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Guide and Walkthrough by sibladeko

Version: 1.2 | Updated: 04/22/2005

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===========================
DUEL SAVIOR Walkthrough/FAQ
By sibladeko
===========================

NOTICE:  PLEASE CHANGE YOUR ENCODING TO SHIFT_JIS TO VIEW THE KANJI.

Copyright (c) 2004 sibladeko

Quoted from Kao Megura's faqs:
 
  The guidelines for using this faq are simple; don't sell it or give it
  away, don't reprint it without obtaining permission, and don't bother
  posting it on a website besides www.gamefaqs.com.  You may not incorporate 
  any part of this FAQ into your own guide without obtaining my express written
  permission.

Duel Savior and all characters are (c) Giga.

================
Version history:
================
1.0:  (10/16/2004) My first faq is for Duel Savior?  How far I've fallen XD.
Initial sketchy details, still have to do movelists.  100% CG walkthroughs 
should be all there though.

1.1:  (10/21/2004) Holy crap grammatical and spelling errors abound.  Ran this
through Word and found lots of mistakes.  Finished Mia's path, all move lists
completed, all CG collected, all music collected.  Only thing left to do
is translate more story and figure out the rest of the config menu options,
extraneous as they are.  That and maybe put numbers for the choices for lazy
people.

1.2:  (04/20/2005) Finally put numbers on choices for lazy people.  So all you 
bums who could not be bothered to install Japanese language packs or change your
OS over to Japanese settings will be HAPPY now I HOPE.  I had this done way
before but I was lazy and my computer died, along with the hard drive the game
was on.

==================
Table of Contents:
==================
I.   Introduction
II.  General
III. Battle Engine
IV.  Characters
	A.  Taiga Toma
	B.  Berio Trope
	C.  Kaede Hiragi
	D.  Rico Risu
	E.  Nanasi
	F.  Lily Sheerfield
	G.  Mia Toma
	H.  Others
V.   Character walkthroughs
	A.  Locations
	B.  Berio Trope
	C.  Kaede Hiragi
	D.  Rico Risu
	E.  Nanasi
	F.  Lily Sheerfield
	G.  Mia Toma
VI.  Commonly Asked Questions
VI.  Credits
VIII. Contact Information

=============
Introduction:
=============
After downloading the demo on Giga's website, I just had to get this game.
The character designs are really well done, the fighting engine is superb,
however the game is Japanese and also H.  Yes this game contains pr0n, some
of it ridiculously out of place and excessive.  Don't say I didn't warn ya.  
Oh yeah I will be using as little kanji as possible in this walkthrough, 
but you'll still need your foreign language character font sets.  Oh one more
thing, my Japanese is horrible.  We're talking really really bad.  If you
want to help with some translations, mistakes, suggestions, you're more than 
welcome to email me at s-i-b-l-a-d-e-k-o at g-m-a-i-l dot c-o-m, dashes put in 
for anti-spam.  You can get this game at http://shop.himeya.com.  I reserve the
right to block any stupid people.

========
General:
========
Duel Savior's main menu is in English, however their config menu is all in 
Japanese, so I'll help a little here.  You don't need to bother with a lot of 
these options.

START:                  Start a new game
LOAD:                   Load a game
CG MODE:                View the CG you've obtained
MUSIC MODE:             Play the music you've obtained
REPLAY MODE:            Replay certain scenes
CONFIG:
KEYBOARD:
        DIRECTION:      NUM PAD or DIRECTIONAL KEYS
        A Button:       Usually Z
        B Button:       Usually X
        C Button:       Usually C
JOYSTICK:
        A Button:       Whatever you want
        B Button:       Ditto
        C Button:       Ladeda
VOLUME:
        BGM:            Slider for background music(Left is soft right is loud)
        SE:             Slider for sound effect volume
        Voice:          Slider for voice volume
        HALP!NOIDEA
        HALP!NOIDEA
SYSTEM:
        Display mode:   Fullscreen or Window (Window can't support 32 bit color)
        Mouse Scroll:   Type 1 or Type 2 or System (HALP!NOIDEA)
        Frame Skip:     Auto or None or 1 Frame Skip Fixed
        HALP!NOIDEA
        HALP!NOIDEA
        HALP!NOIDEA
        HALP!NOIDEA
        HALP!NOIDEA
BATTLE:
        Difficulty:     EASY or NORMAL or HARD (Play through on normal first)
        HALP!NOIDEA
        HALP!NOIDEA
        HALP!NOIDEA
        HALP!NOIDEA
FUNCTION:
        Right click:    Close Window(Default) or Auto Mode or Message Skip
        Whole Click:    Close Window or Auto Mode or Message Skip(Default)
        B Button:       Close Window(Default) or Auto Mode or Message Skip
        C Button:       Close Window or Auto Mode or Message Skip(Default)
        Ctrl Key:       Close Window or Auto Mode or Message Skip(Default)
        Shift Key:      Close Window or Auto Mode(Default) or Message Skip
MESSAGE:
        Message speed:  Slow(Left) to Fast(Right)
        Automode speed: Ditto, auto mode is hands off (no clicking)
        Message Skip:   EVERYTHING or Only Already Seen Text
        HALP!NOIDEA
        HALP!NOIDEA
        HALP!NOIDEA
FONT:
        Font Type:      MS Gotchic(what I have) or MS Tomorrow Morning o.Oa
        Font Bold Checkbox
        Font Gradation Checkbox
        Font Shadow Checkbox
EFFECT:
        Visual CG Instafade Checkbox (Check to remove fade)
        HALP!NOIDEA
        Window open/close Instafade Checkbox
        Menu Instafade Checkbox
AUTO SAVE:
        Auto save on choices Checkbox
        Auto Save on the map Checkbox
        Auto save on fights Checkbox
        Auto save at chapter end Checkbox
        Auto save when loading data Checkbox
        Auto save when overwriting data Checkbox
CHECK:
        Check when saving
        Check when loading
        Check when quick saving
        Check when quick loading
        Check when returning to title
        Check when quitting
VOICE:
        Mia    Lily           Berio      Kaede    Rico
        Nanasi Black Papillon Headmaster Daria    Claire
        Seru   Downy          Lobelia    Immunity Shezar
        Mudou  Rubinasu       Others
SYSTEM VOICE: (Have one of the lovely ladies talk when you do menu things)
        Mia    Lily Berio Kaede Rico
        Nanasi None  (You must have cleared the game with a character)
                     (to use their voice for the system)
COLOR:	(Basically what color shows up when a char talks)
        Taiga:  Defaults with a snazzy sea blue/green (Default button on right)
        Mia:    Defaults with a light peach
        Lily:   Defaults with a flaming red
        Berio:  Defaults with a modest orange
        Kaede:  Defaults with a forest green
        Rico:   Defaults with a sunny yellow
        Nanasi: Defaults with an oh so sugary pink
        Support:Default with slight offwhite
        Others: Default with white
EXIT:   EXIT the game!

==============
Battle Engine:
==============
Honestly, the main goods.  Simple, effective, fun as hell.

General chains follow weak->medium->strong->super.
Most weaks can chain into themselves, most mediums can chain into other 
mediums, strongs usually can not chain into other strongs.  Supers can not
normally chain into other supers or lower attacks.

All characters have a launcher or two or three that hits the enemy into the
air.  Juggle combos follow the same rules, except you must remember that the
enemy is slowly falling, so while things might chain, they might not necessarily
hit.

Same goes for some ground chains, because of positioning or your teammates
HITTING STUFF OUT OF RANGE.

Also, double tapping forward or backwards let's you dash, works in the air up
to twice.  You can also jump twice in the air.

F for forward, J for jump, D for down, B for back

BASICS FOR MOST:  (May vary according to character)
A button:       Weak attack
f. A button:    Medium attack
d. A button:    Medium attack
j. A button:    Weak air attack
j. f. A:        Medium air attack
j. d. A:        Medium air attack (Will usually make you drop)

B button:       Strong attack
f. B button:    Strong attack
d. B button:    Strong attack
j. B button:    Strong air attack
j. f. B:        Strong air attack
j. d. B:        Strong air attack (Will usually make you drop)

C button:       Guard (HIGHLY VARIABLE, THIS IS JUST AN EXAMPLE)
C on hit:       Parry
f. C:           Forward roll
b. C:           Backwards roll
d. C:           Nothing
Air C:          Air Guard
Diagonal Air C: Air RECOVER (Takes one blue diamond!)
(Took me a while to find this, it prevents all sorts of nasty juggles on your 
person)

Supers:
When you start out, you will notice two diamonds in the lower left.  This is
your super/guard meter.  Red is super meter, the blue is guard meter.  You gain
meter by doing attacks, whether you hit or whiff or get blocked.  You LOSE
meter by getting hit, which is insanely important when fighting bosses.  When 
you gain a level, you gain one more diamond.  Supers are done by pressing A + B 
and a direction (or none of desired).  This will use two red diamonds of meter.
Supers are usually upgraded versions of the strong attacks corresponding to 
your direction press.

A+B button:     Super version of neutral B
f. A+B:         Super version of forward B
d. A+B:         Super version of down B
j. A+B:         Super version of air neutral B
j. f. A+B:      Super version of air forward B
j. d. A+B:      Super version of air down B

Cancels:
The super meter is also used for cancels.  This is an immensely important part
of continuing chains.  The cancel basically allows you to cancel strong or
super moves into other strong, super, JUMP, or ROLL moves.  Remember the
launcher I was talking about?  Some of these launchers have very large
knockback, so the only way to air chase your enemy down is jump cancel your
launcher lag and chase after them to air combo.  Sometimes you don't even need
to cancel and can just chase, but more likely than not, if you have a meter,
THE GAME WILL TAKE IT when you jump after your enemy.  Also a lot of times after
you do a super and clear out enemies you are alone, so you can cancel into
a roll to continuing chaining on some baddies one roll away.  You usually
must cancel into a different strong or super than the starting cancelled move
though.  Cancels take one red diamond, so a strong move that has lots of lag or
knockback cancelled into a super will take three diamonds, two for the super
and one for canceling the initial move.

Bit too hard to grasp?  Here's a sample of the entire chain system.

Taiga vs Golem
Taiga walks up, does close Ax3, f.A, d.A, d.B, jump cancels, air dash, j.Ax3,
j.f.A, j.B, super cancels into j.A+B, continues with j.Ax3 (Taiga's neutral
 air super really lifts monsters higher), j.f.B, super cancels into j.f.A+B
How much meter has Taiga used?
The answer is 7 blocks, one for the first jump cancel, three for the super
cancel (Taiga's j.b knockbacks), and three for the second super cancel
(Again Taiga's j.f.b ALSO knockbacks)

Block meter:
Your blue meter is your guard meter.  It determines how many consecutive or
closely spaced hits you can block before getting guard damaged.  Your block
meter fights with your super meter for space, for instance if you have full
super meter, you have no block meter.  Blocking usually prevents all damage.
Having zero block meter isn't that bad, you can still block, you just take 
slightly more damage from all hits you block.  For example if a hit did zero
damage when blocked, it might now chip for one sliver.  Some hits will 
chip through even if you have a full guard meter aka boss moves.  However, 
if an ENEMY has zero block meter, he just MIGHT become guard crushed (stunned 
for a bit), which opens him up to your combos.  Some characters use this meter
for wacky special moves, also you need one blue diamond to air recover.  If you
guard at the last second you get a frame advantage on the enemy, think parrying.
ALSO, very important is the backdash cancel.  You can cancel any B move (and
some A moves) that connects with an enemy (blocking or not) into a backdash by 
using a BLUE diamond.  Backdashing is ESSENTIAL for cutting move recovery down 
without continuing an attack.  It is essentially an escape option.  It will 
save your life lots of times on hard.

