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by DWA

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Guide and Walkthrough by DWA

Version: 1.1 | Updated: 09/07/2016

THE BIONICLE HEROES GUIDE version 1.1

(for Playstation 2 Entertainment System)

by Davy Jones (a.k.a. David Walter Anthony), copyright (c)2016

WARNING!!!: Watch out for glitches. They are rare but very unpredictable, so don't be surprised if your game freezes after completing a level (which will force you to replay it to make its completion count, like in "Shattered Wreck", "Blizzard Peaks", and "Zaktan's Chamber"), or you find no or not enough baddies on a course ("Desert Outpost" and "Mountain Path", for example). Other glitches include a never-ending baddie spawn glitch in "Decrepit Dungeons" and a Nuparu climbing wall in "Cleansing Plant" which will, if climbed the wrong way, will throw you into a dark abyss from which you cannot escape except by leaving the level and starting it from the beginning again. Also, fighting Nidhiki can sometimes take his shield offline and make him impossible to defeat. Prepare to restart the PS2 itself when encountering these glitches!

SECTION I: GENERAL

NOTE: In this walkthrough, the "/\" symbol represents the green "Triangle" Button on your PS2 controller.

NOTE: In this walkthrough, the "[]" symbol represents the pink "Square" Button on your PS2 controller.

NOTE: In this walkthrough, the "O" symbol represents the red "Circle" Button on your PS2 controller.

NOTE: In this walkthrough, the "X" symbol represents the blue "X" Button on your PS2 controller.

1-1. CONTROLLABLE CHARACTERS:

A. SHARED CONTROLS:

Press Start to pause your game.

To fire your weapon, use the "X" Button. Hold it down to keep firing repeatedly. You'll never run out of ammunition, but, nonetheless, be careful and strategic with your weapons...

While holding down "L2" or "R2", move the Left Analog Stick to strafe from side to side. Great for dodging attacks while you fire your weapon.

With the Left Analog Stick, you can move your character while using the Right Analog Stick to aim or look around. When riding a mine cart or chairlift, either Analog Stick can be used to aim.

Most constractions are put together by holding down the "O" Button with Hewkii. Hero Mode Constractions can be activated by merely pushing and releasing the "O" Button. Constract a Critter rather than shoot it for more LEGO Pieces.

To switch characters, use "L1" to go left on your list in the lower-left corner of the screen, and "R1" to choose the next character on the right.

Press Select in a main level to show your Hero Mode status as well as total LEGO Pieces and how many Gold and Silver Canisters you've collected.

If you're a Toa at the wrong Constraction, hit "/\" to switch to the correct Toa, if you're aimed right.

B. TOA INIKA:

Jaller (Toa Inika of Fire): Not only can he move quickly, but Jaller can also walk on lava and execute the Torch Ability at designated constractions with the symbol of his Mask. Though his puny flamethrower weapon is not exactly as effective at stopping enemies, he's GREAT against sub-bosses and bosses, as his constant stream of flames will take an enemy heart away quicker than any Toa except Hahli. Jaller's the best counter to Vezon that exists, as he's more agile and quick than the slower blue Toa Inika of Water. To maximize Jaller's effectiveness, try to avoid attacking baddies with him unless (1) only a few of them stand in your way, or (2) you earn Hero Mode. This will give Jaller twice as much firepower until you sacrifice Hero Mode with a Golden Constraction.

WEAPON: Vakama's Launcher, Jaller's flame sword

Hahli (Toa Inika of Water): Walking on select watery roads and using Drench Ability on her own specialized Constractions and doors are the abilities of Toa Hahli, who walks at medium speed on solid ground or water. Try as best you can to use Hahli's beam weapon at long range for maximum effectiveness, especially against sub-bosses and bosses. If she's cornered by many enemies, she's in trouble.

WEAPON: Nokama's Hydro Blade, Hahli's laser harpoon

Kongu (Toa Inika of Air): The only playable character who can jump, Kongu can only do so at a pair of green BIONICLE pads, and also implements his powerful Gust Ability to open gates, break down walls, and activate select machinery. As he's quite speedy, he's great to have when you need to dodge enemy attacks effectively, and his gun is very potent as well. Should you find a large army of baddies, however, Kongu will not perform as effectively -- the damage from his weapon diminishes with distance, so watch out!

WEAPON: Matau's Aero Slicer, Kongu's laser crossbow

Matoro (Toa Inika of Ice): Press "O" to zoom in with your weapon like a sniper rifle. To get certain Canisters, he can also use his Freeze Ability to climb up ice formations he creates with this technique. As his speed is medium, use caution when getting to a good sniping spot, as his weapon is slow when trying to reload, and he doesn't do very well when surrounded by enemies.

WEAPON: Nuju's Crystal Spike, Matoro's ice sword

Hewkii (Toa Inika of Stone): All the slow-moving Hewkii seems to be good for is assembling Constractions and smashing down rocky barricades with his Fragment Ability. His devastating weapon has the slowest recharge rate of any Toa, so try not to get into a fight when using him unless you want any awards associated with him on the right wall in the Trophy Room! If you want to try out Hewkii's weapon, it's best to do it when he's in Hero Mode, as his weapon will then do double the damage it would normally do against your foes.

WEAPON: Onewa's Proto Piton, Hewkii's laser axe

Nuparu (Toa Inika of Earth): Wielding the most powerful Toa weapon once it's fully upgraded, Nuparu is perfect for cleaning out clusters of enemies from distance, especially in boss battles. To operate Nuparu's weapon, hit "X" once to fire his grenade-like fireball, then press "X" again to detonate the fireball (which will blow up on its own in seconds if you take no action). Once fully upgraded, Nuparu's grenade launcher will cause way more damage than what you start out with, and is the key to bashing every sub-boss and boss in the game (except Vezon and Fenrakk), and for winning the three Bonus Levels in Zone 3 of the Piraka Playground. Hold "O" when next to a black BIONICLE piece poking out of the ground to activate his Excavate Ability and unearth valuables. In addition, this black Toa Inika can climb up and down special walls marked just for him, though some of these are one way only -- you can't get back on when you get off. Once at the wall, press "O" to stick to the wall and use the Left Analog Stick to move around on it. When at the top or bottom, he will automatically return to walking mode. Nuparu's weaknesses are his slow moving and turning speed, in addition to diminished protection when very close to enemies.

WEAPON: Whenua's Earthshock drill, Nuparu's laser drill

C. PIRAKA (can't be replaced when lost in a level):

Vezok ("Vezok's Coastline" only): Somewhat powerful in small fights with lighter baddies...

WEAPON: Water harpoon/buzzsaw

Thok ("Thok's Mountain" only): His weapon is a lot like Vezok's, I'd say...

WEAPON: Ice peg/ice gun

Avak ("Avak's Stronghold" only): His rapidly-firing jackhammer is so pitiful, it's almost not worth controlling him...

WEAPON: Seismic pickaxe/jackhammer combination

Reidak (Reidak's Desert" only): Another Piraka with a weak weapon...

WEAPON: Combination drill/buzzsaw

Hakann ("Hakann's Volcano" only): Hakann uses his lava launcher to fire powerful blasts that are slow to reload.

WEAPON: Lava launcher

Zaktan ("Zaktan's Jungle" only): With a devastating laser dart attack like a machine gun, Zaktan truly is a force to be reckoned with!

WEAPON: Three-pronged blade

D. VEZON (can't be replaced when lost in a level):

Vezon (any of the six main zones): Vezon's Spear of Fusion is much more powerful than the other Piraka's weapons. In Hero Mode, he can blow away a Bohrok-Kal or a Visorak in one shot, and a Vahki with two (the first to knock him over, the second to destroy him when he rights himself). Since he eliminates your ability to control the other six Piraka when you get him, he can also, as such, activate any Piraka door or Constraction in any level.

