     The WASD keys control Naija, as well as the UP DOWN LEFT RIGHT keys.
             Holding two, for instance W and A or UP and LEFT, will make Naija
             swim diagonally.
    Sprint   Tap the space bar while holding down a direction key.
    Sprin    Press and hold R.
    Special  Press the CTRL key.
    Look     Press and hold E.
    
    
    As I said, experiment with the controls to get a scheme you are comfortable
    with. You can also use partly keyboard and partly mouse.
    
    Personally, I use WASD for movement and spinning, the space bar for
    sprinting, and the mouse for special abilities. This is just personal choice,
    you won't know what works for you until you try!
    
    -------------------------------------------------------------------------------
    
    
    /-------------\
    | WALKTHROUGH | #AQWALKTHR
    \-------------/
    
    And so it begins. I'll just quickly explain how this walkthrough will work.
    If you follow this guide from start to finish, you'll get and see everything.
    However, if you just want to finish the game, I will mark the optional areas
    as such, and you can skip them.
    
    This walkthrough will not be spoiler free, as I will list all enemies, recipes
    and treasures obtainable in an area when we first enter it.
    
    Again, I heavily suggest you play through the game once on your own, as the
    magic of Aquaria is in the unknown.
    
    Okay, you're still reading. Here we go.
    
    -------------------------------------------------------------------------------
    
    We start on a cutscene, where Naija explains to the player that we are reliving
    her memories through gameplay. We then cut to the Verse Cave, where she tells
    us she is lonely and restless. Lets see if we can fix that.
    
    -------------------------------------------------------------------------------
    
    /------------\
    | VERSE CAVE | #AQWALK001
    \------------/
    ENEMIES:       Tiny Jellyfish
    
    Begin by learning to control Naija. Swim, sprint, and spin. Take a look at the
    map (Q on the keyboard, or double clicking the minimap). When you are ready,
    swim to the tunnel.
    
    One thing you'll notice is the tunnel is dark, and the minimap goes black. You
    cannot access your map in dark areas.
    
    As you follow the path, you'll unlock a blue map token. These are pretty
    pointless, but if you ever forget where you started the game, you can just
    look for the blue map token.
    
    In the next clearing, you'll find some Tiny Jellyfish. These are harmless. The
    game will then teach you how to sing.
    
    -------------------------------------------------------------------------------
    | SINGING |    Right click, or press CTRL, to start singing. Each coloured
                   symbol is a note, move the mouse onto them to sing that note.
                   For the purposes of this guide, I will be referring to notes as
                   colours. From the top, going clockwise, you have:
                   Red, Purple, Blue, Aqua, Green, Yellow, Brown, Orange.
                   To sing, move your mouse over these notes in order. However, at
                   the moment you do not know any songs.
    -------------------------------------------------------------------------------
    
    At the bottom of this little cavern, you will also find a Song Stem.
    
    -------------------------------------------------------------------------------
    | SONG PLANT | Song plants are little coloured bulbs that contain items, such
                   as ingredients or food. To open them, sing a note the same
                   colour as the bulb. You'll know if you get the right note, as
                   the bulb will quiver for a few seconds, then burst. Be aware,
                   some contain enemies! Or even weirder things. Not usually,
                   though. Bulbs always contain the same item each playthrough,
                   however, their colour is randomized.
    -------------------------------------------------------------------------------
    
    The bulb here contains an Eel Oil. If you take the right path, it will lead to
    a dead-end with a large boulder, and a Small Egg in a song plant. We'll return
    here later.
    
    Take the south path and follow it, and a white circle will appear on your
    minimap. This is a map change area, continue in the tunnel to reach the next
    area.
    
    -------------------------------------------------------------------------------
    
    /---------------------\
    | SECRET CAVE PASSAGE | #AQWALK002
    \---------------------/
    ENEMIES:       Shrimp, Blue Jellyfish, Crotoid, Tiny Jellyfish, Crab, Fish
    ITEMS:         Hand Roll, Hot Soup
    
    As you proceed, the game will tell you how to Look. Take a look at the harmless
    Shrimp that somehow got stuck in an unreachable cave. Poor things.
    
    As you swim down, you'll come to a fork. However, the right passage is blocked.
    Take the left. In the next opening you will come across a harmless Blue
    Jellyfish, and a song plant containing a Hand Roll!
    
    -------------------------------------------------------------------------------
    | RECIPES |    Aquaria features a robust cooking system, combining ingredients
                   into consumable food items with various effects. There are two
                   ways of finding new recipes: experiment, mix things together,
                   and hope for the best, or find already-made food items inside
                   song plants. Picking up a food item teaches you the recipe
                   automatically. Recipes are found, surprisingly, on the Recipe
                   page in your menu. For a list of all recipes, see the Cooking
                   guide at the end of the walkthrough.
    -------------------------------------------------------------------------------
    
    As you proceed down the passageway, you'll find a current. For now, you can
    only follow the currents, so let them wash you further into the area.
    
    The game will then teach you how to Sprint, and stick some Crotoids in your
    path. Sprint past them, as you currently have no way of defending yourself.
    
    Swim through another current to find some Health Plants. These glowing blue
    plants just need to be touched to heal wounds. You need to leave an return
    to the area for them to replenish, however. Continue on.
    
    After the next current, you will learn the Shield Song.
    
    -------------------------------------------------------------------------------
    | SHIELD SONG | BROWN - BLUE - BROWN - BLUE
                    The Shield Song is the first song you learn, given to you
                    automatically. It surrounds you in a protective shield, which
                    can reflect some energy blast attacks. It does not, however,
                    protect you from physically touching an enemy.
    -------------------------------------------------------------------------------
    
    Sing it now to make sure you understand the singing system - it's simply brown,
    blue, brown, blue, so move the mouse side to side over the correct notes. Naija
    will have a glowing purpley blue circle around her if you did it right.
    
    Avoid the Crab in the next passage, and stay north. Avoid the blasts of the
    Raspberry on the rock there, or reflect them with the shield. To the left,
    you'll find a current - you can actually swim through this one, as it is weak.
    You'll come to a song plant on the other side of that rock we saw earlier -
    the plant contains the Hot Soup recipe. Go back through the current now and
    head south, taking care to avoid the Raspberrys and their blasts.
    
    You'll come to your first save crystal - these are the large red crystals
    you'll find throughout your adventure. Right click one while nearby to save.
    If you ever die, you will restart from your last save, so make sure to save
    as often as possible!
    
    Swim left, and soon a shadowy figure will emerge from the Save Point and
    swim past. Swim towards it to start.. something.
    
    -------------------------------------------------------------------------------
    
    /----------------\
    | HORRIBLE PLACE |
    \----------------/
    ENEMIES:       Really horrible ones.
    
    You'll wake up somewhere else as someone different. The map doesn't work,
    and if you swim into the open cave a whole assortment of horrible things will
    attack! Try your hardest to fight them, but in the end, the outcome is
    inevitable...
    
    (Note: You can actually survive this cave, and exit at the end of the 2nd large
    room. However, the outcome is the same.)
    
    -------------------------------------------------------------------------------
    
    /---------------------\
    | SECRET PASSAGE CAVE |
    \---------------------/
    ENEMIES:       Shrimp, Blue Jellyfish, Crotoid, Tiny Jellyfish, Crab,
                   Raspberry, Fish
    ITEMS:         Hearty Soup
    
    You'll be back in the cave, and the shadowy figure will leave. Naija will try
    to make sense of it, and kind of fail. It also seems all her memories are now
    gone. Woo.
    
    On the floor of the cave, is a rock. You can see this rock is eminating a
    strange glow - there's a song plant behind it! Sing the note of the colour,
    and grab the Heart Soup. Travel left to enter the...
    
    -------------------------------------------------------------------------------
    
    /-------------\
    | HOME WATERS | #AQWALK003
    \-------------/
    ENEMIES:       Crotoid, Shrimp, Raspberry, Tiny Jellyfish, Fish
    ITEMS:         Sea Cake
    
    Swim left, and take the upper passage when you can. Avoid the Crotoid and bust
    open the song plant there for 3 Plant Leaves. Swim back and continue left.
    
    Avoid the Raspberrys, and when you come to a crossroads, continue left. There's
    another song plant hiding behind a rock halfway along the passage, which
    contains a Sea Cake. At the end of the passage, you'll find 2 Raspberries, some
    health plants, and a song plant containing 2 Reb Bulbs. Shield up before going
    in, if you are worried.
    
    Back at the crossroads, head down. Avoid the Crotoid, and enjoy your first big
    open area. There's a song plant with 2 Fish Meat in a little cave to the right,
    then proceed down. The game will introduce you to Naija's home, so go inside.
    
    -------------------------------------------------------------------------------
    
    /--------------\
    | NAIJA'S HOME | #AQWALK004
    \--------------/
    
    Not much to do here for now. There's a Save Point (marked as a red circle on
    your minimap), a cooking area that gives you a third slot to cook with,
    although you do not have any recipes that complex yet. Once you are finished
    exploring, leave the way you came in.
    
    -------------------------------------------------------------------------------
    
    /-------------\
    | HOME WATERS |
    \-------------/
    ENEMIES:       Crotoid, Shrimp, Raspberry, Tiny Jellyfish, Fish, Eel, Seahorse,
                   Tromulo, Grouper, Octopus, Scooter, Raspberry
    ITEMS:         Leaf Poultice
    
    Head down, below the entrance to Naija's House. In a little opening you will
    find a song plant containing a Leaf Poultice, as well as a little seahorse
    and some dangerous anemone. Watch out.
    
    Below that, you'll meet a Tromulo, a little purple octopus. Just avoid it
    for now. You'll also meet Grouper, a large harmless hungry fish. Also a song
    plant containing 2 Small Eggs lays on the ocean floor. However, when you break
    it, Grouper will swim down to eat them! Collect them quickly unless you want
    to give him a snack.
    
    Another enemy you may see here is Scooter, a small blue orb thing that sticks
    to the walls. He can nudge into you, but he is also harmless.
    
    Okay, to continue the game, head to the bottom right passage. Follow it
    through, swimming through one current and avoiding another, past a couple of
    Crotoids and a Raspberry, until you come to the... 
    
    -------------------------------------------------------------------------------
    
    /-----------\
    | SONG CAVE | #AQWALK005
    \-----------/
    ENEMIES:       Rock Turtle, Blue Jellyfish, Electric Jellyfish, Nudibranch,
                   Shrimp, Tiny Jellyfish
    ITEMS:         Hot Soup, Hand Roll, Verse Egg #1
    TREASURES:     Jelly Beacon
    
    Proceed in, and listen as Naija explains her goals. Ignore the Rock Turtle and
    Blue Jellyfish, and head left at the first fork, as the right path is blocked.
    
    Avoiding the dangerous anemones, follow the path until you come to a large open
    chamber. Avoid the even more dangerous Electric Jellyfish, and take note of the
    giant closed door at the bottom. Yes, that's a door. Next to it is a rock
    hiding a song plant, which contains another Hot Soup.
    
    To the left are more anemones, and a save point. Further left are more
    Jellyfish, a shelled Nudibranch, a song plant containing a Hand Roll, and a
    giant ceiling anemone. You cannot do anything with it yet.
    
    Head back right, past the door, through a current, then head down. Paying
    no attention to the shrimp and Blue Jellyfish, you'll find another rock,
    almost completely disguising a Leaf-Poultice-containing song plant. Head right.
    
    The song plant on the right-most wall contains 2 Eel Jelly, and then if you
    follow the path all the way to the end, you'll come across some ancient mural
    on the wall.
    
    It contains the same symbol as the door, with some creature apparently
    vomitting on it. Or.. singing? Also included are 4 notes, Aqua, Purple,
    Yellow, Orange. Aha.
    
    To get back to the door, you'll have to  take the bottom left passage. Not
    much to talk about here, just avoid the Rock Turtle. If you go to the bottom
    of the deepest chasm, however, you'll find an Electric Jellyfish and a scary
    statue. Was that a chuckle? Oh well. Head back up to find the save point,
    then go right to the door.
    
    NOTE: Worth noting at this point is that using a save point refills your
    health for free. So always use a save point whenever you come across one.
    
    Okay, so we are back at the door. Apparently vomitting on the door is a
    good idea? When have ancient murals ever been wrong? Well, there's no
    vomit key, but we can sing. Sing the 4 notes you saw on the wall to open
    the door. 
    
    The notes were Aqua, Purple, Yellow and Orange if you forgot. Swim into
    the now open doorway.
    
    Swim right, and the game will take over for a second. You can't get to
    that egg yet, so continue right and swim to the big blue crystal.
    
    Cutscene! After it's over, it seems the pink fishwoman ghost thing has
    taught you a new song. The Bind Song!
    
    -------------------------------------------------------------------------------
    | BIND SONG | GREEN - AQUA - BLUE
                  The Bind Song does just that, it binds an item to Naija. Usable
                  items include rocks of the small or large persuasion, small
                  plants, creatures shells, etc. Experiment with it, as it will
                  be one of your most used songs.
    -------------------------------------------------------------------------------
    
    If you try it where you stand, you'll bind a small rock. Sing the song again
    to unbind. Head left a few spaces, and you'll see two plant leaves on the wall.
    You may have noticed these before, too. Try your bind song here, and the plant
    will rip out, revealing an ingredient! this is a good way of getting a few
    choice ingredients, such as Small Bones, Plant Leaves, Red Bulbs and Berries,
    and Plant Bulbs. Also note enemies may be waiting inside, just like Song
    Plants. Also worth noting is the contents are random, so I won't be guiding
    you on them. I did manage to find some Small Bones, Red Berries, Plant
    Leaves and a Healing Poultice in the Song Cave, though! Keep your own eyes
    peeled.
    
    Head down into that chasm, and Bind the rock to you. Move it out of the way,
    and move into the chasm to find your first Verse Egg! Sing it's colour to
    crack it, much like a song plant, then absorb the health released for a
    permanent health upgrade. Head back through the door to the main Song Cave.
    
    If you head right, and go to the most upper-right portion of the cave, you
    will find a song plant containing a Special Bulb. These are very rare
    ingredients used for very high level recipes, so I'll be giving them
    special mention. If you head up, into the very top right of the cave,
    you'll find your first Treasure, the Jelly Beacon.
    
    -------------------------------------------------------------------------------
    | TREASURE | 
                  Treasures are useless but interesting items Naija finds
                  throughout her journey. When you find a treasure, just touch it
                  to pick it up. Naija will magically teleport it back to her
                  house, where it will show up and maybe have some effect. For
                  instance, the Jelly Beacon attracts a few Tiny Jellyfish into
                  Naija's House. I won't be listing the effects of each treasure,
                  so check the Treasure Menu in-game or look around Naija's House
                  to find out what each one does.
    -------------------------------------------------------------------------------
    
    Also note there are many plants to be bound in this area. Once done exploring,
    head left to find that blocked passage from earlier. Now you can Bind the rock
    out of the way, and proceed through!
    
    Proceed back to the entrance of the cave, and leave. On the way, bind some
    more plants for some goodies, and note the game tells you you can bind shells
    off of protected creatures. Try it on the Rock Turtle here.
    
    -------------------------------------------------------------------------------
    
    /-------------\
    | HOME WATERS |
    \-------------/
    ENEMIES:       Crotoid, Shrimp, Raspberry, Tiny Jellyfish, Fish, Eel, Seahorse,
                   Tromulo, Grouper, Octopus, Scooter, Raspberry
    
    Now you have your new-found ability, you may feel like exploring to your hearts
    content. That's fine, but for the purposes of this guide we are going to get
    one more ability before doing any optional stuff.
    
    Head back to the area around Naija's Home, using the currents. Again, be
    careful of the Raspberrys. Once there, head for the exit to the left and
    slightly below Naija's home. You'll know you're in the right place when you see
    some orange lamps lighting the way, and some actual architecture.
    
    Swim past the ominous looking statue, and Bind the rock to pull it aside.
    Continue on.
    
    -------------------------------------------------------------------------------
    
    /-------------------\
    | THE ENERGY TEMPLE | #AQWALK006
    \-------------------/
    ENEMIES:       Raspberry, Moneye Squid, Crotoid, Nautilus, Blaster Peg, Turret
                   Scooter, Trillious, Newtblaster, Froog, Tromulo, Energy Shrimp
    ITEMS:         Leaf Poultice, Spicy Roll
    TREASURES:     Tooth
    
    Glide on, past the save point, past the crack in the ground, past the current
    vent, past the odd statue holding a pearl, into the chamber.
    
    The door will close behind you, and a miniboss fight will start.
    
    -------------------------------------------------------------------------------
    Energy Statue
    Location:       Energy Temple
    Attacks:        Energy Bolts - When you hurt it, it fires energy bolts at you.
                    The more you damage it, the more bolts it fires.
    Tactics:        First up, cast shield. Check your menu if you forgot how to
                    sing it. Second, wait for the little energy bolt thing to sing,
                    then repeat the note he does. Hold it for a second or two and
                    it'll get annoyed and try to blast you. This is where shield
                    comes in handy, you reflect the bolts! Try blowing up the 4
                    energy crystals around the edge of the room with reflected
                    bolts for fun. After several rounds of repeating the energy
                    bolt's notes, it'll die and the statue itself will sing a
                    song. Repeat this song to end the encounter!
    Rewards:        Energy Form
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    | ENERGY FORM | YELLOW - BROWN - ORANGE
                  The Energy Form allows Naija to hurl blasts of energy at her
                  foes using the right click or ctrl buttons. If you hold the
                  the button down, Naija charges up, and when fully charged, she
                  can launch three blasts at once. These blasts also home in, and
                  you can even lock onto a specific enemy by hovering the cursor
                  over them.
    -------------------------------------------------------------------------------
    
    Yes, you are now the energy being you were in the nightmare near the start of
    the game. Time to explain another part of the controls:
    
    Using the keyboard, you can quickly change form by using the 1-8 keys. At the
    moment, 1 is Song Form and 2 is Energy Form. 9 is Shield and 0 is Bind, too.
    The X key also changes you back to Song Form. This is much quicker than
    singing, but also takes part of the challenge out of the game. How you use
    the controls is up to you.
    
    Okay, back to the temple. Leave via the open left hand door, then swim up,
    since the path left is blocked by rubble. At the top, Naija will explain how
    to fight, and you can try out your new abilities on the Raspberrys there.
    
    NOTE: Killed enemies have a chance to leave behind little blue sparkly bits.
    This, like the blue health plants, restores your health.
    
    Continuing on, Naija will explain charging shots, and you'll be introduced to
    Moneye Squids. Little one-eyed things that swim about, constantly spawning from
    their nest. Take out their nest to stop their onslaught, and make sure to pick
    up any small eggs and eyes they drop.
    
    In this large room, if you switch back to Song Form and Bind the rock in the
    lower passage, you can find some Crotoids and a song plant containing a Leaf
    Poultice.
    
    Continue back on the main path, fighting off some more Raspberries and a lone
    Nautilus until you come to the next area.
    
    -------------------------------------------------------------------------------
    
    In this next area, above where you come in are several Blaster Pegs. These are
    good for trying out your new combat abilities on, as they are quite agile.
    
    Lower in the tunnel, you will come across a blue barrier. This can only be
    crossed in Song Form, so switch back. Then, an orange barrier. Can you guess?
    Yes, switch to Energy Form to pass. Kill the Turrets on the walls while you are
    at it.
    
    Lower still you'll find a small off-shoot to the right, this contains a Scooter
    and a health plant, so continue downwards.
    
    Pass through 2 more song barriers to the very bottom of this tunnel. You will
    see 2 of those pearl-holding statues here. Lock onto one, charge a full blast
    and let go. The pearl will glow orange, and the door opens! Do this for both,
    and head right first. Inside is a song plant with the Spicy Roll recipe inside.
    
    In the left now-unlocked room, you'll find two Blue Jellyfish. These always
    drop large health when killed, and often drop Jelly Oil, a valuable ingredient,
    too. Take them out, then head back up to the only passage you have not taken.
    
    -------------------------------------------------------------------------------
    
    In this new area, take out the Trillious and unlock the door by blasting the
    pearl with a charged shot. In the next chamber, you'll find two empty pearl
    sockets, and get attacked by Nautilus. Clear them out, and then start finding
    those pearls.
    
    We'll start with the easier one - head up, defeat the Newtblaster, and head
    into the top right room. Take out the Froogs and head up, Binding the pearl
    when you find it. Take it down to one of the empty pedestals and it'll slot
    into place. One down, one to go. If you take the upper left route, you'll
    meet a Tromulo and find a save point. When ready, take the lower left path.
    
    In the next few rooms, be aware of the energy barriers that turn on and off.
    Only pass when they are off, as touching them hurts. Take out the Nautilus in
    the second room, and beware of the Shocker in the third.
    
    Head through the collapsed ceiling and all the way through the tunnel, minding
    the Raspberrys and playing with the Nudibranch in the little off-shoot if you
    wish.
    
    Mind the Shocker around the next corner, and heal with the Blue Jellies in the
    next little cave if need be. At the end, take out the Crotites and the Turret,
    the Newtblaster and the Moneye Shrimp, and unlock the door. Continue right, as
    the path down is blocked, and deal with the Newtblaster and Shocker at the
    end.
    
    Past the horizontal energy barrier, deal with the Tromulo and Energy Shrimp.
    At the end of the optional south passage, you'll find a Blue Jelly and a song
    plant containing 2 Plant Leaves. Head past where the Energy Shrimp were
    guarding, past the Rock Turtle, to find the second pearl! Bind it, and drag
    it aaaaaaaall the way back. Yep, through two long tunnels and several rooms.
    Past the energy barriers. Go on, go ahead, I'll wait.
    
    Okay, done? Charge both pearls to unlock the doors, and proceed down. In the
    dark little offshoot you'll find another save point, then head down again.
    
    -------------------------------------------------------------------------------
    
    Head down, d-d-d-down, to face...
    
    -------------------------------------------------------------------------------
    Boss:           Fallen God
    Location:       Energy Temple
    Required Forms: Energy
    Attacks:        Let's Get Physical - When you are within range, it occasionally
                    lunges and bites at you.
                    Let's Get Physical 2 - More often than not, however, it will
                    simply reel back then swipe at you. Dodge backwards to avoid
                    it.
                    Energy Blasts - It also fires 3 slow non-homing energy blasts
                    at you when you are out of melee range.
    Critical Mode:  None.
    Hints:          Flashing yellow doesn't mean he's taking damage, however it
                    does make him move back. Maybe he's guarding something?
                    Force fields don't just hurt you.
    Guide:          This fight contains two parts. The first part requires you to
                    blast the God as much as possible to make him move back. This
                    reveals a pearl he was guarding. When the God is far enough
                    back, switch to song form and Bind the pearl. Take it far to
                    the right to find a socket for it. Once it is in it's socket,
                    change back to energy form. Now comes the second part of the
                    fight. Move to wherever the God is, he should still be at the
                    back firing energy balls at you. Get close enough to him so
                    that he swipes for you, then dart back to the right. After
                    swiping he'll crawl towards you. Repeat this all the way up
                    to the pearl, then blast the pearl (right-click to charge,
                    move the mouse over the pearl then fire). This will activate a
                    force field that will shock the boss if he is in contact with
                    it. Doing this will move him back and damage him, forcing you
                    to lure him into it a second time. Once you have done it two
                    times, he wises up and stops just short of the force field when
                    you try to lure him. To hit him this one final time, you need
                    to move close, get him to swipe at you, then activate the
                    force field while his arm is in range of it. This will shock
                    him a 3rd and final time, killing him for good.
    Rewards:        A vision, a treasure, and a way out of the temple.
    -------------------------------------------------------------------------------
    
    Make sure you pick up the TOOTH after the fight. Head left and into the gap in
    the ceiling.
    
    -------------------------------------------------------------------------------
    
    Follow the path, blasting the Blue Jellies. You cannot deal with the empty peal
    pedestal or the giant red flower bud yet, so keep going to find yourself back
    at the entrance to the Energy Temple. Go right, to find yourself back in...
    
    -------------------------------------------------------------------------------
    
    /-------------\
    | HOME WATERS |
    \-------------/
    ENEMIES:       Crotoid, Shrimp, Raspberry, Tiny Jellyfish, Fish, Eel, Seahorse,
                   Tromulo, Grouper, Octopus, Scooter, Raspberry, Octopus
    
    Okay, so we ransacked an ancient temple, looted the treasure and survived. Head
    back to Naija's House, then under it, around the other side, and to the very
    top. Head into the little dead-end cave there in the top-right by moving the
    rock, and at the very back you'll find an Ancient Sea Turtle. These guys act as
    the fast-transport system of Aquaria, and when you find another one you will be
    able to travel back and forth very quickly. Now, come back out, and head down.
    
    Past one passageway, you'll find another little dead-end cave with two
    Raspberrys and a pearl. Bind the pearl, and head back out. There is a cloaked
    Octopus outside this cave, and can be very surprising when you first see him.
    You can take him out with Energy Form, and he is not actually much of a
    threat, as he just tends to squirt ink at you and run away. If you do manage
    to defeat him, he'll cough up several Rubbery Meat and Small Tentacles,
    though.
    
    Regardless, with pearl in tow, head to that passageway you skipped, just above
    the dead-end cave. Swim down it, avoiding the Tromulos, and snap the pearl into
    its holder. Charge it up to open the door to the next area!
    
    Now, this is a good time to get some optional stuff done. If you do not wish to
    do that, just seach for #AQWALK007, which will follow the optional stuff
    directly.
    
    OPTIONAL ITEMS: Big Seed, Baby Nautilus Egg, Krotite Armor
    
    Okay, lets start with the Big Seed. Head back to the Verse Cave, the
    area you started in. If you forgot where it is, check your map. It's the cave
    at the end of the long passage above the one you are in currently, through
    Secret Passage Cave. Head back there now.
    
    -------------------------------------------------------------------------------
    
    /------------\
    | VERSE CAVE |
    \------------/
    ENEMIES:       Tiny Jellyfish
    TREASURE:      Big Seed
    
    Remember that dead-end we came to earlier? The one with the song plant we
    opened, and the suspicious looking rock? It's the one on the right side of the
    map. Go there, and bind the rock. The Big Seed treasure is behind it.
    
    Pick it up, and head back to Home Waters.
    
    -------------------------------------------------------------------------------
    
    /-------------\
    | HOME WATERS |
    \-------------/
    ENEMIES:       Crotoid, Shrimp, Raspberry, Tiny Jellyfish, Fish, Eel, Seahorse,
                   Tromulo, Grouper, Octopus, Scooter, Raspberry, Octopus,
                   Aggrohopper
    TREASURE:      Baby Nautilus Egg
    
    Yes, there is quite a bit of backtracking in Aquaria for secret items, but it's
    worth it, in my opinion. Anyway, take a look at your map. There should only be
    two passages still greyed out, unless you already did any freelance exploring.
    
    Your target is the large cavern on the lefthand side of the map, the one that
    is connected to the main cavern via 2 tunnels. Head there, bind the rock, and
    move in. At the top of this very cavern, lurks the...
    
    -------------------------------------------------------------------------------
    Boss:           Nautilus Prime
    Location:       Home Waters
    Attacks:        Spinning Around - Like all Nautilus, it constantly spins
                    around. This is more of a key point of the Prime Nautilus
                    however, as it's weak point is only in line with you for a
                    short time.
                    Spawn! - It can spawn a bunch of baby Nautilus and will
                    continue to do so throughout the fight.
                    Charge! - Also like all Nautilus, when it gets within range of
                    you it stops for a second then charges at you at full speed.
                    Energy Bolts - It fires several small purple homing energy
                    bolts at you regularly throughout the fight.
    Critical Mode:  Once it goes red, it swims much faster and fires many, many
                    more energy bolts.
                    It also appears to spawn less babies, but they are still there.
    Hints:          If you don't have anything to shoot him with, you're going to
                    have a hard time.
    Guide:          It's a good idea to wait until you have the Energy Form to do
                    this thing, but apparently it is possible with rocks. You'd
                    need to be insanely good, though. Anyway, once you have Energy
                    Form and a lot of courage, go into its area. To make the fight
                    a lot easier, switch to song form and pick up the rock near the
                    entrance. You can keep this bound even in Energy Form and it
                    makes the fight a lot smoother. So, with rock in tow, go near
                    this big mama and lock onto it. Fire a blast into its face and
                    the fight will begin!
                    Swim around it in either direction, and keep charging up
                    blasts. Release them when you are sure they will hit its face
                    rather than its shell, any blasts that hit its shell are
                    wasted. Half the blasts will still probably hit the smaller
                    Nautilus, but that doesn't matter. The rock you are towing will
                    keep the smaller Nautilus from attacking you, and will even
                    deflect the Nautilus Prime if it happens to charge into the
                    rock rather than you! Once you hit it enough it will go red
                    and start firing a lot more energy bolts at you. Don't be put
                    off, just keep swimming in circles around it and firing bolts
                    at its face until it gives up! Keep in mind the blue jellyfish
                    around the bottom of the area. If you do need a quick health
                    boost, charge down to them and destroy them quickly. This is a
                    bit risky, however, and it's much safer to just cure with food
                    items.
    Rewards:        Baby Nautilus Egg
    -------------------------------------------------------------------------------
    
    Once you've beaten the big momma Nautlius, and gotten the egg (make sure to
    wait around for it to hatch, or it won't count!), or given up, head to the
    bottom of the little cave underneath you for a Leaf Poultice in a song plant,
    being careful of the Aggrohopper nearby.
    
    Once all that's done, down, as if you were heading to Song Cave, but head left
    instead. Move the rock out of the way, and grab the Hot Soup from the song
    plant, then charge up the pearl and head inside.
    
    -------------------------------------------------------------------------------
    
    Okay, this is technically The Energy Temple again, but we'll only be here a
    moment so I won't brand it as a new area. Basically, all you have to do here is
    swim up, avoiding the Crotoids and Aggrohoppers until you get to the top. Nab
    the Krotite Armor, don it, if you want (go to Treasures menu, highlight it,
    then click Use), then head back down and out.
    
    This is actually it for sidequests at the moment, the areas we have seen do yet
    still hold more secrets, but they shall have to wait. Head back to where you
    opened the last pearl gate, before starting this optional stuff. It's at the
    top right of Home Waters. Head through to come to...
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | OPEN WATERS 1 | #AQWALK007
    \---------------/
    ENEMIES:       Oarfish, Fish, Raspberry, Moneye Squid, Blue Jellyfish
                   Castle Crab
    ITEMS:         Hand Roll
    
    Welcome to Open Waters. Open Waters actually consists of 5 maps, and they are
    not numbered in-game. However, for backtracking purposes, I will be. This is
    Open Waters 1.
    
    Swim onwards, ignoring the poor helpless Oarfish, and hitting the save point.
    Take the path down, but only far enough to find a song plant containing some
    plant leaves. Then head right, through the tunnel. In the next big room,
    avoid or kill the Raspberrys and continue pushing right to find a big statue
    Naija comments on. Follow the path further right still.
    
    After a few currents, you'll find a rock at the bottom of the area covering
    a song plant, which contains another Hand Roll. Continue right to meet the
    Castle Crabs, either ignore or defeat them too before pressing on.
    
    When you come to a split, head right. You CAN go up, right now, and do a lot
    of business up there, before going right. This is up to you, and a lot of
    people do choose to go up, as the area to the right leads to a pretty hard
    dungeon. However, for the purposes of this guide, we are going to go right
    first, as it saves time in the longrun.
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | OPEN WATERS 2 |
    \---------------/
    ENEMIES:       Rockhead, Baby Aggrohopper, Tabar, Nautilus, Blaster Peg
                   Raspberry, Moneye Squid, Blue Jellyfish, Shrimp, Castle Crab
                   Ekritt
    ITEMS:         Spicy Roll, Healing Poultice
                   
    
    Follow the path right and down, past the invincible Rockhead fish. You'll come
    across some other new enemies next, some Baby Aggrohoppers and a nest, as well
    as a Tabar. And a good ol' fashioned Nautilus. You'll come to a song plant
    that contains two Sea Loaves before fighting more Castle Crabs.
    
    Press on into the large room to do battle with several Nautlius, Blaster Pegs,
    Raspberrys and Moneye Squids. You're aiming for the lower left passage,
    although there is a song plant with a Spicy Meat in it near a Moneye Squid nest
    to the right. In the little offshoot from the bottom left passage, you'll find
    a Blue Jelly and a save point.
    
    Follow the path right and down, past many Castle Crab and Raspberrys, but then
    turn left at the split. At the far far end of this passage, past more enemies,
    is a Song Plant containing another useful Spicy Roll. Once you have picked
    that up, head back to the split and follow the currents right.
    
    Follow the passage up and right, but stick to the left wall. Part of the way
    up, you'll find a passage blocked by rocks. Remove these, defeat the Castle
    Crab therein, and follow it to the end for a song plant containing a Healing
    Poultice.
    
    Once you've nabbed that handy item, head out and straight right, into the
    passage. If you meet the Ekritt out here, don't be worried, he's harmless.
    Smash the pots on the way down the passage for some (not-so) goodies.
    
