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FAQ by Havok3595
Version: 1.0 | Updated: 08/01/06
This FAQ is for EA Sports' FIFA World Cup 2006 and is copyright 2006 by Michael Weaver, aka Havok3595. At the present time, it can only be shown on www gamefaqs com and www supercheats com and www 1up com This is version 1.03, which is incomplete in several sections. I rushed to get this out in any version because the frequent question of "What countries are in the game?" needed to be answered. I couldn't find an official list on EA's site, and it seems that this information is pretty highly in demand. 1.01 fixes a formatting error almost completely and also adds a few more global challenges plus an Asian qualifier snippet. 1.02 fills out more global challenges, corrected an error in menu description, added a disclaimer about the version I use, added supercheats to the list of approved sites, and clarified a few things about points. 1.03 continues the trend of adding a bit of global challenge information, adds 1up to the permission list, clarifies the coloration of the passport stamps, and also nearly completes the section on qualifiers. This guide was written using the PlayStation2 version of the game. I am not personally aware of any core differences between this version and any others, but when I refer to controls I refer to the PS2 controls. If you own the game for another system, these controls will not be accurate. Obvious, but felt the need to state it for disclaimer purposes. Feel free to e-mail me at Havok3595 (at) hotmail.com with any questions, comments, or assistance. This FAQ will be laid out in the following format: 1) Basic list of teams in the game, by region. (C01) 2) Menu navigation and options, overview. (C02) 3) Gameplay overview (keep in mind that I'm not great at it) (C03) 4) World Cup mode, including qualifiers (C04) 5) Global Challenge mode, still in process (C05) 6) More detailed team overviews, still in process (C06) 7) Unlockables, including how to get points, still in process (C07) 1) Basic list of teams in the game, by region (C01) The teams in the game are indexed by region. There are six regions in the game, just like in real life. These are North America/Caribbean, South America, Oceania, Africa, Asia, and (of course) Europe. Please note that these are based on World Cup qualification zones, so there are some countries in the European zone that you might not associate with Europe (Israel, Kazakhstan). Here are the teams, by region, in the following format: Region (# of teams in region): teams in alphabetical order Ready? Here we go: Africa (32): Algeria, Angola, Benin, Botswana, Burkina Faso, Cameroon, Cape Verde Islands, Chad, Congo, Congo DR, Egypt, Gabon, Ghana, Guinea, Ivory Coast (Cote d'Ivorie), Kenya, Liberia, Libya, Malawi, Mali, Morocco, Niger, Nigeria, Rwanda, Senegal, South Africa, Sudan, Togo, Tunisia, Uganda, Zambia, Zimbabwe Asia (14): Bahrain, China, Hong Kong, India, Iran, Iraq, Japan, Korea DPR (North Korea), Korea Republic (South Korea), Kuwait, Pakistan, Saudi Arabia, Uzbekistan, Vietnam Europe (52): Albania, Andorra, Armenia, Austria, Azerbaijan, Belarus, Belgium, Bosnia/Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, England, Estonia, Faroe Islands, Finland, France, Georgia, Germany, Greece, Hungary, Iceland, Republic of Ireland, Israel, Italy, Kazakhstan, Latvia, Lichtenstein, Lithuania, Luxembourg, Macedonia FYR, Malta, Moldova, Netherlands, Northern Ireland, Norway, Poland, Portugal, Romania, Russia, San Marino, Scotland, Serbia and Montenegro, Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey, Ukraine, Wales North America/Caribbean (13): Canada, Costa Rica, El Salvador, Guatemala, Honduras, Jamaica, Mexico, Nicaragua, Panama, St. Kitts/Nevis, St. Vincent/Grenadines, Trinidad and Tobago, USA Oceania (6): Australia, Fiji, New Zealand, Solomon Islands, Tahiti, Vanuatu South America (10) Argentina, Bolivia, Brazil, Chile, Colombia, Ecuador, Paraguay, Peru, Uruguay, Venezuela 2) Menu navigation and options, overview. (C02) The first option you get is language: English or Spanish. This will affect the announcers too, so I recommend giving Spanish a go every now and then just for spice. Note that the English option has England's flag. Although Andy Townsend (one of the commentators) is Irish, you're definitely getting British flavored commentary, which is appropriate. Anyway, this choice (unlike some others) is not saved on your profile, so you need to input it each time. If this is your first time playing, you're asked to start a profile, which you should do because it takes 10 seconds and allows you to save points to unlock things later. Just select a country as your home, any country. It doesn't matter and has no impact (as far as I can determine). Well, it has a little impact: when you go to "Play Now" your home country will be the first country you have the option of selecting. Use R1 and L1 to change regions when selecting a country, then directional buttons to select a country within the region. Finally, we're at the main menu. I don't play multiplayer or online, so I've never ventured