WEAPON: Spear of Fusion

1-2. COLLECTIBLES, CONSTRACTIONS, AND HERO MODE:

A. LEGO PIECES:

Silver LEGO Pieces: Give you 10 LEGO Pieces. As do the other two colors, these Silver LEGO Pieces look like LEGO Technic parts such as gears, connectors, beams, and the like.

Gold LEGO Pieces: Significantly more valuable than the Silver LEGO Pieces, these golden treasures award you 100 LEGO Pieces upon being picked up.

Blue LEGO Pieces: You'll earn 1,000 LEGO Pieces from these babies, but as such, you may have to go off the beaten track to find them...

B. CANISTERS:

Silver Canisters: Collect all 5 in a given level to create a creature to view in either the Creature Chambers or the central side of the Trophy Room. There are 90 Silver Canisters total, and obtaining them adds to your total game percentage and level ranking. Can you find them all?

Gold Canisters: Each one of these gives you a trophy to view in the Trophy Room, on the left side. You'll have to find all 100 Gold Canisters to help get 100% game completion.

C. CONSTRACTIONS:

NOTE: All Constractions are built with LEGO Technic parts, just to let you know, and may come in more than one color...

Critter: These are either black beetles, blue flying insects, or blue fish. You can blast them for LEGO Pieces, but using Hewkii to Constract one of these creatures gives you more LEGO Pieces, although it's slower to do it that way. As Hewkii, tap "O" without holding it down to immobilize a targeted Critter. All Critters are made of LEGOs and like to hide in destructible objects (also made of LEGOs).

Standard Constraction (Hewkii only): Though most Constractions want you to hold down "O" when near them, others only require you to press "O" without holding it down.

Torch (Jaller only): When you come to a green BIONICLE piece fence, have Jaller hold down "O" when he gets a lock on it. If you don't aim right, starting the Torch Ability will be difficult.

Drench (Hahli only): At a blue Hahli Constraction (which will have her face on it until you select her), activate Hahli's Drench Ability once you can target it.

Gust (Kongu only): WHOOSH! Keep holding "O" to have Kongu initiate his Gust Ability on this except when you are riding one of his special elevators -- there, you just push "O" briefly to get rising upward.

Freeze (Matoro only): At this special white ice formation, switch to Matoro and don't let go of "O" until he completes the ice path, then get on it quickly to snatch up any LEGO Pieces resulting from this icy Constraction.

Fragment (Hewkii only): When next to one of these walls (a shaking brown LEGO Rock with a Hewkii mask on it that has a bright gold "+" on it), have Hewkii crumble them with a firmly held "O" Button.

Excavate (Nuparu only): Dig out LEGO Pieces with this special black part by pressing down "O" as Nuparu when close enough to it until the treasures fly out!

Piraka Door (Piraka and Vezon only): Spots with the faces of the Piraka require you to use either the Piraka of the world you're in or Vezon to open the way by holding down the "O" Button on your controller.

Black Constraction (Vezon only): Only Vezon can Constract these. Just keep holding "O" until their LEGO Pieces fly out of them, then you can let go if you want to.

Golden Constraction (Hero Mode only): When prompted, just tap "O" (don't hold it down), then get as far back as you can to ensure you capture all of the LEGO pieces that you get from it shortly before losing your invincibility. If an enemy is close enough to the Hero Mode Constraction when it's being built, he'll be destroyed! Be warned: in some levels, building certain Hero Mode Constractions may eliminate your ability to backtrack through the level...

D. HERO MODE ABILITIES:

Invulnerability: You'll be completely impervious to any attack until you finish building the Hero Mode Constraction. When you activate Hero Mode, you'll get a little boost in your overall health if you're damaged, and enemies around you will also be damaged, frozen in place briefly, or even destroyed.

Doubled Firepower: With Hero Mode, you can cause twice as much damage with any weapon you fire.

1-3. ENEMIES:

A. BADDIES:

Bohrok-Kal: Equipped with intermittent energy shields capable of blocking any attack, these guys can also fly in the air and shoot at you with the cannons on their clawed hands. Be persistent in attacking -- they're simple to blow away when their shields are down. If you close in on them when they're on the ground, their attack pattern is quite predictable -- first they jerk their right claw back after firing at you, lunge at you, skitter backward, activate their shields, roll toward you, turn off their shields, skitter backwards, charge their lasers (both claws glow when charging up), step back a little, shoot at you, then repeat the pattern every time. In midair, certain types of Bohrok-Kal cannot shield themselves, and compress their arms into their bodies prior to shooting at you. It's not too hard to eradicate the Kohrak-Kal (white), Pahrak-Kal (brown), and Lehvak-Kal (green), but the same cannot be said for the Nuhvok-Kal (black), Tahnok-Kal (red), and Gahlok-Kal (blue)!

Visorak: Jumping and skittering into the fray (even up walls), the vicious Visorak can be hard to target when jumping over you, as this tactic minimizes splash damage from your stronger attacks. Watch out for their Rhotuka spinners, which they launch soon after rearing up on their hind legs. Other than that, they're fairly easy to blast to pieces. When a Visorak is about to jump or lunge toward you, their back legs will start to twitch. The Vohtarak (red), Boggarak (blue), and Suukorak (white) are somewhat easy to dispatch, but the Roporak (brown), Keelerak (green), and Oohnorak (black) are much tougher.

Vahki: The staffs of these heavyweight bad guys are very powerful, as they do greater damage than any baddie weapon, and the Vahki who wield them are very hard to destroy. Their heavier armor makes defeating them difficult, but not impossible. Vahki usually don't like to leave their posts, which can be used to one's advantage. When about to spit a Kanoka Disk at you, a Vahki will raise his right staff, jerk his head back to the right, then spit the disk by jerking their heads back to frontal position again. Get too close and the Vahki will try to slam you with their staff attacks and drain health, eventually breaking breakable LEGOs open for LEGO Pieces. Though the Vorzakh (green), Rorzakh (black), and Nuurakh (red) will explode upon being totally depleted of the health in their health meters, the Bordakh (blue), Keerakh (white), and Zadakh (brown) like to jump back onto their feet with additional half-health if you drain their total health away.

B. SUB-BOSSES:

Rahkshi: Commonly backed up by baddies, these shielded sub-bosses commonly use attacks like beams that sweep around to try and hit you, and can create nasty shockwave attacks if you close in on them when they're shielded. Some Rahkshi, such as Guurahk, can shoot a small fireball at you occasionally! You can only damage them when their shields deactivate for a short time, or if you attack with a Hero Mode Constraction. When the Hero Mode Constractions are gone, this means you can directly attack the Rahkshi himself when his shields shut off briefly.

Titans: Tough and dangerous, the six Titans each have their own ways of threatening you, and it takes Hero Mode Constractions to weaken them enough to be attacked directly. To get Hero Mode, you need LEGO Pieces from the hordes of baddies protecting the Titans themselves.

C. BOSSES

Piraka: Yikes, these guys can be really tough. Watch out for zamor spheres and baddies (not to mention the unique attacks used by each individual Piraka to take you out)! I recommend that you never fight the Piraka themselves until all six Toa have been upgraded at Balta's Shop at the Matoran Enclave (or at least have all of their armor upgraded; you must also upgrade Nuparu's weapon to the fullest for maximum damage).