    -------------------------------------------------------------------------------
    
    /-----------------------\
    | MITHALAS CITY (RUINS) | #AQWALK008
    \-----------------------/
    ENEMIES:       Toad, Moray Eel, Splitter, Fish, Huggy, Dark Jellyfish, Seahorse
                   Armored Flea
    ITEMS:         Spicy Roll, Hearty Soup, Sea Cake
    
    Okay, this place isn't exactly easy to write a guide for, but here goes. First
    up, be on guard for Toads and their projectiles everywhere here. They can be a
    pain for new players. Also watch out for the Moray Eels in their habitats, they
    have surprising range and speed.
    
    Head right, and at the first chance head up and left. Continue hugging the left
    wall and you'll find a song plant with a Spicy Roll in it. Head up a bit, and
    you'll find one of these globe houses doesn't have a roof on it. You can enter
    these ones. Do so to this one to find some fish and a smashable pot containing
    a rare Glowing Egg ingredient. Head back out and continue up.
    
    Hugging the right wall this time you'll find another song plant containing two
    Plant Leaves. At the very top of this area is another open house, this one
    containing a Huggy. Huggys are little leech guys with coloured eyes. If you
    sing the colour the eyes are, it'll latch onto you, but, unlike most leeches,
    will actually GIVE you health as long as it remains attached. Score!
    
    Anyway, head out, and down-right. You cannot go up-right because of a strong
    current. At the next split, enter a house there to procure some Rotten Meat
    from a jar therein. Ignore the Dark Jellyfish you pass, he's harmless and
    invincible.
    
    Head up and right and grab the Hearty Soup from the song plant, and another
    Healing Poultice from an almost totally hidden song plant in one of the
    half-destroyed houses you pass. Just below that, a Moray Eel guards a song
    plant that contains another Huggy!
    
    Yet another song plant holds 2 spicy meat, this one on the bottom right wall
    of this area. After grabbing those, head down and left, to another open
    house, this one looking a little different. inside, you'll find a cooking
    area, if you have any complex recipes, and also unlock one of Naijas's Lost
    Memories! Looks like this is where Naija learned to cook.
    
    Head out and down, follow the stream of bubbles into a house. Defeat the
    Armored Fleas therein, and smash the pots for some trippy Rainbow
    Mushrooms. Head out and left, at the very bottom of the dip there you'll
    find a house that contains a Sea Cake trapped in a song plant.
    
    Head out and up. One last unexplored house here will lead to a savepoint!
    
    There are a few other unexplored houses here, but we cannot do anything in
    them, yet. Head back to the house that had the Rainbow Mushrooms in, then past
    it to the left. Just after the dip is another house that contains 2 Small
    Tentacles in a song plant. After that, head out and right into Mithalas
    proper. Unfortunately you'll have to say goodbye to any Huggys, they do not
    persist between maps!
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | MITHALAS CITY |
    \---------------/
    ENEMIES:       Toad, Loper, Blazer, Armored Flee, Mutant (Slim + Fat)
                   Splitter
    ITEMS:         Hearty Soup
    TREASURE:      Mithalan Banner
    
    Head to the first crossroads, and up. At the top, look in the top left for a
    blue banner. This is actually the treasure Mithalan Banner! Now, head aaaaall
    the way down. On the left is a Blue Jelly, and on the right is a passageway
    covered in .. gross.. red stuff? Unfortunately, you gotta head down it.
    
    At the end you'll find a big room full of poison vents and.. horrible mutants!
    Fight them off best you can, if any enter the vents and become bloated, ignore
    them. At the end you'll find a current pushing you back and a disk. Bind the
    disk, and leave the way you came in. Head right at the crossroads this time.
    
    Head to the top of the next shaft you come to, then right through the current.
    Make sure not to lose the disk in the current, if you do just go bind it again.
    Fight or ignore the Blazers you meet, but try to kill the pointy Lopers as they
    may drop Glowing Eggs.
    
    Head to the top of the next chamber, finding a bunch of Splitters guarding a
    song plant at the top right. The plant contains a Hearty Soup. The way left
    is blocked, so head back down a bit. The next passage right contains the
    Princess' room, with a pot containing a Rainbow Mushroom. Head back out,
    down, and right, into the throne room.
    
    The Throne Room contains a save point, and a hole on the central throne to
    place that disk you've been dragging around. After placing it, right click
    the throne to sit on it and open the doorway to the next area.
    
    -------------------------------------------------------------------------------
    
    /--------------------\
    | MITHALAS CATHEDRAL | #AQWALK009
    \--------------------/
    ENEMIES:       Armored Fleas, Rot Worms, Mutant (Slim + Fat), Blue Jellyfish
                   Splitters
    ITEMS:         Spicy Roll, Tough Cake, Rotten Cake, Leeching Poultice
                   Arcane Poultice
    
    Now things get serious. This is the first real dungeon of the game, The Energy
    Temple is too simple to really count. Maze-like corridoors, grotesque
    minibosses and dark overtones plague this forsaken place.
    
    Remember, you can cook at any time, so don't be afraid to use those leaves,
    meat and oil you've hopefully been collecting. You'll need a plentiful supply
    of food to get you through this place alive if it's your first time.
    
    Head straight across the first room you come to, through the current into the
    large main chamber. Swim straight across this one too, taking out any Rot Worms
    that get in your way.
    
    The next chamber is a square, full of currents. If you fight the current and
    head straight across, you'll find a song plant containing another Spicy Roll.
    Then come back out and obey the current, watching out for the diseased Crabs
    that patrol the walls. Follow through into the next room, to the right.
    
    You'll come into a large room, containing Armored Fleas, Splitters, Blazers
    and even a mutant. It's very, very suggested you take this room slowly and
    clear it out, for when you get halfway into the room, you'll have to face a...
    
    -------------------------------------------------------------------------------
    Rotted Core
    Location:       Mithalas Cathedral
    Description:    Large, pink/red blob with 6 blue eyes around the edge of it's
                    body.
    Attacks:        Collision - Touching the Core will hurt you.
                    Laser Vision - When an eye is shot, it will turn red and fire
                    a laser straight out from it. Do not touch!
                    Laser Disco - When you shoot all 6 eyes in turn, the Core will
                    pivot on the spot. Stay between two lasers and spin with it to
                    avoid damage.
                    Rotbabies - When the Core starts to take damage, it will spawn
                    some babies that home in on you - a few blasts will sort them
                    out. However, if you do not take them out quickly, they will
                    evolve an eye and eventually legs, too - each evolution will
                    cause them to fire more and more pink blasts at you, which
                    vaguely home in.
                    Spin - Eventually, the lasers will stop, but the Core will move
                    around the room, spinning, occasionally firing a lone laser.
    Tactics:        Swim around the Core, shooting each eye in turn. Avoid it's
                    Laser Disco attack, and as soon as the weak spot appears, a
                    disgusting growth that extends from the creature's mouth, blast
                    it to pieces! Continue blasting it until the creature dies,
                    avoiding any further attacks and any Corelings it may spawn.
    Rewards:        Game continuation 
    -------------------------------------------------------------------------------
    
    Once you have defeated it, you'll see a short cutscene of one of three gross
    muscle tentacle things disappearing. If you've played this kind of game before,
    you know what that means. Yep. Roll on #2.
    
    Anyway, once you've defeated any remaining Rotbabies, you might also notice the
    tentacle in the bottom right is also gone - ignore that for now, and head to
    the top left. Follow the current through to a room containing a save point.
    
    Go north another 2 rooms, then right, fighting Mutants as you go. Go down a
    room, and then to the far right to find 3 pots, two containing new recipes,
    the Rotten Cake and Tough Cake, and the last containing.. some Fleas. Oh
    well. Head back to the room above the save point.
    
    This time, head left, then down. Then aaaaall the way left, to a room where you
    are blocked by a mean old tentacle. However, at the bottom of this tiny area
    you will find a pot containing the Leeching Poultice recipe! This one cures
    poison, and is well worth knowing in this place.
    
    Go back right, up two rooms, left, down, and left. All the while fighting 
    mutants. If you are in the right place, you should be near a strong current
    pulling you down. Accept it, and enter the next big room. Head left slowly,
    kill the Flea and the Mutant, then fight Rotted Core #2. Same tactics apply,
    so I won't copy paste the guide. Once he's down, another tentacle disappears!
    Hooray. Head down the newly opened path.
    
    You are now back at the start of the Cathedral. Head right again, all the
    way back to where you fought Core #1. Take that path in the bottom right I told
    you to ignore before.
    
    You'll be shot out into a room full of scary mutants. Kill the slim ones, and
    ignore the fat ones. At the bottom you'll find the only exit is blocked with
    fat dumby mutants - switch to Song Form and bind them, one by one, out of the
    way.
    
    Out the other side, head left as far as you can go, then down. You'll enter a
    small room containing a save point, and a word of warning from Naija. Forget
    that, let's keep going. Go back to the last map, and up. Play with the Moneye
    Squid in their whirlpool room if you want, but eventually head left. Clear out
    the room as best you can, then fight the third and last Rotted Core. Once
    that's done, head down through the now open giant scary ominous face gate.
    
    -------------------------------------------------------------------------------
    
    Save at the save point, then head into the current. This place is pretty much
    continuous current, but there are a few really helpful goodies up for grabs.
    At the first split, if you head up, and hug the immediate left wall, as you
    start to head south, there is a tiny area out of the current that has 3 song
    plants: a red berry, a plant leaf, and the extremely potent Arcane Poultice.
    This thing heals you to full health! Swim back into the current.
    
    At the next split, head up, and hug the immediate right wall. As the current
    join again on the other side, there's a tiny pocket of calm water,
    containing... another Arcane Poultice!
    
    Now, the next part requires a little dexterity to gain all the items. To start,
    go back into the current and hug the south wall. You'll break off to a tunnel,
    then immediately hug the north wall. You'll come to a calm room, containing a
    save point and a Leaf Poultice, as well as a path back to the beginning of the
    Cathedral, if you want to chicken out and leave.
    
    If you aren't, however, head down, and let the current carry you down, then
    left, then aaaaall the way around. This time, do not hug the south wall, and
    keep going. Once past the branch you took last time, however, hug left, to find
    one more Arcane Poultice. If you miss it, you'll have to come back for it
    later, as you don't get another chance now. Let the current wash you past more
    Rotbabies and about 1028 Fleas, into a calm room with two Blue Jellies. Make
    sure you are at full health, then reluctantly continue left...
    
    -------------------------------------------------------------------------------
    
    Swim through the calm currents, until the camera zooms out. He's seen you now.
    Swim left. Pray to the...
    
    -------------------------------------------------------------------------------
    Boss:           Mithalan God
    Location:       Mithalas Cathedral
    Required Forms: Energy
    Attacks:        This Sucks - He reels back, opens that big ol' mouth of his,
                    and sucks. You can try to fight the current, but it's strong,
                    and if he eats you, you take damage before swimming out again.
                    Yuck.
                    Energy Blasts - Like nearly every sea creature, the Mithalan
                    God has the magical power of Energy Blasts! He fires several
                    slow moving blue blasts out of his mouth that home in with a
                    wide arc.
                    Energy Blasts: Super Pissed Off Edition - Once you damage him
                    enough, he'll go bright red and get really mad. Even the
                    background music gets mad. Man. Anyway, his Energy Blasts will
                    be replaced by their bright red, super fast cousins. Shield
                    will no longer deflect these, so just try to avoid them.
                    Let There Be Life! - Like all good Gods, this one can create
                    life. Unfortunately, he can only seem to create slim mutants.
                    Oh well.
                    Grabaroo - Once raging, hiding between the poison vents will
                    just cause the God to pick you up and eat you. Bad times.
    Critical Mode:  He glows red, the music changes, and he starts spamming
                    non-deflectable energy blasts. Good luck!
    Hints:          If he's so damn hungry, give him something to eat!
                    Don't forget, you aren't stuck in Energy Form.
                    He's a big guy; he probably won't be interested in your food.
                    More likely he'll be interested in you.
                    Or at least something the same size as you.
                    Maybe something swollen and green and poisonous and gross.
                    He needs to be in his kitchen to eat. At the back of his cave.
                    How to get him back there? When you shoot him, he goes yellow.
                    Remember the last boss that went yellow when you shot him?
                    Okay, now he's pissed, and flashes red when I shoot him.
                    Red? That's a good colour. Keep doing that.
    Guide:          The first boss that really gives people a hard time, and for
                    good reason. Naija even suggests exploring elsewhere before
                    confronting him! Once you have mastered the controls, however,
                    he is not impossible.
                    Begin by shooting him back as far as he will go, then switching
                    to normal form, binding one of the fatty poison mutants
                    hovering around, and drag it towards him. Let it go, then
                    return to Energy Form, and open fire. When he is as far back as
                    he will go; he will use his Suck attack, and eat the poisonous
                    mutant - causing damage.
                    This must be repeated three times. If you need more mutants,
                    let him walk forward as far as he'll go, and eventually he'll
                    create more. Lure them into the poison vents to transform them,
                    and repeat. Remember, he'll only create mutants at the front of
                    the platform, and only suck at the back of it. Use the shield
                    to deflect the energy blasts.
                    Once repeated three times, the God's eye will fall out, he'll
                    go red, and the music will change. At this point, just switch
                    to Energy Form and go nuts. Blasts will damage him, and he'll
                    stop using his Suck and Create attacks, replacing them both
                    with upgraded Energy Blasts. Dodge the blasts as best you can,
                    and don't be afraid to scoff yourself with food halfway through
                    the fight. A large supply of healing poultices, along with some
                    Veggie Soups for their regeneration, are suggested. Once you
                    have blasted his face enough, he'll keel over and die.
                    Poor guy.
    Rewards:        Beast Form.
    -------------------------------------------------------------------------------
    
    Alright. If that was your first time playing, and you came straight here like
    the guide says, and you managed it, well done! Regardless, that's one less God
    to deal with, and one extra form.
    
    -------------------------------------------------------------------------------
    | BEAST FORM | RED - ORANGE - BROWN
                  Beast Form allows you to swim against any current, and you can
                  attack enemies by sprinting through them. Any enemies killed this
                  way will be consumed, and a lot of them will be recycled into
                  bullets - Beast Form has ammo limited to what you eat. For
                  instance, eating Toads gives you a short supply of their Ricochet
                  shots. Eating Moneyee Squid and their nests gives you a supply of
                  Moneye Squid to launch. However, the main ability is swimming
                  through currents. Beast Form is mapped to number key 3 by
                  default.
    -------------------------------------------------------------------------------
    
    
    
    Head to the back of the cave to find a save point, then take the current up to
    appear back in Mithalas City.
    
    Okay, time to backtrack a bit. Either head straight back to Open Waters 2, or,
    if you want, read on to backtrack into the Cathedral to pick up another
    outfit. If you want to skip ahead, just scroll down a tiny bit to
    OPEN WATERS 2. Otherwise, head back right into the cathedral, and read on.
    
    -------------------------------------------------------------------------------
    
    /--------------------\
    | MITHALAS CATHEDRAL |
    \--------------------/
    ENEMIES:       Armored Fleas, Rot Worms, Mutant (Slim + Fat), Blue Jellyfish
                   Splitters
    ITEMS:         
    TREASURE:      Mithalan Dress
    
    In the first main room, head up through the current (Beast Form), then head
    right. Head down through another current, to find the Mithalan Dress sitting
    on a.. bookshelf? Oh well. Head back to Open Waters 2, all the way through
    the City and the Ruins.
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | OPEN WATERS 2 |
    \---------------/
    ENEMIES:       Rockhead, Baby Aggrohopper, Tabar, Nautilus, Blaster Peg
                   Raspberry, Moneye Squid, Blue Jellyfish, Shrimp, Castle Crab
                   Ekritt
    ITEMS:         Spicy Roll
    
    So, Naija has a little self-empowerment moment on the way through the Ruins,
    then runs into the Mysterious Shadowy FigureĀ© again here. Who is that?!?!?
    So mysterious. And shadowy. Anyway, go straight left, into the current, and
    halfway through swim down through the backcurrent to a little secret cave.
    Inside is Ancient Sea Turtle #2. You can now travel quickly between Home
    Waters and here! Good going. There is also a Spicy Roll in the song plant at
    the back of this room.
    
    Now, head back left, to Open Waters 1.
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | OPEN WATERS 1 |
    \---------------/
    ENEMIES:       Oarfish, Fish, Raspberry, Moneye Squid, Blue Jellyfish
                   Castle Crab, Tabar, Aggrohopper
    ITEMS:         
    
    Take the upper path at the split, through the current. Fight past the Tabar
    and Aggrohoppers and take the first upper path you can. Keep pushing on, and
    soon you'll come to..
    
    -------------------------------------------------------------------------------
    
    /-------------------\
    | THE KELP FOREST 1 | #AQWALK010
    \-------------------/
    ENEMIES:       Spider Crab, Crawpappy, Seahorse, Raspberry, Piranha, Spikyball
                   Sea Dragon, Nudibranch, Fish, Leopard Shark
    ITEMS:         
    
    Wow, how's that for a change of scenery? One reason I leave this place until
    after Mithalas, apart from the added benefits of Beast Form, is that this place
    is so upbeat and alive, and you really need that after the grim death haven
    that was Mithalas.
    
    Anyway, head up. One thing to note here is the amount of green leaves that can
    be Bound for items. Don't forget about them!
    
    On your way up, the first enemy you'll see will probably be the Spider Crab.
    Blast or avoid him, then continue on to a large open room, full of new
    enemies. I'm not going to guide you through them here, find their names in the
    enemy list and check the enemy guide at the end of the walkthrough if you
    really need help. But mainly, just blast them all.
    
    One I will note, however, is the Sea Dragon. He's in the minibosses segment,
    because he is a lot harder to deal with than the others. Check that out for a
    guide, or just run away from them.
    
    At the top, head left. Follow through the tunnel, through the next big room,
    to the left wall, where you'll find a save point. After saving, come out and
    hug the top wall. Your goal is the long passage leading left, which takes you
    to...
    
    -------------------------------------------------------------------------------
    
    /-------------------\
    | THE KELP FOREST 2 |
    \-------------------/
    ENEMIES:       Mosshead, Moneye Squid, Fish, Crawpappy, Crab, Scooter
                   Blue Jellyfish, Spikyball, Spider Crab, Seahorse
                   Tiny Jellyfish
    
    Head left all the way until you get to a big room. Watch out for Mossheads
    lurking in the rocks, but try to take them out if you have the patience. The
    goodies they can drop are worth it.
    
    In the large room, head down to the bottom, and take the thin tunnel you find.
    Follow it's twists and turns until the end, and in the bottom right you will
    find a dark hole leading you to..
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | THE FISH CAVE | #AQWALK011
    \---------------/
    ENEMIES:       Fish
    
    This area is technically entirely optional, but without it the rest of the game
    takes a lot longer to do, so I'm not even going to mark it as optional.
    
    Head inside, and the first little cave on the left contains a save point.
    
    Now, this cave is a large puzzle. Each little cave, apart from the one with the
    save point, contains a rock with a musical note on it. In the centre of the
    cave are a bunch of multicoloured fish. See if you can solve the puzzle
    youself.
    
    Give up? Choose one of the notes, go into the middle of the cave, and sing it.
    The fish of that colour will flock to you. Move closer to the cave, and sing
    again. The fish will follow. Lead all the fish to the rock of their colour -
    for instance, the cave above the save point has the musical note of the yellow
    colour, two opening leaves. Go to the cave, sing yellow, and the yellow fish
    will flock to you. Lead them to that stone, and it'll start glowing.
    
    In case you are blind, the colour of the fish you need to bring to the caves
    are, in clockwise order from 12 o'clock, Orange, Purple, Aqua, exit, save
    point, Yellow. You don't even need to bring all the fish, 3 of each colour
    will do.
    
    Once you have solved the puzzle, Fish Form is yours!
    
    -------------------------------------------------------------------------------
    | FISH FORM | GREEN - RED - ORANGE - PURPLE
                  Fish Form is the fastest form in the game. Using it makes long
                  distance travel a lot easier and less frustrating.
                  It also allows Naija to travel through tiny cracks, granting her
                  new shortcuts and also access to a lot of new areas.
                  Naija also mentions certain enemies will ignore her in Fish Form,
                  however I've only really noticed this in one or two enemies.
                  The last new ability is Bubbles. Naija's Fish Form can blow tiny
                  little bubbles, which can catch a small handful of specific
                  creatures inside. This is practically useless in itself, but
                  there is a food item that makes these bubbles poisonous for a
                  short time - making them a potent weapon.
    -------------------------------------------------------------------------------
    
    Leave Fish Cave and head back to The Kelp Forest.
    
    -------------------------------------------------------------------------------
    
    /-------------------\
    | THE KELP FOREST 2 |
    \-------------------/
    ENEMIES:       Mosshead, Moneye Squid, Fish, Crawpappy, Crab, Scooter
                   Blue Jellyfish, Spikyball, Spider Crab, Seahorse
                   Tiny Jellyfish, Bigmaul
    
    Head up and around the little loop, and you'll see a tiny crack - in Fish Form,
    Naija can swim through these. You may have noticed one or two on your journey
    already, and now you know what they are for! I will be referring to them as
    Fish Tunnels for the purpose of this guide.
    
    Head up out of the large room the way you originally came, but then take the
    path up all the way to Kelp Forest 3.
    
    -------------------------------------------------------------------------------
    
    /-------------------\
    | THE KELP FOREST 3 |
    \-------------------/
    ENEMIES:       Shrimp, Wisker, Spikyball, Pistol Shrimp, Piranha, Spider Crab
                   Orbiter, Sea Dragon, Shrimp, Tiger Shark, Leopard Shark
                   Mermog, Seawolf, Seahorse, Crawpappy, Bigmouth, Krill
                   Blue Jellyfish
    ITEMS:         Sea Cake, Spicy Roll, Leecing Poultice, Hand Roll
    TREASURE:      Jelly Egg
    
    Head all the way to the left after you come in, watching out for the spines the
    Wisker launch. At the end there's a song plant containing a Sea Cake being
    guarded by a Pistol Shrimp.
    
    Make a beeline north, through the Spider Crab cave, and continue north past the
    first split. At the top, head right through the current, then head down and
    right.
    
    At the bottom you'll find a fish tunnel leading to a save point on your left,
    then head back right and up. Allow the impassable vines to shape your course
    through the currents, and pass by another Sea Dragon (note: the Sea Dragon is
    one of the few monsters that does ignore you in Fish Form, happy times!).
    
    Pass by the stationary Nudibranches. These are the solid spiky multicoloured
    things that bar your path. They can actually be drawn away by song of the
    appropriate colour, do so if you cannot fit through the gaps. Make sure to
    grab the Spicy Roll from the bottom of the small Wisker-filled room before
    you continue left.
    
    In this large and current/Nudibranch filled room, you need to squeeze your
    way up the middle. On the top of the large platform in the upper left, there's
    a song plant containing a Leeching Poultice.
    
    Head right through the next few rooms, being careful of the sharks, Mermog
    and Piranha. When you finally do reach the far right wall, switch to Beast
    Form and grab the Jelly Egg treasure in the bottom right.
    
    Allow the current to take you up, then head left to new map and a save point.
    
    -------------------------------------------------------------------------------
    
    Continue past the save point for a Hand Roll in a song plant, then go back and
    save. Head up the long ominous coridoor as the music dies, and get ready to
    rumble with the...
    
    -------------------------------------------------------------------------------
    Boss:           Drunian God
    Location:       The Kelp Forest
    Required Forms: Energy
    Attacks:        Seeds! - The Drunian God can spawn multiple Spikyballs from her
                    face, which then proceed to bounce around the room, swept
                    around by the currents. These disappear on their own if you
                    wait a little while.
                    Worms! - She calls forth spiky one-eyed worms from the walls.
                    These proceed to circle you. Shoot them in the eye multiple
                    times to deal with them. After a few moments, however, they
                    disappear on their own.
                    Shock! - When you sing to her, she gets so surprised that a
                    circle of energy blasts shoot out of her face. Just position
                    yourself far enough away that you can avoid these.
    Critical Mode:  The goes red, opens her eyes continuously, and 3 large 
                    Spikyballs circle her, acting as a shield. She also continually
                    summons un-Shield-able energy blasts and worms. Keep firing!!
    Hints:          Looks like she's really just a big face. Probably have to
                    damage that, then.
                    Attacks don't seem to work! Just relax.
                    She's not the only one that can sing.
                    She looks surprised! Now's your chance!
                    Like all bosses in every game, rinse and repeat.
                    Uh-oh, now she's pissed. End the fight quickly!
    Guide:          Not too hard, nothing compared to the Mithalan God, anyway.
                    Start by dodging her Seeds! and Worms! attack. When she sings
                    a single note, sing it back to her. She'll use Shock!, but you
                    can even deflect a shot or two back at her with Shield if you
                    are good. Once her eyes are open, blast her with Energy Form
                    until she closes them again. Rinse and repeat this part several
                    times, she'll summon more Spikyballs and Worms each time,
                    however.
                    Eventually she will go red, at this point stay in Energy Form
                    and blast her to your hearts content, avoiding the multiple
                    high-powered energy blasts and worms she summons. Several
                    hundred energy blasts later, she's toast!
    Reward:         Nature Form
    -------------------------------------------------------------------------------
    
    Sweet, another new form. Feel bad for the poor Drunia, though. The more I hear
    about this Creator the less I like him.
    
    Anyway, Nature Form.
    
    -------------------------------------------------------------------------------
    | NATURE FORM | ORANGE - GREEN - PURPLE
                  Nature Form is pretty specialist, having only a few very specific
                  uses. The right click move launches a seed, which sprouts into
                  a few flowers on impact. This does no damage to enemies, but can
                  be used for two things: 1) They open those blue bulbs you may
                  have seen laying around, allowing you to travel between them, and
                  2) They allow you to open those large red flower bulbs. Charging
                  up the right click before releasing causes the seed to sprout
                  into a large thorn, which can damage enemies, and launch Naija
                  if positioned correctly.
                  Nature Form can also pass through a few natural boundaries, like
                  anemones, without harm.
    -------------------------------------------------------------------------------
    
    Okay, head back down to the save point, then left, and use Nature Form's attack
    on the bulb there. Head through to find yourself back in THE KELP FOREST 2.
    
    -------------------------------------------------------------------------------
    
    Swim left and up a bit, and the Mysterious Shadowy Stranger will say hi again.
    So. Damn. Mysterious. I dunno about you guys, but it sends chills down my
    spine.
    
    Anyway, head left and up some more to find another Ancient Sea Turtle! Huzzah!
    Head back left and up, past the Bigmaul and her babies to return to
    THE KELP FOREST 3.
    
    -------------------------------------------------------------------------------
    
    Head up and right, past the creepy Seawolf in his cave, and then continue on to
    come across several red plant bulbs. Now, there's a small optional thing to do
    here, which results in the second Verse Egg. If you wish to skip it, continue
    right, through the tunnel to THE KELP FOREST 4. Then scroll down and pick up
    the walkthrough from there. Otherwise, read on.
    
    OPTIONAL ITEMS: Verse Egg, 2 Red Bulbs
    
    Use Nature Form's attack on one of the bulbs, then Bind the pearl that comes
    out. Drag it up and right, hugging the right wall through the cave. Follow the
    wall up and right, and slot the pearl into the holder. Light it up with some
    energy and go through the now opened door.
    
    Go up and keep left, watching out or defeating the large Bigmouth fish,
    together with his vacuum parasitic tongue. Gross. Keep left and you'll find
    a fish tunnel at the end of a short cave. At the end of this tiny tunnel is
    the Verse Egg! Also a song plant with two Red Bulbs is to the up and left,
    past the vines that look impassable! Sneaky things.
    
    Head all the way back to the red bulbs where you got the Pearl. Head right,
    through the tunnel, to come to..
    
    -------------------------------------------------------------------------------
    
    /-------------------\
    | THE KELP FOREST 4 |
    \-------------------/
    ENEMIES:       Pistol Shrimp, Spikyball, Mermog, Seawolf, Wisker, Piranha
                   Spikyball, Mosshead, Blaster Peg, Sea Dragon, Tiger Shark
    ITEMS:         Healing Poultice, Shark Fin Soup, Veggie Cake
    
    Another part of The Kelp Forest. Head right, watching out for the Pistol Shrimp
    and head up. Grab the Healing Poultice from the song plant on the roof, then
    head right. Deal with the Tiger Shark, then sing some of those stationary
    Nudibranch out of the way so you can get to the Shark Fin Soup song plant.
    
    Head all the way up this passage, watching out for the Wisker and Piranha near
    the top. Head right into the huge room, and grab the 2 red bulbs from the song
    plant guarded by Blaster Pegs at the top. Then swim down and left, and grab
    the Veggie Cake guarded by the Mosshead in the little cave to the left.
    
    Okay, a bunch of optional stuff is coming up now. If you don't wish to do any
    of this, head straight down, through the current, and down into THE KELP
    FORST 1. Scroll down a bit, and pick up the guide from there. Otherwise, read
    on!
    
    OPTIONAL ITEMS: Leeching Poultice, Veggie Soup, Spider Roll, Swamp Cake,
                    Baby Piranha Egg
    
    Swim almost exactly right to find the entrance to the Forest Sprite Cave, built
    into the wall of the giant rock there.
    
    -------------------------------------------------------------------------------
    
    /--------------------\
    | FOREST SPRITE CAVE |
    \--------------------/
    ITEMS:         Leeching Poultice, Veggie Soup
    TREASURE:      Seed Bag
    
    Swim into the main room to find a save point at the bottom. The Forest Nymphs
    here are harmless, and seem quite happy that you have the Nature Form. Head
    through the fish tunnel north of the save point to grab the Leeching Poultice,
    then head back out and to the upper right.
    
    Use Nature Form on the blue bulb there to transport to a hidden area. Grab the
    Veggie Soup from the song plant to the right, then head down and left and
    follow the path all the way around to find the Seed Bag treasure. Then
    backtrack and leave the Forest Sprite Cave. 
    
    -------------------------------------------------------------------------------
    
    /-------------------\
    | THE KELP FOREST 4 |
    \-------------------/
    ENEMIES:       Pistol Shrimp, Spikyball, Mermog, Seawolf, Wisker, Piranha
                   Spikyball, Mosshead, Blaster Peg, Sea Dragon, Seahorse
                   Orbiter, Bigmaul, Tiger Shark, Tiny Jellyfish, Blue Jellyfish
                   Electric Jellyfish, Electric Eel, Mermog
    ITEMS:         Spider Roll, Swamp Cake, Leeching Poultice
    
    Head up and right, out of this huge room, and head up at the split. You'll
    find yourself in a dark cave with Mermog, and before long you'll need to use
    a fish tunnel to proceed any further.
    
    To the left inside the Mermog Cave you'll find a Swamp Cake, then proceed
    right into the Mermog Cave proper.
    
    -------------------------------------------------------------------------------
    
    Inside, kill all the Mermog you see as you proceed, to make sure they are no
    hassle in a few minutes. Grab the Leeching Poultice from the dark area to the
    top left, then swim through the currents to the right. Naija will, for some
    reason, chuckle, and you'll have to do the dance of death with...
    
    -------------------------------------------------------------------------------
    Boss:           Mergog
    Location:       Mermog Cave
    Attacks:        Super Blasts - Mergog will sit in his little cubbyhole in the
                    far right of the cave, and launch a seemingly endless barrage
                    of blasts at you. They do not corner well, use this to your
                    advantage and sit in one of the little dips near the vines to
                    the south.
                    Chargin' Mah.. you get it - Mergog charges a laser, then fires
                    it while moving around. Stay really low to the ground to avoid
                    this, as he cannot fire it that low.
    Critical Mode:  None, as far as I'm aware.
    Hints:          His attacks may look scary, but they are easy to dodge.
                    Just keep shooting!
    Guide:          Not hard at all, very possible to do it without even getting
                    hit. If you just sit in a little area between two vines on the
                    bottom floor and keep spamming energy blasts, he'll be dead in
                    no time at all, and both his attacks will miss you completely.
                    He may ram you, so be careful of that, but even that is very
                    unlikely.
    Rewards:        Piranha Egg
                    Special Bulb
    -------------------------------------------------------------------------------
    
    Make totally sure to grab the Special Bulb from behind Mergog when you win. And
    remember to stick around until the egg hatches if you want the pet.
    
    After that bit of excitement, leave.
    
    -------------------------------------------------------------------------------
    
    Back in The Kelp Forest, backtrack to the split and head south, fighting off
    Electric Jellyfish and Eels on the way. Head right at the bottom, and grab the
    Spider Roll hiding in a song plant behind a rock. Make use of the Blue Jellies
    too! Then head all the way left, then down back to The Kelp Forest 1.
    
    -------------------------------------------------------------------------------
    
    /-------------------\
    | THE KELP FOREST 1 |
    \-------------------/
    ENEMIES:       Spider Crab, Crawpappy, Seahorse, Raspberry, Piranha, Spikyball
                   Sea Dragon, Nudibranch, Fish, Leopard Shark, Bigmaul, Orbiter
                   Blaster Peg
    ITEMS:         
    TREASURE:      Odd Container
    
    Okay, we're gonna cheat a little bit here. Head into the main area, fighting
    the Bigmaul away. To the upper right, you'll find a small dark cave. Inside
    this cave, there is a fake ceiling. If you swim through this fake ceiling,
    then swim right and down into the black, you'll find the Odd Container
    treasure.
    