into the Online or Lounge (multiplayer tournaments) sections. If anyone wants to give a little blurb about those, e-mail me and I'll give you credit. There's a pretty self- explanatory Practice mode, and Penalty Shoot-out which is everything you expect it to be. I'm glossing over these to get to the main 5 menus you'll need. Team Management: Create a player or make changes to the starting line-up of any team. These changes affect the team in all screens. At this time, I am unsure how this affects classic players since they can be moved to the starting line-up here but are unusable in World Cup mode. My FIFA World Cup: This menu contains a list of unlockables (store), a list of objectives to fulfill to get more points for unlockables (objectives), game settings (including difficulty level, most importantly), and more. It also exists as a submenu in another menu, but with less options. We'll discuss that later. Global Challenge: This menu contains a bunch of historic matches which you can play to either preserve or completely wreck history. Typically they will start at some specified point during the game (remember, the clock counts up, not down, and halves are 45 minutes). Some of them start you from the beginning. Anyway, whatever the case, you're given a team, an opponent, a time, and three things you have to do. Sometimes these things are relatively simple, like "Win" or "Don't lose" or "No yellow cards", other times they're more difficult like "Score 5 goals" or "Don't get scored on". If you fulfill the main objective, you get a bronze medal. One additional objective will get you a silver, and both additional objectives is a gold. If you fulfill an additional objective without fulfilling the main, you still get points for it, and you can then get a silver by fulfilling the main without fulfilling it. For instance, let's say there's a challenge where the main goal is "Win" and the sub goal is "No yellow cards". Your first time, you lose but get no yellows. You get the 100 "no yellow card" points. Now you play again and win, but half your players have yellow cards. No problem, you still get a silver since you've done that. Play Now: Essentially what it says. Pick two teams, play them. You can do it solo or multiplayer. The unlockables in "My FIFA World Cup" are available only in this mode with the exception of boots, which are universal (but are only visual). Press R1 and L1 to specify a variety of things about the match. Note: The match type options read from your tournament saves, so be sure to save once after you beat the World Cup and keep that save around. Also note: As far as I can tell, different balls have no bearing on the game. And finally note: Classic players have to be manually moved into the starting line-up. 2006 FIFA World Cup: This is the meat of the game. You can either go directly into the World Cup with accurate 2006 groups or play through a qualifier from any of the six regions. Press R1 and L1 to decide which type of tournament you want. Bear in mind that if you go through a qualifier it will impact all of the World Cup seedings as the computer will simulate all other qualifiers. We'll get into exactly what this means a little later. You can change teams out of groups or reselect the World Cup teams if you want to, how to do this is described onscreen. You will need to conform to the usual requirements: for instance, you can't remove host team Germany and you can't get more than one Oceania team in. Once you've selected a mode and team(s), it's time to game on. Almost. You'll select which person gets which controller, then which kit you want (all teams have two options, home and away, and a few teams have two more unlockable in Play Now mode options). Next, you're at a team management screen where you pick your starting line-up. If you want to change someone in the starting line-up, select them then scroll down to who you want to replace them with and select that player. They'll switch. Players are coded based on their preferred (personal) position, you'll see some teams start them in alternate positions though. This isn't always a bad idea, since a speedy midfielder may work out well as a striker if you like to run breakaways. You can press R1 to get to a menu to change the formation (pretty self- explanatory), and R1 again to get to a list of who will normally take which kinds of kicks. I strongly suggest keeping this intact. Press start when you're done, and you get a load screen with a wallpaper and "Did you know" fact for one of the countries (usually the home country, but sometimes the away). I have two things to say about these. 1) Is it really necessary to have the number of World Cup wins as a fact for everyone since 130 of the teams have 0? 2) There were some pretty funky things going on in 1357 Portugal that I just don't want to speculate on and feel I am better off not knowing. 