Vezon and Fenrakk: It is said that Vezon himself is the so-called seventh Piraka, but also that the Kanohi Ignika, the Mask of Life, cursed him to be forever chained to the gargantuan guardian beast Fenrakk for trying to take the ancient Kanohi for his own. As the new keepers of the Mask of Life. these two troublemakers appear seven times in battle -- once after you beat each of the six Piraka, and once more in the final level of the game, "Vezon's Awakening". Once you crush a Piraka in battle and snatch up his head, Vezon and his super-sized spidery steed Fenrakk will drop down out of nowhere, swipe the Piraka head, and start a short fight with you. When this starts, Fenrakk tries to roast you with his fire breath or slice you to pieces with his front claws, which create small shockwaves on impact with the ground. Hit Fenrakk in the head enough times to force him and his master to retreat, during which you'll get back the Piraka head and can leave the level. Be wary when you face Vezon and Fenrakk in the last level, as they'll have more attacks to hurl at you there, including the use of the very weapon that created Vezon in the first place -- the Spear of Fusion!

1-4. MATORAN ENCLAVE:

A. BALTA'S SHOP

1. HINTS (do not count toward percentage, so buy them last or read this complete hints list straight from Balta's Shop to save LEGO pieces)

Hint 1 (100): Press X to fire your weapon

Hint 2 (100): Press O to interact with LEGO objects in levels

Hint 3 (100): Press X to fire your Nuparu's weapon. Press X again to detonate the projectile early.

Hint 4 (100): Collect LEGO pieces to power up your hero meter

Hint 5 (200): When your hero meter is full, hero mode will automatically trigger

Hint 6 (200): Toa masks grant you new weapons and abilities

Hint 7 (500): Picking up Toa masks recharge your health

Hint 8 (500): Hero mode will finish when a gold constraction is triggered

Hint 9 (500): Use your BIONICLE scanner to help you navigate levels

Hint 10 (500): Whilst in a level, make sure you keep an eye on the scanner to look for hidden masks. You may need these later on to access bonus rooms.

Hint 11 (1,000): Search levels for silver canisters. Collecting five of these in a level will unlock a bonus character

Hint 12 (1,000): Search levels for golden canisters. Each one of these that you collect will unlock a special item in the trophy room.

Hint 13 (1,000): Whilst playing with Matoro you can press O to zoom in. Matoro's weapon is more powerful like this.

Hint 14 (1,000): Keep an eye out for glints of white light. When you see this on an object you will need to zoom in with Matoro and shoot the object to trigger a doorway.

Hint 15 (1,000): If the screen starts to pulse red then try to take cover or collect health hearts.

Hint 16 (2,000): Look out for black LEGO pieces embedded in the ground. With Nuparu's upgraded ability he can reveal hidden treasure.

Hint 17 (2,000): Powering up your Toa's abilities in the shop will allow you to access special constractions.

Hint 18 (2,000): Use the strafe controls to quickly take cover from enemies.

Hint 19 (2,000): Look out for black LEGO constractions. These can only be accessed once you have defeated the final boss.

Hint 20 (5,000): To improve your level rankings collect as many LEGO pieces as you can and try not to lose masks.

2. ITEMS (all required for 100% game completion, but purchase the Piraka Playground equipment last)

50% Discount (150,000): Chops half off of every price in Balta's Shop and makes it tremendously easier to get everything.

Piraka Diving Board (85,000): Just to the right of the entrance to Zone 3, on a rocky path. Just one Piraka is enough to use this.

Piraka VIP Lounge (135,000): Between the DJ booth/dance floor and the entrance to Zone 3. Three Piraka are necessary to start its service.

Piraka DJ Booth (120,000): As you enter Zone 2, you'll see it ahead and in the left corner. When using just the DJ booth, only one Piraka can use it at a time, with the calling horn on the right side of the fence.

Piraka Dance Floor (170,000): With the DJ booth, you have to have two Piraka to make use of the dance floor, using the calling horn on the left, not the right (that's the DJ booth).

Piraka Fitness Equipment (210,000): The only Piraka entertainment system that's relatively out in the open. There's enough equipment for exactly three Piraka to use this at once and trigger the cutscene.

Piraka Bucking Bronco (130,000): To the right of the seesaw, this one-Piraka attraction is quite a sight to see...

Piraka Sun Lounger (75,000): From where you arrive in Zone 1, this is beyond and behind the sand castles. Only one Piraka can sit in it at one time.

Piraka Sand Castles (60,000): Straight out from where you enter Zone 1. It takes at least one Piraka to start digging...

Piraka Shooting Gallery (135,000): As you enter Zone 1, stay where you are and turn all the way to the right and you'll see it. You need two Piraka for this to be operated.

Piraka Windsurfer (75,000): From where you start, go to the dock to the left of the shooting gallery to find the one-Piraka windsurfer on the left.

Piraka Pedalo (110,000): At the windsurfer, the pedalo is on the right, but only a single Piraka can pilot this at once.

Piraka Seesaw (125,000): At the Matoran Enclave entrance of Zone 1, pan left without moving forward to find its location. Two Piraka are necessary to use this.

Bonus Level 1 (1,000,000): Unlocks "Secret Chamber 1" in the Piraka Playground Zone 3.

Bonus Level 2 (1,500,000): Unlocks "Secret Chamber 2" in the Piraka Playground Zone 3.

Bonus Level 3 (2,000,000): Unlocks "Secret Chamber 3" in the Piraka Playground Zone 3.

Canister Locator (2,500,000): When you buy this and enter a level, this points out where you can find any Silver or Gold Canister you haven't collected yet. Silver "+" signs indicate a Silver Canister is nearby, and a gold "+" leads you to a Gold Canister. If you see a "+" icon of either color on your radar, follow that icon to the location of the Canister itself.

3. TOA UPGRADES (the prices are the same for all six Toa Inika)

Toa Armour (starts at 2,500): Gives you more armor for the Toa you're reinforcing, but watch out -- as your armour increases on the Toa Armour meter, the outfitting costs will get more expensive. A gold ring around your Armour meter shows your Toa has maximum armour, and you can tell how much more armour you need by looking at your health -- the heart halves you've upgraded already will be silver, and the standard ones will be the default red.

Ability (starts at 5,000): Elemental Abilities cannot by used unless they're COMPLETELY upgraded, and doing so gets more costly when you cross the halfway point on the upgrade bar. You'll know your Elemental Ability is ready by a gold ring on your Ability bar at Balta's Shop as well as a golden "+" sign on the upper-left corner of your Toa's Mask on the character select meter in the lower-left corner of your screen when you're moving around.

Weapon (starts at 10,000): Like the other two upgrading systems, it gets more expensive to increase the power of your weapon after you're half done, but you get three different weapons for your Toa, depending on how far you've upgraded. The first is your default weapon, the second is given to you when you're at least halfway done, and the third when upgrading is complete. A bright gold ring around your Weapon upgrading meter also tells you when you're at full power.

B. TROPHY ROOM

1. GOLD CANISTER TROPHIES (non-italicized descriptions from the game itself, italicized descriptions show trophy names and which location you find them)

Gold Kanohi Vahi (Vezon's Awakening): The legendary Mask of Time, with the power to slow down or speed up time.

Orange Kanohi Vahi (Vezon's Awakening): The legendary Mask of Time, weathered and discolored after prolonged exposure to seawater.

Infected Kanohi Hau (Vezon's Awakening): A Kanohi mask tainted and corrupted by a kraata. The wearer becomes a slave of Makuta.

Poisoned Kanohi Hau Nuva (Vezon's Awakening): Tahu Nuva's mask after being poisoned by the Rahkshi Lerahk.

Copper Kanohi Huna (Desert Outpost): A mask of victory, awarded as a prize in village games.

Kanohi Kraahkan (Desert Outpost): The Great Mask of Shadows

Kanohi Avohkii (Desert Outpost): The Great Mask of Light

Iruini's Kanohi Kualsi (Desert Outpost): The Mask of Quick Travel, which allowed Toa Iruini to teleport.