    You are not supposed to do this until you have a later form, but to save on
    backtracking it's very possible to do it now.
    
    Once you've grabbed that, leave the same way you came in, then head down in
    the main area. There's nothing else to grab here, so save at the save point
    and then head all the way to the right, then down and right to a new area.
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | OPEN WATERS 5 |
    \---------------/
    ENEMIES:       Horseshoe Crab, Crab, Flatfish, Hydraworm
    ITEMS:         Verse Egg
    
    Yep, I bet you thought you were done with Open Waters. Not quite.
    
    First thing to grab is another Verse Egg. It's so easy to get, I'm not even
    going to class it as optional. Head up, sticking to the ceiling, until you
    find a fish tunnel. Watch out for the Horseshoe Crabs on the way, they can be
    a pain.
    
    Squeeze through the tunnel, being wary of the crab that also likes to use it,
    then follow the next tunnel all the way. Fight the Flatfish and the Hydraworm
    at the end, and grab the Verse Egg! Easy. Head all the way back to where
    you entered this zone from.
    
    This time head right, following the path, fighting Horseshoe Crabs as you go.
    Loot the Swamp Cake from the song plant on the left wall, then continue on.
    
    The path to the left is blocked by steam vents by the look of it, so take the
    path that leads down to get back to...
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | OPEN WATERS 2 |
    \---------------/
    ENEMIES:       Rockhead, Baby Aggrohopper, Tabar, Nautilus, Blaster Peg
                   Raspberry, Moneye Squid, Blue Jellyfish, Shrimp, Castle Crab
                   Ekritt, Puffer Fish, Lionfish, Globe Crab, Squiddy
    ITEMS:         Crab Cake
    
    You're in a previously unexplored area of Open Waters 2. Follow the path,
    grabbing the Crab Cake recipe from the song plant in the large Globe Crab
    filled room you come to, while deftly dealing with the Squiddy. Head down,
    past about 40,007 more Globe Crabs, to enter the part of Open Waters 2 that
    should look familiar.
    
    Head right through the current, then up all the way past the Swordfish to
    enable a short cutscene. We aren't scared of boiling hot balls of death!
    
    Continue upwards.
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | OPEN WATERS 5 |
    \---------------/
    ENEMIES:       Horseshoe Crab, Crab, Flatfish, Hydraworm, Lionfish, Scooter
                   Fish, Nautilus, Red Nautilus, Blaster Peg, Globe Crab
                   Blue Jellyfish
    TREASURE:      Stone Head
    
    We're now on the other side of those steam vents, woo. Hang a left as you swim
    up, though, past more Horseshoe Crabs and a Lionfish. Yes, I'm aware here the
    game calls this are The Veil, but the map still says Open Waters, so.
    
    Continue up on the left tunnel, but keep right as you do so. Swim right when
    the terrain allows, to find the Stone Head treasure sitting in a little dip.
    
    After doing so, continue all the way up via whichever path you choose, going
    up, and up, and up, until you reach...
    
    -------------------------------------------------------------------------------
    
    /------------\
    | THE VEIL 1 | #AQWALK012
    \------------/
    ENEMIES:       Globe Crab, Starmie, Fish, Nudibranch, Puffer Fish, Monkey
                   Electric Jellyfish, Shrimp
    ITEMS:         Long Life Soup
    
    The map now says The Veil, so as do I. Swim up, following the tunnel. Use the
    fish tunnel to your right as you swim up to find the Long Life Soup recipe,
    but then come back out the way you came. Continue heading up, through all the
    tunnels, through the Starmie caves and past the puffer fish, up and up, until
    you finally... break the surface. Naija remarks on the feeling, and I admit
    I was pretty "whoah" when I first did this part.
    
    Using Beast Form, practice breaking through The Veil, as Naija puts it, a
    few times. When you learn the physics, leap over the rock to your left,
    admiring the cute monkeys, to find an Ancient Sea Turtle in a little pool.
    Awesome. There's also a save point to the left.
    
    Okay, we're gonna do a little optional stuff now, pick up a few items and
    a few treasures. Skip ahead to where we return to The Veil if you do not
    wish to get them.
    
    OPTIONAL ITEMS: Urchin Armor, Turtle Egg, Leaf Poultice
    
    Swim down then left into Turtle Cave.
    
    -------------------------------------------------------------------------------
    
    /-------------\
    | TURTLE CAVE |
    \-------------/
    ENEMIES:       Turtle, Crab, Scooter, Fish, Monkey, Metaray, Ruhk
    ITEMS:         Leaf Poultice
    TREASURE:      Turtle Egg, Urchin Armor
    
    Follow the tunnel, ignoring the super cute turtles, and go up at the split.
    Then hang a left, and keep going until you find a pile of rocks blocking up a
    tunnel on the ground. Bind them out of the way to find the Turtle Egg treasure
    at the back of the tunnel.
    
    Go back out, and head right a bit. On the surface you'll find a waterfall. Use
    Beast Form to travel up it, then hop through the cave and up another waterfall.
    Keep travelling this way, then start using bubbles instead. You travel through
    bubbles exactly the same way as you do the water.
    
    On the right of this area, in a bubble, is a song plant containing three Leaf
    Poultices. At the top of this area is a giant bubble, and if you sprint, in
    Beast Form, out of that, you'll find an even higher bubble containing an item!
    The only way to reach this is to use a Speed + item, such as Veggie Soup, then
    quickly making the jump while the effect is active. Do so to find the item
    is the Urchin Armor!
    
    For an extra super secret, if you speed launch yourself diagonally up and right
    of this bubble, you'll find a super rare Ruhk nest! This nest contains,
    surprisingly, a Ruhk. If you shoot the Ruhk it'll fly away leaving you an
    Egg, a very rare ingredient. It is, however, insanely difficult to get to the
    nest, so I do not blame you if you skip it.
    
    Just as a note, there's a giant momma turtle to the very left of the cave.
    You can't do anything with her, and she just screams at you if you try. Oh
    well.
    
    Leave the cave the same way you came in, and head to the save point.
    
    -------------------------------------------------------------------------------
    
    /------------\
    | THE VEIL 1 |
    \------------/
    ENEMIES:       Globe Crab, Starmie, Fish, Nudibranch, Puffer Fish, Monkey
                   Electric Jellyfish, Shrimp, Blue Jellyfish, Electric Eel
                   Oarfish, Moneye Squid, Turtle, Seahorse, Crab, Squiddy,
                   Scooter, Flatfish, Metaray, Parrot, Lionfish, Raspberry
                   Krill, Super Raspberry, Tiny Jellyfish
    ITEMS:         Hot Soup, Spicy Soup
    
    Alrighty, head back right to the main area of The Veil. You need to get to
    the right side of The Veil now, so either use your elite jumping skills to
    scale the rock in the middle, or use the underground currents. Either way,
    aimlessly swim around the expanse of the right side of The Veil for a while,
    and eventually you'll find a weird be-flippered one-eyed thing swimming around.
    The camera will focus on it, so don't worry about missing it. When you do find
    it, swim close to it, and it'll flee. Follow it inside the cave. Make sure he
    swims into the cave and disappears before you enter, or it won't count.
    
    -------------------------------------------------------------------------------
    
    Inside the cave, save and then continue tracking the weird creature. Corner it
    at the back of the cave, and Naija will take over. She suggests removing his
    shell. Good idea! Use Bind.
    
    Cutscene.
    
    After Naija finishes worrying if she looks fat, you learn Li's Song.
    
    -------------------------------------------------------------------------------
    | LI SONG | RED - GREEN - AQUA
                  Singing the Li Song will call Li close to you, if he is not on
                  the screen when you sing it. If he is, it will enable or disable
                  his attack mode. Useful if you are trying not to attract unwanted
                  attention, or if you want him to back you up in a fight!
                  Note that Li cannot keep up with Fish or Beast Forms very well,
                  but on a map change he will catch up regardless.
    -------------------------------------------------------------------------------
    
    After that shocking revelation is over, Li will follow you wherever you go. If
    you want him to remain, right click his helmet in the back of the cave, but
    there is no reason to not have him around.
    
    Above the area you regain control is a cooking spot. Jump out of the water to
    Li's tent to activate it. If you've been neglecting cooking, now would be a
    good time to catch up. Leave Li's Cave when you are done.
    
    -------------------------------------------------------------------------------
    
    If you head to the little outcrop above Li's Cave, you'll find a rock covering
    a song plant containing 2 Hot Soups. Now it's time to head down through the
    twisty turny tunnels, all the way to the bottom. If you've been following my
    guide, this will be the first time you meet the Super Raspberry - well, apart
    from in that nightmare at the start of the game. These guys suck, basically.
    Their shots home in well, and can cover great distances before dissapapting.
    Take them down asap.
    
    At the very bottom of the area, you'll find a rock hiding a passage with a
    Spicy Soup in it. After nabbing it, leave the passage and head right to...
    
    -------------------------------------------------------------------------------
    
    /------------\
    | THE VEIL 2 |
    \------------/
    ENEMIES:       Flatfish, Seahorse, Fish, Swordfish, Lionfish, Starmie, 
                   Hydraworm, Globe Crab, Blaster Peg, Leopard Shark
                   Great White
    ITEMS:         
    TREASURE:      Golden Starfish
    
    Head right, past what we can only assume is Li's odd submarine, aaaaaaall the
    way to the bottom right area. Grab the Golden Starfish treasure, then head up.
    
    At the top, there's a little optional area for a couple of items, but if you
    don't wish to grab them, head left into the Sun Temple and pick the guide up
    a few lines below. If you want the items, read on.
    
    OPTIONAL ITEMS: Shark Fin Soup, Ruhk Egg
    
    Head right through that little tunnel in the right wall. Switch to Beast Form,
    and charge through the darkness. There's a current in there, and the tunnel
    loops to the right. It's not long or too hard to get through even if you can't
    see.
    
    On the other side, you'll come to a long chute that goes up, and then the
    water ends. What you need to do here is wall jump. When Naija sticks to a
    veritcal wall out of water, she'll cling to it for half a second before
    falling off. In this half a second, you can aim and perform another jump, 
    which will then give you another half-second when she lands to perform
    another, and so forth. In this fashion, you can climb veritcal tunnels
    such as this. Search YouTube if you are still confused.
    
    Just a note, I find it a lot, a lot easier to do this with the mouse and
    keyboard combo. Aim where you want Naija to jump, then hit space. Move
    the mouse to the new spot, and hit space again. It makes it a lot easier.
    
    Half way up the chute you'll find a passage to the left with a song plant
    containing Shark Fin Soup. At the very very top, you'll find a Ruhk Nest.
    Shoot the Ruhk a few times, grab the Egg, then jump to the left to plummet
    back down into the ocean.
    
    Swim left into The Sun Temple.
    
    -------------------------------------------------------------------------------
    
    /----------------\
    | THE SUN TEMPLE | #AQWALK013
    \----------------/
    ENEMIES:       Clockwork Fish, Clockwork Crab, Snail Gear, Skeeter
    ITEMS:         Royal Soup, Hearty Soup, Special Cake
    TREASURE:      The Sun Key
    
    Time for a good ol' dungeon, The Sun Temple. What will we find??!?!?? Let's
    see. Swim left, through the two rooms then up. Acquaint yourself with the
    Clockwork Fish and Snail Gear, then head right.
    
    Keep following the path until you come across a song plant under glass. Use
    Energy Form to blast the glass, then sing to release 2 Glowing Eggs. In the
    next room, swim left to find a save point. Beward of the Clockwork Crab, The
    Sun Temple's most annoying enemy.
    
    Head up to the top of the water to find a gear. Spin next to the gear for a
    few seconds, and the water level will rise! Head right one room to find a
    song plant with 4 plant leaves.
    
    If you then hug the right wall, near the top of this room is a secret passage.
    Within is the Sun Key treasure, and also the Royal Soup recipe. The Sun Key
    is easy enough to see, however the song plant containing the Royal Soup is
    hidden in the pitch black area of the darkness. At this point the only way to
    get it is to sing each note for 4-5 seconds until you hear it pop, then smash
    the glass holding it and swim around the floor until you pick it up.
    
    Back in the main room, head up the newly-wet passageway to find a crystal in
    a little boat. Bind it, pull it over the passageway you just swam up, then
    swim back to the gear in the main room and spin again, lowering the water
    level. Hop back over the now-dry island to your right using Beast Form, to
    find the boat has been lowered through the passageway!
    
    Bind it again, drag it against the left wall, then go spin the gear.. again.
    The water will raise the boat into a new room, so swim up there. Bind it
    again, drag it over the vertical passageway in the middle of the room, then..
    You guessed it, swim down, spin the gear, wait for the boat to come down.
    
    Drag it over to your left, over the bubbles, and.. spin the gear.. again.
    Sheesh. Follow it up the new passageway, bind it and drag it left into the
    light.
    
    The crystal will power up, and apparently get too heavy for the boat, which
    tips it out. Why couldn't it have done that earlier?! Bind the now loose
    crystal, and swim back down into the gear room.
    
    Still dragging the crystal, drag it down into the dark room below. The crystal
    is now giving off light, so you can see even in the darkness. Now you see
    why we did that puzzle just now! Drag it to the left side of this darkned
    room to see a door.
    
    It will silently show musical notes. You must copy these correctly, 5 or 6 in
    a row, to unlock the door. Be aware of the Clockwork Crab in this room while
    you do this. Swim left, then all the way up the next darkened room. At the
    very top you'll find an encased song plant with a Hearty Soup in it.
    
    Swim back down part way, then hang a left, through two rooms, then up. In
    the next big room, you need to make a choice. One path holds a treasure,
    2 recipes and a memory, the other way just leads to the boss. To get to the
    boss, take a right, follow the path, spin the gear in the room to the left to
    raise the water, then carry on. Hit the save point to the left, then head right
    into the cave. Then skip down to the next row of dashes. For the optional
    stuff, read on:
    
    OPTIONAL ITEMS: Gear, Leadership Roll, Turtle Soup, Memory #2
    
    You may have noticed the robotic invincible lobsters that come into this room.
    They come from a little duct on the left. Swim into this duct, and follow the
    path around to come across a secret room containing the Gear treasure.
    
    Continue on the hidden path, into the next room. Spin the gear to raise the
    water, then take the upper left route. The water will stop part way, so
    use your amazing walljumping skill to leapfrog your way into the next room.
    
    If you didn't walljump before, search up for the optional Ruhk Egg in The
    Veil 2, it will explain.
    
    In the next room, dry jump to the bottom right corner for a Leadership Roll.
    Beward the Clockwork Crab in this area. You then need to jump from gear to
    gear, then from gear to ceiling to gear, to get to the upper right corner.
    Sounds hard, and can be, but you soon learn how to do it. It's the same
    as walljumping. Note that if she is tilted at 89 degrees or less than
    horizontal, she will cling on indefinitely. Use that to your advantage when
    landing on gears.
    
    In the next room, your goal is the opening in the ceiling. Note there is
    a Turtle Soup in the bottom right corner, though. If you fall through the
    gap in the middle of the room, refer to your map for how to get back.
    
    This can be one of the most frustrating areas of the game, so do not worry
    if you get annoyed. Just keep trying and you'll eventually make it to that
    gap. Swim up through it when you do.
    
    In this new area, walljump your way up the glass pipe to the huge bubble
    at the top. Swim into the middle to unlock another of Naija's Memories.
    
    Huh, you really woulda thought Li could have told Naija that one. Oh well.
    Swim back down into the temple, then fall through that gap in the room
    you probably fell through hundreds of times already. Hit the save point
    to the left, then swim right to enter a creepy cave.
    
    -------------------------------------------------------------------------------
    
    Okay, this creepy cave is full of creepy spiky balls, that hurt like the
    dickens to touch. The water level also fluctuates consistently, so learn the
    timing as you swim.
    
    Head right, over a wall of spiky balls, and blow open the song plant for 3
    plant leaves, if you can manage it.
    
    Now, if you look at your map, you will see two long tunnels above the next
    area. Yep, you guessed right, they both hold a hard to find item. I'll tell you
    now, one is a Special Cake, the other a Special Bulb. Getting up there is, for
    lack of a word, a pain. You need a speed + item, really good aim, and a lot of
    patience. Obviously only attempt it when the water is high. If you manage it,
    kudos. If not, come back for them later. There's also a turtle soup in the
    area between these two tunnels.
    
    Continue on your merry way, through the tunnels laced with deadly spikes, to
    come face to face with the...
    
    -------------------------------------------------------------------------------
    Boss:           The Sun God
    Location:       The Sun Temple
    Required Forms: Energy, Beast, Nature
    Attacks:        This both Sucks, and Blows - The Sun God can change the level
                    of the water in his chamber at will, and while doing so will
                    either try to bite you himself, or blow you into one of the
                    dangerous spiky balls in the room. If positioned correctly, he
                    can even blow you out of the broken window in the ceiling,
                    forcing you to climb back through the entire temple to try
                    again.
                    Chew - The Sun God is constantly chewing, if you get bit it
                    hurts. A lot.
    Critical Mode:  The Sun God moves around faster, and fires off a constant
                    stream of energy blasts.
    Hints:          Simplest boss in the game, really. Maybe if you shoot him???
    Guide:          Just because it's simple doesn't mean it's easy. This boss will
                    require lots of quick thinking and health items, so bring a
                    plentiful supply of both. At the start, you only have to deal
                    with the Sun God's ability to change the water depth - sucking
                    it in, which can cause damage if you touch him, and blowing it
                    out, which can cause damage if you touch a spiky ball. Also
                    worth noting: if you get blown or jump out of the ceiling, you
                    will fall to The Veil and have to climb all the way back up to
                    re-attempt this boss.
                    Once you get him damaged, he'll go Critical, and start firing
                    energy at you. Basically continue the same routine, avoiding
                    everything at all costs, and chomping on poultices and cakes
                    whenever you need to. There's not much strategy to this
                    boss - just evade, stick to the walls whenever you can, and
                    keep shooting him. Bringing some Energy Shot + food wouldn't
                    go amiss, either. Good luck.
    Rewards:        Sun Form
    -------------------------------------------------------------------------------
    
    Boy, wasn't that fun?
    
    -------------------------------------------------------------------------------
    | SUN FORM | GREEN - RED - GREEN - RED
                  In Sun Form, Naija constantly gives off a large circle of light,
                  more than enough to light up dark areas on its own. She also
                  propels a shaft of light in the direction she is swimming.
                  Her right-click charge ability blasts the whole screen with
                  light, which fades over several seconds. This makes navigating
                  dark areas a breeze!
                  Unfortunately, she is defenseless in this form, which means
                  changing forms a lot in hostile, dark areas.              
    -------------------------------------------------------------------------------
    
    Oh yeah, one note before we leave, the water level is now fixed very high.
    Those two goodies at the top of the tunnels in the previous room are now very
    easy to reach. Why didn't I tell you this sooner? I managed to get both the
    hard way, and if I have to suffer, EVERYONE HAS TO SUFFER.
    
    Anyway, after getting Sun Form, leap out of the shattered window in the now-ex
    Sun God's room.
    
    -------------------------------------------------------------------------------
    
    /------------\
    | THE VEIL 2 |
    \------------/
    ENEMIES:       Flatfish, Seahorse, Fish, Swordfish, Lionfish, Starmie, 
                   Hydraworm, Globe Crab, Blaster Peg, Leopard Shark
                   Great White
    ITEMS:         
    
    Yep, you'll be thrown back into The Veil, on the other side of the temple. 
    
    There's an Ancient Sea Turtle directly below you! Score! There's also a save
    point in a cave directly to your left, over a little island. Once saved, head
    back to the Sea Turtle.
    
    Okay, you now have the ability to gain a new pet, which we'll do now. It's
    optional, as all pets, so if you don't want it, take the Sea Turtle back to
    Open Waters and skip ahead to OPEN WATERS 2.
    
    Otherwise, read on!
    
    OPTIONAL ITEMS: Legendary Cake, Sight Poultice
    
    First, take a look at the map. See that weird opening above you? Looks kind of
    like a mouth on a face? Eat a speed boosting item and Beast Form lunge up
    there as best you can. At the top, swim up a waterfall and bust the song
    plant for the Legendary Cake! Jump back down and swim down to the bottom of
    this little area. In fish form, swim through the tunnel to your right.
    
    Take this all the way to the bottom, ignoring the split, and through the map
    change to find a Sight Poultice at the end. Then, go back, and this time,
    take the split to the left.
    
    -------------------------------------------------------------------------------
    
    In this cave, swim onwards and switch to Energy Form. In the big room you are
    ambushed by two kinds of Nautilus, some Squiddy and even an Octopus! Once you
    have dealth with them all, Beast Form through the current, then Sun Form
    charge to reveal you're in a room full of spikes and Electric Jellyfish! Pile
    through them to the bottom, and in the next room you'll face the...
    
    -------------------------------------------------------------------------------
    Boss:           Octopus Prime
    Location:       Octopus Cave (The Veil)
    Attacks:        Overcompensation - The Octopus vomits 3 huge homing energy
                    blasts, however they do not corner well, and if you sit in the
                    area above the Octopus they will all miss you.
                    Abomination - The Octopus will spawn a regular squid. Surely
                    that shouldn't happen!
                    Excess Ink - The Octopus will shoot ink, darkening the entire
                    arena.
                    Grab - When you get too close to the beak, the Octopus will
                    swing it's arm down in an attempt to grab you.
    Critical Mode:  None.
    Hints:          I'm not doing any damage! I need a weak spot.
                    I can't see! How did I manage to see in the cave on the way
                    here?
                    Just before he tries to grab me, something shows up, just
                    for a second..
    Guide:          Not too bad once you get the pattern down. To start with, wait
                    above him (but not too close) until he's just done an energy
                    blast attack, then swim down in front of his face. This'll
                    cause an audio cue, along with him reaching his arm back to
                    swing, and his weak point, a pink orb, showing in his beak.
                    Shoot this orb while swimming backwards out of the range of the
                    arm. You can only get in two or three shots per time, but if
                    you can repeat it quickly enough, he will very rarely use any
                    other attacks.
                    Obviously, switch to Sun Form and charge a right click blast
                    when he uses his ink attack,  and shoot down any squid he
                    spawns.
                    Continue blasting his weak point, healing when necessary,
                    to finish him off.
    Reward:         Dumbo Octopus Egg
    -------------------------------------------------------------------------------
    
    Once the third pet is yours, head all the way back out of the cave. Go back and
    save, then take the Sea Turtle to Open Waters.
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | OPEN WATERS 2 |
    \---------------/
    ENEMIES:       Rockhead, Baby Aggrohopper, Tabar, Nautilus, Blaster Peg
                   Raspberry, Moneye Squid, Blue Jellyfish, Shrimp, Castle Crab
                   Ekritt, Puffer Fish, Lionfish, Globe Crab, Squiddy
    
    Alright. We're going to do something now that is technically optional, but I'm
    not going to list it as such because it's a pain if you don't do it. Head
    east, back into Mithalas City (Ruins).
    
    -------------------------------------------------------------------------------
    
    /-----------------------\
    | MITHALAS CITY (RUINS) |
    \-----------------------/
    ENEMIES:       Toad, Moray Eel, Splitter, Fish, Huggy, Dark Jellyfish, Seahorse
                   Armored Flea
    ITEMS:         Tasty Roll
    TREASURE:      Mithala Doll, Mithalas Pot
    
    Head to the first split. If you stick to the right wall as you go up, you'll
    find an open house we didn't enter. Go inside, and through the fish tunnel to
    find the Mithala Doll and the Tasty Roll recipe (inside a pot).
    
    Head to the top of the area now, and then right through the strong current.
    Follow the path in this new area, and at the bottom of the first corner you'll
    find a pot that's coloured differently from the others - this is actually the
    Mithalas Pot treasure.
    
    Continue on to find a song plant full of 8.. rotten loaves. Woo. In the next
    large room you'll find some plant leaves in a song plant on the left wall,
    and a save point at the bottom. Save then use Nature Form to open the
    blue bulb to your right, grabbing the 3 little bones in the song plant there
    beforehand.
    
    In the new area of Mithalas City, go through the current. Swim in front of the
    large window within to fight the...
    
    -------------------------------------------------------------------------------
    Boss:           Mithalan Priests
    Location:       Mithalas Cathedral
    Required Forms: Energy, Nature, Beast
    Attacks:        Goin' Incorporeal - When not attacking, these guy's enter the
                    spirit world where you cannot attack them.
                    Energy Blasts - More often than not, however, they become solid
                    so they can fire streams of homing energy blasts at you.
    Critical Mode:  None.
    Hints:          Not much to this boss, really. Circle and fire, circle
                    and fire.
    Guide:          So once you enter the middle of this room, the three Spirit
                    Priests will appear and begin circling you. Switch to
                    Energy Form.
                    Don't bother locking on, just swim around in circles and hammer
                    the right mouse button! Your shots only count when the Priests
                    are corporeal, but as this is impossible to predict it's safer
                    to fire blasts non-stop.
                    When the Priests attack, the room will pretty quickly fill with
                    energy blasts. It isn't easy to avoid these, but you can corner
                    faster than the blasts can so if you are swimming in circles
                    away from them it isn't too hard.
                    Sooner or later one priest will go down, at which point the
                    fight is even easier. Just keep right clicking and pretty soon
                    the other two will subside too.
    Rewards:        Spirit Form.
    -------------------------------------------------------------------------------
    
    Now you have Spirit Form. This is the final optional form, and is arguably
    the least useful, but oh well.
    
    -------------------------------------------------------------------------------
    | SPIRIT FORM | RED - PURPLE - BLUE
                  Spirit Form turns you into just that, a spirit. The world stops,
                  and you can even see Naija's body frozen in time. The spirit
                  can only move a certain distance away from Naija before
                  automatically transporting back. The Spirit Form's main use is
                  passing steam currents, through use of the handy blue gems
                  always located nearby. Turning into a spirit, then swimming past
                  the vents, approaching the blue gem, and right clicking, will
                  transport Naija's solid body through the vent and to the gem.
                  The second, nearly unknwon use, is the right click can also
                  disperse any energy blasts incoming to you. This makes some boss
                  fights a lot easier, but it's not really needed.
    -------------------------------------------------------------------------------
    
    Use your new form below, use the spirit to pass the steam to the left, then
    right click the blue crystal to pull Naija through. Pick up the treasure
    Drask's Trident, then teleport back the same way, leaving the way you came in.
    
    Leave the ruins altogether, back to Open Waters 2.
    
    Right. Now you have that form, every area in the game is open to you. You can
    proceed to the final areas now, if you wish, but I am going to go through all
    the optional areas and get all the missed treasures now. If you wish to skip
    all of this, and I don't recommend that, head to the bottom of Open Waters 2
    to enter Open Waters 4, then all the way through that to reach The Abyss 1.
    Search for #AQWALK014 to proceed.
    
    OPTIONAL ITEMS:     Blaster Peg Egg, Divine Soup, Spider Roll, Tasty Roll
                        Third Cooking Slot, Perogi
    OPTIONAL TREASURES: Anemone Seed, Energy Idol, Black Peal, Walker Baby
                        Song Plant Spore, Arnassi Statue, Crab Armour
                        Arnassi Armor, King's Skull
    
    For those of you who want awesome secret items, hitch a ride on the Sea Turtle
    back to Home Waters!
    
    -------------------------------------------------------------------------------
    
    /-------------\
    | HOME WATERS |
    \-------------/
    ENEMIES:       Crotoid, Shrimp, Raspberry, Tiny Jellyfish, Fish, Eel, Seahorse,
                   Tromulo, Grouper, Octopus, Scooter, Raspberry, Octopus,
                   Aggrohopper
    
    Head south east to Song Cave.
    
    -------------------------------------------------------------------------------
    
    Head to the bottom left of this area, left of the save point. Remember the
    giant ceiling aneomone? Switch to Nature Form and swim up through it. Yes, it's
    possible. You'll have to swim through a current, so keep sprinting to make it.
    At the top of the tunnel you'll find the Anemone Seed treasure.
    
    Head back out, and into the Energy Temple.
    
    -------------------------------------------------------------------------------
    
    Past the save point, you'll see a fish tunnel on the floor below. Take it to
    find the Energy Idol treasure. Then head back out of the fish tunnel and head
    right. Beast Form charge through the current below you.
    
    -------------------------------------------------------------------------------
    
    Here, use Nature Form's seed to open the red plant, then bind the pearl and 
    swim down the passage. In the small offshoot to the north, just after the
    little energy light bulb thing, place the pearl into the pedestal and light it.
    Go inside, fighting the Blaster Pegs, until you find the...
    
    
    -------------------------------------------------------------------------------
    Boss:           Blaster Peg Prime
    Location:       Energy Temple - Secret Room
    Attacks:        Blast - The Blaster Peg will roam around the room, and when
                    close will fire many many blaster shots at you. Just dodge
                    them.
    Critical Mode:  None.
    Hints:          If only you had something to shoot him with.. oh, wait.
    Guide:          As you enter the room, proceed slowly, and shoot any little
                    Blaster Pegs you find. When you get far enough into the room,
                    the door will close, a laugh will sound and the Prime will
                    attack. 
                    Pretty straightforward boss, just keep shooting him until he
                    croaks. Use some healing items, or some Energy Shot + items,
                    if you want.
    Reward:         Blaster Peg Egg
    -------------------------------------------------------------------------------
    
    Hooray, now you have the, in my opinion, best pet in the game. Head back out of
    The Energy Temple the way you just came in, then swim right to Open Waters 1.
    
    -------------------------------------------------------------------------------
    
    Head right, past the save point, past the Mithalan Statue, all the way to the
    split. Head up, then as far left as you can go, to some creepy creepy faces.
    
    Through the fish crack in the ceiling above, you'll find the odd and
    frustrating Hardbeetle. This guy is the only source of the Diving Soup in the
    game, but he takes about 3-6 minutes of energy blasts to the face before he
    coughs it up. Either smash him down, or just read the Recipes section for
    the ingredients you need to create it yourself.
    
    Anywho, once done, head up to The Kelp Forest 1.
    
    -------------------------------------------------------------------------------
    
    ----==SUPER SUPER OPTIONAL==----
    Head right to Open Waters 5. That area with the steam? Head there, use Spirit
    Form to go halfway through, grab the Special Bulb. Then come back.
    --==END SUPER SUPER OPTIONAL==--
    
    Head up to The Kelp Forest 4.
    
    -------------------------------------------------------------------------------
    
    Head to the very top left, and check out that little side passage, with the
    Seawolf in it. Behind him is a long and dark vine filled passage, that leasds
    to the Black Pearl treasure. Use Sun Form to get there and back safely.
    
    Head down and left to The Kelp Forest 3, then left and down to The Kelp
    Forest 2.
    
    -------------------------------------------------------------------------------
    
    Go down past two splits, then head right, while hugging the floor. When you
    get to the Mosshead, use Sun Form to reveal a hidden passage underneath him.
    
    Follow this path 50 miles below the surface to find the Walker cave! Grab the
    Spider Roll from the song plant to the left, then head further down. Use Spirit
    Form to pass the Walker down there to nab the Walker Baby treasure. Then head
    all the way back up. Woo.
    
    Head up to the top level, and ride the Sea Turtle back to Open Waters 2.
    
    -------------------------------------------------------------------------------
    
    Head down to Open Waters 4.
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | OPEN WATERS 4 |
    \---------------/
    ENEMIES:       Tabar, Moneye Squid, Nautilus, Red Nautilus, Raspberry
                   Naudiplus, Seahorse, Rockhead
    
    Head down into the main chamber, then head right through the current. Destroy
    the Moneye Squid there, then squeeze through the fish tunnel in the statue's
    mouth. Use Sun Form inside, to find the Whale Song! Note it down for later.
    
    Swim back out, and down, then right again at the next current. Head up at the
    next current, grab the Special Bulb from the song plant on the left. Then head
    right, and up again - grab the Song Plant Spore treasure from the left side of
    this upper room.
    
    Head back down and follow the room right and down, grabbing the Tasty Roll from
    below. Head left and down a current, then right and down another, then right to
    enter the...
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | ARNASSI RUINS |
    \---------------/
    ENEMIES:       Seahorse, Deep Shrimp
    
    Breeze past the save point, then head down. At the bottom left of the largest
    area, you'll find a secret cave if you use Sun Form. Inside is the Arnassi
    Statue treasure. Then head right. You'll see, on the map, a fish tunnel. Track
    it down and take it to come to a big open cave, full of nothing but.. a Sea
    Turtle. Take it.
    
    -------------------------------------------------------------------------------
    
    So, turns out it's not a normal Sea Turtle. This one takes you to one place
    only - a secret cave in The Kelp Forest! Swim up and left to find, some say,
    the hardest boss in Aquaria..
    