3) Gameplay overview (keep in mind that I'm not great at it) (C03) So, gameplay. Default PS2 controls, offense/defense listed: Triangle: Through ball/goalie charge (hold down) Square: Cross/sliding tackle X: Pass/Change player O: Shoot/Conservative tackle R1: Burst of speed (can be held) L1: (in combination with another offense button press) Chip Right analogue: "Skill move" Left analogue: Player control Pressing start brings you to a pause menu where you can change formation, see game stats, and make substitutions. If you make a substitution, they'll come in the next time the ball goes out of bounds. If it's urgent (like, if your player is injured), knock the ball out of bounds on purpose. You get 3 substitutions per game, but are not required to use them. I don't use subs very often, personally. If you play a little more aggressively than I and get some yellow cards, you may want to sub those players out. Also, if you decide to change formation/mindset during the game, you might want to put players better able to handle your change in. Injured players will be greyed out in team management and have a plus next to their name in other screens. I strongly recommend not using the square button on defense unless you really have to. It frequently draws a booking, sometimes even a red card (although the computer will do it a lot, and usually gets a yellow card at worst). You are less likely to get one if you time it right and hit it when the opponent is facing you, but it still sometimes happens and the computer likes to turn around a lot resulting in many "it was legal when I started the slide, officer" type situations. The two best ways to score, in my opinion, are the through ball/chip shot and the cross/header. With the through ball/chip shot, use a through ball to feed the ball to a player on your team who breaks through to get the ball behind the opponents, run him towards goal, and press L1+circle when the goaltender starts to come out. For the cross/header, run up the sidelines then press towards the goal and square, pressing circle when it gets near your players. This has a higher miss ratio but looks cooler. Also, if the goalie gets a hand on it but doesn't pull it in make sure to run in front of the goal and try to pick up the rebound. Same applies for balls hitting the posts. You can aim, but it isn't easy on the fly. Your left analogue stick judges the aim and the amount of time you hold circle judges the power. If you hold it too long, you'll fire into the stands and the announcers will make fun of you. I like using a 4-1-2-1-2 formation because it tends to cover most of the bases, but there are pluses and minuses to every formation. Just about any play that burns 4 fullbacks will burn 5 just as badly, in my opinion, plus you sacrifice players in the middle/front. Be sure to play to your individual players' strengths, too. 4-1-2-1-2 works best when you've got two speedy shooters up front to get through balls, if your forwards are slower you might want to consider something else. You'll encounter a wide variety of situations during the game beyond the basics. Free kicks, penalty kicks, throw-ins, and corner kicks being chief among them. For Free kicks, they are either direct or indirect, meaning that you can score from them or not. It won't always tell you, but a good way to tell is whether the defense has devoted three or more players to standing in front of you in a wall. Press R2 to have someone roll the ball back to you (which gives you a better shot), circle to shoot, x to pass, and square for a curved shot. Use the analogue sticks to change your player's position. For penalty kicks, it's just you and the goalie. Press circle to shoot and left analogue to aim. I recommend holding circle until you get just a little under the white line in the meter, that will put your shot higher up in the net. For throw-ins, use x to select another player (there's usually 3 targets), square for a direct pass to where they are now, and triangle to feed them forward. For corners, press square and hold about 75% down to cross it in front of the net or x to pass. If you pass off a corner or throw deep in the area, you should cross as soon as possible. You'll have players in front. Defending these situations is somewhat simpler. Circle adds a player to the line for direct free kicks (one maximum), and merely pressing a direction has your goalie dive to stop a penalty kick. Press it once the kick gauge starts to fill because if you do it early you'll simply walk along the goal line with little purpose. Like I say in the title, I'm not fantastic at gameplay. Experiment with a variety of things, you'll learn it. Aiming passes can be a little awkward since despite the game's claims it does not always try to find you a teammate in the direction you're pressing and sometimes picks someone who is not the one you thought you had aimed at. Generally, though, you can fix this problem with experience after some frustration. 