• Console menu functions

    While in the game, hit the tilde key [~] at any time to bring up the console. With the console open, there are multiple commands that can be used, some that require targeting by selecting an object with the mouse while the console is open.

    SetItemValue Amount(should be used on items, not actors) Sets item's price
    tfc"ufo cam", freeflyng camera
    StopCombatactor stops combat, hides its weapon. Actor will start again, if it finds proper targets.
    psbAdd all spells to player
    modpca attribute,[pt]adds 'pt' points to an attribute. ex: 'modpca luck,15' adds 15 pts to luck
    modpcs skill,[pt]adds 'pt' points to the skill. ex: 'modpcs blade,15' adds 15 pts to blade
    player.additem 0000000F 'XXX'Adds the desired amount of gold. Replace the 'XXX' with the amount wanted.
    player.setstage <QuestID> <Stage>Advances specific quest to specified stage
    ShowbirthsignmenuAllows you to change your birthsign
    showclassmenuAllows you to change your class
    Drop TypeREF Amountan item of given type drops out from selected target's inventory. Item is treated owned by target, so you will steal it on picking up
    SetActorFullName "John Doe"change actor's name
    hairtint (red/green/blue)Change player hair colour
    FOV #Change the angle of your point of view (default is 75)
    player.setlevel 1Changes player level to desired number. Use 1-255
    SexChangeChanges your gender
    caqsCompletes all quest stages
    DuplicateAllItems DestinationObjREFcopy items from target actor (or chest or other container) into object referenced by DestinationObjREF.
    CreateFullActorCopycreate a fully identical copy of a target for some purpose. All attributes, spells, and items copy.
    SSGCreates a window with the full game scene graph
    drop <form id> amountdrops the item
    equipitem <form id>equips the item
    qqqexit game without using menus
    advlevelforces a level up with the levelup screen.
    advskill skill #Forces a skill level up of # levels, example: advskill blade 4
    ShowSpellMakingForces up spell creation screen
    player.additem <Form ID> <amount>Gives the player the given item and amount of the item.
    player.AddItem 00000000 #gives you # of item 00000000 (use other hex combinations for items)
    SetPCFamegives you fame
    SetPCInfamygives you infamy
    player.AddSpell 00000000gives you spell 00000000 (use other hex combinations for spells)
    Without targeting, type "tgm"God Mode
    player.payfineGuards stop attacking you and bounty is paid off.
    stopcombatImmediately stops the combat of the selected friend/foe.
    player.setAV <Ability/attribute> <#>Increase (Or decrease) Ability or Attribute
    Click any human or creature, type "kill"Instant kills
    KillallKills Everything Where You Are (If You Are In A Town Outside It Kills Everything Outside)
    Player.killKills yourself
    helpList console commands
    lock [value]Lock a door
    lock [1-100]Lock selected door or container
    setscale numberMakes objects change size. Click on object to enlarge or make smaller then enter cheat. Number ranges from .5 to 2. 1 is normal size.
    ModDisposition ObjREF Amountmodifies actor's disposition towards ObjREF. Example: ModDisposition 014 -100 makes your target strongly dislike __ you __
    MoveTo ObjREFmove target to ObjREF. You might enlist 'frequently visited' ObjREFs for further fast-travel, or even create your own 'places' by dropping items..
    Player.CreateFullActorCopyplaces another "Yourself" near you. You even might test "yourself" in combat, but be careful with all those guilds stuff..
    PCBPurge cell buffer. This will free up used memory, often times increasing fps after any given amount of time in game. Best used while in interior cells
    RemoveAllItemsremove all items from target. Use Player.RemoveAllItems to strip off any stolen and not stolen goods from yourself.
    player.completequest <FormID>Removes active quest specified (doesn't complete it)
    player.removeitem <FormID> <#>Removes any item
    player.setcrimegold 0Removes Bounty on your head. NOTE: If being chased by city guards, you must leave the city and go back for it to work on them.
    DeleteFullActorCopyremoves selected target if it was a copy created with CreateFullActorCopy (Now, after you had plenty fun with your replica, it's time to release it)
    player.removespell <FormID>Removes specified spell
    resurrectResurrect targeted monster/human.
    savegame [filename]Save game
    PRID Playerselect yourself as a target. In theory, one can also select other named objects, but for now other names are unknown.
    SetCrimeGold 2000set a bounty on actor's head. Use upon a character you want punished by guards. Also should be funny using it on town guards themselves.
    setcamerafov [degrees]Set camera field of view (75 by default)
    pov [#]Set point of view angle (75 by default)
    SetAV AValue Amountset some ability or skill (AValue to be Marksman, LightArmor, etc.) Also not-so obvious values are: Aggression, Energy, Confidence, Responsibility..
    SetPos X Valueset target's X coordinate, i.e., move the target. Use Player.SetPos Z to train acrobatics. Be careful not to move something beyond your reach..
    set timescale to <number>Set the speed at which time flows, 30 is default and 1.0 is real-time.
    SetBarterGold Amountsets amount of gold a merchant has for trade. (don't forget to first select any merchant as a target :J)
    showfullquestlog [quest id]Show all log entries for indicated quest
    showquestlog 1Show completed quest log
    showquestlog 0Show current quest log
    showquesttargetsShow current quest targets
    showquestlogShow quest log
    ShowClassMenuShow the class selection screen
    ShowRaceMenuShow the name/race/appearance selection screen. the race will be reseted (except for the level)
    ShowBirthSignMenuShow the sign selection screen
    tmm 1Shows all map markers
    GetPos Xshows target's X coordinate in the scene. Y and Z are also valid. Use Player.GetPos X or "014".GetPos X to find out where you are on the X-axis!
    PlaceAtMe <formid>, <number of spawns>,<x>,<y>spawns a npc or item or creature where you put the cords in this recuires a ref.
    player.placeatme <Form ID>Summon a NPC at your current location
    UnEquipItem TypeREFtarget deactivates an item of given type (may be used to disarm or undress target).
    Look ObjREFtarget looks towards referenced object
    SetAV Aggression 100target should attack anybody it doesn't like, without prompt
    StopLooktarget stops looking (this is to cancel any previous Look cheat)
    coc testinghallTeleports player to an area with all objects, monsters, and NPCs in-game.
    coc toddtestTeleports player to developer testing grounds.
    movetoqtTeleports you to your quest target (for lazy bums) makes the game ALOT shorter >:)
    TAIToggle AI
    TDETECTToggle AI detection
    tcaiToggle combat ai, "sitting ducks" springs to mind
    TDTToggle debug display (FPS etc)
    tfhToggle Full Help
    TGToggle Grass
    TLLToggle land LOD
    TLVToggle leaves
    TSToggle sky
    TTToggle trees
    twsToggle water
    TWFToggle wireframe mode
    TCLToggles collision ( noclip anyone?:), you go in the direction your facing, up/down/etc )
    TFOWToggles fog of war that hides the map
    TMToggles hiding of all menus (for taking screenshots)
    ShowSubtitleToggles NPC conversation subtitles
    twrToggles Water Radius
    Click a locked door or chest, type "unlock"Unlocks target object

