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Major Requirements by chrissyhailfire

Version: 1.0 | Updated: 06/11/07

        +==========================+ 
        |    Sims 2: University    | 
        |    Major requirements    |
        | By: Chrissy of Hailfire  | 
        +==========================+ 

I.   Version History
II.   Introduction 
III.  Legal 
IV. Majors descriptions
V.  Majors requirements
VI.  Credits 

+==========================+
|    I.   Version History  |
+==========================+
6.08.07 – Written this FAQ, I plan on getting the names and 
times for each class, and getting the rest of the skills for 
Undecided. I also want to find out if the teachers are the 
same for anyone playing the game.

+==========================+
|    II.   Introduction     |
+==========================+
As this is my first FAQ I’ve ever written I decided that it 
would be better to write one that was really small and that 
would actually benefit someone (rather than crowd the place 
with more FAQ’s that what were really needed.) 

If you find out anything on this FAQ that is wrong please PM 
me chrissyofhailfire on either gamefaq.com or gamespot.com

+==========================+
|    III.  Legal            |
+==========================+
This mini-FAQ is only to be seen on gameFAQs.com with no 
exceptions, you may however use this for home-based use and 
not in any publications or on any website without messaging me. 

+==========================+
| IV. Majors descriptions |
+==========================+
These are all of the Majors including there in game descriptions, 
skills and jobs that are related with each major.

BIOLOGY
Biology: the study of life. Trees, gazelles, Sims, the smooth 
endoplasmic Reticulum-what makes them work? If it has cells, 
a biologist can study it and find out. Unfortunately, they 
don’t know a darn thing about robots.

SKILLS      CAREERS
Cleaning    Education
Mechanical  Law Enforcement
Body        Medical
Logic       Natural Science

POLITICAL SCIENCE
Political Science: the study of people and power. Those who 
study political science gain a knowledge of the workings of 
people in groups, and learn the subtle skill of manipulation 
and influence. This command over other Sims can lead to a 
number of careers, including, of course, politics

SKILLS      CAREERS
Cleaning    Law
Charisma    Military
Creativity  Politics
Body        Star

ECONOMICS
Economics: the study of services and commodities. If it 
has to do with simoleons, these folks know about it. It 
isn’t an easy job, but a talented economist 
who can figure out the markets makes quite the businessperson.

SKILLS      CAREERS
Charisma    Music
Mechanical  Business
Creativity  Politics
Logic       Star

ART
Art: the study of visual forms. What better pursuit than to 
devote one’s life to the pursuit of the beautiful or thought 
provoking? While the disciplines are diverse indeed, all 
artists are brought together with one goal: creation.

SKILLS      CAREERS
Cooking     Literature
Charisma    Artist
Mechanical  Culinary
Creativity  Slacker

HISTORY
History: the study of the past. From the paintings of the 
earliest cavesim to last week’s change of menu at our local 
schools, those who study history often go into military 
service or politics, due to their desire to reverse the 
mistakes of the past, to make a better future for simkind.

SKILLS      CAREERS
Charisma    Law
Mechanical  Art
Creativity  Military
Logic       Politics

DRAMA
Drama: the study of performance. Sims are born to perform, 
be it dancing, joking, or “busting a move”. However, it is 
only those Sims who delve into drama that manages to 
transcend merry making and create art.

SKILLS      CAREERS
Charisma    Athletics
Creativity  Politics
Body        Star
logic

PHYSICS
Physics: the study of the many forms of energy. Those who 
study physics learn the intricacies of the world around us 
allowing them to harness nature to do amazing things. In 
other words, physicists give society cool things like lasers 
and catapults.

SKILLS      CAREERS
Cleaning    Gamer
Mechanical  Medical
Creativity  Paranormal
Logic       Science

MATHEMATICS
Mathematics: the study of numbers and basic forms. Math is 
not something that comes naturally to every sim, but those 
that learn to understand it can see the patterns and science 
all around them, and have uncanny insight into the mechanical 
and logical

SKILLS      CAREERS
Cleaning    Gamer
Mechanical  Crime
Creativity  Natural Science
Logic       Science

PSYCOHOLOGY
Psychology: the study of the mind. Everyone is aware of the 
complexity of a Sim’s brain, but few understand its workings. 
A Sim is indeed a wild mix of aspirations, personalities, and 
base instincts-and perhaps only one who studies Psychology 
could understand the method behind this madness.

SKILLS      CAREERS
Cleaning    Law
Charisma    Education
Creativity  Business
Logic       Law Enforcement
            Paranormal

LITERATURE
Literature: the study of the written word. Reading and writing 
may seem like a basic skill, but language is power, and those 
who study literature can harness the power to convince, educate, 
or dominate other Sims.

SKILLS      CAREERS
Charisma    Music
Mechanical  Adventure
Creativity  Crime
Body        Star
Slacker

PHILOSOPHY
Philosophy: the study of the fundamental problems of existence 
and Sim understanding. Is it metaphysical mumbo-jumbo, or 
the only path to enlightenment regarding the problems of simkind? 
Hard to say. One fact is undisputable, though: philosophy textbooks 
have some of the longest words EVER.