4) World Cup mode, including qualifiers, still in process (C04) Here's the big part, the meat and potatoes. You can choose from one of six regional qualifiers or just move right to the World Cup itself. As I said before, selecting the World Cup gives you the 32 teams with accurate brackets for the World Cup in 2006. The developers were not mind readers, though, and this game came out early, so you might find that Croatia (for example) is much more competitive than they actually were. The qualifiers are a little different. Each region operates differently, and I'll go into it below. The menu options in World Cup and qualifiers are the same, and include options to Play the Next Match, customize your squad, look at your players' stats, look at the tournament leaderboard, go to a truncated version of the "My FIFA World Cup" menu, and Save. You can also look at fixtures and results, but this isn't always the most handy feature. It doesn't autopopulate later rounds based on current outcomes. For instance, if Germany wins a semifinal but the other hasn't been played yet, it will still say "TBD vs. TBD" for the final, even though one team has been confirmed. I recommend saving after every game, of course. After every game, you get a prompt to save game information but what it is asking you to save is the points you accrued and other changes to your profile, not a full save game. You still should say yes, though. Points are good. The World Cup starts with a group play round where each of the four teams in a group plays each other once. Wins give you 3 points, draws give you 1 point. The top two point scorers for each group in this round go on to the round of 16. The first tie-breaker is versus (whichever team won when they met), the second is total goals. From here, it becomes a single elimination affair. After the round of 16 comes the round of 8 ("Quarterfinals"), then 4 ("Semifinals"), then the final two teams face off. There's a little inspirational video before they do, be sure to watch it at least once and be astonished that someone would bother to remix a twenty year old Howard Jones song. And be further astonished that it sounds pretty good. There's also a video afterwards which the announcers will narrate. A few teams (like Brazil, France, and USA) have specific things the announcers say about them, but most just get called "this team". Works the same way in gameplay. Here's how the qualifiers work, by region. Just like in the World Cup group stage, wins are worth 3 points, draws worth 1. Also, sometimes you'll be prompted to play a friendly game. It doesn't matter if you do or don't, but keep in mind that this game doesn't count as the game a red carded player is suspended for (they'll be suspended for it AND the next qualifying game if they were suspended in the previous qualifying game). Oceania: You play one game against each of the other five Oceania teams, the top two finishers then play a home and home series. The winner of that plays a home and home series against the fifth place South American team for a berth in the World Cup. Total games: 9, not counting friendlies. Total opponents: 6 Africa: You are placed in a group of six teams, there are five groups. You play each team in your group twice (home and home), top team in each group qualifies for a berth in the World Cup. Total games: 10, not counting friendlies. Total opponents: 5 South America: You play two games against each of the other South America teams, home and home. Top four finishers are qualified for the World Cup, the fifth place team plays a home and home series against the Oceania winner for a berth. Total games: 18, 20 if you finish fifth, not counting friendlies. Total opponents: 9, 10 if you finish fifth. North America/Caribbean: You are placed in a group of four teams, there are three groups. You play each team in your group twice (home and home), the top two finishers in each group are placed in a new six team group where you play each team twice again (home and home). The top three finishers are qualified for the World Cup, the fourth place finisher gets to play an Asian team for a berth somehow (more details as I discover them). Total games: 16, ??? if you finish fourth, not counting friendlies. Total opponents: 7, ??? if you finish fourth. Asian qualifier: You are placed in a group of four teams, there are two groups. You play a home and home series against the other teams in your group. The top two finishers of each group qualify for World Cup berths. There's a possibility of Asia getting a fifth team in (see NAC), but I'm not sure of the specifics. Total games: 6, ??? if you finish third, not counting friendlies. Total Opponents: 3, ??? if you finish third. European qualifier: You are placed in a group of either six or seven teams by seeding order. There are three groups of seven and five groups of six. You play a home and home series against the other teams in your division, top finisher of each group qualifies for a World Cup berth. Total games: 10 or 12, depending on your group, not counting friendlies. Total opponents: 5 or 6, depending on group, not counting friendlies. Apparently, there are additional Cup berths available as well. Not sure. Bear in mind that Germany has an automatic berth and is not selectable in the European qualifier. When a qualifier is over, you will automatically move into a World Cup using the results from the qualifier. The 32 teams in the World Cup therefore are: Germany - home team. 7 other European teams. 