Norik's Kanohi Pehkui (Bleak Refinery): The Mask of Diminishment, which allowed Toa Norik to shrink in size.

Dume's Kanohi Kiril (Ancient Citadel): The Mask of Regeneration worn by Turaga Dume.

Kanohi Aki (Ancient Citadel): The Mask of Valor worn by Toa Kaita Akamal. Has the powers of Shielding, Strength and Speed.

Lhikan's Kanohi Hau (Ancient Citadel): An ancient and ornate gold Mask of Shielding, worn by the now-deceased Toa Lhikan.

Ga-Metru Great Disk (Ancient Citadel): The level 9 Kanoka recovered by Toa Nokama in Ga-Metru.

Le-Metru Great Disk (Reidak's Bastion): The level 9 Kanoka recovered by Toa Matau in Le-Metru.

Ko-Metru Great Disk (Reidak's Bastion): The level 9 Kanoka recovered by Toa Nuju in Ko-Metru.

Ta-Metru Great Disk (Reidak's Bastion): The level 9 Kanoka recovered by Toa Vakama in Ta-Metru.

Po-Metru Great Disk (Reidak's Bastion): The level 9 Kanoka recovered by Toa Onewa in Po-Metru.

Onu-Metru Great Disk (Logging Post): The level 9 Kanoka recovered by Toa Whenua in Onu-Metru.

Disk of Time (Logging Post): The Kanoka forged from the six Great Disks and later into the Kanohi Vahi.

Shadow Kraata Level 1 (Logging Post): A rare level 7 kraata, which can infect foes from a distance. It has taken the appearance of a normal level one kraata.

Shadow Kraata Level 2 (Logging Post): A rare level 7 kraata, which can infect foes from a distance. It has taken the appearance of a normal level two kraata.

Shadow Kraata Level 3 (Ancient Forest): A rare level 7 kraata, which can infect foes from a distance. It has taken the appearance of a normal level three kraata.

Shadow Kraata Level 4 (Ancient Forest): A rare level 7 kraata, which can infect foes from a distance. It has taken the appearance of a normal level four kraata.

Shadow Kraata Level 5 (Ancient Forest): A rare level 7 kraata, which can infect foes from a distance. It has taken the appearance of a normal level five kraata.

Shadow Kraata Level 6 (Ancient Forest): A rare level 7 kraata, which can infect foes from a distance. It has taken the appearance of a normal level six kraata.

Kanohi Rua (Forgotten Shrine): The silver mask of valour. This mask combines the powers of the great masks of levitation, water and x-ray vision, making the wearer extremely difficult to harm.

Golden Kanohi Pakari (Forgotten Shrine): The mask worn by Toa Onua after the defeat of the Bohrok Swarms. It contains the powers of the Kanohi Hau, Pakari, Kakama, Miru, Kaukau, and Akaku.

Golden Kanohi Kakama (Forgotten Shrine): The mask worn by Toa Pohatu after the defeat of the Bohrok Swarms. It contains the powers of the Kanohi Hau, Pakari, Kakama, Miru, Kaukau, and Akaku.

Golden Kanohi Hau (Forgotten Shrine): The mask worn by Toa Tahu after the defeat of the Bohrok Swarms. It contains the powers of the Kanohi Hau, Pakari, Kakama, Miru, Kaukau, and Akaku.

Golden Kanohi Miru (Zaktan's Chamber): The mask worn by Toa Lewa after the defeat of the Bohrok Swarms. It contains the powers of the Kanohi Hau, Pakari, Kakama, Miru, Kaukau, and Akaku.

Golden Kanohi Kaukau (Zaktan's Chamber): The mask worn by Toa Gali after the defeat of the Bohrok Swarms. It contains the powers of the Kanohi Hau, Pakari, Kakama, Miru, Kaukau, and Akaku.

Golden Kanohi Akaku (Zaktan's Chamber): The mask worn by Toa Kopaka after the defeat of the Bohrok Swarms. It contains the powers of the Kanohi Hau, Pakari, Kakama, Miru, Kaukau, and Akaku.

Vakama's Toa Disk (Zaktan's Chamber): The Kanoka of Toa Vakama, with the power of fire.

Nokama's Toa Disk (Flooded Lowlands): The Kanoka of Toa Nokama, with the power of water.

Nuju's Toa Disk (Flooded Lowlands): The Kanoka of Toa Nuju, with the power of ice.

Matau's Toa Disk (Flooded Lowlands): The Kanoka of Toa Matau, with the power of air.

Onewa's Toa Disk (Flooded Lowlands): The Kanoka of Toa Onewa, with the power of stone.

Whenua's Toa Disk (Mountain Path): The Kanoka of Toa Whenua, with the power of earth.

Tahu's Kanohi Hau (Mountain Path): The red Mask of Shielding, originally worn by Toa Tahu.

Pohatu's Kanohi Kakama (Mountain Path): The brown Mask of Speed, originally worn by Toa Pohatu.

Onua's Kanohi Pakari (Mountain Path): The black Mask of Strength, originally worn by Toa Onua.

Kopaka's Kanohi Akaku (Blizzard Peaks): The white Mask of X-Ray Vision, originally worn by Toa Kopaka.

Gali's Kanohi Kaukau (Blizzard Peaks): The blue Mask of Underwater Breathing, originally worn by Toa Gali.

Lewa's Kanohi Miru (Blizzard Peaks): The green Mask of Levitation, originally worn by Toa Lewa.

Protodermic Kanohi Hau Nuva (Blizzard Peaks): A Hau Nuva mask that is drained of elemental energy, either from the loss of the Toa's energy or from not being worn.

Protodermic Kanohi Kaukau Nuva (Thok's Grotto): A Kaukau Nuva mask that is drained of elemental energy, either from the loss of the Toa's energy or from not being worn.

Protodermic Kanohi Miru Nuva (Thok's Grotto): A Miru Nuva mask that is drained of elemental energy, either from the loss of the Toa's energy or from not being worn.

Protodermic Kanohi Pakari Nuva (Thok's Grotto): A Pakari Nuva mask that is drained of elemental energy, either from the loss of the Toa's energy or from not being worn.

Protodermic Kanohi Kakama Nuva (Thok's Grotto): A Kakama Nuva mask that is drained of elemental energy, either from the loss of the Toa's energy or from not being worn.

Protodermic Kanohi Akaku Nuva (Decrepit Dungeons): An Akaku Nuva mask that is drained of elemental energy, either from the loss of the Toa's energy or from not being worn.

Protodermic Kanohi Hau (Decrepit Dungeons): A mask that is drained of elemental energy, either from the loss of the Toa's energy or from not being worn.

Protodermic Kanohi Kaukau (Decrepit Dungeons): A mask that is drained of elemental energy, either from the loss of the Toa's energy or from not being worn.

Protodermic Kanohi Pakari (Decrepit Dungeons): A mask that is drained of elemental energy, either from the loss of the Toa's energy or from not being worn.

Protodermic Kanohi Kakama (Cleansing Plant): A mask that is drained of elemental energy, either from the loss of the Toa's energy or from not being worn.

Protodermic Kanohi Miru (Cleansing Plant): A mask that is drained of elemental energy, either from the loss of the Toa's energy or from not being worn.

Protodermic Kanohi Akaku (Cleansing Plant): A mask that is drained of elemental energy, either from the loss of the Toa's energy or from not being worn.

Copper Kanohi Komau (Cleansing Plant): A mask of victory, awarded as a prize in village games.

Mask of Elemental Energy (Menacing Keep): A rare mask that when used has the ability to restore a Toa's Elemental Energy instantly to its full strength.