===========
Characters:
===========
Each character's background, movelists, and maybe some sample combos will 
be posted here.  Character names are listed western style with surname first
and last name second.

----------------------
Taiga Toma, the AVATAR
----------------------
This is the hero; this is you.  You were summoned by Rico to act as an "Avatar"
for this world.  You also have no eyes cause of your excessive brown hair XD.  
You're a perv, a lech, and a damn good fighter.  Your weapon is a sword named
'Traitor.'  You are the melee god.

TAIGA'S MOVELIST
A:  A weak but REALLY easily chained punch.  However it builds almost no meter.
This becomes READILY apparent and important when you start jabbing monsters 18
times each but still don't have enough for a super.

f. A:  This weak ass kick is so small I almost forget it's a medium attack.
Not chainable into itself, distances you quite a bit, I don't really like it.
Because of its deceptive range though, very often after you roll you'll hit
bosses in the back with it, so be sure to follow up when you do.

d. A:  Now we're talking!  Multi hit chain staff thing, is a mini launcher,
I use this a lot in conjunction with d. B

B:  A heavy slash, chainable up to 3 times.  The third hit launches.  I used
to like this move but it's third hit hits them too far away when launching.

f. B:  A charged punch.  POWERFUL!  Goes very far.  A very easy way to traverse
entire maps is a combination of air dash and this move.  Also my preferred meter
builder, very often I'll sit in a corner and hold diagonal jump and mash B
before heading out to dish some combos.

d. B:  A launcher axe, use this to follow up d. A.  Very nice launcher, usually
doesn't hit them that far, and very often bosses won't block it cause they're
stupid!

j. A:  Your weak ass punch, now in the air, use to start air combos.

j. f. A:  That ugly ass kick is back, again I don't really like it much, chain
it once you get out of range with j. As

j. d. A:  Hammer, VERY nice move.  The hammer brings an enemy down and hits
them away, however if you are in the corner they have no place to go and just
bounce...up for easy standing As!  Then you can continue with another launcher!
This move is good.

j. B:  Wacky spear move, knocks away, I only use it if I'm going to super
cancel or need some breathing room.

j. f. B:  A charged punch.  POWERFUL!  Goes very far.  A very easy way to 
traverse entire maps is a combination of air dash and this move.  Also my 
preferred meter builder, very often I'll sit in a corner and hold diagonal jump
and mash B before heading out to dish some combos.

j. d. B:  A dive bomb, literally.  You take out a bomb and dive with it XD.
Quite honestly, this is Taiga's only method of keepaway, as the bomb usually
covers you when you cough from the dust at the end of this move.

A+B:  This is why I never use the B launcher.  Many hitting version of B
launcher, combos after d. B with no cancel extra meter cancel required, launches
almost straight up.  You must hit B each time for a hit.  If you can catch 
someone when they're coming down you're golden.

f. A+B:  One of your most damaging moves, a SUPER punch.  Usually used to end
combos, but sometimes you can randomly catch enemies for a LARGE chunk of
life just by randomly doing it at them.

d. A+B:  Your ax, cept with the ground coming up...I'm not too fond of this
move.  Seems a bit weak for a super, though it hits all around you and
launches straight up...but generally I like to be on one side of my enemies
and the launcher options off of A+B are much better in my opinion.

j. A+B:  Your spear move super.  If I use the spear I will almost always cancel
into this super, because it moves enemies FAR, meaning most likely at the end
of it you can start to juggle again with j. As.

j. f. A+B:  Same as above, super punch, but from the air...only jump once
if you want to try this as a lead-in, cause it FLIES.

j. d. A+B:  A savior in some battles.  You come down with multiple bombs
that usually provide enough cover to let you get the hell out of here.
A MUST TO BEAT THE FOUR STOOGES FIGHT (Which you can lose, but I prefer 
winning.)

C:  Guard

f. C:  Roll (ABSOLUTELY INVALUABLE)

b. C:  BACKHOP (SAME AS ABOVE)

Bread and butter combos I use (send in suggestions!):
Question marks mean whatever number you can fit in.
jc = jump cancel
sc = super cancel
No meter (No meter? geez):  Ax?, d.A, d.B, Bx3
One meter:  Ax?, d.A, d.B, jc, j.Ax?, j.d.A., d.A (If in corner, continue with
d. B, repeat as many times as you can jump cancel)
Two meter:  Ax?, d.A, d.B, A+B, jump straight up, Ax?, j.d.A, d.A
Three to four meter:  Ax?, d.A, d.B, jc, j.Ax?, j.B, sc before last hit into
j.A+B, j.Ax?, j.d.A, d.A (Add hits etc if in corner)
If I somehow have 7-8 meters I general do the above combo 3-4 meter combo to
push them into a corner and start some relaunch chains.  

Strategy:
Rushdown, combo, lather, rinse, repeat.  Roll like crazy to always get an 
advantage and an opening.  Basically, Taiga is powerful enough that there 
should be no excuse for losing any fight up till the Nanasi's four stooges 
battle and Nanasi's final boss.  And by then you can use other characters.
Your only problem is meter, I have yet to find a convenient chain that
builds meter quickly and combo/pressures at the same time.  So generally
I start boss battles by doing repeated f.Bs in the corner to gain some meter.

-----------------------
Berio Trope, the PRIEST
-----------------------
This is the priest chick, she wears a dorky hat that well really doesn't look
good on her and suffers from multiple personality disorder when she moonlights 
as a panty stealing SM queen in a ridiculously skin tight outfit named "Black
Papillion".  I think her brother killed her father and she's not quite 
happy about that.  You'll be talking with both sides of her a lot during her 
path.  Her weapon is a staff named 'Yuuhuonia', which means something like
heroine in Japanese.  She has some really special defensive moves.  Play 
keepaway with her.  Did I mention I don't like her that much?

BERIO'S MOVELIST
A:  A weak staff stab, chainable only a few times because it pushes away.

f. A:  A jump forward staff stab...I have trouble using this thing well.

d. A:  Golf club type swing circle launcher!  Sortta useful to launch.

B:  A close range charged ball of energy.  Useful for hits and zapping.

f. B:  A ring of light halo projectile.  Use for keepaway and pressure.  ABUSE.

d. B:  Splash!  Berio tosses up a little light that slowly falls to earth and
explodes.  If you're hit while this move hasn't exploded it will explode on
its own.  Same if you do another one while the first is going.  One of the 
reasons why Rico's keepaway completely owns the crap out of Berio's.  Still,
use this very often, always have one up at all times.

j. A:  Weak staff stab, air time!

j. f. A:  A swipe that seems to knock down.

j. d. A:  Berio dive smacks your head.  Think Chun Li hop kicks and you sort
of have the idea.  The computer uses this move much better than I ever could.

j. B:  Short range energy ball, now flying the friendly skies!

j. f. B:  Air light halo projectile.  Your better of just staying grounded.

j. d. B:  Crazy green laser that goes at a 45 downwards angle

j. u. B:  Crazy green laser that goes up at like a 60 degree angle. 

A+B:  Holy NOVA!  Super not so short range energy ball, my preferred super 
with her.

f. A+B:  Summons a large spinning projectile that...takes a while to find
the enemy even if he's point blank o.Oa.

d. A+B:  Holy SPLASH!  Seems to be EXCLUSIVELY anti-air, explodes much faster
after being put up.

j. A+B:  Holy NOVA!  Super short range energy ball, now flying.

j. f. A+B:  Same wacky super projectile, now starting in the air.

j. d. A+B:  Berio BEAM!  A super green laser that can be controlled direction 
wise.  Pretty good.

C:  Guard

f. C:  Holy WALL!  Requires one guard diamond, shoots out a wall that repels
people.  Some of my best combos have happened because CPU Berio shoots out a
holy wall and I combo enemies into it, meaning they're constantly pushed back
and forth and can't move.  If you land a holy wall on an enemy in the corner,
we're talking infinite stun.  If you JUGGLE an enemy into a holy wall, we're
talking massive free hits.  Regen your guard, keep casting them, keep using 
your projectiles, and you'll win in no time.

b. C:  Berio doesn't have a backstep, she has this little weird fly around in
the shape of the letter C.  So when she back guards, she flies back, up, and
forward to end in the air on top of the enemy.  Pretty nifty.

d. C:  Holy SHIELD!  (Requires one guard diamond than continually drains guard)
Berio herself becomes a holy wall, meaning everything gets repelled from
Berio.  This includes most projectiles, and if she stands right outside the
corner...you're not really going to leave it.  Bless your CPU if she does this
right.

Combos:
All combos here are stolen from Saros, as I suck with Berio.
Ax4, dA, fA*, fB

Strategy:
Holy wall, splash, then spam f.B.  Every time a splash hits the ground put
another one up.  Holy wall to keep yourself safe and from premature splash
setoff.  If you have meter run in and combo into Holy nova.  Holy walling
someone into the wall is a GOOD thing.

-----------------------
Kaede Hiragi, the NINJA
-----------------------
Kaede is a ninja and the last hero summoned by Rico before SOMEONE (dundundun)
sabotages the summoning dais.  Kaede has green hair, a really sexy ninja
costume, plus she absolutely HATES blood.  By hates I mean eight syllable
screams A~A~A~A~A~A~ all gloriously sounded out when she sees it.  Her father
was killed in a rain of blood so that's why she's absolutely freaked by it.  
She also speaks with "de gozarou" (like an ancient samurai, think Kenshin's 
dorky speech) and calls Taiga "Shisyo" (master).  She is also a melee god, but 
in different aspects than Taiga.  Her specialty is the large scale comboing
and cleaning out of multiple monsters, and she never requires running away
to charge meter.

Personally I absolutely adore Kaede.  Her speaking manner, her reaction to
blood, her style, plus she's a ninja make her my favorite character.  Of course
weird suspicions arise since I started reading the manga Mahou Sensei Negima.
In it is a ninja, who has almost the SAME hairstyle, SAME speaking manner,
and SAME first name.  Yes there is someone named Kaede with green hair who is
a NINJA and who speaks with "de gozarou."  Coincidence?  I don't know...

KAEDE'S MOVELIST
A:  Kaede can only chain her weak punch up to five times.  Between the fourth
and fifth hit she jumps into the air and kicks.  Any time she does at that
time has air properties instead of ground properties.

f. A:  A dash punch.

d. A:  Kaede does an uppercut and a gust of wind comes out and launches
enemies in front of her.  My preferred launcher.