    -------------------------------------------------------------------------------
    Boss:           Simon Says
    Location:       Arnassi Ruins
    Attacks:        Simon Says - Read the guide.
    Hints:          No hints here, I'm afraid!
    Guide:          I hope you know what Simon Says is. Basically, this weird
                    creature has one large eye in the centre, and 8 small orbs
                    around it, one for each note you can sing. When you right click
                    him, the "fight" begins. He'll sing a note by blinking one of
                    the coloured orbs. You need to repeat said note, quickly.
                    He'll then repeat the first note, and add a second. You need
                    to then play these two notes. He and you will then take turns,
                    up until he is singing 8 notes in a row. Get one wrong, or
                    take too long, and he will roar and you'll need to right click
                    him to start all over again.
                    There's not much I can do to help here, you need quick
                    reactions and honestly a bit of luck in which notes he picks.
                    Just try, try and try again, and soon that cooking slot will
                    be yours.
                    Note: For beating him a second time, I got a Hand Roll. Haha.
    Rewards:        Third Cooking Slot
    -------------------------------------------------------------------------------
    
    Yes, once you have "beaten" him, he will drop a dish - you can now cook with
    three items anywhere, not just at a kitchen! Neat. Take the Sea Turtle back to
    Arnassi Ruins.
    
    -------------------------------------------------------------------------------
    
    This time head back to the main room then all the way to the top of the cave.
    The rooms off the main path on the way contain nothing but some plants and
    Seahorses.
    
    At the top, Beast Form through the current to the left, then leap the rock to
    fight the mighty...
    
    -------------------------------------------------------------------------------
    Boss:           Crabbius Maximus
    Location:       Arnassi Ruins
    Attacks:        Blubbles - Just kidding, they're actually just energy blasts.
                    Three, large pink balls, moderate homing capabilities.
                    Alley-oop - Once his arms are gone, Mr Maximus will leap into
                    the air on occasion. Please try not to be above him when that
                    happens.
    Hints:          The only bits not under 20ft of armour seem to be his eyes!
                    Wow, glowing red marks on his arms! That's subtle.
                    Okay, so he's 'armless. Now what?
                    I tell you, when he jumps over me, that's one ugly target on
                    his backside.
    Guide:          A pretty straight forward, and, dare I say it, fun battle!
                    Start by getting used to the width of the area. When he stops
                    to launch some blasts at you, shoot some of your own at his
                    eyestalks while avoiding them. They'll flash red, and once you
                    hit one several times, the crab will collapse, revealing the
                    red spots on his arms. Target one and fill it full of energy,
                    until it explodes. Repeat for the second arm.
                    Okay, so now he's armless, time to focus on that strange
                    octopus thing on his butt. Sprint-swim over the top of him,
                    he'll bend down and jump above you. Release a fully charged
                    energy blast as he's above you, and the shots should home in
                    on his butt and do some damage. Repeat this a few more times,
                    making sure to not get hit when he jumps up, and he's soon
                    toast. You can also use Nature Form's thorns to accomplish
                    this, but where's the fun in that?!
    Reward:         Crab Armour
    -------------------------------------------------------------------------------
    
    Congratulations, that wasn't so hard now was it? Head back right, and out of
    the Arnassi Ruins for good.
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | OPEN WATERS 4 |
    \---------------/
    ENEMIES:       Tabar, Moneye Squid, Nautilus, Red Nautilus, Raspberry
                   Naudiplus, Seahorse, Rockhead, Aggrohopper
    
    Swim all the way left, and you'll find a stone tablet with some muscley
    Seahorses on it, and some musical notes. Play those notes to start the Arnassi
    Challenge minigame.
    
    -------------------------------------------------------------------------------
    --==ARNASSI CHALLENGE==--
    
    Location: Open Waters 4, through the current halfway down the stage.
    
    The Arnassi Challenge is a speed race against the clock. Through this area of
    the ruins, you will have no doubt seen the blue spirit-like orb floating
    throughout this area. That marks the race, as do the white-gemstone holding
    Kappa turtles. You need to accomplish three laps of this race in under the
    default record time of 1:30 to get the prize. It's not too difficult, so long
    as you keep your wits about you, and watch out for the Rockhead fish on your
    way round!
    
    Some tips:
    - Use Fish Form! It is the fastest form and you won't win without it.
    - Use Spirit Form! Those blue gems are not there for aesthetic purposes. Time
      freezes when in spirit form, so activate down the way from the blue
      gemstone, then drift over to it at your own pace. Saves you a few seconds
      each lap.
    - Use the quick-switch keys for the forms. 6 is Fish and 7 is Spirit.
    
    Using these tips you shouldn't have much trouble.
    
    Reward: Arnassi Armor
    -------------------------------------------------------------------------------
    
    Whew. Now that's done, head back out to the main part of the Open Waters. Take
    the upper left path to Open Waters 3
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | OPEN WATERS 3 |
    \---------------/
    ENEMIES:       Seahorse, Mermog, Leech, Rock Turtle, Armored Flea, Chomper
                   Armapillar, Raspberry, Super Raspberry, Nautilus, Red Nautilus
    
    Head up a little to find a save point, then head left. At the split, go down,
    through the creepy Leech filled cave, but bear down and left to find an
    to the equally creepy King's Grave cave.
    
    -------------------------------------------------------------------------------
    
    Head left and up - the song plant in the bottom left only contains a Deep
    Shrimp. The one in the very top left contains a Perogi, however - it is guarded
    by a Chomper!
    
    Head left afterwards, until you find some steam vents. Spirit Form in between
    them, and grab the King's Skull treasure down below. After that, leave the same
    way you came in - there is no need to explore further.
    
    -------------------------------------------------------------------------------
    
    If you head basically exactly right from where you exit, you'll come to another
    Chomper guarding 2 healing poultices.
    
    After grabbing those, head down and right, heading back into Open Waters 4.
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | OPEN WATERS 4 |
    \---------------/
    ENEMIES:       Tabar, Moneye Squid, Nautilus, Red Nautilus, Raspberry
                   Naudiplus, Seahorse, Rockhead, Aggrohopper, Armapillar
                   Super Raspberry
    
    Simply head right, up, right, and down, into..
    
    -------------------------------------------------------------------------------
    
    /-------------\
    | THE ABYSS 1 | #AQWALK014
    \-------------/
    ENEMIES:       Wisp, Deep Jellyfish, Deep Urchin, Deep Eel, Slender Eel
                   Angler Fish, Plasmaworm, Predatory Tunicate, Triffle
                   Deep Shrimp
    
    
    Welcome to The Abyss. I hope you're used to The Sun Form by now. Okay, head
    down. For those of you who do not want any extra bonus items here either, your
    goal is either of the pathways that lead to the area to the left. I'm sure you
    can get their on your own, no?
    
    For those who do want cool stuff, take a right at the first split, watching out
    for the Tunicate, that horrible thing. Keep following the path, and then head
    aaaaaaaaall the way down. Watch out for all kinds of nasties on your trip, but
    mainly those Tunicates.
    
    At the bottom, Spirit Form through the steam to your right, then continue right
    to end up in...
    
    -------------------------------------------------------------------------------
    
    /------------\
    | ICE CAVERN |
    \------------/
    ENEMIES:       Crab, Ice Jelly, Ice Shrimp, Spooter
    ITEMS:         Ice Cream x4, Dumbo Ice Cream
    
    What a nice change of scenery. Head right, then up and left. You'll find some
    Ice Cream in the song plant at the top left of this little cave.
    
    Keep following the path and you'll find another Ice Cream in an offshoot cave
    on the right, then two more to your left in the next cave. There's also a
    Dumbo Ice Cream in the same cave on the right, behind a large ice crystal.
    
    After grabbing all the frozen treats you can carry, shoot upwards.
    
    -------------------------------------------------------------------------------
    
    /----------------\
    | THE FROZEN VALE|
    \----------------/
    ENEMIES:       Ice Jelly, Ice Shrimp, Beluga, Porpoise, Ice Otter, Seahorse
                   Turtle, Moneye Squid, Rot Worm, Super Raspberry
    ITEMS:         Crab Cake, Cold Borscht
    
    Hang a left. This place is going to test your Beast Form jumping to the max.
    At the very left point, you need to launch yourself out of the water to land on
    the ice crystal sticking out of the rock. Yes, it's very possible.
    
    Once there, you need to do some ricochet jumps - leaping from one surface to
    another rapidly to avoid falling off. You need to just keep climbing this cave,
    using the ice crystals as ledges - leap to walls, to the underside of crystals,
    back to walls, to the tops of the crystals, etc.
    
    Eventually with any luck, you'll be at the top of the cave, faced with a giant
    bubble. Jump into it. Now your task is to jump from bubble to bubble across
    the Frozen Veil - I find it much easier to do this in Song or Energy Form,
    something without the overbearing kick of Beast Form, but it's up to you.
    
    Not much I can say to help here, other than make real good use of the Look
    ability (E key or middle mouse click) to see where the next bubble is.
    Good luck, read on when you're inside the Bubble Cave on the other side.
    
    -------------------------------------------------------------------------------
    
    Inside Bubble Cave, head over to the right side and jump up one or two bubbles
    to save. There's a Crab Cake in the song plant to the left and slightly above
    the save point, guarded by a .. Rot Worm? How did that get there? Oh well.
    
    Head up some more bubbles and stick right, you'll find the Cold Borscht recipe
    hiding in the top right-est bubble, under an ice crystal.
    
    Once you got that, head back left and keep climbing, climbing, until at last,
    you find the...
    
    -------------------------------------------------------------------------------
    Boss:           Mantis Shrimp Prime
    Location:       Bubble Caves
    Attacks:        Explosives - The Shrimp launches several of these slow moving
                    explosive devices at you from his perch on the ceiling. When
                    they come into contact with you or a wall they explode and
                    release a circle of small yellow energy bolts.
    Hints:          He looks pretty comfy on his bit of land there. If only there
                    was some way of turning nature against him?
                    Those bombs look nasty. Much more damaging than anything you
                    can fire at him!
    Guide:          Pretty easy when you know how, but you'll probably still take
                    a bunch of damage, so come prepared.
                    Begin by binding one of his bombs as he fires them at you.
                    It'll trail behind you and slowly get redder until it
                    explodes! Before that happens, quickly switch to nature form.
                    Fire a Thorn (right-click charge) at his position and it'll
                    knock him off his perch into the bubble you are in. Get out
                    of the way! Once he's stuck there, either swim around him in
                    circles until the bomb explodes (if you are far enough away
                    you can easily dodge the bolts) or if you have time, switch
                    to normal form and unbind the bomb. Either way, if it explodes
                    near him it damages him.
                    Once this is done, he'll shriek out and jump to the ceiling
                    again. Simply repeat this twice more to get your (hopefully)
                    final health upgrade!
    Rewards:        Verse Egg
    -------------------------------------------------------------------------------
    
    That was quite possibly the funniest boss death in the game.
    
    Leave. Leave the cave, leave the Ice Veil, leave the Ice Cavern, all the way
    back to, yes, I'm sorry...
    
    -------------------------------------------------------------------------------
    
    /-------------\
    | THE ABYSS 1 | #AQWALK014
    \-------------/
    ENEMIES:       Wisp, Deep Jellyfish, Deep Urchin, Deep Eel, Slender Eel
                   Angler Fish, Plasmaworm, Predatory Tunicate, Triffle
                   Deep Shrimp, Spiny Crab
    ITEMS:         Verse Egg, Dumbo Ice Cream Healing Poultice, Hot Borscht
    
    Head left and hit up the save point. One done, come back out and around,
    sticking to the left wall. Head left and down as soon as you can, then all the
    way right to find another Ancient Sea Turtle. Head back left until you see
    a lantern - hit it with a charged Sun Form shot to open the door. Head left.
    
    Use Spirit Form to pass the steam vents, then head left to meet the Whale! He
    doesn't do much, just sits there.. until you sing the Whale song you found in
    Open Waters 4. Remember it? I hope you wrote it down.
    
    Fine, fine, it was RED - BLUE - PURPLE - BLUE - AQUA
    
    Head inside the Whale. Look, just take my word for it, okay?
    
    -------------------------------------------------------------------------------
    
    Use the save point if you want, then head left. Inside the first open house
    are 6 Huggy! Sing to get them to stick to you if you want some health.
    Underneath the house is the very last Verse Egg, just chilling out. Woo.
    
    At the very back, you'll find another open hut with a strange octopus-like
    creature within. Hang around him for a while and he'll sing 4 notes:
    
    PURPLE - BLUE - YELLOW - AQUA
    
    However, singing them seems to do no good. Head back outside this little hut.
    
    You notice the unlit lanterns hanging around? Hit one with a charged Sun Form
    shot, and it'll sing a note. Ahh. You need to hit these lanterns in the order
    that thing is singing. Here's the right order:
    
    - The one above the house the octopus is in.
    - The one far to the right, inbetween three ruined houses.
    - The one to the left of the last one.
    - The one to the left of that, below the Chateu de Octopus.
    
    Once you light them all in the right order, you'll hear a chime. Note that if
    you don't light them fast enough you'll need to start again.
    
    Back in the little hut, the door will have vanished and you can claim the
    pearl back there. Yes, that's what we came for. Bind it and leave the
    Whale.
    
    -------------------------------------------------------------------------------
    
    At the back of this cave behind the whale is a song plant containing a Dumbo
    Ice Cream. There's also a mega hidden easter egg here, but I'm not going to
    tell you what it is. If you really want to know, check the Hidden Sidequests
    area after the guide to find out.
    
    Pearl in tow, drag it back through the steam vents, use Sun Form to charge the
    lamp below the door to exit this area. Then swim up, around the large
    rock in the middle of this area, and then up still through the twisting tunnel.
    Place it in the holder at the end, blast it, and find Naija's final lost
    memory! And a lost save point, apparently. Head back out of the twisty tunnel.
    
    Head left and follow the ceiling wall as it twists around. Your goal is that 
    slightly larger open area near the top of the level. In it is a rock hiding
    a Healing Poultice carrying song plant, if that helps.
    
    Just above that is a hidden tunnel full of current washing you left. It shows
    on the map, so is not too hard to find.
    
    Just outside it, to the bottom right, is a Hot Borscht! Then head left to..
    
    -------------------------------------------------------------------------------
    
    /-------------\
    | THE ABYSS 2 |
    \-------------/
    ENEMIES:       Wisp, Deep Jellyfish, Deep Urchin, Deep Eel, Slender Eel
                   Angler Fish, Plasmaworm, Predatory Tunicate, Triffle
                   Deep Shrimp, Spiny Crab, Deepcrawlers
    ITEMS:         Healing Poultice, Cold Borscht, Sight Poultice
    TREASURE:      Glowing Plant, Glowing Seed, Jellyfish Costume
    
    This area contains two very hidden secrets - so hidden that if you don't
    already know where to look you'll almost never find them.
    
    First one is near the start, follow the wall below you, and as it dips down to
    the left, keep nudging the wall - eventually you'll pass through, into a secret
    area that holds the Glowing Plant treasure.
    
    Leave this secret room by the lower exit, and head straight down past the Deep
    Urchin to find two Healing Poultice. Head left, and at the split, head up.
    At the next split, head down and to the left.
    
    Now, on this path, as you pass the 2nd Tunicate, if you pay close attention to
    the spikes on the ceiling here, you'll notice some are darker - these are fake.
    Pass through them to find another Cold Borscht.
    
    Head back the way you came and down, and at the split head up and left. You'll
    enter an area full of creepy Spiny Crabs, but your goal is the large cave
    at the end. There, at the bottom of the area, you'll find the Glowing Seed
    treasure.
    
    Head back out of ths creepy Spiny Crab tunnels to the split, then go down,
    right and up into a little offshoot cave with a save point.
    
    Okay, time for the final optional boss. If you don't want to fight it, scroll
    down to where we talk about blue bulbs. If you do want to fight it, read on.
    
    After saving head back left, then up and back to the upper right. On the right
    wall, you'll see a rock, bind it out of the way. Inside, on the right side of
    this little loop, you'll find a hidden fish tunnel - swim through it, then
    in this little cave, head up. Good luck.
    
    -------------------------------------------------------------------------------
    Boss:           King Jellyfish God Prime
    Location:       The Abyss
    Attacks:        Life! - The Jellyfish creates several little tiny pink
                    jellyfish, which follow you around. They hurt on impact, and
                    also shunt you out of the way.
                    Death! - The Jellyfish glows in three point around it's eye,
                    and a second later electric will shoot out of these points.
                    They will then spin either clockwise or anti-clockwise for a
                    few seconds, before changing direction. They then disappear.
    Hints:          His eye. HIS EYE.
                    It looks protected, apart from that one little gap.
                    GOD DAMMIT THIS IS TOO HARD!!
    Guide:          This guy is actually held by many as harder than the final
                    boss. He can be,  depending on your play style. However, with a
                    few healing items and a few tricks, he is not too bad. Begin by
                    swimming up into his room, the camera will swoop over to his
                    eye and he'll ominously begin lowering. If you came in by
                    accident, this is your cue to leave, otherwise.. switch to
                    Energy Form. He can only be damaged by shots to the unguarded
                    part of his eye - a shield spins around his eye, so basically
                    just keep shooting while swimming around him and hope some
                    shots get through. The Baby Blaster Peg pet and Li are highly
                    recommended for this fight. He'll start by summoning 3 or 4
                    baby jellyfish, which will follow you around. Ignore them for
                    now, and pound away at his eye. Soon, some spots will glow.
                    Change to Beast Form, and avoid the lightning that blasts from
                    these spots, while eating as many tiny jellyfish as possible to
                    keep their numbers down. Eventually, this fight becomes a
                    spamming-energy-blasts-while-chomping-on-food-items fight, as
                    he starts summoning 6-10 jellyfish at a time. Keep piling the
                    damage on his eye, though, and he'll go down in the end. Keep
                    in mind, keys 1-8 change form. I didn't know this the first
                    time, so it is doable by singing, but it was 150% harder.
    Rewards:        Jellyfish Costume
                    Special Bulb
    -------------------------------------------------------------------------------
    
    Good job. If you managed it, that is. Regardless of the outcome, head back to
    the save point.
    
    Once saved, use the blue bulb to the lower right.
    
    -------------------------------------------------------------------------------
    
    Head out and straight down to nab a Sight Poultice in a little cave through a
    fish tunnel, then follow the long tunnel left. The way right is blocked for
    now.
    
    The tunnel is full of Deepcrawlers, that shy away at the light, but you'll
    still probably have to blast a path through them. Just be patient.
    
    At the end of the long, multi-enemy filled tunnel, you'll find a big metal
    door. Right click it and Li will unlock it, clearing the way to...
    
    -------------------------------------------------------------------------------
    
    /----------------\
    | THE SUNKEN CITY| #AQWALK015
    \----------------/
    ENEMIES:       Scavenger, Spookfish, Slender Eel
    ITEMS:         Sea Cake, Spicy Roll
    TREASURE:      Girl's Costume
    
    Pretty funky music, no? One thing to note about the Sunken City is that items
    are contained in small destroyable crates. Li and your pet will automatically
    attack these crates, and they contain a Sea Cake, near the start, and various
    basic ingredients throughout.
    
    Blaze through the ruined city, being extremely wary of the Scavengers - these
    insectoid things are a pain to defeat. Follow the path to the next area.
    
    -------------------------------------------------------------------------------
    
    If you go up at the first split, just after where you see a spooky ghost child,
    you come to another save point. At the next split, after seeing the child
    climbing down the wall, head up and around, use Spirit Form to pass the steam
    to get the revealing Girl's Costume.
    
    Head back through the steam and down at the split - the child will run right,
    into the land of dark tunnels. He'll set up camp right at the end of them -
    swim there in Sun Form, get close to him, then slowly lead him back to the
    woman at the split. If you go too fast he'll get lost and you'll need to go
    back and start again.
    
    Child will then run off left, and the woman will sing a very familiar song. See
    if you can mimick it, then follow the child left. After the tunnels, you'll
    find the child cowering in front of a tree. Head right and you'll see a ghost
    girl with some ghost flowers. In the least obvious puzzle ever, you need to
    switch to Nature Form and make a path of flowers (non-charged right clicks)
    from the girl to the boy, and the girl will follow. When she gets to the boy,
    he'll run off again.
    
    At the next split, head left, and you'll find three faceless bullies heckling
    the child. If you get close to the child, they'll turn into Scavengers that you
    need to defeat. The child will then sprint past you to the right.
    
    He'll finally stop in front of a locked door. A weird symbol made of notes
    appears on the wall. Welcome to the bit where everyone gets stuck.
    
    Good luck.
    
    
    
    
    
    
    
    
    
    
    Okay, fine. You need to sing the song the game has been singing since the
    start, the song the woman was singing at the split a few minutes ago. The
    symbol and the notes that create it do help, but if you cant figure it out,
    here it is:
    
    AQUA - PURPLE - RED - ORANGE
    AQUA - PURPLE - RED - BLUE
    AQUA - PURPLE - RED - GREEN
    
    This needs to be done as one long song. When done correctly, the door opens.
    Proceed..
    
    -------------------------------------------------------------------------------
    
    Save. For the love of Weird Al, save. Head into the main chamber to find the
    child crying on the floor again. Swim up through the current.
    
    In this maze area, you need to find 3 pieces of blue clay, bind them, and bring
    them to the child. Also note the pink jellyfish that can only be defeated by
    eating it in Beast Form. Also also note the Spicy Roll to the left of the upper
    most piece of clay.
    
    Once you drag all three pieces of clay, one from the right, one from the top
    and one from the left, back to the child, his creation will come to life. Say
    hey to...
    
    -------------------------------------------------------------------------------
    Boss:           The Golem
    Location:       The Sunken City
    Required Forms: Energy, Beast, Light
    Attacks:        Charge! - The Golem puts it's hammer arms out in front of it
                    and rams you at high speed. Swim over the top of him.
                    Body Slam - The Golem leaps and attempts to smash you. Dart
                    under him.
                    Energy Bolts - When the Priest goes on the offensive she fires
                    energy bolts at you. Just keep moving to avoid them.
    Critical Mode:  The Priest starts firing energy bolts at you and the Golem
                    attacks much faster and non-stop.
    Hints:          The Golem is invincible. It seems the Priest is helping it.
                    Those little Jellyfish are immune to fire. Jellyfish taste
                    nice, though. Yum.
                    Defeat one with what the other provides.
    Guide:          It may take a few tries to get used to the pattern of this
                    boss, but once you manage it he's not too bad.
                    Begin by dodging three of his attacks, either swimming over him
                    when he charges or darting under him when he jumps. After
                    dodging three times, the Priest will swim up to his face and
                    pat him on the head, releasing a small purple jellyfish. Switch
                    to Beast Form and charge it to eat it. Dodge another three
                    attacks, but this time when the Priest swims up to pat the
                    Golem, shoot her with Beast form's right-click. The Golem will
                    get kinda mad and start attacking you pretty fast, switch to
                    Energy Form and blast him to pieces while dodging his attacks.
                    After a short while, the Priest will wake up and you'll need
                    to repeat the process.
                    Eventually the Golem will go red and be permanently vulnerable
                    to your Energy shots, so keep smashing that right click button
                    and dodge his even faster attacks. Keep in mind the Priest will
                    also join in now and attempt to shoot you down. Energy Shot
                    +damage foods are your friend here!
                    Once the Golem takes enough damage, it dies and the fight
                    is over.
    Rewards:        Loneliness.
    -------------------------------------------------------------------------------
    
    Those were the kids parents!? No wonder he was crying all the time. Anyway, now
    that Naija is all mopey and angry, leave The Sunken City. Yep, no shortcuts,
    just a long loney trip back into...
    
    -------------------------------------------------------------------------------
    
    /-------------\
    | THE ABYSS 2 |
    \-------------/
    ENEMIES:       Wisp, Deep Jellyfish, Deep Urchin, Deep Eel, Slender Eel
                   Angler Fish, Plasmaworm, Predatory Tunicate, Triffle
                   Deep Shrimp, Spiny Crab, Deepcrawlers
    
    As you leave, you'll see the ghost boy removing the.. tongue, as it's
    officially called, from the far part of The Abyss. Swim out of the enemy filled
    tunnel, past where you got the Sight Poultice, to where the tongue is now
    absent. Descend into.. ugh..
    
    -------------------------------------------------------------------------------
    
    /-----------\
    | THE BODY  | #AQWALK016
    \-----------/
    ENEMIES:       Mutileye, Mutilus, Virus Pod, Ground Shocker, Horror, Crawlvirus
                   Mutant Jellyfish, Abyss Octopus, Mutated Naija, Grabbyarm
                   Gateway, Biteymouth, Abaddon
    ITEMS:         Arcane Poultice x4, Spicy Roll, Volcano Roll, Divine Soup
                   Plump Perogi
    
    Yes, this place is actually a living body, complete with organs and blood cells
    and.. lots and lots of parasites. Including you, technically. Head left at the
    first split to find a save point at the end of the tunnel. One note: blood
    vessels are completely harmless.
    
    Head back to the main tunnel and then take the current right - this will lead
    you to a large room containing Li in a crystal bubble! There is unfortunately
    nothing you can do for him now - take the lower left current to reach the main
    room of The Body. Note that as soon as you leave the current tunnel, there is
    a song plant containing 2 plant leaves directly above you.
    
    This part of The Body is split into three sections - this part, the main area,
    a set of tunnels to the left, and two sets of tunnels to the right. The entire
    left area is open onto itself, but the two sections of the right area must be
    accessed seperately via this main area.
    
    For now, head left and down, avoiding the many, many Virus Pods and Mutant
    Jellyfish until you reach a large circular current. Take the upper left tunnel.
    
    -------------------------------------------------------------------------------
    
    Just note that the ceilings of these tunnels are littered with Horrors, while
    the floors and walls are littered with Grabbyarms. The background also contains
    multiple Biteymouths - basically, always be on full alert.
    
    Head left and briefly down to access a current tunnel - allow it to carry you,
    but get off at the first tunnel above you. There's a song plant containing a
    Spicy Roll right here, and if you follow the tunnel along, doing your best to
    avoid or defeating the plethora of enemies that try to stop you, in the very
    top room you will find three things - a crystal, containing a Krotite Warrior.
    Touch it to free his spirit. You'll also find an Arcane Poultice and a Volcano
    Roll to the left and above you, respectively.
    
    Head back down, fighting your way through the Virus Pods and Mutant Jellyfish.
    Take the first tunnel down, then bear right in the current and take the first
    exit leading down. If you bump into another Virus Pod, you took the right
    exit. Head down and left, and on the upper wall you'll find a Diving Soup being
    guarded by two Mutileyes.
    
    Take the lower left tunnel, dealing with the Horror when it appears, and right
    at the end you'll find another Arcane Poultice along with a crystal containing
    none other than Prince Drask of Mithalas! Take his spirit too and then head
    right.
    
    You need to get back to the main part of The Body now - either take the upper
    path and deal with the currents and regular enemies, or take the lower path to
    deal with darkness, spikes and the irritating Abaddon enemies. There are no
    items on the lower route, so it's really up to you.
    
    -------------------------------------------------------------------------------
    
    Once back in The Body, part 1, head right across the giant Virus Pod filled
    arena. On the right side, take the lower rightmost route.
    
    -------------------------------------------------------------------------------
    
    Follow the empty tunnel, take the current and get off at the next available
    tunnel. Fight your way up, past the 3 million Virus Pods, and deal with the two
    Horrors at the top. Take the little deadend tunnel up top to find a
    Plump Perogi. Head back to the main path.
    
    Not much to advise on here, keep ploughing right, through the 50 Mutilus they
    throw at you. Touch the crystal for an Erulian spirit, and bust the song plant
    for a, surprise! Arcan Poultice. See a pattern here? Leave this area the way
    you came, then, once back in the main room of The Body, take the upper
    rightmost path.
    
    -------------------------------------------------------------------------------
    
    Heehee, I saved the best for last. Head along the tunnel, taking either route
    around the circle. This path adds a new hazard - Biteymouths. Just avoid their
    chomps, as they are invincible. Just something to look out for while already
    dodging the Virus Pod spikes.
    
    Once the two tunnels join up, it's nothing but Biteymouths from here on. For
    the best experience, switch to Fish Form and blast through as fast as possible!
    It's a lot of fun. Although, as long as you keep moving, the Biteymouths will
    never be fast enough to chomp you in any form.
    
    Follow the current to the bottom room, and snatch up the last Arcane Poultice
    while freeing the Druniad spirit.
    
    Head aaaaall the way back, yes, through the Biteymouth tunnel, through Virus
    Pod County, back to the main part of The Body.
    
    -------------------------------------------------------------------------------
    
    In case Naija's bluntness was not enough of a hint - it's time to free Li. That
    rhymes. Cool. Head back to his prison, it's in the large room to the upper
    right if you have forgotten.
    
    Head remotely near his prison, and the invisible choir in the background will
    sing 4 notes. You have 4 spirits circling you. They are coloured. They happen
    to be coloured the same as the notes the choir sings.
    
    Sing those 4 notes. They are TEAL - PURPLE - RED - ORANGE for the tone-deaf
    amongst you.
    
    Woo, Li's out, and you get your final form!
    
    -------------------------------------------------------------------------------
    | DUAL FORM | TEAL - PURPLE - RED - ORANGE
                  Dual Form is quite interesting. It is actually two seperate
                  forms, hence the name. The one you start in is Li's form. It is
                  kinda greenish blue. Right click alone does not do anything, but
                  if you charge it up like Energy Form, it releases several large
                  blue shots that travel in a straight line. It is very powerful,
                  but lacks the lock-on effect of Energy Form. However, if you kill
                  three enemies with this, you will absorb their life essence.. or
                  something, and you'll hear a scream.
                  Now, if you Spin in Li's Form, you'll turn into Naija's Form.
                  This form is pink. Because Naija's a girl. And girls like pink.
                  Good job, Bit Blot.
                  Naija's Form is defenseless on its own, but after killing three
                  enemies in Li's form, then charging a right click and releasing,
                  Naija will emit a scream that will kill, or at least severely
                  damage, all enemies on screen, plus a few that aren't even on
                  the screen.
                  This is the most devestating attack you can do in the game, but
                  because of the buildup required it is really only useful in a few
                  specific situations.
                  Spin in Naija's Form to turn back into Li's Form, if you didn't
                  guess already.
    -------------------------------------------------------------------------------
    
    Neat. Head back out to the main room of The Body, then straight down, trying
    out Li's Form on the enemies as you go.
    
    In the lower tunnel, continue killing as you swim left. Eventually you'll find
    a Gateway, a large black internal organ blocking your path. The game will tell
    you to switch to Naija's Form and scream at it - do so, and it'll explode. Hit
    up the save point just beyond it, then head down to come to...
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | THE GAUNTLET  | #AQWALK017
    \---------------/
    ENEMIES:       Mutileye, Mutilus, Virus Pod, Ground Shocker, Horror, Crawlvirus
                   Mutant Jellyfish, Abyss Octopus, Mutated Naija, Grabbyarm
                   Gateway, Biteymouth, Abaddon
    ITEMS:         Long Life Soup, Spicy Roll
    TREASURES:     Mutant Costume
    
    Okay, so the game doesn't give it a specific name, but the music is so pumping
    here and there are like a zillion enemies, fans have given this place the
    unofficial name of The Gauntlet. Take a look at your map and cower in fear.
    
    The idea of this map is basic, stick you against tons and tons of enemies, and
    place 3 Gateways across the map, barring your progress, forcing you to use Dual
    Form to proceed. The way I deal with this map is keep in Energy Form for 95% of
    it - I much prefer the homing capabilities over Dual Form's increased damage.
    But, it's up to you.
    
    There's really not much to guide you on here - there are only a few items on 
    the whole map, and it's really linear. Just keep plodding along, chugging
    items as you go if you need to. One thing I can say is, take out the Abyss
    Octopi first. These guys will blast you into tomorrow if you don't take them
    out quickly. One or two Li blasts will take them out, but a few seconds of
    Energy Form will do the same. Oh, and ignore Abaddons - these weird smiley
    faces are such a pain to kill, just swim past them.
    
    Prepare to see a lot more Horrors after the first Gateway - always suspect
    your ceilings, people!
    
    The first item is after Gateway #1, you'll find a room full of Mutant Jellies.
    On the lower right side of this room is a Long Life Soup in a song plant.
    
    A little way after this, you'll find your first Mutant Naija - these purple
    freaks blast song notes at you, but not the good kind! Avoid their projectiles
    and blast them down. This is easy when there is only one, but soon you'll be
    fighting them three, four, five at a time! I hope your mouse isn't tired.
    
    Item number two comes after Gateway #2. You'll find a room of 
    various enemies, including Abaddons - look at your map, and you'll see small
    compartment off to the left. The entrance to this is hidden in some fake,
    darker spikes, just like the hidden rooms in The Abyss, although these
    spikes are really not obviously fake unless you know it. Swim through where
    the map dictactes, light the room up with some Sun, and nab the Mutant
    Costume. If you have followed the guide, your Treasure list is now complete,
    woo! If not, there's a list after the guide of all the treasures in
    clockwise order, to help you track down the missing ones.
    
