• Console menu functions

    While in the game, hit the tilde key [~] at any time to bring up the console. With the console open, there are multiple commands that can be used, some that require targeting by selecting an object with the mouse while the console is open.

    (should be used on items, not actors) Sets item's priceSetItemValue Amount
    "ufo cam", freeflyng cameratfc
    actor stops combat, hides its weapon. Actor will start again, if it finds proper targets.StopCombat
    Add all spells to playerpsb
    adds 'pt' points to an attribute. ex: 'modpca luck,15' adds 15 pts to luckmodpca attribute,[pt]
    adds 'pt' points to the skill. ex: 'modpcs blade,15' adds 15 pts to blademodpcs skill,[pt]
    Adds the desired amount of gold. Replace the 'XXX' with the amount wanted.player.additem 0000000F 'XXX'
    Advances specific quest to specified stageplayer.setstage <QuestID> <Stage>
    Allows you to change your birthsignShowbirthsignmenu
    Allows you to change your classshowclassmenu
    an item of given type drops out from selected target's inventory. Item is treated owned by target, so you will steal it on picking upDrop TypeREF Amount
    change actor's nameSetActorFullName "John Doe"
    Change player hair colourhairtint (red/green/blue)
    Change the angle of your point of view (default is 75)FOV #
    Changes player level to desired number. Use 1-255player.setlevel 1
    Changes your genderSexChange
    Completes all quest stagescaqs
    copy items from target actor (or chest or other container) into object referenced by DestinationObjREF.DuplicateAllItems DestinationObjREF
    create a fully identical copy of a target for some purpose. All attributes, spells, and items copy.CreateFullActorCopy
    Creates a window with the full game scene graphSSG
    drops the itemdrop <form id> amount
    equips the itemequipitem <form id>
    exit game without using menusqqq
    forces a level up with the levelup screen.advlevel
    Forces a skill level up of # levels, example: advskill blade 4advskill skill #
    Forces up spell creation screenShowSpellMaking
    Gives the player the given item and amount of the item.player.additem <Form ID> <amount>
    gives you # of item 00000000 (use other hex combinations for items)player.AddItem 00000000 #
    gives you fameSetPCFame
    gives you infamySetPCInfamy
    gives you spell 00000000 (use other hex combinations for spells)player.AddSpell 00000000
    God ModeWithout targeting, type "tgm"
    Guards stop attacking you and bounty is paid off.player.payfine
    Immediately stops the combat of the selected friend/foe.stopcombat
    Increase (Or decrease) Ability or Attributeplayer.setAV <Ability/attribute> <#>
    Instant killsClick any human or creature, type "kill"
    Kills Everything Where You Are (If You Are In A Town Outside It Kills Everything Outside)Killall
    Kills yourselfPlayer.kill
    List console commandshelp
    Lock a doorlock [value]
    Lock selected door or containerlock [1-100]
    Makes objects change size. Click on object to enlarge or make smaller then enter cheat. Number ranges from .5 to 2. 1 is normal size.setscale number
    modifies actor's disposition towards ObjREF. Example: ModDisposition 014 -100 makes your target strongly dislike __ you __ModDisposition ObjREF Amount
    move target to ObjREF. You might enlist 'frequently visited' ObjREFs for further fast-travel, or even create your own 'places' by dropping items..MoveTo ObjREF
    places another "Yourself" near you. You even might test "yourself" in combat, but be careful with all those guilds stuff..Player.CreateFullActorCopy
    Purge cell buffer. This will free up used memory, often times increasing fps after any given amount of time in game. Best used while in interior cellsPCB