SKILLS      CAREERS
Cooking     journalism
Charisma    culinary
Creativity  paranormal
Logic       slacker

+==========================+
|  V. Major requirements  |
+==========================+
These are the requirements to go up in grade for each major.

+===Biology===+

FRESHMAN
1 cooking     1 charisma
1 mechanical  1 body
1 logic       1 creativity

SOPHMORE
2 body        2 mechanical
2 logic       3 body
1 cleaning    2 cleaning

JUNIOR
3 mechanical  4 body
4 logic       3 logic

SENIOR
4 mechanical  5 logic
4 logic       4 cleaning


+===Political Science===+

FRESHMAN
1 charisma    1 cooking
1 logic       1 mechanical
1 creativity  1 body

SOPHMORE
2 charisma    3 charisma
2 creativity  2 body
1 cleaning    2 cleaning

JUNIOR
3 creativity  4 charisma
3 cleaning    3 body

SENIOR
4 body        5 charisma
4 cleaning    4 creativity

+===Economics===+

FRESHMAN
1 cooking     1 mechanical
1 charisma    1 body
1 cleaning    1 creativity

SOPHMORE
2 charisma    2 mechanical
1 logic       3 charisma
2 creativity  2 logic

JUNIOR
3 mechanical  4 mechanical
3 creativity  4 charisma

SENIOR
3 logic       5 charisma
4 creativity  4 logic

+===Art===+

FRESHMAN
1 mechanical  1 charisma
1 creativity  1 body
1 cleaning    1 logic

SOPHMORE
1 cooking     2 cooking
2 charisma    2 mechanical
2 creativity  3 creativity

JUNIOR
3 mechanical  3 cooking
3 charisma    4 creativity

SENIOR
4 Cooking     4 charisma
4 mechanical  5 creativity

+===History===+

FRESHMAN
1 cooking     1 mechanical
1 body        1 creativity
1 logic       1 cleaning

SOPHMORE
1 charisma    2 mechanical
2 logic       2 charisma
2 creativity  3 logic

JUNIOR
3 charisma    3 mechanical
3 creativity  4 logic

SENIOR
4 mechanical  4 charisma
4 creativity  4 creativity

+===Drama===+

FRESHMAN
1 cooking     1 body
1 mechanical  1 creativity
1 charisma    1 cleaning

SOPHMORE
2 charisma    3 charisma
2 body        2 logic
1 logic       2 creativity

JUNIOR
3 body        4 body
3 creativity  3 logic

SENIOR

+===Physics===+

FRESHMAN
1 cooking     1 body
1 mechanical  1 logic
1 charisma    1 creativity

SOPHMORE
2 mechanical  3 mechanical
2 creativity  2 logic
1 cleaning    2 cleaning

JUNIOR
3 logic       4 mechanical
3 cleaning    4 cleaning

SENIOR
4 logic       5 mechanical
5 creativity  4 creativity

+===Mathematics===+

FRESHMAN
1 mechanical  1 cooking
1 body        1 creativity
1 logic       1 cleaning

SOPHMORE
2 mechanical  3 logic
1 charisma    2 creativity
2 logic       2 cleaning

JUNIOR
3 mechanical  4 logic
3 creativity  3 cleaning

SENIOR
4 mechanical  5 logic
4 cleaning    4 creativity

+===Psychology===+

FRESHMAN
1 body        1 cooking
1 logic       1 mechanical
1 creativity  1 cleaning

SOPHMORE
1 charisma    2 charisma
2 logic       3 logic
2 creativity  2 cleaning

JUNIOR
3 creativity  3 charisma
3 cleaning    4 logic

SENIOR
4 charisma    5 logic
4 creativity  4 cleaning

+===Literature===+

FRESHMAN
1 mechanical  1 body
1 logic       1 cooking
1 creativity  1 cleaning

SOPHMORE
1 charisma    2 mechanical
2 body        2 charisma
2 creativity  3 creativity

JUNIOR
3 mechanical  3 charisma
4 creativity  3 body

SENIOR
4 mechanical  4 charisma
4 body        5 creativity

+===Philosophy===+

FRESHMAN
1 mechanical  1 cooking
1 logic       1 charisma
1 cleaning    1 creativity

SOPHMORE
1 body        2 cooking
2 logic       2 charisma
2 creativity  3 logic

JUNIOR
4 logic       3 cooking
3 creativity  4 creativity

SENIOR
3 charisma    3 cooking
3 logic       4 creativity

+===Undecided===+

FRESHMAN
1 cooking     1 mechanical
1 logic       1 body
1 creativity  1 cleaning

SOPHMORE

JUNIOR

+==========================+
|    VI.  Credits          |
+==========================+

Major Credit and Help go to my mom who was nice enough 
to write down the info from her own Sims.
Credit goes to anyone who is using this guide. Thank 
you for viewing it!

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