    Head back out, and follow the route to Gateway #3. Along the way, after
    clearing a room of two Abyss Octopi, you'll come across a room I lovingly
    call the Room Of A Million Mutilus, Seriously You Guys. It contains,
    roughly, 1 million Mutilus. The best way to deal with this, I've found,
    is to lure them back, 400-900 at a time, to the large Octopus room you
    were just in, and deal with them there. Last time I fought them, only
    one dropped any health at all. Good times.
    
    Anyway, now that your hand has a cramp from hammering the right click
    button so much, head to the very left of the Room Of A Million Mutilus,
    Seriously You Guys. You'll find a Spicy Roll in a song plant therein.
    
    Head down, smashing Mutant skulls as you go. When you hit the bottom
    and start heading right, I heavily suggest charging up Li Form. Once
    it's done, switch to Naija, pile through the remaining 50 mutants
    and the large circle of Mutilus that attack, and release the scream
    on the final Gateway. Hopefully this will exterminate the thousands
    of enemies there too, but if now, just sprint to the right to exit
    the area.
    
    -------------------------------------------------------------------------------
    
    /------------\
    | THE HEART  | #AQWALK018
    \--- --------/
    ITEMS:         Dumbo Ice Cream
    
    Again, this place is not specially named in the game, but oh well. Hit the save
    point, then use the nature pod thing to find an.. Ancient Sea Turtle. Here.
    What the hell has it been eating to survive? Oh well. In the song plants around
    him (her?) you will find 4 plant leaves, 4 eel oil and the last Special Bulb.
    
    Use this opportunity to head back to safer waters and collect ingredients - try
    to have a healthy supply of all good healing items, poison removal items and
    Energy Shot + items on hand. Also check out Naija's House if you haven't been
    keeping up with all the treasures you've collected - it's changed quite a bit
    since the start of the game.
    
    Once you are sure you are ready, head back to the save point. Save one last
    time, then head right.
    
    You swim past a lot of busts on the wall behind you - I can pick them all
    out. You have Nautilus Prime, Crabbius Maximus, Octopus Prime, the giant Turtle
    Momma, the Fallen God, the Arnassi, the Erulian, the Krotite, the Drunian, the
    guys from The Sun Temple, Mithala, pre-corruption, then a Mithalan, then..
    Naija?
    
    Mithala said Naija was the thirteenth. According to this list, she is. Huh.
    Anyway, swim right.
    
    Haha, bet you were expecting a big boss, huh? No, just a 40 minute Metal Gear
    Solid style cutscene, where you find out Naija is actually a man, and Li is
    the doctor that's been caring for him while he's been in a coma. What a plot
    twist!
    
    No, just kidding. You get to fight...
    
    -------------------------------------------------------------------------------
    Boss:           The Creator MKI
    Location:       The Body
    Required Forms: All
    Attacks:        Creation - The Creator lives up to his name and creates either
                    evil Pink Jellyfish, or a Mutilus.
                    Energy Storm - The Creator raises one hand and fires countless
                    energy bolts from it. I found the easiest way to dodge this is
                    to just sit in a corner near him. You do get hit a bit but not
                    nearly as much as if you swim around.
    Hints:          Not much strategy to this guy.
    Guide:          Simply blast his face while avoiding or killing the enemies.
                    When he casts his energy storm sit tight and wait for it to
                    end before swimming around again.
    -------------------------------------------------------------------------------
    
    Whew. Glad that's all over.. wait, his face fell off? Aw, hell naw...
    
    -------------------------------------------------------------------------------
    Boss:           The Creator MKII
    Location:       The Body
    Required Forms: All
    Attacks:        Face Laser - The Creator emits a giant laser from his face
                    which cuts up whichever wall he is facing. He does turn around
                    when you swim over him, but if you time it right you can dodge
                    the attack.
                    Poison Balls - The Creator fires several ugly red homing balls
                    of poison at you. They do contact damage AND poison you, and
                    they are rather hard to avoid so I hope you stocked up on
                    items before coming in.
                    Grab - If you are level with his arms he will try and grab you,
                    and you will continually take damage until you spin yourself
                    free. This is incredibly difficult to get out of sometimes, so
                    try not to get caught by it.
    Hints:          Another straightforward fight. Blast his face off! Uh.. what's
                    left of it!
    Guide:          A straight slogging fight. Use any Energy Shot+ foods you may
                    have, and cure yourself whenever you get poisoned. This is
                    near the end, so do not be worried about using your items!
                    Good luck!
    -------------------------------------------------------------------------------
    
    He's on the run! Chase him down, getting creepier and creepier as we go.
    
    Note: In the next big boss arena, to the very bottom in the centre there is a
    Dumbo Ice Cream of all things in a song plant. What the? Oh well.
    
    -------------------------------------------------------------------------------
    Boss:           The Creator..!? MKIII
    Location:       The Body
    Required Forms: All
    Attacks:        Bite - When in front of his giant pincers he will jab forward
                    and try to bite you.
                    Ram - When hurt (or just randomly sometimes if he feels like
                    it) he will try to ram past you. Kinda hard to dodge as he's
                    so big and fast.
    Hints:          Now you have him on the retreat! Chase him down.
                    Like all one eyed bosses, his eye is probably the weak point.
                    Trouble is, how do you make him put his guard down?
    Guide:          Now he's running away, pfft. Chase him through the
                    progressively darkening tunnel, switching to Sun Form near
                    the end. When you enter the big three-circle area, slowly drift
                    around blasting sunlight around. When you find the boss,
                    approach him in Energy Form and repeatedly strike him. He'll
                    open his pincers to lunge at you, and hopefully a blast will
                    hit him in the eye. At this point he will charge past you so
                    cling to a wall, then switch back to Sun Form and track him
                    down again. Rinse and repeat. After a few blasts he'll retreat
                    to the small room to the right (Look on your map). Follow him
                    there and blast him one or two more times as per normal.
    -------------------------------------------------------------------------------
    
    Alright, good job, now he's reduced to.. some.. weird puppet. Go go boss
    design!
    
    -------------------------------------------------------------------------------
    Boss:           The Creator MKIV
    Location:       The Body (I wanna say something cool like The Heart but no
                    official names are given!)
    Required Forms: None
    Attacks:        Song - The Creator can sing just like you! Whichever notes he
                    sings come to life and track you down. They move slowly, so
                    simply swim around them.
    Hints:          It doesn't look like he takes any damage from your attacks.
                    I guess there is nothing left to do but sing!
    Guide:          It's a simple Simon Says battle. He sings three notes, they
                    come after you, and you must sing the same notes while dodging
                    them. You don't need to sing them all in a row, but you do need
                    to sing them in order. If you sing all three without getting
                    hit by any of them, he takes damage. If not, you take damage.
                    Repeat this several times. If your reaction time is actually
                    short enough, you can just hover directly over the Creator and
                    sing the notes as soon as they appear, meaning you don't need
                    to swim about, dodging them.
    
    -------------------------------------------------------------------------------
    
    
                    He'll die, you win! Congratulations on beating Aquaria.
    
    
                    Nah, just kidding.
    
    
    -------------------------------------------------------------------------------
    Boss:           The Creator
    Location:       Nowhere
    Required Forms: All
    Attacks:        Energy Blasts - The Creator can summon huge homing energy
                    blasts from his hand and from his mouth, at least for the first
                    part of the battle. Dodge them and let them arc around you
                    before dodging again.
                    Creation - He can create a single Mutant Naija enemy from his
                    hand. Take it out when it shows up to stop it annoying you.
                    Creation2 - When you damage his chest cavity in the 2nd half of
                    the fight, he summons a few Mutilus for you to charge up on.
                    Thanks, God!
                    Destruction - Hey, he can do both! For the latter part of this
                    battle his chest cavity fires this incredibly potent laser at
                    you periodically. It's very easy to avoid if you don't go
                    anywhere near it, unfortunately it fires from his weak point.
                    The screen goes dark blue for a few seconds before he fires
                    this, so you have been warned.
    Hints:          1st part: His face worked on the last few forms, try it again!
                              Hmm, his eye is poking out but it's still attached.
                              It looks pretty dark. Dark. Dark!
                              Right, now that doesn't work either, but it doesn't
                              look like it's attached anymore. If only I could
                              pull it out!
                    2nd part: Right, well he's majorly pissed off now. What's that
                              in his chest-mouth micro-seconds before he fires?
                              Hm, doesn't seem to take damage from Energy Form.
                              Well, Li's back now, maybe he can think of something?
                              Ok, that seems to hurt him, but it looks like he
                              could go on like this all day. If only I had an even
                              MORE potent attack!
    Guide:          1st part: Jeez. Ok, time to show him what we've learned! Switch
                              to Energy Form. Blast his face to pieces while
                              avoiding the energy blasts and killing any enemies he
                              summons. Soon enough, his faceguard will shatter
                              and.. ew, his eye pops out! Switch to Sun Form. Throw
                              a fully charged sunbeam in his eye and.. it shines.
                              Blast it to shreds with Energy Form! If the eye stops
                              shining before you damage it enough, repeat the
                              sunbeam/energy form combo until it goes black. At
                              which point, switch to neutral/song form and Bind it!
                              Get out of the way, quick!
                    2nd part: Li is back! We're in business. He stops firing blasts
                              from his mouth, however he does keep firing them from
                              his hand. Switch to Dual Form and head south.
                              Yuck! What the hell is that? Charge up a Li blast.
                              Wait for it... wait for it... the screen goes dark
                              blue, the mouth starts opening, fire! Make sure you
                              get out of the way, quickly. You need to fire the
                              second the head inside his mouth is visible, and then
                              dart directly up or down. I find it easier to use the
                              keyboard for this. If you DO get hit, well, I hope
                              you have a ton of healing stuff left over. Once you
                              smash the head in his mouth with a Li blast, he
                              releases some handy Nautilus for you to absorb. Kill
                              them with Li blasts while avoiding the Energy Blast
                              attacks of the Creator, and when you've killed three
                              switch to Naija Form. Swim up to the Creator's head
                              and let rip! The Creator won't be too happy with
                              that. Switch back to Li Form and repeat this all
                              twice more. Good luck!
    Rewards:                  End Sequence.
    -------------------------------------------------------------------------------
    
    Awwwright, good job. After one of the best boss death sequences I've ever seen,
    you get the end sequence. For real this time. No more Creator forms. No, you
    actually did it.
    
    So, according to the end sequence, it seems the boy that fell from the island
    at the start of the game was the Creator. How did that happen? He says an
    ancient spirit bound with him, giving him God like powers. I guess that's
    believable. I wonder where the spirit came from in the first place? Oh well,
    there's always Aquaria 2...
    
    You see the oceans restored to their former glory, all major civilizations
    being rebooted. Then we refocus on Naija, feeling, as I imagine many
    protagonists would when their adventures are all over, restless and longing
    for adventure. But, as she says, that adventure would never come again.
    
    Roll credits. The end!
    
    Unless you found all 3 Lost Memories during gameplay, that is. In which case..
    
    -------------------------------------------------------------------------------
    
    /-----\
    | ??? | 
    \--- -/
    
    Naija is in a strange spiral cave, and she was not here a moment ago. The only
    thing to do is swim to the middle. The spikey tubes can hurt you, and you can
    die, but luckily in the years that have passed between your last fight and now,
    Naija has not removed any healing items from her.. pockets(?). I suggest a
    Divine Soup to speed things along!
    
    Once in the middle.. nope, I'm not going to spoil it. Beat the game with all
    the memories yourself to find out.
    
    Congratulations on really beating Aquaria!!
    
    -------------------------------------------------------------------------------
    
    /------------\
    | SIDEQUESTS | #AQSIDEQUE
    \------------/
    
    There are not many sidequests or hidden areas in Aquaria, really, discounting
    the optional bosses and treasures, which are covered in their own sections.
    
    In fact, there are really only three that I can think of.
    
    -------------------------------------------------------------------------------
    --==ARNASSI CHALLENGE==--
    Location:         Open Waters 4, through the current halfway down the stage. At
                      the bottom of this area you will see some notes on a rock in
                      the background. Play these notes to start the challenge.
    
    The Arnassi Challenge is a speed race against the clock. Through this area of
    the ruins, you will have no doubt seen the blue spirit-like orb floating
    throughout this area. That marks the race, as do the white-gemstone holding
    Kappa turtles. You need to accomplish three laps of this race in under the
    default record time of 1:30 to get the prize. It's not too difficult, so long
    as you keep your wits about you, and watch out for the Rockhead fish on your
    way round!
    
    Some tips:
    - Use Fish Form! It is the fastest form and you won't win without it.
    - Use Spirit Form! Those blue gems are not there for aesthetic purposes. Time
      freezes when in spirit form, so activate down the way from the blue
      gemstone, then drift over to it at your own pace. Saves you a few seconds
      each lap.
    - Use the quick-switch keys for the forms. 6 is Fish and 7 is Spirit.
    
    Using these tips you shouldn't have much trouble.
    
    Reward:         Arnassi Armor
    -------------------------------------------------------------------------------
    --==SIMON SAYS==--
    Location:        Arnassi Ruins, take the Ancient Sea Turtle located beyond the
                    fish tunnel in the lower right hand corner of the ruins. You'll
                    be taken to a secret area of The Kelp Forest containing this
                    weird creature.
    
    I hope you know what Simon Says is. Basically, this weird creature has one
    large eye in the centre, and 8 small orbs around it, one for each note you can
    sing. When you right click him, the "fight" begins. He'll sing a note by
    blinking one of the coloured orbs. You need to repeat said note, quickly. He'll
    then repeat the first note, and add a second. You need to then play these two
    notes. He and you will then take turns, up until he is singing 8 notes in a
    row. Get one wrong, or take too long, and he will roar and you'll need to right
    click him to start all over again. There's not much I can do to help here, you
    need quick reactions and honestly a bit of luck in which notes he picks. Just
    try, try and try again, and soon that cooking slot will be yours.
    Note: For beating him a second time, I got a Hand Roll. Haha.
    
    Rewards:        Third Cooking Slot
    -------------------------------------------------------------------------------
    --==SUPER SECRET BONUS SPOT==--
    Location:      The Abyss, in the large cave that houses the stuck Blue Whale.
                   Head behind the whale, and in the top left corner, there is a
                   very hidden fish tunnel. Squeeze through it to find this spot.
    This is the most useless, and not to mention ugly spot in the game. You have to
    see it to believe it. Bleeueugh. Naija comments on the disgusting fish therein.
    
    Rewards:       Absolutely nothing, except perhaps a lighter stomach. Ew.
    -------------------------------------------------------------------------------
    
    /------------\
    | ENEMY LIST | #AQENEMYLI
    \------------/
    
    The creatures of Aquaria are varied and many, although fighting most of them
    comes down to swimming around while firing blasts at them. Still, here is a
    list of every enemy in the game, and even a few non-enemies. Descriptions,
    fighting strategies, and even ingredients they drop are also listed.
    Where possible, the official names, taken from the mod creator, were used.
    
    Not all have indepth explanations, and there may even be a few missing, if I
    didn't come across them on my two walkthrough-writing playthroughs. I name
    the ones you will meet if you follow my walkthrough in the introduction to the
    area, and usually again when you first meet them face to face. Find what they
    are called, then search for their name here if you are having trouble defeating
    them.
    