Turaga Vakama's Kanohi Huna (Menacing Keep): The Orange Mask of Concealment, originally worn by Turaga Vakama

Turaga Nokama's Kanohi Rau (Menacing Keep): The Light Blue Mask of Translation, originally worn by Turaga Nokama

Turaga Matau's Kanohi Mahiki (Menacing Keep): The Light Green Mask of Illusion, originally worn by Turaga Matau

Turaga Nuju's Kanohi Matatu (Avak's Dynamo): The Light Grey Mask of Telekinesis, originally worn by Turaga Nuju

Turaga Onewa's Kanohi Komau (Avak's Dynamo): The Tan Mask of Mind Control, originally worn by Turaga Onewa

Turaga Whenua's Kanohi Ruru (Avak's Dynamo): The Dark Grey Mask of Night Vision, originally worn by Turaga Whenua

Jaller's Kanohi Hau (Avak's Dynamo): A Yellow Hau worn by Jaller on Mata Nui before he became a Toa Inika. It originally belonged to Toa Lhikan. It is currently lost in the realm of Karzahni, after he travelled there on his way to Voya Nui.

Kongu's Kanohi Miru (Scorched Earth): A Turquoise Miru worn by Kongu on Mata Nui before he became a Toa Inika. Kongu originally wore a Green Ruru, but it was damaged and replaced with this one. It is currently lost in the realm of Karzahni, after he travelled there on his way to Voya Nui.

Matoro's Kanohi Akaku (Scorched Earth): A Sand Blue Akaku worn by Matoro on Mata Nui before he became a Toa Inika. It is currently lost in the realm of Karzahni, after he travelled there on his way to Voya Nui.

Hahli's Kanohi Kaukau (Scorched Earth): A Light Blue Kaukau worn by Hahli on Mata Nui before she became a Toa Inika. It is currently lost in the realm of Karzahni, after she travelled there on her way to Voya Nui.

Nuparu's Kanohi Pakari (Scorched Earth): An Orange Pakari worn by Nuparu on Mata Nui before he became a Toa Inika. It is currently lost in the realm of Karzahni, after he travelled there on his way to Voya Nui.

Hewkii's Kanohi Kakama (Volcanic Trail): An Orange-Brown Kakama worn by Hewkii on Mata Nui before he became a Toa Inika. It is currently lost in the realm of Karzahni, after he travelled there on his way to Voya Nui.

Takua's Kanohi Pakari (Volcanic Trail): A Light Blue Pakari worn by Takua on Mata Nui. This mask never quite fit properly on Takua, but he kept it until he put on the Kanohi Avohkii, transforming him into the Toa of Light.

Hafu's Kanohi Ruru (Volcanic Trail): A Black Ruru worn by Hafu on Mata Nui. He originally wore a Brown Rau on Metru Nui, and then a Black Pakari on Mata Nui, but this was damaged and replaced with the Ruru.

Macku's Kanohi Huna (Volcanic Trail): A Blue Huna worn by Macku on Mata Nui.

Onepu's Kanohi Pakari (Fiery Mine): A Purple Pakari worn by Onepu on Mata Nui.

Toa Matau's Kanohi Mahiki (Fiery Mine): The dark green Mask of Illusion, originally worn by Toa Matau

Toa Nokama's Kanohi Rau (Fiery Mine): The blue Mask of Translation, originally worn by Toa Nokama.

Toa Nuju's Kanohi Matatu (Fiery Mine): The white Mask of Telekinesis, originally worn by Toa Nuju

Toa Vakama's Kanohi Huna (Hakann's Pit): The dark red Mask of Invisibility, originally worn by Toa Vakama.

Toa Whenua's Kanohi Ruru (Hakann's Pit): The black Mask of Night Vision, originally worn by Toa Whenua

Toa Onewa's Kanohi Komau (Hakann's Pit): The light brown Mask of Mind Control, originally worn by Toa Onewa.

Silver Krana Kal Ja (Hakann's Pit): Right before the Bohrok-Kal were to complete their mission, this transformed krana projected a near-impenetrable shield.

Silver Krana Kal Xa (Piraka Bluff): Right before the Bohrok-Kal were to complete their mission, this transformed krana projected a near-impenetrable shield.

Silver Krana Kal Za (Piraka Bluff): Right before the Bohrok-Kal were to complete their mission, this transformed krana projected a near-impenetrable shield.

Silver Krana Kal Vu (Piraka Bluff): Right before the Bohrok-Kal were to complete their mission, this transformed krana projected a near-impenetrable shield.

Silver Krana Kal Bo (Piraka Bluff): Right before the Bohrok-Kal were to complete their mission, this transformed krana projected a near-impenetrable shield.

Silver Krana Kal Su (Smugglers Cove): Right before the Bohrok-Kal were to complete their mission, this transformed krana projected a near-impenetrable shield.

Silver Krana Kal Ca (Smugglers Cove): Right before the Bohrok-Kal were to complete their mission, this transformed krana projected a near-impenetrable shield.

Silver Krana Kal Yo (Smugglers Cove): Right before the Bohrok-Kal were to complete their mission, this transformed krana projected a near-impenetrable shield.

Tahu Nuva's Kanohi Hau Nuva (Smugglers Cove): The red Nuva mask of shielding, originally worn by Tahu Nuva.

Onua Nuva's Kanohi Pakari Nuva (Shattered Wreck): The black Nuva mask of strength, originally worn by Onua Nuva.

Gali Nuva's Kanohi Kakau Nuva (Shattered Wreck): The blue Nuva mask of underwater breathing, originally worn by Gali Nuva.

Pohatu Nuva's Kanohi Kakama Nuva (Shattered Wreck): The brown Nuva mask of speed, originally worn by Pohatu Nuva.

Lewa Nuva's Kanohi Miru Nuva (Shattered Wreck): The green Nuva mask of levitation, originally worn by Lewa Nuva.

Kopaka Nuva's Kanohi Akaku Nuva (Vezok's Deluge): The white Nuva mask of X-Ray Vision, originally worn by Kopaka Nuva.

Solid Gold Hau - Cast in 14 carat gold - (Vezok's Deluge): This Prize mask is awarded by LEGO to the winners of competitions and prize draws. It is believed that there are only a total of 30 actual kanohi in the world.

Rhotuka (Vezok's Deluge): Wheels of energy produced by characters such as the Toa Hordika, Visorak, Rahaga and others. Rhotuka powers are chosen from the character's morals, ethics and affinities. There are many powers of Rhotuka, each one unique to that character.

Makuta Stone (Vezok's Deluge): A stone representing Makuta used by the Turaga of Mata Nui to tell tales of the legend of BIONICLE to the Matoran. However, the stone was actually a part of the protodermis cage the Toa Metru sealed Makuta in after the fall of Metru Nui.

Mata Nui Stone (Bleak Refinery): A stone used to represent the Great Spirit by the Turaga of Mata Nui to tell tales of the legend of BIONICLE to the Matoran. This stone is merely a carving representation as far as the Matoran know.

COMPETITION WINNER (Bleak Refinery): The TT Games & Eidos 'BIONICLE Heroes' Design a Mask Competition Winner: Mitchell Andrew Proctor from Eastwood (Notts) UK

Kanohi Ignika (Bleak Refinery): The Legendary Mask of Life. With the power to grant or take away life, its capture is critical to saving the Great Spirit of Mata Nui from death.

2. CREATURE TROPHIES (descriptions from the game itself)

Vohtarak (found on "Scorched Earth"): The aggressive Vohtarak are known for their berserker charges, during which they become virtually invulnerable to harm! Their burn spinners bring intense pain to their foes, distracting them from the struggle. Fiercely loyal to Sidorak, they will do whatever he commands.

