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FAQ/Walkthrough by JaggedJim

Version: 0.1 | Updated: 03/18/09

                 |    The Dark Eye: Drakensang Walkthrough    |
                 |               By: JaggedJim                |
                 |            Date: March 18,2009             |
                 |               Version: 0.1                 |

 This is my walkthrough for The Dark Eye: Drakensang. You can always find the
 latest version of this guide at:


|||||||||||||||||||||||||||||||||E-mail Notice|||||||||||||||||||||||||||||||||

 If you have any questions, comments, or you have something you want added to
 this guide then feel free to email me at “jagged_jim@yahoo.com” (without the
 quotation marks, of course...) Some things to note before you email me:

-Make sure you put “Drakensang” somewhere in the subject line. If you don’t I
 will likely think that the email is junk and delete it.

-Please read the guide before emailing me, it is quite annoying having to
 answer a question that I have already answered in this guide. (...of course
 if you’re not reading the guide then what are the chances that are going to
 read this warning?)

-I am notoriously bad at checking email. (...and even worse at answering it)
 So if you are trying to contact me then you will just have to be patient.

-Do not, not, not, not, NOT send me ANY attachments with your email. I don’t
 care what the attachment is, I won’t look at it and I will likely delete the
 email immediately. (Also I will NEVER send any attachments with my emails, so
 if you receive something from my email address and it has an attachment on
 it, delete it, immediately.)

-Please use proper spelling and grammar in your email, it’s just common
 courtesy. I don’t care if it’s perfect, as long as you make the effort.
 Emails with “si teh awsome” in it, however, will likely be ignored.

-A pet peeve of mine is when people replace “you” with “u.” It’s only two
 extra key strokes people, jeez.

|||||||||||||||||||||||||||||||Table of Contents|||||||||||||||||||||||||||||||

Version History [001]

Introduction [002]

Walkthrough [000]
 -Avestrue [000.1]

|||||||||||||||||||||||||||||Version History [001]|||||||||||||||||||||||||||||

0.1 – 3/18/09 - Initial release. Walkthrough covers the prologue area.

|||||||||||||||||||||||||||||||Introduction [002]||||||||||||||||||||||||||||||

 The Dark Eye: Drakensang is a computer role-playing that is based on a German
 pen and paper ruleset. This game is a bit of a throwback, trying to evoke the
 same type of gameplay you found in Bauldur’s Gate or Ultima, and for the most
 part it succeeds. If I had to compare it, I would say it reminds me most of
 Neverwinter nights.

 Anyway, that’s enough rambling out of me, on with the show!


|||||||||||||||||||||||||||||||Walkthrough [000]|||||||||||||||||||||||||||||||

 If you are familiar with my previous guides you should know that I dislike
 constantly holding the reader’s hand through the game. Therefore this guide
 will only point out the important thing like quests and treasures while
 leaving it up to the reader to do the exploring and fighting. Also forgive me
 if I misspell some names in this guide, I do try to copy them down correctly,
 but I am only human.

SPOILER NOTE: Although this walkthrough is more or less spoiler-free, it is 
              NOT totally free of spoilers. So if you are trying to avoid
              spoilers, don’t read ahead of the spot you need help in.
              You have been warned.

===============================|Avestrue [000.1]|==============================

 After creating your character you start the game in the middle of a journey
 to meet with your old friend Ardo in Ferdok. You soon run into a town guard
 who tells you that there’s a checkpoint ahead, and to get through it you will
 need to have recommendations from two influential people. Great.

   The Diadem and the Lover

 As you go through the town there will be a scene with a woman named Salina
 yelling at a guard. After the scene is over talk to the woman and she’ll tell
 you that her Diadem has been stolen. On top of that her lover Dranor has gone
 missing as well. If you offer to help her find the Diadem she’ll give you a
 recommendation for the checkpoint. (Oh, and you should probably go find
 Dranor while you’re at it too... I guess...) She’ll direct you to Runkel
 Bagthumper, one of Dranor’s colleagues who might know more. You find Runkel
 hiding out (in the middle of an open field...) nearby. He’ll say that a
 mysterious stranger seems to have been after the Diadem and that he might
 have something to do with the bandits recently plaguing the area. He suggests
 talking to the Innkeeper of the Jagged Blade for more information. Talk to
 the Innkeeper and he’ll tell you that bandits are probably hiding out at Bald
 Mountain, which is your next destination.