    remove all items from target. Use Player.RemoveAllItems to strip off any stolen and not stolen goods from yourself.RemoveAllItems
    Removes active quest specified (doesn't complete it)player.completequest <FormID>
    Removes any itemplayer.removeitem <FormID> <#>
    Removes Bounty on your head. NOTE: If being chased by city guards, you must leave the city and go back for it to work on them.player.setcrimegold 0
    removes selected target if it was a copy created with CreateFullActorCopy (Now, after you had plenty fun with your replica, it's time to release it)DeleteFullActorCopy
    Removes specified spellplayer.removespell <FormID>
    Resurrect targeted monster/human.resurrect
    Save gamesavegame [filename]
    select yourself as a target. In theory, one can also select other named objects, but for now other names are unknown.PRID Player
    set a bounty on actor's head. Use upon a character you want punished by guards. Also should be funny using it on town guards themselves.SetCrimeGold 2000
    Set camera field of view (75 by default)setcamerafov [degrees]
    Set point of view angle (75 by default)pov [#]
    set some ability or skill (AValue to be Marksman, LightArmor, etc.) Also not-so obvious values are: Aggression, Energy, Confidence, Responsibility..SetAV AValue Amount
    set target's X coordinate, i.e., move the target. Use Player.SetPos Z to train acrobatics. Be careful not to move something beyond your reach..SetPos X Value
    Set the speed at which time flows, 30 is default and 1.0 is real-time.set timescale to <number>
    sets amount of gold a merchant has for trade. (don't forget to first select any merchant as a target :J)SetBarterGold Amount
    Show all log entries for indicated questshowfullquestlog [quest id]
    Show completed quest logshowquestlog 1
    Show current quest logshowquestlog 0
    Show current quest targetsshowquesttargets
    Show quest logshowquestlog
    Show the class selection screenShowClassMenu
    Show the name/race/appearance selection screen. the race will be reseted (except for the level)ShowRaceMenu
    Show the sign selection screenShowBirthSignMenu
    Shows all map markerstmm 1
    shows target's X coordinate in the scene. Y and Z are also valid. Use Player.GetPos X or "014".GetPos X to find out where you are on the X-axis!GetPos X
    spawns a npc or item or creature where you put the cords in this recuires a ref.PlaceAtMe <formid>, <number of spawns>,<x>,<y>
    Summon a NPC at your current locationplayer.placeatme <Form ID>
    target deactivates an item of given type (may be used to disarm or undress target).UnEquipItem TypeREF
    target looks towards referenced objectLook ObjREF
    target should attack anybody it doesn't like, without promptSetAV Aggression 100
    target stops looking (this is to cancel any previous Look cheat)StopLook
    Teleports player to an area with all objects, monsters, and NPCs in-game.coc testinghall
    Teleports player to developer testing grounds.coc toddtest
    Teleports you to your quest target (for lazy bums) makes the game ALOT shorter >:)movetoqt
    Toggle AITAI
    Toggle AI detectionTDETECT
    Toggle combat ai, "sitting ducks" springs to mindtcai
    Toggle debug display (FPS etc)TDT
    Toggle Full Helptfh
    Toggle GrassTG
    Toggle land LODTLL
    Toggle leavesTLV
    Toggle skyTS
    Toggle treesTT
    Toggle watertws
    Toggle wireframe modeTWF
    Toggles collision ( noclip anyone?:), you go in the direction your facing, up/down/etc )TCL
    Toggles fog of war that hides the mapTFOW
    Toggles hiding of all menus (for taking screenshots)TM
    Toggles NPC conversation subtitlesShowSubtitle
    Toggles Water Radiustwr
    Unlocks target objectClick a locked door or chest, type "unlock"

