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FAQ/Walkthrough by Kazerei

Version: 1.0 | Updated: 07/24/2004

This document is Copyright (c)2004 Vivian Lam

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Snoopy and Peanuts FAQ/Walkthrough
For DOS/Windows
By Vivian Lam
Version 1.0
Last update 07/24/04
vivianlam@gmail.com


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                                                              -----------------
                                                              TABLE OF CONTENTS
                                                              -----------------

   (1) Copyright Notice
   (2) Version History
   (3) About the Game
   (4) Controls
   (5) Walkthrough
         (a) Intro
         (b) Route #1
         (c) Route #2
   (6) ASCII Map
   (7) Item List
   (8) Miscellaneous


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                                                               ----------------
                                                               COPYRIGHT NOTICE
                                                               ----------------

This document is Copyright (c)2004 Vivian Lam. You cannot sell, reproduce or 
copy any part or all of this document without my consent.

If you see this document anywhere except for at GameFAQs, please notify me
immediately at this email:

viv_lam@hotmail.com

Thankyou.

The Peanuts gang and other trademarks are copyright of United Feature
Syndicate, Inc. I am not affiliated with neither UFS nor Charles Schultz.


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                                                                ---------------
                                                                VERSION HISTORY
                                                                ---------------

   Version 1.0

I think I covered everything I wanted to. This is the very first version. If
you think something should be added, just email me and I'd love to write some
more on this FAQ.


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                                                                 --------------
                                                                 ABOUT THE GAME
                                                                 --------------

Snoopy and Peanuts was released in 1989 and developed by a small team called
The Edge. Considering it was developed back in the days of MS-DOS, it's
actually a pretty good family game. If you don't use a walkthrough, it might
take a few hours to find everything in the game. And back then, there were
no walkthroughs, so Snoopy and Peanuts would have entertained a kid for quite
awhile.

I found this game the other day on a dusty old floppy disk of mine, and upon
rediscovering how fun it was, I decided I should write a FAQ/walkthrough for
it. Licenced games this great are rare, so if you remember what "fun" meant
back in 1989, go get this game. You can download it for free off the Internet.
I won't tell you where, but it's easy to find.


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                                                                       --------
                                                                       CONTROLS
                                                                       --------

===== KEYBOARD CURSOR KEY CONTROLS ============================================

numpad 8 : jump
numpad 2 : pick up item, drop item
numpad 4 : move left
numpad 6 : move right

(alternatively, you can use the regular arrow keys)

numpad 5 : action
spacebar : enter house


===== KEYBOARD ZXVG ENTER CONTROLS ============================================

       G : jump
       V : pick up item, drop item
       Z : move left
       X : move right

   enter : action
spacebar : enter house


===== GENERAL =================================================================

      F1 : pause, unpause
     F10 : restart game
     Esc : exit game

To give an item to a character, drop it by his/her feet.


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                                                                    -----------
                                                                    WALKTHROUGH
                                                                    -----------

===== INTRO ===================================================================

The goal of the game is find Linus's trademark blue blanket, and bring it
to him. There are actually two different blankets in the game, each requiring
a different route to obtain it. Thus, this walkthrough will be broken down
into two sections. Choose whatever route you wish.


===== ROUTE #1 ================================================================

You start at 5B. Go to Charlie Brown's living room [5E] and grab the COOKIE
JAR that's on the floor. Eat the cookies. Exit the house and go to the edge
of the pond [10], where a frog is. Capture the frog in the jar. Take it to
Linus and Lucy's back porch [7D]. Leave the jar there (don't release the
frog) and grab the UMBRELLA.

Walk under the rain cloud [01]. Drop the umbrella and kick the SOCCER BALL
across the screen. Take the umbrella and walk under the rain cloud again.
Drop the umbrella and take the soccer ball all the way to the edge of the
pond. Kick the soccer ball into the pond. Grab the COIN, and cross the pond
with it. It's not too difficult. Just jump when the barrel or the soccer ball
is at the peak of its bob. And hold down the jump button when you get to the
last screen, so that you don't get caught when the last barrel dips down.
Throw the coin into wishing well [12]. Fall back into the pond.

Go back to apple tree [03] and take the SLINGSHOT that you probably noticed
earlier. Cross the pond again. Once in awhile, a red balloon with a PUMP
attached to it will float out of the wishing well [12]. Pop that balloon.
Leave the slingshot and take the pump that comes down. Fall into the pond.