5 African teams 3 North American teams 4 South American teams 4 Asian teams 1 additional North American/Asian team 1 Oceania/additional South American team That only brings me to 26, though. I'm not sure where the other 6 come from, although the game says there are 13 European teams in the finals. If anyone can help, I will give credit. 5) Global Challenge mode, still in process (C05) As described above, Global Challenge mode contains historic World Cup situations that you need to make or break history with. There are seven sections: one for each region, and one for World Cup finals that is unlocked when you have at least a bronze in each other challenge. It's been noted that you can "cheat" at the Global Challenges by editing players or creating players or possibly even using historic players (not sure if GC mode lets them be used if you change the line-up to include them or not). Personally, I plan on using none of those methods, and I'm six challenges away from getting the WC Finals unlocked. Granted, I don't have all golds, but I have more golds than anything else. Europe: Croatian Sensations! Player: Croatia CPU: France Score: 2-1, France in lead Time: Primary: Win Secondary: Secondary: Strategy: When in Rome Player: Italy CPU: Poland Score: 2-0, Poland in lead Time: Primary: Avoid defeat Secondary: Win Secondary: Strategy: Scotland the Brave Player: Scotland CPU: Netherlands Score: 1-1 Time: Primary: Win by 3 goals Secondary: Secondary: Strategy: You're given a goal right off via Penalty Kick, if you miss it just restart because dominating Netherlands with the Scots is a hard sell in any situation. Romanian Lottery Player: Romania CPU: Sweden Score: 2-2 Time: 120:00 Primary: Win Secondary: Score on all penalty kicks Secondary: Block three penalty kicks Strategy: Good luck on the blocks. I've found that the Swede goaltender likes to dive, so it's possible just to shoot straight in the middle and score on him. Your mileage may vary. Reign in Spain Player: Northern Ireland CPU: Spain Score: 1-0, Northern Ireland leads Time: Primary: Win Secondary: Win by two goals Secondary: Maintain a clean sheet Strategy: Spain's a lot better than Northern Ireland, and they have a lot of time to try to score on you. Playing keep away works for a silver, but it's more difficult than the one against Canada in the North American section. Viva Espana! Player: Spain CPU: Italy Score: 2-1, Italy leads Time: 87:00 Primary: Win Secondary: Win before extra time Secondary: No more goals conceded Strategy: Going for gold, you have about five minutes to strike twice. Not an easy situation. Injury time will be either two or three minutes usually. I think it's best to play for silver and get gold if you can. Your main strength here is that you're faster, so a through ball should work. The Italian goalie isn't very good here, you should be able to sneak shots in. The best part of this one is that there's a very narrow window between when you start and when the clock runs out so you don't have all the second guessing that sometimes happens ("to restart or not?") with the longer challenges. England Expects Player: England CPU: Germany Score: 1-0, Germany leads Time: Primary: Win Secondary: Win before extra time Secondary: Strategy: Asia (4 challenges, 1 complete, 3 partial, 0 unrepresented): Gulf Rivals Player: Iraq CPU: Iran Score: 1-0, Iran in lead Time: Primary: Win Secondary: No Yellow Cards Secondary: Win by 2 goals Strategy: You start on a throw-in deep in your area, so you need to move the ball forward. Iran is much better than Iraq on paper, but their defense is somewhat suspect. Try to keep the ball in their area, and just keep getting shots. If you do pull into the lead, Iran will start playing dirty and getting carded, this only helps. Calcutta Comeback Player: India CPU: Japan Score: 2-0, Japan in lead Time: Primary: Win Secondary: Win by two goals Secondary: No yellow cards Strategy: For some reason, Japan is not playing up to their normal caliber here. Once I discovered that, I was able to take advantage of the them and score a lot...I ended up winning 6-2. You start on a corner, try to make sure to poke it in. After that, Japan will lose the ball if you walk up to them and conservative tackle. Cross/header is a good way to score because in addition to forgetting how to hold the ball, Japan forgot how to mark opposing strikers. I recommend switching up your starting line-up to put your faster (relatively speaking) guys up front. Korean Derby Player: Korea DPR CPU: Korea Republic Score: 0-0 Time: 45:00 Primary: Win Secondary: Keep a clean sheet Secondary: Win by two goals Strategy: South Korea is much better than North Korea, so you'll need to be careful about what chances you take. They're very fast, also, so watch out for them breaking long. You've got the entire second half to make two strikes, so you can afford to play a bit of a waiting game. Far East Showdown Player: China CPU: Japan Score: 1-0, China in lead Time: Primary: Win Secondary: Win by two goals Secondary: Keep a clean sheet Strategy: Unlike in the India game, Japan is in relatively good form here. Also unlike that game, you