B:  A VERY short range palm fireball.

f. B:  A flurry of kicks, sort of hard to continue after.

d. B:  A dragon punch.  However it goes almost vertical, so you have to be
right next to them.  This is why I prefer d.A.

j. A:  Again Kaede can only change up to five midair punch/kicks.

j. d. A:  Kaede drill.  Multiple hits, drags enemy down, VERY OFTEN YOU
WILL RECOVER BEFORE the enemy does when this ends.  My favorite move,
insane for continuing chains and pressuring.  Also a good jump in attack.

j. B:  Short range palm fireball in the air.

j. f. B:  A flying kick, can fly back and forth up to three times.

j. d. B:  Kaede comes straight down and punches the ground with her hand, hits
enemies away, quite a bit of a blast area.

j. u. B:  Kaede throws some kunai at 45 degrees downward.  Useful, good spread.

A+B:  Initial range is small, however I believe if it hits an enemy is has an
auto set range that is QUITE large, we're talking near fall screen shinkuu
hadoken large.  Regrettably hard to follow up, but flashy for screenshots.

f. A+B:  Mass flurry of kicks followed by a knock away flying kick.  Again
if you cancel while in the flying kick you count as in the air.  A bit easier
to follow up than A+B if you're in the corner

d. A+B:  SHINRYUKEN.  Shares Ken's super's abysmal range =D, and yeah I'm
just playing her move probably isn't named this really but it reminds me of it.

j. A+B:  Air hadoken, same hit boxes apply

j. f. A+B:  A super flying kick...really shiny yellow spark when it starts.

j. d. A+B:  Geez, and now we have...Ibuki's super art one?  Come on don't tell
me you couldn't have guessed it by the B version of this move.  Anyway, for
people who haven't played SFIII, Kaede jumps in the air and throws massive
amounts of Kunai.  GOOD spread, doesn't knockdown, INSTANT, easy to follow up.
I started switching to this super to continue my chains.

C:  Guard

f. C:  Roll (ABSOLUTELY INVALUABLE)

b. C:  BACKFLIP (SAME AS ABOVE)

b. C b.x3 (up to 3 times):  Basically Kaede does three consecutive backflips
the hell out of there.  If you want to run away, this move is how to do it.

UPDATE:  Kaede turns into a log mid-air ninja style.  Thanks to Saros for
helping me with this one.  This move is basically cancelling an air attack
of Kaede's into her air dash.  The log can hit, Kaede warps through them
and can continue the combo on the other side.

Combos:
I only use one combo.  It is situational, it's usually not guaranteed like
Taiga's.  Why do I use only one combo?  Because it's a frikkin beast.  If
blocked, it becomes a massive chain of ticks and pokes that do not end.
Meaning more than likely the enemy will lose all its guard meter and you'll
start comboing again.
Bread and butter:  Ax4 (do not repeat do not let the flying kick come out, 
d.A, jump (not jump cancel, because you're canceling off a weak move), j.d.A, 
REPEAT.
OTHER COMBOS (Good for boss battles):
Ax4, f.A, d.A, j.Ax5, j.B, air dash cancel (log move), j.Ax5, j.f.A+B
NO METER:
Ax4, f.A, d.A, j.Ax5, j.f.Bx2, air dash cancel on second kick, j.Ax5, j.f.Bx3

Strategy:
Use the B and B for trash.  On bosses you can just take the two combos listed
and improvise with the meter you have. 

-----------------------
Rico-Risu, the SUMMONER
-----------------------
Rico Risu is a native who is used to summon Avatars to her world.  She's
there for Lolicons >_<.  Weird blond hair, she lost her old master and makes
a new "pact" with Taiga.  She calls him "Master" in katakana, as opposed to
Kaede's "Shisyou."  She has an evil twin XD who shows up fairly early.  Rico
is a keepaway god, but I bet someone better than me can use her really well
up close.  I'm warming up to her because of her usefulness, but her ending
is all as hell depressing, almost everything blows up.

RICO'S MOVELIST
A:  Rico smacks someone with her book.

f. A:  Rico smacks someone over the head with her book.

d. A:  Rico sweeps someone with her book, and an ahriman pops out of it.

B:  Summons a meteor.  You can have AS MANY OF THESE on screen as you can
jam B.  Absolutely invaluable to Rico's keepaway cheese.

f. B:  Blanka ball and electricity rolled into one!  This move is why I think
people could make Rico good at melee.  Changeable directions, juggles, good
priority and multiple hits.

d. B:  Rico sits down and draws a little summon circle.  Any enemy who walks
or flies over the area activates a purple spike.  Doing a new spike will
replace the old one.  Always have one of these up and stand in or behind it
if possible.

j. A:  A forward book stab.

j. f. A:  An overhead smack down with her book.

j. d. A:  Throws three papers down.  They explode after a while.

j. B:  Throws a bunch of papers down.  They explode after a while.

j. f. B:  Rico ball in the air.

j. d. B:  Throws a bunch of papers down.  They explode after a while.

A+B:  Super meteor.  My preferred super when I have meter.  Has start up, but
I'm usually behind a wall of projectiles anyway so it doesn't matter.

f. A+B:  Super Rico ball, if first hit hits you can continue to juggle for
a while

d. A+B:  Nothing
(While Necronimicon is out)  Necro moves to ground level and a large amount
of hands start popping out and stabbing things.  I prefer to have my book
constantly raining projectiles, so I don't use this often.
(While Slime is out)  Slime sinks into the ground, when it finds an enemy it
pops up, becomes a HUGE BUBBLE which juggles the crap out of anything inside.

j. A+B:  Throws a single piece of paper that if it hits will go off and
turn into a gigantic electricity field after a while.

j. f. A+B:  Air super Rico ball.

j. d. A+B:  Throws a single piece of paper that if it hits will go off and
turn into a gigantic electricity field after a while.

C:  Guard.  (Summon abilities involving guard can be used in the air)
(While Necronimicon is out)  Use spell displayed on pages.
(While Slim is out) Slime bite, chainable up to three times.
RICO's SUMMONS CAN PARRY for themselves!  Just hit C on impact!

f. C:  Summons the slime.  I prefer the book to the slime, but the slime's
pretty good.
(While Slime is out)  Hop attack
(While Necronimicon is out)  Use spell displayed on pages.

b. C:  Back teleport

d. C:  Summons the necronimicon.  This book is essential to Rico keep away,
as it casts spells for her.
(While Necronimicon is out)  Flips through spellbook.
(While Slime is out)  Makes the slime into a spinning buzzsaw disc.

SPECIALS:  Necronimicon spells
Eye laser:  Shoots a laser across the entire screen.
Ice:  Blows out ice from short to mid range.
Bomb:  Tosses a bomb.
Banana peel:  Throws a mass of banana peels about two-three character lengths
away.
LIMITED EDITION DEMO ONLY
Porno mag:  I think it...uh...acts like the slime's melee.
If someone's sticking to ground, you want bombs, lots of bombs.  If they try
to take to the air, hope you get ice and lasers.  Banana peels suck, as always.

Combos:
All situational I think.  I've gotten some pretty good ones because my
teammates helped.  Plus a lot of bosses walk into the spike, fly up into
the necronimicon eye laser, then get rained on by meteors.
d. C, d.B, BC repeat until someone hits your d.B, then summon a new d.B
INFINITE COMBO IN CORNER:  Have slime out, launch enemy with d.A, then do
f. C and then d. C WHILE the slime is in MIDAIR from the hop attack.  The
buzzsaw slime will hit the enemy, the enemy will fall back down, use d.A
again to scoop them back up.  Repeat.  

Strategy:
Summon Necronimicon.  Set up d. B.  Jam C and B and watch the magic.
You will do a lot of damage and be pretty well protected.  Use super meter for
A+B or cancel into a spike setup if they're getting too close and you just
lost your spike.  Most bosses can't break this set up at all.  If they try
to get close to you, they get spiked, smacked up into the book spell, then
meteor rained on two to three times.  Always slowly advance by moving your spike
and Rico upwards to push bosses into corners.  Another strategy is the Rico
ball slime beat down.  Summon the slime, and proceed to jam f.B and C at the
same time.  The slime will smack the opponent and you will constantly be in
an electricity ball so you can plow through enemies.  This does damage at a
much faster rate than the keepaway method, but it basically makes Rico melee,
and thus prone to the weaknesses of melee.

----------------------
Nanasi, the Livingdead
----------------------
Nanasi is an unusual zombie girl who gets invited into the "Save the world class
pretty late (Chapter 7).  She promptly owns you and Lily in scripted matches.
She is also the ONLY girl you never duel proper, probably cause everyone had
so much fun beating the crap out of her in the demo.  She gets a sword later
named 'Elder Arc', but by then she's not really Nanasi anymore =/.  Hilariously
fun to play as, her moves are...odd, to say the least.  Can do decent keepaway,
has some insane juggle abilities however due to the fact that she can throw
her head and return it when she wants it.  Her speech impediment is saying
"DESU NO!!!" after everything.  I like her and her ending.

NANASI'S MOVELIST
A:  Nanasi spin punch.  If you jam on A Nanasi will start flailing her arms
in a circle like crazy while saying something to the effect of "Polka polka!"
Chains into itself quite a bit.  Dashing in with this does not require you
to go back to neutral first.

f. A:  Nanasi attacks with a long range zigzag bandage straight ahead.
This move turns into d.A if Nanasi is headless.

d. A:  Nanasi attacks with a long range zigzag bandage about 40 degrees from
the ground.  This move launches.

B:  Throw Nanasi's head straight forward!  If Nanasi is headless, will try
to return the head to the best of its ability, which means rolling through
anyone on the ground to try and return.

f. B:  Summons a little ghostly white flame that if hits, freezes an enemy.
Very weird properties on this move however, as if the enemy was in the middle
of a move he will continue it when the stun wears off (this includes rolling,
dashing, etc.)  However the move's trajectory will usually be greatly changed.

d. B:  Summons a gravestone from the ground.  If Nanasi's head is off, a
second gravestone is summoned wherever her head is.  Launches, good anti-air
also.

j. A:  Her punch in mid-air, but it doesn't spin like crazy.

j. f. A:  Forward A on ground, just in the air.

j. d. A:  If Nanasi's head is on, is a 45 degree angled tornado bandage
melee attack.  Very useful as a jump in and has great combo potential.  However,
if Nanasi's head is off, becomes an air version of her standing down A, which
is angled about 40 degrees upward instead of downward.

j. B:  Nanasi throws her head straight forward in the air.  If headless the
head tries to return to the spot right under Nanasi.

j. f. B:  Nanasi summons her little ghost friend in the air.

j. d. B:  Nanasi throws her head downwards at 45 degree angle.  If headless the
head tries to return to the spot right under Nanasi.

A+B:  Nanasi throws her head and if it hits anything, regardless of blocked,
it starts spinning around crazily and doing multiple hits.  If Nanasi is
headless, her head explodes, hitting anything around it at the time.

f. A+B:  Summons a bigger white flame that if it hits anything will freeze
the enemy for a long period of time while spinning them in the air crazily.
Multihits.

d. A+B:  Magnetic shockwave!  Just kidding, Nanasi summons a row of
gravestones that pop out one by one and move forward, finally ending with
a fancy smancy tombstone.  My preferred super.

j. A+B:  Throws her head super, just in the air.  If headless, explodes the
head.

j. f. A+B:  Summons the bigger flame spirit in the air.

j. d. A+B:  Throws her head super, just at 45 degrees downward.  If headless,
explodes the head.