Pump up the kiddie pool that is in Linus and Lucy's backyard [7F]. Go left
one screen [7E] and drop the pump. Pick up the HOSEPIPE and drag it over to
the kiddie pool. Fill up the pool. Drop the hosepipe and go get the cookie
jar that should be at Linus and Lucy's back porch [7D]. Take the jar and
release the frog next to the kiddie pool [7F]. Lucy will jump out and drop
her RUBBER RING.

Take the rubber ring to the screen with the kite-eating tree [09]. Drop the
rubber ring to the side of the tree; not directly under the tree. Now back
track all the way to where you left the pump, which should be [7E]. Return to
the kite-eating tree and pump up the rubber ring. Now stand at the far edge
of the screen, and jump onto the rubber ring. If you positioned yourself and
the ring properly, you'll bounce really high and knock the KITE out of the
tree. Adjust things until you get the kite.

Take the kite to Charlie Brown, who will be by the apple tree [03]. Drop it
by his feet, and he will fly the kite a short distance. Wait for him to stop
flying the kite, and take the KEY that he drops. Use the key to unlock the
locker [6B] that has a blue blanket sticking out of it. Take the blanket and
give it to Linus [07]. Congrats, you've finished the game!


===== ROUTE #2 ================================================================

You start at 5B. Grab the TYPEWRITER that is hidden behind Snoopy's doghouse
on that same screen. Type a LETTER and give the letter to Charlie Brown [5E]
(just drop it next to him). Now leave the house and go over to Linus and
Lucy's back porch [7D]. Take the UMBRELLA and go over to the rain cloud [01].
Walk under the rain cloud. Drop the umbrella and kick the SOCCER BALL across
the screen. Take the umbrella and walk under the rain cloud again. Drop the
umbrella and take the soccer ball all the way to the outside of the school
[6A].

Kick the soccer ball against the wall of the school and a BRICK will fall
out. Take the brick to the apple tree [03]. Throw the brick up, knocking the
APPLE out of the tree. Take the apple and go the teacher's desk [6D] in the
school. Just carry the apple near the desk. She will give you a WHISTLE in
return. Go left one screen [6C] and blow the whistle to wake up Peppermint
Patty, who is now sleeping. Take the SCISSORS that she drops and go to the
Charlie Brown's front porch [5F].

As a result of that letter you had Charlie Brown send, a HEAVY PARCEL will
be delivered to the front porch. Cut open the parcel with the scissors,
revealing a BUST. Take the bust to Linus and Lucy's TV room [7B], where
Schroeder will be sitting next to his piano. If he's not there yet, you
will have to wait for him. Drop the bust to the right of the piano, and Lucy
will come in to listen to Schroeder. Go right, into the kitchen [7C]. A
BLANKET will fall out of the washing machine. Take the blanket to Linus, who
will be out on the sidewalk [07]. Congrats, you've finished the game!


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                                                                      ---------
                                                                      ASCII MAP
                                                                      ---------

                                              +----+----+----+----+
                                        ,-----| 6A | 6B | 6C | 6D |
                                       /      +----+----+----+----+
 +----+----+----+----+----+----+       |      +----+----+----+----+----+----+
 | 5A | 5B | 5C | 5D | 5E | 5F |--.    |   ,--| 7A | 7B | 7C | 7D | 7E | 7F |
 +----+----+----+----+----+----+  |    |   |  +----+----+----+----+----+----+
                                  |    |   |
           +----+----+----+----+----+----+----+----+----+----+----+----+----+
           | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 |
           +----+----+----+----+----+----+----+----+----+----+----+----+----+

[01] Rain cloud
[02] Score board
[03] Apple tree
[04] Corner of the road
[05] Charlie Brown's house
[06] School
[07] Linus and Lucy's house
[08] Post box
[09] Kite-eating tree
[10] Edge of the pond
[11] Middle of the pond
[12] Wishing well

[5A] Woodstock's nest
[5B] Snoopy's doghouse
[5C] Back porch
[5D] Kitchen
[5E] Living room
[5F] Front porch

[6A] Outside the school
[6B] Lockers
[6C] Classroom
[6D] Teacher's desk

[7A] Front porch
[7B] TV room
[7C] Kitchen
[7D] Back porch
[7E] Hosepipe
[7F] Kiddie pool


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                                                                      ---------
                                                                      ITEM LIST
                                                                      ---------

   Apple
Where: It falls off the apple tree [03] when you hit it with the brick.
Usage: Take it to the teacher's desk inside the school [6D], and get a
       whistle in return.