    -------------------------------------------------------------------------------
    Abaddon
    Location:       The Body
    Tactics:        The Abaddon looks like a mask surrounded by solid arms,
                    which rotate around it. It attacks by sending out energy blasts
                    in a similarly rotating fashion. It is possible to kill if you
                    manage to fit your own energy blasts between his arms as they
                    turn, but it's not worth it. Avoid.
    -------------------------------------------------------------------------------
    Abyss Octopus
    Location:       The Body
    Tactics:        This guy is a solid-looking black octopus that slowly rotates
                    as it drifts. It then charges up, and blasts a single laser
                    very similar to the Rotted Cores back in Mithalas Cathedral!
                    Luckily, two good shots from Dual Form can easily bring one
                    down, just do it as fast as possible when multiple ones attack.
    -------------------------------------------------------------------------------
    Aggrohopper
    Location:       Many places near the beginning of the game
    Tactics:        These guys look like troll heads on two legs, and jump about
                    angrily when you go near them. They hurt a lot on contact, and
                    are quite accurate with their jumps, so blast them from a safe
                    place.
    -------------------------------------------------------------------------------
    Angler Fish
    Location:       The Abyss
    Tactics:        The Angler Fish is a much larger threat than the Angler Eel.
                    Sitting silently until you come close, the Angler Fish will
                    then utter a guttural roar, before charging at you at
                    breakneck speed. It will then continue to swim around,
                    repeating this behaviour until one of you lay dead.
                    Several energy shots will be needed to destroy it.
    Spoils:         Glowing Egg - Uncommon
    -------------------------------------------------------------------------------
    Armapillar
    Location:       Open Waters
    Tactics:        These guys disguise themselves as rocks clinging to the walls,
                    but when you draw near they open, revealing a single
                    laser-blasting eye! Their shots are very powerful, but fly in
                    an almost straight line, so are easy to avoid. I usually swim
                    past these, skipping them altogether, but if you wish to defeat
                    one, you'll have to shoot it a ton of times while it has its
                    eye open.
    -------------------------------------------------------------------------------
    Armored Fleas
    Location:       Open Waters - Bone Cave, Mithalas City, Mithalas Cathedral
    Tactics:        Tiny little blue grey blobs that jump when you get too near.
                    They have no other attacks, but can be a pain to shoot.
                    Try to fling a few shots at them when are in the air, as the
                    homing ability on the energy blast has some trouble hitting
                    the fleas when they are clinging to the walls.
    -------------------------------------------------------------------------------
    Baby Aggrohopper
    Location:       Many places near the beginning of the game
    Tactics:        Like the Money Squid, these come with a nest that churns
                    them out. Luckily, they aren't nearly as annoying - the babies
                    will only attack if you go close, so just sit back and fill
                    them full of energy from afar.
    -------------------------------------------------------------------------------
    Beluga
    Location:       The Frozen Veil
    Tactics:        Why you'd want to kill one of these cute little white whales
                    is beyond me, but a few shots will do it. I just like to
                    watch them blow bubbles!
    -------------------------------------------------------------------------------
    Bigmaul
    Location:       The Kelp Forest
    Tactics:        The Bigmaul has no attacks of its own, but this floating
                    purpley yellow thing can spawn tons of little baby Mauls, which
                    dart in your direction and hurt you if you are near. Stay back,
                    swim around a lot, and blast it to pieces. One strategy is to
                    use Beast Form to swim through and eat all the little spawns,
                    this will make shooting the Bigmaul down a lot easier.
    Spoils:         Tasty Cake - Uncommon
    -------------------------------------------------------------------------------
    Biteymouth
    Location:       The Body
    Tactics:        The Biteymouth is a big row of teeth in the background, which
                    shoot forward and snap as you pass. Just swim past them as
                    quickly as possible, they are not very fast. They are
                    indestructible, though.
    -------------------------------------------------------------------------------
    Blaster Peg
    Location:       Everywhere
    Tactics:        These little weird things can be a bit of a pain, but they
                    aren't too hard. They look like two little rocks, held together
                    in the middle by something organic. They swim towards you, then
                    fire a blast and swim away. Like many enemies in Aquaria, it's
                    simply a matter of swimming out of the way, and replying with
                    some energy blasts of your own. 2 or 3 will take down a Peg.
    -------------------------------------------------------------------------------
    Blazer
    Location:       Mithalas City, Mithalas Cathedral
    Tactics:        I have no idea if these are shrimp or crabs or whatever, but
                    they are little red things with a glowing yellow ball behind.
                    They travel in straight diagonal lines, leaving a path of red
                    orbs behind them. Do not touch these orbs! Simply shoot the
                    shrimp.. thing a bunch of times to kill it, avoiding the path
                    it leaves behind.
    Spoils:         Spicy Meat - Uncommon
    -------------------------------------------------------------------------------
    Blue Jellyfish
    Location:       Everywhere
    Tactics:        Totally harmless, these large blue jellyfish are always a
                    welcome sight. Take them out with a few shots, and they nearly
                    always leave behind some health - and usually more!
    Spoils:         Jelly Oil - Uncommon
    -------------------------------------------------------------------------------
    Castle Crab
    Location:       Open Waters
    Tactics:        These blue lobstery crabs sit in a little pile of rocks,
                    occasionally emerging to throw them at you! Avoid their rocks
                    and repay their kindness with some energy blasts when they
                    peek out of their home.
    Spoils:         A small rock, for some reason!
    -------------------------------------------------------------------------------
    Chomper
    Location:       Open Waters
    Tactics:        Much like the Seawolf, this guy sits in a dark alleyway and
                    waits for you to swim past, then bam! You can tell if he's seen
                    you because his yellow eyes light up. Unlike the Barracuda,
                    however, you can actually kill this guy with a few sharp shots
                    to the back.
    Spoils:         Spicy Steak - Uncommon
    -------------------------------------------------------------------------------
    Clockwork Crab
    Location:       The Sun Temple
    Tactics:        The Robot Crab has two attacks, one will launch it's large
                    pincer ahead of itself, which will hurt if you touch the pincer
                    or the chain, and the other will launch several black balls
                    directly at your face. Dodge them like you do any other energy
                    blasts, but prioritize the Clockwork Crab over it's other robot
                    friends.
    -------------------------------------------------------------------------------
    Clockwork Fish
    Location:       The Sun Temple
    Tactics:        This odd fish swims back and forth, just shoot it up a bit to
                    get rid of it.
    -------------------------------------------------------------------------------
    Crab
    Location:       Everywhere
    Tactics:        Crabs come in a few different flavours, but the tactics remain
                    the same. Crabs crawl along the walls of Aquaria, and pretty
                    much mind their own business. Some move faster than others, but
                    they all leave you alone. They do hurt to touch, though, so do
                    not collide with them. They also take quite a beating, but
                    beating them can be worth it if you are hunting ingredients.
    Spoils:         Crab Meat - Uncommon
                    Rotten Meat - Uncommon (Mithalas Cathedral)
                    Ice Chunk - Uncommon (Ice Cavern)
    -------------------------------------------------------------------------------
    Crawlvirus
    Location:       The Body
    Tactics:        This tiny thing is simply a crystal on legs. It fires homing
                    blasts at you, but it cannot take much punishment before it
                    dies.
    -------------------------------------------------------------------------------
    Crawpappy
    Location:       Everywhere
    Tactics:        These cute little pincer-less lobsters swim harmlessly left and
                    right. Blast them a few times if you are feeling cruel.
    -------------------------------------------------------------------------------
    Crotoid
    Location:       Everywhere
    Tactics:        These are brown rock-like fish with red spikes, they patrol on
                    a set depth to the left and right. Contact with them hurts, but
                    once you get Energy Form you can make quick work of them.
    -------------------------------------------------------------------------------
    Dark Jellyfish
    Location:       Mithalas City (Ruins)
    Tactics:        I've put this here for completionist purposes. This giant black
                    jellyfish is totally invincible, even though it appears to take
                    damage when you shoot it. Just ignore it, or play with it for a
                    bit, but it's harmless.
    -------------------------------------------------------------------------------
    Deep Eel
    Location:       The Abyss
    Tactics:        The Deep Eel moves around in the solid black of The Abyss,
                    luring creatures into its jaws with it's angler light. It
                    can move quite quickly, but it is rather weak and will die
                    to a few energy blasts.
    Spoils:         Glowing Egg - Uncommon
    -------------------------------------------------------------------------------
    Deep Jellyfish
    Location:       The Abyss
    Tactics:        See Tiny Jellyfish
    -------------------------------------------------------------------------------
    Deep Shrimp
    Location:       The Abyss
    Tactics:        See Shrimp. Note, these creatures give off light, like
                    many Abyss denizens.
    -------------------------------------------------------------------------------
    Deep Urchin
    Location:       The Abyss
    Tactics:        This ball of spikes moves left and right, and is only
                    vulnerable from underneath. Swim under it and fire to kill it,
                    or just avoid it altogether.
    -------------------------------------------------------------------------------
    Deepcrawlers
    Location:       The Abyss
    Tactics:        These strange creatures appear as large multicoloured grubs
                    encased in a plastic bubble. As you shoot them, they will
                    decrease in size until they eventually disappear into
                    nothingness. Very odd beings.
    -------------------------------------------------------------------------------
    Eel
    Location:       Home Waters, The Kelp Forest, The Veil
    Tactics:        These medium sized browny yellowy eels just swim around
                    aimlessly. Shoot them down for some easy ingredients.
                    Also worth mentioning is that they react to the Verse - if you
                    sing, they will swim in position to the notes - for instance,
                    if you sing Red, they will swim above you. Sing Green, they
                    will swim below you. Make them circle you three times, and they
                    will drop an Eel Oil.
    Spoils:         Eel Oil - Common
    -------------------------------------------------------------------------------
    Electric Eel
    Location:       The Veil
    Tactics:        Although these slightly thicker eels do indeed emit electricity
                    now and then, they are totally harmless. Treat them like
                    regular eels.
    Spoils:         Eel Oil - Uncommon
    -------------------------------------------------------------------------------
    Electric Jellyfish
    Location:       The Song Cave, The Kelp Forest
    Tactics:        The golden Electric Jellyfish are not so tough. Stay away from
                    them until you have the Energy Form, but from then on just
                    blast them to bits from afar.
    -------------------------------------------------------------------------------
    Energy Shrimp
    Location:       The Energy Temple
    Tactics:        These little white round-headed shrimp stick to walls, but
                    when you come close, they leap at you, fire a blast of blue
                    energy, then swim back to the nearest wall. Shoot them a few
                    times, to get rid of them, but don't worry about them too much.
    -------------------------------------------------------------------------------
    Fish
    Location:       Everywhere
    Tactics:        Not even nearly an enemy, but put here for completionist
                    purposes. Shoals of various harmless fishies swim every ocean
                    of Aquaria, and blasting them with the Energy Form makes them
                    drop some goodies. Worth doing if you need ingredients!
    Spoils:         Fish Meat - Common
                    Fish Oil - Common
    -------------------------------------------------------------------------------
    Flatfish
    Location:       Open Waters, The Veil
    Tactics:        I have no idea if these are fish or not, but they are flat
                    looking blobs that sit in the sand, and when you come near they
                    spring up before settling back down. Shoot them to bits to kill
                    them, or just avoid them altogether. They can be hard to see in
                    the sand, though.
    -------------------------------------------------------------------------------
    Froog
    Location:       The Energy Temple
    Tactics:        Simply blast them while avoiding their leaps. Couldn't be
                    simpler.
    -------------------------------------------------------------------------------
    Gateway
    Location:       The Body
    Tactics:        This guy is actually just a test to make sure you know how to
                    use your new form. In Dual Form, as Li, kill 3 enemies, then
                    switch to Naija form (spin to change forms) and unleash a
                    scream that will defeat this guy in one hit. Luckily, he
                    continually spews out little black squid for you to kill!
                    Isn't that thoughtful.
    -------------------------------------------------------------------------------
    Globe Crab
    Location:       Open Waters, The Veil
    Tactics:        These crabs get special mention because they work differently.
                    These pink crabs crawl around on the wall behind, often getting
                    in your way. They are not offensive or aggressive, but they do
                    hurt to touch. Simply avoid them or blast them out of the way.
    Spoils:         Crab Meat - Common
    -------------------------------------------------------------------------------
    Grabbyarm
    Location:       The Body
    Tactics:        The Grabbyarm is, as it's name suggests, a big ol' grabby arm.
                    In The Body, just it's tendrils stick out of the wall, but as
                    you pass, it shoots out at a speed of 632mph. If you are
                    grabbed, fire some Energy Blasts to get it to let you go.
    -------------------------------------------------------------------------------
    Ground Shocker
    Location:       The Body
    Tactics:        These pointy-shelled denizens of the extreme deep patrol back
                    and forth along the wall, sending shockwaves as they go. Bind
                    their shells off their backs, then proceed to blast them away.
    Spoils:         Spicy Meat - Common
    -------------------------------------------------------------------------------
    Hardbeetle
    Location:       Open Waters, the map connected to Home Waters, near the Fish
                    Tunnel in the north of the map.
    Tactics:        This little squishy looking fellow crawls aimlessly around an
                    odd rock formation. He hurts if you crash into him, and he
                    flashes if you attack him, but he has no attacks and seemingly
                    infinite HP. Odd!
    -------------------------------------------------------------------------------
    Horror
    Location:       The Body
    Tactics:        If the Scavenger is not the hardest regular enemy, these guys
                    are. These half mutant, half crab zombie lobster things erupt
                    from the ceiling and dangle there, shooting very fast, very
                    accurate homing blasts at you. Together with the other denizens
                    of The Body they can be quite deadly, so either swim past as
                    quick as possible or pray your control mastery is top-notch.
                    Several energy blasts will be required to dislodge them
                    for good.
    -------------------------------------------------------------------------------
    Horseshoe Crab
    Location:       Open Waters, The Kelp Forest, The Veil
    Tactics:        These little brown things kinda look like computer mice.
                    They'll follow you, quite quickly, and as always,
                    contact = damage. Just swim away as fast as possible, and blast
                    them out of the sky. Er.. water. They come in packs, so watch
                    out.
    Spoils:         Rubbery Meat - Uncommon
    -------------------------------------------------------------------------------
    Hydraworm
    Location:       Open Waters, The Veil
    Tactics:        All this big orange worm does is swim towards you, so swim away
                    while firing at his head to take him out.
    Spoils:         Small Egg - Common
    -------------------------------------------------------------------------------
    Ice Jellyfish
    Location:       Ice Cavern, The Frozen Veil
    Tactics:        These are totally harmless, and look pretty to boot. I just
                    let them live!
    Spoils:         Jelly Oil - Rare
    -------------------------------------------------------------------------------
    Ice Shrimp
    Location:       Ice Cavern, The Frozen Veil, Bubble Cave
    Tactics:        See Shrimp
    -------------------------------------------------------------------------------
    Ice Otter
    Location:       The Frozen Veil, Bubble Cave
    Tactics:        These cute little guys carry an item in their paws. If you
                    want it, sprint into them a few times (in any form other
                    than Beast Form!!) and they will drop it! Killing them
                    does not give you the item.
    -------------------------------------------------------------------------------
    Krill
    Location:       Open Waters, The Veil, The Abyss
    Tactics:        These little pill-bodies things are actually harmless,
                    gameplay-wise anyway. They swim about, lay eggs on walls, then
                    the eggs hatch, and they lay more eggs, etc. They do also die
                    on their own, but they reproduce a lot faster than they die.
                    This, eventually, can slow down your machine - just kill a
                    bunch if you want but move on quickly if they are getting out
                    of hand!
    -------------------------------------------------------------------------------
    Leech
    Location:       Open Waters
    Tactics:        These browny grey slugs hang out in the dark, and only attack
                    when you swim past. Well, not really attack, they just hang on
                    to your body and slow you down. When you have several slugs on
                    you, Naija slows to a crawl! Roll around (move the mouse around
                    Naija, or press the R key) to dislodge them!
    -------------------------------------------------------------------------------
    Leopard Shark
    Location:       The Kelp Forest, The Veil
    Tactics:        See Tiger Shark, only these are even less aggressive, and
                    yellowy in colour.
    Spoils:         Shark Fin - Uncommon
    -------------------------------------------------------------------------------
    Lionfish
    Location:       Open Waters, The Veil
    Tactics:        The Lionfish is pretty easy-going. It won't really attack
                    you, but it will swim around a lot, and contact with it will
                    hurt a lot and also poison you! You can take it down with many
                    energy blasts, but make sure it doesn't bump into you!
    -------------------------------------------------------------------------------
    Loper
    Location:       Mithalas City, Mithalas Cathedral
    Tactics:        Looking kind of like floating grey helmets, with one central
                    eye and a point on top, these beasties swim right and left on
                    a straight line, firing groups of small pink homing darts at
                    you. Simply swim around them, blasting them until they drop.
    Spoils:         Glowing Egg - Uncommon
    -------------------------------------------------------------------------------
    Mermog
    Location:       Open Waters, The Kelp Forest
    Tactics:        The Mermog come in 2 colours, and 2 styles. Green and purple,
                    and walking and sitting. Walking Mermog will walk around the
                    walls, and jump amazing distances to attempt to hit you. They
                    take several hits to take down, so be careful! Sitting Mermog
                    will spit at you, causing damage. Purple Mermog even add poison
                    to all their attacks!
    Spoils:         Plant Leaf - Common
    -------------------------------------------------------------------------------
    Moray Eel
    Location:       Mithalas City (Ruins)
    Tactics:        These guys sit in some of the half-smashed houses in the ruins,
                    snapping at you as you pass by. Easy enough, stay out of
                    snapping range, and unload some energy blasts. Job done.
    Spoils:         Small Egg - Uncommon
                    Eel Oil - Uncommon
    -------------------------------------------------------------------------------
    Monkey
    Location:       The Veil
    Tactics:        Get ready for the fight of your life. Start in Nature Form,
                    fire a Thorn or two to help defend against the Monkey's
                    barrage, before switching to Dual Form. I hope you have a
                    charged up scream, because you'll need 3 or 4 of those to bring
                    one of these down. No, just kidding, these are ambient tree
                    hugging creatures that die in an energy shot or two.
    -------------------------------------------------------------------------------
    Metaray
    Location:       The Veil
    Tactics:        Another ambient creature, this red ray can be seen jumping
                    around the bubbles above The Veil, or just swimming around the
                    massive seas. Harmless.
    -------------------------------------------------------------------------------
    Money Squid
    Location:       Everywhere
    Tactics:        Ah, the little One-Eyed Squid is one of the most common enemies
                    you'll face. Each squid itself is pretty fragile, they simply
                    home in on you to attack, and only take a shot or two to kill,
                    but they will keep coming back as long as their nest is left
                    whole. The nest is a squid-shaped rock attached to a nearby
                    wall, and it will churn out squids every few seconds until
                    destroyed. The nest takes several shots, and while you are
                    destroying it make sure to take out any spawned squid before
                    they hit you.
    Spoils:         Small Eye - Common (Squid)
                    Small Egg - Always (Nest)
    -------------------------------------------------------------------------------
    Mosshead
    Location:       The Kelp Forest
    Tactics:        This guy likes to sit on the floor, looking like a normal
                    moss-covered rock, but when you get too close, he raises his
                    head and strikes! His tongue is the weak point, so lure him
                    into attacking, then quickly back out of range and blast him.
                    Repeat this several times to defeat him!
    Spoils:         Leaf Poultice - Common
                    Veggie Cake - Rare
                    Veggie Soup - Rare
    -------------------------------------------------------------------------------
    Mutant Jellyfish
    Location:       The Body
    Tactics:        These bright pink jellyfish may look harmless, and on their
                    own, they are. Together with another of their kind, however,
                    they regularly emit shocks linking them together. Anything
                    caught in these shocks is in for a nasty.. shock.
    -------------------------------------------------------------------------------
    Mutant - Slim
    Location:       Mithalas City, Mithalas Cathedral
    Tactics:        These green freaks may be a lot more agile than any enemies you
                    have faced so far, but they are still not too bad. They can
                    only attack you by touching you, so use your superior speed to
                    swim around them, and unload a few blasts to send them packing.
                    Ignore their guttural moans, and the fact they can cling and
                    crawl along walls! Beware, however, for they often travel in
                    packs. If one swims into a poisonous vent, they become
                    Mutant - Fat, so read that for tactics.
    -------------------------------------------------------------------------------
    Mutant - Fat
    Location:       Mithalas City, Mithalas Cathedral
    Tactics:        These show up normally, sometimes, but usually when a
                    Mutant - Slim enters a poison vent. These guys are impervious
                    to Energy Form, and will mindlessly swim around slowly.
                    Sometimes they ram Naija when up close, sometimes they run
                    away. However, they can be Bound with the Bind Song, and they
                    will harmlessly drag along beside you. Use this if they are in
                    your way.
    -------------------------------------------------------------------------------
    Mutated Naija
    Location:       The Body
    Tactics:        The ultimate creation of The Creator, this dark, mutated
                    Aquarian bares an eerie resemblance to our protagonist. They
                    come in packs, like the Mithalan Mutants, but these guys throw
                    circles of blades and take much more damage to put down.
                    3 or 4 Li shots should do it, just be quick on your toes about
                    avoiding them during the fight.
    -------------------------------------------------------------------------------
    Mutileye
    Location:       The Body
    Tactics:        Just a regular run-of-the-mill basic one eyed spiky
                    centipedefish. Blast it a few times, but they often come in
                    packs!
    -------------------------------------------------------------------------------
    Mutilus
    Location:       The Body
    Tactics:        The final form of the Nautilus, the Mutlius acts just like
                    his cousins, except he has a gross face on his shell. Gross.
                    Anyway, he does more damage, is faster and has more HP. Deal
                    with him in the same way as the lesser ones, though.
    -------------------------------------------------------------------------------
    Nautilus
    Location:       Everywhere
    Tactics:        Not to be confused with their red brethren, and especially not
                    with the big momma Nautilus Prime, the regular ol' Nautilus
                    is not much of a threat. They swim at about the same speed as
                    you, and when they get too close, they will glow for a second,
                    then attempt to ram you. Simply keep moving while shooting back
                    at them, and in a few blasts they will be gone.
    Spoils:         Small Eye - Uncommon
                    Rubbery Meat - Rare
    -------------------------------------------------------------------------------
    Nauplius
    Location:       Open Waters
    Tactics:        These tall one-eyed reedy squiddy looking things fire streams
                    of slow homing energy blasts at you. They can't take much
                    punishment, but they come in swarms, and soon the screen can
                    get full of blasts! Either take them out quickly, or swim past
                    them as soon as you can.
    -------------------------------------------------------------------------------
    Newtblaster
    Location:       The Energy Temple
    Tactics:        This gecko clings to the back wall, firing slow blasts from his
                    tails. Shoot him a few times, and he'll blend into the
                    background and move, only to reappear in a new spot a few 
                    moments later and resume firing. Chase him down and keep
                    blasting to take him out.
    Spoils:         Spicy Meat - Common
    -------------------------------------------------------------------------------
    Nudibranch
    Location:       Home Waters, The Kelp Forest
    Tactics:        These little pink sea slugs usually come protected by a little
                    shell. Binding the shell removes it, allowing you to shoot the
                    bright blue weak spot underneath. They have no attacks, but are
                    worth killing for their spoils.
    Spoils:         Leaf Poultice - Uncommon
                    Healing Poultice - Uncommon
    -------------------------------------------------------------------------------
    Oarfish
    Location:       Open Waters, The Veil
    Tactics:        I think this guy is just for show, really. This big grey eel
                    swims around, but even bumping into him is harmless. A few
                    shots and he's down.
    -------------------------------------------------------------------------------
    Orbiter
    Location:       The Kelp Forest, The Veil
    Tactics:        I have no idea what, if any, real world sea creatures these are
                    supposed to be. Little, 6-limbed floating heads, by the looks
                    of it. Blue in colour, with yellow eyes and a pink spot that
                    fires energy blasts at you, they'll swim close then attempt to
                    circle you while firing. A few of your own energy blasts will
                    quickly put it to rest.
    -------------------------------------------------------------------------------
    Parrot
    Location:       The Veil
    Tactics:        Read "Monkey". And bring lots of health food.
    -------------------------------------------------------------------------------
    Piranha
    Location:       The Kelp Forest
    Tactics:        The piranha, like their real life counterparts, stick together.
                    Where there's one, there's probably four or five at least.
                    When they see you they will swim towards you, attempting to
                    bite you. Thankfully they cannot corner very well, and if you
                    position yourself right, they will actually circle you
                    indefinitely. Just shoot them while avoiding them, piece of
                    cake.
    -------------------------------------------------------------------------------
    Pistol Shrimp
    Location:       The Kelp Forest
    Tactics:        Ah, the Pistol Shrimp. One of the most amazing creatures in
                    real life, it's Aquaria version is no exception! The Pistol
                    Shrimp floats around, and when it sees you it will swim close,
                    then fire a high-powered fast shot at you before rocketing
                    away in the other direction! It will repeat this with
                    surprising haste, so you must be agile to avoid it and blast
                    it down before it does too much damage.
    Spoils:         Spicy Meat - Uncommon
    -------------------------------------------------------------------------------
    Plasmaworm
    Location:       The Abyss
    Tactics:        This fluorescent blue, multi-segmented worm sure look pretty
                    swimming around, but offers no challenge as it is completely
                    harmless.
    -------------------------------------------------------------------------------
    Porpoise
    Location:       The Frozen Veil
    Tactics:        No doubt you'll notice these cousins to the Dolphin swimming
                    around when you enter the Frozen Veil. They drop nothing,
                    and look super cool, so just leave them alone.
    -------------------------------------------------------------------------------
    Predatory Tunicate
    Location:       The Abyss
    Tactics:        These big glowing blue things eat Naija if she gets too close.
                    Blast them from the inside to get out. You can actually repeat
                    this several times to kill them, but the damage to your own
                    health is not worth it.
    -------------------------------------------------------------------------------
    Puffer Fish
    Location:       Open Waters, The Veil
    Tactics:        Just shoot it a few times and it'll die. Get too close and
                    it'll puff up, and contact will cause damage.
    -------------------------------------------------------------------------------
    Raspberry
    Location:       Everywhere
    Tactics:        The Blue Raspberry crawls along the wall and fires energy
                    blasts at you. These purple blasts are pretty slow, and have
                    very wide homing arcs, so they are not too hard to avoid.
                    3 or 4 energy blasts of your own will quickly sort them out.
    -------------------------------------------------------------------------------
    Red Nautilus
    Location:       Everywhere
    Tactics:        Same as the little white Nautilus, really, except these guys
                    hurt more, are more accurate, and take more hits before going
                    down. Take out the baby white ones first, then focus your fire
                    on the reds.
    -------------------------------------------------------------------------------
    Rock Turtle
    Location:       Everywhere
    Tactics:        These guys are protected by a thick purple rock-like shell,
                    which absorbs all energy shots fired at them. If you use the
                    Bind Song, however, you strip them of their protection, and
                    their blue flesh is exposed. A few well-aimed energy shots
                    later, and you have one less turtle in the world. They are
                    pretty harmless, though, so just swim past them if you aren't
                    feeling mean.
    Spoils:                Turtle Meat - Uncommon
    -------------------------------------------------------------------------------
    Rockhead
    Location:       Open Waters
    Tactics:        Rockhead is a tiny armour plated fish that travels back and
                    forth. It is not aggressive, but will hurt you on contact. As
                    far as I can tell, they are impervious to all damage. Just
                    avoid them.
    -------------------------------------------------------------------------------
    Rot Worms
    Location:       Mithalas Cathedral, Bubble Cave
    Tactics:        These medium sized spiked Armored worms might be daunting at
                    first glance, but they aren't so tough. They sneak in and out
                    of the disgusting green holes in the background, and if you
                    swim too close to a hole, chances are a worm will come out and
                    attempt to ram you. Simply swim away, and blast them a few
                    times to put them out of their misery.
                    Also note the one in Bubble Cave does not have a holes, and
                    will just follow you around if you get close.
    -------------------------------------------------------------------------------
    Rukh
    Location:       The Veil
    Tactics:        Not really an enemy, but if you leapfrog your way up to the
                    very top of The Veil, you may find a Rukh's nest. Attacking
                    the Rukh causes it to drop an egg and fly away!
    Spoils:         Rukh Egg - Always
    -------------------------------------------------------------------------------
    Scavenger
    Location:       The Sunken City
    Tactics:        One of the hardest to deal with regular enemies, the Scavenger
                    is a pink/grey flying insect-like creature. It will fly (er..
                    swim) around, and for a second it'll rear back, like a horse.
                    At this point it will shriek and charge at you at break-neck
                    speed. It takes quite a few blasts to put down, but by now you
                    should be fast enough to dodge their attacks.
    -------------------------------------------------------------------------------
    Scooter
    Location:       Everywhere
    Tactics:        Round, blue weird snail/squid looking things that crawl along
                    walls and leap from wall to wall when they see you, these guys
                    are harmless. Shoot them to death if you want, otherwise, just
                    ignore!
    -------------------------------------------------------------------------------
    Seahorse
    Location:       Everywhere
    Tactics:        These guys are harmless and a lot of fun, but you can kill them
                    in Beast Form if you really want to. It's much more fun to
                    right click them to ride them, then control them with Naija's
                    song!
    -------------------------------------------------------------------------------
    Seawolf
    Location:       The Kelp Forest
    Tactics:        This guy just sits in his little hole in the wall until you
                    swim past, at which point he will lunge out and try to eat you,
                    causing a lot of damage! He is invincible, and you cannot even
                    touch him with your energy blasts, so just ignore him and swim
                    past quickly!
    -------------------------------------------------------------------------------
    Shocker
    Location:       The Energy Temple
    Tactics:        This guy is odd. Big yellow head, looks kinda weird, but not
                    hard to beat. He's actually harmless to touch, but emits a high
                    powered shockwave from his head every 10 seconds or so. Blast
                    him a few times to take him out, or just leave him alone. 
    -------------------------------------------------------------------------------
    Shrimp
    Location:       Everywhere
    Tactics:        These tiny little red guys are no threat to anyone, swimming
                    around aimlessly. A few shots will take them out, but there's
                    really no need for it!
    -------------------------------------------------------------------------------
    Skeeter
    Location:       The Sun Temple
    Tactics:        This clockwork pond skimmer skims across the top of the water
                    inside The Sun Temple. Shoot him a few times to send cogs
                    everywhere!!
    -------------------------------------------------------------------------------
    Slender Eel
    Location:       The Abyss, The Sunken City
    Tactics:        See Eel
    -------------------------------------------------------------------------------
    Snail Gear
    Location:       The Sun Temple
    Tactics:        Whaaat? Snails should not be fast!! This guy rockets around the
                    walls, leaping between them like so many other enemies. Chase
                    him down and blast him to bits.
    -------------------------------------------------------------------------------
    Spider Crab
    Location:       The Kelp Forest
    Tactics:        These large purple crab things spin webs from their abdomens,
                    leaving long trails wherever they go. If you touch this web
                    you will slow down, so swim around it while firing at the pink
                    spot on the back of the lobster to defeat it.
    Spoils:         Spider Egg - Common
    -------------------------------------------------------------------------------
    Spikyball
    Location:       The Kelp Forest
    Tactics:        These little brown spiky seeds bounce up and down quite high.
                    They almost look cute with their little leaves on top, but
                    contact with them is dangerous, and they take a few blasts to
                    kill. Either avoid them, or stay out of range while firing.
    -------------------------------------------------------------------------------
    Spiny Crab
    Location:       The Abyss
    Tactics:        These guys get a special mention. They act like regular Crabs,
                    mainly, but they are much faster, come in groups, are
                    invincible, and change direction when hit by a charged Sun
                    shot. Just avoid them best you can. However, if you an lure
                    one into a Predatory Tunicate, it will be devoured, and
                    it's spoils released.
    Spoils:         Spider Egg - Common
    -------------------------------------------------------------------------------
    Splitter
    Location:       Mithalas City (Ruins), Mithalas City, Mithalas Cathedral
    Tactics:        Pink jellyfish type creatures with two blue nuclei and two
                    flippers. They can only damage you on contact, so swim around
                    them while shooting them. Upon death, they split into two
                    smaller versions, each containing one nucleus - same tactics
                    apply, though, shoot them while avoiding them until they
                    explode into a gooey mess.
    -------------------------------------------------------------------------------
    Spookfish
    Location:       The Sunken City
    Tactics:        Incorporeal ghost fish (although you can bump into them).
                    Ignore them, as you cannot do anything with them.
    -------------------------------------------------------------------------------
    Spooter
    Location:       Ice Cavern
    Tactics:        See Spooter, except these do hurt when they touch you.
    -------------------------------------------------------------------------------
    Squiddy
    Location:       Open Waters, The Veil
    Tactics:        The Squid circles around you when it sees you, and fires ink at
                    you. If the ink hits, your vision is severely impaired, making
                    you an easy target for other predators, so be careful. The
                    squid itself is pretty squishy, a few energy blasts will sort
                    it out.
    Spoils:         Rubbery Meat - Common
                    Small Tentacle - Uncommon
    -------------------------------------------------------------------------------
    Starmie
    Location:       The Veil
    Tactics:        These guys hang out in the background until you get close or
                    fire at them, at which point they burst into the foreground and
                    start spinning. They'll float around, and when in range they'll
                    fire a star shaped blast at you. It's fast, so be ready to
                    dodge! Blast them out of the water with a few quick blasts. One
                    thing to keep in mind, though, is that each blast pushes the
                    Starfish away - be ready to chase it or be on guard for it to
                    re-appear with a blast of it's own!
    -------------------------------------------------------------------------------
    Super Raspberry
    Location:       Everywhere
    Tactics:        Thankfully less common than their blue cousin, the Pink
                    Super Raspberry shares the same lifestyle. Crawling along
                    walls, firing energy blasts at you, only this time, the
                    blasts are faster, home in better, and there are more of them.
                    The creature itself can take more of a beating, too. Be careful
                    with these, they can muck you up quickly.
    -------------------------------------------------------------------------------
    Swordfish
    Location:       Open Waters
    Tactics:        The Swordfish looks like.. a swordfish. Or a sailfish. I get
                    those two mixed up. Anyway, they act like the Nautilus, in that
                    they swim close, then dart towards you rapidly. They can also
                    dart from offscreen, so be careful.
    Spoils:         Fish Meat - Common
                    Swordfish Steak - Uncommon
    -------------------------------------------------------------------------------
    Tabar
    Location:       Everywhere
    Tactics:        These guys are little green bat-like things with two webbed
                    wings. Or.. fins, I guess. They hang out at the top of caves,
                    and when they see you or you fire at them, they shriek and dive
                    down, before flying back up again. Contact with them hurts, so
                    avoid them. Several blasts will reduce them to a pair of
                    falling fins and nothing more.
    -------------------------------------------------------------------------------
    Tiger Shark
    Location:       The Kelp Forest
    Tactics:        These sharks patrol left and right, and only pay you any
                    attention if you get really close, at which point they home
                    in on you for a tasty snack. Just sit back and blast them to
                    pieces.
    Spoils:         Shark Fin - Uncommon
    -------------------------------------------------------------------------------
    Tiny Jellyfish
    Location:       Everywhere
    Tactics:        These tiny jellyfish do no harm at all, and look quite pretty.
                    If you sing, they'll flock around you!
    -------------------------------------------------------------------------------
    Toad
    Location:       Mithalas City (Ruins), Mithalas City
    Tactics:        These little beady-eyed two-legged black toads will perch in
                    various locations around Mithalas, firing blue energy blasts.
                    These blasts ricochet a few times before dispersing, so when
                    you see one fly off the screen; do not discount it for good.
                    The blasts make a very distinct noise when bouncing, so be
                    aware. Blast the toads, avoiding their large hops and blasts,
                    until they croak. Metaphorically.
    -------------------------------------------------------------------------------
    Triffle
    Location:       The Abyss
    Tactics:        These tiny little fluorescent stationary fish do no damage, and
                    provide light. One or two energy blasts will still kill them,
                    however.
    -------------------------------------------------------------------------------
    Trillious
    Location:       The Energy Temple
    Tactics:        This pink jellyfish thing is harmless to the touch, in fact,
                    you pass right through it. However, it does leave poisonous
                    clouds where it passes, which will indeed damage you. Your new
                    Energy Form can take it out, no problem.
    -------------------------------------------------------------------------------
    Tromulo
    Location:       Everywhere
    Tactics:        These blue/purple floating octopi can be a pain. Once you shoot
                    them, they start to swell up, and after several shots they will
                    explode into a circle of energy blasts. The blasts are easy to
                    avoid, as long as you are far enough away.
    -------------------------------------------------------------------------------
    Turret
    Location:       The Energy Temple
    Tactics:        These iridescent eyes sit on the walls, firing energy blasts
                    blindly. A few of your own blasts soon take them out.
    Spoils:         Fish Meat - Common
    -------------------------------------------------------------------------------
    Turtle
    Location:       The Veil, Bubble Cave
    Tactics:        Don't kill these guys! They are defenceless and harmless. And..
                    your game crashes if you kill them. Yeah.
    Spoils:         A nasty virus on your computer, don't do it!!
    -------------------------------------------------------------------------------
    Virus Pod
    Location:       The Body
    Tactics:        The Virus Pod is a big green sphere with tentacles. It rotates,
                    then fires 4 diagonal very poisonous spines. They are slow and
                    stupid, but they often fill up a room and it can be very hard
                    to avoid that many spines. Proceed with caution, and take your
                    time making sure you kill them all.
    -------------------------------------------------------------------------------
    Wisker
    Location:       The Kelp Forest
    Tactics:        These little blue guys have spiky plants growing from their
                    backs, the most prominent of which, the three pink spikes, they
                    will fire at you at set intervals. The spikes do have homing
                    capabilities, so be careful. Just make sure you stay between
                    the spikes, and blast them off the walls from afar.
    -------------------------------------------------------------------------------
    Wisp
    Location:       The Abyss
    Tactics:        These little white fish are harmless, but they do provide
                    light. It is actually possibly to trap one of these in a Fish
                    Form bubble, then Bind it to give yourself a kind of ghetto
                    light source in The Abyss. Much easier to just get Sun Form or
                    Dumbo, though.
    -------------------------------------------------------------------------------
    Whelk
    Location:       Open Waters
    Tactics:        Like the Nudibranch, these are harmless cuties. If you want
                    to kill them, you evil fiend, you need to Bind their shells off
                    of their backs first.
    Spoils:         Leaf Poultice - Rare
    -------------------------------------------------------------------------------
    
    /-------------\
    | BOSS GUIDES | #AQBOSSGUI
    \-------------/
    
    /-------------\
    | MAIN BOSSES | #AQBOSSGMB
    \-------------/
    Here's a list of the main storyline bosses you will face on your adventure.
    Included are hints for how to beat them, and also a straightforward guide in
    case my hints are not enough.
    -------------------------------------------------------------------------------
    Boss:           Fallen God
    Location:       Energy Temple
    Required Forms: Energy
    Attacks:        Let's Get Physical - When you are within range, it occasionally
                    lunges and bites at you.
                    Let's Get Physical 2 - More often than not, however, it will
                    simply reel back then swipe at you. Dodge backwards to avoid
                    it.
                    Energy Blasts - It also fires 3 slow non-homing energy blasts
                    at you when you are out of melee range.
    Critical Mode:  None.
    Hints:          Flashing yellow doesn't mean he's taking damage, however it
                    does make him move back. Maybe he's guarding something?
                    Force fields don't just hurt you.
    Guide:          This fight contains two parts. The first part requires you to
                    blast the God as much as possible to make him move back. This
                    reveals a pearl he was guarding. When the God is far enough
                    back, switch to song form and Bind the pearl. Take it far to
                    the right to find a socket for it. Once it is in it's socket,
                    change back to energy form. Now comes the second part of the
                    fight. Move to wherever the God is, he should still be at the
                    back firing energy balls at you. Get close enough to him so
                    that he swipes for you, then dart back to the right. After
                    swiping he'll crawl towards you. Repeat this all the way up
                    to the pearl, then blast the pearl (right-click to charge,
                    move the mouse over the pearl then fire). This will activate a
                    force field that will shock the boss if he is in contact with
                    it. Doing this will move him back and damage him, forcing you
                    to lure him into it a second time. Once you have done it two
                    times, he wises up and stops just short of the force field when
                    you try to lure him. To hit him this one final time, you need
                    to move close, get him to swipe at you, then activate the
                    force field while his arm is in range of it. This will shock
                    him a 3rd and final time, killing him for good.
    Rewards:        A vision, a treasure, and a way out of the temple.
    -------------------------------------------------------------------------------
    Boss:           Mithalan God
    Location:       Mithalas Cathedral
    Required Forms: Energy
    Attacks:        This Sucks - He reels back, opens that big ol' mouth of his,
                    and sucks. You can try to fight the current, but it's strong,
                    and if he eats you, you take damage before swimming out again.
                    Yuck.
                    Energy Blasts - Like nearly every sea creature, the Mithalan
                    God has the magical power of Energy Blasts! He fires several
                    slow moving blue blasts out of his mouth that home in with a
                    wide arc.
                    Energy Blasts: Super Pissed Off Edition - Once you damage him
                    enough, he'll go bright red and get really mad. Even the
                    background music gets mad. Man. Anyway, his Energy Blasts will
                    be replaced by their bright red, super fast cousins. Shield
                    will no longer deflect these, so just try to avoid them.
                    Let There Be Life! - Like all good Gods, this one can create
                    life. Unfortunately, he can only seem to create slim mutants.
                    Oh well.
                    Grabaroo - Once raging, hiding between the poison vents will
                    just cause the God to pick you up and eat you. Bad times.
    Critical Mode:  He glows red, the music changes, and he starts spamming
                    non-deflectable energy blasts. Good luck!
    Hints:          If he's so damn hungry, give him something to eat!
                    Don't forget, you aren't stuck in Energy Form.
                    He's a big guy; he probably won't be interested in your food.
                    More likely he'll be interested in you.
                    Or at least something the same size as you.
                    Maybe something swollen and green and poisonous and gross.
                    He needs to be in his kitchen to eat. At the back of his cave.
                    How to get him back there? When you shoot him, he goes yellow.
                    Remember the last boss that went yellow when you shot him?
                    Okay, now he's pissed, and flashes red when I shoot him.
                    Red? That's a good colour. Keep doing that.
    Guide:          The first boss that really gives people a hard time, and for
                    good reason. Naija even suggests exploring elsewhere before
                    confronting him! Once you have mastered the controls, however,
                    he is not impossible.
                    Begin by shooting him back as far as he will go, then switching
                    to normal form, binding one of the fatty poison mutants
                    hovering around, and drag it towards him. Let it go, then
                    return to Energy Form, and open fire. When he is as far back as
                    he will go; he will use his Suck attack, and eat the poisonous
                    mutant - causing damage.
                    This must be repeated three times. If you need more mutants,
                    let him walk forward as far as he'll go, and eventually he'll
                    create more. Lure them into the poison vents to transform them,
                    and repeat. Remember, he'll only create mutants at the front of
                    the platform, and only suck at the back of it. Use the shield
                    to deflect the energy blasts.
                    Once repeated three times, the God's eye will fall out, he'll
                    go red, and the music will change. At this point, just switch
                    to Energy Form and go nuts. Blasts will damage him, and he'll
                    stop using his Suck and Create attacks, replacing them both
                    with upgraded Energy Blasts. Dodge the blasts as best you can,
                    and don't be afraid to scoff yourself with food halfway through
                    the fight. A large supply of healing poultices, along with some
                    Veggie Soups for their regeneration, are suggested. Once you
                    have blasted his face enough, he'll keel over and die.
                    Poor guy.
    Rewards:        Beast Form.
    -------------------------------------------------------------------------------
    Boss:           Drunian God
    Location:       The Kelp Forest
    Required Forms: Energy
    Attacks:        Seeds! - The Drunian God can spawn multiple Spikyballs from her
                    face, which then proceed to bounce around the room, swept
                    around by the currents. These disappear on their own if you
                    wait a little while.
                    Worms! - She calls forth spiky one-eyed worms from the walls.
                    These proceed to circle you. Shoot them in the eye multiple
                    times to deal with them. After a few moments, however, they
                    disappear on their own.
                    Shock! - When you sing to her, she gets so surprised that a
                    circle of energy blasts shoot out of her face. Just position
                    yourself far enough away that you can avoid these.
    Critical Mode:  She goes red, opens her eyes continuously, and 3 large 
                    Spikyballs circle her, acting as a shield. She also continually
                    summons un-Shield-able energy blasts and worms. Keep firing!!
    Hints:          Looks like she's really just a big face. Probably have to
                    damage that, then.
                    Attacks don't seem to work! Just relax.
                    She's not the only one that can sing.
                    She looks surprised! Now's your chance!
                    Like all bosses in every game, rinse and repeat.
                    Uh-oh, now she's pissed. End the fight quickly!
    Guide:          Not too hard, nothing compared to the Mithalan God, anyway.
                    Start by dodging her Seeds! and Worms! attack. When she sings
                    a single note, sing it back to her. She'll use Shock!, but you
                    can even deflect a shot or two back at her with Shield if you
                    are good. Once her eyes are open, blast her with Energy Form
                    until she closes them again. Rinse and repeat this part several
                    times, she'll summon more Spikyballs and Worms each time,
                    however.
                    Eventually she will go red, at this point stay in Energy Form
                    and blast her to your hearts content, avoiding the multiple
                    high-powered energy blasts and worms she summons. Several
                    hundred energy blasts later, she's toast!
    Reward:         Nature Form
    
    -------------------------------------------------------------------------------
    Boss:           The Sun God
    Location:       The Sun Temple
    Required Forms: Energy, Beast, Nature
    Attacks:        This both Sucks, and Blows - The Sun God can change the level
                    of the water in his chamber at will, and while doing so will
                    either try to bite you himself, or blow you into one of the
                    dangerous spiky balls in the room. If positioned correctly, he
                    can even blow you out of the broken window in the ceiling,
                    forcing you to climb back through the entire temple to try
                    again.
                    Chew - The Sun God is constantly chewing, if you get bit it
                    hurts. A lot.
    Critical Mode:  The Sun God moves around faster, and fires off a constant
                    stream of energy blasts.
    Hints:          Simplest boss in the game, really. Maybe if you shoot him???
    Guide:          Just because it's simple doesn't mean it's easy. This boss will
                    require lots of quick thinking and health items, so bring a
                    plentiful supply of both. At the start, you only have to deal
                    with the Sun God's ability to change the water depth - sucking
                    it in, which can cause damage if you touch him, and blowing it
                    out, which can cause damage if you touch a spiky ball. Also
                    worth noting: if you get blown or jump out of the ceiling, you
                    will fall to The Veil and have to climb all the way back up to
                    re-attempt this boss.
                    Once you get him damaged, he'll go Critical, and start firing
                    energy at you. Basically continue the same routine, avoiding
                    everything at all costs, and chomping on poultices and cakes
                    whenever you need to. There's not much strategy to this
                    boss - just evade, stick to the walls whenever you can, and
                    keep shooting him. Bringing some Energy Shot + food wouldn't
                    go amiss, either. Good luck.
    Rewards:        Sun Form
    -------------------------------------------------------------------------------
    Boss:           The Golem
    Location:       The Sunken City
    Required Forms: Energy, Beast, Light
    Attacks:        Charge! - The Golem puts it's hammer arms out in front of it
                    and rams you at high speed. Swim over the top of him.
                    Body Slam - The Golem leaps and attempts to smash you. Dart
                    under him.
                    Energy Bolts - When the Priest goes on the offensive she fires
                    energy bolts at you. Just keep moving to avoid them.
    Critical Mode:  The Priest starts firing energy bolts at you and the Golem
                    attacks much faster and non-stop.
    Hints:          The Golem is invincible. It seems the Priest is helping it.
                    Those little Jellyfish are immune to fire. Jellyfish taste
                    nice, though. Yum.
                    Defeat one with what the other provides.
    Guide:          It may take a few tries to get used to the pattern of this
                    boss, but once you manage it he's not too bad.
                    Begin by dodging three of his attacks, either swimming over him
                    when he charges or darting under him when he jumps. After
                    dodging three times, the Priest will swim up to his face and
                    pat him on the head, releasing a small purple jellyfish. Switch
                    to Beast Form and charge it to eat it. Dodge another three
                    attacks, but this time when the Priest swims up to pat the
                    Golem, shoot her with Beast form's right-click. The Golem will
                    get kinda mad and start attacking you pretty fast, switch to
                    Energy Form and blast him to pieces while dodging his attacks.
                    After a short while, the Priest will wake up and you'll need
                    to repeat the process.
                    Eventually the Golem will go red and be permanently vulnerable
                    to your Energy shots, so keep smashing that right click button
                    and dodge his even faster attacks. Keep in mind the Priest will
                    also join in now and attempt to shoot you down. Energy Shot
                    +damage foods are your friend here!
                    Once the Golem takes enough damage, it dies and the fight
                    is over.
    Rewards:        Loneliness.
    -------------------------------------------------------------------------------
    Boss:           The Creator MKI
    Location:       The Body
    Required Forms: All
    Attacks:        Creation - The Creator lives up to his name and creates either
                    evil Pink Jellyfish, or a Mutilus.
                    Energy Storm - The Creator raises one hand and fires countless
                    energy bolts from it. I found the easiest way to dodge this is
                    to just sit in a corner near him. You do get hit a bit but not
                    nearly as much as if you swim around.
    Hints:          Not much strategy to this guy.
    Guide:          Simply blast his face while avoiding or killing the enemies.
                    When he casts his energy storm sit tight and wait for it to
                    end before swimming around again.
    -------------------------------------------------------------------------------
    Boss:           The Creator MKII
    Location:       The Body
    Required Forms: All
    Attacks:        Face Laser - The Creator emits a giant laser from his face
                    which cuts up whichever wall he is facing. He does turn around
                    when you swim over him, but if you time it right you can dodge
                    the attack.
                    Poison Balls - The Creator fires several ugly red homing balls
                    of poison at you. They do contact damage AND poison you, and
                    they are rather hard to avoid so I hope you stocked up on
                    items before coming in.
                    Grab - If you are level with his arms he will try and grab you,
                    and you will continually take damage until you spin yourself
                    free. This is incredibly difficult to get out of sometimes, so
                    try not to get caught by it.
    Hints:          Another straightforward fight. Blast his face off! Uh.. what's
                    left of it!
    Guide:          A straight slogging fight. Use any Energy Shot+ foods you may
                    have, and cure yourself whenever you get poisoned. This is
                    near the end, so do not be worried about using your items!
                    Good luck!
    -------------------------------------------------------------------------------
    Boss:           The Creator..!? MKIII
    Location:       The Body
    Required Forms: All
    Attacks:        Bite - When in front of his giant pincers he will jab forward
                    and try to bite you.
                    Ram - When hurt (or just randomly sometimes if he feels like
                    it) he will try to ram past you. Kinda hard to dodge as he's
                    so big and fast.
    Hints:          Now you have him on the retreat! Chase him down.
                    Like all one eyed bosses, his eye is probably the weak point.
                    Trouble is, how do you make him put his guard down?
    Guide:          Now he's running away, pfft. Chase him through the
                    progressively darkening tunnel, switching to Sun Form near
                    the end. When you enter the big three-circle area, slowly drift
                    around blasting sunlight around. When you find the boss,
                    approach him in Energy Form and repeatedly strike him. He'll
                    open his pincers to lunge at you, and hopefully a blast will
                    hit him in the eye. At this point he will charge past you so
                    cling to a wall, then switch back to Sun Form and track him
                    down again. Rinse and repeat. After a few blasts he'll retreat
                    to the small room to the right (Look on your map). Follow him
                    there and blast him one or two more times as per normal.
    -------------------------------------------------------------------------------
    Boss:           The Creator MKIV
    Location:       The Body (I wanna say something cool like The Heart but no
                    official names are given!)
    Required Forms: None
    Attacks:        Song - The Creator can sing just like you! Whichever notes he
                    sings come to life and track you down. They move slowly, so
                    simply swim around them.
    Hints:          It doesn't look like he takes any damage from your attacks.
                    I guess there is nothing left to do but sing!
    Guide:          It's a simple Simon Says battle. He sings three notes, they
                    come after you, and you must sing the same notes while dodging
                    them. You don't need to sing them all in a row, but you do need
                    to sing them in order. If you sing all three without getting
                    hit by any of them, he takes damage. If not, you take damage.
                    Repeat this several times. If your reaction time is actually
                    short enough, you can just hover directly over the Creator and
                    sing the notes as soon as they appear, meaning you don't need
                    to swim about, dodging them.
    -------------------------------------------------------------------------------
    Boss:           The Creator
    Location:       Nowhere
    Required Forms: All
    Attacks:        Energy Blasts - The Creator can summon huge homing energy
                    blasts from his hand and from his mouth, at least for the first
                    part of the battle. Dodge them and let them arc around you
                    before dodging again.
                    Creation - He can create a single Mutant Naija enemy from his
                    hand. Take it out when it shows up to stop it annoying you.
                    Creation2 - When you damage his chest cavity in the 2nd half of
                    the fight, he summons a few Mutilus for you to charge up on.
                    Thanks, God!
                    Destruction - Hey, he can do both! For the latter part of this
                    battle his chest cavity fires this incredibly potent laser at
                    you periodically. It's very easy to avoid if you don't go
                    anywhere near it, unfortunately it fires from his weak point.
                    The screen goes dark blue for a few seconds before he fires
                    this, so you have been warned.
    Hints:          1st part: His face worked on the last few forms, try it again!
                              Hmm, his eye is poking out but it's still attached.
                              It looks pretty dark. Dark. Dark!
                              Right, now that doesn't work either, but it doesn't
                              look like it's attached anymore. If only I could
                              pull it out!
                    2nd part: Right, well he's majorly pissed off now. What's that
                              in his chest-mouth micro-seconds before he fires?
                              Hm, doesn't seem to take damage from Energy Form.
                              Well, Li's back now, maybe he can think of something?
                              Ok, that seems to hurt him, but it looks like he
                              could go on like this all day. If only I had an even
                              MORE potent attack!
    Guide:          1st part: Jeez. Ok, time to show him what we've learned! Switch
                              to Energy Form. Blast his face to pieces while
                              avoiding the energy blasts and killing any enemies he
                              summons. Soon enough, his faceguard will shatter
                              and.. ew, his eye pops out! Switch to Sun Form. Throw
                              a fully charged sunbeam in his eye and.. it shines.
                              Blast it to shreds with Energy Form! If the eye stops
                              shining before you damage it enough, repeat the
                              sunbeam/energy form combo until it goes black. At
                              which point, switch to neutral/song form and Bind it!
                              Get out of the way, quick!
                    2nd part: Li is back! We're in business. He stops firing blasts
                              from his mouth, however he does keep firing them from
                              his hand. Switch to Dual Form and head south.
                              Yuck! What the hell is that? Charge up a Li blast.
                              Wait for it... wait for it... the screen goes dark
                              blue, the mouth starts opening, fire! Make sure you
                              get out of the way, quickly. You need to fire the
                              second the head inside his mouth is visible, and then
                              dart directly up or down. I find it easier to use the
                              keyboard for this. If you DO get hit, well, I hope
                              you have a ton of healing stuff left over. Once you
                              smash the head in his mouth with a Li blast, he
                              releases some handy Nautilus for you to absorb. Kill
                              them with Li blasts while avoiding the Energy Blast
                              attacks of the Creator, and when you've killed three
                              switch to Naija Form. Swim up to the Creator's head
                              and let rip! The Creator won't be too happy with
                              that. Switch back to Li Form and repeat this all
                              twice more. Good luck!
    Rewards:                  End Sequence.
                              It's done! You actually beat Aquaria, for real!
                              Congrats. Did you get all the secrets? If not, get
                              back out there!
                              Happy swimming!
    -------------------------------------------------------------------------------
    
