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FAQ/Walkthrough by Davzz

Version: 1.0 | Updated: 06/21/06

=================================================
GALZOO ISLAND FAQ BY DAVZZ
=================================================

Copyright (c) 2006 Davzz. (Contact info at bottom of Faq)

Do not sell this Faq or edit it by removing my name from it.
Do not post it on any other website without my permission. 
Do not incorporate any part of this FAQ into your own guide
without obtaining my express written permission.

Galzoo Island (c) and related materials owned by Alicesoft

Please use Shift-JIS encoding while viewing this FAQ.

=================
TABLE OF CONTENTS
=================

 1.  History
 
 2.  General

 3.  Characters

 4.  Dungeons

 5.  Misc

 6.  Contact info

==========
1. HISTORY
==========

06-21-06

Version 1.0
(There's enough information to complete the game here and on the general system,
if you want item lists and things like that, offer some translation help.)

==============
2. GENERAL
==============

------------
Introduction
------------
Galzoo Island is a spiritual successor to Rance 6 (I believe it uses the same 
engine).The story is about an evil squid baron who was powered up, but in 
exchange for that power, he can only mate once every... long period of time. He 
has brought several Gal Monsters to his island (they originated from the Rance 
series, but can be seen in several other Alicesoft games.) to pick his bride. 
You play the red-head Leo who's a monster-trainer, and you need to defeat him 
by capturing the Gal Ms and having lots of H in the mean time. 

-----------------
Starting the game
-----------------
When you start the game, you have the option of choosing either "Normal" (top 
choice) or "Simple" (bottom choice). This walkthrough will focus on Normal mode,
so the simple mode are as changes (normal mode stuff can be found in the rest 
of the walkthrough)

-Your rival will always capture the last monster remaining per week at 8AM on 
the day you have 1 monster left. This almost gurantees that you will never 
capture all the monsters, unless you manage to both enter the dungeon AND 
encounter + capture that monster really early.
- You won't die even if you lose in battle and get a Game Over and if you run 
out of time, it'll automatically roll back.

Because of the first change, it's pretty much impossible to get the harem 
ending on this mode, so I recommend playing Normal.

If this is your second (or more) playthrough, you also have the option of 
carrying over your transmigration bonuses and Plupet shop inventory, although 
some items won't carry over in this manner. Everything else goes poof 
unfortunately.

---------
Game Flow
---------
Morning Events - You may visit dungeons for foraging (without actually entering 
the dungeon). For foraging, if you forage immediately at the start of the day, 
it will give you one of the item required for making transmigration potions, if 
you do not have 1 of each part already. Otherwise, each dungeon will have one  
item which you will always get when foraging.

You may also visit Plupet's shop, Kusushi's lab and Vanilla's room. Kusushi 
will allow you to combine several items to form useful items, while Vanilla 
will allow you to level up Leo. Levelling up Leo also increases all girls in 
his current party, so it is more useful for that purpose.

Dungeon Crawling - Note that if you forage too much in a day, the day will just 
end and you won't get a chance to do this. This is a complete waste of a day, 
so never have that happen to you. Even if you captured all the monsters in the 
current dungeon already you can still have a head-start on the rest if you 
complete early. Otherwise, this is the meat of the game and will be covered in 
the next section

Night events - At night, you may talk to a Gal to raise her affection for you 
by 1 point, or if the affection is full, bring the relationship up to the next 
level. You may also get special events, depending on the Japanese Characters 
over the Gal's heads. This is also the time where you get the H-events, 
everyone's favourite. Finally Kusushi will cure Gal's of their sickness if you 
ask her here and NOT H her.

----------------
Dungeon Crawling
----------------
Dungeon crawling takes place in a first-person 3D view (quite similar to the 
old Shin Megami Tensei series.) While wandering, you will see several spots on 
the map indicating special events.

Red Cactus-like object: Monster Encounter.
Green Star: Forage spots. Allows you to receive items. Some spots are unique, 
only appearing once while others can be reharvested each time you revisit the 
dungeon.
Heart: Either a Gal Monster Encounter, or an event with one of your girls.

Other than the Green Star, these also appear on your mini-map if you need them. 
The Scout Eyes ability of several Gal Ms will make the Green Stars appear on 
your mini-map.

-------------------------
Time-based Dungeon Events
-------------------------
This is a general section for all time-based stuff in the game.
The deadline for each dungeon is 7 days. On every Sunday 8 AM, Irina will 
capture a gal M that you have not caught (if you caught them all she doesn't 
get any). If all gal M are not captured by then, it is a game over, otherwise 
the deadline is pushed back another 7 days for the next dungeon.

As you explore a dungeon, you will notice that some of your Gal Ms have blue 
unhappy faces. This means that the Gal M is in danger of falling sick and 
should be dropped from the party. If you continue using the Gal M, her face 
will turn to orange indicating sickness. This cuts down her stats and prevents 
any H-scenes from taking place. Sickness can be cured with a medicine item or 
asking Kusushi to cure them as a night-time event.

Your characters will have to eat at certain times of the day. If you do not 
have the "Bento" item, they will starve and lose 50% of their hp. Otherwise 
their hp will be recovered to full.

As the day turns to night, monsters will turn stronger. Once it is dark, 
they'll gain roughly 3x their HP and attack power! This is almost suicide 
unless you're revisiting an old dungeon, so try to leave before then.

-------------
Battle System
-------------
The battle system in this game is rather simple. Each team has a total HP made 
out of the combined HP of all members, and every round each team gets an attack 
of their choice. After the enemy attacks, a Gal M may have a chance to use one 
of her attacks as a counter assuming that she isn't currently a child.

Proper rationing of attacks and elemental weakness/resistances will bring you 
through most of the battles, there's not much strategy to them.

--------------
Plupet's shop
--------------
Plupet is the alien merchant that sells you the hints needed to capture one of 
the gals in the Cliff (third) dungeon. After you meet him there, he will then 
relocate to the front of your ship.

Plupet starts with a small selection of item, but you can increase his 
inventory by selling items to him. He adds whatever you sell him and then 
resells at a heavy markup price (about 5 times the selling price). Plupet has 
an endless supply of each item, 
so it may be a good idea for example, to sell him some capture ropes so that 
you don't have to harvest for the materials every time you run out of them. 

Among other things, Plupet starts off selling keys that unlocks many locked 
doors with treasures or events behind them, so make sure you buy a few of those.

--------------
Transmigration
--------------
Because of a curse from the Squid Baron, instead of becoming pregnant, the Gal 
Ms will instead revert to children. In gameplay, this is a method to improve 
your Gal Ms by giving them extra stats and abilities.

First you will have to raise the girl's affection level to "love", the best way 
to do this is to bring them to battle with you, which is the fastest and 
cheapest way to raise your affection levels. When the relationship reaches 
"love", you can use a transmigration potion during their H-scene. Each potion 
adds a small amount of stats during the transmigration (Big potions add more 
stats) and each different colour of potion that you use allows you to choose 1 
special ability for the girl.

After transmigration, the girl will be in her child form for a few days. She 
will have only half her HP and will not counterattack, but will gain 2X the 
experience, making it a good way of catching up a low level character. Child 
form is also needed for certain quests in the game. The relationship counter 
will also reset and you will require more points to raise the level now.

The Transmigration options are as follows (In order):
- Unlocks the Gal's Combat Ability
- Upgrades the Gal's first ability
- Upgrades the Gal's second ability
- Increases one of the Gal's elemental resistances.
- Increases one of the Gal's defensive stats
- Adds 5 more uses to the Gal's first ability
- Adds 1 more use to the Gal's second ability

Most of these can be taken multiple times, so if you want to add everything to 
your Gal's second ability, go for it.

============
3.CHARACTERS
============

----------
Leo (レオ)
----------
Starting Level: 1
Attacks:
1. 手加減攻撃(73): A weak attack.
2. 従魔超突撃(3): Attacks with all members of the party.

Resistances: Normal

Comments:
This is the main character, he's really weak and you probably
won't be using him to attack pass the early stages of the game.

1 is a very weak attack that you will only use in the start of
the game. If a girl monster is finished off with this attack,
her requirements to capture will reduce by 1 heart.

2 attacks with all members of the party. Usually a generic
attack that doesn't seem to be based on any stats, but certain
combination of party members may cause additional effects.
This attack cannot be used on girl monsters and Irina.

Since you can't really remove him or anything, nothing much to
say here.

-----------------------------------
Captain Vanilla (キャプテン バニラ)
-----------------------------------
Starting Level: 8
Attacks:
1a. 攻撃(8): Physical Attack (Ice)
1b. 攻撃2: Physical Attack (Ice)
2a. マグロアッパー(3): Physical Attack (Ice)
2b. 黒マグロアッパー: Physical Attack (Ice)

Combat ability: Rare Item Drop
Increases the chance of rare items received from battle.

Field ability: Wall Breaker
Character can break damaged walls to open new paths

Resistances: Normal

How to get?: Fight her in Dungeon 3 (Cliff) near the entrance
And she will automatically join the party without capture.

Comments:
Generic fighter-type character whose set-up will be closely followed, 
who has one thing going for her. Her rare item drop ability is unique, 
as she is the only one in the game who has it.

She has a higher than average HP growth, but not very good attack. She also 
benefits from the fish items that can be created by Kusushi to increase her 
attack power. However later in the game, the 20%/60% power boost items will 
overcome those.

----------------
Kusushi (クスシ)
----------------
Starting Level: 16
Attacks:
1a. ヒーリング2(8): Recovers HP
1b. ヒーリング3: Recovers HP
2a. 毒玉投げ(8): Physical Attack. Damage increases by 5% per 毒玉 in inventory
2b. 毒玉2個投げ: Physical Attack. Damage increases by 5% per 毒玉 in inventory

Combat ability: Growth Increase
Increases EXP earned in battle by 50%

Field ability: Poison Immunity
You do not take damage from walking in poison pools.

Resistances: Normal

How to get?: Fight her in Dungeon 5 (Shore) near the entrance
And she will automatically join the party without capture.

Comments:
Standard "Healer" character with Healing and one attack, this one does
extra damage for each毒玉 item in your inventory, which can be created
by mixing. Otherwise it's a rather weak attack, so you might want to go
with someone else unless you have a need for her combat ability.

------------------
Dungeon 1 (Forest)
------------------

------------------------
Kyan Kyan (きゃんきゃん)
------------------------
Starting Level: 1
Attacks:
1a. 遊んで(10): 60% chance of paralysis
1b. もっと遊んで: 80% chance of paralysis
2a. 防御付与1(10): Defense bonus.
2b. 防御付与2: Defense bonus.

Combat ability: Growth Increase
Increases EXP earned in battle by 50%

Field ability: M Search
Gives Leo the ability to fight an random battle with a button.

Resistances: Strong to Fire, Darkness.

How to get?: Extremely close to the start of Dungeon 1 (Forest), 
battle and rope.

Comments:
Certainly not a damage-dealer, this girl has several misc usage,
such as Growth Increase and M Search and her Resistances. Her HP growth is also 
one of the better ones in the game so she's an excellent defensive character.

I wouldn't actually command her to use her attacks in battle, 
but if they trigger, it's a nice bonus. Priority upgrades are her first attack, 
her Combat ability and her resistances.

---------------------
Maid-san (メイドさん)
---------------------
Starting Level: 1
Attacks:
1a. ヒーリング1(8): Recovers HP
1b. ヒーリング2: Recovers HP
2a. メイド切り(5): Physical Attack + HP Regen bonus. 
2b. メイド切り改: Physical Attack + HP Regen bonus.

Combat ability: Attack Gift
Increases Attack Power at start of battle.

Field ability: Poison Immunity
You do not take damage from walking in poison pools.

Resistances: Normal

How to get?: Watch 2 events near the farm, then fight and capture her 
in an event in the south-east section of the map.

Comments:
Your first healer, so you'll be using her for a while. Her combat
Ability is Attack Gift, which is interesting for a healer anyway and
early game she can dish out decent damage. The Regen buff is a nice
bonus, but generally too slow to be of any use. Unfortunately the lack of 
Healing 3 will pull her down later in the game.

------------------
Yamorin (やもりん)
------------------
Starting Level: 2
Attacks:
1a. キック(7): Physical Attack.
1b. 連続キック: Physical Attack.
2a. ハイキック(3): Physical Attack.
2b. SPハイキック: Physical Attack.

Combat ability: Recovery Gift
Recovers a small amount of HP per round.

Field ability: Mushroom Immunity
You do not suffer the effects of walking on mushrooms.

Resistances: Weak to Ice, Light

How to get?: You need both Kyan Kyan and Maid-san first. Walk across
The two poison puddles close to the farm and encounter her, then walk
through the 2 mushrooms, which will cause you to lose your allies.
However an event right before you encounter her again will restore
them to you. Capture and rope.

Comments:
Generic fighter character, you'll use her early because of her
Mushroom immunity skill. No elemental affinities, so nothing much
to say. Replaced by Nekomatamata later.

------------------
Dungeon 2 (Subway)
------------------

-----------------
Sketch (スケッチ)
-----------------
Starting Level: 4
Attacks:
1a. Bえんぴつ攻撃(9): Physical Attack + Attack Power bonus.
1b. Hえんぴつ攻撃: Physical Attack + Attack Power bonus.
2a. 攻撃付与1(4): Attack Power bonus.
2b. 攻撃付与2: Attack Power bonus

Combat ability: Combat Intelligence
Information on the enemy e.g weak points can be received.

Field ability: Scout Eyes
You are able to see foraging spots on the map.

Resistances: Weak to Fire.

How to get?: Encounter the 8000 hp monster and run from it. She will then
appear as a random encounter or an event on the right section of the map
Defeat and capture.

Comments:
Support character for your fighter-types? Combat Intelligence and Scout Eyes 
are nice the first time through the game, but can be replaced with 
memory-work on subsequent playthroughs. Probably will be replaced with Sexy
Knight, since her Attack Power bonus is much better and so is her attack.

From kaply (of the Gamefaqs board):
if she's in your party when you get the lunch event, she'll draw a dog that 
will become 
an enemy you can fight in that dungeon. It's a pretty nice bonus since it's a 
static 
150EXP regardless of your level. Not sure if you only get to fight it once per 
event 
or if it stays there permanently

----------------------------
Sexy Knight (セクシーナイト)
----------------------------
Starting Level: 4
Attacks:
1a. 剣で攻撃(8): Physical Attack.
1b. 火炎切り: Physical Attack (Fire).
2a. 背水の陣(2): 50% Attack bonus but removes other bonii.
2b. 背水の陣2: 200% Attack bonus but removes other bonii.

Combat ability: Money Happiness
Increases amount of money dropped by enemies.

Field ability: Wall Breaker
Character can break damaged walls to open new paths

Resistances: Weak to Ice, Thunder.

How to get?: Encounter her in the dark areas of the map on the eastern side 
of the map. You will need to get there from the west side. To capture her, you
need a "flashbang" that can be foraged from the area or mixed up. Will appear
as an random encounter after in the same area.

Comments:
Amazing fighter with her 2nd ability, 50% is way ahead of most bonus and 200%
will allow you to deal thousands to boss monsters. The 2 usage kind of limits
it's use but it'll still be extremely useful enough for you to take this
character to the end game.

-------------
Sour (サワー)
-------------
Starting Level: 4
Attacks:
1a. 炎の矢(5): Magic Attack. (Fire)
1b. ファイヤーレーザー: Magic Attack. (Fire)
2a. 雷の矢(5): Magic Attack. (Thunder)
2b. ライトニングレーザー: Magic Attack. (Thunder)

Combat ability: Magic Gift
Increases Magic Power at start of battle.

Field ability: Surprise Attack Canceller
Enemies will not get the first strike on you.

Resistances: Strong to Fire, Ice. Weak to Light, Dark.

How to get?: There will be three "road" areas on the outside ring of the 
dungeon. Ride on them and she will fight you each time, running away soon. 
After the 4th visit, Valkyrie will appear and Sour will join your party.

Alternatively, in a 2nd playthrough, it is possible to actually defeat her if 
Your characters have lots of abilities through transmigration. You can capture 
her then, but she has 8 hearts so it might be tough.

Comments:
First mage character. Nothing really interesting but with her Magic Gift, might 
Be worth putting in a party of mages. Otherwise a little too narrow for my 
tastes.

------------------
Dungeon 3 (Cliff)
------------------

---------------
Kameko (カメ子)
---------------
Starting Level: 8
Attacks:
1a. カメっ子パンチ(8): Physical Attack (Fire) + Defense bonus.
1b. 怒りカメ: Physical Attack (Fire) + Defense bonus.
2a. 物理カウンター(2): The next Physical attack is reflected onto the enemy.
2b. 物理カウンター2: The next Physical attack is reflected onto the enemy.

Combat ability: Recovery Gift
Recovers a small amount of HP per round.

Field ability: Collection Effiency
Character can harvest more items in forage spots.

Resistances: Weak to Fire, Dark

How to get?: She's in the southeast corner of the 3rd stage. Make sure you 
approach her from the west! You'll have to break a wall to do so, so bring 
someone with said ability. Fight her once and she'll run to the east and into a 
corner, then fight her again.

Comments:
Another defensive character with high hp but weakness to Fire may cause some 
problems. Her Counter ability is useful at some points in the game or at night 
when monsters have ridiculous HP and damage but overall she's not really worth 
carrying around all the time.

------------------------
Yama No Sachi (山のサチ)
------------------------
Starting Level: 8
Attacks:
1a. 光の斧(8): Physical Attack (Light) + Hit Bonus
1b. 光の斧連撃: Physical Attack (Light) + Hit Bonus
2a. 命中付与(3): Hit Bonus
2b. 命中付与2: Hit Bonus

Combat ability: Magic Gift
Increases Magic Power at start of battle.

Field ability: Mushroom Immunity
You do not suffer the effects of walking on mushrooms.

Resistances: Strong to Dark.

How to get?: Found in the green southwest corner of the map. First, you need to 
beat 3 of the guys with magnets until Plupet appears in the south part of the 
map. Buy the sheet of paper with 7 on it from him for 500G, and then enter the 
green area. Use a spray can to make sure you get no encounters before entering 
the area, and then make it to the northwest corner of the area. She'll be there,
fight her, and capture her.

Comments:
Nothing special IMO, I don't use her often, although you might consider taking 
her if you need resistance to Dark attacks I suppose.

--------------
Konte (コンテ)
--------------
Starting Level: 8
Attacks:
1a. アンコク(9): Magic Attack (Ice) + Magic Power Bonus.
1b. チョウアンコク: Magic Attack (Ice) + Magic Power Bonus.

2a. リーダー(15): "Reads the enemy mind". This is worthless
2b. 千里眼: Reads name of enemy, his maximum Hit Points and Weak Point.

Combat ability: Status Effect Immunity
Grants immunity to Status Effects.

Field ability: Poison Immunity
You do not suffer the effects of walking on poison pools.

Resistances: Weak to Light.

How to get?: Go into the graveyard in the northeast of the map. While going 
through the map, you'll lose characters, so be prepared for that. You can 
either encounter her randomly or at the end of the graveyard. Fight her once, 
and you'll realize you can't rope her. Leave the dungeon and go to Kusushi, and 
she'll allow you to make a special kind of third rope (it has a blue glow to 
it). Go back, fight Konte again, use the special rope, and ta-da.

Comments:
Poison Immunity isn't as good as the others, because healing items can take 
care of it but Status Immunity may be a lifesaver for enemies who can paralyze 
your healer. The 2nd attack is nice but as usual, once you got it memorized 
it's worthless, so she technically only has one attack.

------------------
Dungeon 4 (Pyramid)
------------------

---------------------
Chouchin (ちょーちん)
---------------------
Starting Level: 12
Attacks:
1a. 光の矢(10): Magic Attack (Light) + Magic Defense bonus.
1b. グレイトライト: Magic Attack (Light) + Magic Defense bonus.
2a. MGカウンター(2): The next Magic attack is reflected onto the enemy.
2b. MGカウンター2: The next Magic attack is reflected onto the enemy.

Combat ability: Defense Gift
Increases Defense at start of battle.

Field ability: Surprise Attack Canceller
Enemies will not get pre-emptive strikes in battle (i.e they won't attack 
first).

Resistances: Strong to Light, Weak to Dark

How to get?: Go up the stairs immediately to right of the entrance, and trigger 
a scene with her. After that (I think in a subsequent trip to the area), you'll 
see a scene of her being tortured. She then appears as a random encounter you 
can capture.

Comments:
The Magic version of Kameko I guess, but Magic attacks are even more rare than 
physical, so she probably won't see much use.

-------------------
Frozen (フローズン)
-------------------
Starting Level: 12
Attacks:
1a. 氷雪吹雪(5): Magic Attack (Ice).
1b. シベリア: Magic Attack (Ice) 

2a. Sレーザー(3): Magic Attack (Ice).
2b. スノーレーザー: Magic Attack (Ice).

Combat ability: Recovery Gift
Recovers a small amount of HP per round.

Field ability: M Search
Gives Leo the ability to fight an random battle with a button.

Resistances: Strong to Ice, Weak to Fire.

How to get?: You can encounter her in the dungeon early on, but just run away. 
Once you go through the third mirror, you can find her dog, then you can 
capture her succesfully. She'll be either a random encounter or an event in a 
room in the third mirror area. If you have not found the dog before capturing 
her, she'll just run away at night, wasting your time.

Comments:
Generic Magic User with affinity to Ice. Next monster!

---------------------------
Nekomatamata (ねこまたまた)
---------------------------
Starting Level: 12
Attacks:
1a. 引っ掻いた(10): Physical Attack (Thunder) + Increased Chance of Critical.
1b. 引っ掻いた2: Physical Attack (Thunder) + Increased Chance of Critical.
2a. 応援(3): Increases the number of Attacks of your other Gals by 1.
2b. 応援応援: Increases the number of Attacks of your other Gals by 2.

Combat ability: Combat Intelligence
Information on the enemy e.g weak points can be received.

Field ability: Mushroom Immunity
You do not suffer the effects of walking on mushrooms.

Resistances: Weak to Ice, Light.

How to get?: Trigger an event scene with her right after going through the 
second mirror. Then she starts showing up as a random encounter you can capture 
(it'll probably take you more than one try to rope her succesfully).

Comments:
Would be a generic fighter, if it wasn't for the extremely awesome 2nd abiity. 
Makes a good team with Sexy Knight or Sulphur and is my main choice if you need 
a character for Mushroom Immunity.

She will run away several times because of her bad attitude, the first time, 
she will return by herself in a few days but the 2nd time, you will have to 
rescue her from a trap in the first dungeon. Bring a transmigration potion 
along, since it's a h-scene.

-----------------
Dungeon 5 (Beach)
-----------------

---------------------------
Shabu Shabu (ちゃぷ ちゃぷ)
---------------------------
Starting Level: 16
Attacks:
1a. 硫酸水(10): Physical Attack (Ice).
1b. 濃い硫酸水: Physical Attack (Ice).
2a. 津波(2): Physical Attack (Ice), but also hurts your team.
2b. 57年津波: Physical Attack (Ice), but also hurts your team.

Combat ability: Status Effect Immunity
Grants immunity to Status Effects.

Field ability: Underwater movement
Allows Leo to walk in water without drowning.

Resistances: Weak to Fire, Thunder.

How to get?: She appears as a heart event really early in the dungeon, but if 
you fail to capture her then, she'll become a random event. You may only fight 
her if you have 50% or less of your max hp, otherwise she'll just comment on 
how healthy you are and leave, so you might want to leave the event alone until 
you achieve that condition. The best way to reduce yourself to that amount is 
to bring no food on purpose, which will cause your team to starve and lose half 
of their HP.

Comments:
She's creepy looking and suicidal, but she's one of the only two characters 
with the ability to move under water, so you probably have to use her at some 
point. Be extra careful with your HP when using her.

------------------
Zukappa (ズかっぱ)
------------------
Starting Level: 16
Attacks:
1a. ヒーリング2(5): Recovers HP
1b. ヒーリング3: Recovers HP
2a. 葉っぱビンタ(8): Physical Attack (Light)
2b. しりこだま: Physical Attack (Light) + Chance of Instant Death?

Combat ability: Combat Intelligence
Information on the enemy e.g weak points can be received.

Field ability: Underwater movement
Allows Leo to walk in water without drowning.

Resistances: Weak to Thunder

How to get?: At night, there'll be an event right near the first boat at the 
southwest part of the beach. After that, she'll show up as a random encounter, 
or in an event on the southeast part of the beach. Because you fight her at 
night, she will be stronger than usual, don't fight her TOO late or it's 
suicide.

Comments:
Another Healer character, now this one has the ability to swim! Her secondary 
attack is rather weak so you probably won't be using it although the chance of 
Instant Death is nice.

-----------------------
Umi No Sachi (海のサチ)
-----------------------
Starting Level: 16
Attacks:
1a. おさかなソード(6): Physical Attack
1b. 魚類万歳: Physical Attack + All Stats Bonus
2a. 魔法付与(5): Magic Bonus
2b. 魔法付与2: Magic Bonus

Combat ability: Magic Gift
Increases Magic Power at start of battle.

Field ability: Underwater movement
Allows Leo to walk in water without drowning.

Resistances: Strong to Ice, Dark.

How to get?: In the underwater dungeon type area in the northwest part of the 
map. You need to have a group of nothing but children. You'll need one of the 
two swimming girls to be a child, and whoever else you want to help fight her. 
Go in, beat her, and capture her.

There is a trick to fight her using non-child characters, first you need 4 
child characters (use the "Kindergarden Hat"item to help you), then after you 
are past the currents that pushes you back, switch out all the children and 
then fight her.

Comments: 
The secret character of the game. She's not required to complete the dungeon, 
but she will need her if you want the harem ending. As far as characters go, 
she's nothing impressive either.

------------------------
Dungeon 6 (Foggy Forest)
------------------------

-------------------
Hebi-san (へびさん)
-------------------
Starting Level: 20
Attacks:
1a. 噛みつき(9): Physical Attack (Thunder) + Attack Bonus
1b. 噛みつき2: Physical Attack (Thunder) + Attack Bonus 
2a. 魔法付与(3): Magic Defense Bonus
2b. 魔法付与2: Magic Defense Bonus

Combat ability: Defense Gift
Increases Defense at start of battle.

Field ability: M Search
Gives Leo the ability to fight an random battle with a button.

Resistances: Strong to Thunder, Weak to Fire.

How to get?: She appears as a random encounter but you can't capture her then. 
After you encountered her once, an event will appear at the end of a long, 
narrow mushroom-filled passage involving Irina and the flying baby thing. After 
that event, you can now capture her.

Comments:
If you have her in your party, the eyeball type monsters will suicide 
themselves giving you free exp and gold, but otherwise she's a generic fighter 
character.

----------------
Itamashii (言霊)
----------------
Starting Level: 20
Attacks:
1a. 愛の歌(8): Physical Attack (Darkness) + Paralysis + Extra damage to Hanawa
1b. 激愛の歌: Physical Attack (Darkness) + Paralysis + Extra damage to Hanawa
 
2a. 解除無効(5): I think this silences the enemy?
2b. 解除無効X: Ditto

Combat ability: Money Happiness
Increases amount of money dropped by enemies.

Field ability: Scout Eyes
You are able to see foraging spots on the map.

Resistances: Weak to Thunder.

How to get?: Go through the cave area in the western part of the map, and 
she'll be right outside on the other end. Note that while in this area, you'll 
take damage every step. It is possible that you might need to get the event 
where you find a poster of her on the floor before this can happen.

Comments:
Great for earning money and killing Hanawas, those are rare situations, so 
she's otherwise an average fighter character.

---------------------
Magician (まじしゃん)
---------------------
Starting Level: 20
Attacks:
1a. 火爆破(6): Magic Attack. (Fire)
1b. ファイヤーレーザー: Magic Attack. (Fire)
2a. グレイトライト(2): Magic Attack. (Light)
2b. 白色破壊光線: Magic Attack. (Light)

Combat ability: Full Gift
Increases all Stats at start of battle.

Field ability: Collection Effiency
Character can harvest more items in forage spots.

Resistances: Weak to Thunder.

How to get?: Random Encounter in the forest. You'll see her looking for Leo 
about 3 times before she attacks you. If you do not capture her then, she'll 
retreat to a resting place, so check the map for any new heart spots that pop 
up.

Comments:
Generic mage character, except that her Combat and Field abilities are some of 
the better ones among the characters. Looks and personality are a winner too, 
so she's my choice of Mage character if needed.

---------------------
Hazure Onna (はずれ女)
---------------------
Not even going to bother with stats here

How to get?: She's in the north part of the forest past the boss and near where 
you fight Irina, but you don't want her, really. 

Comments:
Not only is she a joke character, she actively pulls your party down by forcing 
herself into your party with her crappy stats (unless she's a child which would 
be a waste of potions). Stay far far away except for a cheap laugh.

----------------------
Dungeon 7 (Great Wall)
----------------------

---------------------------
Touko-chan (とっこーちゃん)
---------------------------
Starting Level: 24
Attacks:
1a. 攻撃(15): Physical Attack 
1b. 攻撃2: Physical Attack
2a. 全力攻撃(2): Physical Attack
2b. 滅殺: Physical Attack

Combat ability: Hit Gift
Increases Hit at start of battle.

Field ability: Wall Breaker
Character can break damaged walls to open new paths

Resistances: Strong to Ice, Weak to Dark.

How to get?: Fight her in around three events around the area. In the last 
event, I believe she'll automatically join you after a certain amount of rounds,
although if you beat her before then, you can also rope and capture her.

Comments:
If there is a level of generic that's more generic than generic, she would be 
it.

--------------------
Harimao (はりまおー)
--------------------
Starting Level: 24
Attacks:
1a. ヒーリング2(8): Recovers HP
1b. ヒーリング3: Recovers HP
2a. 針攻撃(8): Physical Attack (Light) + Paralysis + HP Regen Bonus.
2b. 針攻撃2: Physical Attack (Light) + Paralysis + HP Regen Bonus.


Combat ability: Magic Defense Gift
Increases Magic Defense at start of battle.

Field ability: Poison Immunity
You do not take damage from walking in poison pools.

Resistances: Weak to Ice.

How to get?: In the northeast part of the map. Go to her with a sick girl in 
your party, fight her, and capture her.

Comments:
It's an upgraded Maid-san, and probably the most combat worthy healer by that 
time, you might still want to use the other Healers for other purposes though 
if you do not require her fighting abilities.

------------------
Sulphur (サルファ)
------------------
Starting Level: 24
Attacks:
1a. 攻撃(10): Physical Attack (Darkness) 
1b. すばやい攻撃: Physical Attack (Darkness)
2a. 急所狙い(2): Physical Attack + Instant Death
2b. 暗殺: Physical Attack + Instant Death

Combat ability: Combat Intelligence
Information on the enemy e.g weak points can be received.

Field ability: Scout Eyes
You are able to see foraging spots on the map.

Resistances: Strong to Fire.

How to get?: In a house near the South-East of the map. Beat and capture her.

Comments:
After the 2nd attack is upgraded, it will most likely insta-kill most random 
battles in the game, but even if you pump all her upgrades into having more 2nd 
attacks it probably won't last the dungeon, so be sure to pair her up with 
Nekomatamata. Also not great on anything that won't die to her 2nd attack, so 
leave her out of boss battles.

------------------
Dungeon 8 (Volcano)
------------------

---------------------
Valkyrie (バルキリー)
---------------------
Starting Level: 30
Attacks:
1a. 手刀(5): Physical Attack + Attack Bonus 
1b. 破鉄手刀: Physical Attack + Attack Bonus
2a. 衝撃パンチ(3): Physical Attack that ignores Defenses
2b. 特大衝撃パンチ: Physical Attack that ignores Defenses

Combat ability: Status Effect Immunity
Grants immunity to Status Effects.

Field ability: Surprise Attack Canceller
Enemies will not get the first strike on you.

Resistances: Normal.

How to get?: At the start of the dungeon, as soon as you walk out of the twisty 
little passage you start out in, turn around and she should be back inside 
(Tricky!)

Comments:
Keep away from Sexy Knight as I believe her ability will cancel it out, because 
of that I won't use her even though she seems to have really good defensive 
abilities, such a shame.

------------------------
Kaminari Daikou (雷太鼓)
------------------------
Starting Level: 30
Attacks:
1a. 雷撃(8): Magic Attack(Thunder) + Paralysis? 
1b. 電気ショック: Magic Attack(Thunder) + Paralysis?
2a. Lレーザー(2): Magic Attack(Thunder)
2b. メタルライン: Magic Attack(Thunder)

Combat ability: Status Effect Immunity
Grants immunity to Status Effects.

Field ability: M Search
Gives Leo the ability to fight an random battle with a button.

Resistances: Strong against Thunder.

How to get?: Disable all of the red stars in the area, one in each of the 
corners (except the corner you start from). The two in the west you will have 
to reach by breaking walls, so have someone with you who can do that. You'll 
fight her in front of each red star, and after the last she joins you.

Comments:
It's a generic mage with an affinity to thunder attacks. I think I'll dock her 
some more points for annoying you throughout the game.

--------------------------
Battle Note (バトルノート)
--------------------------
Starting Level: 30
Attacks:
1a. 攻撃(6): Physical Attack.
1b. 攻撃2: Physical Attack.
2a. 戦術指示(2): 5% Bonus to All Stats.
2b. 戦術指示2: 10% Bonus to All Stats.

Combat ability: Full Gift
Increases all Stats at start of battle.

Field ability: Trap Immunity
You do not suffer the effects of walking on traps.

Resistances: Normal.

How to get?: The last character of the Volcano area, after you have capture the 
others, you can defeat her and she will join.

Comments: The best support character ever, not only does her 2nd attack 
increase every stat, she also has the Combat ability to add onto it. Her Field 
ability is also needed in the final dungeon. Additional points for having 
awesome music and character design.

------------------
Second Playthrough
------------------

Several characters only appear during the 2nd playthrough as bonus characters, 
I do not have any information of them yet, but they appear randomly throughout 
the whole game and may be found in set locations in the final dungeon.

==========
4.DUNGEONS
==========

Note that most of the game puzzles involve capturing the girls, which is 
already in the "Character" section. This section is for events and puzzle that 
don't relate to capturing the girls.

----------------
Stage 1 (Forest)
----------------

- After capturing Maid-San, enter the house to visit the Hanawa leader, who 
will give you a mission to defeat all of the Hanawa loyalist spanning the 
entire game(They have this distinctive style and jacket). Your reward for this 
is equipment that raises Leo stats by a lot, although by that time you probably 
don't need it.

- After an event, the faces of trees on the walls will start to speak or attack 
you. You can kill them if you want and it's probably one of the better ways to 
earn cash.

----------------
Stage 2 (Subway)
----------------

- There are several "roads" that transport you over the place, although the 
ones with sumo wrestlers on them can't be used.
- Yoko, the fairy in the water fountain will give you a quest to get an 
autograph from one of the living trees in the 1st dungeon. You will need to 
make some paper in Kusushi lab and then go to the living tree in the top right 
of the forest. Your reward is a whip that I believes increase Leo's attack. Eh.
- This is the first dungeon where you have to fight Irina, your rival. Irina 
can cause Paralysis often and if you miss capturing anyone, she will grow 
stronger. So don't let her get anything if you can help it.
- After beating Eleanor, you will get a key which allows you to unlock some 
doors in the corner of the map. After beating a mid-boss, you'll get a ladder 
which allows you to progress to the next dungeon.

---------------
Stage 3 (Cliff)
---------------
- You meet Plupet here after defeating a few of the Magnet enemies and he is 
essential to capturing one of the girls
- Bring characters with Wall Breaker to this dungeon, there's lots of them to 
be broken.
- This dungeon has the first boss with the ability to instantly kill one of 
your character, rendering him useless until the next day. Very very annoying, 
kill him quickly (and any enemy that has the same sprite as him later on)
- You need Konte in your party to get past the spirit of the dead rat, but if 
she is captured by Irina, the ghost will be gone. When you read the bookshelf 
past her, the next dungeon will be unlocked

-----------------
Stage 4 (Pyramid)
-----------------
- For some reason this is one of the toughest dungeons in the game despite 
being so early, it is wise to get a head-start by finishing the earlier 
dungeons fast.
- The key to this dungeon is the mirror-like devices on the right side of the 
map, first you got to awaken the mummy (who appears as just a bandage before 
that) by giving him some water (I believe it is the last choice). After that he 
will offer to read any lithographs you bring him.
- The first lithograph is behind some breakable walls, so have someone who can 
do that.
- The lithographs will power one of the middle room with the eyes with it and 
certain characters are needed to unlock H-scenes and the mirrors. The mirrors 
are transporters to bring you to the other parts of the dungeon, which contain 
more lithographs, repeat.
- Eventually you will come across a bridge. The first one can only be crossed 
with Leo, Konte, Sour and any child characters, so ditch any other characters 
and cross the bridge to hit the switch. Don't worry about losing them because 
there's a character that can restore them past the door you unlocked. The 2nd 
bridge is a trick and you have to drop off it, and Irina will unlock the door 
for you.

---------------
Stage 5 (Beach)
---------------
- This dungeon is actually made up of two parts, an above water and an under 
water dungeon. Be sure to capture the girls early since capturing all of them 
is not the only condition to clear this map.
- There are boats you can use to move around the islands for the above water 
part, and it's not that difficult
- When you go under water, you will have to fight Irina, and then you have to 
fight 4 "Current" bosses captured around the bottom floor to enter the temple. 
Bring characters with Darkness resistance along for this.
- When this is done, you can enter the temple and watch the event to unlock the 
next stage. Don't confuse this with the conditions to capture Umi No Sachi, if 
you're being pushed back by currents and you already defeated all 4 bosses, 
you're probably in the wrong place.

----------------------
Stage 6 (Foggy Forest)
----------------------
- The Irina fight necessary to clear the stage is behind a monster pumpkin like 
boss. Trying to fight him is impossible because he will regenerate his hp fully 
every turn so you will have to run away.
- What you must do is defeat the 4 "roots" in the walls scattered around the 
dungeon. Examine it multiple times after you have engage the pumpkin in battle 
to start a fight. After you have done this, the pumpkin's regeneration ability 
will be deactivated and you can defeat him.

--------------------
Stage 7 (Great Wall)
--------------------
- At a certain part of the dungeon, you will be teleported into a prison-like 
area without your Gals and you cannot use the escape item. Just watch the scene 
with Irina and follow the path and you should be out of the dungeon. Remember 
to resemble your party after this because they will all be removed.
- The room to complete this dungeon is guarded by a spirit boss, and you will 
know it is by the 3 events in the room. Choose any one of them and a random 
enemy will attack you, then the dungeon will be clear.
- For those of you who don't understand this scene, they are breaking in a 
weapon depot to get weapons to kill the Squid Baron. Unfortunately it was a 
trick all along and Irina is captured.

-----------------
Stage 8 (Volcano)
-----------------
- At the start of the dungeon, your map and I believe your items will be sealed 
off from you. You will have to wall break into 3 corners of the map and turn 
off the seals on the wall (I think they look like pentagrams) to remove this 
effect.
- As you start the climb up the mountain to get to Battle Note, stock up on 
those sprays that negate enemy encounters as every time you fight one, the baby 
guy will take off one of your party members. You don't want weaklings fighting  
Battle Note.
- After this stage, the timer is ticking down. Irina is put into the Gal M 
transformation machine to become the Squid Baron's bride. At every 8 am in the 
morning, 
Irina will undergo a transformation and in 3 days it will be complete, 
affecting your ending. Strangely enough this only applies when you go into 
dungeons, so you can forage outside all day long without any effect.

--------------------------
Final Stage (Squid Palace)
--------------------------
- All children will return to adults immediately upon entering this dungeon.
- Put Battle Note in your party when you first enter the dungeon as she will 
pick up a key which will allow you to access the right part of the dungeon, 
which is where you need to go to complete it.
- This dungeon requires you to pick certain characters to pass the trial rooms, 
you may want to put them in this order.
- Room 1: Trap Room
Use Battle Note to avoid the traps on the floor
- Room 2: Mushroom Room
Use a character with mushroom immunity. The floor is slippery so you need to 
find a path to get to the center of the room to hit the switch that unlocks the 
door to the next trial room
- Room 3: Poison Pools Room
Well, technically if you want to you can just heal yourself repeatedly with 
items rather than bring a character with poison immunity. Certain walls can be 
walked through in this maze-like room and you have to once again find a path to 
the middle which contains a switch etc.
- Room 4: Underwater Room
Get a character with the ability to move underwater BEFORE you open the door to 
this room and learn the hard way that you'll be kicked out of the dungeon. In 
this room, the currents will move you up or down and you will have to find a 
path to hit the switch in the middle and etc.
- Room 5: Pitfall Room
You will need a flyer, either Sour or Konte in this room to reach the switch. 
Actually I think there could be a path to reach it without falling in the holes,
but just save yourself the trouble and bring one of those two along.
- The fountain with Yoko after the trial rooms in it will restore all your 
characters and heal you. You may now start at this location when you reenter 
the dungeon.
- The Torture Soldier is just past the fountain guarding the door to the Squid 
Baron. Defeating him (Bring dark resistance Gals) will cause the time limit of 
Irina's transformation to stop, so you probably want to do this ASAP.
- The Squid Baron isn't that tough, but after the 2nd battle, he will re-emerge 
from the sea. DO NOT ATTACK HIM and just heal/defend yourself until an event 
occurs where the true boss is revealed.
- The final boss isn't that hard, but his ability to decrease your levels (I 
think) is annoying, switch characters once in a while and defeat him quickly. 
Congratulations! Enjoy your ending.

--------------
Secret Dungeon
--------------
This dungeon is located under Irina's house after the 2nd playthrough of the 
game. It seems to operate on a different time than the real game, so you can 
spend all the time you want in it. It's filled with powerful enemies and you 
can't use the map function (Although the Alicesoft website does provide some 
maps), so have fun. I'm afraid I haven't completed this.

=======
5. MISC
=======
-------
Endings
-------
1. Irina Ending - For this ending, you must NOT H any of your Gal Ms and Irina 
must not have transformed into a Gal M. Because of this condition, you should 
do this on your 2nd playthrough or more since transmigration is your main 
source of increasing power. This also prevents you from getting Umi No Sachi 
and thus the Harem ending. The Irina H-scene is really boring, what a 
disappointment!
2. Harem Ending - Capture all Gals, except Hazure Onna, and you will receive 
this ending. If Irina is transformed into a Gal M, you have a slightly 
different ending here.
3. Individual Ending - If you don't have all monsters, the girl who 
transmigrated the most will be chosen for the ending and give a short speech. 
Yeah, that's it. I believe there's a bug where if all the girls are at the same 
transmigration level, but you aren't getting one of the above two endings, 
where all the individual endings will be unlocked in the gallery.
4. Bad Ending 1 (Irina) - Surrender your Gal M when Kraken (the female squid) 
tells you to trade for Irina, and you will get this bad ending.
5. Bad Endings (Time Out) - Run out of time to capture the girls and you get 
these glorified Game Overs

---------------
Random Comments
---------------
- Disappointing h-scenes, the girls even bleed every time they repeat their h-
scenes! Lazy work guys!
- What? No using Irina as a Gal M? Considering she seems more interesting that 
way, that's also quite a disappointment. Could have thrown us a Irina as a Gal 
M H-scene too.
- If you like the Gals in this game, check out the Rance series, Persiom, 
Dungeon & Dolls and other games by Alicesoft, although this is probably the 
happiest state you will find them in despite the fact that some of them get 
tentacled.

---------
Thanks to
---------
The Gamefaqs message and whoever else helped me in the making of this FAQ.

================
6. Contact Info
================

You can e-mail me at Davzz666@gmail.com. Make sure your e-mail subject is 
something like "[Galzoo Island] FAQ" (including the brackets) or I'll probably 
delete it immediately because of the massive spam I receive. Several free e-
mail providers are blocked, but you can always try your luck.

-------
FAQ END
-------
------------------------------------------------------------
Faq copyright (c) Davzz 2006. Galzoo Island (c) by Alicesoft
------------------------------------------------------------

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