Set Number 8742

Year of release 2005

Boggarak (found on "Flooded Lowlands"): The Boggarak serve as Roodaka's personal guard and are well-equipped for the task. Their spinners can cause enemies in water to swell up and float to the surface, or enemies on land to turn to dust. Their sonic powers can transmute solid foes to gas, making them among the most dangerous of Visorak!

Set Number 8743

Year of release 2005

Suukorak (found on "Volcanic Trail"): The Suukorak prefer to hunt in high, cold places with thin air than anywhere else. They are natural tacticians, masters at knowing when to attack and when to withdraw. Their spinner creates a field of electrical energy around a target that slowly shrinks. While the field is in effect the target cannot escape, although it doesn't harm them. Suukorak also have the ability to slow their life processes down to almost zero, making it extremely difficult for others to detect their presence.

Set Number 8747

Year of release 2005

Roporak (found on "Mountain Path"): Roporak are the best Visorak breed for underground hunts and chases. Commonly used as spies for the horde, Roporak have the power to blend in with their surroundings, becoming virtually invisible. In battle, they use Rhotuka spinners with a disrupter power that drains energy from a target. Roporak are extremely cautious fighters, preferring to wait until a foe has been weakened by others before striking.

Set Number 8745

Year of release 2005

Keelerak (found on "Fiery Mine"): The most unpredictable of all six breeds, Keelerak will fight fiercely one moment, then disappear to go hunt the next. Their spinners contain an acidic venom that can eat through any substance. The ends of their legs are razor sharp, and Keelerak have been known to leap in the air and whirl at high speed, becoming Visorak buzzsaws.

Set Number 8746

Year of release 2005

Oohnorak (found on "Blizzard Peaks"): Oohnorak is not a leader, but a follower, and this species is often used as a living ram when the mechanical Visorak battle rams are not available. Its spinner numbs a foe, making escape impossible. Oohnorak have limited telepathic abilites and are skilled mimics, often imitating a trusted voice to lure a foe into a trap.

Set Number 8744

Year of release 2005

Kohrak-kal (found on "Piraka Bluff"): Kohrak-Kal tend to work alone more than any other Bohrok-Kal. The reason may be that its sonic powers are so great, they are even a threat to its comrades. In fact, the Kohrak-Kal is so awesome that its Krana-Kal can afford to ignore danger until the very last moment, then react swiftly and with overpowering effect. Kohrak-Kal's tool is a sonic shield. It can change its rate of vibration almost instantly, forming a dense sonic barrier that can repel most forms of attack. It is even more impressive when used in attack mode -- bursts of sonic emanations can deafen an opponent or if used at higher intensity can cause almost any target to stress and shatter.

Set Number 8575

Year of release 2003

Pahrak-Kal (found on "Logging Post"): Pahrak-Kal is a slow-moving powerhouse. Although it would seem this Bohrok-Kal would be easy to evade, this is not so. The Pahrak-Kal is a powerhouse that can plough through any obstacle on its way to its goal. Pahrak-Kal's tool is a plasma shield. It has the power to superheat any substance until it becomes plasmodia. This makes him a fast and effective tunneler. The shield can also be used defensively, to turn any incoming projectile or attack into a roiling mass of plasma. More terrifyingly, it can be used as a weapon, to turn any obstacle into a molten mass.

Set Number 8577

Year of release 2003

Lehvak-Kal (found on "Smugglers Cove"): Lehvak-Kal is the fastest and most unpredictable Bohrok-Kal. Its vacuum shield gives it two powerful modes of defense, and there is no way for a Toa Nuva to know which it will choose. Lehvak-Kal makes full use of the terrain, and can disappear into the jungle in an instant. Lehvak-Kal's vacuum shield can suck all the air out of a given area, causing a destructive implosion. It can then release the evacuated air in a single blast that has the power to smash through solid rock.

Set Number 8576

Year of release 2003

Nuhvok-Kal (found on "Ancient Forest"): The Nuhvok-Kal sacrifices speed for sheer power. Its gravity shield makes it one of the most dangerous Bohrok-Kal, but it seems to be in no hurry to fight. Perhaps the reason is that as soon as it brings its gravity shield into play, the struggle is over in seconds... The Nuhvok-Kal's gravity shield has the dual ability to negate gravity (so that its target becomes lighter than air and starts to float away), or intensify gravity (so that its target becomes much more dense, and sinks into the ground). To be sure of defeating Nuhvok-Kal, the Toa Nuva should face him only above ground.

Set Number 8573

Year of release 2003

Tahnok-Kal (found on "Shattered Wreck"): Tahnok-Kal is fast and powerful, and usually acts as the leader of a Bohrok-Kal squad. Its reflexes are incredibly swift, making it appear short-tempered to those who see it in action. Some have said the Tahnok-Kal is truly as fast as the lightning it controls. Tahnok-Kal controls the forces of electricity via his power shield. The shield can use energy for defense or fire lightning bolts at an opponent.

Set Number 8574

Year of release 2003

Gahlok-Kal (found on "Forgotten Shrine"): Like water itself, Gahlok-Kal is hard to catch. Its surface is designed to make it difficult to grasp, and it can 'flow' around obstacles when need be. Gahlok-Kal is stealthy as well, able to sneak in and out of a Matoran village without ever being seen or heard. Gahlok-Kal's tool is a magnetic shield. This collects, controls and directs the power of magnetism from the earth, which can be employed as a defensive force field against attack, or be used as a formidable defensive weapon.

Set number 8578

Year of release 2003

Vorzakh (found on "Decrepit Dungeons"): Vorzakh of Le-Metru don't have the patience for long chases. They would rather just smash everything in their path until they find the Matoran they are searching for. Their Staffs of Erasing temporarily turn Matoran into mindless "shamblers."

Set Number 8616

Year of release 2004

Rorzakh (found on "Desert Outpost"): Rorzakh of Onu-Metru are not the strongest or fastest Vahki, but they never give up the chase. Run anywhere, they will follow, no matter what the risk. Rorzakh Staffs of Presence make it possible for the Vahki to see and hear whatever the affected Matoran does, without the Matoran being aware.

Set Number 8618

Year of release 2004

Nuurakh (found on "Cleansing Plant"): From the flames and smoke of Ta-Metru come the Nuurakh! The fastest of the Vahki, they prefer to lay in wait for their targets and then swiftly surround them. Their Staffs of Command fill the mind of a Matoran with a single overriding command.

Set Number 8614

Year of release 2004

Bordakh (found on "Bleak Refinery"): Ga-Metru is home to the Bordakh, the most cunning of all Vahki. The Bordakh love the chase and will sometimes delay a capture just to extend the thrill of pursuit. Their Staffs of Loyalty temporarily turn Matoran into spies for the Vahki.

Set Number 8615

Year of release 2004

Keerakh (found on "Menacing Keep"): The Keerakh of Ko-Metru don't bother to chase lawbreakers. Instead, they figure out where their targets are heading and get there first! Keerakh Staffs of Confusion scramble a Matoran's sense of time and place.

Set Number 8619

Year of release 2004

Zadakh (found on "Ancient Citadel"): Racing across the Sculpture Fields of Po-Metru, the Zadakh always catch their prey. The most powerful Vahki, they are always the first into a fight and the last standing. Zadakh Staffs of Suggestion leave a Matoran very suggestible, and willing to follow orders from almost anyone.

Set Number 8617

Year of release 2004

Turahk (found on "Scorched Earth"): Turahk is an agile and fierce hunter, one of the six Rahkshi sent out to stop the herald and the Mask of Light. Although it failed, it succeeding in destroying Onu-Koro and much more of Mata Nui. Turahk was the stealthiest of the Rahkshi. He used the shadows and the element of surprise as best he could, springing out of nowhere, then vanishing just as quickly. Turahk is equipped with the Staff of Fear.