  • Unlock Print Screen (PRTSCN) button

    There is a setting in the INI file:

    change to:

    Also, two related items for the screenshots:

    There are two INIs, one in the game folder called "Oblivion_default.ini", this is the one it uses to generate the REAL one....
    My Documents\My Games\Oblivion\Oblivion.ini

    Edit the first one if you want to default to having screenshots on by default for all users. The settings it uses at runtime are the ones from My Documents folder.

    After you mod the INI file, you can press PRTSCN button and Oblivion will write a BMP file to your game folder.

    Contributed By: Wolfiesden.


  • Infinite Money 3 (Vampire cure quest)

    (Origional release version)
    At the very end of the quest to cure Vampirism, the count of Skingrad (the last person talked to in the quest) will reward you (if you are a full vampire, or not) with 1,000 gold (or more depending on your level).
    If you continue again to click on the message that asks about a reward, he will keep giving 1,000 gold.

    Contributed By: Verdun.

  • Infinite Money Trick 2 (Pre-patch)

    First, goto the Imperial City Talos Plaza District. Then, open your map (the one that shows the names of all the buildings in your current location), and find Dorian's house. Go inside his house and bribe him all the money you can, then make him upset by making disposition going down by playing the disposition mini game, and repeat the bribing process. Once you've bribed him a good amount of money, such as 1000 Gold, kill him as fast as you can.

    A good way to kill him without allowing him to run away is to push him in the other room and stand in the doorway while attacking him. After he's dead, goto his body and keep clicking on his gold. DO NOT select "Take All" as it will ruin the glitch, just keep clicking his gold. You'll get the amount of gold he has on his body every time you click it, and he will never run out of it.

    Contributed By: KingYam.

  • Item Duplication (Pre-patch)

    First you need a bow, some arrows, and the item you wish to duplicate. Using this will allow you to duplicate as many items as the number of items in your quiver.

    First take out your bow and equip some arrows. Pull back the arrow but do not fire it. Press tab and double click on the arrows you currently have equiped. Then shift click the item you wish to duplicate. Once you exit out the menu the item would drop but it will be the same amount of items as your arrow. To better help yourself duplicate things it is advised to have a couple of the item you wish to duplicate so that you can pick them up faster if you have a ton of arrows. This trick works well with things that weigh very little but are great in value such as soul gems and jewelry.

    Contributed By: Cerno.

  • Permanent +50 to Acrobatics (Springheel Jack glitch)

    First you need to get the Thieves Guild quest "Boots of Springheel Jack" and complete the majority of the quest, retrieving the Boots. Do not, however, return the boots to the Grey Fox.

    Upon obtaining the Boots, equip them to get a +50 Acrobatics bonus, then travel to the Shrine of Sanguine and begin the Daedric Quest there. Follow through that quest, and allow yourself to be arrested by Leyawiin guards when they try. All your possesions will be taken, except for key items (which include the Boots).

    Stay your time in jail, and upon exiting, check your inventory. You should still possess the boots, but when you try to equip them the game will tell you "You cannot equip this item at this time". However, if you check your current enhancements, the +50 to Acrobatics will still be there! You can now wear other footwear, but still have the bonus from the Boots of Springheel Jack!

    Contributed By: Draconix3D.


  • Need a spot to hold all that extra gear? Use your horse!

    First you must complete the Dark Brotherhood quests up until you receive Shadowmare as a reward. Shadowmare is special in that he cannot be killed (only knocked unconscious). Knock Shadowmare unconscious (you don’t need to be quick about it, he won’t fight back). As soon as he drops, you are given the option to access his body via the spacebar. Open him up and dump your extra junk into him (open him then go to your inventory button and single click items to move them over). Shadowmare will pop back up after a few seconds, and you’ll both be good to go.

    Whenever you need to access your gear, simply knock him out again. I’ve used this trick for a while, and it appears that Shadowmare has no weight limit, and items remain forever. This trick won’t work on normal horses because they die (and ~ resurrect clears their inventory).

    Sometimes after Shadowmare wakes up, he begins to slowly walk away, to stop this, jump on him and quick transport to a location; this fixes him. Also, be careful not to get onto a regular horse, this messes up your “tie” to Shadowmare, and is a good way to accidentally lose him (not sure where he defaults to).

    Contributed By: Zero_Alligator.

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