    
    /-----------------\
    | OPTIONAL BOSSES | #AQBOSSGOB
    \-----------------/
    These guys are all the bosses you don't have to fight, but might want to for
    the rewards. Like the boss guides, hints are provided before an actual guide.
    Good luck!
    -------------------------------------------------------------------------------
    Boss:           Nautilus Prime
    Location:       Home Waters
    Attacks:        Spinning Around - Like all Nautilus, it constantly spins
                    around. This is more of a key point of the Prime Nautilus
                    however, as it's weak point is only in line with you for a
                    short time.
                    Spawn! - It can spawn a bunch of baby Nautilus and will
                    continue to do so throughout the fight.
                    Charge! - Also like all Nautilus, when it gets within range of
                    you it stops for a second then charges at you at full speed.
                    Energy Bolts - It fires several small purple homing energy
                    bolts at you regularly throughout the fight.
    Critical Mode:  Once it goes red, it swims much faster and fires many, many
                    more energy bolts.
                    It also appears to spawn less babies, but they are still there.
    Hints:          If you don't have anything to shoot him with, you're going to
                    have a hard time.
    Guide:          It's a good idea to wait until you have the Energy Form to do
                    this thing, but apparently it is possible with rocks. You'd
                    need to be insanely good, though. Anyway, once you have Energy
                    Form and a lot of courage, go into its area. To make the fight
                    a lot easier, switch to song form and pick up the rock near the
                    entrance. You can keep this bound even in Energy Form and it
                    makes the fight a lot smoother. So, with rock in tow, go near
                    this big mama and lock onto it. Fire a blast into its face and
                    the fight will begin!
                    Swim around it in either direction, and keep charging up
                    blasts. Release them when you are sure they will hit its face
                    rather than its shell, any blasts that hit its shell are
                    wasted. Half the blasts will still probably hit the smaller
                    Nautilus, but that doesn't matter. The rock you are towing will
                    keep the smaller Nautilus from attacking you, and will even
                    deflect the Nautilus Prime if it happens to charge into the
                    rock rather than you! Once you hit it enough it will go red
                    and start firing a lot more energy bolts at you. Don't be put
                    off, just keep swimming in circles around it and firing bolts
                    at its face until it gives up! Keep in mind the blue jellyfish
                    around the bottom of the area. If you do need a quick health
                    boost, charge down to them and destroy them quickly. This is a
                    bit risky, however, and it's much safer to just cure with food
                    items.
    Rewards:        Baby Nautilus Egg
    -------------------------------------------------------------------------------
    Boss:           Mergog
    Location:       Mermog Cave
    Attacks:        Super Blasts - Mergog will sit in his little cubbyhole in the
                    far right of the cave, and launch a seemingly endless barrage
                    of blasts at you. They do not corner well, use this to your
                    advantage and sit in one of the little dips near the vines to
                    the south.
                    Chargin' Mah.. you get it - Mergog charges a laser, then fires
                    it while moving around. Stay really low to the ground to avoid
                    this, as he cannot fire it that low.
    Critical Mode:  None, as far as I'm aware.
    Hints:          His attacks may look scary, but they are easy to dodge.
                    Just keep shooting!
    Guide:          Not hard at all, very possible to do it without even getting
                    hit. If you just sit in a little area between two vines on the
                    bottom floor and keep spamming energy blasts, he'll be dead in
                    no time at all, and both his attacks will miss you completely.
                    He may ram you, so be careful of that, but even that is very
                    unlikely.
    Rewards:        Piranha Egg
                    Special Bulb
    -------------------------------------------------------------------------------
    Boss:           Blaster Peg Prime
    Location:       Energy Temple - Secret Room
    Attacks:        Blast - The Blaster Peg will roam around the room, and when
                    close will fire many many blaster shots at you. Just dodge
                    them.
    Critical Mode:  None.
    Hints:          If only you had something to shoot him with.. oh, wait.
    Guide:          As you enter the room, proceed slowly, and shoot any little
                    Blaster Pegs you find. When you get far enough into the room,
                    the door will close, a laugh will sound and the Prime will
                    attack. 
                    Pretty straightforward boss, just keep shooting him until he
                    croaks. Use some healing items, or some Energy Shot + items,
                    if you want.
    Reward:         Blaster Peg Egg
    -------------------------------------------------------------------------------
    Boss:           Octopus Prime
    Location:       Octopus Cave (The Veil)
    Attacks:        Overcompensation - The Octopus vomits 3 huge homing energy
                    blasts, however they do not corner well, and if you sit in the
                    area above the Octopus they will all miss you.
                    Abomination - The Octopus will spawn a regular squid. Surely
                    that shouldn't happen!
                    Excess Ink - The Octopus will shoot ink, darkening the entire
                    arena.
                    Grab - When you get too close to the beak, the Octopus will
                    swing it's arm down in an attempt to grab you.
    Critical Mode:  None.
    Hints:          I'm not doing any damage! I need a weak spot.
                    I can't see! How did I manage to see in the cave on the way
                    here?
                    Just before he tries to grab me, something shows up, just
                    for a second..
    Guide:          Not too bad once you get the pattern down. To start with, wait
                    above him (but not too close) until he's just done an energy
                    blast attack, then swim down in front of his face. This'll
                    cause an audio cue, along with him reaching his arm back to
                    swing, and his weak point, a pink orb, showing in his beak.
                    Shoot this orb while swimming backwards out of the range of the
                    arm. You can only get in two or three shots per time, but if
                    you can repeat it quickly enough, he will very rarely use any
                    other attacks.
                    Obviously, switch to Sun Form and charge a right click blast
                    when he uses his ink attack,  and shoot down any squid he
                    spawns.
                    Continue blasting his weak point, healing when necessary,
                    to finish him off.
    Reward:         Dumbo Octopus Egg
    -------------------------------------------------------------------------------
    Boss:           Mithalan Priests
    Location:       Mithalas Cathedral
    Required Forms: Energy, Nature, Beast
    Attacks:        Goin' Incorporeal - When not attacking, these guy's enter the
                    spirit world where you cannot attack them.
                    Energy Blasts - More often than not, however, they become solid
                    so they can fire streams of homing energy blasts at you.
    Critical Mode:  None.
    Hints:          Not much to this boss, really. Circle and fire, circle
                    and fire.
    Guide:          So once you enter the middle of this room, the three Spirit
                    Priests will appear and begin circling you. Switch to
                    Energy Form.
                    Don't bother locking on, just swim around in circles and hammer
                    the right mouse button! Your shots only count when the Priests
                    are corporeal, but as this is impossible to predict it's safer
                    to fire blasts non-stop.
                    When the Priests attack, the room will pretty quickly fill with
                    energy blasts. It isn't easy to avoid these, but you can corner
                    faster than the blasts can so if you are swimming in circles
                    away from them it isn't too hard.
                    Sooner or later one priest will go down, at which point the
                    fight is even easier. Just keep right clicking and pretty soon
                    the other two will subside too.
    Rewards:        Spirit Form.
    -------------------------------------------------------------------------------
    Boss:           Crabbius Maximus
    Location:       Arnassi Ruins
    Attacks:        Blubbles - Just kidding, they're actually just energy blasts.
                    Three, large pink balls, moderate homing capabilities.
                    Alley-oop - Once his arms are gone, Mr Maximus will leap into
                    the air on occasion. Please try not to be above him when that
                    happens.
    Hints:          The only bits not under 20ft of armour seem to be his eyes!
                    Wow, glowing red marks on his arms! That's subtle.
                    Okay, so he's 'armless. Now what?
                    I tell you, when he jumps over me, that's one ugly target on
                    his backside.
    Guide:          A pretty straight forward, and, dare I say it, fun battle!
                    Start by getting used to the width of the area. When he stops
                    to launch some blasts at you, shoot some of your own at his
                    eyestalks while avoiding them. They'll flash red, and once you
                    hit one several times, the crab will collapse, revealing the
                    red spots on his arms. Target one and fill it full of energy,
                    until it explodes. Repeat for the second arm.
                    Okay, so now he's armless, time to focus on that strange
                    octopus thing on his butt. Sprint-swim over the top of him,
                    he'll bend down and jump above you. Release a fully charged
                    energy blast as he's above you, and the shots should home in
                    on his butt and do some damage. Repeat this a few more times,
                    making sure to not get hit when he jumps up, and he's soon
                    toast. You can also use Nature Form's thorns to accomplish
                    this, but where's the fun in that?!
    Reward:         Crab Armour
    -------------------------------------------------------------------------------
    Boss:           Mantis Shrimp Prime
    Location:       Bubble Caves
    Attacks:        Explosives - The Shrimp launches several of these slow moving
                    explosive devices at you from his perch on the ceiling. When
                    they come into contact with you or a wall they explode and
                    release a circle of small yellow energy bolts.
    Hints:          He looks pretty comfy on his bit of land there. If only there
                    was some way of turning nature against him?
                    Those bombs look nasty. Much more damaging than anything you
                    can fire at him!
    Guide:          Pretty easy when you know how, but you'll probably still take
                    a bunch of damage, so come prepared.
                    Begin by binding one of his bombs as he fires them at you.
                    It'll trail behind you and slowly get redder until it
                    explodes! Before that happens, quickly switch to nature form.
                    Fire a Thorn (right-click charge) at his position and it'll
                    knock him off his perch into the bubble you are in. Get out
                    of the way! Once he's stuck there, either swim around him in
                    circles until the bomb explodes (if you are far enough away
                    you can easily dodge the bolts) or if you have time, switch
                    to normal form and unbind the bomb. Either way, if it explodes
                    near him it damages him.
                    Once this is done, he'll shriek out and jump to the ceiling
                    again. Simply repeat this twice more to get your (hopefully)
                    final health upgrade!
    Rewards:        Verse Egg
    -------------------------------------------------------------------------------
    Boss:           King Jellyfish God Prime
    Location:       The Abyss
    Attacks:        Life! - The Jellyfish creates several little tiny pink
                    jellyfish, which follow you around. They hurt on impact, and
                    also shunt you out of the way.
                    Death! - The Jellyfish glows in three point around it's eye,
                    and a second later electric will shoot out of these points.
                    They will then spin either clockwise or anti-clockwise for a
                    few seconds, before changing direction. They then disappear.
    Hints:          His eye. HIS EYE.
                    It looks protected, apart from that one little gap.
                    GOD DAMMIT THIS IS TOO HARD!!
    Guide:          This guy is actually held by many as harder than the final
                    boss. He can be,  depending on your play style. However, with a
                    few healing items and a few tricks, he is not too bad. Begin by
                    swimming up into his room, the camera will swoop over to his
                    eye and he'll ominously begin lowering. If you came in by
                    accident, this is your cue to leave, otherwise.. switch to
                    Energy Form. He can only be damaged by shots to the unguarded
                    part of his eye - a shield spins around his eye, so basically
                    just keep shooting while swimming around him and hope some
                    shots get through. The Baby Blaster Peg pet and Li are highly
                    recommended for this fight. He'll start by summoning 3 or 4
                    baby jellyfish, which will follow you around. Ignore them for
                    now, and pound away at his eye. Soon, some spots will glow.
                    Change to Beast Form, and avoid the lightning that blasts from
                    these spots, while eating as many tiny jellyfish as possible to
                    keep their numbers down. Eventually, this fight becomes a
                    spamming-energy-blasts-while-chomping-on-food-items fight, as
                    he starts summoning 6-10 jellyfish at a time. Keep piling the
                    damage on his eye, though, and he'll go down in the end. Keep
                    in mind, keys 1-8 change form. I didn't know this the first
                    time, so it is doable by singing, but it was 150% harder.
    Rewards:        Jellyfish Costume
                    Special Bulb
    -------------------------------------------------------------------------------
    Boss:           Simon Says
    Location:       Arnassi Ruins
    Attacks:        Simon Says - Read the guide.
    Hints:          No hints here, I'm afraid!
    Guide:          I hope you know what Simon Says is. Basically, this weird
                    creature has one large eye in the centre, and 8 small orbs
                    around it, one for each note you can sing. When you right click
                    him, the "fight" begins. He'll sing a note by blinking one of
                    the coloured orbs. You need to repeat said note, quickly.
                    He'll then repeat the first note, and add a second. You need
                    to then play these two notes. He and you will then take turns,
                    up until he is singing 8 notes in a row. Get one wrong, or
                    take too long, and he will roar and you'll need to right click
                    him to start all over again.
                    There's not much I can do to help here, you need quick
                    reactions and honestly a bit of luck in which notes he picks.
                    Just try, try and try again, and soon that cooking slot will
                    be yours.
                    Note: For beating him a second time, I got a Hand Roll. Haha.
    Rewards:        Third Cooking Slot
    -------------------------------------------------------------------------------
    
    
    /------------\
    | MINIBOSSES | #AQBOSSGMB
    \------------/
    These guys are too easy to be real bosses, but too rare, difficult or just
    strange to be classed as regular enemies.
    -------------------------------------------------------------------------------
    Bigmouth
    Location:       The Kelp Forest, near the Verse Egg
    Description:    An ugly bloated blue fish with three eyes.
    Attacks:        Vacuum - Every few seconds, it'll open it's mouth and literally
                    vacuum in every fish in the vicinity, including you if you
                    aren't careful!
    Tactics:        Just shoot him. Cling to walls to avoid the vacuum. You can
                    actually shoot the tongue-replacing Isopod out of it's mouth
                    with a few carefully aimed blasts - the Bigmouth will then swim
                    around aimlessly. Alternatively, you can shoot the Bigmouth
                    down, releasing the Isopod to kill afterwards.
    Rewards:        Buttery Sea Loaf - Common
    -------------------------------------------------------------------------------
    Ekkit
    Location:       Open Waters, just outside Mithalas City (Ruins)
    Description:    Big, unique, silver fish, with two large jaws and odd fins.
                    It's pretty bizarre, you'll know it when you see it.
    Attacks:        None.
    Tactics:        Just shoot it a lot.. if you want to kill it. You don't get
                    anything for killing it, though. However, if you cling on to
                    the creature by sprinting into it, it will take you through
                    the currents to the other side.. where it'll most likely get
                    killed by the plethora of enemies. Poor guy.   
    -------------------------------------------------------------------------------
    Energy Statue
    Location:       Energy Temple
    Attacks:        Energy Bolts - When you hurt it, it fires energy bolts at you.
                    The more you damage it, the more bolts it fires.
    Tactics:        First up, cast shield. Check your menu if you forgot how to
                    sing it. Second, wait for the little energy bolt thing to sing,
                    then repeat the note he does. Hold it for a second or two and
                    it'll get annoyed and try to blast you. This is where shield
                    comes in handy, you reflect the bolts! Try blowing up the 4
                    energy crystals around the edge of the room with reflected
                    bolts for fun. After several rounds of repeating the energy
                    bolt's notes, it'll die and the statue itself will sing a
                    song. Repeat this song to end the encounter!
    Rewards:        Energy Form
    -------------------------------------------------------------------------------
    Great White
    Location:       The Veil
    Description:    Surprisingly, looks like a Great White! Shark, that is.
    Attacks:        Bite - It can bite you.
                    Lunge - It can lunge for you, too. So it can bite you.
    Tactics:        Just swim away while firing energy blasts at it, eventually
                    it'll die. The bite packs a whallop though, so be careful.
    Rewards:        Shark Fin - Common
    -------------------------------------------------------------------------------
    Grouper
    Location:       Home Waters, south of Naija's house
    Description:    Giant grey dopey looking fish.
    Attacks:        None.
    Tactics:        This guy is a pain, if any ingredients are dropped in the area,
                    Gulper will come and eat them all up! He's harmless to you, but
                    fill him with energy blasts for a little while and he'll
                    trouble you no longer.  
    -------------------------------------------------------------------------------
    Octopus
    Location:       Home Waters, The Veil
    Description:    Upon first sight, the Octopus blends into the background, but
                    when you go near his domain, southeast of Naija's home, he'll
                    pop into view, choking a gasp from Naija. Once you see him,
                    though, he's just a normal medium sized red octopus.
    Attacks:        Ram - Touching him hurts, duh.
                    Ink - He shoots ink at you, lowering your sight drastically.
                    Swim around for a while until it wears off.
    Tactics:        Once you get good with Energy Form this guy is no problem,
                    just swim around blasting him. If he manages to leave the
                    screen, he'll hide in the background again, so keep your eyes
                    peeled.
    Rewards:        Multiple Rubbery Meat + Small Tentacle - Always 
    -------------------------------------------------------------------------------
    Rotted Core
    Location:       Mithalas Cathedral
    Description:    Large, pink/red blob with 6 blue eyes around the edge of it's
                    body.
    Attacks:        Collision - Touching the Core will hurt you.
                    Laser Vision - When an eye is shot, it will turn red and fire
                    a laser straight out from it. Do not touch!
                    Laser Disco - When you shoot all 6 eyes in turn, the Core will
                    pivot on the spot. Stay between two lasers and spin with it to
                    avoid damage.
                    Corelings - When the Core starts to take damage, it will spawn
                    some babies that home in on you - a few blasts will sort them
                    out. However, if you do not take them out quickly, they will
                    evolve an eye and eventually legs, too - each evolution will
                    cause them to fire more and more pink blasts at you, which
                    vaguely home in.
                    Spin - Eventually, the lasers will stop, but the Core will move
                    around the room, spinning, occasionally firing a lone laser.
    Tactics:        Swim around the Core, shooting each eye in turn. Avoid it's
                    Laser Disco attack, and as soon as the weak spot appears, a
                    disgusting growth that extends from the creature's mouth, blast
                    it to pieces! Continue blasting it until the creature dies,
                    avoiding any further attacks and any Corelings it may spawn.
    Rewards:        Game continuation 
    -------------------------------------------------------------------------------
    Sea Dragon
    Location:       The Kelp Forest
    Description:    Looks like a giant, plant-covered seahorse. You'll know it's
                    near when you see the yellow energy blasts, hear the shriek or
                    see the screen shake.
    Attacks:        Energy Blasts - It also fires several yellow medium-speed
                    energy blasts from it's face. Avoid these, they do not home
                    in so it is not too hard.
    Tactics:        The Sea Dragon is quite a pain to fight, so I often skip it.
                    You meet them in a few spots around The Kelp Forest, and they
                    respawn just like any other enemy. They take tons of damage to
                    put down, and their blasts hurt if you do get caught by one.
                    The only way to fight it, if you really want to, is to just
                    follow it around, carefully swimming around it's blasts, firing
                    shots of your own at it whenever it's on screen. However, if
                    you do find yourself close to the beast, then sprint towards it
                    (double click or space bar) and Naija might grip on - allowing
                    you tons of free hits while it's blasts keep missing!
    Rewards:        Plant Leaf - Always
    -------------------------------------------------------------------------------
    
    /-------------------\
    | AQUARIAN LANGUAGE | #AQLANGUAG
    \-------------------/
    
    Throughout Aquaria, you will find messages scrawled on rocks and cavewalls in
    the background. These are actually real messages, written in a language made
    up for the game. It is a simple symbol = letter swapout process to decipher
    them, however I have little interest in doing so and probably never will. I
    have been told some of them reveal interesting clues, however.
    
    You can see an example of the symbol swapping going on on the title screen.
    As it loads, all the options (New Game, Continue, Options, Mods, etc) will be
    in Aquarian, which will fade to English after a few seconds. Neat!
    
    -------------------------------------------------------------------------------
    
    /-------------\
    | RECIPE LIST | #AQRECIPEL
    \-------------/
    
    Here I will list all 12 1/2 pages of recipes from the game. These are always
    recorded in the same order, so that is the order I will list them.
    
    To find new recipes in-game, either pick up a new food item, from a fallen
    enemy or song plant, or from simply creating it from this list! When following
    a recipe you do not have in-game, the result will be shown as a question mark.
    However, following the recipes here, you will have success each time!
    
    Special thanks to various members of the Bit Blot forum for finding the ones
    I couldn't find in-game - you guys rock!
    
    Note that this is really just for completionist purposes - there are 3
    different recipes for Poison Loaf, and 2 for Veggie Soup. These are just left
    over from developing the game, and you really don't need more than one of
    each in your book, unless you really want your book to be full. In which case,
    follow the guide below.
    
    Also worth noting is recipes such as Poison Loaf 2 and Rotten Cake - that loaf
    is listed as Rotten Meat + Anything, and Rotten Cake is Rotten Meat + Sea
    Cake. Therefore, the "anything" in Poison Loaf really just applies to anything
    that isn't used in another recipe. It's nothing to worry about really, just
    make sure you read through all the recipes before making any of the "Anything"
    recipes.
    
    /------------------------------------------------------\
    | RECIPE NAME       | Effects                          |
    |------------------------------------------------------|
    | Ingredient 1      | Ingredient 2    | Ingredient 3   |
    \------------------------------------------------------/
    
    /------------------------------------------------------\
    | PAGE 1                                               |
    |------------------------------------------------------|
    | VERDHA SEA CRISP  | Defence + 2 for 15 seconds       |
    |------------------------------------------------------|
    | Buttery Sea Loaf  | Plant Leaf       | Any Bone      |
    |------------------------------------------------------|
    | HOT SOUP          | Speed + 1 for 30 seconds         |
    |------------------------------------------------------|
    | Any Oil           | Any Meat                         |
    |------------------------------------------------------|
    | COLD SOUP         |                                  |
    |------------------------------------------------------|
    | Any Soup          | Any Icechunk                     |
    |------------------------------------------------------|
    | SEA CAKE          | Heal + 1                         |
    |------------------------------------------------------|
    | Any Oil           | Any Egg                          |
    |------------------------------------------------------|
    | PAGE 2                                               |
    |------------------------------------------------------|
    | BUTTERY SEA LOAF  | Heal + 1                         |
    |------------------------------------------------------|
    | Sea Loaf          | Any Oil                          |
    |------------------------------------------------------|
    | LEAF POULTICE     | Heal + 1                         |
    |------------------------------------------------------|
    | Plant Leaf        | Plant Leaf                       |
    |------------------------------------------------------|
    | HEALING POULTICE  | Heal + 2                         |
    |------------------------------------------------------|
    | Leaf Poultice     | Jelly Oil                        |
    |------------------------------------------------------|
    | SWAMP CAKE        | Fish Form poison for 30 seconds  |
    |------------------------------------------------------|
    | Rotten Cake       | Healing Poultice                 |
    |------------------------------------------------------|
    | PAGE 3                                               |
    |------------------------------------------------------|
    | CRAB CAKE         | Defence + 2 for 15 seconds       |
    |------------------------------------------------------|
    | Sea Cake          | Crab Meat                        |
    |------------------------------------------------------|
    | TASTY CAKE        | Heal + 2                         |
    |------------------------------------------------------|
    | Sea Cake          | Small Eye                        |
    |------------------------------------------------------|
    | VEGGIE CAKE       | Regeneration x 1                 |
    |------------------------------------------------------|
    | Sea Cake          | Plant Leaf                       |
    |------------------------------------------------------|
    | DUMBO ICE CREAM   | Sun Form up for 60 seconds       |
    |------------------------------------------------------|
    | Small Eye         | Glowing Egg      | Any Ice Cream |
    |------------------------------------------------------|
    | PAGE 4                                               |
    |------------------------------------------------------|
    | VEGGIE ICE CREAM  | Regeneration x 1                 |
    |------------------------------------------------------|
    | Plant Leaf        | Any Ice Cream                    |
    |------------------------------------------------------|
    | BERRY ICE CREAM   | Heal + 1 - Li will eat           |
    |------------------------------------------------------|
    | Red Berry         | Any Ice Cream                    |
    |------------------------------------------------------|
    | ICE CREAM         | Tasty!                           |
    |------------------------------------------------------|
    | Jelly Oil         | Any Egg          | Any Icechunk  |
    |------------------------------------------------------|
    | LEGENDARY CAKE    | Invincibility for 10 seconds     |
    |------------------------------------------------------|
    | Tasty Cake        | Arcane Poultice  | Ruhk Egg      |
    |------------------------------------------------------|
    | PAGE 5                                               |
    |------------------------------------------------------|
    | SPECIAL CAKE      | Regeneration x 2                 |
    |------------------------------------------------------|
    | Veggie Cake       | Red Berry                        |
    |------------------------------------------------------|
    | TOUGH CAKE        | Heal + 2                         |
    |                   | Defence + 2 for 15 seconds       |
    |------------------------------------------------------|
    | Sea Cake          | Rubbery Meat                     |
    |------------------------------------------------------|
    | DIVINE SOUP       | Speed + 2 for 30 seconds         |
    |                   | Heal + 5                         |
    |------------------------------------------------------|
    | Royal Soup        | Magic Soup                       |
    |------------------------------------------------------|
    | VEGGIE SOUP       | Speed + 1 for 30 seconds         |
    |                   | Regeneration + 1                 |
    |------------------------------------------------------|
    | Hot Soup          | Any Bulb                         |
    |------------------------------------------------------|
    | PAGE 6                                               |
    |------------------------------------------------------|
    | VEGGIE SOUP       | Speed + 1 for 30 seconds         |
    |                   | Regeneration + 1                 |
    |------------------------------------------------------|
    | Hot Soup          | Plant Leaf                       |
    |------------------------------------------------------|
    | HEARTY SOUP       | Speed + 1 for 30 seconds         |
    |                   | Defence + 1 for 15 seconds       |
    |------------------------------------------------------|
    | Hot Soup          | Any Meat                         |
    |------------------------------------------------------|
    | SHARK FIN SOUP    | Bite Power Up for 30 seconds     |
    |------------------------------------------------------|
    | Hearty Soup       | Shark Fin                        |
    |------------------------------------------------------|
    | RAINBOW SOUP      | Trippy                           |
    |------------------------------------------------------|
    | Rainbow Mushroom  | Any Soup                         |
    |------------------------------------------------------|
    | PAGE 7                                               |
    |------------------------------------------------------|
    | SPICY SOUP        | Beast Shot                       |
    |------------------------------------------------------|
    | Hot Soup          | Spicy Meat                       |
    |------------------------------------------------------|
    | ROYAL SOUP        | Speed + 2 for 30 seconds         |
    |------------------------------------------------------|
    | Hearty Soup       | Veggie Cake                      |
    |------------------------------------------------------|
    | MAGIC SOUP        | Speed + 1 for 30 seconds         |
    |                   | Heal + 2                         |
    |------------------------------------------------------|
    | Hearty Soup       | Healing Poultice                 |
    |------------------------------------------------------|
    | ARCANE POULTICE   | Full Health                      |
    |------------------------------------------------------|
    | Leaf Poultice     | Special Bulb + Eel Oil           |
    |------------------------------------------------------|
    | PAGE 8                                               |
    |------------------------------------------------------|
    | LONG LIFE SOUP    | Heal + 1                         |
    |                   | Regeneration + 1                 |
    |------------------------------------------------------|
    | Hot Soup          | Small Tentacle   | Any Mushroom  |
    |------------------------------------------------------|
    | HAND ROLL         | Heal + 1                         |
    |------------------------------------------------------|
    | Plant Leaf        | Any Meat                         |
    |------------------------------------------------------|
    | TASTY ROLL        | Heal + 2                         |
    |------------------------------------------------------|
    | Hand Roll         | Fish Oil                         |
    |------------------------------------------------------|
    | SPIDER ROLL       | Web Ability for 8 seconds        |
    |------------------------------------------------------|
    | Hand Roll         | Spider Egg                       |
    |------------------------------------------------------|
    | PAGE 9                                               |
    |------------------------------------------------------|
    | POISON LOAF       | Heal - 2                         |
    |------------------------------------------------------|
    | Poison Soup       | Anything                         |
    |------------------------------------------------------|
    | ZUNNA'S PEROGI    | Energy Shot + 3 for 45 seconds   |
    |                   | Poisoned                         |
    |------------------------------------------------------|
    | Poison Soup       | Any Perogi                       |
    |------------------------------------------------------|
    | PLUMP PEROGI      | Energy Shot + 2 for 45 seconds   |
    |                   | Defence + 2 for 15 seconds       |
    |------------------------------------------------------|
    | Perogi            | Any Mushroom                     |
    |------------------------------------------------------|
    | PEROGI            | Energy Shot + 1 for 45 seconds   |
    |                   | Defence + 1 for 15 seconds       |
    |------------------------------------------------------|
    | Hand Roll         | Any Oil          | Any Egg       |
    |------------------------------------------------------|
    | PAGE 10                                              |
    |------------------------------------------------------|
    | LEADERSHIP ROLL   | Pet Power Up for 30 seconds      |
    |------------------------------------------------------|
    | Hand Roll         | Swordfish Steak  | Small Eye     |
    |------------------------------------------------------|
    | VOLCANO ROLL      | Energy Shot + 2 for 45 seconds   |
    |------------------------------------------------------|
    | Spicy Roll        | Red Bulb         | Spicy Soup    |
    |------------------------------------------------------|
    | SPICY ROLL        | Energy Shot + 1 for 45 seconds   |
    |------------------------------------------------------|
    | Plant Leaf        | Fish Oil         | Spicy Meat    |
    |------------------------------------------------------|
    | SIGHT POULTICE    | Heal + 2                         |
    |                   | Blindness Cured                  |
    |------------------------------------------------------|
    | Healing Poultice  | Small Eye                        |
    |------------------------------------------------------|
    | PAGE 11                                              |
    |------------------------------------------------------|
    | LEECHING POULTICE | Heal + 2                         |
    |                   | Poison Cured                     |
    |------------------------------------------------------|
    | Healing Poultice  | Glowing Egg                      |
    |------------------------------------------------------|
    | VEDHA'S CURE-ALL  | Heal + 2                         |
    |                   | All Status Cured                 |
    |------------------------------------------------------|
    | Healing Poultice  | Buttery Sea Loaf | Small Bone    |
    |------------------------------------------------------|
    | COLD BORSCHT      | Heal + 3                         |
    |                   | Defence + 1 for 15 seconds       |
    |------------------------------------------------------|
    | Cold Soup         | Red Berry        | Red Bulb      |
    |------------------------------------------------------|
    | HOT BORSCHT       | Heal + 3                         |
    |                   | Speed + 1 for 30 seconds         |
    |------------------------------------------------------|
    | Hot Soup          | Red Berry        | Red Bulb      |
    |------------------------------------------------------|
    | PAGE 12                                              |
    |------------------------------------------------------|
    | TURTLE SOUP       | Defence + 3 for 15 seconds       |
    |------------------------------------------------------|
    | Hearty Soup       | Turtle Meat                      |
    |------------------------------------------------------|
    | LOAF OF LIFE      | Full Health                      |
    |                   | Regeneration x 3                 |
    |                   | Defence + 3 for 15 seconds       |
    |                   | All Status Cured                 |
    |------------------------------------------------------|
    | Buttery Sea Loaf  | Legendary Cake   |  Divine Soup  |
    |------------------------------------------------------|
    | POISON LOAF       | Heal - 2                         |
    |------------------------------------------------------|
    | Rotten Meat       | Anything                         |
    |------------------------------------------------------|
    | ROTTEN CAKE       | Heal - 2                         |
    |------------------------------------------------------|
    | Sea Cake          | Rotten Meat                      |
    |------------------------------------------------------|
    | PAGE 13                                              |
    |------------------------------------------------------|
    | POISON SOUP       | Poisoned                         |
    |------------------------------------------------------|
    | Rotten Meat       | Any Soup                         |
    |------------------------------------------------------|
    | POISON LOAF       | Heal - 2                         |
    |------------------------------------------------------|
    | Poison Loaf       | Poison Loaf                      |
    \------------------------------------------------------/
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | TREASURE LIST | #AQTREASUR
    \---------------/
    
    Here's a list of all the collectable treasures in the game, and their
    locations.
    