Set Number 8592

Year of release 2003

Guurahk (found on "Piraka Bluff"): Guurahk is an agile and fierce hunter, one of the six Rahkshi sent out to stop the herald and the Mask of Light. Although it failed, it succeeding in destroying Ta-Koro and much more of Mata Nui. Guurahk was the most observant of the Rahkshi. He would observe his prey for hours before attacking. He could find any weakness, and exploit it to the fullest. Guurahk is equipped with the Staff of Disintegration.

Set Number 8590

Year of release 2003

Lerahk (found on "Logging Post"): Lerahk is an agile and fierce hunter, one of the six Rahkshi sent out to stop the herald and the Mask of Light. Although it failed, it succeeding in destroying Ta-Koro by poisoning its foundation and much more of Mata Nui. Lerahk was not the smartest Rahkshi, nor the cleverest, but he was strong, fast, stealthy, cunning, and patient. He could wait for hours for a victim to stumble into his traps. In order for his power to work, Lerahk had to have his staff in direct contact with the target. Lerahk is equipped with the Staff of Poison.

Set Number 8589

Year of release 2003

Panrahk (found on "Decrepit Dungeons"): Panrahk is an agile and fierce hunter, one of the six Rahkshi sent out to stop the herald and the Mask of Light. Although it failed, it succeeding in destroying Ta-Koro by destroying its foundation and much more of Mata Nui. Panrahk was the most unpredictable and explosive of the Rahkshi, with incredible endurance. One second he would seem lost, trying to find his prey; the next, he would leap to attack, and the fight was already won. Panrahk is equipped with the Staff of Fragmentation.

Set Number 8587

Year of release 2003

Kurahk (found on "Flooded Lowlands"): Kurahk is an agile and fierce hunter, one of the six Rahkshi sent out to stop the herald and the Mask of Light. Although it failed, it succeeding in destroying Onu-Koro and much more of Mata Nui. Kurahk was the most reckless of the Rahkshi, and was always in a state of rage, a state which increased his power. Kurahk is equipped with the Staff of Anger.

Set Number 8588

Year of release 2003

Vorahk (found on "Desert Outpost"): Vorahk is an agile and fierce hunter, one of the six Rahkshi sent out to stop the herald and the Mask of Light. Although it failed, it succeeding in destroying Onu-Koro and much more of Mata Nui. Vorahk was the best and most relentless hunter of the Rahkshi, as well as the most intelligent. When he hunted a creature, he never stopped for anything, always on the move. Any attempt to hide from him or distract him always failed. In order to use his power, Vorahk's staff had to be in direct contact with his target. Vorahk is equipped with the Staff of Absorption.

Set Number 8591

Year of release 2003

Brutaka (found on "Fiery Mine"): Once he was a loyal guardian of the Matoran and Axonn's best friend, but now he has turned evil! Powerful enough to defeat six Toa with one blow of his double-bladed weapon, Brutaka alone is as great a threat as all the Piraka combined! He wears the Kanohi Olmak, the Mask of Dimensional Gates, which can be used to transport a target to another location or even into another dimension!

Set Number 8734

Year of release 2006

Nidhiki (found on "Blizzard Peaks"): Cunning, evil, and powerful, the Dark Hunter Nidhiki. His pincers and energy blasts can fell any foe, and he can launch Kanoka disks from his jaws. During the Dark Hunter-Toa War on Metru Nui, Nidhiki was a Toa, and fought alongside Lhikan. Some point after that, he betrayed the Matoran and became a Dark Hunter. Other that that his exact history is unknown.

Set Number 8622

Year of release 2004

Sidorak (found on "Forgotten Shrine"): Mighty leader of the Visorak horde, Sidorak is a veteran of a thousand conquests. Now he is determined to use his spider creature legions to overrun Metru Nui and defeat the Toa Hordika! With his herding blade, he can command the Visorak without needing to speak. His Rhotuka spinners compel anyone they strike to obey him completely.

Set Number 8756

Year of release 2005

Axonn (found on "Ancient Citadel"): Immensely powerful, Axonn was a champion of justice long before the first Toa ever came to be. He has vowed to fight the Piraka and keep them from stealing the Mask of Life! Axonn wears the Kanohi Roden, the Great Mask of Truth, which can pierce any disguise and spot any deception. His enormous axe can cleave a mountain in half, and fires pure energy from its blade!

Set Number 8733

Year of release 2006

Krekka (found on "Menacing Keep"): What Krekka lacks in intelligence, he makes up for in sheer power. His energy nets are strong enough to ensnare a Toa Metru and his shoulder-mounted Kanoka disk launcher makes sure they stay defeated. This Dark Hunter is a menace to everything that lives on Metru Nui! Krekka did not become a Dark Hunter until after the Dark Hunter-Toa War on Metru Nui. It is unknown what his occupation was beforehand. Krekka is a member of a species that belonged to and lived on Sidorak's island.

Set Number 8623

Year of release 2004

Roodaka (found on "Shattered Wreck"): Powerful and dangerous viceroy of the Visorak, Roodaka is one of the most formidable foes any Toa has ever faced. With her catcher claws she can snag spinners thrown at her, poison them and then fling them back. Her Rhotuka spinner have the power to instantly and permanently mutate anyone they strike. A sworn enemy of the Toa and the Rahaga, she also plots against Sidorak to take control of the Visorak!

Set Number 8761

Year of release 2005

Hakann (found on "Hakann's Pit"): Enemies of Hakann never know just how he will defeat them - with heat vision, lava launcher, or devastating mental blasts. Hated by the other Piraka for his constant scheming, Hakann plans to eliminate them all and steal the Mask of Life for himself. Hakann has a lava launcher which fires projectiles that melt or burn whatever they hit. He is able to tolerate extreme heat.

Set Number 8901

Year of release 2006

Vezok (found on "Vezok's Deluge"): Nasty and vicious, Vezok's fury is always on the verge of exploding. In battle, he relies on a harpoon that pulls him through the water and a buzzsaw that hurls water daggers. His powerful impact vision and ability to absorb the powers of his enemies makes him a devastating opponent. He is the only Piraka resistant to sea water but prolonged exposure still affects him. He rarely expresses emotion. He intensely dislikes Hakann.

Set Number 8902

Year of release 2006

Zaktan (found on "Zaktan's Chamber"): Brilliant and ruthless, Zaktan is feared even by the other Piraka. His laser vision and three-pronged blade help him put down rebellions by the others as they search for the Mask of Life. The strangest and most mysterious Piraka, Zaktan alone my know the true secret of the zamor spheres. His body is made of protodites. He is the unquestioned leader of the Piraka, because he will seriously hurt anyone who challenges him.

Set Number 8903

Year of release 2006

Avak (found on "Avak's Dynamo"): The most talented engineer among the Piraka, Avak can make a tool or weapon out of virtually anything. He can use his X-ray and telescopic vision to seek out foes and then create a perfect prison from thin air to hold them! If it comes to a fight, Avak can rely on his zamor sphere launcher and his seismic pickaxe/jackhammer combination. His weapon is a pickaxe at one end and a jackhammer at the other.

Set Number 8904

Year of release 2006

Thok (found on "Thok's Grotto"): Thok has the power to bring inanimate objects to life to serve him and spellbinder vision to disorient a foe. If those fail, he relies on his ice peg and ice gun to freeze enemies and his zamor spheres to make them slaves. Weakened by heat, he goes nuts with too many people around. He has made five separate alliances with the other Piraka, planning to betray them all in the end.