can sit on the ball for a silver. Be cautious and keep the ball away from Japan as much as possible. Try to get a goal in, but take your time and pick your shots. Africa: Casbah Rockin' Player: Morrocco CPU: Tunisia Score: 1-0, Tunisia in lead Time: 12:00 Primary: Win Secondary: Secondary: Strategy: This one, for whatever reason, is giving me huge problems. I was in the lead once and blew it while trying to get a silver/gold...next time I manage that I'm playing it safe and sitting on the ball. Congolese Contest Player: Congo CPU: Congo DR Score: 1-0, Congo DR in lead Time: 75:00 Primary: Win Secondary: Win by two goals Secondary: Score three goals Strategy: Both your secondaries require the same thing, three goals. You start out with a direct free kick and not a lot of time, so make sure to make it count. If you can't score directly off it, try a pass/one touch. Your guy in front can poke it through, most times. After that, go on the attack and keep striking. A bronze is hard, I can't imagine a gold. North America (4 challenges, 0 complete, 4 partial, 0 unrepresented): All Saints Player: St. Kitt's/Nevis CPU: St. Vincent/Grenadines Score: 1-0, St. Vincent in lead Time: Primary: Win Secondary: Secondary: Strategy: Both teams are crap. You'll be able to tackle easily, and his goalie is horrible. Lots of through balls, lots of shots. Some will eventually find the back of the net. Oh Canada Player: Costa Rica CPU: Canada Score: 1-0, Costa Rica in lead Time: Primary: Win Secondary: Keep a clean sheet Secondary: Win by two goals Strategy: Canada starts this out with a corner kick, so be sure to defend it well and clear that ball out. Sitting on the ball will get you a silver. Over the Border Player: USA CPU: Mexico Score: 0-0 Time: 0:00 Primary: Win by two goals Secondary: Secondary: Strategy: You've got to score goals, but you have a whole game to do it. I like going to a 4-1-2-1-2 and putting Cunningham and McBride as the strikers, Donovan as the front midfielder, shuffle the other midfielders to put Mastroeni in the backfield (where he likes to be) so Reyna and Beasley are the two side midfielders, then put either Ralston or Lewis on the bench, your choice. I think Lewis, personally. This gives you a lot of speed up front. Use it. Volcanic Eruption Player: El Salvador CPU: Honduras Score: 3-1, Honduras in lead Time: Primary: Avoid defeat Secondary: Win Secondary: Strategy: This is a bit of a challenge, you don't have an awful lot of time to be making up for that deficit. Run hard, shoot often, score as much as you can. South America: South American Giants Player: Argentina CPU: Brazil Score: 0-0 Time: 0:00 Primary: Win Secondary: Win by two or more goals Secondary: Keep a clean sheet Strategy: More difficult than you would think. Brazil's a fast team, and their goalie and defense seems better in this scenario than it typically is. Get two goals as early as possible then collapse back on defense. Crying in Argentina Player: Uruguay CPU: Argentina Score: 3-0, Argentina leads Time: 45:00 Primary: Avoid defeat Secondary: Win Secondary: Strategy: This one is easier than you'd think. The Argentine goalie won't stop anything. Just keep peppering him with shots as much as you can, it doesn't matter exactly how. You're fast enough to break a lot, so use that to your advantage. Samba Party Player: Brazil CPU: Chile Score: 0-0 Time: 10:00 Primary: Win by five goals Secondary: Keep a clean sheet Secondary: Strategy: This one is as hard as you make it. Brazil's a great team and can score at will if you play your cards right. Steal the ball at midfield and put it forward for goals. Don't let it get back to your defensive area because that's Brazil's big question mark. Oceania (3 challenges, 0 complete, 1 partial, 2 unrepresented): Lucky 13 Player: New Zealand CPU: Fiji Score: 8-0, New Zealand leads Time: Primary: Win by 13 goals Secondary: Score 14 goals Secondary: Strategy: It seems harder than it is, that's for sure. I haven't completed it yet, but both my first two attempts had me finish at 12-0 with a few minutes of slack sandwiched in. Just keep getting on the ball and taking shots. World Cup Finals: 6) More detailed team overviews, still in process (C06) Eventually, I'll have the teams listed here with Worldwide ranking (default) as well as the teams' scores in attack, defense, and midfield. I will also try to list the star players for each team. Here is a sample. Brazil Zone: South America Ranking: 1 Attack: Defense: Mid: Preferred formation: 4-3-3 Stars: Ronaldo (striker), Ronaldinho (mid), Adriano (striker), Kaka (mid) 7) Unlockables, including how to get points, still in process (C07) Completing certain objectives in the game nets you points, which in turn enables you to unlock certain things in the My FIFA World Cup store. There are five categories of unlockables: classic players, classic kits, footballs, boots, and AI unlockables. Most of these are only available in Play Now, boots are available in Create a player and edit a player menus. All classic players cost 10,000 points and have specific teams they play for. The flag in the background is the tip-off. Note