 When you reach Bald Mountain you arrive just in time to see Dranor give the
 Diadem to the mysterious stranger. The stranger then sets some bandits on
 Dranor before escaping. Help him out and after the battle you can either send
 him back to Salina or let him join your party. (You need all the help you can
 get right now so I would take him on board) Either way head back to Salina
 and despite returning, as it were, with just the booby prize she still gives
 you her recommendation.

   The Missing Magician

 As you cross the eastern bridge that leads out of town you will be stopped by
 two novice magicians. They will tell you that their master has wandered off,
 (again) and they ask if you can look for him.

 You can find Rakorium inside the Old Mineshaft. (The game simply lists it as
 ‘Cave’ on your map) As you go deeper you may notice several strange rocks
 scattered around the cave, but ignore them and continue on through the cave.
 You eventually find Rakorium in the deepest part of the cave, despite
 being... uh... “eccentric” you can convince him to let you escort him out of
 the cave.

 Remember those strange rocks that you passed on your way here? Well it turns
 out that those were creatures that Rakorium had turned to stone, and that
 spell has just worn off. This means that you’re going to fight your way out.
 Fortunately they’re only some weak Wolf Rats and a couple confused bandits.
 Make your way out of the cave and when you reach daylight he will teleport
 back to town. Go back to where the novices were to find Rakorium who will
 give you a recommendation. With Rakorium’s and Salina’s recommendations you
 can continue on with the story, but before that let’s see what else we can do
 in Avestrue.

   Rhulana the Amazon

 If you head to the Jagged Edge Inn you’ll see an woman having conversation
 with the Innkeeper. She wants to know the location of a bear that has been
 causing trouble but the Innkeeper is reluctant to tell a damsel such
 information. (P.S. Important safety tip, never call an Amazon a “damsel.”)
 Talk to the woman and offer to help her out. Despite her initial reluctance
 if you’re persistant you will eventually convince her to join your party.
 She’s a pretty good warrior, so I would definitely enlist her help.

   The Examination

 When you talk to Runkel he will mention that he came to Avestrue with Dranor
 for a mission. If you ask him what the mission is he’ll say that he’s
 actually here to take his entrance exam for the Thieves Guild, but he needs
 Dranor’s help to pass them. (Wait, is that legal?) Offer to help him out and
 he’ll say there are three tasks he has to do to pass the test. The first is
 simply to unlock a chest near the Aves Shrine. Go to the Aves Shrine and
 you’ll have to pick the lock on the chest. When you do you will find a note.
 Take this note back to Kunkel and he will decipher it for you.

 Your next target is the chicken coop in a nearby house. Head there and you
 will find a dog guarding the chicken coop. To get past it you will need to
 pickpocket Binga Meadowbolt and take the Dog Bone she has. Initiate a dialog
 with the dog and you will be able to give it the bone. This will allow you to
 get to the chicken coop where you will find another note along with a key.

 Runkel tells you that you need to go to the Old Mill for your next task, So
 head there and enter the Old Mill Cellars. Go through the cellars, breaking
 down the wooden wall blocking your path until you find a chest at the end.
 The chest is trapped, so you will have to disarm it first before you can use
 the key you got at the chicken coop to open it for the final note. You will
 have to deal with a pack of Wolf Rats in the final room but if you’ve
 recruited Rhulana and/or Dranor they shouldn’t give you too many problems.
 Take the note back to Runkel and he’ll say that this note contains direction
 to a thieves guild contact at the Wagoner’s House in Ferdok. With that this
 quest is over for now.

   A Tasty Delicacy

 If talk to Gallo Frantric at the Jagged Edge Inn he’ll mention that he seems
 to have misplaced a parcel of his and asks if you can find it for him,
 offering four whole Thalers as a reward. If you ask him about what the parcel
 contains he’ll be evasive, but if you press him he will admit that the parcel
 contain a rare (and expensive) delicacy.