Set Number 8905

Year of release 2006

Reidak (found on "Reidak's Bastion"): Strongest of the Piraka, Reidak lives for destruction. His power to adapt after every defeat makes him virtually unstoppable! His infrared and thermal imaging vision lets him track down his enemies so he can send them to crushing defeat. His combination drill and buzz saw can turn solid ground to quicksand! He can see things the other Piraka can't, he is very impatient and hates staying in one place. He has no concept of stealth or finding cover and likes to break things. He doesn't get along with Avak.

Set Number 8900

Year of release 2006

3. AWARDS (descriptions from the game itself)

Scorched Earth Completed: Awarded for successfully completing Scorched Earth

Volcanic Trail Completed: Awarded for successfully completing Volcanic Trail

Fiery Mine Completed: Awarded for successfully completing Fiery Mine

Hakann's Pit Completed: Awarded for successfully completing Hakann's Pit

Piraka Bluff Completed: Awarded for successfully completing Piraka Bluff

Smugglers Cove Completed: Awarded for successfully completing Smugglers Cove

Shattered Wreck Completed: Awarded for successfully completing Shattered Wreck

Vezok's Deluge Completed: Awarded for successfully completing Vezok's Deluge

Decrepit Dungeons Completed: Awarded for successfully completing Decrepit Dungeons

Cleansing Plant Completed: Awarded for successfully completing Cleansing Plant

Menacing Keep Completed: Awarded for successfully completing Menacing Keep

Avak's Dynamo Completed: Awarded for successfully completing Avak's Dynamo

Flooded Lowlands Completed: Awarded for successfully completing Flooded Lowlands

Mountain Path Completed: Awarded for successfully completing Mountain Path

Blizzard Peaks Completed: Awarded for successfully completing Blizzard Peaks

Thok's Grotto Completed: Awarded for successfully completing Thok's Grotto

Logging Post Completed: Awarded for successfully completing Logging Post

Ancient Forest Completed: Awarded for successfully completing Ancient Forest

Forgotten Shrine Completed: Awarded for successfully completing Forgotten Shrine

Zaktan's Chamber Completed: Awarded for successfully completing Zaktan's Chamber

Desert Outpost Completed: Awarded for successfully completing Desert Outpost

Bleak Refinery Completed: Awarded for successfully completing Bleak Refinery

Ancient Citadel Completed: Awarded for successfully completing Ancient Citadel

Reidak's Bastion Completed: Awarded for successfully completing Reidak's Bastion

Vezon's Awakening Completed: Awarded for successfully completing Vezon's Awakening

100 Visorak defeated: Awarded for successfully defeating 100 Visorak

500 Visorak defeated: Awarded for successfully defeating 500 Visorak

1000 Visorak defeated: Awarded for successfully defeating 1000 Visorak. You are a true visorak hunter.

100 Bohrok defeated: Awarded for successfully defeating 100 Bohrok

500 Bohrok defeated: Awarded for successfully defeating 500 Bohrok

1000 Bohrok defeated: Awarded for successfully defeating 1000 Bohrok. You are a true bohrok hunter.

50 Vahki defeated: Awarded for successfully defeating 50 Vahki

250 Vahki defeated: Awarded for successfully defeating 250 Vahki

500 Vahki defeated: Awarded for successfully defeating 500 Vahki. You are a true vahki hunter.

100 Enemies defeated as Jaller: Awarded for successfully defeating 100 enemies as Jaller.

250 enemies defeated as Jaller: Awarded for successfully defeating 250 enemies as Jaller.

100 enemies defeated as Kongu: Awarded for successfully defeating 100 enemies as Kongu.

250 enemies defeated as Kongu: Awarded for successfully defeating 250 enemies as Kongu.

100 enemies defeated as Hewkii: Awarded for successfully defeating 100 enemies as Hewkii.

250 enemies defeated as Hewkii: Awarded for successfully defeating 250 enemies as Hewkii.

50 enemies defeated as Nuparu: Awarded for successfully defeating 50 enemies as Nuparu.

150 enemies defeated as Nuparu: Awarded for successfully defeating 150 enemies as Nuparu.

100 enemies defeated as Hahli: Awarded for successfully defeating 100 enemies as Hahli.

250 enemies defeated as Hahli: Awarded for successfully defeating 250 enemies as Hahli.

50 enemies defeated as Matoro: Awarded for successfully defeating 50 enemies as Matoro.

150 enemies defeated as Matoro: Awarded for successfully defeating 150 enemies as Matoro.

2,500,000 LEGO pieces collected: Awarded for collecting 2,500,000 Lego Pieces.

5,000,000 LEGO pieces collected: Awarded for collecting 5,000,000 Lego Pieces.

100% game completion: Awarded for 100% game completion

C. CREATURE CHAMBERS

1. VISORAK (descriptions from the game itself)

Vohtarak

Boggarak

Suukorak

Roporak

Keelerak

Oohnorak

2. VAHKI (descriptions from the game itself)

Vorzakh

Rorzakh

Nuurakh

Bordakh

Keerakh

Zadakh

3. BOHROK-KAL (descriptions from the game itself)

Kohrak-Kal

Pahrak-Kal

Lehvak-Kal

Nuhvok-Kal

Tahnok-Kal

Gahlok-Kal

4. SUB-BOSSES

Turahk: Turahk was the stealthiest of the Rahkshi, equipped with the Staff of Fear.

Guurahk: Guurahk could find any weakness, equipped with the Staff of Disintegration.

Lerahk: Lerahk was not the smartest of the Rahkshi, but he was strong, fast, stealthy, cunning, and patient.

Panrahk: Panrahk was the most unpredictable and explosive of the Rahkshi, with incredible endurance.

Kurahk: Kurahk was the most reckless of the Rahkshi, and was always in a state of rage.

Vorahk: Vorahk was the best and most relentless hunter of the Rahkshi, as well as the most intelligent.

Brutaka: Brutaka. Once he was a loyal guardian, now he is evil!

Nidhiki: Cunning, evil, and powerful, the Dark Hunter Nidhiki.

Sidorak: Sidorak the mighty leader of the Visorak horde.

Axonn: Immensely powerful, Axonn was a champion of justice long ago.

Krekka: Dark Hunter Krekka is a menace to everything that lives on Metru Nui!

Roodaka: Roodaka - Powerful and dangerous viceroy of the Visorak.

D. PIRAKA PLAYGROUND

NOTE: Though you have to buy every Piraka Playground item from Balta's Shop to help gain 100%, you don't need to open any boxes in the Playground to add additional percentage.

1. ZONE 1

Seesaw: 2 Piraka required for use

Bucking Bronco: 1 Piraka required for use

Sun Lounger: 1 Piraka required for use

Shooting Gallery: 2 Piraka required for use

Sand Castles: 1 Piraka required for use

Pedalo: 1 Piraka required for use

Windsurfer: 1 Piraka required for use

2. ZONE 2

Fitness Equipment: 3 Piraka required for use

DJ Booth: 1 Piraka required for use

Dance Floor: 2 Piraka required for use

Diving Board: 1 Piraka required for use

VIP Lounge: 3 Piraka required for use

3. ZONE 3 (WARNING!!!: You MUST complete every one of these three levels with Gold status to help reach 100%)

Secret Chamber 1 (Bohrok-Kal Challenge): Destroy enough Kohrak-Kal in two minutes to win gold completion. Collect the LEGO Pieces quickly enough to reach Hero Mode and totally dominate the battlefield!

Secret Chamber 2 (Visorak Challenge): You have two minutes to blow away every Vohtarak that crawls and jumps toward you. Once again, Hero Mode comes highly recommended here.

Secret Chamber 3 (Vahki Challenge): The hardest challenge in the game, by far. In under two minutes, you must defeat at least 56 Vorzakh Vahki to get the gold. If you can get Hero Mode without being vaporized, do so, but I don't recommend this if you wish to destroy as many enemies as possible...