  • Unlock Print Screen (PRTSCN) button

    There is a setting in the INI file:

    change to:

    Also, two related items for the screenshots:

    There are two INIs, one in the game folder called "Oblivion_default.ini", this is the one it uses to generate the REAL one....
    My Documents\My Games\Oblivion\Oblivion.ini

    Edit the first one if you want to default to having screenshots on by default for all users. The settings it uses at runtime are the ones from My Documents folder.

    After you mod the INI file, you can press PRTSCN button and Oblivion will write a BMP file to your game folder.

    Contributed By: Wolfiesden.

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  • Infinite Money 3 (Vampire cure quest)

    (Origional release version)
    At the very end of the quest to cure Vampirism, the count of Skingrad (the last person talked to in the quest) will reward you (if you are a full vampire, or not) with 1,000 gold (or more depending on your level).
    If you continue again to click on the message that asks about a reward, he will keep giving 1,000 gold.

    Contributed By: Verdun.

    2    1

  • Infinite Money Trick 2 (Pre-patch)

    First, goto the Imperial City Talos Plaza District. Then, open your map (the one that shows the names of all the buildings in your current location), and find Dorian's house. Go inside his house and bribe him all the money you can, then make him upset by making disposition going down by playing the disposition mini game, and repeat the bribing process. Once you've bribed him a good amount of money, such as 1000 Gold, kill him as fast as you can.

    A good way to kill him without allowing him to run away is to push him in the other room and stand in the doorway while attacking him. After he's dead, goto his body and keep clicking on his gold. DO NOT select "Take All" as it will ruin the glitch, just keep clicking his gold. You'll get the amount of gold he has on his body every time you click it, and he will never run out of it.

    Contributed By: KingYam.

    2    0

  • Item Duplication (Pre-patch)

    First you need a bow, some arrows, and the item you wish to duplicate. Using this will allow you to duplicate as many items as the number of items in your quiver.

    First take out your bow and equip some arrows. Pull back the arrow but do not fire it. Press tab and double click on the arrows you currently have equiped. Then shift click the item you wish to duplicate. Once you exit out the menu the item would drop but it will be the same amount of items as your arrow. To better help yourself duplicate things it is advised to have a couple of the item you wish to duplicate so that you can pick them up faster if you have a ton of arrows. This trick works well with things that weigh very little but are great in value such as soul gems and jewelry.

    Contributed By: Cerno.

    0    2

  • Permanent +50 to Acrobatics (Springheel Jack glitch)

    First you need to get the Thieves Guild quest "Boots of Springheel Jack" and complete the majority of the quest, retrieving the Boots. Do not, however, return the boots to the Grey Fox.

    Upon obtaining the Boots, equip them to get a +50 Acrobatics bonus, then travel to the Shrine of Sanguine and begin the Daedric Quest there. Follow through that quest, and allow yourself to be arrested by Leyawiin guards when they try. All your possesions will be taken, except for key items (which include the Boots).

    Stay your time in jail, and upon exiting, check your inventory. You should still possess the boots, but when you try to equip them the game will tell you "You cannot equip this item at this time". However, if you check your current enhancements, the +50 to Acrobatics will still be there! You can now wear other footwear, but still have the bonus from the Boots of Springheel Jack!

    Contributed By: Draconix3D.

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  • Need a spot to hold all that extra gear? Use your horse!

    First you must complete the Dark Brotherhood quests up until you receive Shadowmare as a reward. Shadowmare is special in that he cannot be killed (only knocked unconscious). Knock Shadowmare unconscious (you don’t need to be quick about it, he won’t fight back). As soon as he drops, you are given the option to access his body via the spacebar. Open him up and dump your extra junk into him (open him then go to your inventory button and single click items to move them over). Shadowmare will pop back up after a few seconds, and you’ll both be good to go.

    Whenever you need to access your gear, simply knock him out again. I’ve used this trick for a while, and it appears that Shadowmare has no weight limit, and items remain forever. This trick won’t work on normal horses because they die (and ~ resurrect clears their inventory).

    Sometimes after Shadowmare wakes up, he begins to slowly walk away, to stop this, jump on him and quick transport to a location; this fixes him. Also, be careful not to get onto a regular horse, this messes up your “tie” to Shadowmare, and is a good way to accidentally lose him (not sure where he defaults to).

    Contributed By: Zero_Alligator.

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