 Unfortunately he has no idea where the hell the parcel is. To find it look
 for a man near the checkpoint named Brewin Rattlestone. Next to a cart you
 will see some rocks, the parcel is hidden in those rocks. Take the parcel
 back to Gallo and he will try to short-change you by only giving you two
 Thalers as a reward. You will have to “remind” him of your deal if you want
 the full four Thalers. If you know the contents of the parcel, however, you
 can try to get a Ducat out of him instead. He’ll try to offer you four then
 six Thalers, But if you hold out you can finally get him to cough up the

   Berry Hunting

 As you go around town you will notice man named Bredo Bento wandering about
 town. If you talk to him you will learn that he is a traveling peddler. As
 you leave he will ask if you can get ten Oneberries for him. Fortunately
 there are plenty of Oneberry bushes located around the river, more than
 enough to get enough berries for Bredo. Do note that to pick berries you will
 need to use the Plant Lore skill, (if your character doesn’t have that skill
 Rhulana does) also, you will need that skill to be at least five to have a
 decent chance of actually getting anything from a oneberry bush. (How hard is
 it to pick a berry? Jeez...) When you have ten of them take them back to
 Bredo for your reward.

   A Boundary Dispute

 As you make your way to the checkpoint you may notice a couple of farmers
 having an argument about an apple tree. It seems that the apple tree is
 growing on the boundary between their lands and one of them wants to chop it
 down while the other wants to keep it. Talk to Banabas Goodbeet who will ask
 you to mediate their disagreement. There doesn’t seem to be any immediate
 consequences of your decision, so unless there’s some kind of long-term
 consequence to your decision (which my danger sense is telling me there more
 than likely is) it doesn’t really matter what you decide.

   Owlstone the Hunter

 If you talk with the Innkeeper of the Jagged Edge Inn he’ll mention that he
 hasn’t seen Owlstone in a while. If you offer to check up on him the
 Innkeeper will mark the location of Owlstone’s cabin on your map. Go there
 and you’ll find Owlstone trying to fight off a wolf. Help him out and he’ll
 thank you. He’ll then tell you that the reason he hasn’t been back in town is
 that he has his hands full with a couple of beasts that are causing problems.
 Offer to help him out to open up a couple of new Quests.

   The Wild Wolves of Dark Forest

 The first beast that Owlstone wants you to take care of is a white wolf named
 White Fur. Head to the location that he marks on your map and you will be
 attacked by White Fur along with two regular wolves. This isn’t a terribly
 difficult fight, as White Fur is only marginally more powerful than a generic
 wolf. When she’s dead take her pelt back to Owlstone for a 20 Thaler reward.

   The Bear in the Dark Forest

 The other beast that’s causing problems is a bear. You can find this bear in
 the Old Mineshaft. He’s a bit powerful, but as long as you hit him with all
 you’ve got and keep it away from any squishy mages you might have in your
 party you should come out on top. Take it’s head back to Owlstone for your

   The Hunting Trophy

 It turns out, however, that Owlstone does not want the bear’s head. He
 suggests selling it to the Innkeeper of the Jagged Edge Inn. Go to the Inn
 and the Innkeeper will gladly buy the Bear head from you.

   Random Stuff

 This is some minor stuff that doesn’t really warrant an entire section.

 If you talk to Woodcutter Knebon near the Jagged Blade and use Human Nature
 on him he will give you two pieces of Elm Wood

 If you talk to Prancelot near the checkpoint to Ferdok You can hear his
 story. If you listen to the entire thing you get some AP.

 You can take those Bandit Emblems you loot from dead bandits to Nandor and he
 will give you two Thalers each for them.

 If you talk to Erna Goodbeet she will ask you for a password. Unfortunately I
 have no clue what this password is or where you can find it. (Or, for that
 matter what the hell this password is for anyway.)

 If you talk to Mercenary Humbold you will have the opportunity to challenge
 him and his partner Gondwin to a little sparring match. I you can win he’ll
 give you a pretty nice sword as a prize.

   Journey to Ferdok

 Once you have both Salina’s and Rakorium’s recommendation You can go to
 Nandor and he’ll finally give you the pass you need to reach Ferdok. So with
 that, you can finally leave this charming little pit stop and make for Priaos
 Square in Ferdok.

-WARNING: Once you leave Avestrue you will NOT be able to return. Make sure
          that you’ve completed everything you can do before leaving.


 Run faster, damn it!

Please don’t put this walkthrough up on any website without my permission. 
This document is Copyright 2009 James “JaggedJim” Ramsey.

                               In loving memory
                             Mae Vanek: 1930-2002

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