   Blanket
Where: Two places.
       (a) From the washing machine in Linus and Lucy's kitchen. [7C]
       (b) From the locker in the school. [6B]

   Brick
Where: Kick the soccer ball against the outside of the school [6A], and a
       brick will fall out. 
Usage: The action button throws it straight up into the air. Use it to knock
       the apple off the apple tree. [03]

   Bust
Where: Comes out of the heavy parcel, when you cut it open with the scissors.
Usage: Give it to Schroeder, who will now be in Linus and Lucy's house. [7B]
       This stops the washing machine in the kitchen, allowing you to grab
       a blanket. [7C]

   Coin
Where: At the edge of the pond. [10]
Usage: Use the action button to toss it up and into the wishing well [12].
       This makes balloons fly out of the well.

   Cookie Jar
Where: Charlie Brown's living room. [5E]
Usage: When pressing the action button, Snoopy will tilt the jar. This allows
       you to trap the frog by the pond [10]. It will hop into the jar.

   Dog Bowl
Where: Next to Snoopy's doghouse. [5B]
Usage: Give it to Charlie Brown, and he will fill it with food. Then, using
       the action button, you can eat the food.

   Heavy Parcel
Where: By the front porch at Charlie Brown's house [5F], after you get
       Charlie Brown to mail the letter.
Usage: Cut it open with the scissors. Now you have a bust.

   Hosepipe
Where: It has its own screen in Linus and Lucy's backyard. [7E]
Usage: Hold down the action button while next to the kiddie pool [7F] to
       fill it up.

   Key
Where: Charlie Brown drops it after trying to fly his kite. [03]
Usage: Press the action button to open the locker with the blanket hanging
       out of it. It's in the school, of course. [6B]

   Kite
Where: Use the rubber ring to bounce really high and knock the kite out of the
       kite-eating tree. [09]
Usage: Give it to Charlie Brown, and he will drop a key. He will be next to
       the apple tree. [03]

   Letter
Where: Comes from the typewriter.
Usage: Give it to Charlie Brown, and he will mail it off. A heavy parcel will
       arrive at the Browns's front porch later. [7A]

   Pump
Where: Attached to some red balloons that float out of the wishing well. [12]
Usage: Hold down the action button to pump up the kiddie pool and the rubber
       ring.

   Rubber Ring
Where: Lucy drops it when you release the frog next to the kiddie pool [7F];
       but first you have to pump up the pool and fill it with water, so that
       Lucy gets in.
Usage: When it's pumped up, bounce off of it to gain extra height. This allows
       you to knock the kite out of the kite-eating tree. [09]

   Scissors
Where: Peppermint Patty drops them when you wake her up with the whistle. [6C)]
Usage: Cut open the heavy parcel, revealing a bust.

   Scorepad
Where: Outside the school. [06]
Usage: Tells you the score of the baseball game, which is also posted on the
       score board. [02]

   Slingshot
Where: Under the apple tree. [03]
Usage: Press the action button to fire a rock in the air. Use it pop balloons
       from the wishing well. [12]

   Soccer Ball
Where: To the left of the rain cloud. [01]
Usage: Kick it into the pond with the action button, and it will float to the
       gap in the middle [11]. This allows you to cross the pond by jumping
       on the ball like a stepping stone. Also, if you kick it against the
       school wall [6A] a brick will fall out.

   Typewriter
Where: Hidden behind Snoopy's doghouse. [5B]
Usage: Type a letter with the action button.

   Umbrella
Where: By the back porch at Linus and Lucy's house. [7D]
Usage: Press the action button to open the umbrella. This lets you walk under
       the rain cloud. [01]

   Watch
Where: Outside Charlie Brown's house. [05]
Usage: I'm guessing that when the game starts, the watch automatically starts
       at 10:00. So you could use it to time yourself. I guess.

   Whistle
Where: From the teacher, when you give her an apple. [6D]
Usage: You can blow the whistle with the action button. This wakes up
       Peppermint Patty, who will then drop a pair of scissors. [6C]



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                                                                  -------------
                                                                  MISCELLANEOUS
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You can contact me with any questions or comments at vivianlam@gmail.com

And here are some links.

   GameFAQs
www.gamefaqs.com
Great source of FAQs/walkthroughs. This should be the only place where you
can find this document. If you see it somewhere else, please contact me.

   Official Peanuts Website
www.snoopy.com
Tons of info on Mr. Schultz, the strip, the cartoon, and the gang.

   Charles M. Schultz Museum
www.schulzmuseum.org
A more serious site on the cartoonist behind it all.


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                                     ~end~

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