C:  Guard.  

f. C:  Forward trip bash.  Nanasi trip jumps, hitting anything that gets in
the way and jumping over enemies that it misses.

b. C:  Backward slip.  Nanasi slips backwards on a banana peel which is thrown
some distance away.  It will make any other enemies slip if they fall on it.
A note about Nanasi's ground guard moves, they are not hops or rolls, they are
in fact attacks in themselves.  As they are not exactly ideal for escaping
large crowds, sometimes you will have to rely on air dashing and jumps to run
away instead of her ground escapes.

Combos:
The computer AI in the demo shows some truly weird ones.
Bx6.  A juggle where Nanasi recalls her head before it hits the ground.  I
think you can not recall your head the last time and instead rush forward with
her body to attempt to juggle that way.
Running A, A x however many, forward A, down A, down B, B (Throw head).
I have tried alternating the last B with a jump cancel, but since I usually
use the numpad diagonals to jump cancel follow, usually she just trips for
some reason.  

Strategy:
I'm REALLY bad at Nanasi.  I play mainly keep away with her head and run in
combos ending with gravestone.  It's sort of funny though that Nanasi's head
counts as its own target and as such, if you leave it off and run far far
away, the enemy will just beat the crap out of it without bothering you.
Considering that Nanasi does not take damage from hits to the head while the
head is off, this is a cheap way of keeping completely safe and building meter
to explode her head repeatedly.  Plus remember the gravestone move also pops
one up where her head is.

---------------------------
Lily Sheerfield, the WIZARD
---------------------------
Lily is the daughter of the head of the "Save the world" school.  She has a
massive inferiority complex because of her mother and she also has a Lina
(mage girls blow things up for fun!) complex.  What she doesn't know is her
mother was a previous Avatar, walking around with Rubniasu, Lobelia, and
some chick named Arustromeria (I have yet to see this person at all) as a
heroes.  Her moves are pure power mage, no jabs here, just lightning bolts.
Can do both "melee" and keepaway, because all her moves have range but combo
really easily into each other.  Her storyline rules, she rules.  My second
favorite character in the game.  Her weapon is a glove called 'Righteous.'

LILY'S MOVELIST
A:  Finger zaps someone.  Chains into f.A.

f. A:  Uses both hands to zap someone.  DOES NOT HIT POINT BLANK for some
unknown reason.  If you're next to someone you'll see the lightning overlap
but they will not get hit and can smack you.

d. A:  A launching cape swipe, short range.  Can chain from forward A but guess 
what, since forward A completely misses point blank and this move has only
slightly larger than point blank range, you're not going to this after f.A to
launch.

B:  Lily charges for a bit and summons a block of ice directly in front of her.
This move will MISS enemies point blank unless they are very large, and she
can be hit out of it.  If an enemy is hit they will be frozen.

f. B:  Another short range launching move, this time a firewall.  Surprisingly
good range, however, it is still a launcher, meaning use it in combos, not
alone.

d. B:  A LARGE bolt of lightning that starts at ground level and sweeps
upwards.  Insane range, only followable for air combos if you have a meter for
jump cancelling, clears out LOTS of things, but Lily stands there for a while
zapping away and can be hit from behind.  Can be cancelled into her down and
forward supers for no extra meter cost, however to cancel into her respective
lightning super requires an extra diamond.

j. A:  Her cape spin in the air.

j. f. A:  Forward A on ground, just in the air.

j. d. A:  Throws a small purple circle projectile that explodes into four.
Chain this with j.d.B for fun and games.  Has recoil unless chained into
another move.  However, j.d.B ALSO has recoil.

j. B:  An air fireball that goes straight forward.

j. f. B:  An air fireball that goes straight forward.  Same as j.B.

j. d. B:  Throws a large purple circle that hits and drags anything not
blocking to the ground, where it explodes.  My favorite move of hers, it
multihits, it has a very good angle and range, plus it absolutely destroys
large monsters.  Has recoil though so I prefer to start my j.d.B chains with
my BACK to the corner so I don't get pushed away when I start to air bomb
everything.

A+B:  Lily again charges up and summons a mass of ice blocks in a row.  Multi
hit, freezes lots of things, has charge time however.

f. A+B:  Lily throws out a fire tracer? which travels for a bit then explodes
in a series of fire blasts.  I think this might have very limited homing
capabilities.

d. A+B:  Super crazy large lightning bolt.  I think this actually starts off
diagonal instead of doing a very quick sweep from horizontal to diagonal, which
its normal version does.  Therefore it's actually not that great to use alone
to clear out things cause they need to be in the air.

j. A+B:  Her traveling semi homing ground blast super, but started in the
air.

j. f. A+B:  Nothing!

j. d. A+B:  Lily charges by swirling a giant circle that drags things into
it, then throwing it down at the ground where it erupts straight up into a
column of light.  I love this super, just like I love her entire chain of
jumping down moves.  The circle charge up prevents most untimely interruptions
cause it hits and drags enemies inside, and the blast column is huge.  Fun at
parties.

C:  Guard.  

f. C:  Forward hop

b. C:  Backward hop, it might be my imagination but Lily's hops have shorter
invincibility time than Kaede or Taiga's rolls.

Combos:
A, f.A, d.B, f.A+B
j.d.A, j.d.B, land, air dash, REPEAT, replace j.d.B with j.d.A+B when you feel
like it. 
I don't really try bothering with her normal launchers because you have to
get in close to use them and her jab does not chain into itself.  d. B usually
ends combos unless you have meter to cancel into, might be able to continue
chaining in the corner with it.  

Strategy:
I mainly back myself into a corner and chain j.d.A, j.d.B, and j.d.A+B all day 
using really close to the ground air dashes.  That is really all you need, works
insanely well against mobs, pretty well against bosses too.  Think Akuma in 
Street Fighter 2 Turbo with his air fireballs.  Absolute wall of projectile 
spam.  If you're good you can keep up the air dashes continuously and combo
mobs to death without interrupting your hit count.

--------------------------
Mia Toma, the HALF-SIBLING
--------------------------
This is your half-sister.  Emphasis on the half, because those damn Japanese
really have a thing for their sisters.  Anyway, this girl has problems.  She's
extremely possessive of her "Oni-chan", rather violent (not as much as Lily),
vindictive, powerful, and jealous to an extreme.  Honestly her storyline made
me hate her and like LILY more, because Lily's the one who has to endure
all her anger.  "Is Lily so important that you have to save her?"  "Berio,
Kaede, Rico, Nanasi, I hate them all!  And ESPECIALLY THAT girl, I hate the
most!"  Mia pretty much snaps at the end of her storyline, so my hate turned
into pity.  It is weird how in every other storyline she doesn't act jealous
or spiteful but in Lily's you get a hint and in her own path she goes psycho.
I'm not too fond of her, because of how she treats Lily like dirt.  Heck you
could have made this Lily's path cause it made her look so much better than
Mia by comparison.  Oh right, her normal end is horrid.  Get that true end
ASAP.  Mia's moves, however, are an extremely potent group that includes both
decent fast melee, ridiculous range, and lots of launcher combo potential.
Mia's weapon is a bow called 'Justy.'

MIA'S MOVELIST
A:  Mia jabs someone with her bow.  Chains into itself quite a bit, but knocks
back a little.  In between Taiga's jabs and Berio's jabs in terms of knock
back.

f. A:  An overhead swipe with her bow.  This move launches.

d. A:  Mia sort of ducks and jabs someone with her bow.  Faster than her
normal A, this is equivalent to Taiga's jab in terms of sheer self chain
ability.  Start with this if you can.  A note about this move, since Mia is
ducking, she will usually not hit people who dive at her in the air.  However
she can also run under some moves.  This contrasts to Taiga's jab, which will
hit people who dive at him in the air, however he can be easily hit when
dashing in with a jab.

B:  Mia fires an arrow at 45 degrees, lands about one screen away.

f. B:  Mia fires an arrow at 20 degrees, lands about 80% of a screen away,
pretty much straight for all intents of purposes, will go over really tiny
characters such as Nanasi's body and the tiny skeletons and blobs.

d. B:  Mia fires an arrow at about 70 degrees, lands about half a screen away.
The arrow takes a while to come down.

j. A:  Mia's bow jab, just in the air.

j. f. A:  Mia's forward A overhead in the air.

j. d. A:  Looks EXACTLY like j.f.A but is not.  If this hits anything,
regardless if blocked, Mia swipes two more times very very fast.  A good
jump in move.

j. u. A:  Functions exactly like j. f. A as of version 1.03.  In version 1.00
it chained into itself easily and was jump cancellable.  Meaning you could
infinite anybody using this move from almost any position.

j. B:  Mia fires arrows at a very weird angle.  Basically they start out
45 degrees pointed at the ground, then horizontal, then they curve back up.

j. f. B:  Same as the j.B.

j. d. B:  Mia does a weird 45 degree angle midair jump and fires a row of
arrows straight down.  GOOD MOVE, ABUSE.  If Mia is facing a corner she will
have no area to jump over and will not fire any arrows.

A+B:  Mia fires lots and lots of arrows that start at 45 degrees.

f. A+B:  Mia fires a single piercing shot straight ahead.

d. A+B:  Mia fires lots and lots of arrows that start at 70 degrees.

j. A+B:  Mia fires lots and lots of arrows that spread out toward the ground.
No weird curve arcs here, if she jumps twice expect everything within 90% of
one screen to be fired upon.

j. f. A+B:  Nothing!

j. d. A+B:  Mia does that same wacky midair jump and rains down more arrows
into the ground, which then server as lightning conductors for a second wave
of hits.  ABUSE!

C:  Guard.  

f. C:  Forward hop

b. C:  Backward run type thing, looks awfully cute and silly.  Again, limited
invincibility frames in comparison to Taiga and Kaede.

Combos:
d.A x however many, A x however many, f.A, j.A x however many, j.f.A, j.d.B,
turn around, j.d.B, REPEAT the j.d.B's as many times as necessary against
weak enemies.

Strategy:
Run in with down As to start combos.  Or play keepaway with backwards dash
cancelled arrows.  Pretty versatile at either keepaway or melee.  j.d.B combos 
into itself against weak enemies that do not air recover.

OTHERS:
-------------------
Myurieru Sheerfield
-------------------
Head of the "Save the world" school and your commander of sorts.  Lily's
mother.  Is actually over 1000 years old and part of the original four heroes.

----------
Downy Reed
----------
A teacher of Floria school (the proper name).  You see very little of this
guy in the first two scenarios, heck you don't even know he's evil, but from 
the third on he starts popping up like flies.  Traitor in your midst, he's 
actually the commander for the four stooges.

-----
Daria
-----
Another teacher of Floria school.  Ridiculously busty, they even have a
special sound effect for when she walks XD.  Stronger than she looks though,
I believe she's actually an agent for the princess.

------
Claire
------
The princess of the world you're in.  Sort of a brat, but selfless.  I feel 
sorry for her, especially with the machine she keeps getting hooked up to (the 
last two times voluntarily).

-------------
Black Papilon
-------------
Berio's wacky alter ego.  Wears a ridiculous opera mask and almost no clothes.
Very agile, also a panty thief.  Probably the result of some trauma Berio
went through.  Has her own voice actor and you can also tell by her facial
expression when it's Berio and when it's Papilon.

--------------
Serubiuma Bolt
--------------
Seru for short.  One of your classmates, an all around good guy.  He fell in
love with Mia at first sight.  I felt sorry for him until the last episode,
but then again that entire path is screwed up.

--------
Immunity
--------
Rico's evil twin and one of the four stooges.  She shows up first and in
every path.  Pretty easy to beat if you use Rico yourself.  She actually helps
you in the last path and lives.

------
Shezar
------
Berio's brother.  Uses lots of anachronistic weapons, such as bazookas and
machine guns, along with the traditional fan knives and masses of throwing
knives.  He actually seems sort of repentant when you beat him in the final
path.

-----
Mudou
-----
Big samurai guy with a sword.  Killed Kaede's parents.  Stupid but strong.
His voice actor captured his character perfectly.  Probably the hardest of
the four when not toned down.

-------
Lobelia
-------
One of the original four heroes from 1000 years ago.  Betrayed your side for
no reason I can translate.  Looks like an older Nanasi, wears a blindfold.
She and Rubinasu are not on good terms, seeing as one betrayed the other.
Acts as the commander of the four stooges.  Her AI varies immensely, from
rather easy to medium in Nanasi's path to tough as nails in Lily's path.

--------
Rubinasu
--------
One of the original four heroes from 1000 years ago.  Betrayed by Lobelia,
thought to be dead.  She was the former red king, Taiga is the current one.  
Not quite as dead as one would think XD.

======================
Character Walkthroughs
======================
These will be short and to the point.  Fights from chapter 1-7 will be described
once, in Berio's path, unless a fight is unique to a certain character in those
first few chapters.  All fights from Chapter 9 onward are unique to each 
character path and thus will be described.  Also, the hard mode suggestions
assume you have all characters available to you, which means you must have
beaten the game with that character's ending already.  I played on hard mode
with liberal use and abuse of the computer allies, so the fights are generally
easier.  To get a crazy person's perspective, read Saros's guide (if it ever 
comes out), considering he played through hard mode without any computer allies
unless forced (such as the final Nanasi fight).

First off, you need to do either Berio's path or Kaede's path before starting
the others.  I think you need Berio/Kaede/Rico/Nanasi to open up Lily's path,
and then finally Mia's.  Experiment if you want, but a lot of people getting
game overs is because they try for the girls out of turn.

You don't have to follow my paths to the letter, in fact it seems like the 
first decision after beating Berio ABSOLUTELY DOES NOT MATTER!  I know it's
sort of disturbing...given what happens, but it's like you're allowed one
"indiscretion" per chapter XD.  Experiment if you really want to, but you're
not getting more CGs or anything later on, just dialogue.

---------
Locations
---------
These are all in kanji, so you might as well learn some Japanese anyway.
I'm not copy pasting over and over, so you'll see their English names.
通り:  Street, right above the exit, I'll use the term gate too
図書館:  Library
礼拝堂:  Church
闘技場:  Arena
医務室:  Hospital
中庭:  Middle square
学園長室:  Headmaster's room
正門:  Exit
森:  Park (Upper right)
校舎内:  Classroom
寮:  Dorm
食堂:  Cafeteria
地下室:  Dungeons/Cellar
召還の塔:  Summoning pit
校舎:  Right outside the school


------------
BERIO'S PATH
------------
Chapter 1
Savior?  Me!?:  
FIGHT:  Golem.  If you lose this cut your fingers off.
Absolutely nothing to do here, your choices don't matter.
Nothing really matters, anyone can see, nothing really matters, nothing really
matters...to me.  Ahem moving on.

Chapter 2
A black papilio:  
Map:  Doesn't matter
FIGHT:  Your second fight DOES MATTER.  SAVE BEFORE FIGHTING BERIO.
Lose the fight, and play through to the end of chapter 2, then reload.
This is necessary for CG.
Win the fight.
Choose the first choice:   もっと続ける
Map:  Doesn't matter.

Chapter 3
It dances at night!:
Map:  Choose library in the second or third choice to get CG, rest doesn't 
matter
Map:  Church
Map:  Doesn't matter
Map:  Doesn't matter, but it's fun to have her chase you for a while.  Go to
the church at the end.
Choose the first choice:   抱いてみたい
FIGHT:  Black Papilon.  Just win, she's not much.  On hard she's still not much.

Chapter 4
A dangerous newcomer?
Map:  Gate/street, Library, Church, Arena
FIGHT:  Save silly Claire from some baddies.
FIGHT:  Kaede.  The corner relauncher is your friend.  On hard still very easy.
Map:  Doesn't matter, you'll end up in the middle.
Map:  Church, Library, Headmaster's Room
FIGHT:  WAHAHAHAHA You and Kaede vs Mia and Berio.  Proceed to completely
destroy their asses.  If you're having trouble go for Berio first, Mia's
surprisingly adept at melee.  On hard these two actually put up a fight!
With the patch remember super meter is basically exchanged, as in if you super
an enemy, they'll gain a HELL of a lot of meter.  Anyway, go for Berio on hard
also.

Chapter 5
The magic book in which it was sealed:
Map:  Exit
FIGHT:  You and Berio go to fight some baddies.
Map:  Park, Hospital, Dorms, Arena
FIGHT:  Rico.  Diagonal j.f.b is VERY useful for taking out Rico's Necronomicon.
You want her summons dead ASAP.  Rush down the slime but be careful of slime
super and the spin.  Also watch out for the circles on the ground, they're
her anti air spikes.  You are allowed to lose, but come on!  Just roll behind
and combo.  On hard she gets a bit tougher.  Her book pages will ALWAYS go off
and electrocute you later, even if you hit her, so avoid those at all costs.
Otherwise, more of the same.
Map:  Church, Dorms, Cafeteria, Hospital
FIGHTS:  Have fun using different characters here.  If you're having trouble
on hard, which you really shouldn't, just choose someone keepawayish and snooze
through.  The last two fights are always chimera, which are pains but not
really a threat.
FIGHT:  Immunity x 2.  Immunity is like Rico, but her melee seems to be a whole
lot scarier.  She has a jumping slash that hits behind as well as in front of 
her, a claw with decent range and a high heeled shoe launcher.  She also has a 
really annoying lightning bolt that auto targets you from above.  Fight her like
you fought Rico, take out her book summon ASAP when it shows up.  You may 
have to take a few hits from the slime though, as combined with Immunity the 
slime gets really really annoying.  If you are on hard and you choose Rico,
which I always do, Taiga will always die in this fight.  Always.  The trick
is getting the most mileage out of him before he bites the dust.  Just spam
keepaway both times, however the second time Immunity WILL KILL TAIGA OFF
ridiculously fast and all her annoying homing overhead book killing lightning
bolts will go straight for you.  You're going to have a tough time here on hard,
just hold out with keepaway spam.  I won't look down on you if you switch
difficulties however =D.

Chapter 6
Signs of ruin:
Map:  Church
Choose the first choice:  情けない
Map:  Street
FIGHT:  Random loser zombies.
Map:  Classroom
FIGHT:  Random loser blobs and werewolves.
Map:  Street
Choose the first choice:  逃げる
Map:  Middle, Church
Choose the first choice:  しょうがねぇよ
Map:  Dorms
Choose the second choice:  聞かない
Map:  Park
Choose the first choice:  ブラックパピヨンのことを話す
Map:  Exit
FIGHT:  Mister Kraken x2 has the annoying habit of attacking through guard.
You'll have to roll a bit to keep him from smacking you.  On hard this fight
was funny, cause I used Mia.  Jumped over him, did j.d. A, smacked him with 
crouching As on his backside.  It's all you need haha.  I felt sorry for the 
poor thing.  On the second kraken he's become a bit more powerful.  I really
recommend Lily for this fight if you're fighting on hard.  He'll still wack
you for LOTS of damage but you should be able to burn him faster than vice
versa.
FIGHT:  Should have no problem beating Lily.  She's keepaway so just lure
her into a corner.  Hard it's the same thing.  Stay in a corner with your back
to her, hop out of the corner when she hops in, corner relaunch.

Chapter 7
My name is NANASHI!!:
Map:  Park
Choose the first choice:  気にするな
Map:  Arena
FIGHT:  Random werewolves.
Map:  Cafeteria, Classroom, Dorms
Choose the second choice:  いい加減にしろ、ふざけるな
FIGHT:  Random undead.
Map:  Church, Middle, Outside school, Library, Arena
Choose the second choice:  訓練しない
Map:  Hospital, Dungeons
FIGHTS:  A series of blobs, lizards, cat things, and other assorted trash.
On hard if you don't choose Taiga in the last fight both he and your ally will
die cause they suck.  Just choose Rico and spam away.  All the fights before
the last one are ridiculously easy, even on hard, because you have Taiga, Lily,
and Kaede, and each one alone could easily overpower anything that comes by.

Chapter 8
The holiday of Avatar:
Map:  Church

Chapter 9
Darkness covers all.:
FIGHT:  Baddies.  My Kaede high score on these guys is like 300 hits.  Quite
a workout on hard, if you don't use Taiga but let the AI control him he will
die quite fast.  To keep it easy, use Lily.  For fun combo strings, use Kaede.
FIGHT:  Shezar aka Robo Ky makes his first appearance.  On hard you REALLY
have to watch for his frikkin matrix move, it does quite a bit of damage
and he will ALWAYS USE IT when he gets the meter.  I think patch 1.03 changed
how meter is gained, cause now you gain QUITE a bit when you get hit by a
super.  So basically, if you trade supers with him, you might lose.

Chapter 10
Metropolitan defense game!:
FIGHTS:  Trash, with a bull thrown in for funnies.

Chapter 11
blitz tactics:
FIGHTS:  Random trash.
FIGHT:  Taiga Berio and Seru vs hordes.  This is worth noting on hard.
If you're using only Berio, it becomes a real endurance contest...just keep
spamming projectiles and hope you don't die.
FIGHT:  Shezar.  Robo Ky's second appearance.  Don't play Berio unless
you like pain.  Especially on hard.  But I managed to win anyway!.  Go
sonic boom spam into Berio beammm!  (AHVB x 3!)

Chapter 12
A crime and punishment:

Chapter 13
You and me:
FIGHTS:  More random trash!
FIGHT:  Shezar.  Roby Ky is ridiculously easy, you get to use up to three guys, 
just beat him into the ground.  Watch out for his matrix dual gun super, but 
other than that, just keep an eye on his shadow so you know where he really is,
and own him.  Combo when you can, but he's going to be really annoying about
warping around.  On hard his matrix dual gun super does about half a bar of
life, and he will use it a lot.  I still beat him with a level 1 Lily though on
normal.  On hard I used Lily, Kaede, and Rico and won with a sliver left.
BERIO END

------------
Kaede's Path  (the first few chapters for everyone else follows Kaede's path)
------------
Chapter 1
Savior?  Me!?:  
Zilch matters

Chapter 2
A black papilio:  
Map:  Doesn't matter
FIGHT:  Just win the fight this time around, you already got the CG.  If you
do Kaede's route first then save and lose and reload.
Choose the second choice:   やめておく
Map:  Doesn't matter.

Chapter 3
It dances at night!:
Map:  Choose library in the second or third choice to get CG, rest doesn't 
matter
Map:  Church
Map:  Doesn't matter
Map:  Doesn't matter, but it's fun to have her chase you for a while.  Go to
the church at the end.
Choose the second choice:    抱いてみたくない
FIGHT:  Black Papilon.  Just win, she's not much.  On hard she's still not much.

Chapter 4
A dangerous newcomer?
Map:  Doesn't matter, eventually you'll end up in the Arena.
FIGHT:  Save silly Claire once again.
SAVE POINT
FIGHT:  Lose on purpose, play through the rest of chapter 4 for CG, RELOAD.
And by end i mean PAST the two on two fight, to the END!
FIGHT:  Win against Kaede this time or drag it on to hear the beautiful "De 
gozarou!"
Map:  Doesn't matter you'll eventually end up in the middle with Kaede screaming
her head off =D.  She manages to pronounce Y=~#$%&@*+?!!!!!!!
Map:  Cafeteria, Arena, Library  (Any order, CG FUN!)
FIGHT:  You and Kaede vs Mia and Berio.

This is pretty much the split point, if you've played enough you can do
chapter 1-4 with your eyes closed for the rest of the girls.

Chapter 5
The magic book in which it was sealed:
Map:  Class to park to cafeteria to church to arena
FIGHT:  Rico.
Map:  Park, Cafeteria, Headmaster's room, Hospital
FIGHTS:  Random crap that ends with Chimera x 2.
FIGHT:  Immunity x 2.

Chapter 6
Signs of ruin:  
Map:  Park
FIGHT:  Kaede again.  On hard, corner relauncher still does wonders!  Abuse
freely.
Map:  Street
FIGHT:  Random loser zombies.
Map:  Wherever (Doesn't matter), I recommend the classroom with Mia as you
don't actually talk with her and you just fight monsters.
Map:  Wherever again.  Most of the ladies have choices, and if you choose Mia
you fight her.  However I think at this point you're already so far down Kaede's
path that choosing a good choice for someone else doesn't matter.  If you're
really paranoid the bad choice for everyone is choice one unless you go to
the church, Berio's bad choice is number two.
Map:  Middle
Map:  Middle
Choose the first choice:   やる
Map:  Park, Cafeteria, Hospital
Choose the first choice:  心配するな
Map:  Dorms
Choose the second choice:  分からないと言う
Map:  Exit
FIGHT:  Mister Kraken x2.
FIGHT:  Lily.

Chapter 7
My name is NANASHI!!:
Map:  Hospital
Choose the first choice:  励ます
Map:  Cafeteria, Arena
FIGHT:  Random werewolves.
Map:  Classroom, Dorms
Choose the second choice:   いい加減にしろ、ふざける  Shut up Mia! =D
FIGHTS:  Some undead, woopdedoo.
Map:  Church, Library, Middle, Hospital, Arena
Choose the first choice:  訓練をする
FIGHT:  Kaede again, dodge like crazy to counter her priority and her own
dodge
Map:  Nothing matters
FIGHTS:  String of baddies blahblahblah.

Chapter 8
The holiday of Avatar:
Map:  Park

Chapter 9
Darkness covers all.:
FIGHT:  Baddies.  My Kaede high score on these guys is like 300 hits.  Quite
a workout on hard, if you don't use Taiga but let the AI control him he will
die quite fast.  To keep it easy, use Lily.  For fun combo strings, use Kaede.
FIGHT:  Mudou.  You can choose three guys here.  On hard difficulty, if you're 
going to go melee, do not let the AI control a melee character.  Anyway, it's 
his first appreance, so you'll win pretty easily.  Just remember what you see 
here about the law of super meter conservation.  Most likely later he's going 
to be a pain in the ass later on with those ground pound supers.  Also notice
his ridiculous blocking ability on hard.

Chapter 10
Metropolitan defense game!:
FIGHTS:  Random baddies.

Chapter 11
blitz tactics:
FIGHT:  More random baddies.  Breeze through.
FIGHTS:  NINJAS!  Fun times.  Show them who's the boss ninja!

Chapter 12
The piece of hope:

Chapter 13
Revenge's knife:
FIGHTS:  Baddies that suck.
FIGHT:  You and Kaede vs Mudou.  You'll sort of start to see why these scenarios
have a loose order to follow.  My first ally DIED in this battle, and I was 
pretty shocked that well...your allies could die.  (Berio's scenario is easy 
as pie).  Anyway Mudou isn't as flashy as Robo Ky, but he HURTS.  His grab 
means an autocombo for him, if you can block his whirlwind it means an 
autocombo for you.  If you are hitting him and he's just standing there with 
his sword raised vertically BLOCK, cause he's going to do a hit on the ground 
anywhere move that really throws you far away and does quite a bit of damage.  
You can still combo him pretty well though.  On hard, using Kaede, just roll
like crazy and combo him from behind.  It works every time.  Play a bit
defensively, as his supers hurt a lot on hard, especially his yell and explode
himself super.  You should really have no problem winning though, even if Taiga
dies, which he will pretty fast (What is it with the computer AI sucking with
him?)
KAEDE END

-----------
Rico's Path
-----------
Condensation time!

Chapters 1-3
Same as Kaede's path!

Chapter 4
A dangerous newcomer:
Map:  You have like five chances until the arena, just pick the summoning pit
when Rico shows up for it.
FIGHT:  Save silly Claire from baddies again
FIGHT:  Kaede, you know the drill
Map:  Doesn't matter.
Map:  Summoning pit, Headmaster's room, Dungeons
FIGHT:  2 on 2, kill them fools!

Chapter 5
The magic book in which it was sealed:
Map:  Library, park, cafeteria, church, arena
FIGHT:  Rico again
Map:  Dorms, cafeteria, headmaster's room, hospital
FIGHT:  String of library fights, chimera x2, same old same old.
FIGHT:  Immunity x 2.  Die evil twin!

Chapter 6
Signs of ruin:
Map:  Library
Choose the second choice:   不安を打ち明ける
Map:  Street
FIGHT:  Random loser zombies.
Map:  Classroom
FIGHT:  Random loser blobs and werewolves.
Map:  Classroom, Middle, Library
Choose the first choice:   ガ○レッド
Map:  Park, cafeteria, classroom
Choose the second choice:   礼を言う
Map:  Hospital,  exit
FIGHT:  Krakens x2.
FIGHT:  Lily.

Chapter 7
My name is NANASHI!!:
Map:  Cafeteria to Arena(Fight) to hospital
Choose the first choice:   励ます
Map:  Classroom to Dorms
Choice:   いい加減にしろ、ふざけるな  Shut up Mia!
FIGHT:  Undead suck
Map:  Church to Library to hospital to headmaster's room to middle to arena
Choose the second choice:   訓練をしない
FIGHTS:  A series of blobs, lizards, cat things, and other assorted trash.

Chapter 8
The Holiday of Avatar:
Map:  Summoning pit

Chapter 9
Darkness covers all.:
FIGHT:  Lots of baddies on the bridge.  
FIGHT:  Immunity.  Almost exactly the same as the last two times, cept now
you can use any three people you want.  Which means this is going to be easy
folks, even on hard.

Chapter 10  (OMG DIFFERENT CHAPTER TITLE!)
Royal princess kidnapping!
FIGHT:  Random trash, just blaze through.
FIGHT:  REALLY easy gargoyle fight.  Like laughably easy.  Like on hard you
will lose no life easy.
FIGHT:  More gargoyles, including an invisible one.  Still laughably easy
on all difficulties.

Chapter 11
Rebelion:
FIGHT:  Starts with undead, ends with some pigs.  Yummy pigs.  
FIGHT:  Immunity is almost too easy to be Rico's final boss...hint hint.

Chapter 12
The last rest:

Chapter 13
Red and White reason:
FIGHT:  On normal do Rico Keepaway TM.  On hard, this is troublesome, you're 
down to Taiga and Rico, and well if you're like me you like to use the girls 
since Taiga has so many levels already.  The problem is AI Taiga has the brain 
of a stegosaurus.  Anyway if you use Rico, your problem here is going to be the
last two cows.  They can take a lot of damage that your spam really can't 
whittle down that fast, their rush super does a LOT and is a pain in the ass, 
plus they will completely beat the crap out of Taiga because he is melee.  I 
stuck to the tried and true Rico spam and managed to pull through on hard with 
a sliver of life.
FIGHT:  Rico Keepaway still does wonders on normal.  On hard, again, the last 
miniboss is the problem.  Taiga will die on hard YET again.  Around this time I
tried a different tactic, mainly Rico's slime and just jamming f.B and guard, 
which is her blanka electricity ball.  It seemed to work fairly well.
FIGHT:  Miniboss at the end this time is a kraken.  This f.B and slime thing
seems to really work wow.  Anyway, use this strategy on hard and you should
win with at least half your life left.  Oh yeah, Taiga will die again.
FIGHT:  Uh oh, you're alone.  Anyway fight against a group of minibosses.  I
remember this fight actually being hard the first time I played it on normal.  
Anyway, corner relaunch is your friend, even if half the enemies caught in it 
will block.  Not to hard on hard difficulty, separate and kill the cats first.
Then go for the cow, then for the kraken.
FIGHT:  This fight is sort of a joke.  They throw some puny werewolves at you
and end it prematurely if you do not kill them fast enough for experience,
which will happen on hard.  There is no penalty for not killing them all.
FIGHT:  You and Rico vs Downy!  On normal this is no sweat, but on hard,
Downy's borrowed some pointers from Nanasi's Downy.  Meaning he uses his
couunter quite a bit, he will do his anti air super every chance he gets,
and he will do repeated freeze combo annoyance.  The fight ends when you get
him low on life.
FIGHT:  You duel Downy.  After fighting Mudou in Kaede's...Downy's sort of a 
joke.  You can tell he's toned down for one person, cause he's ridiculously 
easy.  Even on hard this guy is still a joke for some reason, I beat him with
half a blue and all my green life bars left.  Corner relaunch again is your
friend, remember if you hear him get hit but he's still standing there, BLOCK.
That means his counter clone is about to go off.  Oh yeah on hard just for
funnies he pulled off his laser beam sweep the ground super.  I blocked it
though.
RICO END

-------------
Nanasi's path
-------------
Now the story starts to exponentially grow, and you start getting a LOT more
background on what's going on.  Also one of the happiest, nicest endings.  A
good pick me up after the downer that is Rico's.  Nanasi with a sword is sooo
cool.

Chapter 1-3
Same as Kaede's path

Chapter 4
A dangerous newcomer?:
Map:  Doesn't matter, you'll hit the arena eventually
FIGHT:  Save the princess from some blobs once again.
FIGHT:  Kaede.
Map:  Doesn't matter
Map:  Dungeons, church, headmaster's room
FIGHT:  You and Kaede vs Berio and Mia.

Chapter 5
The magic book in which it was sealed:
Map:  Church to park to cafeteria to classroom to church to arena
FIGHT:  Rico.
Map:  Dungeons, gate/street, cafeteria, hospital
FIGHTS:  Series of trash, Chimera x2.
FIGHT:  Immunity x2.  Fun with slime blanka ball!

Chapter 6
Signs of ruin:
Map:  Middle
Choice:   そっとしておく
Map:  Classroom
FIGHT:  Random loser blobs and werewolves
Map:  Hospital
Choose the second choice:   薬を渡す
Map:  Gate/street
Chooes the second choice:   逃げない  Don't run!  She's so cute XD
Map:  Classroom, Exit
FIGHT:  Kraken x2.
FIGHT:  Lily.

Chapter 7
My name is NANASHI!!
Map:  Dungeons
FIGHT:  Random werewolves and skeletons and cats.
Map:  Classroom
Choose the second choice:   誤魔化す
Map:  Cafeteria, Classroom, Dorms
Choose the second choice:   いい加減にしろ、ふざけるな  That damn annoying Mia
FIGHT:  Undead suck, except for Nanasi!
Map:  Gate/street, church, middle, hospital, dungeons, headmaster's room, arena
Choose the second choice:   訓練をしない
FIGHTx5:  Random assorted trash.

Chapter 8
The holiday of Avatar:
Map:  Dungeons

Chapter 9
Darkness covers all.:
FIGHT:  Baddies on the bridge.
FIGHT:  Lobelia.  Meet Lobelia, she looks like a grown Nanasi.  She has a sword
that makes her range really deceptive, she's fast like Shezar, and she has
a skull summon that hits you multiple times.  But mainly it's her speed and her
sword that will hurt you.  On hard, you will need two keepaway AIs and you as
a melee.  The fight will end at low life.  I chose a Kaede, Rico, Lily team
and used Kaede, it is sort of hard to melee her cause her priorities seems to
be higher than yours.

Chapter 10
Royal princess kidnapping!:
FIGHT:  Undead to cats.  Joyous.
FIGHT:  The easy gargoyles once again.
FIGHT:  The easy gargoyls plus the invisible gargoyle once again.

Chapter 11
Rebelion:
FIGHT:  Random losers.
FIGHT:  Lobelia.  Not really a real fight, after trading a few hits with her
and her skeletons the machine goes off.

Chapter 12
The last rest.:

Chapter 13
Please one more time!:
FIGHT:  Random stuff plus minotaur.  The cow is the problem once again.  Choose
whoever you want, since it's just one cow, you don't really need to try, even
on hard.  I had fun using Nanasi to take him out.
FIGHT:  Taiga and Nanasi vs random stuff ending which chimera.
FIGHT:  More random cats and things ending with a kraken.
FIGHT:  Taiga alone vs minibosses ending with a green golem.  Of special note
is that golem.  It is ANNOYING on hard.  Your normal juggles don't seem to
juggle him very much cause he's very heavy, so I stuck with A, d.A, d.B, f.A+B
to do the most damage.  Don't get hit by his supers or you'll lose a fourth of
your life.
FIGHT:  Shezar, Mudou, Immunity, Lobelia.  I call this the four stooges fight.
IT IS WINNABLE, in fact you have no penalty if you lose.  BUT WE'RE HERE TO WIN.
Ok, what you will now read is my revised opinion of this fight.  This fight
is EASY on normal.  Right away just jam bx3, Lobelia will block or get hit.
Either way just cancel into a backdash, and now you have two red meter.  Jump
up and bomb.  Instead of hiding in the corner to gain meter, just spam bx3's
at ground level and backdash run away, you'll gain meter in no time.  Then just
keep dropping bombs.  On hard I have only met one person who has beaten this
and he beat it only once (Hi Saros!).  The previously mentioned strategy I had
of running to corners and building meter with j.f.b then throwing bombs then
running away is how he beat this battle on HARD.  On HARD you will need a LOT
of luck, for if you get cornered you will lose 50-75% of your maximum life.
You will be almost unable to roll out if they all trap you in the corner, and
they will OTG drag out for a good 30 more hits if you ever get knocked down
without recovering.  Good luck, if you beat it on hard you are a better man
than I am >_<.
FIGHT:  You and Nanasi vs lots of skeletons.  Easy on all difficulties.
FIGHT:  You and Rubinasu vs Lobelia.  Rubinasu is pretty powerful
on her own, having her own sword and copy like techniques that can do attacks 
or fire a red ground laser.  Lobelia has her sword out also.  This fight
shouldn't be too hard, as its a melee fest and well...you have the melee god
and a pretty good CPU AI partner.  Just don't underestimate Lobelia's range,
she dashes in very fast to stab you.  Try to drag her into a corner or
sandwich her between you and Rubinasu.  On HARD all ally damage is reduced
by 90%, meaning Rubinasu will be useless.  Still this fight should not be too
hard, it's just Lobelia and some undead.  Play carefully.
FIGHT:  Um holy god WTH!  This guy took his crack pills between Rico and
Nanasi's scenario.  To be fair it's now a three on one (You can only choose one
partner, and not Nanasi, cause Rubinasu is still with you).  Anyway, here's
the rundown.  DOWNY IS A MELEE KILLER.  PERIOD.  If you choose your main
character or Kaede to control, you will most likely LOSE!  This bastard uses
his explode clone (He rolls/warps away, clone in place explodes) MUCH more
than scenario three, we're talking almost every roll.  Also he has an ice
wave that freezes anything, and he can combo that into another ice wave.
His anti air super juggles you far far away and explodes for a lot of damage.
He can also fly.  Basically, you want to play keepaway to match his.  Choose
Rico and anyone else.  It'll save you a lot of grief.  Now that you control
Rico, this fight shouldn't be so hard, it's entirely possible to not take
damage.  Do your B+C spam while your book is out to constantly summon meteors
and a constant barrage of bombs, lasers, and ice.  Do d.B if Downy runs into
your spike to make a new one.  Use A+B when you have meter.  You should be 
able to just zone Downy into submission into a corner.  In fact the only reason
he should escape is if one of your partners (Rubinasu you silly girl!) hits him
out of there.  On HARD, more of the same really.  I actually...didn't notice
that much of a difference between normal Downy and hard Downy.  Anyway I used
Lily to solo him for funnies.
NANASI END

-----------
Lily's Path
-----------
Um...wow.  Much more story, much more dialogue and background revealed, and
rather touching.  Lily has edged Nanasi for second favorite character for me =D.
Also, many more difficult fights.

Chapter 1-3
Same as Kaede's path

Chapter 4
A dangerous newcomer?:
Map:  WHOCARES!
FIGHT:  Slimes + wolves = SLIMEWOLVES!
FIGHT: Kaede
Map:  WHOCARES!
Map:  Library, Church, Dungeons
FIGHT:  2 on 2

Chapter 5
The magic book in which it was sealed:
Map:  Middle
FIGHT:  Competition with Lily to kill the most monsters.  It's impossible to 
lose this if you've played the other scenarios.  In fact you have to do 
absolutely nothing for like ten minutes to let her win.  Um yeah, don't lose 
this.
Map:  Park, Hospital, Classroom, Cafeteria, Arena
FIGHT:  Rico
Map:  Street, Cafeteria, Hospital
FIGHTS:  Chimera x 2
FIGHT:  ATTACK OF THE RICO CLONES!  Immunity x 2 again

Chapter 6
Signs of ruin:
Map:  Middle
Choose the first choice:   声を掛ける
Map:  Classroom
FIGHT:  Random blobs and werewolves.
Map:  Hospital
Choose the second choice:   薬を渡す
Map:  Classroom to gate/street
Choose the first choice:   逃げる
Map:  Dorms
Choose the first choice:   聞いてやる
Map:  Exit
FIGHT:  Upgraded Krakens, just for you!
FIGHT:  Lily
Note, you'll get an extra scene after here if you're on the right path.

Chapter 7
My name is NANASHI!!:
Map:  Cafeteria to exit
Choose the first choice:   声をかける
Map:  Classroom
Choose the first choice:   正直に言う
Map:  Classroom to dorms
Choose the second choice:   いい加減にしろ、ふざけるな  Noisy girl
FIGHT:  Sean of the dead!
Map:  Church to Library to Park
FIGHT:  That violent Lily...
Map:  Headmaster's room to hospital to dungeons to middle
FIGHT:  Reruns

Chapter 8
The holiday of Avatar:
Map:  Library

Chapter 9
Darkness covers all:
FIGHT:  Battle on the big bridge (Guitars kick in!  Oh wait it's not ff5)
FIGHT:  You, Lily, Nanasi vs Lobelia and Shezar
Um yeah, you can try this solo, and you do have good people to do it with,
but on hard it's sort of not even worth the effort.  (You gain no exp I think)
So just take all three into battle and make it quick.

Chapter 10
The Savior's armor:  (Yes it says savoir, yes engrish is fun)
FIGHT:  Creepy Egyptian Architecture and lots of undead.
FIGHT:  Golem.  If you're playing a solo game, Lily will have a pretty easy
time with this guy, even on hard.  Practice your parries =D

Chapter 11
Truth:
FIGHT:  Myurieru.  This bears mentioning.  Think a combination of Downy from
Rico's scenario and Lily.  Easily comboable.  HOWEVER, if you get hit you're
not going to get to move for a while.  Her ice wave solidifies into a large
chunk of ice on the ground that freezes you if you walk near it.  Her anti
air super is much easier to land on you than Downy's.  Her air sparks have
a ridiculously large hit box.  In short, DO NOT GET HIT OR YOU WILL BE COMBOED
for like half of your life.  Keep looking for that opening and then don't
let it slip.  It might be wise to build some meter so you can continue chaining
her if you catch her.

Chapter 12
A black fort:
FIGHT:  Shezar.  You fight him with Mia and Lily.  Just beat him down like the
first scenario.  Mia solo against Shezar on hard is relatively easy still.
FIGHT:  Trash werewolves inside the gigantic ship of doom.  Wait I lie, this
can actually get pretty rough on hard.  Any, after trash werewolves, you get
trash pigs, followed by trash cats, followed by a bull.  In short, you do not
need to worry about anything but the WHIP CAT and the bull.  The bull has a lot
of hp, and is just a big meet shield for the whip cat to hide behind.  Usually
those two enemies will be the last to die.

Chapter 13
Prisoner:

Chapter 14
Fierce Fight!:
FIGHT:  You and Nanasi vs a Manticore.  Have fun abusing Nanasi's head
targetting against the poor helpless AI.  In fact, sometimes Nanasi's head
flies so high out of the stage that the Manticore will bug and keep trying to
chase and get stuck at the edge of the stage.
FIGHT:  One on one with Mudou.  Not too hard by now I hope.  He has ninjas
with him, so use them to build up meter.  Avoid the ground pound, block
the whirlwind to land a free combo, get him into a corner.  He's still slow,
so you can build meter for free.

Chapter 15
Decisive battle!  God's place:
FIGHT:  Lobelia.  Um yeah notice her life.  That's the highest you've seen
so far in terms of life bars.  You don't have Rubinasu to help you on this one.
This is basically a combo fest.  Get her into the corner so you can juggle her
after j.d.A with standing As to relaunch.  Remember her sword still has
deceptive range and she's very fast with dashing.
FIGHT:  Sigh.  Downy.  With a sword.  Ok take the Downy from Nanasi's scenario
give him a sword that can fight by itself and some new moves/supers.  You're
with Lily on this one.  First off, comboing and any sort of melee pressure is
again suicide.  You're down to two characters and Downy can now melee you
from far away.  He also has a new HI I'M ONSLAUGHT FROM MVC super where he
flies up and shoots a laser that makes the ground explode in pillars of fire.
You are going to win this with hit and run.  Instead of running into a corner
to build meter, randomly do diagonal j.f.B's in his general direction from
whichever side of him you are on.  Half the times he will block, half the time 
he will get hit for a large chunk of life.  This also builds your meter so you 
can use your j.d.A+B super.  In short, play very conservatively (Like with the
four stooges) and you should win.  He still has his laughing skull that keeps
hitting you and his anti-air super/fireballs/ice wave/super ice wave.  He
still uses his exploding clones like crazy too.  Good luck, really.  If you
have unlocked Lily already this fight becomes a joke, you zone him to death.
FIGHTS:  Still fights after?  Yeah, but none of them are really hard.  They're
all just midboss fights while you escape.  I chose this time to start training
Nanasi up (Fun girl!)
LILY END

----------
Mia's Path
----------
I started playing this on hard, which led to some frustrations.  Still I did
most of it on hard, cept for certain battles which will be marked.  Um yeah
Mia's path is crazy.  Plus it made me hate her so much until near the end,
where I just felt sorry for her.  It's also the final path, and once you get
the true end you should have all the CGs and all the music.  Good luck!

Chapter 1-3
Same as Kaede's Path

Chapter 4
A dangerous newcomer?:
Map:  Doesn’t matter
FIGHT:  Silly princess, walking into the arena like that.
FIGHT:  Kaede
Map:  Dorms to middle (choose dorms when Mia shows up)
Map:  Library to church to dungeons
FIGHT:  2 on 2

Chapter 5
The magic book in which it was sealed:
Map:  Middle
FIGHT:  You CANT lose this.
Map:  Hospital to Park to Church to classroom to arena
FIGHT:  Rico
Map:  Street/gate to cafeteria to headmaster's room to hospital
FIGHT:  Trash in the library
FIGHT:  Immunity x 2

Chapter 6
Signs of ruin:
Map:  Classroom
FIGHT:  Show that Downy prick what you think of his "test"
Map:  Arena
FIGHT:  Mia.  Go wild.
Map:  Library
Choose the first choice:  強がってみる
Map:  Street/gate
Choose the first choice:  逃げる
Map:  Classroom to dorms
Choose the first choice:  聞いてやる
Map:  Classroom to middle to arena
Choose the second choice:  威厳を取り戻す
Map:  Exit
FIGHT:  Millions of krakens, krakens for me.  Millions of krakens, krakens for
free!
FIGHT:  Lily

Chapter 7
My name is NANASHI!!:
Map:  Library
Choose the second choice: 懐かしいな
Map:  Cafeteria(Doesn't exactly matter) to classroom
Choose the first choice:  正直に言う
Map:  Classroom to dorms
Choose the first choice:  なんだ君か〜、忘れるわけないじゃないか〜 
Omg you don't tell her to go away!
FIGHT:  Braiiinssss...
Map:  Street/gate to Church to outside of school to Hospital to Headmaster's
room to Middle to Dungeons
FIGHT:  Trash ahoy!

Chapter 8
The holiday of Avatar:
Map:  Exit

Chapter 9
Darkness covers all.:
FIGHT:  Bridge battle
FIGHT:  You, Mia, Rico vs Immunity and Mudou.  This fight ends either when Mia
dies (regardless of who controls her) or you beat Immunity and Mudou.  If you
take out Mia from your roster, losing will be game over.  If you leave her and
and she dies, you can still continue the story.  On hard this fight is a PAIN
in the ass.  On the first time through you are probably going to lose Mia before
killing off the two goons.  If you are playing for the second time through, use 
Mia and massive backdash cancel your arrows while throwing random neutral 
supers, charged A's (arrow spam) and charged B's (explosive arrow).  After 11
playthroughs this fight is making me very very angry because of the cheating
computers.  I have lost more than 100+ times in a row (oh so close most of the 
time), and I'm seriously considering either letting Mia die or downgrading my 
version back to 1.00 to infinite the two bastards.

Chapter 10
The Savior's armor:
FIGHT:  KYUUSEISHUUUUU!
FIGHT:  Golem again.  Lily wins for free again.

Chapter.11
What is not a substitute:
FIGHT:  Myurieru.  Same as Lily's scenario, cept no pleasantries in the
beginning.  Yeah you're sort of ticked off.  If you get hit you're not moving 
for a while.  Still easy to combo though.
	 
Chapter 12
The true Savior:
FIGHT:  Taiga, Berio, Lily vs Mudou and Shezar.  Heh, have fun here.  You can
use Lily, like I did, and smash the poor fools with her j.d. B and j.d.A+B.
I went for Mudou first, because he is slow and doesn't warp around as much
as Shezar.

Chapter 13
The white Lord:
FIGHT:  Mudou.  Heh honestly the hardest of the four stooges you fight first
in this story line.  He has ninjas all over the place, and he doesn't seem to
like getting corner relaunched.  He's still slow though.  Basically combo his
ninjas to death and tack on supers, and when it's just you and him, you can
go for combos or go for the super dive bomb tactic.  Might take a few tries
on hard, for some reason he seems hardest here than any other time I've
fought him.

Chapter 14
The knight of sadness:
FIGHT:  Seru.  AHAHAHAHA.  So easy.  This guy's laggy sword uppercut just begs 
to be punished, and punish it you shall.  Corner relauncher him and you should
have no problem.  Seriously that sword uppercut makes me laugh, and that super
sword uppercut makes me laugh harder.  On hard Seru relies more on his dashing
attacks, just block them all and wait for openings.  He's still really easy on
hard.  Man what an ungrateful guy.

Chapter 15
The struggle's end:
FIGHT:  Shezar.  Man is it me or do these guys REALLY suck now.  It's a one
vs one, and I basically just clusterf*cked him with corner relaunchers.  Too
easy.
FIGHT:  Immunity.  More of the same, you've fought her before.  Corner 
relaunchers with a side of super.
FIGHT:  Lobelia.  Seriously I don't know why but they just stop...blocking!
Easy as the other two fights, corner relaunchers all the way.  Oh yeah
Rubinasu shows up woot!
FIGHT:  Downy.  Waste of time.  He has that sword, but he doesn't abuse his
counter clones, plus HE, LIKE THE OTHER THREE, has suddenly stopped blocking
the corner relauncher.  The last of four really easy one on one boss fights.
SAVE HERE
FIGHT:  OH BOY.  Fun fun...I've been WANTING to do this ever since chapter 13.
Anyway, besides being a keepaway queen, this boss's weapon functions as a
sword that surpasses Lobelia's.  If you're hit with a jab you're going to be
comboed, launched, comboed, then ended with downward projectiles into lightning.
This boss's weakness is...STANDING FORWARD B.  She sticks to the ground unless
to over spray you with projectiles or she's comboing you, so diagonal forward
B's won't work.  Stay just inside range and do forward B's and f.A+B whenever
she fires.  If she fires horizontally you'll take miniscule damage, but if
you catch her you'll take quite a bit off her life.  Also remember that f.B
and f.A+B WALLSLAMS, meaning you can usually pull off another one from the
first.  Going in the air is not recommended, and neither is the dive bomb
super tactic.  You'll actually be surprised how easy she is once you start
just doing forward B.  Remember to backdash cancel if she blocks.
MIA END
NORMAL END
RELOAD

Chapter 15
The struggle's end
FIGHT:  Same person from before, just beat her again.  Forward b is your friend.
Choose the first choice:  とどめを刺さない
FIGHT:  Caterpillar God?  This fight is lame.  There is absolutely NO 
difference between easy, medium, and hard difficulties, except the amount of
damage you do and vice versa.  This boss is immune to normals, his moves
all autoguard, even when you roll through his laggiest moves and go on the
other side chances are he'll be able to block/autoguard.  Comboing is almost
out of the question, except for supers or if you manage to knock him down
and OTG him with jabs.  (I have a frikkin silly 300 jab on the ground combo
against this loser.)  The strategy on all three difficulties is as follows.
Run away, build meter.  Run at caterpillar, avoid his lasers, beams, and
rushes.  Keep rolling through his moves and MAYBE, maybe one of your jabs
will hit.  When it does, unload an entire chain of supers cancelled into
other supers.  Then run away and repeat.  There's no point in trying to
juggle this guy for too long.  Truly annoying.
TRUE END

========================
Commonly Asked Questions
========================
Q.  How do I use the other girls?
A.  Beat their story first and then you will see a heart next to the girl that
carries over to ALL YOUR OTHER SAVE GAMES.
That means you can use her instead of Taiga in battle when given the option.
In fact, if you have enough hearts, you can completely exclude Taiga and
fight with two girl allies if given the choice.

Q.  Halp I keep getting bad endings!
A.  There is a certain order that you have to play the girls through.  Start
with Berio or Kaede, then play the other, then play Rico, then Nanasi, then
Lily, and finally Mia.

Q.  I can't use window mode!
A.  Duel Savior's window mode only supports 16 bit color.  Turn your color
settings down.

Q.  Halp my game crashes!
A.  There are a variety of reasons for this, unfortunately I have NEVER had
my game crash.  I am running Japanese windows XP, using patch 1.03 from
Giga's main site:  http://www.web-giga.com/duelsavior/duelsavior_f.htm
My only other advice is to try the link below and switch your settings over.
http://home.comcast.net/~kagamix2/xp-compatible/japanese_setting.html

Q.  Halp I can't beat battle <insert name here>!
A.  Turn down the difficulty settings in config to easy.  If you still can't
beat it, well...let's just say you are a very sad person =D.  You are ALLOWED
to lose Nanasi's four on one battle, but it's winnable on normal.  Just don't
try it on hard too many times in a row or you'll start hating the game.

Q.  Why does the game seem to get harder?
A.  The more times you beat the game (with a good ending, until Saros proves
otherwise), the harder "hard" mode gets.  We're talking ridiculous nail-biting 
hard.  We're talking massive parrying backdash cancelling super cancelling 
cheating computer bastards.  Good luck!

Q.  Screw Japanese, I want to fight!
A.  There is also an option in the Config menu to skip all text, whether
you've seen it or not.

Q.  Numpad is horrible!
A.  AGAIN, in config, switch from numpad to arrow keys.

Q.  Why is Mia such a psycho?
A.  I don't know either.

=======
Credits
=======
Saros, for being a Duel Savior battle god.  I'm seriously considering scrapping
the battle part and movelist section of my faq once I saw the preview of his.
He's already found assorted infinites and gameplay options I hadn't even
scratched.  Also just by talking to him I get better =D.

Giga, for making another game with a great fighting/gameplay engine and ruining
it with H scenes.  =D

outlaw97 from the gamefaqs boards for supplying me with the 3rd demo to test
moves on different types of monsters with all characters.

jpg2asc for the lovely Kaede picture on top!

===================
Contact Information
===================
Repeated from the introduction, all inquiries, suggestions, translation story
help, corrections can be sent to: s-i-b-l-a-d-e-k-o-a-t-g-m-a-i-l-c-o-m.
Please put DUEL SAVIOR in the subject of the email if you want me to consider
it.

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