that the classic player with "Pele" in his name is a Ghanian, not a Brazilian. All classic kits cost 5,000 points and some of them aren't very different from the normal kits which irritates me. All boots cost 1,000 to unlock, some are palette swaps of others. Footballs have varying prices from 500 to 20,000 for the golden World Cup final ball. AI unlockables have varying point costs, with the 20,000 "Perfect difficulty" being the most expensive. Other items include No Infractions, Invisible Walls, Turbo Mode, and Slow Mode. Things you have unlocked have a broken lock next to them, things you have not unlocked have a full lock next to them. Getting points works three ways. Under objectives (under FIFA World Cup) there is a menu that lists different objectives and how many points you get for them. You get these rewards ONCE for each objective, and you must get them spot on (with a few exceptions). For example, the "three in the net" objective is triggered if you score three goals in one match. It will not trigger if you score four, although you must have scored three on your way to four. Five is right out. You must be playing the CPU to trigger objectives. Another way to get points is by winning matches against the CPU in Play Now or World Cup mode (including qualifiers). You get a certain amount of points for the number of goals and shots on target you have, a bonus for maintaining a clean sheet, and another bonus for high possession percentage and passing percentage (over 60). You get negatives for yellow cards, offsides, and low possession and passing percentages (less than 40). I will get the exact formula later. I typically get about 200 points per match this way, which is a trifle. Also, you get stamps for each country you defeat and you get a bonus from this each time you fill a "page" in your passport (three teams from one region). This bonus is based on the difficulty level you beat them at, and your passport stamp will change colors based on difficulty level. You only get a page bonus once, so going back and beating teams on higher difficulties only helps if you do it before completing the page they are on. A page nets you 500 points on its own and then calculates the difficulty of the three stamps on it. Amateur = 100, Semi-Pro = 200, Pro = 300, World Class = 400, Perfect = 500. Amateur stamps are black, Semi-Pro stamps are green, Professional stamps are light blue, World Class stamps are dark blue, and Perfect stamps are red. The things I do for this guide...Perfect was not easy for a player of my limited abilities. The final way to get points is through global challenges. There are at least 1700 and up to 6000 or so points available for a gold in each one. The exact value depends on the scenario. Global challenges do not count for fulfilling objectives except for the global challenge region complete objectives. In other words, if you beat a team in a global challenge that you have not fulfilled the objective for beating, you do not get objective points for beating that team, even with the challenges that start the clock at 0:00. The objectives have four screens. Team objectives: All of these are "Defeat n" where "n" is each other team in the game. Most teams give you 250 points, but former champions (Germany, France, Italy, England, Argentina, Uruguay, Brazil) give 500 and former finalists (Hungary, Netherlands, Sweden, Czech Republic) give 400. You get an additional bonus for having beaten all teams of a specific region. As far as I can determine, "All Northern Hemisphere" means Europe, North America, and Asia and "All Southern Hemishpere" means South America, Africa, and Oceania, regardless of individual countries' position in relation to the equator. Note that the qualifying groups for North America, Africa, and Asia are smaller than the sum of countries in the region: you may need to use "Play Now" to clean up any missing ones. Or you could just leave them undone...it's a fairly paltry thing. Match objectives: Some of these are easier than others, but these are basically conditions to fulfill during a game. As stated above, the objectives are exact. Three in net means exactly three in net. Some of these say "or more", they are the exception rather than the rule. I'd recommend playing at a difficulty level you can manipulate to get the scoring ones. Some of these are really easy, like "No red cards" and "No yellow cards". Others are much more difficult, such as "Three Goal Comeback". In the future, I will spell these out with point totals and tips. World Cup objectives: Similar to match objectives, but with the World Cup. Qualifying for the World Cup with each zone, and each stage of the World Cup you advance to with each zone, have varying scores depending on the zone. In general, the bigger soccer areas (South America, Europe) give more points for qualification and less for staying in than the less hard fought areas (North America, Oceania). Also under this are a few things related to goal scoring in the Cup, which is cumulative. World Challenge objectives: An additional bonus for each region worth of World Challenges you complete.