    They are listed clockwise, in accordance with where they appear in the in-game
    treasure menu. This will allow you to fill in any unknown holes easier.
    
    Note I will not be explaining what the treasures do, here - look in Naija's
    House once you collect them to find out. I will list the uses of the costumes,
    though, as they have actual gameplay value.
    
    Here goes!
    
    /-----------------------------------------------------------------\
    | TREASURE NAME | Costume use, if relevant.                       |
    |-----------------------------------------------------------------|
    | Location | Required Forms                                       |
    |-----------------------------------------------------------------|
    | Guide                                                           |
    \-----------------------------------------------------------------/
    
    /--------\
    | PAGE 1 |
    |-----------------------------------------------------------------\
    | ARNASSI ARMOUR | Increases speed when riding Seahorses          |
    |-----------------------------------------------------------------|
    | Open Waters    | Beast Form, Fish Form, Most likely Spirit Form |
    |-----------------------------------------------------------------|
    | Beat the Arnassi Challenge for this costume. Find the guide for |
    | the Arnassi Challenge in the walkthrough or under Sidequests.   |
    |-----------------------------------------------------------------|
    | MITHALAS POT                                                    |
    | Mithalas City (Ruins) | Beast Form                              |
    | It is located in the top part of the ruins, through a strong    |
    | current. Then look in a gazebo to the bottom of this little     |
    | area.                                                           |
    |-----------------------------------------------------------------|
    | GLOWING PLANT                                                   |
    |-----------------------------------------------------------------|
    | The Abyss 2 | Sun Form                                          |
    |-----------------------------------------------------------------|
    | On the right side of this map, there is a secret cave between   |
    | the two tunnels - look for it by hugging the flood of the upper |
    | tunnel while in Sun Form blasting charged blasts. Good luck!    |
    |-----------------------------------------------------------------|
    | CRAB ARMOR | Increases Defence                                  |
    |-----------------------------------------------------------------|
    | Arnassi Ruins | Beast Form                                      |
    |-----------------------------------------------------------------|
    | Beat the Crabbius Maximus boss at the top of the Arnassi Ruins  |
    | for this costume.                                               |
    |-----------------------------------------------------------------|
    | BIG SEED                                                        |
    |-----------------------------------------------------------------|
    | Verse Cave                                                      |
    |-----------------------------------------------------------------|
    | Come back here with the bind song, and lift the rock in the     |
    | leftern dead end passage.                                       |
    |-----------------------------------------------------------------|
    | TOOTH                                                           |
    |-----------------------------------------------------------------|
    | The Energy Temple | Energy Form                                 |
    | Beat The Fallen God in the main storyline to get this treasure. |
    |-----------------------------------------------------------------|
    | ENERGY IDOL                                                     |
    |-----------------------------------------------------------------|
    |The Energy Temple | Fish Form                                    |
    |-----------------------------------------------------------------|
    | Come back here once you have Fish Form and squeeze through the  |
    | crack just after the first save point.                          |
    |-----------------------------------------------------------------|
    | KROTITE ARMOR                                                   |
    |-----------------------------------------------------------------|
    | The Energy Temple | Energy Form                                 |
    |-----------------------------------------------------------------|
    | In Home Waters, once you have the Energy Form, head to the      |
    | bottom left area. Light the pearl there, and sneak into a       |
    | blocked off passage inside the temple. At the very top of this  |
    | passage is this costume.                                        |
    |-----------------------------------------------------------------|
    | JELLY BEACON                                                    |
    |-----------------------------------------------------------------|
    | Song Cave                                                       |
    |-----------------------------------------------------------------|
    | In the top right of song cave, simply swim there and pick it up.|
    |-----------------------------------------------------------------|
    | GEAR                                                            |
    |-----------------------------------------------------------------|
    | The Sun Temple                                                  |
    |-----------------------------------------------------------------|
    | When you get to the room with the odd invincible robot lobsters |
    | crawling across it, sneak into the tunnel they come from, on    |
    | the left. Swim up and you'll find the gear at the back of this  |
    | room.                                                           |
    |-----------------------------------------------------------------|
    | ARNASSI STATUE                                                  |
    |-----------------------------------------------------------------|
    | Arnassi Ruins | Sun Form                                        |
    |-----------------------------------------------------------------|
    | In the bottom left of Arnassi Ruins is a secret cave behind a   |
    | large statue, inside the dark room beyond is this smaller       |
    | statue.                                                         |
    |-----------------------------------------------------------------|
    | SEED BAG                                                        |
    |-----------------------------------------------------------------|
    | Forest Sprite Cave | Nature Form                                |
    |-----------------------------------------------------------------|
    | Head back to this little semi-hidden cave in the middle of The  |
    | Kelp Forest once you have Nature Form. At the back is one of    |
    | those blue bulbs you can teleport with, and at the end of the   |
    | cave it leads to is this treasure.                              |
    |-----------------------------------------------------------------|
    | WALKER BABY                                                     |
    |-----------------------------------------------------------------|
    | The Kelp Forest | Sun Form (Technically), Spirit Form           |
    |-----------------------------------------------------------------|
    | In the middle of The Kelp Forst map that Fish Cave is located,  |
    | in the middle of the bottom of the three tunnels you'll find a  |
    | Mosshead enemy. Defeat him, then swim beyond him, using Sun     |
    | Form to light up the hidden tunnel. At the very bottom, use     |
    | Spirit Form to breeze past the Walker there to nab this         |
    | treasure.                                                       |
    |-----------------------------------------------------------------|
    | MITHALA DOLL                                                    |
    |-----------------------------------------------------------------|
    | Mithalas City (Ruins) | Fish Form                               |
    |-----------------------------------------------------------------|
    | Head into the little house on the wall directly opposite you    |
    | when you enter this map, then use Fish Form to squeeze down to  |
    | find this doll.                                                 |
    |-----------------------------------------------------------------|
    | MITHALAN BANNER                                                 |
    |-----------------------------------------------------------------|
    | Mithalas City                                                   |
    |-----------------------------------------------------------------|
    | As soon as you enter Mithalas City, head up at the crossroads,  |
    | then to the top left corner to find this blue banner.           |
    |-----------------------------------------------------------------|
    | ODD CONTAINER                                                   |
    |-----------------------------------------------------------------|
    | The Kelp Forest | Sun Form (Technically)                        |
    |-----------------------------------------------------------------|
    | At the very top of one of The Kelp Forest maps, the one with    |
    | the hidden, seemingly unreachable cave in the middle of the     |
    | map, you'll find a Bigmaul enemy. To the right of that, you'll  |
    | find an apparently unreachable cave - but if you swim up        |
    | through the fake ceiling, you'll find the Odd Container hidden  |
    | in a room of darkness.                                          |
    |-----------------------------------------------------------------/
    | PAGE 2 |
    |-----------------------------------------------------------------\
    | TURTLE EGG                                                      |
    |-----------------------------------------------------------------|
    | Turtle Cave                                                     |
    |-----------------------------------------------------------------|
    | In this cave, hidden in the very left of The Veil, you'll find  |
    | a bunch of rocks blocking a passage, which contains this very   |
    | treasure.                                                       |
    |-----------------------------------------------------------------|
    | GLOWING SEED                                                    |
    |-----------------------------------------------------------------|
    | The Abyss | Sun Form                                            |
    |-----------------------------------------------------------------|
    | In the very very lefthand side of The Abyss is a circular       |
    | cavern full of Spiny Crabs. Further through this cavern is a    |
    | large empty one full of glowing plants - this seed is at the    |
    | bottom.                                                         |
    |-----------------------------------------------------------------|
    | ANEMONE SEED                                                    |
    |-----------------------------------------------------------------|
    | Song Cave | Nature Form                                         |
    |-----------------------------------------------------------------|
    | Once you have Nature Form, come back to this cave. In the very  |
    | bottom left you'll find a giant anemone on the ceiling - swim   |
    | through it, and keep charging upwards to fight the current,     |
    | and eventually this treasure will be yours.                     |
    |-----------------------------------------------------------------|
    | MITHALAN DRESS                                                  |
    |-----------------------------------------------------------------|
    | Mithalas Cathedral | Beast Form                                 |
    |-----------------------------------------------------------------|
    | Once you have Beast Form, pop back into the cathedral. Swim up  |
    | in the first room, then right and down through another current. |
    | This treasure is sitting in a bookcase below.                   |
    |-----------------------------------------------------------------|
    | JELLY COSTUME | Restores health automatically when low.         |
    |-----------------------------------------------------------------|
    | The Abyss | Sun Form                                            |
    |-----------------------------------------------------------------|
    | Defeat the King Optimus Jelly Prime for this costume. Refer to  |
    | the walkthrough or the boss guide for more info.                |
    |-----------------------------------------------------------------|
    | MUTANT COSTUME                                                  |
    |-----------------------------------------------------------------|
    | The Gauntlet (The Body)                                         |
    |-----------------------------------------------------------------|
    | Near the midpoint of this horrible map you will come across a   |
    | large room full of Abaddons and other mean enemies. On your map |
    | there is a hidden cave marked to the right - simply swim        |
    | through the fake spikes to get there.                           |
    |-----------------------------------------------------------------|
    | GIRL'S COSTUME                                                  |
    |-----------------------------------------------------------------|
    | The Sunken City | Spirit Form                                   |
    |-----------------------------------------------------------------|
    | At the second split, head up, then right, through the steam     |
    | vents. This costume is at the end.                              |
    |-----------------------------------------------------------------|
    | URCHIN COSTUME | Damages enemies on touch.                      |
    |-----------------------------------------------------------------|
    | Turtle Cave | Beast Form                                        |
    |-----------------------------------------------------------------|
    | In Turtle Cave, the secret cave to the very left of The Veil,   |
    | use the bubbles and waterfalls to get as high as possible. If   |
    | you take a sprint Beast jump from the top bubble, you will find |
    | an even higher bubble above it - use some Speed + food and make |
    | the jump to nab this costume.                                   |
    |-----------------------------------------------------------------|
    | SUN KEY                                                         |
    |-----------------------------------------------------------------|
    | The Sun Temple | Sun Form (Technically)                         |
    |-----------------------------------------------------------------|
    | In the room to the right of the first spinnable gear you find,  |
    | the rightmost wall has a secret passage about 3/4 of the way    |
    | up. Keep pushing into the wall to find it. The Sun Key is at    |
    | the back of this darkened room.                                 |
    |-----------------------------------------------------------------|
    | BLACK PEARL                                                     |
    |-----------------------------------------------------------------|
    | The Kelp Forest | Sun Form                                      |
    |-----------------------------------------------------------------|
    | At the top left of The Kelp Forest Map that contains Merzog and |
    | the Forest Sprite Cave lives a Seawolf in his little cave. Swim |
    | past him before he gets the chance to swallow you up, and use   |
    | Sun Form to navigate the thorn-twisted passage beyond to find   |
    | this treasure.                                                  |
    |-----------------------------------------------------------------|
    | GOLDEN STARFISH                                                 |
    |-----------------------------------------------------------------|
    | The Veil                                                        |
    |-----------------------------------------------------------------|
    | At the bottom right corner of the rightmost The Veil map,       |
    | you'll find this little guy trying to blend into the background.|
    |-----------------------------------------------------------------|
    | STONE HEAD                                                      |
    |-----------------------------------------------------------------|
    | Open Waters                                                     |
    |-----------------------------------------------------------------|
    | In the Open Waters map just below The Veil, the one after the   |
    | cutscene where Naija worries about the sun, you'll find this    |
    | odd treasure hanging out on the leftmost of the two tunnels     |
    | leading up, in a little dip on the right side.                  |
    |-----------------------------------------------------------------|
    | JELLY EGG                                                       |
    |-----------------------------------------------------------------|
    | The Kelp Forest | Beast Form                                    |
    |-----------------------------------------------------------------|
    | In the most complicated of The Kelp Forest maps, the one        |
    | containing the passage to the boss, you'll find this thing in   |
    | the passage full of currents and upside-down jelly trampolines  |
    | just before the boss map. It's in the bottom right of this      |
    | tunnel, requiring Beast Form to swim through the current.       |
    |-----------------------------------------------------------------|
    | SONG PLANT SPORE                                                |
    |-----------------------------------------------------------------|
    | Open Waters | Beast Form                                        |
    | Head into the Arnassi Ruins part of Open Waters. This treasure  |
    | is right at the top left of this area, through a few currents.  |
    |-----------------------------------------------------------------|
    | DRASK'S TRIDENT                                                 |
    |-----------------------------------------------------------------|
    | Mithalas City | Spirit Form                                     |
    |-----------------------------------------------------------------|
    | As soon as you get Spirit Form from the Spirit Priests, use it  |
    | to head through the steam below and head left. This trident     |
    | head is sitting at the end of the passage.                      |
    |-----------------------------------------------------------------|
    | KING'S SKULL                                                    |
    |-----------------------------------------------------------------|
    | Open Waters | Spirit Form                                       |
    |-----------------------------------------------------------------|
    | Head into the King's Grave area of Open Waters, the area with   |
    | all the bones and Armored Fleas. If you are having trouble      |
    | finding the cave, search the walkthrough for King's Skull and   |
    | it will guide you in.                                           |
    | Inside the King's Grave, head to the center, then through the   |
    | steam vents to claim the treasure!                              |
    \-----------------------------------------------------------------/
    
    -------------------------------------------------------------------------------
    
    
    /-----------\
    | PETS LIST | #AQPETSLIS
    \-----------/ 
    
    Pets, in Aquaria, are tiny little critters that follow you around and help you
    out in some way. There are 4 Pets in total, and while 3 of them aid you in
    combat, the remainder is a type of support pet. You can instantly change which
    pet you have active by clicking their egg in the menu. When you find a pet egg,
    wait around for it to hatch, otherwise it will not count as collected!
    
    -------------------------------------------------------------------------------
    Baby Nautilus
    Location:       Home Waters
    Required Forms: None, although Energy is suggested. Also need Bind Song.
    Guide:          To the south and west of Naija's house is an open cave, blocked
                    by a rock. Bind this rock to move it, then swim in. Swim up,
                    and you will meet the miniboss, Nautilus Prime. Defeat it (see
                    Nautilus Prime under minibosses for a guide), and the Baby
                    Nautlis egg is your reward!
    Stats:          The Baby Nautilus follows you around, spinning wildly into any
                    enemies you go near. So cute.
    -------------------------------------------------------------------------------
    Baby Piranha
    Location:       Mermog Cave
    Required Forms: Beast, Energy
    Guide:          In the most upper-right of the most upper-right Kelp Forest
                    map, you will find Mermog Cave, blocked by a current. Swim
                    through with Beast Form, take out the Mermog therein, and at
                    the back you will find their leader, Mergog!! Defeat him (see
                    Mergog guide under minibosses) and you will be rewarded with
                    the Baby Piranha pet.
    Stats:          The Baby Piranha will latch onto any enemies it goes near, and
                    bleeds them dry over time. It is pretty glitchy, however, and
                    enemies that walk quickly (ie: Mermog) seem to outpace the
                    Piranha, making it useless. However, for slow or stationary
                    enemies, it is great.
    -------------------------------------------------------------------------------
    Baby Blaster Peg
    Location:       Energy Temple
    Required Forms: Energy, Nature
    Guide:          In the long, Blue Jellyfish-filled corridoor after the boss,
                    you'll come across a red plant. Hit it with a Nature Form seed,
                    and drag the pearl that comes out back the way you came, to a
                    little passageway in the roof. Inside is a Pearl Socket, plant
                    the pearl therein, light it up and proceed into the Blaster
                    Peg Prime's domain. Defeat the boss (check the Blaster Peg
                    Prime's guide for more info) and the egg is yours!
    Stats:          The Baby Blaster Peg hovers around Naija, and fires 3 pink
                    slightly-homing blasts at nearby enemies. It seems to reload
                    fairly slow, and enemies tend to have to be very close to
                    attract the wrath of the Peg, but it makes a nice change from
                    the Nautilus for a while.
    -------------------------------------------------------------------------------
    Dumbo Octopus
    Location:       Octopus Cave
    Required Forms: Sun, Fish
    Guide:          In the right side of The Veil, the side that contains the Sun
                    Temple, head to the lower left area. There is a Fish Tunnel
                    there. Go through it to enter an enemy filled cavern, followed
                    by a darkness + electric jellyfish filled cavern, followed by a
                    giant octopus boss. Finish him off (check out the Octopus Prime
                    guide for hints) and the Dumbo Octopus pet is yours!
    Stats:          The Dumbo Octopus is arguably the least useful pet in the game.
                    He does not attack, but does have a light aura around him,
                    allowing you to kind of see in darkness filled areas without
                    using Sun Form. However, Sun Form is not exaclty hard to use,
                    so I'd stick with one of the other pets if I were you.
    -------------------------------------------------------------------------------
    
    
    /----------------\
    | VERSE EGGS LIST| #AQVERSELI
    \----------------/
    
    Verse Eggs increase your maximum health, making them a much sought-after
    item. When you do find a Verse Egg, switch to regular form and sing the same
    colour the egg is to crack it. There are 5 Verse Eggs in the world of Aquaria,
    and using this guide it should be a piece of cake to find them all!
    
    -------------------------------------------------------------------------------
    #1
    Location:       The Song Cave
    Reqiured Forms: None, but need Bind Song
    Guide:          Right next to the crystal where you learn the Bind Song,
                    go down into the chasm and Bind the rock there. Drag it
                    out of the way and swim under where it was, and the first
                    Verse Egg is your reward.
    -------------------------------------------------------------------------------
    #2
    Location:       The Kelp Forest
    Required Forms: Nature, Energy, Fish
    Guide:          Located in the upper left Kelp Forest map, in the mid-right
                    passage way you will find an empty Pearl Socket and a locked
                    door. Nearby, you will find several closed red plants. Fire
                    a Nature Form seed at them, and they will open, revealing a
                    pearl. Drag this to the socket, light it up with Energy Form,
                    then proceed down the tunnel, then through a fish tunnel,
                    to find the Egg.
    -------------------------------------------------------------------------------
    #3
    Location:       Open Waters
    Required Forms: Fish
    Guide:          Located in the most upper of the Open Waters maps, in the top
                    left, just before the passage to The Kelp Forest, you'll find
                    a tiny fish tunnel in the uppermost wall. Swim through, then
                    follow the tunnel past the wrecked crates to find the Egg.
    -------------------------------------------------------------------------------
    #4
    Location:       The Abyss
    Required Forms: Sun
    Guide:          Located inside the Whale in the bottom left part of the right
                    side of The Abyss. Sing the whale song (red, blue, purple,
                    blue, bluegreen) for entry, and the Egg is halfway along.
    -------------------------------------------------------------------------------
    #5
    Location:       Bubble Cave
    Required Forms: Spirit, Nature, Beast
    Guide:          Located right at the top of Bubble Cave. Defeat the
                    Mantis Shrimp Prime to obtain. See optional boss guides for
                    hints.
    -------------------------------------------------------------------------------
    
    
    /------------------\
    | LOST MEMORY LIST | #AQLOSTMEM
    \------------------/
    
    There are 3 lost memories to find in Aquaria, each one will reveal a little
    about Naija's mysterious past, and collecting all 3 will allow you access
    to hidden cutscenes at the end of the game. To collect a memory, simply go to
    where it is hidden and watch the cutscene.
    -------------------------------------------------------------------------------
    #1
    Location:       Mithalas City (Ruins)
    Required Forms: Energy
    Guide:          Head down at the first split, then hug the wall above you. At
                    the next turn, keep hugging it to find an open house that looks
                    different from the others. Head inside to unlock this memory.
    -------------------------------------------------------------------------------
    #2
    Location:        The Sun Temple/The Veil
    -------------------------------------------------------------------------------
    #3
    Location:       The Abyss
    Required Forms: Energy, Sun, Whale Song
    Guide:          Head to the giant Whale, in the bottom left part of the right
                    side of The Abyss. Sing the Whale Song (red, blue, purple,
                    blue, bluegreen) to get inside. At the back, you will find an
                    octopus sitting down. If you wait a while, he will sing
                    a tune (red, purple, yellow, bluegreen). Exit his little
                    house, and pay attention to the lanterns dotted around the
                    area. Charge Sun Form and release near one, and it will light
                    up, and play a note. You must light the lanterns up in the
                    same order that the octopus sung. That order is:
                    - The one above the house the octopus is in.
                    - The one far to the right, inbetween three ruined houses.
                    - The one to the left of the last one.
                    - The one to the left of that, below the Chateu de Octopus.
                    The game will play a tune to let you know you did it right.
                    Head back to the octopus, and the door behind him containing
                    a pearl will now open. Bind the pearl, and head aaaaaaaaall
                    the way to the empty pearl socket, which is at the end of
                    the dead end, directly above the fork in the path that
                    leads to the whale, on the map. It is not hard to find
                    the dead-end on the map. Anyway, drag the pearl there, light
                    it up with Energy Form, and the memory is yours!!
    -------------------------------------------------------------------------------
    
    /-----------\
    | SONG LIST | #AQSONGLIS
    \-----------/
    
    Here's a quick list of the songs you get throughout Aquaria. You cannot sing a
    song before you find it in-game, even if you know the notes. Therefore, this
    section is really just for completionist purposes.
    
    -------------------------------------------------------------------------------
    | SHIELD SONG | BROWN - BLUE - BROWN - BLUE
                    The Shield Song is the first song you learn, given to you
                    automatically. It surrounds you in a protective shield, which
                    can reflect some energy blast attacks. It does not, however,
                    protect you from physically touching an enemy.
    -------------------------------------------------------------------------------
    | BIND SONG | GREEN - AQUA - BLUE
                  The Bind Song does just that, it binds an item to Naija. Usable
                  items include rocks of the small or large persuasion, small
                  plants, creatures shells, etc. Experiment with it, as it will
                  be one of your most used songs.
    -------------------------------------------------------------------------------
    | ENERGY FORM | YELLOW - BROWN - ORANGE
                  The Energy Form allows Naija to hurl blasts of energy at her
                  foes using the right click or ctrl buttons. If you hold the
                  the button down, Naija charges up, and when fully charged, she
                  can launch three blasts at once. These blasts also home in, and
                  you can even lock onto a specific enemy by hovering the cursor
                  over them.
    -------------------------------------------------------------------------------
    | BEAST FORM | RED - ORANGE - BROWN
                  Beast Form allows you to swim against any current, and you can
                  attack enemies by sprinting through them. Any enemies killed this
                  way will be consumed, and a lot of them will be recycled into
                  bullets - Beast Form has ammo limited to what you eat. For
                  instance, eating Toads gives you a short supply of their Ricochet
                  shots. Eating Moneyee Squid and their nests gives you a supply of
                  Moneye Squid to launch. However, the main ability is swimming
                  through currents. Beast Form is mapped to number key 3 by
                  default.
    -------------------------------------------------------------------------------
    | FISH FORM | GREEN - RED - ORANGE - PURPLE
                  Fish Form is the fastest form in the game. Using it makes long
                  distance travel a lot easier and less frustrating.
                  It also allows Naija to travel through tiny cracks, granting her
                  new shortcuts and also access to a lot of new areas.
                  Naija also mentions certain enemies will ignore her in Fish Form,
                  however I've only really noticed this in one or two enemies.
                  The last new ability is Bubbles. Naija's Fish Form can blow tiny
                  little bubbles, which can catch a small handful of specific
                  creatures inside. This is practically useless in itself, but
                  there is a food item that makes these bubbles poisonous for a
                  short time - making them a potent weapon.
    -------------------------------------------------------------------------------
    | NATURE FORM | ORANGE - GREEN - PURPLE
                  Nature Form is pretty specialist, having only a few very specific
                  uses. The right click move launches a seed, which sprouts into
                  a few flowers on impact. This does no damage to enemies, but can
                  be used for two things: 1) They open those blue bulbs you may
                  have seen laying around, allowing you to travel between them, and
                  2) They allow you to open those large red flower bulbs. Charging
                  up the right click before releasing causes the seed to sprout
                  into a large thorn, which can damage enemies, and launch Naija
                  if positioned correctly.
                  Nature Form can also pass through a few natural boundaries, like
                  anemones, without harm.
    -------------------------------------------------------------------------------
    | SUN FORM | GREEN - RED - GREEN - RED
                  In Sun Form, Naija constantly gives off a large circle of light,
                  more than enough to light up dark areas on its own. She also
                  propels a shaft of light in the direction she is swimming.
                  Her right-click charge ability blasts the whole screen with
                  light, which fades over several seconds. This makes navigating
                  dark areas a breeze!
                  Unfortunately, she is defenseless in this form, which means
                  changing forms a lot in hostile, dark areas.              
    -------------------------------------------------------------------------------
    | SPIRIT FORM | RED - PURPLE - BLUE
                  Spirit Form turns you into just that, a spirit. The world stops,
                  and you can even see Naija's body frozen in time. The spirit
                  can only move a certain distance away from Naija before
                  automatically transporting back. The Spirit Form's main use is
                  passing steam currents, through use of the handy blue gems
                  always located nearby. Turning into a spirit, then swimming past
                  the vents, approaching the blue gem, and right clicking, will
                  transport Naija's solid body through the vent and to the gem.
                  The second, nearly unknwon use, is the right click can also
                  disperse any energy blasts incoming to you. This makes some boss
                  fights a lot easier, but it's not really needed.
    -------------------------------------------------------------------------------
    | LI SONG | RED - GREEN - AQUA
                  Singing the Li Song will call Li close to you, if he is not on
                  the screen when you sing it. If he is, it will enable or disable
                  his attack mode. Useful if you are trying not to attract unwanted
                  attention, or if you want him to back you up in a fight!
                  Note that Li cannot keep up with Fish or Beast Forms very well,
                  but on a map change he will catch up regardless.
    -------------------------------------------------------------------------------
    | DUAL FORM | TEAL - PURPLE - RED - ORANGE
                  Dual Form is quite interesting. It is actually two seperate
                  forms, hence the name. The one you start in is Li's form. It is
                  kinda greenish blue. Right click alone does not do anything, but
                  if you charge it up like Energy Form, it releases several large
                  blue shots that travel in a straight line. It is very powerful,
                  but lacks the lock-on effect of Energy Form. However, if you kill
                  three enemies with this, you will absorb their life essence.. or
                  something, and you'll hear a scream.
                  Now, if you Spin in Li's Form, you'll turn into Naija's Form.
                  This form is pink. Because Naija's a girl. And girls like pink.
                  Good job, Bit Blot.
                  Naija's Form is defenseless on its own, but after killing three
                  enemies in Li's form, then charging a right click and releasing,
                  Naija will emit a scream that will kill, or at least severely
                  damage, all enemies on screen, plus a few that aren't even on
                  the screen.
                  This is the most devestating attack you can do in the game, but
                  because of the buildup required it is really only useful in a few
                  specific situations.
                  Spin in Naija's Form to turn back into Li's Form, if you didn't
                  guess already.
    -------------------------------------------------------------------------------
    
    /---------------\
    | GENERAL HINTS | #AQGENHINT
    \---------------/
    
    This is just a collection of a few helpful hints I or others have discovered.
    If you have any you think should be here, but aren't, email me and I'll give
    due credit.
    
    - Forms can be changed using the keyboard, rather than singing. This is not
      required to beat the game - I did not know about it during my first run
      through the game, however it does make things roughly 4923 times easier.
      1-8 change forms, and 9 and 10 are the Shield and Bind song respectively,
      so long as you are in Naija's default form.
    
    - Right clicking a save point, even if you do not use it, adds it to the
      map and, more importantly, refills your health. Always tap a save point when
      you swim past, even if you don't need to save.
    
    - In Energy Form, the default charge shot launched 3 high powered blasts at
      your foes. However, if you sprint twice in any direction, during the little
      roll that Naija does, if you release the charged shot then, you fire 4
      blasts! Similarly, if you are attatched to a wall while firing, you will
      also launch 4 blasts. If you combine these two, and fire a charged shot
      after firing off a wall and rolling, you will fire 6 blasts at once! Make
      good use of this against tougher enemies later in the game.
    
    - Spinning in place not only messes with bubbles and turned gears, it also
      draws in fallen items such as ingredients or even the little blue health
      sparkles. Handy when many drop at once and you are in a rush.
    
    - One of Fish Form's listed abilities is "certain enemies ignore you". This
      is in fact true, although it is very limited. So far the enemies I have
      noticed that ignore you are:
      - Sea Dragon
        Castle Crab
        Starmie
        Mosshead
        Chomper
      However, these are very annoying enemies, so it is worth keeping in mind.
    
    - While in Beast Form, consuming the various shoals of fish that swim
      harmlessly around Aquaria's oceans can refill your health. This is handy
      in a pinch, so remember it!
    
    -------------------------------------------------------------------------------
    
    /---------------\
    | CLOSING BLURB | #AQCLOSING
    \---------------/
    
    Well, that's it. I'm not sure if there are any sections I've missed, but I've
    pretty much covered everything about Aquaria that I can possibly think of.
    
    I'd just like to thank, first and foremost, Alec Holowka and Derek Yu for their
    outstanding work on Aquaria, the hands-down best indie game, and one of the
    best games in general, that I've ever played. Thankyou for the enjoyment I have
    amassed through my various playthroughs!
    
    And thanks to family and friends yadda yadda, although no one has really given
    any support while I've been writing this >:(
    
    And actual thanks to the guys over at the Bit Blot forums! Without you this
    guide would be not-really-so-complete as it is.
    
    Aaaand.. that's it! Hope to see each and every one of you when Aquaria 2: The
    Online Adventures is released!
    
    -------------------------------------------------------------------------------
    
    END OF FILE
    For real, guys.

    View in: