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Satsuki by jygting
Version: 0.1 | Updated: 11/13/06
Melty Blood ReAct: Final Tuned Satsuki Character Guide Version 0.1 October 27, 2006 Created by: jygting This FAQ can be ONLY found at: GameFAQs (www.gamefaqs.com) ---------- Table of Contents ---------- 1. Author's Note 2. Why pick Satsuki? 3. Basic Controls 4. Summarization of Moves 4a. Explanation of Moves 5. Arcade Mode Boss Strategies 5a. Sion Eltnam Atlasia 5b. Ciel 5c. Shiroi Ren 5d. Aozaki, Aoko 6. Seiyuu behind her? 7. Version History 8. Credits ---------- 1. Author's Note ---------- Yo! Welcome to my Melty Blood ReAct: Final Tuned Satsuki Character Guide! In this guide, I'll cover you up some moves and strategies listed here so sit, back, relax and cheers! ---------- 2. Why pick Satsuki? ---------- I learned the hard way that Satsuki lacks projectile, no air launchers but she can dish out good damage (add it with Critical) and most of her attacks can cause Wallslam. She's more like Shingo Yabuki from King of Fighters '97, who also lacks projectile. All in all, I found Satsuki an a-OK character. For fun: pick her on Color 6 and you'll be shocked/surprised who she looks like...;) Just a curious question: How the hell did she met up with Sion? (or reversing/changing it...) Seriously...anybody know? ---------- 3. Basic Controls ---------- Instead of using the numerical key for the movelist, I'll use the directional pad method... db- down backward d- down df- down forward b- back n- neutral f- forward ub- up backward u- up uf- up forward A- Weak Attack B- Medium Attack C- Strong Attack D- Parry (Shield) Blowback Edge- hold <n> button Heat/Blood Heat Mode- when Magic Circuit is 100-299% or when gauge is yellow, d,d,d+D [PC Mode] or ABC [AC Mode] Dash- tap f,f Backward Dash- tap b,b Air Dash- in air, tap f,f Backward Air Dash- in air, tap b,b High Jump- d or df then uf Double Jump- jump then ub,u or uf Guard- b or vice versa Low Guard- db or vice versa Air Guard- in air, ub or vice versa Throw- f/b+C (close range) [PC Mode] f/b+AD (close range) [AC Mode] Air Throw- in air, f/b+C (close range) [PC Mode] in air, f/b+AD (close range) [AC Mode] Shield Bunker- d,db,b+D Tactical Recovery- tap f/b or u when knocked down to the ground Air Recovery- tap any button when knocked in the air ---------- 3. Summarization of Moves ---------- Blowback Edges C, d+C or in air C Special Moves Mihatenu Yume wo Tsukamu Sacchin Arm d,df,f+A or B Mihatenu Yume wo Tsukamu Sacchin Arm (Kyou) d,df,f+C Todokanai Yume wo Ou Sacchin Arm f,d,df+A or B Todokanai Yume wo Ou Sacchin Arm (Kyou) f,d,df+C "Ikkuyo~!" d,db,b+A or B "Ikkuyo~!" (Kyou) d,db,b+C "Jama shinai de......!" d,d+A or B "Jama shinai de......!" (Kyou) d,d+C Kyuuketsu Shoudou f,df,d,db,b,f+C (requires 100% Magic Circuit) Arc Drive "Okottandakara......!" b,db,d,df,f+C Arc Drive (Blood Heat) "Okottandakara......!" d,db,d,df,f+C Last Arc (During Blood Heat Mode) Koyu Kekkai: Depletion Garden Parry attack in middle stance 3a. Explanation of Moves Mihatenu Yume wo Tsukamu Sacchin Arm- d,df,f+A,B or C Satsuki reaches out her arm and when she grabs the opponent, she'll either slam it down (B and C) or throw it to the other side (A). The B version has more delay than the A version. Todokanai Yume wo Ou Sacchin Arm- f,d,df+A,B or C Satsuki reaches her arm diagonally. The effect is the same above. "Ikkuyo~!"- d,db,b+A,B or C Satsuki swipes down her fist (A) or she'll wind up her arm and swipes it down to the ground (B). Her C version causes Wallslam. Combo: B- 2 Hits "Jama shinai de......!"- d,d+A,B or C Satsuki smashes the ground while crying. The last hit of C version causes Wallslam. Combo: B- 2 Hits C- 7 Hits+Wallslam Kyuuketsu Shoudou- f,df,d,db,b,f+C Satsuki grabs the opponent and drains the blood out of the opponent. Similar to Kyuuketsuki Shion's Cruel Blood. "Okkotandakara......!"- b,db,d,df,f+C Heat Mode: Satsuki rushes to the opponent, grabs and stabs him/her to the chest and faints. Blood Heat Mode: Satsuki rushes to the opponent, grabs and stabs him/her to the chest then continuosly punches the crap out of the opponent while crying and hits 'em hard to the wall and shouts "Baka!". If the opponent is Shiki (Nanaya or Tohno), she'll cry even more while beating the living hell out him and shouts "Usotsuki!". Combo: 23 Hits+Wallslam 37 Hits+Wallslam (Nanaya/Tohno opponent only) Koyu Kekkai: Depletion Garden- Parry attack in middle stance The screen changes to a beautiful garden, then changes again to an autumn-ish background while Satsuki kneels and the opponent gets hits by the autumn leaves. Combo: 20 Hits+Wallslam ---------- 5. Arcade Mode Boss Strategies ---------- In this mode, there are 4 bosses (2 main and the other 2 if you didn't use any continues) and I had to start again and again from the beginning if I lost. Well, I list 'em down! 5a. Sion Eltnam Atlasia Yup......she take Satsuki's excuse as a "No"...uh-oh. Start out by avoiding her so she won't be able to throw you. Also, watch out for her Etherlight attacks (especially f+C then b+C) and her Slide Air then pull out an A,B,C, "Ikkuyo~!". If Sion uses Slide Air B, quickly input Jama shinai de and a combo. There, all done! 5b. Ciel Dammit......I lost to her several times and she's the reason why I always start again. Just stay close to her (not too close) and pull off the same combo like you did to Sion but add an "Ikkuyo~!" (Kyou) for more damage. Always block when she uses her Kouken moves on the ground. If you didn't use any continues from Stages 1-8, you'll face-off the last two... 5c. Shiroi Ren Now this is what I'm talking about!! Avoid her then get close to her and do a combo, Jama shinai de (Kyou) and "Ikkuyo~!" (Kyou). Period. 5d. Aozaki, Aoko A word of caution: Don't avoid her or you'll be cheaply hit by her "Soul Strike" moves, corner her and pull off everything. I mean it, everything!! And you'll see her ending...isn't it sad, Satsuki? ---------- 6. Seiyuu behind her? ---------- The seiyuu behind Yumizuka, Satsuki is Omi Minami! I'll list her other roles in anime/games as well... Clamp Tantei Gakuen Nokoru Imonoyama Namco X Capcom Xiaomu G-On Riders Sera Opening Theme Song Perfomance ---------- 7. Version History ---------- Version 0.1 (October 27, 2006) Started and finished making this guide. ---------- 8. Credits ---------- I wish to thank the following: <Type-Moon> For creating this Melty Blood! You Ro'K!! <Watanabe Seisakujyo and Fransban> For making the game! You Ro'K harder!! <You (the Reader)> For reading this! Thanks! <Me> For making the guide... <GameFAQs> For posting this... Please see our other FAQs! Digimon Tamers: Evolution Battle FAQ/Movelist Shaman King: Spirit of Shamans FAQ/Movelist Samurai Deeper KYO FAQ/Movelist (Incomplete) Bakusou Kyodai: Let's and Go!! FAQ Samurai Spirits Zero Nakoruru/Rimururu Character Guide Samurai Spirits Zero Rera Character Guide Gradius III FAQ/Weapons Guide From TV Animation: One Piece Grand Battle! FAQ/Movelist (Incomplete) From TV Animation: One Piece: Tobidase Kaizoku Dan! FAQ (Incomplete) Nana Lyrics FAQ Tales of Phantasia Lyrics FAQ Namco X Capcom Character Level-Up Guide (Incomplete) Naruto: Narutimate Hero 3 Movelist Tales of Legendia Lyrics FAQ Shin Onimusha: Dawn of Dreams Lyrics FAQ Drakengard 2 Lyrics FAQ Naruto: Narutimate Hero 3 Dual Ougi Guide Melty Blood ReAct: Final Tuned Shion Character Guide Melty Blood ReAct: Final Tuned Akiha Character Guide Tales of Eternia Song Lyrics Tales of Destiny Song Lyrics Tales of Destiny 2 Song Lyrics (PS2 Version) Vampire Chronicle: The Chaos Tower Tower Guide Melty Blood: Act Cadenza (PS2 Version) FAQ/Movelist (Incomplete) Battle Stadium D.O.N. FAQ/Movelist (Incomplete) King of Fighters '97 is copyrighted by SNK If you have any questions, comments, suggestions, contributions, wear something fuzzy, start screwing your life, go somewhere or whatsoever, please e-mail me at firstname.lastname@example.org. Offensive messages will be ignored, so be forewarned. This FAQ cannot be duplicated, reproduced or sold nor plagiarized without the Author's permission. Please, don't do anything with my Guide OR ELSE...!!! Thank You for reading my Guide!!